{ "2_spaces": "2 空格缩进", "4_spaces": "4 空格缩进", "attribute.generic_armor": "盔甲防御点数", "attribute.generic_armorToughness": "盔甲韧性", "attribute.generic_attackDamage": "普通攻击伤害", "attribute.generic_attackKnockback": "击退距离", "attribute.generic_attackSpeed": "攻击速度", "attribute.generic_flyingSpeed": "飞行速度", "attribute.generic_followRange": "追踪范围", "attribute.generic_knockbackResistance": "抗击退效果", "attribute.generic_luck": "幸运", "attribute.generic_maxHealth": "最大生命值", "attribute.generic_movementSpeed": "移动速度", "attribute.horse_jumpStrength": "弹跳力", "attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性", "attribute_modifier.amount": "数额", "attribute_modifier.attribute": "属性", "attribute_modifier.name": "名称", "attribute_modifier.operation": "运算模式", "attribute_modifier.operation.addition": "加减数额", "attribute_modifier.operation.multiply_base": "乘以数额", "attribute_modifier.operation.multiply_total": "乘以(数额 + 1)", "attribute_modifier.slot": "栏位", "attribute_modifier_add": "添加属性修饰器", "attribute_modifier_remove": "移除属性修饰器", "child_add": "添加子项目", "condition.block": "方块", "condition.block_state": "方块状态", "condition.block_state_add": "添加方块状态", "condition.block_state_remove": "移除方块状态", "condition.chance": "机率", "condition.chances": "机率", "condition.damage_source": "损伤值", "condition.enchantment": "附魔", "condition.entity": "实体", "condition.inverse": "取反", "condition.item": "物品", "condition.location": "位置", "condition.looting_multiplier": "每级抢夺附魔增加的数", "condition.name": "断言 ID", "condition.offsetX": "X 坐标偏移", "condition.offsetY": "Y 坐标偏移", "condition.offsetZ": "Z 坐标偏移", "condition.raining": "下雨", "condition.score": "分数", "condition.score_add": "添加分数", "condition.score_remove": "移除分数", "condition.term": "条件", "condition.thundering": "雷雨", "condition.time_period": "周期", "condition.time_value": "值", "condition.type": "条件", "condition.type.alternative": "析取范式", "condition.type.block_state_property": "方块属性", "condition.type.damage_source_properties": "伤害源", "condition.type.entity_properties": "实体属性", "condition.type.entity_scores": "实体分数", "condition.type.inverted": "取反", "condition.type.killed_by_player": "被玩家击杀", "condition.type.location_check": "位置", "condition.type.match_tool": "工具属性", "condition.type.random_chance": "随机概率", "condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率", "condition.type.reference": "引用断言文件", "condition.type.survives_explosion": "未被爆炸破坏", "condition.type.table_bonus": "附魔奖励", "condition.type.time_check": "检查时间", "condition.type.weather_check": "天气", "condition_add": "添加条件", "condition_remove": "移除条件", "copy": "复制", "credit": "于 GitHub", "damage_source.bypasses_armor": "破甲", "damage_source.bypasses_invulnerability": "虚空", "damage_source.bypasses_magic": "饥饿", "damage_source.direct_entity": "直接来源实体", "damage_source.is_explosion": "爆炸", "damage_source.is_fire": "燃烧", "damage_source.is_lightning": "雷击", "damage_source.is_magic": "魔法", "damage_source.is_projectile": "弹射物", "damage_source.source_entity": "根本来源实体", "description.loot-table": "Minecraft 战利品表生成器", "description.predicate": "Minecraft 断言生成器", "dimension.overworld": "主世界", "dimension.the_end": "末路之地", "dimension.the_nether": "下界", "distance.absolute": "绝对距离", "distance.horizontal": "水平距离", "distance.x": "X", "distance.y": "Y", "distance.z": "Z", "enchantment.aqua_affinity": "水下速掘", "enchantment.bane_of_arthropods": "节肢杀手", "enchantment.binding_curse": "绑定诅咒", "enchantment.blast_protection": "爆炸保护", "enchantment.channeling": "引雷", "enchantment.depth_strider": "深海探索者", "enchantment.efficiency": "效率", "enchantment.feather_falling": "摔落保护", "enchantment.fire_aspect": "火焰附加", "enchantment.fire_protection": "火焰保护", "enchantment.flame": "火矢", "enchantment.fortune": "时运", "enchantment.frost_walker": "冰霜行者", "enchantment.impaling": "穿刺", "enchantment.infinity": "无限", "enchantment.knockback": "击退", "enchantment.looting": "抢夺", "enchantment.loyalty": "忠诚", "enchantment.luck_of_the_sea": "海之眷顾", "enchantment.lure": "饵钓", "enchantment.mending": "经验修补", "enchantment.multishot": "多重射击", "enchantment.piercing": "穿透", "enchantment.power": "力量", "enchantment.projectile_protection": "弹射物保护", "enchantment.protection": "保护", "enchantment.punch": "冲击", "enchantment.quick_charge": "快速装填", "enchantment.respiration": "水下呼吸", "enchantment.riptide": "激流", "enchantment.sharpness": "锋利", "enchantment.silk_touch": "精准采集", "enchantment.smite": "亡灵杀手", "enchantment.sweeping": "横扫之刃", "enchantment.thorns": "荆棘", "enchantment.unbreaking": "耐久", "enchantment.vanishing_curse": "消失诅咒", "enchantment_add": "添加附魔", "enchantment_remove": "移除附魔", "entity.distance": "到执行位置的距离", "entity.equipment": "装备", "entity.flags": "实体特质", "entity.isBaby": "是幼体", "entity.isOnFire": "正在着火", "entity.isSneaking": "正在潜行", "entity.isSprinting": "正在疾跑", "entity.isSwimming": "正在游泳", "entity.location": "位置", "entity.nbt": "NBT", "entity.player": "玩家", "entity.player.advancements": "进度", "entity.player.advancements_add": "添加进度", "entity.player.advancements_remove": "移除进度", "entity.player.gamemode": "游戏模式", "entity.player.level": "经验等级", "entity.player.recipes": "配方", "entity.player.recipes_add": "添加配方", "entity.player.recipes_remove": "移除配方", "entity.player.stats": "统计", "entity.status_effect": "状态效果", "entity.status_effect_add": "添加状态效果", "entity.status_effect_remove": "移除状态效果", "entity.team": "队伍", "entity.type": "实体", "entry.expand": "展开", "entry.name": "名称", "entry.quality": "每级幸运对权重的影响", "entry.type": "类型", "entry.type.alternatives": "析取范式", "entry.type.dynamic": "动态", "entry.type.empty": "空", "entry.type.group": "组", "entry.type.item": "物品", "entry.type.loot_table": "战利品表", "entry.type.sequence": "序列", "entry.type.tag": "物品标签", "entry.weight": "权重", "entry_add": "添加项目", "entry_remove": "移除项目", "error": "Error", "false": "否", "function.block": "方块", "function.bonusMultiplier": "乘数", "function.count": "数量", "function.damage": "损伤值", "function.data": "数据值", "function.decoration": "图标", "function.destination": "目标", "function.enchantment": "附魔", "function.enchantments": "可选附魔", "function.entity": "实体", "function.extra": "额外值", "function.formula": "公式", "function.formula.binomial_with_bonus_count": "带奖励数量的二项分布", "function.formula.ore_drops": "矿物掉落", "function.formula.uniform_bonus_count": "带奖励数量的均匀分布", "function.levels": "等级", "function.limit": "限制", "function.lore": "下标", "function.name": "名称", "function.nbt": "NBT", "function.probability": "概率", "function.properties": "方块状态", "function.replace": "覆盖", "function.searchRadius": "搜寻半径", "function.skipExistingChunks": "跳过已生成区块", "function.source": "源", "function.treasure": "宝藏型附魔", "function.type": "函数", "function.type.apply_bonus": "应用奖励公式", "function.type.copy_name": "复制方块实体显示名", "function.type.copy_nbt": "复制 NBT", "function.type.copy_state": "复制方块状态", "function.type.enchant_randomly": "随机附魔", "function.type.enchant_with_levels": "给予等价于经验等级的随机附魔", "function.type.exploration_map": "设置探险地图", "function.type.explosion_decay": "爆炸损耗", "function.type.fill_player_head": "填充玩家头颅", "function.type.furnace_smelt": "熔炉熔炼", "function.type.limit_count": "限制堆叠数量", "function.type.looting_enchant": "根据抢夺附魔调整物品数量", "function.type.set_attributes": "设置属性", "function.type.set_contents": "设置内容物", "function.type.set_count": "设置物品数量", "function.type.set_damage": "设置损伤值", "function.type.set_data": "设置数据值", "function.type.set_lore": "设置下标", "function.type.set_name": "设置物品名", "function.type.set_nbt": "设置 NBT", "function.type.set_stew_effect": "设置迷之炖菜状态效果", "function.zoom": "缩放等级", "function_add": "添加函数", "function_remove": "移除函数", "gamemode.adventure": "冒险模式", "gamemode.creative": "创造模式", "gamemode.spectator": "旁观者模式", "gamemode.survival": "生存模式", "help.condition.time_period": "可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000,指定的值将会被运算为一天中的时间)", "help.entry.expand": "如果为 false,该项目将返回指定物品标签的全部内容;否则将会从中随机抽取一个返回", "help.entry.type.alternatives": "获取第一个满足条件的子项目", "help.entry.type.dynamic": "获取特定方块的特定掉落物", "help.entry.type.empty": "不向随机池中加入任何物品", "help.entry.type.group": "从所有满足条件的子项目中随机抽取一个", "help.entry.type.item": "加入一种物品", "help.entry.type.loot_table": "加入另一个战利品表的内容", "help.entry.type.sequence": "从第一个不满足条件的子项目之前的所有子项目中随机抽取一个", "help.entry.type.tag": "添加一个物品标签的内容", "help.pool.rolls": "随机抽取项目的次数", "hide_source": "隐藏源代码", "item.count": "数量", "item.durability": "耐久度", "item.enchantment": "附魔", "item.levels": "等级", "item.name": "名称", "item.nbt": "NBT", "item.potion": "药水", "item.tag": "标签", "location.biome": "生物群系", "location.block": "方块", "location.block.block": "方块 ID", "location.block.nbt": "NBT", "location.block.state": "方块状态", "location.block.state_add": "添加方块状态", "location.block.state_remove": "移除方块状态", "location.block.tag": "方块标签", "location.dimension": "维度", "location.feature": "结构", "location.fluid": "流体", "location.fluid.fluid": "流体 ID", "location.fluid.state": "流体状态", "location.fluid.state_add": "添加流体状态", "location.fluid.state_remove": "移除流体状态", "location.fluid.tag": "流体标签", "location.light": "光照", "location.light.light": "可见光等级", "location.position": "位置", "location.position.x": "X 坐标", "location.position.y": "Y 坐标", "location.position.z": "Z 坐标", "luck_based": "受幸运等级影响", "more": "更多选项", "nbt_operation.operation": "操作类型", "nbt_operation.operation.append": "追加", "nbt_operation.operation.merge": "合并", "nbt_operation.operation.replace": "替换", "nbt_operation.source": "复制源", "nbt_operation.target": "复制目标", "nbt_operation_add": "添加操作", "nbt_operation_remove": "移除操作", "placeholder.advancement": "一个进度 ID", "placeholder.block_state": "一个方块状态键", "placeholder.effect": "一个状态效果 ID", "placeholder.fluid_state": "一个流体状态键", "placeholder.objective": "一个记分项", "placeholder.recipe": "一个配方 ID", "pool.bonus_rolls": "每级幸运增加的抽取次数", "pool.rolls": "抽取次数", "pool_add": "添加随机池", "pool_remove": "移除随机池", "potion_effect.duration": "持续时间", "potion_effect.type": "效果种类", "potion_effect_add": "添加药水效果", "potion_effect_remove": "移除药水效果", "range.binomial": "二项分布", "range.exact": "精确值", "range.max": "最大值", "range.min": "最小值", "range.n": "n", "range.p": "p", "range.range": "范围", "range.uniform": "均匀分布", "remove": "移除", "share": "分享", "show_source": "显示源代码", "slot.chest": "胸部", "slot.feet": "脚部", "slot.head": "头部", "slot.legs": "腿部", "slot.mainhand": "主手", "slot.offhand": "副手", "source.block_entity": "方块实体", "source.killer": "击杀者", "source.killer_player": "击杀者玩家", "source.this": "自身", "statistic.stat": "统计", "statistic.type": "类型", "statistic.type.broken": "用坏", "statistic.type.crafted": "合成", "statistic.type.custom": "Custom(其他)", "statistic.type.dropped": "掉落", "statistic.type.killed": "击杀", "statistic.type.killedByTeam": "被队伍击杀", "statistic.type.killed_by": "被击杀", "statistic.type.mined": "挖掘", "statistic.type.picked_up": "捡起", "statistic.type.teamkill": "击杀队伍", "statistic.type.used": "使用", "statistic.value": "值", "statistic_add": "添加统计", "statistic_remove": "移除统计", "status_effect.ambient": "是否为信标施加", "status_effect.amplifier": "等级", "status_effect.duration": "持续时间", "status_effect.visible": "是否可见", "stored_enchantment_add": "添加储存的附魔", "table.type": "战利品表类型", "table.type.block": "方块", "table.type.chest": "箱子", "table.type.empty": "空", "table.type.entity": "实体", "table.type.fishing": "钓鱼", "table.type.generic": "通用", "tabs": "Tab 缩进", "term_add": "添加子条件", "term_remove": "移除子条件", "theme": "主题", "theme.dark": "暗色", "theme.light": "亮色", "title.loot-table": "战利品表生成器", "title.predicate": "断言生成器", "true": "是", "unset": "未指定" }