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Add noise router table
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@@ -11,6 +11,16 @@ tags:
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The noise router is a piece of configuration in [noise settings](/worldgen/noise-settings/). It's a collection of [density functions](/guides/density-functions/), some used for the biome layout, aquifers, or ore veins.
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## Noise router
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The different parts of the noise router and their uses.
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|Density function|Usage|
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|---|---|
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|f`barrier`<br>f`fluid_level_floodedness`<br>f`fluid_level_spread`<br>f`lava`|Aquifers
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|f`vein_toggle`<br>f`vein_ridged`<br>f`vein_gap`|Ore veins|
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|f`temperature`<br>f`vegetation`<br>f`continents`<br>f`erosion`<br>f`ridges`<br>f`depth`|Biome climate parameters|
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|f`initial_density_without_jaggedness`|Approximate surface height|
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|f`final_density`|Terrain|
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## Final density
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The density function that decides the terrain is f`final_density`. This density function will be computed for every block position. If it returns a value greater than n`0` the default block will be placed, otherwise either air or the default fluid will be placed.
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@@ -1656,6 +1656,24 @@ hr {
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max-width: 100%;
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}
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.guide-content table {
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border-spacing: 0;
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}
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.guide-content th {
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border-bottom: 2px solid var(--background-6);
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padding: 4px 8px;
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}
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.guide-content td {
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border-bottom: 1px solid var(--background-6);
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padding: 4px 8px;
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}
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.guide-content tbody tr:last-child td {
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border-bottom: none;
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}
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.guide-content code {
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display: inline-block;
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padding: 0.1em 0.4em;
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