diff --git a/locales/zh-CN.json b/locales/zh-CN.json index 92a2b272..2f343c1b 100644 --- a/locales/zh-CN.json +++ b/locales/zh-CN.json @@ -51,18 +51,19 @@ "condition.time_period": "周期", "condition.time_value": "值", "condition.type": "条件", - "condition.type.alternative": "析取范式", + "condition.type.alternative": "析取范式(或)", "condition.type.block_state_property": "方块属性", "condition.type.damage_source_properties": "伤害源", "condition.type.entity_properties": "实体属性", "condition.type.entity_scores": "实体分数", - "condition.type.inverted": "取反", + "condition.type.inverted": "取反(非)", "condition.type.killed_by_player": "被玩家击杀", "condition.type.location_check": "位置", "condition.type.match_tool": "工具属性", "condition.type.random_chance": "随机概率", "condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率", "condition.type.reference": "引用断言文件", + "condition.type.requirements": "合取范式(且)", "condition.type.survives_explosion": "未被爆炸破坏", "condition.type.table_bonus": "附魔奖励", "condition.type.time_check": "检查时间", @@ -71,6 +72,53 @@ "condition_remove": "移除条件", "copy": "复制", "credit": "于 GitHub", + "criteria": "判据", + "criteria.beacon_level": "金字塔等级", + "criteria.block": "方块", + "criteria.child": "幼体", + "criteria.conditions": "条件", + "criteria.damage": "伤害", + "criteria.delta": "差值", + "criteria.distance": "距离", + "criteria.durability": "耐久度", + "criteria.duration": "持续时间", + "criteria.effects": "状态效果", + "criteria.entity": "实体", + "criteria.from_dimension": "出发维度", + "criteria.item": "物品", + "criteria.items": "物品", + "criteria.items_add": "添加物品", + "criteria.killing_blow": "伤害类型", + "criteria.location": "位置", + "criteria.num_bees_inside": "内部蜜蜂的数量", + "criteria.parent": "父或母", + "criteria.partner": "配偶", + "criteria.potion": "药水 ID", + "criteria.pulled_entity": "被拉的实体", + "criteria.recipe": "配方", + "criteria.rod": "钓鱼杆", + "criteria.slots": "栏位", + "criteria.slots.empty": "空栏位的数量", + "criteria.slots.full": "用满栏位的数量", + "criteria.slots.occupied": "已用栏位的数量", + "criteria.source_entity": "源实体", + "criteria.state": "方块状态", + "criteria.to_dimension": "到达维度", + "criteria.trigger": "触发器", + "criteria.unique_entity_types": "实体种类的数量", + "criteria.victim_entity": "受害实体", + "criteria.victims": "受害实体", + "criteria.victims_add": "添加受害实体", + "criteria.victims_remove": "移除受害实体", + "criteria.villager": "村民", + "criteria.xp_levels": "经验等级", + "criteria.zombie": "僵尸", + "criteria_add": "添加判据", + "criteria_remove": "移除判据", + "damage.blocked": "是否被阻挡", + "damage.dealt": "应当受到伤害", + "damage.taken": "实际受到伤害", + "damage.type": "伤害类型", "damage_source.bypasses_armor": "破甲", "damage_source.bypasses_invulnerability": "虚空", "damage_source.bypasses_magic": "饥饿", @@ -81,11 +129,27 @@ "damage_source.is_magic": "魔法", "damage_source.is_projectile": "弹射物", "damage_source.source_entity": "根本来源实体", + "description": "Minecraft 生成器", + "description.advancement": "Minecraft 进度生成器", "description.loot-table": "Minecraft 战利品表生成器", "description.predicate": "Minecraft 断言生成器", "dimension.overworld": "主世界", "dimension.the_end": "末路之地", "dimension.the_nether": "下界", + "display": "显示", + "display.announce_to_chat": "在聊天栏提示", + "display.background": "背景", + "display.description": "描述", + "display.frame": "框架类型", + "display.frame.challenge": "挑战", + "display.frame.goal": "目标", + "display.frame.task": "任务", + "display.hidden": "隐藏", + "display.icon": "图标", + "display.icon.item": "图标物品", + "display.icon.nbt": "图标物品 NBT", + "display.show_toast": "显示右上角提示信息", + "display.title": "标题", "distance.absolute": "绝对距离", "distance.horizontal": "水平距离", "distance.x": "X", @@ -229,6 +293,7 @@ "gamemode.spectator": "旁观者模式", "gamemode.survival": "生存模式", "help.condition.time_period": "可选。如果指定,在比较前会先将游戏的时间以该数取模(例如,如果设置为 24000,指定的值将会被运算为一天中的时间)", + "help.display": "如果存在,该进度将会在进度界面中显示", "help.entry.expand": "如果为 false,该项目将返回指定物品标签的全部内容;否则将会从中随机抽取一个返回", "help.entry.type.alternatives": "获取第一个满足条件的子项目", "help.entry.type.dynamic": "获取特定方块的特定掉落物", @@ -248,6 +313,7 @@ "item.nbt": "NBT", "item.potion": "药水", "item.tag": "标签", + "item_remove": "移除物品", "location.biome": "生物群系", "location.block": "方块", "location.block.block": "方块 ID", @@ -280,8 +346,10 @@ "nbt_operation.target": "复制目标", "nbt_operation_add": "添加操作", "nbt_operation_remove": "移除操作", + "parent": "父进度", "placeholder.advancement": "一个进度 ID", "placeholder.block_state": "一个方块状态键", + "placeholder.criteria": "一个判据 ID", "placeholder.effect": "一个状态效果 ID", "placeholder.fluid_state": "一个流体状态键", "placeholder.objective": "一个记分项", @@ -303,6 +371,12 @@ "range.range": "范围", "range.uniform": "均匀分布", "remove": "移除", + "requirements": "应当达成", + "rewards": "奖励", + "rewards.experience": "经验", + "rewards.function": "函数", + "rewards.loot": "战利品表", + "rewards.recipes": "配方", "share": "分享", "show_source": "显示源代码", "slot.chest": "胸部", @@ -349,8 +423,48 @@ "theme": "主题", "theme.dark": "暗色", "theme.light": "亮色", + "title": "Minecraft 生成器", + "title.advancement": "进度生成器", "title.loot-table": "战利品表生成器", "title.predicate": "断言生成器", + "trigger.bee_nest_destroyed": "摧毁蜂巢", + "trigger.bred_animals": "繁殖动物", + "trigger.brewed_potion": "酿造药水", + "trigger.changed_dimension": "改变维度", + "trigger.channeled_lightning": "引雷魔咒击杀实体", + "trigger.construct_beacon": "构建信标结构", + "trigger.consume_item": "消耗物品", + "trigger.cured_zombie_villager": "治愈僵尸村民", + "trigger.effects_changed": "状态效果改变", + "trigger.enchanted_item": "附魔物品", + "trigger.enter_block": "进入方块", + "trigger.entity_hurt_player": "实体伤害玩家", + "trigger.entity_killed_player": "实体击杀玩家", + "trigger.filled_bucket": "填充桶", + "trigger.fishing_rod_hooked": "钓鱼杆勾住东西", + "trigger.hero_of_the_village": "村庄英雄", + "trigger.impossible": "不可达成", + "trigger.inventory_changed": "物品栏改变", + "trigger.item_durability_changed": "物品耐久度改变", + "trigger.killed_by_crossbow": "使用弩箭击杀", + "trigger.levitation": "漂浮", + "trigger.location": "位置", + "trigger.nether_travel": "下界旅行", + "trigger.placed_block": "放置方块", + "trigger.player_hurt_entity": "玩家伤害实体", + "trigger.player_killed_entity": "玩家击杀实体", + "trigger.recipe_unlocked": "配方解锁", + "trigger.safely_harvest_honey": "安全地采集蜂蜜", + "trigger.shot_crossbow": "使用弩", + "trigger.slept_in_bed": "睡觉", + "trigger.slide_down_block": "从蜂蜜块滑下", + "trigger.summoned_entity": "召唤实体", + "trigger.tame_animal": "驯服动物", + "trigger.tick": "刻", + "trigger.used_ender_eye": "使用末影之眼", + "trigger.used_totem": "使用不死图腾", + "trigger.villager_trade": "村民交易", + "trigger.voluntary_exile": "引发袭击", "true": "是", "unset": "未指定" }