mirror of
https://github.com/misode/misode.github.io.git
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146 lines
5.7 KiB
TypeScript
146 lines
5.7 KiB
TypeScript
import type { Voxel } from 'deepslate/render'
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import { clampedMap, VoxelRenderer } from 'deepslate/render'
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import type { mat3, mat4 } from 'gl-matrix'
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import { useCallback, useEffect, useRef, useState } from 'preact/hooks'
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import { getWorldgenProjectData, useLocale, useProject, useVersion } from '../../contexts/index.js'
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import { useAsync } from '../../hooks/useAsync.js'
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import { useLocalStorage } from '../../hooks/useLocalStorage.js'
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import { Store } from '../../Store.js'
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import { iterateWorld2D, randomSeed, safeJsonParse } from '../../Utils.js'
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import { Btn, BtnMenu, NumberInput } from '../index.js'
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import type { ColormapType } from './Colormap.js'
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import { getColormap } from './Colormap.js'
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import { ColormapSelector } from './ColormapSelector.jsx'
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import { DEEPSLATE } from './Deepslate.js'
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import type { PreviewProps } from './index.js'
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import { InteractiveCanvas2D } from './InteractiveCanvas2D.jsx'
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import { InteractiveCanvas3D } from './InteractiveCanvas3D.jsx'
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const MODES = ['side', 'top', '3d'] as const
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export const DensityFunctionPreview = ({ docAndNode, shown }: PreviewProps) => {
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const { locale } = useLocale()
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const { project } = useProject()
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const { version } = useVersion()
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const [mode, setMode] = useLocalStorage('misode_density_function_mode', 'side')
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const voxelMode = mode === '3d'
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const topDown = mode === 'top'
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const [seed, setSeed] = useState(randomSeed())
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const [minY] = useState(0)
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const [height] = useState(256)
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const text = docAndNode.doc.getText()
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const { value: df } = useAsync(async () => {
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const projectData = await getWorldgenProjectData(project)
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await DEEPSLATE.loadVersion(version, projectData)
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const df = DEEPSLATE.loadDensityFunction(safeJsonParse(text) ?? {}, minY, height, seed)
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return df
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}, [version, project, minY, height, seed, text])
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// === 2D ===
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const imageData = useRef<ImageData>()
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const ctx = useRef<CanvasRenderingContext2D>()
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const [focused, setFocused] = useState<string[]>([])
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const [offset, setOffset] = useState<number>(0)
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const [colormap, setColormap] = useState<ColormapType>(Store.getColormap() ?? 'viridis')
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const onSetup2D = useCallback((canvas: HTMLCanvasElement) => {
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const ctx2D = canvas.getContext('2d')
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if (!ctx2D) return
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ctx.current = ctx2D
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}, [voxelMode])
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const onResize2D = useCallback((width: number, height: number) => {
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if (!ctx.current) return
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imageData.current = ctx.current.getImageData(0, 0, width, height)
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}, [voxelMode])
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const onDraw2D = useCallback((transform: mat3) => {
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if (!ctx.current || !imageData.current || !df) return
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const colormapFn = getColormap(colormap)
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const colorPicker = (t: number) => colormapFn(t <= 0.5 ? t - 0.08 : t + 0.08)
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let limit = 0.01
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iterateWorld2D(imageData.current, transform, (x, y) => {
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const density = df.compute(topDown ? { x, y: offset, z: y } : { x, y, z: offset })
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limit = Math.max(limit, Math.min(1, Math.abs(density)))
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return density
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}, (density) => {
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const color = colorPicker(clampedMap(density, -limit, limit, 1, 0))
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return [color[0] * 256, color[1] * 256, color[2] * 256]
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})
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ctx.current.putImageData(imageData.current, 0, 0)
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}, [mode, df, offset, colormap])
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const onHover2D = useCallback((pos: [number, number] | undefined) => {
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if (!pos || !df) {
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setFocused([])
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} else {
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const [x, y] = pos
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const output = df.compute(topDown ? { x, y: offset, z: -y } : { x: x, y: -y, z: offset })
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setFocused([output.toPrecision(3), `X=${x} ${topDown ? 'Z' : 'Y'}=${-y}`])
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}
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}, [mode, df, offset])
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// === 3D ===
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const renderer = useRef<VoxelRenderer | undefined>(undefined)
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const [state, setState] = useState(0)
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const [cutoff, setCutoff] = useState(0)
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const onSetup3D = useCallback((canvas: HTMLCanvasElement) => {
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const gl = canvas.getContext('webgl')
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if (!gl) return
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renderer.current = new VoxelRenderer(gl)
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}, [voxelMode])
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const onResize3D = useCallback((width: number, height: number) => {
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renderer.current?.setViewport(0, 0, width, height)
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}, [voxelMode])
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const onDraw3D = useCallback((transform: mat4) => {
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renderer.current?.draw(transform)
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}, [voxelMode])
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useEffect(() => {
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if (!renderer.current || !shown || !df || !voxelMode) return
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const voxels: Voxel[] = []
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const maxY = minY + height
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for (let x = 0; x < 16; x += 1) {
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for (let y = minY; y < maxY; y += 1) {
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for (let z = 0; z < 16; z += 1) {
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const density = df.compute({ x, y, z })
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if (density > cutoff) {
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voxels.push({ x, y, z, color: [200, 200, 200] })
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}
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}
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}
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}
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renderer.current.setVoxels(voxels)
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setState(state => state + 1)
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}, [voxelMode, df, cutoff])
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return <>
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<div class="controls preview-controls">
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{focused.map(s => <Btn label={s} class="no-pointer" /> )}
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{voxelMode ? <>
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<BtnMenu icon="gear">
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<div class="btn btn-input" onClick={e => e.stopPropagation()}>
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<span>{locale('cutoff')}</span>
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<NumberInput value={cutoff} onChange={setCutoff} />
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</div>
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</BtnMenu>
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</> : <>
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<ColormapSelector value={colormap} onChange={setColormap} />
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</>}
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{!voxelMode && <div class="btn btn-input" onClick={e => e.stopPropagation()}>
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<span>{locale(topDown ? 'y' : 'z')}</span>
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<NumberInput value={offset} onChange={setOffset} />
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</div>}
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<BtnMenu label={locale(`mode.${mode}`)}>
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{MODES.map(m => <Btn label={locale(`mode.${m}`)} active={mode == m} onClick={() => setMode(m)} />)}
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</BtnMenu>
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<Btn icon="sync" tooltip={locale('generate_new_seed')}
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onClick={() => setSeed(randomSeed())} />
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</div>
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<div class="full-preview">{voxelMode
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? <InteractiveCanvas3D onSetup={onSetup3D} onDraw={onDraw3D} onResize={onResize3D} state={state} startDistance={100} startPosition={[8, 120, 8]} />
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: <InteractiveCanvas2D onSetup={onSetup2D} onDraw={onDraw2D} onHover={onHover2D} onResize={onResize2D} state={state} pixelSize={4} maxScale={128} />
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}</div>
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</>
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}
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