diff --git a/src/guides/heightmap-types.md b/src/guides/heightmap-types.md index 20dd261d..ede31ed5 100644 --- a/src/guides/heightmap-types.md +++ b/src/guides/heightmap-types.md @@ -15,7 +15,7 @@ Heightmaps are essentially a cache that store the height of the terrain for each They are computed by starting at the top of the world and iterating downwards, for each block checking if a condition still matches. Let's go over each type to see how they work. ## `WORLD_SURFACE` -The world surface heightmap is simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`. +The world surface heightmap is the simplest one. It checks whether the block is air or not. This only matches `air`, `void_air` and `cave_air`. ## `WORLD_SURFACE_WG` The worldgen variant of `WORLD_SURFACE`. Works exactly the same, but is updated during worldgen and is discarded after worldgen is finished.