Update loot table preview, item display and tooltips to 1.21

This commit is contained in:
Misode
2024-09-11 02:31:17 +02:00
parent 337b7d9b0a
commit fd6de2ac85
15 changed files with 2073 additions and 408 deletions

View File

@@ -1,15 +1,17 @@
import { NbtByte, NbtDouble, NbtLong } from 'deepslate'
import type { Random } from 'deepslate/core'
import { Enchantment, Identifier, ItemStack, LegacyRandom } from 'deepslate/core'
import { NbtCompound, NbtInt, NbtList, NbtShort, NbtString, NbtTag, NbtType } from 'deepslate/nbt'
import { clamp, getWeightedRandom, isObject } from '../../Utils.js'
import { Identifier, ItemStack, LegacyRandom } from 'deepslate/core'
import { NbtCompound, NbtInt, NbtList, NbtString, NbtTag } from 'deepslate/nbt'
import { ResolvedItem } from '../../services/ResolvedItem.js'
import type { VersionId } from '../../services/Schemas.js'
import { clamp, isObject, jsonToNbt } from '../../Utils.js'
export interface SlottedItem {
slot: number,
item: ItemStack,
item: ResolvedItem,
}
type ItemConsumer = (item: ItemStack) => void
type ItemConsumer = (item: ResolvedItem) => void
const StackMixers = {
container: fillContainer,
@@ -25,6 +27,7 @@ interface LootOptions {
daytime: number,
weather: string,
stackMixer: StackMixer,
getBaseComponents(id: string): Map<string, NbtTag>,
}
interface LootContext extends LootOptions {
@@ -39,7 +42,7 @@ interface LootContext extends LootOptions {
export function generateLootTable(lootTable: any, options: LootOptions) {
const ctx = createLootContext(options)
const result: ItemStack[] = []
const result: ResolvedItem[] = []
generateTable(lootTable, item => result.push(item), ctx)
const mixer = StackMixers[options.stackMixer]
return mixer(result, ctx)
@@ -47,7 +50,7 @@ export function generateLootTable(lootTable: any, options: LootOptions) {
const SLOT_COUNT = 27
function fillContainer(items: ItemStack[], ctx: LootContext): SlottedItem[] {
function fillContainer(items: ResolvedItem[], ctx: LootContext): SlottedItem[] {
const slots = shuffle([...Array(SLOT_COUNT)].map((_, i) => i), ctx)
const queue = items.filter(i => !i.is('air') && i.count > 1)
@@ -83,7 +86,7 @@ function fillContainer(items: ItemStack[], ctx: LootContext): SlottedItem[] {
return results
}
function assignSlots(items: ItemStack[]): SlottedItem[] {
function assignSlots(items: ResolvedItem[]): SlottedItem[] {
const results: SlottedItem[] = []
let slot = 0
for (const item of items) {
@@ -98,7 +101,7 @@ function assignSlots(items: ItemStack[]): SlottedItem[] {
return results
}
function splitItem(item: ItemStack, count: number): ItemStack {
function splitItem(item: ResolvedItem, count: number): ResolvedItem {
const splitCount = Math.min(count, item.count)
const other = item.clone()
other.count = splitCount
@@ -130,6 +133,7 @@ function createLootContext(options: LootOptions): LootContext {
luck: options.luck,
weather: options.weather,
dayTime: options.daytime,
// TODO
getItemTag: () => [],
getLootTable: () => ({ pools: [] }),
getPredicate: () => [],
@@ -229,15 +233,13 @@ function createItem(entry: any, consumer: ItemConsumer, ctx: LootContext) {
}
switch (type) {
case 'item':
try {
entryConsumer(new ItemStack(Identifier.parse(entry.name), 1))
} catch (e) {}
const id = Identifier.parse(entry.name)
entryConsumer(new ResolvedItem(new ItemStack(id, 1), ctx.getBaseComponents(id.toString())))
break
case 'tag':
ctx.getItemTag(entry.name).forEach(tagEntry => {
try {
entryConsumer(new ItemStack(Identifier.parse(tagEntry), 1))
} catch (e) {}
const id = Identifier.parse(tagEntry)
entryConsumer(new ResolvedItem(new ItemStack(id, 1), ctx.getBaseComponents(id.toString())))
})
break
case 'loot_table':
@@ -253,7 +255,7 @@ function computeWeight(entry: any, luck: number) {
return Math.max(Math.floor((entry.weight ?? 1) + (entry.quality ?? 0) * luck), 0)
}
type LootFunction = (item: ItemStack, ctx: LootContext) => void
type LootFunction = (item: ResolvedItem, ctx: LootContext) => void
function decorateFunctions(functions: any[], consumer: ItemConsumer, ctx: LootContext): ItemConsumer {
const compositeFunction = composeFunctions(functions)
@@ -277,44 +279,11 @@ function composeFunctions(functions: any[]): LootFunction {
}
const LootFunctions: Record<string, (params: any) => LootFunction> = {
enchant_randomly: ({ enchantments }) => (item, ctx) => {
const isBook = item.is('book')
if (enchantments === undefined || enchantments.length === 0) {
enchantments = Enchantment.REGISTRY.map((_, ench) => ench)
.filter(ench => ench.isDiscoverable && (isBook || Enchantment.canEnchant(item, ench)))
.map(e => e.id.toString())
}
if (enchantments.length > 0) {
const id = enchantments[ctx.random.nextInt(enchantments.length)]
let ench: Enchantment | undefined
try {
ench = Enchantment.REGISTRY.get(Identifier.parse(id))
} catch (e) {}
if (ench === undefined) return
const lvl = ctx.random.nextInt(ench.maxLevel - ench.minLevel + 1) + ench.minLevel
if (isBook) {
item.tag = new NbtCompound()
item.count = 1
}
enchantItem(item, { id, lvl })
if (isBook) {
item.id = Identifier.create('enchanted_book')
}
}
enchant_randomly: () => () => {
// TODO
},
enchant_with_levels: ({ levels, treasure }) => (item, ctx) => {
const enchants = selectEnchantments(ctx.random, item, computeInt(levels, ctx), treasure)
const isBook = item.is('book')
if (isBook) {
item.count = 1
item.tag = new NbtCompound()
}
for (const enchant of enchants) {
enchantItem(item, enchant)
}
if (isBook) {
item.id = Identifier.create('enchanted_book')
}
enchant_with_levels: () => () => {
// TODO
},
exploration_map: ({ decoration }) => (item) => {
if (!item.is('map')) {
@@ -323,64 +292,167 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
item.id = Identifier.create('filled_map')
const color = decoration === 'mansion' ? 5393476 : decoration === 'monument' ? 3830373 : -1
if (color >= 0) {
getOrCreateTag(item, 'display').set('MapColor', new NbtInt(color))
item.set('map_color', new NbtInt(color))
}
},
filtered: ({ item_filter, modifier }) => (item, ctx) => {
if (testItemPredicate(item_filter, item, ctx)) {
composeFunctions([modifier])(item, ctx)
}
},
limit_count: ({ limit }) => (item, ctx) => {
const { min, max } = prepareIntRange(limit, ctx)
item.count = clamp(item.count, min, max )
item.count = clamp(item.count, min, max)
},
sequence: ({ functions }) => (item, ctx) => {
if (!Array.isArray(functions)) return
composeFunctions(functions)(item, ctx)
},
set_attributes: ({ modifiers, replace }) => (item, ctx) => {
if (!Array.isArray(modifiers)) return
const newModifiers = modifiers.map<AttributeModifier>(m => {
if (typeof m !== 'object' || m === null) m = {}
return {
id: Identifier.parse(typeof m.id === 'string' ? m.id : ''),
type: Identifier.parse(typeof m.attribute === 'string' ? m.attribute : ''),
amount: computeFloat(m.amount, ctx),
operation: typeof m.operation === 'string' ? m.operation : 'add_value',
slot: typeof m.slot === 'string' ? m.slot : Array.isArray(m.slot) ? m.slot[ctx.random.nextInt(m.slot.length)] : 'any',
}
})
updateAttributes(item, (modifiers) => {
if (replace === false) {
return [...modifiers, ...newModifiers]
} else {
return newModifiers
}
})
},
set_banner_pattern: ({ patterns, append }) => (item) => {
if (!Array.isArray(patterns)) return
if (append) {
const existing = item.get('banner_patterns', tag => tag.isList() ? tag : undefined) ?? new NbtList()
item.set('banner_patterns', new NbtList([...existing.getItems(), ...patterns.map(jsonToNbt)]))
} else {
item.set('banner_patterns', jsonToNbt(patterns))
}
},
set_book_cover: ({ title, author, generation }) => (item) => {
const content = item.get('written_book_content', tag => tag.isCompound() ? tag : undefined) ?? new NbtCompound()
const newContent = new NbtCompound()
.set('title', title !== undefined ? jsonToNbt(title) : content.get('title') ?? new NbtString(''))
.set('author', author !== undefined ? jsonToNbt(author) : content.get('author') ?? new NbtString(''))
.set('generation', generation !== undefined ? jsonToNbt(generation) : content.get('generation') ?? new NbtInt(0))
.set('pages', content.getList('pages'))
.set('resolved', content.get('resolved') ?? new NbtByte(1))
item.set('written_book_content', newContent)
},
set_components: ({ components }) => (item) => {
for (const [key, value] of Object.entries(components)) {
item.set(key, jsonToNbt(value))
}
},
set_contents: ({ component, entries }) => (item, ctx) => {
const result = generateLootTable({ pools: [{ rolls: 1, entries }] }, ctx)
if (Identifier.parse(component).is('container')) {
item.set(component, new NbtList(result.map(s => new NbtCompound()
.set('slot', new NbtInt(s.slot))
.set('item', s.item.toNbt())
)))
} else {
item.set(component, new NbtList(result.map(s => s.item.toNbt())))
}
},
set_count: ({ count, add }) => (item, ctx) => {
const oldCount = add ? (item.count) : 0
item.count = clamp(oldCount + computeInt(count, ctx), 0, 64)
},
set_damage: ({ damage, add }) => (item, ctx) => {
const maxDamage = item.getItem().durability
if (maxDamage) {
const oldDamage = add ? 1 - item.tag.getNumber('Damage') / maxDamage : 0
const newDamage = 1 - clamp(computeFloat(damage, ctx) + oldDamage, 0, 1)
const finalDamage = Math.floor(newDamage * maxDamage)
item.tag.set('Damage', new NbtInt(finalDamage))
}
},
set_enchantments: ({ enchantments, add }) => (item, ctx) => {
Object.entries(enchantments).forEach(([id, level]) => {
const lvl = computeInt(level, ctx)
try {
enchantItem(item, { id: Identifier.parse(id), lvl }, add)
} catch (e) {}
})
},
set_lore: ({ lore, replace }) => (item) => {
const lines: string[] = lore.flatMap((line: any) => line !== undefined ? [JSON.stringify(line)] : [])
const newLore = replace ? lines : [...item.tag.getCompound('display').getList('Lore', NbtType.String).map(s => s.getAsString()), ...lines]
getOrCreateTag(item, 'display').set('Lore', new NbtList(newLore.map(l => new NbtString(l))))
},
set_name: ({ name }) => (item) => {
if (name !== undefined) {
const newName = JSON.stringify(name)
getOrCreateTag(item, 'display').set('Name', new NbtString(newName))
}
},
set_nbt: ({ tag }) => (item) => {
set_custom_data: ({ tag }) => (item) => {
try {
const newTag = NbtTag.fromString(tag)
if (newTag.isCompound()) {
item.tag = newTag
item.set('custom_data', newTag)
}
} catch (e) {}
},
set_custom_model_data: ({ value }) => (item, ctx) => {
item.set('custom_model_data', new NbtInt(computeInt(value, ctx)))
},
set_damage: ({ damage, add }) => (item, ctx) => {
if (item.isDamageable()) {
const maxDamage = item.getMaxDamage()
const oldDamage = add ? 1 - item.getDamage() / maxDamage : 0
const newDamage = 1 - clamp(computeFloat(damage, ctx) + oldDamage, 0, 1)
const finalDamage = Math.floor(newDamage * maxDamage)
item.set('damage', new NbtInt(clamp(finalDamage, 0, maxDamage)))
}
},
set_enchantments: ({ enchantments, add }) => (item, ctx) => {
if (item.is('book')) {
item.id = Identifier.create('enchanted_book')
item.base = ctx.getBaseComponents(item.id.toString())
}
updateEnchantments(item, levels => {
Object.entries(enchantments).forEach(([id, level]) => {
id = Identifier.parse(id).toString()
if (add) {
levels.set(id, clamp((levels.get(id) ?? 0) + computeInt(level, ctx), 0, 255))
} else {
levels.set(id, clamp(computeInt(level, ctx), 0, 255))
}
})
return levels
})
},
set_firework_explosion: () => () => {
// TODO
},
set_fireworks: () => () => {
// TODO
},
set_instrument: () => () => {
// TODO: depends on item tag
},
set_item: ({ item: newId }) => (item, ctx) => {
if (typeof newId !== 'string') return
item.id = Identifier.parse(newId)
item.base = ctx.getBaseComponents(item.id.toString())
},
set_loot_table: ({ name, seed }) => (item) => {
item.set('container_loot', new NbtCompound()
.set('loot_table', new NbtString(Identifier.parse(typeof name === 'string' ? name : '').toString()))
.set('seed', new NbtLong(typeof seed === 'number' ? BigInt(seed) : BigInt(0))))
},
set_lore: ({ lore }) => (item) => {
const lines: string[] = lore.flatMap((line: any) => line !== undefined ? [JSON.stringify(line)] : [])
// TODO: account for mode
item.set('lore', new NbtList(lines.map(l => new NbtString(l))))
},
set_name: ({ name, target }) => (item) => {
if (name !== undefined) {
const newName = JSON.stringify(name)
item.set(target ?? 'custom_name', new NbtString(newName))
}
},
set_ominous_bottle_amplifier: ({ amplifier }) => (item, ctx) => {
item.set('ominous_bottle_amplifier', new NbtInt(computeInt(amplifier, ctx)))
},
set_potion: ({ id }) => (item) => {
if (typeof id === 'string') {
try {
item.tag.set('Potion', new NbtString(Identifier.parse(id).toString()))
} catch (e) {}
item.set('potion_contents', new NbtString(id))
}
},
toggle_tooltips: ({ toggles }) => (item) => {
if (typeof toggles !== 'object' || toggles === null) return
Object.entries(toggles).forEach(([key, value]) => {
if (typeof value !== 'boolean') return
const tag = item.get(key, tag => tag)
if (tag === undefined) return
if (tag.isCompound()) {
item.set(key, tag.set('show_in_tooltip', new NbtByte(value)))
}
})
},
}
type LootCondition = (ctx: LootContext) => boolean
@@ -427,14 +499,14 @@ const LootConditions: Record<string, (params: any) => LootCondition> = {
block_state_property: () => () => {
return false // TODO
},
damage_source_properties: ({ predicate }) => (ctx) => {
return testDamageSourcePredicate(predicate, ctx)
damage_source_properties: () => () => {
return false // TODO
},
entity_properties: ({ predicate }) => (ctx) => {
return testEntityPredicate(predicate, ctx)
entity_properties: () => () => {
return false // TODO
},
entity_scores: () => () => {
return false // TODO,
return false // TODO
},
inverted: ({ term }) => (ctx) => {
return !testCondition(term, ctx)
@@ -442,11 +514,11 @@ const LootConditions: Record<string, (params: any) => LootCondition> = {
killed_by_player: ({ inverted }) => () => {
return (inverted ?? false) === false // TODO
},
location_check: ({ predicate }) => (ctx) => {
return testLocationPredicate(predicate, ctx)
location_check: () => () => {
return false // TODO
},
match_tool: ({ predicate }) => (ctx) => {
return testItemPredicate(predicate, ctx)
match_tool: () => () => {
return false // TODO
},
random_chance: ({ chance }) => (ctx) => {
return ctx.random.nextFloat() < chance
@@ -551,135 +623,107 @@ function prepareIntRange(range: any, ctx: LootContext) {
return { min, max }
}
function testItemPredicate(_predicate: any, _ctx: LootContext) {
return false // TODO
}
function testLocationPredicate(_predicate: any, _ctx: LootContext) {
return false // TODO
}
function testEntityPredicate(_predicate: any, _ctx: LootContext) {
return false // TODO
}
function testDamageSourcePredicate(_predicate: any, _ctx: LootContext) {
return false // TODO
}
function enchantItem(item: ItemStack, enchant: Enchant, additive?: boolean) {
const listKey = item.is('book') ? 'StoredEnchantments' : 'Enchantments'
if (!item.tag.hasList(listKey, NbtType.Compound)) {
item.tag.set(listKey, new NbtList())
}
const enchantments = item.tag.getList(listKey, NbtType.Compound).getItems()
let index = enchantments.findIndex((e: any) => e.id === enchant.id)
if (index !== -1) {
const oldEnch = enchantments[index]
oldEnch.set('lvl', new NbtShort(Math.max(additive ? oldEnch.getNumber('lvl') + enchant.lvl : enchant.lvl, 0)))
} else {
enchantments.push(new NbtCompound().set('id', new NbtString(enchant.id.toString())).set('lvl', new NbtShort(enchant.lvl)))
index = enchantments.length - 1
}
if (enchantments[index].getNumber('lvl') === 0) {
enchantments.splice(index, 1)
}
item.tag.set(listKey, new NbtList(enchantments))
}
function selectEnchantments(random: Random, item: ItemStack, levels: number, treasure: boolean): Enchant[] {
const enchantmentValue = item.getItem().enchantmentValue
if (enchantmentValue === undefined) {
return []
}
levels += 1 + random.nextInt(Math.floor(enchantmentValue / 4 + 1)) + random.nextInt(Math.floor(enchantmentValue / 4 + 1))
const f = (random.nextFloat() + random.nextFloat() - 1) * 0.15
levels = clamp(Math.round(levels + levels * f), 1, Number.MAX_SAFE_INTEGER)
let available = getAvailableEnchantments(item, levels, treasure)
if (available.length === 0) {
return []
}
const result: Enchant[] = []
const first = getWeightedRandom(random, available, getEnchantWeight)
if (first) result.push(first)
while (random.nextInt(50) <= levels) {
if (result.length > 0) {
const lastAdded = result[result.length - 1]
available = available.filter(a => Enchantment.isCompatible(Enchantment.REGISTRY.getOrThrow(a.id), Enchantment.REGISTRY.getOrThrow(lastAdded.id)))
function testItemPredicate(predicate: any, item: ResolvedItem, ctx: LootContext) {
if (!isObject(predicate)) return false
if (typeof predicate.items === 'string') {
if (predicate.items.startsWith('#')) {
return false // TODO: depends on item tag
} else if (!item.id.is(predicate.items)) {
return false
}
} else if (Array.isArray(predicate.items)) {
if (!predicate.items.some(i => typeof i === 'string' && item.id.is(i))) {
return false
}
if (available.length === 0) break
const ench = getWeightedRandom(random, available, getEnchantWeight)
if (ench) result.push(ench)
levels = Math.floor(levels / 2)
}
return result
}
const EnchantmentsRarityWeights = new Map(Object.entries<number>({
common: 10,
uncommon: 5,
rare: 2,
very_rare: 1,
}))
function getEnchantWeight(ench: Enchant) {
return EnchantmentsRarityWeights.get(Enchantment.REGISTRY.get(ench.id)?.rarity ?? 'common') ?? 10
}
function getAvailableEnchantments(item: ItemStack, levels: number, treasure: boolean): Enchant[] {
const result: Enchant[] = []
const isBook = item.is('book')
Enchantment.REGISTRY.forEach((id, ench) => {
if ((!ench.isTreasure || treasure) && ench.isDiscoverable && (Enchantment.canEnchant(item, ench) || isBook)) {
for (let lvl = ench.maxLevel; lvl > ench.minLevel - 1; lvl -= 1) {
if (levels >= ench.minCost(lvl) && levels <= ench.maxCost(lvl)) {
result.push({ id, lvl })
}
if (predicate.count !== undefined) {
const { min, max } = prepareIntRange(predicate.count, ctx)
console.log(min, max, item.count)
if (min > item.count || item.count > max) {
return false
}
}
if (isObject(predicate.components)) {
for (const [key, value] of Object.entries(predicate.components)) {
const tag = jsonToNbt(value)
const other = item.get(key, tag => tag)
if (!other || !tag.equals(other)) {
return false
}
}
}
// TODO: item sub predicates
return true
}
function updateEnchantments(item: ResolvedItem, fn: (levels: Map<string, number>) => Map<string, number>) {
const type = item.is('book') ? 'stored_enchantments' : 'enchantments'
if (!item.has(type)) {
return
}
const levelsTag = item.get(type, tag => {
return tag.isCompound() ? tag.has('levels') ? tag.getCompound('levels') : tag : undefined
}) ?? new NbtCompound()
const showInTooltip = item.get(type, tag => {
return tag.isCompound() && tag.hasCompound('levels') ? tag.get('show_in_tooltip') : undefined
}) ?? new NbtByte(1)
const levels = new Map<string, number>()
levelsTag.forEach((id, lvl) => {
levels.set(Identifier.parse(id).toString(), lvl.getAsNumber())
})
return result
const newLevels = fn(levels)
const newLevelsTag = new NbtCompound()
for (const [key, lvl] of newLevels) {
if (lvl > 0) {
newLevelsTag.set(key, new NbtInt(lvl))
}
}
const newTag = new NbtCompound()
.set('levels', newLevelsTag)
.set('show_in_tooltip', showInTooltip)
item.set(type, newTag)
}
interface Enchant {
interface AttributeModifier {
id: Identifier,
lvl: number,
type: Identifier,
amount: number,
operation: string,
slot: string,
}
const AlwaysHasGlint = new Set([
'minecraft:debug_stick',
'minecraft:enchanted_golden_apple',
'minecraft:enchanted_book',
'minecraft:end_crystal',
'minecraft:experience_bottle',
'minecraft:written_book',
])
function updateAttributes(item: ResolvedItem, fn: (modifiers: AttributeModifier[]) => AttributeModifier[]) {
const modifiersTag = item.get('attribute_modifiers', tag => {
return tag.isCompound() ? tag.getList('modifiers') : tag.isList() ? tag : undefined
}) ?? new NbtList()
const showInTooltip = item.get('attribute_modifiers', tag => {
return tag.isCompound() ? tag.get('show_in_tooltip') : undefined
}) ?? new NbtByte(1)
const modifiers = modifiersTag.map<AttributeModifier>(m => {
const root = m.isCompound() ? m : new NbtCompound()
return {
id: Identifier.parse(root.getString('id')),
type: Identifier.parse(root.getString('type')),
amount: root.getNumber('amount'),
operation: root.getString('operation'),
slot: root.getString('slot'),
}
})
export function itemHasGlint(item: ItemStack) {
if (AlwaysHasGlint.has(item.id.toString())) {
return true
}
if (item.is('compass') && (item.tag.has('LodestoneDimension') || item.tag.has('LodestonePos'))) {
return true
}
if ((item.is('potion') || item.is('splash_potion') || item.is('lingering_potion')) && (item.tag.has('Potion') || item.tag.has('CustomPotionEffects'))) {
return true
}
if (item.tag.getList('Enchantments').length > 0 || item.tag.getList('StoredEnchantments').length > 0) {
return true
}
return false
}
const newModifiers = fn(modifiers)
function getOrCreateTag(item: ItemStack, key: string) {
if (item.tag.hasCompound(key)) {
return item.tag.getCompound(key)
} else {
const tag = new NbtCompound()
item.tag.set(key, tag)
return tag
}
const newModifiersTag = new NbtList(newModifiers.map(m => {
return new NbtCompound()
.set('id', new NbtString(m.id.toString()))
.set('type', new NbtString(m.type.toString()))
.set('amount', new NbtDouble(m.amount))
.set('operation', new NbtString(m.operation))
.set('slot', new NbtString(m.slot))
}))
const newTag = new NbtCompound()
.set('modifiers', newModifiersTag)
.set('show_in_tooltip', showInTooltip)
item.set('attribute_modifiers', newTag)
}