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Fix #831 transformation renderer after deepslate update
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@@ -336,35 +336,35 @@ class MeshRenderer extends Renderer {
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this.mesh = new Mesh([
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this.mesh = new Mesh([
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new Quad( // E
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new Quad( // E
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.25, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.25, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.00, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.00, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.00, 0.50], undefined, undefined, undefined)),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.00, 0.50], [0, 0, 0, 0], undefined, undefined)),
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new Quad( // W
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new Quad( // W
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.75, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.75, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.50], undefined, undefined, undefined)),
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.50], [0, 0, 0, 0], undefined, undefined)),
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new Quad( // U
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new Quad( // U
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.50, 0.00], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.50, 0.00], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.25, 0.00], undefined, undefined, undefined)),
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.25, 0.00], [0, 0, 0, 0], undefined, undefined)),
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new Quad( // D
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new Quad( // D
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.75, 0.00], undefined, undefined, undefined),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.75, 0.00], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.50, 0.00], undefined, undefined, undefined)),
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.50, 0.00], [0, 0, 0, 0], undefined, undefined)),
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new Quad( // S
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new Quad( // S
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.25, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.25, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.50, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.50, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined)),
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new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined)),
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new Quad( // N
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new Quad( // N
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.75, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.75, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [1.00, 0.50], undefined, undefined, undefined),
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new Vertex(new Vector(1, 1, 0), [0, 0, 0], [1.00, 0.50], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [1.00, 0.25], undefined, undefined, undefined),
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new Vertex(new Vector(1, 0, 0), [0, 0, 0], [1.00, 0.25], [0, 0, 0, 0], undefined, undefined),
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined)),
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new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined)),
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])
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])
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for (const q of this.mesh.quads) {
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for (const q of this.mesh.quads) {
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const normal = q.normal()
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const normal = q.normal()
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