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misode.github.io/locales/zh-CN.json
2019-11-13 16:11:51 +01:00

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{
"2_spaces": "2 空格缩进",
"4_spaces": "4 空格缩进",
"attribute.generic_armor": "盔甲防御点数",
"attribute.generic_armorToughness": "盔甲韧性",
"attribute.generic_attackDamage": "普通攻击伤害",
"attribute.generic_attackKnockback": "击退距离",
"attribute.generic_attackSpeed": "攻击速度",
"attribute.generic_flyingSpeed": "飞行速度",
"attribute.generic_followRange": "追踪范围",
"attribute.generic_knockbackResistance": "抗击退效果",
"attribute.generic_luck": "幸运",
"attribute.generic_maxHealth": "最大生命值",
"attribute.generic_movementSpeed": "移动速度",
"attribute.horse_jumpStrength": "弹跳力",
"attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性",
"attribute_modifier.amount": "数额",
"attribute_modifier.attribute": "属性",
"attribute_modifier.name": "名称",
"attribute_modifier.operation": "运算模式",
"attribute_modifier.operation.addition": "加减数额",
"attribute_modifier.operation.multiply_base": "乘以数额",
"attribute_modifier.operation.multiply_total": "乘以(数额 + 1",
"attribute_modifier.slot": "栏位",
"attribute_modifier.slot.chest": "胸",
"attribute_modifier.slot.feet": "脚",
"attribute_modifier.slot.head": "头",
"attribute_modifier.slot.legs": "腿",
"attribute_modifier.slot.mainhand": "主手",
"attribute_modifier.slot.offhand": "副手",
"attribute_modifier_add": "添加属性修饰器",
"attribute_modifier_remove": "移除属性修饰器",
"author": "作者 Misode",
"child_add": "添加子项目",
"condition.block": "方块",
"condition.block_state": "方块状态",
"condition.block_state_add": "添加方块状态",
"condition.block_state_remove": "移除方块状态",
"condition.chance": "机率",
"condition.chances": "机率",
"condition.damage_source": "损伤值",
"condition.enchantment": "附魔",
"condition.entity": "实体",
"condition.inverse": "取反",
"condition.item": "物品",
"condition.location": "位置",
"condition.looting_multiplier": "每级抢夺附魔增加的数",
"condition.name": "断言 ID",
"condition.objective": "计分项",
"condition.raining": "下雨",
"condition.score": "分数",
"condition.score_add": "添加分数",
"condition.score_remove": "移除分数",
"condition.term": "条件",
"condition.thundering": "雷雨",
"condition.type": "条件",
"condition.type.alternative": "析取范式",
"condition.type.block_state_propery": "方块属性",
"condition.type.damage_source_properties": "伤害源",
"condition.type.entity_properties": "实体属性",
"condition.type.entity_scores": "实体分数",
"condition.type.inverted": "取反",
"condition.type.killed_by_player": "被玩家击杀",
"condition.type.location_check": "位置",
"condition.type.match_tool": "工具属性",
"condition.type.random_chance": "随机概率",
"condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率",
"condition.type.reference": "引用断言文件",
"condition.type.survives_explosion": "未被爆炸破坏",
"condition.type.table_bonus": "附魔奖励",
"condition.type.weather_check": "天气",
"condition_add": "添加条件",
"condition_remove": "移除条件",
"copy": "复制",
"damage_source.bypasses_armor": "破甲",
"damage_source.bypasses_invulnerability": "虚空",
"damage_source.bypasses_magic": "饥饿",
"damage_source.direct_entity": "直接来源实体",
"damage_source.is_explosion": "爆炸",
"damage_source.is_fire": "燃烧",
"damage_source.is_lightning": "雷击",
"damage_source.is_magic": "魔法",
"damage_source.is_projectile": "弹射物",
"damage_source.source_entity": "根本来源实体",
"description": "Minecraft 战利品表生成器",
"dimension.overworld": "主世界",
"dimension.the_end": "末路之地",
"dimension.the_nether": "下界",
"distance.absolute": "绝对距离",
"distance.horizontal": "水平距离",
"distance.x": "X",
"distance.y": "Y",
"distance.z": "Z",
"enchantment.aqua_affinity": "水下速掘",
"enchantment.bane_of_arthropods": "节肢杀手",
"enchantment.binding_curse": "绑定诅咒",
"enchantment.blast_protection": "爆炸保护",
"enchantment.channeling": "引雷",
"enchantment.depth_strider": "深海探索者",
"enchantment.efficiency": "效率",
"enchantment.feather_falling": "摔落保护",
"enchantment.fire_aspect": "火焰附加",
"enchantment.fire_protection": "火焰保护",
"enchantment.flame": "火矢",
"enchantment.fortune": "时运",
"enchantment.frost_walker": "冰霜行者",
"enchantment.impaling": "穿刺",
"enchantment.infinity": "无限",
"enchantment.knockback": "击退",
"enchantment.looting": "抢夺",
"enchantment.loyalty": "忠诚",
"enchantment.luck_of_the_sea": "海之眷顾",
"enchantment.lure": "饵钓",
"enchantment.mending": "经验修补",
"enchantment.multishot": "多重射击",
"enchantment.piercing": "穿透",
"enchantment.power": "力量",
"enchantment.projectile_protection": "弹射物保护",
"enchantment.protection": "保护",
"enchantment.punch": "冲击",
"enchantment.quick_charge": "快速装填",
"enchantment.respiration": "水下呼吸",
"enchantment.riptide": "激流",
"enchantment.sharpness": "锋利",
"enchantment.silk_touch": "精准采集",
"enchantment.smite": "亡灵杀手",
"enchantment.sweeping": "横扫之刃",
"enchantment.thorns": "荆棘",
"enchantment.unbreaking": "耐久",
"enchantment.vanishing_curse": "消失诅咒",
"enchantment_add": "添加附魔",
"enchantment_remove": "移除附魔",
"entity.distance": "到执行位置的距离",
"entity.equipment": "装备",
"entity.flags": "实体特质",
"entity.isBaby": "是幼体",
"entity.isOnFire": "正在着火",
"entity.isSneaking": "正在潜行",
"entity.isSprinting": "正在疾跑",
"entity.isSwimming": "正在游泳",
"entity.location": "位置",
"entity.nbt": "NBT",
"entity.status_effect": "状态效果",
"entity.status_effect_add": "添加状态效果",
"entity.status_effect_remove": "移除状态效果",
"entity.type": "实体",
"entry.expand": "展开",
"entry.name": "名称",
"entry.quality": "每级幸运对权重的影响",
"entry.type": "类型",
"entry.type.alternatives": "析取范式",
"entry.type.dynamic": "动态",
"entry.type.empty": "空",
"entry.type.group": "组",
"entry.type.item": "物品",
"entry.type.loot_table": "战利品表",
"entry.type.sequence": "序列",
"entry.type.tag": "物品标签",
"entry.weight": "权重",
"entry_add": "添加项目",
"entry_remove": "移除项目",
"error": "Error",
"false": "否",
"function.block": "方块",
"function.bonusMultiplier": "乘数",
"function.count": "数量",
"function.damage": "损伤值",
"function.data": "数据值",
"function.decoration": "图标",
"function.destination": "目标",
"function.enchantment": "附魔",
"function.enchantments": "可选附魔",
"function.entity": "实体",
"function.extra": "额外值",
"function.formula": "公式",
"function.formula.binomial_with_bonus_count": "带奖励数量的二项分布",
"function.formula.ore_drops": "矿物掉落",
"function.formula.uniform_bonus_count": "带奖励数量的均匀分布",
"function.levels": "等级",
"function.limit": "限制",
"function.lore": "下标",
"function.name": "名称",
"function.nbt": "NBT",
"function.probability": "概率",
"function.properties": "方块状态",
"function.replace": "覆盖",
"function.searchRadius": "搜寻半径",
"function.skipExistingChunks": "跳过已生成区块",
"function.source": "源",
"function.treasure": "宝藏型附魔",
"function.type": "函数",
"function.type.apply_bonus": "应用奖励公式",
"function.type.copy_name": "复制方块实体显示名",
"function.type.copy_nbt": "复制 NBT",
"function.type.copy_state": "复制方块状态",
"function.type.enchant_randomly": "随机附魔",
"function.type.enchant_with_levels": "给予等价于经验等级的随机附魔",
"function.type.exploration_map": "设置探险地图",
"function.type.explosion_decay": "爆炸损耗",
"function.type.fill_player_head": "填充玩家头颅",
"function.type.furnace_smelt": "熔炉熔炼",
"function.type.limit_count": "限制堆叠数量",
"function.type.looting_enchant": "根据抢夺附魔调整物品数量",
"function.type.set_attributes": "设置属性",
"function.type.set_contents": "设置内容物",
"function.type.set_count": "设置物品数量",
"function.type.set_damage": "设置损伤值",
"function.type.set_data": "设置数据值",
"function.type.set_lore": "设置下标",
"function.type.set_name": "设置物品名",
"function.type.set_nbt": "设置 NBT",
"function.type.set_stew_effect": "设置迷之炖菜状态效果",
"function.zoom": "缩放等级",
"function_add": "添加函数",
"function_remove": "移除函数",
"hide_source": "隐藏源代码",
"item.count": "数量",
"item.durability": "耐久度",
"item.enchantment": "附魔",
"item.levels": "等级",
"item.name": "名称",
"item.nbt": "NBT",
"item.potion": "药水",
"item.tag": "标签",
"location.biome": "生物群系",
"location.block": "方块",
"location.block.block": "方块 ID",
"location.block.nbt": "NBT",
"location.block.state": "方块状态",
"location.block.state_add": "添加方块状态",
"location.block.state_remove": "移除方块状态",
"location.block.tag": "方块标签",
"location.dimension": "维度",
"location.feature": "结构",
"location.fluid": "流体",
"location.fluid.fluid": "流体 ID",
"location.fluid.state": "流体状态",
"location.fluid.state_add": "添加流体状态",
"location.fluid.state_remove": "移除流体状态",
"location.fluid.tag": "流体标签",
"location.light": "光照",
"location.light.light": "可见光等级",
"location.position": "位置",
"location.position.x": "X 坐标",
"location.position.y": "Y 坐标",
"location.position.z": "Z 坐标",
"luck_based": "受幸运等级影响",
"modifier_add": "添加属性修饰器",
"modifier_remove": "移除属性修饰器",
"more": "更多选项",
"nbt_operation.operation": "操作类型",
"nbt_operation.operation.append": "追加",
"nbt_operation.operation.merge": "合并",
"nbt_operation.operation.replace": "替换",
"nbt_operation.source": "复制源",
"nbt_operation.target": "复制目标",
"nbt_operation_add": "添加操作",
"nbt_operation_remove": "移除操作",
"pool.bonus_rolls": "每级幸运增加的抽取次数",
"pool.rolls": "抽取次数",
"pool_add": "添加随机池",
"pool_remove": "移除随机池",
"potion_effect.duration": "持续时间",
"potion_effect.type": "效果种类",
"potion_effect_add": "添加药水效果",
"potion_effect_remove": "移除药水效果",
"range.binomial": "二项分布",
"range.exact": "精确值",
"range.max": "最大值",
"range.min": "最小值",
"range.n": "n",
"range.p": "p",
"range.range": "范围",
"remove": "移除",
"share": "分享",
"show_source": "显示源代码",
"slot.chest": "胸部",
"slot.feet": "脚部",
"slot.head": "头部",
"slot.legs": "腿部",
"slot.mainhand": "主手",
"slot.offhand": "副手",
"source.block_entity": "方块实体",
"source.killer": "击杀者",
"source.killer_player": "击杀者玩家",
"source.this": "自身",
"status_effect.ambient": "是否为信标施加",
"status_effect.amplifier": "等级",
"status_effect.duration": "持续时间",
"status_effect.visible": "是否可见",
"stored_enchantment_add": "添加储存的附魔",
"table.type": "战利品表类型",
"table.type.block": "方块",
"table.type.chest": "箱子",
"table.type.empty": "空",
"table.type.entity": "实体",
"table.type.fishing": "钓鱼",
"table.type.generic": "通用",
"tabs": "Tab 缩进",
"term_add": "添加条件",
"term_remove": "移除条件",
"title": "战利品表生成器",
"true": "是",
"unset": "未指定"
}