mirror of
https://github.com/misode/misode.github.io.git
synced 2026-04-23 15:17:09 +00:00
* Add missing locales * Allow renaming map keys Resolve #55. * Add isValidMapKey function * Update locales/zh-CN * Prevent from adding existing object * Reuse preventNewline function * Fix issues with "." in map keys * Simply fix not showing keys for non-object components Co-authored-by: Misode <Misoloo64@gmail.com>
474 lines
20 KiB
JSON
474 lines
20 KiB
JSON
{
|
||
"2_spaces": "2 空格缩进",
|
||
"4_spaces": "4 空格缩进",
|
||
"attribute.generic_armor": "盔甲防御点数",
|
||
"attribute.generic_armorToughness": "盔甲韧性",
|
||
"attribute.generic_attackDamage": "普通攻击伤害",
|
||
"attribute.generic_attackKnockback": "击退距离",
|
||
"attribute.generic_attackSpeed": "攻击速度",
|
||
"attribute.generic_flyingSpeed": "飞行速度",
|
||
"attribute.generic_followRange": "追踪范围",
|
||
"attribute.generic_knockbackResistance": "抗击退效果",
|
||
"attribute.generic_luck": "幸运",
|
||
"attribute.generic_maxHealth": "最大生命值",
|
||
"attribute.generic_movementSpeed": "移动速度",
|
||
"attribute.horse_jumpStrength": "弹跳力",
|
||
"attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性",
|
||
"attribute_modifier.amount": "数额",
|
||
"attribute_modifier.attribute": "属性",
|
||
"attribute_modifier.name": "名称",
|
||
"attribute_modifier.operation": "运算模式",
|
||
"attribute_modifier.operation.addition": "加减数额",
|
||
"attribute_modifier.operation.multiply_base": "乘以数额",
|
||
"attribute_modifier.operation.multiply_total": "乘以(数额 + 1)",
|
||
"attribute_modifier.slot": "栏位",
|
||
"attribute_modifier_add": "添加属性修饰器",
|
||
"attribute_modifier_remove": "移除属性修饰器",
|
||
"child_add": "添加子项目",
|
||
"condition.block": "方块",
|
||
"condition.block_state": "方块状态",
|
||
"condition.block_state_add": "添加方块状态",
|
||
"condition.block_state_remove": "移除方块状态",
|
||
"condition.chance": "机率",
|
||
"condition.chances": "机率",
|
||
"condition.damage_source": "损伤值",
|
||
"condition.enchantment": "附魔",
|
||
"condition.entity": "实体",
|
||
"condition.inverse": "取反",
|
||
"condition.item": "物品",
|
||
"condition.location": "位置",
|
||
"condition.looting_multiplier": "每级抢夺附魔增加的数",
|
||
"condition.name": "断言 ID",
|
||
"condition.offsetX": "X 坐标偏移",
|
||
"condition.offsetY": "Y 坐标偏移",
|
||
"condition.offsetZ": "Z 坐标偏移",
|
||
"condition.raining": "下雨",
|
||
"condition.score": "分数",
|
||
"condition.score_add": "添加分数",
|
||
"condition.score_remove": "移除分数",
|
||
"condition.term": "条件",
|
||
"condition.thundering": "雷雨",
|
||
"condition.time_period": "周期",
|
||
"condition.time_value": "值",
|
||
"condition.type": "条件",
|
||
"condition.type.alternative": "析取范式(或)",
|
||
"condition.type.block_state_property": "方块属性",
|
||
"condition.type.damage_source_properties": "伤害源",
|
||
"condition.type.entity_properties": "实体属性",
|
||
"condition.type.entity_scores": "实体分数",
|
||
"condition.type.inverted": "取反(非)",
|
||
"condition.type.killed_by_player": "被玩家击杀",
|
||
"condition.type.location_check": "位置",
|
||
"condition.type.match_tool": "工具属性",
|
||
"condition.type.random_chance": "随机概率",
|
||
"condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率",
|
||
"condition.type.reference": "引用断言文件",
|
||
"condition.type.requirements": "合取范式(且)",
|
||
"condition.type.survives_explosion": "未被爆炸破坏",
|
||
"condition.type.table_bonus": "附魔奖励",
|
||
"condition.type.time_check": "检查时间",
|
||
"condition.type.weather_check": "天气",
|
||
"condition_add": "添加条件",
|
||
"condition_remove": "移除条件",
|
||
"copy": "复制",
|
||
"credit": "于 GitHub",
|
||
"criteria": "判据",
|
||
"criteria.beacon_level": "金字塔等级",
|
||
"criteria.block": "方块",
|
||
"criteria.child": "幼体",
|
||
"criteria.conditions": "条件",
|
||
"criteria.damage": "伤害",
|
||
"criteria.delta": "差值",
|
||
"criteria.distance": "距离",
|
||
"criteria.durability": "耐久度",
|
||
"criteria.duration": "持续时间",
|
||
"criteria.effects": "状态效果",
|
||
"criteria.effects_add": "添加状态效果",
|
||
"criteria.effects_remove": "移除状态效果",
|
||
"criteria.entity": "实体",
|
||
"criteria.from_dimension": "出发维度",
|
||
"criteria.item": "物品",
|
||
"criteria.items": "物品",
|
||
"criteria.items_add": "添加物品",
|
||
"criteria.killing_blow": "伤害类型",
|
||
"criteria.location": "位置",
|
||
"criteria.num_bees_inside": "内部蜜蜂的数量",
|
||
"criteria.parent": "父或母",
|
||
"criteria.partner": "配偶",
|
||
"criteria.potion": "药水 ID",
|
||
"criteria.pulled_entity": "被拉的实体",
|
||
"criteria.recipe": "配方",
|
||
"criteria.rod": "钓鱼杆",
|
||
"criteria.slots": "栏位",
|
||
"criteria.slots.empty": "空栏位的数量",
|
||
"criteria.slots.full": "用满栏位的数量",
|
||
"criteria.slots.occupied": "已用栏位的数量",
|
||
"criteria.source_entity": "源实体",
|
||
"criteria.state": "方块状态",
|
||
"criteria.state_add": "添加方块状态",
|
||
"criteria.to_dimension": "到达维度",
|
||
"criteria.trigger": "触发器",
|
||
"criteria.unique_entity_types": "实体种类的数量",
|
||
"criteria.victim_entity": "受害实体",
|
||
"criteria.victims": "受害实体",
|
||
"criteria.victims_add": "添加受害实体",
|
||
"criteria.victims_remove": "移除受害实体",
|
||
"criteria.villager": "村民",
|
||
"criteria.xp_levels": "经验等级",
|
||
"criteria.zombie": "僵尸",
|
||
"criteria_add": "添加判据",
|
||
"criteria_remove": "移除判据",
|
||
"damage.blocked": "是否被阻挡",
|
||
"damage.dealt": "应当受到伤害",
|
||
"damage.taken": "实际受到伤害",
|
||
"damage.type": "伤害类型",
|
||
"damage_source.bypasses_armor": "破甲",
|
||
"damage_source.bypasses_invulnerability": "虚空",
|
||
"damage_source.bypasses_magic": "饥饿",
|
||
"damage_source.direct_entity": "直接来源实体",
|
||
"damage_source.is_explosion": "爆炸",
|
||
"damage_source.is_fire": "燃烧",
|
||
"damage_source.is_lightning": "雷击",
|
||
"damage_source.is_magic": "魔法",
|
||
"damage_source.is_projectile": "弹射物",
|
||
"damage_source.source_entity": "根本来源实体",
|
||
"description": "Minecraft 生成器",
|
||
"description.advancement": "Minecraft 进度生成器",
|
||
"description.loot-table": "Minecraft 战利品表生成器",
|
||
"description.predicate": "Minecraft 断言生成器",
|
||
"dimension.overworld": "主世界",
|
||
"dimension.the_end": "末路之地",
|
||
"dimension.the_nether": "下界",
|
||
"display": "显示",
|
||
"display.announce_to_chat": "在聊天栏提示",
|
||
"display.background": "背景",
|
||
"display.description": "描述",
|
||
"display.frame": "框架类型",
|
||
"display.frame.challenge": "挑战",
|
||
"display.frame.goal": "目标",
|
||
"display.frame.task": "任务",
|
||
"display.hidden": "隐藏",
|
||
"display.icon": "图标",
|
||
"display.icon.item": "图标物品",
|
||
"display.icon.nbt": "图标物品 NBT",
|
||
"display.show_toast": "显示右上角提示信息",
|
||
"display.title": "标题",
|
||
"distance.absolute": "绝对距离",
|
||
"distance.horizontal": "水平距离",
|
||
"distance.x": "X",
|
||
"distance.y": "Y",
|
||
"distance.z": "Z",
|
||
"enchantment.aqua_affinity": "水下速掘",
|
||
"enchantment.bane_of_arthropods": "节肢杀手",
|
||
"enchantment.binding_curse": "绑定诅咒",
|
||
"enchantment.blast_protection": "爆炸保护",
|
||
"enchantment.channeling": "引雷",
|
||
"enchantment.depth_strider": "深海探索者",
|
||
"enchantment.efficiency": "效率",
|
||
"enchantment.feather_falling": "摔落保护",
|
||
"enchantment.fire_aspect": "火焰附加",
|
||
"enchantment.fire_protection": "火焰保护",
|
||
"enchantment.flame": "火矢",
|
||
"enchantment.fortune": "时运",
|
||
"enchantment.frost_walker": "冰霜行者",
|
||
"enchantment.impaling": "穿刺",
|
||
"enchantment.infinity": "无限",
|
||
"enchantment.knockback": "击退",
|
||
"enchantment.looting": "抢夺",
|
||
"enchantment.loyalty": "忠诚",
|
||
"enchantment.luck_of_the_sea": "海之眷顾",
|
||
"enchantment.lure": "饵钓",
|
||
"enchantment.mending": "经验修补",
|
||
"enchantment.multishot": "多重射击",
|
||
"enchantment.piercing": "穿透",
|
||
"enchantment.power": "力量",
|
||
"enchantment.projectile_protection": "弹射物保护",
|
||
"enchantment.protection": "保护",
|
||
"enchantment.punch": "冲击",
|
||
"enchantment.quick_charge": "快速装填",
|
||
"enchantment.respiration": "水下呼吸",
|
||
"enchantment.riptide": "激流",
|
||
"enchantment.sharpness": "锋利",
|
||
"enchantment.silk_touch": "精准采集",
|
||
"enchantment.smite": "亡灵杀手",
|
||
"enchantment.sweeping": "横扫之刃",
|
||
"enchantment.thorns": "荆棘",
|
||
"enchantment.unbreaking": "耐久",
|
||
"enchantment.vanishing_curse": "消失诅咒",
|
||
"enchantment_add": "添加附魔",
|
||
"enchantment_remove": "移除附魔",
|
||
"entity.distance": "到执行位置的距离",
|
||
"entity.equipment": "装备",
|
||
"entity.flags": "实体特质",
|
||
"entity.isBaby": "是幼体",
|
||
"entity.isOnFire": "正在着火",
|
||
"entity.isSneaking": "正在潜行",
|
||
"entity.isSprinting": "正在疾跑",
|
||
"entity.isSwimming": "正在游泳",
|
||
"entity.location": "位置",
|
||
"entity.nbt": "NBT",
|
||
"entity.player": "玩家",
|
||
"entity.player.advancements": "进度",
|
||
"entity.player.advancements_add": "添加进度",
|
||
"entity.player.advancements_remove": "移除进度",
|
||
"entity.player.gamemode": "游戏模式",
|
||
"entity.player.level": "经验等级",
|
||
"entity.player.recipes": "配方",
|
||
"entity.player.recipes_add": "添加配方",
|
||
"entity.player.recipes_remove": "移除配方",
|
||
"entity.player.stats": "统计",
|
||
"entity.status_effect": "状态效果",
|
||
"entity.status_effect_add": "添加状态效果",
|
||
"entity.status_effect_remove": "移除状态效果",
|
||
"entity.team": "队伍",
|
||
"entity.type": "实体",
|
||
"entry.expand": "展开",
|
||
"entry.name": "名称",
|
||
"entry.quality": "每级幸运对权重的影响",
|
||
"entry.type": "类型",
|
||
"entry.type.alternatives": "析取范式",
|
||
"entry.type.dynamic": "动态",
|
||
"entry.type.empty": "空",
|
||
"entry.type.group": "组",
|
||
"entry.type.item": "物品",
|
||
"entry.type.loot_table": "战利品表",
|
||
"entry.type.sequence": "序列",
|
||
"entry.type.tag": "物品标签",
|
||
"entry.weight": "权重",
|
||
"entry_add": "添加项目",
|
||
"entry_remove": "移除项目",
|
||
"error": "Error",
|
||
"false": "否",
|
||
"function.block": "方块",
|
||
"function.bonusMultiplier": "乘数",
|
||
"function.count": "数量",
|
||
"function.damage": "损伤值",
|
||
"function.data": "数据值",
|
||
"function.decoration": "图标",
|
||
"function.destination": "目标",
|
||
"function.enchantment": "附魔",
|
||
"function.enchantments": "可选附魔",
|
||
"function.entity": "实体",
|
||
"function.extra": "额外值",
|
||
"function.formula": "公式",
|
||
"function.formula.binomial_with_bonus_count": "带奖励数量的二项分布",
|
||
"function.formula.ore_drops": "矿物掉落",
|
||
"function.formula.uniform_bonus_count": "带奖励数量的均匀分布",
|
||
"function.levels": "等级",
|
||
"function.limit": "限制",
|
||
"function.lore": "下标",
|
||
"function.name": "名称",
|
||
"function.nbt": "NBT",
|
||
"function.probability": "概率",
|
||
"function.properties": "方块状态",
|
||
"function.replace": "覆盖",
|
||
"function.searchRadius": "搜寻半径",
|
||
"function.skipExistingChunks": "跳过已生成区块",
|
||
"function.source": "源",
|
||
"function.treasure": "宝藏型附魔",
|
||
"function.type": "函数",
|
||
"function.type.apply_bonus": "应用奖励公式",
|
||
"function.type.copy_name": "复制方块实体显示名",
|
||
"function.type.copy_nbt": "复制 NBT",
|
||
"function.type.copy_state": "复制方块状态",
|
||
"function.type.enchant_randomly": "随机附魔",
|
||
"function.type.enchant_with_levels": "给予等价于经验等级的随机附魔",
|
||
"function.type.exploration_map": "设置探险地图",
|
||
"function.type.explosion_decay": "爆炸损耗",
|
||
"function.type.fill_player_head": "填充玩家头颅",
|
||
"function.type.furnace_smelt": "熔炉熔炼",
|
||
"function.type.limit_count": "限制堆叠数量",
|
||
"function.type.looting_enchant": "根据抢夺附魔调整物品数量",
|
||
"function.type.set_attributes": "设置属性",
|
||
"function.type.set_contents": "设置内容物",
|
||
"function.type.set_count": "设置物品数量",
|
||
"function.type.set_damage": "设置损伤值",
|
||
"function.type.set_data": "设置数据值",
|
||
"function.type.set_lore": "设置下标",
|
||
"function.type.set_name": "设置物品名",
|
||
"function.type.set_nbt": "设置 NBT",
|
||
"function.type.set_stew_effect": "设置迷之炖菜状态效果",
|
||
"function.zoom": "缩放等级",
|
||
"function_add": "添加函数",
|
||
"function_remove": "移除函数",
|
||
"gamemode.adventure": "冒险模式",
|
||
"gamemode.creative": "创造模式",
|
||
"gamemode.spectator": "旁观者模式",
|
||
"gamemode.survival": "生存模式",
|
||
"help.condition.time_period": "可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000,指定的值将会被运算为一天中的时间)",
|
||
"help.display": "如果存在,该进度将会在进度界面中显示",
|
||
"help.entry.expand": "如果为 false,该项目将返回指定物品标签的全部内容;否则将会从中随机抽取一个返回",
|
||
"help.entry.type.alternatives": "获取第一个满足条件的子项目",
|
||
"help.entry.type.dynamic": "获取特定方块的特定掉落物",
|
||
"help.entry.type.empty": "不向随机池中加入任何物品",
|
||
"help.entry.type.group": "从所有满足条件的子项目中随机抽取一个",
|
||
"help.entry.type.item": "加入一种物品",
|
||
"help.entry.type.loot_table": "加入另一个战利品表的内容",
|
||
"help.entry.type.sequence": "从第一个不满足条件的子项目之前的所有子项目中随机抽取一个",
|
||
"help.entry.type.tag": "添加一个物品标签的内容",
|
||
"help.pool.rolls": "随机抽取项目的次数",
|
||
"hide_source": "隐藏源代码",
|
||
"item.count": "数量",
|
||
"item.durability": "耐久度",
|
||
"item.enchantment": "附魔",
|
||
"item.levels": "等级",
|
||
"item.name": "名称",
|
||
"item.nbt": "NBT",
|
||
"item.potion": "药水",
|
||
"item.tag": "标签",
|
||
"item_remove": "移除物品",
|
||
"location.biome": "生物群系",
|
||
"location.block": "方块",
|
||
"location.block.block": "方块 ID",
|
||
"location.block.nbt": "NBT",
|
||
"location.block.state": "方块状态",
|
||
"location.block.state_add": "添加方块状态",
|
||
"location.block.state_remove": "移除方块状态",
|
||
"location.block.tag": "方块标签",
|
||
"location.dimension": "维度",
|
||
"location.feature": "结构",
|
||
"location.fluid": "流体",
|
||
"location.fluid.fluid": "流体 ID",
|
||
"location.fluid.state": "流体状态",
|
||
"location.fluid.state_add": "添加流体状态",
|
||
"location.fluid.state_remove": "移除流体状态",
|
||
"location.fluid.tag": "流体标签",
|
||
"location.light": "光照",
|
||
"location.light.light": "可见光等级",
|
||
"location.position": "位置",
|
||
"location.position.x": "X 坐标",
|
||
"location.position.y": "Y 坐标",
|
||
"location.position.z": "Z 坐标",
|
||
"luck_based": "受幸运等级影响",
|
||
"more": "更多选项",
|
||
"nbt_operation.operation": "操作类型",
|
||
"nbt_operation.operation.append": "追加",
|
||
"nbt_operation.operation.merge": "合并",
|
||
"nbt_operation.operation.replace": "替换",
|
||
"nbt_operation.source": "复制源",
|
||
"nbt_operation.target": "复制目标",
|
||
"nbt_operation_add": "添加操作",
|
||
"nbt_operation_remove": "移除操作",
|
||
"parent": "父进度",
|
||
"placeholder.advancement": "一个进度 ID",
|
||
"placeholder.block_state": "一个方块状态键",
|
||
"placeholder.criteria": "一个判据 ID",
|
||
"placeholder.effect": "一个状态效果 ID",
|
||
"placeholder.fluid_state": "一个流体状态键",
|
||
"placeholder.objective": "一个记分项",
|
||
"placeholder.recipe": "一个配方 ID",
|
||
"pool.bonus_rolls": "每级幸运增加的抽取次数",
|
||
"pool.rolls": "抽取次数",
|
||
"pool_add": "添加随机池",
|
||
"pool_remove": "移除随机池",
|
||
"potion_effect.duration": "持续时间",
|
||
"potion_effect.type": "效果种类",
|
||
"potion_effect_add": "添加药水效果",
|
||
"potion_effect_remove": "移除药水效果",
|
||
"range.binomial": "二项分布",
|
||
"range.exact": "精确值",
|
||
"range.max": "最大值",
|
||
"range.min": "最小值",
|
||
"range.n": "n",
|
||
"range.p": "p",
|
||
"range.range": "范围",
|
||
"range.uniform": "均匀分布",
|
||
"remove": "移除",
|
||
"requirements": "应当达成",
|
||
"rewards": "奖励",
|
||
"rewards.experience": "经验",
|
||
"rewards.function": "函数",
|
||
"rewards.loot": "战利品表",
|
||
"rewards.recipes": "配方",
|
||
"share": "分享",
|
||
"show_source": "显示源代码",
|
||
"slot.chest": "胸部",
|
||
"slot.feet": "脚部",
|
||
"slot.head": "头部",
|
||
"slot.legs": "腿部",
|
||
"slot.mainhand": "主手",
|
||
"slot.offhand": "副手",
|
||
"source.block_entity": "方块实体",
|
||
"source.killer": "击杀者",
|
||
"source.killer_player": "击杀者玩家",
|
||
"source.this": "自身",
|
||
"statistic.stat": "统计",
|
||
"statistic.type": "类型",
|
||
"statistic.type.broken": "用坏",
|
||
"statistic.type.crafted": "合成",
|
||
"statistic.type.custom": "Custom(其他)",
|
||
"statistic.type.dropped": "掉落",
|
||
"statistic.type.killed": "击杀",
|
||
"statistic.type.killedByTeam": "被队伍击杀",
|
||
"statistic.type.killed_by": "被击杀",
|
||
"statistic.type.mined": "挖掘",
|
||
"statistic.type.picked_up": "捡起",
|
||
"statistic.type.teamkill": "击杀队伍",
|
||
"statistic.type.used": "使用",
|
||
"statistic.value": "值",
|
||
"statistic_add": "添加统计",
|
||
"statistic_remove": "移除统计",
|
||
"status_effect.ambient": "是否为信标施加",
|
||
"status_effect.amplifier": "等级",
|
||
"status_effect.duration": "持续时间",
|
||
"status_effect.visible": "是否可见",
|
||
"stored_enchantment_add": "添加储存的附魔",
|
||
"table.type": "战利品表类型",
|
||
"table.type.block": "方块",
|
||
"table.type.chest": "箱子",
|
||
"table.type.empty": "空",
|
||
"table.type.entity": "实体",
|
||
"table.type.fishing": "钓鱼",
|
||
"table.type.generic": "通用",
|
||
"tabs": "Tab 缩进",
|
||
"term_add": "添加子条件",
|
||
"term_remove": "移除子条件",
|
||
"theme": "主题",
|
||
"theme.dark": "暗色",
|
||
"theme.light": "亮色",
|
||
"title": "Minecraft 生成器",
|
||
"title.advancement": "进度生成器",
|
||
"title.loot-table": "战利品表生成器",
|
||
"title.predicate": "断言生成器",
|
||
"trigger.bee_nest_destroyed": "摧毁蜂巢",
|
||
"trigger.bred_animals": "繁殖动物",
|
||
"trigger.brewed_potion": "酿造药水",
|
||
"trigger.changed_dimension": "改变维度",
|
||
"trigger.channeled_lightning": "引雷魔咒击杀实体",
|
||
"trigger.construct_beacon": "构建信标结构",
|
||
"trigger.consume_item": "消耗物品",
|
||
"trigger.cured_zombie_villager": "治愈僵尸村民",
|
||
"trigger.effects_changed": "状态效果改变",
|
||
"trigger.enchanted_item": "附魔物品",
|
||
"trigger.enter_block": "进入方块",
|
||
"trigger.entity_hurt_player": "实体伤害玩家",
|
||
"trigger.entity_killed_player": "实体击杀玩家",
|
||
"trigger.filled_bucket": "填充桶",
|
||
"trigger.fishing_rod_hooked": "钓鱼杆勾住东西",
|
||
"trigger.hero_of_the_village": "村庄英雄",
|
||
"trigger.impossible": "不可达成",
|
||
"trigger.inventory_changed": "物品栏改变",
|
||
"trigger.item_durability_changed": "物品耐久度改变",
|
||
"trigger.killed_by_crossbow": "使用弩箭击杀",
|
||
"trigger.levitation": "漂浮",
|
||
"trigger.location": "位置",
|
||
"trigger.nether_travel": "下界旅行",
|
||
"trigger.placed_block": "放置方块",
|
||
"trigger.player_hurt_entity": "玩家伤害实体",
|
||
"trigger.player_killed_entity": "玩家击杀实体",
|
||
"trigger.recipe_unlocked": "配方解锁",
|
||
"trigger.safely_harvest_honey": "安全地采集蜂蜜",
|
||
"trigger.shot_crossbow": "使用弩",
|
||
"trigger.slept_in_bed": "睡觉",
|
||
"trigger.slide_down_block": "从蜂蜜块滑下",
|
||
"trigger.summoned_entity": "召唤实体",
|
||
"trigger.tame_animal": "驯服动物",
|
||
"trigger.tick": "刻",
|
||
"trigger.used_ender_eye": "使用末影之眼",
|
||
"trigger.used_totem": "使用不死图腾",
|
||
"trigger.villager_trade": "村民交易",
|
||
"trigger.voluntary_exile": "引发袭击",
|
||
"true": "是",
|
||
"unset": "未指定"
|
||
}
|