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---
title: Placed features and their configuration
versions:
- '1.18'
- '1.18.2'
- '1.19'
tags:
- worldgen
- features
---
[Placed features](/worldgen/placed-feature/) are a combination of a [configured feature](/worldgen/feature/) and a list of placement modifiers. They decide the placement of a feature in biomes. This includes position, rarity, count, filters, and more.
## Placed features
Placed features are referenced in the f`features` list of biomes. They may also be referenced in some configured features types, such as in the `vegetation_patch` feature.
Let's look at an example placed feature:
```json
{
"feature": "minecraft:monster_room",
"placement": [
{
"type": "minecraft:count",
"count": 2
}
]
}
```
There are two fields in the placed feature configuration:
* f`feature`: The configured feature that the placed feature is going to place. Can either be referencing a configured feature file or be directly inlined.
* f`placement`: The list of placement modifiers, in order. Each modifier has a f`type` field and depending on the placement modifier, extra fields for configuration.
## Placement modifiers
Without any placement modifiers a feature is by default placed once at the most negative corner of the chunk at Y=0. Using a combination of different modifiers, this position can be altered.
In general there are 3 categories of modifiers, although some modifiers fall in multiple categories:
* **Repeating**: changes how many times the feature should spawn
* [`count`](#count): Simple repeating count
* [`noise_based_count`](#noise_based_count): Variable count based on a noise map
* [`noise_threshold_count`](#noise_threshold_count): Two possible counts based on a noise map
* **Filter**: whether the feature should spawn based on conditions
* [`biome`](#biome): Checks the biome
* [`block_predicate_filter`](#block_predicate_filter): Checks a block predicate
* [`environment_scan`](#environment_scan): Scans up or down for blocks
* [`rarity_filter`](#rarity_filter): Simple probability
* [`surface_relative_threshold_filter`](#surface_relative_threshold_filter): Checks the height relative to the surface
* [`surface_water_depth_filter`](#surface_water_depth_filter): Checks the depth of the water
* **Transform**: changes the position of the feature in the chunk
* [`carving_mask`](#carving_mask): Returns all carved out blocks
* [`count_on_every_layer`](#count_on_every_layer): Count, in-square, and multi-layered heightmap in one
* [`environment_scan`](#environment_scan): Moves up or down based on block predicates
* [`height_range`](#height_range): Sets the Y coordinate using a height provider
* [`heightmap`](#heightmap): Sets the Y coordinate to the surface height
* [`in_square`](#in_square): Offsets the X and Z coordinates randomly in the chunk
* [`random_offset`](#random_offset): Applies a random offset
## Modifier types
### `biome`
Returns the current position if the biome at the current position includes this placed feature. Otherwise, returns nothing.
> Note: can only be used in placed features that are directly referenced in a biome!
*This placement modifier has no extra fields.*
### `block_predicate_filter`
Checks for block(s) relative to the current position. If the predicate passes, the current position is returned. Otherwise, returns nothing.
* f`predicate`: The predicate to check
* f`type`: The predicate type
* s`all_of`: Contains a list of predicates. All listed predicates must pass for the predicate to pass.
* s`any_of`: Contains list of predicates. At least one predicate must pass for the predicate to pass.
* s`has_sturdy_face`: Contains an offset and a direction. Checks if the block in the specified direction provides full support on that face.
* s`inside_world_bounds`: Contains an offset, with no extra fields.
* s`matching_block_tag`: Contains a block tag along with a block offset. If the block at the offset matches any block in the block tag, the predicate passes.
* s`matching_blocks`: Contains a list of blocks along with a block offset. If the block at the offset matches any block in the list, the predicate passes.
* s`matching_fluids`: Identical to `matching_blocks`, but takes a list of fluids instead.
* s`not`: Contains another predicate inside of it. If the predicate inside it fails, the `not` predicate passes.
* s`replaceable`: *Contains no extra fields*
* s`solid`: *Contains no extra fields*
* s`true`: Always passes.
* s`would_survive`: Contains an offset and a block state. If the block at the offset would survive, the predicate passes.
### `carving_mask`
Returns all locations in the current chunk if they have been carved out by any configured carver. Importantly, this does not include noise caves.
* f`step`: Either `air` or `liquid`
### `count`
Returns copies of the current position.
* f`count`: The number of placements at the current block position
### `count_on_every_layer`
Returns block positions on every vertical layer, randomly spread within the chunk.
* f`count`: The number of placements on each vertical layer
### `environment_scan`
Searches either up or down for a target block condition within the step limit. If a suitable block is found, that position is returned. Otherwise, returns nothing.
* f`direction_of_search`: Direction that the placement modifier searches, either `up` or `down`
* f`max_steps`: The max number of blocks that the placement modifier searches, must be an integer between `1` and `32`
* f`target_condition`: The [block predicate](#block_predicate_filter) a searched block must meet for that block position to be returned
* f`allowed_search_condition`: *(optional)* A [block predicate](#block_predicate_filter) blocks at each step must meet for the scan to continue
### `height_range`
Modifies the vertical coordinate to be within the height range.
* f`height`: The height provider the placements must be contained in
### `heightmap`
Modifiers the vertical coordinate to match the provided heightmap.
* f`heightmap`: The [heightmap type](/guides/heightmap-types/) that placements are placed on
### `in_square`
Randomizes the placement horizontally in the chunk. It does this by adding a random value to both the X and Z coordinates between 0 and 15 (inclusive).
*This placement modifier has no extra fields.*
### `noise_based_count`
Returns copies of the current block position, based on a noise value at the current location.
Uses a global 2D simplex noise with one octave.
* f`noise_to_count_ratio`: Determines how strongly the noise affects the resulting count
* f`noise_factor`: Stretches the noise on the x-axis and z-axis, higher values lead to more spaced out noise peaks
* f`noise_offset`: *(optional)* Offsets the threshold where features are generated, defaults to 0
### `noise_threshold_count`
Returns copies of the current block position. The number of copies depends on whether or not the noise at the given position is above the `noise_level`.
Uses a global 2D simplex noise with one octave.
* f`noise_level`: The threshold value, useful range is `-1` to `1`
* f`below_noise`: The count if the noise value is below the f`noise_level`
* f`above_noise`: The count if the noise value is above the f`noise_level`
### `random_offset`
Offsets the current block position on each axis.
*(While the x-axis and z-axis share a integer provider, they can be assigned different offsets.)*
* f`xz_spread`: The offset on the x-axis and z-axis, any integer between `-16` and `16`
* f`y_spread`: The offset on the y-axis, any integer between `-16` and `16`
### `rarity_filter`
Either returns the current block position or nothing. The chance for the filter to pass is `1 / chance`.
* f`chance`: An integer, must be at least 1
### `surface_relative_threshold_filter`
Checks if the heightmap is within a range, and returns the current position if so. If the check fails, nothing is returned,
* f`heightmap`: The [heightmap type](/guides/heightmap-types) to use provider
* f`min_inclusive`: The minimum vertical coordinate that the heightmap must be in
* f`max_inclusive`: The maximum vertical coordinate that the heightmap must be in
### `surface_water_depth_filter`
Returns the current position if the block's depth in water is not above the provided max water depth. Otherwise returns nothing.
* f`max_water_depth`: The maximum depth in water the feature can be placed in.

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BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>

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@@ -43,7 +43,7 @@
BigInt64Array = function() { }
}
</script>
<script type="module" crossorigin src="/assets/index.60be8d1c.js"></script>
<script type="module" crossorigin src="/assets/index.24efe5ac.js"></script>
<link rel="stylesheet" href="/assets/index.879af01a.css">
</head>
<body>