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misode.github.io/assets/zh-cn.fd769298.js
2021-09-09 19:50:28 +00:00

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var e=JSON.parse('{"advancement.criteria":"判据","advancement.display":"显示","advancement.display.announce_to_chat":"在聊天栏提示","advancement.display.background":"背景","advancement.display.description":"描述","advancement.display.frame":"框架类型","advancement.display.frame.challenge":"挑战","advancement.display.frame.goal":"目标","advancement.display.frame.task":"进度","advancement.display.help":"如果存在,该进度将会在进度界面中显示。","advancement.display.hidden":"隐藏","advancement.display.icon":"图标","advancement.display.icon.item":"图标物品","advancement.display.icon.nbt":"图标物品 NBT","advancement.display.show_toast":"显示右上角提示信息","advancement.display.title":"标题","advancement.parent":"父进度","advancement.rewards":"奖励","advancement.rewards.experience":"经验","advancement.rewards.function":"函数","advancement.rewards.loot":"战利品表","advancement.rewards.recipes":"配方","advancement_trigger.bee_nest_destroyed":"摧毁蜂巢","advancement_trigger.bred_animals":"繁殖动物","advancement_trigger.brewed_potion":"酿造药水","advancement_trigger.changed_dimension":"改变维度","advancement_trigger.channeled_lightning":"引雷魔咒击杀实体","advancement_trigger.construct_beacon":"构建信标结构","advancement_trigger.consume_item":"消耗物品","advancement_trigger.cured_zombie_villager":"治愈僵尸村民","advancement_trigger.effects_changed":"状态效果改变","advancement_trigger.enchanted_item":"附魔物品","advancement_trigger.enter_block":"进入方块","advancement_trigger.entity_hurt_player":"实体伤害玩家","advancement_trigger.entity_killed_player":"实体击杀玩家","advancement_trigger.filled_bucket":"填充桶","advancement_trigger.fishing_rod_hooked":"钓鱼竿勾住东西","advancement_trigger.hero_of_the_village":"村庄英雄","advancement_trigger.impossible":"不可达成","advancement_trigger.inventory_changed":"物品栏改变","advancement_trigger.item_durability_changed":"物品耐久度改变","advancement_trigger.item_used_on_block":"对方块使用物品","advancement_trigger.killed_by_crossbow":"使用弩箭击杀","advancement_trigger.levitation":"漂浮","advancement_trigger.location":"位置","advancement_trigger.nether_travel":"下界旅行","advancement_trigger.placed_block":"放置方块","advancement_trigger.player_generates_container_loot":"玩家生成容器战利品","advancement_trigger.player_hurt_entity":"玩家伤害实体","advancement_trigger.player_killed_entity":"玩家击杀实体","advancement_trigger.recipe_unlocked":"配方解锁","advancement_trigger.safely_harvest_honey":"安全地采集蜂蜜","advancement_trigger.shot_crossbow":"使用弩","advancement_trigger.slept_in_bed":"睡觉","advancement_trigger.slide_down_block":"从蜂蜜块滑下","advancement_trigger.summoned_entity":"召唤实体","advancement_trigger.tame_animal":"驯服动物","advancement_trigger.target_hit":"击中标靶","advancement_trigger.thrown_item_picked_up_by_entity":"丢出的物品被实体捡起","advancement_trigger.tick":"刻","advancement_trigger.used_ender_eye":"使用末影之眼","advancement_trigger.used_totem":"使用不死图腾","advancement_trigger.villager_trade":"村民交易","advancement_trigger.voluntary_exile":"引发袭击","attribute.generic_armor":"盔甲防御点数","attribute.generic_armor_toughness":"盔甲韧性","attribute.generic_attack_damage":"普通攻击伤害","attribute.generic_attack_knockback":"击退距离","attribute.generic_attack_speed":"攻击速度","attribute.generic_flying_speed":"飞行速度","attribute.generic_follow_range":"追踪范围","attribute.generic_knockback_resistance":"击退抗性","attribute.generic_luck":"幸运","attribute.generic_max_health":"最大生命值","attribute.generic_movement_speed":"移动速度","attribute.horse.jump_strength":"弹跳力","attribute.zombie.spawn_reinforcements":"连带生成新僵尸的可能性","attribute_modifier.amount":"数额","attribute_modifier.attribute":"属性","attribute_modifier.name":"名称","attribute_modifier.operation":"运算模式","attribute_modifier.operation.addition":"加减数额","attribute_modifier.operation.multiply_base":"乘上数额","attribute_modifier.operation.multiply_total":"乘上(数额 + 1","attribute_modifier.slot":"栏位","attribute_modifier.slot.list":"多个","attribute_modifier.slot.string":"单个","badge.experimental":"实验性","badge.unstable":"不稳定","biome.carvers":"地形雕刻器","biome.carvers.air":"空气","biome.carvers.liquid":"液体","biome.category":"分类","biome.creature_spawn_probability":"生物生成几率","biome.depth":"深度","biome.depth.help":"使地形抬升或下沉。正值被认为是陆地,负值被认为是海洋。","biome.downfall":"降雨(此参数用来控制草、树叶的颜色、火的蔓延速度等)","biome.effects":"环境效果","biome.effects.additions_sound":"附加音效","biome.effects.additions_sound.sound":"声音","biome.effects.additions_sound.tick_chance":"每刻播放的概率","biome.effects.ambient_sound":"环境音效","biome.effects.fog_color":"迷雾颜色","biome.effects.foliage_color":"树叶颜色","biome.effects.grass_color":"草的颜色","biome.effects.grass_color_modifier":"草颜色修饰子","biome.effects.grass_color_modifier.dark_forest":"黑森林","biome.effects.grass_color_modifier.none":"无","biome.effects.grass_color_modifier.swamp":"沼泽","biome.effects.mood_sound":"氛围音效","biome.effects.mood_sound.block_search_extent":"播放位置搜索半径","biome.effects.mood_sound.offset":"偏移","biome.effects.mood_sound.sound":"音效","biome.effects.mood_sound.tick_delay":"刻延时","biome.effects.music":"音乐","biome.effects.music.max_delay":"最大延时","biome.effects.music.min_delay":"最小延时","biome.effects.music.replace_current_music":"替换当前音乐","biome.effects.music.sound":"音效","biome.effects.particle":"粒子","biome.effects.particle.options":"选项","biome.effects.particle.options.type":"粒子类型","biome.effects.particle.probability":"概率","biome.effects.sky_color":"天空颜色","biome.effects.water_color":"水的颜色","biome.effects.water_fog_color":"水中迷雾颜色","biome.features":"地物","biome.features.entry":"步骤 %0%","biome.features.entry.entry":"地物","biome.player_spawn_friendly":"玩家生成偏好","biome.player_spawn_friendly.help":"若为 true世界出生点会优先选定在此生物群系内。","biome.precipitation":"降雨量","biome.precipitation.none":"无","biome.precipitation.rain":"雨","biome.precipitation.snow":"雪","biome.scale":"规模","biome.scale.help":"竖直方向上拉伸地形。值越小,地形越平整。","biome.spawn_costs":"生成代价","biome.spawn_costs.charge":"电荷量","biome.spawn_costs.energy_budget":"电势预算","biome.spawners":"生成器","biome.spawners.ambient":"环境生物","biome.spawners.creature":"生物(非怪物)","biome.spawners.entry":"生成","biome.spawners.entry.maxCount":"最大数量","biome.spawners.entry.minCount":"最小数量","biome.spawners.entry.type":"类型","biome.spawners.entry.weight":"权重","biome.spawners.misc":"杂项","biome.spawners.monster":"怪物","biome.spawners.water_ambient":"水下环境生物","biome.spawners.water_creature":"水生生物","biome.starts":"起始结构","biome.starts.entry":"结构","biome.starts.help":"配置过的结构地物的列表。","biome.surface_builder":"地表生成器","biome.temperature":"温度","biome.temperature_modifier":"温度修饰子","biome.temperature_modifier.frozen":"冰冻","biome.temperature_modifier.none":"无","block.block":"方块 ID","block.nbt":"NBT","block.state":"方块状态","block.tag":"方块标签","block_placer.column_placer.extra_size":"额外尺寸","block_placer.column_placer.min_size":"最小尺寸","block_placer.type":"类型","block_state.Name":"名称","block_state.Properties":"属性","block_state_provider.rotated_block_provider.state":"状态","block_state_provider.simple_state_provider.state":"状态","block_state_provider.type":"类型","block_state_provider.weighted_state_provider.entries":"项目","block_state_provider.weighted_state_provider.entries.entry.data":"状态","block_state_provider.weighted_state_provider.entries.entry.weight":"权重","carver.config":"配置","carver.config.canyon.bottom_inclusive":"最小值(含)","carver.config.canyon.distanceFactor":"距离因数","carver.config.canyon.horizontal_radius_factor":"水平半径因数","carver.config.canyon.thickness":"厚度","carver.config.canyon.top_inclusive":"最大值(含)","carver.config.canyon.vertical_radius_center_factor":"垂直半径中心因数","carver.config.canyon.vertical_radius_default_factor":"垂直半径默认因数","carver.config.canyon.vertical_rotation":"垂直旋转","carver.config.canyon.width_smoothness":"宽度柔和程度","carver.config.canyon.y_scale":"Y轴缩放尺度","carver.config.debug_settings":"调试设置","carver.config.debug_settings.air_state":"空气状态","carver.config.debug_settings.debug_mode":"调试模式","carver.config.probability":"概率","carver.type":"类型","children":"子","children.entry":"项目","condition.alternative.terms":"子条件","condition.block_state_property.block":"方块","condition.block_state_property.properties":"方块状态","condition.condition":"条件","condition.damage_source":"伤害源","condition.entity_properties.entity":"实体","condition.entity_scores.entity":"实体","condition.entity_scores.scores":"分数","condition.entry":"谓词","condition.inverted.term":"条件","condition.item":"物品","condition.killed_by_player.inverse":"取反","condition.list":"多个","condition.location":"位置","condition.location_check.offsetX":"X 坐标偏移","condition.location_check.offsetY":"Y 坐标偏移","condition.location_check.offsetZ":"Z 坐标偏移","condition.object":"单个","condition.random_chance.chance":"几率","condition.random_chance_with_looting.chance":"几率","condition.random_chance_with_looting.looting_multiplier":"每级抢夺魔咒增加的数","condition.reference.name":"Predicate 文件 ID","condition.table_bonus.chances":"几率","condition.table_bonus.chances.entry":"几率","condition.table_bonus.enchantment":"附魔","condition.time_check.period":"周期","condition.time_check.period.help":"可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000指定的值将会被运算为一天中的时间。","condition.time_check.value":"值","condition.value_check.range":"范围","condition.value_check.value":"值","condition.weather_check.raining":"下雨","condition.weather_check.thundering":"雷雨","conditions":"条件","conditions.entry":"条件","conditions.list":"条件","conditions.object":"旧版","copy_source.block_entity":"方块实体","copy_source.direct_killer":"直接击杀实体","copy_source.killer":"击杀实体","copy_source.killer_player":"击杀玩家","copy_source.this":"自身","criterion.bee_nest_destroyed.block":"方块","criterion.bee_nest_destroyed.num_bees_inside":"内部蜜蜂的数量","criterion.bred_animals.child":"幼体","criterion.bred_animals.parent":"父或母","criterion.bred_animals.partner":"配偶","criterion.brewed_potion.potion":"药水 ID","criterion.changed_dimension.from":"出发维度","criterion.changed_dimension.to":"到达维度","criterion.channeled_lightning.victims":"受害实体","criterion.channeled_lightning.victims.entry":"实体","criterion.conditions":"条件","criterion.construct_beacon.beacon_level":"金字塔等级","criterion.consume_item.item":"物品","criterion.cured_zombie_villager.villager":"村民","criterion.cured_zombie_villager.zombie":"僵尸","criterion.effects_changed.effects":"状态效果","criterion.enchanted_item.item":"物品","criterion.enchanted_item.levels":"经验等级","criterion.enter_block.block":"方块","criterion.enter_block.state":"方块状态","criterion.entity_hurt_player.damage":"伤害","criterion.entity_killed_player.entity":"源实体","criterion.entity_killed_player.killing_blow":"伤害类型","criterion.filled_bucket.item":"物品","criterion.fishing_rod_hooked.entity":"被拉的实体","criterion.fishing_rod_hooked.item":"物品","criterion.hero_of_the_village.location":"位置","criterion.inventory_changed.items":"物品","criterion.inventory_changed.items.entry":"物品","criterion.inventory_changed.slots":"栏位","criterion.inventory_changed.slots.empty":"空栏位的数量","criterion.inventory_changed.slots.full":"用满栏位的数量","criterion.inventory_changed.slots.occupied":"已用栏位的数量","criterion.item_durability_changed.delta":"差值","criterion.item_durability_changed.durability":"耐久度","criterion.item_durability_changed.item":"物品","criterion.item_used_on_block.item":"物品","criterion.item_used_on_block.location":"位置","criterion.killed_by_crossbow.unique_entity_types":"实体种类的数量","criterion.killed_by_crossbow.victims":"受害实体","criterion.killed_by_crossbow.victims.entry":"实体","criterion.levitation.distance":"距离","criterion.levitation.duration":"持续时间","criterion.location.location":"位置","criterion.nether_travel.distance":"距离","criterion.nether_travel.entered":"进入位置","criterion.nether_travel.exited":"退出位置","criterion.placed_block.block":"方块","criterion.placed_block.item":"物品","criterion.placed_block.location":"位置","criterion.placed_block.state":"方块状态","criterion.player":"玩家","criterion.player_generates_container_loot.loot_table":"战利品表","criterion.player_hurt_entity.damage":"伤害","criterion.player_hurt_entity.entity":"受害实体","criterion.player_killed_entity.entity":"受害实体","criterion.player_killed_entity.killing_blow":"伤害类型","criterion.recipe_unlocked.recipe":"配方","criterion.rod":"钓鱼竿","criterion.safely_harvest_honey.block":"方块","criterion.safely_harvest_honey.item":"物品","criterion.shot_crossbow.item":"物品","criterion.slept_in_bed.location":"位置","criterion.slide_down_block.block":"方块","criterion.summoned_entity.entity":"实体","criterion.tame_animal.entity":"动物","criterion.target_hit.projectile":"弹射物","criterion.target_hit.shooter":"射击者","criterion.target_hit.signal_strength":"信号强度","criterion.thrown_item_picked_up_by_entity.entity":"实体","criterion.thrown_item_picked_up_by_entity.item":"物品","criterion.trigger":"触发器","criterion.used_ender_eye.distance":"距离","criterion.used_totem.item":"图腾物品","criterion.villager_trade.item":"购得物品","criterion.villager_trade.villager":"村民","criterion.voluntary_exile.location":"位置","damage.blocked":"是否被阻挡","damage.dealt":"应当受到伤害","damage.source_entity":"源实体","damage.taken":"实际受到伤害","damage.type":"伤害类型","damage_source.bypasses_armor":"破甲","damage_source.bypasses_invulnerability":"虚空","damage_source.bypasses_magic":"饥饿","damage_source.direct_entity":"直接来源实体","damage_source.is_explosion":"爆炸","damage_source.is_fire":"燃烧","damage_source.is_lightning":"雷击","damage_source.is_magic":"魔法","damage_source.is_projectile":"弹射物","damage_source.source_entity":"根本来源实体","decorator.carving_mask.step":"生成步骤","decorator.config":"配置","decorator.count.count":"数量","decorator.count_extra.count":"数量","decorator.count_extra.extra_chance":"额外几率","decorator.count_extra.extra_count":"额外数量","decorator.count_multilayer.count":"数量","decorator.count_noise.above_noise":"阈值上噪声","decorator.count_noise.below_noise":"阈值下噪声","decorator.count_noise.noise_level":"噪声等级","decorator.count_noise_biased.noise_factor":"噪声因子","decorator.count_noise_biased.noise_offset":"噪声偏移量","decorator.count_noise_biased.noise_to_count_ratio":"噪数比","decorator.decorated.inner":"内部","decorator.decorated.outer":"外部","decorator.depth_average.baseline":"基线","decorator.depth_average.spread":"扩散","decorator.glowstone.count":"数量","decorator.range.bottom_inclusive":"最小值(含)","decorator.range.top_inclusive":"最大值(含)","decorator.range_biased_to_bottom.bottom_inclusive":"最小值(含)","decorator.range_biased_to_bottom.cutoff":"横断","decorator.range_biased_to_bottom.top_inclusive":"最大值(含)","decorator.range_very_biased_to_bottom.bottom_inclusive":"最小值(含)","decorator.range_very_biased_to_bottom.cutoff":"横断","decorator.range_very_biased_to_bottom.top_inclusive":"最大值(含)","decorator.type":"类型","dimension":"维度","dimension.generator":"生成器","dimension.generator.biome_source":"生物群系源","dimension.overworld":"主世界","dimension.the_end":"末路之地","dimension.the_nether":"下界","dimension.type":"维度类型","dimension.type.object":"自定义","dimension.type.string":"预设","dimension_type.ambient_light":"环境光","dimension_type.ambient_light.help":"有多少环境光。应为 0.0 与 1.0 之间的值。","dimension_type.bed_works":"床有效","dimension_type.bed_works.help":"若为true玩家可以使用床来设置重生点并跳过夜晚。若为false则使用床会爆炸。","dimension_type.coordinate_scale":"坐标缩放","dimension_type.coordinate_scale.help":"在维度间传送时(使用下界传送门或 /execute in )对坐标使用的缩放倍数。","dimension_type.effects":"环境效果","dimension_type.effects.help":"天空效果","dimension_type.effects.overworld":"主世界","dimension_type.effects.the_end":"末路之地","dimension_type.effects.the_nether":"下界","dimension_type.fixed_time":"固定时间","dimension_type.fixed_time.help":"设定该值会导致太阳处于某一固定位置。","dimension_type.has_ceiling":"具有天花板","dimension_type.has_ceiling.help":"影响天气,地图物品和重生规则。","dimension_type.has_raids":"生成袭击","dimension_type.has_raids.help":"若为true拥有不祥之兆效果的玩家会导致袭击。","dimension_type.has_skylight":"具有天空光照","dimension_type.has_skylight.help":"影响天气,光照引擎和重生规则。","dimension_type.height":"高度","dimension_type.height.help":"方块能够放置的总高度。Max Y = Min Y + Height。","dimension_type.infiniburn":"无限燃烧方块","dimension_type.infiniburn.help":"定义能够使火在其上永久燃烧的方块标签。","dimension_type.logical_height":"合规高度","dimension_type.logical_height.help":"在此高度以上,传送门不会生成,紫颂果也不再能传送玩家。","dimension_type.min_y":"最小高度","dimension_type.min_y.help":"方块能够放置的最小高度。","dimension_type.name":"名称","dimension_type.natural":"自然","dimension_type.natural.help":"如果设置为 true传送门中会生成僵尸猪灵。如果设置为 false指南针与钟会不断随机旋转。","dimension_type.piglin_safe":"猪灵不转换","dimension_type.piglin_safe.help":"若为false猪灵会开始颤抖并转化为僵尸猪灵。","dimension_type.respawn_anchor_works":"重生锚有效","dimension_type.respawn_anchor_works.help":"若为true玩家可以充能并使用重生锚以设置重生点。若为false使用重生锚会爆炸。","dimension_type.ultrawarm":"极热","dimension_type.ultrawarm.help":"如果设置为 true水会蒸发且海绵会变干。","distance.absolute":"绝对距离","distance.horizontal":"水平距离","distance.x":"X","distance.y":"Y","distance.z":"Z","enchantment.aqua_affinity":"水下速掘","enchantment.bane_of_arthropods":"节肢杀手","enchantment.binding_curse":"绑定诅咒","enchantment.blast_protection":"爆炸保护","enchantment.channeling":"引雷","enchantment.depth_strider":"深海探索者","enchantment.efficiency":"效率","enchantment.enchantment":"魔咒","enchantment.feather_falling":"摔落保护","enchantment.fire_aspect":"火焰附加","enchantment.fire_protection":"火焰保护","enchantment.flame":"火矢","enchantment.fortune":"时运","enchantment.frost_walker":"冰霜行者","enchantment.impaling":"穿刺","enchantment.infinity":"无限","enchantment.knockback":"击退","enchantment.levels":"等级","enchantment.looting":"抢夺","enchantment.loyalty":"忠诚","enchantment.luck_of_the_sea":"海之眷顾","enchantment.lure":"饵钓","enchantment.mending":"经验修补","enchantment.multishot":"多重射击","enchantment.piercing":"穿透","enchantment.power":"力量","enchantment.projectile_protection":"弹射物保护","enchantment.protection":"保护","enchantment.punch":"冲击","enchantment.quick_charge":"快速装填","enchantment.respiration":"水下呼吸","enchantment.riptide":"激流","enchantment.sharpness":"锋利","enchantment.silk_touch":"精准采集","enchantment.smite":"亡灵杀手","enchantment.sweeping":"横扫之刃","enchantment.thorns":"荆棘","enchantment.unbreaking":"耐久","enchantment.vanishing_curse":"消失诅咒","entity.distance":"到执行位置的距离","entity.effects":"状态效果","entity.equipment":"装备","entity.fishing_hook":"浮漂","entity.fishing_hook.in_open_water":"位于开阔水域","entity.flags":"实体特质","entity.isBaby":"是幼体","entity.isOnFire":"正在着火","entity.isSneaking":"正在潜行","entity.isSprinting":"正在疾跑","entity.isSwimming":"正在游泳","entity.location":"位置","entity.nbt":"NBT","entity.player":"玩家","entity.targeted_entity":"目标实体","entity.team":"队伍","entity.type":"实体","entity.vehicle":"载具","entity_source.direct_killer":"直接击杀实体","entity_source.killer":"击杀者","entity_source.killer_player":"击杀者玩家","entity_source.this":"自身","entry":"项目","error":"错误","error.expected_boolean":"期望一个布尔值","error.expected_integer":"期望一个整型数字","error.expected_json":"期望 JSON","error.expected_list":"期望一个数组","error.expected_number":"期望一个数字","error.expected_object":"期望一个对象","error.expected_range":"期望一个范围","error.expected_string":"期望一个字符串","error.expected_uniform_int":"期望一个均匀分布整数","error.height_multiple":"高度必须是%0%的倍数","error.invalid_binomial":"不能使用二项分布型的范围","error.invalid_empty_list":"不能使用空数组","error.invalid_empty_string":"不能使用空字符串","error.invalid_enum_option":"选项“%0%”无效","error.invalid_exact":"不能使用常数型的范围","error.invalid_list_range.exact":"期望一个长度为 %1% 的列表","error.invalid_list_range.larger":"列表的长度 %0% 比最大值 %1% 大","error.invalid_list_range.smaller":"列表的长度 %0% 比最小值 %1% 小","error.invalid_number_range.between":"期望一个位于 %0% 与 %1% 之间的数字","error.invalid_number_range.larger":"值 %0% 比最大值 %1% 大","error.invalid_number_range.smaller":"值 %0% 比最小值 %1% 小","error.invalid_pattern":"字符串无效:%0%","error.logical_height":"合规高度不能高于高度","error.min_y_multiple":"最小高度必须是%0%的倍数","error.min_y_plus_height":"最小高度 + 高度Min Y + height不能高于%0%","error.recipe.invalid_key":"只能使用单个字符作为键","error.separation_smaller_spacing":"间隔separation的值必须小于空位spacing","false":"否","feature.bamboo.probability":"概率","feature.basalt_columns.height":"高度","feature.basalt_columns.reach":"范围","feature.block_pile.state_provider":"状态声明","feature.config":"配置","feature.decorated.decorator":"装饰器","feature.decorated.feature":"地物","feature.delta_feature.contents":"三角洲内部方块","feature.delta_feature.rim":"三角洲边缘方块","feature.delta_feature.rim_size":"边缘尺寸","feature.delta_feature.size":"尺寸","feature.disk.half_height":"半高","feature.disk.radius":"半径","feature.disk.state":"状态","feature.disk.targets":"目标","feature.disk.targets.entry":"状态","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center":"远处滴水石生成几率","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center.help":"滴水石柱在离中心最大距离处的生成几率。","feature.dripstone_cluster.density":"密度","feature.dripstone_cluster.dripstone_block_layer_thickness":"方块层厚度","feature.dripstone_cluster.floor_to_ceiling_search_range":"搜索范围","feature.dripstone_cluster.floor_to_ceiling_search_range.help":"地板至天花板的搜索范围。","feature.dripstone_cluster.height":"高度","feature.dripstone_cluster.height_deviation":"高度偏差","feature.dripstone_cluster.max_distance_from_center_affecting_chance_of_dripstone_column":"石柱几率距离","feature.dripstone_cluster.max_distance_from_center_affecting_chance_of_dripstone_column.help":"影响滴水石柱生成几率的离中心的最大距离。","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias":"高度偏差距离","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias.help":"影响高度偏差的离中心的最大距离。","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff":"最大高度差","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff.help":"石笋和钟乳石的最大高度差。","feature.dripstone_cluster.radius":"半径","feature.dripstone_cluster.wetness":"湿度","feature.dripstone_cluster.wetness_deviation":"湿度偏差","feature.dripstone_cluster.wetness_mean":"湿度平均值","feature.emerald_ore.state":"状态","feature.emerald_ore.target":"目标","feature.end_gateway.exact":"精确传送","feature.end_gateway.exit":"出口位置","feature.end_spike.crystal_beam_target":"末影水晶光柱目标","feature.end_spike.crystal_invulnerable":"末影水晶无敌状态","feature.end_spike.spikes":"末地黑曜石柱","feature.end_spike.spikes.entry":"末地黑曜石柱","feature.end_spike.spikes.entry.centerX":"中心 X 坐标","feature.end_spike.spikes.entry.centerZ":"中心 Z 坐标","feature.end_spike.spikes.entry.guarded":"铁栏杆保护","feature.end_spike.spikes.entry.height":"高度","feature.end_spike.spikes.entry.radius":"半径","feature.fill_layer.height":"高度","feature.fill_layer.state":"状态","feature.flower.blacklist":"黑名单","feature.flower.block_placer":"方块放置器","feature.flower.can_replace":"可替代","feature.flower.need_water":"需要水","feature.flower.project":"投影","feature.flower.state_provider":"状态声明","feature.flower.tries":"尝试次数","feature.flower.whitelist":"白名单","feature.flower.xspread":"X轴扩散","feature.flower.yspread":"Y轴扩散","feature.flower.zspread":"Z轴扩散","feature.forest_rock.state":"状态","feature.glow_lichen.can_be_placed_on":"可放置在","feature.glow_lichen.can_be_placed_on.entry":"方块状态","feature.glow_lichen.can_place_on_ceiling":"可放置在底面","feature.glow_lichen.can_place_on_floor":"可放置在顶面","feature.glow_lichen.can_place_on_wall":"可放置在侧面","feature.glow_lichen.chance_of_spreading":"向外蔓延概率","feature.glow_lichen.search_range":"搜索范围","feature.huge_brown_mushroom.cap_provider":"菌盖声明","feature.huge_brown_mushroom.foliage_radius":"菌盖大小","feature.huge_brown_mushroom.stem_provider":"菌柄声明","feature.huge_fungus.decor_state":"装饰","feature.huge_fungus.hat_state":"顶部","feature.huge_fungus.planted":"是否已种植","feature.huge_fungus.stem_state":"菌柄","feature.huge_fungus.valid_base_block":"有效底部方块","feature.huge_red_mushroom.cap_provider":"菌盖声明","feature.huge_red_mushroom.foliage_radius":"菌盖大小","feature.huge_red_mushroom.stem_provider":"菌柄声明","feature.ice_patch.half_height":"半高","feature.ice_patch.radius":"半径","feature.ice_patch.state":"状态","feature.ice_patch.targets":"目标","feature.ice_patch.targets.entry":"状态","feature.iceberg.state":"状态","feature.lake.state":"状态","feature.large_dripstone.column_radius":"石柱半径","feature.large_dripstone.floor_to_ceiling_search_range":"搜索范围","feature.large_dripstone.floor_to_ceiling_search_range.help":"地板至天花板的搜索范围。","feature.large_dripstone.height_scale":"高度比例","feature.large_dripstone.max_column_radius_to_cave_height_ratio":"半径与洞穴高度比","feature.large_dripstone.min_bluntness_for_wind":"风的最小钝度","feature.large_dripstone.min_radius_for_wind":"风的最小半径","feature.large_dripstone.stalactite_bluntness":"钟乳石钝度","feature.large_dripstone.stalagmite_bluntness":"石笋钝度","feature.large_dripstone.wind_speed":"风速","feature.nether_forest_vegetation.state_provider":"状态声明","feature.netherrack_replace_blobs.radius":"半径","feature.netherrack_replace_blobs.state":"状态","feature.netherrack_replace_blobs.target":"目标","feature.no_surface_ore.size":"尺寸","feature.no_surface_ore.state":"状态","feature.no_surface_ore.target":"目标","feature.object":"自定义","feature.ore.discard_chance_on_air_exposure":"暴露在空气中放弃该次生成的概率","feature.ore.size":"尺寸","feature.ore.targets":"目标","feature.ore.targets.entry.state":"状态","feature.ore.targets.entry.target":"目标","feature.random_boolean_selector.feature_false":"地物 1","feature.random_boolean_selector.feature_true":"地物 2","feature.random_patch.blacklist":"黑名单","feature.random_patch.block_placer":"方块放置器","feature.random_patch.can_replace":"可替代","feature.random_patch.need_water":"需要水","feature.random_patch.project":"投影","feature.random_patch.state_provider":"状态声明","feature.random_patch.tries":"尝试次数","feature.random_patch.whitelist":"白名单","feature.random_patch.xspread":"X轴扩散","feature.random_patch.yspread":"Y轴扩散","feature.random_patch.zspread":"Z轴扩散","feature.random_selector.default":"默认","feature.random_selector.features":"地物","feature.random_selector.features.entry":"地物","feature.random_selector.features.entry.chance":"几率","feature.random_selector.features.entry.feature":"地物","feature.scattered_ore.discard_chance_on_air_exposure":"暴露在空气中放弃该次生成的概率","feature.scattered_ore.size":"大小","feature.scattered_ore.targets":"目标","feature.scattered_ore.targets.entry.state":"状态","feature.scattered_ore.targets.entry.target":"目标","feature.sea_pickle.count":"数量","feature.seegrass.probability":"概率","feature.simple_block.place_in":"将要放置的位置的方块","feature.simple_block.place_in.entry":"状态","feature.simple_block.place_on":"下方的方块","feature.simple_block.place_on.entry":"状态","feature.simple_block.place_under":"上方的方块","feature.simple_block.place_under.entry":"状态","feature.simple_block.to_place":"将要放置的方块","feature.simple_random_selector.features":"地物","feature.simple_random_selector.features.entry":"地物","feature.small_dripstone.chance_of_taller_dripstone":"更高的滴水石的生成几率","feature.small_dripstone.empty_space_search_radius":"空域搜索半径","feature.small_dripstone.max_offset_from_origin":"距来源的最大偏移","feature.small_dripstone.max_placements":"最大放置","feature.spring_feature.hole_count":"坑洞数量","feature.spring_feature.required_block_below":"下方需要方块","feature.spring_feature.rock_count":"岩石数量","feature.spring_feature.state":"状态","feature.spring_feature.valid_blocks":"有效方块","feature.string":"引用","feature.tree.decorators":"装饰器","feature.tree.decorators.entry":"树装饰器","feature.tree.foliage_placer":"树叶放置器","feature.tree.heightmap":"高度图","feature.tree.ignore_vines":"忽略藤蔓","feature.tree.leaves_provider":"树叶方块声明","feature.tree.max_water_depth":"树生成的最大水深","feature.tree.minimum_size":"最小尺寸","feature.tree.minimum_size.limit":"限制","feature.tree.minimum_size.lower_size":"下部尺寸","feature.tree.minimum_size.middle_size":"中部尺寸","feature.tree.minimum_size.min_clipped_height":"最小剪裁高度","feature.tree.minimum_size.type":"最小尺寸","feature.tree.minimum_size.upper_limit":"上部限制","feature.tree.minimum_size.upper_size":"上部尺寸","feature.tree.trunk_placer":"树干放置器","feature.tree.trunk_provider":"树干方块声明","feature.type":"类型","float_provider.base":"基值","float_provider.deviation":"离差","float_provider.max":"最大值","float_provider.mean":"算术平均数","float_provider.min":"最小值","float_provider.plateau":"上底","float_provider.spread":"离散程度","float_provider.type.clamped_normal":"截断正态分布","float_provider.type.constant":"常数+","float_provider.type.number":"常数","float_provider.type.trapezoid":"梯形分布","float_provider.type.uniform":"均匀分布","float_provider.value":"值","fluid.fluid":"流体 ID","fluid.state":"流体状态","fluid.tag":"流体标签","fluid_state.Name":"名称","fluid_state.Properties":"属性","foliage_placer.crown_height":"树冠高度","foliage_placer.height":"高度","foliage_placer.offset":"偏移","foliage_placer.radius":"半径","foliage_placer.trunk_height":"树干高度","foliage_placer.type":"类型","function.apply_bonus.enchantment":"附魔","function.apply_bonus.formula":"公式","function.apply_bonus.formula.binomial_with_bonus_count":"带奖励数量的二项分布","function.apply_bonus.formula.ore_drops":"矿物掉落","function.apply_bonus.formula.uniform_bonus_count":"带奖励数量的均匀分布","function.apply_bonus.parameters":"参数","function.apply_bonus.parameters.bonusMultiplier":"乘数","function.apply_bonus.parameters.extra":"额外值","function.apply_bonus.parameters.probability":"概率","function.copy_name.source":"源","function.copy_nbt.ops":"NBT 操作","function.copy_nbt.ops.entry":"操作","function.copy_nbt.source":"源","function.copy_state.block":"方块","function.copy_state.properties":"方块状态","function.copy_state.properties.entry":"属性","function.enchant_randomly.enchantments":"可选附魔","function.enchant_randomly.enchantments.entry":"魔咒","function.enchant_with_levels.levels":"等级","function.enchant_with_levels.treasure":"宝藏型魔咒","function.exploration_map.decoration":"图标","function.exploration_map.destination":"目标","function.exploration_map.search_radius":"搜寻半径","function.exploration_map.skip_existing_chunks":"跳过已生成区块","function.exploration_map.zoom":"缩放等级","function.fill_player_head.entity":"实体","function.function":"函数","function.limit_count.limit":"限额","function.list":"多个","function.looting_enchant.count":"数量","function.looting_enchant.limit":"限制","function.object":"单个","function.set_attributes.modifiers":"属性修饰符","function.set_attributes.modifiers.entry":"属性修饰符","function.set_banner_pattern.append":"添加","function.set_banner_pattern.patterns":"图案","function.set_contents.entries":"内容物","function.set_contents.entries.entry":"项目","function.set_count.add":"加上","function.set_count.add.help":"若为true将会相对于目前的物品数量更改","function.set_count.count":"数量","function.set_damage.add":"加上","function.set_damage.add.help":"若为true将会相对于目前的损伤值更改","function.set_damage.damage":"损伤值","function.set_data.data":"数据值","function.set_enchantments.add":"加上","function.set_enchantments.add.help":"若为true将会相对于目前的等级更改","function.set_enchantments.enchantments":"魔咒","function.set_loot_table.name":"战利品表名","function.set_loot_table.seed":"种子","function.set_lore.entity":"实体","function.set_lore.lore":"物品描述","function.set_lore.lore.entry":"一行","function.set_lore.replace":"覆盖","function.set_name.entity":"实体","function.set_name.name":"名称","function.set_nbt.tag":"NBT","function.set_stew_effect.effects":"状态效果","function.set_stew_effect.effects.entry":"效果种类","function.set_stew_effect.effects.entry.duration":"持续时间","function.set_stew_effect.effects.entry.type":"效果种类","functions":"函数","functions.entry":"函数","gamemode.adventure":"冒险模式","gamemode.creative":"创造模式","gamemode.spectator":"旁观模式","gamemode.survival":"生存模式","generation_step.air":"空气","generation_step.liquid":"液体","generator.biome_source.altitude_noise":"高度噪声","generator.biome_source.biome":"生物群系","generator.biome_source.biomes":"生物群系","generator.biome_source.humidity_noise":"湿度噪声","generator.biome_source.large_biomes":"巨型生物群系","generator.biome_source.legacy_biome_init_layer":"旧版生物群系初始层","generator.biome_source.preset":"生物群系预设","generator.biome_source.preset.nether":"下界","generator.biome_source.scale":"缩放","generator.biome_source.seed":"生物群系种子","generator.biome_source.temperature_noise":"温度噪声","generator.biome_source.type":"生物群系源","generator.biome_source.weirdness_noise":"奇异度噪声","generator.seed":"维度种子","generator.settings":"生成器设置","generator.settings.biome":"生物群系","generator.settings.lakes":"湖","generator.settings.layers":"层","generator.settings.layers.entry":"层","generator.settings.layers.entry.block":"方块 ID","generator.settings.layers.entry.height":"高度","generator.settings.object":"自定义","generator.settings.presets.amplified":"放大化","generator.settings.presets.caves":"洞穴","generator.settings.presets.end":"末地","generator.settings.presets.floating_islands":"浮岛","generator.settings.presets.nether":"下界","generator.settings.presets.overworld":"主世界","generator.settings.string":"预设","generator.settings.structures":"结构","generator.settings.structures.stronghold":"要塞","generator.settings.structures.stronghold.count":"数量","generator.settings.structures.stronghold.distance":"距离","generator.settings.structures.stronghold.spread":"扩散度","generator.settings.structures.structures":"结构","generator.type":"生成器类型","generator_biome.biome":"生物群系","generator_biome.parameters":"参数","generator_biome.parameters.altitude":"海拔","generator_biome.parameters.help":"这些参数决定了该生物群系被生成时的位置。每个生物群系都必须拥有不同的设置组合。设置相近的生物群系会生成在一起。","generator_biome.parameters.humidity":"湿度","generator_biome.parameters.offset":"偏移","generator_biome.parameters.temperature":"温度","generator_biome.parameters.weirdness":"奇异度","generator_biome_noise.amplitudes":"振幅","generator_biome_noise.amplitudes.entry":"倍频 %0%","generator_biome_noise.firstOctave":"主倍频","generator_structure.salt":"盐值","generator_structure.separation":"间隔","generator_structure.separation.help":"以区块为单位该种类的两种结构之间的最小距离。","generator_structure.spacing":"空位","generator_structure.spacing.help":"该种类的两种结构间的平均距离。","heightmap_type.MOTION_BLOCKING":"阻止实体移动层","heightmap_type.MOTION_BLOCKING_NO_LEAVES":"阻止实体移动层(不含树叶)","heightmap_type.OCEAN_FLOOR":"海床层","heightmap_type.OCEAN_FLOOR_WG":"海床层(世界生成)","heightmap_type.WORLD_SURFACE":"地表层","heightmap_type.WORLD_SURFACE_WG":"地表层(世界生成)","hide_source":"隐藏源代码","item.count":"数量","item.durability":"耐久度","item.enchantments":"魔咒","item.enchantments.entry":"附魔","item.item":"名称","item.nbt":"NBT","item.potion":"药水","item.tag":"标签","key.advancements":"进度","key.attack":"攻击/摧毁","key.back":"向后移动","key.chat":"打开聊天栏","key.command":"输入命令","key.drop":"丢弃所选物品","key.forward":"向前移动","key.fullscreen":"全屏显示切换","key.hotbar.1":"快捷栏 1","key.hotbar.2":"快捷栏 2","key.hotbar.3":"快捷栏 3","key.hotbar.4":"快捷栏 4","key.hotbar.5":"快捷栏 5","key.hotbar.6":"快捷栏 6","key.hotbar.7":"快捷栏 7","key.hotbar.8":"快捷栏 8","key.hotbar.9":"快捷栏 9","key.inventory":"开启/关闭物品栏","key.jump":"跳跃","key.left":"向左","key.loadToolbarActivator":"加载物品工具栏","key.pickItem":"选取方块","key.playerlist":"玩家列表","key.right":"向右","key.saveToolbarActivator":"保存物品工具栏","key.screenshot":"截图","key.smoothCamera":"切换电影视角","key.sneak":"潜行","key.spectatorOutlines":"高亮玩家(旁观者)","key.sprint":"疾跑","key.swapOffhand":"与副手交换物品","key.togglePerspective":"切换视角","key.use":"使用物品/放置方块","location.biome":"生物群系","location.block":"方块","location.dimension":"维度","location.feature":"地物","location.fluid":"流体","location.light":"光照","location.light.light":"可见光等级","location.position":"位置","location.position.x":"X 坐标","location.position.y":"Y 坐标","location.position.z":"Z 坐标","location.smokey":"烟熏","loot_condition_type.alternative":"析取范式(或)","loot_condition_type.block_state_property":"方块状态属性","loot_condition_type.damage_source_properties":"伤害源属性","loot_condition_type.entity_properties":"实体属性","loot_condition_type.entity_scores":"实体分数","loot_condition_type.inverted":"取反(非)","loot_condition_type.killed_by_player":"被玩家击杀","loot_condition_type.location_check":"检查位置","loot_condition_type.match_tool":"匹配工具","loot_condition_type.random_chance":"随机概率","loot_condition_type.random_chance_with_looting":"受抢夺魔咒影响的随机概率","loot_condition_type.reference":"引用 predicate 文件","loot_condition_type.survives_explosion":"未被爆炸破坏","loot_condition_type.table_bonus":"附魔奖励","loot_condition_type.time_check":"检查时间","loot_condition_type.value_check":"检查值","loot_condition_type.weather_check":"检查天气","loot_entry.dynamic.name":"名称","loot_entry.item.name":"名称","loot_entry.loot_table.name":"战利品表名","loot_entry.quality":"每级幸运对权重的影响","loot_entry.tag.expand":"展开","loot_entry.tag.expand.help":"如果为 false该项目将返回指定物品标签的全部内容否则将会从中随机抽取一个返回。","loot_entry.tag.name":"物品标签名","loot_entry.type":"类型","loot_entry.weight":"权重","loot_function_type.apply_bonus":"应用奖励公式","loot_function_type.copy_name":"复制方块实体显示名","loot_function_type.copy_nbt":"复制 NBT","loot_function_type.copy_state":"复制方块状态","loot_function_type.enchant_randomly":"随机附魔","loot_function_type.enchant_with_levels":"给予等价于经验等级的随机魔咒","loot_function_type.exploration_map":"设置探险家地图","loot_function_type.explosion_decay":"爆炸损耗","loot_function_type.fill_player_head":"填充玩家头颅","loot_function_type.furnace_smelt":"熔炉熔炼","loot_function_type.limit_count":"限制堆叠数量","loot_function_type.looting_enchant":"根据抢夺魔咒调整物品数量","loot_function_type.set_attributes":"设置属性","loot_function_type.set_banner_pattern":"设置旗帜图案","loot_function_type.set_contents":"设置内容物","loot_function_type.set_count":"设置物品数量","loot_function_type.set_damage":"设置损伤值","loot_function_type.set_data":"设置数据值","loot_function_type.set_enchantments":"设置魔咒","loot_function_type.set_loot_table":"设置战利品表","loot_function_type.set_lore":"设置物品描述","loot_function_type.set_name":"设置物品名","loot_function_type.set_nbt":"设置 NBT","loot_function_type.set_stew_effect":"设置迷之炖菜状态效果","loot_pool.bonus_rolls":"每级幸运增加的抽取次数","loot_pool.entries":"项目","loot_pool.entries.entry":"项目","loot_pool.rolls":"抽取次数","loot_pool.rolls.help":"随机抽取的项目数。","loot_pool_entry_type.alternatives":"析取范式","loot_pool_entry_type.alternatives.help":"获取第一个满足条件的子项目。","loot_pool_entry_type.dynamic":"动态","loot_pool_entry_type.dynamic.help":"获取特定方块的特定掉落物。","loot_pool_entry_type.empty":"空","loot_pool_entry_type.empty.help":"不向随机池中加入任何物品。","loot_pool_entry_type.group":"组","loot_pool_entry_type.group.help":"从所有满足条件的子项目中随机抽取一个。","loot_pool_entry_type.item":"物品","loot_pool_entry_type.item.help":"加入一种物品。","loot_pool_entry_type.loot_table":"战利品表","loot_pool_entry_type.loot_table.help":"加入另一个战利品表的内容。","loot_pool_entry_type.sequence":"序列","loot_pool_entry_type.sequence.help":"从第一个不满足条件的子项目之前的所有子项目中随机抽取一个。","loot_pool_entry_type.tag":"物品标签","loot_pool_entry_type.tag.help":"添加一个物品标签的内容。","loot_table.pools":"随机池","loot_table.pools.entry":"随机池","loot_table.type":"类型","luck_based":"受幸运等级影响","nbt_operation.op":"操作类型","nbt_operation.op.append":"追加","nbt_operation.op.merge":"合并","nbt_operation.op.replace":"替换","nbt_operation.source":"复制源","nbt_operation.target":"复制目标","nbt_provider.source":"来源","nbt_provider.target":"目标","nbt_provider.type":"类型","nbt_provider.type.context":"上下文+","nbt_provider.type.storage":"命令存储","nbt_provider.type.string":"上下文","noise_settings.aquifers_enabled":"是否生成含水层","noise_settings.bedrock_floor_position":"基岩地板位置","noise_settings.bedrock_floor_position.help":"基岩地板的位置。数字越大地板越靠上。","noise_settings.bedrock_roof_position":"基岩天花板位置","noise_settings.bedrock_roof_position.help":"基岩天花板从世界高度开始计算的相对位置。数字越大天花板越靠下。","noise_settings.biome":"生物群系","noise_settings.deepslate_enabled":"生成深板岩","noise_settings.default_block":"默认方块","noise_settings.default_fluid":"默认流体","noise_settings.disable_mob_generation":"禁用生物生成","noise_settings.disable_mob_generation.help":"如果设置为 true生成世界时不会生成生物。","noise_settings.name":"名称","noise_settings.noise":"噪声选项","noise_settings.noise.amplified":"放大化","noise_settings.noise.bottom_slide":"底部曲线","noise_settings.noise.bottom_slide.help":"改变世界底部曲线。底部曲线大小size为0时没有效果。","noise_settings.noise.bottom_slide.offset":"偏移","noise_settings.noise.bottom_slide.offset.help":"用于生成世界底部的方块,在方块密度已设置为“目标”的值后,为“偏差 * 水平大小 * 4”定义一个允许的偏差范围。","noise_settings.noise.bottom_slide.size":"大小","noise_settings.noise.bottom_slide.size.help":"用于生成世界底部的方块,在已有的方块密度和目标被插值后,为“偏差 * 水平大小 * 4”定义一个允许范围。","noise_settings.noise.bottom_slide.target":"目标","noise_settings.noise.bottom_slide.target.help":"目标方块密度。正值增加地形起伏,负值则反之。","noise_settings.noise.density_factor":"密度因子","noise_settings.noise.density_factor.help":"决定高度影响地形的程度。正值在底部产生陆地。接近0的值产生均匀的类洞穴地形。","noise_settings.noise.density_offset":"密度偏移","noise_settings.noise.density_offset.help":"影响平均地形高度。设为0将使地形高度变为高度height的一半。设为正值将抬升高度。","noise_settings.noise.height":"高度","noise_settings.noise.height.help":"方块可以生成的总高度。Max X = Min Y + Height。","noise_settings.noise.island_noise_override":"岛屿噪声覆盖","noise_settings.noise.island_noise_override.help":"如果设置为 true生成的地形形状会像末地岛屿一样。","noise_settings.noise.min_y":"最小高度","noise_settings.noise.min_y.help":"方块开始生成的最小高度。","noise_settings.noise.random_density_offset":"随机密度偏移","noise_settings.noise.sampling":"采样","noise_settings.noise.sampling.xz_factor":"XZ 因子","noise_settings.noise.sampling.xz_scale":"XZ 缩放","noise_settings.noise.sampling.y_factor":"Y 因子","noise_settings.noise.sampling.y_scale":"Y 缩放","noise_settings.noise.simplex_surface_noise":"单纯形表面噪声","noise_settings.noise.size_horizontal":"水平大小","noise_settings.noise.size_vertical":"垂直大小","noise_settings.noise.top_slide":"顶部曲线","noise_settings.noise.top_slide.help":"改变世界顶部曲线。顶部曲线大小Size为0时没有效果。","noise_settings.noise.top_slide.offset":"偏移","noise_settings.noise.top_slide.offset.help":"用于生成世界顶部的方块,在方块密度已设置为“目标”的值后,为“偏差 * 水平大小 * 4”定义一个允许的偏差范围。","noise_settings.noise.top_slide.size":"大小","noise_settings.noise.top_slide.size.help":"用于生成世界顶部的方块,在已有的方块密度和目标被插值后,为“偏差 * 水平大小 * 4”定义一个允许范围。","noise_settings.noise.top_slide.target":"目标","noise_settings.noise.top_slide.target.help":"目标方块密度。正值增加地形起伏,负值则反之。","noise_settings.noise_caves_enabled":"生成噪声洞穴","noise_settings.sea_level":"海平面","noise_settings.structures":"结构","noise_settings.structures.stronghold":"要塞","noise_settings.structures.stronghold.count":"数量","noise_settings.structures.stronghold.distance":"距离","noise_settings.structures.stronghold.spread":"分散","noise_settings.structures.structures":"结构","number_provider.max":"最大值","number_provider.min":"最小值","number_provider.n":"N","number_provider.p":"P","number_provider.scale":"缩放","number_provider.score":"记分项","number_provider.target":"目标","number_provider.type":"类型","number_provider.type.binomial":"二项分布","number_provider.type.constant":"常数+","number_provider.type.number":"常数","number_provider.type.object":"均匀分布","number_provider.type.score":"分数","number_provider.type.uniform":"均匀分布+","number_provider.value":"数字","player.advancements":"进度","player.advancements.entry":"进度","player.gamemode":"游戏模式","player.level":"经验等级","player.recipes":"配方","player.stats":"统计","player.stats.entry":"统计","pos_rule_test.always_true":"总是为真","pos_rule_test.axis":"轴","pos_rule_test.axis.x":"X 轴","pos_rule_test.axis.y":"Y 轴","pos_rule_test.axis.z":"Z 轴","pos_rule_test.axis_aligned_linear_pos":"轴对齐线性插值坐标","pos_rule_test.linear_pos":"线性插值坐标","pos_rule_test.max_chance":"最大几率","pos_rule_test.max_dist":"最大距离","pos_rule_test.min_chance":"最小几率","pos_rule_test.min_dist":"最小距离","pos_rule_test.predicate_type":"类型","processor.block_age.mossiness":"苔藓度","processor.block_ignore.blocks":"方块","processor.block_ignore.blocks.entry":"状态","processor.block_rot.integrity":"完整性","processor.gravity.heightmap":"高度图","processor.gravity.offset":"偏移","processor.processor_type":"类型","processor.rule.rules":"规则","processor.rule.rules.entry":"规则","processor_list.processors":"处理器","processor_list.processors.entry":"处理器","processor_rule.input_predicate":"输入方块处理谓词","processor_rule.location_predicate":"结构生成前位置方块处理谓词","processor_rule.output_nbt":"输出 NBT","processor_rule.output_state":"输出方块状态","processor_rule.position_predicate":"位置方块处理谓词","processors.object":"自定义","processors.string":"引用","range.binomial":"二项分布","range.max":"最大值","range.min":"最小值","range.n":"N","range.number":"精确值","range.object":"范围","range.p":"P","range.type":"类型","range.uniform":"均匀分布","requirements":"应当达成","rule_test.always_true":"总是为真","rule_test.block":"方块","rule_test.block_match":"方块匹配","rule_test.block_state":"状态","rule_test.blockstate_match":"方块状态匹配","rule_test.predicate_type":"类型","rule_test.probability":"概率","rule_test.random_block_match":"方块随机匹配","rule_test.random_blockstate_match":"方块状态随机匹配","rule_test.tag":"标签","rule_test.tag_match":"标签匹配","score_provider.name":"名称","score_provider.target":"目标","score_provider.type":"类型","score_provider.type.context":"上下文+","score_provider.type.fixed":"固定","score_provider.type.string":"上下文","slot.chest":"胸部","slot.feet":"脚部","slot.head":"头部","slot.legs":"腿部","slot.mainhand":"主手","slot.offhand":"副手","statistic.stat":"统计","statistic.type":"类型","statistic.type.broken":"用坏","statistic.type.crafted":"合成","statistic.type.custom":"Custom其他","statistic.type.dropped":"掉落","statistic.type.killed":"击杀","statistic.type.killedByTeam":"被队伍击杀","statistic.type.killed_by":"被击杀","statistic.type.mined":"挖掘","statistic.type.picked_up":"捡起","statistic.type.teamkill":"击杀队伍","statistic.type.used":"使用","statistic.value":"值","status_effect.ambient":"是否为信标施加","status_effect.amplifier":"等级","status_effect.duration":"持续时间","status_effect.visible":"是否可见","structure_feature.biome_temp":"生物群系温度","structure_feature.biome_temp.cold":"寒冷","structure_feature.biome_temp.warm":"温暖","structure_feature.cluster_probability":"成簇概率","structure_feature.config":"配置","structure_feature.is_beached":"是否搁浅","structure_feature.large_probability":"大型概率","structure_feature.portal_type":"传送门类型","structure_feature.portal_type.desert":"沙漠","structure_feature.portal_type.jungle":"丛林","structure_feature.portal_type.mountain":"山","structure_feature.portal_type.nether":"下界","structure_feature.portal_type.ocean":"海洋","structure_feature.portal_type.standard":"基本","structure_feature.portal_type.swamp":"沼泽","structure_feature.probability":"概率","structure_feature.size":"尺寸","structure_feature.start_pool":"起始池","structure_feature.type":"类型","structure_feature.type.mesa":"恶地","structure_feature.type.normal":"普通","surface_builder.config":"配置","surface_builder.top_material":"顶部材料","surface_builder.type":"类型","surface_builder.under_material":"下层材料","surface_builder.underwater_material":"水下材料","table.type":"战利品表类型","table.type.block":"方块","table.type.chest":"箱子","table.type.empty":"空","table.type.entity":"实体","table.type.fishing":"钓鱼","table.type.generic":"通用","tag.replace":"覆盖","tag.values":"值","template_element.element_type":"类型","template_element.elements":"元素","template_element.feature":"地物","template_element.location":"结构的命名空间 ID","template_element.processors":"处理器","template_element.projection":"投影","template_element.projection.rigid":"直接生成","template_element.projection.terrain_matching":"匹配地形","template_pool.elements":"元素","template_pool.elements.entry":"元素","template_pool.elements.entry.element":"元素","template_pool.elements.entry.weight":"权重","template_pool.fallback":"回落池","template_pool.name":"名称","text_component":"文本组件","text_component.boolean":"布尔值","text_component.list":"数组","text_component.number":"数字","text_component.object":"对象","text_component.object.keybind":"键位绑定","text_component.object.nbt":"NBT值","text_component.object.score":"分数值","text_component.object.selector":"实体名称","text_component.object.text":"纯文本","text_component.object.translation":"翻译文本","text_component.string":"字符串","text_component_object.block":"方块","text_component_object.bold":"粗体","text_component_object.clickEvent":"点击事件","text_component_object.clickEvent.action":"行为","text_component_object.clickEvent.action.change_page":"翻页","text_component_object.clickEvent.action.copy_to_clipboard":"复制到剪贴板","text_component_object.clickEvent.action.open_file":"打开文件","text_component_object.clickEvent.action.open_url":"打开链接","text_component_object.clickEvent.action.run_command":"运行命令","text_component_object.clickEvent.action.suggest_command":"建议命令","text_component_object.clickEvent.value":"值","text_component_object.color":"颜色","text_component_object.entity":"实体","text_component_object.extra":"附加","text_component_object.font":"字体","text_component_object.hoverEvent":"悬浮事件","text_component_object.hoverEvent.action":"行为","text_component_object.hoverEvent.action.show_entity":"显示实体","text_component_object.hoverEvent.action.show_item":"显示物品","text_component_object.hoverEvent.action.show_text":"显示文字","text_component_object.hoverEvent.contents":"内容","text_component_object.hoverEvent.value":"值","text_component_object.insertion":"插入","text_component_object.interpret":"解析","text_component_object.italic":"斜体","text_component_object.keybind":"键位","text_component_object.nbt":"NBT","text_component_object.obfuscated":"混淆","text_component_object.score":"分数","text_component_object.score.name":"名称","text_component_object.score.objective":"记分项","text_component_object.score.value":"值","text_component_object.selector":"选择器","text_component_object.storage":"储存","text_component_object.strikethrough":"删除线","text_component_object.text":"文本","text_component_object.translate":"可翻译文本","text_component_object.underlined":"下划线","text_component_object.with":"以之翻译","tree_decorator.alter_ground.provider":"状态声明","tree_decorator.beehive.probability":"概率","tree_decorator.cocoa.probability":"概率","tree_decorator.type":"类型","true":"是","trunk_placer.base_height":"基础高度","trunk_placer.height_rand_a":"水平随机高度","trunk_placer.height_rand_b":"竖直随机高度","trunk_placer.type":"类型","uniform_int.base":"基值","uniform_int.number":"常数","uniform_int.object":"均匀分布","uniform_int.spread":"扩散","unset":"未指定","update.pack_format":"将pack_format升级到%0%","vertical_anchor.above_bottom":"比底部高","vertical_anchor.absolute":"指定特定层","vertical_anchor.below_top":"比顶部低","world.bonus_chest":"生成奖励箱","world.generate_features":"生成结构","world.seed":"种子","world_settings.bonus_chest":"生成奖励箱","world_settings.dimensions":"维度","world_settings.generate_features":"生成地物","world_settings.seed":"世界种子","worldgen.warning":"本特性为高度实验性的特性,很不稳定,在未来的版本中随时会有变动。请做好游戏在创建世界时崩溃的准备。","worldgen/biome_source.checkerboard":"棋盘","worldgen/biome_source.checkerboard.help":"以棋盘状区块图案生成的生物群系。","worldgen/biome_source.fixed":"固定","worldgen/biome_source.fixed.help":"整个世界只有单一生物群系。","worldgen/biome_source.multi_noise":"多重噪声","worldgen/biome_source.multi_noise.help":"可配置参数的自定义生物群系分布。","worldgen/biome_source.the_end":"末地","worldgen/biome_source.the_end.help":"末地的生物群系分布。","worldgen/biome_source.vanilla_layered":"原版分层","worldgen/biome_source.vanilla_layered.help":"主世界的生物群系分布。","worldgen/block_placer_type.column_placer":"柱状","worldgen/block_placer_type.double_plant_placer":"双层植物","worldgen/block_placer_type.simple_block_placer":"简单","worldgen/block_state_provider_type.forest_flower_provider":"繁花森林方块状态声明","worldgen/block_state_provider_type.plain_flower_provider":"平原花方块状态声明","worldgen/block_state_provider_type.rotated_block_provider":"旋转方块状态声明","worldgen/block_state_provider_type.simple_state_provider":"简单方块状态声明","worldgen/block_state_provider_type.weighted_state_provider":"加权方块状态声明","worldgen/carver.canyon":"峡谷","worldgen/carver.cave":"洞穴","worldgen/carver.nether_cave":"下界洞穴","worldgen/carver.underwater_canyon":"水下峡谷","worldgen/carver.underwater_cave":"水下洞穴","worldgen/chunk_generator.debug":"调试世界","worldgen/chunk_generator.flat":"超平坦","worldgen/chunk_generator.noise":"默认","worldgen/feature_size_type.three_layers_feature_size":"三层","worldgen/feature_size_type.two_layers_feature_size":"两层","worldgen/foliage_placer_type.acacia_foliage_placer":"金合欢","worldgen/foliage_placer_type.blob_foliage_placer":"橡树/白桦","worldgen/foliage_placer_type.bush_foliage_placer":"金字塔形","worldgen/foliage_placer_type.dark_oak_foliage_placer":"深色橡树","worldgen/foliage_placer_type.fancy_foliage_placer":"球形","worldgen/foliage_placer_type.jungle_foliage_placer":"丛林","worldgen/foliage_placer_type.mega_pine_foliage_placer":"双层稀疏云杉","worldgen/foliage_placer_type.pine_foliage_placer":"稀疏云杉","worldgen/foliage_placer_type.spruce_foliage_placer":"云杉","worldgen/structure_pool_element.empty_pool_element":"空","worldgen/structure_pool_element.feature_pool_element":"地物","worldgen/structure_pool_element.legacy_single_pool_element":"单个(旧版)","worldgen/structure_pool_element.list_pool_element":"列表","worldgen/structure_pool_element.single_pool_element":"单个","worldgen/structure_processor.blackstone_replace":"替代黑石","worldgen/structure_processor.block_age":"做旧方块","worldgen/structure_processor.block_ignore":"忽略方块","worldgen/structure_processor.block_rot":"随机移除方块","worldgen/structure_processor.gravity":"重力","worldgen/structure_processor.jigsaw_replacement":"拼图替换","worldgen/structure_processor.lava_submerged_block":"熔岩湮没方块","worldgen/structure_processor.nop":"无","worldgen/structure_processor.rule":"规则","worldgen/tree_decorator_type.alter_ground":"地面方块替换","worldgen/tree_decorator_type.beehive":"蜂箱","worldgen/tree_decorator_type.cocoa":"可可果","worldgen/tree_decorator_type.leave_vine":"树叶藤蔓","worldgen/tree_decorator_type.trunk_vine":"树干藤蔓","worldgen/trunk_placer_type.dark_oak_trunk_placer":"深色橡木型","worldgen/trunk_placer_type.fancy_trunk_placer":"多分叉型","worldgen/trunk_placer_type.forking_trunk_placer":"单分叉型","worldgen/trunk_placer_type.giant_trunk_placer":"2×2竖直型","worldgen/trunk_placer_type.mega_jungle_trunk_placer":"大丛林木型","worldgen/trunk_placer_type.straight_trunk_placer":"竖直型"}');export default e;
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