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Move enchantments logic to deepslate
This commit is contained in:
@@ -1,5 +1,5 @@
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import type { Random } from 'deepslate'
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import { Identifier, ItemStack, LegacyRandom, NbtCompound, NbtInt, NbtList, NbtShort, NbtString, NbtTag, NbtType } from 'deepslate'
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import { Enchantment, Identifier, ItemStack, LegacyRandom, NbtCompound, NbtInt, NbtList, NbtShort, NbtString, NbtTag, NbtType } from 'deepslate'
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import type { VersionId } from '../services/Schemas.js'
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import { clamp, getWeightedRandom, isObject } from '../Utils.js'
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@@ -273,16 +273,15 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
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enchant_randomly: ({ enchantments }) => (item, ctx) => {
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const isBook = item.is('book')
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if (enchantments === undefined || enchantments.length === 0) {
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enchantments = [...Enchantments.keys()]
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.filter(e => {
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const data = getEnchantmentData(e)
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return data.discoverable && (isBook || data.canEnchant(item.id.toString()))
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})
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enchantments = Enchantment.REGISTRY.map((_, ench) => ench)
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.filter(ench => ench.isDiscoverable && (isBook || Enchantment.canEnchant(item, ench)))
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.map(e => e.id.toString())
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}
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if (enchantments.length > 0) {
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const id = enchantments[ctx.random.nextInt(enchantments.length)]
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const data = getEnchantmentData(id)
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const lvl = ctx.random.nextInt(data.maxLevel - data.minLevel + 1) + data.minLevel
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const ench = Enchantment.REGISTRY.get(Identifier.parse(id))
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if (ench === undefined) return
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const lvl = ctx.random.nextInt(ench.maxLevel - ench.minLevel + 1) + ench.minLevel
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if (isBook) {
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item.tag = new NbtCompound()
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item.count = 1
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@@ -326,7 +325,7 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
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item.count = clamp(oldCount + computeInt(count, ctx), 0, 64)
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},
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set_damage: ({ damage, add }) => (item, ctx) => {
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const maxDamage = MaxDamageItems.get(item.id.toString())
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const maxDamage = item.getItem().durability
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if (maxDamage) {
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const oldDamage = add ? 1 - item.tag.getNumber('Damage') / maxDamage : 0
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const newDamage = 1 - clamp(computeFloat(damage, ctx) + oldDamage, 0, 1)
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@@ -337,7 +336,7 @@ const LootFunctions: Record<string, (params: any) => LootFunction> = {
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set_enchantments: ({ enchantments, add }) => (item, ctx) => {
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Object.entries(enchantments).forEach(([id, level]) => {
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const lvl = computeInt(level, ctx)
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enchantItem(item, { id, lvl }, add)
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enchantItem(item, { id: Identifier.parse(id), lvl }, add)
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})
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},
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set_lore: ({ lore, replace }) => (item) => {
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@@ -547,7 +546,7 @@ function enchantItem(item: ItemStack, enchant: Enchant, additive?: boolean) {
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const oldEnch = enchantments[index]
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oldEnch.set('lvl', new NbtShort(Math.max(additive ? oldEnch.getNumber('lvl') + enchant.lvl : enchant.lvl, 0)))
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} else {
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enchantments.push(new NbtCompound().set('id', new NbtString(enchant.id)).set('lvl', new NbtShort(enchant.lvl)))
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enchantments.push(new NbtCompound().set('id', new NbtString(enchant.id.toString())).set('lvl', new NbtShort(enchant.lvl)))
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index = enchantments.length - 1
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}
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if (enchantments[index].getNumber('lvl') === 0) {
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@@ -557,8 +556,8 @@ function enchantItem(item: ItemStack, enchant: Enchant, additive?: boolean) {
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}
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function selectEnchantments(random: Random, item: ItemStack, levels: number, treasure: boolean): Enchant[] {
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const enchantmentValue = EnchantmentItems.get(item.id.toString()) ?? 0
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if (enchantmentValue <= 0) {
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const enchantmentValue = item.getItem().enchantmentValue
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if (enchantmentValue === undefined) {
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return []
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}
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levels += 1 + random.nextInt(Math.floor(enchantmentValue / 4 + 1)) + random.nextInt(Math.floor(enchantmentValue / 4 + 1))
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@@ -568,14 +567,14 @@ function selectEnchantments(random: Random, item: ItemStack, levels: number, tre
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if (available.length === 0) {
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return []
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}
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const result = []
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const result: Enchant[] = []
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const first = getWeightedRandom(random, available, getEnchantWeight)
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if (first) result.push(first)
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while (random.nextInt(50) <= levels) {
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if (result.length > 0) {
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const lastAdded = result[result.length - 1]
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available = available.filter(a => isEnchantCompatible(a.id, lastAdded.id))
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available = available.filter(a => Enchantment.isCompatible(Enchantment.REGISTRY.getOrThrow(a.id), Enchantment.REGISTRY.getOrThrow(lastAdded.id)))
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}
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if (available.length === 0) break
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const ench = getWeightedRandom(random, available, getEnchantWeight)
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@@ -586,353 +585,6 @@ function selectEnchantments(random: Random, item: ItemStack, levels: number, tre
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return result
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}
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function getEnchantWeight(ench: Enchant) {
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return EnchantmentsRarityWeights.get(getEnchantmentData(ench.id)?.rarity ?? 'common') ?? 0
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}
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function getAvailableEnchantments(item: ItemStack, levels: number, treasure: boolean): Enchant[] {
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const result = []
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const isBook = item.is('book')
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for (const id of Enchantments.keys()) {
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const ench = getEnchantmentData(id)!
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if ((!ench.treasure || treasure) && ench.discoverable && (ench.canEnchant(item.id.toString()) || isBook)) {
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for (let lvl = ench.maxLevel; lvl > ench.minLevel - 1; lvl -= 1) {
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if (levels >= ench.minCost(lvl) && levels <= ench.maxCost(lvl)) {
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result.push({ id, lvl })
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}
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}
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}
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}
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return result
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}
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interface Enchant {
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id: string,
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lvl: number,
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}
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function isEnchantCompatible(a: string, b: string) {
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return a !== b && isEnchantCompatibleRaw(a, b) && isEnchantCompatibleRaw(b, a)
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}
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function isEnchantCompatibleRaw(a: string, b: string) {
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const ench = getEnchantmentData(a)
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return ench?.isCompatible(b)
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}
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export const MaxDamageItems = new Map(Object.entries<number>({
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'minecraft:carrot_on_a_stick': 25,
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'minecraft:warped_fungus_on_a_stick': 100,
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'minecraft:flint_and_steel': 64,
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'minecraft:elytra': 432,
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'minecraft:bow': 384,
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'minecraft:fishing_rod': 64,
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'minecraft:shears': 238,
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'minecraft:shield': 336,
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'minecraft:trident': 250,
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'minecraft:crossbow': 465,
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'minecraft:leather_helmet': 11 * 5,
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'minecraft:leather_chestplate': 16 * 5,
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'minecraft:leather_leggings': 15 * 5,
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'minecraft:leather_boots': 13 * 5,
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'minecraft:chainmail_helmet': 11 * 15,
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'minecraft:chainmail_chestplate': 16 * 15,
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'minecraft:chainmail_leggings': 15 * 15,
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'minecraft:chainmail_boots': 13 * 15,
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'minecraft:iron_helmet': 11 * 15,
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'minecraft:iron_chestplate': 16 * 15,
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'minecraft:iron_leggings': 15 * 15,
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'minecraft:iron_boots': 13 * 15,
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'minecraft:diamond_helmet': 11 * 33,
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'minecraft:diamond_chestplate': 16 * 33,
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'minecraft:diamond_leggings': 15 * 33,
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'minecraft:diamond_boots': 13 * 33,
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'minecraft:golden_helmet': 11 * 7,
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'minecraft:golden_chestplate': 16 * 7,
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'minecraft:golden_leggings': 15 * 7,
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'minecraft:golden_boots': 13 * 7,
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'minecraft:netherite_helmet': 11 * 37,
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'minecraft:netherite_chestplate': 16 * 37,
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'minecraft:netherite_leggings': 15 * 37,
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'minecraft:netherite_boots': 13 * 37,
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'minecraft:turtle_helmet': 11 * 25,
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'minecraft:wooden_sword': 59,
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'minecraft:wooden_shovel': 59,
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'minecraft:wooden_pickaxe': 59,
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'minecraft:wooden_axe': 59,
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'minecraft:wooden_hoe': 59,
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'minecraft:stone_sword': 131,
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'minecraft:stone_shovel': 131,
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'minecraft:stone_pickaxe': 131,
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'minecraft:stone_axe': 131,
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'minecraft:stone_hoe': 131,
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'minecraft:iron_sword': 250,
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'minecraft:iron_shovel': 250,
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'minecraft:iron_pickaxe': 250,
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'minecraft:iron_axe': 250,
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'minecraft:iron_hoe': 250,
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'minecraft:diamond_sword': 1561,
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'minecraft:diamond_shovel': 1561,
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'minecraft:diamond_pickaxe': 1561,
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'minecraft:diamond_axe': 1561,
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'minecraft:diamond_hoe': 1561,
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'minecraft:gold_sword': 32,
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'minecraft:gold_shovel': 32,
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'minecraft:gold_pickaxe': 32,
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'minecraft:gold_axe': 32,
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'minecraft:gold_hoe': 32,
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'minecraft:netherite_sword': 2031,
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'minecraft:netherite_shovel': 2031,
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'minecraft:netherite_pickaxe': 2031,
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'minecraft:netherite_axe': 2031,
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'minecraft:netherite_hoe': 2031,
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}))
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const EnchantmentItems = new Map(Object.entries<number>({
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'minecraft:book': 1,
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'minecraft:fishing_rod': 1,
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'minecraft:trident': 1,
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'minecraft:bow': 1,
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'minecraft:crossbow': 1,
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'minecraft:leather_helmet': 15,
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'minecraft:leather_chestplate': 15,
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'minecraft:leather_leggings': 15,
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'minecraft:leather_boots': 15,
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'minecraft:chainmail_helmet': 12,
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'minecraft:chainmail_chestplate': 12,
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'minecraft:chainmail_leggings': 12,
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'minecraft:chainmail_boots': 12,
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'minecraft:iron_helmet': 9,
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'minecraft:iron_chestplate': 9,
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'minecraft:iron_leggings': 9,
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'minecraft:iron_boots': 9,
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'minecraft:diamond_helmet': 10,
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'minecraft:diamond_chestplate': 10,
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'minecraft:diamond_leggings': 10,
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'minecraft:diamond_boots': 10,
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'minecraft:golden_helmet': 25,
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'minecraft:golden_chestplate': 25,
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'minecraft:golden_leggings': 25,
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'minecraft:golden_boots': 25,
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'minecraft:netherite_helmet': 15,
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'minecraft:netherite_chestplate': 15,
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'minecraft:netherite_leggings': 15,
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'minecraft:netherite_boots': 15,
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'minecraft:turtle_helmet': 15,
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'minecraft:wooden_sword': 15,
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'minecraft:wooden_shovel': 15,
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'minecraft:wooden_pickaxe': 15,
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'minecraft:wooden_axe': 15,
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'minecraft:wooden_hoe': 15,
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'minecraft:stone_sword': 5,
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'minecraft:stone_shovel': 5,
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'minecraft:stone_pickaxe': 5,
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'minecraft:stone_axe': 5,
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'minecraft:stone_hoe': 5,
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'minecraft:iron_sword': 14,
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'minecraft:iron_shovel': 14,
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'minecraft:iron_pickaxe': 14,
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'minecraft:iron_axe': 14,
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'minecraft:iron_hoe': 14,
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'minecraft:diamond_sword': 10,
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'minecraft:diamond_shovel': 10,
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'minecraft:diamond_pickaxe': 10,
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'minecraft:diamond_axe': 10,
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'minecraft:diamond_hoe': 10,
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'minecraft:gold_sword': 22,
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'minecraft:gold_shovel': 22,
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'minecraft:gold_pickaxe': 22,
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'minecraft:gold_axe': 22,
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'minecraft:gold_hoe': 22,
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'minecraft:netherite_sword': 15,
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'minecraft:netherite_shovel': 15,
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'minecraft:netherite_pickaxe': 15,
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'minecraft:netherite_axe': 15,
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'minecraft:netherite_hoe': 15,
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}))
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interface EnchantmentData {
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id: string
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rarity: 'common' | 'uncommon' | 'rare' | 'very_rare'
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category: 'armor' | 'armor_feet' | 'armor_legs' | 'armor_chest' | 'armor_head' | 'weapon' | 'digger' | 'fishing_rod' | 'trident' | 'breakable' | 'bow' | 'wearable' | 'crossbow' | 'vanishable'
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minLevel: number
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maxLevel: number
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minCost: (lvl: number) => number
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maxCost: (lvl: number) => number
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discoverable: boolean
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treasure: boolean
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curse: boolean
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canEnchant: (id: string) => boolean
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isCompatible: (other: string) => boolean
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}
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export function getEnchantmentData(id: string): EnchantmentData {
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const data = Enchantments.get(id)
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const category = data?.category ?? 'armor'
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return {
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id,
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rarity: data?.rarity ?? 'common',
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category,
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minLevel: data?.minLevel ?? 1,
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maxLevel: data?.maxLevel ?? 1,
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minCost: data?.minCost ?? ((lvl) => 1 + lvl * 10),
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maxCost: data?.maxCost ?? ((lvl) => 6 + lvl * 10),
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discoverable: data?.discoverable ?? true,
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treasure: data?.treasure ?? false,
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curse: data?.curse ?? false,
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canEnchant: id => EnchantmentsCategories.get(category)!.includes(id),
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isCompatible: data?.isCompatible ?? (() => true),
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}
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}
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const PROTECTION_ENCHANTS = ['minecraft:protection', 'minecraft:fire_protection', 'minecraft:blast_protection', 'minecraft:projectile_protection']
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const DAMAGE_ENCHANTS = ['minecraft:sharpness', 'minecraft:smite', 'minecraft:bane_of_arthropods']
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const Enchantments = new Map(Object.entries<Partial<EnchantmentData>>({
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'minecraft:protection': { rarity: 'common', category: 'armor', maxLevel: 4,
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minCost: lvl => 1 + (lvl - 1) * 11,
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maxCost: lvl => 1 + (lvl - 1) * 11 + 11,
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isCompatible: other => !PROTECTION_ENCHANTS.includes(other) },
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'minecraft:fire_protection': { rarity: 'uncommon', category: 'armor', maxLevel: 4,
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minCost: lvl => 10 + (lvl - 1) * 8,
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maxCost: lvl => 10 + (lvl - 1) * 8 + 8,
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isCompatible: other => !PROTECTION_ENCHANTS.includes(other) },
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'minecraft:feather_falling': { rarity: 'uncommon', category: 'armor_feet', maxLevel: 4,
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minCost: lvl => 5 + (lvl - 1) * 6,
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maxCost: lvl => 5 + (lvl - 1) * 6 + 6 },
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'minecraft:blast_protection': { rarity: 'rare', category: 'armor', maxLevel: 4,
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minCost: lvl => 5 + (lvl - 1) * 8,
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maxCost: lvl => 5 + (lvl - 1) * 8 + 8,
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isCompatible: other => !PROTECTION_ENCHANTS.includes(other) },
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'minecraft:projectile_protection': { rarity: 'uncommon', category: 'armor', maxLevel: 4,
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minCost: lvl => 3 + (lvl - 1) * 6,
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maxCost: lvl => 3 + (lvl - 1) * 6 + 6,
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isCompatible: other => !PROTECTION_ENCHANTS.includes(other) },
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'minecraft:respiration': { rarity: 'rare', category: 'armor_head', maxLevel: 3,
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minCost: lvl => 10 * lvl,
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maxCost: lvl => 10 * lvl + 30 },
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'minecraft:aqua_affinity': { rarity: 'rare', category: 'armor_head',
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minCost: () => 1,
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maxCost: () => 40 },
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'minecraft:thorns': { rarity: 'very_rare', category: 'armor_chest', maxLevel: 3,
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minCost: lvl => 10 + 20 * (lvl - 1),
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maxCost: lvl => 10 + 20 * (lvl - 1) + 50 },
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'minecraft:depth_strider': { rarity: 'rare', category: 'armor_feet', maxLevel: 3,
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minCost: lvl => 10 * lvl,
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maxCost: lvl => 10 * lvl + 15,
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isCompatible: other => other !== 'minecraft:frost_walker' },
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'minecraft:frost_walker': { rarity: 'rare', category: 'armor_feet', maxLevel: 2, treasure: true,
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minCost: lvl => 10 * lvl,
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maxCost: lvl => 10 * lvl + 15,
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isCompatible: other => other !== 'minecraft:depth_strider' },
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'minecraft:binding_curse': { rarity: 'very_rare', category: 'wearable', treasure: true, curse: true,
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minCost: () => 25,
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maxCost: () => 50 },
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'minecraft:soul_speed': { rarity: 'very_rare', category: 'armor_feet', maxLevel: 3,
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discoverable: false, treasure: true,
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minCost: lvl => 10 * lvl,
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maxCost: lvl => 10 * lvl + 15 },
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'minecraft:swift_sneak': { rarity: 'very_rare', category: 'armor_legs', maxLevel: 3,
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discoverable: false, treasure: true,
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minCost: lvl => 25 * lvl,
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maxCost: lvl => 25 * lvl + 50 },
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'minecraft:sharpness': { rarity: 'common', category: 'weapon', maxLevel: 5,
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minCost: lvl => 1 + (lvl - 1) * 11,
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maxCost: lvl => 1 + (lvl - 1) * 11 + 20,
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isCompatible: other => !DAMAGE_ENCHANTS.includes(other) },
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'minecraft:smite': { rarity: 'common', category: 'weapon', maxLevel: 5,
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minCost: lvl => 5 + (lvl - 1) * 8,
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maxCost: lvl => 5 + (lvl - 1) * 8 + 20,
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isCompatible: other => !DAMAGE_ENCHANTS.includes(other) },
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'minecraft:bane_of_arthropods': { rarity: 'common', category: 'weapon', maxLevel: 5,
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minCost: lvl => 5 + (lvl - 1) * 8,
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maxCost: lvl => 5 + (lvl - 1) * 8 + 20,
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isCompatible: other => !DAMAGE_ENCHANTS.includes(other) },
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'minecraft:knockback': { rarity: 'uncommon', category: 'weapon', maxLevel: 2,
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minCost: lvl => 5 + 20 * (lvl - 1),
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maxCost: lvl => 1 + lvl * 10 + 50 },
|
||||
'minecraft:fire_aspect': { rarity: 'rare', category: 'weapon', maxLevel: 2,
|
||||
minCost: lvl => 5 + 20 * (lvl - 1),
|
||||
maxCost: lvl => 1 + lvl * 10 + 50 },
|
||||
'minecraft:looting': { rarity: 'rare', category: 'weapon', maxLevel: 3,
|
||||
minCost: lvl => 15 + (lvl - 1) * 9,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50,
|
||||
isCompatible: other => other !== 'minecraft:silk_touch' },
|
||||
'minecraft:sweeping': { rarity: 'rare', category: 'weapon', maxLevel: 3,
|
||||
minCost: lvl => 5 + (lvl - 1) * 9,
|
||||
maxCost: lvl => 5 + (lvl - 1) * 9 + 15 },
|
||||
'minecraft:efficiency': { rarity: 'common', category: 'digger', maxLevel: 5,
|
||||
minCost: lvl => 1 + 10 * (lvl - 1),
|
||||
maxCost: lvl => 1 + lvl * 10 + 50,
|
||||
canEnchant: id => id === 'minecraft:shears' || EnchantmentsCategories.get('digger')!.includes(id) },
|
||||
'minecraft:silk_touch': { rarity: 'very_rare', category: 'digger',
|
||||
minCost: () => 15,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50,
|
||||
isCompatible: other => other !== 'minecraft:fortune' },
|
||||
'minecraft:unbreaking': { rarity: 'uncommon', category: 'breakable', maxLevel: 3,
|
||||
minCost: lvl => 5 + (lvl - 1) * 8,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50 },
|
||||
'minecraft:fortune': { rarity: 'rare', category: 'digger', maxLevel: 3,
|
||||
minCost: lvl => 15 + (lvl - 1) * 9,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50,
|
||||
isCompatible: other => other !== 'minecraft:silk_touch' },
|
||||
'minecraft:power': { rarity: 'common', category: 'bow', maxLevel: 5,
|
||||
minCost: lvl => 1 + (lvl - 1) * 10,
|
||||
maxCost: lvl => 1 + (lvl - 1) * 10 + 15 },
|
||||
'minecraft:punch': { rarity: 'rare', category: 'bow', maxLevel: 2,
|
||||
minCost: lvl => 12 + (lvl - 1) * 20,
|
||||
maxCost: lvl => 12 + (lvl - 1) * 20 + 25 },
|
||||
'minecraft:flame': { rarity: 'rare', category: 'bow',
|
||||
minCost: () => 20,
|
||||
maxCost: () => 50 },
|
||||
'minecraft:infinity': { rarity: 'very_rare', category: 'bow',
|
||||
minCost: () => 20,
|
||||
maxCost: () => 50,
|
||||
isCompatible: other => other !== 'minecraft:mending' },
|
||||
'minecraft:luck_of_the_sea': { rarity: 'rare', category: 'fishing_rod', maxLevel: 3,
|
||||
minCost: lvl => 15 + (lvl - 1) * 9,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50,
|
||||
isCompatible: other => other !== 'minecraft:silk_touch' },
|
||||
'minecraft:lure': { rarity: 'rare', category: 'fishing_rod', maxLevel: 3,
|
||||
minCost: lvl => 15 + (lvl - 1) * 9,
|
||||
maxCost: lvl => 1 + lvl * 10 + 50 },
|
||||
'minecraft:loyalty': { rarity: 'uncommon', category: 'trident', maxLevel: 3,
|
||||
minCost: lvl => 5 + lvl * 7,
|
||||
maxCost: () => 50 },
|
||||
'minecraft:impaling': { rarity: 'rare', category: 'trident', maxLevel: 5,
|
||||
minCost: lvl => 1 + (lvl - 1) * 8,
|
||||
maxCost: lvl => 1 + (lvl - 1) * 8 + 20 },
|
||||
'minecraft:riptide': { rarity: 'rare', category: 'trident', maxLevel: 3,
|
||||
minCost: lvl => 5 + lvl * 7,
|
||||
maxCost: () => 50,
|
||||
isCompatible: other => !['minecraft:riptide', 'minecraft:channeling'].includes(other) },
|
||||
'minecraft:channeling': { rarity: 'very_rare', category: 'trident',
|
||||
minCost: () => 25,
|
||||
maxCost: () => 50 },
|
||||
'minecraft:multishot': { rarity: 'rare', category: 'crossbow',
|
||||
minCost: () => 20,
|
||||
maxCost: () => 50,
|
||||
isCompatible: other => other !== 'minecraft:piercing' },
|
||||
'minecraft:quick_charge': { rarity: 'uncommon', category: 'crossbow', maxLevel: 3,
|
||||
minCost: lvl => 12 + (lvl - 1) * 20,
|
||||
maxCost: () => 50 },
|
||||
'minecraft:piercing': { rarity: 'common', category: 'crossbow', maxLevel: 4,
|
||||
minCost: lvl => 1 + (lvl - 1) * 10,
|
||||
maxCost: () => 50,
|
||||
isCompatible: other => other !== 'minecraft:multishot' },
|
||||
'minecraft:mending': { rarity: 'rare', category: 'breakable', treasure: true,
|
||||
minCost: lvl => lvl * 25,
|
||||
maxCost: lvl => lvl * 25 + 50 },
|
||||
'minecraft:vanishing_curse': { rarity: 'very_rare', category: 'vanishable', treasure: true, curse: true,
|
||||
minCost: () => 25,
|
||||
maxCost: () => 50 },
|
||||
}))
|
||||
|
||||
const EnchantmentsRarityWeights = new Map(Object.entries<number>({
|
||||
common: 10,
|
||||
uncommon: 5,
|
||||
@@ -940,101 +592,30 @@ const EnchantmentsRarityWeights = new Map(Object.entries<number>({
|
||||
very_rare: 1,
|
||||
}))
|
||||
|
||||
const ARMOR_FEET = [
|
||||
'minecraft:leather_boots',
|
||||
'minecraft:chainmail_boots',
|
||||
'minecraft:iron_boots',
|
||||
'minecraft:diamond_boots',
|
||||
'minecraft:golden_boots',
|
||||
'minecraft:netherite_boots',
|
||||
]
|
||||
const ARMOR_LEGS = [
|
||||
'minecraft:leather_leggings',
|
||||
'minecraft:chainmail_leggings',
|
||||
'minecraft:iron_leggings',
|
||||
'minecraft:diamond_leggings',
|
||||
'minecraft:golden_leggings',
|
||||
'minecraft:netherite_leggings',
|
||||
]
|
||||
const ARMOR_CHEST = [
|
||||
'minecraft:leather_chestplate',
|
||||
'minecraft:chainmail_chestplate',
|
||||
'minecraft:iron_chestplate',
|
||||
'minecraft:diamond_chestplate',
|
||||
'minecraft:golden_chestplate',
|
||||
'minecraft:netherite_chestplate',
|
||||
]
|
||||
const ARMOR_HEAD = [
|
||||
'minecraft:leather_helmet',
|
||||
'minecraft:chainmail_helmet',
|
||||
'minecraft:iron_helmet',
|
||||
'minecraft:diamond_helmet',
|
||||
'minecraft:golden_helmet',
|
||||
'minecraft:netherite_helmet',
|
||||
'minecraft:turtle_helmet',
|
||||
]
|
||||
const ARMOR = [...ARMOR_FEET, ...ARMOR_LEGS, ...ARMOR_CHEST, ...ARMOR_HEAD]
|
||||
const SWORD = [
|
||||
'minecraft:wooden_sword',
|
||||
'minecraft:stone_sword',
|
||||
'minecraft:iron_sword',
|
||||
'minecraft:diamond_sword',
|
||||
'minecraft:gold_sword',
|
||||
'minecraft:netherite_sword',
|
||||
]
|
||||
const DIGGER = [
|
||||
'minecraft:wooden_shovel',
|
||||
'minecraft:wooden_pickaxe',
|
||||
'minecraft:wooden_axe',
|
||||
'minecraft:wooden_hoe',
|
||||
'minecraft:stone_shovel',
|
||||
'minecraft:stone_pickaxe',
|
||||
'minecraft:stone_axe',
|
||||
'minecraft:stone_hoe',
|
||||
'minecraft:iron_shovel',
|
||||
'minecraft:iron_pickaxe',
|
||||
'minecraft:iron_axe',
|
||||
'minecraft:iron_hoe',
|
||||
'minecraft:diamond_shovel',
|
||||
'minecraft:diamond_pickaxe',
|
||||
'minecraft:diamond_axe',
|
||||
'minecraft:diamond_hoe',
|
||||
'minecraft:gold_shovel',
|
||||
'minecraft:gold_pickaxe',
|
||||
'minecraft:gold_axe',
|
||||
'minecraft:gold_hoe',
|
||||
'minecraft:netherite_shovel',
|
||||
'minecraft:netherite_pickaxe',
|
||||
'minecraft:netherite_axe',
|
||||
'minecraft:netherite_hoe',
|
||||
]
|
||||
const BREAKABLE = [...MaxDamageItems.keys()]
|
||||
const WEARABLE = [
|
||||
...ARMOR,
|
||||
'minecraft:elytra',
|
||||
'minecraft:carved_pumpkin',
|
||||
'minecraft:creeper_head',
|
||||
'minecraft:dragon_head',
|
||||
'minecraft:player_head',
|
||||
'minecraft:zombie_head',
|
||||
]
|
||||
function getEnchantWeight(ench: Enchant) {
|
||||
return EnchantmentsRarityWeights.get(Enchantment.REGISTRY.get(ench.id)?.rarity ?? 'common') ?? 10
|
||||
}
|
||||
|
||||
const EnchantmentsCategories = new Map(Object.entries<string[]>({
|
||||
armor: ARMOR,
|
||||
armor_feet: ARMOR_FEET,
|
||||
armor_legs: ARMOR_LEGS,
|
||||
armor_chest: ARMOR_CHEST,
|
||||
armor_head: ARMOR_HEAD,
|
||||
weapon: SWORD,
|
||||
digger: DIGGER,
|
||||
fishing_rod: ['minecraft:fishing_rod'],
|
||||
trident: ['minecraft:trident'],
|
||||
breakable: BREAKABLE,
|
||||
bow: ['minecraft:bow'],
|
||||
wearable: WEARABLE,
|
||||
crossbow: ['minecraft:crossbow'],
|
||||
vanishable: [...BREAKABLE, 'minecraft:compass'],
|
||||
}))
|
||||
function getAvailableEnchantments(item: ItemStack, levels: number, treasure: boolean): Enchant[] {
|
||||
const result: Enchant[] = []
|
||||
const isBook = item.is('book')
|
||||
|
||||
Enchantment.REGISTRY.forEach((id, ench) => {
|
||||
if ((!ench.isTreasure || treasure) && ench.isDiscoverable && (Enchantment.canEnchant(item, ench) || isBook)) {
|
||||
for (let lvl = ench.maxLevel; lvl > ench.minLevel - 1; lvl -= 1) {
|
||||
if (levels >= ench.minCost(lvl) && levels <= ench.maxCost(lvl)) {
|
||||
result.push({ id, lvl })
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
return result
|
||||
}
|
||||
|
||||
interface Enchant {
|
||||
id: Identifier,
|
||||
lvl: number,
|
||||
}
|
||||
|
||||
const AlwaysHasGlint = new Set([
|
||||
'minecraft:debug_stick',
|
||||
|
||||
Reference in New Issue
Block a user