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misode.github.io/public/mcdoc/create.mcdoc
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Generators for create mod recipe type (#750)
* Initial Create Recipes

* Minor Changes

* Minor Changes
2025-05-28 20:00:50 +02:00

201 lines
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dispatch minecraft:resource[create:recipes] to struct Recipes {
type: #[id] Type,
...create:recipes[[type]],
}
enum(string) Type {
Crushing = "create:crushing",
Cutting = "create:cutting",
Deploying = "create:deploying",
Emptying = "create:emptying",
Filling = "create:filling",
Haunting = "create:haunting",
ItemApplication = "create:item_application",
MechanicalCrafting = "create:mechanical_crafting",
Milling = "create:milling",
Mixing = "create:mixing",
Pressing = "create:pressing",
SandpaperPolishing = "create:sandpaper_polishing",
SequencedAssembly = "create:sequenced_assembly",
Splashing = "create:splashing",
}
struct NBT {
Bottle?: ("REGULAR" | "SPLASH" | "LINGERING"),
Potion?: string,
}
type ItemOrTag = (
struct {
item: string,
} | struct {
tag: string,
}
)
type FluidOrTag = (
struct {
fluid: string,
amount: int @ 1..,
nbt?: NBT,
} | struct {
fluidTag: string,
amount: int @ 1..,
nbt?: NBT,
}
)
dispatch create:recipes[create:crushing] to struct {
processingTime: int @ 1..,
ingredients: [ItemOrTag] @ 1,
results: [struct {
chance?: float @ 0..,
count?: int @ 1..,
item: string,
}] @ 1..,
}
dispatch create:recipes[create:cutting] to struct {
processingTime: int @ 1..,
ingredients: [struct {
item?: string, // Make the user select only one
tag?: string,
count?: int @ 1..,
}] @ 1,
results: [struct {
item: string,
count?: int @ 1..,
}] @ 1,
}
dispatch create:recipes[create:deploying] to struct {
/// The first object is the base item and the second object is the ingredient
ingredients: [ItemOrTag] @ 2,
keepHeldItem?: boolean,
results: [struct {
item: string,
}] @ 1,
}
dispatch create:recipes[create:emptying] to struct {
ingredients: [ItemOrTag] @ 1,
results: [struct {
item: string,
count?: int @ 1..,
}, struct {
fluid: string,
amount: int @ 1..,
}],
}
dispatch create:recipes[create:filling] to struct {
ingredients: [ItemOrTag, FluidOrTag],
results: [struct { item: string }] @ 1,
}
dispatch create:recipes[create:haunting] to struct {
ingredients: [ItemOrTag] @ 1,
results: [struct {
chance?: float @ 0..,
count?: int @ 1..,
item: string,
}] @ 1..,
}
dispatch create:recipes[create:item_application] to struct {
/// The first object is the base item and the second object is the ingredient
ingredients: [ItemOrTag] @ 2,
results: [struct {
item: string,
}] @ 1,
}
dispatch create:recipes[create:mechanical_crafting] to struct {
acceptMirrored?: boolean,
/// Warning: JEI will not display recipes greater in size than 9x9
pattern: [string],
key: struct {
[string]: ItemOrTag,
},
result: struct {
count?: int @ 1..,
item: string,
},
}
dispatch create:recipes[create:milling] to struct {
processingTime: int @ 1..,
ingredients: [ItemOrTag] @ 1,
results: [struct {
chance?: float @ 0..,
count?: int @ 1..,
item: string,
}] @ 1..,
}
dispatch create:recipes[create:mixing] to struct {
heatRequirement?: ("heated" | "superheated"),
ingredients: [(struct {
count: int @ 1..,
item: string,
} | struct {
count: int @ 1..,
tag: string,
} | struct {
fluid: string,
amount: int @ 1..,
nbt?: NBT,
} | struct {
fluidTag: string,
amount: int @ 1..,
nbt?: NBT,
})] @ 1..,
results: [(struct {
count: int @ 1..,
item: string,
} | struct {
fluid: string,
amount: int @ 1..,
nbt?: NBT,
})] @ 1,
}
dispatch create:recipes[create:pressing] to struct {
ingredients: [ItemOrTag] @ 1,
results: [struct {
item: string,
count?: int @ 1..,
}] @ 1,
}
dispatch create:recipes[create:sandpaper_polishing] to struct {
ingredients: [ItemOrTag] @ 1,
results: [struct {
item: string,
count?: int @ 1..,
}] @ 1,
}
dispatch create:recipes[create:sequenced_assembly] to struct {
ingredient: ItemOrTag,
loops: int @ 1..,
results: [struct {
chance?: float @ 0..,
count?: int @ 1..,
item: string,
}],
sequence: [Recipes],
transitionalItem: struct {
item: string,
},
}
dispatch create:recipes[create:splashing] to struct {
ingredients: [ItemOrTag] @ 1,
results: [struct {
chance?: float @ 0..,
count?: int @ 1..,
item: string,
}] @ 1..,
}