mirror of
https://github.com/misode/misode.github.io.git
synced 2026-04-23 07:10:41 +00:00
Add schemas for predicates
This commit is contained in:
@@ -1,8 +1,8 @@
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import { DataModel } from '../model/DataModel'
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import { TreeView } from '../view/TreeView'
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import { SourceView } from '../view/SourceView'
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import { ConditionSchema } from '../schemas/ConditionSchema'
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import { SandboxSchema } from '../schemas/SandboxSchema'
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import { ConditionSchema } from '../schemas/Condition'
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import { SandboxSchema } from '../schemas/Sandbox'
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const predicateModel = new DataModel(ConditionSchema)
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const sandboxModel = new DataModel(SandboxSchema)
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@@ -30,7 +30,7 @@ export class ObjectNode extends AbstractNode<IObject> {
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}
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renderRaw(path: Path, value: IObject, view: TreeView, options?: RenderOptions) {
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if (value === undefined) return ``
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value = value ?? {}
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return `${options?.hideLabel ? `` : `<label>${path.last()}:</label>
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<div style="padding-left:8px">`}
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${Object.keys(this.fields).map(f => {
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@@ -12,7 +12,11 @@ export class ReferenceNode extends AbstractNode<any> {
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}
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get(): INode<any> {
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return SchemaRegistry.get(this.reference)
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const node = SchemaRegistry.get(this.reference)
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if (node === undefined) {
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console.error(`Invalid schema reference "${this.reference}"`)
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}
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return node
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}
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default(value?: any) {
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@@ -20,14 +24,14 @@ export class ReferenceNode extends AbstractNode<any> {
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}
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transform(path: Path, value: any) {
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return this.get().transform(path, value)
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return this.get()?.transform(path, value)
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}
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render(path: Path, value: any, view: TreeView, options?: RenderOptions) {
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return this.get().render(path, value, view, options)
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return this.get()?.render(path, value, view, options)
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}
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renderRaw(path: Path, value: any, view: TreeView, options?: RenderOptions) {
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return this.get().renderRaw(path, value, view, options)
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return this.get()?.renderRaw(path, value, view, options)
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}
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}
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@@ -57,3 +57,170 @@ export const enchantments = [
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'thorns',
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'unbreaking'
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]
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export const biomes = [
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'badlands',
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'badlands_plateau',
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'bamboo_jungle',
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'bamboo_jungle_hills',
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'beach',
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'birch_forest',
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'birch_forest_hills',
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'cold_ocean',
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'dark_forest',
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'dark_forest_hills',
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'deep_cold_ocean',
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'deep_frozen_ocean',
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'deep_lukewarm_ocean',
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'deep_ocean',
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'deep_warm_ocean',
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'desert',
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'desert_hills',
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'desert_lakes',
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'end_barrens',
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'end_highlands',
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'end_midlands',
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'eroded_badlands',
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'flower_forest',
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'forest',
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'frozen_ocean',
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'frozen_river',
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'giant_spruce_taiga',
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'giant_spruce_taiga_hills',
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'giant_tree_taiga',
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'giant_tree_taiga_hills',
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'gravelly_mountains',
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'ice_spikes',
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'jungle',
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'jungle_edge',
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'jungle_hills',
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'lukewarm_ocean',
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'modified_badlands_plateau',
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'modified_gravelly_mountains',
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'modified_jungle',
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'modified_jungle_edge',
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'modified_wooded_badlands_plateau',
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'mountain_edge',
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'mountains',
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'mushroom_field_shore',
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'mushroom_fields',
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'nether',
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'ocean',
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'plains',
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'river',
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'savanna',
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'savanna_plateau',
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'shattered_savanna',
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'shattered_savanna_plateau',
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'small_end_islands',
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'snowy_beach',
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'snowy_mountains',
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'snowy_taiga',
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'snowy_taiga_hills',
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'snowy_taiga_mountains',
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'snowy_tundra',
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'stone_shore',
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'sunflower_plains',
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'swamp',
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'swamp_hills',
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'taiga',
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'taiga_hills',
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'taiga_mountains',
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'tall_birch_forest',
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'tall_birch_hills',
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'the_end',
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'the_void',
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'warm_ocean',
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'wooded_badlands_plateau',
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'wooded_hills',
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'wooded_mountains'
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]
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export const structures = [
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'pillager_outpost',
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'mineshaft',
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'mansion',
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'jungle_pyramid',
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'desert_pyramid',
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'igloo',
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'shipwreck',
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'swamp_hut',
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'stronghold',
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'monument',
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'ocean_ruin',
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'fortress',
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'endcity',
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'buried_treasure',
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'village'
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]
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export const dimensions = [
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'overworld',
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'the_nether',
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'the_end'
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]
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export const slots = [
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'mainhand',
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'offhand',
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'head',
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'chest',
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'legs',
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'feet'
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]
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export const statusEffects = [
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'speed',
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'slowness',
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'haste',
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'mining_fatigue',
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'strength',
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'instant_health',
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'instant_damage',
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'jump_boost',
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'nausea',
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'regeneration',
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'resistance',
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'fire_resistance',
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'water_breathing',
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'invisibility',
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'blindness',
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'night_vision',
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'hunger',
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'weakness',
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'poison',
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'wither',
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'health_boost',
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'absorption',
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'saturation',
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'glowing',
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'levitation',
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'luck',
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'unluck',
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'slow_falling',
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'conduit_power',
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'dolphins_grace',
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'bad_omen',
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'hero_of_the_village'
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]
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export const gameModes = [
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'survival',
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'creative',
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'adventure',
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'spectator'
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]
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export const statisticTypes = [
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'minecraft:broken',
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'minecraft:crafted',
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'minecraft:custom',
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'minecraft:dropped',
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'minecraft:killed',
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'minecraft:killed_by',
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'minecraft:mined',
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'minecraft:picked_up',
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'minecraft:used',
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'killedByTeam',
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'teamkill'
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]
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@@ -9,32 +9,33 @@ import { MapNode } from '../nodes/MapNode';
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import { StringNode } from '../nodes/StringNode';
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import { ReferenceNode } from '../nodes/ReferenceNode';
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import { SchemaRegistry } from './SchemaRegistry';
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import { conditions, enchantments } from './Collections'
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import './Predicates'
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const entitySources = ['this', 'killer', 'killer_player']
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export const ConditionSchema = new FilteredNode('condition', {
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export const ConditionSchema = SchemaRegistry.register('condition', new FilteredNode('condition', {
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condition: new EnumNode(conditions, 'random_chance'),
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[Switch]: {
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'alternative': {
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terms: new ListNode(
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new ReferenceNode('condition')
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),
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)
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},
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'block_state_property': {
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block: new ResourceNode(),
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properties: new MapNode(
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new StringNode(),
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new StringNode()
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),
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)
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},
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'damage_source_properties': {
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// predicate: DamageSchema,
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predicate: new ReferenceNode('damage-source-predicate')
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},
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'entity_properties': {
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entity: new EnumNode(entitySources, 'this'),
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// predicate: EntitySchema,
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predicate: new ReferenceNode('entity-predicate')
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},
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'entity_scores': {
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entity: new EnumNode(entitySources, 'this'),
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@@ -53,17 +54,17 @@ export const ConditionSchema = new FilteredNode('condition', {
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offsetX: new NumberNode({integer: true}),
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offsetY: new NumberNode({integer: true}),
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offsetZ: new NumberNode({integer: true}),
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// predicate: LocationSchema,
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predicate: new ReferenceNode('location-predicate')
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},
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'match_tool': {
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// predicate: ItemSchema,
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predicate: new ReferenceNode('item-predicate')
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},
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'random_chance': {
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chance: new NumberNode({min: 0, max: 1}),
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chance: new NumberNode({min: 0, max: 1})
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},
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'random_chance_with_looting': {
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chance: new NumberNode({min: 0, max: 1}),
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looting_multiplier: new NumberNode(),
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looting_multiplier: new NumberNode()
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},
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'requirements': {
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terms: new ListNode(
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@@ -71,21 +72,21 @@ export const ConditionSchema = new FilteredNode('condition', {
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),
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},
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'reference': {
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name: new StringNode(),
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name: new StringNode()
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},
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'table_bonus': {
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enchantment: new EnumNode(enchantments),
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chances: new ListNode(
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new NumberNode({min: 0, max: 1})
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),
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)
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},
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'time_check': {
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value: new RangeNode(),
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period: new NumberNode(),
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period: new NumberNode()
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},
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'weather_check': {
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raining: new BooleanNode(),
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thrundering: new BooleanNode(),
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thrundering: new BooleanNode()
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}
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}
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}, {
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@@ -93,6 +94,4 @@ export const ConditionSchema = new FilteredNode('condition', {
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condition: 'random_chance',
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chance: 0.5
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})
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})
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SchemaRegistry.register('condition', ConditionSchema)
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}))
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140
src/schemas/Predicates.ts
Normal file
140
src/schemas/Predicates.ts
Normal file
@@ -0,0 +1,140 @@
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import { ObjectNode } from '../nodes/ObjectNode';
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import { ResourceNode } from '../nodes/custom/ResourceNode';
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import { EnumNode } from '../nodes/EnumNode';
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import { ListNode } from '../nodes/ListNode';
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import { RangeNode } from '../nodes/custom/RangeNode';
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import { StringNode } from '../nodes/StringNode';
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import { ReferenceNode } from '../nodes/ReferenceNode';
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import { SchemaRegistry } from './SchemaRegistry';
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import { BooleanNode } from '../nodes/BooleanNode';
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import { MapNode } from '../nodes/MapNode';
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import {
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enchantments,
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biomes,
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structures,
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dimensions,
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slots,
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statusEffects,
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gameModes,
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statisticTypes
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} from './Collections'
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SchemaRegistry.register('item-predicate', new ObjectNode({
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item: new ResourceNode(),
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tag: new StringNode(),
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count: new RangeNode(),
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durability: new RangeNode(),
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potion: new StringNode(),
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nbt: new StringNode(),
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enchantments: new ListNode(
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new ReferenceNode('enchantment-predicate')
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)
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}))
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SchemaRegistry.register('enchantment-predicate', new ObjectNode({
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enchantment: new EnumNode(enchantments),
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levels: new RangeNode()
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}))
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SchemaRegistry.register('block-predicate', new ObjectNode({
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block: new ResourceNode(),
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tag: new StringNode(),
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nbt: new StringNode(),
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state: new MapNode(
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new StringNode(),
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new StringNode()
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)
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}))
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SchemaRegistry.register('fluid-predicate', new ObjectNode({
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fluid: new ResourceNode(),
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tag: new StringNode(),
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nbt: new StringNode(),
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state: new MapNode(
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new StringNode(),
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new StringNode()
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)
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}))
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SchemaRegistry.register('location-predicate', new ObjectNode({
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position: new ObjectNode({
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x: new RangeNode(),
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y: new RangeNode(),
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z: new RangeNode()
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}),
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biome: new EnumNode(biomes),
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feature: new EnumNode(structures),
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dimension: new EnumNode(dimensions),
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light: new ObjectNode({
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light: new RangeNode()
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}),
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smokey: new BooleanNode(),
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block: new ReferenceNode('block-predicate'),
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fluid: new ReferenceNode('fluid-predicate')
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}))
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SchemaRegistry.register('statistic-predicat', new ObjectNode({
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type: new EnumNode(statisticTypes),
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stat: new StringNode(),
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value: new RangeNode()
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}))
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SchemaRegistry.register('player-predicate', new ObjectNode({
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gamemode: new EnumNode(gameModes),
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level: new RangeNode(),
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advancements: new MapNode(
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new StringNode(),
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new BooleanNode()
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),
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recipes: new MapNode(
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new StringNode(),
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new BooleanNode()
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),
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stats: new ListNode(
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new ReferenceNode('statistic-predicate')
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)
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}))
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SchemaRegistry.register('status-effect', new ObjectNode({
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amplifier: new RangeNode(),
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duration: new RangeNode(),
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ambient: new BooleanNode(),
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visible: new BooleanNode()
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}))
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SchemaRegistry.register('distance-predicate', new ObjectNode({
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x: new RangeNode(),
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y: new RangeNode(),
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z: new RangeNode(),
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absolute: new RangeNode(),
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horizontal: new RangeNode()
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}))
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SchemaRegistry.register('entity-predicate', new ObjectNode({
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type: new StringNode(),
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nbt: new StringNode(),
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team: new StringNode(),
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location: new ReferenceNode('location-predicate'),
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distance: new ReferenceNode('distance-predicate'),
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flags: new ObjectNode({
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is_on_fire: new BooleanNode(),
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is_sneaking: new BooleanNode(),
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is_sprinting: new BooleanNode(),
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is_swimming: new BooleanNode(),
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is_baby: new BooleanNode()
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}),
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equipment: new MapNode(
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new EnumNode(slots),
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new ReferenceNode('item-predicate')
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),
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// vehicle: new ReferenceNode('entity-predicate'),
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// targeted_entity: new ReferenceNode('entity-predicate'),
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player: new ReferenceNode('player-predicate'),
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fishing_hook: new ObjectNode({
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in_open_water: new BooleanNode()
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}),
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effects: new MapNode(
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new EnumNode(statusEffects),
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new ReferenceNode('status-effect-predicate')
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)
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}))
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@@ -1,4 +1,4 @@
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import { INode } from "../nodes/AbstractNode";
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import { INode } from '../nodes/AbstractNode';
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type Registry = {
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[id: string]: INode<any>
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@@ -9,6 +9,7 @@ export class SchemaRegistry {
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static register(id: string, node: INode<any>) {
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SchemaRegistry.registery[id] = node
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return node
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}
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static get(id: string): INode<any> {
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Reference in New Issue
Block a user