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Update translations
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@@ -46,12 +46,17 @@
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"condition.looting_multiplier": "每级抢夺附魔增加的数",
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"condition.name": "断言 ID",
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"condition.objective": "计分项",
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"condition.offsetX": "X 坐标偏移",
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"condition.offsetY": "Y 坐标偏移",
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"condition.offsetZ": "Z 坐标偏移",
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"condition.raining": "下雨",
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"condition.score": "分数",
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"condition.score_add": "添加分数",
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"condition.score_remove": "移除分数",
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"condition.term": "条件",
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"condition.thundering": "雷雨",
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"condition.time_period": "周期",
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"condition.time_value": "值",
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"condition.type": "条件",
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"condition.type.alternative": "析取范式",
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"condition.type.block_state_property": "方块属性",
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@@ -67,6 +72,7 @@
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"condition.type.reference": "引用断言文件",
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"condition.type.survives_explosion": "未被爆炸破坏",
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"condition.type.table_bonus": "附魔奖励",
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"condition.type.time_check": "检查时间",
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"condition.type.weather_check": "天气",
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"condition_add": "添加条件",
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"condition_remove": "移除条件",
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@@ -82,6 +88,7 @@
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"damage_source.is_projectile": "弹射物",
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"damage_source.source_entity": "根本来源实体",
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"description.loot-table": "Minecraft 战利品表生成器",
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"description.predicate": "Minecraft 断言生成器",
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"dimension.overworld": "主世界",
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"dimension.the_end": "末路之地",
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"dimension.the_nether": "下界",
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@@ -227,6 +234,17 @@
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"gamemode.creative": "创造模式",
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"gamemode.spectator": "旁观者模式",
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"gamemode.survival": "生存模式",
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"help.condition.time_period": "可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000,指定的值将会被运算为一天中的时间)",
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"help.entry.expand": "如果为 false,该项目将返回指定物品标签的全部内容;否则将会从中随机抽取一个返回",
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"help.entry.type.alternatives": "获取第一个满足条件的子项目",
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"help.entry.type.dynamic": "获取特定方块的特定掉落物",
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"help.entry.type.empty": "不向随机池中加入任何物品",
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"help.entry.type.group": "从所有满足条件的子项目中随机抽取一个",
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"help.entry.type.item": "加入一种物品",
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"help.entry.type.loot_table": "加入另一个战利品表的内容",
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"help.entry.type.sequence": "从第一个不满足条件的子项目之前的所有子项目中随机抽取一个",
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"help.entry.type.tag": "添加一个物品标签的内容",
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"help.pool.rolls": "随机抽取项目的次数",
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"hide_source": "隐藏源代码",
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"item.count": "数量",
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"item.durability": "耐久度",
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@@ -336,6 +354,7 @@
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"term_add": "添加条件",
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"term_remove": "移除条件",
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"title.loot-table": "战利品表生成器",
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"title.predicate": "断言生成器",
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"true": "是",
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"unset": "未指定"
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}
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