{ "$condition": { "$type": { "alternative": "析取范式", "inverted": "取反", "entity_properties": "实体属性", "block_state_propery": "方块属性", "match_tool": "工具属性", "damage_source_properties": "伤害源", "location_check": "位置", "weather_check": "天气", "entity_scores": "实体分数", "random_chance": "随机概率", "random_chance_with_looting": "受抢夺附魔影响的随机概率", "table_bonus": "附魔奖励", "killed_by_player": "被玩家击杀", "survives_explosion": "未被爆炸破坏" }, "type": "条件", "chance": "机率", "looting_multiplier": "每级抢夺附魔增加的数", "inverse": "取反", "entity": "实体", "enchantment": "附魔", "chances": "机率", "raining": "下雨", "thundering": "雷雨", "block": "方块", "block_state": "方块状态", "block_state_add": "添加方块状态", "block_state_remove": "移除方块状态", "objective": "计分项", "score": "分数", "score_add": "添加分数", "score_remove": "移除分数", "location": "位置", "item": "物品", "damage_source": "损伤值", "term": "条件" }, "$damage_source": { "is_projectile": "弹射物", "is_explosion": "爆炸", "is_fire": "燃烧", "is_magic": "魔法", "is_lightning": "雷击", "bypasses_magic": "饥饿", "bypasses_invulnerability": "虚空", "bypasses_armor": "破甲", "direct_entity": "直接来源实体", "source_entity": "根本来源实体" }, "$dimension": { "overworld": "主世界", "the_nether": "下界", "the_end": "末路之地" }, "$enchantment": { "aqua_affinity": "水下速掘", "bane_of_arthropods": "节肢杀手", "blast_protection": "爆炸保护", "channeling": "引雷", "binding_curse": "绑定诅咒", "vanishing_curse": "消失诅咒", "depth_strider": "深海探索者", "efficiency": "效率", "feather_falling": "摔落保护", "fire_aspect": "火焰附加", "fire_protection": "火焰保护", "flame": "火矢", "fortune": "时运", "frost_walker": "冰霜行者", "impaling": "穿刺", "infinity": "无限", "knockback": "击退", "looting": "抢夺", "loyalty": "忠诚", "luck_of_the_sea": "海之眷顾", "lure": "饵钓", "mending": "经验修补", "multishot": "多重射击", "piercing": "穿透", "power": "力量", "projectile_protection": "弹射物保护", "protection": "保护", "punch": "冲击", "quick_charge": "快速装填", "respiration": "水下呼吸", "riptide": "激流", "sharpness": "锋利", "silk_touch": "精准采集", "smite": "亡灵杀手", "sweeping": "横扫之刃", "thorns": "荆棘", "unbreaking": "耐久" }, "$entry": { "$type": { "empty": "空", "item": "物品", "tag": "物品标签", "loot_table": "战利品表", "alternatives": "析取范式", "sequence": "序列", "group": "组", "dynamic": "动态" }, "type": "类型", "name": "名称", "expand": "展开", "weight": "权重", "quality": "每级幸运对权重的影响" }, "$function": { "$type": { "set_count": "设置物品数量", "set_damage": "设置损伤值", "set_name": "设置物品名", "set_lore": "设置下标", "set_nbt": "设置 NBT", "set_attributes": "设置属性", "set_contents": "设置内容物", "enchant_randomly": "随机附魔", "enchant_with_levels": "给予等价于经验等级的随机附魔", "looting_enchant": "根据抢夺附魔调整物品数量", "limit_count": "限制堆叠数量", "furnace_smelt": "熔炉熔炼", "explosion_decay": "爆炸损耗", "fill_player_head": "填充玩家头颅", "copy_name": "复制方块实体显示名", "copy_nbt": "复制 NBT", "apply_bonus": "应用奖励公式" }, "type": "函数", "count": "数量", "damage": "损伤值", "name": "名称", "lore": "下标", "nbt": "NBT", "levels": "等级", "treasure": "宝藏型附魔", "limit": "限制", "block": "方块", "entity": "实体", "source": "源", "replace": "覆盖", "enchantments": "可选附魔", "enchantment": "附魔", "formula": "公式", "$formula": { "uniform_bonus_count": "带奖励数量的均匀分布", "binomial_with_bonus_count": "带奖励数量的二项分布", "ore_drops": "矿物掉落" }, "bonusMultiplier": "乘数", "extra": "额外值", "probability": "概率", "destination": "目标", "decoration": "图标", "zoom": "缩放等级", "searchRadius": "搜寻半径", "skipExistingChunks": "跳过已生成区块" }, "$attribute_modifier": { "attribute": "属性", "name": "名称", "amount": "数额", "operation": "运算模式", "$operation": { "addition": "加减数额", "multiply_base": "乘以数额", "multiply_total": "乘以(数额 + 1)" }, "slots": "栏位", "$slot": { "mainhand": "主手", "offhand": "副手", "head": "头", "chest": "胸", "legs": "腿", "feet": "脚" } }, "$attribute": { "generic_maxHealth": "最大生命值", "generic_followRange": "追踪范围", "generic_knockbackResistance": "抗击退效果", "generic_movementSpeed": "移动速度", "generic_attackDamage": "普通攻击伤害", "generic_armor": "盔甲防御点数", "generic_armorToughness": "盔甲韧性", "generic_attackSpeed": "攻击速度", "generic_luck": "幸运", "horse_jumpStrength": "弹跳力", "generic_attackKnockback": "击退距离", "generic_flyingSpeed": "飞行速度", "zombie_spawnReinforcements": "连带生成新僵尸的可能性" }, "$nbt_operation": { "source": "复制源", "target": "复制目标", "operation": "操作类型", "$operation": { "replace": "替换", "append": "追加", "merge": "合并" } }, "$pool": { "rolls": "抽取次数", "bonus_rolls": "每级幸运增加的抽取次数" }, "$range": { "exact": "精确值", "range": "范围", "min": "最小值", "max": "最大值", "binomial": "二项分布", "n": "n", "p": "p" }, "$source": { "block_entity": "方块实体", "this": "自身", "killer": "击杀者", "killer_player": "击杀者玩家" }, "$table": { "$type": { "empty": "空", "entity": "实体", "block": "方块", "chest": "箱子", "fishing": "钓鱼", "generic": "通用" }, "type": "战利品表类型" }, "$entity": { "type": "实体", "nbt": "NBT", "location": "位置" }, "$location": { "position": "位置", "$position": { "x": "X 坐标", "y": "Y 坐标", "z": "Z 坐标" }, "biome": "生物群系", "feature": "结构", "dimension": "维度" }, "$item": { "name": "名称", "tag": "标签", "count": "数量", "durability": "耐久度", "potion": "药水", "nbt": "NBT", "enchantment": "附魔", "levels": "等级" }, "2_spaces": "2 空格缩进", "4_spaces": "4 空格缩进", "child_add": "添加子项目", "condition_add": "添加条件", "enchantment_add": "添加附魔", "entry_add": "添加项目", "function_add": "添加函数", "modifier_add": "添加属性修饰器", "nbt_operation_add": "添加操作", "pool_add": "添加随机池", "term_add": "添加条件", "author": "作者 @Misode", "copy": "复制", "description": "Minecraft 战利品表生成器", "false": "否", "hide_source": "隐藏源代码", "luck_based": "受幸运等级影响", "more": "更多选项", "remove": "移除", "condition_remove": "移除条件", "enchantment_remove": "移除附魔", "entry_remove": "移除项目", "function_remove": "移除函数", "modifier_remove": "移除属性修饰器", "nbt_operation_remove": "移除操作", "pool_remove": "移除随机池", "term_remove": "移除条件", "share": "分享", "show_source": "显示源代码", "tabs": "Tab 缩进", "title": "战利品表生成器", "true": "是", "unset": "未指定" }