mirror of
https://github.com/misode/misode.github.io.git
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Merge branch 'master' of https://github.com/misode/loot-table into dev/help-tooltips
This commit is contained in:
@@ -33,7 +33,7 @@
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</li>
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<li class="nav-item dropdown">
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<a class="nav-link dropdown-toggle" href="" role="button" data-toggle="dropdown">
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Language
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🌎 Language
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</a>
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<div id="lngList" class="dropdown-menu"></div>
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</li>
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@@ -134,9 +134,20 @@
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"entity.isSwimming": "Swimming",
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"entity.location": "Location",
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"entity.nbt": "NBT",
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"entity.player": "Player",
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"entity.player.advancements": "Advancements",
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"entity.player.advancements_add": "Add Advancement",
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"entity.player.advancements_remove": "Remove Advancement",
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"entity.player.gamemode": "Game Mode",
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"entity.player.level": "Exp Level",
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"entity.player.recipes": "Recipes",
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"entity.player.recipes_add": "Add Recipe",
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"entity.player.recipes_remove": "Remove Recipe",
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"entity.player.stats": "Statistics",
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"entity.status_effect": "Effects",
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"entity.status_effect_add": "Add Effect",
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"entity.status_effect_remove": "Remove Effect",
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"entity.team": "Team",
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"entity.type": "Entity",
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"entry.expand": "Expand",
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"entry.name": "Name",
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@@ -217,6 +228,10 @@
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"help.entry.type.sequence": "Executes child entries until the first one that can't run due to conditions",
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"help.entry.type.tag": "Adds the contents of an item tag",
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"help.pool.rolls": "The amount of entries that are randomly chosen",
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"gamemode.adventure": "Adventure",
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"gamemode.creative": "Creative",
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"gamemode.spectator": "Spectator",
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"gamemode.survival": "Survival",
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"hide_source": "Hide Source",
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"item.count": "Count",
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"item.durability": "Durability",
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@@ -243,7 +258,7 @@
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"location.fluid.state_remove": "Remove Fluid State",
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"location.fluid.tag": "Fluid Tag",
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"location.light": "Light",
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"location.light.light": "Visible Level",
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"location.light.light": "Visible Light Level",
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"location.position": "Position",
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"location.position.x": "X",
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"location.position.y": "Y",
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@@ -286,6 +301,22 @@
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"source.killer": "Killer",
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"source.killer_player": "Killer Player",
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"source.this": "This",
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"statistic.stat": "Statistic",
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"statistic.type": "Type",
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"statistic.type.broken": "Broken",
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"statistic.type.crafted": "Crafted",
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"statistic.type.custom": "Custom",
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"statistic.type.dropped": "Dropped",
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"statistic.type.killed": "Killed",
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"statistic.type.killed_by": "Killed By",
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"statistic.type.killedByTeam": "Killed By Team",
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"statistic.type.mined": "Mined",
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"statistic.type.picked_up": "Picked Up",
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"statistic.type.teamkill": "Killed Team",
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"statistic.type.used": "Used",
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"statistic.value": "Value",
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"statistic_add": "Add Statistic",
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"statistic_remove": "Remove Statistic",
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"status_effect.ambient": "Ambient",
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"status_effect.amplifier": "Amplifier",
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"status_effect.duration": "Duration",
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@@ -140,9 +140,20 @@
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"entity.isSwimming": "正在游泳",
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"entity.location": "位置",
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"entity.nbt": "NBT",
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"entity.player": "玩家",
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"entity.player.advancements": "进度",
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"entity.player.advancements_add": "添加进度",
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"entity.player.advancements_remove": "移除进度",
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"entity.player.gamemode": "游戏模式",
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"entity.player.level": "经验等级",
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"entity.player.recipes": "配方",
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"entity.player.recipes_add": "添加配方",
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"entity.player.recipes_remove": "移除配方",
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"entity.player.stats": "统计",
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"entity.status_effect": "状态效果",
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"entity.status_effect_add": "添加状态效果",
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"entity.status_effect_remove": "移除状态效果",
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"entity.team": "队伍",
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"entity.type": "实体",
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"entry.expand": "展开",
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"entry.name": "名称",
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@@ -213,6 +224,10 @@
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"function.zoom": "缩放等级",
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"function_add": "添加函数",
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"function_remove": "移除函数",
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"gamemode.adventure": "冒险模式",
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"gamemode.creative": "创造模式",
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"gamemode.spectator": "旁观者模式",
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"gamemode.survival": "生存模式",
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"hide_source": "隐藏源代码",
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"item.count": "数量",
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"item.durability": "耐久度",
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@@ -284,6 +299,22 @@
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"source.killer": "击杀者",
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"source.killer_player": "击杀者玩家",
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"source.this": "自身",
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"statistic.stat": "统计",
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"statistic.type": "类型",
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"statistic.type.broken": "用坏",
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"statistic.type.crafted": "合成",
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"statistic.type.custom": "Custom(其他)",
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"statistic.type.dropped": "掉落",
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"statistic.type.killed": "击杀",
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"statistic.type.killedByTeam": "被队伍击杀",
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"statistic.type.killed_by": "被击杀",
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"statistic.type.mined": "挖掘",
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"statistic.type.picked_up": "捡起",
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"statistic.type.teamkill": "击杀队伍",
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"statistic.type.used": "使用",
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"statistic.value": "值",
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"statistic_add": "添加统计",
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"statistic_remove": "移除统计",
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"status_effect.ambient": "是否为信标施加",
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"status_effect.amplifier": "等级",
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"status_effect.duration": "持续时间",
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@@ -828,6 +828,11 @@
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"type": "nbt",
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"translate": "entity.nbt"
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},
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{
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"id": "team",
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"type": "string",
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"translate": "entity.team"
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},
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{
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"id": "location",
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"type": "object",
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@@ -933,6 +938,56 @@
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}
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]
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},
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{
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"id": "player",
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"type": "object",
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"translate": "entity.player",
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"color": "dark",
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"collapse": true,
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"fields": [
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{
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"id": "level",
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"type": "range",
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"translate": "entity.player.level"
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},
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{
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"id": "gamemode",
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"type": "enum",
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"translate": "entity.player.gamemode",
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"translateValue": "gamemode",
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"unset": true,
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"values": [
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"adventure",
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"creative",
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"spectator",
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"survival"
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]
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},
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{
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"id": "advancements",
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"type": "map",
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"translate": "entity.player.advancements",
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"values": {
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"type": "boolean"
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}
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},
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{
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"id": "recipes",
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"type": "map",
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"translate": "entity.player.recipes",
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"values": {
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"type": "boolean"
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}
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},
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{
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"id": "stats",
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"type": "array",
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"button": "field",
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"translate": "statistic",
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"values": "statistic"
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}
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]
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},
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{
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"id": "effects",
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"type": "map",
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@@ -1279,6 +1334,43 @@
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"value": "entity"
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}
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]
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},
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{
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"id": "statistic",
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"type": "object",
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"color": "dark",
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"fields": [
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{
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"id": "type",
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"type": "enum",
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"translate": "statistic.type",
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"translateValue": "statistic.type",
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"default": "minecraft:custom",
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"values": [
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"minecraft:broken",
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"minecraft:crafted",
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"minecraft:custom",
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"minecraft:dropped",
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"minecraft:killed",
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"minecraft:killed_by",
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"minecraft:mined",
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"minecraft:picked_up",
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"minecraft:used",
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"killedByTeam",
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"teamkill"
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]
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},
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{
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"id": "stat",
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"type": "string",
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"translate": "statistic.stat"
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},
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{
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"id": "value",
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"type": "range",
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"translate": "statistic.value"
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}
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]
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}
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],
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"collections": {
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2
view.js
2
view.js
@@ -10,7 +10,7 @@ function changeVersion(version) {
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structure = json.root;
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} else if (json.roots) {
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let id = window.location.pathname.replace(/\/$/, '').replace(/^\//, '');
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structure = json.roots.find(e => e.id === id);
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structure = json.roots.find(e => e.id === id) || json.roots[0] ;
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}
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components = json.components;
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collections = json.collections;
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