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misode.github.io/public/mcdoc/loot-table-modifier.mcdoc
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Loot Table Modifier generator (#758)
* Loot Table Modifier loot_modifier generator

Should support everything currently implemented

* Translation keys

* Make 'actions' and 'predicates' always a list

Seems simpler to understand and a list of one entry behaves exactly the same

* Update loot-table-modifier.mcdoc

Should match currently latest commit

* Fix loot modifier path in datapack being incorrect

* Match v2 alpha 1

* Import LootPoolEntry

* Add files via upload

* Revert "Add files via upload"

This reverts commit 7e9c50ee10.

* add condition_add action

* Add union member name overrides

Co-authored-by: Misode <misoloo64@gmail.com>

---------

Co-authored-by: Misode <misoloo64@gmail.com>
2026-01-19 21:06:31 +01:00

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use ::java::data::loot::LootPool
use ::java::data::loot::LootPoolEntry
use ::java::data::loot::LootContextType
use ::java::data::loot::LootCondition
dispatch minecraft:resource[loot-table-modifier:loot_modifier] to struct {
actions: [Action],
predicate: Predicate,
}
struct Action {
type: #[id] ActionType,
...loot-table-modifier:loot_modifier_action_types[[type]],
}
struct Predicate {
type: #[id] PredicateType,
...loot-table-modifier:loot_modifier_predicate_types[[type]],
}
enum(string) ActionType {
PoolAdd = "loot-table-modifier:pool_add",
PoolRemove = "loot-table-modifier:pool_remove",
EntryAdd = "loot-table-modifier:entry_add",
EntryRemove = "loot-table-modifier:entry_remove",
EntryItemSet = "loot-table-modifier:entry_item_set",
ConditionAdd = "loot-table-modifier:condition_add"
}
enum(string) PredicateType {
Inverted = "loot-table-modifier:inverted",
AnyOf = "loot-table-modifier:any_of",
AllOf = "loot-table-modifier:all_of",
EntryItem = "loot-table-modifier:entry_item",
Table = "loot-table-modifier:table",
}
/// Utils
struct Pattern {
regexPattern: #[regex_pattern] string,
}
type LiteralOrPattern<T> = (
#[misode_member_name="Literal"] T |
#[misode_member_name="Regex pattern"] Pattern |
)
/// Actions
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:pool_add] to struct {
pools: [LootPool],
}
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:pool_remove] to struct {
}
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:entry_add] to struct {
entries: [LootPoolEntry],
}
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:entry_remove] to struct {
}
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:entry_item_set] to struct {
name: #[id="item"] string,
canReplaceEntry?: boolean,
}
dispatch loot-table-modifier:loot_modifier_action_types[loot-table-modifier:condition_add] to struct {
conditions: [LootCondition],
includePools?: boolean,
includeEntries?: boolean,
}
/// Predicates
/// # op
dispatch loot-table-modifier:loot_modifier_predicate_types[loot-table-modifier:inverted] to struct {
term: Predicate,
}
dispatch loot-table-modifier:loot_modifier_predicate_types[loot-table-modifier:any_of] to struct {
terms: [Predicate],
}
dispatch loot-table-modifier:loot_modifier_predicate_types[loot-table-modifier:all_of] to struct {
terms: [Predicate],
}
/// # entry
dispatch loot-table-modifier:loot_modifier_predicate_types[loot-table-modifier:entry_item] to struct {
name: LiteralOrPattern<#[id="item"] string>,
}
/// # table
dispatch loot-table-modifier:loot_modifier_predicate_types[loot-table-modifier:table] to struct {
identifiers?: [LiteralOrPattern<#[id="loot_table"] string>],
types?: [LiteralOrPattern<LootContextType>],
}