diff --git a/src/guides/noise-router.md b/src/guides/noise-router.md index 1a9e8481..2d2ce4dc 100644 --- a/src/guides/noise-router.md +++ b/src/guides/noise-router.md @@ -11,6 +11,16 @@ tags: The noise router is a piece of configuration in [noise settings](/worldgen/noise-settings/). It's a collection of [density functions](/guides/density-functions/), some used for the biome layout, aquifers, or ore veins. +## Noise router +The different parts of the noise router and their uses. +|Density function|Usage| +|---|---| +|f`barrier`
f`fluid_level_floodedness`
f`fluid_level_spread`
f`lava`|Aquifers +|f`vein_toggle`
f`vein_ridged`
f`vein_gap`|Ore veins| +|f`temperature`
f`vegetation`
f`continents`
f`erosion`
f`ridges`
f`depth`|Biome climate parameters| +|f`initial_density_without_jaggedness`|Approximate surface height| +|f`final_density`|Terrain| + ## Final density The density function that decides the terrain is f`final_density`. This density function will be computed for every block position. If it returns a value greater than n`0` the default block will be placed, otherwise either air or the default fluid will be placed. diff --git a/src/styles/global.css b/src/styles/global.css index eb322bc7..f46fb1dc 100644 --- a/src/styles/global.css +++ b/src/styles/global.css @@ -1656,6 +1656,24 @@ hr { max-width: 100%; } +.guide-content table { + border-spacing: 0; +} + +.guide-content th { + border-bottom: 2px solid var(--background-6); + padding: 4px 8px; +} + +.guide-content td { + border-bottom: 1px solid var(--background-6); + padding: 4px 8px; +} + +.guide-content tbody tr:last-child td { + border-bottom: none; +} + .guide-content code { display: inline-block; padding: 0.1em 0.4em;