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misode.github.io/locales/zh-CN.json
2019-12-26 18:56:54 -06:00

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{
"2_spaces": "2 空格缩进",
"4_spaces": "4 空格缩进",
"attribute.generic_armor": "盔甲防御点数",
"attribute.generic_armorToughness": "盔甲韧性",
"attribute.generic_attackDamage": "普通攻击伤害",
"attribute.generic_attackKnockback": "击退距离",
"attribute.generic_attackSpeed": "攻击速度",
"attribute.generic_flyingSpeed": "飞行速度",
"attribute.generic_followRange": "追踪范围",
"attribute.generic_knockbackResistance": "抗击退效果",
"attribute.generic_luck": "幸运",
"attribute.generic_maxHealth": "最大生命值",
"attribute.generic_movementSpeed": "移动速度",
"attribute.horse_jumpStrength": "弹跳力",
"attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性",
"attribute_modifier.amount": "数额",
"attribute_modifier.attribute": "属性",
"attribute_modifier.name": "名称",
"attribute_modifier.operation": "运算模式",
"attribute_modifier.operation.addition": "加减数额",
"attribute_modifier.operation.multiply_base": "乘以数额",
"attribute_modifier.operation.multiply_total": "乘以(数额 + 1",
"attribute_modifier.slot": "栏位",
"attribute_modifier_add": "添加属性修饰器",
"attribute_modifier_remove": "移除属性修饰器",
"child_add": "添加子项目",
"condition.block": "方块",
"condition.block_state": "方块状态",
"condition.block_state_add": "添加方块状态",
"condition.block_state_remove": "移除方块状态",
"condition.chance": "机率",
"condition.chances": "机率",
"condition.damage_source": "损伤值",
"condition.enchantment": "附魔",
"condition.entity": "实体",
"condition.inverse": "取反",
"condition.item": "物品",
"condition.location": "位置",
"condition.looting_multiplier": "每级抢夺附魔增加的数",
"condition.name": "断言 ID",
"condition.offsetX": "X 坐标偏移",
"condition.offsetY": "Y 坐标偏移",
"condition.offsetZ": "Z 坐标偏移",
"condition.raining": "下雨",
"condition.score": "分数",
"condition.score_add": "添加分数",
"condition.score_remove": "移除分数",
"condition.term": "条件",
"condition.thundering": "雷雨",
"condition.time_period": "周期",
"condition.time_value": "值",
"condition.type": "条件",
"condition.type.alternative": "析取范式",
"condition.type.block_state_property": "方块属性",
"condition.type.damage_source_properties": "伤害源",
"condition.type.entity_properties": "实体属性",
"condition.type.entity_scores": "实体分数",
"condition.type.inverted": "取反",
"condition.type.killed_by_player": "被玩家击杀",
"condition.type.location_check": "位置",
"condition.type.match_tool": "工具属性",
"condition.type.random_chance": "随机概率",
"condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率",
"condition.type.reference": "引用断言文件",
"condition.type.survives_explosion": "未被爆炸破坏",
"condition.type.table_bonus": "附魔奖励",
"condition.type.time_check": "检查时间",
"condition.type.weather_check": "天气",
"condition_add": "添加条件",
"condition_remove": "移除条件",
"copy": "复制",
"credit": "于 GitHub",
"damage_source.bypasses_armor": "破甲",
"damage_source.bypasses_invulnerability": "虚空",
"damage_source.bypasses_magic": "饥饿",
"damage_source.direct_entity": "直接来源实体",
"damage_source.is_explosion": "爆炸",
"damage_source.is_fire": "燃烧",
"damage_source.is_lightning": "雷击",
"damage_source.is_magic": "魔法",
"damage_source.is_projectile": "弹射物",
"damage_source.source_entity": "根本来源实体",
"description.loot-table": "Minecraft 战利品表生成器",
"description.predicate": "Minecraft 断言生成器",
"dimension.overworld": "主世界",
"dimension.the_end": "末路之地",
"dimension.the_nether": "下界",
"distance.absolute": "绝对距离",
"distance.horizontal": "水平距离",
"distance.x": "X",
"distance.y": "Y",
"distance.z": "Z",
"enchantment.aqua_affinity": "水下速掘",
"enchantment.bane_of_arthropods": "节肢杀手",
"enchantment.binding_curse": "绑定诅咒",
"enchantment.blast_protection": "爆炸保护",
"enchantment.channeling": "引雷",
"enchantment.depth_strider": "深海探索者",
"enchantment.efficiency": "效率",
"enchantment.feather_falling": "摔落保护",
"enchantment.fire_aspect": "火焰附加",
"enchantment.fire_protection": "火焰保护",
"enchantment.flame": "火矢",
"enchantment.fortune": "时运",
"enchantment.frost_walker": "冰霜行者",
"enchantment.impaling": "穿刺",
"enchantment.infinity": "无限",
"enchantment.knockback": "击退",
"enchantment.looting": "抢夺",
"enchantment.loyalty": "忠诚",
"enchantment.luck_of_the_sea": "海之眷顾",
"enchantment.lure": "饵钓",
"enchantment.mending": "经验修补",
"enchantment.multishot": "多重射击",
"enchantment.piercing": "穿透",
"enchantment.power": "力量",
"enchantment.projectile_protection": "弹射物保护",
"enchantment.protection": "保护",
"enchantment.punch": "冲击",
"enchantment.quick_charge": "快速装填",
"enchantment.respiration": "水下呼吸",
"enchantment.riptide": "激流",
"enchantment.sharpness": "锋利",
"enchantment.silk_touch": "精准采集",
"enchantment.smite": "亡灵杀手",
"enchantment.sweeping": "横扫之刃",
"enchantment.thorns": "荆棘",
"enchantment.unbreaking": "耐久",
"enchantment.vanishing_curse": "消失诅咒",
"enchantment_add": "添加附魔",
"enchantment_remove": "移除附魔",
"entity.distance": "到执行位置的距离",
"entity.equipment": "装备",
"entity.flags": "实体特质",
"entity.isBaby": "是幼体",
"entity.isOnFire": "正在着火",
"entity.isSneaking": "正在潜行",
"entity.isSprinting": "正在疾跑",
"entity.isSwimming": "正在游泳",
"entity.location": "位置",
"entity.nbt": "NBT",
"entity.player": "玩家",
"entity.player.advancements": "进度",
"entity.player.advancements_add": "添加进度",
"entity.player.advancements_remove": "移除进度",
"entity.player.gamemode": "游戏模式",
"entity.player.level": "经验等级",
"entity.player.recipes": "配方",
"entity.player.recipes_add": "添加配方",
"entity.player.recipes_remove": "移除配方",
"entity.player.stats": "统计",
"entity.status_effect": "状态效果",
"entity.status_effect_add": "添加状态效果",
"entity.status_effect_remove": "移除状态效果",
"entity.team": "队伍",
"entity.type": "实体",
"entry.expand": "展开",
"entry.name": "名称",
"entry.quality": "每级幸运对权重的影响",
"entry.type": "类型",
"entry.type.alternatives": "析取范式",
"entry.type.dynamic": "动态",
"entry.type.empty": "空",
"entry.type.group": "组",
"entry.type.item": "物品",
"entry.type.loot_table": "战利品表",
"entry.type.sequence": "序列",
"entry.type.tag": "物品标签",
"entry.weight": "权重",
"entry_add": "添加项目",
"entry_remove": "移除项目",
"error": "Error",
"false": "否",
"function.block": "方块",
"function.bonusMultiplier": "乘数",
"function.count": "数量",
"function.damage": "损伤值",
"function.data": "数据值",
"function.decoration": "图标",
"function.destination": "目标",
"function.enchantment": "附魔",
"function.enchantments": "可选附魔",
"function.entity": "实体",
"function.extra": "额外值",
"function.formula": "公式",
"function.formula.binomial_with_bonus_count": "带奖励数量的二项分布",
"function.formula.ore_drops": "矿物掉落",
"function.formula.uniform_bonus_count": "带奖励数量的均匀分布",
"function.levels": "等级",
"function.limit": "限制",
"function.lore": "下标",
"function.name": "名称",
"function.nbt": "NBT",
"function.probability": "概率",
"function.properties": "方块状态",
"function.replace": "覆盖",
"function.searchRadius": "搜寻半径",
"function.skipExistingChunks": "跳过已生成区块",
"function.source": "源",
"function.treasure": "宝藏型附魔",
"function.type": "函数",
"function.type.apply_bonus": "应用奖励公式",
"function.type.copy_name": "复制方块实体显示名",
"function.type.copy_nbt": "复制 NBT",
"function.type.copy_state": "复制方块状态",
"function.type.enchant_randomly": "随机附魔",
"function.type.enchant_with_levels": "给予等价于经验等级的随机附魔",
"function.type.exploration_map": "设置探险地图",
"function.type.explosion_decay": "爆炸损耗",
"function.type.fill_player_head": "填充玩家头颅",
"function.type.furnace_smelt": "熔炉熔炼",
"function.type.limit_count": "限制堆叠数量",
"function.type.looting_enchant": "根据抢夺附魔调整物品数量",
"function.type.set_attributes": "设置属性",
"function.type.set_contents": "设置内容物",
"function.type.set_count": "设置物品数量",
"function.type.set_damage": "设置损伤值",
"function.type.set_data": "设置数据值",
"function.type.set_lore": "设置下标",
"function.type.set_name": "设置物品名",
"function.type.set_nbt": "设置 NBT",
"function.type.set_stew_effect": "设置迷之炖菜状态效果",
"function.zoom": "缩放等级",
"function_add": "添加函数",
"function_remove": "移除函数",
"gamemode.adventure": "冒险模式",
"gamemode.creative": "创造模式",
"gamemode.spectator": "旁观者模式",
"gamemode.survival": "生存模式",
"help.condition.time_period": "可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000指定的值将会被运算为一天中的时间",
"help.entry.expand": "如果为 false该项目将返回指定物品标签的全部内容否则将会从中随机抽取一个返回",
"help.entry.type.alternatives": "获取第一个满足条件的子项目",
"help.entry.type.dynamic": "获取特定方块的特定掉落物",
"help.entry.type.empty": "不向随机池中加入任何物品",
"help.entry.type.group": "从所有满足条件的子项目中随机抽取一个",
"help.entry.type.item": "加入一种物品",
"help.entry.type.loot_table": "加入另一个战利品表的内容",
"help.entry.type.sequence": "从第一个不满足条件的子项目之前的所有子项目中随机抽取一个",
"help.entry.type.tag": "添加一个物品标签的内容",
"help.pool.rolls": "随机抽取项目的次数",
"hide_source": "隐藏源代码",
"item.count": "数量",
"item.durability": "耐久度",
"item.enchantment": "附魔",
"item.levels": "等级",
"item.name": "名称",
"item.nbt": "NBT",
"item.potion": "药水",
"item.tag": "标签",
"location.biome": "生物群系",
"location.block": "方块",
"location.block.block": "方块 ID",
"location.block.nbt": "NBT",
"location.block.state": "方块状态",
"location.block.state_add": "添加方块状态",
"location.block.state_remove": "移除方块状态",
"location.block.tag": "方块标签",
"location.dimension": "维度",
"location.feature": "结构",
"location.fluid": "流体",
"location.fluid.fluid": "流体 ID",
"location.fluid.state": "流体状态",
"location.fluid.state_add": "添加流体状态",
"location.fluid.state_remove": "移除流体状态",
"location.fluid.tag": "流体标签",
"location.light": "光照",
"location.light.light": "可见光等级",
"location.position": "位置",
"location.position.x": "X 坐标",
"location.position.y": "Y 坐标",
"location.position.z": "Z 坐标",
"luck_based": "受幸运等级影响",
"more": "更多选项",
"nbt_operation.operation": "操作类型",
"nbt_operation.operation.append": "追加",
"nbt_operation.operation.merge": "合并",
"nbt_operation.operation.replace": "替换",
"nbt_operation.source": "复制源",
"nbt_operation.target": "复制目标",
"nbt_operation_add": "添加操作",
"nbt_operation_remove": "移除操作",
"placeholder.advancement": "一个进度 ID",
"placeholder.block_state": "一个方块状态键",
"placeholder.effect": "一个状态效果 ID",
"placeholder.fluid_state": "一个流体状态键",
"placeholder.objective": "一个记分项",
"placeholder.recipe": "一个配方 ID",
"pool.bonus_rolls": "每级幸运增加的抽取次数",
"pool.rolls": "抽取次数",
"pool_add": "添加随机池",
"pool_remove": "移除随机池",
"potion_effect.duration": "持续时间",
"potion_effect.type": "效果种类",
"potion_effect_add": "添加药水效果",
"potion_effect_remove": "移除药水效果",
"range.binomial": "二项分布",
"range.exact": "精确值",
"range.max": "最大值",
"range.min": "最小值",
"range.n": "n",
"range.p": "p",
"range.range": "范围",
"range.uniform": "均匀分布",
"remove": "移除",
"share": "分享",
"show_source": "显示源代码",
"slot.chest": "胸部",
"slot.feet": "脚部",
"slot.head": "头部",
"slot.legs": "腿部",
"slot.mainhand": "主手",
"slot.offhand": "副手",
"source.block_entity": "方块实体",
"source.killer": "击杀者",
"source.killer_player": "击杀者玩家",
"source.this": "自身",
"statistic.stat": "统计",
"statistic.type": "类型",
"statistic.type.broken": "用坏",
"statistic.type.crafted": "合成",
"statistic.type.custom": "Custom其他",
"statistic.type.dropped": "掉落",
"statistic.type.killed": "击杀",
"statistic.type.killedByTeam": "被队伍击杀",
"statistic.type.killed_by": "被击杀",
"statistic.type.mined": "挖掘",
"statistic.type.picked_up": "捡起",
"statistic.type.teamkill": "击杀队伍",
"statistic.type.used": "使用",
"statistic.value": "值",
"statistic_add": "添加统计",
"statistic_remove": "移除统计",
"status_effect.ambient": "是否为信标施加",
"status_effect.amplifier": "等级",
"status_effect.duration": "持续时间",
"status_effect.visible": "是否可见",
"stored_enchantment_add": "添加储存的附魔",
"table.type": "战利品表类型",
"table.type.block": "方块",
"table.type.chest": "箱子",
"table.type.empty": "空",
"table.type.entity": "实体",
"table.type.fishing": "钓鱼",
"table.type.generic": "通用",
"tabs": "Tab 缩进",
"term_add": "添加子条件",
"term_remove": "移除子条件",
"theme": "主题",
"theme.dark": "暗色",
"theme.light": "亮色",
"title.loot-table": "战利品表生成器",
"title.predicate": "断言生成器",
"true": "是",
"unset": "未指定"
}