{ "$condition": { "alternative": "析取范式", "inverted": "取反", "entity_properties": "实体属性", "block_state_propery": "方块属性", "match_tool": "工具属性", "damage_source_properties": "伤害源", "location_check": "位置", "weather_check": "天气", "entity_scores": "实体分数", "random_chance": "随机概率", "random_chance_with_looting": "受抢夺附魔影响的随机概率", "table_bonus": "附魔奖励", "killed_by_player": "被玩家击杀", "survives_explosion": "未被爆炸破坏", "$terms": { "term": "条件" } }, "$damage": { "damage_type": "伤害类型", "projectile": "弹射物", "explosion": "爆炸", "fire": "燃烧", "magic": "魔法", "lightning": "雷击", "starvation": "饥饿", "void": "虚空", "bypass_armor": "破甲", "dealt": "被防御前的伤害", "taken": "实际造成的伤害", "blocked": "被盾牌阻挡", "source_enitity": "根本来源实体", "direct_enitity": "直接来源实体" }, "$dimension": { "overworld": "主世界", "the_nether": "下界", "the_end": "末路之地" }, "$enchantment": { "aqua_affinity": "水下速掘", "bane_of_arthropods": "节肢杀手", "blast_protection": "爆炸保护", "channeling": "引雷", "binding_curse": "绑定诅咒", "vanishing_curse": "消失诅咒", "depth_strider": "深海探索者", "efficiency": "效率", "feather_falling": "摔落保护", "fire_aspect": "火焰附加", "fire_protection": "火焰保护", "flame": "火矢", "fortune": "时运", "frost_walker": "冰霜行者", "impaling": "穿刺", "infinity": "无限", "knockback": "击退", "looting": "抢夺", "loyalty": "忠诚", "luck_of_the_sea": "海之眷顾", "lure": "饵钓", "mending": "经验修补", "multishot": "多重射击", "piercing": "穿透", "power": "力量", "projectile_protection": "弹射物保护", "protection": "保护", "punch": "冲击", "quick_charge": "快速装填", "respiration": "水下呼吸", "riptide": "激流", "sharpness": "锋利", "silk_touch": "精准采集", "smite": "亡灵杀手", "sweeping": "横扫之刃", "thorns": "荆棘", "unbreaking": "耐久" }, "$entry": { "name": "名称", "type": "类型", "$type": { "empty": "空", "item": "物品", "tag": "物品标签", "loot_table": "战利品表", "alternatives": "析取范式", "sequence": "序列", "group": "组", "dynamic": "动态" }, "weight": "权重", "quality": "每级幸运对权重的影响" }, "$function": { "set_count": "设置物品数量", "set_damage": "设置损伤值", "set_name": "设置物品名", "set_lore": "设置下标", "set_nbt": "设置 NBT", "set_attributes": "设置属性", "set_contents": "设置内容物", "enchant_randomly": "随机附魔", "enchant_with_levels": "给予等价于经验等级的随机附魔", "looting_enchant": "根据抢夺附魔调整物品数量", "limit_count": "限制堆叠数量", "furnace_smelt": "熔炉熔炼", "explosion_decay": "爆炸损耗", "fill_player_head": "填充玩家头颅", "copy_name": "复制方块实体显示名", "copy_nbt": "复制 NBT", "apply_bonus": "应用奖励公式", "$damage": { "damage": "损伤值" }, "$ench_rand": { "ench": "可选附魔" }, "$limit": { "limit": "限制" }, "$name": { "name": "名称" }, "$lore_replace": { "replace": "覆盖" }, "$entity": { "entity": "实体" }, "$operations": { "add_op": "添加操作" }, "$formula": { "formula": "公式", "uniform_bonus_count": "带奖励数量的均匀分布", "binomial_with_bonus_count": "带奖励数量的二项分布", "ore_drops": "矿物掉落" }, "$bonus_multiplier": { "multiplier": "乘数" }, "$bonus_extra": { "extra": "额外值" }, "$bonus_probability": { "probability": "概率" } }, "$modifier": { "attribute": "属性", "generic_maxHealth": "最大生命值", "generic_followRange": "追踪范围", "generic_knockbackResistance": "抗击退效果", "generic_movementSpeed": "移动速度", "generic_attackDamage": "普通攻击伤害", "generic_armor": "盔甲防御点数", "generic_armorThoughness": "盔甲韧性", "generic_attackSpeed": "攻击速度", "generic_luck": "幸运", "horse_jumpStrength": "弹跳力", "generic_attackKnockback": "击退距离", "generic_flyingSpeed": "飞行速度", "zombie_spawnReinforcements": "连带生成新僵尸的可能性", "name": "名称", "amount": "数额", "operation": "运算模式", "$operation": { "addition": "加减数额", "multiply_base": "乘以数额", "multiply_total": "乘以(数额 + 1)" }, "slots": "栏位" }, "$operation": { "source": "复制源", "target": "复制目标", "operation": "操作类型", "$operation": { "replace": "替换", "append": "追加", "merge": "合并" } }, "$pool": { "rolls": "抽取次数", "bonus_rolls": "每级幸运增加的抽取次数" }, "$range": { "exact": "精确值", "range": "范围", "$range": { "min": "最小值", "max": "最大值" }, "binomial": "二项分布", "$binomial": { "n": "n", "p": "p" } }, "$slot": { "mainhand": "主手", "offhand": "副手", "head": "头", "chest": "胸", "legs": "腿", "feet": "脚" }, "$source": { "block_entity": "方块实体", "this": "自身", "killer": "击杀者", "killer_player": "击杀者玩家" }, "$table": { "type": "战利品表类型", "$type": { "empty": "空", "entity": "实体", "block": "方块", "chest": "箱子", "fishing": "钓鱼", "generic": "通用" } }, "2_spaces": "2 空格缩进", "4_spaces": "4 空格缩进", "add": "添加", "author": "作者 @Misode", "biome": "生物群系", "block": "方块", "block_state": "方块状态", "chance": "机率", "chance_plural": "机率", "child": "子项目", "condition": "条件", "copy": "复制", "count": "数量", "description": "适用于 Minecraft 1.14 的战利品表生成器", "dimension": "维度", "durability": "耐久度", "enchantment": "附魔", "entity": "实体", "entry": "项目", "false": "否", "feature": "结构", "function": "函数", "hide_source": "隐藏源代码", "inverted": "取反", "item": "物品", "level_plural": "等级", "location": "位置", "looting_multiplier": "每级抢夺附魔增加的数", "luck_based": "受幸运等级影响", "modifier": "属性修饰器", "more": "更多选项", "name": "名称", "nbt": "NBT", "objective": "计分项", "operation": "操作", "pool": "随机池", "position": "位置", "potion": "药水", "raining": "下雨", "remove": "移除", "score": "分数", "share": "分享", "show_source": "显示源代码", "source": "源", "table": "战利品表", "tabs": "Tab 缩进", "tag": "标签", "thundering": "雷雨", "title": "战利品表生成器", "treasure": "宝藏型附魔", "true": "是", "type": "类型", "unset": "未指定", "x": "X 坐标", "y": "Y 坐标", "z": "Z 坐标" }