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Add top-down view to density function preview
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@@ -16,11 +16,16 @@ import type { PreviewProps } from './index.js'
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import { InteractiveCanvas2D } from './InteractiveCanvas2D.jsx'
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import { InteractiveCanvas3D } from './InteractiveCanvas3D.jsx'
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const MODES = ['side', 'top', '3d'] as const
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type Mode = typeof MODES[number]
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export const DensityFunctionPreview = ({ data, shown }: PreviewProps) => {
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const { locale } = useLocale()
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const { project } = useProject()
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const { version } = useVersion()
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const [voxelMode, setVoxelMode] = useState(false)
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const [mode, setMode] = useState<Mode>('side')
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const voxelMode = mode === '3d'
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const topDown = mode === 'top'
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const [seed, setSeed] = useState(randomSeed())
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const [minY] = useState(0)
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const [height] = useState(256)
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@@ -54,7 +59,7 @@ export const DensityFunctionPreview = ({ data, shown }: PreviewProps) => {
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const colorPicker = (t: number) => colormapFn(t <= 0.5 ? t - 0.08 : t + 0.08)
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let limit = 0.01
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iterateWorld2D(imageData.current, transform, (x, y) => {
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const density = df.compute({ x, y, z: 0 })
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const density = df.compute(topDown ? { x, y: 0, z: y } : { x, y, z: 0 })
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limit = Math.max(limit, Math.min(1, Math.abs(density)))
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return density
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}, (density) => {
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@@ -62,16 +67,16 @@ export const DensityFunctionPreview = ({ data, shown }: PreviewProps) => {
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return [color[0] * 256, color[1] * 256, color[2] * 256]
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})
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ctx.current.putImageData(imageData.current, 0, 0)
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}, [voxelMode, df, colormap])
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}, [mode, df, colormap])
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const onHover2D = useCallback((pos: [number, number] | undefined) => {
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if (!pos || !df) {
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setFocused([])
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} else {
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const [x, y] = pos
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const output = df.compute({ x: x, y: -y, z: 0 })
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setFocused([output.toPrecision(3), `X=${x} Y=${-y}`])
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const output = df.compute(topDown ? { x, y: 0, z: -y } : { x: x, y: -y, z: 0 })
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setFocused([output.toPrecision(3), `X=${x} ${topDown ? 'Z' : 'Y'}=${-y}`])
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}
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}, [voxelMode, df])
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}, [mode, df])
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// === 3D ===
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const renderer = useRef<VoxelRenderer | undefined>(undefined)
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@@ -120,13 +125,15 @@ export const DensityFunctionPreview = ({ data, shown }: PreviewProps) => {
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</> : <>
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<ColormapSelector value={colormap} onChange={setColormap} />
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</>}
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<Btn label={voxelMode ? locale('3d') : locale('2d')} onClick={() => setVoxelMode(!voxelMode)} />
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<BtnMenu icon="package">
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{MODES.map(m => <Btn label={locale(`mode.${m}`)} active={mode == m} onClick={() => setMode(m)} />)}
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</BtnMenu>
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<Btn icon="sync" tooltip={locale('generate_new_seed')}
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onClick={() => setSeed(randomSeed())} />
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</div>
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<div class="full-preview">{voxelMode
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? <InteractiveCanvas3D onSetup={onSetup3D} onDraw={onDraw3D} onResize={onResize3D} state={state} startDistance={100} startPosition={[8, 120, 8]} />
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: <InteractiveCanvas2D onSetup={onSetup2D} onDraw={onDraw2D} onHover={onHover2D} onResize={onResize2D} state={state} pixelSize={4} />
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: <InteractiveCanvas2D onSetup={onSetup2D} onDraw={onDraw2D} onHover={onHover2D} onResize={onResize2D} state={state} pixelSize={4} maxScale={128} />
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}</div>
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</>
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}
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@@ -80,6 +80,9 @@
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"highlighting": "Highlighting",
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"loading": "Loading...",
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"loot_table": "Loot Table",
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"mode.side": "Side",
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"mode.top": "Top",
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"mode.3d": "3D",
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"model": "Model",
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"more": "More",
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"move_down": "Move down",
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