{ "2_spaces": "2 Spaces", "4_spaces": "4 Spaces", "attribute.generic.armor": "Armor", "attribute.generic.armorToughness": "Armor Toughness", "attribute.generic.armor_toughness": "Armor Toughness", "attribute.generic.attackDamage": "Attack Damage", "attribute.generic.attack_damage": "Attack Damage", "attribute.generic.attackKnockback": "Attack Knockback", "attribute.generic.attack_knockback": "Attack Knockback", "attribute.generic.attackSpeed": "Attack Speed", "attribute.generic.attack_speed": "Attack Speed", "attribute.generic.flyingSpeed": "Flying Speed", "attribute.generic.flying_speed": "Flying Speed", "attribute.generic.followRange": "Follow Range", "attribute.generic.follow_range": "Follow Range", "attribute.generic.knockbackResistance": "Knockback Resistance", "attribute.generic.knockback_resistance": "Knockback Resistance", "attribute.generic.luck": "Luck", "attribute.generic.maxHealth": "Max Health", "attribute.generic.max_health": "Max Health", "attribute.generic.movementSpeed": "Movement Speed", "attribute.generic.movement_speed": "Movement Speed", "attribute.horse.jumpStrength": "Jump Strength", "attribute.horse.jump_strength": "Jump Strength", "attribute.zombie.spawnReinforcements": "Spawn Reinforcements", "attribute.zombie.spawn_reinforcements": "Spawn Reinforcements", "attribute_modifier.amount": "Amount", "attribute_modifier.attribute": "Attribute", "attribute_modifier.name": "Name", "attribute_modifier.operation": "Operation", "attribute_modifier.operation.addition": "Addition", "attribute_modifier.operation.multiply_base": "Multiply Base", "attribute_modifier.operation.multiply_total": "Multiply Total", "attribute_modifier.slot": "Slots", "attribute_modifier.slot.chest": "Chest", "attribute_modifier.slot.feet": "Feet", "attribute_modifier.slot.head": "Head", "attribute_modifier.slot.legs": "Legs", "attribute_modifier.slot.mainhand": "Mainhand", "attribute_modifier.slot.offhand": "Offhand", "attribute_modifier_add": "Add Modifier", "attribute_modifier_remove": "Remove Modifier", "badge.experimental": "Experimental", "badge.unstable": "Unstable", "biome": "Biome", "biome.parameters": "Parameters", "biome.parameters.altitude": "Altitude", "biome.parameters.weirdness": "Weirdness", "biome.parameters.offset": "Offset", "biome.parameters.temperature": "Temperature", "biome.parameters.humidity": "Humidity", "biome_add": "Add Biome", "biome_remove": "Remove Biome", "biome_source.biome": "Biome", "biome_source.biomes": "Biomes", "biome_source.large_biomes": "Large Biomes", "biome_source.preset": "Biomes Preset", "biome_source.preset.nether": "Nether", "biome_source.seed": "Biomes Seed", "biome_source.type": "Biome Source", "biome_source.type.fixed": "Fixed", "biome_source.type.multi_noise": "Multi Noise", "biome_source.type.checkerboard": "Checkerboard", "biome_source.type.vanilla_layered": "Vanilla Layered", "biome_source.type.the_end": "The End", "child_add": "Add Child", "condition.block": "Block", "condition.block_state": "Block State", "condition.block_state_add": "Add Block State", "condition.block_state_remove": "Remove Block State", "condition.chance": "Chance", "condition.chances": "Chances", "condition.damage_source": "Damage Source", "condition.enchantment": "Enchantment", "condition.entity": "Entity", "condition.inverse": "Inverted", "condition.item": "Item", "condition.location": "Location", "condition.looting_multiplier": "Looting Multiplier", "condition.name": "Predicate Name", "condition.offsetX": "X Offset", "condition.offsetY": "Y Offset", "condition.offsetZ": "Z Offset", "condition.raining": "Raining", "condition.score": "Objective", "condition.score_add": "Add Score", "condition.score_remove": "Remove Score", "condition.term": "Term", "condition.thundering": "Thundering", "condition.time_value": "Value", "condition.time_period": "Period", "condition.type": "Condition", "condition.type.alternative": "Alternative (OR)", "condition.type.block_state_property": "Block Properties", "condition.type.damage_source_properties": "Damage Source", "condition.type.entity_properties": "Entity Properties", "condition.type.entity_scores": "Entity Scores", "condition.type.inverted": "Inverted (NOT)", "condition.type.killed_by_player": "Killed by Player", "condition.type.location_check": "Location", "condition.type.match_tool": "Tool Properties", "condition.type.random_chance": "Random Chance", "condition.type.random_chance_with_looting": "Random Chance with Looting", "condition.type.reference": "Reference", "condition.type.requirements": "Requirements (AND)", "condition.type.survives_explosion": "Survives Explosion", "condition.type.table_bonus": "Table Bonus", "condition.type.time_check": "Time", "condition.type.weather_check": "Weather", "condition_add": "Add Condition", "condition_remove": "Remove Condition", "copy": "Copy", "credit": "on GitHub", "criteria": "Criteria", "criteria.trigger": "Trigger", "criteria.conditions": "Conditions", "criteria.block": "Block", "criteria.num_bees_inside": "Number of Bees Inside", "criteria.child": "Child", "criteria.parent": "Parent", "criteria.partner": "Partner", "criteria.potion": "Potion", "criteria.from_dimension": "From", "criteria.to_dimension": "To", "criteria.beacon_level": "Pyramid Level", "criteria.villager": "Villager", "criteria.zombie": "Zombie", "criteria.effects": "Effects", "criteria.effects_add": "Add Effect", "criteria.effects_remove": "Remove Effect", "criteria.state": "States", "criteria.state_add": "Add State", "criteria.xp_levels": "XP Level", "criteria.damage": "Damage", "criteria.source_entity": "Source Entity", "criteria.victim_entity": "Victim Entity", "criteria.killing_blow": "Killing Blow", "criteria.pulled_entity": "Pulled Entity", "criteria.rod": "Rod", "criteria.slots": "Slots", "criteria.slots.empty": "Slots Empty", "criteria.slots.occupied": "Slots Occupied", "criteria.slots.full": "Slots Full", "criteria.items": "Items", "criteria.items_add": "Add Item", "criteria.delta": "Delta", "criteria.durability": "Durability", "criteria.item": "Item", "criteria.unique_entity_types": "Amount of Unique Entity Types", "criteria.victims": "Victims", "criteria.victims_add": "Add Victim", "criteria.victims_remove": "Remove Victim", "criteria.distance": "Distance", "criteria.duration": "Duration", "criteria.location": "Location", "criteria.recipe": "Recipe", "criteria.entity": "Entity", "criteria.loot_table": "Loot Table", "criteria.player": "Player", "criteria_add": "Add Criterion", "criteria_remove": "Remove Criterion", "damage.blocked": "Blocked", "damage.dealt": "Damage Dealt", "damage.taken": "Damage Taken", "damage.type": "Damage Type", "damage_source.bypasses_armor": "Bypass Armor", "damage_source.bypasses_invulnerability": "Void", "damage_source.bypasses_magic": "Starvation", "damage_source.direct_entity": "Direct Entity", "damage_source.is_explosion": "Explosion", "damage_source.is_fire": "Fire", "damage_source.is_lightning": "Lightning", "damage_source.is_magic": "Magic", "damage_source.is_projectile": "Projectile", "damage_source.source_entity": "Source Entity", "description": "Minecraft Generators", "description.loot-table": "Loot Table Generator for Minecraft", "description.predicate": "Predicate Generator for Minecraft", "description.advancement": "Advancement Generator for Minecraft", "description.worldgen": "Worldgen Settings Generator for Minecraft", "dimension": "Dimension", "dimension_add": "Add Dimension", "dimension_remove": "Remove Dimension", "dimension.overworld": "Overworld", "dimension.the_end": "The End", "dimension.the_nether": "The Nether", "dimension.type": "Dimension Type", "dimension.type.name": "Name", "dimension.type.ultrawarm": "Ultrawarm", "dimension.type.natural": "Natural", "dimension.type.shrunk": "Shrunk", "dimension.type.piglin_safe": "Piglin Safe", "dimension.type.respawn_anchor_works": "Respawn Anchor Works", "dimension.type.bed_works": "Bed Works", "dimension.type.has_raids": "Has Raids", "dimension.type.ambient_light": "Ambient Light", "dimension.type.fixed_time": "Fixed Time", "dimension.type.has_skylight": "Has Skylight", "dimension.type.has_ceiling": "Has Ceiling", "dimension.type.logical_height": "Logical Height", "dimension.type.infiniburn": "Infiniburn", "dimension.type.presets.overworld": "Overworld", "dimension.type.presets.the_nether": "The Nether", "dimension.type.presets.the_end": "The End", "display": "Display", "display.icon": "Icon", "display.icon.item": "Icon Item", "display.icon.nbt": "Icon NBT", "display.title": "Title", "display.description": "Description", "display.frame": "Frame", "display.frame.challenge": "Challenge", "display.frame.goal": "Goal", "display.frame.task": "Task", "display.background": "Background", "display.show_toast": "Show Toast", "display.announce_to_chat": "Announce To Chat", "display.hidden": "Hidden", "distance.absolute": "Absolute", "distance.horizontal": "Horizontal", "distance.x": "X", "distance.y": "Y", "distance.z": "Z", "enchantment.aqua_affinity": "Aqua Affinity", "enchantment.bane_of_arthropods": "Bane of Arthropods", "enchantment.binding_curse": "Curse of Binding", "enchantment.blast_protection": "Blast Protection", "enchantment.channeling": "Channeling", "enchantment.depth_strider": "Depth Strider", "enchantment.efficiency": "Efficiency", "enchantment.feather_falling": "Feather Falling", "enchantment.fire_aspect": "Fire Aspect", "enchantment.fire_protection": "Fire Protection", "enchantment.flame": "Flame", "enchantment.fortune": "Fortune", "enchantment.frost_walker": "Frost Walker", "enchantment.impaling": "Impaling", "enchantment.infinity": "Infinity", "enchantment.knockback": "Knockback", "enchantment.looting": "Looting", "enchantment.loyalty": "Loyalty", "enchantment.luck_of_the_sea": "Luck of the Sea", "enchantment.lure": "Lure", "enchantment.mending": "Mending", "enchantment.multishot": "Multishot", "enchantment.piercing": "Piercing", "enchantment.power": "Power", "enchantment.projectile_protection": "Projectile Protection", "enchantment.protection": "Protection", "enchantment.punch": "Punch", "enchantment.quick_charge": "Quick Charge", "enchantment.respiration": "Respiration", "enchantment.riptide": "Riptide", "enchantment.sharpness": "Sharpness", "enchantment.silk_touch": "Silk Touch", "enchantment.smite": "Smite", "enchantment.soul_speed": "Soul Speed", "enchantment.sweeping": "Sweeping Edge", "enchantment.thorns": "Thorns", "enchantment.unbreaking": "Unbreaking", "enchantment.vanishing_curse": "Curse of Vanishing", "enchantment_add": "Add Enchantment", "enchantment_remove": "Remove Enchantment", "entity.distance": "Distance", "entity.equipment": "Equipment", "entity.fishing_hook": "Fishing Hook", "entity.fishing_hook.in_open_water": "In Open Water", "entity.flags": "Flags", "entity.isBaby": "Baby", "entity.isOnFire": "On Fire", "entity.isSneaking": "Sneaking", "entity.isSprinting": "Sprinting", "entity.isSwimming": "Swimming", "entity.location": "Location", "entity.nbt": "NBT", "entity.player": "Player", "entity.player.advancements": "Advancements", "entity.player.advancements_add": "Add Advancement", "entity.player.advancements_remove": "Remove Advancement", "entity.player.gamemode": "Game Mode", "entity.player.level": "Exp Level", "entity.player.recipes": "Recipes", "entity.player.recipes_add": "Add Recipe", "entity.player.recipes_remove": "Remove Recipe", "entity.player.stats": "Statistics", "entity.status_effect": "Effects", "entity.status_effect_add": "Add Effect", "entity.status_effect_remove": "Remove Effect", "entity.targeted_entity": "Targeted Entity", "entity.team": "Team", "entity.type": "Entity", "entity.vehicle": "Vehicle", "entry.expand": "Expand", "entry.name": "Name", "entry.quality": "Quality", "entry.type": "Type", "entry.type.alternatives": "Alternatives", "entry.type.dynamic": "Dynamic", "entry.type.empty": "Empty", "entry.type.group": "Group", "entry.type.item": "Item", "entry.type.loot_table": "Loot Table", "entry.type.sequence": "Sequence", "entry.type.tag": "Item Tag", "entry.weight": "Weight", "entry_add": "Add Entry", "entry_remove": "Remove Entry", "error": "Error", "false": "False", "function.block": "Block", "function.bonusMultiplier": "Multiplier", "function.count": "Count", "function.damage": "Damage", "function.data": "Data", "function.decoration": "Decoration", "function.destination": "Destination", "function.enchantment": "Enchantment", "function.enchantments": "Optional Enchantments", "function.entity": "Entity", "function.extra": "Extra", "function.formula": "Formula", "function.formula.binomial_with_bonus_count": "Binomial with Bonus Count", "function.formula.ore_drops": "Ore Drops", "function.formula.uniform_bonus_count": "Uniform Bonus Count", "function.levels": "Levels", "function.limit": "Limit", "function.lore": "Lore", "function.name": "Name", "function.nbt": "NBT", "function.probability": "Probability", "function.properties": "Properties", "function.replace": "Replace", "function.searchRadius": "Search Radius (Chunks)", "function.skipExistingChunks": "Skip Existing Chunks", "function.source": "Source", "function.treasure": "Treasure", "function.type": "Function", "function.type.apply_bonus": "Apply Bonus", "function.type.copy_name": "Copy Name", "function.type.copy_nbt": "Copy NBT", "function.type.copy_state": "Copy Block States", "function.type.enchant_randomly": "Enchant Randomly", "function.type.enchant_with_levels": "Enchant With Levels", "function.type.exploration_map": "Exploration Map Properties", "function.type.explosion_decay": "Explosion Decay", "function.type.fill_player_head": "Fill Player Head", "function.type.furnace_smelt": "Furnace Smelt", "function.type.limit_count": "Limit Count", "function.type.looting_enchant": "Looting Enchant", "function.type.set_attributes": "Set Attributes", "function.type.set_contents": "Set Contents", "function.type.set_count": "Set Count", "function.type.set_damage": "Set Damage", "function.type.set_data": "Set Data", "function.type.set_lore": "Set Lore", "function.type.set_name": "Set Name", "function.type.set_nbt": "Set NBT", "function.type.set_stew_effect": "Set Stew Effect", "function.zoom": "Zoom", "function_add": "Add Function", "function_remove": "Remove Function", "gamemode.adventure": "Adventure", "gamemode.creative": "Creative", "gamemode.spectator": "Spectator", "gamemode.survival": "Survival", "generator.type": "Generator Type", "generator.type.noise": "Default", "generator.type.flat": "Superflat", "generator.type.debug": "Debug World", "generator.seed": "Dimension Seed", "generator.settings": "Generator Settings", "generator.settings.bedrock_roof_position": "Bedrock Roof Position", "generator.settings.bedrock_floor_position": "Bedrock Floor Position", "generator.settings.sea_level": "Sea Level", "generator.settings.disable_mob_generation": "Disable Mob Generation", "generator.settings.default_block.name": "Default Block", "generator.settings.default_fluid.name": "Default Fluid", "generator.settings.block_states": "Block States", "generator.settings.block_states_add": "Add Block State", "generator.settings.fluid_states": "Fluid States", "generator.settings.fluid_states_add": "Add Fluid State", "generator.settings.layers_add": "Add Layer", "generator.settings.noise": "Noise Options", "generator.settings.noise.density_factor": "Density Factor", "generator.settings.noise.density_offset": "Density Offset", "generator.settings.noise.simplex_surface_noise": "Simplex Surface Noise", "generator.settings.noise.random_density_offset": "Random Density Offset", "generator.settings.noise.island_noise_override": "Island Noise Override", "generator.settings.noise.amplified": "Amplified", "generator.settings.noise.size_horizontal": "Size Horizontal", "generator.settings.noise.size_vertical": "Size Vertical", "generator.settings.noise.height": "Height", "generator.settings.noise.sampling.xz_scale": "Sampling XZ Scale", "generator.settings.noise.sampling.y_scale": "Sampling Y Scale", "generator.settings.noise.sampling.xz_factor": "Sampling XZ Factor", "generator.settings.noise.sampling.y_factor": "Sampling Y Factor", "generator.settings.noise.bottom_slide.target": "Bottom Slide Target", "generator.settings.noise.bottom_slide.size": "Bottom Slide Size", "generator.settings.noise.bottom_slide.offset": "Bottom Slide Offset", "generator.settings.noise.top_slide.target": "Top Slide Target", "generator.settings.noise.top_slide.size": "Top Slide Size", "generator.settings.noise.top_slide.offset": "Top Slide Offset", "generator.settings.presets.overworld": "Overworld", "generator.settings.presets.nether": "Nether", "generator.settings.presets.end": "End", "generator.settings.presets.amplified": "Amplified", "generator.settings.presets.caves": "Caves", "generator.settings.presets.floating_islands": "Floating Islands", "generator.settings.structures": "Structures", "generator.settings.structures_add": "Add Structure", "generator.settings.structures_remove": "Remove Structure", "help.biome.parameters.altitude": "These parameters determine the placement of the biome. Every biome must have a unique combination of them. Biomes with similar values will generate next to each other.", "help.biome_source.type.fixed": "One biome for the whole world", "help.biome_source.type.multi_noise": "Custom biome distribution with configurable parameters", "help.biome_source.type.checkerboard": "Biomes generating in a checkerboard chunk pattern", "help.biome_source.type.vanilla_layered": "Biome distribution for the overworld", "help.biome_source.type.the_end": "Biome distrubution for the end", "help.condition.chances": "List of floats between 0 and 1 separated by commas", "help.condition.time_period": "If present, time will be modulo-divided by this value. For example, if set to 24000, value will operate on a time period of days.", "help.dimension": "The identifier used for \"/execute in\". Must be all lowercase.", "help.dimension.type": "Global options for the dimension. Click on the label to customize.", "help.dimension.type.name": "Internal dimension type name. Set this to the dimension ID.", "help.dimension.type.ultrawarm": "If true, water will evaporate and sponges will dry", "help.dimension.type.natural": "If true, portals will spawn zombified pigmen. If false, compasses will spin.", "help.dimension.type.shrunk": "Whether coordinates should be scaled down by a factor of 8", "help.dimension.type.ambient_light": "Value between 0 and 1", "help.dimension.type.fixed_time": "Setting this value will keep the sun in a fixed position", "help.display": "If present, advancement will be visible in the advancement tabs", "help.entry.expand": "If false, entry will return all contents of tag, otherwise entry will behave as multiple item entries", "help.entry.type.alternatives": "Tests conditions of the child entries and executes the first that can run", "help.entry.type.dynamic": "Gets block specific drops", "help.entry.type.empty": "Adds nothing to the pool", "help.entry.type.group": "Executes all child entries when own conditions pass", "help.entry.type.item": "Adds a single item", "help.entry.type.loot_table": "Adds the contents of another loot table", "help.entry.type.sequence": "Executes child entries until the first one that can't run due to conditions", "help.entry.type.tag": "Adds the contents of an item tag", "help.generator.settings": "Terrain settings. Click on the label to customize.", "help.generator.settings.bedrock_roof_position": "Relative position of the bedrock roof starting at the world height. Higher numbers move the roof down.", "help.generator.settings.bedrock_floor_position": "Position of the bedrock floor. Higher numbers move the floor up.", "help.generator.settings.disable_mob_generation": "If true, mobs will not spawn during generation", "help.generator.settings.noise.density_factor": "When set to 0, islands will generate", "help.generator.settings.noise.density_offset": "Used to offset the terrain height. Use the following formula: \"terrain height = ((density_offset / density_factor) + 1) * height / 2\"", "help.generator.settings.noise.size_horizontal": "Value must be either 1, 2 or 4. Values greater than 4 result in no terrain. Higher values result in smoother terrain.", "help.generator.settings.noise.size_vertical": "Value between 1 and 4", "help.generator.settings.noise.island_noise_override": "When true, the terrain will generate like the end with one larger island in the center and more islands further out", "help.generator.settings.structures": "Not specifying a structure will cause it to spawn extremely frequently", "help.pool.rolls": "The amount of entries that are randomly chosen", "help.structure.spacing": "The maximum distance in chunks between two structures", "help.structure.separation": "The minumum distance in chunks between two structures. Must be smaller than spacing.", "hide_source": "Hide Source", "item.count": "Count", "item.durability": "Durability", "item.enchantment": "Enchantment", "item.levels": "Levels", "item.name": "Item ID", "item.nbt": "NBT", "item.potion": "Potion", "item.tag": "Item Tag", "item_remove": "Remove Item", "layer_remove": "Remove Layer", "layer.block": "Block ID", "layer.height": "Height", "location.biome": "Biome", "location.block": "Block", "location.block.block": "Block ID", "location.block.nbt": "NBT", "location.block.state": "Block State", "location.block.state_add": "Add Block State", "location.block.state_remove": "Remove Block State", "location.block.tag": "Block Tag", "location.dimension": "Dimension", "location.feature": "Feature", "location.fluid": "Fluid", "location.fluid.fluid": "Fluid ID", "location.fluid.state": "Fluid State", "location.fluid.state_add": "Add Fluid State", "location.fluid.state_remove": "Remove Fluid State", "location.fluid.tag": "Fluid Tag", "location.light": "Light", "location.light.light": "Visible Light Level", "location.position": "Position", "location.position.x": "X", "location.position.y": "Y", "location.position.z": "Z", "location.smokey": "Smokey", "luck_based": "Luck-based", "more": "More", "nbt_operation.operation": "Operation", "nbt_operation.operation.append": "Append", "nbt_operation.operation.merge": "Merge", "nbt_operation.operation.replace": "Replace", "nbt_operation.source": "Source", "nbt_operation.target": "Target", "nbt_operation_add": "Add Operation", "nbt_operation_remove": "Remove Operation", "parent": "Parent Advancement", "placeholder.advancement": "An advancement ID", "placeholder.block_state": "A block state key", "placeholder.criteria": "A criterion ID", "placeholder.dimension": "A dimension ID", "placeholder.effect": "An status effect ID", "placeholder.fluid_state": "A fluid state key", "placeholder.objective": "An scoreboard objective", "placeholder.recipe": "An recipe ID", "placeholder.structure": "A structure ID", "pool.bonus_rolls": "Bonus Rolls", "pool.rolls": "Rolls", "pool_add": "Add Pool", "pool_remove": "Remove Pool", "potion_effect.duration": "Duration", "potion_effect.type": "Effect", "potion_effect_add": "Add Effect", "potion_effect_remove": "Remove Effect", "range.binomial": "Binomial", "range.exact": "Exact", "range.max": "Max", "range.min": "Min", "range.n": "n", "range.p": "p", "range.range": "Range", "range.uniform": "Uniform", "remove": "Remove", "requirements": "Requirements", "rewards": "Rewards", "rewards.loot": "Loot Tables", "rewards.function": "Function", "rewards.recipes": "Recipes", "rewards.experience": "Experience", "share": "Share", "show_source": "Show Source", "slot.chest": "Chest", "slot.feet": "Feet", "slot.head": "Head", "slot.legs": "Legs", "slot.mainhand": "Mainhand", "slot.offhand": "Offhand", "source.block_entity": "Block Entity", "source.killer": "Killer", "source.killer_player": "Killer Player", "source.this": "This", "statistic.stat": "Statistic", "statistic.type": "Type", "statistic.type.broken": "Broken", "statistic.type.crafted": "Crafted", "statistic.type.custom": "Custom", "statistic.type.dropped": "Dropped", "statistic.type.killed": "Killed", "statistic.type.killedByTeam": "Killed By Team", "statistic.type.killed_by": "Killed By", "statistic.type.mined": "Mined", "statistic.type.picked_up": "Picked Up", "statistic.type.teamkill": "Killed Team", "statistic.type.used": "Used", "statistic.value": "Value", "statistic_add": "Add Statistic", "statistic_remove": "Remove Statistic", "status_effect.ambient": "Ambient", "status_effect.amplifier": "Amplifier", "status_effect.duration": "Duration", "status_effect.visible": "Visible", "stored_enchantment_add": "Add Stored Enchantment", "structure.spacing": "Spacing", "structure.separation": "Separation", "structure.salt": "Salt", "table.type": "Type", "table.type.block": "Block", "table.type.chest": "Chest", "table.type.empty": "Empty", "table.type.entity": "Entity", "table.type.fishing": "Fishing", "table.type.generic": "Generic", "tabs": "Tabs", "term_add": "Add Term", "term_remove": "Remove Term", "theme": "Theme", "theme.dark": "Dark", "theme.light": "Light", "title": "Minecraft Generators", "title.loot-table": "Loot Table Generator", "title.predicate": "Predicate Generator", "title.advancement": "Advancement Generator", "title.worldgen": "World Settings Generator", "trigger.bee_nest_destroyed": "Bee Nest Destroyed", "trigger.bred_animals": "Bred Animals", "trigger.brewed_potion": "Brewed Potion", "trigger.changed_dimension": "Changed Dimension", "trigger.channeled_lightning": "Channeled Lightning", "trigger.construct_beacon": "Construct Beacon", "trigger.consume_item": "Consume Item", "trigger.cured_zombie_villager": "Cured Zombie Villager", "trigger.effects_changed": "Effects Changed", "trigger.enchanted_item": "Enchanted Item", "trigger.enter_block": "Enter Block", "trigger.entity_hurt_player": "Entity Hurt Player", "trigger.entity_killed_player": "Entity Killed Player", "trigger.filled_bucket": "Filled Bucket", "trigger.fishing_rod_hooked": "Fishing Rod Hooked", "trigger.hero_of_the_village": "Hero Of The Village", "trigger.impossible": "Impossible", "trigger.inventory_changed": "Inventory Changed", "trigger.item_durability_changed": "Item Durability Changed", "trigger.item_used_on_block": "Item Used On Block", "trigger.killed_by_crossbow": "Killed By Crossbow", "trigger.levitation": "Levitation", "trigger.location": "Location", "trigger.nether_travel": "Nether Travel", "trigger.placed_block": "Placed Block", "trigger.player_generates_container_loot": "Player Generates Container Loot", "trigger.player_hurt_entity": "Player Hurt Entity", "trigger.player_killed_entity": "Player Killed Entity", "trigger.recipe_unlocked": "Recipe Unlocked", "trigger.safely_harvest_honey": "Safely Harvest Honey", "trigger.shot_crossbow": "Shot Crossbow", "trigger.slept_in_bed": "Slept In Bed", "trigger.slide_down_block": "Slide Down Block", "trigger.summoned_entity": "Summoned Entity", "trigger.tame_animal": "Tame Animal", "trigger.tick": "Tick", "trigger.thrown_item_picked_up_by_entity": "Thrown Item Picked Up By Entity", "trigger.used_ender_eye": "Used Ender Eye", "trigger.used_totem": "Used Totem", "trigger.villager_trade": "Villager Trade", "trigger.voluntary_exile": "Voluntary Exile", "true": "True", "unset": "Unset", "world.generate_features": "Generate Features", "world.bonus_chest": "Spawn Bonus Chest", "world.seed": "Seed", "worldgen.warning": "This feature is highly experimental and unstable. It can change in future versions. Expect the game to crash when creating worlds." }