* Add voxel rendering to density function preview
* InteractiveCanvas component
* Use interactive canvas for noise preview
* Use interactive canvas for noise settings preview
* Extract common iterateWorld2D logic
* Use InteractiveCanvas2D for biome source preview
* Display final density in noise settings preview hover
* Move remaining preview code
* Hide noise router info for checkerboard and fixed
* Add higher resolution biome map
* User interactive canvas for decorator preview
* Start biome map rewrite
* Remove climate layers and add end biome source
* Update to use RandomState
* Make biome map work for past versions
* Remove old biome map code
* Implement multi noise presets and fix caching
* Update deepslate
* Fix biome hover
* Fix#190 biome map diagonal lines
Also increases performance by making better use of the biome cache
* Add proper zoom limit
* Make list entries collapsible
* Show errors in collapsed nodes and keep context of loot type
* Make map entries collapsible
* Add collapse-all functionality
* Half support 1.18-experimental-snapshot-1
* Fetch 1.18 presets and improve rendering of lists
* Noise preview with deepslate
* Biome preview with deepslate
* Generalize canvas logic in one hook
* Simplify useCanvas
* Use mcschema for 1.18
* Improve noise settings preview controls
* Fix build
* Update deepslate and improve preview caching
* Cleanup, remove old preview code
* Couple seed between model and preview
* Limit output to improve performance + copy feedback
For the vanilla overworld dimension (200K lines),
it took 2+ seconds to write the output to the textarea
Now capped at 10K chars
* Add surface_relative_threshold to decorator preview
* Improve fixed list errors