Render items with custom colors + update deepslate

This commit is contained in:
Misode
2022-11-23 05:26:08 +01:00
parent 1f24d2cae1
commit b165d551e4
7 changed files with 152 additions and 111 deletions

View File

@@ -1,16 +1,16 @@
import type { ItemStack } from 'deepslate'
import { Identifier } from 'deepslate-1.18.2'
import { useEffect, useRef, useState } from 'preact/hooks'
import { useVersion } from '../contexts/Version.jsx'
import { useAsync } from '../hooks/useAsync.js'
import type { Item } from '../previews/LootTable.js'
import { MaxDamageItems } from '../previews/LootTable.js'
import { getAssetUrl } from '../services/DataFetcher.js'
import { itemHasGlint, MaxDamageItems } from '../previews/LootTable.js'
import { renderItem } from '../services/Resources.js'
import { getCollections } from '../services/Schemas.js'
import { ItemTooltip } from './ItemTooltip.jsx'
import { Octicon } from './Octicon.jsx'
interface Props {
item: Item,
item: ItemStack,
slotDecoration?: boolean,
advancedTooltip?: boolean,
}
@@ -32,7 +32,7 @@ export function ItemDisplay({ item, slotDecoration, advancedTooltip }: Props) {
return () => el.current?.removeEventListener('mousemove', onMove)
}, [])
const maxDamage = MaxDamageItems.get(item.id)
const maxDamage = MaxDamageItems.get(item.id.toString())
return <div class="item-display" ref={el}>
<ItemItself item={item} />
@@ -43,23 +43,22 @@ export function ItemDisplay({ item, slotDecoration, advancedTooltip }: Props) {
</svg>
</>}
{slotDecoration && <>
{(maxDamage && (item.tag?.Damage ?? 0) > 0) && <svg class="item-durability" width="100%" height="100%" viewBox="0 0 18 18">
{(maxDamage && item.tag.getNumber('Damage') > 0) && <svg class="item-durability" width="100%" height="100%" viewBox="0 0 18 18">
<rect x="3" y="14" width="13" height="2" fill="#000" />
<rect x="3" y="14" width={`${(maxDamage - item.tag.Damage) / maxDamage * 13}`} height="1" fill={`hsl(${(maxDamage - item.tag.Damage) / maxDamage * 120}deg, 100%, 50%)`} />
<rect x="3" y="14" width={`${(maxDamage - item.tag.getNumber('Damage')) / maxDamage * 13}`} height="1" fill={`hsl(${(maxDamage - item.tag.getNumber('Damage')) / maxDamage * 120}deg, 100%, 50%)`} />
</svg>}
<div class="item-slot-overlay"></div>
</>}
<ItemTooltip {...item} advanced={advancedTooltip} offset={tooltipOffset} swap={tooltipSwap} />
<ItemTooltip item={item} advanced={advancedTooltip} offset={tooltipOffset} swap={tooltipSwap} />
</div>
}
function ItemItself({ item }: Props) {
const { version } = useVersion()
const [errored, setErrored] = useState(false)
const isEnchanted = (item.tag?.Enchantments?.length ?? 0) > 0 || (item.tag?.StoredEnchantments?.length ?? 0) > 0
const hasGlint = itemHasGlint(item)
if (errored || (item.id.includes(':') && !item.id.startsWith('minecraft:'))) {
if (item.id.namespace !== Identifier.DEFAULT_NAMESPACE) {
return Octicon.package
}
@@ -69,31 +68,22 @@ function ItemItself({ item }: Props) {
return null
}
const texturePath = `item/${item.id.replace(/^minecraft:/, '')}`
if (collections.get('texture').includes('minecraft:' + texturePath)) {
const src = getAssetUrl(version, 'textures', texturePath)
return <>
<img src={src} alt="" onError={() => setErrored(true)} draggable={false} />
{isEnchanted && <div class="item-glint" style={{'--mask-image': `url("${src}")`}}></div>}
</>
}
const modelPath = `item/${item.id.replace(/^minecraft:/, '')}`
const modelPath = `item/${item.id.path}`
if (collections.get('model').includes('minecraft:' + modelPath)) {
return <RenderedItem item={item} isEnchanted={isEnchanted} />
return <RenderedItem item={item} hasGlint={hasGlint} />
}
return Octicon.package
}
function RenderedItem({ item, isEnchanted }: Props & { isEnchanted: boolean }) {
function RenderedItem({ item, hasGlint }: Props & { hasGlint: boolean }) {
const { version } = useVersion()
const { value: src } = useAsync(() => renderItem(version, item.id), [version, item])
const { value: src } = useAsync(() => renderItem(version, item), [version, item])
if (src) {
return <>
<img src={src} alt={item.id} class="model" draggable={false} />
{isEnchanted && <div class="item-glint" style={{'--mask-image': `url("${src}")`}}></div>}
<img src={src} alt={item.id.toString()} class="model" draggable={false} />
{hasGlint && <div class="item-glint" style={{'--mask-image': `url("${src}")`}}></div>}
</>
}

View File

@@ -1,3 +1,5 @@
import type { ItemStack } from 'deepslate'
import { Identifier, NbtList, NbtType } from 'deepslate'
import { useVersion } from '../contexts/Version.jsx'
import { useAsync } from '../hooks/useAsync.js'
import { getEnchantmentData, MaxDamageItems } from '../previews/LootTable.js'
@@ -5,31 +7,32 @@ import { getTranslation } from '../services/Resources.js'
import { TextComponent } from './TextComponent.jsx'
interface Props {
id: string,
tag?: any,
item: ItemStack,
advanced?: boolean,
offset?: [number, number],
swap?: boolean,
}
export function ItemTooltip({ id, tag, advanced, offset = [0, 0], swap }: Props) {
export function ItemTooltip({ item, advanced, offset = [0, 0], swap }: Props) {
const { version } = useVersion()
const { value: translatedName } = useAsync(() => {
const key = id.split(':').join('.')
const key = `${item.id.namespace}.${item.id.path}`
return getTranslation(version, `item.${key}`) ?? getTranslation(version, `block.${key}`)
}, [version, id])
const displayName = tag?.display?.Name
const name = displayName ? JSON.parse(displayName) : (translatedName ?? fakeTranslation(id))
}, [version, item.id])
const displayName = item.tag.getCompound('display').getString('Name')
const name = displayName ? JSON.parse(displayName) : (translatedName ?? fakeTranslation(item.id.path))
const maxDamage = MaxDamageItems.get(id)
const enchantments = (id === 'minecraft:enchanted_book' ? tag?.StoredEnchantments : tag?.Enchantments) ?? []
const maxDamage = MaxDamageItems.get(item.id.toString())
const enchantments = (item.id.equals(Identifier.create('enchanted_book')) ? item.tag.getList('StoredEnchantments', NbtType.Compound) : item.tag.getList('Enchantments', NbtType.Compound)) ?? NbtList.create()
return <div class="item-tooltip" style={offset && {
left: (swap ? undefined : `${offset[0]}px`),
right: (swap ? `${offset[0]}px` : undefined),
top: `${offset[1]}px`,
}}>
<TextComponent component={name} base={{ color: 'white' }} />
{enchantments.map(({ id, lvl }: { id: string, lvl: number }) => {
<TextComponent component={name} base={{ color: 'white', italic: displayName.length > 0 }} />
{enchantments.map(enchantment => {
const id = enchantment.getString('id')
const lvl = enchantment.getNumber('lvl')
const ench = getEnchantmentData(id)
const component: any[] = [{ translate: `enchantment.${id.replace(':', '.')}`, color: ench?.curse ? 'red' : 'gray' }]
if (lvl !== 1 || ench?.maxLevel !== 1) {
@@ -37,24 +40,23 @@ export function ItemTooltip({ id, tag, advanced, offset = [0, 0], swap }: Props)
}
return <TextComponent component={component} />
})}
{tag?.display && <>
{tag?.display?.color && (advanced
? <TextComponent component={{ translate: 'item.color', with: [`#${tag.display.color.toString(16).padStart(6, '0')}`], color: 'gray' }} />
{item.tag.hasCompound('display') && <>
{item.tag.getCompound('display').hasNumber('color') && (advanced
? <TextComponent component={{ translate: 'item.color', with: [`#${item.tag.getCompound('display').getNumber('color').toString(16).padStart(6, '0')}`], color: 'gray' }} />
: <TextComponent component={{ translate: 'item.dyed', color: 'gray' }} />)}
{(tag?.display?.Lore ?? []).map((line: any) => <TextComponent component={JSON.parse(line)} base={{ color: 'dark_purple', italic: true }} />)}
{(item.tag.getCompound('display').getList('Lore', NbtType.String)).map((line) => <TextComponent component={JSON.parse(line.getAsString())} base={{ color: 'dark_purple', italic: true }} />)}
</>}
{tag?.Unbreakable === true && <TextComponent component={{ translate: 'item.unbreakable', color: 'blue' }} />}
{(advanced && (tag?.Damage ?? 0) > 0 && maxDamage) && <TextComponent component={{ translate: 'item.durability', with: [`${maxDamage - tag.Damage}`, `${maxDamage}`] }} />}
{item.tag.getBoolean('Unbreakable') && <TextComponent component={{ translate: 'item.unbreakable', color: 'blue' }} />}
{(advanced && item.tag.getNumber('Damage') > 0 && maxDamage) && <TextComponent component={{ translate: 'item.durability', with: [`${maxDamage - item.tag.getNumber('Damage')}`, `${maxDamage}`] }} />}
{advanced && <>
<TextComponent component={{ text: id, color: 'dark_gray'}} />
{tag && <TextComponent component={{ translate: 'item.nbt_tags', with: [Object.keys(tag).length], color: 'dark_gray' }} />}
<TextComponent component={{ text: item.id.toString(), color: 'dark_gray'}} />
{item.tag.size > 0 && <TextComponent component={{ translate: 'item.nbt_tags', with: [item.tag.size], color: 'dark_gray' }} />}
</>}
</div>
}
function fakeTranslation(str: string) {
const colon = str.indexOf(':')
return str.slice(colon + 1)
return str
.replace(/[_\/]/g, ' ')
.split(' ')
.map(word => word.charAt(0).toUpperCase() + word.slice(1))

View File

@@ -1,20 +1,14 @@
import type { Random } from 'deepslate'
import { LegacyRandom } from 'deepslate'
import { Identifier, ItemStack, LegacyRandom, NbtCompound, NbtInt, NbtList, NbtShort, NbtString, NbtTag, NbtType } from 'deepslate'
import type { VersionId } from '../services/Schemas.js'
import { clamp, deepClone, getWeightedRandom, isObject } from '../Utils.js'
export interface Item {
id: string,
count: number,
tag?: any,
}
export interface SlottedItem {
slot: number,
item: Item,
item: ItemStack,
}
type ItemConsumer = (item: Item) => void
type ItemConsumer = (item: ItemStack) => void
const StackMixers = {
container: fillContainer,
@@ -44,7 +38,7 @@ interface LootContext extends LootOptions {
export function generateLootTable(lootTable: any, options: LootOptions) {
const ctx = createLootContext(options)
const result: Item[] = []
const result: ItemStack[] = []
generateTable(lootTable, item => result.push(item), ctx)
const mixer = StackMixers[options.stackMixer]
return mixer(result, ctx)
@@ -52,11 +46,11 @@ export function generateLootTable(lootTable: any, options: LootOptions) {
const SLOT_COUNT = 27
function fillContainer(items: Item[], ctx: LootContext): SlottedItem[] {
function fillContainer(items: ItemStack[], ctx: LootContext): SlottedItem[] {
const slots = shuffle([...Array(SLOT_COUNT)].map((_, i) => i), ctx)
const queue = items.filter(i => i.id !== 'minecraft:air' && i.count > 1)
items = items.filter(i => i.id !== 'minecraft:air' && i.count === 1)
const queue = items.filter(i => !i.id.equals(Identifier.create('air')) && i.count > 1)
items = items.filter(i => !i.id.equals(Identifier.create('air')) && i.count === 1)
while (SLOT_COUNT - items.length - queue.length > 0 && queue.length > 0) {
const [itemA] = queue.splice(ctx.random.nextInt(queue.length), 1)
@@ -81,21 +75,21 @@ function fillContainer(items: Item[], ctx: LootContext): SlottedItem[] {
if (slot === undefined) {
break
}
if (item.id !== 'minecraft:air' && item.count > 0) {
if (!item.id.equals(Identifier.create('air')) && item.count > 0) {
results.push({ slot, item })
}
}
return results
}
function assignSlots(items: Item[]): SlottedItem[] {
function assignSlots(items: ItemStack[]): SlottedItem[] {
const results: SlottedItem[] = []
let slot = 0
for (const item of items) {
if (slot >= 27) {
break
}
if (item.id !== 'minecraft:air' && item.count > 0) {
if (!item.id.equals(Identifier.create('air')) && item.count > 0) {
results.push({ slot, item })
slot += 1
}
@@ -103,7 +97,7 @@ function assignSlots(items: Item[]): SlottedItem[] {
return results
}
function splitItem(item: Item, count: number): Item {
function splitItem(item: ItemStack, count: number): ItemStack {
const splitCount = Math.min(count, item.count)
const other = deepClone(item)
other.count = splitCount
@@ -234,11 +228,11 @@ function createItem(entry: any, consumer: ItemConsumer, ctx: LootContext) {
}
switch (type) {
case 'item':
entryConsumer({ id: entry.name, count: 1 })
entryConsumer(new ItemStack(Identifier.parse(entry.name), 1))
break
case 'tag':
ctx.getItemTag(entry.name).forEach(tagEntry => {
entryConsumer({ id: tagEntry, count: 1 })
entryConsumer(new ItemStack(Identifier.parse(tagEntry), 1))
})
break
case 'loot_table':
@@ -254,7 +248,7 @@ function computeWeight(entry: any, luck: number) {
return Math.max(Math.floor((entry.weight ?? 1) + (entry.quality ?? 0) * luck), 0)
}
type LootFunction = (item: Item, ctx: LootContext) => void
type LootFunction = (item: ItemStack, ctx: LootContext) => void
function decorateFunctions(functions: any[], consumer: ItemConsumer, ctx: LootContext): ItemConsumer {
const compositeFunction = composeFunctions(functions)
@@ -277,12 +271,12 @@ function composeFunctions(functions: any[]): LootFunction {
const LootFunctions: Record<string, (params: any) => LootFunction> = {
enchant_randomly: ({ enchantments }) => (item, ctx) => {
const isBook = item.id === 'minecraft:book'
const isBook = item.id.equals(Identifier.create('book'))
if (enchantments === undefined || enchantments.length === 0) {
enchantments = [...Enchantments.keys()]
.filter(e => {
const data = getEnchantmentData(e)
return data.discoverable && (isBook || data.canEnchant(item.id))
return data.discoverable && (isBook || data.canEnchant(item.id.toString()))
})
}
if (enchantments.length > 0) {
@@ -290,27 +284,37 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
const data = getEnchantmentData(id)
const lvl = ctx.random.nextInt(data.maxLevel - data.minLevel + 1) + data.minLevel
if (isBook) {
item.tag = {}
item.tag = new NbtCompound()
item.count = 1
}
enchantItem(item, { id, lvl })
if (isBook) {
item.id = 'minecraft:enchanted_book'
item.id = Identifier.create('enchanted_book')
}
}
},
enchant_with_levels: ({ levels, treasure }) => (item, ctx) => {
const enchants = selectEnchantments(ctx.random, item, computeInt(levels, ctx), treasure)
const isBook = item.id === 'minecraft:book'
const isBook = item.id.equals(Identifier.create('book'))
if (isBook) {
item.count = 1
item.tag = {}
item.tag = new NbtCompound()
}
for (const enchant of enchants) {
enchantItem(item, enchant)
}
if (isBook) {
item.id = 'minecraft:enchanted_book'
item.id = Identifier.create('enchanted_book')
}
},
exploration_map: ({ decoration }) => (item) => {
if (!item.id.equals(Identifier.create('map'))) {
return
}
item.id = Identifier.create('filled_map')
const color = decoration === 'mansion' ? 5393476 : decoration === 'monument' ? 3830373 : -1
if (color >= 0) {
getOrCreateTag(item, 'display').set('MapColor', new NbtInt(color))
}
},
limit_count: ({ limit }) => (item, ctx) => {
@@ -322,12 +326,12 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
item.count = clamp(oldCount + computeInt(count, ctx), 0, 64)
},
set_damage: ({ damage, add }) => (item, ctx) => {
const maxDamage = MaxDamageItems.get(item.id)
const maxDamage = MaxDamageItems.get(item.id.toString())
if (maxDamage) {
const oldDamage = add ? 1 - (item.tag?.Damage ?? 0) / maxDamage : 0
const oldDamage = add ? 1 - item.tag.getNumber('Damage') / maxDamage : 0
const newDamage = 1 - clamp(computeFloat(damage, ctx) + oldDamage, 0, 1)
const finalDamage = Math.floor(newDamage * maxDamage)
item.tag = { ...item.tag, Damage: finalDamage }
item.tag.set('Damage', new NbtInt(finalDamage))
}
},
set_enchantments: ({ enchantments, add }) => (item, ctx) => {
@@ -337,13 +341,23 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
})
},
set_lore: ({ lore, replace }) => (item) => {
const lines = lore.map((line: any) => JSON.stringify(line))
const newLore = replace ? lines : [...(item.tag?.display?.Lore ?? []), ...lines]
item.tag = { ...item.tag, display: { ...item.tag?.display, Lore: newLore } }
const lines: string[] = lore.flatMap((line: any) => line !== undefined ? [JSON.stringify(line)] : [])
const newLore = replace ? lines : [...item.tag.getCompound('display').getList('Lore', NbtType.String).map(s => s.getAsString()), ...lines]
getOrCreateTag(item, 'display').set('Lore', new NbtList(newLore.map(l => new NbtString(l))))
},
set_name: ({ name }) => (item) => {
const newName = JSON.stringify(name)
item.tag = { ...item.tag, display: { ...item.tag?.display, Name: newName } }
if (name !== undefined) {
const newName = JSON.stringify(name)
getOrCreateTag(item, 'display').set('Name', new NbtString(newName))
}
},
set_nbt: ({ tag }) => (item) => {
try {
const newTag = NbtTag.fromString(tag)
if (newTag.isCompound()) {
item.tag = newTag
}
} catch (e) {}
},
}
@@ -517,30 +531,28 @@ function testDamageSourcePredicate(_predicate: any, _ctx: LootContext) {
return false // TODO
}
function enchantItem(item: Item, enchant: Enchant, additive?: boolean) {
if (!item.tag) {
item.tag = {}
function enchantItem(item: ItemStack, enchant: Enchant, additive?: boolean) {
const listKey = item.id.equals(Identifier.create('book')) ? 'StoredEnchantments' : 'Enchantments'
if (!item.tag.hasList(listKey, NbtType.Compound)) {
item.tag.set(listKey, new NbtList())
}
const listKey = (item.id === 'minecraft:book') ? 'StoredEnchantments' : 'Enchantments'
if (!item.tag[listKey] || !Array.isArray(item.tag[listKey])) {
item.tag[listKey] = []
}
const enchantments = item.tag[listKey] as any[]
const enchantments = item.tag.getList(listKey, NbtType.Compound).getItems()
let index = enchantments.findIndex((e: any) => e.id === enchant.id)
if (index !== -1) {
const oldEnch = enchantments[index]
oldEnch.lvl = Math.max(additive ? oldEnch.lvl + enchant.lvl : enchant.lvl, 0)
oldEnch.set('lvl', new NbtShort(Math.max(additive ? oldEnch.getNumber('lvl') + enchant.lvl : enchant.lvl, 0)))
} else {
enchantments.push(enchant)
enchantments.push(new NbtCompound().set('id', new NbtString(enchant.id)).set('lvl', new NbtShort(enchant.lvl)))
index = enchantments.length - 1
}
if (enchantments[index].lvl === 0) {
if (enchantments[index].getNumber('lvl') === 0) {
enchantments.splice(index, 1)
}
item.tag.set(listKey, new NbtList(enchantments))
}
function selectEnchantments(random: Random, item: Item, levels: number, treasure: boolean): Enchant[] {
const enchantmentValue = EnchantmentItems.get(item.id) ?? 0
function selectEnchantments(random: Random, item: ItemStack, levels: number, treasure: boolean): Enchant[] {
const enchantmentValue = EnchantmentItems.get(item.id.toString()) ?? 0
if (enchantmentValue <= 0) {
return []
}
@@ -573,13 +585,13 @@ function getEnchantWeight(ench: Enchant) {
return EnchantmentsRarityWeights.get(getEnchantmentData(ench.id)?.rarity ?? 'common') ?? 0
}
function getAvailableEnchantments(item: Item, levels: number, treasure: boolean): Enchant[] {
function getAvailableEnchantments(item: ItemStack, levels: number, treasure: boolean): Enchant[] {
const result = []
const isBook = item.id === 'minecraft:book'
const isBook = item.id.equals(Identifier.create('book'))
for (const id of Enchantments.keys()) {
const ench = getEnchantmentData(id)!
if ((!ench.treasure || treasure) && ench.discoverable && (ench.canEnchant(item.id) || isBook)) {
if ((!ench.treasure || treasure) && ench.discoverable && (ench.canEnchant(item.id.toString()) || isBook)) {
for (let lvl = ench.maxLevel; lvl > ench.minLevel - 1; lvl -= 1) {
if (levels >= ench.minCost(lvl) && levels <= ench.maxCost(lvl)) {
result.push({ id, lvl })
@@ -1018,3 +1030,38 @@ const EnchantmentsCategories = new Map(Object.entries<string[]>({
crossbow: ['minecraft:crossbow'],
vanishable: [...BREAKABLE, 'minecraft:compass'],
}))
const AlwaysHasGlint = new Set([
'minecraft:debug_stick',
'minecraft:enchanted_golden_apple',
'minecraft:enchanted_book',
'minecraft:end_crystal',
'minecraft:experience_bottle',
'minecraft:written_book',
])
export function itemHasGlint(item: ItemStack) {
if (AlwaysHasGlint.has(item.id.toString())) {
return true
}
if (item.id.equals(Identifier.create('compass')) && (item.tag.has('LodestoneDimension') || item.tag.has('LodestonePos'))) {
return true
}
if ((item.id.equals(Identifier.create('potion')) || item.id.equals(Identifier.create('splash_potion')) || item.id.equals(Identifier.create('lingering_potion'))) && (item.tag.has('Potion') || item.tag.has('CustomPotionEffects'))) {
return true
}
if (item.tag.getList('Enchantments').length > 0 || item.tag.getList('StoredEnchantments').length > 0) {
return true
}
return false
}
function getOrCreateTag(item: ItemStack, key: string) {
if (item.tag.hasCompound(key)) {
return item.tag.getCompound(key)
} else {
const tag = new NbtCompound()
item.tag.set(key, tag)
return tag
}
}

View File

@@ -1,5 +1,6 @@
import type { BooleanHookParams, EnumOption, Hook, INode, NodeChildren, NumberHookParams, StringHookParams, ValidationOption } from '@mcschema/core'
import { DataModel, ListNode, MapNode, ModelPath, ObjectNode, Path, relativePath, StringNode } from '@mcschema/core'
import { Identifier, ItemStack } from 'deepslate'
import type { ComponentChildren, JSX } from 'preact'
import { memo } from 'preact/compat'
import { useState } from 'preact/hooks'
@@ -139,7 +140,7 @@ const renderHtml: RenderHook = {
let label: undefined | string | JSX.Element
if (['loot_pool.entries.entry', 'loot_entry.alternatives.children.entry', 'loot_entry.group.children.entry', 'loot_entry.sequence.children.entry', 'function.set_contents.entries.entry'].includes(cPath.getContext().join('.'))) {
if (isObject(cValue) && typeof cValue.type === 'string' && cValue.type.replace(/^minecraft:/, '') === 'item' && typeof cValue.name === 'string') {
label = <ItemDisplay item={{ id: cValue.name, count: 1 }} />
label = <ItemDisplay item={new ItemStack(Identifier.parse(cValue.name), 1)} />
}
}

View File

@@ -1,4 +1,4 @@
import type { BlockModelProvider, TextureAtlasProvider, UV } from 'deepslate/render'
import type { BlockModelProvider, ItemStack, TextureAtlasProvider, UV } from 'deepslate/render'
import { BlockModel, Identifier, ItemRenderer, TextureAtlas, upperPowerOfTwo } from 'deepslate/render'
import { message } from '../Utils.js'
import { fetchLanguage, fetchResources } from './DataFetcher.js'
@@ -26,8 +26,8 @@ export async function getResources(version: VersionId) {
const RENDER_SIZE = 128
const ItemRenderCache = new Map<string, Promise<string>>()
export async function renderItem(version: VersionId, item: string) {
const cache_key = `${version} ${item}`
export async function renderItem(version: VersionId, item: ItemStack) {
const cache_key = `${version} ${item.toString()}`
const cached = ItemRenderCache.get(cache_key)
if (cached !== undefined) {
return cached
@@ -42,7 +42,8 @@ export async function renderItem(version: VersionId, item: string) {
if (!gl) {
throw new Error('Cannot get WebGL2 context')
}
const renderer = new ItemRenderer(gl, Identifier.parse(item), resources)
const renderer = new ItemRenderer(gl, item, resources)
console.log('Rendering', item.toString())
renderer.drawItem()
return canvas.toDataURL()
})()