diff --git a/src/app/pages/Transformation.tsx b/src/app/pages/Transformation.tsx index c43f0856..64feb902 100644 --- a/src/app/pages/Transformation.tsx +++ b/src/app/pages/Transformation.tsx @@ -336,35 +336,35 @@ class MeshRenderer extends Renderer { this.mesh = new Mesh([ new Quad( // E - new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.25, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.00, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.00, 0.50], undefined, undefined, undefined)), + new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.25, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.00, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.00, 0.50], [0, 0, 0, 0], undefined, undefined)), new Quad( // W - new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.75, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.50], undefined, undefined, undefined)), + new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.75, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.50], [0, 0, 0, 0], undefined, undefined)), new Quad( // U - new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.50, 0.00], undefined, undefined, undefined), - new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.25, 0.00], undefined, undefined, undefined)), + new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 0), [0, 0, 0], [0.50, 0.00], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.25, 0.00], [0, 0, 0, 0], undefined, undefined)), new Quad( // D - new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.75, 0.00], undefined, undefined, undefined), - new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.50, 0.00], undefined, undefined, undefined)), + new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 0, 0), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.75, 0.00], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.50, 0.00], [0, 0, 0, 0], undefined, undefined)), new Quad( // S - new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.25, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.50, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], undefined, undefined, undefined)), + new Vertex(new Vector(0, 0, 1), [0, 0, 0], [0.25, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 0, 1), [0, 0, 0], [0.50, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 1), [0, 0, 0], [0.50, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 1, 1), [0, 0, 0], [0.25, 0.25], [0, 0, 0, 0], undefined, undefined)), new Quad( // N - new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.75, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(1, 1, 0), [0, 0, 0], [1.00, 0.50], undefined, undefined, undefined), - new Vertex(new Vector(1, 0, 0), [0, 0, 0], [1.00, 0.25], undefined, undefined, undefined), - new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.75, 0.25], undefined, undefined, undefined)), + new Vertex(new Vector(0, 1, 0), [0, 0, 0], [0.75, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 1, 0), [0, 0, 0], [1.00, 0.50], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(1, 0, 0), [0, 0, 0], [1.00, 0.25], [0, 0, 0, 0], undefined, undefined), + new Vertex(new Vector(0, 0, 0), [0, 0, 0], [0.75, 0.25], [0, 0, 0, 0], undefined, undefined)), ]) for (const q of this.mesh.quads) { const normal = q.normal()