Use deepslate matrix abstraction

This commit is contained in:
Misode
2023-02-14 18:24:30 +01:00
parent 50d84d07b3
commit 99b74961e9
4 changed files with 116 additions and 129 deletions

View File

@@ -1,12 +1,15 @@
import { Mesh, Quad, Renderer, ShaderProgram, Vector, Vertex } from 'deepslate'
import { mat3, mat4, quat, vec3 } from 'gl-matrix'
import { Matrix3, Matrix4, Mesh, Quad, Renderer, ShaderProgram, Vector, Vertex } from 'deepslate'
import { mat4, quat } from 'gl-matrix'
import { useCallback, useMemo, useRef, useState } from 'preact/hooks'
import { Footer, NumberInput, Octicon, RangeInput } from '../components/index.js'
import { InteractiveCanvas3D } from '../components/previews/InteractiveCanvas3D.jsx'
import { useLocale, useTitle } from '../contexts/index.js'
import { useAsync } from '../hooks/useAsync.js'
import { loadImage } from '../services/DataFetcher.js'
import { composeMatrix, svdDecompose, toAffine } from '../Utils.js'
import { composeMatrix, svdDecompose } from '../Utils.js'
const XYZ = ['x', 'y', 'z'] as const
type XYZ = typeof XYZ[number]
interface Props {
path?: string,
@@ -26,11 +29,11 @@ export function Transformation({}: Props) {
return data
})
const [matrix, setMatrix] = useState<mat4>(mat4.create())
const [translation, setTranslation] = useState<vec3>(vec3.create())
const [leftRotation, setLeftRotation] = useState<quat>(quat.create())
const [scale, setScale] = useState<vec3>(vec3.fromValues(1, 1, 1))
const [rightRotation, setRightRotation] = useState<quat>(quat.create())
const [matrix, setMatrix] = useState(new Matrix4())
const [translation, setTranslation] = useState(new Vector(0, 0, 0))
const [leftRotation, setLeftRotation] = useState(quat.create())
const [scale, setScale] = useState(new Vector(1, 1, 1))
const [rightRotation, setRightRotation] = useState(quat.create())
const [normalizeLeft, setNormalizeLeft] = useState(true)
const [normalizeRight, setNormalizeRight] = useState(true)
@@ -44,10 +47,10 @@ export function Transformation({}: Props) {
return composeMatrix(translation, leftRotation, scale, rightRotation)
}, [matrix, useMatrixOverride])
const updateMatrix = useCallback((m: mat4) => {
const affine = toAffine(m)
const newTranslation = mat4.getTranslation(vec3.create(), affine)
const [newLeftRotation, newScale, newRightRotation] = svdDecompose(mat3.fromMat4(mat3.create(), affine))
const updateMatrix = useCallback((m: Matrix4) => {
const affine = m.clone().affine()
const newTranslation = affine.getTranslation()
const [newLeftRotation, newScale, newRightRotation] = svdDecompose(Matrix3.fromMatrix4(affine))
setTranslation(newTranslation)
setLeftRotation(newLeftRotation)
setScale(newScale)
@@ -56,20 +59,18 @@ export function Transformation({}: Props) {
}, [])
const changeMatrix = useCallback((i: number, value: number) => {
const m = mat4.clone(matrix)
m[i] = value
const m = matrix.clone()
m.data[i] = value
updateMatrix(m)
}, [matrix])
const updateTranslation = useCallback((value: vec3) => {
const updateTranslation = useCallback((value: Vector) => {
setTranslation(value)
setMatrix(composeMatrix(value, leftRotation, scale, rightRotation))
}, [leftRotation, scale, rightRotation])
const changeTranslation = useCallback((i: number, value: number) => {
const copy = vec3.clone(translation)
copy[i] = value
updateTranslation(copy)
const changeTranslation = useCallback((c: XYZ, v: number) => {
updateTranslation(new Vector(c === 'x' ? v : translation.x, c === 'y' ? v : translation.y, c === 'z' ? v : translation.z))
}, [translation, updateTranslation])
const updateLeftRotation = useCallback((value: quat) => {
@@ -84,16 +85,13 @@ export function Transformation({}: Props) {
updateLeftRotation(copy)
}, [leftRotation, normalizeLeft, updateLeftRotation])
const updateScale = useCallback((value: vec3) => {
const updateScale = useCallback((value: Vector) => {
setScale(value)
setMatrix(composeMatrix(translation, leftRotation, value, rightRotation))
}, [translation, leftRotation, rightRotation])
const changeScale = useCallback((i: number, value: number) => {
const copy = vec3.clone(scale)
copy[i] = value
setScale(copy)
setMatrix(composeMatrix(translation, leftRotation, scale, rightRotation))
const changeScale = useCallback((c: XYZ, v: number) => {
updateScale(new Vector(c === 'x' ? v : scale.x, c === 'y' ? v : scale.y, c === 'z' ? v : scale.z))
}, [scale, updateScale])
const updateRightRotation = useCallback((value: quat) => {
@@ -120,7 +118,7 @@ export function Transformation({}: Props) {
renderer.current?.setViewport(0, 0, width, height)
}, [cubeTexture])
const onDraw = useCallback((view: mat4) => {
renderer.current?.draw(view, usedMatrix)
renderer.current?.draw(view, usedMatrix.data)
}, [usedMatrix])
return <main class="has-preview">
@@ -129,11 +127,11 @@ export function Transformation({}: Props) {
<div class="transformation-section">
<div class="transformation-title">
<span>{locale('transformation.translation')}</span>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateTranslation(vec3.create())}>{Octicon['history']}</button>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateTranslation(new Vector(0, 0, 0))}>{Octicon['history']}</button>
</div>
{Array(3).fill(0).map((_, i) => <div class="transformation-input">
<NumberInput value={translation[i].toFixed(3)} onChange={v => changeTranslation(i, v)} />
<RangeInput min={-1} max={1} step={0.01} value={translation[i]} onChange={v => changeTranslation(i, v)} />
{XYZ.map((c) => <div class="transformation-input">
<NumberInput value={translation[c].toFixed(3)} onChange={v => changeTranslation(c, v)} />
<RangeInput min={-1} max={1} step={0.01} value={translation[c]} onChange={v => changeTranslation(c, v)} />
</div>)}
</div>
<div class="transformation-section">
@@ -150,11 +148,11 @@ export function Transformation({}: Props) {
<div class="transformation-section">
<div class="transformation-title">
<span>{locale('transformation.scale')}</span>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateScale(vec3.fromValues(1, 1, 1))}>{Octicon['history']}</button>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateScale(new Vector(1, 1, 1))}>{Octicon['history']}</button>
</div>
{Array(3).fill(0).map((_, i) => <div class="transformation-input">
<NumberInput value={scale[i].toFixed(3)} onChange={v => changeScale(i, v)} />
<RangeInput min={-1} max={1} step={0.01} value={scale[i]} onChange={v => changeScale(i, v)} />
{XYZ.map((c) => <div class="transformation-input">
<NumberInput value={scale[c].toFixed(3)} onChange={v => changeScale(c, v)} />
<RangeInput min={-1} max={1} step={0.01} value={scale[c]} onChange={v => changeScale(c, v)} />
</div>)}
</div>
<div class="transformation-section">
@@ -173,12 +171,12 @@ export function Transformation({}: Props) {
<div class="transformation-section">
<div class="transformation-title">
<span>{locale('transformation.matrix')}</span>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateMatrix(mat4.create())}>{Octicon['history']}</button>
<button class="tooltipped tip-se" aria-label={locale('reset')} onClick={() => updateMatrix(new Matrix4())}>{Octicon['history']}</button>
<button class="tooltipped tip-se" aria-label={`${useMatrixOverride ? 'Expected' : 'Current'} behavior (see MC-259853)`} onClick={() => setUseMatrixOverride(!useMatrixOverride)}>{Octicon['info']}</button>
</div>
{Array(16).fill(0).map((_, i) => <div class="transformation-input">
<NumberInput value={matrix[i].toFixed(3)} onChange={v => changeMatrix(i, v)} />
<RangeInput min={-1} max={1} step={0.01} value={matrix[i]} onChange={v => changeMatrix(i, v)} />
<NumberInput value={matrix.data[i].toFixed(3)} onChange={v => changeMatrix(i, v)} />
<RangeInput min={-1} max={1} step={0.01} value={matrix.data[i]} onChange={v => changeMatrix(i, v)} />
</div>)}
</div>
</div>