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misode.github.io/locales/zh-CN.json
2019-10-09 11:19:29 +02:00

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{
"$condition": {
"$type": {
"alternative": "析取范式",
"inverted": "取反",
"entity_properties": "实体属性",
"block_state_propery": "方块属性",
"match_tool": "工具属性",
"damage_source_properties": "伤害源",
"location_check": "位置",
"weather_check": "天气",
"entity_scores": "实体分数",
"random_chance": "随机概率",
"random_chance_with_looting": "受抢夺附魔影响的随机概率",
"table_bonus": "附魔奖励",
"killed_by_player": "被玩家击杀",
"survives_explosion": "未被爆炸破坏"
},
"type": "条件",
"chance": "机率",
"looting_multiplier": "每级抢夺附魔增加的数",
"inverse": "取反",
"entity": "实体",
"enchantment": "附魔",
"chances": "机率",
"raining": "下雨",
"thundering": "雷雨",
"block": "方块",
"block_state": "方块状态",
"block_state_add": "添加方块状态",
"block_state_remove": "移除方块状态",
"objective": "计分项",
"score": "分数",
"score_add": "添加分数",
"score_remove": "移除分数",
"location": "位置",
"item": "物品",
"damage_source": "损伤值",
"term": "条件"
},
"$damage_source": {
"is_projectile": "弹射物",
"is_explosion": "爆炸",
"is_fire": "燃烧",
"is_magic": "魔法",
"is_lightning": "雷击",
"bypasses_magic": "饥饿",
"bypasses_invulnerability": "虚空",
"bypasses_armor": "破甲",
"direct_entity": "直接来源实体",
"source_entity": "根本来源实体"
},
"$dimension": {
"overworld": "主世界",
"the_nether": "下界",
"the_end": "末路之地"
},
"$enchantment": {
"aqua_affinity": "水下速掘",
"bane_of_arthropods": "节肢杀手",
"blast_protection": "爆炸保护",
"channeling": "引雷",
"binding_curse": "绑定诅咒",
"vanishing_curse": "消失诅咒",
"depth_strider": "深海探索者",
"efficiency": "效率",
"feather_falling": "摔落保护",
"fire_aspect": "火焰附加",
"fire_protection": "火焰保护",
"flame": "火矢",
"fortune": "时运",
"frost_walker": "冰霜行者",
"impaling": "穿刺",
"infinity": "无限",
"knockback": "击退",
"looting": "抢夺",
"loyalty": "忠诚",
"luck_of_the_sea": "海之眷顾",
"lure": "饵钓",
"mending": "经验修补",
"multishot": "多重射击",
"piercing": "穿透",
"power": "力量",
"projectile_protection": "弹射物保护",
"protection": "保护",
"punch": "冲击",
"quick_charge": "快速装填",
"respiration": "水下呼吸",
"riptide": "激流",
"sharpness": "锋利",
"silk_touch": "精准采集",
"smite": "亡灵杀手",
"sweeping": "横扫之刃",
"thorns": "荆棘",
"unbreaking": "耐久"
},
"$entry": {
"$type": {
"empty": "空",
"item": "物品",
"tag": "物品标签",
"loot_table": "战利品表",
"alternatives": "析取范式",
"sequence": "序列",
"group": "组",
"dynamic": "动态"
},
"type": "类型",
"name": "名称",
"expand": "展开",
"weight": "权重",
"quality": "每级幸运对权重的影响"
},
"$function": {
"$type": {
"set_count": "设置物品数量",
"set_damage": "设置损伤值",
"set_name": "设置物品名",
"set_lore": "设置下标",
"set_nbt": "设置 NBT",
"set_attributes": "设置属性",
"set_contents": "设置内容物",
"enchant_randomly": "随机附魔",
"enchant_with_levels": "给予等价于经验等级的随机附魔",
"looting_enchant": "根据抢夺附魔调整物品数量",
"limit_count": "限制堆叠数量",
"furnace_smelt": "熔炉熔炼",
"explosion_decay": "爆炸损耗",
"fill_player_head": "填充玩家头颅",
"copy_name": "复制方块实体显示名",
"copy_nbt": "复制 NBT",
"apply_bonus": "应用奖励公式"
},
"type": "函数",
"count": "数量",
"damage": "损伤值",
"name": "名称",
"lore": "下标",
"nbt": "NBT",
"levels": "等级",
"treasure": "宝藏型附魔",
"limit": "限制",
"block": "方块",
"entity": "实体",
"source": "源",
"replace": "覆盖",
"enchantments": "可选附魔",
"enchantment": "附魔",
"formula": "公式",
"$formula": {
"uniform_bonus_count": "带奖励数量的均匀分布",
"binomial_with_bonus_count": "带奖励数量的二项分布",
"ore_drops": "矿物掉落"
},
"bonusMultiplier": "乘数",
"extra": "额外值",
"probability": "概率",
"destination": "目标",
"decoration": "图标",
"zoom": "缩放等级",
"searchRadius": "搜寻半径",
"skipExistingChunks": "跳过已生成区块"
},
"$attribute_modifier": {
"attribute": "属性",
"name": "名称",
"amount": "数额",
"operation": "运算模式",
"$operation": {
"addition": "加减数额",
"multiply_base": "乘以数额",
"multiply_total": "乘以(数额 + 1"
},
"slots": "栏位",
"$slot": {
"mainhand": "主手",
"offhand": "副手",
"head": "头",
"chest": "胸",
"legs": "腿",
"feet": "脚"
}
},
"$attribute": {
"generic_maxHealth": "最大生命值",
"generic_followRange": "追踪范围",
"generic_knockbackResistance": "抗击退效果",
"generic_movementSpeed": "移动速度",
"generic_attackDamage": "普通攻击伤害",
"generic_armor": "盔甲防御点数",
"generic_armorToughness": "盔甲韧性",
"generic_attackSpeed": "攻击速度",
"generic_luck": "幸运",
"horse_jumpStrength": "弹跳力",
"generic_attackKnockback": "击退距离",
"generic_flyingSpeed": "飞行速度",
"zombie_spawnReinforcements": "连带生成新僵尸的可能性"
},
"$nbt_operation": {
"source": "复制源",
"target": "复制目标",
"operation": "操作类型",
"$operation": {
"replace": "替换",
"append": "追加",
"merge": "合并"
}
},
"$pool": {
"rolls": "抽取次数",
"bonus_rolls": "每级幸运增加的抽取次数"
},
"$range": {
"exact": "精确值",
"range": "范围",
"min": "最小值",
"max": "最大值",
"binomial": "二项分布",
"n": "n",
"p": "p"
},
"$source": {
"block_entity": "方块实体",
"this": "自身",
"killer": "击杀者",
"killer_player": "击杀者玩家"
},
"$table": {
"$type": {
"empty": "空",
"entity": "实体",
"block": "方块",
"chest": "箱子",
"fishing": "钓鱼",
"generic": "通用"
},
"type": "战利品表类型"
},
"$entity": {
"type": "实体",
"nbt": "NBT",
"location": "位置"
},
"$location": {
"position": "位置",
"$position": {
"x": "X 坐标",
"y": "Y 坐标",
"z": "Z 坐标"
},
"biome": "生物群系",
"feature": "结构",
"dimension": "维度"
},
"$item": {
"name": "名称",
"tag": "标签",
"count": "数量",
"durability": "耐久度",
"potion": "药水",
"nbt": "NBT",
"enchantment": "附魔",
"levels": "等级"
},
"2_spaces": "2 空格缩进",
"4_spaces": "4 空格缩进",
"child_add": "添加子项目",
"condition_add": "添加条件",
"enchantment_add": "添加附魔",
"entry_add": "添加项目",
"function_add": "添加函数",
"modifier_add": "添加属性修饰器",
"nbt_operation_add": "添加操作",
"pool_add": "添加随机池",
"term_add": "添加条件",
"author": "作者 @Misode",
"copy": "复制",
"description": "Minecraft 战利品表生成器",
"false": "否",
"hide_source": "隐藏源代码",
"luck_based": "受幸运等级影响",
"more": "更多选项",
"remove": "移除",
"condition_remove": "移除条件",
"enchantment_remove": "移除附魔",
"entry_remove": "移除项目",
"function_remove": "移除函数",
"modifier_remove": "移除属性修饰器",
"nbt_operation_remove": "移除操作",
"pool_remove": "移除随机池",
"term_remove": "移除条件",
"share": "分享",
"show_source": "显示源代码",
"tabs": "Tab 缩进",
"title": "战利品表生成器",
"true": "是",
"unset": "未指定"
}