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Fix #313 error in heightmap types guide
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@@ -15,7 +15,7 @@ Heightmaps are essentially a cache that store the height of the terrain for each
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They are computed by starting at the top of the world and iterating downwards, for each block checking if a condition still matches. Let's go over each type to see how they work.
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They are computed by starting at the top of the world and iterating downwards, for each block checking if a condition still matches. Let's go over each type to see how they work.
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## `WORLD_SURFACE`
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## `WORLD_SURFACE`
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The world surface heightmap is simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`.
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The world surface heightmap is the simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`.
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## `WORLD_SURFACE_WG`
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## `WORLD_SURFACE_WG`
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The worldgen variant of `WORLD_SURFACE`. Works exactly the same, but is updated during worldgen and is discarded after worldgen is finished.
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The worldgen variant of `WORLD_SURFACE`. Works exactly the same, but is updated during worldgen and is discarded after worldgen is finished.
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