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misode.github.io/src/app/previews/noise/NoiseChunkGenerator.ts
2022-06-16 00:58:14 +02:00

151 lines
5.0 KiB
TypeScript

import { LegacyRandom, PerlinNoise } from 'deepslate/worldgen'
import { clampedLerp, lerp2 } from '../../Utils.js'
export class NoiseChunkGenerator {
private readonly minLimitPerlinNoise: PerlinNoise
private readonly maxLimitPerlinNoise: PerlinNoise
private readonly mainPerlinNoise: PerlinNoise
private readonly depthNoise: PerlinNoise
private settings: any = {}
private chunkWidth: number = 4
private chunkHeight: number = 4
private chunkCountY: number = 32
private biomeDepth: number = 0.1
private biomeScale: number = 0.2
private noiseColumnCache: (number[] | null)[] = []
private xOffset: number = 0
constructor(seed: bigint) {
const random = new LegacyRandom(seed)
this.minLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])
this.maxLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])
this.mainPerlinNoise = new PerlinNoise(random, -7, [1, 1, 1, 1, 1, 1, 1, 1])
this.depthNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])
}
public reset(settings: any, depth: number, scale: number, xOffset: number, width: number) {
this.settings = settings
this.chunkWidth = settings.size_horizontal * 4
this.chunkHeight = settings.size_vertical * 4
this.chunkCountY = Math.floor(settings.height / this.chunkHeight)
if (settings.amplified && depth > 0) {
depth = 1 + depth * 2
scale = 1 + scale * 4
}
this.biomeDepth = 0.265625 * (depth * 0.5 - 0.125)
this.biomeScale = 96.0 / (scale * 0.9 + 0.1)
this.noiseColumnCache = Array(width).fill(null)
this.xOffset = xOffset
}
public iterateNoiseColumn(x: number): number[] {
const data = Array(this.chunkCountY * this.chunkHeight)
const cx = Math.floor(x / this.chunkWidth)
const ox = Math.floor(x % this.chunkWidth) / this.chunkWidth
const noise1 = this.fillNoiseColumn(cx)
const noise2 = this.fillNoiseColumn(cx + 1)
for (let y = this.chunkCountY - 1; y >= 0; y -= 1) {
for (let yy = this.chunkHeight; yy >= 0; yy -= 1) {
const oy = yy / this.chunkHeight
const i = y * this.chunkHeight + yy
data[i] = lerp2(oy, ox, noise1[y], noise1[y+1], noise2[y], noise2[y+1])
}
}
return data
}
private fillNoiseColumn(x: number): number[] {
const cachedColumn = this.noiseColumnCache[x - this.xOffset]
if (cachedColumn) return cachedColumn
const data = Array(this.chunkCountY + 1)
const xzScale = 684.412 * this.settings.sampling.xz_scale
const yScale = 684.412 * this.settings.sampling.y_scale
const xzFactor = xzScale / this.settings.sampling.xz_factor
const yFactor = yScale / this.settings.sampling.y_factor
const randomDensity = this.settings.random_density_offset ? this.getRandomDensity(x) : 0
for (let y = 0; y <= this.chunkCountY; y += 1) {
let noise = this.sampleAndClampNoise(x, y, this.mainPerlinNoise.getOctaveNoise(0)!.zo, xzScale, yScale, xzFactor, yFactor)
const yOffset = 1 - y * 2 / this.chunkCountY + randomDensity
const density = yOffset * this.settings.density_factor + this.settings.density_offset
const falloff = (density + this.biomeDepth) * this.biomeScale
noise += falloff * (falloff > 0 ? 4 : 1)
if (this.settings.top_slide.size > 0) {
noise = clampedLerp(
this.settings.top_slide.target,
noise,
(this.chunkCountY - y - (this.settings.top_slide.offset)) / (this.settings.top_slide.size)
)
}
if (this.settings.bottom_slide.size > 0) {
noise = clampedLerp(
this.settings.bottom_slide.target,
noise,
(y - (this.settings.bottom_slide.offset)) / (this.settings.bottom_slide.size)
)
}
data[y] = noise
}
this.noiseColumnCache[x - this.xOffset] = data
return data
}
private getRandomDensity(x: number): number {
const noise = this.depthNoise.sample(x * 200, 10, this.depthNoise.getOctaveNoise(0)!.zo, 1, 0, true)
const a = (noise < 0) ? -noise * 0.3 : noise
const b = a * 24.575625 - 2
return (b < 0) ? b * 0.009486607142857142 : Math.min(b, 1) * 0.006640625
}
private sampleAndClampNoise(x: number, y: number, z: number, xzScale: number, yScale: number, xzFactor: number, yFactor: number): number {
let a = 0
let b = 0
let c = 0
let d = 1
for (let i = 0; i < 16; i += 1) {
const x2 = PerlinNoise.wrap(x * xzScale * d)
const y2 = PerlinNoise.wrap(y * yScale * d)
const z2 = PerlinNoise.wrap(z * xzScale * d)
const e = yScale * d
const minLimitNoise = this.minLimitPerlinNoise.getOctaveNoise(i)
if (minLimitNoise) {
a += minLimitNoise.sample(x2, y2, z2, e, y * e) / d
}
const maxLimitNoise = this.maxLimitPerlinNoise.getOctaveNoise(i)
if (maxLimitNoise) {
b += maxLimitNoise.sample(x2, y2, z2, e, y * e) / d
}
if (i < 8) {
const mainNoise = this.mainPerlinNoise.getOctaveNoise(i)
if (mainNoise) {
c += mainNoise.sample(
PerlinNoise.wrap(x * xzFactor * d),
PerlinNoise.wrap(y * yFactor * d),
PerlinNoise.wrap(z * xzFactor * d),
yFactor * d,
y * yFactor * d
) / d
}
}
d /= 2
}
return clampedLerp(a / 512, b / 512, (c / 10 + 1) / 2)
}
}