mirror of
https://github.com/misode/misode.github.io.git
synced 2026-04-23 07:10:41 +00:00
Fix #313 error in heightmap types guide
This commit is contained in:
@@ -15,7 +15,7 @@ Heightmaps are essentially a cache that store the height of the terrain for each
|
||||
They are computed by starting at the top of the world and iterating downwards, for each block checking if a condition still matches. Let's go over each type to see how they work.
|
||||
|
||||
## `WORLD_SURFACE`
|
||||
The world surface heightmap is simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`.
|
||||
The world surface heightmap is the simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`.
|
||||
|
||||
## `WORLD_SURFACE_WG`
|
||||
The worldgen variant of `WORLD_SURFACE`. Works exactly the same, but is updated during worldgen and is discarded after worldgen is finished.
|
||||
|
||||
Reference in New Issue
Block a user