diff --git a/404.html b/404.html index 64a34330..0b5a7c3f 100644 --- a/404.html +++ b/404.html @@ -20,8 +20,8 @@ 404 - - + + diff --git a/advancement/index.html b/advancement/index.html index ced36475..39cc5c46 100644 --- a/advancement/index.html +++ b/advancement/index.html @@ -20,8 +20,8 @@ Advancement Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/assets/en.906f7d3a.js.map b/assets/en.906f7d3a.js.map deleted file mode 100644 index 2a7aefa4..00000000 --- a/assets/en.906f7d3a.js.map +++ /dev/null @@ -1 +0,0 @@ -{"version":3,"file":"en.906f7d3a.js","sources":[],"sourcesContent":[],"names":[],"mappings":""} \ No newline at end of file diff --git a/assets/en.906f7d3a.js b/assets/en.b8b79353.js similarity index 76% rename from assets/en.906f7d3a.js rename to assets/en.b8b79353.js index 6f4a5ace..6b98344b 100644 --- a/assets/en.906f7d3a.js +++ b/assets/en.b8b79353.js @@ -1,2 +1,2 @@ -var e=JSON.parse('{"advancement.criteria":"Criteria","advancement.display":"Display","advancement.display.announce_to_chat":"Announce to chat","advancement.display.background":"Background","advancement.display.description":"Description","advancement.display.frame":"Frame","advancement.display.frame.challenge":"Challenge","advancement.display.frame.goal":"Goal","advancement.display.frame.task":"Task","advancement.display.help":"If present, advancement will be visible in the advancement tabs.","advancement.display.hidden":"Hidden","advancement.display.icon":"Icon","advancement.display.icon.item":"Icon item","advancement.display.icon.nbt":"Icon NBT","advancement.display.show_toast":"Show toast","advancement.display.title":"Title","advancement.parent":"Parent advancement","advancement.rewards":"Rewards","advancement.rewards.experience":"Experience","advancement.rewards.function":"Function","advancement.rewards.loot":"Loot tables","advancement.rewards.recipes":"Recipes","advancement_trigger.bee_nest_destroyed":"Bee nest destroyed","advancement_trigger.bred_animals":"Bred animals","advancement_trigger.brewed_potion":"Brewed potion","advancement_trigger.changed_dimension":"Changed dimension","advancement_trigger.channeled_lightning":"Channeled lightning","advancement_trigger.construct_beacon":"Construct beacon","advancement_trigger.consume_item":"Consume item","advancement_trigger.cured_zombie_villager":"Cured zombie villager","advancement_trigger.effects_changed":"Effects changed","advancement_trigger.enchanted_item":"Enchanted item","advancement_trigger.enter_block":"Enter block","advancement_trigger.entity_hurt_player":"Entity hurt player","advancement_trigger.entity_killed_player":"Entity killed player","advancement_trigger.fall_from_height":"Fall from height","advancement_trigger.filled_bucket":"Filled bucket","advancement_trigger.fishing_rod_hooked":"Fishing rod hooked","advancement_trigger.hero_of_the_village":"Hero of the village","advancement_trigger.impossible":"Impossible","advancement_trigger.inventory_changed":"Inventory changed","advancement_trigger.item_durability_changed":"Item durability changed","advancement_trigger.item_used_on_block":"Item used on block","advancement_trigger.killed_by_crossbow":"Killed by crossbow","advancement_trigger.levitation":"Levitation","advancement_trigger.location":"Location","advancement_trigger.nether_travel":"Nether travel","advancement_trigger.placed_block":"Placed block","advancement_trigger.player_generates_container_loot":"Player generates container loot","advancement_trigger.player_hurt_entity":"Player hurt entity","advancement_trigger.player_killed_entity":"Player killed entity","advancement_trigger.recipe_unlocked":"Recipe unlocked","advancement_trigger.ride_entity_in_lava":"Ride entity in lava","advancement_trigger.safely_harvest_honey":"Safely harvest honey","advancement_trigger.shot_crossbow":"Shot crossbow","advancement_trigger.slept_in_bed":"Slept in bed","advancement_trigger.slide_down_block":"Slide down block","advancement_trigger.summoned_entity":"Summoned entity","advancement_trigger.tame_animal":"Tame animal","advancement_trigger.target_hit":"Target hit","advancement_trigger.thrown_item_picked_up_by_entity":"Thrown item picked up by entity","advancement_trigger.tick":"Tick","advancement_trigger.used_ender_eye":"Used ender eye","advancement_trigger.used_totem":"Used totem","advancement_trigger.villager_trade":"Villager trade","advancement_trigger.voluntary_exile":"Voluntary exile","attribute.generic_armor":"Armor","attribute.generic_armor_toughness":"Armor toughness","attribute.generic_attack_damage":"Attack damage","attribute.generic_attack_knockback":"Attack knockback","attribute.generic_attack_speed":"Attack speed","attribute.generic_flying_speed":"Flying speed","attribute.generic_follow_range":"Follow range","attribute.generic_knockback_resistance":"Knockback resistance","attribute.generic_luck":"Luck","attribute.generic_max_health":"Max health","attribute.generic_movement_speed":"Movement speed","attribute.horse.jump_strength":"Jump strength","attribute.zombie.spawn_reinforcements":"Spawn reinforcements","attribute_modifier.amount":"Amount","attribute_modifier.attribute":"Attribute","attribute_modifier.name":"Name","attribute_modifier.operation":"Operation","attribute_modifier.operation.addition":"Addition","attribute_modifier.operation.multiply_base":"Multiply base","attribute_modifier.operation.multiply_total":"Multiply total","attribute_modifier.slot":"Slots","attribute_modifier.slot.list":"Multiple","attribute_modifier.slot.string":"Single","badge.experimental":"Experimental","badge.unstable":"Unstable","biome.carvers":"Carvers","biome.carvers.air":"Air","biome.carvers.liquid":"Liquid","biome.category":"Category","biome.creature_spawn_probability":"Creature spawn probability","biome.depth":"Depth","biome.depth.help":"Raises or lowers the terrain. Positive values are considered land and negative are oceans.","biome.downfall":"Downfall","biome.effects":"Effects","biome.effects.additions_sound":"Additions sound","biome.effects.additions_sound.sound":"Sound","biome.effects.additions_sound.tick_chance":"Tick chance","biome.effects.ambient_sound":"Ambient sound","biome.effects.fog_color":"Fog color","biome.effects.foliage_color":"Foliage color","biome.effects.grass_color":"Grass color","biome.effects.grass_color_modifier":"Grass color modifier","biome.effects.grass_color_modifier.dark_forest":"Dark forest","biome.effects.grass_color_modifier.none":"None","biome.effects.grass_color_modifier.swamp":"Swamp","biome.effects.mood_sound":"Mood sound","biome.effects.mood_sound.block_search_extent":"Block search extent","biome.effects.mood_sound.offset":"Offset","biome.effects.mood_sound.sound":"Sound","biome.effects.mood_sound.tick_delay":"Tick delay","biome.effects.music":"Music","biome.effects.music.max_delay":"Max delay","biome.effects.music.min_delay":"Min delay","biome.effects.music.replace_current_music":"Replace current music","biome.effects.music.sound":"Sound","biome.effects.particle":"Particle","biome.effects.particle.options":"Options","biome.effects.particle.options.type":"Particle type","biome.effects.particle.probability":"Probability","biome.effects.sky_color":"Sky color","biome.effects.water_color":"Water color","biome.effects.water_fog_color":"Water fog color","biome.features":"Features","biome.features.entry":"Step %0%","biome.features.entry.entry":"Feature","biome.player_spawn_friendly":"Player spawn friendly","biome.player_spawn_friendly.help":"If true, the world spawn will be preferred in this biome.","biome.precipitation":"Precipitation","biome.precipitation.none":"None","biome.precipitation.rain":"Rain","biome.precipitation.snow":"Snow","biome.scale":"Scale","biome.scale.help":"Vertically stretches the terrain. Lower values produce flatter terrain.","biome.spawn_costs":"Spawn costs","biome.spawn_costs.charge":"Charge","biome.spawn_costs.energy_budget":"Energy budget","biome.spawners":"Spawners","biome.spawners.ambient":"Ambient","biome.spawners.creature":"Creature","biome.spawners.entry":"Spawn","biome.spawners.entry.maxCount":"Max count","biome.spawners.entry.minCount":"Min count","biome.spawners.entry.type":"Type","biome.spawners.entry.weight":"Weight","biome.spawners.misc":"Miscellaneous","biome.spawners.monster":"Monster","biome.spawners.water_ambient":"Water ambient","biome.spawners.water_creature":"Water creature","biome.starts":"Structure starts","biome.starts.entry":"Structure","biome.starts.help":"List of configured structure features.","biome.surface_builder":"Surface builder","biome.temperature":"Temperature","biome.temperature_modifier":"Temperature modifier","biome.temperature_modifier.frozen":"Frozen","biome.temperature_modifier.none":"None","block.block":"Block ID","block.nbt":"NBT","block.state":"Block state","block.tag":"Block tag","block_placer.column_placer.extra_size":"Extra size","block_placer.column_placer.min_size":"Min size","block_placer.type":"Type","block_predicate.type":"Type","block_predicate.all_of.predicates":"Predicates","block_predicate.any_of.predicates":"Predicates","block_predicate.matching_blocks.offset":"Offset","block_predicate.matching_blocks.blocks":"Blocks","block_predicate.matching_blocks.blocks.entry":"Block","block_predicate.matching_fluids.offset":"Offset","block_predicate.matching_fluids.fluids":"Fluids","block_predicate.matching_fluids.fluids.entry":"Fluid","block_predicate.would_survive.offset":"Offset","block_predicate.would_survive.state":"State","block_predicate_type.all_of":"All of","block_predicate_type.any_of":"Any of","block_predicate_type.matching_blocks":"Matching blocks","block_predicate_type.matching_fluids":"Matching fluids","block_predicate_type.not":"Not","block_predicate_type.replaceable":"Replaceable","block_predicate_type.true":"True","block_predicate_type.would_survive":"Would survive","block_predicate.not.predicate":"Predicate","block_state.Name":"Name","block_state.Properties":"Properties","block_state_provider.dual_noise_provider.seed":"Seed","block_state_provider.dual_noise_provider.noise":"Noise","block_state_provider.dual_noise_provider.scale":"Scale","block_state_provider.dual_noise_provider.variety":"Variety","block_state_provider.dual_noise_provider.slow_noise":"Slow noise","block_state_provider.dual_noise_provider.slow_scale":"Slow scale","block_state_provider.dual_noise_provider.states":"States","block_state_provider.noise_threshold_provider.seed":"Seed","block_state_provider.noise_threshold_provider.noise":"Noise","block_state_provider.noise_threshold_provider.scale":"Scale","block_state_provider.noise_threshold_provider.threshold":"Threshold","block_state_provider.noise_threshold_provider.high_chance":"High chance","block_state_provider.noise_threshold_provider.default_state":"Default state","block_state_provider.noise_threshold_provider.low_states":"Low states","block_state_provider.noise_threshold_provider.high_states":"High states","block_state_provider.noise_provider.seed":"Seed","block_state_provider.noise_provider.noise":"Noise","block_state_provider.noise_provider.scale":"Scale","block_state_provider.noise_provider.states":"States","block_state_provider.randomized_int_state_provider.property":"Property","block_state_provider.randomized_int_state_provider.values":"Values","block_state_provider.randomized_int_state_provider.source":"Source","block_state_provider.rotated_block_provider.state":"State","block_state_provider.simple_state_provider.state":"State","block_state_provider.type":"Type","block_state_provider.weighted_state_provider.entries":"Entries","block_state_provider.weighted_state_provider.entries.entry.data":"State","block_state_provider.weighted_state_provider.entries.entry.weight":"Weight","carver.config":"Config","carver.config.aquifers_enabled":"Aquifers enabled","carver.config.canyon.bottom_inclusive":"Bottom inclusive","carver.config.canyon.top_inclusive":"Top inclusive","carver.config.canyon.vertical_rotation":"Vertical rotation","carver.config.canyon.shape":"Shape","carver.config.canyon.shape.distance_factor":"Distance factor","carver.config.canyon.shape.thickness":"Thickness","carver.config.canyon.shape.width_smoothness":"Width smoothness","carver.config.canyon.shape.horizontal_radius_factor":"Horizontal radius factor","carver.config.canyon.shape.vertical_radius_default_factor":"Vertical radius default factor","carver.config.canyon.shape.vertical_radius_center_factor":"Vertical radius center factor","carver.config.cave.horizontal_radius_multiplier":"Horizontal radius multiplier","carver.config.cave.vertical_radius_multiplier":"Vertical radius multiplier","carver.config.cave.floor_level":"Floor level","carver.config.debug_settings":"Debug settings","carver.config.debug_settings.debug_mode":"Debug mode","carver.config.debug_settings.air_state":"Air state","carver.config.debug_settings.water_state":"Water state","carver.config.debug_settings.lava_state":"Lava state","carver.config.debug_settings.barrier_state":"Barrier state","carver.config.lava_level":"Lava level","carver.config.probability":"Probability","carver.config.y":"Y","carver.config.yScale":"Y scale","carver.type":"Type","cave_surface.ceiling":"Ceiling","cave_surface.floor":"Floor","children":"Children","children.entry":"Entry","condition.alternative.terms":"Terms","condition.block_state_property.block":"Block","condition.block_state_property.properties":"Block state","condition.condition":"Condition","condition.damage_source":"Damage source","condition.entity_properties.entity":"Entity","condition.entity_scores.entity":"Entity","condition.entity_scores.scores":"Scores","condition.entry":"Predicate","condition.inverted.term":"Term","condition.item":"Item","condition.killed_by_player.inverse":"Inverted","condition.list":"Multiple","condition.location":"Location","condition.location_check.offsetX":"X offset","condition.location_check.offsetY":"Y offset","condition.location_check.offsetZ":"Z offset","condition.object":"Single","condition.random_chance.chance":"Chance","condition.random_chance_with_looting.chance":"Chance","condition.random_chance_with_looting.looting_multiplier":"Looting multiplier","condition.reference.name":"Predicate name","condition.table_bonus.chances":"Chances","condition.table_bonus.chances.entry":"Chance","condition.table_bonus.enchantment":"Enchantment","condition.time_check.period":"Period","condition.time_check.period.help":"If present, time will be modulo-divided by this value. For example, if set to 24000, value will operate on a time period of days.","condition.time_check.value":"Value","condition.value_check.range":"Range","condition.value_check.value":"Value","condition.weather_check.raining":"Raining","condition.weather_check.thundering":"Thundering","conditions":"Conditions","conditions.entry":"Condition","conditions.list":"Conditions","conditions.object":"Legacy","copy_source.block_entity":"Block entity","copy_source.direct_killer":"Direct killer","copy_source.killer":"Killer","copy_source.killer_player":"Killer player","copy_source.this":"This","criterion.bee_nest_destroyed.block":"Block","criterion.bee_nest_destroyed.num_bees_inside":"Number of bees inside","criterion.bred_animals.child":"Child","criterion.bred_animals.parent":"Parent","criterion.bred_animals.partner":"Partner","criterion.brewed_potion.potion":"Potion","criterion.changed_dimension.from":"From","criterion.changed_dimension.to":"To","criterion.channeled_lightning.victims":"Victims","criterion.channeled_lightning.victims.entry":"Entity","criterion.conditions":"Conditions","criterion.construct_beacon.beacon_level":"Pyramid level","criterion.consume_item.item":"Item","criterion.cured_zombie_villager.villager":"Villager","criterion.cured_zombie_villager.zombie":"Zombie","criterion.effects_changed.effects":"Effects","criterion.enchanted_item.item":"Item","criterion.enchanted_item.levels":"XP level","criterion.enter_block.block":"Block","criterion.enter_block.state":"States","criterion.entity_hurt_player.damage":"Damage","criterion.entity_killed_player.entity":"Source entity","criterion.entity_killed_player.killing_blow":"Killing blow","criterion.fall_from_height.distance":"Distance","criterion.fall_from_height.start_position":"Start position","criterion.filled_bucket.item":"Item","criterion.fishing_rod_hooked.entity":"Pulled entity","criterion.fishing_rod_hooked.item":"Item","criterion.hero_of_the_village.location":"Location","criterion.inventory_changed.items":"Items","criterion.inventory_changed.items.entry":"Item","criterion.inventory_changed.slots":"Slots","criterion.inventory_changed.slots.empty":"Slots empty","criterion.inventory_changed.slots.full":"Slots full","criterion.inventory_changed.slots.occupied":"Slots occupied","criterion.item_durability_changed.delta":"Delta","criterion.item_durability_changed.durability":"Durability","criterion.item_durability_changed.item":"Item","criterion.item_used_on_block.item":"Item","criterion.item_used_on_block.location":"Location","criterion.killed_by_crossbow.unique_entity_types":"Amount of unique entity types","criterion.killed_by_crossbow.victims":"Victims","criterion.killed_by_crossbow.victims.entry":"Entity","criterion.levitation.distance":"Distance","criterion.levitation.duration":"Duration","criterion.location.location":"Location","criterion.nether_travel.distance":"Distance","criterion.nether_travel.entered":"Entered location","criterion.nether_travel.exited":"Exited location","criterion.nether_travel.start_position":"Start position","criterion.placed_block.block":"Block","criterion.placed_block.item":"Item","criterion.placed_block.location":"Location","criterion.placed_block.state":"States","criterion.player":"Player","criterion.player_generates_container_loot.loot_table":"Loot table","criterion.player_hurt_entity.damage":"Damage","criterion.player_hurt_entity.entity":"Victim entity","criterion.player_killed_entity.entity":"Victim entity","criterion.player_killed_entity.killing_blow":"Killing blow","criterion.recipe_unlocked.recipe":"Recipe","criterion.ride_entity_in_lava.distance":"Distance","criterion.ride_entity_in_lava.start_position":"Start position","criterion.rod":"Rod","criterion.safely_harvest_honey.block":"Block","criterion.safely_harvest_honey.item":"Item","criterion.shot_crossbow.item":"Item","criterion.slept_in_bed.location":"Location","criterion.slide_down_block.block":"Block","criterion.summoned_entity.entity":"Entity","criterion.tame_animal.entity":"Animal","criterion.target_hit.projectile":"Projectile","criterion.target_hit.shooter":"Shooter","criterion.target_hit.signal_strength":"Signal strength","criterion.thrown_item_picked_up_by_entity.entity":"Entity","criterion.thrown_item_picked_up_by_entity.item":"Item","criterion.trigger":"Trigger","criterion.used_ender_eye.distance":"Distance","criterion.used_totem.item":"Totem item","criterion.villager_trade.item":"Purchased item","criterion.villager_trade.villager":"Villager","criterion.voluntary_exile.location":"Location","damage.blocked":"Blocked","damage.dealt":"Damage dealt","damage.source_entity":"Source entity","damage.taken":"Damage taken","damage.type":"Damage type","damage_source.bypasses_armor":"Bypass armor","damage_source.bypasses_invulnerability":"Void","damage_source.bypasses_magic":"Starvation","damage_source.direct_entity":"Direct entity","damage_source.is_explosion":"Explosion","damage_source.is_fire":"Fire","damage_source.is_lightning":"Lightning","damage_source.is_magic":"Magic","damage_source.is_projectile":"Projectile","damage_source.source_entity":"Source entity","decorator.block_filter.predicate":"Predicate","decorator.carving_mask.step":"Step","decorator.cave_surface.surface":"Surface","decorator.cave_surface.floor_to_ceiling_search_range":"Search range","decorator.cave_surface.floor_to_ceiling_search_range.help":"Floor to ceiling search range.","decorator.cave_surface.allow_water":"Allow water","decorator.chance.chance":"Chance","decorator.config":"Config","decorator.count.count":"Count","decorator.count_extra.count":"Count","decorator.count_extra.extra_chance":"Extra chance","decorator.count_extra.extra_count":"Extra count","decorator.count_multilayer.count":"Count","decorator.count_noise.above_noise":"Above noise","decorator.count_noise.below_noise":"Below noise","decorator.count_noise.noise_level":"Noise level","decorator.count_noise_biased.noise_factor":"Noise factor","decorator.count_noise_biased.noise_offset":"Noise offset","decorator.count_noise_biased.noise_to_count_ratio":"Noise to count ratio","decorator.decorated.inner":"Inner","decorator.decorated.outer":"Outer","decorator.depth_average.baseline":"Baseline","decorator.depth_average.spread":"Spread","decorator.environment_scan.direction_of_search":"Direction","decorator.environment_scan.max_steps":"Max steps","decorator.environment_scan.target_condition":"Target condition","decorator.glowstone.count":"Count","decorator.heightmap.heightmap":"Heightmap","decorator.heightmap_spread_double.heightmap":"Heightmap","decorator.lava_lake.chance":"Chance","decorator.range.bottom_inclusive":"Bottom inclusive","decorator.range.top_inclusive":"Top inclusive","decorator.range_biased_to_bottom.bottom_inclusive":"Bottom inclusive","decorator.range_biased_to_bottom.top_inclusive":"Top inclusive","decorator.range_biased_to_bottom.cutoff":"Cutoff","decorator.range_very_biased_to_bottom.bottom_inclusive":"Bottom inclusive","decorator.range_very_biased_to_bottom.top_inclusive":"Top inclusive","decorator.range_very_biased_to_bottom.cutoff":"Cutoff","decorator.range.height":"Height","decorator.scatter.xz_spread":"XZ spread","decorator.scatter.y_spread":"Y spread","decorator.surface_relative_threshold.heightmap":"Heightmap","decorator.surface_relative_threshold.min_inclusive":"Min inclusive","decorator.surface_relative_threshold.max_inclusive":"Max inclusive","decorator.water_depth_threshold.max_water_depth":"Max water depth","decorator.type":"Type","dimension":"Dimension","dimension.generator":"Generator","dimension.generator.biome_source":"Biome source","dimension.overworld":"Overworld","dimension.the_end":"The end","dimension.the_nether":"The nether","dimension.type":"Dimension type","dimension.type.object":"Custom","dimension.type.string":"Preset","dimension_type.ambient_light":"Ambient light","dimension_type.ambient_light.help":"How much ambient light there is. Should be a value between 0.0 and 1.0.","dimension_type.bed_works":"Bed works","dimension_type.bed_works.help":"If true, players can use beds to set their spawn and advance time. If false, beds will blow up when used.","dimension_type.coordinate_scale":"Coordinate scale","dimension_type.coordinate_scale.help":"Multiplier applied to coordinates when traveling between dimensions using a nether portal or /execute in.","dimension_type.effects":"Effects","dimension_type.effects.help":"Sky effects","dimension_type.effects.overworld":"Overworld","dimension_type.effects.the_end":"The end","dimension_type.effects.the_nether":"The nether","dimension_type.fixed_time":"Fixed time","dimension_type.fixed_time.help":"Setting this value will keep the sun in a fixed position.","dimension_type.has_ceiling":"Has ceiling","dimension_type.has_ceiling.help":"Affects the weather, map items and respawning rules.","dimension_type.has_raids":"Has raids","dimension_type.has_raids.help":"If true, players with the Bad Omen effect can cause a raid.","dimension_type.has_skylight":"Has skylight","dimension_type.has_skylight.help":"Affects the weather, lighting engine and respawning rules.","dimension_type.height":"Height","dimension_type.height.help":"The total height in which blocks can exist. Max Y = Min Y + Height.","dimension_type.infiniburn":"Infiniburn","dimension_type.infiniburn.help":"Block tag defining what blocks keep fire infinitely burning.","dimension_type.logical_height":"Logical height","dimension_type.logical_height.help":"Portals can\'t spawn and chorus fruit can\'t teleport players above this height.","dimension_type.min_y":"Min Y","dimension_type.min_y.help":"The minimum height in which blocks can exist.","dimension_type.name":"Name","dimension_type.natural":"Natural","dimension_type.natural.help":"If true, portals will spawn zombified piglins. If false, compasses and clocks spin randomly.","dimension_type.piglin_safe":"Piglin safe","dimension_type.piglin_safe.help":"If false, piglins will shake and convert to zombified piglins.","dimension_type.respawn_anchor_works":"Respawn anchor works","dimension_type.respawn_anchor_works.help":"If true, players can charge and use respawn anchors to set their spawn. If false, respawn anchors will blow up when used.","dimension_type.ultrawarm":"Ultrawarm","dimension_type.ultrawarm.help":"If true, water will evaporate and sponges will dry.","distance.absolute":"Absolute","distance.horizontal":"Horizontal","distance.x":"X","distance.y":"Y","distance.z":"Z","enchantment.aqua_affinity":"Aqua affinity","enchantment.bane_of_arthropods":"Bane of arthropods","enchantment.binding_curse":"Curse of binding","enchantment.blast_protection":"Blast protection","enchantment.channeling":"Channeling","enchantment.depth_strider":"Depth strider","enchantment.efficiency":"Efficiency","enchantment.enchantment":"Enchantment","enchantment.feather_falling":"Feather falling","enchantment.fire_aspect":"Fire aspect","enchantment.fire_protection":"Fire protection","enchantment.flame":"Flame","enchantment.fortune":"Fortune","enchantment.frost_walker":"Frost walker","enchantment.impaling":"Impaling","enchantment.infinity":"Infinity","enchantment.knockback":"Knockback","enchantment.levels":"Levels","enchantment.looting":"Looting","enchantment.loyalty":"Loyalty","enchantment.luck_of_the_sea":"Luck of the sea","enchantment.lure":"Lure","enchantment.mending":"Mending","enchantment.multishot":"Multishot","enchantment.piercing":"Piercing","enchantment.power":"Power","enchantment.projectile_protection":"Projectile protection","enchantment.protection":"Protection","enchantment.punch":"Punch","enchantment.quick_charge":"Quick charge","enchantment.respiration":"Respiration","enchantment.riptide":"Riptide","enchantment.sharpness":"Sharpness","enchantment.silk_touch":"Silk touch","enchantment.smite":"Smite","enchantment.sweeping":"Sweeping edge","enchantment.thorns":"Thorns","enchantment.unbreaking":"Unbreaking","enchantment.vanishing_curse":"Curse of vanishing","entity.distance":"Distance","entity.effects":"Effects","entity.equipment":"Equipment","entity.fishing_hook":"Fishing hook","entity.fishing_hook.in_open_water":"In open water","entity.flags":"Flags","entity.isBaby":"Baby","entity.isOnFire":"On fire","entity.isSneaking":"Sneaking","entity.isSprinting":"Sprinting","entity.isSwimming":"Swimming","entity.location":"Location","entity.nbt":"NBT","entity.player":"Player","entity.targeted_entity":"Targeted entity","entity.team":"Team","entity.type":"Entity","entity.vehicle":"Vehicle","entity_source.direct_killer":"Direct killer","entity_source.killer":"Killer","entity_source.killer_player":"Killer player","entity_source.this":"This","entry":"Entry","error":"Error","error.expected_boolean":"Expected a boolean","error.expected_integer":"Expected an integer","error.expected_json":"Expected JSON","error.expected_list":"Expected an array","error.expected_number":"Expected a number","error.expected_object":"Expected an 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%1%","error.logical_height":"Logical height cannot be higher than height","error.min_y_multiple":"Min Y has to be a multiple of %0%","error.min_y_plus_height":"Min Y + height cannot be higher than %0%","error.recipe.invalid_key":"only single character is allowed as a key","error.separation_smaller_spacing":"Separation has to be smaller than spacing","false":"False","feature.bamboo.probability":"Probability","feature.basalt_columns.height":"Height","feature.basalt_columns.reach":"Reach","feature.block_column.direction":"Direction","feature.block_column.allowed_placement":"Allowed placement","feature.block_column.prioritize_tip":"Prioritize tip","feature.block_column.layers":"Layers","feature.block_column.layers.entry.height":"Height","feature.block_column.layers.entry.state":"State","feature.block_pile.state_provider":"State provider","feature.config":"Config","feature.decorated.decorator":"Decorator","feature.decorated.feature":"Feature","feature.delta_feature.contents":"Contents","feature.delta_feature.rim":"Rim","feature.delta_feature.rim_size":"Rim size","feature.delta_feature.size":"Size","feature.disk.half_height":"Half height","feature.disk.radius":"Radius","feature.disk.state":"State","feature.disk.targets":"Targets","feature.disk.targets.entry":"State","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center":"Far dripstone chance","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center.help":"Chance of a dripstone column at the max distance from the center.","feature.dripstone_cluster.density":"Density","feature.dripstone_cluster.dripstone_block_layer_thickness":"Block layer thickness","feature.dripstone_cluster.floor_to_ceiling_search_range":"Search range","feature.dripstone_cluster.floor_to_ceiling_search_range.help":"Floor to ceiling search range.","feature.dripstone_cluster.height":"Height","feature.dripstone_cluster.height_deviation":"Height deviation","feature.dripstone_cluster.max_distance_from_edge_affecting_chance_of_dripstone_column":"Column chance distance","feature.dripstone_cluster.max_distance_from_edge_affecting_chance_of_dripstone_column.help":"Max distance from the edge affecting the chance of dripstone columns.","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias":"Height bias distance","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias.help":"Max distance from the center affecting the height bias.","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff":"Max height difference","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff.help":"Max height difference between the stalagmite and stalactite.","feature.dripstone_cluster.radius":"Radius","feature.dripstone_cluster.wetness":"Wetness","feature.dripstone_cluster.wetness_deviation":"Wetness 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water","feature.flower.feature":"Feature","feature.flower.project":"Project","feature.flower.state_provider":"State provider","feature.flower.tries":"Tries","feature.flower.whitelist":"Whitelist","feature.flower.xspread":"X spread","feature.flower.xz_spread":"XZ spread","feature.flower.yspread":"Y spread","feature.flower.y_spread":"Y spread","feature.flower.zspread":"Z spread","feature.forest_rock.state":"State","feature.fossil.max_empty_corners_allowed":"Max empty corners","feature.fossil.max_empty_corners_allowed.help":"If more corners are exposed to air, feature placement is cancelled.","feature.fossil.fossil_structures":"Fossil structures","feature.fossil.overlay_structures":"Overlay structures","feature.fossil.fossil_processors":"Fossil processors","feature.fossil.fossil_processors.string":"Reference","feature.fossil.fossil_processors.object":"Custom","feature.fossil.overlay_processors":"Overlay 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origin","feature.small_dripstone.max_placements":"Max placements","feature.spring_feature.hole_count":"Hole count","feature.spring_feature.required_block_below":"Required block below","feature.spring_feature.rock_count":"Rock count","feature.spring_feature.state":"State","feature.spring_feature.valid_blocks":"Valid blocks","feature.string":"Reference","feature.tree.decorators":"Decorators","feature.tree.decorators.entry":"Tree decorator","feature.tree.foliage_placer":"Foliage placer","feature.tree.heightmap":"Heightmap","feature.tree.ignore_vines":"Ignore vines","feature.tree.leaves_provider":"Leaves provider","feature.tree.foliage_provider":"Foliage provider","feature.tree.force_dirt":"Force dirt","feature.tree.dirt_provider":"Dirt provider","feature.tree.sapling_provider":"Sapling provider","feature.tree.max_water_depth":"Max water depth","feature.tree.minimum_size":"Minimum size","feature.tree.minimum_size.limit":"Limit","feature.tree.minimum_size.lower_size":"Lower 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chunks","function.exploration_map.zoom":"Zoom","function.fill_player_head.entity":"Entity","function.function":"Function","function.limit_count.limit":"Limit","function.list":"Multiple","function.looting_enchant.count":"Count","function.looting_enchant.limit":"Limit","function.object":"Single","function.set_attributes.modifiers":"Modifiers","function.set_attributes.modifiers.entry":"Modifier","function.set_banner_pattern.append":"Append","function.set_banner_pattern.patterns":"Patterns","function.set_contents.entries":"Contents","function.set_contents.entries.entry":"Entry","function.set_count.add":"Add","function.set_count.add.help":"If true, change will be relative to current item count","function.set_count.count":"Count","function.set_damage.add":"Add","function.set_damage.add.help":"If true, change will be relative to current damage","function.set_damage.damage":"Damage","function.set_data.data":"Data","function.set_enchantments.add":"Add","function.set_enchantments.add.help":"If true, change will be relative to current level","function.set_enchantments.enchantments":"Enchantments","function.set_loot_table.name":"Loot table name","function.set_loot_table.seed":"Seed","function.set_lore.entity":"Entity","function.set_lore.lore":"Lore","function.set_lore.lore.entry":"Line","function.set_lore.replace":"Replace","function.set_name.entity":"Entity","function.set_name.name":"Name","function.set_nbt.tag":"NBT","function.set_potion.id":"Potion","function.set_stew_effect.effects":"Effects","function.set_stew_effect.effects.entry":"Effect","function.set_stew_effect.effects.entry.duration":"Duration","function.set_stew_effect.effects.entry.type":"Type","functions":"Functions","functions.entry":"Function","gamemode.adventure":"Adventure","gamemode.creative":"Creative","gamemode.spectator":"Spectator","gamemode.survival":"Survival","generation_step.air":"Air","generation_step.liquid":"Liquid","generator.biome_source.altitude_noise":"Altitude 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Every biome must have a unique combination of them. Biomes with similar values will generate next to each other.","generator_biome.parameters.humidity":"Humidity","generator_biome.parameters.offset":"Offset","generator_biome.parameters.temperature":"Temperature","generator_biome.parameters.weirdness":"Weirdness","generator_biome.parameters.continentalness":"Continentalness","generator_biome.parameters.erosion":"Erosion","generator_biome.parameters.depth":"Depth","generator_biome_noise.amplitudes":"Amplitudes","generator_biome_noise.amplitudes.entry":"Octave %0%","generator_biome_noise.firstOctave":"First octave","generator_structure.salt":"Salt","generator_structure.separation":"Separation","generator_structure.separation.help":"The minumum distance in chunks between two structures of this type.","generator_structure.spacing":"Spacing","generator_structure.spacing.help":"The average distance in chunks between two structures of this type.","height_provider.inner":"Inner","height_provider.min_inclusive":"Min inclusive","height_provider.max_inclusive":"Max inclusive","height_provider.plateau":"Plateau","height_provider.value":"Value","height_provider.type.number":"Constant","height_provider.type.constant":"Constant+","height_provider.type.uniform":"Uniform","height_provider.type.biased_to_bottom":"Biased to bottom","height_provider.type.very_biased_to_bottom":"Very biased to bottom","height_provider.type.trapezoid":"Trapezoid","heightmap_type.MOTION_BLOCKING":"Motion blocking","heightmap_type.MOTION_BLOCKING_NO_LEAVES":"Motion blocking (Ignore Leaves)","heightmap_type.OCEAN_FLOOR":"Ocean floor","heightmap_type.OCEAN_FLOOR_WG":"Ocean floor (World Gen)","heightmap_type.WORLD_SURFACE":"World surface","heightmap_type.WORLD_SURFACE_IGNORE_SNOW":"World surface (Ignore Snow)","heightmap_type.WORLD_SURFACE_WG":"World surface (World Gen)","hide_source":"Hide source","int_provider.value":"Value","int_provider.value.deviation":"Deviation","int_provider.value.mean":"Mean","int_provider.value.min_inclusive":"Min inclusive","int_provider.value.max_inclusive":"Max inclusive","int_provider.value.source":"Source","int_provider.distribution":"Distribution","int_provider.distribution.entry.weight":"Weight","int_provider.distribution.entry.data":"Provider","int_provider.type.number":"Constant","int_provider.type.constant":"Constant+","int_provider.type.uniform":"Uniform","int_provider.type.biased_to_bottom":"Biased to bottom","int_provider.type.clamped":"Clamped","int_provider.type.clamped_normal":"Clamped normal","int_provider.type.weighted_list":"Weighted list","item.count":"Count","item.durability":"Durability","item.enchantments":"Enchantments","item.enchantments.entry":"Enchantment","item.item":"Item ID","item.nbt":"NBT","item.potion":"Potion","item.tag":"Item tag","key.advancements":"Advancements","key.attack":"Attack/destroy","key.back":"Walk backwards","key.chat":"Open chat","key.command":"Open command","key.drop":"Drop selected item","key.forward":"Walk forwards","key.fullscreen":"Toggle fullscreen","key.hotbar.1":"Hotbar slot 1","key.hotbar.2":"Hotbar slot 2","key.hotbar.3":"Hotbar slot 3","key.hotbar.4":"Hotbar slot 4","key.hotbar.5":"Hotbar slot 5","key.hotbar.6":"Hotbar slot 6","key.hotbar.7":"Hotbar slot 7","key.hotbar.8":"Hotbar slot 8","key.hotbar.9":"Hotbar slot 9","key.inventory":"Open/close inventory","key.jump":"Jump","key.left":"Strafe left","key.loadToolbarActivator":"Load toolbar activator","key.pickItem":"Pick block","key.playerlist":"List players","key.right":"Strafe right","key.saveToolbarActivator":"Save toolbar activator","key.screenshot":"Take screenshot","key.smoothCamera":"Toggle cinematic camera","key.sneak":"Sneak","key.spectatorOutlines":"Highlight players (Spectators)","key.sprint":"Sprint","key.swapOffhand":"Swap item with offhand","key.togglePerspective":"Toggle perspective","key.use":"Use item/place block","location.biome":"Biome","location.block":"Block","location.dimension":"Dimension","location.feature":"Feature","location.fluid":"Fluid","location.light":"Light","location.light.light":"Visible light level","location.position":"Position","location.position.x":"X","location.position.y":"Y","location.position.z":"Z","location.smokey":"Smokey","loot_condition_type.alternative":"Alternative","loot_condition_type.block_state_property":"Block state properties","loot_condition_type.damage_source_properties":"Damage source properties","loot_condition_type.entity_properties":"Entity properties","loot_condition_type.entity_scores":"Entity scores","loot_condition_type.inverted":"Inverted","loot_condition_type.killed_by_player":"Killed by player","loot_condition_type.location_check":"Location check","loot_condition_type.match_tool":"Match tool","loot_condition_type.random_chance":"Random chance","loot_condition_type.random_chance_with_looting":"Random chance with looting","loot_condition_type.reference":"Reference","loot_condition_type.survives_explosion":"Survives explosion","loot_condition_type.table_bonus":"Table bonus","loot_condition_type.time_check":"Time check","loot_condition_type.value_check":"Value check","loot_condition_type.weather_check":"Weather check","loot_entry.dynamic.name":"Name","loot_entry.item.name":"Name","loot_entry.loot_table.name":"Loot table name","loot_entry.quality":"Quality","loot_entry.tag.expand":"Expand","loot_entry.tag.expand.help":"If false, entry will return all contents of tag, otherwise entry will behave as multiple item entries.","loot_entry.tag.name":"Item tag name","loot_entry.type":"Type","loot_entry.weight":"Weight","loot_entry.functions":"Functions","loot_entry.functions.entry":"Function","loot_function_type.apply_bonus":"Apply bonus","loot_function_type.copy_name":"Copy name","loot_function_type.copy_nbt":"Copy NBT","loot_function_type.copy_state":"Copy block states","loot_function_type.enchant_randomly":"Enchant randomly","loot_function_type.enchant_with_levels":"Enchant with levels","loot_function_type.exploration_map":"Exploration map properties","loot_function_type.explosion_decay":"Explosion decay","loot_function_type.fill_player_head":"Fill player head","loot_function_type.furnace_smelt":"Furnace smelt","loot_function_type.limit_count":"Limit count","loot_function_type.looting_enchant":"Looting enchant","loot_function_type.set_attributes":"Set attributes","loot_function_type.set_banner_pattern":"Set banner pattern","loot_function_type.set_contents":"Set contents","loot_function_type.set_count":"Set count","loot_function_type.set_damage":"Set damage","loot_function_type.set_data":"Set data","loot_function_type.set_enchantments":"Set enchantments","loot_function_type.set_loot_table":"Set loot table","loot_function_type.set_lore":"Set lore","loot_function_type.set_name":"Set name","loot_function_type.set_nbt":"Set NBT","loot_function_type.set_potion":"Set potion","loot_function_type.set_stew_effect":"Set stew effect","loot_pool.bonus_rolls":"Bonus rolls","loot_pool.entries":"Entries","loot_pool.entries.entry":"Entry","loot_pool.rolls":"Rolls","loot_pool.rolls.help":"The amount of entries that are randomly chosen.","loot_pool_entry_type.alternatives":"Alternatives","loot_pool_entry_type.alternatives.help":"Tests conditions of the child entries and executes the first that can run.","loot_pool_entry_type.dynamic":"Dynamic","loot_pool_entry_type.dynamic.help":"Gets block specific drops.","loot_pool_entry_type.empty":"Empty","loot_pool_entry_type.empty.help":"Adds nothing to the pool.","loot_pool_entry_type.group":"Group","loot_pool_entry_type.group.help":"Executes all child entries when own conditions pass.","loot_pool_entry_type.item":"Item","loot_pool_entry_type.item.help":"Adds a single item.","loot_pool_entry_type.loot_table":"Loot table","loot_pool_entry_type.loot_table.help":"Adds the contents of another loot table.","loot_pool_entry_type.sequence":"Sequence","loot_pool_entry_type.sequence.help":"Executes child entries until the first one that can\'t run due to conditions.","loot_pool_entry_type.tag":"Item tag","loot_pool_entry_type.tag.help":"Adds the contents of an item tag.","loot_table.pools":"Pools","loot_table.pools.entry":"Pool","loot_table.type":"Type","luck_based":"Luck-based","material_condition.biome.biome_is":"Biome","material_condition.noise_threshold.noise":"Noise","material_condition.noise_threshold.min_threshold":"Min threshold","material_condition.noise_threshold.max_threshold":"Max threshold","material_condition.not.invert":"Invert","material_condition.stone_depth.surface_type":"Surface","material_condition.stone_depth.add_run_depth":"Add run depth","material_condition.water.offset":"Offset","material_condition.water.run_depth_multiplier":"Run depth multiplier","material_condition.water.add_stone_depth":"Add stone depth","material_condition.y_above.anchor":"Anchor","material_condition.y_above.run_depth_multiplier":"Run depth multiplier","material_condition.y_above.add_stone_depth":"Add stone depth","material_rule.condition.if_true":"If true","material_rule.condition.then_run":"Then run","material_rule.block.result_state":"Result state","material_rule.sequence.sequence":"Sequence","material_rule.sequence.sequence.entry":"Rule","nbt_operation.op":"Operation","nbt_operation.op.append":"Append","nbt_operation.op.merge":"Merge","nbt_operation.op.replace":"Replace","nbt_operation.source":"Source","nbt_operation.target":"Target","nbt_provider.source":"Source","nbt_provider.target":"Target","nbt_provider.type":"Type","nbt_provider.type.context":"Context+","nbt_provider.type.storage":"Storage","nbt_provider.type.string":"Context","noise_parameters.amplitudes":"Amplitudes","noise_parameters.amplitudes.entry":"Octave %0%","noise_parameters.firstOctave":"First octave","noise_settings.aquifers_enabled":"Aquifers enabled","noise_settings.bedrock_floor_position":"Bedrock floor position","noise_settings.bedrock_floor_position.help":"Position of the bedrock floor. Higher numbers move the floor up.","noise_settings.bedrock_roof_position":"Bedrock roof position","noise_settings.bedrock_roof_position.help":"Relative position of the bedrock roof starting at the world height. Higher numbers move the roof down.","noise_settings.biome":"Biome","noise_settings.deepslate_enabled":"Deepslate enabled","noise_settings.default_block":"Default block","noise_settings.default_fluid":"Default fluid","noise_settings.disable_mob_generation":"Disable mob generation","noise_settings.disable_mob_generation.help":"If true, mobs will not spawn during generation.","noise_settings.legacy_random_source":"Legacy random source","noise_settings.min_surface_level":"Min surface level","noise_settings.name":"Name","noise_settings.noise":"Noise options","noise_settings.noise_caves_enabled":"Noise caves enabled","noise_settings.noise.amplified":"Amplified","noise_settings.noise.bottom_slide":"Bottom slide","noise_settings.noise.bottom_slide.help":"Adds or removes terrain at the bottom of the world. Does nothing when size is 0.","noise_settings.noise.bottom_slide.offset":"Offset","noise_settings.noise.bottom_slide.offset.help":"Defines an range of \'Offset * Size vertical * 4\' blocks at the bottom of the world where the density is set to the target.","noise_settings.noise.bottom_slide.size":"Size","noise_settings.noise.bottom_slide.size.help":"Defines a range of \'Size * Size vertical * 4\' blocks where the existing density and target are interpolated.","noise_settings.noise.bottom_slide.target":"Target","noise_settings.noise.bottom_slide.target.help":"The target density. Positive values add terrain and negative values remove terrain.","noise_settings.noise.density_factor":"Density factor","noise_settings.noise.density_factor.help":"Determines how much the height influences the terrain. Positive values produce land at the bottom. Values close to 0 produce uniform cave-like terrain.","noise_settings.noise.density_offset":"Density offset","noise_settings.noise.density_offset.help":"Affects the average terrain height. A value of 0 produces terrain land height at half the height. Positive values raise the height.","noise_settings.noise.height":"Height","noise_settings.noise.height.help":"The total height where blocks can generate. Max Y = Min Y + Height.","noise_settings.noise.island_noise_override":"Island noise override","noise_settings.noise.island_noise_override.help":"If true, terrain will be shaped like islands similar to the end.","noise_settings.noise.min_y":"Min Y","noise_settings.noise.min_y.help":"The minimum height where blocks start generating.","noise_settings.noise.random_density_offset":"Random density offset","noise_settings.noise.sampling":"Sampling","noise_settings.noise.sampling.xz_factor":"XZ factor","noise_settings.noise.sampling.xz_scale":"XZ scale","noise_settings.noise.sampling.y_factor":"Y factor","noise_settings.noise.sampling.y_scale":"Y scale","noise_settings.noise.simplex_surface_noise":"Simplex surface noise","noise_settings.noise.size_horizontal":"Size horizontal","noise_settings.noise.size_vertical":"Size vertical","noise_settings.noise.top_slide":"Top slide","noise_settings.noise.top_slide.help":"Adds or removes terrain at the top of the world. Does nothing when size is 0.","noise_settings.noise.top_slide.offset":"Offset","noise_settings.noise.top_slide.offset.help":"Defines an range of \'Offset * Size Vertical * 4\' blocks at the top of the world where the density is set to the target.","noise_settings.noise.top_slide.size":"Size","noise_settings.noise.top_slide.size.help":"Defines a range of \'Size * Size Vertical * 4\' blocks where the existing density and target are interpolated.","noise_settings.noise.top_slide.target":"Target","noise_settings.noise.top_slide.target.help":"The target density. Positive values add terrain and negative values remove terrain.","noise_settings.noodle_caves_enabled":"Noodle caves enabled","noise_settings.ore_veins_enabled":"Ore veins enabled","noise_settings.sea_level":"Sea level","noise_settings.structures":"Structures","noise_settings.structures.stronghold":"Stronghold","noise_settings.structures.stronghold.count":"Count","noise_settings.structures.stronghold.distance":"Distance","noise_settings.structures.stronghold.spread":"Spread","noise_settings.structures.structures":"Structures","noise_settings.surface_rule":"Surface rule","number_provider.max":"Max","number_provider.min":"Min","number_provider.n":"N","number_provider.p":"P","number_provider.scale":"Scale","number_provider.score":"Objective","number_provider.target":"Target","number_provider.type":"Type","number_provider.type.binomial":"Binomial","number_provider.type.constant":"Constant+","number_provider.type.number":"Constant","number_provider.type.object":"Uniform","number_provider.type.score":"Score","number_provider.type.uniform":"Uniform+","number_provider.value":"Number","player.advancements":"Advancements","player.advancements.entry":"Advancement","player.gamemode":"Game mode","player.level":"XP level","player.recipes":"Recipes","player.stats":"Statistics","player.stats.entry":"Statistic","pos_rule_test.always_true":"Always true","pos_rule_test.axis":"Axis","pos_rule_test.axis.x":"X","pos_rule_test.axis.y":"Y","pos_rule_test.axis.z":"Z","pos_rule_test.axis_aligned_linear_pos":"Axis aligned linear pos","pos_rule_test.linear_pos":"Linear pos","pos_rule_test.max_chance":"Max chance","pos_rule_test.max_dist":"Max dist","pos_rule_test.min_chance":"Min chance","pos_rule_test.min_dist":"Min dist","pos_rule_test.predicate_type":"Type","processor.block_age.mossiness":"Mossiness","processor.block_ignore.blocks":"Blocks","processor.block_ignore.blocks.entry":"State","processor.block_rot.integrity":"Integrity","processor.gravity.heightmap":"Heightmap","processor.gravity.offset":"Offset","processor.processor_type":"Type","processor.rule.rules":"Rules","processor.rule.rules.entry":"Rule","processor_list.processors":"Processors","processor_list.processors.entry":"Processor","processor_rule.input_predicate":"Input predicate","processor_rule.location_predicate":"Location predicate","processor_rule.output_nbt":"Output NBT","processor_rule.output_state":"Output state","processor_rule.position_predicate":"Position predicate","processors.object":"Custom","processors.string":"Reference","range.binomial":"Binomial","range.max":"Max","range.min":"Min","range.n":"N","range.number":"Exact","range.object":"Range","range.p":"P","range.type":"Type","range.uniform":"Uniform","recipe.type":"Type","recipe.group":"Group","recipe.group.help":"Identifier to group multiple recipes in the recipe book.","recipe.ingredients":"Ingredients","recipe.ingredient":"Ingredient","recipe.ingredient.item":"Item","recipe.ingredient.tag":"Item tag","recipe.pattern":"Pattern","recipe.pattern.entry":"Row","recipe.key":"Key","recipe.key.item":"Item","recipe.key.tag":"Item tag","recipe.result":"Result","recipe.result.item":"Item","recipe.result.count":"Count","recipe.experience":"Experience","recipe.cookingtime":"Cooking time","recipe.count":"Count","recipe.base":"Base","recipe.base.item":"Item","recipe.base.tag":"Item tag","recipe.addition":"Addition","recipe.addition.item":"Item","recipe.addition.tag":"Item tag","advancement.requirements":"Requirements","rule_test.always_true":"Always true","rule_test.block":"Block","rule_test.block_match":"Block match","rule_test.block_state":"State","rule_test.blockstate_match":"Block state match","rule_test.predicate_type":"Type","rule_test.probability":"Probability","rule_test.random_block_match":"Random block match","rule_test.random_blockstate_match":"Random block state match","rule_test.tag":"Tag","rule_test.tag_match":"Tag match","score_provider.name":"Name","score_provider.target":"Target","score_provider.type":"Type","score_provider.type.context":"Context+","score_provider.type.fixed":"Fixed","score_provider.type.string":"Context","slot.chest":"Chest","slot.feet":"Feet","slot.head":"Head","slot.legs":"Legs","slot.mainhand":"Mainhand","slot.offhand":"Offhand","statistic.stat":"Statistic","statistic.type":"Type","statistic.type.broken":"Broken","statistic.type.crafted":"Crafted","statistic.type.custom":"Custom","statistic.type.dropped":"Dropped","statistic.type.killed":"Killed","statistic.type.killedByTeam":"Killed by team","statistic.type.killed_by":"Killed by","statistic.type.mined":"Mined","statistic.type.picked_up":"Picked up","statistic.type.teamkill":"Killed team","statistic.type.used":"Used","statistic.value":"Value","status_effect.ambient":"Ambient","status_effect.amplifier":"Amplifier","status_effect.duration":"Duration","status_effect.visible":"Visible","structure_feature.biome_temp":"Biome temperature","structure_feature.biome_temp.cold":"Cold","structure_feature.biome_temp.warm":"Warm","structure_feature.cluster_probability":"Cluster probability","structure_feature.config":"Config","structure_feature.is_beached":"Is beached","structure_feature.large_probability":"Large probability","structure_feature.portal_type":"Portal type","structure_feature.portal_type.desert":"Desert","structure_feature.portal_type.jungle":"Jungle","structure_feature.portal_type.mountain":"Mountain","structure_feature.portal_type.nether":"Nether","structure_feature.portal_type.ocean":"Ocean","structure_feature.portal_type.standard":"Standard","structure_feature.portal_type.swamp":"Swamp","structure_feature.probability":"Probability","structure_feature.size":"Size","structure_feature.start_pool":"Start pool","structure_feature.type":"Type","structure_feature.type.mesa":"Mesa","structure_feature.type.normal":"Normal","surface_builder.config":"Config","surface_builder.top_material":"Top material","surface_builder.type":"Type","surface_builder.under_material":"Under material","surface_builder.underwater_material":"Underwater material","table.type":"Type","table.type.block":"Block","table.type.chest":"Chest","table.type.empty":"Empty","table.type.entity":"Entity","table.type.fishing":"Fishing","table.type.generic":"Generic","tag.replace":"Replace","tag.values":"Values","template_element.element_type":"Type","template_element.elements":"Elements","template_element.feature":"Feature","template_element.location":"Location","template_element.processors":"Processors","template_element.projection":"Projection","template_element.projection.rigid":"Rigid","template_element.projection.terrain_matching":"Terrain matching","template_pool.elements":"Elements","template_pool.elements.entry":"Element","template_pool.elements.entry.element":"Element","template_pool.elements.entry.weight":"Weight","template_pool.fallback":"Fallback","template_pool.name":"Name","text_component":"Text component","text_component.boolean":"Boolean","text_component.list":"Array","text_component.number":"Number","text_component.object":"Object","text_component.object.text":"Plain text","text_component.object.translation":"Translated text","text_component.object.score":"Score value","text_component.object.selector":"Entity name","text_component.object.keybind":"Keybind","text_component.object.nbt":"NBT value","text_component.string":"String","text_component_object.block":"Block","text_component_object.bold":"Bold","text_component_object.clickEvent":"Click event","text_component_object.clickEvent.action":"Action","text_component_object.clickEvent.action.change_page":"Change page","text_component_object.clickEvent.action.copy_to_clipboard":"Copy to clipboard","text_component_object.clickEvent.action.open_file":"Open file","text_component_object.clickEvent.action.open_url":"Open url","text_component_object.clickEvent.action.run_command":"Run command","text_component_object.clickEvent.action.suggest_command":"Suggest command","text_component_object.clickEvent.value":"Value","text_component_object.color":"Color","text_component_object.entity":"Entity","text_component_object.extra":"Extra","text_component_object.font":"Font","text_component_object.hoverEvent":"Hover event","text_component_object.hoverEvent.action":"Action","text_component_object.hoverEvent.action.show_entity":"Show entity","text_component_object.hoverEvent.action.show_item":"Show item","text_component_object.hoverEvent.action.show_text":"Show text","text_component_object.hoverEvent.contents":"Contents","text_component_object.hoverEvent.value":"Value","text_component_object.insertion":"Insertion","text_component_object.interpret":"Interpret","text_component_object.italic":"Italic","text_component_object.keybind":"Keybind","text_component_object.nbt":"NBT","text_component_object.obfuscated":"Obfuscated","text_component_object.score":"Score","text_component_object.score.name":"Name","text_component_object.score.objective":"Objective","text_component_object.score.value":"Value","text_component_object.selector":"Selector","text_component_object.storage":"Storage","text_component_object.strikethrough":"Strikethrough","text_component_object.text":"Text","text_component_object.translate":"Translate","text_component_object.underlined":"Underlined","text_component_object.with":"With","tree_decorator.alter_ground.provider":"State provider","tree_decorator.beehive.probability":"Probability","tree_decorator.cocoa.probability":"Probability","tree_decorator.type":"Type","true":"True","trunk_placer.base_height":"Base height","trunk_placer.height_rand_a":"Height random A","trunk_placer.height_rand_b":"Height random B","trunk_placer.bending_trunk_placer.bend_length":"Bend length","trunk_placer.bending_trunk_placer.min_height_for_leaves":"Min height for leaves","trunk_placer.type":"Type","uniform_int.base":"Base","uniform_int.number":"Constant","uniform_int.object":"Uniform","uniform_int.spread":"Spread","unset":"Unset","update.pack_format":"Update the pack_format to %0%","vertical_anchor.absolute":"Absolute","vertical_anchor.above_bottom":"Above bottom","vertical_anchor.below_top":"Below top","world.bonus_chest":"Spawn bonus chest","world.generate_features":"Generate features","world.seed":"Seed","world_settings.bonus_chest":"Spawn bonus chest","world_settings.dimensions":"Dimensions","world_settings.generate_features":"Generate features","world_settings.seed":"World seed","worldgen.warning":"This feature is highly experimental and unstable. It can change in future versions. Expect the game to crash when creating worlds.","worldgen/biome_source.checkerboard":"Checkerboard","worldgen/biome_source.checkerboard.help":"Biomes generate in a checkerboard chunk pattern.","worldgen/biome_source.fixed":"Fixed","worldgen/biome_source.fixed.help":"One biome for the whole world.","worldgen/biome_source.multi_noise":"Multi noise","worldgen/biome_source.multi_noise.help":"Custom biome distribution with configurable parameters.","worldgen/biome_source.the_end":"The end","worldgen/biome_source.the_end.help":"Biome distribution for the End.","worldgen/biome_source.vanilla_layered":"Vanilla layered","worldgen/biome_source.vanilla_layered.help":"Biome distribution for the Overworld.","worldgen/block_placer_type.column_placer":"Column","worldgen/block_placer_type.double_plant_placer":"Double plant","worldgen/block_placer_type.simple_block_placer":"Simple","worldgen/block_state_provider_type.dual_noise_provider":"Dual noise provider","worldgen/block_state_provider_type.forest_flower_provider":"Flower forest","worldgen/block_state_provider_type.noise_threshold_provider":"Noise threshold provider","worldgen/block_state_provider_type.noise_provider":"Noise provider","worldgen/block_state_provider_type.plain_flower_provider":"Plain flower","worldgen/block_state_provider_type.randomized_int_state_provider":"Randomized int","worldgen/block_state_provider_type.rotated_block_provider":"Rotated block","worldgen/block_state_provider_type.simple_state_provider":"Simple state","worldgen/block_state_provider_type.weighted_state_provider":"Weighted state","worldgen/carver.canyon":"Canyon","worldgen/carver.cave":"Cave","worldgen/carver.nether_cave":"Nether cave","worldgen/carver.underwater_canyon":"Underwater canyon","worldgen/carver.underwater_cave":"Underwater cave","worldgen/chunk_generator.debug":"Debug world","worldgen/chunk_generator.flat":"Superflat","worldgen/chunk_generator.noise":"Default","worldgen/decorator.block_filter":"Block filter","worldgen/decorator.carving_mask":"Carving mask","worldgen/decorator.cave_surface":"Cave surface","worldgen/decorator.chance":"Chance","worldgen/decorator.count":"Count","worldgen/decorator.count_extra":"Count extra","worldgen/decorator.count_multilayer":"Count multilayer","worldgen/decorator.count_noise":"Count noise","worldgen/decorator.count_noise_biased":"Count noise biased","worldgen/decorator.dark_oak_tree":"Dark oak tree","worldgen/decorator.decorated":"Decorated","worldgen/decorator.end_gateway":"End gateway","worldgen/decorator.environment_scan":"Environment scan","worldgen/decorator.heightmap":"Heightmap","worldgen/decorator.heightmap_spread_double":"Heightmap spread double","worldgen/decorator.iceberg":"Iceberg","worldgen/decorator.lava_lake":"Lava lake","worldgen/decorator.nope":"Nothing","worldgen/decorator.range":"Range","worldgen/decorator.scatter":"Scatter","worldgen/decorator.spread_32_above":"Spread 32 above","worldgen/decorator.surface_relative_threshold":"Surface relative threshold","worldgen/decorator.square":"Square","worldgen/decorator.water_depth_threshold":"Water depth threshold","worldgen/feature.bamboo":"Bamboo","worldgen/feature.basalt_columns":"Basalt columns","worldgen/feature.basalt_pillar":"Basalt pillar","worldgen/feature.block_column":"Block column","worldgen/feature.block_pile":"Block pile","worldgen/feature.blue_ice":"Blue ice","worldgen/feature.bonus_chest":"Bonus chest","worldgen/feature.chorus_plant":"Chorus plant","worldgen/feature.coral_claw":"Coral claw","worldgen/feature.coral_mushroom":"Coral mushroom","worldgen/feature.coral_tree":"Coral tree","worldgen/feature.decorated":"Decorated","worldgen/feature.delta_feature":"Delta feature","worldgen/feature.desert_well":"Desert well","worldgen/feature.disk":"Disk","worldgen/feature.dripstone_cluster":"Dripstone cluster","worldgen/feature.end_gateway":"End gateway","worldgen/feature.end_island":"End island","worldgen/feature.end_spike":"End spike","worldgen/feature.fill_layer":"Fill layer","worldgen/feature.flower":"Flower","worldgen/feature.forest_rock":"Forest rock","worldgen/feature.fossil":"Fossil","worldgen/feature.freeze_top_layer":"Freeze top layer","worldgen/feature.geode":"Geode","worldgen/feature.glow_lichen":"Glow lichen","worldgen/feature.glowstone_blob":"Glowstone blob","worldgen/feature.growing_plant":"Growing plant","worldgen/feature.huge_brown_mushroom":"Huge brown mushroom","worldgen/feature.huge_fungus":"Huge fungus","worldgen/feature.huge_red_mushroom":"Huge red mushroom","worldgen/feature.ice_patch":"Ice patch","worldgen/feature.ice_spike":"Ice spike","worldgen/feature.iceberg":"Iceberg","worldgen/feature.kelp":"Kelp","worldgen/feature.lake":"Lake","worldgen/feature.large_dripstone":"Large dripstone","worldgen/feature.monster_room":"Monster room","worldgen/feature.nether_forest_vegetation":"Nether forest vegetation","worldgen/feature.netherrack_replace_blobs":"Netherrack replace blobs","worldgen/feature.no_bonemeal_flower":"No bonemeal flower","worldgen/feature.no_op":"Nothing","worldgen/feature.ore":"Ore","worldgen/feature.pointed_dripstone":"Pointed dripstone","worldgen/feature.random_boolean_selector":"Random boolean selector","worldgen/feature.random_patch":"Random patch","worldgen/feature.random_selector":"Random selector","worldgen/feature.replace_single_block":"Replace single block","worldgen/feature.root_system":"Root system","worldgen/feature.scattered_ore":"Scattered ore","worldgen/feature.sea_pickle":"Sea pickle","worldgen/feature.seagrass":"Seagrass","worldgen/feature.simple_block":"Simple block","worldgen/feature.simple_random_selector":"Simple random selector","worldgen/feature.small_dripstone":"Small dripstone","worldgen/feature.spring_feature":"Spring feature","worldgen/feature.tree":"Tree","worldgen/feature.twisting_vines":"Twisting vines","worldgen/feature.underwater_magma":"Underwater magma","worldgen/feature.vegetation_patch":"Vegetation patch","worldgen/feature.vines":"Vines","worldgen/feature.void_start_platform":"Void start platform","worldgen/feature.waterlogged_vegetation_patch":"Waterlogged vegetation patch","worldgen/feature.weeping_vines":"Weeping vines","worldgen/feature_size_type.three_layers_feature_size":"Three layers","worldgen/feature_size_type.two_layers_feature_size":"Two layers","worldgen/foliage_placer_type.acacia_foliage_placer":"Acacia","worldgen/foliage_placer_type.blob_foliage_placer":"Blob","worldgen/foliage_placer_type.bush_foliage_placer":"Bush","worldgen/foliage_placer_type.dark_oak_foliage_placer":"Dark oak","worldgen/foliage_placer_type.fancy_foliage_placer":"Fancy","worldgen/foliage_placer_type.jungle_foliage_placer":"Jungle","worldgen/foliage_placer_type.mega_pine_foliage_placer":"Mega pine","worldgen/foliage_placer_type.pine_foliage_placer":"Pine","worldgen/foliage_placer_type.spruce_foliage_placer":"Spruce","worldgen/material_condition.biome":"Biome","worldgen/material_condition.hole":"Hole","worldgen/material_condition.noise_threshold":"Noise threshold","worldgen/material_condition.not":"Not","worldgen/material_condition.steep":"Steep","worldgen/material_condition.stone_depth":"Stone depth","worldgen/material_condition.temperature":"Temperature","worldgen/material_condition.water":"Water","worldgen/material_condition.y_above":"Y above","worldgen/material_rule.bandlands":"Bandlands","worldgen/material_rule.block":"Block","worldgen/material_rule.condition":"Condition","worldgen/material_rule.sequence":"Sequence","worldgen/structure_pool_element.empty_pool_element":"Empty","worldgen/structure_pool_element.feature_pool_element":"Feature","worldgen/structure_pool_element.legacy_single_pool_element":"Legacy single","worldgen/structure_pool_element.list_pool_element":"List","worldgen/structure_pool_element.single_pool_element":"Single","worldgen/structure_processor.blackstone_replace":"Blackstone replace","worldgen/structure_processor.block_age":"Block age","worldgen/structure_processor.block_ignore":"Block ignore","worldgen/structure_processor.block_rot":"Block rot","worldgen/structure_processor.gravity":"Gravity","worldgen/structure_processor.jigsaw_replacement":"Jigsaw replacement","worldgen/structure_processor.lava_submerged_block":"Lava submerged block","worldgen/structure_processor.nop":"Nothing","worldgen/structure_processor.rule":"Rule","worldgen/tree_decorator_type.alter_ground":"Alter ground","worldgen/tree_decorator_type.beehive":"Beehive","worldgen/tree_decorator_type.cocoa":"Cocoa","worldgen/tree_decorator_type.leave_vine":"Leave vine","worldgen/tree_decorator_type.trunk_vine":"Trunk vine","worldgen/trunk_placer_type.bending_trunk_placer":"Bending","worldgen/trunk_placer_type.dark_oak_trunk_placer":"Dark oak","worldgen/trunk_placer_type.fancy_trunk_placer":"Fancy","worldgen/trunk_placer_type.forking_trunk_placer":"Forking","worldgen/trunk_placer_type.giant_trunk_placer":"Giant","worldgen/trunk_placer_type.mega_jungle_trunk_placer":"Mega jungle","worldgen/trunk_placer_type.straight_trunk_placer":"Straight"}');export default e; -//# sourceMappingURL=en.906f7d3a.js.map +var e=JSON.parse('{"advancement.criteria":"Criteria","advancement.display":"Display","advancement.display.announce_to_chat":"Announce to chat","advancement.display.background":"Background","advancement.display.description":"Description","advancement.display.frame":"Frame","advancement.display.frame.challenge":"Challenge","advancement.display.frame.goal":"Goal","advancement.display.frame.task":"Task","advancement.display.help":"If present, advancement will be visible in the advancement tabs.","advancement.display.hidden":"Hidden","advancement.display.icon":"Icon","advancement.display.icon.item":"Icon item","advancement.display.icon.nbt":"Icon NBT","advancement.display.show_toast":"Show toast","advancement.display.title":"Title","advancement.parent":"Parent advancement","advancement.rewards":"Rewards","advancement.rewards.experience":"Experience","advancement.rewards.function":"Function","advancement.rewards.loot":"Loot tables","advancement.rewards.recipes":"Recipes","advancement_trigger.bee_nest_destroyed":"Bee nest destroyed","advancement_trigger.bred_animals":"Bred animals","advancement_trigger.brewed_potion":"Brewed potion","advancement_trigger.changed_dimension":"Changed dimension","advancement_trigger.channeled_lightning":"Channeled lightning","advancement_trigger.construct_beacon":"Construct beacon","advancement_trigger.consume_item":"Consume item","advancement_trigger.cured_zombie_villager":"Cured zombie villager","advancement_trigger.effects_changed":"Effects changed","advancement_trigger.enchanted_item":"Enchanted item","advancement_trigger.enter_block":"Enter block","advancement_trigger.entity_hurt_player":"Entity hurt player","advancement_trigger.entity_killed_player":"Entity killed player","advancement_trigger.fall_from_height":"Fall from height","advancement_trigger.filled_bucket":"Filled bucket","advancement_trigger.fishing_rod_hooked":"Fishing rod hooked","advancement_trigger.hero_of_the_village":"Hero of the village","advancement_trigger.impossible":"Impossible","advancement_trigger.inventory_changed":"Inventory changed","advancement_trigger.item_durability_changed":"Item durability changed","advancement_trigger.item_used_on_block":"Item used on block","advancement_trigger.killed_by_crossbow":"Killed by crossbow","advancement_trigger.levitation":"Levitation","advancement_trigger.location":"Location","advancement_trigger.nether_travel":"Nether travel","advancement_trigger.placed_block":"Placed block","advancement_trigger.player_generates_container_loot":"Player generates container loot","advancement_trigger.player_hurt_entity":"Player hurt entity","advancement_trigger.player_killed_entity":"Player killed entity","advancement_trigger.recipe_unlocked":"Recipe unlocked","advancement_trigger.ride_entity_in_lava":"Ride entity in lava","advancement_trigger.safely_harvest_honey":"Safely harvest honey","advancement_trigger.shot_crossbow":"Shot crossbow","advancement_trigger.slept_in_bed":"Slept in bed","advancement_trigger.slide_down_block":"Slide down block","advancement_trigger.summoned_entity":"Summoned entity","advancement_trigger.tame_animal":"Tame animal","advancement_trigger.target_hit":"Target hit","advancement_trigger.thrown_item_picked_up_by_entity":"Thrown item picked up by entity","advancement_trigger.tick":"Tick","advancement_trigger.used_ender_eye":"Used ender eye","advancement_trigger.used_totem":"Used totem","advancement_trigger.villager_trade":"Villager trade","advancement_trigger.voluntary_exile":"Voluntary exile","attribute.generic_armor":"Armor","attribute.generic_armor_toughness":"Armor toughness","attribute.generic_attack_damage":"Attack damage","attribute.generic_attack_knockback":"Attack knockback","attribute.generic_attack_speed":"Attack speed","attribute.generic_flying_speed":"Flying speed","attribute.generic_follow_range":"Follow range","attribute.generic_knockback_resistance":"Knockback resistance","attribute.generic_luck":"Luck","attribute.generic_max_health":"Max health","attribute.generic_movement_speed":"Movement speed","attribute.horse.jump_strength":"Jump strength","attribute.zombie.spawn_reinforcements":"Spawn reinforcements","attribute_modifier.amount":"Amount","attribute_modifier.attribute":"Attribute","attribute_modifier.name":"Name","attribute_modifier.operation":"Operation","attribute_modifier.operation.addition":"Addition","attribute_modifier.operation.multiply_base":"Multiply base","attribute_modifier.operation.multiply_total":"Multiply total","attribute_modifier.slot":"Slots","attribute_modifier.slot.list":"Multiple","attribute_modifier.slot.string":"Single","badge.experimental":"Experimental","badge.unstable":"Unstable","biome.carvers":"Carvers","biome.carvers.air":"Air","biome.carvers.liquid":"Liquid","biome.category":"Category","biome.creature_spawn_probability":"Creature spawn probability","biome.depth":"Depth","biome.depth.help":"Raises or lowers the terrain. Positive values are considered land and negative are oceans.","biome.downfall":"Downfall","biome.effects":"Effects","biome.effects.additions_sound":"Additions sound","biome.effects.additions_sound.sound":"Sound","biome.effects.additions_sound.tick_chance":"Tick chance","biome.effects.ambient_sound":"Ambient sound","biome.effects.fog_color":"Fog color","biome.effects.foliage_color":"Foliage color","biome.effects.grass_color":"Grass color","biome.effects.grass_color_modifier":"Grass color modifier","biome.effects.grass_color_modifier.dark_forest":"Dark forest","biome.effects.grass_color_modifier.none":"None","biome.effects.grass_color_modifier.swamp":"Swamp","biome.effects.mood_sound":"Mood sound","biome.effects.mood_sound.block_search_extent":"Block search extent","biome.effects.mood_sound.offset":"Offset","biome.effects.mood_sound.sound":"Sound","biome.effects.mood_sound.tick_delay":"Tick delay","biome.effects.music":"Music","biome.effects.music.max_delay":"Max delay","biome.effects.music.min_delay":"Min delay","biome.effects.music.replace_current_music":"Replace current music","biome.effects.music.sound":"Sound","biome.effects.particle":"Particle","biome.effects.particle.options":"Options","biome.effects.particle.options.type":"Particle type","biome.effects.particle.probability":"Probability","biome.effects.sky_color":"Sky color","biome.effects.water_color":"Water color","biome.effects.water_fog_color":"Water fog color","biome.features":"Features","biome.features.entry":"Step %0%","biome.features.entry.entry":"Feature","biome.player_spawn_friendly":"Player spawn friendly","biome.player_spawn_friendly.help":"If true, the world spawn will be preferred in this biome.","biome.precipitation":"Precipitation","biome.precipitation.none":"None","biome.precipitation.rain":"Rain","biome.precipitation.snow":"Snow","biome.scale":"Scale","biome.scale.help":"Vertically stretches the terrain. Lower values produce flatter terrain.","biome.spawn_costs":"Spawn costs","biome.spawn_costs.charge":"Charge","biome.spawn_costs.energy_budget":"Energy budget","biome.spawners":"Spawners","biome.spawners.ambient":"Ambient","biome.spawners.creature":"Creature","biome.spawners.entry":"Spawn","biome.spawners.entry.maxCount":"Max count","biome.spawners.entry.minCount":"Min count","biome.spawners.entry.type":"Type","biome.spawners.entry.weight":"Weight","biome.spawners.misc":"Miscellaneous","biome.spawners.monster":"Monster","biome.spawners.water_ambient":"Water ambient","biome.spawners.water_creature":"Water creature","biome.starts":"Structure starts","biome.starts.entry":"Structure","biome.starts.help":"List of configured structure features.","biome.surface_builder":"Surface builder","biome.temperature":"Temperature","biome.temperature_modifier":"Temperature modifier","biome.temperature_modifier.frozen":"Frozen","biome.temperature_modifier.none":"None","block.block":"Block ID","block.nbt":"NBT","block.state":"Block state","block.tag":"Block tag","block_placer.column_placer.extra_size":"Extra size","block_placer.column_placer.min_size":"Min size","block_placer.type":"Type","block_predicate.type":"Type","block_predicate.all_of.predicates":"Predicates","block_predicate.any_of.predicates":"Predicates","block_predicate.matching_blocks.offset":"Offset","block_predicate.matching_blocks.blocks":"Blocks","block_predicate.matching_blocks.blocks.entry":"Block","block_predicate.matching_fluids.offset":"Offset","block_predicate.matching_fluids.fluids":"Fluids","block_predicate.matching_fluids.fluids.entry":"Fluid","block_predicate.would_survive.offset":"Offset","block_predicate.would_survive.state":"State","block_predicate_type.all_of":"All of","block_predicate_type.any_of":"Any of","block_predicate_type.matching_blocks":"Matching blocks","block_predicate_type.matching_fluids":"Matching fluids","block_predicate_type.not":"Not","block_predicate_type.replaceable":"Replaceable","block_predicate_type.true":"True","block_predicate_type.would_survive":"Would survive","block_predicate.not.predicate":"Predicate","block_state.Name":"Name","block_state.Properties":"Properties","block_state_provider.dual_noise_provider.seed":"Seed","block_state_provider.dual_noise_provider.noise":"Noise","block_state_provider.dual_noise_provider.scale":"Scale","block_state_provider.dual_noise_provider.variety":"Variety","block_state_provider.dual_noise_provider.slow_noise":"Slow noise","block_state_provider.dual_noise_provider.slow_scale":"Slow scale","block_state_provider.dual_noise_provider.states":"States","block_state_provider.noise_threshold_provider.seed":"Seed","block_state_provider.noise_threshold_provider.noise":"Noise","block_state_provider.noise_threshold_provider.scale":"Scale","block_state_provider.noise_threshold_provider.threshold":"Threshold","block_state_provider.noise_threshold_provider.high_chance":"High chance","block_state_provider.noise_threshold_provider.default_state":"Default state","block_state_provider.noise_threshold_provider.low_states":"Low states","block_state_provider.noise_threshold_provider.high_states":"High states","block_state_provider.noise_provider.seed":"Seed","block_state_provider.noise_provider.noise":"Noise","block_state_provider.noise_provider.scale":"Scale","block_state_provider.noise_provider.states":"States","block_state_provider.randomized_int_state_provider.property":"Property","block_state_provider.randomized_int_state_provider.values":"Values","block_state_provider.randomized_int_state_provider.source":"Source","block_state_provider.rotated_block_provider.state":"State","block_state_provider.simple_state_provider.state":"State","block_state_provider.type":"Type","block_state_provider.weighted_state_provider.entries":"Entries","block_state_provider.weighted_state_provider.entries.entry.data":"State","block_state_provider.weighted_state_provider.entries.entry.weight":"Weight","carver.config":"Config","carver.config.aquifers_enabled":"Aquifers enabled","carver.config.canyon.bottom_inclusive":"Bottom inclusive","carver.config.canyon.top_inclusive":"Top inclusive","carver.config.canyon.vertical_rotation":"Vertical rotation","carver.config.canyon.shape":"Shape","carver.config.canyon.shape.distance_factor":"Distance factor","carver.config.canyon.shape.thickness":"Thickness","carver.config.canyon.shape.width_smoothness":"Width smoothness","carver.config.canyon.shape.horizontal_radius_factor":"Horizontal radius factor","carver.config.canyon.shape.vertical_radius_default_factor":"Vertical radius default factor","carver.config.canyon.shape.vertical_radius_center_factor":"Vertical radius center factor","carver.config.cave.horizontal_radius_multiplier":"Horizontal radius multiplier","carver.config.cave.vertical_radius_multiplier":"Vertical radius multiplier","carver.config.cave.floor_level":"Floor level","carver.config.debug_settings":"Debug settings","carver.config.debug_settings.debug_mode":"Debug mode","carver.config.debug_settings.air_state":"Air state","carver.config.debug_settings.water_state":"Water state","carver.config.debug_settings.lava_state":"Lava state","carver.config.debug_settings.barrier_state":"Barrier state","carver.config.lava_level":"Lava level","carver.config.probability":"Probability","carver.config.y":"Y","carver.config.yScale":"Y scale","carver.type":"Type","cave_surface.ceiling":"Ceiling","cave_surface.floor":"Floor","children":"Children","children.entry":"Entry","condition.alternative.terms":"Terms","condition.block_state_property.block":"Block","condition.block_state_property.properties":"Block state","condition.condition":"Condition","condition.damage_source":"Damage source","condition.entity_properties.entity":"Entity","condition.entity_scores.entity":"Entity","condition.entity_scores.scores":"Scores","condition.entry":"Predicate","condition.inverted.term":"Term","condition.item":"Item","condition.killed_by_player.inverse":"Inverted","condition.list":"Multiple","condition.location":"Location","condition.location_check.offsetX":"X offset","condition.location_check.offsetY":"Y offset","condition.location_check.offsetZ":"Z offset","condition.object":"Single","condition.random_chance.chance":"Chance","condition.random_chance_with_looting.chance":"Chance","condition.random_chance_with_looting.looting_multiplier":"Looting multiplier","condition.reference.name":"Predicate name","condition.table_bonus.chances":"Chances","condition.table_bonus.chances.entry":"Chance","condition.table_bonus.enchantment":"Enchantment","condition.time_check.period":"Period","condition.time_check.period.help":"If present, time will be modulo-divided by this value. For example, if set to 24000, value will operate on a time period of days.","condition.time_check.value":"Value","condition.value_check.range":"Range","condition.value_check.value":"Value","condition.weather_check.raining":"Raining","condition.weather_check.thundering":"Thundering","conditions":"Conditions","conditions.entry":"Condition","conditions.list":"Conditions","conditions.object":"Legacy","copy_source.block_entity":"Block entity","copy_source.direct_killer":"Direct killer","copy_source.killer":"Killer","copy_source.killer_player":"Killer player","copy_source.this":"This","criterion.bee_nest_destroyed.block":"Block","criterion.bee_nest_destroyed.num_bees_inside":"Number of bees inside","criterion.bred_animals.child":"Child","criterion.bred_animals.parent":"Parent","criterion.bred_animals.partner":"Partner","criterion.brewed_potion.potion":"Potion","criterion.changed_dimension.from":"From","criterion.changed_dimension.to":"To","criterion.channeled_lightning.victims":"Victims","criterion.channeled_lightning.victims.entry":"Entity","criterion.conditions":"Conditions","criterion.construct_beacon.beacon_level":"Pyramid level","criterion.consume_item.item":"Item","criterion.cured_zombie_villager.villager":"Villager","criterion.cured_zombie_villager.zombie":"Zombie","criterion.effects_changed.effects":"Effects","criterion.enchanted_item.item":"Item","criterion.enchanted_item.levels":"XP level","criterion.enter_block.block":"Block","criterion.enter_block.state":"States","criterion.entity_hurt_player.damage":"Damage","criterion.entity_killed_player.entity":"Source entity","criterion.entity_killed_player.killing_blow":"Killing blow","criterion.fall_from_height.distance":"Distance","criterion.fall_from_height.start_position":"Start position","criterion.filled_bucket.item":"Item","criterion.fishing_rod_hooked.entity":"Pulled entity","criterion.fishing_rod_hooked.item":"Item","criterion.hero_of_the_village.location":"Location","criterion.inventory_changed.items":"Items","criterion.inventory_changed.items.entry":"Item","criterion.inventory_changed.slots":"Slots","criterion.inventory_changed.slots.empty":"Slots empty","criterion.inventory_changed.slots.full":"Slots full","criterion.inventory_changed.slots.occupied":"Slots occupied","criterion.item_durability_changed.delta":"Delta","criterion.item_durability_changed.durability":"Durability","criterion.item_durability_changed.item":"Item","criterion.item_used_on_block.item":"Item","criterion.item_used_on_block.location":"Location","criterion.killed_by_crossbow.unique_entity_types":"Amount of unique entity types","criterion.killed_by_crossbow.victims":"Victims","criterion.killed_by_crossbow.victims.entry":"Entity","criterion.levitation.distance":"Distance","criterion.levitation.duration":"Duration","criterion.location.location":"Location","criterion.nether_travel.distance":"Distance","criterion.nether_travel.entered":"Entered location","criterion.nether_travel.exited":"Exited location","criterion.nether_travel.start_position":"Start position","criterion.placed_block.block":"Block","criterion.placed_block.item":"Item","criterion.placed_block.location":"Location","criterion.placed_block.state":"States","criterion.player":"Player","criterion.player_generates_container_loot.loot_table":"Loot table","criterion.player_hurt_entity.damage":"Damage","criterion.player_hurt_entity.entity":"Victim entity","criterion.player_killed_entity.entity":"Victim entity","criterion.player_killed_entity.killing_blow":"Killing blow","criterion.recipe_unlocked.recipe":"Recipe","criterion.ride_entity_in_lava.distance":"Distance","criterion.ride_entity_in_lava.start_position":"Start position","criterion.rod":"Rod","criterion.safely_harvest_honey.block":"Block","criterion.safely_harvest_honey.item":"Item","criterion.shot_crossbow.item":"Item","criterion.slept_in_bed.location":"Location","criterion.slide_down_block.block":"Block","criterion.summoned_entity.entity":"Entity","criterion.tame_animal.entity":"Animal","criterion.target_hit.projectile":"Projectile","criterion.target_hit.shooter":"Shooter","criterion.target_hit.signal_strength":"Signal strength","criterion.thrown_item_picked_up_by_entity.entity":"Entity","criterion.thrown_item_picked_up_by_entity.item":"Item","criterion.trigger":"Trigger","criterion.used_ender_eye.distance":"Distance","criterion.used_totem.item":"Totem item","criterion.villager_trade.item":"Purchased item","criterion.villager_trade.villager":"Villager","criterion.voluntary_exile.location":"Location","damage.blocked":"Blocked","damage.dealt":"Damage dealt","damage.source_entity":"Source entity","damage.taken":"Damage taken","damage.type":"Damage type","damage_source.bypasses_armor":"Bypass armor","damage_source.bypasses_invulnerability":"Void","damage_source.bypasses_magic":"Starvation","damage_source.direct_entity":"Direct entity","damage_source.is_explosion":"Explosion","damage_source.is_fire":"Fire","damage_source.is_lightning":"Lightning","damage_source.is_magic":"Magic","damage_source.is_projectile":"Projectile","damage_source.source_entity":"Source entity","decorator.block_filter.predicate":"Predicate","decorator.carving_mask.step":"Step","decorator.cave_surface.surface":"Surface","decorator.cave_surface.floor_to_ceiling_search_range":"Search range","decorator.cave_surface.floor_to_ceiling_search_range.help":"Floor to ceiling search range.","decorator.cave_surface.allow_water":"Allow water","decorator.chance.chance":"Chance","decorator.config":"Config","decorator.count.count":"Count","decorator.count_extra.count":"Count","decorator.count_extra.extra_chance":"Extra chance","decorator.count_extra.extra_count":"Extra count","decorator.count_multilayer.count":"Count","decorator.count_noise.above_noise":"Above noise","decorator.count_noise.below_noise":"Below noise","decorator.count_noise.noise_level":"Noise level","decorator.count_noise_biased.noise_factor":"Noise factor","decorator.count_noise_biased.noise_offset":"Noise offset","decorator.count_noise_biased.noise_to_count_ratio":"Noise to count ratio","decorator.decorated.inner":"Inner","decorator.decorated.outer":"Outer","decorator.depth_average.baseline":"Baseline","decorator.depth_average.spread":"Spread","decorator.environment_scan.direction_of_search":"Direction","decorator.environment_scan.max_steps":"Max steps","decorator.environment_scan.target_condition":"Target condition","decorator.glowstone.count":"Count","decorator.heightmap.heightmap":"Heightmap","decorator.heightmap_spread_double.heightmap":"Heightmap","decorator.lava_lake.chance":"Chance","decorator.range.bottom_inclusive":"Bottom inclusive","decorator.range.top_inclusive":"Top inclusive","decorator.range_biased_to_bottom.bottom_inclusive":"Bottom inclusive","decorator.range_biased_to_bottom.top_inclusive":"Top inclusive","decorator.range_biased_to_bottom.cutoff":"Cutoff","decorator.range_very_biased_to_bottom.bottom_inclusive":"Bottom inclusive","decorator.range_very_biased_to_bottom.top_inclusive":"Top inclusive","decorator.range_very_biased_to_bottom.cutoff":"Cutoff","decorator.range.height":"Height","decorator.scatter.xz_spread":"XZ spread","decorator.scatter.y_spread":"Y spread","decorator.surface_relative_threshold.heightmap":"Heightmap","decorator.surface_relative_threshold.min_inclusive":"Min inclusive","decorator.surface_relative_threshold.max_inclusive":"Max inclusive","decorator.water_depth_threshold.max_water_depth":"Max water depth","decorator.type":"Type","dimension":"Dimension","dimension.generator":"Generator","dimension.generator.biome_source":"Biome source","dimension.overworld":"Overworld","dimension.the_end":"The end","dimension.the_nether":"The nether","dimension.type":"Dimension type","dimension.type.object":"Custom","dimension.type.string":"Preset","dimension_type.ambient_light":"Ambient light","dimension_type.ambient_light.help":"How much ambient light there is. Should be a value between 0.0 and 1.0.","dimension_type.bed_works":"Bed works","dimension_type.bed_works.help":"If true, players can use beds to set their spawn and advance time. If false, beds will blow up when used.","dimension_type.coordinate_scale":"Coordinate scale","dimension_type.coordinate_scale.help":"Multiplier applied to coordinates when traveling between dimensions using a nether portal or /execute in.","dimension_type.effects":"Effects","dimension_type.effects.help":"Sky effects","dimension_type.effects.overworld":"Overworld","dimension_type.effects.the_end":"The end","dimension_type.effects.the_nether":"The nether","dimension_type.fixed_time":"Fixed time","dimension_type.fixed_time.help":"Setting this value will keep the sun in a fixed position.","dimension_type.has_ceiling":"Has ceiling","dimension_type.has_ceiling.help":"Affects the weather, map items and respawning rules.","dimension_type.has_raids":"Has raids","dimension_type.has_raids.help":"If true, players with the Bad Omen effect can cause a raid.","dimension_type.has_skylight":"Has skylight","dimension_type.has_skylight.help":"Affects the weather, lighting engine and respawning rules.","dimension_type.height":"Height","dimension_type.height.help":"The total height in which blocks can exist. Max Y = Min Y + Height.","dimension_type.infiniburn":"Infiniburn","dimension_type.infiniburn.help":"Block tag defining what blocks keep fire infinitely burning.","dimension_type.logical_height":"Logical height","dimension_type.logical_height.help":"Portals can\'t spawn and chorus fruit can\'t teleport players above this height.","dimension_type.min_y":"Min Y","dimension_type.min_y.help":"The minimum height in which blocks can exist.","dimension_type.name":"Name","dimension_type.natural":"Natural","dimension_type.natural.help":"If true, portals will spawn zombified piglins. If false, compasses and clocks spin randomly.","dimension_type.piglin_safe":"Piglin safe","dimension_type.piglin_safe.help":"If false, piglins will shake and convert to zombified piglins.","dimension_type.respawn_anchor_works":"Respawn anchor works","dimension_type.respawn_anchor_works.help":"If true, players can charge and use respawn anchors to set their spawn. If false, respawn anchors will blow up when used.","dimension_type.ultrawarm":"Ultrawarm","dimension_type.ultrawarm.help":"If true, water will evaporate and sponges will dry.","distance.absolute":"Absolute","distance.horizontal":"Horizontal","distance.x":"X","distance.y":"Y","distance.z":"Z","enchantment.aqua_affinity":"Aqua affinity","enchantment.bane_of_arthropods":"Bane of arthropods","enchantment.binding_curse":"Curse of binding","enchantment.blast_protection":"Blast protection","enchantment.channeling":"Channeling","enchantment.depth_strider":"Depth strider","enchantment.efficiency":"Efficiency","enchantment.enchantment":"Enchantment","enchantment.feather_falling":"Feather falling","enchantment.fire_aspect":"Fire aspect","enchantment.fire_protection":"Fire protection","enchantment.flame":"Flame","enchantment.fortune":"Fortune","enchantment.frost_walker":"Frost walker","enchantment.impaling":"Impaling","enchantment.infinity":"Infinity","enchantment.knockback":"Knockback","enchantment.levels":"Levels","enchantment.looting":"Looting","enchantment.loyalty":"Loyalty","enchantment.luck_of_the_sea":"Luck of the sea","enchantment.lure":"Lure","enchantment.mending":"Mending","enchantment.multishot":"Multishot","enchantment.piercing":"Piercing","enchantment.power":"Power","enchantment.projectile_protection":"Projectile protection","enchantment.protection":"Protection","enchantment.punch":"Punch","enchantment.quick_charge":"Quick charge","enchantment.respiration":"Respiration","enchantment.riptide":"Riptide","enchantment.sharpness":"Sharpness","enchantment.silk_touch":"Silk touch","enchantment.smite":"Smite","enchantment.sweeping":"Sweeping edge","enchantment.thorns":"Thorns","enchantment.unbreaking":"Unbreaking","enchantment.vanishing_curse":"Curse of vanishing","entity.distance":"Distance","entity.effects":"Effects","entity.equipment":"Equipment","entity.fishing_hook":"Fishing hook","entity.fishing_hook.in_open_water":"In open water","entity.flags":"Flags","entity.isBaby":"Baby","entity.isOnFire":"On fire","entity.isSneaking":"Sneaking","entity.isSprinting":"Sprinting","entity.isSwimming":"Swimming","entity.location":"Location","entity.nbt":"NBT","entity.player":"Player","entity.targeted_entity":"Targeted entity","entity.team":"Team","entity.type":"Entity","entity.vehicle":"Vehicle","entity_source.direct_killer":"Direct killer","entity_source.killer":"Killer","entity_source.killer_player":"Killer player","entity_source.this":"This","entry":"Entry","error":"Error","error.expected_boolean":"Expected a boolean","error.expected_integer":"Expected an integer","error.expected_json":"Expected JSON","error.expected_list":"Expected an array","error.expected_number":"Expected a number","error.expected_object":"Expected an object","error.expected_range":"Expected a range","error.expected_string":"Expected a string","error.expected_uniform_int":"Expected a uniform int","error.height_multiple":"Height has to be multiple of %0%","error.invalid_binomial":"Range cannot use the binomial type","error.invalid_empty_list":"Array cannot be empty","error.invalid_empty_string":"String cannot be empty","error.invalid_enum_option":"Invalid option \\"%0%\\"","error.invalid_exact":"Range cannot use the constant type","error.invalid_pattern":"String is not valid: %0%","error.invalid_list_range.exact":"Expected a list with length %1%","error.invalid_list_range.larger":"List length %0% is larger than maximum %1%","error.invalid_list_range.smaller":"List length %0% is smaller than minimum %1%","error.invalid_number_range.between":"Expected a number between %1% and %2%","error.invalid_number_range.larger":"Value %0% is larger than maximum %1%","error.invalid_number_range.smaller":"Value %0% is smaller than minimum %1%","error.logical_height":"Logical height cannot be higher than height","error.min_y_multiple":"Min Y has to be a multiple of %0%","error.min_y_plus_height":"Min Y + height cannot be higher than %0%","error.recipe.invalid_key":"only single character is allowed as a key","error.separation_smaller_spacing":"Separation has to be smaller than spacing","false":"False","feature.bamboo.probability":"Probability","feature.basalt_columns.height":"Height","feature.basalt_columns.reach":"Reach","feature.block_column.direction":"Direction","feature.block_column.allowed_placement":"Allowed placement","feature.block_column.prioritize_tip":"Prioritize tip","feature.block_column.layers":"Layers","feature.block_column.layers.entry.height":"Height","feature.block_column.layers.entry.state":"State","feature.block_pile.state_provider":"State provider","feature.config":"Config","feature.decorated.decorator":"Decorator","feature.decorated.feature":"Feature","feature.delta_feature.contents":"Contents","feature.delta_feature.rim":"Rim","feature.delta_feature.rim_size":"Rim size","feature.delta_feature.size":"Size","feature.disk.half_height":"Half height","feature.disk.radius":"Radius","feature.disk.state":"State","feature.disk.targets":"Targets","feature.disk.targets.entry":"State","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center":"Far dripstone chance","feature.dripstone_cluster.chance_of_dripstone_column_at_max_distance_from_center.help":"Chance of a dripstone column at the max distance from the center.","feature.dripstone_cluster.density":"Density","feature.dripstone_cluster.dripstone_block_layer_thickness":"Block layer thickness","feature.dripstone_cluster.floor_to_ceiling_search_range":"Search range","feature.dripstone_cluster.floor_to_ceiling_search_range.help":"Floor to ceiling search range.","feature.dripstone_cluster.height":"Height","feature.dripstone_cluster.height_deviation":"Height deviation","feature.dripstone_cluster.max_distance_from_edge_affecting_chance_of_dripstone_column":"Column chance distance","feature.dripstone_cluster.max_distance_from_edge_affecting_chance_of_dripstone_column.help":"Max distance from the edge affecting the chance of dripstone columns.","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias":"Height bias distance","feature.dripstone_cluster.max_distance_from_center_affecting_height_bias.help":"Max distance from the center affecting the height bias.","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff":"Max height difference","feature.dripstone_cluster.max_stalagmite_stalactite_height_diff.help":"Max height difference between the stalagmite and stalactite.","feature.dripstone_cluster.radius":"Radius","feature.dripstone_cluster.wetness":"Wetness","feature.dripstone_cluster.wetness_deviation":"Wetness deviation","feature.dripstone_cluster.wetness_mean":"Wetness mean","feature.emerald_ore.state":"State","feature.emerald_ore.target":"Target","feature.end_gateway.exact":"Exact","feature.end_gateway.exit":"Exit","feature.end_spike.crystal_beam_target":"Crystal beam target","feature.end_spike.crystal_invulnerable":"Crystal invulnerable","feature.end_spike.spikes":"Spikes","feature.end_spike.spikes.entry":"Spike","feature.end_spike.spikes.entry.centerX":"Center X","feature.end_spike.spikes.entry.centerZ":"Center Z","feature.end_spike.spikes.entry.guarded":"Guarded","feature.end_spike.spikes.entry.height":"Height","feature.end_spike.spikes.entry.radius":"Radius","feature.fill_layer.height":"Height","feature.fill_layer.state":"State","feature.flower.blacklist":"Blacklist","feature.flower.block_placer":"Block placer","feature.flower.can_replace":"Can replace","feature.flower.need_water":"Need water","feature.flower.feature":"Feature","feature.flower.project":"Project","feature.flower.state_provider":"State provider","feature.flower.tries":"Tries","feature.flower.whitelist":"Whitelist","feature.flower.xspread":"X spread","feature.flower.xz_spread":"XZ spread","feature.flower.yspread":"Y spread","feature.flower.y_spread":"Y spread","feature.flower.zspread":"Z spread","feature.forest_rock.state":"State","feature.fossil.max_empty_corners_allowed":"Max empty corners","feature.fossil.max_empty_corners_allowed.help":"If more corners are exposed to air, feature placement is cancelled.","feature.fossil.fossil_structures":"Fossil structures","feature.fossil.overlay_structures":"Overlay structures","feature.fossil.fossil_processors":"Fossil processors","feature.fossil.fossil_processors.string":"Reference","feature.fossil.fossil_processors.object":"Custom","feature.fossil.overlay_processors":"Overlay processors","feature.fossil.overlay_processors.string":"Reference","feature.fossil.overlay_processors.object":"Custom","feature.geode.blocks":"Blocks","feature.geode.blocks.filling_provider":"Filling","feature.geode.blocks.inner_layer_provider":"Inner layer","feature.geode.blocks.alternate_inner_layer_provider":"Alternate inner layer","feature.geode.blocks.middle_layer_provider":"Middle layer","feature.geode.blocks.outer_layer_provider":"Outer layer","feature.geode.blocks.inner_placements":"Inner placements","feature.geode.blocks.cannot_replace":"Cannot replace","feature.geode.blocks.cannot_replace.help":"Blocks that will not be replaced by the geode.","feature.geode.blocks.invalid_blocks":"Invalid blocks","feature.geode.blocks.invalid_blocks.help":"When encountering an invalid block, feature placement is cancelled.","feature.geode.layers":"Layers","feature.geode.layers.filling":"Filling","feature.geode.layers.inner_layer":"Inner layer","feature.geode.layers.middle_layer":"Middle layer","feature.geode.layers.outer_layer":"Outer layer","feature.geode.crack":"Crack","feature.geode.crack.generate_crack_chance":"Crack chance","feature.geode.crack.base_crack_size":"Crack size","feature.geode.crack.crack_point_offset":"Crack point offset","feature.geode.noise_multiplier":"Noise multiplier","feature.geode.use_potential_placements_chance":"Inner placements chance","feature.geode.use_alternate_layer0_chance":"Alternate inner layer chance","feature.geode.placements_require_layer0_alternate":"Placements require alternate layer","feature.geode.outer_wall_distance":"Outer wall distance","feature.geode.distribution_points":"Distribution points","feature.geode.point_offset":"Point offset","feature.geode.min_gen_offset":"Min gen offset","feature.geode.max_gen_offset":"Max gen offset","feature.geode.invalid_blocks_threshold":"Invalid blocks threshold","feature.glow_lichen.can_be_placed_on":"Can be placed on","feature.glow_lichen.can_be_placed_on.entry":"Block state","feature.glow_lichen.can_place_on_ceiling":"Can place on ceiling","feature.glow_lichen.can_place_on_floor":"Can place on floor","feature.glow_lichen.can_place_on_wall":"Can place on wall","feature.glow_lichen.chance_of_spreading":"Chance of spreading","feature.glow_lichen.search_range":"Search range","feature.growing_plant.direction":"Direction","feature.growing_plant.allow_water":"Allow water","feature.growing_plant.height_distribution":"Height distribution","feature.growing_plant.body_provider":"Body provider","feature.growing_plant.head_provider":"Head provider","feature.huge_brown_mushroom.cap_provider":"Cap provider","feature.huge_brown_mushroom.foliage_radius":"Foliage radius","feature.huge_brown_mushroom.stem_provider":"Stem provider","feature.huge_fungus.decor_state":"Decoration","feature.huge_fungus.hat_state":"Hat","feature.huge_fungus.planted":"Planted","feature.huge_fungus.stem_state":"Stem","feature.huge_fungus.valid_base_block":"Valid base","feature.huge_red_mushroom.cap_provider":"Cap provider","feature.huge_red_mushroom.foliage_radius":"Foliage radius","feature.huge_red_mushroom.stem_provider":"Stem provider","feature.ice_patch.half_height":"Half height","feature.ice_patch.radius":"Radius","feature.ice_patch.state":"State","feature.ice_patch.targets":"Targets","feature.ice_patch.targets.entry":"State","feature.iceberg.state":"State","feature.lake.state":"State","feature.large_dripstone.column_radius":"Column radius","feature.large_dripstone.floor_to_ceiling_search_range":"Search range","feature.large_dripstone.floor_to_ceiling_search_range.help":"Floor to ceiling search range.","feature.large_dripstone.height_scale":"Height scale","feature.large_dripstone.max_column_radius_to_cave_height_ratio":"Radius to cave height ratio","feature.large_dripstone.min_bluntness_for_wind":"Min bluntness for wind","feature.large_dripstone.min_radius_for_wind":"Min radius for wind","feature.large_dripstone.stalactite_bluntness":"Stalactite bluntness","feature.large_dripstone.stalagmite_bluntness":"Stalagmite bluntness","feature.large_dripstone.wind_speed":"Wind speed","feature.nether_forest_vegetation.state_provider":"State provider","feature.netherrack_replace_blobs.radius":"Radius","feature.netherrack_replace_blobs.state":"State","feature.netherrack_replace_blobs.target":"Target","feature.no_bonemeal_flower.allowed_on":"Allowed on","feature.no_bonemeal_flower.blacklist":"Blacklist","feature.no_bonemeal_flower.block_placer":"Block placer","feature.no_bonemeal_flower.can_replace":"Can replace","feature.no_bonemeal_flower.disallowed_on":"Disallowed on","feature.no_bonemeal_flower.need_water":"Need water","feature.no_bonemeal_flower.feature":"Feature","feature.no_bonemeal_flower.only_in_air":"Only in air","feature.no_bonemeal_flower.project":"Project","feature.no_bonemeal_flower.state_provider":"State provider","feature.no_bonemeal_flower.tries":"Tries","feature.no_bonemeal_flower.whitelist":"Whitelist","feature.no_bonemeal_flower.xspread":"X spread","feature.no_bonemeal_flower.xz_spread":"XZ spread","feature.no_bonemeal_flower.yspread":"Y spread","feature.no_bonemeal_flower.y_spread":"Y spread","feature.no_bonemeal_flower.zspread":"Z spread","feature.no_surface_ore.size":"Size","feature.no_surface_ore.state":"State","feature.no_surface_ore.target":"Target","feature.object":"Custom","feature.ore.discard_chance_on_air_exposure":"Discard on exposure chance","feature.ore.discard_chance_on_air_exposure.help":"The chance that feature placement will be discarded if the ore is exposed to air blocks.","feature.ore.size":"Size","feature.ore.state":"State","feature.ore.target":"Target","feature.ore.targets":"Targets","feature.ore.targets.entry.target":"Target","feature.ore.targets.entry.state":"State","feature.scattered_ore.discard_chance_on_air_exposure":"Discard on exposure chance","feature.scattered_ore.discard_chance_on_air_exposure.help":"The chance that feature placement will be discarded if the ore is exposed to air blocks.","feature.scattered_ore.size":"Size","feature.scattered_ore.targets":"Targets","feature.scattered_ore.targets.entry.target":"Target","feature.scattered_ore.targets.entry.state":"State","feature.pointed_dripstone.chance_of_taller_dripstone":"Chance of taller dripstone","feature.pointed_dripstone.chance_of_directional_spread":"Chance of directional spread","feature.pointed_dripstone.chance_of_spread_radius2":"Chance of spread radius 2","feature.pointed_dripstone.chance_of_spread_radius3":"Chance of spread radius 3","feature.random_boolean_selector.feature_false":"Feature 1","feature.random_boolean_selector.feature_true":"Feature 2","feature.random_patch.allowed_on":"Allowed on","feature.random_patch.blacklist":"Blacklist","feature.random_patch.block_placer":"Block placer","feature.random_patch.can_replace":"Can replace","feature.random_patch.disallowed_on":"Disallowed on","feature.random_patch.need_water":"Need water","feature.random_patch.feature":"Feature","feature.random_patch.only_in_air":"Only in air","feature.random_patch.project":"Project","feature.random_patch.state_provider":"State provider","feature.random_patch.tries":"Tries","feature.random_patch.whitelist":"Whitelist","feature.random_patch.xspread":"X spread","feature.random_patch.xz_spread":"XZ spread","feature.random_patch.yspread":"Y spread","feature.random_patch.y_spread":"Y spread","feature.random_patch.zspread":"Z spread","feature.random_selector.default":"Default","feature.random_selector.features":"Features","feature.random_selector.features.entry":"Feature","feature.random_selector.features.entry.chance":"Chance","feature.random_selector.features.entry.feature":"Feature","feature.replace_single_block.targets":"Targets","feature.replace_single_block.targets.entry.target":"Target","feature.replace_single_block.targets.entry.state":"State","feature.root_system.required_vertical_space_for_tree":"Required vertical tree space","feature.root_system.root_radius":"Root radius","feature.root_system.root_placement_attempts":"Root placement attempts","feature.root_system.root_column_max_height":"Root max height","feature.root_system.hanging_root_radius":"Hanging roots radius","feature.root_system.hanging_roots_vertical_span":"Hanging roots vertical span","feature.root_system.hanging_root_placement_attempts":"Hanging roots attempts","feature.root_system.allowed_vertical_water_for_tree":"Max water depth","feature.root_system.root_replaceable":"Root replaceable","feature.root_system.root_state_provider":"Root","feature.root_system.hanging_root_state_provider":"Hanging roots","feature.root_system.feature":"Tree feature","feature.sea_pickle.count":"Count","feature.seagrass.probability":"Probability","feature.simple_block.place_in":"Place in","feature.simple_block.place_in.entry":"State","feature.simple_block.place_on":"Place on","feature.simple_block.place_on.entry":"State","feature.simple_block.place_under":"Place under","feature.simple_block.place_under.entry":"State","feature.simple_block.to_place":"To place","feature.simple_random_selector.features":"Features","feature.simple_random_selector.features.entry":"Feature","feature.small_dripstone.chance_of_taller_dripstone":"Chance of taller dripstone","feature.small_dripstone.empty_space_search_radius":"Empty space search radius","feature.small_dripstone.max_offset_from_origin":"Max offset from origin","feature.small_dripstone.max_placements":"Max placements","feature.spring_feature.hole_count":"Hole count","feature.spring_feature.required_block_below":"Required block below","feature.spring_feature.rock_count":"Rock count","feature.spring_feature.state":"State","feature.spring_feature.valid_blocks":"Valid blocks","feature.string":"Reference","feature.tree.decorators":"Decorators","feature.tree.decorators.entry":"Tree decorator","feature.tree.foliage_placer":"Foliage placer","feature.tree.heightmap":"Heightmap","feature.tree.ignore_vines":"Ignore vines","feature.tree.leaves_provider":"Leaves provider","feature.tree.foliage_provider":"Foliage provider","feature.tree.force_dirt":"Force dirt","feature.tree.dirt_provider":"Dirt provider","feature.tree.sapling_provider":"Sapling provider","feature.tree.max_water_depth":"Max water depth","feature.tree.minimum_size":"Minimum size","feature.tree.minimum_size.limit":"Limit","feature.tree.minimum_size.lower_size":"Lower size","feature.tree.minimum_size.middle_size":"Middle size","feature.tree.minimum_size.min_clipped_height":"Min clipped height","feature.tree.minimum_size.type":"Minimum size","feature.tree.minimum_size.upper_limit":"Upper limit","feature.tree.minimum_size.upper_size":"Upper size","feature.tree.trunk_placer":"Trunk placer","feature.tree.trunk_provider":"Trunk provider","feature.type":"Type","feature.underwater_magma.floor_search_range":"Floor search range","feature.underwater_magma.placement_radius_around_floor":"Placement radius","feature.underwater_magma.placement_probability_per_valid_position":"Probability","feature.underwater_magma.placement_probability_per_valid_position.help":"The probability of placing magma per valid position.","feature.vegetation_patch.depth":"Depth","feature.vegetation_patch.extra_bottom_block_chance":"Extra bottom block chance","feature.vegetation_patch.extra_edge_column_chance":"Extra edge column chance","feature.vegetation_patch.ground_state":"Ground state","feature.vegetation_patch.replaceable":"Replaceable","feature.vegetation_patch.surface":"Surface","feature.vegetation_patch.vegetation_chance":"Vegetation chance","feature.vegetation_patch.vegetation_feature":"Vegetation feature","feature.vegetation_patch.vertical_range":"Vertical range","feature.vegetation_patch.xz_radius":"XZ radius","feature.waterlogged_vegetation_patch.depth":"Depth","feature.waterlogged_vegetation_patch.extra_bottom_block_chance":"Extra bottom block chance","feature.waterlogged_vegetation_patch.extra_edge_column_chance":"Extra edge column chance","feature.waterlogged_vegetation_patch.ground_state":"Ground state","feature.waterlogged_vegetation_patch.replaceable":"Replaceable","feature.waterlogged_vegetation_patch.surface":"Surface","feature.waterlogged_vegetation_patch.vegetation_chance":"Vegetation chance","feature.waterlogged_vegetation_patch.vegetation_feature":"Vegetation feature","feature.waterlogged_vegetation_patch.vertical_range":"Vertical range","feature.waterlogged_vegetation_patch.xz_radius":"XZ radius","float_provider.value.deviation":"Deviation","float_provider.value.mean":"Mean","float_provider.value.min":"Min","float_provider.value.min_inclusive":"Min exclusive","float_provider.value.max":"Max","float_provider.value.max_exclusive":"Max exclusive","float_provider.value.plateau":"Plateau","float_provider.type.number":"Constant","float_provider.type.constant":"Constant+","float_provider.type.uniform":"Uniform","float_provider.type.clamped_normal":"Clamped normal","float_provider.type.trapezoid":"Trapezoid","float_provider.value":"Value","fluid.fluid":"Fluid ID","fluid.state":"Fluid state","fluid.tag":"Fluid tag","fluid_state.Name":"Name","fluid_state.Properties":"Properties","foliage_placer.crown_height":"Crown height","foliage_placer.height":"Height","foliage_placer.offset":"Offset","foliage_placer.radius":"Radius","foliage_placer.trunk_height":"Trunk height","foliage_placer.type":"Type","function.apply_bonus.enchantment":"Enchantment","function.apply_bonus.formula":"Formula","function.apply_bonus.formula.binomial_with_bonus_count":"Binomial with bonus count","function.apply_bonus.formula.ore_drops":"Ore drops","function.apply_bonus.formula.uniform_bonus_count":"Uniform bonus count","function.apply_bonus.parameters":"Parameters","function.apply_bonus.parameters.bonusMultiplier":"Multiplier","function.apply_bonus.parameters.extra":"Extra","function.apply_bonus.parameters.probability":"Probability","function.copy_name.source":"Source","function.copy_nbt.ops":"NBT operations","function.copy_nbt.ops.entry":"Operation","function.copy_nbt.source":"Source","function.copy_state.block":"Block","function.copy_state.properties":"Properties","function.copy_state.properties.entry":"Property","function.enchant_randomly.enchantments":"Optional enchantments","function.enchant_randomly.enchantments.entry":"Enchantment","function.enchant_with_levels.levels":"Levels","function.enchant_with_levels.treasure":"Treasure","function.exploration_map.decoration":"Decoration","function.exploration_map.destination":"Destination","function.exploration_map.search_radius":"Search radius (Chunks)","function.exploration_map.skip_existing_chunks":"Skip existing chunks","function.exploration_map.zoom":"Zoom","function.fill_player_head.entity":"Entity","function.function":"Function","function.limit_count.limit":"Limit","function.list":"Multiple","function.looting_enchant.count":"Count","function.looting_enchant.limit":"Limit","function.object":"Single","function.set_attributes.modifiers":"Modifiers","function.set_attributes.modifiers.entry":"Modifier","function.set_banner_pattern.append":"Append","function.set_banner_pattern.patterns":"Patterns","function.set_contents.entries":"Contents","function.set_contents.entries.entry":"Entry","function.set_count.add":"Add","function.set_count.add.help":"If true, change will be relative to current item count","function.set_count.count":"Count","function.set_damage.add":"Add","function.set_damage.add.help":"If true, change will be relative to current damage","function.set_damage.damage":"Damage","function.set_data.data":"Data","function.set_enchantments.add":"Add","function.set_enchantments.add.help":"If true, change will be relative to current level","function.set_enchantments.enchantments":"Enchantments","function.set_loot_table.name":"Loot table name","function.set_loot_table.seed":"Seed","function.set_lore.entity":"Entity","function.set_lore.lore":"Lore","function.set_lore.lore.entry":"Line","function.set_lore.replace":"Replace","function.set_name.entity":"Entity","function.set_name.name":"Name","function.set_nbt.tag":"NBT","function.set_potion.id":"Potion","function.set_stew_effect.effects":"Effects","function.set_stew_effect.effects.entry":"Effect","function.set_stew_effect.effects.entry.duration":"Duration","function.set_stew_effect.effects.entry.type":"Type","functions":"Functions","functions.entry":"Function","gamemode.adventure":"Adventure","gamemode.creative":"Creative","gamemode.spectator":"Spectator","gamemode.survival":"Survival","generation_step.air":"Air","generation_step.liquid":"Liquid","generator.biome_source.altitude_noise":"Altitude noise","generator.biome_source.biome":"Biome","generator.biome_source.biomes":"Biomes","generator.biome_source.humidity_noise":"Humidity noise","generator.biome_source.large_biomes":"Large biomes","generator.biome_source.legacy_biome_init_layer":"Legacy biome init layer","generator.biome_source.preset":"Biomes preset","generator.biome_source.preset.nether":"Nether","generator.biome_source.scale":"Scale","generator.biome_source.seed":"Biomes seed","generator.biome_source.temperature_noise":"Temperature noise","generator.biome_source.type":"Biome source","generator.biome_source.weirdness_noise":"Weirdness noise","generator.seed":"Dimension seed","generator.settings":"Generator settings","generator.settings.biome":"Biome","generator.settings.lakes":"Lakes","generator.settings.layers":"Layers","generator.settings.layers.entry":"Layer","generator.settings.layers.entry.block":"Block ID","generator.settings.layers.entry.height":"Height","generator.settings.object":"Custom","generator.settings.presets.amplified":"Amplified","generator.settings.presets.caves":"Caves","generator.settings.presets.end":"End","generator.settings.presets.floating_islands":"Floating islands","generator.settings.presets.nether":"Nether","generator.settings.presets.overworld":"Overworld","generator.settings.string":"Preset","generator.settings.structures":"Structures","generator.settings.structures.stronghold":"Stronghold","generator.settings.structures.stronghold.count":"Count","generator.settings.structures.stronghold.distance":"Distance","generator.settings.structures.stronghold.spread":"Spread","generator.settings.structures.structures":"Structures","generator.type":"Generator type","generator_biome.biome":"Biome","generator_biome.parameters":"Parameters","generator_biome.parameters.altitude":"Altitude","generator_biome.parameters.help":"These parameters determine the placement of the biome. Every biome must have a unique combination of them. Biomes with similar values will generate next to each other.","generator_biome.parameters.humidity":"Humidity","generator_biome.parameters.offset":"Offset","generator_biome.parameters.temperature":"Temperature","generator_biome.parameters.weirdness":"Weirdness","generator_biome.parameters.continentalness":"Continentalness","generator_biome.parameters.erosion":"Erosion","generator_biome.parameters.depth":"Depth","generator_biome_noise.amplitudes":"Amplitudes","generator_biome_noise.amplitudes.entry":"Octave %0%","generator_biome_noise.firstOctave":"First octave","generator_structure.salt":"Salt","generator_structure.separation":"Separation","generator_structure.separation.help":"The minumum distance in chunks between two structures of this type.","generator_structure.spacing":"Spacing","generator_structure.spacing.help":"The average distance in chunks between two structures of this type.","height_provider.inner":"Inner","height_provider.min_inclusive":"Min inclusive","height_provider.max_inclusive":"Max inclusive","height_provider.plateau":"Plateau","height_provider.value":"Value","height_provider.type.number":"Constant","height_provider.type.constant":"Constant+","height_provider.type.uniform":"Uniform","height_provider.type.biased_to_bottom":"Biased to bottom","height_provider.type.very_biased_to_bottom":"Very biased to bottom","height_provider.type.trapezoid":"Trapezoid","heightmap_type.MOTION_BLOCKING":"Motion blocking","heightmap_type.MOTION_BLOCKING_NO_LEAVES":"Motion blocking (Ignore Leaves)","heightmap_type.OCEAN_FLOOR":"Ocean floor","heightmap_type.OCEAN_FLOOR_WG":"Ocean floor (World Gen)","heightmap_type.WORLD_SURFACE":"World surface","heightmap_type.WORLD_SURFACE_IGNORE_SNOW":"World surface (Ignore Snow)","heightmap_type.WORLD_SURFACE_WG":"World surface (World Gen)","hide_source":"Hide source","int_provider.value":"Value","int_provider.value.deviation":"Deviation","int_provider.value.mean":"Mean","int_provider.value.min_inclusive":"Min inclusive","int_provider.value.max_inclusive":"Max inclusive","int_provider.value.source":"Source","int_provider.distribution":"Distribution","int_provider.distribution.entry.weight":"Weight","int_provider.distribution.entry.data":"Provider","int_provider.type.number":"Constant","int_provider.type.constant":"Constant+","int_provider.type.uniform":"Uniform","int_provider.type.biased_to_bottom":"Biased to bottom","int_provider.type.clamped":"Clamped","int_provider.type.clamped_normal":"Clamped normal","int_provider.type.weighted_list":"Weighted list","item.count":"Count","item.durability":"Durability","item.enchantments":"Enchantments","item.enchantments.entry":"Enchantment","item.item":"Item ID","item.nbt":"NBT","item.potion":"Potion","item.tag":"Item tag","key.advancements":"Advancements","key.attack":"Attack/destroy","key.back":"Walk backwards","key.chat":"Open chat","key.command":"Open command","key.drop":"Drop selected item","key.forward":"Walk forwards","key.fullscreen":"Toggle fullscreen","key.hotbar.1":"Hotbar slot 1","key.hotbar.2":"Hotbar slot 2","key.hotbar.3":"Hotbar slot 3","key.hotbar.4":"Hotbar slot 4","key.hotbar.5":"Hotbar slot 5","key.hotbar.6":"Hotbar slot 6","key.hotbar.7":"Hotbar slot 7","key.hotbar.8":"Hotbar slot 8","key.hotbar.9":"Hotbar slot 9","key.inventory":"Open/close inventory","key.jump":"Jump","key.left":"Strafe left","key.loadToolbarActivator":"Load toolbar activator","key.pickItem":"Pick block","key.playerlist":"List players","key.right":"Strafe right","key.saveToolbarActivator":"Save toolbar activator","key.screenshot":"Take screenshot","key.smoothCamera":"Toggle cinematic camera","key.sneak":"Sneak","key.spectatorOutlines":"Highlight players (Spectators)","key.sprint":"Sprint","key.swapOffhand":"Swap item with offhand","key.togglePerspective":"Toggle perspective","key.use":"Use item/place block","location.biome":"Biome","location.block":"Block","location.dimension":"Dimension","location.feature":"Feature","location.fluid":"Fluid","location.light":"Light","location.light.light":"Visible light level","location.position":"Position","location.position.x":"X","location.position.y":"Y","location.position.z":"Z","location.smokey":"Smokey","loot_condition_type.alternative":"Alternative","loot_condition_type.block_state_property":"Block state properties","loot_condition_type.damage_source_properties":"Damage source properties","loot_condition_type.entity_properties":"Entity properties","loot_condition_type.entity_scores":"Entity scores","loot_condition_type.inverted":"Inverted","loot_condition_type.killed_by_player":"Killed by player","loot_condition_type.location_check":"Location check","loot_condition_type.match_tool":"Match tool","loot_condition_type.random_chance":"Random chance","loot_condition_type.random_chance_with_looting":"Random chance with looting","loot_condition_type.reference":"Reference","loot_condition_type.survives_explosion":"Survives explosion","loot_condition_type.table_bonus":"Table bonus","loot_condition_type.time_check":"Time check","loot_condition_type.value_check":"Value check","loot_condition_type.weather_check":"Weather check","loot_entry.dynamic.name":"Name","loot_entry.item.name":"Name","loot_entry.loot_table.name":"Loot table name","loot_entry.quality":"Quality","loot_entry.tag.expand":"Expand","loot_entry.tag.expand.help":"If false, entry will return all contents of tag, otherwise entry will behave as multiple item entries.","loot_entry.tag.name":"Item tag name","loot_entry.type":"Type","loot_entry.weight":"Weight","loot_entry.functions":"Functions","loot_entry.functions.entry":"Function","loot_function_type.apply_bonus":"Apply bonus","loot_function_type.copy_name":"Copy name","loot_function_type.copy_nbt":"Copy NBT","loot_function_type.copy_state":"Copy block states","loot_function_type.enchant_randomly":"Enchant randomly","loot_function_type.enchant_with_levels":"Enchant with levels","loot_function_type.exploration_map":"Exploration map properties","loot_function_type.explosion_decay":"Explosion decay","loot_function_type.fill_player_head":"Fill player head","loot_function_type.furnace_smelt":"Furnace smelt","loot_function_type.limit_count":"Limit count","loot_function_type.looting_enchant":"Looting enchant","loot_function_type.set_attributes":"Set attributes","loot_function_type.set_banner_pattern":"Set banner pattern","loot_function_type.set_contents":"Set contents","loot_function_type.set_count":"Set count","loot_function_type.set_damage":"Set damage","loot_function_type.set_data":"Set data","loot_function_type.set_enchantments":"Set enchantments","loot_function_type.set_loot_table":"Set loot table","loot_function_type.set_lore":"Set lore","loot_function_type.set_name":"Set name","loot_function_type.set_nbt":"Set NBT","loot_function_type.set_potion":"Set potion","loot_function_type.set_stew_effect":"Set stew effect","loot_pool.bonus_rolls":"Bonus rolls","loot_pool.entries":"Entries","loot_pool.entries.entry":"Entry","loot_pool.rolls":"Rolls","loot_pool.rolls.help":"The amount of entries that are randomly chosen.","loot_pool_entry_type.alternatives":"Alternatives","loot_pool_entry_type.alternatives.help":"Tests conditions of the child entries and executes the first that can run.","loot_pool_entry_type.dynamic":"Dynamic","loot_pool_entry_type.dynamic.help":"Gets block specific drops.","loot_pool_entry_type.empty":"Empty","loot_pool_entry_type.empty.help":"Adds nothing to the pool.","loot_pool_entry_type.group":"Group","loot_pool_entry_type.group.help":"Executes all child entries when own conditions pass.","loot_pool_entry_type.item":"Item","loot_pool_entry_type.item.help":"Adds a single item.","loot_pool_entry_type.loot_table":"Loot table","loot_pool_entry_type.loot_table.help":"Adds the contents of another loot table.","loot_pool_entry_type.sequence":"Sequence","loot_pool_entry_type.sequence.help":"Executes child entries until the first one that can\'t run due to conditions.","loot_pool_entry_type.tag":"Item tag","loot_pool_entry_type.tag.help":"Adds the contents of an item tag.","loot_table.pools":"Pools","loot_table.pools.entry":"Pool","loot_table.type":"Type","luck_based":"Luck-based","material_condition.biome.biome_is":"Biome","material_condition.noise_threshold.noise":"Noise","material_condition.noise_threshold.min_threshold":"Min threshold","material_condition.noise_threshold.max_threshold":"Max threshold","material_condition.not.invert":"Invert","material_condition.stone_depth.surface_type":"Surface","material_condition.stone_depth.add_run_depth":"Add run depth","material_condition.water.offset":"Offset","material_condition.water.run_depth_multiplier":"Run depth multiplier","material_condition.water.add_stone_depth":"Add stone depth","material_condition.y_above.anchor":"Anchor","material_condition.y_above.run_depth_multiplier":"Run depth multiplier","material_condition.y_above.add_stone_depth":"Add stone depth","material_rule.condition.if_true":"If true","material_rule.condition.then_run":"Then run","material_rule.block.result_state":"Result state","material_rule.sequence.sequence":"Sequence","material_rule.sequence.sequence.entry":"Rule","nbt_operation.op":"Operation","nbt_operation.op.append":"Append","nbt_operation.op.merge":"Merge","nbt_operation.op.replace":"Replace","nbt_operation.source":"Source","nbt_operation.target":"Target","nbt_provider.source":"Source","nbt_provider.target":"Target","nbt_provider.type":"Type","nbt_provider.type.context":"Context+","nbt_provider.type.storage":"Storage","nbt_provider.type.string":"Context","noise_parameters.amplitudes":"Amplitudes","noise_parameters.amplitudes.entry":"Octave %0%","noise_parameters.firstOctave":"First octave","noise_settings.aquifers_enabled":"Aquifers enabled","noise_settings.bedrock_floor_position":"Bedrock floor position","noise_settings.bedrock_floor_position.help":"Position of the bedrock floor. Higher numbers move the floor up.","noise_settings.bedrock_roof_position":"Bedrock roof position","noise_settings.bedrock_roof_position.help":"Relative position of the bedrock roof starting at the world height. Higher numbers move the roof down.","noise_settings.biome":"Biome","noise_settings.deepslate_enabled":"Deepslate enabled","noise_settings.default_block":"Default block","noise_settings.default_fluid":"Default fluid","noise_settings.disable_mob_generation":"Disable mob generation","noise_settings.disable_mob_generation.help":"If true, mobs will not spawn during generation.","noise_settings.legacy_random_source":"Legacy random source","noise_settings.min_surface_level":"Min surface level","noise_settings.name":"Name","noise_settings.noise":"Noise options","noise_settings.noise_caves_enabled":"Noise caves enabled","noise_settings.noise.amplified":"Amplified","noise_settings.noise.bottom_slide":"Bottom slide","noise_settings.noise.bottom_slide.help":"Adds or removes terrain at the bottom of the world. Does nothing when size is 0.","noise_settings.noise.bottom_slide.offset":"Offset","noise_settings.noise.bottom_slide.offset.help":"Defines an range of \'Offset * Size vertical * 4\' blocks at the bottom of the world where the density is set to the target.","noise_settings.noise.bottom_slide.size":"Size","noise_settings.noise.bottom_slide.size.help":"Defines a range of \'Size * Size vertical * 4\' blocks where the existing density and target are interpolated.","noise_settings.noise.bottom_slide.target":"Target","noise_settings.noise.bottom_slide.target.help":"The target density. Positive values add terrain and negative values remove terrain.","noise_settings.noise.density_factor":"Density factor","noise_settings.noise.density_factor.help":"Determines how much the height influences the terrain. Positive values produce land at the bottom. Values close to 0 produce uniform cave-like terrain.","noise_settings.noise.density_offset":"Density offset","noise_settings.noise.density_offset.help":"Affects the average terrain height. A value of 0 produces terrain land height at half the height. Positive values raise the height.","noise_settings.noise.height":"Height","noise_settings.noise.height.help":"The total height where blocks can generate. Max Y = Min Y + Height.","noise_settings.noise.island_noise_override":"Island noise override","noise_settings.noise.island_noise_override.help":"If true, terrain will be shaped like islands similar to the end.","noise_settings.noise.min_y":"Min Y","noise_settings.noise.min_y.help":"The minimum height where blocks start generating.","noise_settings.noise.random_density_offset":"Random density offset","noise_settings.noise.sampling":"Sampling","noise_settings.noise.sampling.xz_factor":"XZ factor","noise_settings.noise.sampling.xz_scale":"XZ scale","noise_settings.noise.sampling.y_factor":"Y factor","noise_settings.noise.sampling.y_scale":"Y scale","noise_settings.noise.simplex_surface_noise":"Simplex surface noise","noise_settings.noise.size_horizontal":"Size horizontal","noise_settings.noise.size_vertical":"Size vertical","noise_settings.noise.top_slide":"Top slide","noise_settings.noise.top_slide.help":"Adds or removes terrain at the top of the world. Does nothing when size is 0.","noise_settings.noise.top_slide.offset":"Offset","noise_settings.noise.top_slide.offset.help":"Defines an range of \'Offset * Size Vertical * 4\' blocks at the top of the world where the density is set to the target.","noise_settings.noise.top_slide.size":"Size","noise_settings.noise.top_slide.size.help":"Defines a range of \'Size * Size Vertical * 4\' blocks where the existing density and target are interpolated.","noise_settings.noise.top_slide.target":"Target","noise_settings.noise.top_slide.target.help":"The target density. Positive values add terrain and negative values remove terrain.","noise_settings.noise.terrain_shaper":"Terrain shaper","noise_settings.noodle_caves_enabled":"Noodle caves enabled","noise_settings.ore_veins_enabled":"Ore veins enabled","noise_settings.sea_level":"Sea level","noise_settings.structures":"Structures","noise_settings.structures.stronghold":"Stronghold","noise_settings.structures.stronghold.count":"Count","noise_settings.structures.stronghold.distance":"Distance","noise_settings.structures.stronghold.spread":"Spread","noise_settings.structures.structures":"Structures","noise_settings.surface_rule":"Surface rule","number_provider.max":"Max","number_provider.min":"Min","number_provider.n":"N","number_provider.p":"P","number_provider.scale":"Scale","number_provider.score":"Objective","number_provider.target":"Target","number_provider.type":"Type","number_provider.type.binomial":"Binomial","number_provider.type.constant":"Constant+","number_provider.type.number":"Constant","number_provider.type.object":"Uniform","number_provider.type.score":"Score","number_provider.type.uniform":"Uniform+","number_provider.value":"Number","player.advancements":"Advancements","player.advancements.entry":"Advancement","player.gamemode":"Game mode","player.level":"XP level","player.recipes":"Recipes","player.stats":"Statistics","player.stats.entry":"Statistic","pos_rule_test.always_true":"Always true","pos_rule_test.axis":"Axis","pos_rule_test.axis.x":"X","pos_rule_test.axis.y":"Y","pos_rule_test.axis.z":"Z","pos_rule_test.axis_aligned_linear_pos":"Axis aligned linear pos","pos_rule_test.linear_pos":"Linear pos","pos_rule_test.max_chance":"Max chance","pos_rule_test.max_dist":"Max dist","pos_rule_test.min_chance":"Min chance","pos_rule_test.min_dist":"Min dist","pos_rule_test.predicate_type":"Type","processor.block_age.mossiness":"Mossiness","processor.block_ignore.blocks":"Blocks","processor.block_ignore.blocks.entry":"State","processor.block_rot.integrity":"Integrity","processor.gravity.heightmap":"Heightmap","processor.gravity.offset":"Offset","processor.processor_type":"Type","processor.rule.rules":"Rules","processor.rule.rules.entry":"Rule","processor_list.processors":"Processors","processor_list.processors.entry":"Processor","processor_rule.input_predicate":"Input predicate","processor_rule.location_predicate":"Location predicate","processor_rule.output_nbt":"Output NBT","processor_rule.output_state":"Output state","processor_rule.position_predicate":"Position predicate","processors.object":"Custom","processors.string":"Reference","range.binomial":"Binomial","range.max":"Max","range.min":"Min","range.n":"N","range.number":"Exact","range.object":"Range","range.p":"P","range.type":"Type","range.uniform":"Uniform","recipe.type":"Type","recipe.group":"Group","recipe.group.help":"Identifier to group multiple recipes in the recipe book.","recipe.ingredients":"Ingredients","recipe.ingredient":"Ingredient","recipe.ingredient.item":"Item","recipe.ingredient.tag":"Item tag","recipe.pattern":"Pattern","recipe.pattern.entry":"Row","recipe.key":"Key","recipe.key.item":"Item","recipe.key.tag":"Item tag","recipe.result":"Result","recipe.result.item":"Item","recipe.result.count":"Count","recipe.experience":"Experience","recipe.cookingtime":"Cooking time","recipe.count":"Count","recipe.base":"Base","recipe.base.item":"Item","recipe.base.tag":"Item tag","recipe.addition":"Addition","recipe.addition.item":"Item","recipe.addition.tag":"Item tag","advancement.requirements":"Requirements","rule_test.always_true":"Always true","rule_test.block":"Block","rule_test.block_match":"Block match","rule_test.block_state":"State","rule_test.blockstate_match":"Block state match","rule_test.predicate_type":"Type","rule_test.probability":"Probability","rule_test.random_block_match":"Random block match","rule_test.random_blockstate_match":"Random block state match","rule_test.tag":"Tag","rule_test.tag_match":"Tag match","score_provider.name":"Name","score_provider.target":"Target","score_provider.type":"Type","score_provider.type.context":"Context+","score_provider.type.fixed":"Fixed","score_provider.type.string":"Context","slot.chest":"Chest","slot.feet":"Feet","slot.head":"Head","slot.legs":"Legs","slot.mainhand":"Mainhand","slot.offhand":"Offhand","statistic.stat":"Statistic","statistic.type":"Type","statistic.type.broken":"Broken","statistic.type.crafted":"Crafted","statistic.type.custom":"Custom","statistic.type.dropped":"Dropped","statistic.type.killed":"Killed","statistic.type.killedByTeam":"Killed by team","statistic.type.killed_by":"Killed by","statistic.type.mined":"Mined","statistic.type.picked_up":"Picked up","statistic.type.teamkill":"Killed team","statistic.type.used":"Used","statistic.value":"Value","status_effect.ambient":"Ambient","status_effect.amplifier":"Amplifier","status_effect.duration":"Duration","status_effect.visible":"Visible","structure_feature.biome_temp":"Biome temperature","structure_feature.biome_temp.cold":"Cold","structure_feature.biome_temp.warm":"Warm","structure_feature.cluster_probability":"Cluster probability","structure_feature.config":"Config","structure_feature.is_beached":"Is beached","structure_feature.large_probability":"Large probability","structure_feature.portal_type":"Portal type","structure_feature.portal_type.desert":"Desert","structure_feature.portal_type.jungle":"Jungle","structure_feature.portal_type.mountain":"Mountain","structure_feature.portal_type.nether":"Nether","structure_feature.portal_type.ocean":"Ocean","structure_feature.portal_type.standard":"Standard","structure_feature.portal_type.swamp":"Swamp","structure_feature.probability":"Probability","structure_feature.size":"Size","structure_feature.start_pool":"Start pool","structure_feature.type":"Type","structure_feature.type.mesa":"Mesa","structure_feature.type.normal":"Normal","surface_builder.config":"Config","surface_builder.top_material":"Top material","surface_builder.type":"Type","surface_builder.under_material":"Under material","surface_builder.underwater_material":"Underwater material","table.type":"Type","table.type.block":"Block","table.type.chest":"Chest","table.type.empty":"Empty","table.type.entity":"Entity","table.type.fishing":"Fishing","table.type.generic":"Generic","tag.replace":"Replace","tag.values":"Values","terrain_shaper.offset":"Offset","terrain_shaper.factor":"Factor","terrain_shaper.jaggedness":"Jaggedness","terrain_spline.number":"Constant","terrain_spline.object":"Spline","terrain_spline.coordinate":"Coordinate","terrain_spline.coordinate.continents":"Continents","terrain_spline.coordinate.erosion":"Erosion","terrain_spline.coordinate.weirdness":"Weirdness","terrain_spline.coordinate.ridges":"Ridges","terrain_spline.points":"Points","terrain_spline.points.entry":"Point","terrain_spline.points.entry.location":"Location","terrain_spline.points.entry.value":"Value","terrain_spline.points.entry.derivative":"Derivative","template_element.element_type":"Type","template_element.elements":"Elements","template_element.feature":"Feature","template_element.location":"Location","template_element.processors":"Processors","template_element.projection":"Projection","template_element.projection.rigid":"Rigid","template_element.projection.terrain_matching":"Terrain matching","template_pool.elements":"Elements","template_pool.elements.entry":"Element","template_pool.elements.entry.element":"Element","template_pool.elements.entry.weight":"Weight","template_pool.fallback":"Fallback","template_pool.name":"Name","text_component":"Text component","text_component.boolean":"Boolean","text_component.list":"Array","text_component.number":"Number","text_component.object":"Object","text_component.object.text":"Plain text","text_component.object.translation":"Translated text","text_component.object.score":"Score value","text_component.object.selector":"Entity name","text_component.object.keybind":"Keybind","text_component.object.nbt":"NBT value","text_component.string":"String","text_component_object.block":"Block","text_component_object.bold":"Bold","text_component_object.clickEvent":"Click event","text_component_object.clickEvent.action":"Action","text_component_object.clickEvent.action.change_page":"Change page","text_component_object.clickEvent.action.copy_to_clipboard":"Copy to clipboard","text_component_object.clickEvent.action.open_file":"Open file","text_component_object.clickEvent.action.open_url":"Open url","text_component_object.clickEvent.action.run_command":"Run command","text_component_object.clickEvent.action.suggest_command":"Suggest command","text_component_object.clickEvent.value":"Value","text_component_object.color":"Color","text_component_object.entity":"Entity","text_component_object.extra":"Extra","text_component_object.font":"Font","text_component_object.hoverEvent":"Hover event","text_component_object.hoverEvent.action":"Action","text_component_object.hoverEvent.action.show_entity":"Show entity","text_component_object.hoverEvent.action.show_item":"Show item","text_component_object.hoverEvent.action.show_text":"Show text","text_component_object.hoverEvent.contents":"Contents","text_component_object.hoverEvent.value":"Value","text_component_object.insertion":"Insertion","text_component_object.interpret":"Interpret","text_component_object.italic":"Italic","text_component_object.keybind":"Keybind","text_component_object.nbt":"NBT","text_component_object.obfuscated":"Obfuscated","text_component_object.score":"Score","text_component_object.score.name":"Name","text_component_object.score.objective":"Objective","text_component_object.score.value":"Value","text_component_object.selector":"Selector","text_component_object.storage":"Storage","text_component_object.strikethrough":"Strikethrough","text_component_object.text":"Text","text_component_object.translate":"Translate","text_component_object.underlined":"Underlined","text_component_object.with":"With","tree_decorator.alter_ground.provider":"State provider","tree_decorator.beehive.probability":"Probability","tree_decorator.cocoa.probability":"Probability","tree_decorator.type":"Type","true":"True","trunk_placer.base_height":"Base height","trunk_placer.height_rand_a":"Height random A","trunk_placer.height_rand_b":"Height random B","trunk_placer.bending_trunk_placer.bend_length":"Bend length","trunk_placer.bending_trunk_placer.min_height_for_leaves":"Min height for leaves","trunk_placer.type":"Type","uniform_int.base":"Base","uniform_int.number":"Constant","uniform_int.object":"Uniform","uniform_int.spread":"Spread","unset":"Unset","update.pack_format":"Update the pack_format to %0%","vertical_anchor.absolute":"Absolute","vertical_anchor.above_bottom":"Above bottom","vertical_anchor.below_top":"Below top","world.bonus_chest":"Spawn bonus chest","world.generate_features":"Generate features","world.seed":"Seed","world_settings.bonus_chest":"Spawn bonus chest","world_settings.dimensions":"Dimensions","world_settings.generate_features":"Generate features","world_settings.seed":"World seed","worldgen.warning":"This feature is highly experimental and unstable. It can change in future versions. 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well","worldgen/feature.disk":"Disk","worldgen/feature.dripstone_cluster":"Dripstone cluster","worldgen/feature.end_gateway":"End gateway","worldgen/feature.end_island":"End island","worldgen/feature.end_spike":"End spike","worldgen/feature.fill_layer":"Fill layer","worldgen/feature.flower":"Flower","worldgen/feature.forest_rock":"Forest rock","worldgen/feature.fossil":"Fossil","worldgen/feature.freeze_top_layer":"Freeze top layer","worldgen/feature.geode":"Geode","worldgen/feature.glow_lichen":"Glow lichen","worldgen/feature.glowstone_blob":"Glowstone blob","worldgen/feature.growing_plant":"Growing plant","worldgen/feature.huge_brown_mushroom":"Huge brown mushroom","worldgen/feature.huge_fungus":"Huge fungus","worldgen/feature.huge_red_mushroom":"Huge red mushroom","worldgen/feature.ice_patch":"Ice patch","worldgen/feature.ice_spike":"Ice spike","worldgen/feature.iceberg":"Iceberg","worldgen/feature.kelp":"Kelp","worldgen/feature.lake":"Lake","worldgen/feature.large_dripstone":"Large 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vine","worldgen/trunk_placer_type.bending_trunk_placer":"Bending","worldgen/trunk_placer_type.dark_oak_trunk_placer":"Dark oak","worldgen/trunk_placer_type.fancy_trunk_placer":"Fancy","worldgen/trunk_placer_type.forking_trunk_placer":"Forking","worldgen/trunk_placer_type.giant_trunk_placer":"Giant","worldgen/trunk_placer_type.mega_jungle_trunk_placer":"Mega jungle","worldgen/trunk_placer_type.straight_trunk_placer":"Straight"}');export default e; +//# sourceMappingURL=en.b8b79353.js.map diff --git a/assets/en.b8b79353.js.map b/assets/en.b8b79353.js.map new file mode 100644 index 00000000..fddecbbc --- /dev/null +++ b/assets/en.b8b79353.js.map @@ -0,0 +1 @@ +{"version":3,"file":"en.b8b79353.js","sources":[],"sourcesContent":[],"names":[],"mappings":""} \ No newline at end of file diff --git a/assets/index.230a5cc4.js b/assets/index.8a344ae7.js similarity index 81% rename from assets/index.230a5cc4.js rename to assets/index.8a344ae7.js index 2c7f7fbe..5ae4a3fe 100644 --- 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{\n\t\tdimension(DIM_PREVIEW, preview)\n\t\tevent(ID_GENERATOR, 'set-preview', preview)\n\t}\n\n\texport function generatorEvent(action: string, label?: string) {\n\t\tevent(ID_GENERATOR, action, label)\n\t}\n}\n","import { useEffect } from 'preact/hooks'\n\ndeclare const ethicalads: any\n\ntype AdProps = {\n\ttype: 'text' | 'image',\n\tid: string,\n}\nexport function Ad({ type, id }: AdProps) {\n\tuseEffect(() => {\n\t\tdocument.getElementById('ad-placeholder')?.remove()\n\t\tif ('ethicalads' in window) {\n\t\t\tethicalads.load()\n\t\t}\n\t}, [])\n\n\treturn
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\n}\n","import { useEffect, useRef } from 'preact/hooks'\nimport { Octicon } from '.'\n\ntype BtnInputProps = {\n\ticon?: keyof typeof Octicon,\n\tlabel?: string,\n\tlarge?: boolean,\n\tdoSelect?: number,\n\tvalue?: string,\n\tplaceholder?: string,\n\tonChange?: (value: string) => unknown,\n}\nexport function BtnInput({ icon, label, large, doSelect, value, placeholder, onChange }: BtnInputProps) {\n\tconst onInput = onChange === undefined ? () => {} : (e: any) => {\n\t\tconst value = (e.target as HTMLInputElement).value\n\t\tonChange?.(value)\n\t}\n\n\tconst ref = useRef(null)\n\tuseEffect(() => {\n\t\tif (doSelect && ref.current) {\n\t\t\tref.current.select()\n\t\t}\n\t}, [doSelect])\n\n\treturn
e.stopPropagation()}>\n\t\t{icon && Octicon[icon]}\n\t\t{label && {label}}\n\t\t\n\t
\n}\n","import type { Inputs } from 'preact/hooks'\nimport { useEffect, useRef } from 'preact/hooks'\n\ntype Vec2 = [number, number]\n\nexport function useCanvas({ size, draw, onDrag, onHover, onLeave }: {\n\tsize: () => Vec2,\n\tdraw: (img: ImageData) => Promise,\n\tonDrag?: (dx: number, dy: number) => Promise,\n\tonHover?: (x: number, y: number) => unknown,\n\tonLeave?: () => unknown,\n}, inputs?: Inputs) {\n\tconst canvas = useRef(null)\n\n\tconst dragStart = useRef()\n\tconst dragRequest = useRef()\n\tconst dragPending = useRef([0, 0])\n\tconst dragBusy = useRef(false)\n\n\tuseEffect(() => {\n\t\tconst onMouseDown = (e: MouseEvent) => {\n\t\t\tdragStart.current = [e.offsetX, e.offsetY]\n\t\t}\n\t\tconst onMouseMove = (e: MouseEvent) => {\n\t\t\tif (dragStart.current === undefined) {\n\t\t\t\tconst x = e.offsetX / canvas.current.clientWidth\n\t\t\t\tconst y = e.offsetY / canvas.current.clientHeight\n\t\t\t\tonHover?.(x, y)\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!onDrag) return\n\t\t\tconst dx = e.offsetX - dragStart.current[0]\n\t\t\tconst dy = e.offsetY - dragStart.current[1]\n\t\t\tif (!(dx === 0 && dy === 0)) {\n\t\t\t\tdragPending.current = [dragPending.current[0] + dx, dragPending.current[1] + dy]\n\t\t\t\tif (!dragBusy.current) {\n\t\t\t\t\tcancelAnimationFrame(dragRequest.current)\n\t\t\t\t\tdragRequest.current = requestAnimationFrame(async () => {\n\t\t\t\t\t\tdragBusy.current = true\n\t\t\t\t\t\tconst dx = dragPending.current[0] / canvas.current.clientWidth\n\t\t\t\t\t\tconst dy = dragPending.current[1] / canvas.current.clientHeight\n\t\t\t\t\t\tdragPending.current = [0, 0]\n\t\t\t\t\t\tawait onDrag?.(dx, dy)\n\t\t\t\t\t\tdragBusy.current = false\n\t\t\t\t\t})\n\t\t\t\t}\n\t\t\t}\n\t\t\tdragStart.current = [e.offsetX, e.offsetY]\n\t\t}\n\t\tconst onMouseUp = () => {\n\t\t\tdragStart.current = undefined\n\t\t}\n\t\tconst onMouseLeave = () => {\n\t\t\tonLeave?.()\n\t\t}\n\n\t\tcanvas.current.addEventListener('mousedown', onMouseDown)\n\t\tcanvas.current.addEventListener('mousemove', onMouseMove)\n\t\tcanvas.current.addEventListener('mouseleave', onMouseLeave)\n\t\tdocument.body.addEventListener('mouseup', onMouseUp)\n\n\t\treturn () => {\n\t\t\tcanvas.current?.removeEventListener('mousedown', onMouseDown)\n\t\t\tcanvas.current?.removeEventListener('mousemove', onMouseMove)\n\t\t\tcanvas.current?.removeEventListener('mouseleave', onMouseLeave)\n\t\t\tdocument.body.removeEventListener('mouseup', onMouseUp)\n\t\t}\n\t}, [...inputs ?? [], canvas.current])\n\n\tconst redraw = useRef<() => Promise>()\n\tconst redrawCount = useRef(0)\n\tredraw.current = async () => {\n\t\tconst ctx = canvas.current.getContext('2d')!\n\t\tconst s = size()\n\t\tcanvas.current.width = s[0]\n\t\tcanvas.current.height = s[1]\n\t\tconst img = ctx.getImageData(0, 0, s[0], s[1])\n\t\tconst ownCount = redrawCount.current += 1\n\t\tawait draw(img)\n\t\tif (ownCount === redrawCount.current) {\n\t\t\tctx.putImageData(img, 0, 0)\n\t\t}\n\t}\n\n\treturn {\n\t\tcanvas,\n\t\tredraw: redraw.current,\n\t}\n}\n","import { useEffect, useState } from 'preact/hooks'\n\nexport function useFocus(): [boolean, () => unknown] {\n\tconst [active, setActive] = useState(false)\n\n\tconst hider = () => {\n\t\tsetActive(false)\n\t}\n\n\tuseEffect(() => {\n\t\tif (active) {\n\t\t\tdocument.body.addEventListener('click', hider)\n\t\t\tdocument.body.addEventListener('contextmenu', hider)\n\t\t}\n\t\treturn () => {\n\t\t\tdocument.body.removeEventListener('click', hider)\n\t\t\tdocument.body.removeEventListener('contextmenu', hider)\n\t\t}\n\t}, [active])\n\n\treturn [active, () => setActive(true)]\n}\n","import type { DataModel } from '@mcschema/core'\nimport { useEffect } from 'preact/hooks'\n\nexport function useModel(model: DataModel | undefined | null, invalidated: (model: DataModel) => unknown) {\n\tconst listener = {\n\t\tinvalidated() {\n\t\t\tif (model) {\n\t\t\t\tinvalidated(model)\n\t\t\t}\n\t\t},\n\t}\n\n\tuseEffect(() => {\n\t\tmodel?.addListener(listener)\n\t\treturn () => {\n\t\t\tmodel?.removeListener(listener)\n\t\t}\n\t}, [model])\n}\n","import type { ComponentChildren } from 'preact'\nimport type { Octicon } from '.'\nimport { Btn } from '.'\nimport { useFocus } from '../hooks'\n\ntype BtnMenuProps = {\n\ticon?: keyof typeof Octicon,\n\tlabel?: string,\n\trelative?: boolean,\n\ttooltip?: string,\n\tchildren: ComponentChildren,\n}\nexport function BtnMenu({ icon, label, relative, tooltip, children }: BtnMenuProps) {\n\tconst [active, setActive] = useFocus()\n\n\treturn
\n\t\t\n\t\t{active &&
\n\t\t\t{children}\n\t\t
}\n\t
\n}\n","export const Octicon = {\n\talert: ,\n\tarchive: ,\n\tarrow_left: ,\n\tarrow_right: ,\n\tcheck: ,\n\tchevron_down: ,\n\tchevron_right: ,\n\tchevron_up: ,\n\tclippy: ,\n\tcode: ,\n\tdash: ,\n\tdevice_desktop: ,\n\tdownload: ,\n\tduplicate: ,\n\teye: ,\n\teye_closed: ,\n\tgear: ,\n\tglobe: ,\n\thistory: ,\n\tinfo: ,\n\tissue_opened: ,\n\tkebab_horizontal: ,\n\tlink: ,\n\tmark_github: ,\n\tmoon: ,\n\tplay: ,\n\tplus: ,\n\tplus_circle: ,\n\tsearch: ,\n\tsun: ,\n\tsync: ,\n\ttag: ,\n\tterminal: ,\n\tthree_bars: ,\n\ttrashcan: ,\n\tunfold: ,\n\tupload: ,\n\tx: ,\n\tx_circle: ,\n}\n","import { Octicon } from './Octicon'\n\ntype ErrorPanelProps = {\n\terror: string,\n\tonDismiss?: () => unknown,\n}\nexport function ErrorPanel({ error, onDismiss }: ErrorPanelProps) {\n\treturn
\n\t\t{onDismiss &&
{Octicon.x}
}\n\t\t

{error}

\n\t\t

If you think this is a bug, you can report it on GitHub

\n\t
\n}\n","import type { JSXInternal } from 'preact/src/jsx'\n\ntype InputProps = JSXInternal.HTMLAttributes\n\ntype BaseInputProps = Omit & {\n\tonChange?: (value: T) => unknown,\n\tonEnter?: (value: T) => unknown,\n}\nfunction BaseInput(name: string, type: string, fn: (value: string) => T) {\n\tconst component = (props: BaseInputProps) => {\n\t\tconst onChange = props.onChange && ((evt: Event) => {\n\t\t\tconst value = (evt.target as HTMLInputElement).value\n\t\t\tprops.onChange?.(fn(value))\n\t\t})\n\t\tconst onKeyDown = props.onEnter && ((evt: KeyboardEvent) => {\n\t\t\tif (evt.key === 'Enter') {\n\t\t\t\tconst value = (evt.target as HTMLInputElement).value\n\t\t\t\tprops.onEnter?.(fn(value))\n\t\t\t}\n\t\t})\n\t\treturn \n\t}\n\tcomponent.displayName = name\n\treturn component\n}\n\nexport const TextInput = BaseInput('TextInput', 'text', v => v)\n\nexport const NumberInput = BaseInput('NumberInput', 'number', v => Number(v))\n\nexport const RangeInput = BaseInput('RangeInput', 'range', v => Number(v))\n","let scriptRel;const seen = {};export const __vitePreload = function preload(baseModule, deps) {\n // @ts-ignore\n if (!__VITE_IS_MODERN__ || !deps) {\n return baseModule();\n }\n // @ts-ignore\n if (scriptRel === undefined) {\n // @ts-ignore\n const relList = document.createElement('link').relList;\n // @ts-ignore\n scriptRel =\n relList && relList.supports && relList.supports('modulepreload')\n ? 'modulepreload'\n : 'preload';\n }\n return Promise.all(deps.map((dep) => {\n // @ts-ignore\n if (dep in seen)\n return;\n // @ts-ignore\n seen[dep] = true;\n const isCss = dep.endsWith('.css');\n const cssSelector = isCss ? '[rel=\"stylesheet\"]' : '';\n // @ts-ignore check if the file is already preloaded by SSR markup\n if (document.querySelector(`link[href=\"${dep}\"]${cssSelector}`)) {\n return;\n }\n // @ts-ignore\n const link = document.createElement('link');\n // @ts-ignore\n link.rel = isCss ? 'stylesheet' : scriptRel;\n if (!isCss) {\n link.as = 'script';\n link.crossOrigin = '';\n }\n link.href = dep;\n // @ts-ignore\n document.head.appendChild(link);\n if (isCss) {\n return new Promise((res, rej) => {\n link.addEventListener('load', res);\n link.addEventListener('error', rej);\n });\n }\n })).then(() => baseModule());\n}","import config from '../config.json'\nimport English from '../locales/en.json'\n\nexport type Localize = (key: string, ...params: string[]) => string\n\ninterface Locale {\n\t[key: string]: string\n}\n\nexport const Locales: {\n\t[key: string]: Locale,\n} = {\n\tfallback: English,\n}\n\nfunction resolveLocaleParams(value: string, params?: string[]): string {\n\treturn value.replace(/%\\d+%/g, match => {\n\t\tconst index = parseInt(match.slice(1, -1))\n\t\treturn params?.[index] !== undefined ? params[index] : match\n\t})\n}\n\nexport function locale(language: string, key: string, ...params: string[]): string {\n\tconst value: string | undefined = Locales[language]?.[key]\n\t\t?? Locales.en?.[key] ?? Locales.fallback[key] ?? key\n\treturn resolveLocaleParams(value, params)\n}\n\nexport async function loadLocale(language: string) {\n\tconst langConfig = config.languages.find(lang => lang.code === language)\n\tif (!langConfig) return\n\tconst data = await import(`../locales/${language}.json`)\n\tconst schema = langConfig.schemas !== false\n\t\t&& await import(`../../node_modules/@mcschema/locales/src/${language}.json`)\n\tLocales[language] = { ...data.default, ...schema.default }\n}\n","import type { DataModel } from '@mcschema/core'\nimport { Path } from '@mcschema/core'\nimport rfdc from 'rfdc'\nimport config from '../config.json'\n\nexport function isPromise(obj: any): obj is Promise {\n\treturn typeof (obj as any)?.then === 'function' \n}\n\nexport function isObject(obj: any) {\n\treturn typeof obj === 'object' && obj !== null\n}\n\nconst dec2hex = (dec: number) => ('0' + dec.toString(16)).substr(-2)\n\nexport function hexId(length = 12) {\n\tvar arr = new Uint8Array(length / 2)\n\twindow.crypto.getRandomValues(arr)\n\treturn Array.from(arr, dec2hex).join('')\n}\n\nexport function randomSeed() {\n\treturn BigInt(Math.floor(Math.random() * Number.MAX_SAFE_INTEGER))\n}\n\nexport function newSeed(model: DataModel) {\n\tconst seed = Math.floor(Math.random() * (4294967296)) - 2147483648\n\tconst dimensions = model.get(new Path(['dimensions']))\n\tmodel.set(new Path(['seed']), seed, true)\n\tif (typeof dimensions === 'object' && dimensions !== null) {\n\t\tObject.keys(dimensions).forEach(id => {\n\t\t\tmodel.set(new Path(['dimensions', id, 'generator', 'seed']), seed, true)\n\t\t\tmodel.set(new Path(['dimensions', id, 'generator', 'biome_source', 'seed']), seed, true)\n\t\t})\n\t}\n\tmodel.set(new Path(['generator', 'seed']), seed, true)\n\tmodel.set(new Path(['generator', 'biome_source', 'seed']), seed)\n}\n\nexport function htmlEncode(str: string) {\n\treturn str.replace(/&/g, '&').replace(//g, '>')\n\t\t.replace(/\"/g, '"').replace(/'/g, ''').replace(/\\//g, '/')\n}\n\nexport function hashString(s: string) {\n\tlet h = 0\n\tfor(let i = 0; i < s.length; i++)\n\t\th = Math.imul(31, h) + s.charCodeAt(i) | 0\n\treturn h\n}\n\nexport function cleanUrl(url: string) {\n\treturn `/${url}/`.replaceAll('//', '/')\n}\n\nexport function getGenerator(url: string) {\n\tconst trimmedUrl = url.replace(/^\\//, '').replace(/\\/$/, '')\n\treturn config.generators.find(g => g.url === trimmedUrl)\n}\n\nexport function stringToColor(str: string): [number, number, number] {\n\tconst h = Math.abs(hashString(str))\n\treturn [h % 256, (h >> 8) % 256, (h >> 16) % 256]\n}\n\nexport function square(a: number) {\n\treturn a * a\n}\n\nexport function clamp(a: number, b: number, c: number) {\n\treturn Math.max(a, Math.min(b, c))\n}\n\nexport function clampedLerp(a: number, b: number, c: number): number {\n\tif (c < 0) {\n\t\treturn a\n\t} else if (c > 1) {\n\t\treturn b\n\t} else {\n\t\treturn lerp(c, a, b)\n\t}\n}\n\nexport function lerp(a: number, b: number, c: number): number {\n\treturn b + a * (c - b)\n}\n\nexport function lerp2(a: number, b: number, c: number, d: number, e: number, f: number): number {\n\treturn lerp(b, lerp(a, c, d), lerp(a, e, f))\n}\n\nexport function lerp3(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) {\n\treturn lerp(c, lerp2(a, b, d, e, f, g), lerp2(a, b, h, i, j, k))\n}\n\nexport function smoothstep(x: number): number {\n\treturn x * x * x * (x * (x * 6 - 15) + 10)\n}\n\nexport function message(e: unknown): string {\n\tif (e instanceof Error) return e.message\n\treturn `${e}`\n}\n\nexport const deepClone = rfdc()\n\n/**\n * MIT License\n * \n * Copyright (c) 2017 Evgeny Poberezkin\n * \n * https://github.com/epoberezkin/fast-deep-equal/blob/master/LICENSE\n */\nexport function deepEqual(a: any, b: any) {\n\tif (a === b) return true\n\n\tif (a && b && typeof a == 'object' && typeof b == 'object') {\n\t\tif (a.constructor !== b.constructor) return false\n\t\tlet length, i\n\t\tif (Array.isArray(a)) {\n\t\t\tlength = a.length\n\t\t\tif (length != b.length) return false\n\t\t\tfor (i = 0; i < length; i++) {\n\t\t\t\tif (!deepEqual(a[i], b[i])) return false\n\t\t\t}\n\t\t\treturn true\n\t\t}\n\t\tif (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf()\n\t\tif (a.toString !== Object.prototype.toString) return a.toString() === b.toString()\n\t\tconst keys = Object.keys(a)\n\t\tlength = keys.length\n\t\tif (length !== Object.keys(b).length) return false\n\t\tfor (i = length; i-- !== 0;)\n\t\t\tif (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false\n\t\tfor (i = length; i-- !== 0;) {\n\t\t\tconst key = keys[i]\n\t\t\tif (!deepEqual(a[key], b[key])) return false\n\t\t}\n\t\treturn true\n\t}\n\treturn a !== a && b !== b\n}\n","import type { CollectionRegistry, INode, SchemaRegistry } from '@mcschema/core'\nimport { ChoiceNode, DataModel, Reference, StringNode } from '@mcschema/core'\nimport * as java15 from '@mcschema/java-1.15'\nimport * as java16 from '@mcschema/java-1.16'\nimport * as java17 from '@mcschema/java-1.17'\nimport * as java18 from '@mcschema/java-1.18'\nimport config from '../config.json'\nimport { fetchData } from './DataFetcher'\nimport { message } from './Utils'\n\nexport const VersionIds = ['1.15', '1.16', '1.17', '1.18'] as const\nexport type VersionId = typeof VersionIds[number]\n\nexport type BlockStateRegistry = {\n\t[block: string]: {\n\t\tproperties?: {\n\t\t\t[key: string]: string[],\n\t\t},\n\t\tdefault?: {\n\t\t\t[key: string]: string,\n\t\t},\n\t},\n}\n\ntype VersionData = {\n\tcollections: CollectionRegistry,\n\tschemas: SchemaRegistry,\n\tblockStates: BlockStateRegistry,\n}\nconst Versions: Record> = {}\n\ntype ModelData = {\n\tmodel: DataModel,\n\tversion: VersionId,\n}\nconst Models: Record = {}\n\nconst versionGetter: {\n\t[versionId in VersionId]: {\n\t\tgetCollections: () => CollectionRegistry,\n\t\tgetSchemas: (collections: CollectionRegistry) => SchemaRegistry,\n\t}\n} = {\n\t1.15: java15,\n\t1.16: java16,\n\t1.17: java17,\n\t1.18: java18,\n}\n\nexport let CachedDecorator: INode\nexport let CachedFeature: INode\n\nasync function getVersion(id: VersionId): Promise {\n\tif (!Versions[id]) {\n\t\tVersions[id] = (async () => {\n\t\t\ttry {\n\t\t\t\tconst collections = versionGetter[id].getCollections()\n\t\t\t\tconst blockStates: BlockStateRegistry = {}\n\t\t\t\tawait fetchData(id, collections, blockStates)\n\t\t\t\tconst schemas = versionGetter[id].getSchemas(collections)\n\t\t\t\tVersions[id] = { collections, schemas, blockStates }\n\t\t\t\treturn Versions[id]\n\t\t\t} catch (e) {\n\t\t\t\tthrow new Error(`Cannot get version \"${id}\": ${message(e)}`)\n\t\t\t}\n\t\t})()\n\t\treturn Versions[id]\n\t}\n\treturn Versions[id]\n}\n\nexport async function getModel(version: VersionId, id: string): Promise {\n\tif (!Models[id] || Models[id].version !== version) {\n\t\tconst versionData = await getVersion(version)\n\t\t\n\t\tCachedDecorator = Reference(versionData.schemas, 'configured_decorator')\n\t\tCachedFeature = ChoiceNode([\n\t\t\t{\n\t\t\t\ttype: 'string',\n\t\t\t\tnode: StringNode(versionData.collections, { validator: 'resource', params: { pool: '$worldgen/configured_feature' } }),\n\t\t\t},\n\t\t\t{\n\t\t\t\ttype: 'object',\n\t\t\t\tnode: Reference(versionData.schemas, 'configured_feature'),\n\t\t\t},\n\t\t], { choiceContext: 'feature' })\n\n\t\tconst schemaName = config.generators.find(g => g.id === id)?.schema\n\t\tif (!schemaName) {\n\t\t\tthrow new Error(`Cannot find model ${id}`)\n\t\t}\n\t\ttry {\n\t\t\tconst schema = versionData.schemas.get(schemaName)\n\t\t\tconst model = new DataModel(schema, { wrapLists: true })\n\t\t\tif (Models[id]) {\n\t\t\t\tmodel.reset(Models[id].model.data, false)\n\t\t\t} else {\n\t\t\t\tmodel.validate(true)\n\t\t\t\tmodel.history = [JSON.stringify(model.data)]\n\t\t\t}\n\t\t\tModels[id] = { model, version }\n\t\t} catch (e) {\n\t\t\tconst err = new Error(`Cannot get generator \"${id}\" for version \"${version}\": ${message(e)}`)\n\t\t\tif (e instanceof Error) err.stack = e.stack\n\t\t\tthrow err\n\t\t}\n\t}\n\treturn Models[id].model\n}\n\nexport async function getCollections(version: VersionId): Promise {\n\tconst versionData = await getVersion(version)\n\treturn versionData.collections\n}\n\nexport async function getBlockStates(version: VersionId): Promise {\n\tconst versionData = await getVersion(version)\n\treturn versionData.blockStates\n}\n\nexport function checkVersion(versionId: string, minVersionId: string | undefined, maxVersionId?: string) {\n\tconst version = config.versions.findIndex(v => v.id === versionId)\n\tconst minVersion = minVersionId ? config.versions.findIndex(v => v.id === minVersionId) : 0\n\tconst maxVersion = maxVersionId ? config.versions.findIndex(v => v.id === maxVersionId) : config.versions.length - 1\n\treturn minVersion <= version && version <= maxVersion\n}\n","import type { CollectionRegistry } from '@mcschema/core'\nimport config from '../config.json'\nimport type { VersionAssets, VersionManifest } from './Manifest'\nimport type { BlockStateRegistry, VersionId } from './Schemas'\nimport { checkVersion } from './Schemas'\nimport { message } from './Utils'\n\n['1.15', '1.16', '1.17'].forEach(v => localStorage.removeItem(`cache_${v}`))\n\nconst CACHE_NAME = 'misode-v1'\n\ntype VersionRef = 'mcdata_master' | 'vanilla_datapack_summary' | 'vanilla_datapack_data'\n\ntype Version = {\n\tid: string,\n\trefs: Partial<{ [key in VersionRef]: string }>,\n\tdynamic?: boolean,\n}\n\ndeclare var __MCDATA_MASTER_HASH__: string\ndeclare var __VANILLA_DATAPACK_SUMMARY_HASH__: string\n\nconst mcdataUrl = 'https://raw.githubusercontent.com/Arcensoth/mcdata'\nconst vanillaDatapackUrl = 'https://raw.githubusercontent.com/SPGoding/vanilla-datapack'\nconst manifestUrl = 'https://launchermeta.mojang.com/mc/game/version_manifest.json'\nconst resourceUrl = 'https://resources.download.minecraft.net/'\nconst corsUrl = 'https://misode-cors-anywhere.herokuapp.com/'\n\nconst refs: {\n\tid: VersionRef,\n\thash: string,\n\turl: string,\n}[] = [\n\t{\n\t\tid: 'mcdata_master',\n\t\thash: __MCDATA_MASTER_HASH__,\n\t\turl: mcdataUrl,\n\t},\n\t{\n\t\tid: 'vanilla_datapack_summary',\n\t\thash: __VANILLA_DATAPACK_SUMMARY_HASH__,\n\t\turl: vanillaDatapackUrl,\n\t},\n]\n\nexport async function fetchData(versionId: string, collectionTarget: CollectionRegistry, blockStateTarget: BlockStateRegistry) {\n\tconst version = config.versions.find(v => v.id === versionId) as Version | undefined\n\tif (!version) {\n\t\tconsole.error(`[fetchData] Unknown version ${version} in ${JSON.stringify(config.versions)}`)\n\t\treturn\n\t}\n\tconsole.debug(`[fetchData] ${JSON.stringify(version)}`)\n\n\tif (version.dynamic) {\n\t\tawait Promise.all(refs\n\t\t\t.filter(r => localStorage.getItem(`cached_${r.id}`) !== r.hash)\n\t\t\t.map(async r => {\n\t\t\t\tconsole.debug(`[deleteMatching] ${r.id} '${localStorage.getItem(`cached_${r.id}`)}' < '${r.hash}' ${r.url}/${version.refs[r.id]}`)\n\t\t\t\tawait deleteMatching(url => url.startsWith(`${r.url}/${version.refs[r.id]}`))\n\t\t\t\tconsole.debug(`[deleteMatching] Done! ${r.id} ${r.hash} '${localStorage.getItem(`cached_${r.id}`)}'`)\n\t\t\t\tlocalStorage.setItem(`cached_${r.id}`, r.hash)\n\t\t\t\tconsole.debug(`[deleteMatching] Set! ${r.id} ${r.hash} '${localStorage.getItem(`cached_${r.id}`)}'`)\n\t\t\t}))\n\t}\n\n\tawait Promise.all([\n\t\tfetchRegistries(version, collectionTarget),\n\t\tfetchBlockStateMap(version, blockStateTarget),\n\t\tfetchDynamicRegistries(version, collectionTarget),\n\t])\n}\n\nasync function fetchRegistries(version: Version, target: CollectionRegistry) {\n\tconsole.debug(`[fetchRegistries] ${version.id}`)\n\tconst registries = config.registries\n\t\t.filter(r => !r.dynamic)\n\t\t.filter(r => checkVersion(version.id, r.minVersion, r.maxVersion))\n\n\tif (checkVersion(version.id, undefined, '1.15')) {\n\t\tconst url = `${mcdataUrl}/${version.refs.mcdata_master}/generated/reports/registries.json`\n\t\ttry {\n\t\t\tconst data = await getData(url, (data) => {\n\t\t\t\tconst res: {[id: string]: string[]} = {}\n\t\t\t\tObject.keys(data).forEach(k => {\n\t\t\t\t\tres[k.slice(10)] = Object.keys(data[k].entries)\n\t\t\t\t})\n\t\t\t\treturn res\n\t\t\t})\n\t\t\tregistries.forEach(r => {\n\t\t\t\ttarget.register(r.id, data[r.id] ?? [])\n\t\t\t})\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching registries:', message(e))\n\t\t}\n\t} else {\n\t\tawait Promise.all(registries.map(async r => {\n\t\t\ttry {\n\t\t\t\tconst url = r.path\n\t\t\t\t\t? `${mcdataUrl}/${version.refs.mcdata_master}/${r.path}/data.min.json`\n\t\t\t\t\t: `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/registries/${r.id}/data.min.json`\n\t\t\t\ttarget.register(r.id, await getData(url, v => v.values))\n\t\t\t} catch (e) {\n\t\t\t\tconsole.warn(`Error occurred while fetching registry ${r.id}:`, message(e))\n\t\t\t}\n\t\t}))\n\t}\n}\n\nasync function fetchBlockStateMap(version: Version, target: BlockStateRegistry) {\n\tconsole.debug(`[fetchBlockStateMap] ${version.id}`)\n\tif (checkVersion(version.id, undefined, '1.16')) {\n\t\tconst url = (checkVersion(version.id, undefined, '1.15'))\n\t\t\t? `${mcdataUrl}/${version.refs.mcdata_master}/generated/reports/blocks.json`\n\t\t\t: `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/blocks/data.min.json`\n\n\t\ttry {\n\t\t\tconst data = await getData(url, (data) => {\n\t\t\t\tconst res: BlockStateRegistry = {}\n\t\t\t\tObject.keys(data).forEach(b => {\n\t\t\t\t\tres[b] = {\n\t\t\t\t\t\tproperties: data[b].properties,\n\t\t\t\t\t\tdefault: data[b].states.find((s: any) => s.default).properties,\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t\treturn res\n\t\t\t})\n\t\t\tObject.assign(target, data)\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching block state map:', message(e))\n\t\t}\n\t} else {\n\t\tconst url = `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/blocks/simplified/data.min.json`\n\t\ttry {\n\t\t\tconst data = await getData(url)\n\t\t\tObject.assign(target, data)\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching block state map:', message(e))\n\t\t}\n\t}\n}\n\nasync function fetchDynamicRegistries(version: Version, target: CollectionRegistry) {\n\tconsole.debug(`[fetchDynamicRegistries] ${version.id}`)\n\tconst registries = config.registries\n\t\t.filter(r => r.dynamic)\n\t\t.filter(r => checkVersion(version.id, r.minVersion, r.maxVersion))\n\n\tif (checkVersion(version.id, '1.16')) {\n\t\tconst url = `${vanillaDatapackUrl}/${version.refs.vanilla_datapack_summary}/summary/flattened.min.json`\n\t\ttry {\n\t\t\tconst data = await getData(url)\n\t\t\tregistries.forEach(r => {\n\t\t\t\ttarget.register(r.id, data[r.id])\n\t\t\t})\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching dynamic registries:', message(e))\n\t\t}\n\t}\n\tif (checkVersion(version.id, '1.18')) {\n\t\ttarget.register('worldgen/noise', Noises)\n\t}\n}\n\nexport async function fetchPreset(version: VersionId, registry: string, id: string) {\n\tconsole.debug(`[fetchPreset] ${registry} ${id}`)\n\tconst versionData = config.versions.find(v => v.id === version)!\n\ttry {\n\t\tconst url = `${vanillaDatapackUrl}/${versionData.refs.vanilla_datapack_data}/data/minecraft/${registry}/${id}.json`\n\t\tconst res = await fetch(url)\n\t\tif (registry === 'worldgen/noise_settings' && version === '1.18') {\n\t\t\tlet text = await res.text()\n\t\t\ttext = text.replaceAll('\"max_threshold\": Infinity', '\"max_threshold\": 100')\n\t\t\treturn JSON.parse(text)\n\t\t}\n\t\treturn await res.json()\n\t} catch (e) {\n\t\tconsole.warn(`Error occurred while fetching ${registry} preset ${id}:`, message(e))\n\t}\n}\n\nexport async function fetchManifest() {\n\ttry {\n\t\tconst res = await fetch(manifestUrl)\n\t\treturn await res.json()\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching version manifest: ${message(e)}`)\n\t}\n}\n\nexport async function fetchAssets(versionId: VersionId, manifest: VersionManifest) {\n\tconst version = config.versions.find(v => v.id === versionId)\n\tconst id = version?.latest ?? manifest.latest.snapshot\n\ttry {\n\t\tconst versionMeta = await getData(manifest.versions.find(v => v.id === id)!.url)\n\t\n\t\treturn (await getData(versionMeta.assetIndex.url)).objects\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching assets for ${version}: ${message(e)}`)\n\t}\n}\n\nexport async function fetchSounds(version: VersionId, assets: VersionAssets) {\n\ttry {\n\t\tconst hash = assets['minecraft/sounds.json'].hash\n\t\treturn await getData(getResourceUrl(hash))\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching sounds for ${version}: ${message(e)}`)\n\t}\n}\n\nexport function getResourceUrl(hash: string) {\n\treturn `${corsUrl}${resourceUrl}${hash.slice(0, 2)}/${hash}`\n}\n\nasync function getData(url: string, fn: (v: any) => T = (v: any) => v): Promise {\n\ttry {\n\t\tconst cache = await caches.open(CACHE_NAME)\n\t\tconsole.debug(`[getData] Opened cache ${CACHE_NAME} ${url}`)\n\t\tconst cacheResponse = await cache.match(url)\n \n\t\tif (cacheResponse && cacheResponse.ok) {\n\t\t\tconsole.debug(`[getData] Retrieving cached data ${url}`)\n\t\t\treturn await cacheResponse.json()\n\t\t}\n \n\t\tconsole.debug(`[getData] fetching data ${url}`)\n\t\tconst fetchResponse = await fetch(url)\n\t\tconst responseData = fn(await fetchResponse.json())\n\t\tawait cache.put(url, new Response(JSON.stringify(responseData)))\n\t\treturn responseData\n\t} catch (e) {\n\t\tconsole.warn(`[getData] Failed to open cache ${CACHE_NAME}: ${message(e)}`)\n\n\t\tconsole.debug(`[getData] fetching data ${url}`)\n\t\tconst fetchResponse = await fetch(url)\n\t\tconst responseData = fn(await fetchResponse.json())\n\t\treturn responseData\n\t}\n}\n\nasync function deleteMatching(matches: (url: string) => boolean) {\n\ttry {\n\t\tconst cache = await caches.open(CACHE_NAME)\n\t\tconsole.debug(`[deleteMatching] Opened cache ${CACHE_NAME}`)\n\t\tconst promises: Promise[] = []\n \n\t\tfor (const request of await cache.keys()) {\n\t\t\tif (matches(request.url)) {\n\t\t\t\tpromises.push(cache.delete(request))\n\t\t\t}\n\t\t}\n\t\tconsole.debug(`[deleteMatching] Removing ${promises.length} cache objects...`)\n\t\tawait Promise.all(promises)\n\t} catch (e) {\n\t\tconsole.warn(`[deleteMatching] Failed to open cache ${CACHE_NAME}: ${message(e)}`)\n\t}\n}\n\nconst Noises = [\n\t'minecraft:aquifer_barrier',\n\t'minecraft:aquifer_fluid_level_floodedness',\n\t'minecraft:aquifer_fluid_level_spread',\n\t'minecraft:aquifer_lava',\n\t'minecraft:calcite',\n\t'minecraft:cave_cheese',\n\t'minecraft:cave_entrance',\n\t'minecraft:cave_layer',\n\t'minecraft:clay_bands_offset',\n\t'minecraft:continentalness',\n\t'minecraft:erosion',\n\t'minecraft:gravel',\n\t'minecraft:gravel_layer',\n\t'minecraft:ice',\n\t'minecraft:iceberg_and_badlands_pillar',\n\t'minecraft:iceberg_and_badlands_pillar_roof',\n\t'minecraft:jagged',\n\t'minecraft:nether_state_selector',\n\t'minecraft:nether_wart',\n\t'minecraft:netherrack',\n\t'minecraft:noodle',\n\t'minecraft:noodle_ridge_a',\n\t'minecraft:noodle_ridge_b',\n\t'minecraft:noodle_thickness',\n\t'minecraft:offset',\n\t'minecraft:ore_gap',\n\t'minecraft:ore_vein_a',\n\t'minecraft:ore_vein_b',\n\t'minecraft:ore_veininess',\n\t'minecraft:packed_ice',\n\t'minecraft:patch',\n\t'minecraft:pillar',\n\t'minecraft:pillar_rareness',\n\t'minecraft:pillar_thickness',\n\t'minecraft:powder_snow_surface',\n\t'minecraft:powder_snow_under',\n\t'minecraft:ridge',\n\t'minecraft:soul_sand_layer',\n\t'minecraft:spaghetti_2d',\n\t'minecraft:spaghetti_2d_elevation',\n\t'minecraft:spaghetti_2d_modulator',\n\t'minecraft:spaghetti_2d_thickness',\n\t'minecraft:spaghetti_3d_1',\n\t'minecraft:spaghetti_3d_2',\n\t'minecraft:spaghetti_3d_rarity',\n\t'minecraft:spaghetti_3d_thickness',\n\t'minecraft:spaghetti_roughness',\n\t'minecraft:spaghetti_roughness_modulator',\n\t'minecraft:surface',\n\t'minecraft:surface_swamp',\n\t'minecraft:temperature',\n\t'minecraft:vegetation',\n]\n","import { DataModel } from '@mcschema/core'\nimport type { BiomeSource, Climate, NoiseOctaves } from 'deepslate'\nimport { FixedBiome, MultiNoise, NoiseGeneratorSettings, NoiseSampler, NormalNoise, Random } from 'deepslate'\nimport { fetchPreset } from '../DataFetcher'\nimport type { VersionId } from '../Schemas'\nimport { clamp, deepClone, deepEqual, square, stringToColor } from '../Utils'\n\ntype BiomeColors = Record\ntype BiomeSourceOptions = {\n\toctaves: NoiseOctaves,\n\tbiomeColors: BiomeColors,\n\toffset: [number, number],\n\tscale: number,\n\tres: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nlet cacheState: any\nlet biomeSourceCache: BiomeSource\nlet climateSamplerCache: Climate.Sampler\n\nexport async function biomeMap(state: any, img: ImageData, options: BiomeSourceOptions) {\n\tconst { biomeSource, climateSampler } = await getCached(state, options)\n\n\tconst data = img.data\n\tconst ox = -options.offset[0] - 100 + options.res / 2\n\tconst oz = -options.offset[1] - 100 + options.res / 2\n\tconst row = img.width * 4 / options.res\n\tconst col = 4 / options.res\n\tfor (let x = 0; x < 200; x += options.res) {\n\t\tfor (let z = 0; z < 200; z += options.res) {\n\t\t\tconst i = z * row + x * col\n\t\t\tconst worldX = (x + ox) * options.scale\n\t\t\tconst worldZ = (z + oz) * options.scale\n\t\t\tconst b = biomeSource.getBiome(worldX, 64, worldZ, climateSampler)\n\t\t\tconst color = getBiomeColor(b, options.biomeColors)\n\t\t\tdata[i] = color[0]\n\t\t\tdata[i + 1] = color[1]\n\t\t\tdata[i + 2] = color[2]\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n\nexport async function getBiome(state: any, x: number, z: number, options: BiomeSourceOptions): Promise {\n\tconst { biomeSource, climateSampler } = await getCached(state, options)\n\n\tconst [xx, zz] = toWorld([x, z], options)\n\treturn biomeSource.getBiome(xx, 64, zz, climateSampler)\n}\n\nasync function getCached(state: any, options: BiomeSourceOptions): Promise<{ biomeSource: BiomeSource, climateSampler: Climate.Sampler }> {\n\tconst newState = [state, options.octaves, `${options.seed}`, options.version]\n\tif (!deepEqual(newState, cacheState)) {\n\t\tcacheState = deepClone(newState)\n\n\t\tbiomeSourceCache = await getBiomeSource(state, options)\n\n\t\tconst settings = NoiseGeneratorSettings.fromJson({ octaves: options.octaves })\n\t\tconst noiseSampler = new NoiseSampler(4, 4, 32, biomeSourceCache, settings.noise, options.octaves, options.seed)\n\t\tclimateSamplerCache = noiseSampler.getClimate.bind(noiseSampler)\n\t}\n\treturn {\n\t\tbiomeSource: biomeSourceCache,\n\t\tclimateSampler: climateSamplerCache,\n\t} \n}\n\nasync function getBiomeSource(state: any, options: BiomeSourceOptions): Promise {\n\tswitch (state?.type?.replace(/^minecraft:/, '')) {\n\t\tcase 'fixed':\n\t\t\treturn new FixedBiome(state.biome as string)\n\n\t\tcase 'checkerboard':\n\t\t\tconst shift = (state.scale ?? 2) + 2\n\t\t\tconst numBiomes = state.biomes?.length ?? 0\n\t\t\treturn {\n\t\t\t\tgetBiome(x: number, _y: number, z: number) {\n\t\t\t\t\tconst i = (((x >> shift) + (z >> shift)) % numBiomes + numBiomes) % numBiomes\n\t\t\t\t\treturn (state.biomes?.[i].node as string)\n\t\t\t\t},\n\t\t\t}\n\n\t\tcase 'multi_noise':\n\t\t\tswitch(state.preset?.replace(/^minecraft:/, '')) {\n\t\t\t\tcase 'nether':\n\t\t\t\t\tstate = options.version === '1.18' ? NetherPreset18 : NetherPreset\n\t\t\t\t\tbreak\n\t\t\t\tcase 'overworld':\n\t\t\t\t\tstate = options.version === '1.18' ? await OverworldPreset18() : state\n\t\t\t\t\tbreak\n\t\t\t}\n\t\t\tstate = DataModel.unwrapLists(state)\n\t\t\tif (options.version === '1.18') {\n\t\t\t\treturn MultiNoise.fromJson(state)\n\t\t\t} else {\n\t\t\t\tconst noise = ['altitude', 'temperature', 'humidity', 'weirdness']\n\t\t\t\t\t.map((id, i) => {\n\t\t\t\t\t\tconst config = state[`${id}_noise`]\n\t\t\t\t\t\tconfig.firstOctave = clamp(config.firstOctave ?? -7, -100, -1)\n\t\t\t\t\t\treturn new NormalNoise(new Random(options.seed + BigInt(i)), config)\n\t\t\t\t\t})\n\t\t\t\tif (!Array.isArray(state.biomes) || state.biomes.length === 0) {\n\t\t\t\t\treturn new FixedBiome('unknown')\n\t\t\t\t}\n\t\t\t\treturn {\n\t\t\t\t\tgetBiome(x: number, _y: number, z: number): string {\n\t\t\t\t\t\tconst n = noise.map(n => n.sample(x, z, 0))\n\t\t\t\t\t\tlet minDist = Infinity\n\t\t\t\t\t\tlet minBiome = ''\n\t\t\t\t\t\tfor (const { biome, parameters: p } of state.biomes) {\n\t\t\t\t\t\t\tconst dist = square(p.altitude - n[0]) + square(p.temperature - n[1]) + square(p.humidity - n[2]) + square(p.weirdness - n[3]) + square(p.offset)\n\t\t\t\t\t\t\tif (dist < minDist) {\n\t\t\t\t\t\t\t\tminDist = dist\n\t\t\t\t\t\t\t\tminBiome = biome\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn minBiome\n\t\t\t\t\t},\n\t\t\t\t}\n\t\t\t}\n\t}\n\tthrow new Error('Unknown biome source')\n}\n\nfunction getBiomeColor(biome: string, biomeColors: BiomeColors) {\n\tif (!biome) {\n\t\treturn [128, 128, 128]\n\t}\n\tconst color = biomeColors[biome] ?? VanillaColors[biome]\n\tif (color === undefined) {\n\t\treturn stringToColor(biome)\n\t}\n\treturn color\n}\n\nfunction toWorld([x, z]: [number, number], options: BiomeSourceOptions) {\n\tconst xx = (x - options.offset[0] - 100 + options.res / 2) * options.scale\n\tconst zz = (z - options.offset[1] - 100 + options.res / 2) * options.scale\n\treturn [xx, zz]\n}\n\nconst VanillaColors: Record = {\n\t'minecraft:badlands': [217,69,21],\n\t'minecraft:badlands_plateau': [202,140,101],\n\t'minecraft:bamboo_jungle': [118,142,20],\n\t'minecraft:bamboo_jungle_hills': [59,71,10],\n\t'minecraft:basalt_deltas': [64,54,54],\n\t'minecraft:beach': [250,222,85],\n\t'minecraft:birch_forest': [48,116,68],\n\t'minecraft:birch_forest_hills': [31,95,50],\n\t'minecraft:cold_ocean': [32,32,112],\n\t'minecraft:crimson_forest': [221,8,8],\n\t'minecraft:dark_forest': [64,81,26],\n\t'minecraft:dark_forest_hills': [104,121,66],\n\t'minecraft:deep_cold_ocean': [32,32,56],\n\t'minecraft:deep_frozen_ocean': [64,64,144],\n\t'minecraft:deep_lukewarm_ocean': [0,0,64],\n\t'minecraft:deep_ocean': [0,0,48],\n\t'minecraft:deep_warm_ocean': [0,0,80],\n\t'minecraft:desert': [250,148,24],\n\t'minecraft:desert_hills': [210,95,18],\n\t'minecraft:desert_lakes': [255,188,64],\n\t'minecraft:end_barrens': [128,128,255],\n\t'minecraft:end_highlands': [128,128,255],\n\t'minecraft:end_midlands': [128,128,255],\n\t'minecraft:eroded_badlands': [255,109,61],\n\t'minecraft:flower_forest': [45,142,73],\n\t'minecraft:forest': [5,102,33],\n\t'minecraft:frozen_ocean': [112,112,214],\n\t'minecraft:frozen_river': [160,160,255],\n\t'minecraft:giant_spruce_taiga': [129,142,121],\n\t'minecraft:giant_spruce_taiga_hills': [109,119,102],\n\t'minecraft:giant_tree_taiga': [89,102,81],\n\t'minecraft:giant_tree_taiga_hills': [69,79,62],\n\t'minecraft:gravelly_mountains': [136,136,136],\n\t'minecraft:ice_spikes': [180,220,220],\n\t'minecraft:jungle': [83,123,9],\n\t'minecraft:jungle_edge': [98,139,23],\n\t'minecraft:jungle_hills': [44,66,5],\n\t'minecraft:lukewarm_ocean': [0,0,144],\n\t'minecraft:modified_badlands_plateau': [242,180,141],\n\t'minecraft:modified_gravelly_mountains': [120,152,120],\n\t'minecraft:modified_jungle': [123,163,49],\n\t'minecraft:modified_jungle_edge': [138,179,63],\n\t'minecraft:modified_wooded_badlands_plateau': [216,191,141],\n\t'minecraft:mountain_edge': [114,120,154],\n\t'minecraft:mountains': [96,96,96],\n\t'minecraft:mushroom_field_shore': [160,0,255],\n\t'minecraft:mushroom_fields': [255,0,255],\n\t'minecraft:nether_wastes': [191,59,59],\n\t'minecraft:ocean': [0,0,112],\n\t'minecraft:plains': [141,179,96],\n\t'minecraft:river': [0,0,255],\n\t'minecraft:savanna': [189,178,95],\n\t'minecraft:savanna_plateau': [167,157,100],\n\t'minecraft:shattered_savanna': [229,218,135],\n\t'minecraft:shattered_savanna_plateau': [207,197,140],\n\t'minecraft:small_end_islands': [128,128,255],\n\t'minecraft:snowy_beach': [250,240,192],\n\t'minecraft:snowy_mountains': [160,160,160],\n\t'minecraft:snowy_taiga': [49,85,74],\n\t'minecraft:snowy_taiga_hills': [36,63,54],\n\t'minecraft:snowy_taiga_mountains': [89,125,114],\n\t'minecraft:snowy_tundra': [255,255,255],\n\t'minecraft:soul_sand_valley': [94,56,48],\n\t'minecraft:stone_shore': [162,162,132],\n\t'minecraft:sunflower_plains': [181,219,136],\n\t'minecraft:swamp': [7,249,178],\n\t'minecraft:swamp_hills': [47,255,218],\n\t'minecraft:taiga': [11,102,89],\n\t'minecraft:taiga_hills': [22,57,51],\n\t'minecraft:taiga_mountains': [51,142,129],\n\t'minecraft:tall_birch_forest': [88,156,108],\n\t'minecraft:tall_birch_hills': [71,135,90],\n\t'minecraft:the_end': [128,128,255],\n\t'minecraft:the_void': [0,0,0],\n\t'minecraft:warm_ocean': [0,0,172],\n\t'minecraft:warped_forest': [73,144,123],\n\t'minecraft:wooded_badlands_plateau': [176,151,101],\n\t'minecraft:wooded_hills': [34,85,28],\n\t'minecraft:wooded_mountains': [80,112,80],\n\t'minecraft:snowy_slopes': [140, 195, 222],\n\t'minecraft:lofty_peaks': [196, 168, 193],\n\t'minecraft:snowcapped_peaks': [200, 198, 200],\n\t'minecraft:stony_peaks': [82, 92, 103],\n\t'minecraft:grove': [150, 150, 189],\n\t'minecraft:meadow': [169, 197, 80],\n\t'minecraft:lush_caves': [112, 255, 79],\n\t'minecraft:dripstone_caves': [140, 124, 0],\n}\n\nconst NetherPreset = {type:'minecraft:multi_noise',seed:0,altitude_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},humidity_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{biome:'minecraft:nether_wastes',parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{altitude:0,temperature:0,humidity:-0.5,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{altitude:0,temperature:0.4,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{altitude:0,temperature:0,humidity:0.5,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{altitude:0,temperature:-0.5,humidity:0,weirdness:0,offset:0.175}}]}\n\nconst NetherPreset18 = {type:'minecraft:multi_noise',biomes:[{biome:'minecraft:nether_wastes',parameters:{temperature:0,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{temperature:0,humidity:-0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{temperature:0.4,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{temperature:0,humidity:0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{temperature:-0.5,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.175}}]}\n\nasync function OverworldPreset18() {\n\tconst overworld = await fetchPreset('1.18', 'dimension', 'overworld')\n\treturn overworld.generator.biome_source\n}\n","import { DataModel } from '@mcschema/core'\nimport { PerlinNoise, Random } from 'deepslate'\nimport type { VersionId } from '../Schemas'\nimport { clamp, stringToColor } from '../Utils'\n\ntype BlockPos = [number, number, number]\ntype Placement = [BlockPos, number]\n\ntype PlacementContext = {\n\tplacements: Placement[],\n\tfeatures: string[],\n\trandom: Random,\n\tbiomeInfoNoise: PerlinNoise,\n\tseaLevel: number,\n\tversion: VersionId,\n\tnextFloat(): number,\n\tnextInt(max: number): number,\n\tsampleInt(provider: any): number,\n}\n\nconst terrain = [50, 50, 51, 51, 52, 52, 53, 54, 56, 57, 57, 58, 58, 59, 60, 60, 60, 59, 59, 59, 60, 61, 61, 62, 63, 63, 64, 64, 64, 65, 65, 66, 66, 65, 65, 66, 66, 67, 67, 67, 68, 69, 71, 73, 74, 76, 79, 80, 81, 81, 82, 83, 83, 82, 82, 81, 81, 80, 80, 80, 81, 81, 82, 82] \n\nconst featureColors = [\n\t[255, 77, 54], // red\n\t[59, 118, 255], // blue\n\t[91, 207, 25], // green\n\t[217, 32, 245], // magenta\n\t[255, 209, 41], // yellow\n\t[52, 204, 209], // cyan\n]\n\nexport type DecoratorOptions = {\n\tsize: [number, number, number],\n\tseed: bigint,\n\tversion: VersionId,\n}\nexport function decorator(state: any, img: ImageData, options: DecoratorOptions) {\n\tconst random = new Random(options.seed)\n\tconst ctx: PlacementContext = {\n\t\tplacements: [],\n\t\tfeatures: [],\n\t\trandom,\n\t\tbiomeInfoNoise: new PerlinNoise(random.fork(), 0, [1]),\n\t\tseaLevel: 63,\n\t\tversion: options.version,\n\t\tnextFloat: () => random.nextFloat(),\n\t\tnextInt: (max: number) => random.nextInt(max),\n\t\tsampleInt(value) { return sampleInt(value, this) },\n\t}\n\n\tfor (let x = 0; x < options.size[0] / 16; x += 1) {\n\t\tfor (let z = 0; z < options.size[2] / 16; z += 1) {\n\t\t\tgetPlacements([x * 16, 0, z * 16], DataModel.unwrapLists(state), ctx)\n\t\t}\n\t}\n\n\tconst data = img.data\n\timg.data.fill(255)\n\n\tfor (const [pos, feature] of ctx.placements) {\n\t\tif (pos[0] < 0 || pos[1] < 0 || pos[2] < 0 || pos[0] >= options.size[0] || pos[1] >= options.size[1] || pos[2] >= options.size[2]) continue\n\t\tconst i = (pos[2] * (img.width * 4)) + (pos[0] * 4)\n\t\tconst color = feature < featureColors.length ? featureColors[feature] : stringToColor(ctx.features[feature])\n\t\tdata[i] = clamp(50, 205, color[0])\n\t\tdata[i + 1] = clamp(50, 205, color[1])\n\t\tdata[i + 2] = clamp(50, 205, color[2])\n\t\tdata[i + 3] = 255\n\t}\n\n\tfor (let x = 0; x < options.size[0]; x += 1) {\n\t\tfor (let y = 0; y < options.size[2]; y += 1) {\n\t\t\tif ((Math.floor(x / 16) + Math.floor(y / 16)) % 2 === 0) continue\n\t\t\tconst i = (y * (img.width * 4)) + (x * 4)\n\t\t\tfor (let j = 0; j < 3; j += 1) {\n\t\t\t\tdata[i + j] = 0.85 * data[i + j] \n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction normalize(id: string) {\n\treturn id.startsWith('minecraft:') ? id.slice(10) : id\n}\n\nfunction decorateY(pos: BlockPos, y: number): BlockPos[] {\n\treturn [[ pos[0], y, pos[2] ]]\n}\n\nfunction sampleInt(value: any, ctx: PlacementContext): number {\n\tif (typeof value === 'number') {\n\t\treturn value\n\t} else if (value.base) {\n\t\treturn value.base ?? 1 + ctx.nextInt(1 + (value.spread ?? 0))\n\t} else {\n\t\tswitch (normalize(value.type)) {\n\t\t\tcase 'constant': return value.value\n\t\t\tcase 'uniform': return value.value.min_inclusive + ctx.nextInt(value.value.max_inclusive - value.value.min_inclusive + 1)\n\t\t\tcase 'biased_to_bottom': return value.value.min_inclusive + ctx.nextInt(ctx.nextInt(value.value.max_inclusive - value.value.min_inclusive + 1) + 1)\n\t\t\tcase 'clamped': return Math.max(value.value.min_inclusive, Math.min(value.value.max_inclusive, sampleInt(value.value.source, ctx)))\n\t\t}\n\t\treturn 1\n\t}\n}\n\nfunction useFeature(s: string, ctx: PlacementContext) {\n\tconst i = ctx.features.indexOf(s)\n\tif (i != -1) return i\n\tctx.features.push(s)\n\treturn ctx.features.length - 1\n}\n\nfunction getPlacements(pos: BlockPos, feature: any, ctx: PlacementContext): void {\n\tif (typeof feature === 'string') {\n\t\tctx.placements.push([pos, useFeature(feature, ctx)])\n\t\treturn\n\t}\n\tconst type = normalize(feature?.type ?? 'no_op')\n\tconst featureFn = Features[type]\n\tif (featureFn) {\n\t\tfeatureFn(feature.config, pos, ctx)\n\t} else {\n\t\tctx.placements.push([pos, useFeature(JSON.stringify(feature), ctx)])\n\t}\n}\n\nfunction getPositions(pos: BlockPos, decorator: any, ctx: PlacementContext): BlockPos[] {\n\tconst type = normalize(decorator?.type ?? 'nope')\n\tconst decoratorFn = Decorators[type]\n\tif (!decoratorFn) {\n\t\treturn [pos]\n\t}\n\treturn decoratorFn(decorator?.config, pos, ctx)\n}\n\nconst Features: {\n\t[key: string]: (config: any, pos: BlockPos, ctx: PlacementContext) => void,\n} = {\n\tdecorated: (config, pos, ctx) => {\n\t\tconst positions = getPositions(pos, config?.decorator, ctx)\n\t\tpositions.forEach(p => getPlacements(p, config?.feature, ctx))\n\t},\n\trandom_boolean_selector: (config, pos, ctx) => {\n\t\tconst feature = ctx.nextFloat() < 0.5 ? config?.feature_true : config?.feature_false\n\t\tgetPlacements(pos, feature, ctx)\n\t},\n\trandom_selector: (config, pos, ctx) => {\n\t\tfor (const f of config?.features ?? []) {\n\t\t\tif (ctx.nextFloat() < (f?.chance ?? 0)) {\n\t\t\t\tgetPlacements(pos, f.feature, ctx)\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t\tgetPlacements(pos, config?.default, ctx)\n\t},\n\tsimple_random_selector: (config, pos, ctx) => {\n\t\tconst feature = config?.features?.[ctx.nextInt(config?.features?.length ?? 0)]\n\t\tgetPlacements(pos, feature, ctx)\n\t},\n}\n\nconst Decorators: {\n\t[key: string]: (config: any, pos: BlockPos, ctx: PlacementContext) => BlockPos[],\n} = {\n\tchance: (config, pos, ctx) => {\n\t\treturn ctx.nextFloat() < 1 / (config?.chance ?? 1) ? [pos] : []\n\t},\n\tcount: (config, pos, ctx) => {\n\t\treturn new Array(ctx.sampleInt(config?.count ?? 1)).fill(pos)\n\t},\n\tcount_extra: (config, pos, ctx) => {\n\t\tlet count = config?.count ?? 1\n\t\tif (ctx.nextFloat() < config.extra_chance ?? 0){\n\t\t\tcount += config.extra_count ?? 0\n\t\t}\n\t\treturn new Array(count).fill(pos)\n\t},\n\tcount_multilayer: (config, pos, ctx) => {\n\t\treturn new Array(ctx.sampleInt(config?.count ?? 1)).fill(pos)\n\t\t\t.map(p => [\n\t\t\t\tp[0] + ctx.nextInt(16),\n\t\t\t\tp[1], \n\t\t\t\tp[2] + ctx.nextInt(16),\n\t\t\t])\n\t},\n\tcount_noise: (config, pos, ctx) => {\n\t\tconst noise = ctx.biomeInfoNoise.sample(pos[0] / 200, 0, pos[2] / 200)\n\t\tconst count = noise < config.noise_level ? config.below_noise : config.above_noise\n\t\treturn new Array(count).fill(pos)\n\t},\n\tcount_noise_biased: (config, pos, ctx) => {\n\t\tconst factor = Math.max(1, config.noise_factor)\n\t\tconst noise = ctx.biomeInfoNoise.sample(pos[0] / factor, 0, pos[2] / factor)\n\t\tconst count = Math.max(0, Math.ceil((noise + (config.noise_offset ?? 0)) * config.noise_to_count_ratio))\n\t\treturn new Array(count).fill(pos)\n\t},\n\tdark_oak_tree: (_config, pos, ctx) => {\n\t\treturn [...new Array(16)].map((_, i) => {\n\t\t\tconst x = Math.floor(i / 4) * 4 + 1 + ctx.nextInt(3) + pos[0]\n\t\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, x)])\n\t\t\tconst z = Math.floor(i % 4) * 4 + 1 + ctx.nextInt(3) + pos[2]\n\t\t\treturn [x, y, z]\n\t\t})\n\t},\n\tdecorated: (config, pos, ctx) => {\n\t\treturn getPositions(pos, config?.outer, ctx).flatMap(p => {\n\t\t\treturn getPositions(p, config?.inner, ctx)\n\t\t})\n\t},\n\tdepth_average: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(config?.spread ?? 0) + ctx.nextInt(config?.spread ?? 0) - (config.spread ?? 0) + (config?.baseline ?? 0)\n\t\treturn decorateY(pos, y)\n\t},\n\temerald_ore: (_config, pos, ctx) => {\n\t\tconst count = 3 + ctx.nextInt(6)\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\t4 + ctx.nextInt(28),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\tfire: (config, pos, ctx) => {\n\t\tconst count = 1 + ctx.nextInt(ctx.nextInt(ctx.sampleInt(config?.count)))\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tctx.nextInt(128),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\tglowstone: (config, pos, ctx) => {\n\t\tconst count = ctx.nextInt(1 + ctx.nextInt(ctx.sampleInt(config?.count)))\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tctx.nextInt(128),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\theightmap: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, y)\n\t},\n\theightmap_spread_double: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, ctx.nextInt(y * 2))\n\t},\n\theightmap_world_surface: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, y)\n\t},\n\ticeberg: (_config, pos, ctx) => {\n\t\treturn [[\n\t\t\tpos[0] + 4 + ctx.nextInt(8),\n\t\t\tpos[1],\n\t\t\tpos[2] + 4 + ctx.nextInt(8),\n\t\t]]\n\t},\n\tlava_lake: (config, pos, ctx) => {\n\t\tif (ctx.nextInt((config.chance ?? 1) / 10) === 0) {\n\t\t\tconst y = ctx.nextInt(ctx.nextInt(256 - 8) + 8)\n\t\t\tif (y < ctx.seaLevel || ctx.nextInt((config?.chance ?? 1) / 8) == 0) {\n\t\t\t\tconst x = ctx.nextInt(16) + pos[0]\n\t\t\t\tconst z = ctx.nextInt(16) + pos[2]\n\t\t\t\treturn [[x, y, z]]\n\t\t\t}\n\t\t}\n\t\treturn []\n\t},\n\tnope: (_config, pos) => {\n\t\treturn [pos]\n\t},\n\trange: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0)\n\t\treturn decorateY(pos, y)\n\t},\n\trange_biased: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0))\n\t\treturn decorateY(pos, y)\n\t},\n\trange_very_biased: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(ctx.nextInt(ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0)) + (config?.bottom_offset ?? 0))\n\t\treturn decorateY(pos, y)\n\t},\n\tspread_32_above: (_config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(pos[1] + 32)\n\t\treturn decorateY(pos, y)\n\t},\n\ttop_solid_heightmap: (_config, pos) => {\n\t\tconst y = terrain[clamp(0, 63, pos[0])]\n\t\treturn decorateY(pos, y)\n\t},\n\tmagma: (_config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(pos[1] + 32)\n\t\treturn decorateY(pos, y)\n\t},\n\tsquare: (_config, pos, ctx) => {\n\t\treturn [[\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tpos[1],\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t]]\n\t},\n\tsurface_relative_threshold: (config, pos) => {\n\t\tconst height = terrain[clamp(0, 63, pos[0])]\n\t\tconst min = height + (config?.min_inclusive ?? -Infinity)\n\t\tconst max = height + (config?.max_inclusive ?? Infinity)\n\t\treturn (pos[1] < min || pos[1] > max) ? [pos] : []\n\t},\n\twater_lake: (config, pos, ctx) => {\n\t\tif (ctx.nextInt(config.chance ?? 1) === 0) {\n\t\t\treturn [[\n\t\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\t\tctx.nextInt(256),\n\t\t\t\tpos[2] + ctx.nextInt(16),\n\t\t\t]]\n\t\t}\n\t\treturn []\n\t},\n}\n","import { PerlinNoise, Random } from 'deepslate'\nimport { clampedLerp, lerp2 } from '../../Utils'\n\nexport class NoiseChunkGenerator {\n\tprivate readonly minLimitPerlinNoise: PerlinNoise\n\tprivate readonly maxLimitPerlinNoise: PerlinNoise\n\tprivate readonly mainPerlinNoise: PerlinNoise\n\tprivate readonly depthNoise: PerlinNoise\n\n\tprivate settings: any = {}\n\tprivate chunkWidth: number = 4\n\tprivate chunkHeight: number = 4\n\tprivate chunkCountY: number = 32\n\tprivate biomeDepth: number = 0.1\n\tprivate biomeScale: number = 0.2\n\n\tprivate noiseColumnCache: (number[] | null)[] = []\n\tprivate xOffset: number = 0\n\n\tconstructor(seed: bigint) {\n\t\tconst random = new Random(seed)\n\t\tthis.minLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.maxLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.mainPerlinNoise = new PerlinNoise(random, -7, [1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.depthNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t}\n\n\tpublic reset(settings: any, depth: number, scale: number, xOffset: number, width: number) {\n\t\tthis.settings = settings\n\t\tthis.chunkWidth = settings.size_horizontal * 4\n\t\tthis.chunkHeight = settings.size_vertical * 4\n\t\tthis.chunkCountY = Math.floor(settings.height / this.chunkHeight)\n\n\t\tif (settings.amplified && depth > 0) {\n\t\t\tdepth = 1 + depth * 2\n\t\t\tscale = 1 + scale * 4\n\t\t}\n\t\tthis.biomeDepth = 0.265625 * (depth * 0.5 - 0.125)\n\t\tthis.biomeScale = 96.0 / (scale * 0.9 + 0.1)\n\n\t\tthis.noiseColumnCache = Array(width).fill(null)\n\t\tthis.xOffset = xOffset\n\t}\n \n\tpublic iterateNoiseColumn(x: number): number[] {\n\t\tconst data = Array(this.chunkCountY * this.chunkHeight)\n\t\tconst cx = Math.floor(x / this.chunkWidth)\n\t\tconst ox = Math.floor(x % this.chunkWidth) / this.chunkWidth\n\t\tconst noise1 = this.fillNoiseColumn(cx)\n\t\tconst noise2 = this.fillNoiseColumn(cx + 1)\n\n\t\tfor (let y = this.chunkCountY - 1; y >= 0; y -= 1) {\n\t\t\tfor (let yy = this.chunkHeight; yy >= 0; yy -= 1) {\n\t\t\t\tconst oy = yy / this.chunkHeight\n\t\t\t\tconst i = y * this.chunkHeight + yy\n\t\t\t\tdata[i] = lerp2(oy, ox, noise1[y], noise1[y+1], noise2[y], noise2[y+1])\n\t\t\t}\n\t\t}\n\t\treturn data\n\t}\n\n\tprivate fillNoiseColumn(x: number): number[] {\n\t\tconst cachedColumn = this.noiseColumnCache[x - this.xOffset]\n\t\tif (cachedColumn) return cachedColumn\n\n\t\tconst data = Array(this.chunkCountY + 1)\n\n\t\tconst xzScale = 684.412 * this.settings.sampling.xz_scale\n\t\tconst yScale = 684.412 * this.settings.sampling.y_scale\n\t\tconst xzFactor = xzScale / this.settings.sampling.xz_factor\n\t\tconst yFactor = yScale / this.settings.sampling.y_factor\n\t\tconst randomDensity = this.settings.random_density_offset ? this.getRandomDensity(x) : 0\n\n\t\tfor (let y = 0; y <= this.chunkCountY; y += 1) {\n\t\t\tlet noise = this.sampleAndClampNoise(x, y, this.mainPerlinNoise.getOctaveNoise(0)!.zo, xzScale, yScale, xzFactor, yFactor)\n\t\t\tconst yOffset = 1 - y * 2 / this.chunkCountY + randomDensity\n\t\t\tconst density = yOffset * this.settings.density_factor + this.settings.density_offset\n\t\t\tconst falloff = (density + this.biomeDepth) * this.biomeScale\n\t\t\tnoise += falloff * (falloff > 0 ? 4 : 1)\n\n\t\t\tif (this.settings.top_slide.size > 0) {\n\t\t\t\tnoise = clampedLerp(\n\t\t\t\t\tthis.settings.top_slide.target,\n\t\t\t\t\tnoise,\n\t\t\t\t\t(this.chunkCountY - y - (this.settings.top_slide.offset)) / (this.settings.top_slide.size)\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tif (this.settings.bottom_slide.size > 0) {\n\t\t\t\tnoise = clampedLerp(\n\t\t\t\t\tthis.settings.bottom_slide.target,\n\t\t\t\t\tnoise,\n\t\t\t\t\t(y - (this.settings.bottom_slide.offset)) / (this.settings.bottom_slide.size)\n\t\t\t\t)\n\t\t\t}\n\t\t\tdata[y] = noise\n\t\t}\n\n\t\tthis.noiseColumnCache[x - this.xOffset] = data\n\t\treturn data\n\t}\n\n\tprivate getRandomDensity(x: number): number {\n\t\tconst noise = this.depthNoise.sample(x * 200, 10, this.depthNoise.getOctaveNoise(0)!.zo, 1, 0, true)\n\t\tconst a = (noise < 0) ? -noise * 0.3 : noise\n\t\tconst b = a * 24.575625 - 2\n\t\treturn (b < 0) ? b * 0.009486607142857142 : Math.min(b, 1) * 0.006640625\n\t}\n\n\tprivate sampleAndClampNoise(x: number, y: number, z: number, xzScale: number, yScale: number, xzFactor: number, yFactor: number): number {\n\t\tlet a = 0\n\t\tlet b = 0\n\t\tlet c = 0\n\t\tlet d = 1\n\n\t\tfor (let i = 0; i < 16; i += 1) {\n\t\t\tconst x2 = PerlinNoise.wrap(x * xzScale * d)\n\t\t\tconst y2 = PerlinNoise.wrap(y * yScale * d)\n\t\t\tconst z2 = PerlinNoise.wrap(z * xzScale * d)\n\t\t\tconst e = yScale * d\n\n\t\t\tconst minLimitNoise = this.minLimitPerlinNoise.getOctaveNoise(i)\n\t\t\tif (minLimitNoise) {\n\t\t\t\ta += minLimitNoise.sample(x2, y2, z2, e, y * e) / d\n\t\t\t}\n\n\t\t\tconst maxLimitNoise = this.maxLimitPerlinNoise.getOctaveNoise(i)\n\t\t\tif (maxLimitNoise) {\n\t\t\t\tb += maxLimitNoise.sample(x2, y2, z2, e, y * e) / d\n\t\t\t}\n\n\t\t\tif (i < 8) {\n\t\t\t\tconst mainNoise = this.mainPerlinNoise.getOctaveNoise(i)\n\t\t\t\tif (mainNoise) {\n\t\t\t\t\tc += mainNoise.sample(\n\t\t\t\t\t\tPerlinNoise.wrap(x * xzFactor * d),\n\t\t\t\t\t\tPerlinNoise.wrap(y * yFactor * d),\n\t\t\t\t\t\tPerlinNoise.wrap(z * xzFactor * d),\n\t\t\t\t\t\tyFactor * d,\n\t\t\t\t\t\ty * yFactor * d \n\t\t\t\t\t) / d\n\t\t\t\t}\n\t\t\t}\n\n\t\t\td /= 2\n\t\t}\n\n\t\treturn clampedLerp(a / 512, b / 512, (c / 10 + 1) / 2)\n\t}\n}\n","import { DataModel } from '@mcschema/core'\nimport type { BlockPos, BlockState } from 'deepslate'\nimport { Chunk, ChunkPos, FixedBiome, NoiseChunkGenerator, NoiseGeneratorSettings } from 'deepslate'\nimport type { VersionId } from '../Schemas'\nimport { checkVersion } from '../Schemas'\nimport { deepClone, deepEqual } from '../Utils'\nimport { NoiseChunkGenerator as OldNoiseChunkGenerator } from './noise/NoiseChunkGenerator'\n\nexport type NoiseSettingsOptions = {\n\tbiomeFactor: number,\n\tbiomeOffset: number,\n\tbiomePeaks: number,\n\toffset: number,\n\twidth: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nconst Z = 0\n\nconst colors: Record = {\n\t'minecraft:air': [150, 160, 170],\n\t'minecraft:water': [20, 80, 170],\n\t'minecraft:lava': [200, 100, 0],\n\t'minecraft:stone': [50, 50, 50],\n\t'minecraft:netherrack': [100, 40, 40],\n\t'minecraft:end_stone': [200, 200, 140],\n}\n\nlet cacheState: any\nlet generatorCache: NoiseChunkGenerator\nlet chunkCache: Chunk[] = []\n\nexport function noiseSettings(state: any, img: ImageData, options: NoiseSettingsOptions) {\n\tif (checkVersion(options.version, '1.18')) {\n\t\tconst { settings, generator } = getCached(state, options)\n\n\t\tconst slice = new LevelSlice(-options.offset, options.width, settings.noise.minY, settings.noise.height)\n\t\tslice.fill(generator)\n\n\t\tconst data = img.data\n\t\tfor (let x = 0; x < options.width; x += 1) {\n\t\t\tfor (let y = 0; y < settings.noise.height; y += 1) {\n\t\t\t\tconst i = x * 4 + (settings.noise.height-y-1) * 4 * img.width\n\t\t\t\tconst state = slice.getBlockState([x - options.offset, y, Z])\n\t\t\t\tconst color = colors[state.getName()] ?? [0, 0, 0]\n\t\t\t\tdata[i] = color[0]\n\t\t\t\tdata[i + 1] = color[1]\n\t\t\t\tdata[i + 2] = color[2]\n\t\t\t\tdata[i + 3] = 255\n\t\t\t}\n\t\t}\n\t\treturn\n\t}\n\n\tconst generator = new OldNoiseChunkGenerator(options.seed)\n\tgenerator.reset(state.noise, options.biomeOffset, options.biomeFactor, options.offset, 200)\n\tconst data = img.data\n\tconst row = img.width * 4\n\tfor (let x = 0; x < options.width; x += 1) {\n\t\tconst noise = generator.iterateNoiseColumn(x - options.offset).reverse()\n\t\tfor (let y = 0; y < state.noise.height; y += 1) {\n\t\t\tconst i = y * row + x * 4\n\t\t\tconst color = getColor(noise, y)\n\t\t\tdata[i] = color\n\t\t\tdata[i + 1] = color\n\t\t\tdata[i + 2] = color\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n\nfunction getCached(state: unknown, options: NoiseSettingsOptions) {\n\tconst settings = NoiseGeneratorSettings.fromJson(DataModel.unwrapLists(state))\n\t// Temporary fix for slides\n\tsettings.noise.bottomSlide.target *= 128\n\tsettings.noise.topSlide.target *= 128\n\tconst shape = { factor: options.biomeFactor, offset: options.biomeOffset, peaks: options.biomePeaks, nearWater: false }\n\n\tconst newState = [state, shape, `${options.seed}`]\n\tif (!deepEqual(newState, cacheState)) {\n\t\tcacheState = deepClone(newState)\n\t\tchunkCache = []\n\t\tconst biomeSource = new FixedBiome('unknown')\n\t\tgeneratorCache = new NoiseChunkGenerator(options.seed, biomeSource, settings, shape)\n\t}\n\treturn {\n\t\tsettings,\n\t\tgenerator: generatorCache,\n\t}\n}\n\nfunction getColor(noise: number[], y: number): number {\n\tif (noise[y] > 0) {\n\t\treturn 0\n\t}\n\tif (noise[y+1] > 0) {\n\t\treturn 150\n\t}\n\treturn 255\n}\n\nclass LevelSlice {\n\tprivate readonly chunks: Chunk[]\n\tprivate readonly filled: boolean[]\n\n\tconstructor(\n\t\tprivate readonly minX: number,\n\t\twidth: number,\n\t\tminY: number,\n\t\theight: number,\n\t) {\n\t\tthis.filled = []\n\t\tthis.chunks = [...Array(Math.ceil(width / 16) + 1)]\n\t\t\t.map((_, i) => {\n\t\t\t\tconst x = (minX >> 4) + i\n\t\t\t\tconst cached = chunkCache.find(c => c.pos[0] === x)\n\t\t\t\tif (cached) {\n\t\t\t\t\tthis.filled[i] = true\n\t\t\t\t\treturn cached\n\t\t\t\t}\n\t\t\t\treturn new Chunk(minY, height, ChunkPos.create(x, Z >> 4))\n\t\t\t})\n\t}\n\n\tpublic fill(generator: NoiseChunkGenerator) {\n\t\tthis.chunks.forEach((chunk, i) => {\n\t\t\tif (!this.filled[i]) {\n\t\t\t\tgenerator.fill(chunk)\n\t\t\t\tthis.filled[i] = true\n\t\t\t\tchunkCache.push(chunk)\n\t\t\t}\n\t\t})\n\t}\n\n\tpublic getBlockState(pos: BlockPos): BlockState {\n\t\tconst chunkIndex = (pos[0] >> 4) - (this.minX >> 4)\n\t\treturn this.chunks[chunkIndex].getBlockState(pos)\n\t}\n}\n","import { Path } from '@mcschema/core'\nimport type { NoiseOctaves } from 'deepslate'\nimport { NoiseGeneratorSettings } from 'deepslate'\nimport { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { biomeMap, getBiome } from '../../previews'\nimport { newSeed } from '../../Utils'\n\nexport const BiomeSourcePreview = ({ model, data, shown, lang, version }: PreviewProps) => {\n\tconst [scale, setScale] = useState(2)\n\tconst [focused, setFocused] = useState(undefined)\n\tconst offset = useRef<[number, number]>([0, 0])\n\tconst res = useRef(1)\n\tconst refineTimeout = useRef(undefined)\n\n\tconst seed = BigInt(model.get(new Path(['generator', 'seed'])))\n\tconst octaves = getOctaves(model.get(new Path(['generator', 'settings'])))\n\tconst state = shown ? calculateState(data, octaves) : ''\n\tconst type: string = data.type?.replace(/^minecraft:/, '')\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [200 / res.current, 200 / res.current]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: res.current, version }\n\t\t\tawait biomeMap(data, img, options)\n\t\t\tif (res.current === 4) {\n\t\t\t\tclearTimeout(refineTimeout.current)\n\t\t\t\trefineTimeout.current = setTimeout(() => {\n\t\t\t\t\tres.current = 1\n\t\t\t\t\tredraw()\n\t\t\t\t}, 150) as any\n\t\t\t}\n\t\t},\n\t\tasync onDrag(dx, dy) {\n\t\t\toffset.current[0] = offset.current[0] + dx * 200\n\t\t\toffset.current[1] = offset.current[1] + dy * 200\n\t\t\tclearTimeout(refineTimeout.current)\n\t\t\tres.current = type === 'multi_noise' ? 4 : 1\n\t\t\tredraw()\n\t\t},\n\t\tasync onHover(x, y) {\n\t\t\tconst options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: 1, version }\n\t\t\tconst biome = await getBiome(data, Math.floor(x * 200), Math.floor(y * 200), options)\n\t\t\tsetFocused(biome)\n\t\t},\n\t\tonLeave() {\n\t\t\tsetFocused(undefined)\n\t\t},\n\t}, [state, scale, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tres.current = type === 'multi_noise' ? 4 : 1\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\tconst changeScale = (newScale: number) => {\n\t\toffset.current[0] = offset.current[0] * scale / newScale\n\t\toffset.current[1] = offset.current[1] * scale / newScale\n\t\tsetScale(newScale)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t{focused && }\n\t\t\t{(type === 'multi_noise' || type === 'checkerboard') && <>\n\t\t\t\t changeScale(scale * 1.5)} />\n\t\t\t\t changeScale(scale / 1.5)} />\n\t\t\t}\n\t\t\t{type === 'multi_noise' &&\n\t\t\t\t newSeed(model)} />}\n\t\t
\n\t\t\n\t\n}\n\nfunction calculateState(data: any, octaves: NoiseOctaves) {\n\treturn JSON.stringify([data, octaves])\n}\n\nfunction getOctaves(obj: any): NoiseOctaves {\n\tif (typeof obj === 'string') {\n\t\tswitch (obj.replace(/^minecraft:/, '')) {\n\t\t\tcase 'overworld':\n\t\t\tcase 'amplified':\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: -9, amplitudes: [1.5, 0, 1, 0, 0, 0] },\n\t\t\t\t\thumidity: { firstOctave: -7, amplitudes: [1, 1, 0, 0, 0, 0] },\n\t\t\t\t\tcontinentalness: { firstOctave: -9, amplitudes: [1, 1, 2, 2, 2, 1, 1, 1, 1] },\n\t\t\t\t\terosion: { firstOctave: -9, amplitudes: [1, 1, 0, 1, 1] },\n\t\t\t\t\tweirdness: { firstOctave: -7, amplitudes: [1, 2, 1, 0, 0, 0] },\n\t\t\t\t\tshift: { firstOctave: -3, amplitudes: [1, 1, 1, 0] },\n\t\t\t\t}\n\t\t\tcase 'end':\n\t\t\tcase 'floating_islands':\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\thumidity: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tcontinentalness: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\terosion: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tweirdness: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tshift: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t}\n\t\t\tdefault:\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\thumidity: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tcontinentalness: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\terosion: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tweirdness: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tshift: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t}\n\t\t}\n\t}\n\treturn NoiseGeneratorSettings.fromJson(obj).octaves\n}\n","import { useEffect, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { decorator } from '../../previews'\nimport { randomSeed } from '../../Utils'\n\nexport const DecoratorPreview = ({ data, version, shown, lang }: PreviewProps) => {\n\tconst [scale, setScale] = useState(4)\n\tconst [seed, setSeed] = useState(randomSeed())\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [scale * 16, scale * 16]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tdecorator(data, img, { seed, version, size: [scale * 16, 128, scale * 16] })\n\t\t},\n\t})\n\n\tconst state = JSON.stringify(data)\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\treturn <>\n\t\t
\n\t\t\t setScale(Math.min(16, scale + 1))} />\n\t\t\t setScale(Math.max(1, scale - 1))} />\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { normalNoise } from '../../previews'\nimport { randomSeed } from '../../Utils'\n\nexport const NoisePreview = ({ lang, data, shown, version }: PreviewProps) => {\n\tconst [seed, setSeed] = useState(randomSeed())\n\tconst [scale, setScale] = useState(2)\n\tconst offset = useRef<[number, number]>([0, 0])\n\tconst state = JSON.stringify([data])\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [256, 256]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { offset: offset.current, scale, seed, version }\n\t\t\tnormalNoise(data, img, options)\n\t\t},\n\t\tasync onDrag(dx, dy) {\n\t\t\toffset.current[0] = offset.current[0] + dx * 256\n\t\t\toffset.current[1] = offset.current[1] + dy * 256\n\t\t\tredraw()\n\t\t},\n\t}, [state, scale, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\tconst changeScale = (newScale: number) => {\n\t\toffset.current[0] = offset.current[0] * scale / newScale\n\t\toffset.current[1] = offset.current[1] * scale / newScale\n\t\tsetScale(newScale)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t changeScale(scale * 1.5)} />\n\t\t\t changeScale(scale / 1.5)} />\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import { DataModel } from '@mcschema/core'\nimport { NoiseParameters, NormalNoise, Random } from 'deepslate'\nimport type { VersionId } from '../Schemas'\n\nexport type NoiseOptions = {\n\toffset: [number, number],\n\tscale: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nexport function normalNoise(state: any, img: ImageData, options: NoiseOptions) {\n\tconst random = new Random(options.seed)\n\tconst params = NoiseParameters.fromJson(DataModel.unwrapLists(state))\n\tconst noise = new NormalNoise(random, params)\n\n\tconst ox = -options.offset[0] - 100\n\tconst oz = -options.offset[1] - 100\n\tconst data = img.data\n\tfor (let x = 0; x < 256; x += 1) {\n\t\tfor (let y = 0; y < 256; y += 1) {\n\t\t\tconst i = x * 4 + y * 4 * 256\n\t\t\tconst xx = (x + ox) * options.scale\n\t\t\tconst yy = (y + oz) * options.scale\n\t\t\tconst color = (noise.sample(xx, yy, 0) + 1) * 128\n\t\t\tdata[i] = color\n\t\t\tdata[i + 1] = color\n\t\t\tdata[i + 2] = color\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn, BtnInput, BtnMenu } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { noiseSettings } from '../../previews'\nimport { checkVersion } from '../../Schemas'\nimport { randomSeed } from '../../Utils'\n\nexport const NoiseSettingsPreview = ({ lang, data, shown, version }: PreviewProps) => {\n\tconst loc = locale.bind(null, lang)\n\tconst [seed, setSeed] = useState(randomSeed())\n\tconst [biomeFactor, setBiomeFactor] = useState(0.2)\n\tconst [biomeOffset, setBiomeOffset] = useState(0.1)\n\tconst [biomePeaks, setBiomePeaks] = useState(0)\n\tconst [focused, setFocused] = useState(undefined)\n\tconst offset = useRef(0)\n\tconst state = JSON.stringify([data, biomeFactor, biomeOffset, biomePeaks])\n\n\tconst hasPeaks = checkVersion(version, '1.18')\n\tuseEffect(() => {\n\t\tsetBiomeFactor(hasPeaks ? 600 : 0.2)\n\t\tsetBiomeOffset(hasPeaks ? 0.05 : 0.1)\n\t}, [hasPeaks])\n\n\tconst size = data?.noise?.height ?? 256\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [size, size]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { biomeOffset, biomeFactor, biomePeaks, offset: offset.current, width: img.width, seed, version }\n\t\t\tnoiseSettings(data, img, options)\n\t\t},\n\t\tasync onDrag(dx) {\n\t\t\toffset.current += dx * size\n\t\t\tredraw()\n\t\t},\n\t\tasync onHover(_, y) {\n\t\t\tconst worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)\n\t\t\tsetFocused(`${worldY}`)\n\t\t},\n\t\tonLeave() {\n\t\t\tsetFocused(undefined)\n\t\t},\n\t}, [state, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, seed, shown])\n\n\treturn <>\n\t\t
\n\t\t\t{focused && }\n\t\t\t\n\t\t\t\t{hasPeaks ? <>\n\t\t\t\t\t setBiomeFactor(Number(v))} />\n\t\t\t\t\t setBiomeOffset(Number(v))} />\n\t\t\t\t\t setBiomePeaks(Number(v))} />\n\t\t\t\t : <>\n\t\t\t\t\t setBiomeFactor(Number(v))} />\n\t\t\t\t\t setBiomeOffset(Number(v))} />\n\t\t\t\t}\n\t\t\t\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import type { DataModel } from '@mcschema/core'\nimport { Path } from '@mcschema/core'\nimport { useState } from 'preact/hooks'\nimport { useModel } from '../../hooks'\nimport type { VersionId } from '../../Schemas'\nimport { BiomeSourcePreview, DecoratorPreview, NoisePreview, NoiseSettingsPreview } from '../previews'\n\nexport const HasPreview = ['dimension', 'worldgen/noise', 'worldgen/noise_settings', 'worldgen/configured_feature']\n\ntype PreviewPanelProps = {\n\tlang: string,\n\tmodel: DataModel | null,\n\tversion: VersionId,\n\tid: string,\n\tshown: boolean,\n\tonError: (message: string) => unknown,\n}\nexport function PreviewPanel({ lang, model, version, id, shown }: PreviewPanelProps) {\n\tconst [, setCount] = useState(0)\n\n\tuseModel(model, () => {\n\t\tsetCount(count => count + 1)\n\t})\n\n\tif (id === 'dimension' && model?.get(new Path(['generator', 'type']))?.endsWith('noise')) {\n\t\tconst data = model.get(new Path(['generator', 'biome_source']))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/noise' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/noise_settings' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/configured_feature' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\treturn <>\n}\n","import type { Hook } from '@mcschema/core'\nimport { relativePath } from '@mcschema/core'\nimport type { BlockStateRegistry } from '../Schemas'\n\nexport type OutputProps = {\n\tblockStates: BlockStateRegistry,\n}\nexport const transformOutput: Hook<[any, OutputProps], any> = {\n\tbase({}, _, value) {\n\t\treturn value\n\t},\n\n\tchoice({ switchNode }, path, value, props) {\n\t\treturn switchNode.hook(this, path, value, props)\n\t},\n\n\tlist({ children }, path, value, props) {\n\t\tif (!Array.isArray(value)) return value\n\t\treturn value.map((obj, index) =>\n\t\t\tchildren.hook(this, path.push(index), obj.node, props)\n\t\t)\n\t},\n\n\tmap({ children, config }, path, value, props) {\n\t\tif (value === undefined) return undefined\n\t\tconst blockState = config.validation?.validator === 'block_state_map'? props.blockStates?.[relativePath(path, config.validation.params.id).get()] : null\n\t\tconst res: any = {}\n\t\tObject.keys(value).forEach(f => {\n\t\t\tif (blockState) {\n\t\t\t\tif (!Object.keys(blockState.properties ?? {}).includes(f)) return\n\t\t\t}\n\t\t\tres[f] = children.hook(this, path.push(f), value[f], props)\n\t\t})\n\t\treturn res\n\t},\n\n\tobject({ getActiveFields }, path, value, props) {\n\t\tif (value === undefined || value === null || typeof value !== 'object') {\n\t\t\treturn value\n\t\t}\n\t\tconst res: any = {}\n\t\tconst activeFields = getActiveFields(path)\n\t\tObject.keys(activeFields)\n\t\t\t.filter(k => activeFields[k].enabled(path))\n\t\t\t.forEach(f => {\n\t\t\t\tres[f] = activeFields[f].hook(this, path.push(f), value[f], props)\n\t\t\t})\n\t\treturn res\n\t},\n}\n","import type { VersionId } from './Schemas'\nimport { VersionIds } from './Schemas'\n\nexport namespace Store {\n\texport const ID_LANGUAGE = 'language'\n\texport const ID_THEME = 'theme'\n\texport const ID_VERSION = 'schema_version'\n\texport const ID_INDENT = 'indentation'\n\texport const ID_SOUNDS_VERSION = 'minecraft_sounds_version'\n\n\texport function getLanguage() {\n\t\treturn localStorage.getItem(ID_LANGUAGE) ?? 'en'\n\t}\n\n\texport function getTheme() {\n\t\treturn localStorage.getItem(ID_THEME) ?? 'dark'\n\t}\n\n\texport function getVersion(): VersionId {\n\t\tconst version = localStorage.getItem(ID_VERSION)\n\t\tif (version && VersionIds.includes(version as VersionId)) {\n\t\t\treturn version as VersionId\n\t\t}\n\t\treturn '1.17'\n\t}\n\n\texport function getIndent() {\n\t\treturn localStorage.getItem(ID_INDENT) ?? '2_spaces'\n\t}\n\n\texport function getSoundsVersion() {\n\t\treturn localStorage.getItem(ID_SOUNDS_VERSION) ?? 'latest'\n\t}\n\n\texport function setLanguage(language: string | undefined) {\n\t\tif (language) localStorage.setItem(ID_LANGUAGE, language)\n\t}\n\n\texport function setTheme(theme: string | undefined) {\n\t\tif (theme) localStorage.setItem(ID_THEME, theme)\n\t}\n\n\texport function setVersion(version: VersionId | undefined) {\n\t\tif (version) localStorage.setItem(ID_VERSION, version)\n\t}\n\n\texport function setIndent(indent: string | undefined) {\n\t\tif (indent) localStorage.setItem(ID_INDENT, indent)\n\t}\n\n\texport function setSoundsVersion(version: string | undefined) {\n\t\tif (version) localStorage.setItem(ID_SOUNDS_VERSION, version)\n\t}\n}\n","import { DataModel, ModelPath } from '@mcschema/core'\nimport { useCallback, useEffect, useRef, useState } from 'preact/hooks'\nimport { Btn, BtnMenu } from '..'\nimport { useModel } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { transformOutput } from '../../schema/transformOutput'\nimport type { BlockStateRegistry } from '../../Schemas'\nimport { Store } from '../../Store'\nimport { message } from '../../Utils'\n\nconst OUTPUT_CHARS_LIMIT = 10000\n\nconst INDENT: Record = {\n\t'2_spaces': 2,\n\t'4_spaces': 4,\n\ttabs: '\\t',\n}\n\ntype SourcePanelProps = {\n\tlang: string,\n\tname: string,\n\tmodel: DataModel | null,\n\tblockStates: BlockStateRegistry | null,\n\tdoCopy?: number,\n\tdoDownload?: number,\n\tdoImport?: number,\n\tcopySuccess: () => unknown,\n\tonError: (message: string) => unknown,\n}\nexport function SourcePanel({ lang, name, model, blockStates, doCopy, doDownload, doImport, copySuccess, onError }: SourcePanelProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [indent, setIndent] = useState(Store.getIndent())\n\tconst source = useRef(null)\n\tconst download = useRef(null)\n\tconst retransform = useRef()\n\n\tconst getOutput = useCallback((model: DataModel, blockStates: BlockStateRegistry) => {\n\t\tconst data = model.schema.hook(transformOutput, new ModelPath(model), model.data, { blockStates })\n\t\treturn JSON.stringify(data, null, INDENT[indent]) + '\\n'\n\t}, [indent])\n\n\tuseEffect(() => {\n\t\tretransform.current = () => {\n\t\t\tif (!model || !blockStates) return\n\t\t\ttry {\n\t\t\t\tconst output = getOutput(model, blockStates)\n\t\t\t\tif (output.length >= OUTPUT_CHARS_LIMIT) {\n\t\t\t\t\tsource.current.value = output.slice(0, OUTPUT_CHARS_LIMIT) + `\\n\\nOutput is too large to display (+${OUTPUT_CHARS_LIMIT} chars)\\nExport to view complete output\\n\\n`\n\t\t\t\t} else {\n\t\t\t\t\tsource.current.value = output\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\tonError(`Error getting JSON output: ${message(e)}`)\n\t\t\t\tconsole.error(e)\n\t\t\t\tsource.current.value = ''\n\t\t\t}\n\t\t}\n\t})\n\n\tuseModel(model, () => {\n\t\tretransform.current()\n\t})\n\tuseEffect(() => {\n\t\tif (model) retransform.current()\n\t}, [model])\n\n\tuseEffect(() => {\n\t\tretransform.current()\n\t}, [indent])\n\n\tconst onImport = () => {\n\t\ttry {\n\t\t\tconst data = JSON.parse(source.current.value)\n\t\t\tmodel?.reset(DataModel.wrapLists(data), false)\n\t\t} catch (e) {\n\t\t\tonError(`Error importing: ${message(e)}`)\n\t\t\tconsole.error(e)\n\t\t}\n\t}\n\n\tuseEffect(() => {\n\t\tif (doCopy && model && blockStates) {\n\t\t\tnavigator.clipboard.writeText(getOutput(model, blockStates)).then(() => {\n\t\t\t\tcopySuccess()\n\t\t\t})\n\t\t}\n\t}, [doCopy])\n\n\tuseEffect(() => {\n\t\tif (doDownload && model && blockStates && download.current) {\n\t\t\tconst content = encodeURIComponent(getOutput(model, blockStates))\n\t\t\tdownload.current.setAttribute('href', `data:text/json;charset=utf-8,${content}`)\n\t\t\tdownload.current.setAttribute('download', `${name}.json`)\n\t\t\tdownload.current.click()\n\t\t}\n\t}, [doDownload])\n\n\tuseEffect(() => {\n\t\tif (doImport && source.current) {\n\t\t\tsource.current.value = ''\n\t\t\tsource.current.select()\n\t\t}\n\t}, [doImport])\n\n\tconst changeIndent = (value: string) => {\n\t\tStore.setIndent(value)\n\t\tsetIndent(value)\n\t}\n\n\treturn <> \n\t\t
\n\t\t\t\n\t\t\t\t{Object.entries(INDENT).map(([key]) =>\n\t\t\t\t\t changeIndent(key)}/>\n\t\t\t\t)}\n\t\t\t\n\t\t
\n\t\t\n\t\t\n\t\n}\n","import type { INode, Path } from '@mcschema/core'\nimport { DataModel } from '@mcschema/core'\n\nexport class ModelWrapper extends DataModel {\n\tconstructor(\n\t\tschema: INode,\n\t\tprivate readonly mapper: (path: Path) => Path,\n\t\tprivate readonly getter: (path: Path) => any,\n\t\tprivate readonly setter: (path: Path, value: any, silent?: boolean) => any,\n\t) {\n\t\tsuper(schema)\n\t}\n\n\tmap(path: Path) {\n\t\treturn this.mapper(path)\n\t}\n\n\tget(path: Path) {\n\t\treturn this.getter(path)\n\t}\n\n\tset(path: Path, value: any, silent?: boolean) {\n\t\treturn this.setter(path, value, silent)\n\t}\n}\n","import type { BooleanHookParams, EnumOption, Hook, INode, NodeChildren, NumberHookParams, StringHookParams, ValidationOption } from '@mcschema/core'\nimport { DataModel, ListNode, MapNode, ModelPath, ObjectNode, Path, relativePath, StringNode } from '@mcschema/core'\nimport type { ComponentChildren, JSX } from 'preact'\nimport { memo } from 'preact/compat'\nimport { useState } from 'preact/hooks'\nimport { Btn } from '../components'\nimport { Octicon } from '../components/Octicon'\nimport { useFocus } from '../hooks'\nimport { locale } from '../Locales'\nimport type { BlockStateRegistry } from '../Schemas'\nimport { CachedDecorator, CachedFeature } from '../Schemas'\nimport { deepClone, deepEqual, hexId, isObject, newSeed } from '../Utils'\nimport { ModelWrapper } from './ModelWrapper'\n\nconst selectRegistries = ['loot_table.type', 'loot_entry.type', 'function.function', 'condition.condition', 'criterion.trigger', 'recipe.type', 'dimension.generator.type', 'dimension.generator.biome_source.type', 'dimension.generator.biome_source.preset', 'carver.type', 'feature.type', 'decorator.type', 'feature.tree.minimum_size.type', 'block_state_provider.type', 'trunk_placer.type', 'foliage_placer.type', 'tree_decorator.type', 'int_provider.type', 'float_provider.type', 'height_provider.type', 'structure_feature.type', 'surface_builder.type', 'processor.processor_type', 'rule_test.predicate_type', 'pos_rule_test.predicate_type', 'template_element.element_type', 'block_placer.type', 'block_predicate.type', 'material_rule.type', 'material_condition.type']\nconst hiddenFields = ['number_provider.type', 'score_provider.type', 'nbt_provider.type', 'int_provider.type', 'float_provider.type', 'height_provider.type']\nconst flattenedFields = ['feature.config', 'decorator.config', 'int_provider.value', 'float_provider.value', 'block_state_provider.simple_state_provider.state', 'block_state_provider.rotated_block_provider.state', 'block_state_provider.weighted_state_provider.entries.entry.data', 'rule_test.block_state', 'structure_feature.config', 'surface_builder.config', 'template_pool.elements.entry.element', 'decorator.block_survives_filter.state', 'material_rule.block.result_state']\nconst inlineFields = ['loot_entry.type', 'function.function', 'condition.condition', 'criterion.trigger', 'dimension.generator.type', 'dimension.generator.biome_source.type', 'feature.type', 'decorator.type', 'block_state_provider.type', 'feature.tree.minimum_size.type', 'trunk_placer.type', 'foliage_placer.type', 'tree_decorator.type', 'block_placer.type', 'rule_test.predicate_type', 'processor.processor_type', 'template_element.element_type', 'nbt_operation.op', 'number_provider.value', 'score_provider.name', 'score_provider.target', 'nbt_provider.source', 'nbt_provider.target', 'generator_biome.biome', 'block_predicate.type', 'material_rule.type', 'material_condition.type']\nconst nbtFields = ['function.set_nbt.tag', 'advancement.display.icon.nbt', 'text_component_object.nbt', 'entity.nbt', 'block.nbt', 'item.nbt']\nconst fixedLists = ['generator_biome.parameters.temperature', 'generator_biome.parameters.humidity', 'generator_biome.parameters.continentalness', 'generator_biome.parameters.erosion', 'generator_biome.parameters.depth', 'generator_biome.parameters.weirdness', 'feature.end_spike.crystal_beam_target', 'feature.end_gateway.exit', 'decorator.block_filter.offset', 'block_predicate.matching_blocks.offset', 'block_predicate.matching_fluids.offset']\n\n/**\n * Secondary model used to remember the keys of a map\n */\nconst keysModel = new DataModel(MapNode(\n\tStringNode(),\n\tStringNode()\n), { historyMax: 0 })\n\ntype JSXTriple = [JSX.Element | null, JSX.Element | null, JSX.Element | null]\ntype RenderHook = Hook<[any, string, BlockStateRegistry, Record], JSXTriple>\n\ntype NodeProps = T & {\n\tnode: INode,\n\tpath: ModelPath,\n\tvalue: any,\n\tlang: string,\n\tstates: BlockStateRegistry,\n\tctx: Record,\n}\n\nexport function FullNode({ model, lang, blockStates }: { model: DataModel, lang: string, blockStates: BlockStateRegistry }) {\n\tconst path = new ModelPath(model)\n\tconst [prefix, suffix, body] = model.schema.hook(renderHtml, path, deepClone(model.data), lang, blockStates, {})\n\treturn suffix?.props?.children.some((c: any) => c) ?
\n\t\t
{prefix}{suffix}
\n\t\t
{body}
\n\t
: body\n}\n\nconst renderHtml: RenderHook = {\n\tbase() {\n\t\treturn [null, null, null]\n\t},\n\n\tboolean(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n\n\tchoice({ choices, config, switchNode }, path, value, lang, states, ctx) {\n\t\tconst choice = switchNode.activeCase(path, true) as typeof choices[number]\n\t\tconst contextPath = (config?.context) ? new ModelPath(path.getModel(), new Path(path.getArray(), [config.context])) : path\n\t\tconst [prefix, suffix, body] = choice.node.hook(this, contextPath, value, lang, states, ctx)\n\t\tif (choices.length === 1) {\n\t\t\treturn [prefix, suffix, body]\n\t\t}\n\t\tconst choiceContextPath = config?.choiceContext ? new Path([], [config.choiceContext]) : config?.context ? new Path([], [config.context]) : path\n\t\tconst set = (type: string) => {\n\t\t\tconst c = choices.find(c => c.type === type) ?? choice\n\t\t\tconst newValue = c.change\n\t\t\t\t? c.change(DataModel.unwrapLists(value))\n\t\t\t\t: config.choiceContext === 'feature' ?\tc.node.default()?.config?.feature : c.node.default()\n\t\t\tpath.model.set(path, DataModel.wrapLists(newValue))\n\t\t}\n\t\tconst inject = \n\t\treturn [prefix, <>{inject}{suffix}, body]\n\t},\n\n\tlist({ children, config }, path, value, lang, states, ctx) {\n\t\tconst { expand, collapse, isToggled } = useToggles()\n\t\tconst [maxShown, setMaxShown] = useState(50)\n\n\t\tconst context = path.getContext().join('.')\n\t\tif (fixedLists.includes(context)) {\n\t\t\tconst prefix = <>\n\t\t\t\t{[...Array(config.maxLength!)].map((_, i) =>\n\t\t\t\t\t)}\n\t\t\t\t
\n\t\t\t\n\t\t\tconst suffix = <>{[...Array(config.maxLength)].map((_, i) => {\n\t\t\t\tconst child = children.hook(this, path.modelPush(i), value?.[i]?.node, lang, states, ctx)\n\t\t\t\treturn child[1]\n\t\t\t})}\n\t\t\treturn [prefix, suffix, null]\n\t\t}\n\n\t\tconst onAdd = () => {\n\t\t\tif (!Array.isArray(value)) value = []\n\t\t\tconst node = DataModel.wrapLists(children.default())\n\t\t\tpath.model.set(path, [{ node, id: hexId() }, ...value])\n\t\t}\n\t\tconst onAddBottom = () => {\n\t\t\tif (!Array.isArray(value)) value = []\n\t\t\tconst node = DataModel.wrapLists(children.default())\n\t\t\tpath.model.set(path, [...value, { node, id: hexId() }])\n\t\t}\n\t\tconst suffix = \n\t\tconst body = <>\n\t\t\t{(value && Array.isArray(value)) && value.map(({ node: cValue, id: cId }, index) => {\n\t\t\t\tif (index === maxShown) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\t\t\t\tif (index > maxShown) {\n\t\t\t\t\treturn null\n\t\t\t\t}\n\n\t\t\t\tconst cPath = path.push(index).contextPush('entry')\n\t\t\t\tconst canToggle = children.type(cPath) === 'object'\n\t\t\t\tconst toggle = isToggled(cId)\n\t\t\t\tif (canToggle && (toggle === false || (toggle === undefined && value.length > 20))) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\n\t\t\t\tconst onRemove = () => cPath.set(undefined)\n\t\t\t\tconst onMoveUp = () => {\n\t\t\t\t\tconst v = [...path.get()];\n\t\t\t\t\t[v[index - 1], v[index]] = [v[index], v[index - 1]]\n\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t}\n\t\t\t\tconst onMoveDown = () => {\n\t\t\t\t\tconst v = [...path.get()];\n\t\t\t\t\t[v[index + 1], v[index]] = [v[index], v[index + 1]]\n\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t}\n\t\t\t\tconst actions: MenuAction[] = [\n\t\t\t\t\t{\n\t\t\t\t\t\ticon: 'duplicate',\n\t\t\t\t\t\tlabel: 'duplicate',\n\t\t\t\t\t\tonSelect: () => {\n\t\t\t\t\t\t\tconst v = [...path.get()]\n\t\t\t\t\t\t\tv.splice(index, 0, { id: hexId(), node: deepClone(cValue) })\n\t\t\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t\t\t},\n\t\t\t\t\t},\n\t\t\t\t]\n\t\t\t\treturn \n\t\t\t\t\t{canToggle && }\n\t\t\t\t\t\n\t\t\t\t\t{value.length > 1 &&
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
}\n\t\t\t\t
\n\t\t\t})}\n\t\t\t{(value && value.length > 0 && value.length <= maxShown) &&
\n\t\t\t\t\n\t\t\t
}\n\t\t\n\t\treturn [null, suffix, body]\n\t},\n\n\tmap({ children, keys, config }, path, value, lang, states, ctx) {\n\t\tconst { expand, collapse, isToggled } = useToggles()\n\n\t\tconst keyPath = new ModelPath(keysModel, new Path([hashString(path.toString())]))\n\t\tconst onAdd = () => {\n\t\t\tconst key = keyPath.get()\n\t\t\tpath.model.set(path.push(key), DataModel.wrapLists(children.default()))\n\t\t}\n\t\tconst blockState = config.validation?.validator === 'block_state_map' ? states?.[relativePath(path, config.validation.params.id).get()] : null\n\t\tconst keysSchema = blockState?.properties\n\t\t\t? StringNode(null!, { enum: Object.keys(blockState.properties ?? {}) })\n\t\t\t: keys\n\t\tif (blockState && path.last() === 'Properties') {\n\t\t\tif (typeof value !== 'object') value = {}\n\t\t\tconst properties = Object.entries(blockState.properties ?? {})\n\t\t\t\t.map(([key, values]) => [key, StringNode(null!, { enum: values })])\n\t\t\tObject.entries(blockState.properties ?? {}).forEach(([key, values]) => {\n\t\t\t\tif (typeof value[key] !== 'string') {\n\t\t\t\t\tpath.model.errors.add(path.push(key), 'error.expected_string')\n\t\t\t\t} else if (!values.includes(value[key])) {\n\t\t\t\t\tpath.model.errors.add(path.push(key), 'error.invalid_enum_option', value[key])\n\t\t\t\t}\n\t\t\t})\n\t\t\treturn ObjectNode(Object.fromEntries(properties)).hook(this, path, value, lang, states, ctx)\n\t\t}\n\t\tconst suffix = <>\n\t\t\t{keysSchema.hook(this, keyPath, keyPath.get() ?? '', lang, states, ctx)[1]}\n\t\t\t\n\t\t\n\t\tconst body = <>\n\t\t\t{typeof value === 'object' && Object.entries(value).map(([key, cValue]) => {\n\n\t\t\t\tconst cPath = path.modelPush(key)\n\t\t\t\tconst canToggle = children.type(cPath) === 'object'\n\t\t\t\tconst toggle = isToggled(key)\n\t\t\t\tif (canToggle && (toggle === false || (toggle === undefined && value.length > 20))) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\t\t\t\tconst cSchema = blockState\n\t\t\t\t\t? StringNode(null!, { enum: blockState.properties?.[key] ?? [] })\n\t\t\t\t\t: children\n\t\t\t\tif (blockState?.properties?.[key] && typeof cValue === 'string'\n\t\t\t\t\t&& !blockState.properties?.[key].includes(cValue)) {\n\t\t\t\t\tpath.model.errors.add(cPath, 'error.invalid_enum_option', cValue)\n\t\t\t\t}\n\t\t\t\tconst onRemove = () => cPath.set(undefined)\n\t\t\t\treturn \n\t\t\t\t\t{canToggle && }\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t})}\n\t\t\n\t\treturn [null, suffix, body]\n\t},\n\n\tnumber(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n\n\tobject({ node, config, getActiveFields, getChildModelPath }, path, value, lang, states, ctx) {\n\t\tif (path.getArray().length == 0 && isDecorated(config.context, value)) {\n\t\t\tconst { wrapper, fields } = createDecoratorsWrapper(getActiveFields(path), path, value)\n\t\t\tvalue = wrapper.data\n\t\t\tgetActiveFields = () => fields\n\t\t\tgetChildModelPath = (path, key) => new ModelPath(wrapper, new Path(path.getArray(), ['feature'])).push(key)\n\t\t}\n\n\t\tlet prefix: JSX.Element | null = null\n\t\tlet suffix: JSX.Element | null = null\n\t\tif (node.optional()) {\n\t\t\tif (value === undefined) {\n\t\t\t\tconst onExpand = () => path.set(DataModel.wrapLists(node.default()))\n\t\t\t\tsuffix = \n\t\t\t} else {\n\t\t\t\tconst onCollapse = () => path.set(undefined)\n\t\t\t\tsuffix = \n\t\t\t}\n\t\t}\n\t\tconst newCtx = (typeof value === 'object' && value !== null && node.default()?.pools)\n\t\t\t? { ...ctx, loot: value?.type } : ctx\n\t\tconst body = <>\n\t\t\t{(typeof value === 'object' && value !== null && !(node.optional() && value === undefined)) &&\n\t\t\t\tObject.entries(getActiveFields(path))\n\t\t\t\t\t.filter(([_, child]) => child.enabled(path))\n\t\t\t\t\t.map(([key, child]) => {\n\t\t\t\t\t\tconst cPath = getChildModelPath(path, key)\n\t\t\t\t\t\tconst context = cPath.getContext().join('.')\n\t\t\t\t\t\tif (hiddenFields.includes(context)) return null\n\t\t\t\t\t\tconst [cPrefix, cSuffix, cBody] = child.hook(this, cPath, value[key], lang, states, newCtx)\n\t\t\t\t\t\tif (!cPrefix && !cSuffix && !((cBody?.props?.children?.length ?? 0) > 0)) return null\n\t\t\t\t\t\tconst isFlattened = child.type(cPath) === 'object' && flattenedFields.includes(context)\n\t\t\t\t\t\tconst isInlined = inlineFields.includes(context)\n\t\t\t\t\t\tif (isFlattened || isInlined) {\n\t\t\t\t\t\t\tprefix = <>{prefix}{cPrefix}\n\t\t\t\t\t\t\tsuffix = <>{suffix}{cSuffix}\n\t\t\t\t\t\t\treturn isFlattened ? cBody : null\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn \n\t\t\t\t\t})\n\t\t\t}\n\t\t\n\t\treturn [prefix, suffix, body]\n\t},\n\n\tstring(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n}\n\nfunction Collapsed({ path, value }: { path: ModelPath, value: any, schema: INode }) {\n\tconst context = path.getContext().join('.')\n\tswitch (context) {\n\t\tcase 'loot_table.pools.entry':\n\t\t\treturn \n\t\tcase 'function.set_contents.entries.entry':\n\t\tcase 'loot_pool.entries.entry':\n\t\t\treturn \n\t}\n\tfor (const child of Object.values(value ?? {})) {\n\t\tif (typeof child === 'string') {\n\t\t\treturn \n\t\t}\n\t}\n\treturn null\n}\n\nfunction useToggles() {\n\tconst [toggleState, setToggleState] = useState(new Map())\n\tconst [toggleAll, setToggleAll] = useState(undefined)\n\n\tconst expand = (key: string) => (evt: MouseEvent) => {\n\t\tif (evt.ctrlKey) {\n\t\t\tsetToggleState(new Map())\n\t\t\tsetToggleAll(true)\n\t\t} else {\n\t\t\tsetToggleState(state => new Map(state.set(key, true)))\n\t\t}\n\t}\n\tconst collapse = (key: string) => (evt: MouseEvent) => {\n\t\tif (evt.ctrlKey) {\n\t\t\tsetToggleState(new Map())\n\t\t\tsetToggleAll(false)\n\t\t} else {\n\t\t\tsetToggleState(state => new Map(state.set(key, false)))\n\t\t}\n\t}\n\t\n\tconst isToggled = (key: string) => {\n\t\tif (!(toggleState instanceof Map)) return false\n\t\treturn toggleState.get(key) ?? toggleAll\n\t}\n\n\treturn { expand, collapse, isToggled }\n}\n\nfunction BooleanSuffix({ path, node, value, lang }: NodeProps) {\n\tconst set = (target: boolean) => {\n\t\tpath.model.set(path, node.optional() && value === target ? undefined : target)\n\t}\n\treturn <>\n\t\t\n\t\t\n\t\n}\n\nfunction NumberSuffix({ path, config, integer, value, lang }: NodeProps) {\n\tconst onChange = (evt: Event) => {\n\t\tconst value = (evt.target as HTMLInputElement).value\n\t\tconst parsed = integer ? parseInt(value) : parseFloat(value)\n\t\tpath.model.set(path, parsed)\n\t}\n\tconst onColor = (evt: Event) => {\n\t\tconst value = (evt.target as HTMLInputElement).value\n\t\tconst parsed = parseInt(value.slice(1), 16)\n\t\tpath.model.set(path, parsed)\n\t}\n\treturn <>\n\t\t {if (evt.key === 'Enter') onChange(evt)}} />\n\t\t{config?.color && }\n\t\t{['dimension.generator.seed', 'dimension.generator.biome_source.seed', 'world_settings.seed'].includes(path.getContext().join('.')) && }\n\t\n}\n\nfunction StringSuffix({ path, getValues, config, node, value, lang, states }: NodeProps) {\n\tconst onChange = (evt: Event) => {\n\t\tevt.stopPropagation()\n\t\tconst newValue = (evt.target as HTMLSelectElement).value\n\t\tif (newValue === value) return\n\t\tpath.model.set(path, newValue.length === 0 ? undefined : newValue)\n\t}\n\tconst values = getValues()\n\tconst context = path.getContext().join('.')\n\tif (nbtFields.includes(context)) {\n\t\treturn \n\t} else if ((isEnum(config) && !config.additional) || selectRegistries.includes(context)) {\n\t\tlet context = new Path([])\n\t\tif (isEnum(config) && typeof config.enum === 'string') {\n\t\t\tcontext = context.contextPush(config.enum)\n\t\t} else if (!isEnum(config) && config?.validator === 'resource' && typeof config.params.pool === 'string') {\n\t\t\tcontext = context.contextPush(config.params.pool)\n\t\t}\n\t\treturn \n\t} else if (!isEnum(config) && config?.validator === 'block_state_key') {\n\t\tconst blockState = states?.[relativePath(path, config.params.id).get()]\n\t\tconst values = Object.keys(blockState?.properties ?? {})\n\t\treturn \n\t} else {\n\t\tconst datalistId = hexId()\n\t\treturn <>\n\t\t\t {if (evt.key === 'Enter') onChange(evt)}}\n\t\t\t\tlist={values.length > 0 ? datalistId : ''} />\n\t\t\t{values.length > 0 && \n\t\t\t\t{values.map(v => }\n\t\t\n\t}\n}\n\ntype MenuAction = {\n\tlabel: string,\n\tdescription?: string,\n\ticon: keyof typeof Octicon,\n\tonSelect: () => unknown,\n}\n\ntype TreeNodeProps = {\n\tschema: INode,\n\tpath: ModelPath,\n\tvalue: any,\n\tlang: string,\n\tstates: BlockStateRegistry,\n\tctx: Record,\n\tcompare?: any,\n\tlabel?: string,\n\tactions?: MenuAction[],\n\tchildren?: ComponentChildren,\n}\nfunction TreeNode({ label, schema, path, value, lang, states, ctx, actions, children }: TreeNodeProps) {\n\tconst type = schema.type(path)\n\tconst category = schema.category(path)\n\tconst context = path.getContext().join('.')\n\n\tconst [active, setActive] = useFocus()\n\tconst onContextMenu = (evt: MouseEvent) => {\n\t\tevt.preventDefault()\n\t\tsetActive()\n\t}\n\n\tconst newCtx = {...ctx}\n\tdelete newCtx.index\n\tconst [prefix, suffix, body] = schema.hook(renderHtml, path, value, lang, states, newCtx)\n\treturn
\n\t\t
\n\t\t\t\n\t\t\t\n\t\t\t{children}\n\t\t\t{prefix}\n\t\t\t\n\t\t\t{suffix}\n\t\t
\n\t\t{body &&
{body}
}\n\t
\n}\n\nconst MemoedTreeNode = memo(TreeNode, (prev, next) => {\n\treturn prev.schema === next.schema\n\t\t&& prev.lang === next.lang\n\t\t&& prev.path.equals(next.path)\n\t\t&& deepEqual(prev.ctx, next.ctx)\n\t\t&& deepEqual(prev.value, next.value)\n})\n\nfunction isEnum(value?: ValidationOption | EnumOption): value is EnumOption {\n\treturn !!(value as any)?.enum\n}\n\nfunction hashString(str: string) {\n\tvar hash = 0, i, chr\n\tfor (i = 0; i < str.length; i++) {\n\t\tchr = str.charCodeAt(i)\n\t\thash = ((hash << 5) - hash) + chr\n\t\thash |= 0\n\t}\n\treturn hash\n}\n\nfunction pathLocale(lang: string, path: Path, ...params: string[]) {\n\tconst ctx = path.getContext()\n\tfor (let i = 0; i < ctx.length; i += 1) {\n\t\tconst key = ctx.slice(i).join('.')\n\t\tconst result = locale(lang, key, ...params)\n\t\tif (key !== result) {\n\t\t\treturn result\n\t\t}\n\t}\n\treturn ctx[ctx.length - 1]\n}\n\nfunction ErrorPopup({ lang, path, nested }: { lang: string, path: ModelPath, nested?: boolean }) {\n\tif (path.model instanceof ModelWrapper) {\n\t\tpath = path.model.map(path).withModel(path.model)\n\t}\n\tconst e = nested\n\t\t?\tpath.model.errors.getAll().filter(e => e.path.startsWith(path))\n\t\t: path.model.errors.get(path, true)\n\tif (e.length === 0) return null\n\tconst message = locale(lang, e[0].error, ...(e[0].params ?? []))\n\treturn popupIcon('node-error', 'issue_opened', message)\n}\n\nfunction HelpPopup({ lang, path }: { lang: string, path: Path }) {\n\tconst key = path.contextPush('help').getContext().join('.')\n\tconst message = locale(lang, key)\n\tif (message === key) return null\n\treturn popupIcon('node-help', 'info', message)\n}\n\nconst popupIcon = (type: string, icon: keyof typeof Octicon, popup: string) => {\n\tconst [active, setActive] = useFocus()\n\n\treturn
\n\t\t{Octicon[icon]}\n\t\t{popup}\n\t
\n}\n\nfunction isDecorated(context: string | undefined, value: any) {\n\treturn context === 'feature'\n\t\t&& value?.type?.replace(/^minecraft:/, '') === 'decorated'\n\t\t&& isObject(value?.config)\n}\n\nfunction createDecoratorsWrapper(originalFields: NodeChildren, path: ModelPath, value: any) {\n\tconst decorators: any[] = []\n\tconst feature = iterateNestedDecorators(value, decorators)\n\tconst fields = {\n\t\ttype: originalFields.type,\n\t\tconfig: ObjectNode({\n\t\t\tdecorators: ListNode(CachedDecorator),\n\t\t\tfeature: CachedFeature,\n\t\t}, { context: 'feature.decorated' }),\n\t}\n\tconst schema = ObjectNode(fields, { context: 'feature' })\n\tconst featurePath = new Path(['config', 'feature'])\n\tconst decoratorsPath = new Path(['config', 'decorators'])\n\tconst model = path.getModel()\n\tconst wrapper: ModelWrapper = new ModelWrapper(schema, path => {\n\t\tif (path.startsWith(featurePath)) {\n\t\t\treturn new Path([...[...Array(decorators.length - 1)].flatMap(() => ['config', 'feature']), ...path.modelArr])\n\t\t} else if (path.startsWith(decoratorsPath)) {\n\t\t\tif (path.modelArr.length === 2) {\n\t\t\t\treturn new Path([])\n\t\t\t}\n\t\t\tconst index = path.modelArr[2]\n\t\t\tif (typeof index === 'number') {\n\t\t\t\treturn new Path([...[...Array(index)].flatMap(() => ['config', 'feature']), 'config', 'decorator', ...path.modelArr.slice(3)])\n\t\t\t}\n\t\t}\n\t\treturn path\n\t}, path => {\n\t\tif (path.equals(decoratorsPath)) {\n\t\t\tconst newDecorators: any[] = []\n\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\treturn newDecorators\n\t\t}\n\t\treturn model.get(wrapper.map(path))\n\t}, (path, value, silent) => {\n\t\tif (path.startsWith(featurePath)) {\n\t\t\tconst newDecorators: any[] = []\n\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\tconst newPath =new Path([...[...Array(newDecorators.length - 1)].flatMap(() => ['config', 'feature']), ...path.modelArr])\n\t\t\treturn model.set(newPath, value, silent)\n\t\t} else if (path.startsWith(decoratorsPath)) {\n\t\t\tconst index = path.modelArr[2]\n\t\t\tif (path.modelArr.length === 2) {\n\t\t\t\tconst feature = wrapper.get(featurePath)\n\t\t\t\treturn model.set(new Path(), produceNestedDecorators(feature, value), silent)\n\t\t\t} else if (typeof index === 'number') {\n\t\t\t\tif (path.modelArr.length === 3 && value === undefined) {\n\t\t\t\t\tconst feature = wrapper.get(featurePath)\n\t\t\t\t\tconst newDecorators: any[] = []\n\t\t\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\t\t\tnewDecorators.splice(index, 1)\n\t\t\t\t\tconst newValue = produceNestedDecorators(feature, newDecorators)\n\t\t\t\t\treturn model.set(new Path(), newValue, silent)\n\t\t\t\t} else {\n\t\t\t\t\tconst newPath = new Path([...[...Array(index)].flatMap(() => ['config', 'feature']), 'config', 'decorator', ...path.modelArr.slice(3)])\n\t\t\t\t\treturn model.set(newPath, value, silent)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tmodel.set(path, value, silent)\n\t})\n\twrapper.data = {\n\t\ttype: model.data.type,\n\t\tconfig: {\n\t\t\tdecorators,\n\t\t\tfeature,\n\t\t},\n\t}\n\twrapper.errors = model.errors\n\treturn { fields, wrapper }\n}\n\nfunction iterateNestedDecorators(value: any, decorators: any[]): any {\n\tif (value?.type?.replace(/^minecraft:/, '') !== 'decorated') {\n\t\treturn value\n\t}\n\tif (!isObject(value?.config)) {\n\t\treturn value\n\t}\n\tdecorators.push({ id: decorators.length, node: value.config.decorator })\n\treturn iterateNestedDecorators(value.config.feature ?? '', decorators)\n}\n\nfunction produceNestedDecorators(feature: any, decorators: any[]): any {\n\tif (decorators.length === 0) return feature\n\treturn {\n\t\ttype: 'minecraft:decorated',\n\t\tconfig: {\n\t\t\tdecorator: decorators.shift().node,\n\t\t\tfeature: produceNestedDecorators(feature, decorators),\n\t\t},\n\t}\n}\n","import type { DataModel } from '@mcschema/core'\nimport { useErrorBoundary, useState } from 'preact/hooks'\nimport { useModel } from '../../hooks'\nimport { FullNode } from '../../schema/renderHtml'\nimport type { BlockStateRegistry, VersionId } from '../../Schemas'\n\ntype TreePanelProps = {\n\tlang: string,\n\tversion: VersionId,\n\tmodel: DataModel | null,\n\tblockStates: BlockStateRegistry | null,\n\tonError: (message: string) => unknown,\n}\nexport function Tree({ lang, model, blockStates, onError }: TreePanelProps) {\n\tif (!model || !blockStates || lang === 'none') return <>\n\n\tconst [error] = useErrorBoundary(e => {\n\t\tonError(`Error rendering the tree: ${e.message}`)\n\t\tconsole.error(e)\n\t})\n\tif (error) return <>\n\n\tconst [, setState] = useState(0)\n\tuseModel(model, () => {\n\t\tsetState(state => state + 1)\n\t})\n\n\treturn
\n\t\t\n\t
\n}\n","import { getCurrentUrl, Link, route } from 'preact-router'\nimport { Btn, BtnMenu, Icons, Octicon } from '.'\nimport config from '../../config.json'\nimport { locale } from '../Locales'\nimport type { VersionId } from '../Schemas'\nimport { checkVersion } from '../Schemas'\nimport { cleanUrl, getGenerator } from '../Utils'\n\nconst Themes: Record = {\n\tsystem: 'device_desktop',\n\tdark: 'moon',\n\tlight: 'sun',\n}\n\ntype HeaderProps = {\n\tlang: string,\n\ttitle: string,\n\tversion: VersionId,\n\ttheme: string,\n\tchangeTheme: (theme: string) => unknown,\n\tlanguage: string,\n\tchangeLanguage: (language: string) => unknown,\n}\nexport function Header({ lang, title, version, theme, changeTheme, language, changeLanguage }: HeaderProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst gen = getGenerator(getCurrentUrl())\n\n\treturn
\n\t\t
\n\t\t\t{Icons.home}\n\t\t\t

{title}

\n\t\t\t{gen && \n\t\t\t\t{config.generators\n\t\t\t\t\t.filter(g => g.category === gen?.category && checkVersion(version, g.minVersion))\n\t\t\t\t\t.map(g =>\n\t\t\t\t\t\t route(cleanUrl(g.url))} />\n\t\t\t\t\t)}\n\t\t\t}\n\t\t
\n\t\t\n\t
\n}\n","export const Icons = {\n\thome: ,\n\treport: ,\n\tsounds: ,\n}\n","import { Howl } from 'howler'\nimport { useEffect, useRef, useState } from 'preact/hooks'\nimport { Btn, NumberInput, RangeInput, TextInput } from '..'\nimport { getResourceUrl } from '../../DataFetcher'\nimport { locale } from '../../Locales'\nimport type { SoundEvents, VersionAssets } from '../../Manifest'\n\nexport interface SoundConfig {\n\tid: string,\n\tsound: string,\n\tdelay: number,\n\tpitch: number,\n\tvolume: number,\n}\ntype SoundConfigProps = SoundConfig & {\n\tlang: string,\n\tassets: VersionAssets,\n\tsounds: SoundEvents,\n\tonEdit: (changes: Partial) => unknown,\n\tonDelete: () => unknown,\n\tdelayedPlay?: number,\n}\nexport function SoundConfig({ lang, assets, sounds, sound, delay, pitch, volume, onEdit, onDelete, delayedPlay }: SoundConfigProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [loading, setLoading] = useState(true)\n\tconst [playing, setPlaying] = useState(false)\n\tconst [invalid, setInvalid] = useState(false)\n\tconst howls = useRef([])\n\tconst command = `playsound minecraft:${sound} master @s ~ ~ ~ ${volume} ${pitch}`\n\n\tuseEffect(() => {\n\t\tconst soundEvent = sounds[sound]\n\t\tsetInvalid((soundEvent?.sounds?.length ?? 0) === 0)\n\t\thowls.current.forEach(h => h.stop())\n\t\thowls.current = (soundEvent?.sounds ?? []).map(entry => {\n\t\t\tconst soundPath = typeof entry === 'string' ? entry : entry.name\n\t\t\tconst hash = assets[`minecraft/sounds/${soundPath}.ogg`].hash\n\t\t\tconst url = getResourceUrl(hash)\n\t\t\tconst howl = new Howl({\n\t\t\t\tsrc: [url],\n\t\t\t\tformat: ['ogg'],\n\t\t\t\tvolume,\n\t\t\t\trate: pitch,\n\t\t\t})\n\t\t\thowl.on('end', () => {\n\t\t\t\tsetPlaying(false)\n\t\t\t})\n\t\t\tconst completed = () => {\n\t\t\t\tif (loading && howls.current.every(h => h.state() === 'loaded')) {\n\t\t\t\t\tsetLoading(false)\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (howl.state() === 'loaded') {\n\t\t\t\tsetTimeout(() => completed())\n\t\t\t} else {\n\t\t\t\thowl.on('load', () => {\n\t\t\t\t\tcompleted()\n\t\t\t\t})\n\t\t\t}\n\t\t\treturn howl\n\t\t})\n\t\tsetLoading(true)\n\t}, [sound, sounds])\n\n\tuseEffect(() => {\n\t\thowls.current.forEach(h => h.rate(pitch))\n\t}, [pitch])\n\n\tuseEffect(() => {\n\t\thowls.current.forEach(h => h.volume(volume))\n\t}, [volume])\n\n\tconst play = () => {\n\t\tif (loading || invalid) return\n\t\tstop()\n\t\tconst howl = Math.floor(Math.random() * howls.current.length)\n\t\thowls.current[howl].play()\n\t\tsetPlaying(true)\n\t}\n\tconst stop = () => {\n\t\thowls.current.forEach(h => h.stop())\n\t}\n\tuseEffect(() => {\n\t\tif (delayedPlay) setTimeout(() => play(), delay * 50)\n\t}, [delayedPlay])\n\n\tuseEffect(() => {\n\t\treturn () => stop()\n\t}, [])\n\n\tconst [copyActive, setCopyActive] = useState(false)\n\tconst copyTimeout = useRef(undefined)\n\tconst copy = () => {\n\t\tnavigator.clipboard.writeText(command)\n\t\tsetCopyActive(true)\n\t\tif (copyTimeout.current !== undefined) clearTimeout(copyTimeout.current)\n\t\tcopyTimeout.current = setTimeout(() => {\n\t\t\tsetCopyActive(false)\n\t\t}, 2000) as any\n\t}\n\n\treturn
\n\t\t\n\t\t onEdit({ sound })} />\n\t\t\n\t\t onEdit({ delay })} />\n\t\t\n\t\t onEdit({ pitch })} />\n\t\t\n\t\t onEdit({ volume })} />\n\t\t\n\t\t {onDelete(); stop()}} />\n\t
\n}\n","import type { ComponentChildren } from 'preact'\nimport { Icons } from './Icons'\n\ntype ToolCardProps = {\n\ttitle: string,\n\tlink: string,\n\ticon?: keyof typeof Icons,\n\tchildren?: ComponentChildren,\n}\nexport function ToolCard({ title, link, icon, children }: ToolCardProps) {\n\treturn \n\t\t{icon && Icons[icon]}\n\t\t
\n\t\t\t

{title}

\n\t\t\t{children}\n\t\t
\n\t
\n}\n","import { DataModel, Path } from '@mcschema/core'\nimport { getCurrentUrl } from 'preact-router'\nimport { useEffect, useErrorBoundary, useRef, useState } from 'preact/hooks'\nimport config from '../../config.json'\nimport { Analytics } from '../Analytics'\nimport { Ad, Btn, BtnInput, BtnMenu, ErrorPanel, HasPreview, Octicon, PreviewPanel, SourcePanel, Tree } from '../components'\nimport { fetchPreset } from '../DataFetcher'\nimport { useModel } from '../hooks'\nimport { locale } from '../Locales'\nimport type { BlockStateRegistry, VersionId } from '../Schemas'\nimport { checkVersion, getBlockStates, getCollections, getModel } from '../Schemas'\nimport { getGenerator, message } from '../Utils'\n\ntype GeneratorProps = {\n\tlang: string,\n\tchangeTitle: (title: string, versions?: VersionId[]) => unknown,\n\tversion: VersionId,\n\tchangeVersion: (version: VersionId) => unknown,\n\tdefault?: true,\n}\nexport function Generator({ lang, changeTitle, version, changeVersion }: GeneratorProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [error, setError] = useState(null)\n\tconst [errorBoundary, errorRetry] = useErrorBoundary()\n\tif (errorBoundary) {\n\t\treturn
\n\t}\n\n\tconst gen = getGenerator(getCurrentUrl())\n\tif (!gen) {\n\t\treturn
\n\t}\n\n\tuseEffect(() => {\n\t\tsetError(null)\n\t}, [gen.id, version])\n\n\tconst allowedVersions = config.versions\n\t\t.filter(v => checkVersion(v.id, gen.minVersion, gen.maxVersion))\n\t\t.map(v => v.id as VersionId)\n\n\tchangeTitle(loc('title.generator', loc(gen.id)), allowedVersions)\n\n\tif (!checkVersion(version, gen.minVersion)) {\n\t\tsetError(`The minimum version for this generator is ${gen.minVersion}`)\n\t}\n\n\tconst [model, setModel] = useState(null)\n\tconst [blockStates, setBlockStates] = useState(null)\n\tuseEffect(() => {\n\t\tsetModel(null)\n\t\tgetBlockStates(version)\n\t\t\t.then(b => setBlockStates(b))\n\t\tgetModel(version, gen.id)\n\t\t\t.then(m => setModel(m))\n\t\t\t.catch(e => { console.error(e); setError(message(e)) })\n\t}, [version, gen.id])\n\n\tuseModel(model, () => {\n\t\tsetError(null)\n\t})\n\n\tconst reset = () => {\n\t\tAnalytics.generatorEvent('reset')\n\t\tmodel?.reset(DataModel.wrapLists(model.schema.default()), true)\n\t}\n\tconst undo = (e: MouseEvent) => {\n\t\te.stopPropagation()\n\t\tAnalytics.generatorEvent('undo', 'Menu')\n\t\tmodel?.undo()\n\t}\n\tconst redo = (e: MouseEvent) => {\n\t\te.stopPropagation()\n\t\tAnalytics.generatorEvent('redo', 'Menu')\n\t\tmodel?.redo()\n\t}\n\n\tconst onKeyUp = (e: KeyboardEvent) => {\n\t\tif (e.ctrlKey && e.key === 'z') {\n\t\t\tAnalytics.generatorEvent('undo', 'Hotkey')\n\t\t\tmodel?.undo()\n\t\t} else if (e.ctrlKey && e.key === 'y') {\n\t\t\tAnalytics.generatorEvent('redo', 'Hotkey')\n\t\t\tmodel?.redo()\n\t\t}\n\t}\n\tuseEffect(() => {\n\t\tdocument.addEventListener('keyup', onKeyUp)\n\t\treturn () => {\n\t\t\tdocument.removeEventListener('keyup', onKeyUp)\n\t\t}\n\t}, [model])\n\n\tconst [presetFilter, setPresetFilter] = useState('')\n\tconst [presetResults, setPresetResults] = useState([])\n\tuseEffect(() => {\n\t\tgetCollections(version)\n\t\t\t.then(collections => {\n\t\t\t\tconst terms = (presetFilter ?? '').trim().split(' ')\n\t\t\t\tconst presets = collections.get(gen.id)\n\t\t\t\t\t.map(p => p.slice(10))\n\t\t\t\t\t.filter(p => terms.every(t => p.includes(t)))\n\t\t\t\tif (presets) {\n\t\t\t\t\tsetPresetResults(presets)\n\t\t\t\t}\n\t\t\t})\n\t\t\t.catch(e => { console.error(e); setError(e.message) })\n\t}, [version, gen.id, presetFilter])\n\n\tconst loadPreset = (id: string) => {\n\t\tAnalytics.generatorEvent('load-preset', id)\n\t\tfetchPreset(version, gen.path ?? gen.id, id).then(preset => {\n\t\t\tconst seed = model?.get(new Path(['generator', 'seed']))\n\t\t\tif (preset?.generator?.seed !== undefined && seed !== undefined) {\n\t\t\t\tpreset.generator.seed = seed\n\t\t\t\tif (preset.generator.biome_source?.seed !== undefined) {\n\t\t\t\t\tpreset.generator.biome_source.seed = seed\n\t\t\t\t}\n\t\t\t}\n\t\t\tmodel?.reset(DataModel.wrapLists(preset), false)\n\t\t})\n\t}\n\n\tconst [sourceShown, setSourceShown] = useState(window.innerWidth > 820)\n\tconst [doCopy, setCopy] = useState(0)\n\tconst [doDownload, setDownload] = useState(0)\n\tconst [doImport, setImport] = useState(0)\n\n\tconst copySource = () => {\n\t\tAnalytics.generatorEvent('copy')\n\t\tsetCopy(doCopy + 1)\n\t}\n\tconst downloadSource = () => {\n\t\tAnalytics.generatorEvent('download')\n\t\tsetDownload(doDownload + 1)\n\t}\n\tconst importSource = () => {\n\t\tAnalytics.generatorEvent('import')\n\t\tsetSourceShown(true)\n\t\tsetImport(doImport + 1)\n\t}\n\tconst toggleSource = () => {\n\t\tAnalytics.generatorEvent('toggle-output', !sourceShown ? 'visible' : 'hidden')\n\t\tsetSourceShown(!sourceShown)\n\t\tsetCopy(0)\n\t\tsetDownload(0)\n\t\tsetImport(0)\n\t}\n\n\tconst [copyActive, setCopyActive] = useState(false)\n\tconst copyTimeout = useRef(undefined)\n\tconst copySuccess = () => {\n\t\tsetCopyActive(true)\n\t\tif (copyTimeout.current !== undefined) clearTimeout(copyTimeout.current)\n\t\tcopyTimeout.current = setTimeout(() => {\n\t\t\tsetCopyActive(false)\n\t\t}, 2000) as any\n\t}\n\n\tconst [previewShown, setPreviewShown] = useState(false)\n\tconst hasPreview = HasPreview.includes(gen.id)\n\tif (previewShown && !hasPreview) setPreviewShown(false)\n\tlet actionsShown = 1\n\tif (hasPreview) actionsShown += 1\n\tif (sourceShown) actionsShown += 2\n\n\tconst togglePreview = () => {\n\t\tAnalytics.generatorEvent('toggle-preview', !previewShown ? 'visible' : 'hidden')\n\t\tsetPreviewShown(!previewShown)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t\n\t\t\t
\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t\t\t{presetResults.map(preset => loadPreset(preset)} />)}\n\t\t\t\t\t
\n\t\t\t\t\t{presetResults.length === 0 && }\n\t\t\t\t
\n\t\t\t\t\n\t\t\t\t\t{allowedVersions.reverse().map(v =>\n\t\t\t\t\t\t changeVersion(v)} />\n\t\t\t\t\t)}\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t
\n\t\t\t{error && setError(null)} />}\n\t\t\t\n\t\t
\n\t\t
\n\t\t\t
\n\t\t\t\t{previewShown ? Octicon.x_circle : Octicon.play}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{Octicon.download}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{copyActive ? Octicon.check : Octicon.clippy}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{sourceShown ? Octicon.chevron_right : Octicon.code}\n\t\t\t
\n\t\t
\n\t\t
\n\t\t\t\n\t\t
\n\t\t
\n\t\t\t\n\t\t
\n\t\n}\n","import config from '../../config.json'\nimport { ToolCard } from '../components'\nimport { locale } from '../Locales'\nimport { cleanUrl } from '../Utils'\n\ntype HomeProps = {\n\tlang: string,\n\tchangeTitle: (title: string) => unknown,\n\tpath?: string,\n}\nexport function Home({ lang, changeTitle }: HomeProps) {\n\tconst loc = locale.bind(null, lang)\n\tchangeTitle(loc('title.home'))\n\treturn
\n\t\t
\n\t\t\t{config.generators.filter(g => !g.category).map(g => \n\t\t\t\t\n\t\t\t)}\n\t\t\t\n\t\t\t
\n\t\t\t\n\t\t\t\t

Analyse your performance reports

\n\t\t\t
\n\t\t\t\n\t\t\t\t

Browse through and mix all the vanilla sounds

\n\t\t\t
\n\t\t\t\n\t\t\t\t

Convert your 1.16 data packs to 1.17

\n\t\t\t
\n\t\t
\n\t
\n}\n","import { fetchAssets, fetchManifest, fetchSounds } from './DataFetcher'\nimport type { VersionId } from './Schemas'\n\nexport type VersionManifest = {\n\tlatest: {\n\t\trelease: string,\n\t\tsnapshot: string,\n\t},\n\tversions: {\n\t\tid: string,\n\t\ttype: string,\n\t\turl: string,\n\t}[],\n}\nlet Manifest: VersionManifest | Promise | null = null\n\nexport type VersionAssets = {\n\t[key: string]: {\n\t\thash: string,\n\t},\n}\nconst VersionAssets: Record> = {}\n\nexport type SoundEvents = {\n\t[key: string]: {\n\t\tsounds: (string | { name: string })[],\n\t},\n}\nconst SoundEvents: Record> = {}\n\nexport async function getManifest() {\n\tif (!Manifest) {\n\t\tManifest = fetchManifest()\n\t}\n\treturn Manifest\n}\n\nexport async function getAssets(version: VersionId) {\n\tif (!VersionAssets[version]) {\n\t\tVersionAssets[version] = (async () => {\n\t\t\tconst manifest = await getManifest()\n\t\t\treturn await fetchAssets(version, manifest)\n\t\t})()\n\t}\n\treturn VersionAssets[version]\n}\n\nexport async function getSounds(version: VersionId) {\n\tif (!SoundEvents[version]) {\n\t\tSoundEvents[version] = (async () => {\n\t\t\tconst assets = await getAssets(version)\n\t\t\treturn await fetchSounds(version, assets)\n\t\t})()\n\t}\n\treturn SoundEvents[version]\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport config from '../../config.json'\nimport { Ad, Btn, BtnMenu, ErrorPanel, SoundConfig, TextInput } from '../components'\nimport { locale } from '../Locales'\nimport type { SoundEvents, VersionAssets } from '../Manifest'\nimport { getAssets, getSounds } from '../Manifest'\nimport type { VersionId } from '../Schemas'\nimport { hexId, message } from '../Utils'\n\ntype SoundsProps = {\n\tpath?: string,\n\tlang: string,\n\tchangeTitle: (title: string, versions?: VersionId[]) => unknown,\n\tversion: VersionId,\n\tchangeVersion: (version: VersionId) => unknown,\n}\nexport function Sounds({ lang, changeTitle, version, changeVersion }: SoundsProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [error, setError] = useState(null)\n\tchangeTitle(loc('title.sounds'))\n\n\tconst [assets, setAssets] = useState({})\n\tconst [sounds, setSounds] = useState({})\n\tconst soundKeys = Object.keys(sounds ?? {})\n\tuseEffect(() => {\n\t\tgetAssets(version)\n\t\t\t.then(assets => { setAssets(assets); return getSounds(version) })\n\t\t\t.then(sounds => { if (sounds) setSounds(sounds) })\n\t\t\t.catch(e => { console.error(e); setError(message(e)) })\n\t}, [version])\n\n\tconst [search, setSearch] = useState('')\n\tconst [configs, setConfigs] = useState([])\n\tconst addConfig = () => {\n\t\tsetConfigs([{ id: hexId(), sound: search, delay: 0, pitch: 1, volume: 1 }, ...configs])\n\t}\n\tconst editConfig = (id: string) => (changes: Partial) => {\n\t\tsetConfigs(configs.map(c => c.id === id ? { ...c, ...changes } : c))\n\t}\n\tconst deleteConfig = (id: string) => () => {\n\t\tsetConfigs(configs.filter(c => c.id !== id))\n\t}\n\n\tconst [delayedPlay, setDelayedPlay] = useState(0)\n\tconst playAll = () => {\n\t\tsetDelayedPlay(delayedPlay + 1)\n\t}\n\n\tconst download = useRef(null)\n\tconst downloadFunction = () => {\n\t\tconst hasDelay = configs.some(c => c.delay > 0)\n\t\tconst content = configs\n\t\t\t.sort((a, b) => a.delay - b.delay)\n\t\t\t.map(c => `${hasDelay ? `execute if score @s delay matches ${c.delay} run ` : ''}playsound minecraft:${c.sound} master @s ~ ~ ~ ${c.volume} ${c.pitch}`)\n\t\t\t.join('\\n')\n\t\tdownload.current.setAttribute('href', 'data:text/plain;charset=utf-8,' + content + '%0A')\n\t\tdownload.current.setAttribute('download', 'sounds.mcfunction')\n\t\tdownload.current.click()\n\t}\n\n\treturn
\n\t\t\n\t\t{error && setError(null)} />}\n\t\t{soundKeys.length > 0 && <>\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t
\n\t\t\t\t{configs.length > 1 && }\n\t\t\t\t
\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t{config.versions.reverse().map(v =>\n\t\t\t\t\t\t changeVersion(v.id as VersionId)} />\n\t\t\t\t\t)}\n\t\t\t\t\n\t\t\t
\n\t\t\t
\n\t\t\t\t{configs.map(c => )}\n\t\t\t
\n\t\t\t\n\t\t}\n\t\t\n\t\t\t{soundKeys.map(s => \n\t
\n}\n","import config from '../../config.json'\nimport { ToolCard } from '../components'\nimport { locale } from '../Locales'\nimport { cleanUrl } from '../Utils'\n\ntype WorldgenProps = {\n\tlang: string,\n\tchangeTitle: (title: string) => unknown,\n\tpath?: string,\n}\nexport function Worldgen({ lang, changeTitle }: WorldgenProps) {\n\tconst loc = locale.bind(null, lang)\n\tchangeTitle(loc('title.generator_category', loc('worldgen')))\n\treturn
\n\t\t
\n\t\t\t{config.generators.filter(g => g.category === 'worldgen').map(g => \n\t\t\t\t\n\t\t\t)}\n\t\t
\n\t
\n}\n","import { render } from 'preact'\nimport type { RouterOnChangeArgs } from 'preact-router'\nimport { Router } from 'preact-router'\nimport { useEffect, useState } from 'preact/hooks'\nimport config from '../config.json'\nimport '../styles/global.css'\nimport '../styles/nodes.css'\nimport { Analytics } from './Analytics'\nimport { Header } from './components'\nimport { loadLocale, locale, Locales } from './Locales'\nimport { Generator, Home, Sounds, Worldgen } from './pages'\nimport type { VersionId } from './Schemas'\nimport { Store } from './Store'\nimport { cleanUrl } from './Utils'\n\nconst VERSIONS_IN_TITLE = 3\n\nfunction Main() {\n\tconst [lang, setLanguage] = useState('none')\n\tconst changeLanguage = async (language: string) => {\n\t\tif (!Locales[language]) {\n\t\t\tawait loadLocale(language)\n\t\t}\n\t\tAnalytics.setLanguage(language)\n\t\tStore.setLanguage(language)\n\t\tsetLanguage(language)\n\t}\n\tuseEffect(() => {\n\t\t(async () => {\n\t\t\tconst target = Store.getLanguage()\n\t\t\tawait Promise.all([\n\t\t\t\tloadLocale('en'),\n\t\t\t\t...(target !== 'en' ? [loadLocale(target)] : []),\n\t\t\t])\n\t\t\tsetLanguage(target)\n\t\t})()\n\t}, [])\n\n\tconst [theme, setTheme] = useState(Store.getTheme())\n\tconst changeTheme = (theme: string) => {\n\t\tAnalytics.setTheme(theme)\n\t\tStore.setTheme(theme)\n\t\tsetTheme(theme)\n\t}\n\tuseEffect(() => {\n\t\tdocument.documentElement.setAttribute('data-theme', theme)\n\t}, [theme])\n\n\tconst [version, setVersion] = useState(Store.getVersion())\n\tconst changeVersion = (version: VersionId) => {\n\t\tAnalytics.setVersion(version)\n\t\tStore.setVersion(version)\n\t\tsetVersion(version)\n\t}\n\n\tconst [title, setTitle] = useState(locale(lang, 'title.home'))\n\tconst changeTitle = (title: string, versions?: VersionId[]) => {\n\t\tversions ??= config.versions.map(v => v.id as VersionId)\n\t\tversions.splice(0, versions.length - VERSIONS_IN_TITLE)\n\t\tdocument.title = `${title} Minecraft ${versions.join(', ')}`\n\t\tsetTitle(title)\n\t}\n\n\tconst changeRoute = (e: RouterOnChangeArgs) => {\n\t\t// Needs a timeout to ensure the title is set correctly\n\t\tsetTimeout(() => Analytics.pageview(cleanUrl(e.url)))\n\t}\n\n\treturn <>\n\t\t
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+{"version":3,"file":"index.8a344ae7.js","sources":["../../src/app/Analytics.ts","../../src/app/components/Ad.tsx","../../src/app/components/Btn.tsx","../../src/app/components/BtnInput.tsx","../../src/app/hooks/useCanvas.ts","../../src/app/hooks/useFocus.ts","../../src/app/hooks/useModel.ts","../../src/app/components/BtnMenu.tsx","../../src/app/components/Octicon.tsx","../../src/app/components/ErrorPanel.tsx","../../src/app/components/forms/Input.tsx","../../vite/preload-helper","../../src/app/Locales.ts","../../src/app/Utils.ts","../../src/app/Schemas.ts","../../src/app/DataFetcher.ts","../../src/app/previews/BiomeSource.ts","../../src/app/previews/Decorator.ts","../../src/app/previews/noise/NoiseChunkGenerator.ts","../../src/app/previews/NoiseSettings.ts","../../src/app/components/previews/BiomeSourcePreview.tsx","../../src/app/components/previews/DecoratorPreview.tsx","../../src/app/components/previews/NoisePreview.tsx","../../src/app/previews/NormalNoise.ts","../../src/app/components/previews/NoiseSettingsPreview.tsx","../../src/app/components/generator/PreviewPanel.tsx","../../src/app/schema/transformOutput.ts","../../src/app/Store.ts","../../src/app/components/generator/SourcePanel.tsx","../../src/app/schema/ModelWrapper.ts","../../src/app/schema/renderHtml.tsx","../../src/app/components/generator/Tree.tsx","../../src/app/components/Header.tsx","../../src/app/components/Icons.tsx","../../src/app/components/sounds/SoundConfig.tsx","../../src/app/components/ToolCard.tsx","../../src/app/pages/Generator.tsx","../../src/app/pages/Home.tsx","../../src/app/Manifest.ts","../../src/app/pages/Sounds.tsx","../../src/app/pages/Worldgen.tsx","../../src/app/Main.tsx"],"sourcesContent":["export namespace Analytics {\n\tconst ID_SITE = 'Site'\n\tconst ID_GENERATOR = 'Generator'\n\n\tconst DIM_THEME = 1\n\tconst DIM_VERSION = 3\n\tconst DIM_LANGUAGE = 4\n\tconst DIM_PREVIEW = 5\n\n\tfunction event(category: string, action: string, label?: string) {\n\t\tga('send', 'event', category, action, label)\n\t}\n\n\tfunction dimension(index: number, value: string) {\n\t\tga('set', `dimension${index}`, value)\n\t}\n\n\texport function pageview(page: string) {\n\t\tga('set', 'page', page)\n\t\tga('send', 'pageview')\n\t}\n\n\texport function setLanguage(language: string) {\n\t\tdimension(DIM_LANGUAGE, language)\n\t\tevent(ID_SITE, 'set-language', language)\n\t}\n\n\texport function setTheme(theme: string) {\n\t\tdimension(DIM_THEME, theme)\n\t\tevent(ID_SITE, 'set-theme', theme)\n\t}\n\n\texport function setVersion(version: string) {\n\t\tdimension(DIM_VERSION, version)\n\t\tevent(ID_GENERATOR, 'set-version', version)\n\t}\n\n\texport function setPreview(preview: string) {\n\t\tdimension(DIM_PREVIEW, preview)\n\t\tevent(ID_GENERATOR, 'set-preview', preview)\n\t}\n\n\texport function generatorEvent(action: string, label?: string) {\n\t\tevent(ID_GENERATOR, action, label)\n\t}\n}\n","import { useEffect } from 'preact/hooks'\n\ndeclare const ethicalads: any\n\ntype AdProps = {\n\ttype: 'text' | 'image',\n\tid: string,\n}\nexport function Ad({ type, id }: AdProps) {\n\tuseEffect(() => {\n\t\tdocument.getElementById('ad-placeholder')?.remove()\n\t\tif ('ethicalads' in window) {\n\t\t\tethicalads.load()\n\t\t}\n\t}, [])\n\n\treturn
\n}\n","import { Octicon } from '.'\n\ntype BtnProps = {\n\ticon?: keyof typeof Octicon,\n\tlabel?: string,\n\tactive?: boolean,\n\ttooltip?: string,\n\ttooltipLoc?: 'se' | 'sw' | 'nw',\n\tclass?: string,\n\tonClick?: (event: MouseEvent) => unknown,\n}\nexport function Btn({ icon, label, active, class: clazz, tooltip, tooltipLoc, onClick }: BtnProps) {\n\treturn
\n\t\t{icon && Octicon[icon]}\n\t\t{label && {label}}\n\t
\n}\n","import { useEffect, useRef } from 'preact/hooks'\nimport { Octicon } from '.'\n\ntype BtnInputProps = {\n\ticon?: keyof typeof Octicon,\n\tlabel?: string,\n\tlarge?: boolean,\n\tdoSelect?: number,\n\tvalue?: string,\n\tplaceholder?: string,\n\tonChange?: (value: string) => unknown,\n}\nexport function BtnInput({ icon, label, large, doSelect, value, placeholder, onChange }: BtnInputProps) {\n\tconst onInput = onChange === undefined ? () => {} : (e: any) => {\n\t\tconst value = (e.target as HTMLInputElement).value\n\t\tonChange?.(value)\n\t}\n\n\tconst ref = useRef(null)\n\tuseEffect(() => {\n\t\tif (doSelect && ref.current) {\n\t\t\tref.current.select()\n\t\t}\n\t}, [doSelect])\n\n\treturn
e.stopPropagation()}>\n\t\t{icon && Octicon[icon]}\n\t\t{label && {label}}\n\t\t\n\t
\n}\n","import type { Inputs } from 'preact/hooks'\nimport { useEffect, useRef } from 'preact/hooks'\n\ntype Vec2 = [number, number]\n\nexport function useCanvas({ size, draw, onDrag, onHover, onLeave }: {\n\tsize: () => Vec2,\n\tdraw: (img: ImageData) => Promise,\n\tonDrag?: (dx: number, dy: number) => Promise,\n\tonHover?: (x: number, y: number) => unknown,\n\tonLeave?: () => unknown,\n}, inputs?: Inputs) {\n\tconst canvas = useRef(null)\n\n\tconst dragStart = useRef()\n\tconst dragRequest = useRef()\n\tconst dragPending = useRef([0, 0])\n\tconst dragBusy = useRef(false)\n\n\tuseEffect(() => {\n\t\tconst onMouseDown = (e: MouseEvent) => {\n\t\t\tdragStart.current = [e.offsetX, e.offsetY]\n\t\t}\n\t\tconst onMouseMove = (e: MouseEvent) => {\n\t\t\tif (dragStart.current === undefined) {\n\t\t\t\tconst x = e.offsetX / canvas.current.clientWidth\n\t\t\t\tconst y = e.offsetY / canvas.current.clientHeight\n\t\t\t\tonHover?.(x, y)\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!onDrag) return\n\t\t\tconst dx = e.offsetX - dragStart.current[0]\n\t\t\tconst dy = e.offsetY - dragStart.current[1]\n\t\t\tif (!(dx === 0 && dy === 0)) {\n\t\t\t\tdragPending.current = [dragPending.current[0] + dx, dragPending.current[1] + dy]\n\t\t\t\tif (!dragBusy.current) {\n\t\t\t\t\tcancelAnimationFrame(dragRequest.current)\n\t\t\t\t\tdragRequest.current = requestAnimationFrame(async () => {\n\t\t\t\t\t\tdragBusy.current = true\n\t\t\t\t\t\tconst dx = dragPending.current[0] / canvas.current.clientWidth\n\t\t\t\t\t\tconst dy = dragPending.current[1] / canvas.current.clientHeight\n\t\t\t\t\t\tdragPending.current = [0, 0]\n\t\t\t\t\t\tawait onDrag?.(dx, dy)\n\t\t\t\t\t\tdragBusy.current = false\n\t\t\t\t\t})\n\t\t\t\t}\n\t\t\t}\n\t\t\tdragStart.current = [e.offsetX, e.offsetY]\n\t\t}\n\t\tconst onMouseUp = () => {\n\t\t\tdragStart.current = undefined\n\t\t}\n\t\tconst onMouseLeave = () => {\n\t\t\tonLeave?.()\n\t\t}\n\n\t\tcanvas.current.addEventListener('mousedown', onMouseDown)\n\t\tcanvas.current.addEventListener('mousemove', onMouseMove)\n\t\tcanvas.current.addEventListener('mouseleave', onMouseLeave)\n\t\tdocument.body.addEventListener('mouseup', onMouseUp)\n\n\t\treturn () => {\n\t\t\tcanvas.current?.removeEventListener('mousedown', onMouseDown)\n\t\t\tcanvas.current?.removeEventListener('mousemove', onMouseMove)\n\t\t\tcanvas.current?.removeEventListener('mouseleave', onMouseLeave)\n\t\t\tdocument.body.removeEventListener('mouseup', onMouseUp)\n\t\t}\n\t}, [...inputs ?? [], canvas.current])\n\n\tconst redraw = useRef<() => Promise>()\n\tconst redrawCount = useRef(0)\n\tredraw.current = async () => {\n\t\tconst ctx = canvas.current.getContext('2d')!\n\t\tconst s = size()\n\t\tcanvas.current.width = s[0]\n\t\tcanvas.current.height = s[1]\n\t\tconst img = ctx.getImageData(0, 0, s[0], s[1])\n\t\tconst ownCount = redrawCount.current += 1\n\t\tawait draw(img)\n\t\tif (ownCount === redrawCount.current) {\n\t\t\tctx.putImageData(img, 0, 0)\n\t\t}\n\t}\n\n\treturn {\n\t\tcanvas,\n\t\tredraw: redraw.current,\n\t}\n}\n","import { useEffect, useState } from 'preact/hooks'\n\nexport function useFocus(): [boolean, () => unknown] {\n\tconst [active, setActive] = useState(false)\n\n\tconst hider = () => {\n\t\tsetActive(false)\n\t}\n\n\tuseEffect(() => {\n\t\tif (active) {\n\t\t\tdocument.body.addEventListener('click', hider)\n\t\t\tdocument.body.addEventListener('contextmenu', hider)\n\t\t}\n\t\treturn () => {\n\t\t\tdocument.body.removeEventListener('click', hider)\n\t\t\tdocument.body.removeEventListener('contextmenu', hider)\n\t\t}\n\t}, [active])\n\n\treturn [active, () => setActive(true)]\n}\n","import type { DataModel } from '@mcschema/core'\nimport { useEffect } from 'preact/hooks'\n\nexport function useModel(model: DataModel | undefined | null, invalidated: (model: DataModel) => unknown) {\n\tconst listener = {\n\t\tinvalidated() {\n\t\t\tif (model) {\n\t\t\t\tinvalidated(model)\n\t\t\t}\n\t\t},\n\t}\n\n\tuseEffect(() => {\n\t\tmodel?.addListener(listener)\n\t\treturn () => {\n\t\t\tmodel?.removeListener(listener)\n\t\t}\n\t}, [model])\n}\n","import type { ComponentChildren } from 'preact'\nimport type { Octicon } from '.'\nimport { Btn } from '.'\nimport { useFocus } from '../hooks'\n\ntype BtnMenuProps = {\n\ticon?: keyof typeof Octicon,\n\tlabel?: string,\n\trelative?: boolean,\n\ttooltip?: string,\n\tchildren: ComponentChildren,\n}\nexport function BtnMenu({ icon, label, relative, tooltip, children }: BtnMenuProps) {\n\tconst [active, setActive] = useFocus()\n\n\treturn
\n\t\t\n\t\t{active &&
\n\t\t\t{children}\n\t\t
}\n\t
\n}\n","export const Octicon = {\n\talert: ,\n\tarchive: ,\n\tarrow_left: ,\n\tarrow_right: ,\n\tcheck: ,\n\tchevron_down: ,\n\tchevron_right: ,\n\tchevron_up: ,\n\tclippy: ,\n\tcode: ,\n\tdash: ,\n\tdevice_desktop: ,\n\tdownload: ,\n\tduplicate: ,\n\teye: ,\n\teye_closed: ,\n\tgear: ,\n\tglobe: ,\n\thistory: ,\n\tinfo: ,\n\tissue_opened: ,\n\tkebab_horizontal: ,\n\tlink: ,\n\tmark_github: ,\n\tmoon: ,\n\tplay: ,\n\tplus: ,\n\tplus_circle: ,\n\tsearch: ,\n\tsun: ,\n\tsync: ,\n\ttag: ,\n\tterminal: ,\n\tthree_bars: ,\n\ttrashcan: ,\n\tunfold: ,\n\tupload: ,\n\tx: ,\n\tx_circle: ,\n}\n","import { Octicon } from './Octicon'\n\ntype ErrorPanelProps = {\n\terror: string,\n\tonDismiss?: () => unknown,\n}\nexport function ErrorPanel({ error, onDismiss }: ErrorPanelProps) {\n\treturn
\n\t\t{onDismiss &&
{Octicon.x}
}\n\t\t

{error}

\n\t\t

If you think this is a bug, you can report it on GitHub

\n\t
\n}\n","import type { JSXInternal } from 'preact/src/jsx'\n\ntype InputProps = JSXInternal.HTMLAttributes\n\ntype BaseInputProps = Omit & {\n\tonChange?: (value: T) => unknown,\n\tonEnter?: (value: T) => unknown,\n}\nfunction BaseInput(name: string, type: string, fn: (value: string) => T) {\n\tconst component = (props: BaseInputProps) => {\n\t\tconst onChange = props.onChange && ((evt: Event) => {\n\t\t\tconst value = (evt.target as HTMLInputElement).value\n\t\t\tprops.onChange?.(fn(value))\n\t\t})\n\t\tconst onKeyDown = props.onEnter && ((evt: KeyboardEvent) => {\n\t\t\tif (evt.key === 'Enter') {\n\t\t\t\tconst value = (evt.target as HTMLInputElement).value\n\t\t\t\tprops.onEnter?.(fn(value))\n\t\t\t}\n\t\t})\n\t\treturn \n\t}\n\tcomponent.displayName = name\n\treturn component\n}\n\nexport const TextInput = BaseInput('TextInput', 'text', v => v)\n\nexport const NumberInput = BaseInput('NumberInput', 'number', v => Number(v))\n\nexport const RangeInput = BaseInput('RangeInput', 'range', v => Number(v))\n","let scriptRel;const seen = {};export const __vitePreload = function preload(baseModule, deps) {\n // @ts-ignore\n if (!__VITE_IS_MODERN__ || !deps) {\n return baseModule();\n }\n // @ts-ignore\n if (scriptRel === undefined) {\n // @ts-ignore\n const relList = document.createElement('link').relList;\n // @ts-ignore\n scriptRel =\n relList && relList.supports && relList.supports('modulepreload')\n ? 'modulepreload'\n : 'preload';\n }\n return Promise.all(deps.map((dep) => {\n // @ts-ignore\n if (dep in seen)\n return;\n // @ts-ignore\n seen[dep] = true;\n const isCss = dep.endsWith('.css');\n const cssSelector = isCss ? '[rel=\"stylesheet\"]' : '';\n // @ts-ignore check if the file is already preloaded by SSR markup\n if (document.querySelector(`link[href=\"${dep}\"]${cssSelector}`)) {\n return;\n }\n // @ts-ignore\n const link = document.createElement('link');\n // @ts-ignore\n link.rel = isCss ? 'stylesheet' : scriptRel;\n if (!isCss) {\n link.as = 'script';\n link.crossOrigin = '';\n }\n link.href = dep;\n // @ts-ignore\n document.head.appendChild(link);\n if (isCss) {\n return new Promise((res, rej) => {\n link.addEventListener('load', res);\n link.addEventListener('error', rej);\n });\n }\n })).then(() => baseModule());\n}","import config from '../config.json'\nimport English from '../locales/en.json'\n\nexport type Localize = (key: string, ...params: string[]) => string\n\ninterface Locale {\n\t[key: string]: string\n}\n\nexport const Locales: {\n\t[key: string]: Locale,\n} = {\n\tfallback: English,\n}\n\nfunction resolveLocaleParams(value: string, params?: string[]): string {\n\treturn value.replace(/%\\d+%/g, match => {\n\t\tconst index = parseInt(match.slice(1, -1))\n\t\treturn params?.[index] !== undefined ? params[index] : match\n\t})\n}\n\nexport function locale(language: string, key: string, ...params: string[]): string {\n\tconst value: string | undefined = Locales[language]?.[key]\n\t\t?? Locales.en?.[key] ?? Locales.fallback[key] ?? key\n\treturn resolveLocaleParams(value, params)\n}\n\nexport async function loadLocale(language: string) {\n\tconst langConfig = config.languages.find(lang => lang.code === language)\n\tif (!langConfig) return\n\tconst data = await import(`../locales/${language}.json`)\n\tconst schema = langConfig.schemas !== false\n\t\t&& await import(`../../node_modules/@mcschema/locales/src/${language}.json`)\n\tLocales[language] = { ...data.default, ...schema.default }\n}\n","import type { DataModel } from '@mcschema/core'\nimport { Path } from '@mcschema/core'\nimport rfdc from 'rfdc'\nimport config from '../config.json'\n\nexport function isPromise(obj: any): obj is Promise {\n\treturn typeof (obj as any)?.then === 'function' \n}\n\nexport function isObject(obj: any) {\n\treturn typeof obj === 'object' && obj !== null\n}\n\nconst dec2hex = (dec: number) => ('0' + dec.toString(16)).substr(-2)\n\nexport function hexId(length = 12) {\n\tvar arr = new Uint8Array(length / 2)\n\twindow.crypto.getRandomValues(arr)\n\treturn Array.from(arr, dec2hex).join('')\n}\n\nexport function randomSeed() {\n\treturn BigInt(Math.floor(Math.random() * Number.MAX_SAFE_INTEGER))\n}\n\nexport function newSeed(model: DataModel) {\n\tconst seed = Math.floor(Math.random() * (4294967296)) - 2147483648\n\tconst dimensions = model.get(new Path(['dimensions']))\n\tmodel.set(new Path(['seed']), seed, true)\n\tif (typeof dimensions === 'object' && dimensions !== null) {\n\t\tObject.keys(dimensions).forEach(id => {\n\t\t\tmodel.set(new Path(['dimensions', id, 'generator', 'seed']), seed, true)\n\t\t\tmodel.set(new Path(['dimensions', id, 'generator', 'biome_source', 'seed']), seed, true)\n\t\t})\n\t}\n\tmodel.set(new Path(['generator', 'seed']), seed, true)\n\tmodel.set(new Path(['generator', 'biome_source', 'seed']), seed)\n}\n\nexport function htmlEncode(str: string) {\n\treturn str.replace(/&/g, '&').replace(//g, '>')\n\t\t.replace(/\"/g, '"').replace(/'/g, ''').replace(/\\//g, '/')\n}\n\nexport function hashString(s: string) {\n\tlet h = 0\n\tfor(let i = 0; i < s.length; i++)\n\t\th = Math.imul(31, h) + s.charCodeAt(i) | 0\n\treturn h\n}\n\nexport function cleanUrl(url: string) {\n\treturn `/${url}/`.replaceAll('//', '/')\n}\n\nexport function getGenerator(url: string) {\n\tconst trimmedUrl = url.replace(/^\\//, '').replace(/\\/$/, '')\n\treturn config.generators.find(g => g.url === trimmedUrl)\n}\n\nexport function stringToColor(str: string): [number, number, number] {\n\tconst h = Math.abs(hashString(str))\n\treturn [h % 256, (h >> 8) % 256, (h >> 16) % 256]\n}\n\nexport function square(a: number) {\n\treturn a * a\n}\n\nexport function clamp(a: number, b: number, c: number) {\n\treturn Math.max(a, Math.min(b, c))\n}\n\nexport function clampedLerp(a: number, b: number, c: number): number {\n\tif (c < 0) {\n\t\treturn a\n\t} else if (c > 1) {\n\t\treturn b\n\t} else {\n\t\treturn lerp(c, a, b)\n\t}\n}\n\nexport function lerp(a: number, b: number, c: number): number {\n\treturn b + a * (c - b)\n}\n\nexport function lerp2(a: number, b: number, c: number, d: number, e: number, f: number): number {\n\treturn lerp(b, lerp(a, c, d), lerp(a, e, f))\n}\n\nexport function lerp3(a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) {\n\treturn lerp(c, lerp2(a, b, d, e, f, g), lerp2(a, b, h, i, j, k))\n}\n\nexport function smoothstep(x: number): number {\n\treturn x * x * x * (x * (x * 6 - 15) + 10)\n}\n\nexport function message(e: unknown): string {\n\tif (e instanceof Error) return e.message\n\treturn `${e}`\n}\n\nexport const deepClone = rfdc()\n\n/**\n * MIT License\n * \n * Copyright (c) 2017 Evgeny Poberezkin\n * \n * https://github.com/epoberezkin/fast-deep-equal/blob/master/LICENSE\n */\nexport function deepEqual(a: any, b: any) {\n\tif (a === b) return true\n\n\tif (a && b && typeof a == 'object' && typeof b == 'object') {\n\t\tif (a.constructor !== b.constructor) return false\n\t\tlet length, i\n\t\tif (Array.isArray(a)) {\n\t\t\tlength = a.length\n\t\t\tif (length != b.length) return false\n\t\t\tfor (i = 0; i < length; i++) {\n\t\t\t\tif (!deepEqual(a[i], b[i])) return false\n\t\t\t}\n\t\t\treturn true\n\t\t}\n\t\tif (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf()\n\t\tif (a.toString !== Object.prototype.toString) return a.toString() === b.toString()\n\t\tconst keys = Object.keys(a)\n\t\tlength = keys.length\n\t\tif (length !== Object.keys(b).length) return false\n\t\tfor (i = length; i-- !== 0;)\n\t\t\tif (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false\n\t\tfor (i = length; i-- !== 0;) {\n\t\t\tconst key = keys[i]\n\t\t\tif (!deepEqual(a[key], b[key])) return false\n\t\t}\n\t\treturn true\n\t}\n\treturn a !== a && b !== b\n}\n","import type { CollectionRegistry, INode, SchemaRegistry } from '@mcschema/core'\nimport { ChoiceNode, DataModel, Reference, StringNode } from '@mcschema/core'\nimport * as java15 from '@mcschema/java-1.15'\nimport * as java16 from '@mcschema/java-1.16'\nimport * as java17 from '@mcschema/java-1.17'\nimport * as java18 from '@mcschema/java-1.18'\nimport config from '../config.json'\nimport { fetchData } from './DataFetcher'\nimport { message } from './Utils'\n\nexport const VersionIds = ['1.15', '1.16', '1.17', '1.18'] as const\nexport type VersionId = typeof VersionIds[number]\n\nexport type BlockStateRegistry = {\n\t[block: string]: {\n\t\tproperties?: {\n\t\t\t[key: string]: string[],\n\t\t},\n\t\tdefault?: {\n\t\t\t[key: string]: string,\n\t\t},\n\t},\n}\n\ntype VersionData = {\n\tcollections: CollectionRegistry,\n\tschemas: SchemaRegistry,\n\tblockStates: BlockStateRegistry,\n}\nconst Versions: Record> = {}\n\ntype ModelData = {\n\tmodel: DataModel,\n\tversion: VersionId,\n}\nconst Models: Record = {}\n\nconst versionGetter: {\n\t[versionId in VersionId]: {\n\t\tgetCollections: () => CollectionRegistry,\n\t\tgetSchemas: (collections: CollectionRegistry) => SchemaRegistry,\n\t}\n} = {\n\t1.15: java15,\n\t1.16: java16,\n\t1.17: java17,\n\t1.18: java18,\n}\n\nexport let CachedDecorator: INode\nexport let CachedFeature: INode\n\nasync function getVersion(id: VersionId): Promise {\n\tif (!Versions[id]) {\n\t\tVersions[id] = (async () => {\n\t\t\ttry {\n\t\t\t\tconst collections = versionGetter[id].getCollections()\n\t\t\t\tconst blockStates: BlockStateRegistry = {}\n\t\t\t\tawait fetchData(id, collections, blockStates)\n\t\t\t\tconst schemas = versionGetter[id].getSchemas(collections)\n\t\t\t\tVersions[id] = { collections, schemas, blockStates }\n\t\t\t\treturn Versions[id]\n\t\t\t} catch (e) {\n\t\t\t\tthrow new Error(`Cannot get version \"${id}\": ${message(e)}`)\n\t\t\t}\n\t\t})()\n\t\treturn Versions[id]\n\t}\n\treturn Versions[id]\n}\n\nexport async function getModel(version: VersionId, id: string): Promise {\n\tif (!Models[id] || Models[id].version !== version) {\n\t\tconst versionData = await getVersion(version)\n\t\t\n\t\tCachedDecorator = Reference(versionData.schemas, 'configured_decorator')\n\t\tCachedFeature = ChoiceNode([\n\t\t\t{\n\t\t\t\ttype: 'string',\n\t\t\t\tnode: StringNode(versionData.collections, { validator: 'resource', params: { pool: '$worldgen/configured_feature' } }),\n\t\t\t},\n\t\t\t{\n\t\t\t\ttype: 'object',\n\t\t\t\tnode: Reference(versionData.schemas, 'configured_feature'),\n\t\t\t},\n\t\t], { choiceContext: 'feature' })\n\n\t\tconst schemaName = config.generators.find(g => g.id === id)?.schema\n\t\tif (!schemaName) {\n\t\t\tthrow new Error(`Cannot find model ${id}`)\n\t\t}\n\t\ttry {\n\t\t\tconst schema = versionData.schemas.get(schemaName)\n\t\t\tconst model = new DataModel(schema, { wrapLists: true })\n\t\t\tif (Models[id]) {\n\t\t\t\tmodel.reset(Models[id].model.data, false)\n\t\t\t} else {\n\t\t\t\tmodel.validate(true)\n\t\t\t\tmodel.history = [JSON.stringify(model.data)]\n\t\t\t}\n\t\t\tModels[id] = { model, version }\n\t\t} catch (e) {\n\t\t\tconst err = new Error(`Cannot get generator \"${id}\" for version \"${version}\": ${message(e)}`)\n\t\t\tif (e instanceof Error) err.stack = e.stack\n\t\t\tthrow err\n\t\t}\n\t}\n\treturn Models[id].model\n}\n\nexport async function getCollections(version: VersionId): Promise {\n\tconst versionData = await getVersion(version)\n\treturn versionData.collections\n}\n\nexport async function getBlockStates(version: VersionId): Promise {\n\tconst versionData = await getVersion(version)\n\treturn versionData.blockStates\n}\n\nexport function checkVersion(versionId: string, minVersionId: string | undefined, maxVersionId?: string) {\n\tconst version = config.versions.findIndex(v => v.id === versionId)\n\tconst minVersion = minVersionId ? config.versions.findIndex(v => v.id === minVersionId) : 0\n\tconst maxVersion = maxVersionId ? config.versions.findIndex(v => v.id === maxVersionId) : config.versions.length - 1\n\treturn minVersion <= version && version <= maxVersion\n}\n","import type { CollectionRegistry } from '@mcschema/core'\nimport config from '../config.json'\nimport type { VersionAssets, VersionManifest } from './Manifest'\nimport type { BlockStateRegistry, VersionId } from './Schemas'\nimport { checkVersion } from './Schemas'\nimport { message } from './Utils'\n\n['1.15', '1.16', '1.17'].forEach(v => localStorage.removeItem(`cache_${v}`))\n\nconst CACHE_NAME = 'misode-v1'\n\ntype VersionRef = 'mcdata_master' | 'vanilla_datapack_summary' | 'vanilla_datapack_data'\n\ntype Version = {\n\tid: string,\n\trefs: Partial<{ [key in VersionRef]: string }>,\n\tdynamic?: boolean,\n}\n\ndeclare var __MCDATA_MASTER_HASH__: string\ndeclare var __VANILLA_DATAPACK_SUMMARY_HASH__: string\n\nconst mcdataUrl = 'https://raw.githubusercontent.com/Arcensoth/mcdata'\nconst vanillaDatapackUrl = 'https://raw.githubusercontent.com/SPGoding/vanilla-datapack'\nconst manifestUrl = 'https://launchermeta.mojang.com/mc/game/version_manifest.json'\nconst resourceUrl = 'https://resources.download.minecraft.net/'\nconst corsUrl = 'https://misode-cors-anywhere.herokuapp.com/'\n\nconst refs: {\n\tid: VersionRef,\n\thash: string,\n\turl: string,\n}[] = [\n\t{\n\t\tid: 'mcdata_master',\n\t\thash: __MCDATA_MASTER_HASH__,\n\t\turl: mcdataUrl,\n\t},\n\t{\n\t\tid: 'vanilla_datapack_summary',\n\t\thash: __VANILLA_DATAPACK_SUMMARY_HASH__,\n\t\turl: vanillaDatapackUrl,\n\t},\n]\n\nexport async function fetchData(versionId: string, collectionTarget: CollectionRegistry, blockStateTarget: BlockStateRegistry) {\n\tconst version = config.versions.find(v => v.id === versionId) as Version | undefined\n\tif (!version) {\n\t\tconsole.error(`[fetchData] Unknown version ${version} in ${JSON.stringify(config.versions)}`)\n\t\treturn\n\t}\n\tconsole.debug(`[fetchData] ${JSON.stringify(version)}`)\n\n\tif (version.dynamic) {\n\t\tawait Promise.all(refs\n\t\t\t.filter(r => localStorage.getItem(`cached_${r.id}`) !== r.hash)\n\t\t\t.map(async r => {\n\t\t\t\tconsole.debug(`[deleteMatching] ${r.id} '${localStorage.getItem(`cached_${r.id}`)}' < '${r.hash}' ${r.url}/${version.refs[r.id]}`)\n\t\t\t\tawait deleteMatching(url => url.startsWith(`${r.url}/${version.refs[r.id]}`))\n\t\t\t\tconsole.debug(`[deleteMatching] Done! ${r.id} ${r.hash} '${localStorage.getItem(`cached_${r.id}`)}'`)\n\t\t\t\tlocalStorage.setItem(`cached_${r.id}`, r.hash)\n\t\t\t\tconsole.debug(`[deleteMatching] Set! ${r.id} ${r.hash} '${localStorage.getItem(`cached_${r.id}`)}'`)\n\t\t\t}))\n\t}\n\n\tawait Promise.all([\n\t\tfetchRegistries(version, collectionTarget),\n\t\tfetchBlockStateMap(version, blockStateTarget),\n\t\tfetchDynamicRegistries(version, collectionTarget),\n\t])\n}\n\nasync function fetchRegistries(version: Version, target: CollectionRegistry) {\n\tconsole.debug(`[fetchRegistries] ${version.id}`)\n\tconst registries = config.registries\n\t\t.filter(r => !r.dynamic)\n\t\t.filter(r => checkVersion(version.id, r.minVersion, r.maxVersion))\n\n\tif (checkVersion(version.id, undefined, '1.15')) {\n\t\tconst url = `${mcdataUrl}/${version.refs.mcdata_master}/generated/reports/registries.json`\n\t\ttry {\n\t\t\tconst data = await getData(url, (data) => {\n\t\t\t\tconst res: {[id: string]: string[]} = {}\n\t\t\t\tObject.keys(data).forEach(k => {\n\t\t\t\t\tres[k.slice(10)] = Object.keys(data[k].entries)\n\t\t\t\t})\n\t\t\t\treturn res\n\t\t\t})\n\t\t\tregistries.forEach(r => {\n\t\t\t\ttarget.register(r.id, data[r.id] ?? [])\n\t\t\t})\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching registries:', message(e))\n\t\t}\n\t} else {\n\t\tawait Promise.all(registries.map(async r => {\n\t\t\ttry {\n\t\t\t\tconst url = r.path\n\t\t\t\t\t? `${mcdataUrl}/${version.refs.mcdata_master}/${r.path}/data.min.json`\n\t\t\t\t\t: `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/registries/${r.id}/data.min.json`\n\t\t\t\ttarget.register(r.id, await getData(url, v => v.values))\n\t\t\t} catch (e) {\n\t\t\t\tconsole.warn(`Error occurred while fetching registry ${r.id}:`, message(e))\n\t\t\t}\n\t\t}))\n\t}\n}\n\nasync function fetchBlockStateMap(version: Version, target: BlockStateRegistry) {\n\tconsole.debug(`[fetchBlockStateMap] ${version.id}`)\n\tif (checkVersion(version.id, undefined, '1.16')) {\n\t\tconst url = (checkVersion(version.id, undefined, '1.15'))\n\t\t\t? `${mcdataUrl}/${version.refs.mcdata_master}/generated/reports/blocks.json`\n\t\t\t: `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/blocks/data.min.json`\n\n\t\ttry {\n\t\t\tconst data = await getData(url, (data) => {\n\t\t\t\tconst res: BlockStateRegistry = {}\n\t\t\t\tObject.keys(data).forEach(b => {\n\t\t\t\t\tres[b] = {\n\t\t\t\t\t\tproperties: data[b].properties,\n\t\t\t\t\t\tdefault: data[b].states.find((s: any) => s.default).properties,\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t\treturn res\n\t\t\t})\n\t\t\tObject.assign(target, data)\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching block state map:', message(e))\n\t\t}\n\t} else {\n\t\tconst url = `${mcdataUrl}/${version.refs.mcdata_master}/processed/reports/blocks/simplified/data.min.json`\n\t\ttry {\n\t\t\tconst data = await getData(url)\n\t\t\tObject.assign(target, data)\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching block state map:', message(e))\n\t\t}\n\t}\n}\n\nasync function fetchDynamicRegistries(version: Version, target: CollectionRegistry) {\n\tconsole.debug(`[fetchDynamicRegistries] ${version.id}`)\n\tconst registries = config.registries\n\t\t.filter(r => r.dynamic)\n\t\t.filter(r => checkVersion(version.id, r.minVersion, r.maxVersion))\n\n\tif (checkVersion(version.id, '1.16')) {\n\t\tconst url = `${vanillaDatapackUrl}/${version.refs.vanilla_datapack_summary}/summary/flattened.min.json`\n\t\ttry {\n\t\t\tconst data = await getData(url)\n\t\t\tregistries.forEach(r => {\n\t\t\t\ttarget.register(r.id, data[r.id])\n\t\t\t})\n\t\t} catch (e) {\n\t\t\tconsole.warn('Error occurred while fetching dynamic registries:', message(e))\n\t\t}\n\t}\n\tif (checkVersion(version.id, '1.18')) {\n\t\ttarget.register('worldgen/noise', Noises)\n\t}\n}\n\nexport async function fetchPreset(version: VersionId, registry: string, id: string) {\n\tconsole.debug(`[fetchPreset] ${registry} ${id}`)\n\tconst versionData = config.versions.find(v => v.id === version)!\n\ttry {\n\t\tconst url = `${vanillaDatapackUrl}/${versionData.refs.vanilla_datapack_data}/data/minecraft/${registry}/${id}.json`\n\t\tconst res = await fetch(url)\n\t\tif (registry === 'worldgen/noise_settings' && version === '1.18') {\n\t\t\tlet text = await res.text()\n\t\t\ttext = text.replaceAll('\"max_threshold\": Infinity', '\"max_threshold\": 100')\n\t\t\treturn JSON.parse(text)\n\t\t}\n\t\treturn await res.json()\n\t} catch (e) {\n\t\tconsole.warn(`Error occurred while fetching ${registry} preset ${id}:`, message(e))\n\t}\n}\n\nexport async function fetchManifest() {\n\ttry {\n\t\tconst res = await fetch(manifestUrl)\n\t\treturn await res.json()\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching version manifest: ${message(e)}`)\n\t}\n}\n\nexport async function fetchAssets(versionId: VersionId, manifest: VersionManifest) {\n\tconst version = config.versions.find(v => v.id === versionId)\n\tconst id = version?.latest ?? manifest.latest.snapshot\n\ttry {\n\t\tconst versionMeta = await getData(manifest.versions.find(v => v.id === id)!.url)\n\t\n\t\treturn (await getData(versionMeta.assetIndex.url)).objects\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching assets for ${version}: ${message(e)}`)\n\t}\n}\n\nexport async function fetchSounds(version: VersionId, assets: VersionAssets) {\n\ttry {\n\t\tconst hash = assets['minecraft/sounds.json'].hash\n\t\treturn await getData(getResourceUrl(hash))\n\t} catch (e) {\n\t\tthrow new Error(`Error occurred while fetching sounds for ${version}: ${message(e)}`)\n\t}\n}\n\nexport function getResourceUrl(hash: string) {\n\treturn `${corsUrl}${resourceUrl}${hash.slice(0, 2)}/${hash}`\n}\n\nasync function getData(url: string, fn: (v: any) => T = (v: any) => v): Promise {\n\ttry {\n\t\tconst cache = await caches.open(CACHE_NAME)\n\t\tconsole.debug(`[getData] Opened cache ${CACHE_NAME} ${url}`)\n\t\tconst cacheResponse = await cache.match(url)\n \n\t\tif (cacheResponse && cacheResponse.ok) {\n\t\t\tconsole.debug(`[getData] Retrieving cached data ${url}`)\n\t\t\treturn await cacheResponse.json()\n\t\t}\n \n\t\tconsole.debug(`[getData] fetching data ${url}`)\n\t\tconst fetchResponse = await fetch(url)\n\t\tconst responseData = fn(await fetchResponse.json())\n\t\tawait cache.put(url, new Response(JSON.stringify(responseData)))\n\t\treturn responseData\n\t} catch (e) {\n\t\tconsole.warn(`[getData] Failed to open cache ${CACHE_NAME}: ${message(e)}`)\n\n\t\tconsole.debug(`[getData] fetching data ${url}`)\n\t\tconst fetchResponse = await fetch(url)\n\t\tconst responseData = fn(await fetchResponse.json())\n\t\treturn responseData\n\t}\n}\n\nasync function deleteMatching(matches: (url: string) => boolean) {\n\ttry {\n\t\tconst cache = await caches.open(CACHE_NAME)\n\t\tconsole.debug(`[deleteMatching] Opened cache ${CACHE_NAME}`)\n\t\tconst promises: Promise[] = []\n \n\t\tfor (const request of await cache.keys()) {\n\t\t\tif (matches(request.url)) {\n\t\t\t\tpromises.push(cache.delete(request))\n\t\t\t}\n\t\t}\n\t\tconsole.debug(`[deleteMatching] Removing ${promises.length} cache objects...`)\n\t\tawait Promise.all(promises)\n\t} catch (e) {\n\t\tconsole.warn(`[deleteMatching] Failed to open cache ${CACHE_NAME}: ${message(e)}`)\n\t}\n}\n\nconst Noises = [\n\t'minecraft:aquifer_barrier',\n\t'minecraft:aquifer_fluid_level_floodedness',\n\t'minecraft:aquifer_fluid_level_spread',\n\t'minecraft:aquifer_lava',\n\t'minecraft:calcite',\n\t'minecraft:cave_cheese',\n\t'minecraft:cave_entrance',\n\t'minecraft:cave_layer',\n\t'minecraft:clay_bands_offset',\n\t'minecraft:continentalness',\n\t'minecraft:erosion',\n\t'minecraft:gravel',\n\t'minecraft:gravel_layer',\n\t'minecraft:ice',\n\t'minecraft:iceberg_and_badlands_pillar',\n\t'minecraft:iceberg_and_badlands_pillar_roof',\n\t'minecraft:jagged',\n\t'minecraft:nether_state_selector',\n\t'minecraft:nether_wart',\n\t'minecraft:netherrack',\n\t'minecraft:noodle',\n\t'minecraft:noodle_ridge_a',\n\t'minecraft:noodle_ridge_b',\n\t'minecraft:noodle_thickness',\n\t'minecraft:offset',\n\t'minecraft:ore_gap',\n\t'minecraft:ore_vein_a',\n\t'minecraft:ore_vein_b',\n\t'minecraft:ore_veininess',\n\t'minecraft:packed_ice',\n\t'minecraft:patch',\n\t'minecraft:pillar',\n\t'minecraft:pillar_rareness',\n\t'minecraft:pillar_thickness',\n\t'minecraft:powder_snow_surface',\n\t'minecraft:powder_snow_under',\n\t'minecraft:ridge',\n\t'minecraft:soul_sand_layer',\n\t'minecraft:spaghetti_2d',\n\t'minecraft:spaghetti_2d_elevation',\n\t'minecraft:spaghetti_2d_modulator',\n\t'minecraft:spaghetti_2d_thickness',\n\t'minecraft:spaghetti_3d_1',\n\t'minecraft:spaghetti_3d_2',\n\t'minecraft:spaghetti_3d_rarity',\n\t'minecraft:spaghetti_3d_thickness',\n\t'minecraft:spaghetti_roughness',\n\t'minecraft:spaghetti_roughness_modulator',\n\t'minecraft:surface',\n\t'minecraft:surface_swamp',\n\t'minecraft:temperature',\n\t'minecraft:vegetation',\n]\n","import { DataModel } from '@mcschema/core'\nimport type { BiomeSource, Climate, NoiseOctaves } from 'deepslate'\nimport { FixedBiome, MultiNoise, NoiseGeneratorSettings, NoiseSampler, NormalNoise, Random } from 'deepslate'\nimport { fetchPreset } from '../DataFetcher'\nimport type { VersionId } from '../Schemas'\nimport { clamp, deepClone, deepEqual, square, stringToColor } from '../Utils'\n\ntype BiomeColors = Record\ntype BiomeSourceOptions = {\n\toctaves: NoiseOctaves,\n\tbiomeColors: BiomeColors,\n\toffset: [number, number],\n\tscale: number,\n\tres: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nlet cacheState: any\nlet biomeSourceCache: BiomeSource\nlet climateSamplerCache: Climate.Sampler\n\nexport async function biomeMap(state: any, img: ImageData, options: BiomeSourceOptions) {\n\tconst { biomeSource, climateSampler } = await getCached(state, options)\n\n\tconst data = img.data\n\tconst ox = -options.offset[0] - 100 + options.res / 2\n\tconst oz = -options.offset[1] - 100 + options.res / 2\n\tconst row = img.width * 4 / options.res\n\tconst col = 4 / options.res\n\tfor (let x = 0; x < 200; x += options.res) {\n\t\tfor (let z = 0; z < 200; z += options.res) {\n\t\t\tconst i = z * row + x * col\n\t\t\tconst worldX = (x + ox) * options.scale\n\t\t\tconst worldZ = (z + oz) * options.scale\n\t\t\tconst b = biomeSource.getBiome(worldX, 64, worldZ, climateSampler)\n\t\t\tconst color = getBiomeColor(b, options.biomeColors)\n\t\t\tdata[i] = color[0]\n\t\t\tdata[i + 1] = color[1]\n\t\t\tdata[i + 2] = color[2]\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n\nexport async function getBiome(state: any, x: number, z: number, options: BiomeSourceOptions): Promise {\n\tconst { biomeSource, climateSampler } = await getCached(state, options)\n\n\tconst [xx, zz] = toWorld([x, z], options)\n\treturn biomeSource.getBiome(xx, 64, zz, climateSampler)\n}\n\nasync function getCached(state: any, options: BiomeSourceOptions): Promise<{ biomeSource: BiomeSource, climateSampler: Climate.Sampler }> {\n\tconst newState = [state, options.octaves, `${options.seed}`, options.version]\n\tif (!deepEqual(newState, cacheState)) {\n\t\tcacheState = deepClone(newState)\n\n\t\tbiomeSourceCache = await getBiomeSource(state, options)\n\n\t\tconst settings = NoiseGeneratorSettings.fromJson({ octaves: options.octaves })\n\t\tconst noiseSampler = new NoiseSampler(4, 4, 32, biomeSourceCache, settings.noise, options.octaves, options.seed)\n\t\tclimateSamplerCache = noiseSampler.getClimate.bind(noiseSampler)\n\t}\n\treturn {\n\t\tbiomeSource: biomeSourceCache,\n\t\tclimateSampler: climateSamplerCache,\n\t} \n}\n\nasync function getBiomeSource(state: any, options: BiomeSourceOptions): Promise {\n\tswitch (state?.type?.replace(/^minecraft:/, '')) {\n\t\tcase 'fixed':\n\t\t\treturn new FixedBiome(state.biome as string)\n\n\t\tcase 'checkerboard':\n\t\t\tconst shift = (state.scale ?? 2) + 2\n\t\t\tconst numBiomes = state.biomes?.length ?? 0\n\t\t\treturn {\n\t\t\t\tgetBiome(x: number, _y: number, z: number) {\n\t\t\t\t\tconst i = (((x >> shift) + (z >> shift)) % numBiomes + numBiomes) % numBiomes\n\t\t\t\t\treturn (state.biomes?.[i].node as string)\n\t\t\t\t},\n\t\t\t}\n\n\t\tcase 'multi_noise':\n\t\t\tswitch(state.preset?.replace(/^minecraft:/, '')) {\n\t\t\t\tcase 'nether':\n\t\t\t\t\tstate = options.version === '1.18' ? NetherPreset18 : NetherPreset\n\t\t\t\t\tbreak\n\t\t\t\tcase 'overworld':\n\t\t\t\t\tstate = options.version === '1.18' ? await OverworldPreset18() : state\n\t\t\t\t\tbreak\n\t\t\t}\n\t\t\tstate = DataModel.unwrapLists(state)\n\t\t\tif (options.version === '1.18') {\n\t\t\t\treturn MultiNoise.fromJson(state)\n\t\t\t} else {\n\t\t\t\tconst noise = ['altitude', 'temperature', 'humidity', 'weirdness']\n\t\t\t\t\t.map((id, i) => {\n\t\t\t\t\t\tconst config = state[`${id}_noise`]\n\t\t\t\t\t\tconfig.firstOctave = clamp(config.firstOctave ?? -7, -100, -1)\n\t\t\t\t\t\treturn new NormalNoise(new Random(options.seed + BigInt(i)), config)\n\t\t\t\t\t})\n\t\t\t\tif (!Array.isArray(state.biomes) || state.biomes.length === 0) {\n\t\t\t\t\treturn new FixedBiome('unknown')\n\t\t\t\t}\n\t\t\t\treturn {\n\t\t\t\t\tgetBiome(x: number, _y: number, z: number): string {\n\t\t\t\t\t\tconst n = noise.map(n => n.sample(x, z, 0))\n\t\t\t\t\t\tlet minDist = Infinity\n\t\t\t\t\t\tlet minBiome = ''\n\t\t\t\t\t\tfor (const { biome, parameters: p } of state.biomes) {\n\t\t\t\t\t\t\tconst dist = square(p.altitude - n[0]) + square(p.temperature - n[1]) + square(p.humidity - n[2]) + square(p.weirdness - n[3]) + square(p.offset)\n\t\t\t\t\t\t\tif (dist < minDist) {\n\t\t\t\t\t\t\t\tminDist = dist\n\t\t\t\t\t\t\t\tminBiome = biome\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn minBiome\n\t\t\t\t\t},\n\t\t\t\t}\n\t\t\t}\n\t}\n\tthrow new Error('Unknown biome source')\n}\n\nfunction getBiomeColor(biome: string, biomeColors: BiomeColors) {\n\tif (!biome) {\n\t\treturn [128, 128, 128]\n\t}\n\tconst color = biomeColors[biome] ?? VanillaColors[biome]\n\tif (color === undefined) {\n\t\treturn stringToColor(biome)\n\t}\n\treturn color\n}\n\nfunction toWorld([x, z]: [number, number], options: BiomeSourceOptions) {\n\tconst xx = (x - options.offset[0] - 100 + options.res / 2) * options.scale\n\tconst zz = (z - options.offset[1] - 100 + options.res / 2) * options.scale\n\treturn [xx, zz]\n}\n\nconst VanillaColors: Record = {\n\t'minecraft:badlands': [217,69,21],\n\t'minecraft:badlands_plateau': [202,140,101],\n\t'minecraft:bamboo_jungle': [118,142,20],\n\t'minecraft:bamboo_jungle_hills': [59,71,10],\n\t'minecraft:basalt_deltas': [64,54,54],\n\t'minecraft:beach': [250,222,85],\n\t'minecraft:birch_forest': [48,116,68],\n\t'minecraft:birch_forest_hills': [31,95,50],\n\t'minecraft:cold_ocean': [32,32,112],\n\t'minecraft:crimson_forest': [221,8,8],\n\t'minecraft:dark_forest': [64,81,26],\n\t'minecraft:dark_forest_hills': [104,121,66],\n\t'minecraft:deep_cold_ocean': [32,32,56],\n\t'minecraft:deep_frozen_ocean': [64,64,144],\n\t'minecraft:deep_lukewarm_ocean': [0,0,64],\n\t'minecraft:deep_ocean': [0,0,48],\n\t'minecraft:deep_warm_ocean': [0,0,80],\n\t'minecraft:desert': [250,148,24],\n\t'minecraft:desert_hills': [210,95,18],\n\t'minecraft:desert_lakes': [255,188,64],\n\t'minecraft:end_barrens': [128,128,255],\n\t'minecraft:end_highlands': [128,128,255],\n\t'minecraft:end_midlands': [128,128,255],\n\t'minecraft:eroded_badlands': [255,109,61],\n\t'minecraft:flower_forest': [45,142,73],\n\t'minecraft:forest': [5,102,33],\n\t'minecraft:frozen_ocean': [112,112,214],\n\t'minecraft:frozen_river': [160,160,255],\n\t'minecraft:giant_spruce_taiga': [129,142,121],\n\t'minecraft:giant_spruce_taiga_hills': [109,119,102],\n\t'minecraft:giant_tree_taiga': [89,102,81],\n\t'minecraft:giant_tree_taiga_hills': [69,79,62],\n\t'minecraft:gravelly_mountains': [136,136,136],\n\t'minecraft:ice_spikes': [180,220,220],\n\t'minecraft:jungle': [83,123,9],\n\t'minecraft:jungle_edge': [98,139,23],\n\t'minecraft:jungle_hills': [44,66,5],\n\t'minecraft:lukewarm_ocean': [0,0,144],\n\t'minecraft:modified_badlands_plateau': [242,180,141],\n\t'minecraft:modified_gravelly_mountains': [120,152,120],\n\t'minecraft:modified_jungle': [123,163,49],\n\t'minecraft:modified_jungle_edge': [138,179,63],\n\t'minecraft:modified_wooded_badlands_plateau': [216,191,141],\n\t'minecraft:mountain_edge': [114,120,154],\n\t'minecraft:mountains': [96,96,96],\n\t'minecraft:mushroom_field_shore': [160,0,255],\n\t'minecraft:mushroom_fields': [255,0,255],\n\t'minecraft:nether_wastes': [191,59,59],\n\t'minecraft:ocean': [0,0,112],\n\t'minecraft:plains': [141,179,96],\n\t'minecraft:river': [0,0,255],\n\t'minecraft:savanna': [189,178,95],\n\t'minecraft:savanna_plateau': [167,157,100],\n\t'minecraft:shattered_savanna': [229,218,135],\n\t'minecraft:shattered_savanna_plateau': [207,197,140],\n\t'minecraft:small_end_islands': [128,128,255],\n\t'minecraft:snowy_beach': [250,240,192],\n\t'minecraft:snowy_mountains': [160,160,160],\n\t'minecraft:snowy_taiga': [49,85,74],\n\t'minecraft:snowy_taiga_hills': [36,63,54],\n\t'minecraft:snowy_taiga_mountains': [89,125,114],\n\t'minecraft:snowy_tundra': [255,255,255],\n\t'minecraft:soul_sand_valley': [94,56,48],\n\t'minecraft:stone_shore': [162,162,132],\n\t'minecraft:sunflower_plains': [181,219,136],\n\t'minecraft:swamp': [7,249,178],\n\t'minecraft:swamp_hills': [47,255,218],\n\t'minecraft:taiga': [11,102,89],\n\t'minecraft:taiga_hills': [22,57,51],\n\t'minecraft:taiga_mountains': [51,142,129],\n\t'minecraft:tall_birch_forest': [88,156,108],\n\t'minecraft:tall_birch_hills': [71,135,90],\n\t'minecraft:the_end': [128,128,255],\n\t'minecraft:the_void': [0,0,0],\n\t'minecraft:warm_ocean': [0,0,172],\n\t'minecraft:warped_forest': [73,144,123],\n\t'minecraft:wooded_badlands_plateau': [176,151,101],\n\t'minecraft:wooded_hills': [34,85,28],\n\t'minecraft:wooded_mountains': [80,112,80],\n\t'minecraft:snowy_slopes': [140, 195, 222],\n\t'minecraft:lofty_peaks': [196, 168, 193],\n\t'minecraft:snowcapped_peaks': [200, 198, 200],\n\t'minecraft:stony_peaks': [82, 92, 103],\n\t'minecraft:grove': [150, 150, 189],\n\t'minecraft:meadow': [169, 197, 80],\n\t'minecraft:lush_caves': [112, 255, 79],\n\t'minecraft:dripstone_caves': [140, 124, 0],\n}\n\nconst NetherPreset = {type:'minecraft:multi_noise',seed:0,altitude_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},humidity_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{biome:'minecraft:nether_wastes',parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{altitude:0,temperature:0,humidity:-0.5,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{altitude:0,temperature:0.4,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{altitude:0,temperature:0,humidity:0.5,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{altitude:0,temperature:-0.5,humidity:0,weirdness:0,offset:0.175}}]}\n\nconst NetherPreset18 = {type:'minecraft:multi_noise',biomes:[{biome:'minecraft:nether_wastes',parameters:{temperature:0,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{temperature:0,humidity:-0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{temperature:0.4,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{temperature:0,humidity:0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{temperature:-0.5,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.175}}]}\n\nasync function OverworldPreset18() {\n\tconst overworld = await fetchPreset('1.18', 'dimension', 'overworld')\n\treturn overworld.generator.biome_source\n}\n","import { DataModel } from '@mcschema/core'\nimport { PerlinNoise, Random } from 'deepslate'\nimport type { VersionId } from '../Schemas'\nimport { clamp, stringToColor } from '../Utils'\n\ntype BlockPos = [number, number, number]\ntype Placement = [BlockPos, number]\n\ntype PlacementContext = {\n\tplacements: Placement[],\n\tfeatures: string[],\n\trandom: Random,\n\tbiomeInfoNoise: PerlinNoise,\n\tseaLevel: number,\n\tversion: VersionId,\n\tnextFloat(): number,\n\tnextInt(max: number): number,\n\tsampleInt(provider: any): number,\n}\n\nconst terrain = [50, 50, 51, 51, 52, 52, 53, 54, 56, 57, 57, 58, 58, 59, 60, 60, 60, 59, 59, 59, 60, 61, 61, 62, 63, 63, 64, 64, 64, 65, 65, 66, 66, 65, 65, 66, 66, 67, 67, 67, 68, 69, 71, 73, 74, 76, 79, 80, 81, 81, 82, 83, 83, 82, 82, 81, 81, 80, 80, 80, 81, 81, 82, 82] \n\nconst featureColors = [\n\t[255, 77, 54], // red\n\t[59, 118, 255], // blue\n\t[91, 207, 25], // green\n\t[217, 32, 245], // magenta\n\t[255, 209, 41], // yellow\n\t[52, 204, 209], // cyan\n]\n\nexport type DecoratorOptions = {\n\tsize: [number, number, number],\n\tseed: bigint,\n\tversion: VersionId,\n}\nexport function decorator(state: any, img: ImageData, options: DecoratorOptions) {\n\tconst random = new Random(options.seed)\n\tconst ctx: PlacementContext = {\n\t\tplacements: [],\n\t\tfeatures: [],\n\t\trandom,\n\t\tbiomeInfoNoise: new PerlinNoise(random.fork(), 0, [1]),\n\t\tseaLevel: 63,\n\t\tversion: options.version,\n\t\tnextFloat: () => random.nextFloat(),\n\t\tnextInt: (max: number) => random.nextInt(max),\n\t\tsampleInt(value) { return sampleInt(value, this) },\n\t}\n\n\tfor (let x = 0; x < options.size[0] / 16; x += 1) {\n\t\tfor (let z = 0; z < options.size[2] / 16; z += 1) {\n\t\t\tgetPlacements([x * 16, 0, z * 16], DataModel.unwrapLists(state), ctx)\n\t\t}\n\t}\n\n\tconst data = img.data\n\timg.data.fill(255)\n\n\tfor (const [pos, feature] of ctx.placements) {\n\t\tif (pos[0] < 0 || pos[1] < 0 || pos[2] < 0 || pos[0] >= options.size[0] || pos[1] >= options.size[1] || pos[2] >= options.size[2]) continue\n\t\tconst i = (pos[2] * (img.width * 4)) + (pos[0] * 4)\n\t\tconst color = feature < featureColors.length ? featureColors[feature] : stringToColor(ctx.features[feature])\n\t\tdata[i] = clamp(50, 205, color[0])\n\t\tdata[i + 1] = clamp(50, 205, color[1])\n\t\tdata[i + 2] = clamp(50, 205, color[2])\n\t\tdata[i + 3] = 255\n\t}\n\n\tfor (let x = 0; x < options.size[0]; x += 1) {\n\t\tfor (let y = 0; y < options.size[2]; y += 1) {\n\t\t\tif ((Math.floor(x / 16) + Math.floor(y / 16)) % 2 === 0) continue\n\t\t\tconst i = (y * (img.width * 4)) + (x * 4)\n\t\t\tfor (let j = 0; j < 3; j += 1) {\n\t\t\t\tdata[i + j] = 0.85 * data[i + j] \n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction normalize(id: string) {\n\treturn id.startsWith('minecraft:') ? id.slice(10) : id\n}\n\nfunction decorateY(pos: BlockPos, y: number): BlockPos[] {\n\treturn [[ pos[0], y, pos[2] ]]\n}\n\nfunction sampleInt(value: any, ctx: PlacementContext): number {\n\tif (typeof value === 'number') {\n\t\treturn value\n\t} else if (value.base) {\n\t\treturn value.base ?? 1 + ctx.nextInt(1 + (value.spread ?? 0))\n\t} else {\n\t\tswitch (normalize(value.type)) {\n\t\t\tcase 'constant': return value.value\n\t\t\tcase 'uniform': return value.value.min_inclusive + ctx.nextInt(value.value.max_inclusive - value.value.min_inclusive + 1)\n\t\t\tcase 'biased_to_bottom': return value.value.min_inclusive + ctx.nextInt(ctx.nextInt(value.value.max_inclusive - value.value.min_inclusive + 1) + 1)\n\t\t\tcase 'clamped': return Math.max(value.value.min_inclusive, Math.min(value.value.max_inclusive, sampleInt(value.value.source, ctx)))\n\t\t}\n\t\treturn 1\n\t}\n}\n\nfunction useFeature(s: string, ctx: PlacementContext) {\n\tconst i = ctx.features.indexOf(s)\n\tif (i != -1) return i\n\tctx.features.push(s)\n\treturn ctx.features.length - 1\n}\n\nfunction getPlacements(pos: BlockPos, feature: any, ctx: PlacementContext): void {\n\tif (typeof feature === 'string') {\n\t\tctx.placements.push([pos, useFeature(feature, ctx)])\n\t\treturn\n\t}\n\tconst type = normalize(feature?.type ?? 'no_op')\n\tconst featureFn = Features[type]\n\tif (featureFn) {\n\t\tfeatureFn(feature.config, pos, ctx)\n\t} else {\n\t\tctx.placements.push([pos, useFeature(JSON.stringify(feature), ctx)])\n\t}\n}\n\nfunction getPositions(pos: BlockPos, decorator: any, ctx: PlacementContext): BlockPos[] {\n\tconst type = normalize(decorator?.type ?? 'nope')\n\tconst decoratorFn = Decorators[type]\n\tif (!decoratorFn) {\n\t\treturn [pos]\n\t}\n\treturn decoratorFn(decorator?.config, pos, ctx)\n}\n\nconst Features: {\n\t[key: string]: (config: any, pos: BlockPos, ctx: PlacementContext) => void,\n} = {\n\tdecorated: (config, pos, ctx) => {\n\t\tconst positions = getPositions(pos, config?.decorator, ctx)\n\t\tpositions.forEach(p => getPlacements(p, config?.feature, ctx))\n\t},\n\trandom_boolean_selector: (config, pos, ctx) => {\n\t\tconst feature = ctx.nextFloat() < 0.5 ? config?.feature_true : config?.feature_false\n\t\tgetPlacements(pos, feature, ctx)\n\t},\n\trandom_selector: (config, pos, ctx) => {\n\t\tfor (const f of config?.features ?? []) {\n\t\t\tif (ctx.nextFloat() < (f?.chance ?? 0)) {\n\t\t\t\tgetPlacements(pos, f.feature, ctx)\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t\tgetPlacements(pos, config?.default, ctx)\n\t},\n\tsimple_random_selector: (config, pos, ctx) => {\n\t\tconst feature = config?.features?.[ctx.nextInt(config?.features?.length ?? 0)]\n\t\tgetPlacements(pos, feature, ctx)\n\t},\n}\n\nconst Decorators: {\n\t[key: string]: (config: any, pos: BlockPos, ctx: PlacementContext) => BlockPos[],\n} = {\n\tchance: (config, pos, ctx) => {\n\t\treturn ctx.nextFloat() < 1 / (config?.chance ?? 1) ? [pos] : []\n\t},\n\tcount: (config, pos, ctx) => {\n\t\treturn new Array(ctx.sampleInt(config?.count ?? 1)).fill(pos)\n\t},\n\tcount_extra: (config, pos, ctx) => {\n\t\tlet count = config?.count ?? 1\n\t\tif (ctx.nextFloat() < config.extra_chance ?? 0){\n\t\t\tcount += config.extra_count ?? 0\n\t\t}\n\t\treturn new Array(count).fill(pos)\n\t},\n\tcount_multilayer: (config, pos, ctx) => {\n\t\treturn new Array(ctx.sampleInt(config?.count ?? 1)).fill(pos)\n\t\t\t.map(p => [\n\t\t\t\tp[0] + ctx.nextInt(16),\n\t\t\t\tp[1], \n\t\t\t\tp[2] + ctx.nextInt(16),\n\t\t\t])\n\t},\n\tcount_noise: (config, pos, ctx) => {\n\t\tconst noise = ctx.biomeInfoNoise.sample(pos[0] / 200, 0, pos[2] / 200)\n\t\tconst count = noise < config.noise_level ? config.below_noise : config.above_noise\n\t\treturn new Array(count).fill(pos)\n\t},\n\tcount_noise_biased: (config, pos, ctx) => {\n\t\tconst factor = Math.max(1, config.noise_factor)\n\t\tconst noise = ctx.biomeInfoNoise.sample(pos[0] / factor, 0, pos[2] / factor)\n\t\tconst count = Math.max(0, Math.ceil((noise + (config.noise_offset ?? 0)) * config.noise_to_count_ratio))\n\t\treturn new Array(count).fill(pos)\n\t},\n\tdark_oak_tree: (_config, pos, ctx) => {\n\t\treturn [...new Array(16)].map((_, i) => {\n\t\t\tconst x = Math.floor(i / 4) * 4 + 1 + ctx.nextInt(3) + pos[0]\n\t\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, x)])\n\t\t\tconst z = Math.floor(i % 4) * 4 + 1 + ctx.nextInt(3) + pos[2]\n\t\t\treturn [x, y, z]\n\t\t})\n\t},\n\tdecorated: (config, pos, ctx) => {\n\t\treturn getPositions(pos, config?.outer, ctx).flatMap(p => {\n\t\t\treturn getPositions(p, config?.inner, ctx)\n\t\t})\n\t},\n\tdepth_average: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(config?.spread ?? 0) + ctx.nextInt(config?.spread ?? 0) - (config.spread ?? 0) + (config?.baseline ?? 0)\n\t\treturn decorateY(pos, y)\n\t},\n\temerald_ore: (_config, pos, ctx) => {\n\t\tconst count = 3 + ctx.nextInt(6)\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\t4 + ctx.nextInt(28),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\tfire: (config, pos, ctx) => {\n\t\tconst count = 1 + ctx.nextInt(ctx.nextInt(ctx.sampleInt(config?.count)))\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tctx.nextInt(128),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\tglowstone: (config, pos, ctx) => {\n\t\tconst count = ctx.nextInt(1 + ctx.nextInt(ctx.sampleInt(config?.count)))\n\t\treturn [...new Array(count)].map(() => [\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tctx.nextInt(128),\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t])\n\t},\n\theightmap: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, y)\n\t},\n\theightmap_spread_double: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, ctx.nextInt(y * 2))\n\t},\n\theightmap_world_surface: (_config, pos, ctx) => {\n\t\tconst y = Math.max(ctx.seaLevel, terrain[clamp(0, 63, pos[0])])\n\t\treturn decorateY(pos, y)\n\t},\n\ticeberg: (_config, pos, ctx) => {\n\t\treturn [[\n\t\t\tpos[0] + 4 + ctx.nextInt(8),\n\t\t\tpos[1],\n\t\t\tpos[2] + 4 + ctx.nextInt(8),\n\t\t]]\n\t},\n\tlava_lake: (config, pos, ctx) => {\n\t\tif (ctx.nextInt((config.chance ?? 1) / 10) === 0) {\n\t\t\tconst y = ctx.nextInt(ctx.nextInt(256 - 8) + 8)\n\t\t\tif (y < ctx.seaLevel || ctx.nextInt((config?.chance ?? 1) / 8) == 0) {\n\t\t\t\tconst x = ctx.nextInt(16) + pos[0]\n\t\t\t\tconst z = ctx.nextInt(16) + pos[2]\n\t\t\t\treturn [[x, y, z]]\n\t\t\t}\n\t\t}\n\t\treturn []\n\t},\n\tnope: (_config, pos) => {\n\t\treturn [pos]\n\t},\n\trange: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0)\n\t\treturn decorateY(pos, y)\n\t},\n\trange_biased: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0))\n\t\treturn decorateY(pos, y)\n\t},\n\trange_very_biased: (config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(ctx.nextInt(ctx.nextInt((config?.maximum ?? 1) - (config?.top_offset ?? 0)) + (config?.bottom_offset ?? 0)) + (config?.bottom_offset ?? 0))\n\t\treturn decorateY(pos, y)\n\t},\n\tspread_32_above: (_config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(pos[1] + 32)\n\t\treturn decorateY(pos, y)\n\t},\n\ttop_solid_heightmap: (_config, pos) => {\n\t\tconst y = terrain[clamp(0, 63, pos[0])]\n\t\treturn decorateY(pos, y)\n\t},\n\tmagma: (_config, pos, ctx) => {\n\t\tconst y = ctx.nextInt(pos[1] + 32)\n\t\treturn decorateY(pos, y)\n\t},\n\tsquare: (_config, pos, ctx) => {\n\t\treturn [[\n\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\tpos[1],\n\t\t\tpos[2] + ctx.nextInt(16),\n\t\t]]\n\t},\n\tsurface_relative_threshold: (config, pos) => {\n\t\tconst height = terrain[clamp(0, 63, pos[0])]\n\t\tconst min = height + (config?.min_inclusive ?? -Infinity)\n\t\tconst max = height + (config?.max_inclusive ?? Infinity)\n\t\treturn (pos[1] < min || pos[1] > max) ? [pos] : []\n\t},\n\twater_lake: (config, pos, ctx) => {\n\t\tif (ctx.nextInt(config.chance ?? 1) === 0) {\n\t\t\treturn [[\n\t\t\t\tpos[0] + ctx.nextInt(16),\n\t\t\t\tctx.nextInt(256),\n\t\t\t\tpos[2] + ctx.nextInt(16),\n\t\t\t]]\n\t\t}\n\t\treturn []\n\t},\n}\n","import { PerlinNoise, Random } from 'deepslate'\nimport { clampedLerp, lerp2 } from '../../Utils'\n\nexport class NoiseChunkGenerator {\n\tprivate readonly minLimitPerlinNoise: PerlinNoise\n\tprivate readonly maxLimitPerlinNoise: PerlinNoise\n\tprivate readonly mainPerlinNoise: PerlinNoise\n\tprivate readonly depthNoise: PerlinNoise\n\n\tprivate settings: any = {}\n\tprivate chunkWidth: number = 4\n\tprivate chunkHeight: number = 4\n\tprivate chunkCountY: number = 32\n\tprivate biomeDepth: number = 0.1\n\tprivate biomeScale: number = 0.2\n\n\tprivate noiseColumnCache: (number[] | null)[] = []\n\tprivate xOffset: number = 0\n\n\tconstructor(seed: bigint) {\n\t\tconst random = new Random(seed)\n\t\tthis.minLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.maxLimitPerlinNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.mainPerlinNoise = new PerlinNoise(random, -7, [1, 1, 1, 1, 1, 1, 1, 1])\n\t\tthis.depthNoise = new PerlinNoise(random, -15, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1])\n\t}\n\n\tpublic reset(settings: any, depth: number, scale: number, xOffset: number, width: number) {\n\t\tthis.settings = settings\n\t\tthis.chunkWidth = settings.size_horizontal * 4\n\t\tthis.chunkHeight = settings.size_vertical * 4\n\t\tthis.chunkCountY = Math.floor(settings.height / this.chunkHeight)\n\n\t\tif (settings.amplified && depth > 0) {\n\t\t\tdepth = 1 + depth * 2\n\t\t\tscale = 1 + scale * 4\n\t\t}\n\t\tthis.biomeDepth = 0.265625 * (depth * 0.5 - 0.125)\n\t\tthis.biomeScale = 96.0 / (scale * 0.9 + 0.1)\n\n\t\tthis.noiseColumnCache = Array(width).fill(null)\n\t\tthis.xOffset = xOffset\n\t}\n \n\tpublic iterateNoiseColumn(x: number): number[] {\n\t\tconst data = Array(this.chunkCountY * this.chunkHeight)\n\t\tconst cx = Math.floor(x / this.chunkWidth)\n\t\tconst ox = Math.floor(x % this.chunkWidth) / this.chunkWidth\n\t\tconst noise1 = this.fillNoiseColumn(cx)\n\t\tconst noise2 = this.fillNoiseColumn(cx + 1)\n\n\t\tfor (let y = this.chunkCountY - 1; y >= 0; y -= 1) {\n\t\t\tfor (let yy = this.chunkHeight; yy >= 0; yy -= 1) {\n\t\t\t\tconst oy = yy / this.chunkHeight\n\t\t\t\tconst i = y * this.chunkHeight + yy\n\t\t\t\tdata[i] = lerp2(oy, ox, noise1[y], noise1[y+1], noise2[y], noise2[y+1])\n\t\t\t}\n\t\t}\n\t\treturn data\n\t}\n\n\tprivate fillNoiseColumn(x: number): number[] {\n\t\tconst cachedColumn = this.noiseColumnCache[x - this.xOffset]\n\t\tif (cachedColumn) return cachedColumn\n\n\t\tconst data = Array(this.chunkCountY + 1)\n\n\t\tconst xzScale = 684.412 * this.settings.sampling.xz_scale\n\t\tconst yScale = 684.412 * this.settings.sampling.y_scale\n\t\tconst xzFactor = xzScale / this.settings.sampling.xz_factor\n\t\tconst yFactor = yScale / this.settings.sampling.y_factor\n\t\tconst randomDensity = this.settings.random_density_offset ? this.getRandomDensity(x) : 0\n\n\t\tfor (let y = 0; y <= this.chunkCountY; y += 1) {\n\t\t\tlet noise = this.sampleAndClampNoise(x, y, this.mainPerlinNoise.getOctaveNoise(0)!.zo, xzScale, yScale, xzFactor, yFactor)\n\t\t\tconst yOffset = 1 - y * 2 / this.chunkCountY + randomDensity\n\t\t\tconst density = yOffset * this.settings.density_factor + this.settings.density_offset\n\t\t\tconst falloff = (density + this.biomeDepth) * this.biomeScale\n\t\t\tnoise += falloff * (falloff > 0 ? 4 : 1)\n\n\t\t\tif (this.settings.top_slide.size > 0) {\n\t\t\t\tnoise = clampedLerp(\n\t\t\t\t\tthis.settings.top_slide.target,\n\t\t\t\t\tnoise,\n\t\t\t\t\t(this.chunkCountY - y - (this.settings.top_slide.offset)) / (this.settings.top_slide.size)\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tif (this.settings.bottom_slide.size > 0) {\n\t\t\t\tnoise = clampedLerp(\n\t\t\t\t\tthis.settings.bottom_slide.target,\n\t\t\t\t\tnoise,\n\t\t\t\t\t(y - (this.settings.bottom_slide.offset)) / (this.settings.bottom_slide.size)\n\t\t\t\t)\n\t\t\t}\n\t\t\tdata[y] = noise\n\t\t}\n\n\t\tthis.noiseColumnCache[x - this.xOffset] = data\n\t\treturn data\n\t}\n\n\tprivate getRandomDensity(x: number): number {\n\t\tconst noise = this.depthNoise.sample(x * 200, 10, this.depthNoise.getOctaveNoise(0)!.zo, 1, 0, true)\n\t\tconst a = (noise < 0) ? -noise * 0.3 : noise\n\t\tconst b = a * 24.575625 - 2\n\t\treturn (b < 0) ? b * 0.009486607142857142 : Math.min(b, 1) * 0.006640625\n\t}\n\n\tprivate sampleAndClampNoise(x: number, y: number, z: number, xzScale: number, yScale: number, xzFactor: number, yFactor: number): number {\n\t\tlet a = 0\n\t\tlet b = 0\n\t\tlet c = 0\n\t\tlet d = 1\n\n\t\tfor (let i = 0; i < 16; i += 1) {\n\t\t\tconst x2 = PerlinNoise.wrap(x * xzScale * d)\n\t\t\tconst y2 = PerlinNoise.wrap(y * yScale * d)\n\t\t\tconst z2 = PerlinNoise.wrap(z * xzScale * d)\n\t\t\tconst e = yScale * d\n\n\t\t\tconst minLimitNoise = this.minLimitPerlinNoise.getOctaveNoise(i)\n\t\t\tif (minLimitNoise) {\n\t\t\t\ta += minLimitNoise.sample(x2, y2, z2, e, y * e) / d\n\t\t\t}\n\n\t\t\tconst maxLimitNoise = this.maxLimitPerlinNoise.getOctaveNoise(i)\n\t\t\tif (maxLimitNoise) {\n\t\t\t\tb += maxLimitNoise.sample(x2, y2, z2, e, y * e) / d\n\t\t\t}\n\n\t\t\tif (i < 8) {\n\t\t\t\tconst mainNoise = this.mainPerlinNoise.getOctaveNoise(i)\n\t\t\t\tif (mainNoise) {\n\t\t\t\t\tc += mainNoise.sample(\n\t\t\t\t\t\tPerlinNoise.wrap(x * xzFactor * d),\n\t\t\t\t\t\tPerlinNoise.wrap(y * yFactor * d),\n\t\t\t\t\t\tPerlinNoise.wrap(z * xzFactor * d),\n\t\t\t\t\t\tyFactor * d,\n\t\t\t\t\t\ty * yFactor * d \n\t\t\t\t\t) / d\n\t\t\t\t}\n\t\t\t}\n\n\t\t\td /= 2\n\t\t}\n\n\t\treturn clampedLerp(a / 512, b / 512, (c / 10 + 1) / 2)\n\t}\n}\n","import { DataModel } from '@mcschema/core'\nimport type { BlockPos, BlockState } from 'deepslate'\nimport { Chunk, ChunkPos, FixedBiome, NoiseChunkGenerator, NoiseGeneratorSettings } from 'deepslate'\nimport type { VersionId } from '../Schemas'\nimport { checkVersion } from '../Schemas'\nimport { deepClone, deepEqual } from '../Utils'\nimport { NoiseChunkGenerator as OldNoiseChunkGenerator } from './noise/NoiseChunkGenerator'\n\nexport type NoiseSettingsOptions = {\n\tbiomeFactor: number,\n\tbiomeOffset: number,\n\tbiomePeaks: number,\n\toffset: number,\n\twidth: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nconst Z = 0\n\nconst colors: Record = {\n\t'minecraft:air': [150, 160, 170],\n\t'minecraft:water': [20, 80, 170],\n\t'minecraft:lava': [200, 100, 0],\n\t'minecraft:stone': [50, 50, 50],\n\t'minecraft:netherrack': [100, 40, 40],\n\t'minecraft:end_stone': [200, 200, 140],\n}\n\nlet cacheState: any\nlet generatorCache: NoiseChunkGenerator\nlet chunkCache: Chunk[] = []\n\nexport function noiseSettings(state: any, img: ImageData, options: NoiseSettingsOptions) {\n\tif (checkVersion(options.version, '1.18')) {\n\t\tconst { settings, generator } = getCached(state, options)\n\n\t\tconst slice = new LevelSlice(-options.offset, options.width, settings.noise.minY, settings.noise.height)\n\t\tslice.fill(generator)\n\n\t\tconst data = img.data\n\t\tfor (let x = 0; x < options.width; x += 1) {\n\t\t\tfor (let y = 0; y < settings.noise.height; y += 1) {\n\t\t\t\tconst i = x * 4 + (settings.noise.height-y-1) * 4 * img.width\n\t\t\t\tconst state = slice.getBlockState([x - options.offset, y, Z])\n\t\t\t\tconst color = colors[state.getName()] ?? [0, 0, 0]\n\t\t\t\tdata[i] = color[0]\n\t\t\t\tdata[i + 1] = color[1]\n\t\t\t\tdata[i + 2] = color[2]\n\t\t\t\tdata[i + 3] = 255\n\t\t\t}\n\t\t}\n\t\treturn\n\t}\n\n\tconst generator = new OldNoiseChunkGenerator(options.seed)\n\tgenerator.reset(state.noise, options.biomeOffset, options.biomeFactor, options.offset, 200)\n\tconst data = img.data\n\tconst row = img.width * 4\n\tfor (let x = 0; x < options.width; x += 1) {\n\t\tconst noise = generator.iterateNoiseColumn(x - options.offset).reverse()\n\t\tfor (let y = 0; y < state.noise.height; y += 1) {\n\t\t\tconst i = y * row + x * 4\n\t\t\tconst color = getColor(noise, y)\n\t\t\tdata[i] = color\n\t\t\tdata[i + 1] = color\n\t\t\tdata[i + 2] = color\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n\nfunction getCached(state: unknown, options: NoiseSettingsOptions) {\n\tconst settings = NoiseGeneratorSettings.fromJson(DataModel.unwrapLists(state))\n\t// Temporary fix for slides\n\tsettings.noise.bottomSlide.target *= 128\n\tsettings.noise.topSlide.target *= 128\n\tconst shape = { factor: options.biomeFactor, offset: options.biomeOffset, peaks: options.biomePeaks, nearWater: false }\n\n\tconst newState = [state, shape, `${options.seed}`]\n\tif (!deepEqual(newState, cacheState)) {\n\t\tcacheState = deepClone(newState)\n\t\tchunkCache = []\n\t\tconst biomeSource = new FixedBiome('unknown')\n\t\tgeneratorCache = new NoiseChunkGenerator(options.seed, biomeSource, settings, shape)\n\t}\n\treturn {\n\t\tsettings,\n\t\tgenerator: generatorCache,\n\t}\n}\n\nfunction getColor(noise: number[], y: number): number {\n\tif (noise[y] > 0) {\n\t\treturn 0\n\t}\n\tif (noise[y+1] > 0) {\n\t\treturn 150\n\t}\n\treturn 255\n}\n\nclass LevelSlice {\n\tprivate readonly chunks: Chunk[]\n\tprivate readonly filled: boolean[]\n\n\tconstructor(\n\t\tprivate readonly minX: number,\n\t\twidth: number,\n\t\tminY: number,\n\t\theight: number,\n\t) {\n\t\tthis.filled = []\n\t\tthis.chunks = [...Array(Math.ceil(width / 16) + 1)]\n\t\t\t.map((_, i) => {\n\t\t\t\tconst x = (minX >> 4) + i\n\t\t\t\tconst cached = chunkCache.find(c => c.pos[0] === x)\n\t\t\t\tif (cached) {\n\t\t\t\t\tthis.filled[i] = true\n\t\t\t\t\treturn cached\n\t\t\t\t}\n\t\t\t\treturn new Chunk(minY, height, ChunkPos.create(x, Z >> 4))\n\t\t\t})\n\t}\n\n\tpublic fill(generator: NoiseChunkGenerator) {\n\t\tthis.chunks.forEach((chunk, i) => {\n\t\t\tif (!this.filled[i]) {\n\t\t\t\tgenerator.fill(chunk)\n\t\t\t\tthis.filled[i] = true\n\t\t\t\tchunkCache.push(chunk)\n\t\t\t}\n\t\t})\n\t}\n\n\tpublic getBlockState(pos: BlockPos): BlockState {\n\t\tconst chunkIndex = (pos[0] >> 4) - (this.minX >> 4)\n\t\treturn this.chunks[chunkIndex].getBlockState(pos)\n\t}\n}\n","import { Path } from '@mcschema/core'\nimport type { NoiseOctaves } from 'deepslate'\nimport { NoiseGeneratorSettings } from 'deepslate'\nimport { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { biomeMap, getBiome } from '../../previews'\nimport { newSeed } from '../../Utils'\n\nexport const BiomeSourcePreview = ({ model, data, shown, lang, version }: PreviewProps) => {\n\tconst [scale, setScale] = useState(2)\n\tconst [focused, setFocused] = useState(undefined)\n\tconst offset = useRef<[number, number]>([0, 0])\n\tconst res = useRef(1)\n\tconst refineTimeout = useRef(undefined)\n\n\tconst seed = BigInt(model.get(new Path(['generator', 'seed'])))\n\tconst octaves = getOctaves(model.get(new Path(['generator', 'settings'])))\n\tconst state = shown ? calculateState(data, octaves) : ''\n\tconst type: string = data.type?.replace(/^minecraft:/, '')\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [200 / res.current, 200 / res.current]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: res.current, version }\n\t\t\tawait biomeMap(data, img, options)\n\t\t\tif (res.current === 4) {\n\t\t\t\tclearTimeout(refineTimeout.current)\n\t\t\t\trefineTimeout.current = setTimeout(() => {\n\t\t\t\t\tres.current = 1\n\t\t\t\t\tredraw()\n\t\t\t\t}, 150) as any\n\t\t\t}\n\t\t},\n\t\tasync onDrag(dx, dy) {\n\t\t\toffset.current[0] = offset.current[0] + dx * 200\n\t\t\toffset.current[1] = offset.current[1] + dy * 200\n\t\t\tclearTimeout(refineTimeout.current)\n\t\t\tres.current = type === 'multi_noise' ? 4 : 1\n\t\t\tredraw()\n\t\t},\n\t\tasync onHover(x, y) {\n\t\t\tconst options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: 1, version }\n\t\t\tconst biome = await getBiome(data, Math.floor(x * 200), Math.floor(y * 200), options)\n\t\t\tsetFocused(biome)\n\t\t},\n\t\tonLeave() {\n\t\t\tsetFocused(undefined)\n\t\t},\n\t}, [state, scale, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tres.current = type === 'multi_noise' ? 4 : 1\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\tconst changeScale = (newScale: number) => {\n\t\toffset.current[0] = offset.current[0] * scale / newScale\n\t\toffset.current[1] = offset.current[1] * scale / newScale\n\t\tsetScale(newScale)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t{focused && }\n\t\t\t{(type === 'multi_noise' || type === 'checkerboard') && <>\n\t\t\t\t changeScale(scale * 1.5)} />\n\t\t\t\t changeScale(scale / 1.5)} />\n\t\t\t}\n\t\t\t{type === 'multi_noise' &&\n\t\t\t\t newSeed(model)} />}\n\t\t
\n\t\t\n\t\n}\n\nfunction calculateState(data: any, octaves: NoiseOctaves) {\n\treturn JSON.stringify([data, octaves])\n}\n\nfunction getOctaves(obj: any): NoiseOctaves {\n\tif (typeof obj === 'string') {\n\t\tswitch (obj.replace(/^minecraft:/, '')) {\n\t\t\tcase 'overworld':\n\t\t\tcase 'amplified':\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: -9, amplitudes: [1.5, 0, 1, 0, 0, 0] },\n\t\t\t\t\thumidity: { firstOctave: -7, amplitudes: [1, 1, 0, 0, 0, 0] },\n\t\t\t\t\tcontinentalness: { firstOctave: -9, amplitudes: [1, 1, 2, 2, 2, 1, 1, 1, 1] },\n\t\t\t\t\terosion: { firstOctave: -9, amplitudes: [1, 1, 0, 1, 1] },\n\t\t\t\t\tweirdness: { firstOctave: -7, amplitudes: [1, 2, 1, 0, 0, 0] },\n\t\t\t\t\tshift: { firstOctave: -3, amplitudes: [1, 1, 1, 0] },\n\t\t\t\t}\n\t\t\tcase 'end':\n\t\t\tcase 'floating_islands':\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\thumidity: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tcontinentalness: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\terosion: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tweirdness: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t\tshift: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t}\n\t\t\tdefault:\n\t\t\t\treturn {\n\t\t\t\t\ttemperature: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\thumidity: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tcontinentalness: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\terosion: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tweirdness: { firstOctave: -7, amplitudes: [1, 1] },\n\t\t\t\t\tshift: { firstOctave: 0, amplitudes: [0] },\n\t\t\t\t}\n\t\t}\n\t}\n\treturn NoiseGeneratorSettings.fromJson(obj).octaves\n}\n","import { useEffect, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { decorator } from '../../previews'\nimport { randomSeed } from '../../Utils'\n\nexport const DecoratorPreview = ({ data, version, shown, lang }: PreviewProps) => {\n\tconst [scale, setScale] = useState(4)\n\tconst [seed, setSeed] = useState(randomSeed())\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [scale * 16, scale * 16]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tdecorator(data, img, { seed, version, size: [scale * 16, 128, scale * 16] })\n\t\t},\n\t})\n\n\tconst state = JSON.stringify(data)\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\treturn <>\n\t\t
\n\t\t\t setScale(Math.min(16, scale + 1))} />\n\t\t\t setScale(Math.max(1, scale - 1))} />\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { normalNoise } from '../../previews'\nimport { randomSeed } from '../../Utils'\n\nexport const NoisePreview = ({ lang, data, shown, version }: PreviewProps) => {\n\tconst [seed, setSeed] = useState(randomSeed())\n\tconst [scale, setScale] = useState(2)\n\tconst offset = useRef<[number, number]>([0, 0])\n\tconst state = JSON.stringify([data])\n\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [256, 256]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { offset: offset.current, scale, seed, version }\n\t\t\tnormalNoise(data, img, options)\n\t\t},\n\t\tasync onDrag(dx, dy) {\n\t\t\toffset.current[0] = offset.current[0] + dx * 256\n\t\t\toffset.current[1] = offset.current[1] + dy * 256\n\t\t\tredraw()\n\t\t},\n\t}, [state, scale, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, scale, seed, shown])\n\n\tconst changeScale = (newScale: number) => {\n\t\toffset.current[0] = offset.current[0] * scale / newScale\n\t\toffset.current[1] = offset.current[1] * scale / newScale\n\t\tsetScale(newScale)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t changeScale(scale * 1.5)} />\n\t\t\t changeScale(scale / 1.5)} />\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import { DataModel } from '@mcschema/core'\nimport { NoiseParameters, NormalNoise, Random } from 'deepslate'\nimport type { VersionId } from '../Schemas'\n\nexport type NoiseOptions = {\n\toffset: [number, number],\n\tscale: number,\n\tseed: bigint,\n\tversion: VersionId,\n}\n\nexport function normalNoise(state: any, img: ImageData, options: NoiseOptions) {\n\tconst random = new Random(options.seed)\n\tconst params = NoiseParameters.fromJson(DataModel.unwrapLists(state))\n\tconst noise = new NormalNoise(random, params)\n\n\tconst ox = -options.offset[0] - 100\n\tconst oz = -options.offset[1] - 100\n\tconst data = img.data\n\tfor (let x = 0; x < 256; x += 1) {\n\t\tfor (let y = 0; y < 256; y += 1) {\n\t\t\tconst i = x * 4 + y * 4 * 256\n\t\t\tconst xx = (x + ox) * options.scale\n\t\t\tconst yy = (y + oz) * options.scale\n\t\t\tconst color = (noise.sample(xx, yy, 0) + 1) * 128\n\t\t\tdata[i] = color\n\t\t\tdata[i + 1] = color\n\t\t\tdata[i + 2] = color\n\t\t\tdata[i + 3] = 255\n\t\t}\n\t}\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport type { PreviewProps } from '.'\nimport { Btn, BtnInput, BtnMenu } from '..'\nimport { useCanvas } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { noiseSettings } from '../../previews'\nimport { checkVersion } from '../../Schemas'\nimport { randomSeed } from '../../Utils'\n\nexport const NoiseSettingsPreview = ({ lang, data, shown, version }: PreviewProps) => {\n\tconst loc = locale.bind(null, lang)\n\tconst [seed, setSeed] = useState(randomSeed())\n\tconst [biomeFactor, setBiomeFactor] = useState(0.2)\n\tconst [biomeOffset, setBiomeOffset] = useState(0.1)\n\tconst [biomePeaks, setBiomePeaks] = useState(0)\n\tconst [focused, setFocused] = useState(undefined)\n\tconst offset = useRef(0)\n\tconst state = JSON.stringify([data, biomeFactor, biomeOffset, biomePeaks])\n\n\tconst hasPeaks = checkVersion(version, '1.18')\n\tuseEffect(() => {\n\t\tsetBiomeFactor(hasPeaks ? 600 : 0.2)\n\t\tsetBiomeOffset(hasPeaks ? 0.05 : 0.1)\n\t}, [hasPeaks])\n\n\tconst size = data?.noise?.height ?? 256\n\tconst { canvas, redraw } = useCanvas({\n\t\tsize() {\n\t\t\treturn [size, size]\n\t\t},\n\t\tasync draw(img) {\n\t\t\tconst options = { biomeOffset, biomeFactor, biomePeaks, offset: offset.current, width: img.width, seed, version }\n\t\t\tnoiseSettings(data, img, options)\n\t\t},\n\t\tasync onDrag(dx) {\n\t\t\toffset.current += dx * size\n\t\t\tredraw()\n\t\t},\n\t\tasync onHover(_, y) {\n\t\t\tconst worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)\n\t\t\tsetFocused(`${worldY}`)\n\t\t},\n\t\tonLeave() {\n\t\t\tsetFocused(undefined)\n\t\t},\n\t}, [state, seed])\n\n\tuseEffect(() => {\n\t\tif (shown) {\n\t\t\tredraw()\n\t\t}\n\t}, [state, seed, shown])\n\n\treturn <>\n\t\t
\n\t\t\t{focused && }\n\t\t\t\n\t\t\t\t{hasPeaks ? <>\n\t\t\t\t\t setBiomeFactor(Number(v))} />\n\t\t\t\t\t setBiomeOffset(Number(v))} />\n\t\t\t\t\t setBiomePeaks(Number(v))} />\n\t\t\t\t : <>\n\t\t\t\t\t setBiomeFactor(Number(v))} />\n\t\t\t\t\t setBiomeOffset(Number(v))} />\n\t\t\t\t}\n\t\t\t\n\t\t\t setSeed(randomSeed())} />\n\t\t
\n\t\t\n\t\n}\n","import type { DataModel } from '@mcschema/core'\nimport { Path } from '@mcschema/core'\nimport { useState } from 'preact/hooks'\nimport { useModel } from '../../hooks'\nimport type { VersionId } from '../../Schemas'\nimport { BiomeSourcePreview, DecoratorPreview, NoisePreview, NoiseSettingsPreview } from '../previews'\n\nexport const HasPreview = ['dimension', 'worldgen/noise', 'worldgen/noise_settings', 'worldgen/configured_feature']\n\ntype PreviewPanelProps = {\n\tlang: string,\n\tmodel: DataModel | null,\n\tversion: VersionId,\n\tid: string,\n\tshown: boolean,\n\tonError: (message: string) => unknown,\n}\nexport function PreviewPanel({ lang, model, version, id, shown }: PreviewPanelProps) {\n\tconst [, setCount] = useState(0)\n\n\tuseModel(model, () => {\n\t\tsetCount(count => count + 1)\n\t})\n\n\tif (id === 'dimension' && model?.get(new Path(['generator', 'type']))?.endsWith('noise')) {\n\t\tconst data = model.get(new Path(['generator', 'biome_source']))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/noise' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/noise_settings' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\tif (id === 'worldgen/configured_feature' && model) {\n\t\tconst data = model.get(new Path([]))\n\t\tif (data) return \n\t}\n\n\treturn <>\n}\n","import type { Hook } from '@mcschema/core'\nimport { relativePath } from '@mcschema/core'\nimport type { BlockStateRegistry } from '../Schemas'\n\nexport type OutputProps = {\n\tblockStates: BlockStateRegistry,\n}\nexport const transformOutput: Hook<[any, OutputProps], any> = {\n\tbase({}, _, value) {\n\t\treturn value\n\t},\n\n\tchoice({ switchNode }, path, value, props) {\n\t\treturn switchNode.hook(this, path, value, props)\n\t},\n\n\tlist({ children }, path, value, props) {\n\t\tif (!Array.isArray(value)) return value\n\t\treturn value.map((obj, index) =>\n\t\t\tchildren.hook(this, path.push(index), obj.node, props)\n\t\t)\n\t},\n\n\tmap({ children, config }, path, value, props) {\n\t\tif (value === undefined) return undefined\n\t\tconst blockState = config.validation?.validator === 'block_state_map'? props.blockStates?.[relativePath(path, config.validation.params.id).get()] : null\n\t\tconst res: any = {}\n\t\tObject.keys(value).forEach(f => {\n\t\t\tif (blockState) {\n\t\t\t\tif (!Object.keys(blockState.properties ?? {}).includes(f)) return\n\t\t\t}\n\t\t\tres[f] = children.hook(this, path.push(f), value[f], props)\n\t\t})\n\t\treturn res\n\t},\n\n\tobject({ getActiveFields }, path, value, props) {\n\t\tif (value === undefined || value === null || typeof value !== 'object') {\n\t\t\treturn value\n\t\t}\n\t\tconst res: any = {}\n\t\tconst activeFields = getActiveFields(path)\n\t\tObject.keys(activeFields)\n\t\t\t.filter(k => activeFields[k].enabled(path))\n\t\t\t.forEach(f => {\n\t\t\t\tres[f] = activeFields[f].hook(this, path.push(f), value[f], props)\n\t\t\t})\n\t\treturn res\n\t},\n}\n","import type { VersionId } from './Schemas'\nimport { VersionIds } from './Schemas'\n\nexport namespace Store {\n\texport const ID_LANGUAGE = 'language'\n\texport const ID_THEME = 'theme'\n\texport const ID_VERSION = 'schema_version'\n\texport const ID_INDENT = 'indentation'\n\texport const ID_SOUNDS_VERSION = 'minecraft_sounds_version'\n\n\texport function getLanguage() {\n\t\treturn localStorage.getItem(ID_LANGUAGE) ?? 'en'\n\t}\n\n\texport function getTheme() {\n\t\treturn localStorage.getItem(ID_THEME) ?? 'dark'\n\t}\n\n\texport function getVersion(): VersionId {\n\t\tconst version = localStorage.getItem(ID_VERSION)\n\t\tif (version && VersionIds.includes(version as VersionId)) {\n\t\t\treturn version as VersionId\n\t\t}\n\t\treturn '1.17'\n\t}\n\n\texport function getIndent() {\n\t\treturn localStorage.getItem(ID_INDENT) ?? '2_spaces'\n\t}\n\n\texport function getSoundsVersion() {\n\t\treturn localStorage.getItem(ID_SOUNDS_VERSION) ?? 'latest'\n\t}\n\n\texport function setLanguage(language: string | undefined) {\n\t\tif (language) localStorage.setItem(ID_LANGUAGE, language)\n\t}\n\n\texport function setTheme(theme: string | undefined) {\n\t\tif (theme) localStorage.setItem(ID_THEME, theme)\n\t}\n\n\texport function setVersion(version: VersionId | undefined) {\n\t\tif (version) localStorage.setItem(ID_VERSION, version)\n\t}\n\n\texport function setIndent(indent: string | undefined) {\n\t\tif (indent) localStorage.setItem(ID_INDENT, indent)\n\t}\n\n\texport function setSoundsVersion(version: string | undefined) {\n\t\tif (version) localStorage.setItem(ID_SOUNDS_VERSION, version)\n\t}\n}\n","import { DataModel, ModelPath } from '@mcschema/core'\nimport { useCallback, useEffect, useRef, useState } from 'preact/hooks'\nimport { Btn, BtnMenu } from '..'\nimport { useModel } from '../../hooks'\nimport { locale } from '../../Locales'\nimport { transformOutput } from '../../schema/transformOutput'\nimport type { BlockStateRegistry } from '../../Schemas'\nimport { Store } from '../../Store'\nimport { message } from '../../Utils'\n\nconst OUTPUT_CHARS_LIMIT = 10000\n\nconst INDENT: Record = {\n\t'2_spaces': 2,\n\t'4_spaces': 4,\n\ttabs: '\\t',\n}\n\ntype SourcePanelProps = {\n\tlang: string,\n\tname: string,\n\tmodel: DataModel | null,\n\tblockStates: BlockStateRegistry | null,\n\tdoCopy?: number,\n\tdoDownload?: number,\n\tdoImport?: number,\n\tcopySuccess: () => unknown,\n\tonError: (message: string) => unknown,\n}\nexport function SourcePanel({ lang, name, model, blockStates, doCopy, doDownload, doImport, copySuccess, onError }: SourcePanelProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [indent, setIndent] = useState(Store.getIndent())\n\tconst source = useRef(null)\n\tconst download = useRef(null)\n\tconst retransform = useRef()\n\n\tconst getOutput = useCallback((model: DataModel, blockStates: BlockStateRegistry) => {\n\t\tconst data = model.schema.hook(transformOutput, new ModelPath(model), model.data, { blockStates })\n\t\treturn JSON.stringify(data, null, INDENT[indent]) + '\\n'\n\t}, [indent])\n\n\tuseEffect(() => {\n\t\tretransform.current = () => {\n\t\t\tif (!model || !blockStates) return\n\t\t\ttry {\n\t\t\t\tconst output = getOutput(model, blockStates)\n\t\t\t\tif (output.length >= OUTPUT_CHARS_LIMIT) {\n\t\t\t\t\tsource.current.value = output.slice(0, OUTPUT_CHARS_LIMIT) + `\\n\\nOutput is too large to display (+${OUTPUT_CHARS_LIMIT} chars)\\nExport to view complete output\\n\\n`\n\t\t\t\t} else {\n\t\t\t\t\tsource.current.value = output\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\tonError(`Error getting JSON output: ${message(e)}`)\n\t\t\t\tconsole.error(e)\n\t\t\t\tsource.current.value = ''\n\t\t\t}\n\t\t}\n\t})\n\n\tuseModel(model, () => {\n\t\tretransform.current()\n\t})\n\tuseEffect(() => {\n\t\tif (model) retransform.current()\n\t}, [model])\n\n\tuseEffect(() => {\n\t\tretransform.current()\n\t}, [indent])\n\n\tconst onImport = () => {\n\t\ttry {\n\t\t\tconst data = JSON.parse(source.current.value)\n\t\t\tmodel?.reset(DataModel.wrapLists(data), false)\n\t\t} catch (e) {\n\t\t\tonError(`Error importing: ${message(e)}`)\n\t\t\tconsole.error(e)\n\t\t}\n\t}\n\n\tuseEffect(() => {\n\t\tif (doCopy && model && blockStates) {\n\t\t\tnavigator.clipboard.writeText(getOutput(model, blockStates)).then(() => {\n\t\t\t\tcopySuccess()\n\t\t\t})\n\t\t}\n\t}, [doCopy])\n\n\tuseEffect(() => {\n\t\tif (doDownload && model && blockStates && download.current) {\n\t\t\tconst content = encodeURIComponent(getOutput(model, blockStates))\n\t\t\tdownload.current.setAttribute('href', `data:text/json;charset=utf-8,${content}`)\n\t\t\tdownload.current.setAttribute('download', `${name}.json`)\n\t\t\tdownload.current.click()\n\t\t}\n\t}, [doDownload])\n\n\tuseEffect(() => {\n\t\tif (doImport && source.current) {\n\t\t\tsource.current.value = ''\n\t\t\tsource.current.select()\n\t\t}\n\t}, [doImport])\n\n\tconst changeIndent = (value: string) => {\n\t\tStore.setIndent(value)\n\t\tsetIndent(value)\n\t}\n\n\treturn <> \n\t\t
\n\t\t\t\n\t\t\t\t{Object.entries(INDENT).map(([key]) =>\n\t\t\t\t\t changeIndent(key)}/>\n\t\t\t\t)}\n\t\t\t\n\t\t
\n\t\t\n\t\t\n\t\n}\n","import type { INode, Path } from '@mcschema/core'\nimport { DataModel } from '@mcschema/core'\n\nexport class ModelWrapper extends DataModel {\n\tconstructor(\n\t\tschema: INode,\n\t\tprivate readonly mapper: (path: Path) => Path,\n\t\tprivate readonly getter: (path: Path) => any,\n\t\tprivate readonly setter: (path: Path, value: any, silent?: boolean) => any,\n\t) {\n\t\tsuper(schema)\n\t}\n\n\tmap(path: Path) {\n\t\treturn this.mapper(path)\n\t}\n\n\tget(path: Path) {\n\t\treturn this.getter(path)\n\t}\n\n\tset(path: Path, value: any, silent?: boolean) {\n\t\treturn this.setter(path, value, silent)\n\t}\n}\n","import type { BooleanHookParams, EnumOption, Hook, INode, NodeChildren, NumberHookParams, StringHookParams, ValidationOption } from '@mcschema/core'\nimport { DataModel, ListNode, MapNode, ModelPath, ObjectNode, Path, relativePath, StringNode } from '@mcschema/core'\nimport type { ComponentChildren, JSX } from 'preact'\nimport { memo } from 'preact/compat'\nimport { useState } from 'preact/hooks'\nimport { Btn } from '../components'\nimport { Octicon } from '../components/Octicon'\nimport { useFocus } from '../hooks'\nimport { locale } from '../Locales'\nimport type { BlockStateRegistry } from '../Schemas'\nimport { CachedDecorator, CachedFeature } from '../Schemas'\nimport { deepClone, deepEqual, hexId, isObject, newSeed } from '../Utils'\nimport { ModelWrapper } from './ModelWrapper'\n\nconst selectRegistries = ['loot_table.type', 'loot_entry.type', 'function.function', 'condition.condition', 'criterion.trigger', 'recipe.type', 'dimension.generator.type', 'dimension.generator.biome_source.type', 'dimension.generator.biome_source.preset', 'carver.type', 'feature.type', 'decorator.type', 'feature.tree.minimum_size.type', 'block_state_provider.type', 'trunk_placer.type', 'foliage_placer.type', 'tree_decorator.type', 'int_provider.type', 'float_provider.type', 'height_provider.type', 'structure_feature.type', 'surface_builder.type', 'processor.processor_type', 'rule_test.predicate_type', 'pos_rule_test.predicate_type', 'template_element.element_type', 'block_placer.type', 'block_predicate.type', 'material_rule.type', 'material_condition.type']\nconst hiddenFields = ['number_provider.type', 'score_provider.type', 'nbt_provider.type', 'int_provider.type', 'float_provider.type', 'height_provider.type']\nconst flattenedFields = ['feature.config', 'decorator.config', 'int_provider.value', 'float_provider.value', 'block_state_provider.simple_state_provider.state', 'block_state_provider.rotated_block_provider.state', 'block_state_provider.weighted_state_provider.entries.entry.data', 'rule_test.block_state', 'structure_feature.config', 'surface_builder.config', 'template_pool.elements.entry.element', 'decorator.block_survives_filter.state', 'material_rule.block.result_state']\nconst inlineFields = ['loot_entry.type', 'function.function', 'condition.condition', 'criterion.trigger', 'dimension.generator.type', 'dimension.generator.biome_source.type', 'feature.type', 'decorator.type', 'block_state_provider.type', 'feature.tree.minimum_size.type', 'trunk_placer.type', 'foliage_placer.type', 'tree_decorator.type', 'block_placer.type', 'rule_test.predicate_type', 'processor.processor_type', 'template_element.element_type', 'nbt_operation.op', 'number_provider.value', 'score_provider.name', 'score_provider.target', 'nbt_provider.source', 'nbt_provider.target', 'generator_biome.biome', 'block_predicate.type', 'material_rule.type', 'material_condition.type']\nconst nbtFields = ['function.set_nbt.tag', 'advancement.display.icon.nbt', 'text_component_object.nbt', 'entity.nbt', 'block.nbt', 'item.nbt']\nconst fixedLists = ['generator_biome.parameters.temperature', 'generator_biome.parameters.humidity', 'generator_biome.parameters.continentalness', 'generator_biome.parameters.erosion', 'generator_biome.parameters.depth', 'generator_biome.parameters.weirdness', 'feature.end_spike.crystal_beam_target', 'feature.end_gateway.exit', 'decorator.block_filter.offset', 'block_predicate.matching_blocks.offset', 'block_predicate.matching_fluids.offset']\n\n/**\n * Secondary model used to remember the keys of a map\n */\nconst keysModel = new DataModel(MapNode(\n\tStringNode(),\n\tStringNode()\n), { historyMax: 0 })\n\ntype JSXTriple = [JSX.Element | null, JSX.Element | null, JSX.Element | null]\ntype RenderHook = Hook<[any, string, BlockStateRegistry, Record], JSXTriple>\n\ntype NodeProps = T & {\n\tnode: INode,\n\tpath: ModelPath,\n\tvalue: any,\n\tlang: string,\n\tstates: BlockStateRegistry,\n\tctx: Record,\n}\n\nexport function FullNode({ model, lang, blockStates }: { model: DataModel, lang: string, blockStates: BlockStateRegistry }) {\n\tconst path = new ModelPath(model)\n\tconst [prefix, suffix, body] = model.schema.hook(renderHtml, path, deepClone(model.data), lang, blockStates, {})\n\treturn suffix?.props?.children.some((c: any) => c) ?
\n\t\t
{prefix}{suffix}
\n\t\t
{body}
\n\t
: body\n}\n\nconst renderHtml: RenderHook = {\n\tbase() {\n\t\treturn [null, null, null]\n\t},\n\n\tboolean(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n\n\tchoice({ choices, config, switchNode }, path, value, lang, states, ctx) {\n\t\tconst choice = switchNode.activeCase(path, true) as typeof choices[number]\n\t\tconst contextPath = (config?.context) ? new ModelPath(path.getModel(), new Path(path.getArray(), [config.context])) : path\n\t\tconst [prefix, suffix, body] = choice.node.hook(this, contextPath, value, lang, states, ctx)\n\t\tif (choices.length === 1) {\n\t\t\treturn [prefix, suffix, body]\n\t\t}\n\t\tconst choiceContextPath = config?.choiceContext ? new Path([], [config.choiceContext]) : config?.context ? new Path([], [config.context]) : path\n\t\tconst set = (type: string) => {\n\t\t\tconst c = choices.find(c => c.type === type) ?? choice\n\t\t\tconst newValue = c.change\n\t\t\t\t? c.change(DataModel.unwrapLists(value))\n\t\t\t\t: config.choiceContext === 'feature' ?\tc.node.default()?.config?.feature : c.node.default()\n\t\t\tpath.model.set(path, DataModel.wrapLists(newValue))\n\t\t}\n\t\tconst inject = \n\t\treturn [prefix, <>{inject}{suffix}, body]\n\t},\n\n\tlist({ children, config }, path, value, lang, states, ctx) {\n\t\tconst { expand, collapse, isToggled } = useToggles()\n\t\tconst [maxShown, setMaxShown] = useState(50)\n\n\t\tconst context = path.getContext().join('.')\n\t\tif (fixedLists.includes(context)) {\n\t\t\tconst prefix = <>\n\t\t\t\t{[...Array(config.maxLength!)].map((_, i) =>\n\t\t\t\t\t)}\n\t\t\t\t
\n\t\t\t\n\t\t\tconst suffix = <>{[...Array(config.maxLength)].map((_, i) => {\n\t\t\t\tconst child = children.hook(this, path.modelPush(i), value?.[i]?.node, lang, states, ctx)\n\t\t\t\treturn child[1]\n\t\t\t})}\n\t\t\treturn [prefix, suffix, null]\n\t\t}\n\n\t\tconst onAdd = () => {\n\t\t\tif (!Array.isArray(value)) value = []\n\t\t\tconst node = DataModel.wrapLists(children.default())\n\t\t\tpath.model.set(path, [{ node, id: hexId() }, ...value])\n\t\t}\n\t\tconst onAddBottom = () => {\n\t\t\tif (!Array.isArray(value)) value = []\n\t\t\tconst node = DataModel.wrapLists(children.default())\n\t\t\tpath.model.set(path, [...value, { node, id: hexId() }])\n\t\t}\n\t\tconst suffix = \n\t\tconst body = <>\n\t\t\t{(value && Array.isArray(value)) && value.map(({ node: cValue, id: cId }, index) => {\n\t\t\t\tif (index === maxShown) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\t\t\t\tif (index > maxShown) {\n\t\t\t\t\treturn null\n\t\t\t\t}\n\n\t\t\t\tconst cPath = path.push(index).contextPush('entry')\n\t\t\t\tconst canToggle = children.type(cPath) === 'object'\n\t\t\t\tconst toggle = isToggled(cId)\n\t\t\t\tif (canToggle && (toggle === false || (toggle === undefined && value.length > 20))) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\n\t\t\t\tconst onRemove = () => cPath.set(undefined)\n\t\t\t\tconst onMoveUp = () => {\n\t\t\t\t\tconst v = [...path.get()];\n\t\t\t\t\t[v[index - 1], v[index]] = [v[index], v[index - 1]]\n\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t}\n\t\t\t\tconst onMoveDown = () => {\n\t\t\t\t\tconst v = [...path.get()];\n\t\t\t\t\t[v[index + 1], v[index]] = [v[index], v[index + 1]]\n\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t}\n\t\t\t\tconst actions: MenuAction[] = [\n\t\t\t\t\t{\n\t\t\t\t\t\ticon: 'duplicate',\n\t\t\t\t\t\tlabel: 'duplicate',\n\t\t\t\t\t\tonSelect: () => {\n\t\t\t\t\t\t\tconst v = [...path.get()]\n\t\t\t\t\t\t\tv.splice(index, 0, { id: hexId(), node: deepClone(cValue) })\n\t\t\t\t\t\t\tpath.model.set(path, v)\n\t\t\t\t\t\t},\n\t\t\t\t\t},\n\t\t\t\t]\n\t\t\t\treturn \n\t\t\t\t\t{canToggle && }\n\t\t\t\t\t\n\t\t\t\t\t{value.length > 1 &&
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
}\n\t\t\t\t
\n\t\t\t})}\n\t\t\t{(value && value.length > 0 && value.length <= maxShown) &&
\n\t\t\t\t\n\t\t\t
}\n\t\t\n\t\treturn [null, suffix, body]\n\t},\n\n\tmap({ children, keys, config }, path, value, lang, states, ctx) {\n\t\tconst { expand, collapse, isToggled } = useToggles()\n\n\t\tconst keyPath = new ModelPath(keysModel, new Path([hashString(path.toString())]))\n\t\tconst onAdd = () => {\n\t\t\tconst key = keyPath.get()\n\t\t\tpath.model.set(path.push(key), DataModel.wrapLists(children.default()))\n\t\t}\n\t\tconst blockState = config.validation?.validator === 'block_state_map' ? states?.[relativePath(path, config.validation.params.id).get()] : null\n\t\tconst keysSchema = blockState?.properties\n\t\t\t? StringNode(null!, { enum: Object.keys(blockState.properties ?? {}) })\n\t\t\t: keys\n\t\tif (blockState && path.last() === 'Properties') {\n\t\t\tif (typeof value !== 'object') value = {}\n\t\t\tconst properties = Object.entries(blockState.properties ?? {})\n\t\t\t\t.map(([key, values]) => [key, StringNode(null!, { enum: values })])\n\t\t\tObject.entries(blockState.properties ?? {}).forEach(([key, values]) => {\n\t\t\t\tif (typeof value[key] !== 'string') {\n\t\t\t\t\tpath.model.errors.add(path.push(key), 'error.expected_string')\n\t\t\t\t} else if (!values.includes(value[key])) {\n\t\t\t\t\tpath.model.errors.add(path.push(key), 'error.invalid_enum_option', value[key])\n\t\t\t\t}\n\t\t\t})\n\t\t\treturn ObjectNode(Object.fromEntries(properties)).hook(this, path, value, lang, states, ctx)\n\t\t}\n\t\tconst suffix = <>\n\t\t\t{keysSchema.hook(this, keyPath, keyPath.get() ?? '', lang, states, ctx)[1]}\n\t\t\t\n\t\t\n\t\tconst body = <>\n\t\t\t{typeof value === 'object' && Object.entries(value).map(([key, cValue]) => {\n\n\t\t\t\tconst cPath = path.modelPush(key)\n\t\t\t\tconst canToggle = children.type(cPath) === 'object'\n\t\t\t\tconst toggle = isToggled(key)\n\t\t\t\tif (canToggle && (toggle === false || (toggle === undefined && value.length > 20))) {\n\t\t\t\t\treturn
\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t}\n\t\t\t\tconst cSchema = blockState\n\t\t\t\t\t? StringNode(null!, { enum: blockState.properties?.[key] ?? [] })\n\t\t\t\t\t: children\n\t\t\t\tif (blockState?.properties?.[key] && typeof cValue === 'string'\n\t\t\t\t\t&& !blockState.properties?.[key].includes(cValue)) {\n\t\t\t\t\tpath.model.errors.add(cPath, 'error.invalid_enum_option', cValue)\n\t\t\t\t}\n\t\t\t\tconst onRemove = () => cPath.set(undefined)\n\t\t\t\treturn \n\t\t\t\t\t{canToggle && }\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t})}\n\t\t\n\t\treturn [null, suffix, body]\n\t},\n\n\tnumber(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n\n\tobject({ node, config, getActiveFields, getChildModelPath }, path, value, lang, states, ctx) {\n\t\tif (path.getArray().length == 0 && isDecorated(config.context, value)) {\n\t\t\tconst { wrapper, fields } = createDecoratorsWrapper(getActiveFields(path), path, value)\n\t\t\tvalue = wrapper.data\n\t\t\tgetActiveFields = () => fields\n\t\t\tgetChildModelPath = (path, key) => new ModelPath(wrapper, new Path(path.getArray(), ['feature'])).push(key)\n\t\t}\n\n\t\tlet prefix: JSX.Element | null = null\n\t\tlet suffix: JSX.Element | null = null\n\t\tif (node.optional()) {\n\t\t\tif (value === undefined) {\n\t\t\t\tconst onExpand = () => path.set(DataModel.wrapLists(node.default()))\n\t\t\t\tsuffix = \n\t\t\t} else {\n\t\t\t\tconst onCollapse = () => path.set(undefined)\n\t\t\t\tsuffix = \n\t\t\t}\n\t\t}\n\t\tconst newCtx = (typeof value === 'object' && value !== null && node.default()?.pools)\n\t\t\t? { ...ctx, loot: value?.type } : ctx\n\t\tconst body = <>\n\t\t\t{(typeof value === 'object' && value !== null && !(node.optional() && value === undefined)) &&\n\t\t\t\tObject.entries(getActiveFields(path))\n\t\t\t\t\t.filter(([_, child]) => child.enabled(path))\n\t\t\t\t\t.map(([key, child]) => {\n\t\t\t\t\t\tconst cPath = getChildModelPath(path, key)\n\t\t\t\t\t\tconst context = cPath.getContext().join('.')\n\t\t\t\t\t\tif (hiddenFields.includes(context)) return null\n\t\t\t\t\t\tconst [cPrefix, cSuffix, cBody] = child.hook(this, cPath, value[key], lang, states, newCtx)\n\t\t\t\t\t\tif (!cPrefix && !cSuffix && !((cBody?.props?.children?.length ?? 0) > 0)) return null\n\t\t\t\t\t\tconst isFlattened = child.type(cPath) === 'object' && flattenedFields.includes(context)\n\t\t\t\t\t\tconst isInlined = inlineFields.includes(context)\n\t\t\t\t\t\tif (isFlattened || isInlined) {\n\t\t\t\t\t\t\tprefix = <>{prefix}{cPrefix}\n\t\t\t\t\t\t\tsuffix = <>{suffix}{cSuffix}\n\t\t\t\t\t\t\treturn isFlattened ? cBody : null\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn \n\t\t\t\t\t})\n\t\t\t}\n\t\t\n\t\treturn [prefix, suffix, body]\n\t},\n\n\tstring(params, path, value, lang, states, ctx) {\n\t\treturn [null, , null]\n\t},\n}\n\nfunction Collapsed({ path, value }: { path: ModelPath, value: any, schema: INode }) {\n\tconst context = path.getContext().join('.')\n\tswitch (context) {\n\t\tcase 'loot_table.pools.entry':\n\t\t\treturn \n\t\tcase 'function.set_contents.entries.entry':\n\t\tcase 'loot_pool.entries.entry':\n\t\t\treturn \n\t}\n\tfor (const child of Object.values(value ?? {})) {\n\t\tif (typeof child === 'string') {\n\t\t\treturn \n\t\t}\n\t}\n\treturn null\n}\n\nfunction useToggles() {\n\tconst [toggleState, setToggleState] = useState(new Map())\n\tconst [toggleAll, setToggleAll] = useState(undefined)\n\n\tconst expand = (key: string) => (evt: MouseEvent) => {\n\t\tif (evt.ctrlKey) {\n\t\t\tsetToggleState(new Map())\n\t\t\tsetToggleAll(true)\n\t\t} else {\n\t\t\tsetToggleState(state => new Map(state.set(key, true)))\n\t\t}\n\t}\n\tconst collapse = (key: string) => (evt: MouseEvent) => {\n\t\tif (evt.ctrlKey) {\n\t\t\tsetToggleState(new Map())\n\t\t\tsetToggleAll(false)\n\t\t} else {\n\t\t\tsetToggleState(state => new Map(state.set(key, false)))\n\t\t}\n\t}\n\t\n\tconst isToggled = (key: string) => {\n\t\tif (!(toggleState instanceof Map)) return false\n\t\treturn toggleState.get(key) ?? toggleAll\n\t}\n\n\treturn { expand, collapse, isToggled }\n}\n\nfunction BooleanSuffix({ path, node, value, lang }: NodeProps) {\n\tconst set = (target: boolean) => {\n\t\tpath.model.set(path, node.optional() && value === target ? undefined : target)\n\t}\n\treturn <>\n\t\t\n\t\t\n\t\n}\n\nfunction NumberSuffix({ path, config, integer, value, lang }: NodeProps) {\n\tconst onChange = (evt: Event) => {\n\t\tconst value = (evt.target as HTMLInputElement).value\n\t\tconst parsed = integer ? parseInt(value) : parseFloat(value)\n\t\tpath.model.set(path, parsed)\n\t}\n\tconst onColor = (evt: Event) => {\n\t\tconst value = (evt.target as HTMLInputElement).value\n\t\tconst parsed = parseInt(value.slice(1), 16)\n\t\tpath.model.set(path, parsed)\n\t}\n\treturn <>\n\t\t {if (evt.key === 'Enter') onChange(evt)}} />\n\t\t{config?.color && }\n\t\t{['dimension.generator.seed', 'dimension.generator.biome_source.seed', 'world_settings.seed'].includes(path.getContext().join('.')) && }\n\t\n}\n\nfunction StringSuffix({ path, getValues, config, node, value, lang, states }: NodeProps) {\n\tconst onChange = (evt: Event) => {\n\t\tevt.stopPropagation()\n\t\tconst newValue = (evt.target as HTMLSelectElement).value\n\t\tif (newValue === value) return\n\t\tpath.model.set(path, newValue.length === 0 ? undefined : newValue)\n\t}\n\tconst values = getValues()\n\tconst context = path.getContext().join('.')\n\tif (nbtFields.includes(context)) {\n\t\treturn \n\t} else if ((isEnum(config) && !config.additional) || selectRegistries.includes(context)) {\n\t\tlet context = new Path([])\n\t\tif (isEnum(config) && typeof config.enum === 'string') {\n\t\t\tcontext = context.contextPush(config.enum)\n\t\t} else if (!isEnum(config) && config?.validator === 'resource' && typeof config.params.pool === 'string') {\n\t\t\tcontext = context.contextPush(config.params.pool)\n\t\t} else if (isEnum(config)) {\n\t\t\tcontext = path\n\t\t}\n\t\treturn \n\t} else if (!isEnum(config) && config?.validator === 'block_state_key') {\n\t\tconst blockState = states?.[relativePath(path, config.params.id).get()]\n\t\tconst values = Object.keys(blockState?.properties ?? {})\n\t\treturn \n\t} else {\n\t\tconst datalistId = hexId()\n\t\treturn <>\n\t\t\t {if (evt.key === 'Enter') onChange(evt)}}\n\t\t\t\tlist={values.length > 0 ? datalistId : ''} />\n\t\t\t{values.length > 0 && \n\t\t\t\t{values.map(v => }\n\t\t\n\t}\n}\n\ntype MenuAction = {\n\tlabel: string,\n\tdescription?: string,\n\ticon: keyof typeof Octicon,\n\tonSelect: () => unknown,\n}\n\ntype TreeNodeProps = {\n\tschema: INode,\n\tpath: ModelPath,\n\tvalue: any,\n\tlang: string,\n\tstates: BlockStateRegistry,\n\tctx: Record,\n\tcompare?: any,\n\tlabel?: string,\n\tactions?: MenuAction[],\n\tchildren?: ComponentChildren,\n}\nfunction TreeNode({ label, schema, path, value, lang, states, ctx, actions, children }: TreeNodeProps) {\n\tconst type = schema.type(path)\n\tconst category = schema.category(path)\n\tconst context = path.getContext().join('.')\n\n\tconst [active, setActive] = useFocus()\n\tconst onContextMenu = (evt: MouseEvent) => {\n\t\tevt.preventDefault()\n\t\tsetActive()\n\t}\n\n\tconst newCtx = {...ctx}\n\tdelete newCtx.index\n\tconst [prefix, suffix, body] = schema.hook(renderHtml, path, value, lang, states, newCtx)\n\treturn
\n\t\t
\n\t\t\t\n\t\t\t\n\t\t\t{children}\n\t\t\t{prefix}\n\t\t\t\n\t\t\t{suffix}\n\t\t
\n\t\t{body &&
{body}
}\n\t
\n}\n\nconst MemoedTreeNode = memo(TreeNode, (prev, next) => {\n\treturn prev.schema === next.schema\n\t\t&& prev.lang === next.lang\n\t\t&& prev.path.equals(next.path)\n\t\t&& deepEqual(prev.ctx, next.ctx)\n\t\t&& deepEqual(prev.value, next.value)\n})\n\nfunction isEnum(value?: ValidationOption | EnumOption): value is EnumOption {\n\treturn !!(value as any)?.enum\n}\n\nfunction hashString(str: string) {\n\tvar hash = 0, i, chr\n\tfor (i = 0; i < str.length; i++) {\n\t\tchr = str.charCodeAt(i)\n\t\thash = ((hash << 5) - hash) + chr\n\t\thash |= 0\n\t}\n\treturn hash\n}\n\nfunction pathLocale(lang: string, path: Path, ...params: string[]) {\n\tconst ctx = path.getContext()\n\tfor (let i = 0; i < ctx.length; i += 1) {\n\t\tconst key = ctx.slice(i).join('.')\n\t\tconst result = locale(lang, key, ...params)\n\t\tif (key !== result) {\n\t\t\treturn result\n\t\t}\n\t}\n\treturn ctx[ctx.length - 1]\n}\n\nfunction ErrorPopup({ lang, path, nested }: { lang: string, path: ModelPath, nested?: boolean }) {\n\tif (path.model instanceof ModelWrapper) {\n\t\tpath = path.model.map(path).withModel(path.model)\n\t}\n\tconst e = nested\n\t\t?\tpath.model.errors.getAll().filter(e => e.path.startsWith(path))\n\t\t: path.model.errors.get(path, true)\n\tif (e.length === 0) return null\n\tconst message = locale(lang, e[0].error, ...(e[0].params ?? []))\n\treturn popupIcon('node-error', 'issue_opened', message)\n}\n\nfunction HelpPopup({ lang, path }: { lang: string, path: Path }) {\n\tconst key = path.contextPush('help').getContext().join('.')\n\tconst message = locale(lang, key)\n\tif (message === key) return null\n\treturn popupIcon('node-help', 'info', message)\n}\n\nconst popupIcon = (type: string, icon: keyof typeof Octicon, popup: string) => {\n\tconst [active, setActive] = useFocus()\n\n\treturn
\n\t\t{Octicon[icon]}\n\t\t{popup}\n\t
\n}\n\nfunction isDecorated(context: string | undefined, value: any) {\n\treturn context === 'feature'\n\t\t&& value?.type?.replace(/^minecraft:/, '') === 'decorated'\n\t\t&& isObject(value?.config)\n}\n\nfunction createDecoratorsWrapper(originalFields: NodeChildren, path: ModelPath, value: any) {\n\tconst decorators: any[] = []\n\tconst feature = iterateNestedDecorators(value, decorators)\n\tconst fields = {\n\t\ttype: originalFields.type,\n\t\tconfig: ObjectNode({\n\t\t\tdecorators: ListNode(CachedDecorator),\n\t\t\tfeature: CachedFeature,\n\t\t}, { context: 'feature.decorated' }),\n\t}\n\tconst schema = ObjectNode(fields, { context: 'feature' })\n\tconst featurePath = new Path(['config', 'feature'])\n\tconst decoratorsPath = new Path(['config', 'decorators'])\n\tconst model = path.getModel()\n\tconst wrapper: ModelWrapper = new ModelWrapper(schema, path => {\n\t\tif (path.startsWith(featurePath)) {\n\t\t\treturn new Path([...[...Array(decorators.length - 1)].flatMap(() => ['config', 'feature']), ...path.modelArr])\n\t\t} else if (path.startsWith(decoratorsPath)) {\n\t\t\tif (path.modelArr.length === 2) {\n\t\t\t\treturn new Path([])\n\t\t\t}\n\t\t\tconst index = path.modelArr[2]\n\t\t\tif (typeof index === 'number') {\n\t\t\t\treturn new Path([...[...Array(index)].flatMap(() => ['config', 'feature']), 'config', 'decorator', ...path.modelArr.slice(3)])\n\t\t\t}\n\t\t}\n\t\treturn path\n\t}, path => {\n\t\tif (path.equals(decoratorsPath)) {\n\t\t\tconst newDecorators: any[] = []\n\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\treturn newDecorators\n\t\t}\n\t\treturn model.get(wrapper.map(path))\n\t}, (path, value, silent) => {\n\t\tif (path.startsWith(featurePath)) {\n\t\t\tconst newDecorators: any[] = []\n\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\tconst newPath =new Path([...[...Array(newDecorators.length - 1)].flatMap(() => ['config', 'feature']), ...path.modelArr])\n\t\t\treturn model.set(newPath, value, silent)\n\t\t} else if (path.startsWith(decoratorsPath)) {\n\t\t\tconst index = path.modelArr[2]\n\t\t\tif (path.modelArr.length === 2) {\n\t\t\t\tconst feature = wrapper.get(featurePath)\n\t\t\t\treturn model.set(new Path(), produceNestedDecorators(feature, value), silent)\n\t\t\t} else if (typeof index === 'number') {\n\t\t\t\tif (path.modelArr.length === 3 && value === undefined) {\n\t\t\t\t\tconst feature = wrapper.get(featurePath)\n\t\t\t\t\tconst newDecorators: any[] = []\n\t\t\t\t\titerateNestedDecorators(model.data, newDecorators)\n\t\t\t\t\tnewDecorators.splice(index, 1)\n\t\t\t\t\tconst newValue = produceNestedDecorators(feature, newDecorators)\n\t\t\t\t\treturn model.set(new Path(), newValue, silent)\n\t\t\t\t} else {\n\t\t\t\t\tconst newPath = new Path([...[...Array(index)].flatMap(() => ['config', 'feature']), 'config', 'decorator', ...path.modelArr.slice(3)])\n\t\t\t\t\treturn model.set(newPath, value, silent)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tmodel.set(path, value, silent)\n\t})\n\twrapper.data = {\n\t\ttype: model.data.type,\n\t\tconfig: {\n\t\t\tdecorators,\n\t\t\tfeature,\n\t\t},\n\t}\n\twrapper.errors = model.errors\n\treturn { fields, wrapper }\n}\n\nfunction iterateNestedDecorators(value: any, decorators: any[]): any {\n\tif (value?.type?.replace(/^minecraft:/, '') !== 'decorated') {\n\t\treturn value\n\t}\n\tif (!isObject(value?.config)) {\n\t\treturn value\n\t}\n\tdecorators.push({ id: decorators.length, node: value.config.decorator })\n\treturn iterateNestedDecorators(value.config.feature ?? '', decorators)\n}\n\nfunction produceNestedDecorators(feature: any, decorators: any[]): any {\n\tif (decorators.length === 0) return feature\n\treturn {\n\t\ttype: 'minecraft:decorated',\n\t\tconfig: {\n\t\t\tdecorator: decorators.shift().node,\n\t\t\tfeature: produceNestedDecorators(feature, decorators),\n\t\t},\n\t}\n}\n","import type { DataModel } from '@mcschema/core'\nimport { useErrorBoundary, useState } from 'preact/hooks'\nimport { useModel } from '../../hooks'\nimport { FullNode } from '../../schema/renderHtml'\nimport type { BlockStateRegistry, VersionId } from '../../Schemas'\n\ntype TreePanelProps = {\n\tlang: string,\n\tversion: VersionId,\n\tmodel: DataModel | null,\n\tblockStates: BlockStateRegistry | null,\n\tonError: (message: string) => unknown,\n}\nexport function Tree({ lang, model, blockStates, onError }: TreePanelProps) {\n\tif (!model || !blockStates || lang === 'none') return <>\n\n\tconst [error] = useErrorBoundary(e => {\n\t\tonError(`Error rendering the tree: ${e.message}`)\n\t\tconsole.error(e)\n\t})\n\tif (error) return <>\n\n\tconst [, setState] = useState(0)\n\tuseModel(model, () => {\n\t\tsetState(state => state + 1)\n\t})\n\n\treturn
\n\t\t\n\t
\n}\n","import { getCurrentUrl, Link, route } from 'preact-router'\nimport { Btn, BtnMenu, Icons, Octicon } from '.'\nimport config from '../../config.json'\nimport { locale } from '../Locales'\nimport type { VersionId } from '../Schemas'\nimport { checkVersion } from '../Schemas'\nimport { cleanUrl, getGenerator } from '../Utils'\n\nconst Themes: Record = {\n\tsystem: 'device_desktop',\n\tdark: 'moon',\n\tlight: 'sun',\n}\n\ntype HeaderProps = {\n\tlang: string,\n\ttitle: string,\n\tversion: VersionId,\n\ttheme: string,\n\tchangeTheme: (theme: string) => unknown,\n\tlanguage: string,\n\tchangeLanguage: (language: string) => unknown,\n}\nexport function Header({ lang, title, version, theme, changeTheme, language, changeLanguage }: HeaderProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst gen = getGenerator(getCurrentUrl())\n\n\treturn
\n\t\t
\n\t\t\t{Icons.home}\n\t\t\t

{title}

\n\t\t\t{gen && \n\t\t\t\t{config.generators\n\t\t\t\t\t.filter(g => g.category === gen?.category && checkVersion(version, g.minVersion))\n\t\t\t\t\t.map(g =>\n\t\t\t\t\t\t route(cleanUrl(g.url))} />\n\t\t\t\t\t)}\n\t\t\t}\n\t\t
\n\t\t\n\t
\n}\n","export const Icons = {\n\thome: ,\n\treport: ,\n\tsounds: ,\n}\n","import { Howl } from 'howler'\nimport { useEffect, useRef, useState } from 'preact/hooks'\nimport { Btn, NumberInput, RangeInput, TextInput } from '..'\nimport { getResourceUrl } from '../../DataFetcher'\nimport { locale } from '../../Locales'\nimport type { SoundEvents, VersionAssets } from '../../Manifest'\n\nexport interface SoundConfig {\n\tid: string,\n\tsound: string,\n\tdelay: number,\n\tpitch: number,\n\tvolume: number,\n}\ntype SoundConfigProps = SoundConfig & {\n\tlang: string,\n\tassets: VersionAssets,\n\tsounds: SoundEvents,\n\tonEdit: (changes: Partial) => unknown,\n\tonDelete: () => unknown,\n\tdelayedPlay?: number,\n}\nexport function SoundConfig({ lang, assets, sounds, sound, delay, pitch, volume, onEdit, onDelete, delayedPlay }: SoundConfigProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [loading, setLoading] = useState(true)\n\tconst [playing, setPlaying] = useState(false)\n\tconst [invalid, setInvalid] = useState(false)\n\tconst howls = useRef([])\n\tconst command = `playsound minecraft:${sound} master @s ~ ~ ~ ${volume} ${pitch}`\n\n\tuseEffect(() => {\n\t\tconst soundEvent = sounds[sound]\n\t\tsetInvalid((soundEvent?.sounds?.length ?? 0) === 0)\n\t\thowls.current.forEach(h => h.stop())\n\t\thowls.current = (soundEvent?.sounds ?? []).map(entry => {\n\t\t\tconst soundPath = typeof entry === 'string' ? entry : entry.name\n\t\t\tconst hash = assets[`minecraft/sounds/${soundPath}.ogg`].hash\n\t\t\tconst url = getResourceUrl(hash)\n\t\t\tconst howl = new Howl({\n\t\t\t\tsrc: [url],\n\t\t\t\tformat: ['ogg'],\n\t\t\t\tvolume,\n\t\t\t\trate: pitch,\n\t\t\t})\n\t\t\thowl.on('end', () => {\n\t\t\t\tsetPlaying(false)\n\t\t\t})\n\t\t\tconst completed = () => {\n\t\t\t\tif (loading && howls.current.every(h => h.state() === 'loaded')) {\n\t\t\t\t\tsetLoading(false)\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (howl.state() === 'loaded') {\n\t\t\t\tsetTimeout(() => completed())\n\t\t\t} else {\n\t\t\t\thowl.on('load', () => {\n\t\t\t\t\tcompleted()\n\t\t\t\t})\n\t\t\t}\n\t\t\treturn howl\n\t\t})\n\t\tsetLoading(true)\n\t}, [sound, sounds])\n\n\tuseEffect(() => {\n\t\thowls.current.forEach(h => h.rate(pitch))\n\t}, [pitch])\n\n\tuseEffect(() => {\n\t\thowls.current.forEach(h => h.volume(volume))\n\t}, [volume])\n\n\tconst play = () => {\n\t\tif (loading || invalid) return\n\t\tstop()\n\t\tconst howl = Math.floor(Math.random() * howls.current.length)\n\t\thowls.current[howl].play()\n\t\tsetPlaying(true)\n\t}\n\tconst stop = () => {\n\t\thowls.current.forEach(h => h.stop())\n\t}\n\tuseEffect(() => {\n\t\tif (delayedPlay) setTimeout(() => play(), delay * 50)\n\t}, [delayedPlay])\n\n\tuseEffect(() => {\n\t\treturn () => stop()\n\t}, [])\n\n\tconst [copyActive, setCopyActive] = useState(false)\n\tconst copyTimeout = useRef(undefined)\n\tconst copy = () => {\n\t\tnavigator.clipboard.writeText(command)\n\t\tsetCopyActive(true)\n\t\tif (copyTimeout.current !== undefined) clearTimeout(copyTimeout.current)\n\t\tcopyTimeout.current = setTimeout(() => {\n\t\t\tsetCopyActive(false)\n\t\t}, 2000) as any\n\t}\n\n\treturn
\n\t\t\n\t\t onEdit({ sound })} />\n\t\t\n\t\t onEdit({ delay })} />\n\t\t\n\t\t onEdit({ pitch })} />\n\t\t\n\t\t onEdit({ volume })} />\n\t\t\n\t\t {onDelete(); stop()}} />\n\t
\n}\n","import type { ComponentChildren } from 'preact'\nimport { Icons } from './Icons'\n\ntype ToolCardProps = {\n\ttitle: string,\n\tlink: string,\n\ticon?: keyof typeof Icons,\n\tchildren?: ComponentChildren,\n}\nexport function ToolCard({ title, link, icon, children }: ToolCardProps) {\n\treturn \n\t\t{icon && Icons[icon]}\n\t\t
\n\t\t\t

{title}

\n\t\t\t{children}\n\t\t
\n\t
\n}\n","import { DataModel, Path } from '@mcschema/core'\nimport { getCurrentUrl } from 'preact-router'\nimport { useEffect, useErrorBoundary, useRef, useState } from 'preact/hooks'\nimport config from '../../config.json'\nimport { Analytics } from '../Analytics'\nimport { Ad, Btn, BtnInput, BtnMenu, ErrorPanel, HasPreview, Octicon, PreviewPanel, SourcePanel, Tree } from '../components'\nimport { fetchPreset } from '../DataFetcher'\nimport { useModel } from '../hooks'\nimport { locale } from '../Locales'\nimport type { BlockStateRegistry, VersionId } from '../Schemas'\nimport { checkVersion, getBlockStates, getCollections, getModel } from '../Schemas'\nimport { getGenerator, message } from '../Utils'\n\ntype GeneratorProps = {\n\tlang: string,\n\tchangeTitle: (title: string, versions?: VersionId[]) => unknown,\n\tversion: VersionId,\n\tchangeVersion: (version: VersionId) => unknown,\n\tdefault?: true,\n}\nexport function Generator({ lang, changeTitle, version, changeVersion }: GeneratorProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [error, setError] = useState(null)\n\tconst [errorBoundary, errorRetry] = useErrorBoundary()\n\tif (errorBoundary) {\n\t\treturn
\n\t}\n\n\tconst gen = getGenerator(getCurrentUrl())\n\tif (!gen) {\n\t\treturn
\n\t}\n\n\tuseEffect(() => {\n\t\tsetError(null)\n\t}, [gen.id, version])\n\n\tconst allowedVersions = config.versions\n\t\t.filter(v => checkVersion(v.id, gen.minVersion, gen.maxVersion))\n\t\t.map(v => v.id as VersionId)\n\n\tchangeTitle(loc('title.generator', loc(gen.id)), allowedVersions)\n\n\tif (!checkVersion(version, gen.minVersion)) {\n\t\tsetError(`The minimum version for this generator is ${gen.minVersion}`)\n\t}\n\n\tconst [model, setModel] = useState(null)\n\tconst [blockStates, setBlockStates] = useState(null)\n\tuseEffect(() => {\n\t\tsetModel(null)\n\t\tgetBlockStates(version)\n\t\t\t.then(b => setBlockStates(b))\n\t\tgetModel(version, gen.id)\n\t\t\t.then(m => setModel(m))\n\t\t\t.catch(e => { console.error(e); setError(message(e)) })\n\t}, [version, gen.id])\n\n\tuseModel(model, () => {\n\t\tsetError(null)\n\t})\n\n\tconst reset = () => {\n\t\tAnalytics.generatorEvent('reset')\n\t\tmodel?.reset(DataModel.wrapLists(model.schema.default()), true)\n\t}\n\tconst undo = (e: MouseEvent) => {\n\t\te.stopPropagation()\n\t\tAnalytics.generatorEvent('undo', 'Menu')\n\t\tmodel?.undo()\n\t}\n\tconst redo = (e: MouseEvent) => {\n\t\te.stopPropagation()\n\t\tAnalytics.generatorEvent('redo', 'Menu')\n\t\tmodel?.redo()\n\t}\n\n\tconst onKeyUp = (e: KeyboardEvent) => {\n\t\tif (e.ctrlKey && e.key === 'z') {\n\t\t\tAnalytics.generatorEvent('undo', 'Hotkey')\n\t\t\tmodel?.undo()\n\t\t} else if (e.ctrlKey && e.key === 'y') {\n\t\t\tAnalytics.generatorEvent('redo', 'Hotkey')\n\t\t\tmodel?.redo()\n\t\t}\n\t}\n\tuseEffect(() => {\n\t\tdocument.addEventListener('keyup', onKeyUp)\n\t\treturn () => {\n\t\t\tdocument.removeEventListener('keyup', onKeyUp)\n\t\t}\n\t}, [model])\n\n\tconst [presetFilter, setPresetFilter] = useState('')\n\tconst [presetResults, setPresetResults] = useState([])\n\tuseEffect(() => {\n\t\tgetCollections(version)\n\t\t\t.then(collections => {\n\t\t\t\tconst terms = (presetFilter ?? '').trim().split(' ')\n\t\t\t\tconst presets = collections.get(gen.id)\n\t\t\t\t\t.map(p => p.slice(10))\n\t\t\t\t\t.filter(p => terms.every(t => p.includes(t)))\n\t\t\t\tif (presets) {\n\t\t\t\t\tsetPresetResults(presets)\n\t\t\t\t}\n\t\t\t})\n\t\t\t.catch(e => { console.error(e); setError(e.message) })\n\t}, [version, gen.id, presetFilter])\n\n\tconst loadPreset = (id: string) => {\n\t\tAnalytics.generatorEvent('load-preset', id)\n\t\tfetchPreset(version, gen.path ?? gen.id, id).then(preset => {\n\t\t\tconst seed = model?.get(new Path(['generator', 'seed']))\n\t\t\tif (preset?.generator?.seed !== undefined && seed !== undefined) {\n\t\t\t\tpreset.generator.seed = seed\n\t\t\t\tif (preset.generator.biome_source?.seed !== undefined) {\n\t\t\t\t\tpreset.generator.biome_source.seed = seed\n\t\t\t\t}\n\t\t\t}\n\t\t\tmodel?.reset(DataModel.wrapLists(preset), false)\n\t\t})\n\t}\n\n\tconst [sourceShown, setSourceShown] = useState(window.innerWidth > 820)\n\tconst [doCopy, setCopy] = useState(0)\n\tconst [doDownload, setDownload] = useState(0)\n\tconst [doImport, setImport] = useState(0)\n\n\tconst copySource = () => {\n\t\tAnalytics.generatorEvent('copy')\n\t\tsetCopy(doCopy + 1)\n\t}\n\tconst downloadSource = () => {\n\t\tAnalytics.generatorEvent('download')\n\t\tsetDownload(doDownload + 1)\n\t}\n\tconst importSource = () => {\n\t\tAnalytics.generatorEvent('import')\n\t\tsetSourceShown(true)\n\t\tsetImport(doImport + 1)\n\t}\n\tconst toggleSource = () => {\n\t\tAnalytics.generatorEvent('toggle-output', !sourceShown ? 'visible' : 'hidden')\n\t\tsetSourceShown(!sourceShown)\n\t\tsetCopy(0)\n\t\tsetDownload(0)\n\t\tsetImport(0)\n\t}\n\n\tconst [copyActive, setCopyActive] = useState(false)\n\tconst copyTimeout = useRef(undefined)\n\tconst copySuccess = () => {\n\t\tsetCopyActive(true)\n\t\tif (copyTimeout.current !== undefined) clearTimeout(copyTimeout.current)\n\t\tcopyTimeout.current = setTimeout(() => {\n\t\t\tsetCopyActive(false)\n\t\t}, 2000) as any\n\t}\n\n\tconst [previewShown, setPreviewShown] = useState(false)\n\tconst hasPreview = HasPreview.includes(gen.id)\n\tif (previewShown && !hasPreview) setPreviewShown(false)\n\tlet actionsShown = 1\n\tif (hasPreview) actionsShown += 1\n\tif (sourceShown) actionsShown += 2\n\n\tconst togglePreview = () => {\n\t\tAnalytics.generatorEvent('toggle-preview', !previewShown ? 'visible' : 'hidden')\n\t\tsetPreviewShown(!previewShown)\n\t}\n\n\treturn <>\n\t\t
\n\t\t\t\n\t\t\t
\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t\t\t{presetResults.map(preset => loadPreset(preset)} />)}\n\t\t\t\t\t
\n\t\t\t\t\t{presetResults.length === 0 && }\n\t\t\t\t
\n\t\t\t\t\n\t\t\t\t\t{allowedVersions.reverse().map(v =>\n\t\t\t\t\t\t changeVersion(v)} />\n\t\t\t\t\t)}\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t
\n\t\t\t{error && setError(null)} />}\n\t\t\t\n\t\t
\n\t\t
\n\t\t\t
\n\t\t\t\t{previewShown ? Octicon.x_circle : Octicon.play}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{Octicon.download}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{copyActive ? Octicon.check : Octicon.clippy}\n\t\t\t
\n\t\t\t
\n\t\t\t\t{sourceShown ? Octicon.chevron_right : Octicon.code}\n\t\t\t
\n\t\t
\n\t\t
\n\t\t\t\n\t\t
\n\t\t
\n\t\t\t\n\t\t
\n\t\n}\n","import config from '../../config.json'\nimport { ToolCard } from '../components'\nimport { locale } from '../Locales'\nimport { cleanUrl } from '../Utils'\n\ntype HomeProps = {\n\tlang: string,\n\tchangeTitle: (title: string) => unknown,\n\tpath?: string,\n}\nexport function Home({ lang, changeTitle }: HomeProps) {\n\tconst loc = locale.bind(null, lang)\n\tchangeTitle(loc('title.home'))\n\treturn
\n\t\t
\n\t\t\t{config.generators.filter(g => !g.category).map(g => \n\t\t\t\t\n\t\t\t)}\n\t\t\t\n\t\t\t
\n\t\t\t\n\t\t\t\t

Analyse your performance reports

\n\t\t\t
\n\t\t\t\n\t\t\t\t

Browse through and mix all the vanilla sounds

\n\t\t\t
\n\t\t\t\n\t\t\t\t

Convert your 1.16 data packs to 1.17

\n\t\t\t
\n\t\t
\n\t
\n}\n","import { fetchAssets, fetchManifest, fetchSounds } from './DataFetcher'\nimport type { VersionId } from './Schemas'\n\nexport type VersionManifest = {\n\tlatest: {\n\t\trelease: string,\n\t\tsnapshot: string,\n\t},\n\tversions: {\n\t\tid: string,\n\t\ttype: string,\n\t\turl: string,\n\t}[],\n}\nlet Manifest: VersionManifest | Promise | null = null\n\nexport type VersionAssets = {\n\t[key: string]: {\n\t\thash: string,\n\t},\n}\nconst VersionAssets: Record> = {}\n\nexport type SoundEvents = {\n\t[key: string]: {\n\t\tsounds: (string | { name: string })[],\n\t},\n}\nconst SoundEvents: Record> = {}\n\nexport async function getManifest() {\n\tif (!Manifest) {\n\t\tManifest = fetchManifest()\n\t}\n\treturn Manifest\n}\n\nexport async function getAssets(version: VersionId) {\n\tif (!VersionAssets[version]) {\n\t\tVersionAssets[version] = (async () => {\n\t\t\tconst manifest = await getManifest()\n\t\t\treturn await fetchAssets(version, manifest)\n\t\t})()\n\t}\n\treturn VersionAssets[version]\n}\n\nexport async function getSounds(version: VersionId) {\n\tif (!SoundEvents[version]) {\n\t\tSoundEvents[version] = (async () => {\n\t\t\tconst assets = await getAssets(version)\n\t\t\treturn await fetchSounds(version, assets)\n\t\t})()\n\t}\n\treturn SoundEvents[version]\n}\n","import { useEffect, useRef, useState } from 'preact/hooks'\nimport config from '../../config.json'\nimport { Ad, Btn, BtnMenu, ErrorPanel, SoundConfig, TextInput } from '../components'\nimport { locale } from '../Locales'\nimport type { SoundEvents, VersionAssets } from '../Manifest'\nimport { getAssets, getSounds } from '../Manifest'\nimport type { VersionId } from '../Schemas'\nimport { hexId, message } from '../Utils'\n\ntype SoundsProps = {\n\tpath?: string,\n\tlang: string,\n\tchangeTitle: (title: string, versions?: VersionId[]) => unknown,\n\tversion: VersionId,\n\tchangeVersion: (version: VersionId) => unknown,\n}\nexport function Sounds({ lang, changeTitle, version, changeVersion }: SoundsProps) {\n\tconst loc = locale.bind(null, lang)\n\tconst [error, setError] = useState(null)\n\tchangeTitle(loc('title.sounds'))\n\n\tconst [assets, setAssets] = useState({})\n\tconst [sounds, setSounds] = useState({})\n\tconst soundKeys = Object.keys(sounds ?? {})\n\tuseEffect(() => {\n\t\tgetAssets(version)\n\t\t\t.then(assets => { setAssets(assets); return getSounds(version) })\n\t\t\t.then(sounds => { if (sounds) setSounds(sounds) })\n\t\t\t.catch(e => { console.error(e); setError(message(e)) })\n\t}, [version])\n\n\tconst [search, setSearch] = useState('')\n\tconst [configs, setConfigs] = useState([])\n\tconst addConfig = () => {\n\t\tsetConfigs([{ id: hexId(), sound: search, delay: 0, pitch: 1, volume: 1 }, ...configs])\n\t}\n\tconst editConfig = (id: string) => (changes: Partial) => {\n\t\tsetConfigs(configs.map(c => c.id === id ? { ...c, ...changes } : c))\n\t}\n\tconst deleteConfig = (id: string) => () => {\n\t\tsetConfigs(configs.filter(c => c.id !== id))\n\t}\n\n\tconst [delayedPlay, setDelayedPlay] = useState(0)\n\tconst playAll = () => {\n\t\tsetDelayedPlay(delayedPlay + 1)\n\t}\n\n\tconst download = useRef(null)\n\tconst downloadFunction = () => {\n\t\tconst hasDelay = configs.some(c => c.delay > 0)\n\t\tconst content = configs\n\t\t\t.sort((a, b) => a.delay - b.delay)\n\t\t\t.map(c => `${hasDelay ? `execute if score @s delay matches ${c.delay} run ` : ''}playsound minecraft:${c.sound} master @s ~ ~ ~ ${c.volume} ${c.pitch}`)\n\t\t\t.join('\\n')\n\t\tdownload.current.setAttribute('href', 'data:text/plain;charset=utf-8,' + content + '%0A')\n\t\tdownload.current.setAttribute('download', 'sounds.mcfunction')\n\t\tdownload.current.click()\n\t}\n\n\treturn
\n\t\t\n\t\t{error && setError(null)} />}\n\t\t{soundKeys.length > 0 && <>\n\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t
\n\t\t\t\t{configs.length > 1 && }\n\t\t\t\t
\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t{config.versions.reverse().map(v =>\n\t\t\t\t\t\t changeVersion(v.id as VersionId)} />\n\t\t\t\t\t)}\n\t\t\t\t\n\t\t\t
\n\t\t\t
\n\t\t\t\t{configs.map(c => )}\n\t\t\t
\n\t\t\t\n\t\t}\n\t\t\n\t\t\t{soundKeys.map(s => \n\t
\n}\n","import config from '../../config.json'\nimport { ToolCard } from '../components'\nimport { locale } from '../Locales'\nimport { cleanUrl } from '../Utils'\n\ntype WorldgenProps = {\n\tlang: string,\n\tchangeTitle: (title: string) => unknown,\n\tpath?: string,\n}\nexport function Worldgen({ lang, changeTitle }: WorldgenProps) {\n\tconst loc = locale.bind(null, lang)\n\tchangeTitle(loc('title.generator_category', loc('worldgen')))\n\treturn
\n\t\t
\n\t\t\t{config.generators.filter(g => g.category === 'worldgen').map(g => \n\t\t\t\t\n\t\t\t)}\n\t\t
\n\t
\n}\n","import { render } from 'preact'\nimport type { RouterOnChangeArgs } from 'preact-router'\nimport { Router } from 'preact-router'\nimport { useEffect, useState } from 'preact/hooks'\nimport config from '../config.json'\nimport '../styles/global.css'\nimport '../styles/nodes.css'\nimport { Analytics } from './Analytics'\nimport { Header } from './components'\nimport { loadLocale, locale, Locales } from './Locales'\nimport { Generator, Home, Sounds, Worldgen } from './pages'\nimport type { VersionId } from './Schemas'\nimport { Store } from './Store'\nimport { cleanUrl } from './Utils'\n\nconst VERSIONS_IN_TITLE = 3\n\nfunction Main() {\n\tconst [lang, setLanguage] = useState('none')\n\tconst changeLanguage = async (language: string) => {\n\t\tif (!Locales[language]) {\n\t\t\tawait loadLocale(language)\n\t\t}\n\t\tAnalytics.setLanguage(language)\n\t\tStore.setLanguage(language)\n\t\tsetLanguage(language)\n\t}\n\tuseEffect(() => {\n\t\t(async () => {\n\t\t\tconst target = Store.getLanguage()\n\t\t\tawait Promise.all([\n\t\t\t\tloadLocale('en'),\n\t\t\t\t...(target !== 'en' ? [loadLocale(target)] : []),\n\t\t\t])\n\t\t\tsetLanguage(target)\n\t\t})()\n\t}, [])\n\n\tconst [theme, setTheme] = useState(Store.getTheme())\n\tconst changeTheme = (theme: string) => {\n\t\tAnalytics.setTheme(theme)\n\t\tStore.setTheme(theme)\n\t\tsetTheme(theme)\n\t}\n\tuseEffect(() => {\n\t\tdocument.documentElement.setAttribute('data-theme', theme)\n\t}, [theme])\n\n\tconst [version, setVersion] = useState(Store.getVersion())\n\tconst changeVersion = (version: VersionId) => {\n\t\tAnalytics.setVersion(version)\n\t\tStore.setVersion(version)\n\t\tsetVersion(version)\n\t}\n\n\tconst [title, setTitle] = useState(locale(lang, 'title.home'))\n\tconst changeTitle = (title: string, versions?: VersionId[]) => {\n\t\tversions ??= config.versions.map(v => v.id as VersionId)\n\t\tversions.splice(0, versions.length - VERSIONS_IN_TITLE)\n\t\tdocument.title = `${title} Minecraft ${versions.join(', ')}`\n\t\tsetTitle(title)\n\t}\n\n\tconst changeRoute = (e: RouterOnChangeArgs) => {\n\t\t// Needs a timeout to ensure the title is set correctly\n\t\tsetTimeout(() => Analytics.pageview(cleanUrl(e.url)))\n\t}\n\n\treturn <>\n\t\t
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Fr(8,16,128,128,Er),new Fr(8,32,128,256,Er),new Fr(32,128,258,1024,Er),new Fr(32,258,258,4096,Er)];function qr(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=Sr,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new Uint16Array(1146),this.dyn_dtree=new Uint16Array(122),this.bl_tree=new Uint16Array(78),Pr(this.dyn_ltree),Pr(this.dyn_dtree),Pr(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new 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a=1;if(t===vr&&(t=6),o<0?(a=0,o=-o):o>15&&(a=2,o-=16),i<1||i>9||r!==Sr||o<8||o>15||t<0||t>9||n<0||n>wr)return jr(e,hr);8===o&&(o=9);const s=new qr;return e.state=s,s.strm=e,s.wrap=a,s.gzhead=null,s.w_bits=o,s.w_size=1<Zr(e,t,Sr,15,8,kr),deflateInit2:Zr,deflateReset:Hr,deflateResetKeep:Ur,deflateSetHeader:(e,t)=>e&&e.state?2!==e.state.wrap?hr:(e.state.gzhead=t,ur):hr,deflate:(e,t)=>{let r,o;if(!e||!e.state||t>pr||t<0)return e?jr(e,hr):hr;const i=e.state;if(!e.output||!e.input&&0!==e.avail_in||666===i.status&&t!==mr)return jr(e,0===e.avail_out?gr:hr);i.strm=e;const n=i.last_flush;if(i.last_flush=t,42===i.status)if(2===i.wrap)e.adler=0,Br(i,31),Br(i,139),Br(i,8),i.gzhead?(Br(i,(i.gzhead.text?1:0)+(i.gzhead.hcrc?2:0)+(i.gzhead.extra?4:0)+(i.gzhead.name?8:0)+(i.gzhead.comment?16:0)),Br(i,255&i.gzhead.time),Br(i,i.gzhead.time>>8&255),Br(i,i.gzhead.time>>16&255),Br(i,i.gzhead.time>>24&255),Br(i,9===i.level?2:i.strategy>=Nr||i.level<2?4:0),Br(i,255&i.gzhead.os),i.gzhead.extra&&i.gzhead.extra.length&&(Br(i,255&i.gzhead.extra.length),Br(i,i.gzhead.extra.length>>8&255)),i.gzhead.hcrc&&(e.adler=tr(e.adler,i.pending_buf,i.pending,0)),i.gzindex=0,i.status=69):(Br(i,0),Br(i,0),Br(i,0),Br(i,0),Br(i,0),Br(i,9===i.level?2:i.strategy>=Nr||i.level<2?4:0),Br(i,3),i.status=113);else{let t=Sr+(i.w_bits-8<<4)<<8,r=-1;r=i.strategy>=Nr||i.level<2?0:i.level<6?1:6===i.level?2:3,t|=r<<6,0!==i.strstart&&(t|=32),t+=31-t%31,i.status=113,zr(i,t),0!==i.strstart&&(zr(i,e.adler>>>16),zr(i,65535&e.adler)),e.adler=1}if(69===i.status)if(i.gzhead.extra){for(r=i.pending;i.gzindex<(65535&i.gzhead.extra.length)&&(i.pending!==i.pending_buf_size||(i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),Lr(e),r=i.pending,i.pending!==i.pending_buf_size));)Br(i,255&i.gzhead.extra[i.gzindex]),i.gzindex++;i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),i.gzindex===i.gzhead.extra.length&&(i.gzindex=0,i.status=73)}else 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jr(e,gr);if(666===i.status&&0!==e.avail_in)return jr(e,gr);if(0!==e.avail_in||0!==i.lookahead||t!==lr&&666!==i.status){let r=i.strategy===Nr?((e,t)=>{let r;for(;;){if(0===e.lookahead&&(Rr(e),0===e.lookahead)){if(t===lr)return 1;break}if(e.match_length=0,r=sr(e,0,e.window[e.strstart]),e.lookahead--,e.strstart++,r&&(Cr(e,!1),0===e.strm.avail_out))return 1}return e.insert=0,t===mr?(Cr(e,!0),0===e.strm.avail_out?3:4):e.last_lit&&(Cr(e,!1),0===e.strm.avail_out)?1:2})(i,t):i.strategy===Or?((e,t)=>{let r,o,i,n;const a=e.window;for(;;){if(e.lookahead<=258){if(Rr(e),e.lookahead<=258&&t===lr)return 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r=qo.inflateInit2(this.strm,t.windowBits);if(r!==Go)throw new Error(rr[r]);if(this.header=new Uo,qo.inflateGetHeader(this.strm,this.header),t.dictionary&&("string"==typeof t.dictionary?t.dictionary=Kr(t.dictionary):"[object ArrayBuffer]"===Ho.call(t.dictionary)&&(t.dictionary=new Uint8Array(t.dictionary)),t.raw&&(r=qo.inflateSetDictionary(this.strm,t.dictionary),r!==Go)))throw new Error(rr[r])}var ei,ti;Qo.prototype.push=function(e,t){const r=this.strm,o=this.options.chunkSize,i=this.options.dictionary;let n,a,s;if(this.ended)return!1;for(a=t===~~t?t:!0===t?Wo:Zo,"[object ArrayBuffer]"===Ho.call(e)?r.input=new Uint8Array(e):r.input=e,r.next_in=0,r.avail_in=r.input.length;;){for(0===r.avail_out&&(r.output=new Uint8Array(o),r.next_out=0,r.avail_out=o),n=qo.inflate(r,a),n===Xo&&i&&(n=qo.inflateSetDictionary(r,i),n===Go?n=qo.inflate(r,a):n===Jo&&(n=Xo));r.avail_in>0&&n===Vo&&r.state.wrap>0&&0!==e[r.next_in];)qo.inflateReset(r),n=qo.inflate(r,a);switch(n){case Yo:case Jo:case Xo:case Ko:return this.onEnd(n),this.ended=!0,!1}if(s=r.avail_out,r.next_out&&(0===r.avail_out||n===Vo))if("string"===this.options.to){let e=eo(r.output,r.next_out),t=r.next_out-e,i=Qr(r.output,e);r.next_out=t,r.avail_out=o-t,t&&r.output.set(r.output.subarray(e,e+t),0),this.onData(i)}else this.onData(r.output.length===r.next_out?r.output:r.output.subarray(0,r.next_out));if(n!==Go||0!==s){if(n===Vo)return n=qo.inflateEnd(this.strm),this.onEnd(n),this.ended=!0,!0;if(0===r.avail_in)break}}return!0},Qo.prototype.onData=function(e){this.chunks.push(e)},Qo.prototype.onEnd=function(e){e===Go&&("string"===this.options.to?this.result=this.chunks.join(""):this.result=Xr(this.chunks)),this.chunks=[],this.err=e,this.msg=this.strm.msg},(ti=ei||(ei={})).UP="up",ti.DOWN="down",ti.NORTH="north",ti.EAST="east",ti.SOUTH="south",ti.WEST="west";const ri={[ei.UP]:[0,1,0],[ei.DOWN]:[0,-1,0],[ei.NORTH]:[0,0,-1],[ei.EAST]:[1,0,0],[ei.SOUTH]:[0,0,1],[ei.WEST]:[-1,0,0]};var oi,ii,ni,ai,si,ci,li,di,_i,mi,pi,ui,fi;function hi(e,t,r){if(!e[t])throw new Error(`Missing ${t} tag`);if(e[t].type!==r)throw new Error(`Expected ${t} to be of type ${r}, but found ${e[t].type}`);return e[t].value}!function(e){e.ALL=[e.UP,e.DOWN,e.NORTH,e.EAST,e.SOUTH,e.WEST],e.normal=function(e){return ri[e]}}(ei||(ei={})),function(e){e.create=function(e,t,r){return[e,t,r]},e.offset=function(e,t,r,o){return[e[0]+t,e[1]+r,e[2]+o]},e.towards=function(t,r){return e.offset(t,...ei.normal(r))}}(oi||(oi={}));class bi{constructor(e,t={}){this.name=e,this.properties=t}getName(){return this.name}getProperties(){return this.properties}getProperty(e){return this.properties[e]}isFluid(){return"minecraft:water"===this.name||"minecraft:lava"===this.name}equals(e){return this.name===e.name&&Object.keys(this.properties).every((t=>e.properties[t]===this.properties[t]))}toString(){return 0===Object.keys(this.properties).length?this.name:`${this.name}[${Object.entries(this.properties).map((([e,t])=>e+"="+t)).join(",")}]`}static fromNbt(e){const t=hi(e.value,"Name","string"),r=function(e,t){try{return e()}catch(r){return t}}((()=>hi(e.value,"Properties","compound")),{}),o=Object.keys(r).reduce(((e,t)=>Object.assign(Object.assign({},e),{[t]:hi(r,t,"string")})),{});return new bi(t,o)}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=null!==(r=ni.readString(o.Name))&&void 0!==r?r:"minecraft:stone",n=ni.readMap(o.Properties,(e=>{var t;return null!==(t=ni.readString(e))&&void 0!==t?t:""}));return new bi(i,n)}}bi.AIR=new bi("minecraft:air");class gi{constructor(e){this.minY=e,this.storage=Array(gi.SIZE),this.palette=[bi.AIR]}get minBlockY(){return this.minY<<4}index(e,t,r){return(e<<8)+(t<<4)+r}getBlockState(e,t,r){var o;const i=this.storage[this.index(e,t,r)];return null!==(o=this.palette[i])&&void 0!==o?o:bi.AIR}setBlockState(e,t,r,o){let i=this.palette.findIndex((e=>e.equals(o)));-1===i&&(i=this.palette.length,this.palette.push(o)),this.storage[this.index(e,t,r)]=i}}gi.WIDTH=16,gi.SIZE=gi.WIDTH*gi.WIDTH*gi.WIDTH;class vi{constructor(e,t,r){this.minY=e,this.height=t,this.pos=r,this.sections=Array(this.sectionsCount).fill(null)}get maxY(){return this.minY+this.height}get minSection(){return this.minY>>4}get maxSection(){return 1+(this.maxY-1>>4)}get sectionsCount(){return this.maxSection-this.minSection}getSectionIndex(e){return(e>>4)-this.minSection}getBlockState(e){var t;const[r,o,i]=e,n=this.sections[this.getSectionIndex(o)];return null!==(t=null==n?void 0:n.getBlockState(15&r,15&o,15&i))&&void 0!==t?t:bi.AIR}setBlockState(e,t){const[r,o,i]=e,n=this.getSectionIndex(o);let a=this.sections[n];if(null===a){if(t.equals(bi.AIR))return;a=this.getOrCreateSection(n)}a.setBlockState(15&r,15&o,15&i,t)}getOrCreateSection(e){return null==this.sections[e]&&(this.sections[e]=new gi(this.minSection+e)),this.sections[e]}}function yi(e){return e*e}function Ni(e,t,r){return t+e*(r-t)}function Oi(e,t,r,o,i,n){return Ni(t,Ni(e,r,o),Ni(e,i,n))}function wi(e,t,r){return r<0?e:r>1?t:Ni(r,e,t)}function ki(e){return e*e*e*(e*(6*e-15)+10)}!function(e){e.create=function(e,t){return[e,t]},e.fromBlockPos=function(e){return[e[0]>>4,e[2]>>4]},e.fromLong=function(e){return[4294967295&Number(e),Number(e>>BigInt(32))]},e.minBlockX=function(e){return e[0]<<4},e.minBlockZ=function(e){return e[1]<<4},e.maxBlockX=function(e){return e[0]<<19},e.maxBlockZ=function(e){return e[1]<<19}}(ii||(ii={})),function(e){function t(e){return"object"==typeof e&&null!==e?e:void 0}e.readNumber=function(e){return"number"==typeof e?e:void 0},e.readInt=function(e){return"number"==typeof e?Math.floor(e):void 0},e.readString=function(e){return"string"==typeof e?e:void 0},e.readBoolean=function(e){return"boolean"==typeof e?e:void 0},e.readObject=t,e.readArray=function(e,t){if(Array.isArray(e))return e.map((e=>t(e)))},e.readMap=function(e,r){var o;const i=null!==(o=t(e))&&void 0!==o?o:{};return Object.fromEntries(Object.entries(i).map((([e,t])=>[e,r(t)])))},e.compose=function(e,t,r){const o=t(e);return o?r(o):void 0}}(ni||(ni={}));class xi{constructor(e){this.xo=256*e.nextDouble(),this.yo=256*e.nextDouble(),this.zo=256*e.nextDouble(),this.p=Array(256);for(let t=0;t<256;t+=1)this.p[t]=t;for(let t=0;t<256;t+=1){const r=e.nextInt(256-t),o=this.p[t];this.p[t]=this.p[t+r],this.p[t+r]=o}}sample2D(e,t){let r,o,i;const n=(e+t)*xi.F2,a=Math.floor(e+n),s=e-(a-(r=(a+(o=Math.floor(t+n)))*xi.G2));let c,l;s>(i=t-(o-r))?(c=1,l=0):(c=0,l=1);const d=s-c+xi.G2,_=i-l+xi.G2,m=s-1+2*xi.G2,p=i-1+2*xi.G2,u=255&a,f=255&o,h=this.P(u+this.P(f))%12,b=this.P(u+c+this.P(f+l))%12,g=this.P(u+1+this.P(f+1))%12;return 70*(this.getCornerNoise3D(h,s,i,0,.5)+this.getCornerNoise3D(b,d,_,0,.5)+this.getCornerNoise3D(g,m,p,0,.5))}sample(e,t,r){const o=.3333333333333333*(e+t+r),i=Math.floor(e+o),n=Math.floor(t+o),a=Math.floor(r+o),s=.16666666666666666*(i+n+a),c=e-(i-s),l=t-(n-s),d=r-(a-s);let _,m,p,u,f,h;c>=l?l>=d?(_=1,m=0,p=0,u=1,f=1,h=0):c>=d?(_=1,m=0,p=0,u=1,f=0,h=1):(_=0,m=0,p=1,u=1,f=0,h=1):l127?t-256:t;for(let t=0;t<256;t+=1){const r=e.nextInt(256-t),o=this.p[t];this.p[t]=this.p[t+r],this.p[t+r]=o}}sample(e,t,r,o=0,i=0){const n=e+this.xo,a=t+this.yo,s=r+this.zo,c=Math.floor(n),l=Math.floor(a),d=Math.floor(s),_=n-c,m=a-l,p=s-d;let u=0;if(0!==o){const e=i>=0&&i=0;o-=1)o0&&(s=this.maxLimitNoise.getOctaveNoise(m))&&(_+=s.sample(p,u,f,a,t*a)/l),l/=2}return wi(d/512,_/512,c)}}class Pi{constructor(e,{firstOctave:t,amplitudes:r}){this.first=new ji(e,t,r),this.second=new ji(e,t,r);let o=1/0,i=-1/0;for(let a=0;a{var t;return null!==(t=ni.readNumber(e))&&void 0!==t?t:0})))&&void 0!==o?o:[]}};class Ai{constructor(e){this.seed=BigInt(0),this.setSeed(e)}fork(){return new Ai(this.nextLong())}setSeed(e){this.seed=e^Ai.MULTIPLIER&Ai.MODULUS_MASK}advance(){this.seed=this.seed*Ai.MULTIPLIER+Ai.INCREMENT&Ai.MODULUS_MASK}consume(e){for(let t=0;t>BigInt(Ai.MODULUS_BITS-e));return t>2147483647?t-4294967296:t}nextInt(e){if(void 0===e)return this.next(32);if(0==(e&e-1))return Number(BigInt(e)*BigInt(this.next(31))>>BigInt(31));let t,r;for(;(t=this.next(31))-(r=t%e)+(e-1)<0;);return r}nextLong(){return(BigInt(this.next(32))<0;){const t=Math.floor(o/2),i=e+t;r(i)?o=t:(e=i+1,o-=t+1)}return e}(0,this.locations.length,(e=>tt:t.apply.bind(t)),this.derivatives.push(r),this}}(si||(si={})).rotate=function(e,t,r){let{up:o,down:i,north:n,east:a,south:s,west:c}=e;switch(r){case 90:[n,a,s,c]=[a,s,c,n];break;case 180:[n,a,s,c]=[s,c,n,a];break;case 270:[n,a,s,c]=[c,n,a,s]}switch(t){case 90:[o,n,i,s]=[n,i,s,o];break;case 180:[o,n,i,s]=[i,s,o,n];break;case 270:[o,n,i,s]=[s,o,n,i]}return{up:o,down:i,north:n,east:a,south:s,west:c}},function(e){function t(e,t){return"number"==typeof e?new r(e,null!=t?t:e):e}e.target=function(e,t,r,o,n,a){return new i(e,t,r,o,n,a)},e.parameters=function(e,r,i,n,a,s,c){return new o(t(e),t(r),t(i),t(n),t(a),t(s),c)},e.param=t;class r{constructor(e,t){this.min=e,this.max=t}distance(e){const t=("number"==typeof e?e:e.min)-this.max,r=this.min-("number"==typeof e?e:e.max);return t>0?t:Math.max(r,0)}union(e){return new r(Math.min(this.min,e.min),Math.max(this.max,e.max))}static fromJson(e){var t;if("number"==typeof e)return new r(e,e);const[o,i]=null!==(t=ni.readArray(e,(e=>ni.readNumber(e))))&&void 0!==t?t:[];return new r(null!=o?o:0,null!=i?i:0)}}e.Param=r;class o{constructor(e,t,r,o,i,n,a){this.temperature=e,this.humidity=t,this.continentalness=r,this.erosion=o,this.depth=i,this.weirdness=n,this.offset=a}fittness(e){return yi(this.temperature.distance(e.temperature))+yi(this.humidity.distance(e.humidity))+yi(this.continentalness.distance(e.continentalness))+yi(this.erosion.distance(e.erosion))+yi(this.depth.distance(e.depth))+yi(this.weirdness.distance(e.weirdness))+yi(this.offset-e.offset)}space(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,new r(this.offset,this.offset)]}static fromJson(e){var t,i;const n=null!==(t=ni.readObject(e))&&void 0!==t?t:{};return new o(r.fromJson(n.temperature),r.fromJson(n.humidity),r.fromJson(n.continentalness),r.fromJson(n.erosion),r.fromJson(n.depth),r.fromJson(n.weirdness),null!==(i=ni.readInt(n.offset))&&void 0!==i?i:0)}}e.ParamPoint=o;class i{constructor(e,t,r,o,i,n){this.temperature=e,this.humidity=t,this.continentalness=r,this.erosion=o,this.depth=i,this.weirdness=n}get offset(){return 0}toArray(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,this.offset]}}e.TargetPoint=i,e.Parameters=class{constructor(e){this.things=e,this.index=new n(e)}find(e){return this.index.search(e,((e,t)=>e.distance(t)))}};class n{constructor(e){this.root=n.build(e.map((([e,t])=>new c(e,t))))}static build(e){if(1===e.length)return e[0];if(e.length<=n.CHILDREN_PER_NODE){const t=e.map((e=>{let t=0;for(let r=0;r<7;r+=1){const o=e.space[r];t+=Math.abs((o.min+o.max)/2)}return{key:t,node:e}})).sort(((e,t)=>e.key-t.key)).map((({node:e})=>e));return new s(t)}let t=1/0,r=-1,o=[];for(let i=0;i<7;++i){n.sort(e,i,!1),o=n.bucketize(e);let a=0;for(const e of o)a+=n.area(e.space);t>a&&(t=a,r=i)}return e=n.sort(e,r,!1),o=n.bucketize(e),o=n.sort(o,r,!0),new s(o.map((e=>n.build(e.children))))}static sort(e,t,r){return e.map((e=>{const o=e.space[t],i=(o.min+o.max)/2;return{key:r?Math.abs(i):i,node:e}})).sort(((e,t)=>e.key-t.key)).map((({node:e})=>e))}static bucketize(e){const t=[];let r=[];const o=Math.pow(10,Math.floor(Math.log(e.length-.01)/Math.log(10)));for(const i of e)r.push(i),r.lengthnew r(1/0,-1/0)));for(const r of e)t=[...Array(7)].map(((e,o)=>t[o].union(r.space[o])));return t}search(e,t){let r=1/0,o=null;for(const i of this.children){const n=t(i,e);if(r<=n)continue;const a=i.search(e,t),s=i==a?n:t(a,e);r<=s||(r=s,o=a)}return o}}e.RSubTree=s;class c extends a{constructor(e,t){super(e.space()),this.thing=t}search(){return this}}e.RLeaf=c}(ci||(ci={}));class Bi{constructor(e){this.biome=e}getBiome(){return this.biome}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=null!==(r=ni.readString(o.biome))&&void 0!==r?r:"minecraft:the_void";return new Bi(i)}}class zi{constructor(e){this.parameters=e}getBiome(e,t,r,o){const i=o(e,t,r);return this.parameters.find(i)}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=(null!==(r=ni.readArray(o.biomes,(e=>{var t,r,o;return r=null!==(t=ni.readObject(e))&&void 0!==t?t:{},{biome:null!==(o=ni.readString(r.biome))&&void 0!==o?o:"minecraft:the_void",parameters:ci.ParamPoint.fromJson(r.parameters)}})))&&void 0!==r?r:[]).map((e=>[e.parameters,()=>e.biome]));return new zi(new ci.Parameters(i))}}!function(e){function t(e){return l.apply(e)+.015}function r(e){return d.apply(e)}function o(e){return _.apply(e)}function i(e){return 3*-(Math.abs(Math.abs(e)-.6666667)-.33333334)}e.offset=t,e.factor=r,e.peaks=o,e.peaksAndValleys=i,e.point=function(e,t,r){return{continents:e,erosion:t,weirdness:r,ridges:i(r)}},e.nearWater=function(e,t){return!(e<-.2)&&(e<-.05||Math.abs(t)<.15)},e.shape=function(e,i){return{offset:t(e),factor:r(e),peaks:o(e),nearWater:i}};const n=p("beachSpline",-.15,-.05,0,0,.1,0,-.03,!1,!1),a=p("lowSpline",-.1,-.1,.03,.1,.1,.01,-.03,!1,!1),s=p("midSpline",-.1,-.1,.03,.1,.7,.01,-.03,!0,!0),c=p("highSpline",-.05,.3,.03,.1,1,.01,.01,!0,!0),l=new Ci("offsetSampler",(e=>e.continents)).addPoint(-1.1,.044).addPoint(-1.02,-.2222).addPoint(-.51,-.2222).addPoint(-.44,-.12).addPoint(-.18,-.12).addPoint(-.16,n).addPoint(-.15,n).addPoint(-.1,a).addPoint(.25,s).addPoint(1,c),d=new Ci("Factor-Continents",(e=>e.continents)).addPoint(-.19,505).addPoint(-.15,m("erosionCoast",800,!0,"ridgeCoast-OldMountains")).addPoint(-.1,m("erosionInland",700,!0,"ridgeInland-OldMountains")).addPoint(.03,m("erosionMidInland",650,!0,"ridgeMidInland-OldMountains")).addPoint(.06,m("erosionFarInland",600,!1,"ridgeFarInland-OldMountains")),_=new Ci("Peaks",(e=>e.continents)).addPoint(.1,0).addPoint(.2,new Ci("Peaks-erosion",(e=>e.erosion)).addPoint(-.8,new Ci("Peaks-erosion-ridges",(e=>e.ridges)).addPoint(-1,0).addPoint(.2,0).addPoint(1,new Ci("Peaks-erosion-ridges-weirdness",(e=>e.weirdness)).addPoint(-.01,80).addPoint(.01,20))).addPoint(-.4,0));function m(e,t,r,o){const i=new Ci(e,(e=>e.erosion)).addPoint(-.6,t).addPoint(-.5,342).addPoint(-.35,t).addPoint(-.25,t).addPoint(-.1,342).addPoint(.03,t);if(r){const e=new Ci("weirdnessShattered",(e=>e.weirdness)).addPoint(0,t).addPoint(.1,80),r=new Ci("ridgesShattered",(e=>e.ridges)).addPoint(-.9,t).addPoint(-.69,e);i.addPoint(.35,t).addPoint(.45,r).addPoint(.55,r).addPoint(.62,t)}else{const e=new Ci(o,(e=>e.ridges)).addPoint(-.7,t).addPoint(-.15,175),r=new Ci(o,(e=>e.ridges)).addPoint(.45,t).addPoint(.7,200);i.addPoint(.05,r).addPoint(.4,r).addPoint(.45,e).addPoint(.55,e).addPoint(.58,t)}return i}function p(e,t,r,o,i,n,a,s,c,l){const d=u(Ni(n,.6,1.5),l),_=u(Ni(n,.6,1),l),m=u(n,l),p=b(e+"-widePlateau",t-.15,.5*n,Ni(.5,.5,.5)*n,.5*n,.6*n,.5),f=b(e+"-narrowPlateau",t,a*n,o*n,.5*n,.6*n,.5),h=b(e+"-plains",t,a,a,o,i,.5),g=b(e+"-plainsFarInland",t,a,a,o,i,.5),v=new Ci(e,(e=>e.ridges)).addPoint(-1,t).addPoint(-.4,h).addPoint(0,i+.07),y=b(e+"-swamps",-.02,s,s,o,i,0),N=new Ci(e,(e=>e.erosion)).addPoint(-.85,d).addPoint(-.7,_).addPoint(-.4,m).addPoint(-.35,p).addPoint(-.1,f).addPoint(.2,h);return c&&N.addPoint(.4,g).addPoint(.45,v).addPoint(.55,v).addPoint(.58,g),N.addPoint(.7,y),N}function u(e,t){const r=new Ci(`M-spline for continentalness: ${e} ${t}`,(e=>e.ridges)),o=f(-1,e,-.7),i=f(1,e,-.7),n=.5*(1-(a=e))/(.46082947*(1-.5*(1-a)))-1.17;var a;if(-.65e.ridges)).addPoint(-1,t,s).addPoint(-.4,r,Math.min(s,c)).addPoint(0,o,c).addPoint(.4,i,2*(i-o)).addPoint(1,n,.7*(n-i))}}(li||(li={}));class Ti{constructor(e,t,r,o,i,n){this.cellCountY=t,this.cellCountZ=r,this.cellMinY=i,this.filler=n,this.noise000=0,this.noise001=0,this.noise100=0,this.noise101=0,this.noise010=0,this.noise011=0,this.noise110=0,this.noise111=0,this.valueXZ00=0,this.valueXZ10=0,this.valueXZ01=0,this.valueXZ11=0,this.valueZ0=0,this.valueZ1=0,this.minCellX=o[0]*e,this.minCellZ=o[1]*r,this.slice0=Ti.allocateSlice(t,r),this.slice1=Ti.allocateSlice(t,r)}static allocateSlice(e,t){const r=Array(t+1);for(let o=0;o>2,a=r*this.cellWidth>>2,{offset:s,factor:c,peaks:l}=this.getTerrainShape(n,a),d=684.412*this.settings.sampling.xzScale,_=684.412*this.settings.sampling.yScale,m=d/this.settings.sampling.xzFactor,p=_/this.settings.sampling.yFactor;for(let u=0;u<=i;u+=1){const i=u+o,n=this.blendedNoise.sample(t,i,r,d,_,m,p),a=this.samplePeakNoise(l,t*this.cellHeight,r*this.cellHeight)/128,f=this.computeInitialDensity(i*this.cellHeight,s,c,0,a)+n;e[u]=this.applySlide(f,i)}}samplePeakNoise(e,t,r){if(0===e)return 0;const o=3e3/this.cellWidth,i=this.mountainPeakNoise.sample(t*o,0,r*o);return i>0?e*i:e/2*i}computeInitialDensity(e,t,r,o,i){const n=(Ii.computeDimensionDensity(this.settings.densityFactor,this.settings.densityOffset,e,o)+t+i)*r;return n*(n>0?4:1)}applySlide(e,t){const r=t-Math.floor(this.settings.minY/this.cellHeight);if(this.settings.topSlide.size>0){const t=(this.cellCountY-r-this.settings.topSlide.offset)/this.settings.topSlide.size;e=wi(this.settings.topSlide.target,e,t)}if(this.settings.bottomSlide.size>0){const t=(r-this.settings.bottomSlide.offset)/this.settings.bottomSlide.size;e=wi(this.settings.bottomSlide.target,e,t)}return e}static computeDimensionDensity(e,t,r,o=0){return e*(1-r/128+o)+t}}class Ri{constructor(e,t,r,o){this.seed=e,this.biomeSource=t,this.settings=r,this.cellHeight=r.noise.ySize<<2,this.cellWidth=r.noise.xzSize<<2,this.cellCountXZ=Math.floor(16/this.cellWidth),this.cellCountY=Math.floor(r.noise.height/this.cellHeight),this.sampler=new Ii(this.cellWidth,this.cellHeight,this.cellCountY,t,r.noise,r.octaves,e,o)}fill(e){const t=Math.max(e.minY,this.settings.noise.minY),r=Math.min(e.maxY,this.settings.noise.minY+this.settings.noise.height),o=Math.floor(t/this.cellHeight),i=Math.floor((r-t)/this.cellHeight),n=ii.minBlockX(e.pos),a=ii.minBlockZ(e.pos),s=new Ti(this.cellCountXZ,i,this.cellCountXZ,e.pos,o,this.sampler.fillNoiseColumn.bind(this.sampler)),c=Array(s);c.forEach((e=>e.initializeForFirstCellX()));for(let l=0;le.advanceCellX(l)));for(let t=0;t=0;d-=1){c.forEach((e=>e.selectCellYZ(d,t)));for(let i=this.cellHeight-1;i>=0;i-=1){const _=(o+d)*this.cellHeight+i,m=15&_,p=e.getSectionIndex(_);e.getSectionIndex(r.minBlockY)!==p&&(r=e.getOrCreateSection(p));const u=i/this.cellHeight;c.forEach((e=>e.updateForY(u)));for(let e=0;ee.updateForX(d)));for(let e=0;ee.swapSlices()))}}baseState(e,t,r,o){return(o=(o=function(e,t,r){return Math.max(t,Math.min(r,e))}(o/200,-1,1))/2-o*o*o/24)>0?this.settings.defaultBlock:t{var t,r,o;return{distance:null!==(t=ni.readInt(e.distance))&&void 0!==t?t:0,spread:null!==(r=ni.readInt(e.spread))&&void 0!==r?r:0,count:null!==(o=ni.readInt(e.count))&&void 0!==o?o:0}})),structures:ni.readMap(r.structures,(e=>{var t,r,o,i,n;return r=null!==(t=ni.readObject(e))&&void 0!==t?t:{},{spacing:null!==(o=ni.readInt(r.spacing))&&void 0!==o?o:0,separation:null!==(i=ni.readInt(r.separation))&&void 0!==i?i:0,salt:null!==(n=ni.readInt(r.salt))&&void 0!==n?n:0}}))}},(fi||(fi={})).fromJson=function(e){var t;const r=null!==(t=ni.readObject(e))&&void 0!==t?t:{};return{temperature:ai.fromJson(r.temperature),humidity:ai.fromJson(r.humidity),continentalness:ai.fromJson(r.continentalness),erosion:ai.fromJson(r.erosion),weirdness:ai.fromJson(r.weirdness),shift:ai.fromJson(r.shift)}};var Di={},Ei={};Object.defineProperty(Ei,"__esModule",{value:!0}),Ei.initCollections=void 0,Ei.initCollections=function(e){e.register("advancement_trigger",["minecraft:bee_nest_destroyed","minecraft:bred_animals","minecraft:brewed_potion","minecraft:changed_dimension","minecraft:channeled_lightning","minecraft:construct_beacon","minecraft:consume_item","minecraft:cured_zombie_villager","minecraft:effects_changed","minecraft:enchanted_item","minecraft:enter_block","minecraft:entity_hurt_player","minecraft:entity_killed_player","minecraft:filled_bucket","minecraft:fishing_rod_hooked","minecraft:hero_of_the_village","minecraft:impossible","minecraft:inventory_changed","minecraft:item_durability_changed","minecraft:killed_by_crossbow","minecraft:levitation","minecraft:location","minecraft:nether_travel","minecraft:placed_block","minecraft:player_hurt_entity","minecraft:player_killed_entity","minecraft:recipe_unlocked","minecraft:shot_crossbow","minecraft:safely_harvest_honey","minecraft:slept_in_bed","minecraft:slide_down_block","minecraft:summoned_entity","minecraft:tame_animal","minecraft:tick","minecraft:used_ender_eye","minecraft:used_totem","minecraft:villager_trade","minecraft:voluntary_exile"]),e.register("loot_pool_entry_type",["minecraft:empty","minecraft:item","minecraft:tag","minecraft:loot_table","minecraft:alternatives","minecraft:sequence","minecraft:group","minecraft:dynamic"]),e.register("loot_condition_type",["minecraft:alternative","minecraft:inverted","minecraft:reference","minecraft:entity_properties","minecraft:block_state_property","minecraft:match_tool","minecraft:damage_source_properties","minecraft:location_check","minecraft:weather_check","minecraft:time_check","minecraft:entity_scores","minecraft:random_chance","minecraft:random_chance_with_looting","minecraft:table_bonus","minecraft:killed_by_player","minecraft:survives_explosion"]),e.register("loot_function_type",["minecraft:set_count","minecraft:set_damage","minecraft:set_name","minecraft:set_lore","minecraft:set_nbt","minecraft:set_attributes","minecraft:set_contents","minecraft:enchant_randomly","minecraft:enchant_with_levels","minecraft:looting_enchant","minecraft:limit_count","minecraft:furnace_smelt","minecraft:explosion_decay","minecraft:fill_player_head","minecraft:copy_name","minecraft:copy_nbt","minecraft:copy_state","minecraft:apply_bonus","minecraft:exploration_map","minecraft:set_stew_effect"]),e.register("attribute",["generic.maxHealth","generic.followRange","generic.knockbackResistance","generic.movementSpeed","generic.attackDamage","generic.armor","generic.armorToughness","generic.attackSpeed","generic.luck","horse.jumpStrength","generic.attackKnockback","generic.flyingSpeed","zombie.spawnReinforcements"]),e.register("structure_feature",["pillager_outpost","mineshaft","mansion","jungle_pyramid","desert_pyramid","igloo","shipwreck","swamp_hut","stronghold","monument","ocean_ruin","fortress","endcity","buried_treasure","village"]),e.register("dimension",["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]),e.register("keybind",["key.advancements","key.attack","key.back","key.chat","key.command","key.drop","key.forward","key.fullscreen","key.hotbar.1","key.hotbar.2","key.hotbar.3","key.hotbar.4","key.hotbar.5","key.hotbar.6","key.hotbar.7","key.hotbar.8","key.hotbar.9","key.inventory","key.jump","key.left","key.loadToolbarActivator","key.pickItem","key.playerlist","key.right","key.saveToolbarActivator","key.screenshot","key.smoothCamera","key.sneak","key.spectatorOutlines","key.sprint","key.swapOffhand","key.togglePerspective","key.use"]),e.register("slot",["mainhand","offhand","head","chest","legs","feet"]),e.register("gamemode",["survival","creative","adventure","spectator"]),e.register("entity_source",["this","direct_killer","killer","killer_player"]),e.register("copy_source",["block_entity","this","killer","killer_player"]),e.register("loot_table_apply_bonus_formula",["minecraft:uniform_bonus_count","minecraft:binomial_with_bonus_count","minecraft:ore_drops"]),e.register("map_decoration",["mansion","monument","player","frame","red_marker","blue_marker","target_x","target_point","player_off_map","player_off_limits","red_x","banner_white","banner_orange","banner_magenta","banner_light_blue","banner_yellow","banner_lime","banner_pink","banner_gray","banner_light_gray","banner_cyan","banner_purple","banner_blue","banner_brown","banner_green","banner_red","banner_black"]),e.register("recipe_group",["bed","light_gray_dye","iron_ingot","wooden_stairs","black_dye","stained_terracotta","dyed_bed","magenta_dye","bark","rabbit_stew","light_blue_dye","wooden_fence_gate","planks","stained_glass","wooden_door","stained_glass_pane","wooden_fence","sticks","concrete_powder","wooden_pressure_plate","boat","brown_dye","yellow_dye","bonemeal","red_dye","wooden_trapdoor","wooden_button","gold_ingot","pink_dye","wooden_slab","orange_dye","carpet","sign","wool","sugar","blue_dye","white_dye","banner","netherite_ingot"]),e.register("loot_context_type",["minecraft:empty","minecraft:chest","minecraft:command","minecraft:selector","minecraft:fishing","minecraft:entity","minecraft:gift","minecraft:barter","minecraft:advancement_reward","minecraft:advancement_entity","minecraft:generic","minecraft:block"])};var Fi={},$i={},qi={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initCommonSchemas=e.Range=e.ConditionCases=void 0;const t=Ce;e.initCommonSchemas=function(r,o){const i=t.StringNode.bind(void 0,o),n=t.Reference.bind(void 0,r);r.register("block_state",t.Mod(t.ObjectNode({Name:i({validator:"resource",params:{pool:"block"}}),Properties:t.Opt(t.MapNode(i(),i(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"Name"}]}}}))},{context:"block_state"}),{default:()=>({Name:"minecraft:stone"})})),r.register("fluid_state",t.Mod(t.ObjectNode({Name:i({validator:"resource",params:{pool:"fluid"}}),Properties:t.Opt(t.MapNode(i(),i()))},{context:"fluid_state"}),{default:()=>({Name:"minecraft:water",Properties:{level:"0"}})})),r.register("block_pos",t.Mod(t.ListNode(t.NumberNode({integer:!0})),{default:()=>[0,0,0]})),e.Range=e=>t.ChoiceNode([...(null==e?void 0:e.forceRange)?[]:[{type:"number",node:t.NumberNode(e),change:e=>{var t,r,o;return void 0===e?0:null!==(o=null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 0!==r?r:e.n)&&void 0!==o?o:0}}],{type:"object",priority:-1,node:t.ObjectNode({min:(null==e?void 0:e.bounds)?t.NumberNode(e):t.Opt(t.NumberNode(e)),max:(null==e?void 0:e.bounds)?t.NumberNode(e):t.Opt(t.NumberNode(e))},{context:"range"}),change:e=>({min:"number"==typeof e?e:void 0===e?1:e.n,max:"number"==typeof e?e:void 0===e?1:e.n})},...(null==e?void 0:e.allowBinomial)?[{type:"binomial",node:t.ObjectNode({type:i({enum:["minecraft:binomial"]}),n:t.NumberNode({integer:!0,min:0}),p:t.NumberNode({min:0,max:1})},{context:"range"}),match:e=>void 0!==e&&"minecraft:binomial"===e.type,change:e=>{var t,r;return{type:"minecraft:binomial",n:"number"==typeof e?e:void 0===e?1:null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 0!==r?r:1,p:.5}}}]:[]],{choiceContext:"range"}),e.ConditionCases={"minecraft:alternative":{terms:t.ListNode(n("condition"))},"minecraft:block_state_property":{block:i({validator:"resource",params:{pool:"block"}}),properties:t.MapNode(i(),i(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})},"minecraft:damage_source_properties":{predicate:n("damage_source_predicate")},"minecraft:entity_properties":{entity:i({enum:"entity_source"}),predicate:n("entity_predicate")},"minecraft:entity_scores":{entity:i({enum:"entity_source"}),scores:t.MapNode(i({validator:"objective"}),e.Range({forceRange:!0,bounds:!0}))},"minecraft:inverted":{term:n("condition")},"minecraft:killed_by_player":{inverse:t.Opt(t.BooleanNode())},"minecraft:location_check":{offsetX:t.Opt(t.NumberNode({integer:!0})),offsetY:t.Opt(t.NumberNode({integer:!0})),offsetZ:t.Opt(t.NumberNode({integer:!0})),predicate:n("location_predicate")},"minecraft:match_tool":{predicate:n("item_predicate")},"minecraft:random_chance":{chance:t.NumberNode({min:0,max:1})},"minecraft:random_chance_with_looting":{chance:t.NumberNode({min:0,max:1}),looting_multiplier:t.NumberNode()},"minecraft:reference":{name:i({validator:"resource",params:{pool:"$predicate"}})},"minecraft:table_bonus":{enchantment:i({validator:"resource",params:{pool:"enchantment"}}),chances:t.ListNode(t.NumberNode({min:0,max:1}))},"minecraft:time_check":{value:e.Range(),period:t.Opt(t.NumberNode())},"minecraft:weather_check":{raining:t.Opt(t.BooleanNode()),thundering:t.Opt(t.BooleanNode())}}}}(qi);var Ui={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initPredicatesSchemas=e.LocationFields=void 0;const t=Ce,r=qi;e.initPredicatesSchemas=function(o,i){const n=t.Reference.bind(void 0,o),a=t.StringNode.bind(void 0,i),s=t.ChoiceNode([{type:"string",node:a(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:t.NumberNode(),change:e=>"string"==typeof e?parseInt(e):0},{type:"object",node:t.ObjectNode({min:t.Opt(t.NumberNode({integer:!0})),max:t.Opt(t.NumberNode({integer:!0}))}),change:e=>"number"==typeof e?{min:e,max:e}:{}},{type:"boolean",node:t.BooleanNode(),change:e=>"true"===e||1===e}]);o.register("item_predicate",t.ObjectNode({item:t.Opt(a({validator:"resource",params:{pool:"item"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/item"}})),count:t.Opt(r.Range()),durability:t.Opt(r.Range()),potion:t.Opt(a({validator:"resource",params:{pool:"potion"}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}})),enchantments:t.Opt(t.ListNode(n("enchantment_predicate")))},{context:"item"})),o.register("enchantment_predicate",t.ObjectNode({enchantment:t.Opt(a({validator:"resource",params:{pool:"enchantment"}})),levels:t.Opt(r.Range())},{context:"enchantment"})),o.register("block_predicate",t.ObjectNode({block:t.Opt(a({validator:"resource",params:{pool:"block"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/block"}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:block",id:["pop",{push:"block"}]}}})),state:t.Opt(t.MapNode(a(),s,{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},{context:"block"})),o.register("fluid_predicate",t.ObjectNode({fluid:t.Opt(a({validator:"resource",params:{pool:"fluid"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/fluid"}})),state:t.Opt(t.MapNode(a(),s))},{context:"fluid"})),e.LocationFields={position:t.Opt(t.ObjectNode({x:t.Opt(r.Range()),y:t.Opt(r.Range()),z:t.Opt(r.Range())})),biome:t.Opt(a({enum:"biome"})),feature:t.Opt(a({enum:"structure_feature"})),dimension:t.Opt(a({enum:"dimension"})),light:t.Opt(t.ObjectNode({light:t.Opt(r.Range({integer:!0,min:0,max:15}))})),block:t.Opt(n("block_predicate")),fluid:t.Opt(n("fluid_predicate"))},o.register("location_predicate",t.ObjectNode(e.LocationFields,{context:"location"})),o.register("statistic_predicate",t.ObjectNode({type:a({validator:"resource",params:{pool:"stat_type"}}),stat:a(),value:r.Range(),[t.Switch]:[{push:"type"}],[t.Case]:{"minecraft:mined":{stat:a({validator:"resource",params:{pool:"block"}})},"minecraft:crafted":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:used":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:broken":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:picked_up":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:dropped":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:killed":{stat:a({validator:"resource",params:{pool:"entity_type"}})},"minecraft:killed_by":{stat:a({validator:"resource",params:{pool:"entity_type"}})},"minecraft:custom":{stat:a({validator:"resource",params:{pool:"custom_stat"}})}}})),o.register("player_predicate",t.ObjectNode({gamemode:t.Opt(a({enum:"gamemode"})),level:t.Opt(r.Range()),advancements:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"$advancement"}}),t.ChoiceNode([{type:"boolean",node:t.BooleanNode(),change:e=>!0},{type:"object",node:t.MapNode(a(),t.BooleanNode())}]))),recipes:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"$recipe"}}),t.BooleanNode())),stats:t.Opt(t.ListNode(n("statistic_predicate")))},{context:"player"})),o.register("status_effect_predicate",t.ObjectNode({amplifier:t.Opt(r.Range()),duration:t.Opt(r.Range()),ambient:t.Opt(t.BooleanNode()),visible:t.Opt(t.BooleanNode())},{context:"status_effect"})),o.register("distance_predicate",t.ObjectNode({x:t.Opt(r.Range()),y:t.Opt(r.Range()),z:t.Opt(r.Range()),absolute:t.Opt(r.Range()),horizontal:t.Opt(r.Range())},{context:"distance"})),o.register("entity_predicate",t.ObjectNode({type:t.Opt(a({validator:"resource",params:{pool:"entity_type",allowTag:!0}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:entity",id:["pop",{push:"type"}]}}})),team:t.Opt(a({validator:"team"})),location:t.Opt(n("location_predicate")),distance:t.Opt(n("distance_predicate")),flags:t.Opt(t.ObjectNode({is_on_fire:t.Opt(t.BooleanNode()),is_sneaking:t.Opt(t.BooleanNode()),is_sprinting:t.Opt(t.BooleanNode()),is_swimming:t.Opt(t.BooleanNode()),is_baby:t.Opt(t.BooleanNode())})),equipment:t.Opt(t.MapNode(a({enum:"slot"}),n("item_predicate"))),player:t.Opt(n("player_predicate")),effects:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"mob_effect"}}),n("status_effect_predicate")))},{context:"entity"})),o.register("damage_source_predicate",t.ObjectNode({is_explosion:t.Opt(t.BooleanNode()),is_fire:t.Opt(t.BooleanNode()),is_magic:t.Opt(t.BooleanNode()),is_projectile:t.Opt(t.BooleanNode()),is_lightning:t.Opt(t.BooleanNode()),bypasses_armor:t.Opt(t.BooleanNode()),bypasses_invulnerability:t.Opt(t.BooleanNode()),bypasses_magic:t.Opt(t.BooleanNode()),source_entity:t.Opt(n("entity_predicate")),direct_entity:t.Opt(n("entity_predicate"))},{context:"damage_source"})),o.register("damage_predicate",t.ObjectNode({dealt:t.Opt(r.Range()),taken:t.Opt(r.Range()),blocked:t.Opt(t.BooleanNode()),source_entity:t.Opt(n("entity_predicate")),type:t.Opt(n("damage_source_predicate"))},{context:"damage"}))}}(Ui),Object.defineProperty($i,"__esModule",{value:!0}),$i.initAdvancementSchemas=void 0;const Hi=Ce,Zi=qi,Wi=Ui;$i.initAdvancementSchemas=function(e,t){const r=Hi.Reference.bind(void 0,e),o=Hi.StringNode.bind(void 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Gi={};Object.defineProperty(Gi,"__esModule",{value:!0}),Gi.initConditionSchemas=void 0;const Vi=Ce,Xi=qi;Gi.initConditionSchemas=function(e,t){const r=Vi.Reference.bind(void 0,e),o=Vi.StringNode.bind(void 0,t);e.register("predicate",Vi.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",Vi.Mod(Vi.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[Vi.Switch]:[{push:"condition"}],[Vi.Case]:Xi.ConditionCases},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var Yi={},Ji={};Object.defineProperty(Ji,"__esModule",{value:!0}),Ji.LootFunctions=Ji.LootConditions=Ji.LootCopySources=Ji.LootEntitySources=Ji.LootTableTypes=void 0,Ji.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),Ji.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ji.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ji.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),Ji.LootFunctions=new Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(Yi,"__esModule",{value:!0}),Yi.initLootTableSchemas=void 0;const Ki=Ce,Qi=Ji,en=qi;Yi.initLootTableSchemas=function(e,t){const r=Ki.Reference.bind(void 0,e),o=Ki.StringNode.bind(void 0,t),i={conditions:Ki.Opt(Ki.ListNode(r("loot_condition")))},n=_({functions:Ki.Opt(Ki.ListNode(r("loot_function")))},i);function a(e,r,o){const i=[],n=o=>t.get(r).filter((t=>{var r;return(null!==(r=e.get(t))&&void 0!==r?r:[]).every((e=>o.includes(e)))}));for(const[t,{allows:a,requires:s}]of Qi.LootTableTypes){const e=[...a,...s];i.push({match:e=>e.getModel().get(new Ki.Path(["type"]))===t,node:o(n(e))})}return i.push({match:e=>!0,node:o(r)}),Ki.SwitchNode(i)}const s=a(Qi.LootConditions,"loot_condition_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_condition_type"}}))),c=a(Qi.LootFunctions,"loot_function_type",(e=>o({validator:"resource",params:{pool:e instanceof 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e={"minecraft:apply_bonus":{enchantment:o({validator:"resource",params:{pool:"enchantment"}}),formula:o({validator:"resource",params:{pool:t.get("loot_table_apply_bonus_formula")}}),parameters:Ki.Mod(Ki.ObjectNode({bonusMultiplier:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:d},"minecraft:copy_nbt":{source:d,ops:Ki.ListNode(Ki.ObjectNode({source:o({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:o({validator:"nbt_path",params:{category:"minecraft:item"}}),op:o({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:o({validator:"resource",params:{pool:"block"}}),properties:Ki.ListNode(o({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:Ki.Opt(Ki.ListNode(o({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:en.Range({allowBinomial:!0}),treasure:Ki.Opt(Ki.BooleanNode())},"minecraft:exploration_map":{destination:Ki.Opt(o({enum:"structure_feature"})),decoration:Ki.Opt(o({enum:"map_decoration"})),zoom:Ki.Opt(Ki.NumberNode({integer:!0})),search_radius:Ki.Opt(Ki.NumberNode({integer:!0})),skip_existing_chunks:Ki.Opt(Ki.BooleanNode())},"minecraft:fill_player_head":{entity:l},"minecraft:limit_count":{limit:en.Range({bounds:!0})},"minecraft:looting_enchant":{count:en.Range({bounds:!0}),limit:Ki.Opt(Ki.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:Ki.ListNode(r("attribute_modifier"))},"minecraft:set_contents":{entries:Ki.ListNode(r("loot_entry"))},"minecraft:set_count":{count:en.Range({allowBinomial:!0})},"minecraft:set_damage":{damage:en.Range({forceRange:!0})},"minecraft:set_loot_table":{name:o({validator:"resource",params:{pool:"$loot_table"}}),seed:Ki.Opt(Ki.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:Ki.Opt(l),lore:Ki.ListNode(r("text_component")),replace:Ki.Opt(Ki.BooleanNode())},"minecraft:set_name":{entity:Ki.Opt(l),name:Ki.Opt(r("text_component"))},"minecraft:set_nbt":{tag:o({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_stew_effect":{effects:Ki.Opt(Ki.ListNode(Ki.ObjectNode({type:o({validator:"resource",params:{pool:"mob_effect"}}),duration:en.Range()})))}},n={};return t.get("loot_function_type").forEach((t=>{n[t]=_(_({},e[t]),i)})),n})()},{category:"function",context:"function"}),{default:()=>({function:"minecraft:set_count",count:1})})),e.register("loot_condition",Ki.Mod(Ki.ObjectNode({condition:s,[Ki.Switch]:[{push:"condition"}],[Ki.Case]:m(_({},en.ConditionCases),{"minecraft:entity_properties":{entity:l,predicate:r("entity_predicate")},"minecraft:entity_scores":{entity:l,scores:Ki.MapNode(o({validator:"objective"}),en.Range({bounds:!0}))}})},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:random_chance",chance:.5})})),e.register("attribute_modifier",Ki.Mod(Ki.ObjectNode({attribute:o({validator:"resource",params:{pool:"attribute"}}),name:o(),amount:en.Range({bounds:!0}),operation:o({enum:["addition","multiply_base","multiply_total"]}),slot:Ki.StringOrList(o({enum:"slot"}))},{context:"attribute_modifier"}),{default:()=>({attribute:"minecraft:generic.max_health",name:"",amount:1,operation:"addition",slot:"mainhand"})}))};var tn={};Object.defineProperty(tn,"__esModule",{value:!0}),tn.initPackMcmetaSchemas=void 0;const rn=Ce;tn.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",rn.Mod(rn.ObjectNode({pack:rn.Mod(rn.ObjectNode({pack_format:rn.Mod(rn.NumberNode({integer:!0,min:5,max:5}),{default:()=>5}),description:rn.Reference(e,"text_component")}),{default:()=>({pack_format:5,description:""})})}),{default:()=>({pack:{pack_format:5,description:""}})}))};var on={};Object.defineProperty(on,"__esModule",{value:!0}),on.initRecipeSchemas=void 0;const nn=Ce;on.initRecipeSchemas=function(e,t){const r=nn.Reference.bind(void 0,e),o=nn.StringNode.bind(void 0,t);e.register("recipe",nn.Mod(nn.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[nn.Switch]:[{push:"type"}],[nn.Case]:{"minecraft:crafting_shaped":{group:nn.Opt(o({enum:"recipe_group",additional:!0})),pattern:nn.ListNode(o()),key:nn.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:nn.Opt(o()),ingredients:nn.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:nn.NumberNode({integer:!0})},"minecraft:smithing":{group:nn.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",nn.Mod(nn.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:nn.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",nn.Mod(nn.ObjectNode({item:nn.Opt(o({validator:"resource",params:{pool:"item"}})),tag:nn.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",nn.Mod(nn.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var an={};Object.defineProperty(an,"__esModule",{value:!0}),an.initTagsSchemas=void 0;const sn=Ce;an.initTagsSchemas=function(e,t){const r=sn.StringNode.bind(void 0,t),o=e=>sn.Mod(sn.ObjectNode({replace:sn.Opt(sn.BooleanNode()),values:sn.ListNode(sn.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:sn.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:sn.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("item_tag",o("item"))};var cn={};Object.defineProperty(cn,"__esModule",{value:!0}),cn.initTextComponentSchemas=void 0;const ln=Ce;cn.initTextComponentSchemas=function(e,t){const r=ln.Reference.bind(void 0,e),o=ln.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",ln.Mod(ln.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:ln.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:ln.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const 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t:-30,size:7,offset:1}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}}})}}(Bn),Object.defineProperty(Cn,"__esModule",{value:!0}),Cn.initAdvancementSchemas=void 0;const zn=Ce,Tn=Bn;Cn.initAdvancementSchemas=function(e,t){const r=zn.Reference.bind(void 0,e),o=zn.StringNode.bind(void 0,t),i=zn.ChoiceNode([{type:"object",node:zn.Opt(r("entity_predicate")),change:e=>{var t,r;return null!==(r=null===(t=e[0])||void 0===t?void 0:t.predicate)&&void 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shooter:i,signal_strength:zn.Opt(Tn.Range({integer:!0}))},"minecraft:thrown_item_picked_up_by_entity":{entity:zn.Opt(r("entity_predicate")),item:zn.Opt(r("item_predicate"))},"minecraft:used_ender_eye":{distance:zn.Opt(Tn.Range())},"minecraft:used_totem":{item:zn.Opt(r("item_predicate"))},"minecraft:villager_trade":{villager:zn.Opt(r("entity_predicate")),item:zn.Opt(r("item_predicate"))},"minecraft:voluntary_exile":{location:r("location_predicate")}}},{context:"criterion"}))},{category:"predicate",context:"criterion"}))};var In={};Object.defineProperty(In,"__esModule",{value:!0}),In.initConditionSchemas=void 0;const Rn=Ce,Dn=Bn;In.initConditionSchemas=function(e,t){const r=Rn.Reference.bind(void 0,e),o=Rn.StringNode.bind(void 0,t);e.register("predicate",Rn.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",Rn.Mod(Rn.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[Rn.Switch]:[{push:"condition"}],[Rn.Case]:Dn.ConditionCases},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var En={};Object.defineProperty(En,"__esModule",{value:!0}),En.initDimensionSchemas=void 0;const Fn=Ce,$n=Bn;En.initDimensionSchemas=function(e,t){const r=Fn.Reference.bind(void 0,e),o=Fn.StringNode.bind(void 0,t),i=e=>Fn.Mod(e,{enabled:e=>void 0===e.push("preset").get()});e.register("dimension",Fn.Mod(Fn.ObjectNode({type:$n.DimensionTypePresets(r("dimension_type")),generator:Fn.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/chunk_generator"}}),[Fn.Switch]:[{push:"type"}],[Fn.Case]:{"minecraft:noise":{seed:Fn.NumberNode({integer:!0}),settings:$n.NoiseSettingsPresets(r("noise_settings")),biome_source:Fn.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/biome_source"}}),[Fn.Switch]:[{push:"type"}],[Fn.Case]:{"minecraft:fixed":{biome:o({validator:"resource",params:{pool:"$worldgen/biome"}})},"minecraft:multi_noise":{seed:Fn.NumberNode({integer:!0}),preset:Fn.Opt(o({enum:["nether"]})),altitude_noise:i(r("generator_biome_noise")),temperature_noise:i(r("generator_biome_noise")),humidity_noise:i(r("generator_biome_noise")),weirdness_noise:i(r("generator_biome_noise")),biomes:i(Fn.Mod(Fn.ListNode(r("generator_biome")),{default:()=>[{biome:"minecraft:plains"}]}))},"minecraft:checkerboard":{scale:Fn.Opt(Fn.NumberNode({integer:!0,min:0,max:62})),biomes:Fn.ListNode(o({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:the_end":{seed:Fn.NumberNode({integer:!0})},"minecraft:vanilla_layered":{seed:Fn.NumberNode({integer:!0}),large_biomes:Fn.Opt(Fn.BooleanNode()),legacy_biome_init_layer:Fn.Opt(Fn.BooleanNode())}}},{category:"predicate",disableSwitchContext:!0})},"minecraft:flat":{settings:Fn.ObjectNode({biome:Fn.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),lakes:Fn.Opt(Fn.BooleanNode()),features:Fn.Opt(Fn.BooleanNode()),layers:Fn.ListNode(r("generator_layer")),structures:r("generator_structures")})}}},{disableSwitchContext:!0})},{category:"pool",context:"dimension"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:fixed",seed:e,biome:"minecraft:plains"},settings:"minecraft:overworld"}}}})),e.register("generator_biome",Fn.Mod(Fn.ObjectNode({biome:o({validator:"resource",params:{pool:"$worldgen/biome"}}),parameters:Fn.ObjectNode({altitude:Fn.NumberNode(),temperature:Fn.NumberNode(),humidity:Fn.NumberNode(),weirdness:Fn.NumberNode(),offset:Fn.NumberNode()})},{context:"generator_biome"}),{default:()=>({biome:"minecraft:plains",parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}})})),e.register("generator_biome_noise",Fn.Mod(Fn.ObjectNode({firstOctave:Fn.NumberNode({integer:!0}),amplitudes:Fn.ListNode(Fn.NumberNode())},{context:"generator_biome_noise"}),{default:()=>({firstOctave:-7,amplitudes:[1,1]})}))};var qn={};Object.defineProperty(qn,"__esModule",{value:!0}),qn.initDimensionTypeSchemas=void 0;const Un=Ce,Hn=Bn;qn.initDimensionTypeSchemas=function(e,t){const r=Un.StringNode.bind(void 0,t);e.register("dimension_type",Un.Mod(Un.ObjectNode({name:Un.Mod(r({validator:"resource",params:{pool:"$dimension_type",isDefinition:!0}}),{enabled:e=>e.getArray().length>0}),ultrawarm:Un.BooleanNode(),natural:Un.BooleanNode(),piglin_safe:Un.BooleanNode(),respawn_anchor_works:Un.BooleanNode(),bed_works:Un.BooleanNode(),has_raids:Un.BooleanNode(),has_skylight:Un.BooleanNode(),has_ceiling:Un.BooleanNode(),coordinate_scale:Un.NumberNode({min:1e-5,max:3e7}),ambient_light:Un.NumberNode(),fixed_time:Un.Opt(Un.NumberNode({integer:!0})),logical_height:Un.NumberNode({integer:!0,min:0,max:256}),effects:Un.Opt(r({enum:["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]})),infiniburn:r({validator:"resource",params:{pool:"$tag/block"}})},{context:"dimension_type"}),{default:()=>Hn.DefaultDimensionType}))};var Zn={},Wn={};Object.defineProperty(Wn,"__esModule",{value:!0}),Wn.LootFunctions=Wn.LootConditions=Wn.LootCopySources=Wn.LootEntitySources=Wn.LootTableTypes=void 0,Wn.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),Wn.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Wn.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Wn.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),Wn.LootFunctions=new Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(Zn,"__esModule",{value:!0}),Zn.initLootTableSchemas=void 0;const Gn=Ce,Vn=Wn,Xn=Bn;Zn.initLootTableSchemas=function(e,t){const r=Gn.Reference.bind(void 0,e),o=Gn.StringNode.bind(void 0,t),i={conditions:Gn.Opt(Gn.ListNode(r("loot_condition")))},n=_({functions:Gn.Opt(Gn.ListNode(r("loot_function")))},i);function a(e,r,o){const i=[],n=o=>t.get(r).filter((t=>{var r;return(null!==(r=e.get(t))&&void 0!==r?r:[]).every((e=>o.includes(e)))}));for(const[t,{allows:a,requires:s}]of Vn.LootTableTypes){const e=[...a,...s];i.push({match:e=>e.getModel().get(new Gn.Path(["type"]))===t,node:o(n(e))})}return i.push({match:e=>!0,node:o(r)}),Gn.SwitchNode(i)}const s=a(Vn.LootConditions,"loot_condition_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_condition_type"}}))),c=a(Vn.LootFunctions,"loot_function_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_function_type"}}))),l=a(Vn.LootEntitySources,"entity_source",(e=>o({enum:e}))),d=a(Vn.LootCopySources,"copy_source",(e=>o({enum:e})));e.register("loot_table",Gn.Mod(Gn.ObjectNode({type:Gn.Opt(o({validator:"resource",params:{pool:t.get("loot_context_type")}})),pools:Gn.Opt(Gn.ListNode(Gn.Mod(Gn.ObjectNode(_({rolls:Xn.Range({allowBinomial:!0,integer:!0}),bonus_rolls:Gn.Opt(Xn.Range({integer:!0})),entries:Gn.ListNode(r("loot_entry"))},n),{category:"pool",context:"loot_pool"}),{default:()=>({rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]})}))),functions:Gn.Opt(Gn.ListNode(r("loot_function")))},{context:"loot_table"}),{default:()=>({pools:[{rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]}]})}));const p={enabled:e=>{var t;return(null===(t=e.pop().get())||void 0===t?void 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t.get("loot_function_type").forEach((t=>{n[t]=_(_({},e[t]),i)})),n})()},{category:"function",context:"function"}),{default:()=>({function:"minecraft:set_count",count:1})})),e.register("loot_condition",Gn.Mod(Gn.ObjectNode({condition:s,[Gn.Switch]:[{push:"condition"}],[Gn.Case]:m(_({},Xn.ConditionCases),{"minecraft:entity_properties":{entity:l,predicate:r("entity_predicate")},"minecraft:entity_scores":{entity:l,scores:Gn.MapNode(o({validator:"objective"}),Xn.Range({bounds:!0}))}})},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:random_chance",chance:.5})})),e.register("attribute_modifier",Gn.Mod(Gn.ObjectNode({attribute:o({validator:"resource",params:{pool:"attribute"}}),name:o(),amount:Xn.Range({bounds:!0}),operation:o({enum:["addition","multiply_base","multiply_total"]}),slot:Gn.StringOrList(o({enum:"slot"}))},{context:"attribute_modifier"}),{default:()=>({attribute:"minecraft:generic.max_health",name:"",amount:1,operation:"addition",slot:"mainhand"})}))};var Yn={};Object.defineProperty(Yn,"__esModule",{value:!0}),Yn.initPackMcmetaSchemas=void 0;const Jn=Ce;Yn.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",Jn.Mod(Jn.ObjectNode({pack:Jn.Mod(Jn.ObjectNode({pack_format:Jn.Mod(Jn.NumberNode({integer:!0,min:6,max:6}),{default:()=>6}),description:Jn.Reference(e,"text_component")}),{default:()=>({pack_format:6,description:""})})}),{default:()=>({pack:{pack_format:6,description:""}})}))};var Kn={};Object.defineProperty(Kn,"__esModule",{value:!0}),Kn.initPredicatesSchemas=void 0;const Qn=Ce,ea=Bn;Kn.initPredicatesSchemas=function(e,t){const r=Qn.Reference.bind(void 0,e),o=Qn.StringNode.bind(void 0,t),i=Qn.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:Qn.NumberNode(),change:e=>"string"==typeof e?parseInt(e):0},{type:"object",node:Qn.ObjectNode({min:Qn.Opt(Qn.NumberNode({integer:!0})),max:Qn.Opt(Qn.NumberNode({integer:!0}))}),change:e=>"number"==typeof e?{min:e,max:e}:{}},{type:"boolean",node:Qn.BooleanNode(),change:e=>"true"===e||1===e}]);e.register("item_predicate",Qn.ObjectNode({item:Qn.Opt(o({validator:"resource",params:{pool:"item"}})),tag:Qn.Opt(o({validator:"resource",params:{pool:"$tag/item"}})),count:Qn.Opt(ea.Range()),durability:Qn.Opt(ea.Range()),potion:Qn.Opt(o({validator:"resource",params:{pool:"potion"}})),nbt:Qn.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}})),enchantments:Qn.Opt(Qn.ListNode(r("enchantment_predicate")))},{context:"item"})),e.register("enchantment_predicate",Qn.ObjectNode({enchantment:Qn.Opt(o({validator:"resource",params:{pool:"enchantment"}})),levels:Qn.Opt(ea.Range())},{context:"enchantment"})),e.register("block_predicate",Qn.ObjectNode({block:Qn.Opt(o({validator:"resource",params:{pool:"block"}})),tag:Qn.Opt(o({validator:"resource",params:{pool:"$tag/block"}})),nbt:Qn.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:block",id:["pop",{push:"block"}]}}})),state:Qn.Opt(Qn.MapNode(o(),i,{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},{context:"block"})),e.register("fluid_predicate",Qn.ObjectNode({fluid:Qn.Opt(o({validator:"resource",params:{pool:"fluid"}})),tag:Qn.Opt(o({validator:"resource",params:{pool:"$tag/fluid"}})),state:Qn.Opt(Qn.MapNode(o(),i))},{context:"fluid"})),e.register("location_predicate",Qn.ObjectNode({position:Qn.Opt(Qn.ObjectNode({x:Qn.Opt(ea.Range()),y:Qn.Opt(ea.Range()),z:Qn.Opt(ea.Range())})),biome:Qn.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),feature:Qn.Opt(o({enum:t.get("worldgen/structure_feature").map((e=>e.slice(10)))})),dimension:Qn.Opt(o({validator:"resource",params:{pool:"$dimension"}})),light:Qn.Opt(Qn.ObjectNode({light:Qn.Opt(ea.Range({integer:!0,min:0,max:15}))})),smokey:Qn.Opt(Qn.BooleanNode()),block:Qn.Opt(r("block_predicate")),fluid:Qn.Opt(r("fluid_predicate"))},{context:"location"})),e.register("statistic_predicate",Qn.ObjectNode({type:o({validator:"resource",params:{pool:"stat_type"}}),stat:o(),value:ea.Range(),[Qn.Switch]:[{push:"type"}],[Qn.Case]:{"minecraft:mined":{stat:o({validator:"resource",params:{pool:"block"}})},"minecraft:crafted":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:used":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:broken":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:picked_up":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:dropped":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:killed":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:killed_by":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:custom":{stat:o({validator:"resource",params:{pool:"custom_stat"}})}}})),e.register("player_predicate",Qn.ObjectNode({gamemode:Qn.Opt(o({enum:"gamemode"})),level:Qn.Opt(ea.Range()),advancements:Qn.Opt(Qn.MapNode(o({validator:"resource",params:{pool:"$advancement"}}),Qn.ChoiceNode([{type:"boolean",node:Qn.BooleanNode(),change:e=>!0},{type:"object",node:Qn.MapNode(o(),Qn.BooleanNode())}]))),recipes:Qn.Opt(Qn.MapNode(o({validator:"resource",params:{pool:"$recipe"}}),Qn.BooleanNode())),stats:Qn.Opt(Qn.ListNode(r("statistic_predicate")))},{context:"player"})),e.register("status_effect_predicate",Qn.ObjectNode({amplifier:Qn.Opt(ea.Range()),duration:Qn.Opt(ea.Range()),ambient:Qn.Opt(Qn.BooleanNode()),visible:Qn.Opt(Qn.BooleanNode())},{context:"status_effect"})),e.register("distance_predicate",Qn.ObjectNode({x:Qn.Opt(ea.Range()),y:Qn.Opt(ea.Range()),z:Qn.Opt(ea.Range()),absolute:Qn.Opt(ea.Range()),horizontal:Qn.Opt(ea.Range())},{context:"distance"})),e.register("entity_predicate",Qn.ObjectNode({type:Qn.Opt(o({validator:"resource",params:{pool:"entity_type",allowTag:!0}})),nbt:Qn.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:entity",id:["pop",{push:"type"}]}}})),team:Qn.Opt(o({validator:"team"})),location:Qn.Opt(r("location_predicate")),distance:Qn.Opt(r("distance_predicate")),flags:Qn.Opt(Qn.ObjectNode({is_on_fire:Qn.Opt(Qn.BooleanNode()),is_sneaking:Qn.Opt(Qn.BooleanNode()),is_sprinting:Qn.Opt(Qn.BooleanNode()),is_swimming:Qn.Opt(Qn.BooleanNode()),is_baby:Qn.Opt(Qn.BooleanNode())})),equipment:Qn.Opt(Qn.MapNode(o({enum:"slot"}),r("item_predicate"))),vehicle:Qn.Opt(r("entity_predicate")),targeted_entity:Qn.Opt(r("entity_predicate")),player:Qn.Opt(r("player_predicate")),fishing_hook:Qn.Opt(Qn.ObjectNode({in_open_water:Qn.Opt(Qn.BooleanNode())})),effects:Qn.Opt(Qn.MapNode(o({validator:"resource",params:{pool:"mob_effect"}}),r("status_effect_predicate")))},{context:"entity"})),e.register("damage_source_predicate",Qn.ObjectNode({is_explosion:Qn.Opt(Qn.BooleanNode()),is_fire:Qn.Opt(Qn.BooleanNode()),is_magic:Qn.Opt(Qn.BooleanNode()),is_projectile:Qn.Opt(Qn.BooleanNode()),is_lightning:Qn.Opt(Qn.BooleanNode()),bypasses_armor:Qn.Opt(Qn.BooleanNode()),bypasses_invulnerability:Qn.Opt(Qn.BooleanNode()),bypasses_magic:Qn.Opt(Qn.Boolea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ta={};Object.defineProperty(ta,"__esModule",{value:!0}),ta.initRecipeSchemas=void 0;const ra=Ce;ta.initRecipeSchemas=function(e,t){const r=ra.Reference.bind(void 0,e),o=ra.StringNode.bind(void 0,t);e.register("recipe",ra.Mod(ra.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[ra.Switch]:[{push:"type"}],[ra.Case]:{"minecraft:crafting_shaped":{group:ra.Opt(o({enum:"recipe_group",additional:!0})),pattern:ra.ListNode(o()),key:ra.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:ra.Opt(o()),ingredients:ra.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:ra.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:ra.Opt(ra.NumberNode()),cookingtime:ra.Opt(ra.Mod(ra.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:ra.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:ra.Opt(ra.NumberNode()),cookingtime:ra.Opt(ra.Mod(ra.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:ra.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:ra.Opt(ra.NumberNode()),cookingtime:ra.Opt(ra.Mod(ra.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:ra.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:ra.Opt(ra.NumberNode()),cookingtime:ra.Opt(ra.Mod(ra.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:ra.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:ra.NumberNode({integer:!0})},"minecraft:smithing":{group:ra.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",ra.Mod(ra.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:ra.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",ra.Mod(ra.ObjectNode({item:ra.Opt(o({validator:"resource",params:{pool:"item"}})),tag:ra.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",ra.Mod(ra.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:ra.Opt(ra.Mod(ra.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var oa={};Object.defineProperty(oa,"__esModule",{value:!0}),oa.initTagsSchemas=void 0;const ia=Ce;oa.initTagsSchemas=function(e,t){const r=ia.StringNode.bind(void 0,t),o=e=>ia.Mod(ia.ObjectNode({replace:ia.Opt(ia.BooleanNode()),values:ia.ListNode(ia.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:ia.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:ia.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("item_tag",o("item"))};var na={};Object.defineProperty(na,"__esModule",{value:!0}),na.initTextComponentSchemas=void 0;const aa=Ce;na.initTextComponentSchemas=function(e,t){const r=aa.Reference.bind(void 0,e),o=aa.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",aa.Mod(aa.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:aa.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:aa.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const n={color:aa.Opt(o()),font:aa.Opt(o()),bold:aa.Opt(aa.BooleanNode()),italic:aa.Opt(aa.BooleanNode()),underlined:aa.Opt(aa.BooleanNode()),strikethrough:aa.Opt(aa.BooleanNode()),obfuscated:aa.Opt(aa.BooleanNode()),insertion:aa.Opt(o()),clickEvent:aa.Opt(aa.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[aa.Switch]:[{push:"action"}],[aa.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:aa.Opt(aa.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[aa.Switch]:[{push:"action"}],[aa.Case]:{show_text:{value:aa.Opt(r("text_component")),contents:aa.Opt(r("text_component"))},show_item:{value:aa.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}})),contents:aa.Opt(aa.ObjectNode({id:o({validator:"resource",params:{pool:"item"}}),count:aa.Opt(aa.NumberNode({integer:!0})),tag:aa.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"id"}]}}}))}))},show_entity:{value:aa.Opt(aa.ObjectNode({name:aa.Opt(o()),type:aa.Opt(o()),id:aa.Opt(o())})),contents:aa.Opt(aa.Mod(aa.ObjectNode({name:aa.Opt(r("text_component")),type:o({validator:"resource",params:{pool:"entity_type"}}),id:o({validator:"uuid"})}),{default:()=>({type:"minecraft:pig",id:"00000001-0001-0001-0001-000000000001"})}))}}})),extra:aa.Opt(r("text_component_list"))};e.register("text_component_object",aa.Mod(aa.ChoiceNode([{type:"text",match:e=>"object"==typeof 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s={"minecraft:apply_bonus":{enchantment:i({validator:"resource",params:{pool:"enchantment"}}),formula:i({validator:"resource",params:{pool:o.get("loot_table_apply_bonus_formula")}}),parameters:t.Mod(t.ObjectNode({bonusMultiplier:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:r},"minecraft:copy_nbt":{source:n("nbt_provider"),ops:t.ListNode(t.ObjectNode({source:i({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:i({validator:"nbt_path",params:{category:"minecraft:item"}}),op:i({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:i({validator:"resource",params:{pool:"block"}}),properties:t.ListNode(i({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:t.Opt(t.ListNode(i({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:n("number_provider"),treasure:t.Opt(t.BooleanNode())},"minecraft:exploration_map":{destination:t.Opt(i({enum:"map_feature"})),decoration:t.Opt(i({enum:"map_decoration"})),zoom:t.Opt(t.NumberNode({integer:!0})),search_radius:t.Opt(t.NumberNode({integer:!0})),skip_existing_chunks:t.Opt(t.BooleanNode())},"minecraft:fill_player_head":{entity:a},"minecraft:limit_count":{limit:n("int_range")},"minecraft:looting_enchant":{count:n("number_provider"),limit:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:t.ListNode(n("attribute_modifier"))},"minecraft:set_banner_pattern":{patterns:t.ListNode(t.ObjectNode({pattern:i({enum:"banner_pattern"}),color:i({enum:"dye_color"})})),append:t.Opt(t.BooleanNode())},"minecraft:set_contents":{entries:t.ListNode(n("loot_entry"))},"minecraft:set_count":{count:n("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_damage":{damage:n("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_enchantments":{enchantments:t.MapNode(i({validator:"resource",params:{pool:"enchantment"}}),n("number_provider")),add:t.Opt(t.BooleanNode())},"minecraft:set_loot_table":{name:i({validator:"resource",params:{pool:"$loot_table"}}),seed:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:t.Opt(a),lore:t.ListNode(n("text_component")),replace:t.Opt(t.BooleanNode())},"minecraft:set_name":{entity:t.Opt(a),name:t.Opt(n("text_component"))},"minecraft:set_nbt":{tag:i({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_stew_effect":{effects:t.Opt(t.ListNode(t.ObjectNode({type:i({validator:"resource",params:{pool:"mob_effect"}}),duration:n("number_provider")})))}},c={};return o.get("loot_function_type").forEach((t=>{c[t]=_(_({},s[t]),e)})),c},e.DimensionTypePresets=r=>t.ObjectOrPreset(i({validator:"resource",params:{pool:"$dimension_type"}}),r,{"minecraft:overworld":e.DefaultDimensionType,"minecraft:the_nether":{name:"minecraft:the_nether",ultrawarm:!0,natural:!1,shrunk:!0,piglin_safe:!0,respawn_anchor_works:!0,bed_works:!1,has_raids:!1,has_skylight:!1,has_ceiling:!0,ambient_light:.1,fixed_time:18e3,logical_height:128,effects:"minecraft:the_nether",infiniburn:"minecraft:infiniburn_nether",min_y:0,height:256},"minecraft:the_end":{name:"minecraft:the_end",ultrawarm:!1,natural:!1,shrunk:!1,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!1,has_raids:!0,has_skylight:!1,has_ceiling:!1,ambient_light:0,fixed_time:6e3,logical_height:256,effects:"minecraft:the_end",infiniburn:"minecraft:infiniburn_end",min_y:0,height:256}}),e.NoiseSettingsPresets=r=>t.ObjectOrPreset(i({validator:"resource",params:{pool:"$worldgen/noise_settings"}}),r,{"minecraft:overworld":e.DefaultNoiseSettings,"minecraft:nether":{name:"minecraft:nether",bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:.019921875,simplex_surface_noise:!1,random_density_offset:!1,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60},top_slide:{target:120,size:3,offset:0},bottom_slide:{target:320,size:4,offset:-1}},default_block:{Name:"minecraft:netherrack"},default_fluid:{Name:"minecraft:lava",Properties:{level:"0"}}},"minecraft:end":{name:"minecraft:end",bedrock_roof_position:-10,bedrock_floor_position:-10,sea_level:0,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:0,simplex_surface_noise:!0,random_density_offset:!1,island_noise_override:!0,size_horizontal:2,size_vertical:1,sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-3e3,size:64,offset:-46},bottom_slide:{target:-30,size:7,offset:1}},default_block:{Name:"minecraft:end_stone"},default_fluid:{Name:"minecraft:air"}},"minecraft:amplified":{name:"minecraft:amplified",bedrock_roof_position:-10,bedrock_floor_position:0,sea_level:63,disable_mob_generation:!1,noise_caves_enabled:!0,aquifers_enabled:!0,deepslate_enabled:!0,noise:{min_y:0,height:256,density_factor:1,density_offset:-.46875,simplex_surface_noise:!0,random_density_offset:!0,amplified:!0,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-10,size:3,offset:0},bottom_slide:{target:-30,size:0,offset:0}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}},"minecraft:caves":{name:"minecraft:caves",bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:.019921875,simplex_surface_noise:!1,random_density_offset:!1,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60},top_slide:{target:120,size:3,offset:0},bottom_slide:{target:320,size:4,offset:-1}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}},"minecraft:floating_islands":{name:"minecraft:floating_islands",bedrock_roof_position:-10,bedrock_floor_position:-10,sea_level:0,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:0,simplex_surface_noise:!0,random_density_offset:!1,island_noise_override:!0,size_horizontal:2,size_vertical:1,sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-3e3,size:64,offset:-46},bottom_slide:{target:-30,size:7,offset:1}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}}})}}(us);var fs={};Object.defineProperty(fs,"__esModule",{value:!0}),fs.initConditionSchemas=void 0;const hs=Ce,bs=us;fs.initConditionSchemas=function(e,t){const r=hs.Reference.bind(void 0,e),o=hs.StringNode.bind(void 0,t);e.register("predicate",hs.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",hs.Mod(hs.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[hs.Switch]:[{push:"condition"}],[hs.Case]:bs.ConditionCases()},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var gs={};Object.defineProperty(gs,"__esModule",{value:!0}),gs.initDimensionSchemas=void 0;const vs=Ce,ys=us;gs.initDimensionSchemas=function(e,t){const r=vs.Reference.bind(void 0,e),o=vs.StringNode.bind(void 0,t),i=e=>vs.Mod(e,{enabled:e=>void 0===e.push("preset").get()});e.register("dimension",vs.Mod(vs.ObjectNode({type:ys.DimensionTypePresets(r("dimension_type")),generator:vs.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/chunk_generator"}}),[vs.Switch]:[{push:"type"}],[vs.Case]:{"minecraft:noise":{seed:vs.NumberNode({integer:!0}),settings:ys.NoiseSettingsPresets(r("noise_settings")),biome_source:vs.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/biome_source"}}),[vs.Switch]:[{push:"type"}],[vs.Case]:{"minecraft:fixed":{biome:o({validator:"resource",params:{pool:"$worldgen/biome"}})},"minecraft:multi_noise":{seed:vs.NumberNode({integer:!0}),preset:vs.Opt(o({enum:["nether"]})),altitude_noise:i(r("generator_biome_noise")),temperature_noise:i(r("generator_biome_noise")),humidity_noise:i(r("generator_biome_noise")),weirdness_noise:i(r("generator_biome_noise")),biomes:i(vs.Mod(vs.ListNode(r("generator_biome")),{default:()=>[{biome:"minecraft:plains"}]}))},"minecraft:checkerboard":{scale:vs.Opt(vs.NumberNode({integer:!0,min:0,max:62})),biomes:vs.ListNode(o({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:the_end":{seed:vs.NumberNode({integer:!0})},"minecraft:vanilla_layered":{seed:vs.NumberNode({integer:!0}),large_biomes:vs.Opt(vs.BooleanNode()),legacy_biome_init_layer:vs.Opt(vs.BooleanNode())}}},{category:"predicate",disableSwitchContext:!0})},"minecraft:flat":{settings:vs.ObjectNode({biome:vs.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),lakes:vs.Opt(vs.BooleanNode()),features:vs.Opt(vs.BooleanNode()),layers:vs.ListNode(r("generator_layer")),structures:r("generator_structures")})}}},{disableSwitchContext:!0})},{category:"pool",context:"dimension"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:fixed",seed:e,biome:"minecraft:plains"},settings:"minecraft:overworld"}}}})),e.register("generator_biome",vs.Mod(vs.ObjectNode({biome:o({validator:"resource",params:{pool:"$worldgen/biome"}}),parameters:vs.ObjectNode({altitude:vs.NumberNode(),temperature:vs.NumberNode(),humidity:vs.NumberNode(),weirdness:vs.NumberNode(),offset:vs.NumberNode()})},{context:"generator_biome"}),{default:()=>({biome:"minecraft:plains",parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}})})),e.register("generator_biome_noise",vs.Mod(vs.ObjectNode({firstOctave:vs.NumberNode({integer:!0}),amplitudes:vs.ListNode(vs.NumberNode())},{context:"generator_biome_noise"}),{default:()=>({firstOctave:-7,amplitudes:[1,1]})}))};var Ns={};Object.defineProperty(Ns,"__esModule",{value:!0}),Ns.initDimensionTypeSchemas=void 0;const Os=Ce,ws=us;Ns.initDimensionTypeSchemas=function(e,t){const r=Os.StringNode.bind(void 0,t);e.register("dimension_type",Os.Mod(Os.ObjectNode({name:Os.Mod(r({validator:"resource",params:{pool:"$dimension_type",isDefinition:!0}}),{enabled:e=>e.getArray().length>0}),ultrawarm:Os.BooleanNode(),natural:Os.BooleanNode(),piglin_safe:Os.BooleanNode(),respawn_anchor_works:Os.BooleanNode(),bed_works:Os.BooleanNode(),has_raids:Os.BooleanNode(),has_skylight:Os.BooleanNode(),has_ceiling:Os.BooleanNode(),coordinate_scale:Os.NumberNode({min:1e-5,max:3e7}),ambient_light:Os.NumberNode(),fixed_time:Os.Opt(Os.NumberNode({integer:!0})),logical_height:Os.NumberNode({integer:!0,min:0,max:4096}),effects:Os.Opt(r({enum:["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]})),infiniburn:r({validator:"resource",params:{pool:"$tag/block"}}),min_y:Os.NumberNode({integer:!0,min:-2048,max:2047}),height:Os.NumberNode({integer:!0,min:0,max:4096})},{context:"dimension_type"}),(e=>({default:()=>ws.DefaultDimensionType,validate:(t,r,o,i)=>((null==(r=e.validate(t,r,o,i))?void 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i={conditions:xs.Opt(xs.ListNode(r("condition")))};e.register("function",xs.Mod(xs.ObjectNode({function:o({validator:"resource",params:{pool:"loot_function_type"}}),[xs.Switch]:[{push:"function"}],[xs.Case]:Ss.FunctionCases(i)},{category:"function",context:"function"}),{default:()=>[{function:"minecraft:set_count",count:1}]}))};var js={},Ms={};Object.defineProperty(Ms,"__esModule",{value:!0}),Ms.LootFunctions=Ms.LootConditions=Ms.LootCopySources=Ms.LootEntitySources=Ms.LootTableTypes=void 0,Ms.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),Ms.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ms.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ms.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),Ms.LootFunctions=new Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_banner_pattern",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(js,"__esModule",{value:!0}),js.initLootTableSchemas=void 0;const Ps=Ce,As=Ms,Ls=us;js.initLootTableSchemas=function(e,t){const r=Ps.Reference.bind(void 0,e),o=Ps.StringNode.bind(void 0,t),i={conditions:Ps.Opt(Ps.ListNode(r("loot_condition")))},n=_({functions:Ps.Opt(Ps.ListNode(r("loot_function")))},i);function a(e,r,o){const i=[],n=o=>t.get(r).filter((t=>{var r;return(null!==(r=e.get(t))&&void 0!==r?r:[]).every((e=>o.includes(e)))}));for(const[t,{allows:a,requires:s}]of As.LootTableTypes){const e=[...a,...s];i.push({match:e=>e.getModel().get(new Ps.Path(["type"]))===t,node:o(n(e))})}return i.push({match:e=>!0,node:o(r)}),Ps.SwitchNode(i)}const s=a(As.LootConditions,"loot_condition_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_condition_type"}}))),c=a(As.LootFunctions,"loot_function_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_function_type"}}))),l=a(As.LootEntitySources,"entity_source",(e=>o({enum:e}))),d=a(As.LootCopySources,"copy_source",(e=>o({enum:e})));e.register("loot_table",Ps.Mod(Ps.ObjectNode({type:Ps.Opt(o({validator:"resource",params:{pool:t.get("loot_context_type")}})),pools:Ps.Opt(Ps.ListNode(Ps.Mod(Ps.ObjectNode(_({rolls:r("number_provider"),bonus_rolls:Ps.Opt(r("number_provider")),entries:Ps.ListNode(r("loot_entry"))},n),{category:"pool",context:"loot_pool"}),{default:()=>({rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]})}))),functions:Ps.Opt(Ps.ListNode(r("loot_function")))},{context:"loot_table"}),{default:()=>({pools:[{rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]}]})}));const m={enabled:e=>{var t;return(null===(t=e.pop().get())||void 0===t?void 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Cs={};Object.defineProperty(Cs,"__esModule",{value:!0}),Cs.initPackMcmetaSchemas=void 0;const Bs=Ce;Cs.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",Bs.Mod(Bs.ObjectNode({pack:Bs.Mod(Bs.ObjectNode({pack_format:Bs.Mod(Bs.NumberNode({integer:!0,min:7,max:7}),{default:()=>7,canUpdate:(e,t)=>7!==t,update:()=>[{name:"pack_format",params:[7],newValue:7}]}),description:Bs.Reference(e,"text_component")}),{default:()=>({pack_format:7,description:""})})}),{default:()=>({pack:{pack_format:7,description:""}})}))};var zs={};Object.defineProperty(zs,"__esModule",{value:!0}),zs.initPredicatesSchemas=void 0;const Ts=Ce;zs.initPredicatesSchemas=function(e,t){const r=Ts.Reference.bind(void 0,e),o=Ts.StringNode.bind(void 0,t),i=Ts.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:Ts.NumberNode(),change:e=>"string"==typeof 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Is={};Object.defineProperty(Is,"__esModule",{value:!0}),Is.initRecipeSchemas=void 0;const Rs=Ce;Is.initRecipeSchemas=function(e,t){const r=Rs.Reference.bind(void 0,e),o=Rs.StringNode.bind(void 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Ds={};Object.defineProperty(Ds,"__esModule",{value:!0}),Ds.initTagsSchemas=void 0;const Es=Ce;Ds.initTagsSchemas=function(e,t){const r=Es.StringNode.bind(void 0,t),o=e=>Es.Mod(Es.ObjectNode({replace:Es.Opt(Es.BooleanNode()),values:Es.ListNode(Es.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:Es.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:Es.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("game_event_tag",o("game_event")),e.register("item_tag",o("item"))};var Fs={};Object.defineProperty(Fs,"__esModule",{value:!0}),Fs.initTextComponentSchemas=void 0;const $s=Ce;Fs.initTextComponentSchemas=function(e,t){const r=$s.Reference.bind(void 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n={color:$s.Opt(o()),font:$s.Opt(o()),bold:$s.Opt($s.BooleanNode()),italic:$s.Opt($s.BooleanNode()),underlined:$s.Opt($s.BooleanNode()),strikethrough:$s.Opt($s.BooleanNode()),obfuscated:$s.Opt($s.BooleanNode()),insertion:$s.Opt(o()),clickEvent:$s.Opt($s.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[$s.Switch]:[{push:"action"}],[$s.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:$s.Opt($s.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[$s.Switch]:[{push:"action"}],[$s.Case]:{show_text:{value:$s.Opt(r("text_component")),contents:$s.Opt(r("text_component"))},show_item:{value:$s.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}})),contents:$s.Opt($s.ObjectNode({id:o({validator:"resource",params:{pool:"item"}}),count:$s.Opt($s.NumberNode({integer:!0})),tag:$s.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"id"}]}}}))}))},show_entity:{value:$s.Opt($s.ObjectNode({name:$s.Opt(o()),type:$s.Opt(o()),id:$s.Opt(o())})),contents:$s.Opt($s.Mod($s.ObjectNode({name:$s.Opt(r("text_component")),type:o({validator:"resource",params:{pool:"entity_type"}}),id:o({validator:"uuid"})}),{default:()=>({type:"minecraft:pig",id:"00000001-0001-0001-0001-000000000001"})}))}}})),extra:$s.Opt(r("text_component_list"))};e.register("text_component_object",$s.Mod($s.ChoiceNode([{type:"text",match:e=>"object"==typeof 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Zs={};Object.defineProperty(Zs,"__esModule",{value:!0}),Zs.initCarverSchemas=void 0;const Ws=Ce,Gs=us;Zs.initCarverSchemas=function(e,t){const r=Ws.Reference.bind(void 0,e),o=Ws.StringNode.bind(void 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Vs={};Object.defineProperty(Vs,"__esModule",{value:!0}),Vs.initDecoratorSchemas=void 0;const Xs=Ce,Ys=us;Vs.initDecoratorSchemas=function(e,t){const r=Xs.Reference.bind(void 0,e),o=Xs.StringNode.bind(void 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ac={};Object.defineProperty(ac,"__esModule",{value:!0}),ac.initStructureFeatureSchemas=void 0;const sc=Ce;ac.initStructureFeatureSchemas=function(e,t){const r=sc.StringNode.bind(void 0,t),o=sc.Reference.bind(void 0,e),i={start_pool:r({validator:"resource",params:{pool:"$worldgen/template_pool"}}),size:sc.NumberNode({integer:!0})};e.register("configured_structure_feature",sc.Mod(sc.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/structure_feature"}}),config:sc.ObjectNode({[sc.Switch]:["pop",{push:"type"}],[sc.Case]:{"minecraft:bastion_remnant":i,"minecraft:buried_treasure":{probability:sc.NumberNode({min:0,max:1})},"minecraft:mineshaft":{type:r({enum:["normal","mesa"]}),probability:sc.NumberNode({min:0,max:1})},"minecraft:nether_fossil":{height:o("height_provider")},"minecraft:ocean_ruin":{biome_temp:r({enum:["cold","warm"]}),large_probability:sc.NumberNode({min:0,max:1}),cluster_probability:sc.NumberNode({min:0,max:1})},"minecraft:pillager_outpost":i,"minecraft:ruined_portal":{portal_type:r({enum:["standard","desert","jungle","mountain","nether","ocean","swamp"]})},"minecraft:shipwreck":{is_beached:sc.Opt(sc.BooleanNode())},"minecraft:village":i}},{context:"structure_feature",disableSwitchContext:!0})},{context:"structure_feature"}),{default:()=>({type:"minecraft:bastion_remnant",config:{start_pool:"minecraft:bastion/starts",size:6}})}))};var cc={};Object.defineProperty(cc,"__esModule",{value:!0}),cc.initSurfaceBuilderSchemas=void 0;const lc=Ce;cc.initSurfaceBuilderSchemas=function(e,t){const r=lc.StringNode.bind(void 0,t),o=lc.Reference.bind(void 0,e);e.register("configured_surface_builder",lc.Mod(lc.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/surface_builder"}}),config:lc.ObjectNode({top_material:o("block_state"),under_material:o("block_state"),underwater_material:o("block_state")},{context:"surface_builder"})},{context:"surface_builder"}),{default:()=>({type:"minecraft:default",config:{top_material:{Name:"minecraft:grass_block",Properties:{snowy:"false"}},under_material:{Name:"minecraft:dirt"},underwater_material:{Name:"minecraft:gravel"}}})}))};var dc={};Object.defineProperty(dc,"__esModule",{value:!0}),dc.initTemplatePoolSchemas=void 0;const _c=Ce,mc=Ks;dc.initTemplatePoolSchemas=function(e,t){const r=_c.Reference.bind(void 0,e),o=_c.StringNode.bind(void 0,t);e.register("template_pool",_c.Mod(_c.ObjectNode({name:o(),fallback:o(),elements:_c.ListNode(r("template_weighted_element"))},{context:"template_pool"}),{default:()=>({fallback:"minecraft:empty",elements:[{weight:1,element:{element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"}}]})})),e.register("template_weighted_element",_c.Mod(_c.ObjectNode({weight:_c.NumberNode({integer:!0,min:1}),element:r("template_element")},{category:"pool"}),{default:()=>({weight:1,element:{element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"}})})),e.register("template_element",_c.Mod(_c.ObjectNode({element_type:o({validator:"resource",params:{pool:"worldgen/structure_pool_element"}}),projection:o({enum:["rigid","terrain_matching"]}),[_c.Switch]:[{push:"element_type"}],[_c.Case]:{"minecraft:feature_pool_element":{feature:o({validator:"resource",params:{pool:"$worldgen/configured_feature"}})},"minecraft:legacy_single_pool_element":{location:o({validator:"resource",params:{pool:"$structure"}}),processors:mc.Processors},"minecraft:list_pool_element":{elements:_c.ListNode(r("template_element"))},"minecraft:single_pool_element":{location:o({validator:"resource",params:{pool:"$structure"}}),processors:mc.Processors}}},{context:"template_element",disableSwitchContext:!0}),{default:()=>({element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"})}))},Object.defineProperty(qs,"__esModule",{value:!0}),qs.initWorldgenSchemas=void 0;const pc=Us,uc=Zs,fc=Vs,hc=Js,bc=oc,gc=Ks,vc=ac,yc=cc,Nc=dc;qs.initWorldgenSchemas=function(e,t){gc.initProcessorListSchemas(e,t),pc.initBiomeSchemas(e,t),uc.initCarverSchemas(e,t),fc.initDecoratorSchemas(e,t),hc.initFeatureSchemas(e,t),bc.initNoiseSettingsSchemas(e,t),vc.initStructureFeatureSchemas(e,t),yc.initSurfaceBuilderSchemas(e,t),Nc.initTemplatePoolSchemas(e,t)};var Oc={};Object.defineProperty(Oc,"__esModule",{value:!0}),Oc.initWorldSettingsSchemas=void 0;const wc=Ce;Oc.initWorldSettingsSchemas=function(e,t){const r=wc.Reference.bind(void 0,e),o=wc.StringNode.bind(void 0,t);e.register("world_settings",wc.Mod(wc.ObjectNode({generate_features:wc.BooleanNode(),bonus_chest:wc.BooleanNode(),seed:wc.NumberNode({integer:!0}),dimensions:wc.MapNode(o({validator:"resource",params:{pool:"$dimension"}}),r("dimension"))},{context:"world_settings"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{generate_features:!0,bonus_chest:!1,seed:e,dimensions:{"minecraft:overworld":{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:vanilla_layered",seed:e},settings:"minecraft:overworld"}},"minecraft:the_nether":{type:"minecraft:the_nether",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:multi_noise",seed:e,humidity_noise:{firstOctave:-7,amplitudes:[1,1]},altitude_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:0},biome:"minecraft:nether_wastes"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:-.5},biome:"minecraft:soul_sand_valley"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:.4,humidity:0},biome:"minecraft:crimson_forest"},{parameters:{altitude:0,weirdness:0,offset:.375,temperature:0,humidity:.5},biome:"minecraft:warped_forest"},{parameters:{altitude:0,weirdness:0,offset:.175,temperature:-.5,humidity:0},biome:"minecraft:basalt_deltas"}]},settings:"minecraft:nether"}},"minecraft:the_end":{type:"minecraft:the_end",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:the_end",seed:e},settings:"minecraft:end"}}}}}}))},Object.defineProperty(_s,"__esModule",{value:!0}),_s.initSchemas=void 0;const kc=ms,xc=us,Sc=fs,jc=gs,Mc=Ns,Pc=ks,Ac=js,Lc=Cs,Cc=zs,Bc=Is,zc=Ds,Tc=Fs,Ic=qs,Rc=Oc;_s.initSchemas=function(e,t){xc.initCommonSchemas(e,t),kc.initAdvancementSchemas(e,t),Sc.initConditionSchemas(e,t),Mc.initDimensionTypeSchemas(e,t),jc.initDimensionSchemas(e,t),Pc.initItemModifierSchemas(e,t),Ac.initLootTableSchemas(e,t),Lc.initPackMcmetaSchemas(e,t),Cc.initPredicatesSchemas(e,t),Bc.initRecipeSchemas(e,t),zc.initTagsSchemas(e,t),Tc.initTextComponentSchemas(e,t),Ic.initWorldgenSchemas(e,t),Rc.initWorldSettingsSchemas(e,t)};var Dc=Le&&Le.__createBinding||(Object.create?function(e,t,r,o){void 0===o&&(o=r),Object.defineProperty(e,o,{enumerable:!0,get:function(){return t[r]}})}:function(e,t,r,o){void 0===o&&(o=r),e[o]=t[r]}),Ec=Le&&Le.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),Fc=Le&&Le.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r in e)"default"!==r&&Object.hasOwnProperty.call(e,r)&&Dc(t,e,r);return Ec(t,e),t};Object.defineProperty(ls,"__esModule",{value:!0});var $c=ls.getSchemas=ls.getCollections=void 0;const qc=Ce,Uc=ds,Hc=_s;var Zc=ls.lootContext=Fc(Ms);var Wc=ls.getCollections=function(){const e=new qc.CollectionRegistry;return Uc.initCollections(e),e};$c=ls.getSchemas=function(e){const t=new qc.SchemaRegistry;return Hc.initSchemas(t,e),t};var Gc=Object.freeze(Object.assign(Object.create(null),ls,{[Symbol.toStringTag]:"Module",get getSchemas(){return $c},get getCollections(){return Wc},lootContext:Zc,default:ls})),Vc={},Xc={};Object.defineProperty(Xc,"__esModule",{value:!0}),Xc.initCollections=void 0,Xc.initCollections=function(e){e.register("advancement_trigger",["minecraft:bee_nest_destroyed","minecraft:bred_animals","minecraft:brewed_potion","minecraft:changed_dimension","minecraft:channeled_lightning","minecraft:construct_beacon","minecraft:consume_item","minecraft:cured_zombie_villager","minecraft:effects_changed","minecraft:enchanted_item","minecraft:enter_block","minecraft:entity_hurt_player","minecraft:entity_killed_player","minecraft:fall_from_height","minecraft:filled_bucket","minecraft:fishing_rod_hooked","minecraft:hero_of_the_village","minecraft:impossible","minecraft:inventory_changed","minecraft:item_durability_changed","minecraft:item_used_on_block","minecraft:killed_by_crossbow","minecraft:levitation","minecraft:lightning_strike","minecraft:location","minecraft:nether_travel","minecraft:placed_block","minecraft:player_generates_container_loot","minecraft:player_hurt_entity","minecraft:player_interacted_with_entity","minecraft:player_killed_entity","minecraft:recipe_unlocked","minecraft:ride_entity_in_lava","minecraft:shot_crossbow","minecraft:slept_in_bed","minecraft:slide_down_block","minecraft:started_riding","minecraft:summoned_entity","minecraft:tame_animal","minecraft:target_hit","minecraft:tick","minecraft:thrown_item_picked_up_by_entity","minecraft:used_ender_eye","minecraft:used_totem","minecraft:using_item","minecraft:villager_trade","minecraft:voluntary_exile"]),e.register("keybind",["key.advancements","key.attack","key.back","key.chat","key.command","key.drop","key.forward","key.fullscreen","key.hotbar.1","key.hotbar.2","key.hotbar.3","key.hotbar.4","key.hotbar.5","key.hotbar.6","key.hotbar.7","key.hotbar.8","key.hotbar.9","key.inventory","key.jump","key.left","key.loadToolbarActivator","key.pickItem","key.playerlist","key.right","key.saveToolbarActivator","key.screenshot","key.smoothCamera","key.sneak","key.spectatorOutlines","key.sprint","key.swapOffhand","key.togglePerspective","key.use"]),e.register("slot",["mainhand","offhand","head","chest","legs","feet"]),e.register("gamemode",["survival","creative","adventure","spectator"]),e.register("entity_source",["this","killer","direct_killer","killer_player"]),e.register("copy_source",["block_entity","this","killer","killer_player"]),e.register("loot_table_apply_bonus_formula",["minecraft:uniform_bonus_count","minecraft:binomial_with_bonus_count","minecraft:ore_drops"]),e.register("map_decoration",["mansion","monument","player","frame","red_marker","blue_marker","target_x","target_point","player_off_map","player_off_limits","red_x","banner_white","banner_orange","banner_magenta","banner_light_blue","banner_yellow","banner_lime","banner_pink","banner_gray","banner_light_gray","banner_cyan","banner_purple","banner_blue","banner_brown","banner_green","banner_red","banner_black"]),e.register("map_feature",["bastion_remnant","buried_treasure","desert_pyramid","endcity","fortress","igloo","jungle_pyramid","mansion","mineshaft","monument","nether_fossil","ocean_ruin","pillager_outpost","ruined_portal","shipwreck","stronghold","swamp_hut","village"]),e.register("recipe_group",["bed","light_gray_dye","iron_ingot","wooden_stairs","black_dye","stained_terracotta","dyed_bed","magenta_dye","bark","rabbit_stew","light_blue_dye","wooden_fence_gate","planks","stained_glass","wooden_door","stained_glass_pane","wooden_fence","sticks","concrete_powder","wooden_pressure_plate","boat","brown_dye","yellow_dye","bonemeal","red_dye","wooden_trapdoor","wooden_button","gold_ingot","pink_dye","wooden_slab","orange_dye","carpet","sign","wool","sugar","blue_dye","white_dye","banner","netherite_ingot"]),e.register("biome_category",["beach","desert","extreme_hills","forest","icy","jungle","mesa","mountain","mushroom","nether","none","ocean","plains","river","savanna","swamp","taiga","the_end","underground"]),e.register("heightmap_type",["MOTION_BLOCKING","MOTION_BLOCKING_NO_LEAVES","OCEAN_FLOOR","OCEAN_FLOOR_WG","WORLD_SURFACE","WORLD_SURFACE_WG"]),e.register("generation_step",["air","liquid"]),e.register("loot_context_type",["minecraft:empty","minecraft:chest","minecraft:command","minecraft:selector","minecraft:fishing","minecraft:entity","minecraft:gift","minecraft:barter","minecraft:advancement_reward","minecraft:advancement_entity","minecraft:generic","minecraft:block"]),e.register("banner_pattern",["base","square_bottom_left","square_bottom_right","square_top_left","square_top_right","stripe_bottom","stripe_top","stripe_left","stripe_right","stripe_center","stripe_middle","stripe_downright","stripe_downleft","small_stripes","cross","straight_cross","triangle_bottom","triangle_top","triangles_bottom","triangles_top","diagonal_left","diagonal_up_right","diagonal_up_left","diagonal_right","circle","rhombus","half_vertical","half_horizontal","half_vertical_right","half_horizontal_bottom","border","curly_border","gradient","gradient_up","bricks","globe","creeper","skull","flower","mojang","piglin"]),e.register("dye_color",["white","orange","magenta","light_blue","yellow","lime","pink","gray","light_gray","cyan","purple","blue","brown","green","red","black"]),e.register("cave_surface",["floor","ceiling"])};var Yc={},Jc={};Object.defineProperty(Jc,"__esModule",{value:!0}),Jc.initAdvancementSchemas=void 0;const Kc=Ce;Jc.initAdvancementSchemas=function(e,t){const r=Kc.Reference.bind(void 0,e),o=Kc.StringNode.bind(void 0,t),i=Kc.ChoiceNode([{type:"object",node:Kc.Opt(r("entity_predicate")),change:e=>{var t,r;return null!==(r=null===(t=e[0])||void 0===t?void 0:t.predicate)&&void 0!==r?r:{}}},{type:"list",node:Kc.ListNode(r("condition")),change:e=>[{condition:"minecraft:entity_properties",predicate:e}]}],{context:"conditions"});e.register("advancement",Kc.Mod(Kc.ObjectNode({display:Kc.Opt(Kc.Mod(Kc.ObjectNode({icon:Kc.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),nbt:Kc.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}}))}),title:r("text_component"),description:r("text_component"),background:Kc.Opt(o()),frame:Kc.Opt(o({enum:["task","challenge","goal"]})),show_toast:Kc.Opt(Kc.BooleanNode()),announce_to_chat:Kc.Opt(Kc.BooleanNode()),hidden:Kc.Opt(Kc.BooleanNode())}),{default:()=>({icon:{item:"minecraft:stone"},title:"",description:""})})),parent:Kc.Opt(o({validator:"resource",params:{pool:"$advancement"}})),criteria:Kc.MapNode(o(),r("advancement_criteria")),requirements:Kc.Opt(Kc.ListNode(Kc.ListNode(o()))),rewards:Kc.Opt(Kc.ObjectNode({function:Kc.Opt(o({validator:"resource",params:{pool:"$function"}})),loot:Kc.Opt(Kc.ListNode(o({validator:"resource",params:{pool:"$loot_table"}}))),recipes:Kc.Opt(Kc.ListNode(o({validator:"resource",params:{pool:"$recipe"}}))),experience:Kc.Opt(Kc.NumberNode({integer:!0}))}))},{context:"advancement"}),{default:()=>({criteria:{requirement:{trigger:"minecraft:location"}}})})),e.register("advancement_criteria",Kc.ObjectNode({trigger:o({validator:"resource",params:{pool:t.get("advancement_trigger")}}),conditions:Kc.Opt(Kc.ObjectNode({player:Kc.Mod(i,{enabled:e=>"minecraft:impossible"!==e.pop().push("trigger").get()}),[Kc.Switch]:["pop",{push:"trigger"}],[Kc.Case]:{"minecraft:bee_nest_destroyed":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),num_bees_inside:Kc.Opt(Kc.NumberNode({integer:!0})),item:Kc.Opt(r("item_predicate"))},"minecraft:bred_animals":{parent:i,partner:i,child:i},"minecraft:brewed_potion":{potion:Kc.Opt(o({validator:"resource",params:{pool:"potion"}}))},"minecraft:changed_dimension":{from:Kc.Opt(o({validator:"resource",params:{pool:"$dimension"}})),to:Kc.Opt(o({validator:"resource",params:{pool:"$dimension"}}))},"minecraft:channeled_lightning":{victims:Kc.Opt(Kc.ListNode(i))},"minecraft:construct_beacon":{level:r("int_bounds")},"minecraft:consume_item":{item:Kc.Opt(r("item_predicate"))},"minecraft:cured_zombie_villager":{villager:i,zombie:i},"minecraft:effects_changed":{effects:Kc.Opt(Kc.MapNode(o({validator:"resource",params:{pool:"mob_effect"}}),Kc.ObjectNode({amplifier:r("int_bounds"),duration:r("int_bounds")}))),source:Kc.Opt(i)},"minecraft:enter_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),state:Kc.Opt(Kc.MapNode(o(),o(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},"minecraft:enchanted_item":{levels:r("int_bounds"),item:Kc.Opt(r("item_predicate"))},"minecraft:entity_hurt_player":{damage:Kc.Opt(r("damage_predicate"))},"minecraft:entity_killed_player":{entity:i,killing_blow:Kc.Opt(r("damage_source_predicate"))},"minecraft:fall_from_height":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:filled_bucket":{item:Kc.Opt(r("item_predicate"))},"minecraft:fishing_rod_hooked":{entity:i,item:Kc.Opt(r("item_predicate"))},"minecraft:hero_of_the_village":{location:Kc.Opt(r("location_predicate"))},"minecraft:inventory_changed":{slots:Kc.Opt(Kc.ObjectNode({empty:r("int_bounds"),occupied:r("int_bounds"),full:r("int_bounds")})),items:Kc.Opt(Kc.ListNode(r("item_predicate")))},"minecraft:item_durability_changed":{delta:r("int_bounds"),durability:r("int_bounds"),item:Kc.Opt(r("item_predicate"))},"minecraft:item_used_on_block":{item:Kc.Opt(r("item_predicate")),location:Kc.Opt(r("location_predicate"))},"minecraft:killed_by_crossbow":{unique_entity_types:r("int_bounds"),victims:Kc.Opt(Kc.ListNode(i))},"minecraft:levitation":{distance:Kc.Opt(r("distance_predicate")),duration:r("int_bounds")},"minecraft:lightning_strike":{lightning:i,bystander:i},"minecraft:location":{location:Kc.Opt(r("location_predicate"))},"minecraft:nether_travel":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:placed_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),state:Kc.Opt(Kc.MapNode(o(),o(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})),item:Kc.Opt(r("item_predicate")),location:Kc.Opt(r("location_predicate"))},"minecraft:player_generates_container_loot":{loot_table:o({validator:"resource",params:{pool:"$loot_table"}})},"minecraft:player_hurt_entity":{damage:Kc.Opt(r("damage_predicate")),entity:i},"minecraft:player_interacted_with_entity":{item:Kc.Opt(r("item_predicate")),entity:i},"minecraft:player_killed_entity":{entity:i,killing_blow:Kc.Opt(r("damage_source_predicate"))},"minecraft:recipe_unlocked":{recipe:o({validator:"resource",params:{pool:"$recipe"}})},"minecraft:ride_entity_in_lava":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:slept_in_bed":{location:Kc.Opt(r("location_predicate"))},"minecraft:slide_down_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}}))},"minecraft:shot_crossbow":{item:Kc.Opt(r("item_predicate"))},"minecraft:summoned_entity":{entity:i},"minecraft:tame_animal":{entity:i},"minecraft:target_hit":{projectile:i,shooter:i,signal_strength:r("int_bounds")},"minecraft:thrown_item_picked_up_by_entity":{entity:Kc.Opt(r("entity_predicate")),item:Kc.Opt(r("item_predicate"))},"minecraft:used_ender_eye":{distance:Kc.Opt(r("float_bounds"))},"minecraft:used_totem":{item:Kc.Opt(r("item_predicate"))},"minecraft:using_item":{item:Kc.Opt(r("item_predicate"))},"minecraft:villager_trade":{villager:Kc.Opt(r("entity_predicate")),item:Kc.Opt(r("item_predicate"))},"minecraft:voluntary_exile":{location:Kc.Opt(r("location_predicate"))}}},{context:"criterion"}))},{category:"predicate",context:"criterion"}))};var Qc={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initCommonSchemas=e.InclusiveRange=e.IntProvider=e.FloatProvider=e.NoiseSettingsPresets=e.DefaultNoiseSettings=e.DimensionTypePresets=e.DefaultDimensionType=e.FunctionCases=e.ConditionCases=void 0;const t=Ce;e.DefaultDimensionType={ultrawarm:!1,natural:!0,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!0,has_raids:!0,has_skylight:!0,has_ceiling:!1,coordinate_scale:1,ambient_light:0,logical_height:256,infiniburn:"minecraft:infiniburn_overworld",min_y:0,height:256};const r={"minecraft:igloo":{spacing:32,separation:8,salt:14357618},"minecraft:mansion":{spacing:80,separation:20,salt:10387319},"minecraft:jungle_pyramid":{spacing:32,separation:8,salt:14357619},"minecraft:nether_fossil":{spacing:2,separation:1,salt:14357921},"minecraft:stronghold":{spacing:1,separation:0,salt:0},"minecraft:shipwreck":{spacing:24,separation:4,salt:165745295},"minecraft:mineshaft":{spacing:1,separation:0,salt:0},"minecraft:desert_pyramid":{spacing:32,separation:8,salt:14357617},"minecraft:ruined_portal":{spacing:40,separation:15,salt:34222645},"minecraft:fortress":{spacing:27,separation:4,salt:30084232},"minecraft:pillager_outpost":{spacing:32,separation:8,salt:165745296},"minecraft:village":{spacing:32,separation:8,salt:10387312},"minecraft:endcity":{spacing:20,separation:11,salt:10387313},"minecraft:buried_treasure":{spacing:1,separation:0,salt:0},"minecraft:ocean_ruin":{spacing:20,separation:8,salt:14357621},"minecraft:bastion_remnant":{spacing:27,separation:4,salt:30084232},"minecraft:swamp_hut":{spacing:32,separation:8,salt:14357620},"minecraft:monument":{spacing:32,separation:5,salt:10387313}};e.DefaultNoiseSettings={bedrock_roof_position:-2147483648,bedrock_floor_position:0,sea_level:63,noise_caves_enabled:!0,deepslate_enabled:!0,ore_veins_enabled:!0,noodle_caves_enabled:!0,disable_mob_generation:!1,aquifers_enabled:!0,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:-64,height:384,size_horizontal:1,size_vertical:2,density_factor:1,density_offset:-.51875,top_slide:{target:-.078125,size:2,offset:8},bottom_slide:{target:.1171875,size:3,offset:0},sampling:{xz_scale:.9999999814507745,y_scale:.9999999814507745,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},e.initCommonSchemas=function(o,i){const n=t.StringNode.bind(void 0,i),a=t.Reference.bind(void 0,o);o.register("block_state",t.Mod(t.ObjectNode({Name:n({validator:"resource",params:{pool:"block"}}),Properties:t.Opt(t.MapNode(n(),n(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"Name"}]}}}))},{context:"block_state"}),{default:()=>({Name:"minecraft:stone"})})),o.register("fluid_state",t.Mod(t.ObjectNode({Name:n({validator:"resource",params:{pool:"fluid"}}),Properties:t.Opt(t.MapNode(n(),n()))},{context:"fluid_state"}),{default:()=>({Name:"minecraft:water",Properties:{level:"0"}})})),o.register("block_pos",t.Mod(t.ListNode(t.NumberNode({integer:!0}),{minLength:3,maxLength:3}),{default:()=>[0,0,0]}));const s=e=>t.Opt(t.ChoiceNode([{type:"number",node:t.NumberNode({integer:e}),change:e=>{var t,r;return void 0===e?0:null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 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0:o[0]))},node:d,change:t=>({type:e})})})),t.ChoiceNode(m,{context:s,choiceContext:`${s}.type`})};o.register("number_provider",c("loot_number_provider_type","number","value","minecraft:constant","minecraft:uniform","number_provider",{"minecraft:constant":{value:t.NumberNode()},"minecraft:uniform":{min:a("number_provider"),max:a("number_provider")},"minecraft:binomial":{n:a("number_provider"),p:a("number_provider")},"minecraft:score":{target:a("scoreboard_name_provider"),score:n({validator:"objective"}),scale:t.Opt(t.NumberNode())}})),o.register("scoreboard_name_provider",c("loot_score_provider_type","string","target","minecraft:context",null,"score_provider",{"minecraft:fixed":{name:n({validator:"entity",params:{amount:"multiple",type:"entities",isScoreHolder:!0}})},"minecraft:context":{target:t.Mod(n({enum:"entity_source"}),{default:()=>"this"})}})),o.register("nbt_provider",c("loot_nbt_provider_type","string","target","minecraft:context",null,"nbt_provider",{"minecraft:storage":{source:n({validator:"resource",params:{pool:"$storage"}})},"minecraft:context":{target:t.Mod(n({enum:"copy_source"}),{default:()=>"this"})}})),e.FloatProvider=e=>c("float_provider_type","number","value","minecraft:constant",null,"float_provider",{"minecraft:constant":{value:t.NumberNode(e)},"minecraft:uniform":{value:t.ObjectNode({min_inclusive:t.NumberNode(e),max_exclusive:t.NumberNode(e)})},"minecraft:clamped_normal":{value:t.ObjectNode({min:t.NumberNode(),max:t.NumberNode(),mean:t.NumberNode(),deviation:t.NumberNode()})},"minecraft:trapezoid":{value:t.ObjectNode({min:t.NumberNode(),max:t.NumberNode(),plateau:t.NumberNode()})}}),o.register("float_provider",e.FloatProvider()),e.IntProvider=e=>c("int_provider_type","number","value","minecraft:constant",null,"int_provider",{"minecraft:constant":{value:t.NumberNode(_({integer:!0},e))},"minecraft:uniform":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e))})},"minecraft:biased_to_bottom":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e))})},"minecraft:clamped":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e)),source:a("int_provider")})},"minecraft:clamped_normal":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e)),mean:t.NumberNode(),deviation:t.NumberNode()})},"minecraft:weighted_list":{distribution:t.ListNode(t.ObjectNode({weight:t.NumberNode({integer:!0}),data:a("int_provider")}))}}),o.register("int_provider",e.IntProvider()),o.register("vertical_anchor",t.ChoiceNode(["absolute","above_bottom","below_top"].map((e=>({type:e,match:t=>void 0!==(null==t?void 0:t[e]),change:t=>{var r,o,i;return{[e]:null!==(i=null!==(o=null!==(r=t.absolute)&&void 0!==r?r:t.above_bottom)&&void 0!==o?o:t.below_top)&&void 0!==i?i:0}},node:t.ObjectNode({[e]:t.NumberNode({integer:!0,min:-2048,max:2047})})}))),{context:"vertical_anchor"})),o.register("height_provider",c("height_provider_type","number","value","minecraft:constant",null,"height_provider",{"minecraft:constant":{value:a("vertical_anchor")},"minecraft:uniform":{min_inclusive:a("vertical_anchor"),max_inclusive:a("vertical_anchor")},"minecraft:biased_to_bottom":{min_inclusive:a("vertical_anchor"),max_inclusive:a("vertical_anchor"),inner:t.Opt(t.NumberNode({integer:!0,min:1}))},"minecraft:very_biased_to_bottom":{min_inclusive:a("vertical_anchor"),max_inclusive:a("vertical_anchor"),inner:t.Opt(t.NumberNode({integer:!0,min:1}))},"minecraft:trapezoid":{min_inclusive:a("vertical_anchor"),max_inclusive:a("vertical_anchor"),plateau:t.Opt(t.NumberNode({integer:!0}))}})),e.InclusiveRange=e=>t.ObjectNode({min_inclusive:t.NumberNode(e),max_inclusive:t.NumberNode(e)},{context:"range"}),o.register("noise_parameters",t.Mod(t.ObjectNode({firstOctave:t.NumberNode({integer:!0}),amplitudes:t.ListNode(t.NumberNode())},{context:"noise_parameters"}),{default:()=>({firstOctave:-7,amplitudes:[1,1]})})),e.ConditionCases=(e=n({enum:"entity_source"}))=>({"minecraft:alternative":{terms:t.ListNode(a("condition"))},"minecraft:block_state_property":{block:n({validator:"resource",params:{pool:"block"}}),properties:t.MapNode(n(),n(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})},"minecraft:damage_source_properties":{predicate:a("damage_source_predicate")},"minecraft:entity_properties":{entity:e,predicate:a("entity_predicate")},"minecraft:entity_scores":{entity:e,scores:t.MapNode(n({validator:"objective"}),a("int_range"))},"minecraft:inverted":{term:a("condition")},"minecraft:killed_by_player":{inverse:t.Opt(t.BooleanNode())},"minecraft:location_check":{offsetX:t.Opt(t.NumberNode({integer:!0})),offsetY:t.Opt(t.NumberNode({integer:!0})),offsetZ:t.Opt(t.NumberNode({integer:!0})),predicate:a("location_predicate")},"minecraft:match_tool":{predicate:a("item_predicate")},"minecraft:random_chance":{chance:t.NumberNode({min:0,max:1})},"minecraft:random_chance_with_looting":{chance:t.NumberNode({min:0,max:1}),looting_multiplier:t.NumberNode()},"minecraft:reference":{name:n({validator:"resource",params:{pool:"$predicate"}})},"minecraft:table_bonus":{enchantment:n({validator:"resource",params:{pool:"enchantment"}}),chances:t.ListNode(t.NumberNode({min:0,max:1}))},"minecraft:time_check":{value:a("int_range"),period:t.Opt(t.NumberNode({integer:!0}))},"minecraft:value_check":{value:a("number_provider"),range:a("int_range")},"minecraft:weather_check":{raining:t.Opt(t.BooleanNode()),thundering:t.Opt(t.BooleanNode())}}),e.FunctionCases=(e,r=n({enum:"copy_source"}),o=n({enum:"entity_source"}))=>{const s={"minecraft:apply_bonus":{enchantment:n({validator:"resource",params:{pool:"enchantment"}}),formula:n({validator:"resource",params:{pool:i.get("loot_table_apply_bonus_formula")}}),parameters:t.Mod(t.ObjectNode({bonusMultiplier:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:r},"minecraft:copy_nbt":{source:a("nbt_provider"),ops:t.ListNode(t.ObjectNode({source:n({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:n({validator:"nbt_path",params:{category:"minecraft:item"}}),op:n({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:n({validator:"resource",params:{pool:"block"}}),properties:t.ListNode(n({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:t.Opt(t.ListNode(n({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:a("number_provider"),treasure:t.Opt(t.BooleanNode())},"minecraft:exploration_map":{destination:t.Opt(n({enum:"map_feature"})),decoration:t.Opt(n({enum:"map_decoration"})),zoom:t.Opt(t.NumberNode({integer:!0})),search_radius:t.Opt(t.NumberNode({integer:!0})),skip_existing_chunks:t.Opt(t.BooleanNode())},"minecraft:fill_player_head":{entity:o},"minecraft:limit_count":{limit:a("int_range")},"minecraft:looting_enchant":{count:a("number_provider"),limit:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:t.ListNode(a("attribute_modifier"))},"minecraft:set_banner_pattern":{patterns:t.ListNode(t.ObjectNode({pattern:n({enum:"banner_pattern"}),color:n({enum:"dye_color"})})),append:t.Opt(t.BooleanNode())},"minecraft:set_contents":{entries:t.ListNode(a("loot_entry"))},"minecraft:set_count":{count:a("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_damage":{damage:a("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_enchantments":{enchantments:t.MapNode(n({validator:"resource",params:{pool:"enchantment"}}),a("number_provider")),add:t.Opt(t.BooleanNode())},"minecraft:set_loot_table":{name:n({validator:"resource",params:{pool:"$loot_table"}}),seed:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:t.Opt(o),lore:t.ListNode(a("text_component")),replace:t.Opt(t.BooleanNode())},"minecraft:set_name":{entity:t.Opt(o),name:t.Opt(a("text_component"))},"minecraft:set_nbt":{tag:n({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_potion":{id:n({validator:"resource",params:{pool:"potion"}})},"minecraft:set_stew_effect":{effects:t.Opt(t.ListNode(t.ObjectNode({type:n({validator:"resource",params:{pool:"mob_effect"}}),duration:a("number_provider")})))}},c={};return i.get("loot_function_type").forEach((t=>{c[t]=_(_({},s[t]),e)})),c},e.DimensionTypePresets=r=>t.ObjectOrPreset(n({validator:"resource",params:{pool:"$dimension_type"}}),r,{"minecraft:overworld":e.DefaultDimensionType,"minecraft:the_nether":{name:"minecraft:the_nether",ultrawarm:!0,natural:!1,shrunk:!0,piglin_safe:!0,respawn_anchor_works:!0,bed_works:!1,has_raids:!1,has_skylight:!1,has_ceiling:!0,ambient_light:.1,fixed_time:18e3,logical_height:128,effects:"minecraft:the_nether",infiniburn:"minecraft:infiniburn_nether",min_y:0,height:256},"minecraft:the_end":{name:"minecraft:the_end",ultrawarm:!1,natural:!1,shrunk:!1,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!1,has_raids:!0,has_skylight:!1,has_ceiling:!1,ambient_light:0,fixed_time:6e3,logical_height:256,effects:"minecraft:the_end",infiniburn:"minecraft:infiniburn_end",min_y:0,height:256}}),e.NoiseSettingsPresets=o=>t.ObjectOrPreset(n({validator:"resource",params:{pool:"$worldgen/noise_settings"}}),o,{"minecraft:overworld":e.DefaultNoiseSettings,"minecraft:nether":{bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:netherrack"},default_fluid:{Properties:{level:"0"},Name:"minecraft:lava"},noise:{min_y:0,height:128,size_horizontal:1,size_vertical:2,density_factor:0,density_offset:-.030078125,top_slide:{target:.9375,size:3,offset:0},bottom_slide:{target:2.5,size:4,offset:-1},sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{structures:r}},"minecraft:end":{bedrock_roof_position:-2147483648,bedrock_floor_position:-2147483648,sea_level:0,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:end_stone"},default_fluid:{Name:"minecraft:air"},noise:{min_y:0,height:128,size_horizontal:2,size_vertical:1,density_factor:0,density_offset:0,island_noise_override:!0,top_slide:{target:-23.4375,size:64,offset:-46},bottom_slide:{target:-.234375,size:7,offset:1},sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{structures:r}},"minecraft:amplified":{bedrock_roof_position:-2147483648,bedrock_floor_position:0,sea_level:63,noise_caves_enabled:!0,deepslate_enabled:!0,ore_veins_enabled:!0,noodle_caves_enabled:!0,disable_mob_generation:!1,aquifers_enabled:!0,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:-64,height:384,size_horizontal:1,size_vertical:2,density_factor:1,density_offset:-.51875,amplified:!0,top_slide:{target:-.078125,size:2,offset:8},bottom_slide:{target:.1171875,size:3,offset:0},sampling:{xz_scale:.9999999814507745,y_scale:.9999999814507745,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},"minecraft:caves":{bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:0,height:128,size_horizontal:1,size_vertical:2,density_factor:0,density_offset:-.030078125,top_slide:{target:.9375,size:3,offset:0},bottom_slide:{target:2.5,size:4,offset:-1},sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},"minecraft:floating_islands":{bedrock_roof_position:-2147483648,bedrock_floor_position:-2147483648,sea_level:0,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:0,height:128,size_horizontal:2,size_vertical:1,density_factor:0,density_offset:0,island_noise_override:!0,top_slide:{target:-23.4375,size:64,offset:-46},bottom_slide:{target:-.234375,size:7,offset:1},sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}}})}}(Qc);var el={};Object.defineProperty(el,"__esModule",{value:!0}),el.initConditionSchemas=void 0;const tl=Ce,rl=Qc;el.initConditionSchemas=function(e,t){const r=tl.Reference.bind(void 0,e),o=tl.StringNode.bind(void 0,t);e.register("predicate",tl.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",tl.Mod(tl.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[tl.Switch]:[{push:"condition"}],[tl.Case]:rl.ConditionCases()},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var ol={};Object.defineProperty(ol,"__esModule",{value:!0}),ol.initDimensionSchemas=void 0;const il=Ce,nl=Qc;ol.initDimensionSchemas=function(e,t){const r=il.Reference.bind(void 0,e),o=il.StringNode.bind(void 0,t);e.register("dimension",il.Mod(il.ObjectNode({type:nl.DimensionTypePresets(r("dimension_type")),generator:il.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/chunk_generator"}}),[il.Switch]:[{push:"type"}],[il.Case]:{"minecraft:noise":{seed:il.NumberNode({integer:!0}),settings:nl.NoiseSettingsPresets(r("noise_settings")),biome_source:il.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/biome_source"}}),[il.Switch]:[{push:"type"}],[il.Case]:{"minecraft:fixed":{biome:o({validator:"resource",params:{pool:"$worldgen/biome"}})},"minecraft:multi_noise":{preset:il.Opt(o({validator:"resource",params:{pool:["minecraft:overworld","minecraft:nether"]}})),biomes:il.Mod(il.ListNode(r("generator_biome")),{enabled:e=>void 0===e.push("preset").get(),default:()=>[{biome:"minecraft:plains"}]})},"minecraft:checkerboard":{scale:il.Opt(il.NumberNode({integer:!0,min:0,max:62})),biomes:il.ListNode(o({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:the_end":{seed:il.NumberNode({integer:!0})}}},{category:"predicate",disableSwitchContext:!0})},"minecraft:flat":{settings:il.ObjectNode({biome:il.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),lakes:il.Opt(il.BooleanNode()),features:il.Opt(il.BooleanNode()),layers:il.ListNode(r("generator_layer")),structures:r("generator_structures")})}}},{disableSwitchContext:!0})},{category:"pool",context:"dimension"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:fixed",seed:e,biome:"minecraft:plains"},settings:"minecraft:overworld"}}}}));const i=il.ChoiceNode([{type:"number",node:il.NumberNode({min:-2,max:2}),change:e=>{var t;return null!==(t=e[0])&&void 0!==t?t:0}},{type:"list",node:il.ListNode(il.NumberNode({min:-2,max:2}),{minLength:2,maxLength:2}),change:e=>[null!=e?e:0,null!=e?e:0]}]);e.register("generator_biome",il.Mod(il.ObjectNode({biome:o({validator:"resource",params:{pool:"$worldgen/biome"}}),parameters:il.ObjectNode({temperature:i,humidity:i,continentalness:i,erosion:i,weirdness:i,depth:i,offset:il.NumberNode({min:0,max:1})})},{context:"generator_biome"}),{default:()=>({biome:"minecraft:plains",parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}})}))};var al={};Object.defineProperty(al,"__esModule",{value:!0}),al.initDimensionTypeSchemas=void 0;const sl=Ce,cl=Qc;al.initDimensionTypeSchemas=function(e,t){const r=sl.StringNode.bind(void 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ml={},pl={};Object.defineProperty(pl,"__esModule",{value:!0}),pl.LootFunctions=pl.LootConditions=pl.LootCopySources=pl.LootEntitySources=pl.LootTableTypes=void 0,pl.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),pl.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),pl.LootCopySources=new 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Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_banner_pattern",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(ml,"__esModule",{value:!0}),ml.initLootTableSchemas=void 0;const ul=Ce,fl=pl,hl=Qc;ml.initLootTableSchemas=function(e,t){const r=ul.Reference.bind(void 0,e),o=ul.StringNode.bind(void 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bl={};Object.defineProperty(bl,"__esModule",{value:!0}),bl.initPackMcmetaSchemas=void 0;const gl=Ce;bl.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",gl.Mod(gl.ObjectNode({pack:gl.Mod(gl.ObjectNode({pack_format:gl.Mod(gl.NumberNode({integer:!0,min:7,max:7}),{default:()=>7,canUpdate:(e,t)=>7!==t,update:()=>[{name:"pack_format",params:[7],newValue:7}]}),description:gl.Reference(e,"text_component")}),{default:()=>({pack_format:7,description:""})})}),{default:()=>({pack:{pack_format:7,description:""}})}))};var vl={};Object.defineProperty(vl,"__esModule",{value:!0}),vl.initPredicatesSchemas=void 0;const yl=Ce;vl.initPredicatesSchemas=function(e,t){const r=yl.Reference.bind(void 0,e),o=yl.StringNode.bind(void 0,t),i=yl.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:yl.NumberNode(),change:e=>"string"==typeof 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s_magic:yl.Opt(yl.BooleanNode()),is_projectile:yl.Opt(yl.BooleanNode()),is_lightning:yl.Opt(yl.BooleanNode()),bypasses_armor:yl.Opt(yl.BooleanNode()),bypasses_invulnerability:yl.Opt(yl.BooleanNode()),bypasses_magic:yl.Opt(yl.BooleanNode()),source_entity:yl.Opt(r("entity_predicate")),direct_entity:yl.Opt(r("entity_predicate"))},{context:"damage_source"})),e.register("damage_predicate",yl.ObjectNode({dealt:r("float_bounds"),taken:r("float_bounds"),blocked:yl.Opt(yl.BooleanNode()),source_entity:yl.Opt(r("entity_predicate")),type:yl.Opt(r("damage_source_predicate"))},{context:"damage"}))};var Nl={};Object.defineProperty(Nl,"__esModule",{value:!0}),Nl.initRecipeSchemas=void 0;const Ol=Ce;Nl.initRecipeSchemas=function(e,t){const r=Ol.Reference.bind(void 0,e),o=Ol.StringNode.bind(void 0,t);e.register("recipe",Ol.Mod(Ol.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[Ol.Switch]:[{push:"type"}],[Ol.Case]:{"minecraft:crafting_shaped":{group:Ol.Opt(o({enum:"recipe_group",additional:!0})),pattern:Ol.ListNode(o()),key:Ol.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:Ol.Opt(o()),ingredients:Ol.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:Ol.NumberNode({integer:!0})},"minecraft:smithing":{group:Ol.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",Ol.Mod(Ol.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:Ol.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",Ol.Mod(Ol.ObjectNode({item:Ol.Opt(o({validator:"resource",params:{pool:"item"}})),tag:Ol.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",Ol.Mod(Ol.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var wl={};Object.defineProperty(wl,"__esModule",{value:!0}),wl.initTagsSchemas=void 0;const kl=Ce;wl.initTagsSchemas=function(e,t){const r=kl.StringNode.bind(void 0,t),o=e=>kl.Mod(kl.ObjectNode({replace:kl.Opt(kl.BooleanNode()),values:kl.ListNode(kl.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:kl.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:kl.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("game_event_tag",o("game_event")),e.register("item_tag",o("item"))};var xl={};Object.defineProperty(xl,"__esModule",{value:!0}),xl.initTextComponentSchemas=void 0;const Sl=Ce;xl.initTextComponentSchemas=function(e,t){const r=Sl.Reference.bind(void 0,e),o=Sl.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",Sl.Mod(Sl.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:Sl.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:Sl.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const n={color:Sl.Opt(o()),font:Sl.Opt(o()),bold:Sl.Opt(Sl.BooleanNode()),italic:Sl.Opt(Sl.BooleanNode()),underlined:Sl.Opt(Sl.BooleanNode()),strikethrough:Sl.Opt(Sl.BooleanNode()),obfuscated:Sl.Opt(Sl.BooleanNode()),insertion:Sl.Opt(o()),clickEvent:Sl.Opt(Sl.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[Sl.Switch]:[{push:"action"}],[Sl.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:Sl.Opt(Sl.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[Sl.Switch]:[{push:"action"}],[Sl.Case]:{show_text:{value:Sl.Opt(r("text_component")),contents:Sl.Opt(r("text_component"))},show_item:{value:Sl.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}})),contents:Sl.Opt(Sl.ObjectNode({id:o({validator:"resource",params:{pool:"item"}}),count:Sl.Opt(Sl.NumberNode({integer:!0})),tag:Sl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"id"}]}}}))}))},show_entity:{value:Sl.Opt(Sl.ObjectNode({name:Sl.Opt(o()),type:Sl.Opt(o()),id:Sl.Opt(o())})),contents:Sl.Opt(Sl.Mod(Sl.ObjectNode({name:Sl.Opt(r("text_component")),type:o({validator:"resource",params:{pool:"entity_type"}}),id:o({validator:"uuid"})}),{default:()=>({type:"minecraft:pig",id:"00000001-0001-0001-0001-000000000001"})}))}}})),extra:Sl.Opt(r("text_component_list"))};e.register("text_component_object",Sl.Mod(Sl.ChoiceNode([{type:"text",match:e=>"object"==typeof e,change:e=>({text:""}),priority:-1,node:Sl.ObjectNode(_({text:o()},n))},{type:"translation",match:e=>void 0!==(null==e?void 0:e.translate),change:e=>({translate:""}),node:Sl.ObjectNode(_({translate:o(),with:Sl.Opt(r("text_component_list"))},n))},{type:"score",match:e=>void 0!==(null==e?void 0:e.score),change:e=>({score:{}}),node:Sl.ObjectNode(_({score:Sl.ObjectNode({name:o({validator:"entity",params:{amount:"single",type:"entities",isScoreHolder:!0}}),objective:o({validator:"objective"}),value:Sl.Opt(o())})},n))},{type:"selector",match:e=>void 0!==(null==e?void 0:e.selector),change:e=>({selector:""}),node:Sl.ObjectNode(_({selector:o({validator:"entity",params:{amount:"multiple",type:"entities"}}),separator:Sl.Opt(r("text_component"))},n))},{type:"keybind",match:e=>void 0!==(null==e?void 0:e.keybind),change:e=>({keybind:""}),node:Sl.ObjectNode(_({keybind:o({enum:"keybind",additional:!0})},n))},{type:"nbt",match:e=>void 0!==(null==e?void 0:e.nbt),change:e=>({nbt:""}),node:Sl.ObjectNode(_({nbt:o({validator:"nbt_path"}),block:Sl.Opt(o({validator:"vector",params:{dimension:3,isInteger:!0}})),entity:Sl.Opt(o({validator:"entity",params:{amount:"multiple",type:"entities"}})),storage:Sl.Opt(o({validator:"resource",params:{pool:"$storage"}})),interpret:Sl.Opt(Sl.BooleanNode()),separator:Sl.Opt(r("text_component"))},n))}],{context:"text_component_object",choiceContext:"text_component.object"}),{default:()=>({text:""})})),e.register("text_component_list",Sl.Mod(Sl.ListNode(r("text_component")),{default:()=>[{text:""}]}))};var jl={},Ml={};Object.defineProperty(Ml,"__esModule",{value:!0}),Ml.initBiomeSchemas=void 0;const Pl=Ce;Ml.initBiomeSchemas=function(e,t){const r=Pl.StringNode.bind(void 0,t);e.register("biome",Pl.Mod(Pl.ObjectNode({temperature:Pl.NumberNode(),downfall:Pl.NumberNode(),precipitation:r({enum:["none","rain","snow"]}),temperature_modifier:Pl.Opt(r({enum:["none","frozen"]})),category:r({enum:"biome_category"}),player_spawn_friendly:Pl.Opt(Pl.BooleanNode()),creature_spawn_probability:Pl.Opt(Pl.NumberNode({min:0,max:1})),effects:Pl.ObjectNode({sky_color:Pl.NumberNode({color:!0}),fog_color:Pl.NumberNode({color:!0}),water_color:Pl.NumberNode({color:!0}),water_fog_color:Pl.NumberNode({color:!0}),grass_color:Pl.Opt(Pl.NumberNode({color:!0})),foliage_color:Pl.Opt(Pl.NumberNode({color:!0})),grass_color_modifier:Pl.Opt(r({enum:["none","dark_forest","swamp"]})),ambient_sound:Pl.Opt(r()),mood_sound:Pl.Opt(Pl.ObjectNode({sound:r(),tick_delay:Pl.NumberNode({integer:!0}),block_search_extent:Pl.NumberNode({integer:!0}),offset:Pl.NumberNode()})),additions_sound:Pl.Opt(Pl.ObjectNode({sound:r(),tick_chance:Pl.NumberNode({min:0,max:1})})),music:Pl.Opt(Pl.ObjectNode({sound:r(),min_delay:Pl.NumberNode({integer:!0,min:0}),max_delay:Pl.NumberNode({integer:!0,min:0}),replace_current_music:Pl.BooleanNode()})),particle:Pl.Opt(Pl.ObjectNode({options:Pl.ObjectNode({type:r()}),probability:Pl.NumberNode({min:0,max:1})}))}),spawners:Pl.MapNode(r({enum:["monster","creature","ambient","axolotls","underground_water_creature","water_creature","water_ambient","misc"]}),Pl.Mod(Pl.ListNode(Pl.ObjectNode({type:r({validator:"resource",params:{pool:"entity_type"}}),weight:Pl.NumberNode({integer:!0}),minCount:Pl.NumberNode({integer:!0}),maxCount:Pl.NumberNode({integer:!0})})),{category:()=>"pool",default:()=>[{type:"minecraft:bat",weight:1}]})),spawn_costs:Pl.MapNode(r({validator:"resource",params:{pool:"entity_type"}}),Pl.Mod(Pl.ObjectNode({energy_budget:Pl.NumberNode(),charge:Pl.NumberNode()},{category:"function"}),{default:()=>({energy_budget:.12,charge:1})})),carvers:Pl.MapNode(r({enum:["air","liquid"]}),Pl.Mod(Pl.ListNode(r({validator:"resource",params:{pool:"$worldgen/configured_carver"}})),{default:()=>["minecraft:cave"]})),features:Pl.ListNode(Pl.Mod(Pl.ListNode(r({validator:"resource",params:{pool:"$worldgen/configured_feature"}})),{category:()=>"predicate"}),{maxLength:11})},{context:"biome"}),{default:()=>({temperature:.8,downfall:.4,precipitation:"rain",category:"plains",effects:{sky_color:7907327,fog_color:12638463,water_color:4159204,water_fog_color:329011}})}))};var Al={};Object.defineProperty(Al,"__esModule",{value:!0}),Al.initCarverSchemas=void 0;const Ll=Ce,Cl=Qc;Al.initCarverSchemas=function(e,t){const r=Ll.Reference.bind(void 0,e),o=Ll.StringNode.bind(void 0,t),i={vertical_rotation:Cl.FloatProvider(),shape:Ll.ObjectNode({distance_factor:Cl.FloatProvider(),thickness:Cl.FloatProvider(),width_smoothness:Ll.NumberNode({integer:!0,min:0}),horizontal_radius_factor:Cl.FloatProvider(),vertical_radius_default_factor:Ll.NumberNode(),vertical_radius_center_factor:Ll.NumberNode()})},n={horizontal_radius_multiplier:Cl.FloatProvider(),vertical_radius_multiplier:Cl.FloatProvider(),floor_level:Cl.FloatProvider({min:-1,max:1})};e.register("configured_carver",Ll.Mod(Ll.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/carver"}}),config:Ll.ObjectNode({probability:Ll.NumberNode({min:0,max:1}),y:r("height_provider"),yScale:Cl.FloatProvider(),lava_level:r("vertical_anchor"),debug_settings:Ll.Opt(Ll.ObjectNode({debug_mode:Ll.Opt(Ll.BooleanNode()),air_state:Ll.Opt(r("block_state")),water_state:Ll.Opt(r("block_state")),lava_state:Ll.Opt(r("block_state")),barrier_state:Ll.Opt(r("block_state"))})),[Ll.Switch]:["pop",{push:"type"}],[Ll.Case]:{"minecraft:canyon":i,"minecraft:cave":n,"minecraft:nether_cave":n}})},{context:"carver"}),{default:()=>({type:"minecraft:cave",config:{probability:.1}})}))};var Bl={};Object.defineProperty(Bl,"__esModule",{value:!0}),Bl.initDecoratorSchemas=void 0;const zl=Ce,Tl=Qc;Bl.initDecoratorSchemas=function(e,t){const r=zl.Reference.bind(void 0,e),o=zl.StringNode.bind(void 0,t),i={count:Tl.IntProvider({min:0,max:256})};e.register("configured_decorator",zl.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/decorator"}}),config:zl.ObjectNode({[zl.Switch]:["pop",{push:"type"}],[zl.Case]:{"minecraft:block_filter":{predicate:r("block_predicate_worldgen")},"minecraft:carving_mask":{step:o({enum:"generation_step"})},"minecraft:cave_surface":{surface:o({enum:["floor","ceiling"]}),floor_to_ceiling_search_range:zl.NumberNode({integer:!0}),allow_water:zl.BooleanNode()},"minecraft:chance":{chance:zl.NumberNode({integer:!0,min:0})},"minecraft:count":i,"minecraft:count_extra":{count:zl.NumberNode({integer:!0,min:0}),extra_count:zl.NumberNode({integer:!0,min:0}),extra_chance:zl.NumberNode({min:0,max:1})},"minecraft:count_multilayer":i,"minecraft:count_noise":{noise_level:zl.NumberNode(),below_noise:zl.NumberNode({integer:!0}),above_noise:zl.NumberNode({integer:!0})},"minecraft:count_noise_biased":{noise_to_count_ratio:zl.NumberNode({integer:!0}),noise_factor:zl.NumberNode(),noise_offset:zl.Opt(zl.NumberNode())},"minecraft:decorated":{outer:r("configured_decorator"),inner:r("configured_decorator")},"minecraft:environment_scan":{direction_of_search:o({enum:["up","down"]}),max_steps:zl.NumberNode({integer:!0,min:1,max:32}),target_condition:r("block_predicate_worldgen")},"minecraft:heightmap":{heightmap:o({enum:"heightmap_type"})},"minecraft:lava_lake":{chance:zl.NumberNode({integer:!0,min:0})},"minecraft:range":{height:r("height_provider")},"minecraft:scatter":{xz_spread:Tl.IntProvider({min:-16,max:16}),y_spread:Tl.IntProvider({min:-16,max:16})},"minecraft:surface_relative_threshold":{heightmap:o({enum:"heightmap_type"}),min_inclusive:zl.Opt(zl.NumberNode({integer:!0})),max_inclusive:zl.Opt(zl.NumberNode({integer:!0}))},"minecraft:water_depth_threshold":{max_water_depth:zl.NumberNode({integer:!0})}}},{context:"decorator",category:"predicate"})},{context:"decorator",category:"predicate"}))};var Il={},Rl={};Object.defineProperty(Rl,"__esModule",{value:!0}),Rl.initProcessorListSchemas=Rl.Processors=void 0;const Dl=Ce;Rl.initProcessorListSchemas=function(e,t){const r=Dl.Reference.bind(void 0,e),o=Dl.StringNode.bind(void 0,t);Rl.Processors=Dl.ChoiceNode([{type:"string",node:o({validator:"resource",params:{pool:"$worldgen/processor_list"}}),change:e=>{}},{type:"object",node:r("processor_list"),change:e=>({processors:[{processor_type:"minecraft:nop"}]})}]),e.register("processor_list",Dl.Mod(Dl.ObjectNode({processors:Dl.ListNode(r("processor"))},{context:"processor_list"}),{default:()=>({processors:[{processor_type:"minecraft:rule",rules:[{location_predicate:{predicate_type:"minecraft:always_true"},input_predicate:{predicate_type:"minecraft:always_true"}}]}]})})),e.register("processor",Dl.Mod(Dl.ObjectNode({processor_type:o({validator:"resource",params:{pool:"worldgen/structure_processor"}}),[Dl.Switch]:[{push:"processor_type"}],[Dl.Case]:{"minecraft:block_age":{mossiness:Dl.NumberNode()},"minecraft:block_ignore":{blocks:Dl.ListNode(r("block_state"))},"minecraft:block_rot":{integrity:Dl.NumberNode({min:0,max:1})},"minecraft:gravity":{heightmap:o({enum:"heightmap_type"}),offset:Dl.NumberNode({integer:!0})},"minecraft:protected_blocks":{value:o({validator:"resource",params:{pool:"$tag/block"}})},"minecraft:rule":{rules:Dl.ListNode(r("processor_rule"))}}},{category:"function",context:"processor"}),{default:()=>({processor_type:"minecraft:rule",rules:[{location_predicate:{predicate_type:"minecraft:always_true"},input_predicate:{predicate_type:"minecraft:always_true"}}]})})),e.register("processor_rule",Dl.Mod(Dl.ObjectNode({position_predicate:Dl.Opt(r("pos_rule_test")),location_predicate:r("rule_test"),input_predicate:r("rule_test"),output_state:r("block_state"),output_nbt:Dl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:block"}}}))},{category:"predicate",context:"processor_rule"}),{default:()=>({location_predicate:{predicate_type:"minecraft:always_true"},input_predicate:{predicate_type:"minecraft:always_true"}})}));const i={min_dist:Dl.Opt(Dl.NumberNode({min:0,max:255,integer:!0})),max_dist:Dl.Opt(Dl.NumberNode({min:0,max:255,integer:!0})),min_chance:Dl.Opt(Dl.NumberNode({min:0,max:1})),max_chance:Dl.Opt(Dl.NumberNode({min:0,max:1}))};e.register("pos_rule_test",Dl.ObjectNode({predicate_type:o({validator:"resource",params:{pool:"pos_rule_test"}}),[Dl.Switch]:[{push:"predicate_type"}],[Dl.Case]:{"minecraft:axis_aligned_linear_pos":_({axis:o({enum:["x","y","z"]})},i),"minecraft:linear_pos":i}},{context:"pos_rule_test",disableSwitchContext:!0})),e.register("rule_test",Dl.ObjectNode({predicate_type:o({validator:"resource",params:{pool:"rule_test"}}),[Dl.Switch]:[{push:"predicate_type"}],[Dl.Case]:{"minecraft:block_match":{block:o({validator:"resource",params:{pool:"block"}})},"minecraft:blockstate_match":{block_state:r("block_state")},"minecraft:random_block_match":{block:o({validator:"resource",params:{pool:"block"}}),probability:Dl.NumberNode({min:0,max:1})},"minecraft:random_blockstate_match":{block_state:r("block_state"),probability:Dl.NumberNode({min:0,max:1})},"minecraft:tag_match":{tag:o({validator:"resource",params:{pool:"$tag/block"}})}}},{context:"rule_test",disableSwitchContext:!0}))},Object.defineProperty(Il,"__esModule",{value:!0}),Il.initFeatureSchemas=void 0;const El=Ce,Fl=Qc,$l=Rl;Il.initFeatureSchemas=function(e,t){const r=El.Reference.bind(void 0,e),o=El.StringNode.bind(void 0,t),i=El.ChoiceNode([{type:"string",node:o({validator:"resource",params:{pool:"$worldgen/configured_feature"}})},{type:"object",node:r("configured_feature")}],{choiceContext:"feature"}),n={tries:El.Opt(El.NumberNode({integer:!0,min:1})),xz_spread:El.Opt(El.NumberNode({integer:!0,min:0})),y_spread:El.Opt(El.NumberNode({integer:!0,min:0})),feature:i},a={state:r("block_state"),radius:Fl.IntProvider({min:0,max:8}),half_height:El.NumberNode({integer:!0,min:0,max:4}),targets:El.ListNode(r("block_state"))},s={cap_provider:r("block_state_provider"),stem_provider:r("block_state_provider"),foliage_radius:El.Opt(El.NumberNode({integer:!0}))},c=El.ObjectNode({target:r("rule_test"),state:r("block_state")}),l={size:El.NumberNode({integer:!0,min:0,max:64}),discard_chance_on_air_exposure:El.NumberNode({min:0,max:1}),targets:El.ListNode(c)},d={surface:o({enum:"cave_surface"}),depth:Fl.IntProvider({min:1,max:128}),vertical_range:El.NumberNode({integer:!0,min:1,max:256}),extra_bottom_block_chance:El.NumberNode({min:0,max:1}),extra_edge_column_chance:El.NumberNode({min:0,max:1}),vegetation_chance:El.NumberNode({min:0,max:1}),xz_radius:Fl.IntProvider(),replaceable:o({validator:"resource",params:{pool:"$tag/block"}}),ground_state:r("block_state_provider"),vegetation_feature:i};e.register("configured_feature",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/feature"}}),config:El.ObjectNode({[El.Switch]:["pop",{push:"type"}],[El.Case]:{"minecraft:bamboo":{probability:El.NumberNode({min:0,max:1})},"minecraft:basalt_columns":{reach:Fl.IntProvider({min:0,max:3}),height:Fl.IntProvider({min:1,max:10})},"minecraft:block_column":{direction:o({enum:["up","down","north","east","south","west"]}),allowed_placement:r("block_predicate_worldgen"),prioritize_tip:El.BooleanNode(),layers:El.ListNode(El.ObjectNode({height:Fl.IntProvider({min:0}),provider:r("block_state_provider")}))},"minecraft:block_pile":{state_provider:r("block_state_provider")},"minecraft:decorated":{decorator:r("configured_decorator"),feature:i},"minecraft:decorated_flower":{decorator:r("configured_decorator"),feature:i},"minecraft:delta_feature":{contents:r("block_state"),rim:r("block_state"),size:Fl.IntProvider({min:0,max:16}),rim_size:Fl.IntProvider({min:0,max:16})},"minecraft:disk":a,"minecraft:dripstone_cluster":{floor_to_ceiling_search_range:El.NumberNode({integer:!0,min:1,max:512}),height:Fl.IntProvider({min:0,max:128}),radius:Fl.IntProvider({min:0,max:128}),max_stalagmite_stalactite_height_diff:El.NumberNode({integer:!0,min:0,max:64}),height_deviation:El.NumberNode({integer:!0,min:1,max:64}),dripstone_block_layer_thickness:Fl.IntProvider({min:0,max:128}),density:Fl.FloatProvider({min:0,max:2}),wetness:Fl.FloatProvider({min:0,max:2}),chance_of_dripstone_column_at_max_distance_from_center:El.NumberNode({min:0,max:1}),max_distance_from_edge_affecting_chance_of_dripstone_column:El.NumberNode({integer:!0,min:1,max:64}),max_distance_from_center_affecting_height_bias:El.NumberNode({integer:!0,min:1,max:64})},"minecraft:end_gateway":{exact:El.BooleanNode(),exit:El.Opt(r("block_pos"))},"minecraft:end_spike":{crystal_invulnerable:El.Opt(El.BooleanNode()),crystal_beam_target:El.Opt(r("block_pos")),spikes:El.ListNode(El.ObjectNode({centerX:El.Opt(El.NumberNode({integer:!0})),centerZ:El.Opt(El.NumberNode({integer:!0})),radius:El.Opt(El.NumberNode({integer:!0})),height:El.Opt(El.NumberNode({integer:!0})),guarded:El.Opt(El.BooleanNode())}))},"minecraft:fill_layer":{state:r("block_state"),height:El.NumberNode({integer:!0,min:0,max:255})},"minecraft:flower":n,"minecraft:forest_rock":{state:r("block_state")},"minecraft:fossil":{max_empty_corners_allowed:El.NumberNode({integer:!0,min:0,max:7}),fossil_structures:El.ListNode(o({validator:"resource",params:{pool:"$structure"}})),overlay_structures:El.ListNode(o({validator:"resource",params:{pool:"$structure"}})),fossil_processors:$l.Processors,overlay_processors:$l.Processors},"minecraft:geode":{blocks:El.ObjectNode({filling_provider:r("block_state_provider"),inner_layer_provider:r("block_state_provider"),alternate_inner_layer_provider:r("block_state_provider"),middle_layer_provider:r("block_state_provider"),outer_layer_provider:r("block_state_provider"),inner_placements:El.ListNode(r("block_state")),cannot_replace:o({validator:"resource",params:{pool:"$tag/block"}}),invalid_blocks:o({validator:"resource",params:{pool:"$tag/block"}})}),layers:El.ObjectNode({filling:El.Opt(El.NumberNode({min:.01,max:50})),inner_layer:El.Opt(El.NumberNode({min:.01,max:50})),middle_layer:El.Opt(El.NumberNode({min:.01,max:50})),outer_layer:El.Opt(El.NumberNode({min:.01,max:50}))}),crack:El.ObjectNode({generate_crack_chance:El.Opt(El.NumberNode({min:0,max:1})),base_crack_size:El.Opt(El.NumberNode({min:0,max:5})),crack_point_offset:El.Opt(El.NumberNode({min:0,max:10,integer:!0}))}),noise_multiplier:El.Opt(El.NumberNode({min:0,max:1})),use_potential_placements_chance:El.Opt(El.NumberNode({min:0,max:1})),use_alternate_layer0_chance:El.Opt(El.NumberNode({min:0,max:1})),placements_require_layer0_alternate:El.Opt(El.BooleanNode()),outer_wall_distance:El.Opt(Fl.IntProvider({min:1,max:20})),distribution_points:El.Opt(Fl.IntProvider({min:1,max:20})),point_offset:El.Opt(Fl.IntProvider({min:0,max:10})),min_gen_offset:El.Opt(El.NumberNode({integer:!0})),max_gen_offset:El.Opt(El.NumberNode({integer:!0})),invalid_blocks_threshold:El.NumberNode({integer:!0})},"minecraft:glow_lichen":{search_range:El.Opt(El.NumberNode({min:1,max:64,integer:!0})),chance_of_spreading:El.Opt(El.NumberNode({min:0,max:1})),can_place_on_floor:El.Opt(El.BooleanNode()),can_place_on_ceiling:El.Opt(El.BooleanNode()),can_place_on_wall:El.Opt(El.BooleanNode()),can_be_placed_on:El.ListNode(r("block_state"))},"minecraft:huge_brown_mushroom":s,"minecraft:huge_fungus":{hat_state:r("block_state"),decor_state:r("block_state"),stem_state:r("block_state"),valid_base_block:r("block_state"),planted:El.Opt(El.BooleanNode())},"minecraft:huge_red_mushroom":s,"minecraft:ice_patch":a,"minecraft:iceberg":{state:r("block_state")},"minecraft:lake":{state:r("block_state")},"minecraft:large_dripstone":{floor_to_ceiling_search_range:El.Opt(El.NumberNode({integer:!0,min:1,max:512})),column_radius:Fl.IntProvider({min:0,max:60}),height_scale:Fl.FloatProvider({min:0,max:20}),max_column_radius_to_cave_height_ratio:El.NumberNode({min:0,max:1}),stalactite_bluntness:Fl.FloatProvider({min:.1,max:10}),stalagmite_bluntness:Fl.FloatProvider({min:.1,max:10}),wind_speed:Fl.FloatProvider({min:0,max:2}),min_radius_for_wind:El.NumberNode({integer:!0,min:0,max:100}),min_bluntness_for_wind:El.NumberNode({min:0,max:5})},"minecraft:nether_forest_vegetation":{state_provider:r("block_state_provider")},"minecraft:netherrack_replace_blobs":{state:r("block_state"),target:r("block_state"),radius:Fl.IntProvider({min:0,max:12})},"minecraft:no_bonemeal_flower":n,"minecraft:ore":l,"minecraft:pointed_dripstone":{chance_of_taller_dripstone:El.Opt(El.NumberNode({min:0,max:1})),chance_of_directional_spread:El.Opt(El.NumberNode({min:0,max:1})),chance_of_spread_radius2:El.Opt(El.NumberNode({min:0,max:1})),chance_of_spread_radius3:El.Opt(El.NumberNode({min:0,max:1}))},"minecraft:random_patch":n,"minecraft:random_boolean_selector":{feature_false:i,feature_true:i},"minecraft:random_selector":{features:El.ListNode(El.ObjectNode({chance:El.NumberNode({min:0,max:1}),feature:i})),default:i},"minecraft:replace_single_block":{targets:El.ListNode(c)},"minecraft:root_system":{required_vertical_space_for_tree:El.NumberNode({integer:!0,min:1,max:64}),root_radius:El.NumberNode({integer:!0,min:1,max:64}),root_placement_attempts:El.NumberNode({integer:!0,min:1,max:256}),root_column_max_height:El.NumberNode({integer:!0,min:1,max:4096}),hanging_root_radius:El.NumberNode({integer:!0,min:1,max:64}),hanging_roots_vertical_span:El.NumberNode({integer:!0,min:0,max:16}),hanging_root_placement_attempts:El.NumberNode({integer:!0,min:0,max:256}),allowed_vertical_water_for_tree:El.NumberNode({integer:!0,min:1,max:64}),root_replaceable:o({validator:"resource",params:{pool:"$tag/block"}}),root_state_provider:r("block_state_provider"),hanging_root_state_provider:r("block_state_provider"),feature:i},"minecraft:scattered_ore":l,"minecraft:sea_pickle":{count:Fl.IntProvider({min:0,max:256})},"minecraft:seagrass":{probability:El.NumberNode({min:0,max:1})},"minecraft:simple_block":{to_place:r("block_state_provider")},"minecraft:simple_random_selector":{features:El.ListNode(i)},"minecraft:spring_feature":{state:r("fluid_state"),rock_count:El.NumberNode({integer:!0}),hole_count:El.NumberNode({integer:!0}),requires_block_below:El.BooleanNode(),valid_blocks:El.ListNode(o({validator:"resource",params:{pool:"block"}}))},"minecraft:tree":{ignore_vines:El.Opt(El.BooleanNode()),force_dirt:El.Opt(El.BooleanNode()),minimum_size:r("feature_size"),dirt_provider:r("block_state_provider"),trunk_provider:r("block_state_provider"),foliage_provider:r("block_state_provider"),trunk_placer:El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/trunk_placer_type"}}),base_height:El.NumberNode({integer:!0,min:0,max:32}),height_rand_a:El.NumberNode({integer:!0,min:0,max:24}),height_rand_b:El.NumberNode({integer:!0,min:0,max:24}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:bending_trunk_placer":{bend_length:Fl.IntProvider({min:1,max:64}),min_height_for_leaves:El.Opt(El.NumberNode({integer:!0,min:1}))}}},{context:"trunk_placer"}),foliage_placer:El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/foliage_placer_type"}}),radius:Fl.IntProvider({min:0,max:16}),offset:Fl.IntProvider({min:0,max:16}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:blob_foliage_placer":{height:El.NumberNode({integer:!0,min:0,max:16})},"minecraft:bush_foliage_placer":{height:El.NumberNode({integer:!0,min:0,max:16})},"minecraft:fancy_foliage_placer":{height:El.NumberNode({integer:!0,min:0,max:16})},"minecraft:jungle_foliage_placer":{height:El.NumberNode({integer:!0,min:0,max:16})},"minecraft:mega_pine_foliage_placer":{crown_height:Fl.IntProvider({min:0,max:24})},"minecraft:pine_foliage_placer":{height:Fl.IntProvider({min:0,max:24})},"minecraft:random_spread_foliage_placer":{foliage_height:Fl.IntProvider({min:1,max:512}),leaf_placement_attempts:El.NumberNode({integer:!0,min:0,max:256})},"minecraft:spruce_foliage_placer":{trunk_height:Fl.IntProvider({min:0,max:24})}}},{context:"foliage_placer",disableSwitchContext:!0}),decorators:El.ListNode(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/tree_decorator_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:alter_ground":{provider:r("block_state_provider")},"minecraft:beehive":{probability:El.NumberNode({min:0,max:1})},"minecraft:cocoa":{probability:El.NumberNode({min:0,max:1})}}},{context:"tree_decorator"}))},"minecraft:underwater_magma":{floor_search_range:El.NumberNode({integer:!0,min:0,max:512}),placement_radius_around_floor:El.NumberNode({integer:!0,min:0,max:64}),placement_probability_per_valid_position:El.NumberNode({min:0,max:1})},"minecraft:vegetation_patch":d,"minecraft:waterlogged_vegetation_patch":d}},{context:"feature"})},{context:"feature"}),{default:()=>({type:"minecraft:decorated",config:{decorator:{type:"minecraft:count",config:{count:4}},feature:{type:"minecraft:tree",config:{ignore_vines:!0,minimum_size:{type:"minecraft:two_layers_feature_size"},trunk_placer:{type:"minecraft:straight_trunk_placer",base_height:5,height_rand_a:2,height_rand_b:0},foliage_placer:{type:"minecraft:blob_foliage_placer",radius:2,offset:0,height:3}}}}})})),e.register("feature_size",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/feature_size_type"}}),min_clipped_height:El.Opt(El.NumberNode({min:0,max:80})),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:two_layers_feature_size":{limit:El.Opt(El.NumberNode({integer:!0,min:0,max:81})),lower_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),upper_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16}))},"minecraft:three_layers_feature_size":{limit:El.Opt(El.NumberNode({integer:!0,min:0,max:80})),upper_limit:El.Opt(El.NumberNode({integer:!0,min:0,max:80})),lower_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),middle_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),upper_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16}))}}},{disableSwitchContext:!0}),{default:()=>({type:"minecraft:two_layers_feature_size"})}));const p={seed:El.NumberNode({integer:!0}),noise:r("noise_parameters"),scale:El.Mod(El.NumberNode({min:Number.MIN_VALUE}),{default:()=>1})};e.register("block_state_provider",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/block_state_provider_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:dual_noise_provider":m(_({},p),{variety:Fl.InclusiveRange({integer:!0,min:1,max:64}),slow_noise:r("noise_parameters"),slow_scale:El.Mod(El.NumberNode({min:Number.MIN_VALUE}),{default:()=>1}),states:El.ListNode(r("block_state"))}),"minecraft:noise_threshold_provider":m(_({},p),{threshold:El.NumberNode({min:-1,max:1}),high_chance:El.NumberNode({min:0,max:1}),default_state:r("block_state"),low_states:El.ListNode(r("block_state")),high_states:El.ListNode(r("block_state"))}),"minecraft:noise_provider":m(_({},p),{states:El.ListNode(r("block_state"))}),"minecraft:randomized_int_state_provider":{property:o(),values:Fl.IntProvider(),source:r("block_state_provider")},"minecraft:rotated_block_provider":{state:r("block_state")},"minecraft:simple_state_provider":{state:r("block_state")},"minecraft:weighted_state_provider":{entries:El.ListNode(El.Mod(El.ObjectNode({weight:El.NumberNode({integer:!0,min:1}),data:r("block_state")}),{default:()=>({data:{}})}))}}},{context:"block_state_provider"}),{default:()=>({type:"minecraft:simple_state_provider"})})),e.register("block_predicate_worldgen",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"block_predicate_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:all_of":{predicates:El.ListNode(r("block_predicate_worldgen"))},"minecraft:any_of":{predicates:El.ListNode(r("block_predicate_worldgen"))},"minecraft:matching_blocks":{offset:El.Opt(r("block_pos")),blocks:El.ListNode(o({validator:"resource",params:{pool:"block"}}))},"minecraft:matching_fluids":{offset:El.Opt(r("block_pos")),fluids:El.ListNode(o({validator:"resource",params:{pool:"fluid"}}))},"minecraft:not":{predicate:r("block_predicate_worldgen")},"minecraft:would_survive":{offset:El.Opt(r("block_pos")),state:r("block_state")}}},{context:"block_predicate"}),{default:()=>({type:"minecraft:true"})}))};var ql={};Object.defineProperty(ql,"__esModule",{value:!0}),ql.initNoiseSettingsSchemas=void 0;const Ul=Ce,Hl=Qc;ql.initNoiseSettingsSchemas=function(e,t){const r=Ul.Reference.bind(void 0,e),o=Ul.StringNode.bind(void 0,t);e.register("noise_settings",Ul.Mod(Ul.ObjectNode({bedrock_roof_position:Ul.NumberNode({integer:!0}),bedrock_floor_position:Ul.NumberNode({integer:!0}),sea_level:Ul.NumberNode({integer:!0}),disable_mob_generation:Ul.BooleanNode(),noise_caves_enabled:Ul.BooleanNode(),noodle_caves_enabled:Ul.BooleanNode(),aquifers_enabled:Ul.BooleanNode(),deepslate_enabled:Ul.BooleanNode(),ore_veins_enabled:Ul.BooleanNode(),legacy_random_source:Ul.BooleanNode(),default_block:r("block_state"),default_fluid:r("block_state"),noise:Ul.ObjectNode({min_y:Ul.NumberNode({integer:!0,min:-2048,max:2047}),height:Ul.NumberNode({integer:!0,min:0,max:4096}),density_factor:Ul.NumberNode(),density_offset:Ul.NumberNode(),size_horizontal:Ul.NumberNode({integer:!0}),size_vertical:Ul.NumberNode({integer:!0}),island_noise_override:Ul.Opt(Ul.BooleanNode()),amplified:Ul.Opt(Ul.BooleanNode()),sampling:Ul.ObjectNode({xz_scale:Ul.NumberNode(),y_scale:Ul.NumberNode(),xz_factor:Ul.NumberNode(),y_factor:Ul.NumberNode()}),bottom_slide:r("noise_slider"),top_slide:r("noise_slider")}),surface_rule:r("material_rule"),structures:r("generator_structures")},{context:"noise_settings"}),(e=>({default:()=>Hl.DefaultNoiseSettings,validate:(t,r,o,i)=>{var n,a,s,c;return(null===(n=null==(r=e.validate(t,r,o,i))?void 0:r.noise)||void 0===n?void 0:n.min_y)+(null===(a=null==r?void 0:r.noise)||void 0===a?void 0:a.height)>2047&&o.add(t.push("noise").push("height"),"error.min_y_plus_height",2047),(null===(s=null==r?void 0:r.noise)||void 0===s?void 0:s.height)%16!=0&&o.add(t.push("noise").push("height"),"error.height_multiple",16),(null===(c=null==r?void 0:r.noise)||void 0===c?void 0:c.min_y)%16!=0&&o.add(t.push("noise").push("min_y"),"error.min_y_multiple",16),r}})))),e.register("noise_slider",Ul.ObjectNode({target:Ul.NumberNode(),size:Ul.NumberNode({integer:!0,min:0}),offset:Ul.NumberNode({integer:!0})})),e.register("generator_structures",Ul.ObjectNode({stronghold:Ul.Opt(Ul.ObjectNode({distance:Ul.NumberNode({integer:!0,min:0,max:1023}),spread:Ul.NumberNode({integer:!0,min:0,max:1023}),count:Ul.NumberNode({integer:!0,min:1,max:4095})})),structures:Ul.MapNode(o({validator:"resource",params:{pool:"worldgen/structure_feature"}}),Ul.Mod(Ul.ObjectNode({spacing:Ul.NumberNode({integer:!0,min:0,max:4096}),separation:Ul.Mod(Ul.NumberNode({integer:!0,min:0,max:4096}),(e=>({validate:(t,r,o,i)=>(t.pop().push("spacing").get()<=r&&o.add(t,"error.separation_smaller_spacing"),e.validate(t,r,o,i))}))),salt:Ul.NumberNode({integer:!0,min:0})},{context:"generator_structure"}),{default:()=>({spacing:10,separation:5,salt:0})}))})),e.register("generator_layer",Ul.Mod(Ul.ObjectNode({block:o({validator:"resource",params:{pool:"block"}}),height:Ul.NumberNode({integer:!0,min:1})}),{default:()=>({block:"minecraft:stone",height:1})}))};var Zl={};Object.defineProperty(Zl,"__esModule",{value:!0}),Zl.initStructureFeatureSchemas=void 0;const Wl=Ce;Zl.initStructureFeatureSchemas=function(e,t){const r=Wl.StringNode.bind(void 0,t),o=Wl.Reference.bind(void 0,e),i={start_pool:r({validator:"resource",params:{pool:"$worldgen/template_pool"}}),size:Wl.NumberNode({integer:!0})};e.register("configured_structure_feature",Wl.Mod(Wl.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/structure_feature"}}),config:Wl.ObjectNode({[Wl.Switch]:["pop",{push:"type"}],[Wl.Case]:{"minecraft:bastion_remnant":i,"minecraft:buried_treasure":{probability:Wl.NumberNode({min:0,max:1})},"minecraft:mineshaft":{type:r({enum:["normal","mesa"]}),probability:Wl.NumberNode({min:0,max:1})},"minecraft:nether_fossil":{height:o("height_provider")},"minecraft:ocean_ruin":{biome_temp:r({enum:["cold","warm"]}),large_probability:Wl.NumberNode({min:0,max:1}),cluster_probability:Wl.NumberNode({min:0,max:1})},"minecraft:pillager_outpost":i,"minecraft:ruined_portal":{portal_type:r({enum:["standard","desert","jungle","mountain","nether","ocean","swamp"]})},"minecraft:shipwreck":{is_beached:Wl.Opt(Wl.BooleanNode())},"minecraft:village":i}},{context:"structure_feature",disableSwitchContext:!0})},{context:"structure_feature"}),{default:()=>({type:"minecraft:bastion_remnant",config:{start_pool:"minecraft:bastion/starts",size:6}})}))};var Gl={};Object.defineProperty(Gl,"__esModule",{value:!0}),Gl.initSurfaceRuleSchemas=void 0;const Vl=Ce;Gl.initSurfaceRuleSchemas=function(e,t){const r=Vl.StringNode.bind(void 0,t),o=Vl.Reference.bind(void 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Array(16);for(r=0,o=0;o<28;o++)for(Pt[o]=r,e=0;e<1<>=7;o<30;o++)for(At[o]=i<<7,e=0;e<1<{let i,n,a=0;e.level>0?(2===e.strm.data_type&&(e.strm.data_type=(e=>{let t,r=4093624447;for(t=0;t<=31;t++,r>>>=1)if(1&r&&0!==e.dyn_ltree[2*t])return 0;if(0!==e.dyn_ltree[18]||0!==e.dyn_ltree[20]||0!==e.dyn_ltree[26])return 1;for(t=32;t<256;t++)if(0!==e.dyn_ltree[2*t])return 1;return 0})(e)),Gt(e,e.l_desc),Gt(e,e.d_desc),a=(e=>{let t;for(Vt(e,e.dyn_ltree,e.l_desc.max_code),Vt(e,e.dyn_dtree,e.d_desc.max_code),Gt(e,e.bl_desc),t=18;t>=3&&0===e.bl_tree[2*kt[t]+1];t--);return e.opt_len+=3*(t+1)+5+5+4,t})(e),i=e.opt_len+3+7>>>3,n=e.static_len+3+7>>>3,n<=i&&(i=n)):i=n=r+5,r+4<=i&&-1!==t?Jt(e,t,r,o):4===e.strategy||n===i?(Dt(e,2+(o?1:0),3),Wt(e,xt,St)):(Dt(e,4+(o?1:0),3),((e,t,r,o)=>{let i;for(Dt(e,t-257,5),Dt(e,r-1,5),Dt(e,o-4,4),i=0;i(e.pending_buf[e.d_buf+2*e.last_lit]=t>>>8&255,e.pending_buf[e.d_buf+2*e.last_lit+1]=255&t,e.pending_buf[e.l_buf+e.last_lit]=255&r,e.last_lit++,0===t?e.dyn_ltree[2*r]++:(e.matches++,t--,e.dyn_ltree[2*(Mt[r]+256+1)]++,e.dyn_dtree[2*It(t)]++),e.last_lit===e.lit_bufsize-1),_tr_align:e=>{Dt(e,2,3),Et(e,256,xt),(e=>{16===e.bi_valid?(Rt(e,e.bi_buf),e.bi_buf=0,e.bi_valid=0):e.bi_valid>=8&&(e.pending_buf[e.pending++]=255&e.bi_buf,e.bi_buf>>=8,e.bi_valid-=8)})(e)}};var Qt=(e,t,r,o)=>{let i=65535&e|0,n=e>>>16&65535|0,a=0;for(;0!==r;){a=r>2e3?2e3:r,r-=a;do{i=i+t[o++]|0,n=n+i|0}while(--a);i%=65521,n%=65521}return i|n<<16|0};const er=new Uint32Array((()=>{let e,t=[];for(var r=0;r<256;r++){e=r;for(var o=0;o<8;o++)e=1&e?3988292384^e>>>1:e>>>1;t[r]=e}return t})());var tr=(e,t,r,o)=>{const i=er,n=o+r;e^=-1;for(let a=o;a>>8^i[255&(e^t[a])];return-1^e},rr={2:"need dictionary",1:"stream end",0:"","-1":"file error","-2":"stream error","-3":"data error","-4":"insufficient memory","-5":"buffer error","-6":"incompatible version"},or={Z_NO_FLUSH:0,Z_PARTIAL_FLUSH:1,Z_SYNC_FLUSH:2,Z_FULL_FLUSH:3,Z_FINISH:4,Z_BLOCK:5,Z_TREES:6,Z_OK:0,Z_STREAM_END:1,Z_NEED_DICT:2,Z_ERRNO:-1,Z_STREAM_ERROR:-2,Z_DATA_ERROR:-3,Z_MEM_ERROR:-4,Z_BUF_ERROR:-5,Z_NO_COMPRESSION:0,Z_BEST_SPEED:1,Z_BEST_COMPRESSION:9,Z_DEFAULT_COMPRESSION:-1,Z_FILTERED:1,Z_HUFFMAN_ONLY:2,Z_RLE:3,Z_FIXED:4,Z_DEFAULT_STRATEGY:0,Z_BINARY:0,Z_TEXT:1,Z_UNKNOWN:2,Z_DEFLATED:8};const{_tr_init:ir,_tr_stored_block:nr,_tr_flush_block:ar,_tr_tally:sr,_tr_align:cr}=Kt,{Z_NO_FLUSH:lr,Z_PARTIAL_FLUSH:dr,Z_FULL_FLUSH:_r,Z_FINISH:mr,Z_BLOCK:pr,Z_OK:ur,Z_STREAM_END:fr,Z_STREAM_ERROR:hr,Z_DATA_ERROR:br,Z_BUF_ERROR:gr,Z_DEFAULT_COMPRESSION:vr,Z_FILTERED:yr,Z_HUFFMAN_ONLY:Nr,Z_RLE:Or,Z_FIXED:wr,Z_DEFAULT_STRATEGY:kr,Z_UNKNOWN:xr,Z_DEFLATED:Sr}=or,jr=(e,t)=>(e.msg=rr[t],t),Mr=e=>(e<<1)-(e>4?9:0),Pr=e=>{let t=e.length;for(;--t>=0;)e[t]=0};let Ar=(e,t,r)=>(t<{const t=e.state;let r=t.pending;r>e.avail_out&&(r=e.avail_out),0!==r&&(e.output.set(t.pending_buf.subarray(t.pending_out,t.pending_out+r),e.next_out),e.next_out+=r,t.pending_out+=r,e.total_out+=r,e.avail_out-=r,t.pending-=r,0===t.pending&&(t.pending_out=0))},Cr=(e,t)=>{ar(e,e.block_start>=0?e.block_start:-1,e.strstart-e.block_start,t),e.block_start=e.strstart,Lr(e.strm)},Br=(e,t)=>{e.pending_buf[e.pending++]=t},zr=(e,t)=>{e.pending_buf[e.pending++]=t>>>8&255,e.pending_buf[e.pending++]=255&t},Tr=(e,t,r,o)=>{let i=e.avail_in;return i>o&&(i=o),0===i?0:(e.avail_in-=i,t.set(e.input.subarray(e.next_in,e.next_in+i),r),1===e.state.wrap?e.adler=Qt(e.adler,t,i,r):2===e.state.wrap&&(e.adler=tr(e.adler,t,i,r)),e.next_in+=i,e.total_in+=i,i)},Ir=(e,t)=>{let r,o,i=e.max_chain_length,n=e.strstart,a=e.prev_length,s=e.nice_match;const c=e.strstart>e.w_size-262?e.strstart-(e.w_size-262):0,l=e.window,d=e.w_mask,_=e.prev,m=e.strstart+258;let p=l[n+a-1],u=l[n+a];e.prev_length>=e.good_match&&(i>>=2),s>e.lookahead&&(s=e.lookahead);do{if(r=t,l[r+a]===u&&l[r+a-1]===p&&l[r]===l[n]&&l[++r]===l[n+1]){n+=2,r++;do{}while(l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&l[++n]===l[++r]&&na){if(e.match_start=t,a=o,o>=s)break;p=l[n+a-1],u=l[n+a]}}}while((t=_[t&d])>c&&0!=--i);return a<=e.lookahead?a:e.lookahead},Rr=e=>{const t=e.w_size;let r,o,i,n,a;do{if(n=e.window_size-e.lookahead-e.strstart,e.strstart>=t+(t-262)){e.window.set(e.window.subarray(t,t+t),0),e.match_start-=t,e.strstart-=t,e.block_start-=t,o=e.hash_size,r=o;do{i=e.head[--r],e.head[r]=i>=t?i-t:0}while(--o);o=t,r=o;do{i=e.prev[--r],e.prev[r]=i>=t?i-t:0}while(--o);n+=t}if(0===e.strm.avail_in)break;if(o=Tr(e.strm,e.window,e.strstart+e.lookahead,n),e.lookahead+=o,e.lookahead+e.insert>=3)for(a=e.strstart-e.insert,e.ins_h=e.window[a],e.ins_h=Ar(e,e.ins_h,e.window[a+1]);e.insert&&(e.ins_h=Ar(e,e.ins_h,e.window[a+3-1]),e.prev[a&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=a,a++,e.insert--,!(e.lookahead+e.insert<3)););}while(e.lookahead<262&&0!==e.strm.avail_in)},Dr=(e,t)=>{let r,o;for(;;){if(e.lookahead<262){if(Rr(e),e.lookahead<262&&t===lr)return 1;if(0===e.lookahead)break}if(r=0,e.lookahead>=3&&(e.ins_h=Ar(e,e.ins_h,e.window[e.strstart+3-1]),r=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart),0!==r&&e.strstart-r<=e.w_size-262&&(e.match_length=Ir(e,r)),e.match_length>=3)if(o=sr(e,e.strstart-e.match_start,e.match_length-3),e.lookahead-=e.match_length,e.match_length<=e.max_lazy_match&&e.lookahead>=3){e.match_length--;do{e.strstart++,e.ins_h=Ar(e,e.ins_h,e.window[e.strstart+3-1]),r=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart}while(0!=--e.match_length);e.strstart++}else e.strstart+=e.match_length,e.match_length=0,e.ins_h=e.window[e.strstart],e.ins_h=Ar(e,e.ins_h,e.window[e.strstart+1]);else o=sr(e,0,e.window[e.strstart]),e.lookahead--,e.strstart++;if(o&&(Cr(e,!1),0===e.strm.avail_out))return 1}return e.insert=e.strstart<2?e.strstart:2,t===mr?(Cr(e,!0),0===e.strm.avail_out?3:4):e.last_lit&&(Cr(e,!1),0===e.strm.avail_out)?1:2},Er=(e,t)=>{let r,o,i;for(;;){if(e.lookahead<262){if(Rr(e),e.lookahead<262&&t===lr)return 1;if(0===e.lookahead)break}if(r=0,e.lookahead>=3&&(e.ins_h=Ar(e,e.ins_h,e.window[e.strstart+3-1]),r=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart),e.prev_length=e.match_length,e.prev_match=e.match_start,e.match_length=2,0!==r&&e.prev_length4096)&&(e.match_length=2)),e.prev_length>=3&&e.match_length<=e.prev_length){i=e.strstart+e.lookahead-3,o=sr(e,e.strstart-1-e.prev_match,e.prev_length-3),e.lookahead-=e.prev_length-1,e.prev_length-=2;do{++e.strstart<=i&&(e.ins_h=Ar(e,e.ins_h,e.window[e.strstart+3-1]),r=e.prev[e.strstart&e.w_mask]=e.head[e.ins_h],e.head[e.ins_h]=e.strstart)}while(0!=--e.prev_length);if(e.match_available=0,e.match_length=2,e.strstart++,o&&(Cr(e,!1),0===e.strm.avail_out))return 1}else if(e.match_available){if(o=sr(e,0,e.window[e.strstart-1]),o&&Cr(e,!1),e.strstart++,e.lookahead--,0===e.strm.avail_out)return 1}else e.match_available=1,e.strstart++,e.lookahead--}return e.match_available&&(o=sr(e,0,e.window[e.strstart-1]),e.match_available=0),e.insert=e.strstart<2?e.strstart:2,t===mr?(Cr(e,!0),0===e.strm.avail_out?3:4):e.last_lit&&(Cr(e,!1),0===e.strm.avail_out)?1:2};function Fr(e,t,r,o,i){this.good_length=e,this.max_lazy=t,this.nice_length=r,this.max_chain=o,this.func=i}const $r=[new Fr(0,0,0,0,((e,t)=>{let r=65535;for(r>e.pending_buf_size-5&&(r=e.pending_buf_size-5);;){if(e.lookahead<=1){if(Rr(e),0===e.lookahead&&t===lr)return 1;if(0===e.lookahead)break}e.strstart+=e.lookahead,e.lookahead=0;const o=e.block_start+r;if((0===e.strstart||e.strstart>=o)&&(e.lookahead=e.strstart-o,e.strstart=o,Cr(e,!1),0===e.strm.avail_out))return 1;if(e.strstart-e.block_start>=e.w_size-262&&(Cr(e,!1),0===e.strm.avail_out))return 1}return e.insert=0,t===mr?(Cr(e,!0),0===e.strm.avail_out?3:4):(e.strstart>e.block_start&&(Cr(e,!1),e.strm.avail_out),1)})),new Fr(4,4,8,4,Dr),new Fr(4,5,16,8,Dr),new Fr(4,6,32,32,Dr),new Fr(4,4,16,16,Er),new Fr(8,16,32,32,Er),new Fr(8,16,128,128,Er),new Fr(8,32,128,256,Er),new Fr(32,128,258,1024,Er),new Fr(32,258,258,4096,Er)];function qr(){this.strm=null,this.status=0,this.pending_buf=null,this.pending_buf_size=0,this.pending_out=0,this.pending=0,this.wrap=0,this.gzhead=null,this.gzindex=0,this.method=Sr,this.last_flush=-1,this.w_size=0,this.w_bits=0,this.w_mask=0,this.window=null,this.window_size=0,this.prev=null,this.head=null,this.ins_h=0,this.hash_size=0,this.hash_bits=0,this.hash_mask=0,this.hash_shift=0,this.block_start=0,this.match_length=0,this.prev_match=0,this.match_available=0,this.strstart=0,this.match_start=0,this.lookahead=0,this.prev_length=0,this.max_chain_length=0,this.max_lazy_match=0,this.level=0,this.strategy=0,this.good_match=0,this.nice_match=0,this.dyn_ltree=new Uint16Array(1146),this.dyn_dtree=new Uint16Array(122),this.bl_tree=new Uint16Array(78),Pr(this.dyn_ltree),Pr(this.dyn_dtree),Pr(this.bl_tree),this.l_desc=null,this.d_desc=null,this.bl_desc=null,this.bl_count=new Uint16Array(16),this.heap=new Uint16Array(573),Pr(this.heap),this.heap_len=0,this.heap_max=0,this.depth=new Uint16Array(573),Pr(this.depth),this.l_buf=0,this.lit_bufsize=0,this.last_lit=0,this.d_buf=0,this.opt_len=0,this.static_len=0,this.matches=0,this.insert=0,this.bi_buf=0,this.bi_valid=0}const Ur=e=>{if(!e||!e.state)return jr(e,hr);e.total_in=e.total_out=0,e.data_type=xr;const t=e.state;return t.pending=0,t.pending_out=0,t.wrap<0&&(t.wrap=-t.wrap),t.status=t.wrap?42:113,e.adler=2===t.wrap?0:1,t.last_flush=lr,ir(t),ur},Hr=e=>{const t=Ur(e);var r;return t===ur&&((r=e.state).window_size=2*r.w_size,Pr(r.head),r.max_lazy_match=$r[r.level].max_lazy,r.good_match=$r[r.level].good_length,r.nice_match=$r[r.level].nice_length,r.max_chain_length=$r[r.level].max_chain,r.strstart=0,r.block_start=0,r.lookahead=0,r.insert=0,r.match_length=r.prev_length=2,r.match_available=0,r.ins_h=0),t},Zr=(e,t,r,o,i,n)=>{if(!e)return hr;let a=1;if(t===vr&&(t=6),o<0?(a=0,o=-o):o>15&&(a=2,o-=16),i<1||i>9||r!==Sr||o<8||o>15||t<0||t>9||n<0||n>wr)return jr(e,hr);8===o&&(o=9);const s=new qr;return e.state=s,s.strm=e,s.wrap=a,s.gzhead=null,s.w_bits=o,s.w_size=1<Zr(e,t,Sr,15,8,kr),deflateInit2:Zr,deflateReset:Hr,deflateResetKeep:Ur,deflateSetHeader:(e,t)=>e&&e.state?2!==e.state.wrap?hr:(e.state.gzhead=t,ur):hr,deflate:(e,t)=>{let r,o;if(!e||!e.state||t>pr||t<0)return e?jr(e,hr):hr;const i=e.state;if(!e.output||!e.input&&0!==e.avail_in||666===i.status&&t!==mr)return jr(e,0===e.avail_out?gr:hr);i.strm=e;const n=i.last_flush;if(i.last_flush=t,42===i.status)if(2===i.wrap)e.adler=0,Br(i,31),Br(i,139),Br(i,8),i.gzhead?(Br(i,(i.gzhead.text?1:0)+(i.gzhead.hcrc?2:0)+(i.gzhead.extra?4:0)+(i.gzhead.name?8:0)+(i.gzhead.comment?16:0)),Br(i,255&i.gzhead.time),Br(i,i.gzhead.time>>8&255),Br(i,i.gzhead.time>>16&255),Br(i,i.gzhead.time>>24&255),Br(i,9===i.level?2:i.strategy>=Nr||i.level<2?4:0),Br(i,255&i.gzhead.os),i.gzhead.extra&&i.gzhead.extra.length&&(Br(i,255&i.gzhead.extra.length),Br(i,i.gzhead.extra.length>>8&255)),i.gzhead.hcrc&&(e.adler=tr(e.adler,i.pending_buf,i.pending,0)),i.gzindex=0,i.status=69):(Br(i,0),Br(i,0),Br(i,0),Br(i,0),Br(i,0),Br(i,9===i.level?2:i.strategy>=Nr||i.level<2?4:0),Br(i,3),i.status=113);else{let t=Sr+(i.w_bits-8<<4)<<8,r=-1;r=i.strategy>=Nr||i.level<2?0:i.level<6?1:6===i.level?2:3,t|=r<<6,0!==i.strstart&&(t|=32),t+=31-t%31,i.status=113,zr(i,t),0!==i.strstart&&(zr(i,e.adler>>>16),zr(i,65535&e.adler)),e.adler=1}if(69===i.status)if(i.gzhead.extra){for(r=i.pending;i.gzindex<(65535&i.gzhead.extra.length)&&(i.pending!==i.pending_buf_size||(i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),Lr(e),r=i.pending,i.pending!==i.pending_buf_size));)Br(i,255&i.gzhead.extra[i.gzindex]),i.gzindex++;i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),i.gzindex===i.gzhead.extra.length&&(i.gzindex=0,i.status=73)}else i.status=73;if(73===i.status)if(i.gzhead.name){r=i.pending;do{if(i.pending===i.pending_buf_size&&(i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),Lr(e),r=i.pending,i.pending===i.pending_buf_size)){o=1;break}o=i.gzindexr&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),0===o&&(i.gzindex=0,i.status=91)}else i.status=91;if(91===i.status)if(i.gzhead.comment){r=i.pending;do{if(i.pending===i.pending_buf_size&&(i.gzhead.hcrc&&i.pending>r&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),Lr(e),r=i.pending,i.pending===i.pending_buf_size)){o=1;break}o=i.gzindexr&&(e.adler=tr(e.adler,i.pending_buf,i.pending-r,r)),0===o&&(i.status=103)}else i.status=103;if(103===i.status&&(i.gzhead.hcrc?(i.pending+2>i.pending_buf_size&&Lr(e),i.pending+2<=i.pending_buf_size&&(Br(i,255&e.adler),Br(i,e.adler>>8&255),e.adler=0,i.status=113)):i.status=113),0!==i.pending){if(Lr(e),0===e.avail_out)return i.last_flush=-1,ur}else if(0===e.avail_in&&Mr(t)<=Mr(n)&&t!==mr)return 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e&&e.state?(o=e.state,0!==o.wrap&&11!==o.mode?So:11===o.mode&&(i=1,i=Qt(i,t,r,0),i!==o.check)?jo:(n=$o(e,t,r,r),n?(o.mode=31,Mo):(o.havedict=1,wo))):So},inflateInfo:"pako inflate (from Nodeca project)"};var Uo=function(){this.text=0,this.time=0,this.xflags=0,this.os=0,this.extra=null,this.extra_len=0,this.name="",this.comment="",this.hcrc=0,this.done=!1};const Ho=Object.prototype.toString,{Z_NO_FLUSH:Zo,Z_FINISH:Wo,Z_OK:Go,Z_STREAM_END:Vo,Z_NEED_DICT:Xo,Z_STREAM_ERROR:Yo,Z_DATA_ERROR:Jo,Z_MEM_ERROR:Ko}=or;function Qo(e){this.options=Vr({chunkSize:65536,windowBits:15,to:""},e||{});const t=this.options;t.raw&&t.windowBits>=0&&t.windowBits<16&&(t.windowBits=-t.windowBits,0===t.windowBits&&(t.windowBits=-15)),!(t.windowBits>=0&&t.windowBits<16)||e&&e.windowBits||(t.windowBits+=32),t.windowBits>15&&t.windowBits<48&&0==(15&t.windowBits)&&(t.windowBits|=15),this.err=0,this.msg="",this.ended=!1,this.chunks=[],this.strm=new to,this.strm.avail_out=0;let r=qo.inflateInit2(this.strm,t.windowBits);if(r!==Go)throw new Error(rr[r]);if(this.header=new Uo,qo.inflateGetHeader(this.strm,this.header),t.dictionary&&("string"==typeof t.dictionary?t.dictionary=Kr(t.dictionary):"[object ArrayBuffer]"===Ho.call(t.dictionary)&&(t.dictionary=new Uint8Array(t.dictionary)),t.raw&&(r=qo.inflateSetDictionary(this.strm,t.dictionary),r!==Go)))throw new Error(rr[r])}var ei,ti;Qo.prototype.push=function(e,t){const r=this.strm,o=this.options.chunkSize,i=this.options.dictionary;let n,a,s;if(this.ended)return!1;for(a=t===~~t?t:!0===t?Wo:Zo,"[object ArrayBuffer]"===Ho.call(e)?r.input=new Uint8Array(e):r.input=e,r.next_in=0,r.avail_in=r.input.length;;){for(0===r.avail_out&&(r.output=new Uint8Array(o),r.next_out=0,r.avail_out=o),n=qo.inflate(r,a),n===Xo&&i&&(n=qo.inflateSetDictionary(r,i),n===Go?n=qo.inflate(r,a):n===Jo&&(n=Xo));r.avail_in>0&&n===Vo&&r.state.wrap>0&&0!==e[r.next_in];)qo.inflateReset(r),n=qo.inflate(r,a);switch(n){case Yo:case Jo:case Xo:case Ko:return this.onEnd(n),this.ended=!0,!1}if(s=r.avail_out,r.next_out&&(0===r.avail_out||n===Vo))if("string"===this.options.to){let e=eo(r.output,r.next_out),t=r.next_out-e,i=Qr(r.output,e);r.next_out=t,r.avail_out=o-t,t&&r.output.set(r.output.subarray(e,e+t),0),this.onData(i)}else this.onData(r.output.length===r.next_out?r.output:r.output.subarray(0,r.next_out));if(n!==Go||0!==s){if(n===Vo)return n=qo.inflateEnd(this.strm),this.onEnd(n),this.ended=!0,!0;if(0===r.avail_in)break}}return!0},Qo.prototype.onData=function(e){this.chunks.push(e)},Qo.prototype.onEnd=function(e){e===Go&&("string"===this.options.to?this.result=this.chunks.join(""):this.result=Xr(this.chunks)),this.chunks=[],this.err=e,this.msg=this.strm.msg},(ti=ei||(ei={})).UP="up",ti.DOWN="down",ti.NORTH="north",ti.EAST="east",ti.SOUTH="south",ti.WEST="west";const ri={[ei.UP]:[0,1,0],[ei.DOWN]:[0,-1,0],[ei.NORTH]:[0,0,-1],[ei.EAST]:[1,0,0],[ei.SOUTH]:[0,0,1],[ei.WEST]:[-1,0,0]};var oi,ii,ni,ai,si,ci,li,di,_i,mi,pi,ui,fi;function hi(e,t,r){if(!e[t])throw new Error(`Missing ${t} tag`);if(e[t].type!==r)throw new Error(`Expected ${t} to be of type ${r}, but found ${e[t].type}`);return e[t].value}!function(e){e.ALL=[e.UP,e.DOWN,e.NORTH,e.EAST,e.SOUTH,e.WEST],e.normal=function(e){return ri[e]}}(ei||(ei={})),function(e){e.create=function(e,t,r){return[e,t,r]},e.offset=function(e,t,r,o){return[e[0]+t,e[1]+r,e[2]+o]},e.towards=function(t,r){return e.offset(t,...ei.normal(r))}}(oi||(oi={}));class bi{constructor(e,t={}){this.name=e,this.properties=t}getName(){return this.name}getProperties(){return this.properties}getProperty(e){return this.properties[e]}isFluid(){return"minecraft:water"===this.name||"minecraft:lava"===this.name}equals(e){return this.name===e.name&&Object.keys(this.properties).every((t=>e.properties[t]===this.properties[t]))}toString(){return 0===Object.keys(this.properties).length?this.name:`${this.name}[${Object.entries(this.properties).map((([e,t])=>e+"="+t)).join(",")}]`}static fromNbt(e){const t=hi(e.value,"Name","string"),r=function(e,t){try{return e()}catch(r){return t}}((()=>hi(e.value,"Properties","compound")),{}),o=Object.keys(r).reduce(((e,t)=>Object.assign(Object.assign({},e),{[t]:hi(r,t,"string")})),{});return new bi(t,o)}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=null!==(r=ni.readString(o.Name))&&void 0!==r?r:"minecraft:stone",n=ni.readMap(o.Properties,(e=>{var t;return null!==(t=ni.readString(e))&&void 0!==t?t:""}));return new bi(i,n)}}bi.AIR=new bi("minecraft:air");class gi{constructor(e){this.minY=e,this.storage=Array(gi.SIZE),this.palette=[bi.AIR]}get minBlockY(){return this.minY<<4}index(e,t,r){return(e<<8)+(t<<4)+r}getBlockState(e,t,r){var o;const i=this.storage[this.index(e,t,r)];return null!==(o=this.palette[i])&&void 0!==o?o:bi.AIR}setBlockState(e,t,r,o){let i=this.palette.findIndex((e=>e.equals(o)));-1===i&&(i=this.palette.length,this.palette.push(o)),this.storage[this.index(e,t,r)]=i}}gi.WIDTH=16,gi.SIZE=gi.WIDTH*gi.WIDTH*gi.WIDTH;class vi{constructor(e,t,r){this.minY=e,this.height=t,this.pos=r,this.sections=Array(this.sectionsCount).fill(null)}get maxY(){return this.minY+this.height}get minSection(){return this.minY>>4}get maxSection(){return 1+(this.maxY-1>>4)}get sectionsCount(){return this.maxSection-this.minSection}getSectionIndex(e){return(e>>4)-this.minSection}getBlockState(e){var t;const[r,o,i]=e,n=this.sections[this.getSectionIndex(o)];return null!==(t=null==n?void 0:n.getBlockState(15&r,15&o,15&i))&&void 0!==t?t:bi.AIR}setBlockState(e,t){const[r,o,i]=e,n=this.getSectionIndex(o);let a=this.sections[n];if(null===a){if(t.equals(bi.AIR))return;a=this.getOrCreateSection(n)}a.setBlockState(15&r,15&o,15&i,t)}getOrCreateSection(e){return null==this.sections[e]&&(this.sections[e]=new gi(this.minSection+e)),this.sections[e]}}function yi(e){return e*e}function Ni(e,t,r){return t+e*(r-t)}function Oi(e,t,r,o,i,n){return Ni(t,Ni(e,r,o),Ni(e,i,n))}function wi(e,t,r){return r<0?e:r>1?t:Ni(r,e,t)}function ki(e){return e*e*e*(e*(6*e-15)+10)}!function(e){e.create=function(e,t){return[e,t]},e.fromBlockPos=function(e){return[e[0]>>4,e[2]>>4]},e.fromLong=function(e){return[4294967295&Number(e),Number(e>>BigInt(32))]},e.minBlockX=function(e){return e[0]<<4},e.minBlockZ=function(e){return e[1]<<4},e.maxBlockX=function(e){return e[0]<<19},e.maxBlockZ=function(e){return e[1]<<19}}(ii||(ii={})),function(e){function t(e){return"object"==typeof e&&null!==e?e:void 0}e.readNumber=function(e){return"number"==typeof e?e:void 0},e.readInt=function(e){return"number"==typeof e?Math.floor(e):void 0},e.readString=function(e){return"string"==typeof e?e:void 0},e.readBoolean=function(e){return"boolean"==typeof e?e:void 0},e.readObject=t,e.readArray=function(e,t){if(Array.isArray(e))return e.map((e=>t(e)))},e.readMap=function(e,r){var o;const i=null!==(o=t(e))&&void 0!==o?o:{};return Object.fromEntries(Object.entries(i).map((([e,t])=>[e,r(t)])))},e.compose=function(e,t,r){const o=t(e);return o?r(o):void 0}}(ni||(ni={}));class xi{constructor(e){this.xo=256*e.nextDouble(),this.yo=256*e.nextDouble(),this.zo=256*e.nextDouble(),this.p=Array(256);for(let t=0;t<256;t+=1)this.p[t]=t;for(let t=0;t<256;t+=1){const r=e.nextInt(256-t),o=this.p[t];this.p[t]=this.p[t+r],this.p[t+r]=o}}sample2D(e,t){let r,o,i;const n=(e+t)*xi.F2,a=Math.floor(e+n),s=e-(a-(r=(a+(o=Math.floor(t+n)))*xi.G2));let c,l;s>(i=t-(o-r))?(c=1,l=0):(c=0,l=1);const d=s-c+xi.G2,_=i-l+xi.G2,m=s-1+2*xi.G2,p=i-1+2*xi.G2,u=255&a,f=255&o,h=this.P(u+this.P(f))%12,b=this.P(u+c+this.P(f+l))%12,g=this.P(u+1+this.P(f+1))%12;return 70*(this.getCornerNoise3D(h,s,i,0,.5)+this.getCornerNoise3D(b,d,_,0,.5)+this.getCornerNoise3D(g,m,p,0,.5))}sample(e,t,r){const o=.3333333333333333*(e+t+r),i=Math.floor(e+o),n=Math.floor(t+o),a=Math.floor(r+o),s=.16666666666666666*(i+n+a),c=e-(i-s),l=t-(n-s),d=r-(a-s);let _,m,p,u,f,h;c>=l?l>=d?(_=1,m=0,p=0,u=1,f=1,h=0):c>=d?(_=1,m=0,p=0,u=1,f=0,h=1):(_=0,m=0,p=1,u=1,f=0,h=1):l127?t-256:t;for(let t=0;t<256;t+=1){const r=e.nextInt(256-t),o=this.p[t];this.p[t]=this.p[t+r],this.p[t+r]=o}}sample(e,t,r,o=0,i=0){const n=e+this.xo,a=t+this.yo,s=r+this.zo,c=Math.floor(n),l=Math.floor(a),d=Math.floor(s),_=n-c,m=a-l,p=s-d;let u=0;if(0!==o){const e=i>=0&&i=0;o-=1)o0&&(s=this.maxLimitNoise.getOctaveNoise(m))&&(_+=s.sample(p,u,f,a,t*a)/l),l/=2}return wi(d/512,_/512,c)}}class Pi{constructor(e,{firstOctave:t,amplitudes:r}){this.first=new ji(e,t,r),this.second=new ji(e,t,r);let o=1/0,i=-1/0;for(let a=0;a{var t;return null!==(t=ni.readNumber(e))&&void 0!==t?t:0})))&&void 0!==o?o:[]}};class Ai{constructor(e){this.seed=BigInt(0),this.setSeed(e)}fork(){return new Ai(this.nextLong())}setSeed(e){this.seed=e^Ai.MULTIPLIER&Ai.MODULUS_MASK}advance(){this.seed=this.seed*Ai.MULTIPLIER+Ai.INCREMENT&Ai.MODULUS_MASK}consume(e){for(let t=0;t>BigInt(Ai.MODULUS_BITS-e));return t>2147483647?t-4294967296:t}nextInt(e){if(void 0===e)return this.next(32);if(0==(e&e-1))return Number(BigInt(e)*BigInt(this.next(31))>>BigInt(31));let t,r;for(;(t=this.next(31))-(r=t%e)+(e-1)<0;);return r}nextLong(){return(BigInt(this.next(32))<0;){const t=Math.floor(o/2),i=e+t;r(i)?o=t:(e=i+1,o-=t+1)}return e}(0,this.locations.length,(e=>tt:t.apply.bind(t)),this.derivatives.push(r),this}}(si||(si={})).rotate=function(e,t,r){let{up:o,down:i,north:n,east:a,south:s,west:c}=e;switch(r){case 90:[n,a,s,c]=[a,s,c,n];break;case 180:[n,a,s,c]=[s,c,n,a];break;case 270:[n,a,s,c]=[c,n,a,s]}switch(t){case 90:[o,n,i,s]=[n,i,s,o];break;case 180:[o,n,i,s]=[i,s,o,n];break;case 270:[o,n,i,s]=[s,o,n,i]}return{up:o,down:i,north:n,east:a,south:s,west:c}},function(e){function t(e,t){return"number"==typeof e?new r(e,null!=t?t:e):e}e.target=function(e,t,r,o,n,a){return new i(e,t,r,o,n,a)},e.parameters=function(e,r,i,n,a,s,c){return new o(t(e),t(r),t(i),t(n),t(a),t(s),c)},e.param=t;class r{constructor(e,t){this.min=e,this.max=t}distance(e){const t=("number"==typeof e?e:e.min)-this.max,r=this.min-("number"==typeof e?e:e.max);return t>0?t:Math.max(r,0)}union(e){return new r(Math.min(this.min,e.min),Math.max(this.max,e.max))}static fromJson(e){var t;if("number"==typeof e)return new r(e,e);const[o,i]=null!==(t=ni.readArray(e,(e=>ni.readNumber(e))))&&void 0!==t?t:[];return new r(null!=o?o:0,null!=i?i:0)}}e.Param=r;class o{constructor(e,t,r,o,i,n,a){this.temperature=e,this.humidity=t,this.continentalness=r,this.erosion=o,this.depth=i,this.weirdness=n,this.offset=a}fittness(e){return yi(this.temperature.distance(e.temperature))+yi(this.humidity.distance(e.humidity))+yi(this.continentalness.distance(e.continentalness))+yi(this.erosion.distance(e.erosion))+yi(this.depth.distance(e.depth))+yi(this.weirdness.distance(e.weirdness))+yi(this.offset-e.offset)}space(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,new r(this.offset,this.offset)]}static fromJson(e){var t,i;const n=null!==(t=ni.readObject(e))&&void 0!==t?t:{};return new o(r.fromJson(n.temperature),r.fromJson(n.humidity),r.fromJson(n.continentalness),r.fromJson(n.erosion),r.fromJson(n.depth),r.fromJson(n.weirdness),null!==(i=ni.readInt(n.offset))&&void 0!==i?i:0)}}e.ParamPoint=o;class i{constructor(e,t,r,o,i,n){this.temperature=e,this.humidity=t,this.continentalness=r,this.erosion=o,this.depth=i,this.weirdness=n}get offset(){return 0}toArray(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,this.offset]}}e.TargetPoint=i,e.Parameters=class{constructor(e){this.things=e,this.index=new n(e)}find(e){return this.index.search(e,((e,t)=>e.distance(t)))}};class n{constructor(e){this.root=n.build(e.map((([e,t])=>new c(e,t))))}static build(e){if(1===e.length)return e[0];if(e.length<=n.CHILDREN_PER_NODE){const t=e.map((e=>{let t=0;for(let r=0;r<7;r+=1){const o=e.space[r];t+=Math.abs((o.min+o.max)/2)}return{key:t,node:e}})).sort(((e,t)=>e.key-t.key)).map((({node:e})=>e));return new s(t)}let t=1/0,r=-1,o=[];for(let i=0;i<7;++i){n.sort(e,i,!1),o=n.bucketize(e);let a=0;for(const e of o)a+=n.area(e.space);t>a&&(t=a,r=i)}return e=n.sort(e,r,!1),o=n.bucketize(e),o=n.sort(o,r,!0),new s(o.map((e=>n.build(e.children))))}static sort(e,t,r){return e.map((e=>{const o=e.space[t],i=(o.min+o.max)/2;return{key:r?Math.abs(i):i,node:e}})).sort(((e,t)=>e.key-t.key)).map((({node:e})=>e))}static bucketize(e){const t=[];let r=[];const o=Math.pow(10,Math.floor(Math.log(e.length-.01)/Math.log(10)));for(const i of e)r.push(i),r.lengthnew r(1/0,-1/0)));for(const r of e)t=[...Array(7)].map(((e,o)=>t[o].union(r.space[o])));return t}search(e,t){let r=1/0,o=null;for(const i of this.children){const n=t(i,e);if(r<=n)continue;const a=i.search(e,t),s=i==a?n:t(a,e);r<=s||(r=s,o=a)}return o}}e.RSubTree=s;class c extends a{constructor(e,t){super(e.space()),this.thing=t}search(){return this}}e.RLeaf=c}(ci||(ci={}));class Bi{constructor(e){this.biome=e}getBiome(){return this.biome}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=null!==(r=ni.readString(o.biome))&&void 0!==r?r:"minecraft:the_void";return new Bi(i)}}class zi{constructor(e){this.parameters=e}getBiome(e,t,r,o){const i=o(e,t,r);return this.parameters.find(i)}static fromJson(e){var t,r;const o=null!==(t=ni.readObject(e))&&void 0!==t?t:{},i=(null!==(r=ni.readArray(o.biomes,(e=>{var t,r,o;return r=null!==(t=ni.readObject(e))&&void 0!==t?t:{},{biome:null!==(o=ni.readString(r.biome))&&void 0!==o?o:"minecraft:the_void",parameters:ci.ParamPoint.fromJson(r.parameters)}})))&&void 0!==r?r:[]).map((e=>[e.parameters,()=>e.biome]));return new zi(new ci.Parameters(i))}}!function(e){function t(e){return l.apply(e)+.015}function r(e){return d.apply(e)}function o(e){return _.apply(e)}function i(e){return 3*-(Math.abs(Math.abs(e)-.6666667)-.33333334)}e.offset=t,e.factor=r,e.peaks=o,e.peaksAndValleys=i,e.point=function(e,t,r){return{continents:e,erosion:t,weirdness:r,ridges:i(r)}},e.nearWater=function(e,t){return!(e<-.2)&&(e<-.05||Math.abs(t)<.15)},e.shape=function(e,i){return{offset:t(e),factor:r(e),peaks:o(e),nearWater:i}};const n=p("beachSpline",-.15,-.05,0,0,.1,0,-.03,!1,!1),a=p("lowSpline",-.1,-.1,.03,.1,.1,.01,-.03,!1,!1),s=p("midSpline",-.1,-.1,.03,.1,.7,.01,-.03,!0,!0),c=p("highSpline",-.05,.3,.03,.1,1,.01,.01,!0,!0),l=new Ci("offsetSampler",(e=>e.continents)).addPoint(-1.1,.044).addPoint(-1.02,-.2222).addPoint(-.51,-.2222).addPoint(-.44,-.12).addPoint(-.18,-.12).addPoint(-.16,n).addPoint(-.15,n).addPoint(-.1,a).addPoint(.25,s).addPoint(1,c),d=new Ci("Factor-Continents",(e=>e.continents)).addPoint(-.19,505).addPoint(-.15,m("erosionCoast",800,!0,"ridgeCoast-OldMountains")).addPoint(-.1,m("erosionInland",700,!0,"ridgeInland-OldMountains")).addPoint(.03,m("erosionMidInland",650,!0,"ridgeMidInland-OldMountains")).addPoint(.06,m("erosionFarInland",600,!1,"ridgeFarInland-OldMountains")),_=new Ci("Peaks",(e=>e.continents)).addPoint(.1,0).addPoint(.2,new Ci("Peaks-erosion",(e=>e.erosion)).addPoint(-.8,new Ci("Peaks-erosion-ridges",(e=>e.ridges)).addPoint(-1,0).addPoint(.2,0).addPoint(1,new Ci("Peaks-erosion-ridges-weirdness",(e=>e.weirdness)).addPoint(-.01,80).addPoint(.01,20))).addPoint(-.4,0));function m(e,t,r,o){const i=new Ci(e,(e=>e.erosion)).addPoint(-.6,t).addPoint(-.5,342).addPoint(-.35,t).addPoint(-.25,t).addPoint(-.1,342).addPoint(.03,t);if(r){const e=new Ci("weirdnessShattered",(e=>e.weirdness)).addPoint(0,t).addPoint(.1,80),r=new Ci("ridgesShattered",(e=>e.ridges)).addPoint(-.9,t).addPoint(-.69,e);i.addPoint(.35,t).addPoint(.45,r).addPoint(.55,r).addPoint(.62,t)}else{const e=new Ci(o,(e=>e.ridges)).addPoint(-.7,t).addPoint(-.15,175),r=new Ci(o,(e=>e.ridges)).addPoint(.45,t).addPoint(.7,200);i.addPoint(.05,r).addPoint(.4,r).addPoint(.45,e).addPoint(.55,e).addPoint(.58,t)}return i}function p(e,t,r,o,i,n,a,s,c,l){const d=u(Ni(n,.6,1.5),l),_=u(Ni(n,.6,1),l),m=u(n,l),p=b(e+"-widePlateau",t-.15,.5*n,Ni(.5,.5,.5)*n,.5*n,.6*n,.5),f=b(e+"-narrowPlateau",t,a*n,o*n,.5*n,.6*n,.5),h=b(e+"-plains",t,a,a,o,i,.5),g=b(e+"-plainsFarInland",t,a,a,o,i,.5),v=new Ci(e,(e=>e.ridges)).addPoint(-1,t).addPoint(-.4,h).addPoint(0,i+.07),y=b(e+"-swamps",-.02,s,s,o,i,0),N=new Ci(e,(e=>e.erosion)).addPoint(-.85,d).addPoint(-.7,_).addPoint(-.4,m).addPoint(-.35,p).addPoint(-.1,f).addPoint(.2,h);return c&&N.addPoint(.4,g).addPoint(.45,v).addPoint(.55,v).addPoint(.58,g),N.addPoint(.7,y),N}function u(e,t){const r=new Ci(`M-spline for continentalness: ${e} ${t}`,(e=>e.ridges)),o=f(-1,e,-.7),i=f(1,e,-.7),n=.5*(1-(a=e))/(.46082947*(1-.5*(1-a)))-1.17;var a;if(-.65e.ridges)).addPoint(-1,t,s).addPoint(-.4,r,Math.min(s,c)).addPoint(0,o,c).addPoint(.4,i,2*(i-o)).addPoint(1,n,.7*(n-i))}}(li||(li={}));class Ti{constructor(e,t,r,o,i,n){this.cellCountY=t,this.cellCountZ=r,this.cellMinY=i,this.filler=n,this.noise000=0,this.noise001=0,this.noise100=0,this.noise101=0,this.noise010=0,this.noise011=0,this.noise110=0,this.noise111=0,this.valueXZ00=0,this.valueXZ10=0,this.valueXZ01=0,this.valueXZ11=0,this.valueZ0=0,this.valueZ1=0,this.minCellX=o[0]*e,this.minCellZ=o[1]*r,this.slice0=Ti.allocateSlice(t,r),this.slice1=Ti.allocateSlice(t,r)}static allocateSlice(e,t){const r=Array(t+1);for(let o=0;o>2,a=r*this.cellWidth>>2,{offset:s,factor:c,peaks:l}=this.getTerrainShape(n,a),d=684.412*this.settings.sampling.xzScale,_=684.412*this.settings.sampling.yScale,m=d/this.settings.sampling.xzFactor,p=_/this.settings.sampling.yFactor;for(let u=0;u<=i;u+=1){const i=u+o,n=this.blendedNoise.sample(t,i,r,d,_,m,p),a=this.samplePeakNoise(l,t*this.cellHeight,r*this.cellHeight)/128,f=this.computeInitialDensity(i*this.cellHeight,s,c,0,a)+n;e[u]=this.applySlide(f,i)}}samplePeakNoise(e,t,r){if(0===e)return 0;const o=3e3/this.cellWidth,i=this.mountainPeakNoise.sample(t*o,0,r*o);return i>0?e*i:e/2*i}computeInitialDensity(e,t,r,o,i){const n=(Ii.computeDimensionDensity(this.settings.densityFactor,this.settings.densityOffset,e,o)+t+i)*r;return n*(n>0?4:1)}applySlide(e,t){const r=t-Math.floor(this.settings.minY/this.cellHeight);if(this.settings.topSlide.size>0){const t=(this.cellCountY-r-this.settings.topSlide.offset)/this.settings.topSlide.size;e=wi(this.settings.topSlide.target,e,t)}if(this.settings.bottomSlide.size>0){const t=(r-this.settings.bottomSlide.offset)/this.settings.bottomSlide.size;e=wi(this.settings.bottomSlide.target,e,t)}return e}static computeDimensionDensity(e,t,r,o=0){return e*(1-r/128+o)+t}}class Ri{constructor(e,t,r,o){this.seed=e,this.biomeSource=t,this.settings=r,this.cellHeight=r.noise.ySize<<2,this.cellWidth=r.noise.xzSize<<2,this.cellCountXZ=Math.floor(16/this.cellWidth),this.cellCountY=Math.floor(r.noise.height/this.cellHeight),this.sampler=new Ii(this.cellWidth,this.cellHeight,this.cellCountY,t,r.noise,r.octaves,e,o)}fill(e){const t=Math.max(e.minY,this.settings.noise.minY),r=Math.min(e.maxY,this.settings.noise.minY+this.settings.noise.height),o=Math.floor(t/this.cellHeight),i=Math.floor((r-t)/this.cellHeight),n=ii.minBlockX(e.pos),a=ii.minBlockZ(e.pos),s=new Ti(this.cellCountXZ,i,this.cellCountXZ,e.pos,o,this.sampler.fillNoiseColumn.bind(this.sampler)),c=Array(s);c.forEach((e=>e.initializeForFirstCellX()));for(let l=0;le.advanceCellX(l)));for(let t=0;t=0;d-=1){c.forEach((e=>e.selectCellYZ(d,t)));for(let i=this.cellHeight-1;i>=0;i-=1){const _=(o+d)*this.cellHeight+i,m=15&_,p=e.getSectionIndex(_);e.getSectionIndex(r.minBlockY)!==p&&(r=e.getOrCreateSection(p));const u=i/this.cellHeight;c.forEach((e=>e.updateForY(u)));for(let e=0;ee.updateForX(d)));for(let e=0;ee.swapSlices()))}}baseState(e,t,r,o){return(o=(o=function(e,t,r){return Math.max(t,Math.min(r,e))}(o/200,-1,1))/2-o*o*o/24)>0?this.settings.defaultBlock:t{var t,r,o;return{distance:null!==(t=ni.readInt(e.distance))&&void 0!==t?t:0,spread:null!==(r=ni.readInt(e.spread))&&void 0!==r?r:0,count:null!==(o=ni.readInt(e.count))&&void 0!==o?o:0}})),structures:ni.readMap(r.structures,(e=>{var t,r,o,i,n;return r=null!==(t=ni.readObject(e))&&void 0!==t?t:{},{spacing:null!==(o=ni.readInt(r.spacing))&&void 0!==o?o:0,separation:null!==(i=ni.readInt(r.separation))&&void 0!==i?i:0,salt:null!==(n=ni.readInt(r.salt))&&void 0!==n?n:0}}))}},(fi||(fi={})).fromJson=function(e){var t;const r=null!==(t=ni.readObject(e))&&void 0!==t?t:{};return{temperature:ai.fromJson(r.temperature),humidity:ai.fromJson(r.humidity),continentalness:ai.fromJson(r.continentalness),erosion:ai.fromJson(r.erosion),weirdness:ai.fromJson(r.weirdness),shift:ai.fromJson(r.shift)}};var Di={},Ei={};Object.defineProperty(Ei,"__esModule",{value:!0}),Ei.initCollections=void 0,Ei.initCollections=function(e){e.register("advancement_trigger",["minecraft:bee_nest_destroyed","minecraft:bred_animals","minecraft:brewed_potion","minecraft:changed_dimension","minecraft:channeled_lightning","minecraft:construct_beacon","minecraft:consume_item","minecraft:cured_zombie_villager","minecraft:effects_changed","minecraft:enchanted_item","minecraft:enter_block","minecraft:entity_hurt_player","minecraft:entity_killed_player","minecraft:filled_bucket","minecraft:fishing_rod_hooked","minecraft:hero_of_the_village","minecraft:impossible","minecraft:inventory_changed","minecraft:item_durability_changed","minecraft:killed_by_crossbow","minecraft:levitation","minecraft:location","minecraft:nether_travel","minecraft:placed_block","minecraft:player_hurt_entity","minecraft:player_killed_entity","minecraft:recipe_unlocked","minecraft:shot_crossbow","minecraft:safely_harvest_honey","minecraft:slept_in_bed","minecraft:slide_down_block","minecraft:summoned_entity","minecraft:tame_animal","minecraft:tick","minecraft:used_ender_eye","minecraft:used_totem","minecraft:villager_trade","minecraft:voluntary_exile"]),e.register("loot_pool_entry_type",["minecraft:empty","minecraft:item","minecraft:tag","minecraft:loot_table","minecraft:alternatives","minecraft:sequence","minecraft:group","minecraft:dynamic"]),e.register("loot_condition_type",["minecraft:alternative","minecraft:inverted","minecraft:reference","minecraft:entity_properties","minecraft:block_state_property","minecraft:match_tool","minecraft:damage_source_properties","minecraft:location_check","minecraft:weather_check","minecraft:time_check","minecraft:entity_scores","minecraft:random_chance","minecraft:random_chance_with_looting","minecraft:table_bonus","minecraft:killed_by_player","minecraft:survives_explosion"]),e.register("loot_function_type",["minecraft:set_count","minecraft:set_damage","minecraft:set_name","minecraft:set_lore","minecraft:set_nbt","minecraft:set_attributes","minecraft:set_contents","minecraft:enchant_randomly","minecraft:enchant_with_levels","minecraft:looting_enchant","minecraft:limit_count","minecraft:furnace_smelt","minecraft:explosion_decay","minecraft:fill_player_head","minecraft:copy_name","minecraft:copy_nbt","minecraft:copy_state","minecraft:apply_bonus","minecraft:exploration_map","minecraft:set_stew_effect"]),e.register("attribute",["generic.maxHealth","generic.followRange","generic.knockbackResistance","generic.movementSpeed","generic.attackDamage","generic.armor","generic.armorToughness","generic.attackSpeed","generic.luck","horse.jumpStrength","generic.attackKnockback","generic.flyingSpeed","zombie.spawnReinforcements"]),e.register("structure_feature",["pillager_outpost","mineshaft","mansion","jungle_pyramid","desert_pyramid","igloo","shipwreck","swamp_hut","stronghold","monument","ocean_ruin","fortress","endcity","buried_treasure","village"]),e.register("dimension",["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]),e.register("keybind",["key.advancements","key.attack","key.back","key.chat","key.command","key.drop","key.forward","key.fullscreen","key.hotbar.1","key.hotbar.2","key.hotbar.3","key.hotbar.4","key.hotbar.5","key.hotbar.6","key.hotbar.7","key.hotbar.8","key.hotbar.9","key.inventory","key.jump","key.left","key.loadToolbarActivator","key.pickItem","key.playerlist","key.right","key.saveToolbarActivator","key.screenshot","key.smoothCamera","key.sneak","key.spectatorOutlines","key.sprint","key.swapOffhand","key.togglePerspective","key.use"]),e.register("slot",["mainhand","offhand","head","chest","legs","feet"]),e.register("gamemode",["survival","creative","adventure","spectator"]),e.register("entity_source",["this","direct_killer","killer","killer_player"]),e.register("copy_source",["block_entity","this","killer","killer_player"]),e.register("loot_table_apply_bonus_formula",["minecraft:uniform_bonus_count","minecraft:binomial_with_bonus_count","minecraft:ore_drops"]),e.register("map_decoration",["mansion","monument","player","frame","red_marker","blue_marker","target_x","target_point","player_off_map","player_off_limits","red_x","banner_white","banner_orange","banner_magenta","banner_light_blue","banner_yellow","banner_lime","banner_pink","banner_gray","banner_light_gray","banner_cyan","banner_purple","banner_blue","banner_brown","banner_green","banner_red","banner_black"]),e.register("recipe_group",["bed","light_gray_dye","iron_ingot","wooden_stairs","black_dye","stained_terracotta","dyed_bed","magenta_dye","bark","rabbit_stew","light_blue_dye","wooden_fence_gate","planks","stained_glass","wooden_door","stained_glass_pane","wooden_fence","sticks","concrete_powder","wooden_pressure_plate","boat","brown_dye","yellow_dye","bonemeal","red_dye","wooden_trapdoor","wooden_button","gold_ingot","pink_dye","wooden_slab","orange_dye","carpet","sign","wool","sugar","blue_dye","white_dye","banner","netherite_ingot"]),e.register("loot_context_type",["minecraft:empty","minecraft:chest","minecraft:command","minecraft:selector","minecraft:fishing","minecraft:entity","minecraft:gift","minecraft:barter","minecraft:advancement_reward","minecraft:advancement_entity","minecraft:generic","minecraft:block"])};var Fi={},$i={},qi={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initCommonSchemas=e.Range=e.ConditionCases=void 0;const t=Ce;e.initCommonSchemas=function(r,o){const i=t.StringNode.bind(void 0,o),n=t.Reference.bind(void 0,r);r.register("block_state",t.Mod(t.ObjectNode({Name:i({validator:"resource",params:{pool:"block"}}),Properties:t.Opt(t.MapNode(i(),i(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"Name"}]}}}))},{context:"block_state"}),{default:()=>({Name:"minecraft:stone"})})),r.register("fluid_state",t.Mod(t.ObjectNode({Name:i({validator:"resource",params:{pool:"fluid"}}),Properties:t.Opt(t.MapNode(i(),i()))},{context:"fluid_state"}),{default:()=>({Name:"minecraft:water",Properties:{level:"0"}})})),r.register("block_pos",t.Mod(t.ListNode(t.NumberNode({integer:!0})),{default:()=>[0,0,0]})),e.Range=e=>t.ChoiceNode([...(null==e?void 0:e.forceRange)?[]:[{type:"number",node:t.NumberNode(e),change:e=>{var t,r,o;return void 0===e?0:null!==(o=null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 0!==r?r:e.n)&&void 0!==o?o:0}}],{type:"object",priority:-1,node:t.ObjectNode({min:(null==e?void 0:e.bounds)?t.NumberNode(e):t.Opt(t.NumberNode(e)),max:(null==e?void 0:e.bounds)?t.NumberNode(e):t.Opt(t.NumberNode(e))},{context:"range"}),change:e=>({min:"number"==typeof e?e:void 0===e?1:e.n,max:"number"==typeof e?e:void 0===e?1:e.n})},...(null==e?void 0:e.allowBinomial)?[{type:"binomial",node:t.ObjectNode({type:i({enum:["minecraft:binomial"]}),n:t.NumberNode({integer:!0,min:0}),p:t.NumberNode({min:0,max:1})},{context:"range"}),match:e=>void 0!==e&&"minecraft:binomial"===e.type,change:e=>{var t,r;return{type:"minecraft:binomial",n:"number"==typeof e?e:void 0===e?1:null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 0!==r?r:1,p:.5}}}]:[]],{choiceContext:"range"}),e.ConditionCases={"minecraft:alternative":{terms:t.ListNode(n("condition"))},"minecraft:block_state_property":{block:i({validator:"resource",params:{pool:"block"}}),properties:t.MapNode(i(),i(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})},"minecraft:damage_source_properties":{predicate:n("damage_source_predicate")},"minecraft:entity_properties":{entity:i({enum:"entity_source"}),predicate:n("entity_predicate")},"minecraft:entity_scores":{entity:i({enum:"entity_source"}),scores:t.MapNode(i({validator:"objective"}),e.Range({forceRange:!0,bounds:!0}))},"minecraft:inverted":{term:n("condition")},"minecraft:killed_by_player":{inverse:t.Opt(t.BooleanNode())},"minecraft:location_check":{offsetX:t.Opt(t.NumberNode({integer:!0})),offsetY:t.Opt(t.NumberNode({integer:!0})),offsetZ:t.Opt(t.NumberNode({integer:!0})),predicate:n("location_predicate")},"minecraft:match_tool":{predicate:n("item_predicate")},"minecraft:random_chance":{chance:t.NumberNode({min:0,max:1})},"minecraft:random_chance_with_looting":{chance:t.NumberNode({min:0,max:1}),looting_multiplier:t.NumberNode()},"minecraft:reference":{name:i({validator:"resource",params:{pool:"$predicate"}})},"minecraft:table_bonus":{enchantment:i({validator:"resource",params:{pool:"enchantment"}}),chances:t.ListNode(t.NumberNode({min:0,max:1}))},"minecraft:time_check":{value:e.Range(),period:t.Opt(t.NumberNode())},"minecraft:weather_check":{raining:t.Opt(t.BooleanNode()),thundering:t.Opt(t.BooleanNode())}}}}(qi);var Ui={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initPredicatesSchemas=e.LocationFields=void 0;const t=Ce,r=qi;e.initPredicatesSchemas=function(o,i){const n=t.Reference.bind(void 0,o),a=t.StringNode.bind(void 0,i),s=t.ChoiceNode([{type:"string",node:a(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:t.NumberNode(),change:e=>"string"==typeof e?parseInt(e):0},{type:"object",node:t.ObjectNode({min:t.Opt(t.NumberNode({integer:!0})),max:t.Opt(t.NumberNode({integer:!0}))}),change:e=>"number"==typeof e?{min:e,max:e}:{}},{type:"boolean",node:t.BooleanNode(),change:e=>"true"===e||1===e}]);o.register("item_predicate",t.ObjectNode({item:t.Opt(a({validator:"resource",params:{pool:"item"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/item"}})),count:t.Opt(r.Range()),durability:t.Opt(r.Range()),potion:t.Opt(a({validator:"resource",params:{pool:"potion"}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}})),enchantments:t.Opt(t.ListNode(n("enchantment_predicate")))},{context:"item"})),o.register("enchantment_predicate",t.ObjectNode({enchantment:t.Opt(a({validator:"resource",params:{pool:"enchantment"}})),levels:t.Opt(r.Range())},{context:"enchantment"})),o.register("block_predicate",t.ObjectNode({block:t.Opt(a({validator:"resource",params:{pool:"block"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/block"}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:block",id:["pop",{push:"block"}]}}})),state:t.Opt(t.MapNode(a(),s,{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},{context:"block"})),o.register("fluid_predicate",t.ObjectNode({fluid:t.Opt(a({validator:"resource",params:{pool:"fluid"}})),tag:t.Opt(a({validator:"resource",params:{pool:"$tag/fluid"}})),state:t.Opt(t.MapNode(a(),s))},{context:"fluid"})),e.LocationFields={position:t.Opt(t.ObjectNode({x:t.Opt(r.Range()),y:t.Opt(r.Range()),z:t.Opt(r.Range())})),biome:t.Opt(a({enum:"biome"})),feature:t.Opt(a({enum:"structure_feature"})),dimension:t.Opt(a({enum:"dimension"})),light:t.Opt(t.ObjectNode({light:t.Opt(r.Range({integer:!0,min:0,max:15}))})),block:t.Opt(n("block_predicate")),fluid:t.Opt(n("fluid_predicate"))},o.register("location_predicate",t.ObjectNode(e.LocationFields,{context:"location"})),o.register("statistic_predicate",t.ObjectNode({type:a({validator:"resource",params:{pool:"stat_type"}}),stat:a(),value:r.Range(),[t.Switch]:[{push:"type"}],[t.Case]:{"minecraft:mined":{stat:a({validator:"resource",params:{pool:"block"}})},"minecraft:crafted":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:used":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:broken":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:picked_up":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:dropped":{stat:a({validator:"resource",params:{pool:"item"}})},"minecraft:killed":{stat:a({validator:"resource",params:{pool:"entity_type"}})},"minecraft:killed_by":{stat:a({validator:"resource",params:{pool:"entity_type"}})},"minecraft:custom":{stat:a({validator:"resource",params:{pool:"custom_stat"}})}}})),o.register("player_predicate",t.ObjectNode({gamemode:t.Opt(a({enum:"gamemode"})),level:t.Opt(r.Range()),advancements:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"$advancement"}}),t.ChoiceNode([{type:"boolean",node:t.BooleanNode(),change:e=>!0},{type:"object",node:t.MapNode(a(),t.BooleanNode())}]))),recipes:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"$recipe"}}),t.BooleanNode())),stats:t.Opt(t.ListNode(n("statistic_predicate")))},{context:"player"})),o.register("status_effect_predicate",t.ObjectNode({amplifier:t.Opt(r.Range()),duration:t.Opt(r.Range()),ambient:t.Opt(t.BooleanNode()),visible:t.Opt(t.BooleanNode())},{context:"status_effect"})),o.register("distance_predicate",t.ObjectNode({x:t.Opt(r.Range()),y:t.Opt(r.Range()),z:t.Opt(r.Range()),absolute:t.Opt(r.Range()),horizontal:t.Opt(r.Range())},{context:"distance"})),o.register("entity_predicate",t.ObjectNode({type:t.Opt(a({validator:"resource",params:{pool:"entity_type",allowTag:!0}})),nbt:t.Opt(a({validator:"nbt",params:{registry:{category:"minecraft:entity",id:["pop",{push:"type"}]}}})),team:t.Opt(a({validator:"team"})),location:t.Opt(n("location_predicate")),distance:t.Opt(n("distance_predicate")),flags:t.Opt(t.ObjectNode({is_on_fire:t.Opt(t.BooleanNode()),is_sneaking:t.Opt(t.BooleanNode()),is_sprinting:t.Opt(t.BooleanNode()),is_swimming:t.Opt(t.BooleanNode()),is_baby:t.Opt(t.BooleanNode())})),equipment:t.Opt(t.MapNode(a({enum:"slot"}),n("item_predicate"))),player:t.Opt(n("player_predicate")),effects:t.Opt(t.MapNode(a({validator:"resource",params:{pool:"mob_effect"}}),n("status_effect_predicate")))},{context:"entity"})),o.register("damage_source_predicate",t.ObjectNode({is_explosion:t.Opt(t.BooleanNode()),is_fire:t.Opt(t.BooleanNode()),is_magic:t.Opt(t.BooleanNode()),is_projectile:t.Opt(t.BooleanNode()),is_lightning:t.Opt(t.BooleanNode()),bypasses_armor:t.Opt(t.BooleanNode()),bypasses_invulnerability:t.Opt(t.BooleanNode()),bypasses_magic:t.Opt(t.BooleanNode()),source_entity:t.Opt(n("entity_predicate")),direct_entity:t.Opt(n("entity_predicate"))},{context:"damage_source"})),o.register("damage_predicate",t.ObjectNode({dealt:t.Opt(r.Range()),taken:t.Opt(r.Range()),blocked:t.Opt(t.BooleanNode()),source_entity:t.Opt(n("entity_predicate")),type:t.Opt(n("damage_source_predicate"))},{context:"damage"}))}}(Ui),Object.defineProperty($i,"__esModul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0;const Hi=Ce,Zi=qi,Wi=Ui;$i.initAdvancementSchemas=function(e,t){const r=Hi.Reference.bind(void 0,e),o=Hi.StringNode.bind(void 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Gi={};Object.defineProperty(Gi,"__esModule",{value:!0}),Gi.initConditionSchemas=void 0;const Vi=Ce,Xi=qi;Gi.initConditionSchemas=function(e,t){const r=Vi.Reference.bind(void 0,e),o=Vi.StringNode.bind(void 0,t);e.register("predicate",Vi.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",Vi.Mod(Vi.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[Vi.Switch]:[{push:"condition"}],[Vi.Case]:Xi.ConditionCases},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var Yi={},Ji={};Object.defineProperty(Ji,"__esModule",{value:!0}),Ji.LootFunctions=Ji.LootConditions=Ji.LootCopySources=Ji.LootEntitySources=Ji.LootTableTypes=void 0,Ji.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),Ji.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ji.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ji.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),Ji.LootFunctions=new Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(Yi,"__esModule",{value:!0}),Yi.initLootTableSchemas=void 0;const Ki=Ce,Qi=Ji,en=qi;Yi.initLootTableSchemas=function(e,t){const r=Ki.Reference.bind(void 0,e),o=Ki.StringNode.bind(void 0,t),i={conditions:Ki.Opt(Ki.ListNode(r("loot_condition")))},n=_({functions:Ki.Opt(Ki.ListNode(r("loot_function")))},i);function a(e,r,o){const i=[],n=o=>t.get(r).filter((t=>{var r;return(null!==(r=e.get(t))&&void 0!==r?r:[]).every((e=>o.includes(e)))}));for(const[t,{allows:a,requires:s}]of Qi.LootTableTypes){const e=[...a,...s];i.push({match:e=>e.getModel().get(new Ki.Path(["type"]))===t,node:o(n(e))})}return i.push({match:e=>!0,node:o(r)}),Ki.SwitchNode(i)}const s=a(Qi.LootConditions,"loot_condition_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_condition_type"}}))),c=a(Qi.LootFunctions,"loot_function_type",(e=>o({validator:"resource",params:{pool:e instanceof Array?e:"loot_function_type"}}))),l=a(Qi.LootEntitySources,"entity_source",(e=>o({enum:e}))),d=a(Qi.LootCopySources,"copy_source",(e=>o({enum:e})));e.register("loot_table",Ki.Mod(Ki.ObjectNode({type:Ki.Opt(o({validator:"resource",params:{pool:t.get("loot_context_type")}})),pools:Ki.Opt(Ki.ListNode(Ki.Mod(Ki.ObjectNode(_({rolls:en.Range({allowBinomial:!0,integer:!0}),bonus_rolls:Ki.Opt(en.Range({integer:!0})),entries:Ki.ListNode(r("loot_entry"))},n),{category:"pool",context:"loot_pool"}),{default:()=>({rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]})}))),functions:Ki.Opt(Ki.ListNode(r("loot_function")))},{context:"loot_table"}),{default:()=>({pools:[{rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]}]})}));const p={enabled:e=>{var t;return(null===(t=e.pop().get())||void 0===t?void 0:t.length)>1&&!["minecraft:alternatives","minecraft:group","minecraft:sequence"].includes(e.push("type").get())}};e.register("loot_entry",Ki.Mod(Ki.ObjectNode({type:o({validator:"resource",params:{pool:"loot_pool_entry_type"}}),weight:Ki.Opt(Ki.Mod(Ki.NumberNode({integer:!0,min:1}),p)),quality:Ki.Opt(Ki.Mod(Ki.NumberNode({integer:!0}),p)),[Ki.Switch]:[{push:"type"}],[Ki.Case]:{"minecraft:alternatives":_({children:Ki.ListNode(r("loot_entry"))},n),"minecraft:dynamic":_({name:o()},n),"minecraft:group":_({children:Ki.ListNode(r("loot_entry"))},n),"minecraft:item":_({name:o({validator:"resource",params:{pool:"item"}})},n),"minecraft:loot_table":_({name:o({validator:"resource",params:{pool:"$loot_table"}})},n),"minecraft:sequence":_({children:Ki.ListNode(r("loot_entry"))},n),"minecraft:tag":_({name:o({validator:"resource",params:{pool:"$tag/item"}}),expand:Ki.Opt(Ki.BooleanNode())},n)}},{context:"loot_entry"}),{default:()=>({type:"minecraft:item",name:"minecraft:stone"})})),e.register("loot_function",Ki.Mod(Ki.ObjectNode({function:c,[Ki.Switch]:[{push:"function"}],[Ki.Case]:(()=>{const e={"minecraft:apply_bonus":{enchantment:o({validator:"resource",params:{pool:"enchantment"}}),formula:o({validator:"resource",params:{pool:t.get("loot_table_apply_bonus_formula")}}),parameters:Ki.Mod(Ki.ObjectNode({bonusMultiplier:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:Ki.Mod(Ki.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:d},"minecraft:copy_nbt":{source:d,ops:Ki.ListNode(Ki.ObjectNode({source:o({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:o({validator:"nbt_path",params:{category:"minecraft:item"}}),op:o({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:o({validator:"resource",params:{pool:"block"}}),properties:Ki.ListNode(o({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:Ki.Opt(Ki.ListNode(o({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:en.Range({allowBinomial:!0}),treasure:Ki.Opt(Ki.BooleanNode())},"minecraft:exploration_map":{destination:Ki.Opt(o({enum:"structure_feature"})),decoration:Ki.Opt(o({enum:"map_decoration"})),zoom:Ki.Opt(Ki.NumberNode({integer:!0})),search_radius:Ki.Opt(Ki.NumberNode({integer:!0})),skip_existing_chunks:Ki.Opt(Ki.BooleanNode())},"minecraft:fill_player_head":{entity:l},"minecraft:limit_count":{limit:en.Range({bounds:!0})},"minecraft:looting_enchant":{count:en.Range({bounds:!0}),limit:Ki.Opt(Ki.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:Ki.ListNode(r("attribute_modifier"))},"minecraft:set_contents":{entries:Ki.ListNode(r("loot_entry"))},"minecraft:set_count":{count:en.Range({allowBinomial:!0})},"minecraft:set_damage":{damage:en.Range({forceRange:!0})},"minecraft:set_loot_table":{name:o({validator:"resource",params:{pool:"$loot_table"}}),seed:Ki.Opt(Ki.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:Ki.Opt(l),lore:Ki.ListNode(r("text_component")),replace:Ki.Opt(Ki.BooleanNode())},"minecraft:set_name":{entity:Ki.Opt(l),name:Ki.Opt(r("text_component"))},"minecraft:set_nbt":{tag:o({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_stew_effect":{effects:Ki.Opt(Ki.ListNode(Ki.ObjectNode({type:o({validator:"resource",params:{pool:"mob_effect"}}),duration:en.Range()})))}},n={};return t.get("loot_function_type").forEach((t=>{n[t]=_(_({},e[t]),i)})),n})()},{category:"function",context:"function"}),{default:()=>({function:"minecraft:set_count",count:1})})),e.register("loot_condition",Ki.Mod(Ki.ObjectNode({condition:s,[Ki.Switch]:[{push:"condition"}],[Ki.Case]:m(_({},en.ConditionCases),{"minecraft:entity_properties":{entity:l,predicate:r("entity_predicate")},"minecraft:entity_scores":{entity:l,scores:Ki.MapNode(o({validator:"objective"}),en.Range({bounds:!0}))}})},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:random_chance",chance:.5})})),e.register("attribute_modifier",Ki.Mod(Ki.ObjectNode({attribute:o({validator:"resource",params:{pool:"attribute"}}),name:o(),amount:en.Range({bounds:!0}),operation:o({enum:["addition","multiply_base","multiply_total"]}),slot:Ki.StringOrList(o({enum:"slot"}))},{context:"attribute_modifier"}),{default:()=>({attribute:"minecraft:generic.max_health",name:"",amount:1,operation:"addition",slot:"mainhand"})}))};var tn={};Object.defineProperty(tn,"__esModule",{value:!0}),tn.initPackMcmetaSchemas=void 0;const rn=Ce;tn.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",rn.Mod(rn.ObjectNode({pack:rn.Mod(rn.ObjectNode({pack_format:rn.Mod(rn.NumberNode({integer:!0,min:5,max:5}),{default:()=>5}),description:rn.Reference(e,"text_component")}),{default:()=>({pack_format:5,description:""})})}),{default:()=>({pack:{pack_format:5,description:""}})}))};var on={};Object.defineProperty(on,"__esModule",{value:!0}),on.initRecipeSchemas=void 0;const nn=Ce;on.initRecipeSchemas=function(e,t){const r=nn.Reference.bind(void 0,e),o=nn.StringNode.bind(void 0,t);e.register("recipe",nn.Mod(nn.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[nn.Switch]:[{push:"type"}],[nn.Case]:{"minecraft:crafting_shaped":{group:nn.Opt(o({enum:"recipe_group",additional:!0})),pattern:nn.ListNode(o()),key:nn.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:nn.Opt(o()),ingredients:nn.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:nn.Opt(nn.NumberNode()),cookingtime:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:nn.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:nn.NumberNode({integer:!0})},"minecraft:smithing":{group:nn.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",nn.Mod(nn.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:nn.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",nn.Mod(nn.ObjectNode({item:nn.Opt(o({validator:"resource",params:{pool:"item"}})),tag:nn.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",nn.Mod(nn.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:nn.Opt(nn.Mod(nn.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var an={};Object.defineProperty(an,"__esModule",{value:!0}),an.initTagsSchemas=void 0;const sn=Ce;an.initTagsSchemas=function(e,t){const r=sn.StringNode.bind(void 0,t),o=e=>sn.Mod(sn.ObjectNode({replace:sn.Opt(sn.BooleanNode()),values:sn.ListNode(sn.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:sn.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:sn.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("item_tag",o("item"))};var cn={};Object.defineProperty(cn,"__esModule",{value:!0}),cn.initTextComponentSchemas=void 0;const ln=Ce;cn.initTextComponentSchemas=function(e,t){const r=ln.Reference.bind(void 0,e),o=ln.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",ln.Mod(ln.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:ln.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:ln.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const n={bold:ln.Opt(ln.BooleanNode()),italic:ln.Opt(ln.BooleanNode()),underlined:ln.Opt(ln.BooleanNode()),strikethrough:ln.Opt(ln.BooleanNode()),obfuscated:ln.Opt(ln.BooleanNode()),insertion:ln.Opt(o()),clickEvent:ln.Opt(ln.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[ln.Switch]:[{push:"action"}],[ln.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:ln.Opt(ln.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[ln.Switch]:[{push:"action"}],[ln.Case]:{show_text:{value:ln.Opt(r("text_component"))},show_item:{value:ln.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}}))},show_entity:{value:ln.Opt(ln.ObjectNode({name:ln.Opt(o()),type:ln.Opt(o()),id:ln.Opt(o())}))}}})),extra:ln.Opt(r("text_component_list"))};e.register("text_component_object",ln.Mod(ln.ChoiceNode([{type:"text",match:e=>"object"==typeof e,change:e=>({text:""}),priority:-1,node:ln.ObjectNode(_({text:o()},n))},{type:"translation",match:e=>void 0!==(null==e?void 0:e.translate),change:e=>({translate:""}),node:ln.ObjectNode(_({translate:o(),with:ln.Opt(r("text_component_list"))},n))},{type:"score",match:e=>void 0!==(null==e?void 0:e.score),change:e=>({score:{}}),node:ln.ObjectNode(_({score:ln.ObjectNode({name:o({validator:"entity",params:{amount:"single",type:"entities",isScoreHolder:!0}}),objective:o({validator:"objective"}),value:ln.Opt(o())})},n))},{type:"selector",match:e=>void 0!==(null==e?void 0:e.selector),change:e=>({selector:""}),node:ln.ObjectNode(_({selector:o({validator:"entity",params:{amount:"multiple",type:"entities"}})},n))},{type:"keybind",match:e=>void 0!==(null==e?void 0:e.keybind),change:e=>({keybind:""}),node:ln.ObjectNode(_({keybind:o({enum:"keybind",additional:!0})},n))},{type:"nbt",match:e=>void 0!==(null==e?void 0:e.nbt),change:e=>({nbt:""}),node:ln.ObjectNode(_({nbt:o({validator:"nbt_path"}),block:ln.Opt(o({validator:"vector",params:{dimension:3,isInteger:!0}})),entity:ln.Opt(o({validator:"entity",params:{amount:"multiple",type:"entities"}})),storage:ln.Opt(o({validator:"resource",params:{pool:"$storage"}})),interpret:ln.Opt(ln.BooleanNode())},n))}],{context:"text_component_object",choiceContext:"text_component.object"}),{default:()=>({text:""})})),e.register("text_component_list",ln.Mod(ln.ListNode(r("text_component")),{default:()=>[{text:""}]}))},Object.defineProperty(Fi,"__esModule",{value:!0}),Fi.initSchemas=void 0;const dn=$i,_n=qi,mn=Gi,pn=Yi,un=tn,fn=Ui,hn=on,bn=an,gn=cn;Fi.initSchemas=function(e,t){_n.initCommonSchemas(e,t),fn.initPredicatesSchemas(e,t),dn.initAdvancementSchemas(e,t),mn.initConditionSchemas(e,t),pn.initLootTableSchemas(e,t),un.initPackMcmetaSchemas(e,t),hn.initRecipeSchemas(e,t),bn.initTagsSchemas(e,t),gn.initTextComponentSchemas(e,t)};var vn=Le&&Le.__createBinding||(Object.create?function(e,t,r,o){void 0===o&&(o=r),Object.defineProperty(e,o,{enumerable:!0,get:function(){return t[r]}})}:function(e,t,r,o){void 0===o&&(o=r),e[o]=t[r]}),yn=Le&&Le.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),Nn=Le&&Le.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r in e)"default"!==r&&Object.hasOwnProperty.call(e,r)&&vn(t,e,r);return yn(t,e),t};Object.defineProperty(Di,"__esModule",{value:!0});var On=Di.getSchemas=Di.getCollections=void 0;const wn=Ce,kn=Ei,xn=Fi;var Sn=Di.lootContext=Nn(Ji);var jn=Di.getCollections=function(){const e=new wn.CollectionRegistry;return kn.initCollections(e),e};On=Di.getSchemas=function(e){const t=new wn.SchemaRegistry;return xn.initSchemas(t,e),t};var Mn=Object.freeze(Object.assign(Object.create(null),Di,{[Symbol.toStringTag]:"Module",get getSchemas(){return On},get 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ge_taiga"]),e.register("worldgen/configured_surface_builder",["minecraft:badlands","minecraft:basalt_deltas","minecraft:crimson_forest","minecraft:desert","minecraft:end","minecraft:eroded_badlands","minecraft:frozen_ocean","minecraft:full_sand","minecraft:giant_tree_taiga","minecraft:grass","minecraft:gravelly_mountain","minecraft:ice_spikes","minecraft:mountain","minecraft:mycelium","minecraft:nether","minecraft:nope","minecraft:ocean_sand","minecraft:shattered_savanna","minecraft:soul_sand_valley","minecraft:stone","minecraft:swamp","minecraft:warped_forest","minecraft:wooded_badlands"]),e.register("biome_category",["beach","desert","extreme_hills","forest","icy","jungle","mesa","mushroom","nether","none","ocean","plains","river","savanna","swamp","taiga","the_end"]),e.register("heightmap_type",["MOTION_BLOCKING","MOTION_BLOCKING_NO_LEAVES","OCEAN_FLOOR","OCEAN_FLOOR_WG","WORLD_SURFACE","WORLD_SURFACE_WG"]),e.register("generation_step",["air","liquid"]),e.register("loot_context_type",["minecraft:empty","minecraft:chest","minecraft:command","minecraft:selector","minecraft:fishing","minecraft:entity","minecraft:gift","minecraft:barter","minecraft:advancement_reward","minecraft:advancement_entity","minecraft:generic","minecraft:block"])};var 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Yn={};Object.defineProperty(Yn,"__esModule",{value:!0}),Yn.initPackMcmetaSchemas=void 0;const Jn=Ce;Yn.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",Jn.Mod(Jn.ObjectNode({pack:Jn.Mod(Jn.ObjectNode({pack_format:Jn.Mod(Jn.NumberNode({integer:!0,min:6,max:6}),{default:()=>6}),description:Jn.Reference(e,"text_component")}),{default:()=>({pack_format:6,description:""})})}),{default:()=>({pack:{pack_format:6,description:""}})}))};var Kn={};Object.defineProperty(Kn,"__esModule",{value:!0}),Kn.initPredicatesSchemas=void 0;const Qn=Ce,ea=Bn;Kn.initPredicatesSchemas=function(e,t){const r=Qn.Reference.bind(void 0,e),o=Qn.StringNode.bind(void 0,t),i=Qn.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:Qn.NumberNode(),change:e=>"string"==typeof e?parseInt(e):0},{type:"object",node:Qn.ObjectNode({min:Qn.Opt(Qn.NumberNode({integer:!0})),max:Qn.Opt(Qn.NumberNode({integer:!0}))}),change:e=>"number"==typeof 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ta={};Object.defineProperty(ta,"__esModule",{value:!0}),ta.initRecipeSchemas=void 0;const ra=Ce;ta.initRecipeSchemas=function(e,t){const r=ra.Reference.bind(void 0,e),o=ra.StringNode.bind(void 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da={};Object.defineProperty(da,"__esModule",{value:!0}),da.initCarverSchemas=void 0;const _a=Ce;da.initCarverSchemas=function(e,t){const r=_a.StringNode.bind(void 0,t);e.register("configured_carver",_a.Mod(_a.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/carver"}}),config:_a.ObjectNode({probability:_a.NumberNode({min:0,max:1})})},{context:"carver"}),{default:()=>({type:"minecraft:cave",config:{probability:.1}})}))};var ma={};Object.defineProperty(ma,"__esModule",{value:!0}),ma.initDecoratorSchemas=void 0;const pa=Ce,ua=Bn;ma.initDecoratorSchemas=function(e,t){const r=pa.Reference.bind(void 0,e),o=pa.StringNode.bind(void 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ya={};Object.defineProperty(ya,"__esModule",{value:!0}),ya.initNoiseSettingsSchemas=void 0;const Na=Ce,Oa=Bn;ya.initNoiseSettingsSchemas=function(e,t){const r=Na.Reference.bind(void 0,e),o=Na.StringNode.bind(void 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wa={};Object.defineProperty(wa,"__esModule",{value:!0}),wa.initStructureFeatureSchemas=void 0;const ka=Ce;wa.initStructureFeatureSchemas=function(e,t){const r=ka.StringNode.bind(void 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xa={};Object.defineProperty(xa,"__esModule",{value:!0}),xa.initSurfaceBuilderSchemas=void 0;const Sa=Ce;xa.initSurfaceBuilderSchemas=function(e,t){const r=Sa.StringNode.bind(void 0,t),o=Sa.Reference.bind(void 0,e);e.register("configured_surface_builder",Sa.Mod(Sa.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/surface_builder"}}),config:Sa.ObjectNode({top_material:o("block_state"),under_material:o("block_state"),underwater_material:o("block_state")},{context:"surface_builder"})},{context:"surface_builder"}),{default:()=>({type:"minecraft:default",config:{top_material:{Name:"minecraft:grass_block",Properties:{snowy:"false"}},under_material:{Name:"minecraft:dirt"},underwater_material:{Name:"minecraft:gravel"}}})}))};var ja={};Object.defineProperty(ja,"__esModule",{value:!0}),ja.initTemplatePoolSchemas=void 0;const Ma=Ce;ja.initTemplatePoolSchemas=function(e,t){const r=Ma.Reference.bind(void 0,e),o=Ma.StringNode.bind(void 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t=Ce;e.DefaultDimensionType={ultrawarm:!1,natural:!0,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!0,has_raids:!0,has_skylight:!0,has_ceiling:!1,coordinate_scale:1,ambient_light:0,logical_height:256,infiniburn:"minecraft:infiniburn_overworld",min_y:0,height:256},e.DefaultNoiseSettings={name:"minecraft:overworld",bedrock_roof_position:-10,bedrock_floor_position:0,sea_level:63,disable_mob_generation:!1,noise_caves_enabled:!0,aquifers_enabled:!0,deepslate_enabled:!0,noise:{min_y:0,height:256,density_factor:1,density_offset:-.46875,simplex_surface_noise:!0,random_density_offset:!0,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-10,size:3,offset:0},bottom_slide:{target:-30,size:0,offset:0}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}},e.initCommonSchemas=function(r,o){const i=t.StringNode.bind(void 0,o),n=t.Reference.bind(void 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0!==r?r:0}},{type:"object",node:t.ObjectNode({min:t.Opt(t.NumberNode({integer:e})),max:t.Opt(t.NumberNode({integer:e}))},{context:"range"}),change:e=>({min:null!=e?e:0,max:null!=e?e:0})}]));r.register("int_bounds",a(!0)),r.register("float_bounds",a()),r.register("int_range",t.ChoiceNode([{type:"object",node:t.ObjectNode({min:t.Opt(n("number_provider")),max:t.Opt(n("number_provider"))})},{type:"number",node:t.NumberNode({integer:!0})}],{context:"range"}));const s=(e,r,o,n,a,s,c)=>{let l={};a&&Object.keys(c[a]).forEach((e=>{l[e]=t.Mod(c[a][e],{enabled:e=>void 0===e.push("type").get()})}));const d=t.ObjectNode(_({type:t.Mod(t.Opt(i({validator:"resource",params:{pool:e}})),{hidden:()=>!0}),[t.Switch]:[{push:"type"}],[t.Case]:c},l),{context:s,disableSwitchContext:!0}),m=[{type:r,node:c[n][o]}];return a&&m.push({type:"object",priority:-1,node:d}),Object.keys(c).forEach((e=>{m.push({type:e,match:t=>{var r;if("minecraft:"+(null===(r=null==t?void 0:t.type)||void 0===r?void 0:r.replace(/^minecraft:/,""))===e)return!0;const o=t?Object.keys(t):[];return"object"==typeof t&&(0===(null==o?void 0:o.length)||1===(null==o?void 0:o.length)&&"type"===(null==o?void 0:o[0]))},node:d,change:t=>({type:e})})})),t.ChoiceNode(m,{context:s,choiceContext:`${s}.type`})};r.register("number_provider",s("loot_number_provider_type","number","value","minecraft:constant","minecraft:uniform","number_provider",{"minecraft:constant":{value:t.NumberNode()},"minecraft:uniform":{min:n("number_provider"),max:n("number_provider")},"minecraft:binomial":{n:n("number_provider"),p:n("number_provider")},"minecraft:score":{target:n("scoreboard_name_provider"),score:i({validator:"objective"}),scale:t.Opt(t.NumberNode())}})),r.register("scoreboard_name_provider",s("loot_score_provider_type","string","target","minecraft:context",null,"score_provider",{"minecraft:fixed":{name:i({validator:"entity",params:{amount:"multiple",type:"entities",isScoreHolder:!0}})},"minecraft:context":{target:t.Mod(i({enum:"entity_source"}),{default:()=>"this"})}})),r.register("nbt_provider",s("loot_nbt_provider_type","string","target","minecraft:context",null,"nbt_provider",{"minecraft:storage":{source:i({validator:"resource",params:{pool:"$storage"}})},"minecraft:context":{target:t.Mod(i({enum:"copy_source"}),{default:()=>"this"})}})),e.FloatProvider=e=>s("float_provider_type","number","value","minecraft:constant",null,"float_provider",{"minecraft:constant":{value:t.NumberNode(e)},"minecraft:uniform":{value:t.ObjectNode({min_inclusive:t.NumberNode(e),max_exclusive:t.NumberNode(e)})},"minecraft:clamped_normal":{value:t.ObjectNode({min:t.NumberNode(),max:t.NumberNode(),mean:t.NumberNode(),deviation:t.NumberNode()})},"minecraft:trapezoid":{value:t.ObjectNode({min:t.NumberNode(),max:t.NumberNode(),plateau:t.NumberNode()})}}),r.register("float_provider",e.FloatProvider()),e.IntProvider=e=>s("int_provider_type","number","value","minecraft:constant",null,"int_provider",{"minecraft:constant":{value:t.NumberNode(_({integer:!0},e))},"minecraft:uniform":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e))})},"minecraft:biased_to_bottom":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e))})},"minecraft:clamped":{value:t.ObjectNode({min_inclusive:t.NumberNode(_({integer:!0},e)),max_inclusive:t.NumberNode(_({integer:!0},e)),source:n("int_provider")})}}),r.register("int_provider",e.IntProvider()),r.register("vertical_anchor",t.ChoiceNode(["absolute","above_bottom","below_top"].map((e=>({type:e,match:t=>void 0!==(null==t?void 0:t[e]),change:t=>{var r,o,i;return{[e]:null!==(i=null!==(o=null!==(r=t.absolute)&&void 0!==r?r:t.above_bottom)&&void 0!==o?o:t.below_top)&&void 0!==i?i:0}},node:t.ObjectNode({[e]:t.NumberNode({integer:!0,min:-2048,max:2047})})}))),{context:"vertical_anchor"})),r.register("height_provider",s("height_provider_type","number","value","minecraft:constant",null,"height_provider",{"minecraft:constant":{value:n("vertical_anchor")},"minecraft:uniform":{min_inclusive:n("vertical_anchor"),max_inclusive:n("vertical_anchor")},"minecraft:biased_to_bottom":{min_inclusive:n("vertical_anchor"),max_inclusive:n("vertical_anchor"),inner:t.Opt(t.NumberNode({integer:!0,min:1}))},"minecraft:very_biased_to_bottom":{min_inclusive:n("vertical_anchor"),max_inclusive:n("vertical_anchor"),inner:t.Opt(t.NumberNode({integer:!0,min:1}))},"minecraft:trapezoid":{min_inclusive:n("vertical_anchor"),max_inclusive:n("vertical_anchor"),plateau:t.Opt(t.NumberNode({integer:!0}))}})),e.ConditionCases=(e=i({enum:"entity_source"}))=>({"minecraft:alternative":{terms:t.ListNode(n("condition"))},"minecraft:block_state_property":{block:i({validator:"resource",params:{pool:"block"}}),properties:t.MapNode(i(),i(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})},"minecraft:damage_source_properties":{predicate:n("damage_source_predicate")},"minecraft:entity_properties":{entity:e,predicate:n("entity_predicate")},"minecraft:entity_scores":{entity:e,scores:t.MapNode(i({validator:"objective"}),n("int_range"))},"minecraft:inverted":{term:n("condition")},"minecraft:killed_by_player":{inverse:t.Opt(t.BooleanNode())},"minecraft:location_check":{offsetX:t.Opt(t.NumberNode({integer:!0})),offsetY:t.Opt(t.NumberNode({integer:!0})),offsetZ:t.Opt(t.NumberNode({integer:!0})),predicate:n("location_predicate")},"minecraft:match_tool":{predicate:n("item_predicate")},"minecraft:random_chance":{chance:t.NumberNode({min:0,max:1})},"minecraft:random_chance_with_looting":{chance:t.NumberNode({min:0,max:1}),looting_multiplier:t.NumberNode()},"minecraft:reference":{name:i({validator:"resource",params:{pool:"$predicate"}})},"minecraft:table_bonus":{enchantment:i({validator:"resource",params:{pool:"enchantment"}}),chances:t.ListNode(t.NumberNode({min:0,max:1}))},"minecraft:time_check":{value:n("int_range"),period:t.Opt(t.NumberNode({integer:!0}))},"minecraft:value_check":{value:n("number_provider"),range:n("int_range")},"minecraft:weather_check":{raining:t.Opt(t.BooleanNode()),thundering:t.Opt(t.BooleanNode())}}),e.FunctionCases=(e,r=i({enum:"copy_source"}),a=i({enum:"entity_source"}))=>{const s={"minecraft:apply_bonus":{enchantment:i({validator:"resource",params:{pool:"enchantment"}}),formula:i({validator:"resource",params:{pool:o.get("loot_table_apply_bonus_formula")}}),parameters:t.Mod(t.ObjectNode({bonusMultiplier:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:r},"minecraft:copy_nbt":{source:n("nbt_provider"),ops:t.ListNode(t.ObjectNode({source:i({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:i({validator:"nbt_path",params:{category:"minecraft:item"}}),op:i({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:i({validator:"resource",params:{pool:"block"}}),properties:t.ListNode(i({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:t.Opt(t.ListNode(i({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:n("number_provider"),treasure:t.Opt(t.BooleanNode())},"minecraft:exploration_map":{destination:t.Opt(i({enum:"map_feature"})),decoration:t.Opt(i({enum:"map_decoration"})),zoom:t.Opt(t.NumberNode({integer:!0})),search_radius:t.Opt(t.NumberNode({integer:!0})),skip_existing_chunks:t.Opt(t.BooleanNode())},"minecraft:fill_player_head":{entity:a},"minecraft:limit_count":{limit:n("int_range")},"minecraft:looting_enchant":{count:n("number_provider"),limit:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:t.ListNode(n("attribute_modifier"))},"minecraft:set_banner_pattern":{patterns:t.ListNode(t.ObjectNode({pattern:i({enum:"banner_pattern"}),color:i({enum:"dye_color"})})),append:t.Opt(t.BooleanNode())},"minecraft:set_contents":{entries:t.ListNode(n("loot_entry"))},"minecraft:set_count":{count:n("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_damage":{damage:n("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_enchantments":{enchantments:t.MapNode(i({validator:"resource",params:{pool:"enchantment"}}),n("number_provider")),add:t.Opt(t.BooleanNode())},"minecraft:set_loot_table":{name:i({validator:"resource",params:{pool:"$loot_table"}}),seed:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:t.Opt(a),lore:t.ListNode(n("text_component")),replace:t.Opt(t.BooleanNode())},"minecraft:set_name":{entity:t.Opt(a),name:t.Opt(n("text_component"))},"minecraft:set_nbt":{tag:i({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_stew_effect":{effects:t.Opt(t.ListNode(t.ObjectNode({type:i({validator:"resource",params:{pool:"mob_effect"}}),duration:n("number_provider")})))}},c={};return o.get("loot_function_type").forEach((t=>{c[t]=_(_({},s[t]),e)})),c},e.DimensionTypePresets=r=>t.ObjectOrPreset(i({validator:"resource",params:{pool:"$dimension_type"}}),r,{"minecraft:overworld":e.DefaultDimensionType,"minecraft:the_nether":{name:"minecraft:the_nether",ultrawarm:!0,natural:!1,shrunk:!0,piglin_safe:!0,respawn_anchor_works:!0,bed_works:!1,has_raids:!1,has_skylight:!1,has_ceiling:!0,ambient_light:.1,fixed_time:18e3,logical_height:128,effects:"minecraft:the_nether",infiniburn:"minecraft:infiniburn_nether",min_y:0,height:256},"minecraft:the_end":{name:"minecraft:the_end",ultrawarm:!1,natural:!1,shrunk:!1,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!1,has_raids:!0,has_skylight:!1,has_ceiling:!1,ambient_light:0,fixed_time:6e3,logical_height:256,effects:"minecraft:the_end",infiniburn:"minecraft:infiniburn_end",min_y:0,height:256}}),e.NoiseSettingsPresets=r=>t.ObjectOrPreset(i({validator:"resource",params:{pool:"$worldgen/noise_settings"}}),r,{"minecraft:overworld":e.DefaultNoiseSettings,"minecraft:nether":{name:"minecraft:nether",bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:.019921875,simplex_surface_noise:!1,random_density_offset:!1,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60},top_slide:{target:120,size:3,offset:0},bottom_slide:{target:320,size:4,offset:-1}},default_block:{Name:"minecraft:netherrack"},default_fluid:{Name:"minecraft:lava",Properties:{level:"0"}}},"minecraft:end":{name:"minecraft:end",bedrock_roof_position:-10,bedrock_floor_position:-10,sea_level:0,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:0,simplex_surface_noise:!0,random_density_offset:!1,island_noise_override:!0,size_horizontal:2,size_vertical:1,sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-3e3,size:64,offset:-46},bottom_slide:{target:-30,size:7,offset:1}},default_block:{Name:"minecraft:end_stone"},default_fluid:{Name:"minecraft:air"}},"minecraft:amplified":{name:"minecraft:amplified",bedrock_roof_position:-10,bedrock_floor_position:0,sea_level:63,disable_mob_generation:!1,noise_caves_enabled:!0,aquifers_enabled:!0,deepslate_enabled:!0,noise:{min_y:0,height:256,density_factor:1,density_offset:-.46875,simplex_surface_noise:!0,random_density_offset:!0,amplified:!0,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-10,size:3,offset:0},bottom_slide:{target:-30,size:0,offset:0}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}},"minecraft:caves":{name:"minecraft:caves",bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:.019921875,simplex_surface_noise:!1,random_density_offset:!1,size_horizontal:1,size_vertical:2,sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60},top_slide:{target:120,size:3,offset:0},bottom_slide:{target:320,size:4,offset:-1}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}},"minecraft:floating_islands":{name:"minecraft:floating_islands",bedrock_roof_position:-10,bedrock_floor_position:-10,sea_level:0,disable_mob_generation:!0,noise_caves_enabled:!1,aquifers_enabled:!1,deepslate_enabled:!1,noise:{min_y:0,height:128,density_factor:0,density_offset:0,simplex_surface_noise:!0,random_density_offset:!1,island_noise_override:!0,size_horizontal:2,size_vertical:1,sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160},top_slide:{target:-3e3,size:64,offset:-46},bottom_slide:{target:-30,size:7,offset:1}},default_block:{Name:"minecraft:stone"},default_fluid:{Name:"minecraft:water",Properties:{level:"0"}}}})}}(us);var fs={};Object.defineProperty(fs,"__esModule",{value:!0}),fs.initConditionSchemas=void 0;const hs=Ce,bs=us;fs.initConditionSchemas=function(e,t){const r=hs.Reference.bind(void 0,e),o=hs.StringNode.bind(void 0,t);e.register("predicate",hs.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",hs.Mod(hs.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[hs.Switch]:[{push:"condition"}],[hs.Case]:bs.ConditionCases()},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var gs={};Object.defineProperty(gs,"__esModule",{value:!0}),gs.initDimensionSchemas=void 0;const vs=Ce,ys=us;gs.initDimensionSchemas=function(e,t){const r=vs.Reference.bind(void 0,e),o=vs.StringNode.bind(void 0,t),i=e=>vs.Mod(e,{enabled:e=>void 0===e.push("preset").get()});e.register("dimension",vs.Mod(vs.ObjectNode({type:ys.DimensionTypePresets(r("dimension_type")),generator:vs.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/chunk_generator"}}),[vs.Switch]:[{push:"type"}],[vs.Case]:{"minecraft:noise":{seed:vs.NumberNode({integer:!0}),settings:ys.NoiseSettingsPresets(r("noise_settings")),biome_source:vs.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/biome_source"}}),[vs.Switch]:[{push:"type"}],[vs.Case]:{"minecraft:fixed":{biome:o({validator:"resource",params:{pool:"$worldgen/biome"}})},"minecraft:multi_noise":{seed:vs.NumberNode({integer:!0}),preset:vs.Opt(o({enum:["nether"]})),altitude_noise:i(r("generator_biome_noise")),temperature_noise:i(r("generator_biome_noise")),humidity_noise:i(r("generator_biome_noise")),weirdness_noise:i(r("generator_biome_noise")),biomes:i(vs.Mod(vs.ListNode(r("generator_biome")),{default:()=>[{biome:"minecraft:plains"}]}))},"minecraft:checkerboard":{scale:vs.Opt(vs.NumberNode({integer:!0,min:0,max:62})),biomes:vs.ListNode(o({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:the_end":{seed:vs.NumberNode({integer:!0})},"minecraft:vanilla_layered":{seed:vs.NumberNode({integer:!0}),large_biomes:vs.Opt(vs.BooleanNode()),legacy_biome_init_layer:vs.Opt(vs.BooleanNode())}}},{category:"predicate",disableSwitchContext:!0})},"minecraft:flat":{settings:vs.ObjectNode({biome:vs.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),lakes:vs.Opt(vs.BooleanNode()),features:vs.Opt(vs.BooleanNode()),layers:vs.ListNode(r("generator_layer")),structures:r("generator_structures")})}}},{disableSwitchContext:!0})},{category:"pool",context:"dimension"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:fixed",seed:e,biome:"minecraft:plains"},settings:"minecraft:overworld"}}}})),e.register("generator_biome",vs.Mod(vs.ObjectNode({biome:o({validator:"resource",params:{pool:"$worldgen/biome"}}),parameters:vs.ObjectNode({altitude:vs.NumberNode(),temperature:vs.NumberNode(),humidity:vs.NumberNode(),weirdness:vs.NumberNode(),offset:vs.NumberNode()})},{context:"generator_biome"}),{default:()=>({biome:"minecraft:plains",parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}})})),e.register("generator_biome_noise",vs.Mod(vs.ObjectNode({firstOctave:vs.NumberNode({integer:!0}),amplitudes:vs.ListNode(vs.NumberNode())},{context:"generator_biome_noise"}),{default:()=>({firstOctave:-7,amplitudes:[1,1]})}))};var Ns={};Object.defineProperty(Ns,"__esModule",{value:!0}),Ns.initDimensionTypeSchemas=void 0;const Os=Ce,ws=us;Ns.initDimensionTypeSchemas=function(e,t){const r=Os.StringNode.bind(void 0,t);e.register("dimension_type",Os.Mod(Os.ObjectNode({name:Os.Mod(r({validator:"resource",params:{pool:"$dimension_type",isDefinition:!0}}),{enabled:e=>e.getArray().length>0}),ultrawarm:Os.BooleanNode(),natural:Os.BooleanNode(),piglin_safe:Os.BooleanNode(),respawn_anchor_works:Os.BooleanNode(),bed_works:Os.BooleanNode(),has_raids:Os.BooleanNode(),has_skylight:Os.BooleanNode(),has_ceiling:Os.BooleanNode(),coordinate_scale:Os.NumberNode({min:1e-5,max:3e7}),ambient_light:Os.NumberNode(),fixed_time:Os.Opt(Os.NumberNode({integer:!0})),logical_height:Os.NumberNode({integer:!0,min:0,max:4096}),effects:Os.Opt(r({enum:["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]})),infiniburn:r({validator:"resource",params:{pool:"$tag/block"}}),min_y:Os.NumberNode({integer:!0,min:-2048,max:2047}),height:Os.NumberNode({integer:!0,min:0,max:4096})},{context:"dimension_type"}),(e=>({default:()=>ws.DefaultDimensionType,validate:(t,r,o,i)=>((null==(r=e.validate(t,r,o,i))?void 0:r.min_y)+(null==r?void 0:r.height)>2047&&o.add(t.push("height"),"error.min_y_plus_height",2047),(null==r?void 0:r.logical_height)>(null==r?void 0:r.height)&&o.add(t.push("logical_height"),"error.logical_height"),(null==r?void 0:r.height)%16!=0&&o.add(t.push("height"),"error.height_multiple",16),(null==r?void 0:r.min_y)%16!=0&&o.add(t.push("min_y"),"error.min_y_multiple",16),r)}))))};var ks={};Object.defineProperty(ks,"__esModule",{value:!0}),ks.initItemModifierSchemas=void 0;const xs=Ce,Ss=us;ks.initItemModifierSchemas=function(e,t){const r=xs.Reference.bind(void 0,e),o=xs.StringNode.bind(void 0,t);e.register("item_modifier",xs.ObjectOrList(r("function"),{choiceContext:"function"}));const i={conditions:xs.Opt(xs.ListNode(r("condition")))};e.register("function",xs.Mod(xs.ObjectNode({function:o({validator:"resource",params:{pool:"loot_function_type"}}),[xs.Switch]:[{push:"function"}],[xs.Case]:Ss.FunctionCases(i)},{category:"function",context:"function"}),{default:()=>[{function:"minecraft:set_count",count:1}]}))};var js={},Ms={};Object.defineProperty(Ms,"__esModule",{value:!0}),Ms.LootFunctions=Ms.LootConditions=Ms.LootCopySources=Ms.LootEntitySources=Ms.LootTableTypes=void 0,Ms.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),Ms.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ms.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),Ms.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),Ms.LootFunctions=new 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Cs={};Object.defineProperty(Cs,"__esModule",{value:!0}),Cs.initPackMcmetaSchemas=void 0;const Bs=Ce;Cs.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",Bs.Mod(Bs.ObjectNode({pack:Bs.Mod(Bs.ObjectNode({pack_format:Bs.Mod(Bs.NumberNode({integer:!0,min:7,max:7}),{default:()=>7,canUpdate:(e,t)=>7!==t,update:()=>[{name:"pack_format",params:[7],newValue:7}]}),description:Bs.Reference(e,"text_component")}),{default:()=>({pack_format:7,description:""})})}),{default:()=>({pack:{pack_format:7,description:""}})}))};var zs={};Object.defineProperty(zs,"__esModule",{value:!0}),zs.initPredicatesSchemas=void 0;const Ts=Ce;zs.initPredicatesSchemas=function(e,t){const r=Ts.Reference.bind(void 0,e),o=Ts.StringNode.bind(void 0,t),i=Ts.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:Ts.NumberNode(),change:e=>"string"==typeof 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e?{min:e,max:e}:{}},{type:"boolean",node:Ts.BooleanNode(),change:e=>"true"===e||1===e}]);e.register("item_predicate",Ts.ObjectNode({items:Ts.Opt(Ts.ListNode(o({validator:"resource",params:{pool:"item"}}))),tag:Ts.Opt(o({validator:"resource",params:{pool:"$tag/item"}})),count:r("int_bounds"),durability:r("int_bounds"),potion:Ts.Opt(o({validator:"resource",params:{pool:"potion"}})),nbt:Ts.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}})),enchantments:Ts.Opt(Ts.ListNode(r("enchantment_predicate")))},{context:"item"})),e.register("enchantment_predicate",Ts.ObjectNode({enchantment:Ts.Opt(o({validator:"resource",params:{pool:"enchantment"}})),levels:r("int_bounds")},{context:"enchantment"})),e.register("block_predicate",Ts.ObjectNode({blocks:Ts.Opt(Ts.ListNode(o({validator:"resource",params:{pool:"block"}}))),tag:Ts.Opt(o({validator:"resource",params:{pool:"$tag/block"}})),nbt:Ts.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:block",id:["pop",{push:"block"}]}}})),state:Ts.Opt(Ts.MapNode(o(),i,{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},{context:"block"})),e.register("fluid_predicate",Ts.ObjectNode({fluid:Ts.Opt(o({validator:"resource",params:{pool:"fluid"}})),tag:Ts.Opt(o({validator:"resource",params:{pool:"$tag/fluid"}})),state:Ts.Opt(Ts.MapNode(o(),i))},{context:"fluid"})),e.register("location_predicate",Ts.ObjectNode({position:Ts.Opt(Ts.ObjectNode({x:r("float_bounds"),y:r("float_bounds"),z:r("float_bounds")})),biome:Ts.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),feature:Ts.Opt(o({enum:t.get("worldgen/structure_feature").map((e=>e.slice(10)))})),dimension:Ts.Opt(o({validator:"resource",params:{pool:"$dimension"}})),light:Ts.Opt(Ts.ObjectNode({light:r("int_bounds")})),smokey:Ts.Opt(Ts.BooleanNode()),block:Ts.Opt(r("block_predicate")),fluid:Ts.Opt(r("fluid_predicate"))},{context:"location"})),e.register("statistic_predicate",Ts.ObjectNode({type:o({validator:"resource",params:{pool:"stat_type"}}),stat:o(),value:r("int_bounds"),[Ts.Switch]:[{push:"type"}],[Ts.Case]:{"minecraft:mined":{stat:o({validator:"resource",params:{pool:"block"}})},"minecraft:crafted":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:used":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:broken":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:picked_up":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:dropped":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:killed":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:killed_by":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:custom":{stat:o({validator:"resource",params:{pool:"custom_stat"}})}}})),e.register("player_predicate",Ts.ObjectNode({gamemode:Ts.Opt(o({enum:"gamemode"})),level:r("int_bounds"),advancements:Ts.Opt(Ts.MapNode(o({validator:"resource",params:{pool:"$advancement"}}),Ts.ChoiceNode([{type:"boolean",node:Ts.BooleanNode(),change:e=>!0},{type:"object",node:Ts.MapNode(o(),Ts.BooleanNode())}]))),recipes:Ts.Opt(Ts.MapNode(o({validator:"resource",params:{pool:"$recipe"}}),Ts.BooleanNode())),stats:Ts.Opt(Ts.ListNode(r("statistic_predicate"))),looking_at:Ts.Opt(r("entity_predicate"))},{context:"player"})),e.register("status_effect_predicate",Ts.ObjectNode({amplifier:r("int_bounds"),duration:r("int_bounds"),ambient:Ts.Opt(Ts.BooleanNode()),visible:Ts.Opt(Ts.BooleanNode())},{context:"status_effect"})),e.register("distance_predicate",Ts.ObjectNode({x:r("float_bounds"),y:r("float_bounds"),z:r("float_bounds"),absolute:r("float_bounds"),horizontal:r("float_bounds")},{context:"distance"})),e.register("entity_predicate",Ts.ObjectNode({type:Ts.Opt(o({validator:"resource",params:{pool:"entity_type",allowTag:!0}})),nbt:Ts.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:entity",id:["pop",{push:"type"}]}}})),team:Ts.Opt(o({validator:"team"})),location:Ts.Opt(r("location_predicate")),stepping_on:Ts.Opt(r("location_predicate")),distance:Ts.Opt(r("distance_predicate")),flags:Ts.Opt(Ts.ObjectNode({is_on_fire:Ts.Opt(Ts.BooleanNode()),is_sneaking:Ts.Opt(Ts.BooleanNode()),is_sprinting:Ts.Opt(Ts.BooleanNode()),is_swimming:Ts.Opt(Ts.BooleanNode()),is_baby:Ts.Opt(Ts.BooleanNode())})),equipment:Ts.Opt(Ts.MapNode(o({enum:"slot"}),r("item_predicate"))),player:Ts.Opt(r("player_predicate")),vehicle:Ts.Opt(r("entity_predicate")),passenger:Ts.Opt(r("entity_predicate")),targeted_entity:Ts.Opt(r("entity_predicate")),lightning_bolt:Ts.Opt(Ts.ObjectNode({blocks_set_on_fire:Ts.Opt(r("int_bounds")),entity_struck:Ts.Opt(r("entity_predicate"))})),fishing_hook:Ts.Opt(Ts.ObjectNode({in_open_water:Ts.Opt(Ts.BooleanNode())})),effects:Ts.Opt(Ts.MapNode(o({validator:"resource",params:{pool:"mob_effect"}}),r("status_effect_predicate")))},{context:"entity"})),e.register("damage_source_predicate",Ts.ObjectNode({is_explosion:Ts.Opt(Ts.BooleanNode()),is_fire:Ts.Opt(Ts.BooleanNode()),is_magic:Ts.Opt(Ts.BooleanNode()),is_projectile:Ts.Opt(Ts.BooleanNode()),is_lightning:Ts.Opt(Ts.BooleanNode()),bypasses_armor:Ts.Opt(Ts.BooleanNode()),bypasses_invulnerability:Ts.Opt(Ts.BooleanNode()),bypasses_magic:Ts.Opt(Ts.BooleanNode()),source_entity:Ts.Opt(r("entity_predicate")),direct_entity:Ts.Opt(r("entity_predicate"))},{context:"damage_source"})),e.register("damage_predicate",Ts.ObjectNode({dealt:r("float_bounds"),taken:r("float_bounds"),blocked:Ts.Opt(Ts.BooleanNode()),source_entity:Ts.Opt(r("entity_predicate")),type:Ts.Opt(r("damage_source_predicate"))},{context:"damage"}))};var Is={};Object.defineProperty(Is,"__esModule",{value:!0}),Is.initRecipeSchemas=void 0;const Rs=Ce;Is.initRecipeSchemas=function(e,t){const r=Rs.Reference.bind(void 0,e),o=Rs.StringNode.bind(void 0,t);e.register("recipe",Rs.Mod(Rs.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[Rs.Switch]:[{push:"type"}],[Rs.Case]:{"minecraft:crafting_shaped":{group:Rs.Opt(o({enum:"recipe_group",additional:!0})),pattern:Rs.ListNode(o()),key:Rs.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:Rs.Opt(o()),ingredients:Rs.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:Rs.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Rs.Opt(Rs.NumberNode()),cookingtime:Rs.Opt(Rs.Mod(Rs.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:Rs.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Rs.Opt(Rs.NumberNode()),cookingtime:Rs.Opt(Rs.Mod(Rs.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:Rs.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Rs.Opt(Rs.NumberNode()),cookingtime:Rs.Opt(Rs.Mod(Rs.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:Rs.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Rs.Opt(Rs.NumberNode()),cookingtime:Rs.Opt(Rs.Mod(Rs.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:Rs.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:Rs.NumberNode({integer:!0})},"minecraft:smithing":{group:Rs.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",Rs.Mod(Rs.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:Rs.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",Rs.Mod(Rs.ObjectNode({item:Rs.Opt(o({validator:"resource",params:{pool:"item"}})),tag:Rs.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",Rs.Mod(Rs.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:Rs.Opt(Rs.Mod(Rs.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var Ds={};Object.defineProperty(Ds,"__esModule",{value:!0}),Ds.initTagsSchemas=void 0;const Es=Ce;Ds.initTagsSchemas=function(e,t){const r=Es.StringNode.bind(void 0,t),o=e=>Es.Mod(Es.ObjectNode({replace:Es.Opt(Es.BooleanNode()),values:Es.ListNode(Es.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:Es.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:Es.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("game_event_tag",o("game_event")),e.register("item_tag",o("item"))};var Fs={};Object.defineProperty(Fs,"__esModule",{value:!0}),Fs.initTextComponentSchemas=void 0;const $s=Ce;Fs.initTextComponentSchemas=function(e,t){const r=$s.Reference.bind(void 0,e),o=$s.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",$s.Mod($s.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:$s.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:$s.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const n={color:$s.Opt(o()),font:$s.Opt(o()),bold:$s.Opt($s.BooleanNode()),italic:$s.Opt($s.BooleanNode()),underlined:$s.Opt($s.BooleanNode()),strikethrough:$s.Opt($s.BooleanNode()),obfuscated:$s.Opt($s.BooleanNode()),insertion:$s.Opt(o()),clickEvent:$s.Opt($s.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[$s.Switch]:[{push:"action"}],[$s.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:$s.Opt($s.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[$s.Switch]:[{push:"action"}],[$s.Case]:{show_text:{value:$s.Opt(r("text_component")),contents:$s.Opt(r("text_component"))},show_item:{value:$s.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}})),contents:$s.Opt($s.ObjectNode({id:o({validator:"resource",params:{pool:"item"}}),count:$s.Opt($s.NumberNode({integer:!0})),tag:$s.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"id"}]}}}))}))},show_entity:{value:$s.Opt($s.ObjectNode({name:$s.Opt(o()),type:$s.Opt(o()),id:$s.Opt(o())})),contents:$s.Opt($s.Mod($s.ObjectNode({name:$s.Opt(r("text_component")),type:o({validator:"resource",params:{pool:"entity_type"}}),id:o({validator:"uuid"})}),{default:()=>({type:"minecraft:pig",id:"00000001-0001-0001-0001-000000000001"})}))}}})),extra:$s.Opt(r("text_component_list"))};e.register("text_component_object",$s.Mod($s.ChoiceNode([{type:"text",match:e=>"object"==typeof 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cc={};Object.defineProperty(cc,"__esModule",{value:!0}),cc.initSurfaceBuilderSchemas=void 0;const lc=Ce;cc.initSurfaceBuilderSchemas=function(e,t){const r=lc.StringNode.bind(void 0,t),o=lc.Reference.bind(void 0,e);e.register("configured_surface_builder",lc.Mod(lc.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/surface_builder"}}),config:lc.ObjectNode({top_material:o("block_state"),under_material:o("block_state"),underwater_material:o("block_state")},{context:"surface_builder"})},{context:"surface_builder"}),{default:()=>({type:"minecraft:default",config:{top_material:{Name:"minecraft:grass_block",Properties:{snowy:"false"}},under_material:{Name:"minecraft:dirt"},underwater_material:{Name:"minecraft:gravel"}}})}))};var dc={};Object.defineProperty(dc,"__esModule",{value:!0}),dc.initTemplatePoolSchemas=void 0;const _c=Ce,mc=Ks;dc.initTemplatePoolSchemas=function(e,t){const r=_c.Reference.bind(void 0,e),o=_c.StringNode.bind(void 0,t);e.register("template_pool",_c.Mod(_c.ObjectNode({name:o(),fallback:o(),elements:_c.ListNode(r("template_weighted_element"))},{context:"template_pool"}),{default:()=>({fallback:"minecraft:empty",elements:[{weight:1,element:{element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"}}]})})),e.register("template_weighted_element",_c.Mod(_c.ObjectNode({weight:_c.NumberNode({integer:!0,min:1}),element:r("template_element")},{category:"pool"}),{default:()=>({weight:1,element:{element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"}})})),e.register("template_element",_c.Mod(_c.ObjectNode({element_type:o({validator:"resource",params:{pool:"worldgen/structure_pool_element"}}),projection:o({enum:["rigid","terrain_matching"]}),[_c.Switch]:[{push:"element_type"}],[_c.Case]:{"minecraft:feature_pool_element":{feature:o({validator:"resource",params:{pool:"$worldgen/configured_feature"}})},"minecraft:legacy_single_pool_element":{location:o({validator:"resource",params:{pool:"$structure"}}),processors:mc.Processors},"minecraft:list_pool_element":{elements:_c.ListNode(r("template_element"))},"minecraft:single_pool_element":{location:o({validator:"resource",params:{pool:"$structure"}}),processors:mc.Processors}}},{context:"template_element",disableSwitchContext:!0}),{default:()=>({element_type:"minecraft:single_pool_element",projection:"rigid",processors:"minecraft:empty"})}))},Object.defineProperty(qs,"__esModule",{value:!0}),qs.initWorldgenSchemas=void 0;const pc=Us,uc=Zs,fc=Vs,hc=Js,bc=oc,gc=Ks,vc=ac,yc=cc,Nc=dc;qs.initWorldgenSchemas=function(e,t){gc.initProcessorListSchemas(e,t),pc.initBiomeSchemas(e,t),uc.initCarverSchemas(e,t),fc.initDecoratorSchemas(e,t),hc.initFeatureSchemas(e,t),bc.initNoiseSettingsSchemas(e,t),vc.initStructureFeatureSchemas(e,t),yc.initSurfaceBuilderSchemas(e,t),Nc.initTemplatePoolSchemas(e,t)};var Oc={};Object.defineProperty(Oc,"__esModule",{value:!0}),Oc.initWorldSettingsSchemas=void 0;const wc=Ce;Oc.initWorldSettingsSchemas=function(e,t){const r=wc.Reference.bind(void 0,e),o=wc.StringNode.bind(void 0,t);e.register("world_settings",wc.Mod(wc.ObjectNode({generate_features:wc.BooleanNode(),bonus_chest:wc.BooleanNode(),seed:wc.NumberNode({integer:!0}),dimensions:wc.MapNode(o({validator:"resource",params:{pool:"$dimension"}}),r("dimension"))},{context:"world_settings"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{generate_features:!0,bonus_chest:!1,seed:e,dimensions:{"minecraft:overworld":{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:vanilla_layered",seed:e},settings:"minecraft:overworld"}},"minecraft:the_nether":{type:"minecraft:the_nether",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:multi_noise",seed:e,humidity_noise:{firstOctave:-7,amplitudes:[1,1]},altitude_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:0},biome:"minecraft:nether_wastes"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:-.5},biome:"minecraft:soul_sand_valley"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:.4,humidity:0},biome:"minecraft:crimson_forest"},{parameters:{altitude:0,weirdness:0,offset:.375,temperature:0,humidity:.5},biome:"minecraft:warped_forest"},{parameters:{altitude:0,weirdness:0,offset:.175,temperature:-.5,humidity:0},biome:"minecraft:basalt_deltas"}]},settings:"minecraft:nether"}},"minecraft:the_end":{type:"minecraft:the_end",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:the_end",seed:e},settings:"minecraft:end"}}}}}}))},Object.defineProperty(_s,"__esModule",{value:!0}),_s.initSchemas=void 0;const kc=ms,xc=us,Sc=fs,jc=gs,Mc=Ns,Pc=ks,Ac=js,Lc=Cs,Cc=zs,Bc=Is,zc=Ds,Tc=Fs,Ic=qs,Rc=Oc;_s.initSchemas=function(e,t){xc.initCommonSchemas(e,t),kc.initAdvancementSchemas(e,t),Sc.initConditionSchemas(e,t),Mc.initDimensionTypeSchemas(e,t),jc.initDimensionSchemas(e,t),Pc.initItemModifierSchemas(e,t),Ac.initLootTableSchemas(e,t),Lc.initPackMcmetaSchemas(e,t),Cc.initPredicatesSchemas(e,t),Bc.initRecipeSchemas(e,t),zc.initTagsSchemas(e,t),Tc.initTextComponentSchemas(e,t),Ic.initWorldgenSchemas(e,t),Rc.initWorldSettingsSchemas(e,t)};var Dc=Le&&Le.__createBinding||(Object.create?function(e,t,r,o){void 0===o&&(o=r),Object.defineProperty(e,o,{enumerable:!0,get:function(){return t[r]}})}:function(e,t,r,o){void 0===o&&(o=r),e[o]=t[r]}),Ec=Le&&Le.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),Fc=Le&&Le.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r in e)"default"!==r&&Object.hasOwnProperty.call(e,r)&&Dc(t,e,r);return Ec(t,e),t};Object.defineProperty(ls,"__esModule",{value:!0});var $c=ls.getSchemas=ls.getCollections=void 0;const qc=Ce,Uc=ds,Hc=_s;var Zc=ls.lootContext=Fc(Ms);var Wc=ls.getCollections=function(){const e=new qc.CollectionRegistry;return Uc.initCollections(e),e};$c=ls.getSchemas=function(e){const t=new qc.SchemaRegistry;return Hc.initSchemas(t,e),t};var Gc=Object.freeze(Object.assign(Object.create(null),ls,{[Symbol.toStringTag]:"Module",get getSchemas(){return $c},get getCollections(){return Wc},lootContext:Zc,default:ls})),Vc={},Xc={};Object.defineProperty(Xc,"__esModule",{value:!0}),Xc.initCollections=void 0,Xc.initCollections=function(e){e.register("advancement_trigger",["minecraft:bee_nest_destroyed","minecraft:bred_animals","minecraft:brewed_potion","minecraft:changed_dimension","minecraft:channeled_lightning","minecraft:construct_beacon","minecraft:consume_item","minecraft:cured_zombie_villager","minecraft:effects_changed","minecraft:enchanted_item","minecraft:enter_block","minecraft:entity_hurt_player","minecraft:entity_killed_player","minecraft:fall_from_height","minecraft:filled_bucket","minecraft:fishing_rod_hooked","minecraft:hero_of_the_village","minecraft:impossible","minecraft:inventory_changed","minecraft:item_durability_changed","minecraft:item_used_on_block","minecraft:killed_by_crossbow","minecraft:levitation","minecraft:lightning_strike","minecraft:location","minecraft:nether_travel","minecraft:placed_block","minecraft:player_generates_container_loot","minecraft:player_hurt_entity","minecraft:player_interacted_with_entity","minecraft:player_killed_entity","minecraft:recipe_unlocked","minecraft:ride_entity_in_lava","minecraft:shot_crossbow","minecraft:slept_in_bed","minecraft:slide_down_block","minecraft:started_riding","minecraft:summoned_entity","minecraft:tame_animal","minecraft:target_hit","minecraft:tick","minecraft:thrown_item_picked_up_by_entity","minecraft:used_ender_eye","minecraft:used_totem","minecraft:using_item","minecraft:villager_trade","minecraft:voluntary_exile"]),e.register("keybind",["key.advancements","key.attack","key.back","key.chat","key.command","key.drop","key.forward","key.fullscreen","key.hotbar.1","key.hotbar.2","key.hotbar.3","key.hotbar.4","key.hotbar.5","key.hotbar.6","key.hotbar.7","key.hotbar.8","key.hotbar.9","key.inventory","key.jump","key.left","key.loadToolbarActivator","key.pickItem","key.playerlist","key.right","key.saveToolbarActivator","key.screenshot","key.smoothCamera","key.sneak","key.spectatorOutlines","key.sprint","key.swapOffhand","key.togglePerspective","key.use"]),e.register("slot",["mainhand","offhand","head","chest","legs","feet"]),e.register("gamemode",["survival","creative","adventure","spectator"]),e.register("entity_source",["this","killer","direct_killer","killer_player"]),e.register("copy_source",["block_entity","this","killer","killer_player"]),e.register("loot_table_apply_bonus_formula",["minecraft:uniform_bonus_count","minecraft:binomial_with_bonus_count","minecraft:ore_drops"]),e.register("map_decoration",["mansion","monument","player","frame","red_marker","blue_marker","target_x","target_point","player_off_map","player_off_limits","red_x","banner_white","banner_orange","banner_magenta","banner_light_blue","banner_yellow","banner_lime","banner_pink","banner_gray","banner_light_gray","banner_cyan","banner_purple","banner_blue","banner_brown","banner_green","banner_red","banner_black"]),e.register("map_feature",["bastion_remnant","buried_treasure","desert_pyramid","endcity","fortress","igloo","jungle_pyramid","mansion","mineshaft","monument","nether_fossil","ocean_ruin","pillager_outpost","ruined_portal","shipwreck","stronghold","swamp_hut","village"]),e.register("recipe_group",["bed","light_gray_dye","iron_ingot","wooden_stairs","black_dye","stained_terracotta","dyed_bed","magenta_dye","bark","rabbit_stew","light_blue_dye","wooden_fence_gate","planks","stained_glass","wooden_door","stained_glass_pane","wooden_fence","sticks","concrete_powder","wooden_pressure_plate","boat","brown_dye","yellow_dye","bonemeal","red_dye","wooden_trapdoor","wooden_button","gold_ingot","pink_dye","wooden_slab","orange_dye","carpet","sign","wool","sugar","blue_dye","white_dye","banner","netherite_ingot"]),e.register("biome_category",["beach","desert","extreme_hills","forest","icy","jungle","mesa","mountain","mushroom","nether","none","ocean","plains","river","savanna","swamp","taiga","the_end","underground"]),e.register("heightmap_type",["MOTION_BLOCKING","MOTION_BLOCKING_NO_LEAVES","OCEAN_FLOOR","OCEAN_FLOOR_WG","WORLD_SURFACE","WORLD_SURFACE_WG"]),e.register("generation_step",["air","liquid"]),e.register("loot_context_type",["minecraft:empty","minecraft:chest","minecraft:command","minecraft:selector","minecraft:fishing","minecraft:entity","minecraft:gift","minecraft:barter","minecraft:advancement_reward","minecraft:advancement_entity","minecraft:generic","minecraft:block"]),e.register("banner_pattern",["base","square_bottom_left","square_bottom_right","square_top_left","square_top_right","stripe_bottom","stripe_top","stripe_left","stripe_right","stripe_center","stripe_middle","stripe_downright","stripe_downleft","small_stripes","cross","straight_cross","triangle_bottom","triangle_top","triangles_bottom","triangles_top","diagonal_left","diagonal_up_right","diagonal_up_left","diagonal_right","circle","rhombus","half_vertical","half_horizontal","half_vertical_right","half_horizontal_bottom","border","curly_border","gradient","gradient_up","bricks","globe","creeper","skull","flower","mojang","piglin"]),e.register("dye_color",["white","orange","magenta","light_blue","yellow","lime","pink","gray","light_gray","cyan","purple","blue","brown","green","red","black"]),e.register("cave_surface",["floor","ceiling"])};var Yc={},Jc={};Object.defineProperty(Jc,"__esModule",{value:!0}),Jc.initAdvancementSchemas=void 0;const Kc=Ce;Jc.initAdvancementSchemas=function(e,t){const r=Kc.Reference.bind(void 0,e),o=Kc.StringNode.bind(void 0,t),i=Kc.ChoiceNode([{type:"object",node:Kc.Opt(r("entity_predicate")),change:e=>{var t,r;return null!==(r=null===(t=e[0])||void 0===t?void 0:t.predicate)&&void 0!==r?r:{}}},{type:"list",node:Kc.ListNode(r("condition")),change:e=>[{condition:"minecraft:entity_properties",predicate:e}]}],{context:"conditions"});e.register("advancement",Kc.Mod(Kc.ObjectNode({display:Kc.Opt(Kc.Mod(Kc.ObjectNode({icon:Kc.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),nbt:Kc.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}}))}),title:r("text_component"),description:r("text_component"),background:Kc.Opt(o()),frame:Kc.Opt(o({enum:["task","challenge","goal"]})),show_toast:Kc.Opt(Kc.BooleanNode()),announce_to_chat:Kc.Opt(Kc.BooleanNode()),hidden:Kc.Opt(Kc.BooleanNode())}),{default:()=>({icon:{item:"minecraft:stone"},title:"",description:""})})),parent:Kc.Opt(o({validator:"resource",params:{pool:"$advancement"}})),criteria:Kc.MapNode(o(),r("advancement_criteria")),requirements:Kc.Opt(Kc.ListNode(Kc.ListNode(o()))),rewards:Kc.Opt(Kc.ObjectNode({function:Kc.Opt(o({validator:"resource",params:{pool:"$function"}})),loot:Kc.Opt(Kc.ListNode(o({validator:"resource",params:{pool:"$loot_table"}}))),recipes:Kc.Opt(Kc.ListNode(o({validator:"resource",params:{pool:"$recipe"}}))),experience:Kc.Opt(Kc.NumberNode({integer:!0}))}))},{context:"advancement"}),{default:()=>({criteria:{requirement:{trigger:"minecraft:location"}}})})),e.register("advancement_criteria",Kc.ObjectNode({trigger:o({validator:"resource",params:{pool:t.get("advancement_trigger")}}),conditions:Kc.Opt(Kc.ObjectNode({player:Kc.Mod(i,{enabled:e=>"minecraft:impossible"!==e.pop().push("trigger").get()}),[Kc.Switch]:["pop",{push:"trigger"}],[Kc.Case]:{"minecraft:bee_nest_destroyed":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),num_bees_inside:Kc.Opt(Kc.NumberNode({integer:!0})),item:Kc.Opt(r("item_predicate"))},"minecraft:bred_animals":{parent:i,partner:i,child:i},"minecraft:brewed_potion":{potion:Kc.Opt(o({validator:"resource",params:{pool:"potion"}}))},"minecraft:changed_dimension":{from:Kc.Opt(o({validator:"resource",params:{pool:"$dimension"}})),to:Kc.Opt(o({validator:"resource",params:{pool:"$dimension"}}))},"minecraft:channeled_lightning":{victims:Kc.Opt(Kc.ListNode(i))},"minecraft:construct_beacon":{level:r("int_bounds")},"minecraft:consume_item":{item:Kc.Opt(r("item_predicate"))},"minecraft:cured_zombie_villager":{villager:i,zombie:i},"minecraft:effects_changed":{effects:Kc.Opt(Kc.MapNode(o({validator:"resource",params:{pool:"mob_effect"}}),Kc.ObjectNode({amplifier:r("int_bounds"),duration:r("int_bounds")}))),source:Kc.Opt(i)},"minecraft:enter_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),state:Kc.Opt(Kc.MapNode(o(),o(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},"minecraft:enchanted_item":{levels:r("int_bounds"),item:Kc.Opt(r("item_predicate"))},"minecraft:entity_hurt_player":{damage:Kc.Opt(r("damage_predicate"))},"minecraft:entity_killed_player":{entity:i,killing_blow:Kc.Opt(r("damage_source_predicate"))},"minecraft:fall_from_height":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:filled_bucket":{item:Kc.Opt(r("item_predicate"))},"minecraft:fishing_rod_hooked":{entity:i,item:Kc.Opt(r("item_predicate"))},"minecraft:hero_of_the_village":{location:Kc.Opt(r("location_predicate"))},"minecraft:inventory_changed":{slots:Kc.Opt(Kc.ObjectNode({empty:r("int_bounds"),occupied:r("int_bounds"),full:r("int_bounds")})),items:Kc.Opt(Kc.ListNode(r("item_predicate")))},"minecraft:item_durability_changed":{delta:r("int_bounds"),durability:r("int_bounds"),item:Kc.Opt(r("item_predicate"))},"minecraft:item_used_on_block":{item:Kc.Opt(r("item_predicate")),location:Kc.Opt(r("location_predicate"))},"minecraft:killed_by_crossbow":{unique_entity_types:r("int_bounds"),victims:Kc.Opt(Kc.ListNode(i))},"minecraft:levitation":{distance:Kc.Opt(r("distance_predicate")),duration:r("int_bounds")},"minecraft:lightning_strike":{lightning:i,bystander:i},"minecraft:location":{location:Kc.Opt(r("location_predicate"))},"minecraft:nether_travel":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:placed_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}})),state:Kc.Opt(Kc.MapNode(o(),o(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}})),item:Kc.Opt(r("item_predicate")),location:Kc.Opt(r("location_predicate"))},"minecraft:player_generates_container_loot":{loot_table:o({validator:"resource",params:{pool:"$loot_table"}})},"minecraft:player_hurt_entity":{damage:Kc.Opt(r("damage_predicate")),entity:i},"minecraft:player_interacted_with_entity":{item:Kc.Opt(r("item_predicate")),entity:i},"minecraft:player_killed_entity":{entity:i,killing_blow:Kc.Opt(r("damage_source_predicate"))},"minecraft:recipe_unlocked":{recipe:o({validator:"resource",params:{pool:"$recipe"}})},"minecraft:ride_entity_in_lava":{start_position:Kc.Opt(r("location_predicate")),distance:Kc.Opt(r("distance_predicate"))},"minecraft:slept_in_bed":{location:Kc.Opt(r("location_predicate"))},"minecraft:slide_down_block":{block:Kc.Opt(o({validator:"resource",params:{pool:"block"}}))},"minecraft:shot_crossbow":{item:Kc.Opt(r("item_predicate"))},"minecraft:summoned_entity":{entity:i},"minecraft:tame_animal":{entity:i},"minecraft:target_hit":{projectile:i,shooter:i,signal_strength:r("int_bounds")},"minecraft:thrown_item_picked_up_by_entity":{entity:Kc.Opt(r("entity_predicate")),item:Kc.Opt(r("item_predicate"))},"minecraft:used_ender_eye":{distance:Kc.Opt(r("float_bounds"))},"minecraft:used_totem":{item:Kc.Opt(r("item_predicate"))},"minecraft:using_item":{item:Kc.Opt(r("item_predicate"))},"minecraft:villager_trade":{villager:Kc.Opt(r("entity_predicate")),item:Kc.Opt(r("item_predicate"))},"minecraft:voluntary_exile":{location:Kc.Opt(r("location_predicate"))}}},{context:"criterion"}))},{category:"predicate",context:"criterion"}))};var Qc={};!function(e){Object.defineProperty(e,"__esModule",{value:!0}),e.initCommonSchemas=e.InclusiveRange=e.IntProvider=e.FloatProvider=e.NoiseSettingsPresets=e.DefaultNoiseSettings=e.DimensionTypePresets=e.DefaultDimensionType=e.FunctionCases=e.ConditionCases=void 0;const t=Ce;e.DefaultDimensionType={ultrawarm:!1,natural:!0,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!0,has_raids:!0,has_skylight:!0,has_ceiling:!1,coordinate_scale:1,ambient_light:0,logical_height:256,infiniburn:"minecraft:infiniburn_overworld",min_y:0,height:256};const r={"minecraft:igloo":{spacing:32,separation:8,salt:14357618},"minecraft:mansion":{spacing:80,separation:20,salt:10387319},"minecraft:jungle_pyramid":{spacing:32,separation:8,salt:14357619},"minecraft:nether_fossil":{spacing:2,separation:1,salt:14357921},"minecraft:stronghold":{spacing:1,separation:0,salt:0},"minecraft:shipwreck":{spacing:24,separation:4,salt:165745295},"minecraft:mineshaft":{spacing:1,separation:0,salt:0},"minecraft:desert_pyramid":{spacing:32,separation:8,salt:14357617},"minecraft:ruined_portal":{spacing:40,separation:15,salt:34222645},"minecraft:fortress":{spacing:27,separation:4,salt:30084232},"minecraft:pillager_outpost":{spacing:32,separation:8,salt:165745296},"minecraft:village":{spacing:32,separation:8,salt:10387312},"minecraft:endcity":{spacing:20,separation:11,salt:10387313},"minecraft:buried_treasure":{spacing:1,separation:0,salt:0},"minecraft:ocean_ruin":{spacing:20,separation:8,salt:14357621},"minecraft:bastion_remnant":{spacing:27,separation:4,salt:30084232},"minecraft:swamp_hut":{spacing:32,separation:8,salt:14357620},"minecraft:monument":{spacing:32,separation:5,salt:10387313}};e.DefaultNoiseSettings={bedrock_roof_position:-2147483648,bedrock_floor_position:0,sea_level:63,noise_caves_enabled:!0,deepslate_enabled:!0,ore_veins_enabled:!0,noodle_caves_enabled:!0,disable_mob_generation:!1,aquifers_enabled:!0,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:-64,height:384,size_horizontal:1,size_vertical:2,density_factor:1,density_offset:-.51875,top_slide:{target:-.078125,size:2,offset:8},bottom_slide:{target:.1171875,size:3,offset:0},sampling:{xz_scale:.9999999814507745,y_scale:.9999999814507745,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},e.initCommonSchemas=function(o,i){const n=t.StringNode.bind(void 0,i),a=t.Reference.bind(void 0,o);o.register("block_state",t.Mod(t.ObjectNode({Name:n({validator:"resource",params:{pool:"block"}}),Properties:t.Opt(t.MapNode(n(),n(),{validation:{validator:"block_state_map",params:{id:["pop",{push:"Name"}]}}}))},{context:"block_state"}),{default:()=>({Name:"minecraft:stone"})})),o.register("fluid_state",t.Mod(t.ObjectNode({Name:n({validator:"resource",params:{pool:"fluid"}}),Properties:t.Opt(t.MapNode(n(),n()))},{context:"fluid_state"}),{default:()=>({Name:"minecraft:water",Properties:{level:"0"}})})),o.register("block_pos",t.Mod(t.ListNode(t.NumberNode({integer:!0}),{minLength:3,maxLength:3}),{default:()=>[0,0,0]}));const s=e=>t.Opt(t.ChoiceNode([{type:"number",node:t.NumberNode({integer:e}),change:e=>{var t,r;return void 0===e?0:null!==(r=null!==(t=e.min)&&void 0!==t?t:e.max)&&void 0!==r?r:0}},{type:"object",node:t.ObjectNode({min:t.Opt(t.NumberNode({integer:e})),max:t.Opt(t.NumberNode({integer:e}))},{context:"range"}),change:e=>({min:null!=e?e:0,max:null!=e?e:0})}]));o.register("int_bounds",s(!0)),o.register("float_bounds",s()),o.register("int_range",t.ChoiceNode([{type:"object",node:t.ObjectNode({min:t.Opt(a("number_provider")),max:t.Opt(a("number_provider"))})},{type:"number",node:t.NumberNode({integer:!0})}],{context:"range"}));const c=(e,r,o,i,a,s,c)=>{let l={};a&&Object.keys(c[a]).forEach((e=>{l[e]=t.Mod(c[a][e],{enabled:e=>void 0===e.push("type").get()})}));const d=t.ObjectNode(_({type:t.Mod(t.Opt(n({validator:"resource",params:{pool:e}})),{hidden:()=>!0}),[t.Switch]:[{push:"type"}],[t.Case]:c},l),{context:s,disableSwitchContext:!0}),m=[{type:r,node:c[i][o]}];return a&&m.push({type:"object",priority:-1,node:d}),Object.keys(c).forEach((e=>{m.push({type:e,match:t=>{var r;if("minecraft:"+(null===(r=null==t?void 0:t.type)||void 0===r?void 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0!==(null==t?void 0:t[e]),change:t=>{var r,o,i;return{[e]:null!==(i=null!==(o=null!==(r=t.absolute)&&void 0!==r?r:t.above_bottom)&&void 0!==o?o:t.below_top)&&void 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s={"minecraft:apply_bonus":{enchantment:n({validator:"resource",params:{pool:"enchantment"}}),formula:n({validator:"resource",params:{pool:i.get("loot_table_apply_bonus_formula")}}),parameters:t.Mod(t.ObjectNode({bonusMultiplier:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:uniform_bonus_count"===e.pop().push("formula").get()}),extra:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()}),probability:t.Mod(t.NumberNode(),{enabled:e=>"minecraft:binomial_with_bonus_count"===e.pop().push("formula").get()})}),{enabled:e=>"minecraft:ore_drops"!==e.push("formula").get()})},"minecraft:copy_name":{source:r},"minecraft:copy_nbt":{source:a("nbt_provider"),ops:t.ListNode(t.ObjectNode({source:n({validator:"nbt_path",params:{category:{getter:"copy_source",path:["pop","pop","pop",{push:"source"}]}}}),target:n({validator:"nbt_path",params:{category:"minecraft:item"}}),op:n({enum:["replace","append","merge"]})},{context:"nbt_operation"}))},"minecraft:copy_state":{block:n({validator:"resource",params:{pool:"block"}}),properties:t.ListNode(n({validator:"block_state_key",params:{id:["pop","pop",{push:"block"}]}}))},"minecraft:enchant_randomly":{enchantments:t.Opt(t.ListNode(n({validator:"resource",params:{pool:"enchantment"}})))},"minecraft:enchant_with_levels":{levels:a("number_provider"),treasure:t.Opt(t.BooleanNode())},"minecraft:exploration_map":{destination:t.Opt(n({enum:"map_feature"})),decoration:t.Opt(n({enum:"map_decoration"})),zoom:t.Opt(t.NumberNode({integer:!0})),search_radius:t.Opt(t.NumberNode({integer:!0})),skip_existing_chunks:t.Opt(t.BooleanNode())},"minecraft:fill_player_head":{entity:o},"minecraft:limit_count":{limit:a("int_range")},"minecraft:looting_enchant":{count:a("number_provider"),limit:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_attributes":{modifiers:t.ListNode(a("attribute_modifier"))},"minecraft:set_banner_pattern":{patterns:t.ListNode(t.ObjectNode({pattern:n({enum:"banner_pattern"}),color:n({enum:"dye_color"})})),append:t.Opt(t.BooleanNode())},"minecraft:set_contents":{entries:t.ListNode(a("loot_entry"))},"minecraft:set_count":{count:a("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_damage":{damage:a("number_provider"),add:t.Opt(t.BooleanNode())},"minecraft:set_enchantments":{enchantments:t.MapNode(n({validator:"resource",params:{pool:"enchantment"}}),a("number_provider")),add:t.Opt(t.BooleanNode())},"minecraft:set_loot_table":{name:n({validator:"resource",params:{pool:"$loot_table"}}),seed:t.Opt(t.NumberNode({integer:!0}))},"minecraft:set_lore":{entity:t.Opt(o),lore:t.ListNode(a("text_component")),replace:t.Opt(t.BooleanNode())},"minecraft:set_name":{entity:t.Opt(o),name:t.Opt(a("text_component"))},"minecraft:set_nbt":{tag:n({validator:"nbt",params:{registry:{category:"minecraft:item"}}})},"minecraft:set_potion":{id:n({validator:"resource",params:{pool:"potion"}})},"minecraft:set_stew_effect":{effects:t.Opt(t.ListNode(t.ObjectNode({type:n({validator:"resource",params:{pool:"mob_effect"}}),duration:a("number_provider")})))}},c={};return i.get("loot_function_type").forEach((t=>{c[t]=_(_({},s[t]),e)})),c},e.DimensionTypePresets=r=>t.ObjectOrPreset(n({validator:"resource",params:{pool:"$dimension_type"}}),r,{"minecraft:overworld":e.DefaultDimensionType,"minecraft:the_nether":{name:"minecraft:the_nether",ultrawarm:!0,natural:!1,shrunk:!0,piglin_safe:!0,respawn_anchor_works:!0,bed_works:!1,has_raids:!1,has_skylight:!1,has_ceiling:!0,ambient_light:.1,fixed_time:18e3,logical_height:128,effects:"minecraft:the_nether",infiniburn:"minecraft:infiniburn_nether",min_y:0,height:256},"minecraft:the_end":{name:"minecraft:the_end",ultrawarm:!1,natural:!1,shrunk:!1,piglin_safe:!1,respawn_anchor_works:!1,bed_works:!1,has_raids:!0,has_skylight:!1,has_ceiling:!1,ambient_light:0,fixed_time:6e3,logical_height:256,effects:"minecraft:the_end",infiniburn:"minecraft:infiniburn_end",min_y:0,height:256}}),e.NoiseSettingsPresets=o=>t.ObjectOrPreset(n({validator:"resource",params:{pool:"$worldgen/noise_settings"}}),o,{"minecraft:overworld":e.DefaultNoiseSettings,"minecraft:nether":{bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:netherrack"},default_fluid:{Properties:{level:"0"},Name:"minecraft:lava"},noise:{min_y:0,height:128,size_horizontal:1,size_vertical:2,density_factor:0,density_offset:-.030078125,top_slide:{target:.9375,size:3,offset:0},bottom_slide:{target:2.5,size:4,offset:-1},sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{structures:r}},"minecraft:end":{bedrock_roof_position:-2147483648,bedrock_floor_position:-2147483648,sea_level:0,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:end_stone"},default_fluid:{Name:"minecraft:air"},noise:{min_y:0,height:128,size_horizontal:2,size_vertical:1,density_factor:0,density_offset:0,island_noise_override:!0,top_slide:{target:-23.4375,size:64,offset:-46},bottom_slide:{target:-.234375,size:7,offset:1},sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{structures:r}},"minecraft:amplified":{bedrock_roof_position:-2147483648,bedrock_floor_position:0,sea_level:63,noise_caves_enabled:!0,deepslate_enabled:!0,ore_veins_enabled:!0,noodle_caves_enabled:!0,disable_mob_generation:!1,aquifers_enabled:!0,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:-64,height:384,size_horizontal:1,size_vertical:2,density_factor:1,density_offset:-.51875,amplified:!0,top_slide:{target:-.078125,size:2,offset:8},bottom_slide:{target:.1171875,size:3,offset:0},sampling:{xz_scale:.9999999814507745,y_scale:.9999999814507745,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},"minecraft:caves":{bedrock_roof_position:0,bedrock_floor_position:0,sea_level:32,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:0,height:128,size_horizontal:1,size_vertical:2,density_factor:0,density_offset:-.030078125,top_slide:{target:.9375,size:3,offset:0},bottom_slide:{target:2.5,size:4,offset:-1},sampling:{xz_scale:1,y_scale:3,xz_factor:80,y_factor:60}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}},"minecraft:floating_islands":{bedrock_roof_position:-2147483648,bedrock_floor_position:-2147483648,sea_level:0,noise_caves_enabled:!1,deepslate_enabled:!1,ore_veins_enabled:!1,noodle_caves_enabled:!1,disable_mob_generation:!1,aquifers_enabled:!1,default_block:{Name:"minecraft:stone"},default_fluid:{Properties:{level:"0"},Name:"minecraft:water"},noise:{min_y:0,height:128,size_horizontal:2,size_vertical:1,density_factor:0,density_offset:0,island_noise_override:!0,top_slide:{target:-23.4375,size:64,offset:-46},bottom_slide:{target:-.234375,size:7,offset:1},sampling:{xz_scale:2,y_scale:1,xz_factor:80,y_factor:160}},surface_rule:{type:"minecraft:sequence",sequence:[]},structures:{stronghold:{distance:32,spread:3,count:128},structures:r}}})}}(Qc);var el={};Object.defineProperty(el,"__esModule",{value:!0}),el.initConditionSchemas=void 0;const tl=Ce,rl=Qc;el.initConditionSchemas=function(e,t){const r=tl.Reference.bind(void 0,e),o=tl.StringNode.bind(void 0,t);e.register("predicate",tl.ObjectOrList(r("condition"),{choiceContext:"condition"})),e.register("condition",tl.Mod(tl.ObjectNode({condition:o({validator:"resource",params:{pool:"loot_condition_type"}}),[tl.Switch]:[{push:"condition"}],[tl.Case]:rl.ConditionCases()},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:entity_properties",entity:"this"})}))};var ol={};Object.defineProperty(ol,"__esModule",{value:!0}),ol.initDimensionSchemas=void 0;const il=Ce,nl=Qc;ol.initDimensionSchemas=function(e,t){const r=il.Reference.bind(void 0,e),o=il.StringNode.bind(void 0,t);e.register("dimension",il.Mod(il.ObjectNode({type:nl.DimensionTypePresets(r("dimension_type")),generator:il.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/chunk_generator"}}),[il.Switch]:[{push:"type"}],[il.Case]:{"minecraft:noise":{seed:il.NumberNode({integer:!0}),settings:nl.NoiseSettingsPresets(r("noise_settings")),biome_source:il.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/biome_source"}}),[il.Switch]:[{push:"type"}],[il.Case]:{"minecraft:fixed":{biome:o({validator:"resource",params:{pool:"$worldgen/biome"}})},"minecraft:multi_noise":{preset:il.Opt(o({validator:"resource",params:{pool:["minecraft:overworld","minecraft:nether"]}})),biomes:il.Mod(il.ListNode(r("generator_biome")),{enabled:e=>void 0===e.push("preset").get(),default:()=>[{biome:"minecraft:plains"}]})},"minecraft:checkerboard":{scale:il.Opt(il.NumberNode({integer:!0,min:0,max:62})),biomes:il.ListNode(o({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:the_end":{seed:il.NumberNode({integer:!0})}}},{category:"predicate",disableSwitchContext:!0})},"minecraft:flat":{settings:il.ObjectNode({biome:il.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),lakes:il.Opt(il.BooleanNode()),features:il.Opt(il.BooleanNode()),layers:il.ListNode(r("generator_layer")),structures:r("generator_structures")})}}},{disableSwitchContext:!0})},{category:"pool",context:"dimension"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:fixed",seed:e,biome:"minecraft:plains"},settings:"minecraft:overworld"}}}}));const i=il.ChoiceNode([{type:"number",node:il.NumberNode({min:-2,max:2}),change:e=>{var t;return null!==(t=e[0])&&void 0!==t?t:0}},{type:"list",node:il.ListNode(il.NumberNode({min:-2,max:2}),{minLength:2,maxLength:2}),change:e=>[null!=e?e:0,null!=e?e:0]}]);e.register("generator_biome",il.Mod(il.ObjectNode({biome:o({validator:"resource",params:{pool:"$worldgen/biome"}}),parameters:il.ObjectNode({temperature:i,humidity:i,continentalness:i,erosion:i,weirdness:i,depth:i,offset:il.NumberNode({min:0,max:1})})},{context:"generator_biome"}),{default:()=>({biome:"minecraft:plains",parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}})}))};var al={};Object.defineProperty(al,"__esModule",{value:!0}),al.initDimensionTypeSchemas=void 0;const sl=Ce,cl=Qc;al.initDimensionTypeSchemas=function(e,t){const r=sl.StringNode.bind(void 0,t);e.register("dimension_type",sl.Mod(sl.ObjectNode({ultrawarm:sl.BooleanNode(),natural:sl.BooleanNode(),piglin_safe:sl.BooleanNode(),respawn_anchor_works:sl.BooleanNode(),bed_works:sl.BooleanNode(),has_raids:sl.BooleanNode(),has_skylight:sl.BooleanNode(),has_ceiling:sl.BooleanNode(),coordinate_scale:sl.NumberNode({min:1e-5,max:3e7}),ambient_light:sl.NumberNode(),fixed_time:sl.Opt(sl.NumberNode({integer:!0})),logical_height:sl.NumberNode({integer:!0,min:0,max:4096}),effects:sl.Opt(r({enum:["minecraft:overworld","minecraft:the_nether","minecraft:the_end"]})),infiniburn:r({validator:"resource",params:{pool:"$tag/block"}}),min_y:sl.NumberNode({integer:!0,min:-2048,max:2047}),height:sl.NumberNode({integer:!0,min:0,max:4096})},{context:"dimension_type"}),(e=>({default:()=>cl.DefaultDimensionType,validate:(t,r,o,i)=>((null==(r=e.validate(t,r,o,i))?void 0:r.min_y)+(null==r?void 0:r.height)>2047&&o.add(t.push("height"),"error.min_y_plus_height",2047),(null==r?void 0:r.logical_height)>(null==r?void 0:r.height)&&o.add(t.push("logical_height"),"error.logical_height"),(null==r?void 0:r.height)%16!=0&&o.add(t.push("height"),"error.height_multiple",16),(null==r?void 0:r.min_y)%16!=0&&o.add(t.push("min_y"),"error.min_y_multiple",16),r)}))))};var ll={};Object.defineProperty(ll,"__esModule",{value:!0}),ll.initItemModifierSchemas=void 0;const dl=Ce,_l=Qc;ll.initItemModifierSchemas=function(e,t){const r=dl.Reference.bind(void 0,e),o=dl.StringNode.bind(void 0,t);e.register("item_modifier",dl.ObjectOrList(r("function"),{choiceContext:"function"}));const i={conditions:dl.Opt(dl.ListNode(r("condition")))};e.register("function",dl.Mod(dl.ObjectNode({function:o({validator:"resource",params:{pool:"loot_function_type"}}),[dl.Switch]:[{push:"function"}],[dl.Case]:_l.FunctionCases(i)},{category:"function",context:"function"}),{default:()=>[{function:"minecraft:set_count",count:1}]}))};var ml={},pl={};Object.defineProperty(pl,"__esModule",{value:!0}),pl.LootFunctions=pl.LootConditions=pl.LootCopySources=pl.LootEntitySources=pl.LootTableTypes=void 0,pl.LootTableTypes=new Map([["minecraft:advancement_entity",{requires:[7,8],allows:[]}],["minecraft:advancement_reward",{requires:[7,8],allows:[]}],["minecraft:barter",{requires:[8],allows:[]}],["minecraft:block",{requires:[1,7,9],allows:[0,4,8]}],["minecraft:chest",{requires:[7],allows:[8]}],["minecraft:command",{requires:[7],allows:[8]}],["minecraft:empty",{requires:[],allows:[]}],["minecraft:entity",{requires:[2,7,8],allows:[3,5,6]}],["minecraft:fishing",{requires:[7,9],allows:[8]}],["minecraft:generic",{requires:[2,0,1,3,4,5,6,7,8,9],allows:[]}],["minecraft:gift",{requires:[7,8],allows:[]}],["minecraft:selector",{requires:[7],allows:[8]}]]),pl.LootEntitySources=new Map([["direct_killer",[3]],["killer",[5]],["killer_player",[5]],["this",[8]]]),pl.LootCopySources=new Map([["block_entity",[0]],["killer",[5]],["killer_player",[5]],["this",[8]]]),pl.LootConditions=new Map([["minecraft:alternative",[]],["minecraft:block_state_property",[1]],["minecraft:damage_source_properties",[2]],["minecraft:entity_properties",[7]],["minecraft:entity_scores",[]],["minecraft:inverted",[]],["minecraft:killed_by_player",[6]],["minecraft:location_check",[]],["minecraft:match_tool",[9]],["minecraft:random_chance",[]],["minecraft:random_chance_with_looting",[5]],["minecraft:reference",[]],["minecraft:survives_explosion",[4]],["minecraft:table_bonus",[9]],["minecraft:time_check",[]],["minecraft:weather_check",[]]]),pl.LootFunctions=new Map([["minecraft:apply_bonus",[9]],["minecraft:copy_name",[]],["minecraft:copy_nbt",[]],["minecraft:copy_state",[1]],["minecraft:enchant_randomly",[]],["minecraft:enchant_with_levels",[]],["minecraft:exploration_map",[7]],["minecraft:explosion_decay",[]],["minecraft:fill_player_head",[]],["minecraft:furnace_smelt",[]],["minecraft:limit_count",[]],["minecraft:looting_enchant",[5]],["minecraft:set_attributes",[]],["minecraft:set_banner_pattern",[]],["minecraft:set_contents",[]],["minecraft:set_count",[]],["minecraft:set_damage",[]],["minecraft:set_loot_table",[]],["minecraft:set_lore",[]],["minecraft:set_name",[]],["minecraft:set_nbt",[]],["minecraft:set_stew_effect",[]]]),Object.defineProperty(ml,"__esModule",{value:!0}),ml.initLootTableSchemas=void 0;const ul=Ce,fl=pl,hl=Qc;ml.initLootTableSchemas=function(e,t){const r=ul.Reference.bind(void 0,e),o=ul.StringNode.bind(void 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Array?e:"loot_function_type"}}))),l=a(fl.LootEntitySources,"entity_source",(e=>o({enum:e}))),d=a(fl.LootCopySources,"copy_source",(e=>o({enum:e})));e.register("loot_table",ul.Mod(ul.ObjectNode({type:ul.Opt(o({validator:"resource",params:{pool:t.get("loot_context_type")}})),pools:ul.Opt(ul.ListNode(ul.Mod(ul.ObjectNode(_({rolls:r("number_provider"),bonus_rolls:ul.Opt(r("number_provider")),entries:ul.ListNode(r("loot_entry"))},n),{category:"pool",context:"loot_pool"}),{default:()=>({rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]})}))),functions:ul.Opt(ul.ListNode(r("loot_function")))},{context:"loot_table"}),{default:()=>({pools:[{rolls:1,entries:[{type:"minecraft:item",name:"minecraft:stone"}]}]})}));const m={enabled:e=>{var t;return(null===(t=e.pop().get())||void 0===t?void 0:t.length)>1&&!["minecraft:alternatives","minecraft:group","minecraft:sequence"].includes(e.push("type").get())}};e.register("loot_entry",ul.Mod(ul.ObjectNode({type:o({validator:"resource",params:{pool:"loot_pool_entry_type"}}),weight:ul.Opt(ul.Mod(ul.NumberNode({integer:!0,min:1}),m)),quality:ul.Opt(ul.Mod(ul.NumberNode({integer:!0}),m)),[ul.Switch]:[{push:"type"}],[ul.Case]:{"minecraft:alternatives":_({children:ul.ListNode(r("loot_entry"))},n),"minecraft:dynamic":_({name:o()},n),"minecraft:group":_({children:ul.ListNode(r("loot_entry"))},n),"minecraft:item":_({name:o({validator:"resource",params:{pool:"item"}})},n),"minecraft:loot_table":_({name:o({validator:"resource",params:{pool:"$loot_table"}})},n),"minecraft:sequence":_({children:ul.ListNode(r("loot_entry"))},n),"minecraft:tag":_({name:o({validator:"resource",params:{pool:"$tag/item"}}),expand:ul.Opt(ul.BooleanNode())},n)}},{context:"loot_entry"}),{default:()=>({type:"minecraft:item",name:"minecraft:stone"})})),e.register("loot_function",ul.Mod(ul.ObjectNode({function:c,[ul.Switch]:[{push:"function"}],[ul.Case]:hl.FunctionCases(i,d,l)},{category:"function",context:"function"}),{default:()=>({function:"minecraft:set_count",count:1})})),e.register("loot_condition",ul.Mod(ul.ObjectNode({condition:s,[ul.Switch]:[{push:"condition"}],[ul.Case]:hl.ConditionCases(l)},{category:"predicate",context:"condition"}),{default:()=>({condition:"minecraft:random_chance",chance:.5})})),e.register("attribute_modifier",ul.Mod(ul.ObjectNode({attribute:o({validator:"resource",params:{pool:"attribute"}}),name:o(),amount:r("number_provider"),operation:o({enum:["addition","multiply_base","multiply_total"]}),slot:ul.StringOrList(o({enum:"slot"}))},{context:"attribute_modifier"}),{default:()=>({attribute:"minecraft:generic.max_health",name:"",amount:1,operation:"addition",slot:"mainhand"})}))};var bl={};Object.defineProperty(bl,"__esModule",{value:!0}),bl.initPackMcmetaSchemas=void 0;const gl=Ce;bl.initPackMcmetaSchemas=function(e,t){e.register("pack_mcmeta",gl.Mod(gl.ObjectNode({pack:gl.Mod(gl.ObjectNode({pack_format:gl.Mod(gl.NumberNode({integer:!0,min:7,max:7}),{default:()=>7,canUpdate:(e,t)=>7!==t,update:()=>[{name:"pack_format",params:[7],newValue:7}]}),description:gl.Reference(e,"text_component")}),{default:()=>({pack_format:7,description:""})})}),{default:()=>({pack:{pack_format:7,description:""}})}))};var vl={};Object.defineProperty(vl,"__esModule",{value:!0}),vl.initPredicatesSchemas=void 0;const yl=Ce;vl.initPredicatesSchemas=function(e,t){const r=yl.Reference.bind(void 0,e),o=yl.StringNode.bind(void 0,t),i=yl.ChoiceNode([{type:"string",node:o(),change:e=>"boolean"==typeof e||"number"==typeof e?e.toString():""},{type:"number",node:yl.NumberNode(),change:e=>"string"==typeof e?parseInt(e):0},{type:"object",node:yl.ObjectNode({min:yl.Opt(yl.NumberNode({integer:!0})),max:yl.Opt(yl.NumberNode({integer:!0}))}),change:e=>"number"==typeof e?{min:e,max:e}:{}},{type:"boolean",node:yl.BooleanNode(),change:e=>"true"===e||1===e}]);e.register("item_predicate",yl.ObjectNode({items:yl.Opt(yl.ListNode(o({validator:"resource",params:{pool:"item"}}))),tag:yl.Opt(o({validator:"resource",params:{pool:"$tag/item"}})),count:r("int_bounds"),durability:r("int_bounds"),potion:yl.Opt(o({validator:"resource",params:{pool:"potion"}})),nbt:yl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"item"}]}}})),enchantments:yl.Opt(yl.ListNode(r("enchantment_predicate")))},{context:"item"})),e.register("enchantment_predicate",yl.ObjectNode({enchantment:yl.Opt(o({validator:"resource",params:{pool:"enchantment"}})),levels:r("int_bounds")},{context:"enchantment"})),e.register("block_predicate",yl.ObjectNode({blocks:yl.Opt(yl.ListNode(o({validator:"resource",params:{pool:"block"}}))),tag:yl.Opt(o({validator:"resource",params:{pool:"$tag/block"}})),nbt:yl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:block",id:["pop",{push:"block"}]}}})),state:yl.Opt(yl.MapNode(o(),i,{validation:{validator:"block_state_map",params:{id:["pop",{push:"block"}]}}}))},{context:"block"})),e.register("fluid_predicate",yl.ObjectNode({fluid:yl.Opt(o({validator:"resource",params:{pool:"fluid"}})),tag:yl.Opt(o({validator:"resource",params:{pool:"$tag/fluid"}})),state:yl.Opt(yl.MapNode(o(),i))},{context:"fluid"})),e.register("location_predicate",yl.ObjectNode({position:yl.Opt(yl.ObjectNode({x:r("float_bounds"),y:r("float_bounds"),z:r("float_bounds")})),biome:yl.Opt(o({validator:"resource",params:{pool:"$worldgen/biome"}})),feature:yl.Opt(o({enum:t.get("worldgen/structure_feature").map((e=>e.slice(10)))})),dimension:yl.Opt(o({validator:"resource",params:{pool:"$dimension"}})),light:yl.Opt(yl.ObjectNode({light:r("int_bounds")})),smokey:yl.Opt(yl.BooleanNode()),block:yl.Opt(r("block_predicate")),fluid:yl.Opt(r("fluid_predicate"))},{context:"location"})),e.register("statistic_predicate",yl.ObjectNode({type:o({validator:"resource",params:{pool:"stat_type"}}),stat:o(),value:r("int_bounds"),[yl.Switch]:[{push:"type"}],[yl.Case]:{"minecraft:mined":{stat:o({validator:"resource",params:{pool:"block"}})},"minecraft:crafted":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:used":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:broken":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:picked_up":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:dropped":{stat:o({validator:"resource",params:{pool:"item"}})},"minecraft:killed":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:killed_by":{stat:o({validator:"resource",params:{pool:"entity_type"}})},"minecraft:custom":{stat:o({validator:"resource",params:{pool:"custom_stat"}})}}})),e.register("player_predicate",yl.ObjectNode({gamemode:yl.Opt(o({enum:"gamemode"})),level:r("int_bounds"),advancements:yl.Opt(yl.MapNode(o({validator:"resource",params:{pool:"$advancement"}}),yl.ChoiceNode([{type:"boolean",node:yl.BooleanNode(),change:e=>!0},{type:"object",node:yl.MapNode(o(),yl.BooleanNode())}]))),recipes:yl.Opt(yl.MapNode(o({validator:"resource",params:{pool:"$recipe"}}),yl.BooleanNode())),stats:yl.Opt(yl.ListNode(r("statistic_predicate"))),looking_at:yl.Opt(r("entity_predicate"))},{context:"player"})),e.register("status_effect_predicate",yl.ObjectNode({amplifier:r("int_bounds"),duration:r("int_bounds"),ambient:yl.Opt(yl.BooleanNode()),visible:yl.Opt(yl.BooleanNode())},{context:"status_effect"})),e.register("distance_predicate",yl.ObjectNode({x:r("float_bounds"),y:r("float_bounds"),z:r("float_bounds"),absolute:r("float_bounds"),horizontal:r("float_bounds")},{context:"distance"})),e.register("entity_predicate",yl.ObjectNode({type:yl.Opt(o({validator:"resource",params:{pool:"entity_type",allowTag:!0}})),nbt:yl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:entity",id:["pop",{push:"type"}]}}})),team:yl.Opt(o({validator:"team"})),location:yl.Opt(r("location_predicate")),stepping_on:yl.Opt(r("location_predicate")),distance:yl.Opt(r("distance_predicate")),flags:yl.Opt(yl.ObjectNode({is_on_fire:yl.Opt(yl.BooleanNode()),is_sneaking:yl.Opt(yl.BooleanNode()),is_sprinting:yl.Opt(yl.BooleanNode()),is_swimming:yl.Opt(yl.BooleanNode()),is_baby:yl.Opt(yl.BooleanNode())})),equipment:yl.Opt(yl.MapNode(o({enum:"slot"}),r("item_predicate"))),player:yl.Opt(r("player_predicate")),vehicle:yl.Opt(r("entity_predicate")),passenger:yl.Opt(r("entity_predicate")),targeted_entity:yl.Opt(r("entity_predicate")),lightning_bolt:yl.Opt(yl.ObjectNode({blocks_set_on_fire:yl.Opt(r("int_bounds")),entity_struck:yl.Opt(r("entity_predicate"))})),fishing_hook:yl.Opt(yl.ObjectNode({in_open_water:yl.Opt(yl.BooleanNode())})),effects:yl.Opt(yl.MapNode(o({validator:"resource",params:{pool:"mob_effect"}}),r("status_effect_predicate")))},{context:"entity"})),e.register("damage_source_predicate",yl.ObjectNode({is_explosion:yl.Opt(yl.BooleanNode()),is_fire:yl.Opt(yl.BooleanNode()),is_magic:yl.Opt(yl.BooleanNode()),is_projectile:yl.Opt(yl.BooleanNode()),is_lightning:yl.Opt(yl.BooleanNode()),bypasses_armor:yl.Opt(yl.BooleanNode()),bypasses_invulnerability:yl.Opt(yl.BooleanNode()),bypasses_magic:yl.Opt(yl.BooleanNode()),source_entity:yl.Opt(r("entity_predicate")),direct_entity:yl.Opt(r("entity_predicate"))},{context:"damage_source"})),e.register("damage_predicate",yl.ObjectNode({dealt:r("float_bounds"),taken:r("float_bounds"),blocked:yl.Opt(yl.BooleanNode()),source_entity:yl.Opt(r("entity_predicate")),type:yl.Opt(r("damage_source_predicate"))},{context:"damage"}))};var Nl={};Object.defineProperty(Nl,"__esModule",{value:!0}),Nl.initRecipeSchemas=void 0;const Ol=Ce;Nl.initRecipeSchemas=function(e,t){const r=Ol.Reference.bind(void 0,e),o=Ol.StringNode.bind(void 0,t);e.register("recipe",Ol.Mod(Ol.ObjectNode({type:o({validator:"resource",params:{pool:"recipe_serializer"}}),[Ol.Switch]:[{push:"type"}],[Ol.Case]:{"minecraft:crafting_shaped":{group:Ol.Opt(o({enum:"recipe_group",additional:!0})),pattern:Ol.ListNode(o()),key:Ol.MapNode(o(),r("recipe_ingredient")),result:r("recipe_result")},"minecraft:crafting_shapeless":{group:Ol.Opt(o()),ingredients:Ol.ListNode(r("recipe_ingredient")),result:r("recipe_result")},"minecraft:smelting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>200}))},"minecraft:blasting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:smoking":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:campfire_cooking":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),experience:Ol.Opt(Ol.NumberNode()),cookingtime:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>100}))},"minecraft:stonecutting":{group:Ol.Opt(o()),ingredient:r("recipe_ingredient"),result:o({validator:"resource",params:{pool:"item"}}),count:Ol.NumberNode({integer:!0})},"minecraft:smithing":{group:Ol.Opt(o()),base:r("recipe_ingredient_object"),addition:r("recipe_ingredient_object"),result:r("recipe_result")}}},{context:"recipe",disableSwitchContext:!0}),{default:()=>({type:"minecraft:crafting_shaped"})})),e.register("recipe_ingredient",Ol.Mod(Ol.ChoiceNode([{type:"object",node:r("recipe_ingredient_object"),change:e=>e[0]},{type:"list",node:Ol.ListNode(r("recipe_ingredient_object")),change:e=>[e]}]),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_ingredient_object",Ol.Mod(Ol.ObjectNode({item:Ol.Opt(o({validator:"resource",params:{pool:"item"}})),tag:Ol.Opt(o({validator:"resource",params:{pool:"$tag/item"}}))}),{default:()=>({item:"minecraft:stone"})})),e.register("recipe_result",Ol.Mod(Ol.ObjectNode({item:o({validator:"resource",params:{pool:"item"}}),count:Ol.Opt(Ol.Mod(Ol.NumberNode({integer:!0}),{default:()=>1}))}),{default:()=>({item:"minecraft:stone"})}))};var wl={};Object.defineProperty(wl,"__esModule",{value:!0}),wl.initTagsSchemas=void 0;const kl=Ce;wl.initTagsSchemas=function(e,t){const r=kl.StringNode.bind(void 0,t),o=e=>kl.Mod(kl.ObjectNode({replace:kl.Opt(kl.BooleanNode()),values:kl.ListNode(kl.ChoiceNode([{type:"string",node:r({validator:"resource",params:{pool:e,allowTag:!0}}),change:e=>e.id},{type:"object",node:kl.ObjectNode({id:r({validator:"resource",params:{pool:e,allowTag:!0,allowUnknown:!0}}),required:kl.BooleanNode()}),change:e=>({id:e})}]))},{context:"tag"}),{default:()=>({values:[]})});e.register("block_tag",o("block")),e.register("entity_type_tag",o("entity_type")),e.register("fluid_tag",o("fluid")),e.register("function_tag",o("$function")),e.register("game_event_tag",o("game_event")),e.register("item_tag",o("item"))};var xl={};Object.defineProperty(xl,"__esModule",{value:!0}),xl.initTextComponentSchemas=void 0;const Sl=Ce;xl.initTextComponentSchemas=function(e,t){const r=Sl.Reference.bind(void 0,e),o=Sl.StringNode.bind(void 0,t),i=e=>{var t;return e instanceof Array?i(e[0]):null!==(t=null==e?void 0:e.text)&&void 0!==t?t:"object"==typeof e?"":null==e?void 0:e.toString()};e.register("text_component",Sl.Mod(Sl.ChoiceNode([{type:"object",node:r("text_component_object"),change:e=>e instanceof Array?"object"==typeof e[0]?e[0]:{text:i(e[0])}:"object"==typeof e?e:{text:i(e)}},{type:"list",node:r("text_component_list"),change:e=>[e]},{type:"string",priority:1,node:o(),change:i},{type:"number",node:Sl.NumberNode(),change:e=>{const t=parseFloat(i(e));return isFinite(t)?t:e?1:0}},{type:"boolean",node:Sl.BooleanNode(),change:e=>{const t=i(e);return"true"===t||"false"===t?"true"===t:!!t}}],{context:"text_component"}),{default:()=>({text:""})}));const n={color:Sl.Opt(o()),font:Sl.Opt(o()),bold:Sl.Opt(Sl.BooleanNode()),italic:Sl.Opt(Sl.BooleanNode()),underlined:Sl.Opt(Sl.BooleanNode()),strikethrough:Sl.Opt(Sl.BooleanNode()),obfuscated:Sl.Opt(Sl.BooleanNode()),insertion:Sl.Opt(o()),clickEvent:Sl.Opt(Sl.ObjectNode({action:o({enum:["open_url","open_file","run_command","suggest_command","change_page","copy_to_clipboard"]}),[Sl.Switch]:[{push:"action"}],[Sl.Case]:{change_page:{value:o()},copy_to_clipboard:{value:o()},open_file:{value:o()},open_url:{value:o()},run_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})},suggest_command:{value:o({validator:"command",params:{leadingSlash:!0,allowPartial:!0}})}}})),hoverEvent:Sl.Opt(Sl.ObjectNode({action:o({enum:["show_text","show_item","show_entity"]}),[Sl.Switch]:[{push:"action"}],[Sl.Case]:{show_text:{value:Sl.Opt(r("text_component")),contents:Sl.Opt(r("text_component"))},show_item:{value:Sl.Opt(o({validator:"nbt",params:{module:"util::InventoryItem"}})),contents:Sl.Opt(Sl.ObjectNode({id:o({validator:"resource",params:{pool:"item"}}),count:Sl.Opt(Sl.NumberNode({integer:!0})),tag:Sl.Opt(o({validator:"nbt",params:{registry:{category:"minecraft:item",id:["pop",{push:"id"}]}}}))}))},show_entity:{value:Sl.Opt(Sl.ObjectNode({name:Sl.Opt(o()),type:Sl.Opt(o()),id:Sl.Opt(o())})),contents:Sl.Opt(Sl.Mod(Sl.ObjectNode({name:Sl.Opt(r("text_component")),type:o({validator:"resource",params:{pool:"entity_type"}}),id:o({validator:"uuid"})}),{default:()=>({type:"minecraft:pig",id:"00000001-0001-0001-0001-000000000001"})}))}}})),extra:Sl.Opt(r("text_component_list"))};e.register("text_component_object",Sl.Mod(Sl.ChoiceNode([{type:"text",match:e=>"object"==typeof e,change:e=>({text:""}),priority:-1,node:Sl.ObjectNode(_({text:o()},n))},{type:"translation",match:e=>void 0!==(null==e?void 0:e.translate),change:e=>({translate:""}),node:Sl.ObjectNode(_({translate:o(),with:Sl.Opt(r("text_component_list"))},n))},{type:"score",match:e=>void 0!==(null==e?void 0:e.score),change:e=>({score:{}}),node:Sl.ObjectNode(_({score:Sl.ObjectNode({name:o({validator:"entity",params:{amount:"single",type:"entities",isScoreHolder:!0}}),objective:o({validator:"objective"}),value:Sl.Opt(o())})},n))},{type:"selector",match:e=>void 0!==(null==e?void 0:e.selector),change:e=>({selector:""}),node:Sl.ObjectNode(_({selector:o({validator:"entity",params:{amount:"multiple",type:"entities"}}),separator:Sl.Opt(r("text_component"))},n))},{type:"keybind",match:e=>void 0!==(null==e?void 0:e.keybind),change:e=>({keybind:""}),node:Sl.ObjectNode(_({keybind:o({enum:"keybind",additional:!0})},n))},{type:"nbt",match:e=>void 0!==(null==e?void 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Al={};Object.defineProperty(Al,"__esModule",{value:!0}),Al.initCarverSchemas=void 0;const Ll=Ce,Cl=Qc;Al.initCarverSchemas=function(e,t){const r=Ll.Reference.bind(void 0,e),o=Ll.StringNode.bind(void 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Bl={};Object.defineProperty(Bl,"__esModule",{value:!0}),Bl.initDecoratorSchemas=void 0;const zl=Ce,Tl=Qc;Bl.initDecoratorSchemas=function(e,t){const r=zl.Reference.bind(void 0,e),o=zl.StringNode.bind(void 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Il={},Rl={};Object.defineProperty(Rl,"__esModule",{value:!0}),Rl.initProcessorListSchemas=Rl.Processors=void 0;const Dl=Ce;Rl.initProcessorListSchemas=function(e,t){const r=Dl.Reference.bind(void 0,e),o=Dl.StringNode.bind(void 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i={min_dist:Dl.Opt(Dl.NumberNode({min:0,max:255,integer:!0})),max_dist:Dl.Opt(Dl.NumberNode({min:0,max:255,integer:!0})),min_chance:Dl.Opt(Dl.NumberNode({min:0,max:1})),max_chance:Dl.Opt(Dl.NumberNode({min:0,max:1}))};e.register("pos_rule_test",Dl.ObjectNode({predicate_type:o({validator:"resource",params:{pool:"pos_rule_test"}}),[Dl.Switch]:[{push:"predicate_type"}],[Dl.Case]:{"minecraft:axis_aligned_linear_pos":_({axis:o({enum:["x","y","z"]})},i),"minecraft:linear_pos":i}},{context:"pos_rule_test",disableSwitchContext:!0})),e.register("rule_test",Dl.ObjectNode({predicate_type:o({validator:"resource",params:{pool:"rule_test"}}),[Dl.Switch]:[{push:"predicate_type"}],[Dl.Case]:{"minecraft:block_match":{block:o({validator:"resource",params:{pool:"block"}})},"minecraft:blockstate_match":{block_state:r("block_state")},"minecraft:random_block_match":{block:o({validator:"resource",params:{pool:"block"}}),probability:Dl.NumberNode({min:0,max:1})},"minecraft:random_blockstate_match":{block_state:r("block_state"),probability:Dl.NumberNode({min:0,max:1})},"minecraft:tag_match":{tag:o({validator:"resource",params:{pool:"$tag/block"}})}}},{context:"rule_test",disableSwitchContext:!0}))},Object.defineProperty(Il,"__esModule",{value:!0}),Il.initFeatureSchemas=void 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ga_pine_foliage_placer":{crown_height:Fl.IntProvider({min:0,max:24})},"minecraft:pine_foliage_placer":{height:Fl.IntProvider({min:0,max:24})},"minecraft:random_spread_foliage_placer":{foliage_height:Fl.IntProvider({min:1,max:512}),leaf_placement_attempts:El.NumberNode({integer:!0,min:0,max:256})},"minecraft:spruce_foliage_placer":{trunk_height:Fl.IntProvider({min:0,max:24})}}},{context:"foliage_placer",disableSwitchContext:!0}),decorators:El.ListNode(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/tree_decorator_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:alter_ground":{provider:r("block_state_provider")},"minecraft:beehive":{probability:El.NumberNode({min:0,max:1})},"minecraft:cocoa":{probability:El.NumberNode({min:0,max:1})}}},{context:"tree_decorator"}))},"minecraft:underwater_magma":{floor_search_range:El.NumberNode({integer:!0,min:0,max:512}),placement_radius_around_floor:El.NumberNode({integer:!0,min:0,max:64}),placement_probability_per_valid_position:El.NumberNode({min:0,max:1})},"minecraft:vegetation_patch":d,"minecraft:waterlogged_vegetation_patch":d}},{context:"feature"})},{context:"feature"}),{default:()=>({type:"minecraft:decorated",config:{decorator:{type:"minecraft:count",config:{count:4}},feature:{type:"minecraft:tree",config:{ignore_vines:!0,minimum_size:{type:"minecraft:two_layers_feature_size"},trunk_placer:{type:"minecraft:straight_trunk_placer",base_height:5,height_rand_a:2,height_rand_b:0},foliage_placer:{type:"minecraft:blob_foliage_placer",radius:2,offset:0,height:3}}}}})})),e.register("feature_size",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/feature_size_type"}}),min_clipped_height:El.Opt(El.NumberNode({min:0,max:80})),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:two_layers_feature_size":{limit:El.Opt(El.NumberNode({integer:!0,min:0,max:81})),lower_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),upper_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16}))},"minecraft:three_layers_feature_size":{limit:El.Opt(El.NumberNode({integer:!0,min:0,max:80})),upper_limit:El.Opt(El.NumberNode({integer:!0,min:0,max:80})),lower_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),middle_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16})),upper_size:El.Opt(El.NumberNode({integer:!0,min:0,max:16}))}}},{disableSwitchContext:!0}),{default:()=>({type:"minecraft:two_layers_feature_size"})}));const p={seed:El.NumberNode({integer:!0}),noise:r("noise_parameters"),scale:El.Mod(El.NumberNode({min:Number.MIN_VALUE}),{default:()=>1})};e.register("block_state_provider",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"worldgen/block_state_provider_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:dual_noise_provider":m(_({},p),{variety:Fl.InclusiveRange({integer:!0,min:1,max:64}),slow_noise:r("noise_parameters"),slow_scale:El.Mod(El.NumberNode({min:Number.MIN_VALUE}),{default:()=>1}),states:El.ListNode(r("block_state"))}),"minecraft:noise_threshold_provider":m(_({},p),{threshold:El.NumberNode({min:-1,max:1}),high_chance:El.NumberNode({min:0,max:1}),default_state:r("block_state"),low_states:El.ListNode(r("block_state")),high_states:El.ListNode(r("block_state"))}),"minecraft:noise_provider":m(_({},p),{states:El.ListNode(r("block_state"))}),"minecraft:randomized_int_state_provider":{property:o(),values:Fl.IntProvider(),source:r("block_state_provider")},"minecraft:rotated_block_provider":{state:r("block_state")},"minecraft:simple_state_provider":{state:r("block_state")},"minecraft:weighted_state_provider":{entries:El.ListNode(El.Mod(El.ObjectNode({weight:El.NumberNode({integer:!0,min:1}),data:r("block_state")}),{default:()=>({data:{}})}))}}},{context:"block_state_provider"}),{default:()=>({type:"minecraft:simple_state_provider"})})),e.register("block_predicate_worldgen",El.Mod(El.ObjectNode({type:o({validator:"resource",params:{pool:"block_predicate_type"}}),[El.Switch]:[{push:"type"}],[El.Case]:{"minecraft:all_of":{predicates:El.ListNode(r("block_predicate_worldgen"))},"minecraft:any_of":{predicates:El.ListNode(r("block_predicate_worldgen"))},"minecraft:matching_blocks":{offset:El.Opt(r("block_pos")),blocks:El.ListNode(o({validator:"resource",params:{pool:"block"}}))},"minecraft:matching_fluids":{offset:El.Opt(r("block_pos")),fluids:El.ListNode(o({validator:"resource",params:{pool:"fluid"}}))},"minecraft:not":{predicate:r("block_predicate_worldgen")},"minecraft:would_survive":{offset:El.Opt(r("block_pos")),state:r("block_state")}}},{context:"block_predicate"}),{default:()=>({type:"minecraft:true"})}))};var ql={};Object.defineProperty(ql,"__esModule",{value:!0}),ql.initNoiseSettingsSchemas=void 0;const Ul=Ce,Hl=Qc;ql.initNoiseSettingsSchemas=function(e,t){const r=Ul.Reference.bind(void 0,e),o=Ul.StringNode.bind(void 0,t);e.register("noise_settings",Ul.Mod(Ul.ObjectNode({bedrock_roof_position:Ul.NumberNode({integer:!0}),bedrock_floor_position:Ul.NumberNode({integer:!0}),sea_level:Ul.NumberNode({integer:!0}),disable_mob_generation:Ul.BooleanNode(),noise_caves_enabled:Ul.BooleanNode(),noodle_caves_enabled:Ul.BooleanNode(),aquifers_enabled:Ul.BooleanNode(),deepslate_enabled:Ul.BooleanNode(),ore_veins_enabled:Ul.BooleanNode(),legacy_random_source:Ul.BooleanNode(),default_block:r("block_state"),default_fluid:r("block_state"),noise:Ul.ObjectNode({min_y:Ul.NumberNode({integer:!0,min:-2048,max:2047}),height:Ul.NumberNode({integer:!0,min:0,max:4096}),density_factor:Ul.NumberNode(),density_offset:Ul.NumberNode(),size_horizontal:Ul.NumberNode({integer:!0}),size_vertical:Ul.NumberNode({integer:!0}),island_noise_override:Ul.Opt(Ul.BooleanNode()),amplified:Ul.Opt(Ul.BooleanNode()),sampling:Ul.ObjectNode({xz_scale:Ul.NumberNode(),y_scale:Ul.NumberNode(),xz_factor:Ul.NumberNode(),y_factor:Ul.NumberNode()}),bottom_slide:r("noise_slider"),top_slide:r("noise_slider"),terrain_shaper:r("terrain_shaper")}),surface_rule:r("material_rule"),structures:r("generator_structures")},{context:"noise_settings"}),(e=>({default:()=>Hl.DefaultNoiseSettings,validate:(t,r,o,i)=>{var n,a,s,c;return(null===(n=null==(r=e.validate(t,r,o,i))?void 0:r.noise)||void 0===n?void 0:n.min_y)+(null===(a=null==r?void 0:r.noise)||void 0===a?void 0:a.height)>2047&&o.add(t.push("noise").push("height"),"error.min_y_plus_height",2047),(null===(s=null==r?void 0:r.noise)||void 0===s?void 0:s.height)%16!=0&&o.add(t.push("noise").push("height"),"error.height_multiple",16),(null===(c=null==r?void 0:r.noise)||void 0===c?void 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Zl={};Object.defineProperty(Zl,"__esModule",{value:!0}),Zl.initStructureFeatureSchemas=void 0;const Wl=Ce;Zl.initStructureFeatureSchemas=function(e,t){const r=Wl.StringNode.bind(void 0,t),o=Wl.Reference.bind(void 0,e),i={start_pool:r({validator:"resource",params:{pool:"$worldgen/template_pool"}}),size:Wl.NumberNode({integer:!0})};e.register("configured_structure_feature",Wl.Mod(Wl.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/structure_feature"}}),config:Wl.ObjectNode({[Wl.Switch]:["pop",{push:"type"}],[Wl.Case]:{"minecraft:bastion_remnant":i,"minecraft:buried_treasure":{probability:Wl.NumberNode({min:0,max:1})},"minecraft:mineshaft":{type:r({enum:["normal","mesa"]}),probability:Wl.NumberNode({min:0,max:1})},"minecraft:nether_fossil":{height:o("height_provider")},"minecraft:ocean_ruin":{biome_temp:r({enum:["cold","warm"]}),large_probability:Wl.NumberNode({min:0,max:1}),cluster_probability:Wl.NumberNode({min:0,max:1})},"minecraft:pillager_outpost":i,"minecraft:ruined_portal":{portal_type:r({enum:["standard","desert","jungle","mountain","nether","ocean","swamp"]})},"minecraft:shipwreck":{is_beached:Wl.Opt(Wl.BooleanNode())},"minecraft:village":i}},{context:"structure_feature",disableSwitchContext:!0})},{context:"structure_feature"}),{default:()=>({type:"minecraft:bastion_remnant",config:{start_pool:"minecraft:bastion/starts",size:6}})}))};var Gl={};Object.defineProperty(Gl,"__esModule",{value:!0}),Gl.initSurfaceRuleSchemas=void 0;const Vl=Ce;Gl.initSurfaceRuleSchemas=function(e,t){const r=Vl.StringNode.bind(void 0,t),o=Vl.Reference.bind(void 0,e);e.register("material_rule",Vl.Mod(Vl.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/material_rule"}}),[Vl.Switch]:[{push:"type"}],[Vl.Case]:{"minecraft:block":{result_state:o("block_state")},"minecraft:condition":{if_true:o("material_condition"),then_run:o("material_rule")},"minecraft:sequence":{sequence:Vl.ListNode(o("material_rule"))}}},{context:"material_rule",category:"pool"}),{default:()=>({type:"minecraft:block",result_state:{Name:"minecraft:stone"}})})),e.register("material_condition",Vl.Mod(Vl.ObjectNode({type:r({validator:"resource",params:{pool:"worldgen/material_condition"}}),[Vl.Switch]:[{push:"type"}],[Vl.Case]:{"minecraft:biome":{biome_is:Vl.ListNode(r({validator:"resource",params:{pool:"$worldgen/biome"}}))},"minecraft:noise_threshold":{noise:r({validator:"resource",params:{pool:"$worldgen/noise"}}),min_threshold:Vl.NumberNode(),max_threshold:Vl.NumberNode()},"minecraft:not":{invert:o("material_condition")},"minecraft:stone_depth":{surface_type:r({enum:"cave_surface"}),add_run_depth:Vl.BooleanNode()},"minecraft:water":{offset:Vl.NumberNode({integer:!0}),run_depth_multiplier:Vl.NumberNode({integer:!0,min:-20,max:20}),add_stone_depth:Vl.BooleanNode()},"minecraft:y_above":{anchor:o("vertical_anchor"),run_depth_multiplier:Vl.NumberNode({integer:!0,min:-20,max:20}),add_stone_depth:Vl.BooleanNode()}}},{context:"material_condition"}),{default:()=>({type:"minecraft:biome",is_biome:"minecraft:plains"})}))};var Xl={};Object.defineProperty(Xl,"__esModule",{value:!0}),Xl.initTemplatePoolSchemas=void 0;const Yl=Ce,Jl=Rl;Xl.initTemplatePoolSchemas=function(e,t){const r=Yl.Reference.bind(void 0,e),o=Yl.StringNode.bind(void 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0;const Kl=Ml,Ql=Al,ed=Bl,td=Il,rd=ql,od=Rl,id=Zl,nd=Gl,ad=Xl;jl.initWorldgenSchemas=function(e,t){od.initProcessorListSchemas(e,t),Kl.initBiomeSchemas(e,t),Ql.initCarverSchemas(e,t),ed.initDecoratorSchemas(e,t),td.initFeatureSchemas(e,t),rd.initNoiseSettingsSchemas(e,t),id.initStructureFeatureSchemas(e,t),nd.initSurfaceRuleSchemas(e,t),ad.initTemplatePoolSchemas(e,t)};var sd={};Object.defineProperty(sd,"__esModule",{value:!0}),sd.initWorldSettingsSchemas=void 0;const cd=Ce;sd.initWorldSettingsSchemas=function(e,t){const r=cd.Reference.bind(void 0,e),o=cd.StringNode.bind(void 0,t);e.register("world_settings",cd.Mod(cd.ObjectNode({generate_features:cd.BooleanNode(),bonus_chest:cd.BooleanNode(),seed:cd.NumberNode({integer:!0}),dimensions:cd.MapNode(o({validator:"resource",params:{pool:"$dimension"}}),r("dimension"))},{context:"world_settings"}),{default:()=>{const e=Math.floor(4294967296*Math.random())-2147483648;return{generate_features:!0,bonus_chest:!1,seed:e,dimensions:{"minecraft:overworld":{type:"minecraft:overworld",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:vanilla_layered",seed:e},settings:"minecraft:overworld"}},"minecraft:the_nether":{type:"minecraft:the_nether",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:multi_noise",seed:e,humidity_noise:{firstOctave:-7,amplitudes:[1,1]},altitude_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:0},biome:"minecraft:nether_wastes"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:0,humidity:-.5},biome:"minecraft:soul_sand_valley"},{parameters:{altitude:0,weirdness:0,offset:0,temperature:.4,humidity:0},biome:"minecraft:crimson_forest"},{parameters:{altitude:0,weirdness:0,offset:.375,temperature:0,humidity:.5},biome:"minecraft:warped_forest"},{parameters:{altitude:0,weirdness:0,offset:.175,temperature:-.5,humidity:0},biome:"minecraft:basalt_deltas"}]},settings:"minecraft:nether"}},"minecraft:the_end":{type:"minecraft:the_end",generator:{type:"minecraft:noise",seed:e,biome_source:{type:"minecraft:the_end",seed:e},settings:"minecraft:end"}}}}}}))},Object.defineProperty(Yc,"__esModule",{value:!0}),Yc.initSchemas=void 0;const ld=Jc,dd=Qc,_d=el,md=ol,pd=al,ud=ll,fd=ml,hd=bl,bd=vl,gd=Nl,vd=wl,yd=xl,Nd=jl,Od=sd;Yc.initSchemas=function(e,t){dd.initCommonSchemas(e,t),ld.initAdvancementSchemas(e,t),_d.initConditionSchemas(e,t),pd.initDimensionTypeSchemas(e,t),md.initDimensionSchemas(e,t),ud.initItemModifierSchemas(e,t),fd.initLootTableSchemas(e,t),hd.initPackMcmetaSchemas(e,t),bd.initPredicatesSchemas(e,t),gd.initRecipeSchemas(e,t),vd.initTagsSchemas(e,t),yd.initTextComponentSchemas(e,t),Nd.initWorldgenSchemas(e,t),Od.initWorldSettingsSchemas(e,t)};var wd=Le&&Le.__createBinding||(Object.create?function(e,t,r,o){void 0===o&&(o=r),Object.defineProperty(e,o,{enumerable:!0,get:function(){return t[r]}})}:function(e,t,r,o){void 0===o&&(o=r),e[o]=t[r]}),kd=Le&&Le.__setModuleDefault||(Object.create?function(e,t){Object.defineProperty(e,"default",{enumerable:!0,value:t})}:function(e,t){e.default=t}),xd=Le&&Le.__importStar||function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var r in e)"default"!==r&&Object.hasOwnProperty.call(e,r)&&wd(t,e,r);return kd(t,e),t};Object.defineProperty(Vc,"__esModule",{value:!0});var Sd=Vc.getSchemas=Vc.getCollections=void 0;const jd=Ce,Md=Xc,Pd=Yc;var Ad=Vc.lootContext=xd(pl);var Ld=Vc.getCollections=function(){const e=new jd.CollectionRegistry;return Md.initCollections(e),e};Sd=Vc.getSchemas=function(e){const t=new jd.SchemaRegistry;return Pd.initSchemas(t,e),t};var Cd=Object.freeze(Object.assign(Object.create(null),Vc,{[Symbol.toStringTag]:"Module",get getSchemas(){return Sd},get getCollections(){return Ld},lootContext:Ad,default:Vc})),Bd=function(e){return(e=e||{}).circles?function(e){var t=[],r=[];return e.proto?function e(i){if("object"!=typeof i||null===i)return i;if(i instanceof Date)return new Date(i);if(Array.isArray(i))return o(i,e);if(i instanceof Map)return new Map(o(Array.from(i),e));if(i instanceof Set)return new Set(o(Array.from(i),e));var n={};for(var a in t.push(i),r.push(n),i){var s=i[a];if("object"!=typeof s||null===s)n[a]=s;else if(s instanceof Date)n[a]=new Date(s);else if(s instanceof Map)n[a]=new Map(o(Array.from(s),e));else if(s instanceof Set)n[a]=new Set(o(Array.from(s),e));else if(ArrayBuffer.isView(s))n[a]=zd(s);else{var c=t.indexOf(s);n[a]=-1!==c?r[c]:e(s)}}return t.pop(),r.pop(),n}:function e(i){if("object"!=typeof i||null===i)return i;if(i instanceof Date)return new Date(i);if(Array.isArray(i))return o(i,e);if(i instanceof Map)return new Map(o(Array.from(i),e));if(i instanceof Set)return new Set(o(Array.from(i),e));var n={};for(var a in t.push(i),r.push(n),i)if(!1!==Object.hasOwnProperty.call(i,a)){var s=i[a];if("object"!=typeof s||null===s)n[a]=s;else if(s instanceof Date)n[a]=new Date(s);else if(s instanceof Map)n[a]=new Map(o(Array.from(s),e));else if(s instanceof Set)n[a]=new Set(o(Array.from(s),e));else if(ArrayBuffer.isView(s))n[a]=zd(s);else{var c=t.indexOf(s);n[a]=-1!==c?r[c]:e(s)}}return t.pop(),r.pop(),n};function o(e,o){for(var i=Object.keys(e),n=new Array(i.length),a=0;a3;)r.pop()();if(r[1]=0;r--)t._howls[r].stereo(e);return t},HowlerGlobal.prototype.pos=function(e,t,r){var o=this;return o.ctx&&o.ctx.listener?(t="number"!=typeof t?o._pos[1]:t,r="number"!=typeof r?o._pos[2]:r,"number"!=typeof e?o._pos:(o._pos=[e,t,r],void 0!==o.ctx.listener.positionX?(o.ctx.listener.positionX.setTargetAtTime(o._pos[0],Howler.ctx.currentTime,.1),o.ctx.listener.positionY.setTargetAtTime(o._pos[1],Howler.ctx.currentTime,.1),o.ctx.listener.positionZ.setTargetAtTime(o._pos[2],Howler.ctx.currentTime,.1)):o.ctx.listener.setPosition(o._pos[0],o._pos[1],o._pos[2]),o)):o},HowlerGlobal.prototype.orientation=function(e,t,r,o,i,n){var a=this;if(!a.ctx||!a.ctx.listener)return a;var s=a._orientation;return t="number"!=typeof t?s[1]:t,r="number"!=typeof r?s[2]:r,o="number"!=typeof o?s[3]:o,i="number"!=typeof i?s[4]:i,n="number"!=typeof n?s[5]:n,"number"!=typeof e?s:(a._orientation=[e,t,r,o,i,n],void 0!==a.ctx.listener.forwardX?(a.ctx.listener.forwardX.setTargetAtTime(e,Howler.ctx.currentTime,.1),a.ctx.listener.forwardY.setTargetAtTime(t,Howler.ctx.currentTime,.1),a.ctx.listener.forwardZ.setTargetAtTime(r,Howler.ctx.currentTime,.1),a.ctx.listener.upX.setTargetAtTime(o,Howler.ctx.currentTime,.1),a.ctx.listener.upY.setTargetAtTime(i,Howler.ctx.currentTime,.1),a.ctx.listener.upZ.setTargetAtTime(n,Howler.ctx.currentTime,.1)):a.ctx.listener.setOrientation(e,t,r,o,i,n),a)},Howl.prototype.init=(e=Howl.prototype.init,function(t){var r=this;return r._orientation=t.orientation||[1,0,0],r._stereo=t.stereo||null,r._pos=t.pos||null,r._pannerAttr={coneInnerAngle:void 0!==t.coneInnerAngle?t.coneInnerAngle:360,coneOuterAngle:void 0!==t.coneOuterAngle?t.coneOuterAngle:360,coneOuterGain:void 0!==t.coneOuterGain?t.coneOuterGain:0,distanceModel:void 0!==t.distanceModel?t.distanceModel:"inverse",maxDistance:void 0!==t.maxDistance?t.maxDistance:1e4,panningModel:void 0!==t.panningModel?t.panningModel:"HRTF",refDistance:void 0!==t.refDistance?t.refDistance:1,rolloffFactor:void 0!==t.rolloffFactor?t.rolloffFactor:1},r._onstereo=t.onstereo?[{fn:t.onstereo}]:[],r._onpos=t.onpos?[{fn:t.onpos}]:[],r._onorientation=t.onorientation?[{fn:t.onorientation}]:[],e.call(this,t)}),Howl.prototype.stereo=function(e,r){var o=this;if(!o._webAudio)return o;if("loaded"!==o._state)return o._queue.push({event:"stereo",action:function(){o.stereo(e,r)}}),o;var i=void 0===Howler.ctx.createStereoPanner?"spatial":"stereo";if(void 0===r){if("number"!=typeof e)return o._stereo;o._stereo=e,o._pos=[e,0,0]}for(var n=o._getSoundIds(r),a=0;a3)for(u=[u],o=3;o0?v(k.type,k.props,k.key,null,k.__v):k)){if(k.__=u,k.__b=u.__b+1,null===(_=A[h])||_&&k.key==_.key&&k.type===_.type)A[h]=void 0;else for(p=0;p3)for(u=[u],o=3;o b.rank) ? -1 :\n\t\t\t\t(a.index - b.index)\n\t);\n}\n\n// filter out VNodes without attributes (which are unrankeable), and add `index`/`rank` properties to be used in sorting.\nfunction prepareVNodeForRanking(vnode, index) {\n\tvnode.index = index;\n\tvnode.rank = rankChild(vnode);\n\treturn vnode.props;\n}\n\nfunction segmentize(url) {\n\treturn url.replace(/(^\\/+|\\/+$)/g, '').split('/');\n}\n\nfunction rankSegment(segment) {\n\treturn segment.charAt(0)==':' ? (1 + '*+?'.indexOf(segment.charAt(segment.length-1))) || 4 : 5;\n}\n\nfunction rank(path) {\n\treturn segmentize(path).map(rankSegment).join('');\n}\n\nfunction rankChild(vnode) {\n\treturn vnode.props.default ? 0 : rank(vnode.props.path);\n}\n\nvar customHistory = null;\n\nvar ROUTERS = [];\n\nvar subscribers = [];\n\nvar EMPTY = {};\n\nfunction setUrl(url, type) {\n\tif ( type === void 0 ) type='push';\n\n\tif (customHistory && customHistory[type]) {\n\t\tcustomHistory[type](url);\n\t}\n\telse if (typeof history!=='undefined' && history[type+'State']) {\n\t\thistory[type+'State'](null, null, url);\n\t}\n}\n\n\nfunction getCurrentUrl() {\n\tvar url;\n\tif (customHistory && customHistory.location) {\n\t\turl = customHistory.location;\n\t}\n\telse if (customHistory && customHistory.getCurrentLocation) {\n\t\turl = customHistory.getCurrentLocation();\n\t}\n\telse {\n\t\turl = typeof location!=='undefined' ? location : EMPTY;\n\t}\n\treturn (\"\" + (url.pathname || '') + (url.search || ''));\n}\n\n\n\nfunction route(url, replace) {\n\tif ( replace === void 0 ) replace=false;\n\n\tif (typeof url!=='string' && url.url) {\n\t\treplace = url.replace;\n\t\turl = url.url;\n\t}\n\n\t// only push URL into history if we can handle it\n\tif (canRoute(url)) {\n\t\tsetUrl(url, replace ? 'replace' : 'push');\n\t}\n\n\treturn routeTo(url);\n}\n\n\n/** Check if the given URL can be handled by any router instances. */\nfunction canRoute(url) {\n\tfor (var i=ROUTERS.length; i--; ) {\n\t\tif (ROUTERS[i].canRoute(url)) { return true; }\n\t}\n\treturn false;\n}\n\n\n/** Tell all router instances to handle the given URL. */\nfunction routeTo(url) {\n\tvar didRoute = false;\n\tfor (var i=0; i 0;\n\t};\n\n\t/** Re-render children with a new URL to match against. */\n\tRouter.prototype.routeTo = function routeTo (url) {\n\t\tthis.setState({ url: url });\n\n\t\tvar didRoute = this.canRoute(url);\n\n\t\t// trigger a manual re-route if we're not in the middle of an update:\n\t\tif (!this.updating) { this.forceUpdate(); }\n\n\t\treturn didRoute;\n\t};\n\n\tRouter.prototype.componentWillMount = function componentWillMount () {\n\t\tROUTERS.push(this);\n\t\tthis.updating = true;\n\t};\n\n\tRouter.prototype.componentDidMount = function componentDidMount () {\n\t\tvar this$1 = this;\n\n\t\tif (customHistory) {\n\t\t\tthis.unlisten = customHistory.listen(function (location) {\n\t\t\t\tthis$1.routeTo((\"\" + (location.pathname || '') + (location.search || '')));\n\t\t\t});\n\t\t}\n\t\tthis.updating = false;\n\t};\n\n\tRouter.prototype.componentWillUnmount = function componentWillUnmount () {\n\t\tif (typeof this.unlisten==='function') { this.unlisten(); }\n\t\tROUTERS.splice(ROUTERS.indexOf(this), 1);\n\t};\n\n\tRouter.prototype.componentWillUpdate = function componentWillUpdate () {\n\t\tthis.updating = true;\n\t};\n\n\tRouter.prototype.componentDidUpdate = function componentDidUpdate () {\n\t\tthis.updating = false;\n\t};\n\n\tRouter.prototype.getMatchingChildren = function getMatchingChildren (children, url, invoke) {\n\t\treturn children\n\t\t\t.filter(prepareVNodeForRanking)\n\t\t\t.sort(pathRankSort)\n\t\t\t.map( function (vnode) {\n\t\t\t\tvar matches = exec(url, vnode.props.path, vnode.props);\n\t\t\t\tif (matches) {\n\t\t\t\t\tif (invoke !== false) {\n\t\t\t\t\t\tvar newProps = { url: url, matches: matches };\n\t\t\t\t\t\tassign(newProps, matches);\n\t\t\t\t\t\tdelete newProps.ref;\n\t\t\t\t\t\tdelete newProps.key;\n\t\t\t\t\t\treturn cloneElement(vnode, newProps);\n\t\t\t\t\t}\n\t\t\t\t\treturn vnode;\n\t\t\t\t}\n\t\t\t}).filter(Boolean);\n\t};\n\n\tRouter.prototype.render = function render (ref, ref$1) {\n\t\tvar children = ref.children;\n\t\tvar onChange = ref.onChange;\n\t\tvar url = ref$1.url;\n\n\t\tvar active = this.getMatchingChildren(toChildArray(children), url, true);\n\n\t\tvar current = active[0] || null;\n\n\t\tvar previous = this.previousUrl;\n\t\tif (url!==previous) {\n\t\t\tthis.previousUrl = url;\n\t\t\tif (typeof onChange==='function') {\n\t\t\t\tonChange({\n\t\t\t\t\trouter: this,\n\t\t\t\t\turl: url,\n\t\t\t\t\tprevious: previous,\n\t\t\t\t\tactive: active,\n\t\t\t\t\tcurrent: current\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\treturn current;\n\t};\n\n\treturn Router;\n}(Component));\n\nvar Link = function (props) { return (\n\tcreateElement('a', assign({ onClick: handleLinkClick }, props))\n); };\n\nvar Route = function (props) { return createElement(props.component, props); };\n\nRouter.subscribers = subscribers;\nRouter.getCurrentUrl = getCurrentUrl;\nRouter.route = route;\nRouter.Router = Router;\nRouter.Route = Route;\nRouter.Link = Link;\nRouter.exec = exec;\n\nexport { subscribers, getCurrentUrl, route, Router, Route, Link, exec };export default Router;\n//# sourceMappingURL=preact-router.es.js.map\n","import{options as n}from\"preact\";var t,u,r,o=0,i=[],c=n.__b,f=n.__r,e=n.diffed,a=n.__c,v=n.unmount;function m(t,r){n.__h&&n.__h(u,t,o||r),o=0;var i=u.__H||(u.__H={__:[],__h:[]});return t>=i.__.length&&i.__.push({}),i.__[t]}function l(n){return o=1,p(w,n)}function p(n,r,o){var i=m(t++,2);return i.t=n,i.__c||(i.__=[o?o(r):w(void 0,r),function(n){var t=i.t(i.__[0],n);i.__[0]!==t&&(i.__=[t,i.__[1]],i.__c.setState({}))}],i.__c=u),i.__}function y(r,o){var i=m(t++,3);!n.__s&&k(i.__H,o)&&(i.__=r,i.__H=o,u.__H.__h.push(i))}function h(r,o){var i=m(t++,4);!n.__s&&k(i.__H,o)&&(i.__=r,i.__H=o,u.__h.push(i))}function s(n){return o=5,d(function(){return{current:n}},[])}function _(n,t,u){o=6,h(function(){\"function\"==typeof n?n(t()):n&&(n.current=t())},null==u?u:u.concat(n))}function d(n,u){var r=m(t++,7);return k(r.__H,u)&&(r.__=n(),r.__H=u,r.__h=n),r.__}function A(n,t){return o=8,d(function(){return n},t)}function F(n){var r=u.context[n.__c],o=m(t++,9);return o.__c=n,r?(null==o.__&&(o.__=!0,r.sub(u)),r.props.value):n.__}function T(t,u){n.useDebugValue&&n.useDebugValue(u?u(t):t)}function q(n){var r=m(t++,10),o=l();return r.__=n,u.componentDidCatch||(u.componentDidCatch=function(n){r.__&&r.__(n),o[1](n)}),[o[0],function(){o[1](void 0)}]}function x(){i.forEach(function(t){if(t.__P)try{t.__H.__h.forEach(g),t.__H.__h.forEach(j),t.__H.__h=[]}catch(u){t.__H.__h=[],n.__e(u,t.__v)}}),i=[]}n.__b=function(n){u=null,c&&c(n)},n.__r=function(n){f&&f(n),t=0;var r=(u=n.__c).__H;r&&(r.__h.forEach(g),r.__h.forEach(j),r.__h=[])},n.diffed=function(t){e&&e(t);var o=t.__c;o&&o.__H&&o.__H.__h.length&&(1!==i.push(o)&&r===n.requestAnimationFrame||((r=n.requestAnimationFrame)||function(n){var t,u=function(){clearTimeout(r),b&&cancelAnimationFrame(t),setTimeout(n)},r=setTimeout(u,100);b&&(t=requestAnimationFrame(u))})(x)),u=void 0},n.__c=function(t,u){u.some(function(t){try{t.__h.forEach(g),t.__h=t.__h.filter(function(n){return!n.__||j(n)})}catch(r){u.some(function(n){n.__h&&(n.__h=[])}),u=[],n.__e(r,t.__v)}}),a&&a(t,u)},n.unmount=function(t){v&&v(t);var u=t.__c;if(u&&u.__H)try{u.__H.__.forEach(g)}catch(t){n.__e(t,u.__v)}};var b=\"function\"==typeof requestAnimationFrame;function g(n){var t=u;\"function\"==typeof n.__c&&n.__c(),u=t}function j(n){var t=u;n.__c=n.__(),u=t}function k(n,t){return!n||n.length!==t.length||t.some(function(t,u){return t!==n[u]})}function w(n,t){return\"function\"==typeof t?t(n):t}export{l as useState,p as useReducer,y as useEffect,h as useLayoutEffect,s as useRef,_ as useImperativeHandle,d as useMemo,A as useCallback,F as useContext,T as useDebugValue,q as useErrorBoundary};\n//# sourceMappingURL=hooks.module.js.map\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ModelPath = exports.Path = exports.relativePath = void 0;\r\nfunction relativePath(start, relativePath) {\r\n return relativePath.reduce((path, e) => {\r\n if (e === 'pop') {\r\n return path.pop();\r\n }\r\n else {\r\n return path.push(e.push);\r\n }\r\n }, start);\r\n}\r\nexports.relativePath = relativePath;\r\n/**\r\n * Immutable helper class to represent a path in data\r\n */\r\nclass Path {\r\n /**\r\n * @param modelArr Initial array of path model elements. Empty if not given\r\n * @param contextArr Initial array of path context elements. Empty if not given\r\n */\r\n constructor(modelArr, contextArr) {\r\n this.modelArr = modelArr !== null && modelArr !== void 0 ? modelArr : [];\r\n this.contextArr = contextArr !== null && contextArr !== void 0 ? contextArr : [];\r\n }\r\n /**\r\n * The last model element of this path\r\n */\r\n last() {\r\n return this.modelArr[this.modelArr.length - 1];\r\n }\r\n /**\r\n * A new path with the specific sliced module elements\r\n */\r\n slice(start, end) {\r\n return new Path(this.modelArr.slice(start, end), this.contextArr);\r\n }\r\n /**\r\n * A new path with the first model element removed\r\n */\r\n shift() {\r\n return new Path(this.modelArr.slice(1), this.contextArr);\r\n }\r\n /**\r\n * A new path with the last model element removed\r\n */\r\n pop() {\r\n return new Path(this.modelArr.slice(0, -1), this.contextArr);\r\n }\r\n /**\r\n * A new path with an element added at the end\r\n * @param element element to push at the end of the array\r\n */\r\n push(element) {\r\n return this.modelPush(element).contextPush(element);\r\n }\r\n /**\r\n * Push an element exclusivly to the model array\r\n * @param element\r\n */\r\n modelPush(element) {\r\n return new Path([...this.modelArr, element], [...this.contextArr]);\r\n }\r\n /**\r\n * Push an element exclusivly to the context array\r\n * @param element\r\n */\r\n contextPush(element) {\r\n if (typeof element === 'number')\r\n return this.copy();\r\n const newElement = element.startsWith('minecraft:') ? element.slice(10) : element;\r\n return new Path([...this.modelArr], [...this.contextArr, newElement]);\r\n }\r\n copy() {\r\n return new Path([...this.modelArr], [...this.contextArr]);\r\n }\r\n getArray() {\r\n return this.modelArr;\r\n }\r\n /**\r\n * Attaches a model to this path and all paths created from this\r\n * @param model\r\n */\r\n withModel(model) {\r\n return new ModelPath(model, this);\r\n }\r\n getContext() {\r\n return this.contextArr;\r\n }\r\n /**\r\n * Checks path equality\r\n * @param other path to compare\r\n */\r\n equals(other) {\r\n return other.modelArr.length === this.modelArr.length\r\n && other.modelArr.every((v, i) => v === this.modelArr[i]);\r\n }\r\n /**\r\n * Checks if this path starts with another path\r\n * @param other path that this path should start with\r\n */\r\n startsWith(other) {\r\n if (this.modelArr.length < other.modelArr.length)\r\n return false;\r\n return other.modelArr.every((v, i) => v === this.modelArr[i]);\r\n }\r\n /**\r\n * Checks if this path ends with another path\r\n * @param other parent path where this path should end with\r\n */\r\n endsWith(other) {\r\n const offset = this.modelArr.length - other.modelArr.length;\r\n if (offset < 0)\r\n return false;\r\n return other.modelArr.every((v, i) => v === this.modelArr[offset + i]);\r\n }\r\n toString() {\r\n return this.modelArr\r\n .map(e => (typeof e === 'string') ? `.${e}` : `[${e}]`)\r\n .join('')\r\n .replace(/^\\./, '');\r\n }\r\n forEach(fn, thisArg) {\r\n return this.modelArr.forEach(fn, thisArg);\r\n }\r\n}\r\nexports.Path = Path;\r\nclass ModelPath extends Path {\r\n constructor(model, path) {\r\n super(path === null || path === void 0 ? void 0 : path.modelArr, path === null || path === void 0 ? void 0 : path.contextArr);\r\n this.model = model;\r\n }\r\n getModel() {\r\n return this.model;\r\n }\r\n /**\r\n * Gets the data from the model if it was attached\r\n * @returns undefined, if no model was attached\r\n */\r\n get() {\r\n var _a;\r\n return (_a = this.model) === null || _a === void 0 ? void 0 : _a.get(this);\r\n }\r\n /**\r\n * Sets the value to the model if it was attached\r\n */\r\n set(value) {\r\n var _a;\r\n (_a = this.model) === null || _a === void 0 ? void 0 : _a.set(this, value);\r\n }\r\n /**\r\n * A new path with the specific sliced module elements\r\n */\r\n slice(start, end) {\r\n return new ModelPath(this.model, super.slice(start, end));\r\n }\r\n /**\r\n * A new path with the first model element removed\r\n */\r\n shift() {\r\n return new ModelPath(this.model, super.shift());\r\n }\r\n /**\r\n * A new path with the last model element removed\r\n */\r\n pop() {\r\n return new ModelPath(this.model, super.pop());\r\n }\r\n /**\r\n * A new path with an element added at the end\r\n * @param element element to push at the end of the array\r\n */\r\n push(element) {\r\n return this.modelPush(element).contextPush(element);\r\n }\r\n /**\r\n * Push an element exclusivly to the model array\r\n * @param element\r\n */\r\n modelPush(element) {\r\n return new ModelPath(this.model, super.modelPush(element));\r\n }\r\n /**\r\n * Push an element exclusivly to the context array\r\n * @param element\r\n */\r\n contextPush(element) {\r\n return new ModelPath(this.model, super.contextPush(element));\r\n }\r\n copy() {\r\n return new ModelPath(this.model, super.copy());\r\n }\r\n}\r\nexports.ModelPath = ModelPath;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Errors = void 0;\r\n/**\r\n * Collects errors from data paths\r\n */\r\nclass Errors {\r\n constructor() {\r\n this.errors = [];\r\n }\r\n add(path, error, ...params) {\r\n this.errors.push({ path, error, params });\r\n return false;\r\n }\r\n get(path, exact = false) {\r\n return exact ? this.errors.filter(e => e.path.equals(path))\r\n : this.errors.filter(e => e.path.startsWith(path));\r\n }\r\n getAll() {\r\n return this.errors;\r\n }\r\n clear() {\r\n this.errors = [];\r\n }\r\n count() {\r\n return this.errors.length;\r\n }\r\n *[Symbol.iterator]() {\r\n for (const e of this.errors) {\r\n yield e;\r\n }\r\n }\r\n}\r\nexports.Errors = Errors;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.hexId = exports.quoteString = exports.escapeString = void 0;\r\nfunction escapeString(str) {\r\n return str.replace(/(\\\\|\")/g, '\\\\$1');\r\n}\r\nexports.escapeString = escapeString;\r\nfunction quoteString(str) {\r\n return `\"${escapeString(str)}\"`;\r\n}\r\nexports.quoteString = quoteString;\r\nconst dec2hex = (dec) => ('0' + dec.toString(16)).substr(-2);\r\nfunction hexId(length = 12) {\r\n var arr = new Uint8Array(length / 2);\r\n window.crypto.getRandomValues(arr);\r\n return Array.from(arr, dec2hex).join('');\r\n}\r\nexports.hexId = hexId;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.DataModel = void 0;\r\nconst Path_1 = require(\"./Path\");\r\nconst Errors_1 = require(\"./Errors\");\r\nconst utils_1 = require(\"../utils\");\r\n/**\r\n * Holding the data linked to a given schema\r\n */\r\nclass DataModel {\r\n /**\r\n * @param schema node to use as schema for this model\r\n */\r\n constructor(schema, options) {\r\n var _a, _b, _c, _d;\r\n this.historyMax = (_a = options === null || options === void 0 ? void 0 : options.historyMax) !== null && _a !== void 0 ? _a : 50;\r\n this.verbose = (_b = options === null || options === void 0 ? void 0 : options.verbose) !== null && _b !== void 0 ? _b : false;\r\n this.wrapLists = (_c = options === null || options === void 0 ? void 0 : options.wrapLists) !== null && _c !== void 0 ? _c : false;\r\n this.schema = schema;\r\n const data = (_d = options === null || options === void 0 ? void 0 : options.initialData) !== null && _d !== void 0 ? _d : schema.default();\r\n this.data = this.wrapLists ? DataModel.wrapLists(data) : data;\r\n this.listeners = [];\r\n this.errors = new Errors_1.Errors();\r\n this.history = [JSON.stringify(this.data)];\r\n this.historyIndex = 0;\r\n }\r\n /**\r\n * Adds a listener to notify when the model is invalidated\r\n * @param listener the listener to be notified\r\n */\r\n addListener(listener) {\r\n this.listeners.push(listener);\r\n }\r\n /**\r\n * Removes a listener from this model\r\n * @param listener the listener to be removed\r\n */\r\n removeListener(listener) {\r\n const index = this.listeners.indexOf(listener);\r\n if (index > -1) {\r\n this.listeners.splice(index, 1);\r\n }\r\n }\r\n /**\r\n * Updates the history and notifies all\r\n * listeners that the model is invalidated\r\n */\r\n invalidate() {\r\n const newHistory = JSON.stringify(this.data);\r\n if (this.history[this.historyIndex] !== newHistory) {\r\n this.historyIndex += 1;\r\n this.history.splice(this.historyIndex, this.historyMax, newHistory);\r\n if (this.history.length > this.historyMax) {\r\n this.history.splice(0, 1);\r\n this.historyIndex -= 1;\r\n }\r\n }\r\n this.silentInvalidate();\r\n }\r\n /**\r\n * Notifies all listeners that the model is invalidated\r\n */\r\n silentInvalidate() {\r\n this.listeners.forEach(l => {\r\n if (l.invalidated)\r\n l.invalidated(this);\r\n if (l.errors)\r\n l.errors(this.errors);\r\n });\r\n }\r\n /**\r\n * Resets the full data and notifies listeners\r\n * @param value new model data\r\n */\r\n reset(value, loose) {\r\n this.data = value;\r\n this.validate(loose);\r\n this.invalidate();\r\n }\r\n /**\r\n * Gets the data at a specified path\r\n * @param path path at which to find the data\r\n * @returns undefined, if the the path does not exist in the data\r\n */\r\n get(path) {\r\n let node = this.data;\r\n path.forEach(e => {\r\n if (node === undefined)\r\n return node;\r\n if (this.wrapLists && typeof e === 'number') {\r\n node = node[e].node;\r\n }\r\n else {\r\n node = node[e];\r\n }\r\n });\r\n return node;\r\n }\r\n /**\r\n * Updates the data on a path. Node will be removed when value is undefined\r\n * @param path path to update\r\n * @param value new data at the specified path\r\n */\r\n set(path, value, silent) {\r\n if (path.getArray().length === 0) {\r\n this.reset(value, true);\r\n return;\r\n }\r\n let node = this.data;\r\n path.pop().forEach(e => {\r\n if (node[e] === undefined || typeof node[e] === 'string' || typeof node[e] === 'number') {\r\n if (this.wrapLists && typeof e === 'number') {\r\n node[e] = { node: {}, id: utils_1.hexId() };\r\n }\r\n else {\r\n node[e] = {};\r\n }\r\n }\r\n if (this.wrapLists && typeof e === 'number') {\r\n node = node[e].node;\r\n }\r\n else {\r\n node = node[e];\r\n }\r\n });\r\n if (node === null)\r\n return;\r\n if (value === undefined || (typeof value === 'number' && isNaN(value))) {\r\n if (typeof path.last() === 'number') {\r\n node.splice(path.last(), 1);\r\n }\r\n else {\r\n delete node[path.last()];\r\n }\r\n }\r\n else if (this.wrapLists && typeof path.last() === 'number') {\r\n node[path.last()] = { node: value, id: utils_1.hexId() };\r\n }\r\n else {\r\n node[path.last()] = value;\r\n }\r\n if (silent)\r\n return;\r\n if (this.verbose) {\r\n console.log('Set', path.toString(), JSON.stringify(value));\r\n }\r\n this.validate(true);\r\n this.invalidate();\r\n }\r\n /**\r\n * Go one step back in history\r\n */\r\n undo() {\r\n if (this.historyIndex > 0) {\r\n this.historyIndex -= 1;\r\n this.data = JSON.parse(this.history[this.historyIndex]);\r\n this.validate(false);\r\n this.silentInvalidate();\r\n }\r\n }\r\n /**\r\n * Go one step forward in history.\r\n */\r\n redo() {\r\n if (this.historyIndex < this.history.length - 1) {\r\n this.historyIndex += 1;\r\n this.data = JSON.parse(this.history[this.historyIndex]);\r\n this.validate(false);\r\n this.silentInvalidate();\r\n }\r\n }\r\n /**\r\n * Uses the schema to check whether the data is valid\r\n */\r\n validate(loose) {\r\n var _a;\r\n const path = new Path_1.Path().withModel(this);\r\n this.errors.clear();\r\n this.data = (_a = this.schema.validate(path, this.data, this.errors, { loose, wrapLists: this.wrapLists })) !== null && _a !== void 0 ? _a : {};\r\n }\r\n error(path, error, ...params) {\r\n const tempErrors = new Errors_1.Errors();\r\n tempErrors.add(path, error, params);\r\n this.listeners.forEach(l => {\r\n if (l.errors)\r\n l.errors(tempErrors);\r\n });\r\n }\r\n static wrapLists(value) {\r\n if (Array.isArray(value)) {\r\n return value.map(v => ({\r\n node: this.wrapLists(v),\r\n id: utils_1.hexId(),\r\n }));\r\n }\r\n else if (typeof value === 'object' && value !== null) {\r\n const res = {};\r\n Object.entries(value).map(([k, v]) => {\r\n res[k] = this.wrapLists(v);\r\n });\r\n return res;\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n static unwrapLists(value) {\r\n if (Array.isArray(value)) {\r\n return value.map(v => this.unwrapLists(v.node));\r\n }\r\n else if (typeof value === 'object' && value !== null) {\r\n const res = {};\r\n Object.entries(value).map(([k, v]) => {\r\n res[k] = this.unwrapLists(v);\r\n });\r\n return res;\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n}\r\nexports.DataModel = DataModel;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Keep = exports.Opt = exports.Has = exports.Mod = exports.Base = void 0;\r\nexports.Base = ({\r\n type: () => 'base',\r\n category: () => undefined,\r\n default: () => undefined,\r\n enabled: () => true,\r\n keep: () => false,\r\n optional: () => false,\r\n navigate() { return this; },\r\n pathPush: (p) => p,\r\n suggest: () => [],\r\n validate: (_, v) => v,\r\n validationOption: () => undefined,\r\n hook(hook, path, ...args) { return hook.base({ node: this }, path, ...args); },\r\n canUpdate: () => false,\r\n update: () => []\r\n});\r\nexports.Mod = (node, mods) => ({\r\n ...node, ...(typeof mods === 'function' ? mods(node) : mods)\r\n});\r\nexports.Has = (key, node) => exports.Mod(node, {\r\n enabled: (p) => p.push(key).get() !== undefined\r\n});\r\nfunction Opt(node) {\r\n return {\r\n ...node,\r\n optional: () => true\r\n };\r\n}\r\nexports.Opt = Opt;\r\nfunction Keep(node) {\r\n return {\r\n ...node,\r\n keep: () => true\r\n };\r\n}\r\nexports.Keep = Keep;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.BooleanNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\n/**\r\n * Boolean node with two buttons for true/false\r\n */\r\nexports.BooleanNode = () => {\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'boolean',\r\n default: () => false,\r\n suggest: () => ['false', 'true'],\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'boolean') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'boolean' || value === undefined) {\r\n errors.add(path, 'error.expected_boolean');\r\n }\r\n return value;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.boolean) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ListNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\nexports.ListNode = (children, config) => {\r\n var _a, _b;\r\n const min = (_a = config === null || config === void 0 ? void 0 : config.minLength) !== null && _a !== void 0 ? _a : 0;\r\n const max = (_b = config === null || config === void 0 ? void 0 : config.maxLength) !== null && _b !== void 0 ? _b : Infinity;\r\n const between = (config === null || config === void 0 ? void 0 : config.minLength) && (config === null || config === void 0 ? void 0 : config.maxLength);\r\n return ({\r\n ...Node_1.Base,\r\n type: () => 'list',\r\n default: () => (config === null || config === void 0 ? void 0 : config.minLength) ? [...Array(min)].map(_ => children.default()) : [],\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n return children.navigate(path, nextIndex);\r\n },\r\n pathPush(path, index) {\r\n return path.push(parseInt(index.toString())).contextPush('entry');\r\n },\r\n validate(path, value, errors, options) {\r\n if (options.loose && !Array.isArray(value)) {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (!Array.isArray(value)) {\r\n errors.add(path, 'error.expected_list');\r\n return value;\r\n }\r\n else if (between && (value.length < min || value.length > max)) {\r\n if (min === max) {\r\n errors.add(path, 'error.invalid_list_range.exact', value.length, min);\r\n }\r\n else {\r\n errors.add(path, 'error.invalid_list_range.between', value.length, min, max);\r\n }\r\n }\r\n else if (value.length < min) {\r\n errors.add(path, 'error.invalid_list_range.smaller', value.length, min);\r\n }\r\n else if (value.length > max) {\r\n errors.add(path, 'error.invalid_list_range.larger', value.length, max);\r\n }\r\n return value.map((obj, index) => {\r\n const newObj = children.validate(path.push(index), options.wrapLists ? obj.node : obj, errors, options);\r\n return options.wrapLists ? { node: newObj, id: obj.id } : newObj;\r\n });\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.list) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, children, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n });\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.SwitchNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\n/**\r\n * Node that allows multiple types\r\n */\r\nexports.SwitchNode = (cases) => {\r\n return {\r\n ...Node_1.Base,\r\n type(path) {\r\n return this.activeCase(path, true)\r\n .node.type(path);\r\n },\r\n category(path) {\r\n return this.activeCase(path, true)\r\n .node.category(path);\r\n },\r\n default: () => cases[0].node.default(),\r\n navigate(path, index) {\r\n var _a;\r\n const nextIndex = index + 1;\r\n return (_a = this.activeCase(path.slice(0, nextIndex))) === null || _a === void 0 ? void 0 : _a.node.navigate(path, index);\r\n },\r\n pathPush(path, key) {\r\n var _a, _b;\r\n return (_b = (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.pathPush(path, key)) !== null && _b !== void 0 ? _b : path;\r\n },\r\n suggest(path, value) {\r\n var _a, _b;\r\n return (_b = (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.suggest(path, value)) !== null && _b !== void 0 ? _b : cases\r\n .filter(c => c.match(path))\r\n .map(c => c.node.suggest(path, value))\r\n .reduce((p, c) => p.concat(c));\r\n },\r\n validate(path, value, errors, options) {\r\n let c = this.activeCase(path);\r\n if (c === undefined) {\r\n return value;\r\n }\r\n return c.node.validate(path, value, errors, options);\r\n },\r\n validationOption(path) {\r\n var _a;\r\n return (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.validationOption(path);\r\n },\r\n activeCase(path, fallback) {\r\n const sorter = (a, b) => { var _a, _b; return ((_a = b.priority) !== null && _a !== void 0 ? _a : 0) - ((_b = a.priority) !== null && _b !== void 0 ? _b : 0); };\r\n const matchedCases = cases.filter(c => c.match(path)).sort(sorter);\r\n if (fallback && matchedCases.length === 0) {\r\n return cases.sort(sorter)[0];\r\n }\r\n return (matchedCases.length > 0 ? matchedCases[0] : undefined);\r\n },\r\n hook(hook, path, ...args) {\r\n return this.activeCase(path, true)\r\n .node.hook(hook, path, ...args);\r\n },\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ObjectOrPreset = exports.StringOrList = exports.ObjectOrList = exports.ChoiceNode = void 0;\r\nconst ListNode_1 = require(\"./ListNode\");\r\nconst SwitchNode_1 = require(\"./SwitchNode\");\r\n/**\r\n * Node that allows multiple types\r\n */\r\nexports.ChoiceNode = (choices, config) => {\r\n const isValid = (choice, value) => {\r\n if (choice.match) {\r\n return choice.match(value);\r\n }\r\n switch (choice.type) {\r\n case 'list': return Array.isArray(value);\r\n case 'object': return typeof value === 'object' && !Array.isArray(value);\r\n default: return typeof value === choice.type;\r\n }\r\n };\r\n const switchNode = SwitchNode_1.SwitchNode(choices.map(c => ({\r\n type: c.type,\r\n priority: c.priority,\r\n match: (path) => isValid(c, path.get()),\r\n node: c.node\r\n })));\r\n return {\r\n ...switchNode,\r\n validate(path, value, errors, options) {\r\n let choice = switchNode.activeCase(path, true);\r\n if (choice.node.optional()) {\r\n return value;\r\n }\r\n return choice.node.validate(path, value, errors, options);\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.choice) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, choices, config: config !== null && config !== void 0 ? config : {}, switchNode }, path, ...args);\r\n }\r\n };\r\n};\r\nconst XOrList = (x) => ((node, config) => {\r\n return exports.ChoiceNode([\r\n {\r\n type: x,\r\n node,\r\n change: v => { var _a; return (_a = v[0]) !== null && _a !== void 0 ? _a : node.default(); }\r\n },\r\n {\r\n type: 'list',\r\n node: ListNode_1.ListNode(node),\r\n change: v => v ? [v] : []\r\n }\r\n ], config);\r\n});\r\nexports.ObjectOrList = XOrList('object');\r\nexports.StringOrList = XOrList('string');\r\nexports.ObjectOrPreset = (presetNode, objectNode, presets) => {\r\n return exports.ChoiceNode([\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: presetNode,\r\n change: v => Object.keys(presets)[0]\r\n },\r\n {\r\n type: 'object',\r\n node: objectNode,\r\n change: v => { var _a; return (_a = presets[v]) !== null && _a !== void 0 ? _a : presets[Object.keys(presets)[0]]; }\r\n }\r\n ]);\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.MapNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\n/**\r\n * Map nodes similar to list nodes, but a string key is required to add children\r\n */\r\nexports.MapNode = (keys, children, config) => {\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'map',\r\n default: () => ({}),\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n return children.navigate(path, nextIndex);\r\n },\r\n pathPush(path, key) {\r\n return path.modelPush(key);\r\n },\r\n suggest: (path) => keys.suggest(path, ''),\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'object') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (value === null || typeof value !== 'object') {\r\n errors.add(path, 'error.expected_object');\r\n return value;\r\n }\r\n let res = {};\r\n Object.keys(value).forEach(k => {\r\n keys.validate(path, k, errors, options);\r\n res[k] = children.validate(path.push(k), value[k], errors, options);\r\n });\r\n return res;\r\n },\r\n validationOption(path) {\r\n var _a;\r\n return (_a = config === null || config === void 0 ? void 0 : config.validation) !== null && _a !== void 0 ? _a : keys.validationOption(path.push(''));\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.map) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, keys, children, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.NumberNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\nexports.NumberNode = (config) => {\r\n var _a, _b, _c;\r\n const integer = (config === null || config === void 0 ? void 0 : config.color) ? true : (_a = config === null || config === void 0 ? void 0 : config.integer) !== null && _a !== void 0 ? _a : false;\r\n const min = (config === null || config === void 0 ? void 0 : config.color) ? 0 : (_b = config === null || config === void 0 ? void 0 : config.min) !== null && _b !== void 0 ? _b : -Infinity;\r\n const max = (config === null || config === void 0 ? void 0 : config.color) ? 16777215 : (_c = config === null || config === void 0 ? void 0 : config.max) !== null && _c !== void 0 ? _c : Infinity;\r\n const between = (config === null || config === void 0 ? void 0 : config.min) !== undefined && (config === null || config === void 0 ? void 0 : config.max) !== undefined;\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'number',\r\n default: () => min > 0 ? min : 0,\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'number') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'number') {\r\n errors.add(path, 'error.expected_number');\r\n }\r\n else if (integer && !Number.isInteger(value)) {\r\n errors.add(path, 'error.expected_integer');\r\n }\r\n else if (between && (value < min || value > max)) {\r\n errors.add(path, 'error.invalid_number_range.between', value, min, max);\r\n }\r\n else if (value < min) {\r\n errors.add(path, 'error.invalid_number_range.smaller', value, min);\r\n }\r\n else if (value > max) {\r\n errors.add(path, 'error.invalid_number_range.larger', value, max);\r\n }\r\n return value;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.number) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, integer, min, max, between, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ObjectNode = exports.Case = exports.Switch = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst Path_1 = require(\"../model/Path\");\r\nconst Errors_1 = require(\"../model/Errors\");\r\nconst utils_1 = require(\"../utils\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nexports.Switch = Symbol('switch');\r\nexports.Case = Symbol('case');\r\nexports.ObjectNode = (fields, config) => {\r\n const { [exports.Switch]: filter, [exports.Case]: cases, ...defaultFields } = fields;\r\n const getActiveFields = (path) => {\r\n if (filter === undefined)\r\n return defaultFields;\r\n const switchValue = Path_1.relativePath(path, filter).get();\r\n const activeCase = cases[switchValue];\r\n return { ...defaultFields, ...activeCase };\r\n };\r\n const getChildModelPath = (path, childKey) => {\r\n var _a;\r\n const switchValue = filter ? Path_1.relativePath(path, filter).get() : undefined;\r\n const caseFields = filter ? ((_a = cases[switchValue]) !== null && _a !== void 0 ? _a : {}) : {};\r\n const caseKeys = Object.keys(caseFields);\r\n const pathWithContext = (config === null || config === void 0 ? void 0 : config.context) ?\r\n new Path_1.ModelPath(path.getModel(), new Path_1.Path(path.getArray(), [config.context])) : path;\r\n const pathWithFilter = !(config === null || config === void 0 ? void 0 : config.disableSwitchContext) && switchValue && caseKeys.includes(childKey) ?\r\n pathWithContext.contextPush(switchValue) : pathWithContext;\r\n return pathWithFilter.push(childKey);\r\n };\r\n return ({\r\n ...Node_1.Base,\r\n type: () => 'object',\r\n category: () => config === null || config === void 0 ? void 0 : config.category,\r\n default: () => ({}),\r\n keep() {\r\n return this.optional();\r\n },\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n const activeFields = getActiveFields(path.slice(0, nextIndex));\r\n const node = activeFields[pathElements[nextIndex]];\r\n return node === null || node === void 0 ? void 0 : node.navigate(path, nextIndex);\r\n },\r\n pathPush(path, key) {\r\n return getChildModelPath(path, key.toString());\r\n },\r\n suggest(path, value) {\r\n const activeFields = getActiveFields(path);\r\n const existingKeys = Object.keys(typeof value === 'object' ? value : {});\r\n return Object.keys(activeFields)\r\n .filter(k => activeFields[k].enabled(path))\r\n .filter(k => !existingKeys.includes(k))\r\n .map(utils_1.quoteString);\r\n },\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'object') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'object' || value === null) {\r\n errors.add(path, 'error.expected_object');\r\n return value;\r\n }\r\n let activeFields = defaultFields;\r\n if (filter) {\r\n const filterPath = Path_1.relativePath(path, filter);\r\n let switchValue = filterPath.get();\r\n if (path.equals(filterPath.pop())) {\r\n const filterField = filterPath.last();\r\n switchValue = defaultFields[filterField].validate(path.push(filterField), value[filterField], new Errors_1.Errors(), options);\r\n }\r\n activeFields = { ...activeFields, ...cases[switchValue] };\r\n }\r\n const activeKeys = Object.keys(activeFields);\r\n const forcedKeys = activeKeys.filter(k => !activeFields[k].optional());\r\n const keys = new Set([...forcedKeys, ...Object.keys(value)]);\r\n let res = {};\r\n keys.forEach(k => {\r\n if (activeKeys.includes(k)) {\r\n if (!activeFields[k].enabled(path))\r\n return;\r\n const newValue = activeFields[k].validate(path.push(k), value[k], errors, options);\r\n if (!activeFields[k].keep() && activeFields[k].optional()\r\n && (newValue === undefined\r\n || (Array.isArray(newValue) && newValue.length === 0)\r\n || (newValue.constructor === Object && Object.keys(newValue).length === 0))) {\r\n delete res[k];\r\n }\r\n else {\r\n res[k] = newValue;\r\n path.getModel().set(path.push(k), newValue, true);\r\n }\r\n }\r\n else {\r\n res[k] = value[k];\r\n }\r\n });\r\n return res;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.object) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, fields: defaultFields, config: config !== null && config !== void 0 ? config : {}, filter, cases, getActiveFields, getChildModelPath }, path, ...args);\r\n }\r\n });\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Reference = void 0;\r\nexports.Reference = (schemas, schema) => ({\r\n type(path) {\r\n return schemas.get(schema).type.bind(this)(path);\r\n },\r\n category(path) {\r\n return schemas.get(schema).category.bind(this)(path);\r\n },\r\n default() {\r\n return schemas.get(schema).default.bind(this)();\r\n },\r\n transform(path, value) {\r\n return schemas.get(schema).transform(path, value);\r\n },\r\n enabled(path) {\r\n return schemas.get(schema).enabled.bind(this)(path);\r\n },\r\n keep() {\r\n return schemas.get(schema).keep.bind(this)();\r\n },\r\n optional() {\r\n return schemas.get(schema).optional.bind(this)();\r\n },\r\n navigate(path, index) {\r\n return schemas.get(schema).navigate.bind(this)(path, index);\r\n },\r\n pathPush(path, key) {\r\n return schemas.get(schema).pathPush.bind(this)(path, key);\r\n },\r\n suggest(path, value) {\r\n return schemas.get(schema).suggest.bind(this)(path, value);\r\n },\r\n validate(path, value, errors, options) {\r\n return schemas.get(schema).validate.bind(this)(path, value, errors, options);\r\n },\r\n validationOption(path) {\r\n return schemas.get(schema).validationOption.bind(this)(path);\r\n },\r\n hook(hook, path, ...args) {\r\n return schemas.get(schema).hook.bind(this)(hook, path, ...args);\r\n },\r\n activeCase(path, fallback) {\r\n return schemas.get(schema).activeCase.bind(this)(path, fallback);\r\n },\r\n canUpdate(path, value) {\r\n return schemas.get(schema).canUpdate.bind(this)(path, value);\r\n },\r\n update(path, value) {\r\n return schemas.get(schema).update.bind(this)(path, value);\r\n }\r\n});\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.StringNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst utils_1 = require(\"../utils\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst isEnum = (value) => {\r\n var _a;\r\n return !!((_a = value) === null || _a === void 0 ? void 0 : _a.enum);\r\n};\r\nconst isValidator = (value) => {\r\n var _a;\r\n return !!((_a = value) === null || _a === void 0 ? void 0 : _a.validator);\r\n};\r\n/**\r\n * Simple string node with one text field\r\n */\r\nexports.StringNode = (collections, config) => {\r\n const getValues = isEnum(config)\r\n ? ((typeof config.enum === 'string')\r\n ? () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.enum)) !== null && _a !== void 0 ? _a : []; }\r\n : () => config.enum)\r\n : (((config === null || config === void 0 ? void 0 : config.validator) === 'resource')\r\n ? ((typeof config.params.pool === 'string')\r\n ? (config.params.pool.startsWith('$')\r\n ? () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.params.pool.slice(1))) !== null && _a !== void 0 ? _a : []; }\r\n : () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.params.pool)) !== null && _a !== void 0 ? _a : []; })\r\n : () => config.params.pool)\r\n : () => []);\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'string',\r\n default: () => '',\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'string') {\r\n value = (options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default()) || undefined;\r\n }\r\n if (typeof value !== 'string') {\r\n errors.add(path, 'error.expected_string');\r\n return value;\r\n }\r\n if (isValidator(config)) {\r\n if (config.validator === 'resource' && value.length > 0 && !value.includes(':')) {\r\n value = value[0] === '#'\r\n ? '#minecraft:' + value.slice(1)\r\n : 'minecraft:' + value;\r\n }\r\n if (config.validator === 'resource' && ((typeof config.params.pool === 'string' && config.params.pool.startsWith('$')) ||\r\n (config.params.allowTag && value[0] === '#') ||\r\n config.params.isDefinition ||\r\n config.params.allowUnknown)) {\r\n return value;\r\n }\r\n }\r\n if ((isEnum(config) && config.additional)) {\r\n return value;\r\n }\r\n const values = getValues();\r\n if (values.length > 0 && !values.includes(value)) {\r\n errors.add(path, 'error.invalid_enum_option', value);\r\n }\r\n return value;\r\n },\r\n suggest: () => getValues().map(utils_1.quoteString),\r\n validationOption() {\r\n return isValidator(config) ? config : undefined;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.string) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, getValues, config }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.CollectionRegistry = exports.SchemaRegistry = void 0;\r\n/**\r\n * Registry for schemas\r\n */\r\nclass SchemaRegistry {\r\n constructor() {\r\n this.registry = {};\r\n }\r\n register(id, node) {\r\n this.registry[id] = node;\r\n }\r\n get(id) {\r\n const node = this.registry[id];\r\n if (node === undefined) {\r\n console.error(`Tried to access schema \"${id}\", but that doesn't exist.`);\r\n }\r\n return node;\r\n }\r\n}\r\nexports.SchemaRegistry = SchemaRegistry;\r\n/**\r\n * Registry for collections\r\n */\r\nclass CollectionRegistry {\r\n constructor() {\r\n this.registry = {};\r\n }\r\n register(id, list) {\r\n this.registry[id] = list;\r\n }\r\n get(id) {\r\n const list = this.registry[id];\r\n if (list === undefined) {\r\n console.warn(`Tried to access collection \"${id}\", but that doesn't exist.`);\r\n }\r\n return list !== null && list !== void 0 ? list : [];\r\n }\r\n}\r\nexports.CollectionRegistry = CollectionRegistry;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __exportStar = (this && this.__exportStar) || function(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n__exportStar(require(\"./model/DataModel\"), exports);\r\n__exportStar(require(\"./model/Path\"), exports);\r\n__exportStar(require(\"./model/Errors\"), exports);\r\n__exportStar(require(\"./nodes/Node\"), exports);\r\n__exportStar(require(\"./nodes/BooleanNode\"), exports);\r\n__exportStar(require(\"./nodes/ChoiceNode\"), exports);\r\n__exportStar(require(\"./nodes/ListNode\"), exports);\r\n__exportStar(require(\"./nodes/MapNode\"), exports);\r\n__exportStar(require(\"./nodes/NumberNode\"), exports);\r\n__exportStar(require(\"./nodes/ObjectNode\"), exports);\r\n__exportStar(require(\"./nodes/Reference\"), exports);\r\n__exportStar(require(\"./nodes/StringNode\"), exports);\r\n__exportStar(require(\"./nodes/SwitchNode\"), exports);\r\n__exportStar(require(\"./Hook\"), exports);\r\n__exportStar(require(\"./Registries\"), exports);\r\n__exportStar(require(\"./ValidationOption\"), exports);\r\n","\n/*! pako 2.0.4 https://github.com/nodeca/pako @license (MIT AND Zlib) */\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n/* eslint-disable space-unary-ops */\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n//const Z_FILTERED = 1;\n//const Z_HUFFMAN_ONLY = 2;\n//const Z_RLE = 3;\nconst Z_FIXED$1 = 4;\n//const Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\nconst Z_BINARY = 0;\nconst Z_TEXT = 1;\n//const Z_ASCII = 1; // = Z_TEXT\nconst Z_UNKNOWN$1 = 2;\n\n/*============================================================================*/\n\n\nfunction zero$1(buf) { let len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n// From zutil.h\n\nconst STORED_BLOCK = 0;\nconst STATIC_TREES = 1;\nconst DYN_TREES = 2;\n/* The three kinds of block type */\n\nconst MIN_MATCH$1 = 3;\nconst MAX_MATCH$1 = 258;\n/* The minimum and maximum match lengths */\n\n// From deflate.h\n/* ===========================================================================\n * Internal compression state.\n */\n\nconst LENGTH_CODES$1 = 29;\n/* number of length codes, not counting the special END_BLOCK code */\n\nconst LITERALS$1 = 256;\n/* number of literal bytes 0..255 */\n\nconst L_CODES$1 = LITERALS$1 + 1 + LENGTH_CODES$1;\n/* number of Literal or Length codes, including the END_BLOCK code */\n\nconst D_CODES$1 = 30;\n/* number of distance codes */\n\nconst BL_CODES$1 = 19;\n/* number of codes used to transfer the bit lengths */\n\nconst HEAP_SIZE$1 = 2 * L_CODES$1 + 1;\n/* maximum heap size */\n\nconst MAX_BITS$1 = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nconst Buf_size = 16;\n/* size of bit buffer in bi_buf */\n\n\n/* ===========================================================================\n * Constants\n */\n\nconst MAX_BL_BITS = 7;\n/* Bit length codes must not exceed MAX_BL_BITS bits */\n\nconst END_BLOCK = 256;\n/* end of block literal code */\n\nconst REP_3_6 = 16;\n/* repeat previous bit length 3-6 times (2 bits of repeat count) */\n\nconst REPZ_3_10 = 17;\n/* repeat a zero length 3-10 times (3 bits of repeat count) */\n\nconst REPZ_11_138 = 18;\n/* repeat a zero length 11-138 times (7 bits of repeat count) */\n\n/* eslint-disable comma-spacing,array-bracket-spacing */\nconst extra_lbits = /* extra bits for each length code */\n new Uint8Array([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]);\n\nconst extra_dbits = /* extra bits for each distance code */\n new Uint8Array([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]);\n\nconst extra_blbits = /* extra bits for each bit length code */\n new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]);\n\nconst bl_order =\n new Uint8Array([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]);\n/* eslint-enable comma-spacing,array-bracket-spacing */\n\n/* The lengths of the bit length codes are sent in order of decreasing\n * probability, to avoid transmitting the lengths for unused bit length codes.\n */\n\n/* ===========================================================================\n * Local data. These are initialized only once.\n */\n\n// We pre-fill arrays with 0 to avoid uninitialized gaps\n\nconst DIST_CODE_LEN = 512; /* see definition of array dist_code below */\n\n// !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1\nconst static_ltree = new Array((L_CODES$1 + 2) * 2);\nzero$1(static_ltree);\n/* The static literal tree. Since the bit lengths are imposed, there is no\n * need for the L_CODES extra codes used during heap construction. However\n * The codes 286 and 287 are needed to build a canonical tree (see _tr_init\n * below).\n */\n\nconst static_dtree = new Array(D_CODES$1 * 2);\nzero$1(static_dtree);\n/* The static distance tree. (Actually a trivial tree since all codes use\n * 5 bits.)\n */\n\nconst _dist_code = new Array(DIST_CODE_LEN);\nzero$1(_dist_code);\n/* Distance codes. The first 256 values correspond to the distances\n * 3 .. 258, the last 256 values correspond to the top 8 bits of\n * the 15 bit distances.\n */\n\nconst _length_code = new Array(MAX_MATCH$1 - MIN_MATCH$1 + 1);\nzero$1(_length_code);\n/* length code for each normalized match length (0 == MIN_MATCH) */\n\nconst base_length = new Array(LENGTH_CODES$1);\nzero$1(base_length);\n/* First normalized length for each code (0 = MIN_MATCH) */\n\nconst base_dist = new Array(D_CODES$1);\nzero$1(base_dist);\n/* First normalized distance for each code (0 = distance of 1) */\n\n\nfunction StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {\n\n this.static_tree = static_tree; /* static tree or NULL */\n this.extra_bits = extra_bits; /* extra bits for each code or NULL */\n this.extra_base = extra_base; /* base index for extra_bits */\n this.elems = elems; /* max number of elements in the tree */\n this.max_length = max_length; /* max bit length for the codes */\n\n // show if `static_tree` has data or dummy - needed for monomorphic objects\n this.has_stree = static_tree && static_tree.length;\n}\n\n\nlet static_l_desc;\nlet static_d_desc;\nlet static_bl_desc;\n\n\nfunction TreeDesc(dyn_tree, stat_desc) {\n this.dyn_tree = dyn_tree; /* the dynamic tree */\n this.max_code = 0; /* largest code with non zero frequency */\n this.stat_desc = stat_desc; /* the corresponding static tree */\n}\n\n\n\nconst d_code = (dist) => {\n\n return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];\n};\n\n\n/* ===========================================================================\n * Output a short LSB first on the stream.\n * IN assertion: there is enough room in pendingBuf.\n */\nconst put_short = (s, w) => {\n// put_byte(s, (uch)((w) & 0xff));\n// put_byte(s, (uch)((ush)(w) >> 8));\n s.pending_buf[s.pending++] = (w) & 0xff;\n s.pending_buf[s.pending++] = (w >>> 8) & 0xff;\n};\n\n\n/* ===========================================================================\n * Send a value on a given number of bits.\n * IN assertion: length <= 16 and value fits in length bits.\n */\nconst send_bits = (s, value, length) => {\n\n if (s.bi_valid > (Buf_size - length)) {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n put_short(s, s.bi_buf);\n s.bi_buf = value >> (Buf_size - s.bi_valid);\n s.bi_valid += length - Buf_size;\n } else {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n s.bi_valid += length;\n }\n};\n\n\nconst send_code = (s, c, tree) => {\n\n send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/);\n};\n\n\n/* ===========================================================================\n * Reverse the first len bits of a code, using straightforward code (a faster\n * method would use a table)\n * IN assertion: 1 <= len <= 15\n */\nconst bi_reverse = (code, len) => {\n\n let res = 0;\n do {\n res |= code & 1;\n code >>>= 1;\n res <<= 1;\n } while (--len > 0);\n return res >>> 1;\n};\n\n\n/* ===========================================================================\n * Flush the bit buffer, keeping at most 7 bits in it.\n */\nconst bi_flush = (s) => {\n\n if (s.bi_valid === 16) {\n put_short(s, s.bi_buf);\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n } else if (s.bi_valid >= 8) {\n s.pending_buf[s.pending++] = s.bi_buf & 0xff;\n s.bi_buf >>= 8;\n s.bi_valid -= 8;\n }\n};\n\n\n/* ===========================================================================\n * Compute the optimal bit lengths for a tree and update the total bit length\n * for the current block.\n * IN assertion: the fields freq and dad are set, heap[heap_max] and\n * above are the tree nodes sorted by increasing frequency.\n * OUT assertions: the field len is set to the optimal bit length, the\n * array bl_count contains the frequencies for each bit length.\n * The length opt_len is updated; static_len is also updated if stree is\n * not null.\n */\nconst gen_bitlen = (s, desc) =>\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n const tree = desc.dyn_tree;\n const max_code = desc.max_code;\n const stree = desc.stat_desc.static_tree;\n const has_stree = desc.stat_desc.has_stree;\n const extra = desc.stat_desc.extra_bits;\n const base = desc.stat_desc.extra_base;\n const max_length = desc.stat_desc.max_length;\n let h; /* heap index */\n let n, m; /* iterate over the tree elements */\n let bits; /* bit length */\n let xbits; /* extra bits */\n let f; /* frequency */\n let overflow = 0; /* number of elements with bit length too large */\n\n for (bits = 0; bits <= MAX_BITS$1; bits++) {\n s.bl_count[bits] = 0;\n }\n\n /* In a first pass, compute the optimal bit lengths (which may\n * overflow in the case of the bit length tree).\n */\n tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */\n\n for (h = s.heap_max + 1; h < HEAP_SIZE$1; h++) {\n n = s.heap[h];\n bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;\n if (bits > max_length) {\n bits = max_length;\n overflow++;\n }\n tree[n * 2 + 1]/*.Len*/ = bits;\n /* We overwrite tree[n].Dad which is no longer needed */\n\n if (n > max_code) { continue; } /* not a leaf node */\n\n s.bl_count[bits]++;\n xbits = 0;\n if (n >= base) {\n xbits = extra[n - base];\n }\n f = tree[n * 2]/*.Freq*/;\n s.opt_len += f * (bits + xbits);\n if (has_stree) {\n s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits);\n }\n }\n if (overflow === 0) { return; }\n\n // Trace((stderr,\"\\nbit length overflow\\n\"));\n /* This happens for example on obj2 and pic of the Calgary corpus */\n\n /* Find the first bit length which could increase: */\n do {\n bits = max_length - 1;\n while (s.bl_count[bits] === 0) { bits--; }\n s.bl_count[bits]--; /* move one leaf down the tree */\n s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */\n s.bl_count[max_length]--;\n /* The brother of the overflow item also moves one step up,\n * but this does not affect bl_count[max_length]\n */\n overflow -= 2;\n } while (overflow > 0);\n\n /* Now recompute all bit lengths, scanning in increasing frequency.\n * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all\n * lengths instead of fixing only the wrong ones. This idea is taken\n * from 'ar' written by Haruhiko Okumura.)\n */\n for (bits = max_length; bits !== 0; bits--) {\n n = s.bl_count[bits];\n while (n !== 0) {\n m = s.heap[--h];\n if (m > max_code) { continue; }\n if (tree[m * 2 + 1]/*.Len*/ !== bits) {\n // Trace((stderr,\"code %d bits %d->%d\\n\", m, tree[m].Len, bits));\n s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/;\n tree[m * 2 + 1]/*.Len*/ = bits;\n }\n n--;\n }\n }\n};\n\n\n/* ===========================================================================\n * Generate the codes for a given tree and bit counts (which need not be\n * optimal).\n * IN assertion: the array bl_count contains the bit length statistics for\n * the given tree and the field len is set for all tree elements.\n * OUT assertion: the field code is set for all tree elements of non\n * zero code length.\n */\nconst gen_codes = (tree, max_code, bl_count) =>\n// ct_data *tree; /* the tree to decorate */\n// int max_code; /* largest code with non zero frequency */\n// ushf *bl_count; /* number of codes at each bit length */\n{\n const next_code = new Array(MAX_BITS$1 + 1); /* next code value for each bit length */\n let code = 0; /* running code value */\n let bits; /* bit index */\n let n; /* code index */\n\n /* The distribution counts are first used to generate the code values\n * without bit reversal.\n */\n for (bits = 1; bits <= MAX_BITS$1; bits++) {\n next_code[bits] = code = (code + bl_count[bits - 1]) << 1;\n }\n /* Check that the bit counts in bl_count are consistent. The last code\n * must be all ones.\n */\n //Assert (code + bl_count[MAX_BITS]-1 == (1< {\n\n let n; /* iterates over tree elements */\n let bits; /* bit counter */\n let length; /* length value */\n let code; /* code value */\n let dist; /* distance index */\n const bl_count = new Array(MAX_BITS$1 + 1);\n /* number of codes at each bit length for an optimal tree */\n\n // do check in _tr_init()\n //if (static_init_done) return;\n\n /* For some embedded targets, global variables are not initialized: */\n/*#ifdef NO_INIT_GLOBAL_POINTERS\n static_l_desc.static_tree = static_ltree;\n static_l_desc.extra_bits = extra_lbits;\n static_d_desc.static_tree = static_dtree;\n static_d_desc.extra_bits = extra_dbits;\n static_bl_desc.extra_bits = extra_blbits;\n#endif*/\n\n /* Initialize the mapping length (0..255) -> length code (0..28) */\n length = 0;\n for (code = 0; code < LENGTH_CODES$1 - 1; code++) {\n base_length[code] = length;\n for (n = 0; n < (1 << extra_lbits[code]); n++) {\n _length_code[length++] = code;\n }\n }\n //Assert (length == 256, \"tr_static_init: length != 256\");\n /* Note that the length 255 (match length 258) can be represented\n * in two different ways: code 284 + 5 bits or code 285, so we\n * overwrite length_code[255] to use the best encoding:\n */\n _length_code[length - 1] = code;\n\n /* Initialize the mapping dist (0..32K) -> dist code (0..29) */\n dist = 0;\n for (code = 0; code < 16; code++) {\n base_dist[code] = dist;\n for (n = 0; n < (1 << extra_dbits[code]); n++) {\n _dist_code[dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: dist != 256\");\n dist >>= 7; /* from now on, all distances are divided by 128 */\n for (; code < D_CODES$1; code++) {\n base_dist[code] = dist << 7;\n for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {\n _dist_code[256 + dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: 256+dist != 512\");\n\n /* Construct the codes of the static literal tree */\n for (bits = 0; bits <= MAX_BITS$1; bits++) {\n bl_count[bits] = 0;\n }\n\n n = 0;\n while (n <= 143) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n while (n <= 255) {\n static_ltree[n * 2 + 1]/*.Len*/ = 9;\n n++;\n bl_count[9]++;\n }\n while (n <= 279) {\n static_ltree[n * 2 + 1]/*.Len*/ = 7;\n n++;\n bl_count[7]++;\n }\n while (n <= 287) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n /* Codes 286 and 287 do not exist, but we must include them in the\n * tree construction to get a canonical Huffman tree (longest code\n * all ones)\n */\n gen_codes(static_ltree, L_CODES$1 + 1, bl_count);\n\n /* The static distance tree is trivial: */\n for (n = 0; n < D_CODES$1; n++) {\n static_dtree[n * 2 + 1]/*.Len*/ = 5;\n static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5);\n }\n\n // Now data ready and we can init static trees\n static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS$1 + 1, L_CODES$1, MAX_BITS$1);\n static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES$1, MAX_BITS$1);\n static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES$1, MAX_BL_BITS);\n\n //static_init_done = true;\n};\n\n\n/* ===========================================================================\n * Initialize a new block.\n */\nconst init_block = (s) => {\n\n let n; /* iterates over tree elements */\n\n /* Initialize the trees. */\n for (n = 0; n < L_CODES$1; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < D_CODES$1; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < BL_CODES$1; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; }\n\n s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1;\n s.opt_len = s.static_len = 0;\n s.last_lit = s.matches = 0;\n};\n\n\n/* ===========================================================================\n * Flush the bit buffer and align the output on a byte boundary\n */\nconst bi_windup = (s) =>\n{\n if (s.bi_valid > 8) {\n put_short(s, s.bi_buf);\n } else if (s.bi_valid > 0) {\n //put_byte(s, (Byte)s->bi_buf);\n s.pending_buf[s.pending++] = s.bi_buf;\n }\n s.bi_buf = 0;\n s.bi_valid = 0;\n};\n\n/* ===========================================================================\n * Copy a stored block, storing first the length and its\n * one's complement if requested.\n */\nconst copy_block = (s, buf, len, header) =>\n//DeflateState *s;\n//charf *buf; /* the input data */\n//unsigned len; /* its length */\n//int header; /* true if block header must be written */\n{\n bi_windup(s); /* align on byte boundary */\n\n if (header) {\n put_short(s, len);\n put_short(s, ~len);\n }\n// while (len--) {\n// put_byte(s, *buf++);\n// }\n s.pending_buf.set(s.window.subarray(buf, buf + len), s.pending);\n s.pending += len;\n};\n\n/* ===========================================================================\n * Compares to subtrees, using the tree depth as tie breaker when\n * the subtrees have equal frequency. This minimizes the worst case length.\n */\nconst smaller = (tree, n, m, depth) => {\n\n const _n2 = n * 2;\n const _m2 = m * 2;\n return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||\n (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));\n};\n\n/* ===========================================================================\n * Restore the heap property by moving down the tree starting at node k,\n * exchanging a node with the smallest of its two sons if necessary, stopping\n * when the heap property is re-established (each father smaller than its\n * two sons).\n */\nconst pqdownheap = (s, tree, k) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to restore */\n// int k; /* node to move down */\n{\n const v = s.heap[k];\n let j = k << 1; /* left son of k */\n while (j <= s.heap_len) {\n /* Set j to the smallest of the two sons: */\n if (j < s.heap_len &&\n smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {\n j++;\n }\n /* Exit if v is smaller than both sons */\n if (smaller(tree, v, s.heap[j], s.depth)) { break; }\n\n /* Exchange v with the smallest son */\n s.heap[k] = s.heap[j];\n k = j;\n\n /* And continue down the tree, setting j to the left son of k */\n j <<= 1;\n }\n s.heap[k] = v;\n};\n\n\n// inlined manually\n// const SMALLEST = 1;\n\n/* ===========================================================================\n * Send the block data compressed using the given Huffman trees\n */\nconst compress_block = (s, ltree, dtree) =>\n// deflate_state *s;\n// const ct_data *ltree; /* literal tree */\n// const ct_data *dtree; /* distance tree */\n{\n let dist; /* distance of matched string */\n let lc; /* match length or unmatched char (if dist == 0) */\n let lx = 0; /* running index in l_buf */\n let code; /* the code to send */\n let extra; /* number of extra bits to send */\n\n if (s.last_lit !== 0) {\n do {\n dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);\n lc = s.pending_buf[s.l_buf + lx];\n lx++;\n\n if (dist === 0) {\n send_code(s, lc, ltree); /* send a literal byte */\n //Tracecv(isgraph(lc), (stderr,\" '%c' \", lc));\n } else {\n /* Here, lc is the match length - MIN_MATCH */\n code = _length_code[lc];\n send_code(s, code + LITERALS$1 + 1, ltree); /* send the length code */\n extra = extra_lbits[code];\n if (extra !== 0) {\n lc -= base_length[code];\n send_bits(s, lc, extra); /* send the extra length bits */\n }\n dist--; /* dist is now the match distance - 1 */\n code = d_code(dist);\n //Assert (code < D_CODES, \"bad d_code\");\n\n send_code(s, code, dtree); /* send the distance code */\n extra = extra_dbits[code];\n if (extra !== 0) {\n dist -= base_dist[code];\n send_bits(s, dist, extra); /* send the extra distance bits */\n }\n } /* literal or match pair ? */\n\n /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */\n //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,\n // \"pendingBuf overflow\");\n\n } while (lx < s.last_lit);\n }\n\n send_code(s, END_BLOCK, ltree);\n};\n\n\n/* ===========================================================================\n * Construct one Huffman tree and assigns the code bit strings and lengths.\n * Update the total bit length for the current block.\n * IN assertion: the field freq is set for all tree elements.\n * OUT assertions: the fields len and code are set to the optimal bit length\n * and corresponding code. The length opt_len is updated; static_len is\n * also updated if stree is not null. The field max_code is set.\n */\nconst build_tree = (s, desc) =>\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n const tree = desc.dyn_tree;\n const stree = desc.stat_desc.static_tree;\n const has_stree = desc.stat_desc.has_stree;\n const elems = desc.stat_desc.elems;\n let n, m; /* iterate over heap elements */\n let max_code = -1; /* largest code with non zero frequency */\n let node; /* new node being created */\n\n /* Construct the initial heap, with least frequent element in\n * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].\n * heap[0] is not used.\n */\n s.heap_len = 0;\n s.heap_max = HEAP_SIZE$1;\n\n for (n = 0; n < elems; n++) {\n if (tree[n * 2]/*.Freq*/ !== 0) {\n s.heap[++s.heap_len] = max_code = n;\n s.depth[n] = 0;\n\n } else {\n tree[n * 2 + 1]/*.Len*/ = 0;\n }\n }\n\n /* The pkzip format requires that at least one distance code exists,\n * and that at least one bit should be sent even if there is only one\n * possible code. So to avoid special checks later on we force at least\n * two codes of non zero frequency.\n */\n while (s.heap_len < 2) {\n node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);\n tree[node * 2]/*.Freq*/ = 1;\n s.depth[node] = 0;\n s.opt_len--;\n\n if (has_stree) {\n s.static_len -= stree[node * 2 + 1]/*.Len*/;\n }\n /* node is 0 or 1 so it does not have extra bits */\n }\n desc.max_code = max_code;\n\n /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,\n * establish sub-heaps of increasing lengths:\n */\n for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }\n\n /* Construct the Huffman tree by repeatedly combining the least two\n * frequent nodes.\n */\n node = elems; /* next internal node of the tree */\n do {\n //pqremove(s, tree, n); /* n = node of least frequency */\n /*** pqremove ***/\n n = s.heap[1/*SMALLEST*/];\n s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];\n pqdownheap(s, tree, 1/*SMALLEST*/);\n /***/\n\n m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */\n\n s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */\n s.heap[--s.heap_max] = m;\n\n /* Create a new node father of n and m */\n tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;\n s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;\n tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node;\n\n /* and insert the new node in the heap */\n s.heap[1/*SMALLEST*/] = node++;\n pqdownheap(s, tree, 1/*SMALLEST*/);\n\n } while (s.heap_len >= 2);\n\n s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];\n\n /* At this point, the fields freq and dad are set. We can now\n * generate the bit lengths.\n */\n gen_bitlen(s, desc);\n\n /* The field len is now set, we can generate the bit codes */\n gen_codes(tree, max_code, s.bl_count);\n};\n\n\n/* ===========================================================================\n * Scan a literal or distance tree to determine the frequencies of the codes\n * in the bit length tree.\n */\nconst scan_tree = (s, tree, max_code) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n let n; /* iterates over all tree elements */\n let prevlen = -1; /* last emitted length */\n let curlen; /* length of current code */\n\n let nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n let count = 0; /* repeat count of the current code */\n let max_count = 7; /* max repeat count */\n let min_count = 4; /* min repeat count */\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n s.bl_tree[curlen * 2]/*.Freq*/ += count;\n\n } else if (curlen !== 0) {\n\n if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }\n s.bl_tree[REP_3_6 * 2]/*.Freq*/++;\n\n } else if (count <= 10) {\n s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++;\n\n } else {\n s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++;\n }\n\n count = 0;\n prevlen = curlen;\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n};\n\n\n/* ===========================================================================\n * Send a literal or distance tree in compressed form, using the codes in\n * bl_tree.\n */\nconst send_tree = (s, tree, max_code) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n let n; /* iterates over all tree elements */\n let prevlen = -1; /* last emitted length */\n let curlen; /* length of current code */\n\n let nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n let count = 0; /* repeat count of the current code */\n let max_count = 7; /* max repeat count */\n let min_count = 4; /* min repeat count */\n\n /* tree[max_code+1].Len = -1; */ /* guard already set */\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);\n\n } else if (curlen !== 0) {\n if (curlen !== prevlen) {\n send_code(s, curlen, s.bl_tree);\n count--;\n }\n //Assert(count >= 3 && count <= 6, \" 3_6?\");\n send_code(s, REP_3_6, s.bl_tree);\n send_bits(s, count - 3, 2);\n\n } else if (count <= 10) {\n send_code(s, REPZ_3_10, s.bl_tree);\n send_bits(s, count - 3, 3);\n\n } else {\n send_code(s, REPZ_11_138, s.bl_tree);\n send_bits(s, count - 11, 7);\n }\n\n count = 0;\n prevlen = curlen;\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n};\n\n\n/* ===========================================================================\n * Construct the Huffman tree for the bit lengths and return the index in\n * bl_order of the last bit length code to send.\n */\nconst build_bl_tree = (s) => {\n\n let max_blindex; /* index of last bit length code of non zero freq */\n\n /* Determine the bit length frequencies for literal and distance trees */\n scan_tree(s, s.dyn_ltree, s.l_desc.max_code);\n scan_tree(s, s.dyn_dtree, s.d_desc.max_code);\n\n /* Build the bit length tree: */\n build_tree(s, s.bl_desc);\n /* opt_len now includes the length of the tree representations, except\n * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.\n */\n\n /* Determine the number of bit length codes to send. The pkzip format\n * requires that at least 4 bit length codes be sent. (appnote.txt says\n * 3 but the actual value used is 4.)\n */\n for (max_blindex = BL_CODES$1 - 1; max_blindex >= 3; max_blindex--) {\n if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) {\n break;\n }\n }\n /* Update opt_len to include the bit length tree and counts */\n s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;\n //Tracev((stderr, \"\\ndyn trees: dyn %ld, stat %ld\",\n // s->opt_len, s->static_len));\n\n return max_blindex;\n};\n\n\n/* ===========================================================================\n * Send the header for a block using dynamic Huffman trees: the counts, the\n * lengths of the bit length codes, the literal tree and the distance tree.\n * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.\n */\nconst send_all_trees = (s, lcodes, dcodes, blcodes) =>\n// deflate_state *s;\n// int lcodes, dcodes, blcodes; /* number of codes for each tree */\n{\n let rank; /* index in bl_order */\n\n //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, \"not enough codes\");\n //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,\n // \"too many codes\");\n //Tracev((stderr, \"\\nbl counts: \"));\n send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */\n send_bits(s, dcodes - 1, 5);\n send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */\n for (rank = 0; rank < blcodes; rank++) {\n //Tracev((stderr, \"\\nbl code %2d \", bl_order[rank]));\n send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3);\n }\n //Tracev((stderr, \"\\nbl tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */\n //Tracev((stderr, \"\\nlit tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */\n //Tracev((stderr, \"\\ndist tree: sent %ld\", s->bits_sent));\n};\n\n\n/* ===========================================================================\n * Check if the data type is TEXT or BINARY, using the following algorithm:\n * - TEXT if the two conditions below are satisfied:\n * a) There are no non-portable control characters belonging to the\n * \"black list\" (0..6, 14..25, 28..31).\n * b) There is at least one printable character belonging to the\n * \"white list\" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).\n * - BINARY otherwise.\n * - The following partially-portable control characters form a\n * \"gray list\" that is ignored in this detection algorithm:\n * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).\n * IN assertion: the fields Freq of dyn_ltree are set.\n */\nconst detect_data_type = (s) => {\n /* black_mask is the bit mask of black-listed bytes\n * set bits 0..6, 14..25, and 28..31\n * 0xf3ffc07f = binary 11110011111111111100000001111111\n */\n let black_mask = 0xf3ffc07f;\n let n;\n\n /* Check for non-textual (\"black-listed\") bytes. */\n for (n = 0; n <= 31; n++, black_mask >>>= 1) {\n if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) {\n return Z_BINARY;\n }\n }\n\n /* Check for textual (\"white-listed\") bytes. */\n if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||\n s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n for (n = 32; n < LITERALS$1; n++) {\n if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n }\n\n /* There are no \"black-listed\" or \"white-listed\" bytes:\n * this stream either is empty or has tolerated (\"gray-listed\") bytes only.\n */\n return Z_BINARY;\n};\n\n\nlet static_init_done = false;\n\n/* ===========================================================================\n * Initialize the tree data structures for a new zlib stream.\n */\nconst _tr_init$1 = (s) =>\n{\n\n if (!static_init_done) {\n tr_static_init();\n static_init_done = true;\n }\n\n s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);\n s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);\n s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);\n\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n /* Initialize the first block of the first file: */\n init_block(s);\n};\n\n\n/* ===========================================================================\n * Send a stored block\n */\nconst _tr_stored_block$1 = (s, buf, stored_len, last) =>\n//DeflateState *s;\n//charf *buf; /* input block */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */\n copy_block(s, buf, stored_len, true); /* with header */\n};\n\n\n/* ===========================================================================\n * Send one empty static block to give enough lookahead for inflate.\n * This takes 10 bits, of which 7 may remain in the bit buffer.\n */\nconst _tr_align$1 = (s) => {\n send_bits(s, STATIC_TREES << 1, 3);\n send_code(s, END_BLOCK, static_ltree);\n bi_flush(s);\n};\n\n\n/* ===========================================================================\n * Determine the best encoding for the current block: dynamic trees, static\n * trees or store, and output the encoded block to the zip file.\n */\nconst _tr_flush_block$1 = (s, buf, stored_len, last) =>\n//DeflateState *s;\n//charf *buf; /* input block, or NULL if too old */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n let opt_lenb, static_lenb; /* opt_len and static_len in bytes */\n let max_blindex = 0; /* index of last bit length code of non zero freq */\n\n /* Build the Huffman trees unless a stored block is forced */\n if (s.level > 0) {\n\n /* Check if the file is binary or text */\n if (s.strm.data_type === Z_UNKNOWN$1) {\n s.strm.data_type = detect_data_type(s);\n }\n\n /* Construct the literal and distance trees */\n build_tree(s, s.l_desc);\n // Tracev((stderr, \"\\nlit data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n\n build_tree(s, s.d_desc);\n // Tracev((stderr, \"\\ndist data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n /* At this point, opt_len and static_len are the total bit lengths of\n * the compressed block data, excluding the tree representations.\n */\n\n /* Build the bit length tree for the above two trees, and get the index\n * in bl_order of the last bit length code to send.\n */\n max_blindex = build_bl_tree(s);\n\n /* Determine the best encoding. Compute the block lengths in bytes. */\n opt_lenb = (s.opt_len + 3 + 7) >>> 3;\n static_lenb = (s.static_len + 3 + 7) >>> 3;\n\n // Tracev((stderr, \"\\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u \",\n // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,\n // s->last_lit));\n\n if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }\n\n } else {\n // Assert(buf != (char*)0, \"lost buf\");\n opt_lenb = static_lenb = stored_len + 5; /* force a stored block */\n }\n\n if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {\n /* 4: two words for the lengths */\n\n /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.\n * Otherwise we can't have processed more than WSIZE input bytes since\n * the last block flush, because compression would have been\n * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to\n * transform a block into a stored block.\n */\n _tr_stored_block$1(s, buf, stored_len, last);\n\n } else if (s.strategy === Z_FIXED$1 || static_lenb === opt_lenb) {\n\n send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);\n compress_block(s, static_ltree, static_dtree);\n\n } else {\n send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);\n send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);\n compress_block(s, s.dyn_ltree, s.dyn_dtree);\n }\n // Assert (s->compressed_len == s->bits_sent, \"bad compressed size\");\n /* The above check is made mod 2^32, for files larger than 512 MB\n * and uLong implemented on 32 bits.\n */\n init_block(s);\n\n if (last) {\n bi_windup(s);\n }\n // Tracev((stderr,\"\\ncomprlen %lu(%lu) \", s->compressed_len>>3,\n // s->compressed_len-7*last));\n};\n\n/* ===========================================================================\n * Save the match info and tally the frequency counts. Return true if\n * the current block must be flushed.\n */\nconst _tr_tally$1 = (s, dist, lc) =>\n// deflate_state *s;\n// unsigned dist; /* distance of matched string */\n// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */\n{\n //let out_length, in_length, dcode;\n\n s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;\n s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;\n\n s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;\n s.last_lit++;\n\n if (dist === 0) {\n /* lc is the unmatched char */\n s.dyn_ltree[lc * 2]/*.Freq*/++;\n } else {\n s.matches++;\n /* Here, lc is the match length - MIN_MATCH */\n dist--; /* dist = match distance - 1 */\n //Assert((ush)dist < (ush)MAX_DIST(s) &&\n // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&\n // (ush)d_code(dist) < (ush)D_CODES, \"_tr_tally: bad match\");\n\n s.dyn_ltree[(_length_code[lc] + LITERALS$1 + 1) * 2]/*.Freq*/++;\n s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;\n }\n\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n\n//#ifdef TRUNCATE_BLOCK\n// /* Try to guess if it is profitable to stop the current block here */\n// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {\n// /* Compute an upper bound for the compressed length */\n// out_length = s.last_lit*8;\n// in_length = s.strstart - s.block_start;\n//\n// for (dcode = 0; dcode < D_CODES; dcode++) {\n// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);\n// }\n// out_length >>>= 3;\n// //Tracev((stderr,\"\\nlast_lit %u, in %ld, out ~%ld(%ld%%) \",\n// // s->last_lit, in_length, out_length,\n// // 100L - out_length*100L/in_length));\n// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {\n// return true;\n// }\n// }\n//#endif\n\n return (s.last_lit === s.lit_bufsize - 1);\n /* We avoid equality with lit_bufsize because of wraparound at 64K\n * on 16 bit machines and because stored blocks are restricted to\n * 64K-1 bytes.\n */\n};\n\nvar _tr_init_1 = _tr_init$1;\nvar _tr_stored_block_1 = _tr_stored_block$1;\nvar _tr_flush_block_1 = _tr_flush_block$1;\nvar _tr_tally_1 = _tr_tally$1;\nvar _tr_align_1 = _tr_align$1;\n\nvar trees = {\n\t_tr_init: _tr_init_1,\n\t_tr_stored_block: _tr_stored_block_1,\n\t_tr_flush_block: _tr_flush_block_1,\n\t_tr_tally: _tr_tally_1,\n\t_tr_align: _tr_align_1\n};\n\n// Note: adler32 takes 12% for level 0 and 2% for level 6.\n// It isn't worth it to make additional optimizations as in original.\n// Small size is preferable.\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst adler32 = (adler, buf, len, pos) => {\n let s1 = (adler & 0xffff) |0,\n s2 = ((adler >>> 16) & 0xffff) |0,\n n = 0;\n\n while (len !== 0) {\n // Set limit ~ twice less than 5552, to keep\n // s2 in 31-bits, because we force signed ints.\n // in other case %= will fail.\n n = len > 2000 ? 2000 : len;\n len -= n;\n\n do {\n s1 = (s1 + buf[pos++]) |0;\n s2 = (s2 + s1) |0;\n } while (--n);\n\n s1 %= 65521;\n s2 %= 65521;\n }\n\n return (s1 | (s2 << 16)) |0;\n};\n\n\nvar adler32_1 = adler32;\n\n// Note: we can't get significant speed boost here.\n// So write code to minimize size - no pregenerated tables\n// and array tools dependencies.\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n// Use ordinary array, since untyped makes no boost here\nconst makeTable = () => {\n let c, table = [];\n\n for (var n = 0; n < 256; n++) {\n c = n;\n for (var k = 0; k < 8; k++) {\n c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));\n }\n table[n] = c;\n }\n\n return table;\n};\n\n// Create table on load. Just 255 signed longs. Not a problem.\nconst crcTable = new Uint32Array(makeTable());\n\n\nconst crc32 = (crc, buf, len, pos) => {\n const t = crcTable;\n const end = pos + len;\n\n crc ^= -1;\n\n for (let i = pos; i < end; i++) {\n crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];\n }\n\n return (crc ^ (-1)); // >>> 0;\n};\n\n\nvar crc32_1 = crc32;\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nvar messages = {\n 2: 'need dictionary', /* Z_NEED_DICT 2 */\n 1: 'stream end', /* Z_STREAM_END 1 */\n 0: '', /* Z_OK 0 */\n '-1': 'file error', /* Z_ERRNO (-1) */\n '-2': 'stream error', /* Z_STREAM_ERROR (-2) */\n '-3': 'data error', /* Z_DATA_ERROR (-3) */\n '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */\n '-5': 'buffer error', /* Z_BUF_ERROR (-5) */\n '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nvar constants$2 = {\n\n /* Allowed flush values; see deflate() and inflate() below for details */\n Z_NO_FLUSH: 0,\n Z_PARTIAL_FLUSH: 1,\n Z_SYNC_FLUSH: 2,\n Z_FULL_FLUSH: 3,\n Z_FINISH: 4,\n Z_BLOCK: 5,\n Z_TREES: 6,\n\n /* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\n Z_OK: 0,\n Z_STREAM_END: 1,\n Z_NEED_DICT: 2,\n Z_ERRNO: -1,\n Z_STREAM_ERROR: -2,\n Z_DATA_ERROR: -3,\n Z_MEM_ERROR: -4,\n Z_BUF_ERROR: -5,\n //Z_VERSION_ERROR: -6,\n\n /* compression levels */\n Z_NO_COMPRESSION: 0,\n Z_BEST_SPEED: 1,\n Z_BEST_COMPRESSION: 9,\n Z_DEFAULT_COMPRESSION: -1,\n\n\n Z_FILTERED: 1,\n Z_HUFFMAN_ONLY: 2,\n Z_RLE: 3,\n Z_FIXED: 4,\n Z_DEFAULT_STRATEGY: 0,\n\n /* Possible values of the data_type field (though see inflate()) */\n Z_BINARY: 0,\n Z_TEXT: 1,\n //Z_ASCII: 1, // = Z_TEXT (deprecated)\n Z_UNKNOWN: 2,\n\n /* The deflate compression method */\n Z_DEFLATED: 8\n //Z_NULL: null // Use -1 or null inline, depending on var type\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst { _tr_init, _tr_stored_block, _tr_flush_block, _tr_tally, _tr_align } = trees;\n\n\n\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH: Z_NO_FLUSH$2, Z_PARTIAL_FLUSH, Z_FULL_FLUSH: Z_FULL_FLUSH$1, Z_FINISH: Z_FINISH$3, Z_BLOCK: Z_BLOCK$1,\n Z_OK: Z_OK$3, Z_STREAM_END: Z_STREAM_END$3, Z_STREAM_ERROR: Z_STREAM_ERROR$2, Z_DATA_ERROR: Z_DATA_ERROR$2, Z_BUF_ERROR: Z_BUF_ERROR$1,\n Z_DEFAULT_COMPRESSION: Z_DEFAULT_COMPRESSION$1,\n Z_FILTERED, Z_HUFFMAN_ONLY, Z_RLE, Z_FIXED, Z_DEFAULT_STRATEGY: Z_DEFAULT_STRATEGY$1,\n Z_UNKNOWN,\n Z_DEFLATED: Z_DEFLATED$2\n} = constants$2;\n\n/*============================================================================*/\n\n\nconst MAX_MEM_LEVEL = 9;\n/* Maximum value for memLevel in deflateInit2 */\nconst MAX_WBITS$1 = 15;\n/* 32K LZ77 window */\nconst DEF_MEM_LEVEL = 8;\n\n\nconst LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\nconst LITERALS = 256;\n/* number of literal bytes 0..255 */\nconst L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\nconst D_CODES = 30;\n/* number of distance codes */\nconst BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\nconst HEAP_SIZE = 2 * L_CODES + 1;\n/* maximum heap size */\nconst MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nconst MIN_MATCH = 3;\nconst MAX_MATCH = 258;\nconst MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);\n\nconst PRESET_DICT = 0x20;\n\nconst INIT_STATE = 42;\nconst EXTRA_STATE = 69;\nconst NAME_STATE = 73;\nconst COMMENT_STATE = 91;\nconst HCRC_STATE = 103;\nconst BUSY_STATE = 113;\nconst FINISH_STATE = 666;\n\nconst BS_NEED_MORE = 1; /* block not completed, need more input or more output */\nconst BS_BLOCK_DONE = 2; /* block flush performed */\nconst BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */\nconst BS_FINISH_DONE = 4; /* finish done, accept no more input or output */\n\nconst OS_CODE = 0x03; // Unix :) . Don't detect, use this default.\n\nconst err = (strm, errorCode) => {\n strm.msg = messages[errorCode];\n return errorCode;\n};\n\nconst rank = (f) => {\n return ((f) << 1) - ((f) > 4 ? 9 : 0);\n};\n\nconst zero = (buf) => {\n let len = buf.length; while (--len >= 0) { buf[len] = 0; }\n};\n\n\n/* eslint-disable new-cap */\nlet HASH_ZLIB = (s, prev, data) => ((prev << s.hash_shift) ^ data) & s.hash_mask;\n// This hash causes less collisions, https://github.com/nodeca/pako/issues/135\n// But breaks binary compatibility\n//let HASH_FAST = (s, prev, data) => ((prev << 8) + (prev >> 8) + (data << 4)) & s.hash_mask;\nlet HASH = HASH_ZLIB;\n\n/* =========================================================================\n * Flush as much pending output as possible. All deflate() output goes\n * through this function so some applications may wish to modify it\n * to avoid allocating a large strm->output buffer and copying into it.\n * (See also read_buf()).\n */\nconst flush_pending = (strm) => {\n const s = strm.state;\n\n //_tr_flush_bits(s);\n let len = s.pending;\n if (len > strm.avail_out) {\n len = strm.avail_out;\n }\n if (len === 0) { return; }\n\n strm.output.set(s.pending_buf.subarray(s.pending_out, s.pending_out + len), strm.next_out);\n strm.next_out += len;\n s.pending_out += len;\n strm.total_out += len;\n strm.avail_out -= len;\n s.pending -= len;\n if (s.pending === 0) {\n s.pending_out = 0;\n }\n};\n\n\nconst flush_block_only = (s, last) => {\n _tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);\n s.block_start = s.strstart;\n flush_pending(s.strm);\n};\n\n\nconst put_byte = (s, b) => {\n s.pending_buf[s.pending++] = b;\n};\n\n\n/* =========================================================================\n * Put a short in the pending buffer. The 16-bit value is put in MSB order.\n * IN assertion: the stream state is correct and there is enough room in\n * pending_buf.\n */\nconst putShortMSB = (s, b) => {\n\n // put_byte(s, (Byte)(b >> 8));\n// put_byte(s, (Byte)(b & 0xff));\n s.pending_buf[s.pending++] = (b >>> 8) & 0xff;\n s.pending_buf[s.pending++] = b & 0xff;\n};\n\n\n/* ===========================================================================\n * Read a new buffer from the current input stream, update the adler32\n * and total number of bytes read. All deflate() input goes through\n * this function so some applications may wish to modify it to avoid\n * allocating a large strm->input buffer and copying from it.\n * (See also flush_pending()).\n */\nconst read_buf = (strm, buf, start, size) => {\n\n let len = strm.avail_in;\n\n if (len > size) { len = size; }\n if (len === 0) { return 0; }\n\n strm.avail_in -= len;\n\n // zmemcpy(buf, strm->next_in, len);\n buf.set(strm.input.subarray(strm.next_in, strm.next_in + len), start);\n if (strm.state.wrap === 1) {\n strm.adler = adler32_1(strm.adler, buf, len, start);\n }\n\n else if (strm.state.wrap === 2) {\n strm.adler = crc32_1(strm.adler, buf, len, start);\n }\n\n strm.next_in += len;\n strm.total_in += len;\n\n return len;\n};\n\n\n/* ===========================================================================\n * Set match_start to the longest match starting at the given string and\n * return its length. Matches shorter or equal to prev_length are discarded,\n * in which case the result is equal to prev_length and match_start is\n * garbage.\n * IN assertions: cur_match is the head of the hash chain for the current\n * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1\n * OUT assertion: the match length is not greater than s->lookahead.\n */\nconst longest_match = (s, cur_match) => {\n\n let chain_length = s.max_chain_length; /* max hash chain length */\n let scan = s.strstart; /* current string */\n let match; /* matched string */\n let len; /* length of current match */\n let best_len = s.prev_length; /* best match length so far */\n let nice_match = s.nice_match; /* stop if match long enough */\n const limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?\n s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;\n\n const _win = s.window; // shortcut\n\n const wmask = s.w_mask;\n const prev = s.prev;\n\n /* Stop when cur_match becomes <= limit. To simplify the code,\n * we prevent matches with the string of window index 0.\n */\n\n const strend = s.strstart + MAX_MATCH;\n let scan_end1 = _win[scan + best_len - 1];\n let scan_end = _win[scan + best_len];\n\n /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.\n * It is easy to get rid of this optimization if necessary.\n */\n // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, \"Code too clever\");\n\n /* Do not waste too much time if we already have a good match: */\n if (s.prev_length >= s.good_match) {\n chain_length >>= 2;\n }\n /* Do not look for matches beyond the end of the input. This is necessary\n * to make deflate deterministic.\n */\n if (nice_match > s.lookahead) { nice_match = s.lookahead; }\n\n // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, \"need lookahead\");\n\n do {\n // Assert(cur_match < s->strstart, \"no future\");\n match = cur_match;\n\n /* Skip to next match if the match length cannot increase\n * or if the match length is less than 2. Note that the checks below\n * for insufficient lookahead only occur occasionally for performance\n * reasons. Therefore uninitialized memory will be accessed, and\n * conditional jumps will be made that depend on those values.\n * However the length of the match is limited to the lookahead, so\n * the output of deflate is not affected by the uninitialized values.\n */\n\n if (_win[match + best_len] !== scan_end ||\n _win[match + best_len - 1] !== scan_end1 ||\n _win[match] !== _win[scan] ||\n _win[++match] !== _win[scan + 1]) {\n continue;\n }\n\n /* The check at best_len-1 can be removed because it will be made\n * again later. (This heuristic is not always a win.)\n * It is not necessary to compare scan[2] and match[2] since they\n * are always equal when the other bytes match, given that\n * the hash keys are equal and that HASH_BITS >= 8.\n */\n scan += 2;\n match++;\n // Assert(*scan == *match, \"match[2]?\");\n\n /* We check for insufficient lookahead only every 8th comparison;\n * the 256th check will be made at strstart+258.\n */\n do {\n /*jshint noempty:false*/\n } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n scan < strend);\n\n // Assert(scan <= s->window+(unsigned)(s->window_size-1), \"wild scan\");\n\n len = MAX_MATCH - (strend - scan);\n scan = strend - MAX_MATCH;\n\n if (len > best_len) {\n s.match_start = cur_match;\n best_len = len;\n if (len >= nice_match) {\n break;\n }\n scan_end1 = _win[scan + best_len - 1];\n scan_end = _win[scan + best_len];\n }\n } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);\n\n if (best_len <= s.lookahead) {\n return best_len;\n }\n return s.lookahead;\n};\n\n\n/* ===========================================================================\n * Fill the window when the lookahead becomes insufficient.\n * Updates strstart and lookahead.\n *\n * IN assertion: lookahead < MIN_LOOKAHEAD\n * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD\n * At least one byte has been read, or avail_in == 0; reads are\n * performed for at least two bytes (required for the zip translate_eol\n * option -- not supported here).\n */\nconst fill_window = (s) => {\n\n const _w_size = s.w_size;\n let p, n, m, more, str;\n\n //Assert(s->lookahead < MIN_LOOKAHEAD, \"already enough lookahead\");\n\n do {\n more = s.window_size - s.lookahead - s.strstart;\n\n // JS ints have 32 bit, block below not needed\n /* Deal with !@#$% 64K limit: */\n //if (sizeof(int) <= 2) {\n // if (more == 0 && s->strstart == 0 && s->lookahead == 0) {\n // more = wsize;\n //\n // } else if (more == (unsigned)(-1)) {\n // /* Very unlikely, but possible on 16 bit machine if\n // * strstart == 0 && lookahead == 1 (input done a byte at time)\n // */\n // more--;\n // }\n //}\n\n\n /* If the window is almost full and there is insufficient lookahead,\n * move the upper half to the lower one to make room in the upper half.\n */\n if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {\n\n s.window.set(s.window.subarray(_w_size, _w_size + _w_size), 0);\n s.match_start -= _w_size;\n s.strstart -= _w_size;\n /* we now have strstart >= MAX_DIST */\n s.block_start -= _w_size;\n\n /* Slide the hash table (could be avoided with 32 bit values\n at the expense of memory usage). We slide even when level == 0\n to keep the hash table consistent if we switch back to level > 0\n later. (Using level 0 permanently is not an optimal usage of\n zlib, so we don't care about this pathological case.)\n */\n\n n = s.hash_size;\n p = n;\n\n do {\n m = s.head[--p];\n s.head[p] = (m >= _w_size ? m - _w_size : 0);\n } while (--n);\n\n n = _w_size;\n p = n;\n\n do {\n m = s.prev[--p];\n s.prev[p] = (m >= _w_size ? m - _w_size : 0);\n /* If n is not on any hash chain, prev[n] is garbage but\n * its value will never be used.\n */\n } while (--n);\n\n more += _w_size;\n }\n if (s.strm.avail_in === 0) {\n break;\n }\n\n /* If there was no sliding:\n * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&\n * more == window_size - lookahead - strstart\n * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)\n * => more >= window_size - 2*WSIZE + 2\n * In the BIG_MEM or MMAP case (not yet supported),\n * window_size == input_size + MIN_LOOKAHEAD &&\n * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.\n * Otherwise, window_size == 2*WSIZE so more >= 2.\n * If there was sliding, more >= WSIZE. So in all cases, more >= 2.\n */\n //Assert(more >= 2, \"more < 2\");\n n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);\n s.lookahead += n;\n\n /* Initialize the hash value now that we have some input: */\n if (s.lookahead + s.insert >= MIN_MATCH) {\n str = s.strstart - s.insert;\n s.ins_h = s.window[str];\n\n /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + 1]);\n//#if MIN_MATCH != 3\n// Call update_hash() MIN_MATCH-3 more times\n//#endif\n while (s.insert) {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = str;\n str++;\n s.insert--;\n if (s.lookahead + s.insert < MIN_MATCH) {\n break;\n }\n }\n }\n /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,\n * but this is not important since only literal bytes will be emitted.\n */\n\n } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);\n\n /* If the WIN_INIT bytes after the end of the current data have never been\n * written, then zero those bytes in order to avoid memory check reports of\n * the use of uninitialized (or uninitialised as Julian writes) bytes by\n * the longest match routines. Update the high water mark for the next\n * time through here. WIN_INIT is set to MAX_MATCH since the longest match\n * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.\n */\n// if (s.high_water < s.window_size) {\n// const curr = s.strstart + s.lookahead;\n// let init = 0;\n//\n// if (s.high_water < curr) {\n// /* Previous high water mark below current data -- zero WIN_INIT\n// * bytes or up to end of window, whichever is less.\n// */\n// init = s.window_size - curr;\n// if (init > WIN_INIT)\n// init = WIN_INIT;\n// zmemzero(s->window + curr, (unsigned)init);\n// s->high_water = curr + init;\n// }\n// else if (s->high_water < (ulg)curr + WIN_INIT) {\n// /* High water mark at or above current data, but below current data\n// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up\n// * to end of window, whichever is less.\n// */\n// init = (ulg)curr + WIN_INIT - s->high_water;\n// if (init > s->window_size - s->high_water)\n// init = s->window_size - s->high_water;\n// zmemzero(s->window + s->high_water, (unsigned)init);\n// s->high_water += init;\n// }\n// }\n//\n// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,\n// \"not enough room for search\");\n};\n\n/* ===========================================================================\n * Copy without compression as much as possible from the input stream, return\n * the current block state.\n * This function does not insert new strings in the dictionary since\n * uncompressible data is probably not useful. This function is used\n * only for the level=0 compression option.\n * NOTE: this function should be optimized to avoid extra copying from\n * window to pending_buf.\n */\nconst deflate_stored = (s, flush) => {\n\n /* Stored blocks are limited to 0xffff bytes, pending_buf is limited\n * to pending_buf_size, and each stored block has a 5 byte header:\n */\n let max_block_size = 0xffff;\n\n if (max_block_size > s.pending_buf_size - 5) {\n max_block_size = s.pending_buf_size - 5;\n }\n\n /* Copy as much as possible from input to output: */\n for (;;) {\n /* Fill the window as much as possible: */\n if (s.lookahead <= 1) {\n\n //Assert(s->strstart < s->w_size+MAX_DIST(s) ||\n // s->block_start >= (long)s->w_size, \"slide too late\");\n// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||\n// s.block_start >= s.w_size)) {\n// throw new Error(\"slide too late\");\n// }\n\n fill_window(s);\n if (s.lookahead === 0 && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n\n if (s.lookahead === 0) {\n break;\n }\n /* flush the current block */\n }\n //Assert(s->block_start >= 0L, \"block gone\");\n// if (s.block_start < 0) throw new Error(\"block gone\");\n\n s.strstart += s.lookahead;\n s.lookahead = 0;\n\n /* Emit a stored block if pending_buf will be full: */\n const max_start = s.block_start + max_block_size;\n\n if (s.strstart === 0 || s.strstart >= max_start) {\n /* strstart == 0 is possible when wraparound on 16-bit machine */\n s.lookahead = s.strstart - max_start;\n s.strstart = max_start;\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n\n\n }\n /* Flush if we may have to slide, otherwise block_start may become\n * negative and the data will be gone:\n */\n if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n\n s.insert = 0;\n\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n\n if (s.strstart > s.block_start) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_NEED_MORE;\n};\n\n/* ===========================================================================\n * Compress as much as possible from the input stream, return the current\n * block state.\n * This function does not perform lazy evaluation of matches and inserts\n * new strings in the dictionary only for unmatched strings or for short\n * matches. It is used only for the fast compression options.\n */\nconst deflate_fast = (s, flush) => {\n\n let hash_head; /* head of the hash chain */\n let bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) {\n break; /* flush the current block */\n }\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n * At this point we have always match_length < MIN_MATCH\n */\n if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n }\n if (s.match_length >= MIN_MATCH) {\n // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only\n\n /*** _tr_tally_dist(s, s.strstart - s.match_start,\n s.match_length - MIN_MATCH, bflush); ***/\n bflush = _tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n\n /* Insert new strings in the hash table only if the match length\n * is not too large. This saves time but degrades compression.\n */\n if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {\n s.match_length--; /* string at strstart already in table */\n do {\n s.strstart++;\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n /* strstart never exceeds WSIZE-MAX_MATCH, so there are\n * always MIN_MATCH bytes ahead.\n */\n } while (--s.match_length !== 0);\n s.strstart++;\n } else\n {\n s.strstart += s.match_length;\n s.match_length = 0;\n s.ins_h = s.window[s.strstart];\n /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + 1]);\n\n//#if MIN_MATCH != 3\n// Call UPDATE_HASH() MIN_MATCH-3 more times\n//#endif\n /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not\n * matter since it will be recomputed at next deflate call.\n */\n }\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s.window[s.strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1);\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* ===========================================================================\n * Same as above, but achieves better compression. We use a lazy\n * evaluation for matches: a match is finally adopted only if there is\n * no better match at the next window position.\n */\nconst deflate_slow = (s, flush) => {\n\n let hash_head; /* head of hash chain */\n let bflush; /* set if current block must be flushed */\n\n let max_insert;\n\n /* Process the input block. */\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n */\n s.prev_length = s.match_length;\n s.prev_match = s.match_start;\n s.match_length = MIN_MATCH - 1;\n\n if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&\n s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n\n if (s.match_length <= 5 &&\n (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {\n\n /* If prev_match is also MIN_MATCH, match_start is garbage\n * but we will ignore the current match anyway.\n */\n s.match_length = MIN_MATCH - 1;\n }\n }\n /* If there was a match at the previous step and the current\n * match is not better, output the previous match:\n */\n if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {\n max_insert = s.strstart + s.lookahead - MIN_MATCH;\n /* Do not insert strings in hash table beyond this. */\n\n //check_match(s, s.strstart-1, s.prev_match, s.prev_length);\n\n /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,\n s.prev_length - MIN_MATCH, bflush);***/\n bflush = _tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH);\n /* Insert in hash table all strings up to the end of the match.\n * strstart-1 and strstart are already inserted. If there is not\n * enough lookahead, the last two strings are not inserted in\n * the hash table.\n */\n s.lookahead -= s.prev_length - 1;\n s.prev_length -= 2;\n do {\n if (++s.strstart <= max_insert) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n } while (--s.prev_length !== 0);\n s.match_available = 0;\n s.match_length = MIN_MATCH - 1;\n s.strstart++;\n\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n } else if (s.match_available) {\n /* If there was no match at the previous position, output a\n * single literal. If there was a match but the current match\n * is longer, truncate the previous match to a single literal.\n */\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);\n\n if (bflush) {\n /*** FLUSH_BLOCK_ONLY(s, 0) ***/\n flush_block_only(s, false);\n /***/\n }\n s.strstart++;\n s.lookahead--;\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n } else {\n /* There is no previous match to compare with, wait for\n * the next step to decide.\n */\n s.match_available = 1;\n s.strstart++;\n s.lookahead--;\n }\n }\n //Assert (flush != Z_NO_FLUSH, \"no flush?\");\n if (s.match_available) {\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);\n\n s.match_available = 0;\n }\n s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_BLOCK_DONE;\n};\n\n\n/* ===========================================================================\n * For Z_RLE, simply look for runs of bytes, generate matches only of distance\n * one. Do not maintain a hash table. (It will be regenerated if this run of\n * deflate switches away from Z_RLE.)\n */\nconst deflate_rle = (s, flush) => {\n\n let bflush; /* set if current block must be flushed */\n let prev; /* byte at distance one to match */\n let scan, strend; /* scan goes up to strend for length of run */\n\n const _win = s.window;\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the longest run, plus one for the unrolled loop.\n */\n if (s.lookahead <= MAX_MATCH) {\n fill_window(s);\n if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* See how many times the previous byte repeats */\n s.match_length = 0;\n if (s.lookahead >= MIN_MATCH && s.strstart > 0) {\n scan = s.strstart - 1;\n prev = _win[scan];\n if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {\n strend = s.strstart + MAX_MATCH;\n do {\n /*jshint noempty:false*/\n } while (prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n scan < strend);\n s.match_length = MAX_MATCH - (strend - scan);\n if (s.match_length > s.lookahead) {\n s.match_length = s.lookahead;\n }\n }\n //Assert(scan <= s->window+(uInt)(s->window_size-1), \"wild scan\");\n }\n\n /* Emit match if have run of MIN_MATCH or longer, else emit literal */\n if (s.match_length >= MIN_MATCH) {\n //check_match(s, s.strstart, s.strstart - 1, s.match_length);\n\n /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/\n bflush = _tr_tally(s, 1, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n s.strstart += s.match_length;\n s.match_length = 0;\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* ===========================================================================\n * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.\n * (It will be regenerated if this run of deflate switches away from Huffman.)\n */\nconst deflate_huff = (s, flush) => {\n\n let bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we have a literal to write. */\n if (s.lookahead === 0) {\n fill_window(s);\n if (s.lookahead === 0) {\n if (flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n break; /* flush the current block */\n }\n }\n\n /* Output a literal byte */\n s.match_length = 0;\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n s.lookahead--;\n s.strstart++;\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* Values for max_lazy_match, good_match and max_chain_length, depending on\n * the desired pack level (0..9). The values given below have been tuned to\n * exclude worst case performance for pathological files. Better values may be\n * found for specific files.\n */\nfunction Config(good_length, max_lazy, nice_length, max_chain, func) {\n\n this.good_length = good_length;\n this.max_lazy = max_lazy;\n this.nice_length = nice_length;\n this.max_chain = max_chain;\n this.func = func;\n}\n\nconst configuration_table = [\n /* good lazy nice chain */\n new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */\n new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */\n new Config(4, 5, 16, 8, deflate_fast), /* 2 */\n new Config(4, 6, 32, 32, deflate_fast), /* 3 */\n\n new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */\n new Config(8, 16, 32, 32, deflate_slow), /* 5 */\n new Config(8, 16, 128, 128, deflate_slow), /* 6 */\n new Config(8, 32, 128, 256, deflate_slow), /* 7 */\n new Config(32, 128, 258, 1024, deflate_slow), /* 8 */\n new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */\n];\n\n\n/* ===========================================================================\n * Initialize the \"longest match\" routines for a new zlib stream\n */\nconst lm_init = (s) => {\n\n s.window_size = 2 * s.w_size;\n\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n\n /* Set the default configuration parameters:\n */\n s.max_lazy_match = configuration_table[s.level].max_lazy;\n s.good_match = configuration_table[s.level].good_length;\n s.nice_match = configuration_table[s.level].nice_length;\n s.max_chain_length = configuration_table[s.level].max_chain;\n\n s.strstart = 0;\n s.block_start = 0;\n s.lookahead = 0;\n s.insert = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n s.ins_h = 0;\n};\n\n\nfunction DeflateState() {\n this.strm = null; /* pointer back to this zlib stream */\n this.status = 0; /* as the name implies */\n this.pending_buf = null; /* output still pending */\n this.pending_buf_size = 0; /* size of pending_buf */\n this.pending_out = 0; /* next pending byte to output to the stream */\n this.pending = 0; /* nb of bytes in the pending buffer */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.gzhead = null; /* gzip header information to write */\n this.gzindex = 0; /* where in extra, name, or comment */\n this.method = Z_DEFLATED$2; /* can only be DEFLATED */\n this.last_flush = -1; /* value of flush param for previous deflate call */\n\n this.w_size = 0; /* LZ77 window size (32K by default) */\n this.w_bits = 0; /* log2(w_size) (8..16) */\n this.w_mask = 0; /* w_size - 1 */\n\n this.window = null;\n /* Sliding window. Input bytes are read into the second half of the window,\n * and move to the first half later to keep a dictionary of at least wSize\n * bytes. With this organization, matches are limited to a distance of\n * wSize-MAX_MATCH bytes, but this ensures that IO is always\n * performed with a length multiple of the block size.\n */\n\n this.window_size = 0;\n /* Actual size of window: 2*wSize, except when the user input buffer\n * is directly used as sliding window.\n */\n\n this.prev = null;\n /* Link to older string with same hash index. To limit the size of this\n * array to 64K, this link is maintained only for the last 32K strings.\n * An index in this array is thus a window index modulo 32K.\n */\n\n this.head = null; /* Heads of the hash chains or NIL. */\n\n this.ins_h = 0; /* hash index of string to be inserted */\n this.hash_size = 0; /* number of elements in hash table */\n this.hash_bits = 0; /* log2(hash_size) */\n this.hash_mask = 0; /* hash_size-1 */\n\n this.hash_shift = 0;\n /* Number of bits by which ins_h must be shifted at each input\n * step. It must be such that after MIN_MATCH steps, the oldest\n * byte no longer takes part in the hash key, that is:\n * hash_shift * MIN_MATCH >= hash_bits\n */\n\n this.block_start = 0;\n /* Window position at the beginning of the current output block. Gets\n * negative when the window is moved backwards.\n */\n\n this.match_length = 0; /* length of best match */\n this.prev_match = 0; /* previous match */\n this.match_available = 0; /* set if previous match exists */\n this.strstart = 0; /* start of string to insert */\n this.match_start = 0; /* start of matching string */\n this.lookahead = 0; /* number of valid bytes ahead in window */\n\n this.prev_length = 0;\n /* Length of the best match at previous step. Matches not greater than this\n * are discarded. This is used in the lazy match evaluation.\n */\n\n this.max_chain_length = 0;\n /* To speed up deflation, hash chains are never searched beyond this\n * length. A higher limit improves compression ratio but degrades the\n * speed.\n */\n\n this.max_lazy_match = 0;\n /* Attempt to find a better match only when the current match is strictly\n * smaller than this value. This mechanism is used only for compression\n * levels >= 4.\n */\n // That's alias to max_lazy_match, don't use directly\n //this.max_insert_length = 0;\n /* Insert new strings in the hash table only if the match length is not\n * greater than this length. This saves time but degrades compression.\n * max_insert_length is used only for compression levels <= 3.\n */\n\n this.level = 0; /* compression level (1..9) */\n this.strategy = 0; /* favor or force Huffman coding*/\n\n this.good_match = 0;\n /* Use a faster search when the previous match is longer than this */\n\n this.nice_match = 0; /* Stop searching when current match exceeds this */\n\n /* used by trees.c: */\n\n /* Didn't use ct_data typedef below to suppress compiler warning */\n\n // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */\n // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */\n // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */\n\n // Use flat array of DOUBLE size, with interleaved fata,\n // because JS does not support effective\n this.dyn_ltree = new Uint16Array(HEAP_SIZE * 2);\n this.dyn_dtree = new Uint16Array((2 * D_CODES + 1) * 2);\n this.bl_tree = new Uint16Array((2 * BL_CODES + 1) * 2);\n zero(this.dyn_ltree);\n zero(this.dyn_dtree);\n zero(this.bl_tree);\n\n this.l_desc = null; /* desc. for literal tree */\n this.d_desc = null; /* desc. for distance tree */\n this.bl_desc = null; /* desc. for bit length tree */\n\n //ush bl_count[MAX_BITS+1];\n this.bl_count = new Uint16Array(MAX_BITS + 1);\n /* number of codes at each bit length for an optimal tree */\n\n //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */\n this.heap = new Uint16Array(2 * L_CODES + 1); /* heap used to build the Huffman trees */\n zero(this.heap);\n\n this.heap_len = 0; /* number of elements in the heap */\n this.heap_max = 0; /* element of largest frequency */\n /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.\n * The same heap array is used to build all trees.\n */\n\n this.depth = new Uint16Array(2 * L_CODES + 1); //uch depth[2*L_CODES+1];\n zero(this.depth);\n /* Depth of each subtree used as tie breaker for trees of equal frequency\n */\n\n this.l_buf = 0; /* buffer index for literals or lengths */\n\n this.lit_bufsize = 0;\n /* Size of match buffer for literals/lengths. There are 4 reasons for\n * limiting lit_bufsize to 64K:\n * - frequencies can be kept in 16 bit counters\n * - if compression is not successful for the first block, all input\n * data is still in the window so we can still emit a stored block even\n * when input comes from standard input. (This can also be done for\n * all blocks if lit_bufsize is not greater than 32K.)\n * - if compression is not successful for a file smaller than 64K, we can\n * even emit a stored file instead of a stored block (saving 5 bytes).\n * This is applicable only for zip (not gzip or zlib).\n * - creating new Huffman trees less frequently may not provide fast\n * adaptation to changes in the input data statistics. (Take for\n * example a binary file with poorly compressible code followed by\n * a highly compressible string table.) Smaller buffer sizes give\n * fast adaptation but have of course the overhead of transmitting\n * trees more frequently.\n * - I can't count above 4\n */\n\n this.last_lit = 0; /* running index in l_buf */\n\n this.d_buf = 0;\n /* Buffer index for distances. To simplify the code, d_buf and l_buf have\n * the same number of elements. To use different lengths, an extra flag\n * array would be necessary.\n */\n\n this.opt_len = 0; /* bit length of current block with optimal trees */\n this.static_len = 0; /* bit length of current block with static trees */\n this.matches = 0; /* number of string matches in current block */\n this.insert = 0; /* bytes at end of window left to insert */\n\n\n this.bi_buf = 0;\n /* Output buffer. bits are inserted starting at the bottom (least\n * significant bits).\n */\n this.bi_valid = 0;\n /* Number of valid bits in bi_buf. All bits above the last valid bit\n * are always zero.\n */\n\n // Used for window memory init. We safely ignore it for JS. That makes\n // sense only for pointers and memory check tools.\n //this.high_water = 0;\n /* High water mark offset in window for initialized bytes -- bytes above\n * this are set to zero in order to avoid memory check warnings when\n * longest match routines access bytes past the input. This is then\n * updated to the new high water mark.\n */\n}\n\n\nconst deflateResetKeep = (strm) => {\n\n if (!strm || !strm.state) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n strm.total_in = strm.total_out = 0;\n strm.data_type = Z_UNKNOWN;\n\n const s = strm.state;\n s.pending = 0;\n s.pending_out = 0;\n\n if (s.wrap < 0) {\n s.wrap = -s.wrap;\n /* was made negative by deflate(..., Z_FINISH); */\n }\n s.status = (s.wrap ? INIT_STATE : BUSY_STATE);\n strm.adler = (s.wrap === 2) ?\n 0 // crc32(0, Z_NULL, 0)\n :\n 1; // adler32(0, Z_NULL, 0)\n s.last_flush = Z_NO_FLUSH$2;\n _tr_init(s);\n return Z_OK$3;\n};\n\n\nconst deflateReset = (strm) => {\n\n const ret = deflateResetKeep(strm);\n if (ret === Z_OK$3) {\n lm_init(strm.state);\n }\n return ret;\n};\n\n\nconst deflateSetHeader = (strm, head) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$2; }\n if (strm.state.wrap !== 2) { return Z_STREAM_ERROR$2; }\n strm.state.gzhead = head;\n return Z_OK$3;\n};\n\n\nconst deflateInit2 = (strm, level, method, windowBits, memLevel, strategy) => {\n\n if (!strm) { // === Z_NULL\n return Z_STREAM_ERROR$2;\n }\n let wrap = 1;\n\n if (level === Z_DEFAULT_COMPRESSION$1) {\n level = 6;\n }\n\n if (windowBits < 0) { /* suppress zlib wrapper */\n wrap = 0;\n windowBits = -windowBits;\n }\n\n else if (windowBits > 15) {\n wrap = 2; /* write gzip wrapper instead */\n windowBits -= 16;\n }\n\n\n if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED$2 ||\n windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||\n strategy < 0 || strategy > Z_FIXED) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n\n if (windowBits === 8) {\n windowBits = 9;\n }\n /* until 256-byte window bug fixed */\n\n const s = new DeflateState();\n\n strm.state = s;\n s.strm = strm;\n\n s.wrap = wrap;\n s.gzhead = null;\n s.w_bits = windowBits;\n s.w_size = 1 << s.w_bits;\n s.w_mask = s.w_size - 1;\n\n s.hash_bits = memLevel + 7;\n s.hash_size = 1 << s.hash_bits;\n s.hash_mask = s.hash_size - 1;\n s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);\n\n s.window = new Uint8Array(s.w_size * 2);\n s.head = new Uint16Array(s.hash_size);\n s.prev = new Uint16Array(s.w_size);\n\n // Don't need mem init magic for JS.\n //s.high_water = 0; /* nothing written to s->window yet */\n\n s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */\n\n s.pending_buf_size = s.lit_bufsize * 4;\n\n //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);\n //s->pending_buf = (uchf *) overlay;\n s.pending_buf = new Uint8Array(s.pending_buf_size);\n\n // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)\n //s->d_buf = overlay + s->lit_bufsize/sizeof(ush);\n s.d_buf = 1 * s.lit_bufsize;\n\n //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;\n s.l_buf = (1 + 2) * s.lit_bufsize;\n\n s.level = level;\n s.strategy = strategy;\n s.method = method;\n\n return deflateReset(strm);\n};\n\nconst deflateInit = (strm, level) => {\n\n return deflateInit2(strm, level, Z_DEFLATED$2, MAX_WBITS$1, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY$1);\n};\n\n\nconst deflate$2 = (strm, flush) => {\n\n let beg, val; // for gzip header write only\n\n if (!strm || !strm.state ||\n flush > Z_BLOCK$1 || flush < 0) {\n return strm ? err(strm, Z_STREAM_ERROR$2) : Z_STREAM_ERROR$2;\n }\n\n const s = strm.state;\n\n if (!strm.output ||\n (!strm.input && strm.avail_in !== 0) ||\n (s.status === FINISH_STATE && flush !== Z_FINISH$3)) {\n return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR$1 : Z_STREAM_ERROR$2);\n }\n\n s.strm = strm; /* just in case */\n const old_flush = s.last_flush;\n s.last_flush = flush;\n\n /* Write the header */\n if (s.status === INIT_STATE) {\n\n if (s.wrap === 2) { // GZIP header\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n put_byte(s, 31);\n put_byte(s, 139);\n put_byte(s, 8);\n if (!s.gzhead) { // s->gzhead == Z_NULL\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, OS_CODE);\n s.status = BUSY_STATE;\n }\n else {\n put_byte(s, (s.gzhead.text ? 1 : 0) +\n (s.gzhead.hcrc ? 2 : 0) +\n (!s.gzhead.extra ? 0 : 4) +\n (!s.gzhead.name ? 0 : 8) +\n (!s.gzhead.comment ? 0 : 16)\n );\n put_byte(s, s.gzhead.time & 0xff);\n put_byte(s, (s.gzhead.time >> 8) & 0xff);\n put_byte(s, (s.gzhead.time >> 16) & 0xff);\n put_byte(s, (s.gzhead.time >> 24) & 0xff);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, s.gzhead.os & 0xff);\n if (s.gzhead.extra && s.gzhead.extra.length) {\n put_byte(s, s.gzhead.extra.length & 0xff);\n put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);\n }\n if (s.gzhead.hcrc) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending, 0);\n }\n s.gzindex = 0;\n s.status = EXTRA_STATE;\n }\n }\n else // DEFLATE header\n {\n let header = (Z_DEFLATED$2 + ((s.w_bits - 8) << 4)) << 8;\n let level_flags = -1;\n\n if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {\n level_flags = 0;\n } else if (s.level < 6) {\n level_flags = 1;\n } else if (s.level === 6) {\n level_flags = 2;\n } else {\n level_flags = 3;\n }\n header |= (level_flags << 6);\n if (s.strstart !== 0) { header |= PRESET_DICT; }\n header += 31 - (header % 31);\n\n s.status = BUSY_STATE;\n putShortMSB(s, header);\n\n /* Save the adler32 of the preset dictionary: */\n if (s.strstart !== 0) {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n strm.adler = 1; // adler32(0L, Z_NULL, 0);\n }\n }\n\n//#ifdef GZIP\n if (s.status === EXTRA_STATE) {\n if (s.gzhead.extra/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n\n while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n break;\n }\n }\n put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);\n s.gzindex++;\n }\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (s.gzindex === s.gzhead.extra.length) {\n s.gzindex = 0;\n s.status = NAME_STATE;\n }\n }\n else {\n s.status = NAME_STATE;\n }\n }\n if (s.status === NAME_STATE) {\n if (s.gzhead.name/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.name.length) {\n val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.gzindex = 0;\n s.status = COMMENT_STATE;\n }\n }\n else {\n s.status = COMMENT_STATE;\n }\n }\n if (s.status === COMMENT_STATE) {\n if (s.gzhead.comment/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.comment.length) {\n val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.status = HCRC_STATE;\n }\n }\n else {\n s.status = HCRC_STATE;\n }\n }\n if (s.status === HCRC_STATE) {\n if (s.gzhead.hcrc) {\n if (s.pending + 2 > s.pending_buf_size) {\n flush_pending(strm);\n }\n if (s.pending + 2 <= s.pending_buf_size) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n s.status = BUSY_STATE;\n }\n }\n else {\n s.status = BUSY_STATE;\n }\n }\n//#endif\n\n /* Flush as much pending output as possible */\n if (s.pending !== 0) {\n flush_pending(strm);\n if (strm.avail_out === 0) {\n /* Since avail_out is 0, deflate will be called again with\n * more output space, but possibly with both pending and\n * avail_in equal to zero. There won't be anything to do,\n * but this is not an error situation so make sure we\n * return OK instead of BUF_ERROR at next call of deflate:\n */\n s.last_flush = -1;\n return Z_OK$3;\n }\n\n /* Make sure there is something to do and avoid duplicate consecutive\n * flushes. For repeated and useless calls with Z_FINISH, we keep\n * returning Z_STREAM_END instead of Z_BUF_ERROR.\n */\n } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&\n flush !== Z_FINISH$3) {\n return err(strm, Z_BUF_ERROR$1);\n }\n\n /* User must not provide more input after the first FINISH: */\n if (s.status === FINISH_STATE && strm.avail_in !== 0) {\n return err(strm, Z_BUF_ERROR$1);\n }\n\n /* Start a new block or continue the current one.\n */\n if (strm.avail_in !== 0 || s.lookahead !== 0 ||\n (flush !== Z_NO_FLUSH$2 && s.status !== FINISH_STATE)) {\n let bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :\n (s.strategy === Z_RLE ? deflate_rle(s, flush) :\n configuration_table[s.level].func(s, flush));\n\n if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {\n s.status = FINISH_STATE;\n }\n if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {\n if (strm.avail_out === 0) {\n s.last_flush = -1;\n /* avoid BUF_ERROR next call, see above */\n }\n return Z_OK$3;\n /* If flush != Z_NO_FLUSH && avail_out == 0, the next call\n * of deflate should use the same flush parameter to make sure\n * that the flush is complete. So we don't have to output an\n * empty block here, this will be done at next call. This also\n * ensures that for a very small output buffer, we emit at most\n * one empty block.\n */\n }\n if (bstate === BS_BLOCK_DONE) {\n if (flush === Z_PARTIAL_FLUSH) {\n _tr_align(s);\n }\n else if (flush !== Z_BLOCK$1) { /* FULL_FLUSH or SYNC_FLUSH */\n\n _tr_stored_block(s, 0, 0, false);\n /* For a full flush, this empty block will be recognized\n * as a special marker by inflate_sync().\n */\n if (flush === Z_FULL_FLUSH$1) {\n /*** CLEAR_HASH(s); ***/ /* forget history */\n zero(s.head); // Fill with NIL (= 0);\n\n if (s.lookahead === 0) {\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n }\n }\n flush_pending(strm);\n if (strm.avail_out === 0) {\n s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */\n return Z_OK$3;\n }\n }\n }\n //Assert(strm->avail_out > 0, \"bug2\");\n //if (strm.avail_out <= 0) { throw new Error(\"bug2\");}\n\n if (flush !== Z_FINISH$3) { return Z_OK$3; }\n if (s.wrap <= 0) { return Z_STREAM_END$3; }\n\n /* Write the trailer */\n if (s.wrap === 2) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n put_byte(s, (strm.adler >> 16) & 0xff);\n put_byte(s, (strm.adler >> 24) & 0xff);\n put_byte(s, strm.total_in & 0xff);\n put_byte(s, (strm.total_in >> 8) & 0xff);\n put_byte(s, (strm.total_in >> 16) & 0xff);\n put_byte(s, (strm.total_in >> 24) & 0xff);\n }\n else\n {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n\n flush_pending(strm);\n /* If avail_out is zero, the application will call deflate again\n * to flush the rest.\n */\n if (s.wrap > 0) { s.wrap = -s.wrap; }\n /* write the trailer only once! */\n return s.pending !== 0 ? Z_OK$3 : Z_STREAM_END$3;\n};\n\n\nconst deflateEnd = (strm) => {\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR$2;\n }\n\n const status = strm.state.status;\n if (status !== INIT_STATE &&\n status !== EXTRA_STATE &&\n status !== NAME_STATE &&\n status !== COMMENT_STATE &&\n status !== HCRC_STATE &&\n status !== BUSY_STATE &&\n status !== FINISH_STATE\n ) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n strm.state = null;\n\n return status === BUSY_STATE ? err(strm, Z_DATA_ERROR$2) : Z_OK$3;\n};\n\n\n/* =========================================================================\n * Initializes the compression dictionary from the given byte\n * sequence without producing any compressed output.\n */\nconst deflateSetDictionary = (strm, dictionary) => {\n\n let dictLength = dictionary.length;\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR$2;\n }\n\n const s = strm.state;\n const wrap = s.wrap;\n\n if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) {\n return Z_STREAM_ERROR$2;\n }\n\n /* when using zlib wrappers, compute Adler-32 for provided dictionary */\n if (wrap === 1) {\n /* adler32(strm->adler, dictionary, dictLength); */\n strm.adler = adler32_1(strm.adler, dictionary, dictLength, 0);\n }\n\n s.wrap = 0; /* avoid computing Adler-32 in read_buf */\n\n /* if dictionary would fill window, just replace the history */\n if (dictLength >= s.w_size) {\n if (wrap === 0) { /* already empty otherwise */\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n /* use the tail */\n // dictionary = dictionary.slice(dictLength - s.w_size);\n let tmpDict = new Uint8Array(s.w_size);\n tmpDict.set(dictionary.subarray(dictLength - s.w_size, dictLength), 0);\n dictionary = tmpDict;\n dictLength = s.w_size;\n }\n /* insert dictionary into window and hash */\n const avail = strm.avail_in;\n const next = strm.next_in;\n const input = strm.input;\n strm.avail_in = dictLength;\n strm.next_in = 0;\n strm.input = dictionary;\n fill_window(s);\n while (s.lookahead >= MIN_MATCH) {\n let str = s.strstart;\n let n = s.lookahead - (MIN_MATCH - 1);\n do {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n\n s.head[s.ins_h] = str;\n str++;\n } while (--n);\n s.strstart = str;\n s.lookahead = MIN_MATCH - 1;\n fill_window(s);\n }\n s.strstart += s.lookahead;\n s.block_start = s.strstart;\n s.insert = s.lookahead;\n s.lookahead = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n strm.next_in = next;\n strm.input = input;\n strm.avail_in = avail;\n s.wrap = wrap;\n return Z_OK$3;\n};\n\n\nvar deflateInit_1 = deflateInit;\nvar deflateInit2_1 = deflateInit2;\nvar deflateReset_1 = deflateReset;\nvar deflateResetKeep_1 = deflateResetKeep;\nvar deflateSetHeader_1 = deflateSetHeader;\nvar deflate_2$1 = deflate$2;\nvar deflateEnd_1 = deflateEnd;\nvar deflateSetDictionary_1 = deflateSetDictionary;\nvar deflateInfo = 'pako deflate (from Nodeca project)';\n\n/* Not implemented\nmodule.exports.deflateBound = deflateBound;\nmodule.exports.deflateCopy = deflateCopy;\nmodule.exports.deflateParams = deflateParams;\nmodule.exports.deflatePending = deflatePending;\nmodule.exports.deflatePrime = deflatePrime;\nmodule.exports.deflateTune = deflateTune;\n*/\n\nvar deflate_1$2 = {\n\tdeflateInit: deflateInit_1,\n\tdeflateInit2: deflateInit2_1,\n\tdeflateReset: deflateReset_1,\n\tdeflateResetKeep: deflateResetKeep_1,\n\tdeflateSetHeader: deflateSetHeader_1,\n\tdeflate: deflate_2$1,\n\tdeflateEnd: deflateEnd_1,\n\tdeflateSetDictionary: deflateSetDictionary_1,\n\tdeflateInfo: deflateInfo\n};\n\nconst _has = (obj, key) => {\n return Object.prototype.hasOwnProperty.call(obj, key);\n};\n\nvar assign = function (obj /*from1, from2, from3, ...*/) {\n const sources = Array.prototype.slice.call(arguments, 1);\n while (sources.length) {\n const source = sources.shift();\n if (!source) { continue; }\n\n if (typeof source !== 'object') {\n throw new TypeError(source + 'must be non-object');\n }\n\n for (const p in source) {\n if (_has(source, p)) {\n obj[p] = source[p];\n }\n }\n }\n\n return obj;\n};\n\n\n// Join array of chunks to single array.\nvar flattenChunks = (chunks) => {\n // calculate data length\n let len = 0;\n\n for (let i = 0, l = chunks.length; i < l; i++) {\n len += chunks[i].length;\n }\n\n // join chunks\n const result = new Uint8Array(len);\n\n for (let i = 0, pos = 0, l = chunks.length; i < l; i++) {\n let chunk = chunks[i];\n result.set(chunk, pos);\n pos += chunk.length;\n }\n\n return result;\n};\n\nvar common = {\n\tassign: assign,\n\tflattenChunks: flattenChunks\n};\n\n// String encode/decode helpers\n\n\n// Quick check if we can use fast array to bin string conversion\n//\n// - apply(Array) can fail on Android 2.2\n// - apply(Uint8Array) can fail on iOS 5.1 Safari\n//\nlet STR_APPLY_UIA_OK = true;\n\ntry { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; }\n\n\n// Table with utf8 lengths (calculated by first byte of sequence)\n// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,\n// because max possible codepoint is 0x10ffff\nconst _utf8len = new Uint8Array(256);\nfor (let q = 0; q < 256; q++) {\n _utf8len[q] = (q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1);\n}\n_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start\n\n\n// convert string to array (typed, when possible)\nvar string2buf = (str) => {\n if (typeof TextEncoder === 'function' && TextEncoder.prototype.encode) {\n return new TextEncoder().encode(str);\n }\n\n let buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;\n\n // count binary size\n for (m_pos = 0; m_pos < str_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {\n c2 = str.charCodeAt(m_pos + 1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;\n }\n\n // allocate buffer\n buf = new Uint8Array(buf_len);\n\n // convert\n for (i = 0, m_pos = 0; i < buf_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {\n c2 = str.charCodeAt(m_pos + 1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n if (c < 0x80) {\n /* one byte */\n buf[i++] = c;\n } else if (c < 0x800) {\n /* two bytes */\n buf[i++] = 0xC0 | (c >>> 6);\n buf[i++] = 0x80 | (c & 0x3f);\n } else if (c < 0x10000) {\n /* three bytes */\n buf[i++] = 0xE0 | (c >>> 12);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n } else {\n /* four bytes */\n buf[i++] = 0xf0 | (c >>> 18);\n buf[i++] = 0x80 | (c >>> 12 & 0x3f);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n }\n }\n\n return buf;\n};\n\n// Helper\nconst buf2binstring = (buf, len) => {\n // On Chrome, the arguments in a function call that are allowed is `65534`.\n // If the length of the buffer is smaller than that, we can use this optimization,\n // otherwise we will take a slower path.\n if (len < 65534) {\n if (buf.subarray && STR_APPLY_UIA_OK) {\n return String.fromCharCode.apply(null, buf.length === len ? buf : buf.subarray(0, len));\n }\n }\n\n let result = '';\n for (let i = 0; i < len; i++) {\n result += String.fromCharCode(buf[i]);\n }\n return result;\n};\n\n\n// convert array to string\nvar buf2string = (buf, max) => {\n const len = max || buf.length;\n\n if (typeof TextDecoder === 'function' && TextDecoder.prototype.decode) {\n return new TextDecoder().decode(buf.subarray(0, max));\n }\n\n let i, out;\n\n // Reserve max possible length (2 words per char)\n // NB: by unknown reasons, Array is significantly faster for\n // String.fromCharCode.apply than Uint16Array.\n const utf16buf = new Array(len * 2);\n\n for (out = 0, i = 0; i < len;) {\n let c = buf[i++];\n // quick process ascii\n if (c < 0x80) { utf16buf[out++] = c; continue; }\n\n let c_len = _utf8len[c];\n // skip 5 & 6 byte codes\n if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; }\n\n // apply mask on first byte\n c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;\n // join the rest\n while (c_len > 1 && i < len) {\n c = (c << 6) | (buf[i++] & 0x3f);\n c_len--;\n }\n\n // terminated by end of string?\n if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }\n\n if (c < 0x10000) {\n utf16buf[out++] = c;\n } else {\n c -= 0x10000;\n utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);\n utf16buf[out++] = 0xdc00 | (c & 0x3ff);\n }\n }\n\n return buf2binstring(utf16buf, out);\n};\n\n\n// Calculate max possible position in utf8 buffer,\n// that will not break sequence. If that's not possible\n// - (very small limits) return max size as is.\n//\n// buf[] - utf8 bytes array\n// max - length limit (mandatory);\nvar utf8border = (buf, max) => {\n\n max = max || buf.length;\n if (max > buf.length) { max = buf.length; }\n\n // go back from last position, until start of sequence found\n let pos = max - 1;\n while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }\n\n // Very small and broken sequence,\n // return max, because we should return something anyway.\n if (pos < 0) { return max; }\n\n // If we came to start of buffer - that means buffer is too small,\n // return max too.\n if (pos === 0) { return max; }\n\n return (pos + _utf8len[buf[pos]] > max) ? pos : max;\n};\n\nvar strings = {\n\tstring2buf: string2buf,\n\tbuf2string: buf2string,\n\tutf8border: utf8border\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nfunction ZStream() {\n /* next input byte */\n this.input = null; // JS specific, because we have no pointers\n this.next_in = 0;\n /* number of bytes available at input */\n this.avail_in = 0;\n /* total number of input bytes read so far */\n this.total_in = 0;\n /* next output byte should be put there */\n this.output = null; // JS specific, because we have no pointers\n this.next_out = 0;\n /* remaining free space at output */\n this.avail_out = 0;\n /* total number of bytes output so far */\n this.total_out = 0;\n /* last error message, NULL if no error */\n this.msg = ''/*Z_NULL*/;\n /* not visible by applications */\n this.state = null;\n /* best guess about the data type: binary or text */\n this.data_type = 2/*Z_UNKNOWN*/;\n /* adler32 value of the uncompressed data */\n this.adler = 0;\n}\n\nvar zstream = ZStream;\n\nconst toString$1 = Object.prototype.toString;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH: Z_NO_FLUSH$1, Z_SYNC_FLUSH, Z_FULL_FLUSH, Z_FINISH: Z_FINISH$2,\n Z_OK: Z_OK$2, Z_STREAM_END: Z_STREAM_END$2,\n Z_DEFAULT_COMPRESSION,\n Z_DEFAULT_STRATEGY,\n Z_DEFLATED: Z_DEFLATED$1\n} = constants$2;\n\n/* ===========================================================================*/\n\n\n/**\n * class Deflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[deflate]],\n * [[deflateRaw]] and [[gzip]].\n **/\n\n/* internal\n * Deflate.chunks -> Array\n *\n * Chunks of output data, if [[Deflate#onData]] not overridden.\n **/\n\n/**\n * Deflate.result -> Uint8Array\n *\n * Compressed result, generated by default [[Deflate#onData]]\n * and [[Deflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Deflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Deflate.err -> Number\n *\n * Error code after deflate finished. 0 (Z_OK) on success.\n * You will not need it in real life, because deflate errors\n * are possible only on wrong options or bad `onData` / `onEnd`\n * custom handlers.\n **/\n\n/**\n * Deflate.msg -> String\n *\n * Error message, if [[Deflate.err]] != 0\n **/\n\n\n/**\n * new Deflate(options)\n * - options (Object): zlib deflate options.\n *\n * Creates new deflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `level`\n * - `windowBits`\n * - `memLevel`\n * - `strategy`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw deflate\n * - `gzip` (Boolean) - create gzip wrapper\n * - `header` (Object) - custom header for gzip\n * - `text` (Boolean) - true if compressed data believed to be text\n * - `time` (Number) - modification time, unix timestamp\n * - `os` (Number) - operation system code\n * - `extra` (Array) - array of bytes with extra data (max 65536)\n * - `name` (String) - file name (binary string)\n * - `comment` (String) - comment (binary string)\n * - `hcrc` (Boolean) - true if header crc should be added\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * , chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])\n * , chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * const deflate = new pako.Deflate({ level: 3});\n *\n * deflate.push(chunk1, false);\n * deflate.push(chunk2, true); // true -> last chunk\n *\n * if (deflate.err) { throw new Error(deflate.err); }\n *\n * console.log(deflate.result);\n * ```\n **/\nfunction Deflate$1(options) {\n this.options = common.assign({\n level: Z_DEFAULT_COMPRESSION,\n method: Z_DEFLATED$1,\n chunkSize: 16384,\n windowBits: 15,\n memLevel: 8,\n strategy: Z_DEFAULT_STRATEGY\n }, options || {});\n\n let opt = this.options;\n\n if (opt.raw && (opt.windowBits > 0)) {\n opt.windowBits = -opt.windowBits;\n }\n\n else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {\n opt.windowBits += 16;\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n let status = deflate_1$2.deflateInit2(\n this.strm,\n opt.level,\n opt.method,\n opt.windowBits,\n opt.memLevel,\n opt.strategy\n );\n\n if (status !== Z_OK$2) {\n throw new Error(messages[status]);\n }\n\n if (opt.header) {\n deflate_1$2.deflateSetHeader(this.strm, opt.header);\n }\n\n if (opt.dictionary) {\n let dict;\n // Convert data if needed\n if (typeof opt.dictionary === 'string') {\n // If we need to compress text, change encoding to utf8.\n dict = strings.string2buf(opt.dictionary);\n } else if (toString$1.call(opt.dictionary) === '[object ArrayBuffer]') {\n dict = new Uint8Array(opt.dictionary);\n } else {\n dict = opt.dictionary;\n }\n\n status = deflate_1$2.deflateSetDictionary(this.strm, dict);\n\n if (status !== Z_OK$2) {\n throw new Error(messages[status]);\n }\n\n this._dict_set = true;\n }\n}\n\n/**\n * Deflate#push(data[, flush_mode]) -> Boolean\n * - data (Uint8Array|ArrayBuffer|String): input data. Strings will be\n * converted to utf8 byte sequence.\n * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.\n *\n * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with\n * new compressed chunks. Returns `true` on success. The last data block must\n * have `flush_mode` Z_FINISH (or `true`). That will flush internal pending\n * buffers and call [[Deflate#onEnd]].\n *\n * On fail call [[Deflate#onEnd]] with error code and return false.\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nDeflate$1.prototype.push = function (data, flush_mode) {\n const strm = this.strm;\n const chunkSize = this.options.chunkSize;\n let status, _flush_mode;\n\n if (this.ended) { return false; }\n\n if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;\n else _flush_mode = flush_mode === true ? Z_FINISH$2 : Z_NO_FLUSH$1;\n\n // Convert data if needed\n if (typeof data === 'string') {\n // If we need to compress text, change encoding to utf8.\n strm.input = strings.string2buf(data);\n } else if (toString$1.call(data) === '[object ArrayBuffer]') {\n strm.input = new Uint8Array(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n for (;;) {\n if (strm.avail_out === 0) {\n strm.output = new Uint8Array(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n\n // Make sure avail_out > 6 to avoid repeating markers\n if ((_flush_mode === Z_SYNC_FLUSH || _flush_mode === Z_FULL_FLUSH) && strm.avail_out <= 6) {\n this.onData(strm.output.subarray(0, strm.next_out));\n strm.avail_out = 0;\n continue;\n }\n\n status = deflate_1$2.deflate(strm, _flush_mode);\n\n // Ended => flush and finish\n if (status === Z_STREAM_END$2) {\n if (strm.next_out > 0) {\n this.onData(strm.output.subarray(0, strm.next_out));\n }\n status = deflate_1$2.deflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return status === Z_OK$2;\n }\n\n // Flush if out buffer full\n if (strm.avail_out === 0) {\n this.onData(strm.output);\n continue;\n }\n\n // Flush if requested and has data\n if (_flush_mode > 0 && strm.next_out > 0) {\n this.onData(strm.output.subarray(0, strm.next_out));\n strm.avail_out = 0;\n continue;\n }\n\n if (strm.avail_in === 0) break;\n }\n\n return true;\n};\n\n\n/**\n * Deflate#onData(chunk) -> Void\n * - chunk (Uint8Array): output data.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nDeflate$1.prototype.onData = function (chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Deflate#onEnd(status) -> Void\n * - status (Number): deflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called once after you tell deflate that the input stream is\n * complete (Z_FINISH). By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nDeflate$1.prototype.onEnd = function (status) {\n // On success - join\n if (status === Z_OK$2) {\n this.result = common.flattenChunks(this.chunks);\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * deflate(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * Compress `data` with deflate algorithm and `options`.\n *\n * Supported options are:\n *\n * - level\n * - windowBits\n * - memLevel\n * - strategy\n * - dictionary\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * const data = new Uint8Array([1,2,3,4,5,6,7,8,9]);\n *\n * console.log(pako.deflate(data));\n * ```\n **/\nfunction deflate$1(input, options) {\n const deflator = new Deflate$1(options);\n\n deflator.push(input, true);\n\n // That will never happens, if you don't cheat with options :)\n if (deflator.err) { throw deflator.msg || messages[deflator.err]; }\n\n return deflator.result;\n}\n\n\n/**\n * deflateRaw(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction deflateRaw$1(input, options) {\n options = options || {};\n options.raw = true;\n return deflate$1(input, options);\n}\n\n\n/**\n * gzip(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but create gzip wrapper instead of\n * deflate one.\n **/\nfunction gzip$1(input, options) {\n options = options || {};\n options.gzip = true;\n return deflate$1(input, options);\n}\n\n\nvar Deflate_1$1 = Deflate$1;\nvar deflate_2 = deflate$1;\nvar deflateRaw_1$1 = deflateRaw$1;\nvar gzip_1$1 = gzip$1;\nvar constants$1 = constants$2;\n\nvar deflate_1$1 = {\n\tDeflate: Deflate_1$1,\n\tdeflate: deflate_2,\n\tdeflateRaw: deflateRaw_1$1,\n\tgzip: gzip_1$1,\n\tconstants: constants$1\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n// See state defs from inflate.js\nconst BAD$1 = 30; /* got a data error -- remain here until reset */\nconst TYPE$1 = 12; /* i: waiting for type bits, including last-flag bit */\n\n/*\n Decode literal, length, and distance codes and write out the resulting\n literal and match bytes until either not enough input or output is\n available, an end-of-block is encountered, or a data error is encountered.\n When large enough input and output buffers are supplied to inflate(), for\n example, a 16K input buffer and a 64K output buffer, more than 95% of the\n inflate execution time is spent in this routine.\n\n Entry assumptions:\n\n state.mode === LEN\n strm.avail_in >= 6\n strm.avail_out >= 258\n start >= strm.avail_out\n state.bits < 8\n\n On return, state.mode is one of:\n\n LEN -- ran out of enough output space or enough available input\n TYPE -- reached end of block code, inflate() to interpret next block\n BAD -- error in block data\n\n Notes:\n\n - The maximum input bits used by a length/distance pair is 15 bits for the\n length code, 5 bits for the length extra, 15 bits for the distance code,\n and 13 bits for the distance extra. This totals 48 bits, or six bytes.\n Therefore if strm.avail_in >= 6, then there is enough input to avoid\n checking for available input while decoding.\n\n - The maximum bytes that a single length/distance pair can output is 258\n bytes, which is the maximum length that can be coded. inflate_fast()\n requires strm.avail_out >= 258 for each loop to avoid checking for\n output space.\n */\nvar inffast = function inflate_fast(strm, start) {\n let _in; /* local strm.input */\n let last; /* have enough input while in < last */\n let _out; /* local strm.output */\n let beg; /* inflate()'s initial strm.output */\n let end; /* while out < end, enough space available */\n//#ifdef INFLATE_STRICT\n let dmax; /* maximum distance from zlib header */\n//#endif\n let wsize; /* window size or zero if not using window */\n let whave; /* valid bytes in the window */\n let wnext; /* window write index */\n // Use `s_window` instead `window`, avoid conflict with instrumentation tools\n let s_window; /* allocated sliding window, if wsize != 0 */\n let hold; /* local strm.hold */\n let bits; /* local strm.bits */\n let lcode; /* local strm.lencode */\n let dcode; /* local strm.distcode */\n let lmask; /* mask for first level of length codes */\n let dmask; /* mask for first level of distance codes */\n let here; /* retrieved table entry */\n let op; /* code bits, operation, extra bits, or */\n /* window position, window bytes to copy */\n let len; /* match length, unused bytes */\n let dist; /* match distance */\n let from; /* where to copy match from */\n let from_source;\n\n\n let input, output; // JS specific, because we have no pointers\n\n /* copy state to local variables */\n const state = strm.state;\n //here = state.here;\n _in = strm.next_in;\n input = strm.input;\n last = _in + (strm.avail_in - 5);\n _out = strm.next_out;\n output = strm.output;\n beg = _out - (start - strm.avail_out);\n end = _out + (strm.avail_out - 257);\n//#ifdef INFLATE_STRICT\n dmax = state.dmax;\n//#endif\n wsize = state.wsize;\n whave = state.whave;\n wnext = state.wnext;\n s_window = state.window;\n hold = state.hold;\n bits = state.bits;\n lcode = state.lencode;\n dcode = state.distcode;\n lmask = (1 << state.lenbits) - 1;\n dmask = (1 << state.distbits) - 1;\n\n\n /* decode literals and length/distances until end-of-block or not enough\n input data or output space */\n\n top:\n do {\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n\n here = lcode[hold & lmask];\n\n dolen:\n for (;;) { // Goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n if (op === 0) { /* literal */\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n output[_out++] = here & 0xffff/*here.val*/;\n }\n else if (op & 16) { /* length base */\n len = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (op) {\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n len += hold & ((1 << op) - 1);\n hold >>>= op;\n bits -= op;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", len));\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n here = dcode[hold & dmask];\n\n dodist:\n for (;;) { // goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n\n if (op & 16) { /* distance base */\n dist = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n }\n dist += hold & ((1 << op) - 1);\n//#ifdef INFLATE_STRICT\n if (dist > dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD$1;\n break top;\n }\n//#endif\n hold >>>= op;\n bits -= op;\n //Tracevv((stderr, \"inflate: distance %u\\n\", dist));\n op = _out - beg; /* max distance in output */\n if (dist > op) { /* see if copy from window */\n op = dist - op; /* distance back in window */\n if (op > whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD$1;\n break top;\n }\n\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// if (len <= op - whave) {\n// do {\n// output[_out++] = 0;\n// } while (--len);\n// continue top;\n// }\n// len -= op - whave;\n// do {\n// output[_out++] = 0;\n// } while (--op > whave);\n// if (op === 0) {\n// from = _out - dist;\n// do {\n// output[_out++] = output[from++];\n// } while (--len);\n// continue top;\n// }\n//#endif\n }\n from = 0; // window index\n from_source = s_window;\n if (wnext === 0) { /* very common case */\n from += wsize - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n else if (wnext < op) { /* wrap around window */\n from += wsize + wnext - op;\n op -= wnext;\n if (op < len) { /* some from end of window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = 0;\n if (wnext < len) { /* some from start of window */\n op = wnext;\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n }\n else { /* contiguous in window */\n from += wnext - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n while (len > 2) {\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n len -= 3;\n }\n if (len) {\n output[_out++] = from_source[from++];\n if (len > 1) {\n output[_out++] = from_source[from++];\n }\n }\n }\n else {\n from = _out - dist; /* copy direct from output */\n do { /* minimum length is three */\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n len -= 3;\n } while (len > 2);\n if (len) {\n output[_out++] = output[from++];\n if (len > 1) {\n output[_out++] = output[from++];\n }\n }\n }\n }\n else if ((op & 64) === 0) { /* 2nd level distance code */\n here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dodist;\n }\n else {\n strm.msg = 'invalid distance code';\n state.mode = BAD$1;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n }\n else if ((op & 64) === 0) { /* 2nd level length code */\n here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dolen;\n }\n else if (op & 32) { /* end-of-block */\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.mode = TYPE$1;\n break top;\n }\n else {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD$1;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n } while (_in < last && _out < end);\n\n /* return unused bytes (on entry, bits < 8, so in won't go too far back) */\n len = bits >> 3;\n _in -= len;\n bits -= len << 3;\n hold &= (1 << bits) - 1;\n\n /* update state and return */\n strm.next_in = _in;\n strm.next_out = _out;\n strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));\n strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));\n state.hold = hold;\n state.bits = bits;\n return;\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst MAXBITS = 15;\nconst ENOUGH_LENS$1 = 852;\nconst ENOUGH_DISTS$1 = 592;\n//const ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nconst CODES$1 = 0;\nconst LENS$1 = 1;\nconst DISTS$1 = 2;\n\nconst lbase = new Uint16Array([ /* Length codes 257..285 base */\n 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,\n 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0\n]);\n\nconst lext = new Uint8Array([ /* Length codes 257..285 extra */\n 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,\n 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78\n]);\n\nconst dbase = new Uint16Array([ /* Distance codes 0..29 base */\n 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,\n 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,\n 8193, 12289, 16385, 24577, 0, 0\n]);\n\nconst dext = new Uint8Array([ /* Distance codes 0..29 extra */\n 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,\n 23, 23, 24, 24, 25, 25, 26, 26, 27, 27,\n 28, 28, 29, 29, 64, 64\n]);\n\nconst inflate_table = (type, lens, lens_index, codes, table, table_index, work, opts) =>\n{\n const bits = opts.bits;\n //here = opts.here; /* table entry for duplication */\n\n let len = 0; /* a code's length in bits */\n let sym = 0; /* index of code symbols */\n let min = 0, max = 0; /* minimum and maximum code lengths */\n let root = 0; /* number of index bits for root table */\n let curr = 0; /* number of index bits for current table */\n let drop = 0; /* code bits to drop for sub-table */\n let left = 0; /* number of prefix codes available */\n let used = 0; /* code entries in table used */\n let huff = 0; /* Huffman code */\n let incr; /* for incrementing code, index */\n let fill; /* index for replicating entries */\n let low; /* low bits for current root entry */\n let mask; /* mask for low root bits */\n let next; /* next available space in table */\n let base = null; /* base value table to use */\n let base_index = 0;\n// let shoextra; /* extra bits table to use */\n let end; /* use base and extra for symbol > end */\n const count = new Uint16Array(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */\n const offs = new Uint16Array(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */\n let extra = null;\n let extra_index = 0;\n\n let here_bits, here_op, here_val;\n\n /*\n Process a set of code lengths to create a canonical Huffman code. The\n code lengths are lens[0..codes-1]. Each length corresponds to the\n symbols 0..codes-1. The Huffman code is generated by first sorting the\n symbols by length from short to long, and retaining the symbol order\n for codes with equal lengths. Then the code starts with all zero bits\n for the first code of the shortest length, and the codes are integer\n increments for the same length, and zeros are appended as the length\n increases. For the deflate format, these bits are stored backwards\n from their more natural integer increment ordering, and so when the\n decoding tables are built in the large loop below, the integer codes\n are incremented backwards.\n\n This routine assumes, but does not check, that all of the entries in\n lens[] are in the range 0..MAXBITS. The caller must assure this.\n 1..MAXBITS is interpreted as that code length. zero means that that\n symbol does not occur in this code.\n\n The codes are sorted by computing a count of codes for each length,\n creating from that a table of starting indices for each length in the\n sorted table, and then entering the symbols in order in the sorted\n table. The sorted table is work[], with that space being provided by\n the caller.\n\n The length counts are used for other purposes as well, i.e. finding\n the minimum and maximum length codes, determining if there are any\n codes at all, checking for a valid set of lengths, and looking ahead\n at length counts to determine sub-table sizes when building the\n decoding tables.\n */\n\n /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */\n for (len = 0; len <= MAXBITS; len++) {\n count[len] = 0;\n }\n for (sym = 0; sym < codes; sym++) {\n count[lens[lens_index + sym]]++;\n }\n\n /* bound code lengths, force root to be within code lengths */\n root = bits;\n for (max = MAXBITS; max >= 1; max--) {\n if (count[max] !== 0) { break; }\n }\n if (root > max) {\n root = max;\n }\n if (max === 0) { /* no symbols to code at all */\n //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */\n //table.bits[opts.table_index] = 1; //here.bits = (var char)1;\n //table.val[opts.table_index++] = 0; //here.val = (var short)0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n\n //table.op[opts.table_index] = 64;\n //table.bits[opts.table_index] = 1;\n //table.val[opts.table_index++] = 0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n opts.bits = 1;\n return 0; /* no symbols, but wait for decoding to report error */\n }\n for (min = 1; min < max; min++) {\n if (count[min] !== 0) { break; }\n }\n if (root < min) {\n root = min;\n }\n\n /* check for an over-subscribed or incomplete set of lengths */\n left = 1;\n for (len = 1; len <= MAXBITS; len++) {\n left <<= 1;\n left -= count[len];\n if (left < 0) {\n return -1;\n } /* over-subscribed */\n }\n if (left > 0 && (type === CODES$1 || max !== 1)) {\n return -1; /* incomplete set */\n }\n\n /* generate offsets into symbol table for each length for sorting */\n offs[1] = 0;\n for (len = 1; len < MAXBITS; len++) {\n offs[len + 1] = offs[len] + count[len];\n }\n\n /* sort symbols by length, by symbol order within each length */\n for (sym = 0; sym < codes; sym++) {\n if (lens[lens_index + sym] !== 0) {\n work[offs[lens[lens_index + sym]]++] = sym;\n }\n }\n\n /*\n Create and fill in decoding tables. In this loop, the table being\n filled is at next and has curr index bits. The code being used is huff\n with length len. That code is converted to an index by dropping drop\n bits off of the bottom. For codes where len is less than drop + curr,\n those top drop + curr - len bits are incremented through all values to\n fill the table with replicated entries.\n\n root is the number of index bits for the root table. When len exceeds\n root, sub-tables are created pointed to by the root entry with an index\n of the low root bits of huff. This is saved in low to check for when a\n new sub-table should be started. drop is zero when the root table is\n being filled, and drop is root when sub-tables are being filled.\n\n When a new sub-table is needed, it is necessary to look ahead in the\n code lengths to determine what size sub-table is needed. The length\n counts are used for this, and so count[] is decremented as codes are\n entered in the tables.\n\n used keeps track of how many table entries have been allocated from the\n provided *table space. It is checked for LENS and DIST tables against\n the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in\n the initial root table size constants. See the comments in inftrees.h\n for more information.\n\n sym increments through all symbols, and the loop terminates when\n all codes of length max, i.e. all codes, have been processed. This\n routine permits incomplete codes, so another loop after this one fills\n in the rest of the decoding tables with invalid code markers.\n */\n\n /* set up for code type */\n // poor man optimization - use if-else instead of switch,\n // to avoid deopts in old v8\n if (type === CODES$1) {\n base = extra = work; /* dummy value--not used */\n end = 19;\n\n } else if (type === LENS$1) {\n base = lbase;\n base_index -= 257;\n extra = lext;\n extra_index -= 257;\n end = 256;\n\n } else { /* DISTS */\n base = dbase;\n extra = dext;\n end = -1;\n }\n\n /* initialize opts for loop */\n huff = 0; /* starting code */\n sym = 0; /* starting code symbol */\n len = min; /* starting code length */\n next = table_index; /* current table to fill in */\n curr = root; /* current table index bits */\n drop = 0; /* current bits to drop from code for index */\n low = -1; /* trigger new sub-table when len > root */\n used = 1 << root; /* use root table entries */\n mask = used - 1; /* mask for comparing low */\n\n /* check available table space */\n if ((type === LENS$1 && used > ENOUGH_LENS$1) ||\n (type === DISTS$1 && used > ENOUGH_DISTS$1)) {\n return 1;\n }\n\n /* process all codes and make table entries */\n for (;;) {\n /* create table entry */\n here_bits = len - drop;\n if (work[sym] < end) {\n here_op = 0;\n here_val = work[sym];\n }\n else if (work[sym] > end) {\n here_op = extra[extra_index + work[sym]];\n here_val = base[base_index + work[sym]];\n }\n else {\n here_op = 32 + 64; /* end of block */\n here_val = 0;\n }\n\n /* replicate for those indices with low len bits equal to huff */\n incr = 1 << (len - drop);\n fill = 1 << curr;\n min = fill; /* save offset to next table */\n do {\n fill -= incr;\n table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;\n } while (fill !== 0);\n\n /* backwards increment the len-bit code huff */\n incr = 1 << (len - 1);\n while (huff & incr) {\n incr >>= 1;\n }\n if (incr !== 0) {\n huff &= incr - 1;\n huff += incr;\n } else {\n huff = 0;\n }\n\n /* go to next symbol, update count, len */\n sym++;\n if (--count[len] === 0) {\n if (len === max) { break; }\n len = lens[lens_index + work[sym]];\n }\n\n /* create new sub-table if needed */\n if (len > root && (huff & mask) !== low) {\n /* if first time, transition to sub-tables */\n if (drop === 0) {\n drop = root;\n }\n\n /* increment past last table */\n next += min; /* here min is 1 << curr */\n\n /* determine length of next table */\n curr = len - drop;\n left = 1 << curr;\n while (curr + drop < max) {\n left -= count[curr + drop];\n if (left <= 0) { break; }\n curr++;\n left <<= 1;\n }\n\n /* check for enough space */\n used += 1 << curr;\n if ((type === LENS$1 && used > ENOUGH_LENS$1) ||\n (type === DISTS$1 && used > ENOUGH_DISTS$1)) {\n return 1;\n }\n\n /* point entry in root table to sub-table */\n low = huff & mask;\n /*table.op[low] = curr;\n table.bits[low] = root;\n table.val[low] = next - opts.table_index;*/\n table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;\n }\n }\n\n /* fill in remaining table entry if code is incomplete (guaranteed to have\n at most one remaining entry, since if the code is incomplete, the\n maximum code length that was allowed to get this far is one bit) */\n if (huff !== 0) {\n //table.op[next + huff] = 64; /* invalid code marker */\n //table.bits[next + huff] = len - drop;\n //table.val[next + huff] = 0;\n table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;\n }\n\n /* set return parameters */\n //opts.table_index += used;\n opts.bits = root;\n return 0;\n};\n\n\nvar inftrees = inflate_table;\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n\n\n\n\n\nconst CODES = 0;\nconst LENS = 1;\nconst DISTS = 2;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_FINISH: Z_FINISH$1, Z_BLOCK, Z_TREES,\n Z_OK: Z_OK$1, Z_STREAM_END: Z_STREAM_END$1, Z_NEED_DICT: Z_NEED_DICT$1, Z_STREAM_ERROR: Z_STREAM_ERROR$1, Z_DATA_ERROR: Z_DATA_ERROR$1, Z_MEM_ERROR: Z_MEM_ERROR$1, Z_BUF_ERROR,\n Z_DEFLATED\n} = constants$2;\n\n\n/* STATES ====================================================================*/\n/* ===========================================================================*/\n\n\nconst HEAD = 1; /* i: waiting for magic header */\nconst FLAGS = 2; /* i: waiting for method and flags (gzip) */\nconst TIME = 3; /* i: waiting for modification time (gzip) */\nconst OS = 4; /* i: waiting for extra flags and operating system (gzip) */\nconst EXLEN = 5; /* i: waiting for extra length (gzip) */\nconst EXTRA = 6; /* i: waiting for extra bytes (gzip) */\nconst NAME = 7; /* i: waiting for end of file name (gzip) */\nconst COMMENT = 8; /* i: waiting for end of comment (gzip) */\nconst HCRC = 9; /* i: waiting for header crc (gzip) */\nconst DICTID = 10; /* i: waiting for dictionary check value */\nconst DICT = 11; /* waiting for inflateSetDictionary() call */\nconst TYPE = 12; /* i: waiting for type bits, including last-flag bit */\nconst TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */\nconst STORED = 14; /* i: waiting for stored size (length and complement) */\nconst COPY_ = 15; /* i/o: same as COPY below, but only first time in */\nconst COPY = 16; /* i/o: waiting for input or output to copy stored block */\nconst TABLE = 17; /* i: waiting for dynamic block table lengths */\nconst LENLENS = 18; /* i: waiting for code length code lengths */\nconst CODELENS = 19; /* i: waiting for length/lit and distance code lengths */\nconst LEN_ = 20; /* i: same as LEN below, but only first time in */\nconst LEN = 21; /* i: waiting for length/lit/eob code */\nconst LENEXT = 22; /* i: waiting for length extra bits */\nconst DIST = 23; /* i: waiting for distance code */\nconst DISTEXT = 24; /* i: waiting for distance extra bits */\nconst MATCH = 25; /* o: waiting for output space to copy string */\nconst LIT = 26; /* o: waiting for output space to write literal */\nconst CHECK = 27; /* i: waiting for 32-bit check value */\nconst LENGTH = 28; /* i: waiting for 32-bit length (gzip) */\nconst DONE = 29; /* finished check, done -- remain here until reset */\nconst BAD = 30; /* got a data error -- remain here until reset */\nconst MEM = 31; /* got an inflate() memory error -- remain here until reset */\nconst SYNC = 32; /* looking for synchronization bytes to restart inflate() */\n\n/* ===========================================================================*/\n\n\n\nconst ENOUGH_LENS = 852;\nconst ENOUGH_DISTS = 592;\n//const ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nconst MAX_WBITS = 15;\n/* 32K LZ77 window */\nconst DEF_WBITS = MAX_WBITS;\n\n\nconst zswap32 = (q) => {\n\n return (((q >>> 24) & 0xff) +\n ((q >>> 8) & 0xff00) +\n ((q & 0xff00) << 8) +\n ((q & 0xff) << 24));\n};\n\n\nfunction InflateState() {\n this.mode = 0; /* current inflate mode */\n this.last = false; /* true if processing last block */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.havedict = false; /* true if dictionary provided */\n this.flags = 0; /* gzip header method and flags (0 if zlib) */\n this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */\n this.check = 0; /* protected copy of check value */\n this.total = 0; /* protected copy of output count */\n // TODO: may be {}\n this.head = null; /* where to save gzip header information */\n\n /* sliding window */\n this.wbits = 0; /* log base 2 of requested window size */\n this.wsize = 0; /* window size or zero if not using window */\n this.whave = 0; /* valid bytes in the window */\n this.wnext = 0; /* window write index */\n this.window = null; /* allocated sliding window, if needed */\n\n /* bit accumulator */\n this.hold = 0; /* input bit accumulator */\n this.bits = 0; /* number of bits in \"in\" */\n\n /* for string and stored block copying */\n this.length = 0; /* literal or length of data to copy */\n this.offset = 0; /* distance back to copy string from */\n\n /* for table and code decoding */\n this.extra = 0; /* extra bits needed */\n\n /* fixed and dynamic code tables */\n this.lencode = null; /* starting table for length/literal codes */\n this.distcode = null; /* starting table for distance codes */\n this.lenbits = 0; /* index bits for lencode */\n this.distbits = 0; /* index bits for distcode */\n\n /* dynamic table building */\n this.ncode = 0; /* number of code length code lengths */\n this.nlen = 0; /* number of length code lengths */\n this.ndist = 0; /* number of distance code lengths */\n this.have = 0; /* number of code lengths in lens[] */\n this.next = null; /* next available space in codes[] */\n\n this.lens = new Uint16Array(320); /* temporary storage for code lengths */\n this.work = new Uint16Array(288); /* work area for code table building */\n\n /*\n because we don't have pointers in js, we use lencode and distcode directly\n as buffers so we don't need codes\n */\n //this.codes = new Int32Array(ENOUGH); /* space for code tables */\n this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */\n this.distdyn = null; /* dynamic table for distance codes (JS specific) */\n this.sane = 0; /* if false, allow invalid distance too far */\n this.back = 0; /* bits back of last unprocessed length/lit */\n this.was = 0; /* initial length of match */\n}\n\n\nconst inflateResetKeep = (strm) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n strm.total_in = strm.total_out = state.total = 0;\n strm.msg = ''; /*Z_NULL*/\n if (state.wrap) { /* to support ill-conceived Java test suite */\n strm.adler = state.wrap & 1;\n }\n state.mode = HEAD;\n state.last = 0;\n state.havedict = 0;\n state.dmax = 32768;\n state.head = null/*Z_NULL*/;\n state.hold = 0;\n state.bits = 0;\n //state.lencode = state.distcode = state.next = state.codes;\n state.lencode = state.lendyn = new Int32Array(ENOUGH_LENS);\n state.distcode = state.distdyn = new Int32Array(ENOUGH_DISTS);\n\n state.sane = 1;\n state.back = -1;\n //Tracev((stderr, \"inflate: reset\\n\"));\n return Z_OK$1;\n};\n\n\nconst inflateReset = (strm) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n state.wsize = 0;\n state.whave = 0;\n state.wnext = 0;\n return inflateResetKeep(strm);\n\n};\n\n\nconst inflateReset2 = (strm, windowBits) => {\n let wrap;\n\n /* get the state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n\n /* extract wrap request from windowBits parameter */\n if (windowBits < 0) {\n wrap = 0;\n windowBits = -windowBits;\n }\n else {\n wrap = (windowBits >> 4) + 1;\n if (windowBits < 48) {\n windowBits &= 15;\n }\n }\n\n /* set number of window bits, free window if different */\n if (windowBits && (windowBits < 8 || windowBits > 15)) {\n return Z_STREAM_ERROR$1;\n }\n if (state.window !== null && state.wbits !== windowBits) {\n state.window = null;\n }\n\n /* update state and reset the rest of it */\n state.wrap = wrap;\n state.wbits = windowBits;\n return inflateReset(strm);\n};\n\n\nconst inflateInit2 = (strm, windowBits) => {\n\n if (!strm) { return Z_STREAM_ERROR$1; }\n //strm.msg = Z_NULL; /* in case we return an error */\n\n const state = new InflateState();\n\n //if (state === Z_NULL) return Z_MEM_ERROR;\n //Tracev((stderr, \"inflate: allocated\\n\"));\n strm.state = state;\n state.window = null/*Z_NULL*/;\n const ret = inflateReset2(strm, windowBits);\n if (ret !== Z_OK$1) {\n strm.state = null/*Z_NULL*/;\n }\n return ret;\n};\n\n\nconst inflateInit = (strm) => {\n\n return inflateInit2(strm, DEF_WBITS);\n};\n\n\n/*\n Return state with length and distance decoding tables and index sizes set to\n fixed code decoding. Normally this returns fixed tables from inffixed.h.\n If BUILDFIXED is defined, then instead this routine builds the tables the\n first time it's called, and returns those tables the first time and\n thereafter. This reduces the size of the code by about 2K bytes, in\n exchange for a little execution time. However, BUILDFIXED should not be\n used for threaded applications, since the rewriting of the tables and virgin\n may not be thread-safe.\n */\nlet virgin = true;\n\nlet lenfix, distfix; // We have no pointers in JS, so keep tables separate\n\n\nconst fixedtables = (state) => {\n\n /* build fixed huffman tables if first call (may not be thread safe) */\n if (virgin) {\n lenfix = new Int32Array(512);\n distfix = new Int32Array(32);\n\n /* literal/length table */\n let sym = 0;\n while (sym < 144) { state.lens[sym++] = 8; }\n while (sym < 256) { state.lens[sym++] = 9; }\n while (sym < 280) { state.lens[sym++] = 7; }\n while (sym < 288) { state.lens[sym++] = 8; }\n\n inftrees(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 });\n\n /* distance table */\n sym = 0;\n while (sym < 32) { state.lens[sym++] = 5; }\n\n inftrees(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 });\n\n /* do this just once */\n virgin = false;\n }\n\n state.lencode = lenfix;\n state.lenbits = 9;\n state.distcode = distfix;\n state.distbits = 5;\n};\n\n\n/*\n Update the window with the last wsize (normally 32K) bytes written before\n returning. If window does not exist yet, create it. This is only called\n when a window is already in use, or when output has been written during this\n inflate call, but the end of the deflate stream has not been reached yet.\n It is also called to create a window for dictionary data when a dictionary\n is loaded.\n\n Providing output buffers larger than 32K to inflate() should provide a speed\n advantage, since only the last 32K of output is copied to the sliding window\n upon return from inflate(), and since all distances after the first 32K of\n output will fall in the output data, making match copies simpler and faster.\n The advantage may be dependent on the size of the processor's data caches.\n */\nconst updatewindow = (strm, src, end, copy) => {\n\n let dist;\n const state = strm.state;\n\n /* if it hasn't been done already, allocate space for the window */\n if (state.window === null) {\n state.wsize = 1 << state.wbits;\n state.wnext = 0;\n state.whave = 0;\n\n state.window = new Uint8Array(state.wsize);\n }\n\n /* copy state->wsize or less output bytes into the circular window */\n if (copy >= state.wsize) {\n state.window.set(src.subarray(end - state.wsize, end), 0);\n state.wnext = 0;\n state.whave = state.wsize;\n }\n else {\n dist = state.wsize - state.wnext;\n if (dist > copy) {\n dist = copy;\n }\n //zmemcpy(state->window + state->wnext, end - copy, dist);\n state.window.set(src.subarray(end - copy, end - copy + dist), state.wnext);\n copy -= dist;\n if (copy) {\n //zmemcpy(state->window, end - copy, copy);\n state.window.set(src.subarray(end - copy, end), 0);\n state.wnext = copy;\n state.whave = state.wsize;\n }\n else {\n state.wnext += dist;\n if (state.wnext === state.wsize) { state.wnext = 0; }\n if (state.whave < state.wsize) { state.whave += dist; }\n }\n }\n return 0;\n};\n\n\nconst inflate$2 = (strm, flush) => {\n\n let state;\n let input, output; // input/output buffers\n let next; /* next input INDEX */\n let put; /* next output INDEX */\n let have, left; /* available input and output */\n let hold; /* bit buffer */\n let bits; /* bits in bit buffer */\n let _in, _out; /* save starting available input and output */\n let copy; /* number of stored or match bytes to copy */\n let from; /* where to copy match bytes from */\n let from_source;\n let here = 0; /* current decoding table entry */\n let here_bits, here_op, here_val; // paked \"here\" denormalized (JS specific)\n //let last; /* parent table entry */\n let last_bits, last_op, last_val; // paked \"last\" denormalized (JS specific)\n let len; /* length to copy for repeats, bits to drop */\n let ret; /* return code */\n const hbuf = new Uint8Array(4); /* buffer for gzip header crc calculation */\n let opts;\n\n let n; // temporary variable for NEED_BITS\n\n const order = /* permutation of code lengths */\n new Uint8Array([ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ]);\n\n\n if (!strm || !strm.state || !strm.output ||\n (!strm.input && strm.avail_in !== 0)) {\n return Z_STREAM_ERROR$1;\n }\n\n state = strm.state;\n if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */\n\n\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n _in = have;\n _out = left;\n ret = Z_OK$1;\n\n inf_leave: // goto emulation\n for (;;) {\n switch (state.mode) {\n case HEAD:\n if (state.wrap === 0) {\n state.mode = TYPEDO;\n break;\n }\n //=== NEEDBITS(16);\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */\n state.check = 0/*crc32(0L, Z_NULL, 0)*/;\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = FLAGS;\n break;\n }\n state.flags = 0; /* expect zlib header */\n if (state.head) {\n state.head.done = false;\n }\n if (!(state.wrap & 1) || /* check if zlib header allowed */\n (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {\n strm.msg = 'incorrect header check';\n state.mode = BAD;\n break;\n }\n if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n len = (hold & 0x0f)/*BITS(4)*/ + 8;\n if (state.wbits === 0) {\n state.wbits = len;\n }\n else if (len > state.wbits) {\n strm.msg = 'invalid window size';\n state.mode = BAD;\n break;\n }\n\n // !!! pako patch. Force use `options.windowBits` if passed.\n // Required to always use max window size by default.\n state.dmax = 1 << state.wbits;\n //state.dmax = 1 << len;\n\n //Tracev((stderr, \"inflate: zlib header ok\\n\"));\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = hold & 0x200 ? DICTID : TYPE;\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n break;\n case FLAGS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.flags = hold;\n if ((state.flags & 0xff) !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n if (state.flags & 0xe000) {\n strm.msg = 'unknown header flags set';\n state.mode = BAD;\n break;\n }\n if (state.head) {\n state.head.text = ((hold >> 8) & 1);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = TIME;\n /* falls through */\n case TIME:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.time = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC4(state.check, hold)\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n hbuf[2] = (hold >>> 16) & 0xff;\n hbuf[3] = (hold >>> 24) & 0xff;\n state.check = crc32_1(state.check, hbuf, 4, 0);\n //===\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = OS;\n /* falls through */\n case OS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.xflags = (hold & 0xff);\n state.head.os = (hold >> 8);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = EXLEN;\n /* falls through */\n case EXLEN:\n if (state.flags & 0x0400) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length = hold;\n if (state.head) {\n state.head.extra_len = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n else if (state.head) {\n state.head.extra = null/*Z_NULL*/;\n }\n state.mode = EXTRA;\n /* falls through */\n case EXTRA:\n if (state.flags & 0x0400) {\n copy = state.length;\n if (copy > have) { copy = have; }\n if (copy) {\n if (state.head) {\n len = state.head.extra_len - state.length;\n if (!state.head.extra) {\n // Use untyped array for more convenient processing later\n state.head.extra = new Uint8Array(state.head.extra_len);\n }\n state.head.extra.set(\n input.subarray(\n next,\n // extra field is limited to 65536 bytes\n // - no need for additional size check\n next + copy\n ),\n /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/\n len\n );\n //zmemcpy(state.head.extra + len, next,\n // len + copy > state.head.extra_max ?\n // state.head.extra_max - len : copy);\n }\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n state.length -= copy;\n }\n if (state.length) { break inf_leave; }\n }\n state.length = 0;\n state.mode = NAME;\n /* falls through */\n case NAME:\n if (state.flags & 0x0800) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n // TODO: 2 or 1 bytes?\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.name_max*/)) {\n state.head.name += String.fromCharCode(len);\n }\n } while (len && copy < have);\n\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.name = null;\n }\n state.length = 0;\n state.mode = COMMENT;\n /* falls through */\n case COMMENT:\n if (state.flags & 0x1000) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.comm_max*/)) {\n state.head.comment += String.fromCharCode(len);\n }\n } while (len && copy < have);\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.comment = null;\n }\n state.mode = HCRC;\n /* falls through */\n case HCRC:\n if (state.flags & 0x0200) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.check & 0xffff)) {\n strm.msg = 'header crc mismatch';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n if (state.head) {\n state.head.hcrc = ((state.flags >> 9) & 1);\n state.head.done = true;\n }\n strm.adler = state.check = 0;\n state.mode = TYPE;\n break;\n case DICTID:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n strm.adler = state.check = zswap32(hold);\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = DICT;\n /* falls through */\n case DICT:\n if (state.havedict === 0) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n return Z_NEED_DICT$1;\n }\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = TYPE;\n /* falls through */\n case TYPE:\n if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case TYPEDO:\n if (state.last) {\n //--- BYTEBITS() ---//\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n state.mode = CHECK;\n break;\n }\n //=== NEEDBITS(3); */\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.last = (hold & 0x01)/*BITS(1)*/;\n //--- DROPBITS(1) ---//\n hold >>>= 1;\n bits -= 1;\n //---//\n\n switch ((hold & 0x03)/*BITS(2)*/) {\n case 0: /* stored block */\n //Tracev((stderr, \"inflate: stored block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = STORED;\n break;\n case 1: /* fixed block */\n fixedtables(state);\n //Tracev((stderr, \"inflate: fixed codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = LEN_; /* decode codes */\n if (flush === Z_TREES) {\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break inf_leave;\n }\n break;\n case 2: /* dynamic block */\n //Tracev((stderr, \"inflate: dynamic codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = TABLE;\n break;\n case 3:\n strm.msg = 'invalid block type';\n state.mode = BAD;\n }\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break;\n case STORED:\n //--- BYTEBITS() ---// /* go to byte boundary */\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {\n strm.msg = 'invalid stored block lengths';\n state.mode = BAD;\n break;\n }\n state.length = hold & 0xffff;\n //Tracev((stderr, \"inflate: stored length %u\\n\",\n // state.length));\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = COPY_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case COPY_:\n state.mode = COPY;\n /* falls through */\n case COPY:\n copy = state.length;\n if (copy) {\n if (copy > have) { copy = have; }\n if (copy > left) { copy = left; }\n if (copy === 0) { break inf_leave; }\n //--- zmemcpy(put, next, copy); ---\n output.set(input.subarray(next, next + copy), put);\n //---//\n have -= copy;\n next += copy;\n left -= copy;\n put += copy;\n state.length -= copy;\n break;\n }\n //Tracev((stderr, \"inflate: stored end\\n\"));\n state.mode = TYPE;\n break;\n case TABLE:\n //=== NEEDBITS(14); */\n while (bits < 14) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n//#ifndef PKZIP_BUG_WORKAROUND\n if (state.nlen > 286 || state.ndist > 30) {\n strm.msg = 'too many length or distance symbols';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracev((stderr, \"inflate: table sizes ok\\n\"));\n state.have = 0;\n state.mode = LENLENS;\n /* falls through */\n case LENLENS:\n while (state.have < state.ncode) {\n //=== NEEDBITS(3);\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n while (state.have < 19) {\n state.lens[order[state.have++]] = 0;\n }\n // We have separate tables & no pointers. 2 commented lines below not needed.\n //state.next = state.codes;\n //state.lencode = state.next;\n // Switch to use dynamic table\n state.lencode = state.lendyn;\n state.lenbits = 7;\n\n opts = { bits: state.lenbits };\n ret = inftrees(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);\n state.lenbits = opts.bits;\n\n if (ret) {\n strm.msg = 'invalid code lengths set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, \"inflate: code lengths ok\\n\"));\n state.have = 0;\n state.mode = CODELENS;\n /* falls through */\n case CODELENS:\n while (state.have < state.nlen + state.ndist) {\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_val < 16) {\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.lens[state.have++] = here_val;\n }\n else {\n if (here_val === 16) {\n //=== NEEDBITS(here.bits + 2);\n n = here_bits + 2;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n if (state.have === 0) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n len = state.lens[state.have - 1];\n copy = 3 + (hold & 0x03);//BITS(2);\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n }\n else if (here_val === 17) {\n //=== NEEDBITS(here.bits + 3);\n n = here_bits + 3;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 3 + (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n else {\n //=== NEEDBITS(here.bits + 7);\n n = here_bits + 7;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 11 + (hold & 0x7f);//BITS(7);\n //--- DROPBITS(7) ---//\n hold >>>= 7;\n bits -= 7;\n //---//\n }\n if (state.have + copy > state.nlen + state.ndist) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n while (copy--) {\n state.lens[state.have++] = len;\n }\n }\n }\n\n /* handle error breaks in while */\n if (state.mode === BAD) { break; }\n\n /* check for end-of-block code (better have one) */\n if (state.lens[256] === 0) {\n strm.msg = 'invalid code -- missing end-of-block';\n state.mode = BAD;\n break;\n }\n\n /* build code tables -- note: do not change the lenbits or distbits\n values here (9 and 6) without reading the comments in inftrees.h\n concerning the ENOUGH constants, which depend on those values */\n state.lenbits = 9;\n\n opts = { bits: state.lenbits };\n ret = inftrees(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.lenbits = opts.bits;\n // state.lencode = state.next;\n\n if (ret) {\n strm.msg = 'invalid literal/lengths set';\n state.mode = BAD;\n break;\n }\n\n state.distbits = 6;\n //state.distcode.copy(state.codes);\n // Switch to use dynamic table\n state.distcode = state.distdyn;\n opts = { bits: state.distbits };\n ret = inftrees(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.distbits = opts.bits;\n // state.distcode = state.next;\n\n if (ret) {\n strm.msg = 'invalid distances set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, 'inflate: codes ok\\n'));\n state.mode = LEN_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case LEN_:\n state.mode = LEN;\n /* falls through */\n case LEN:\n if (have >= 6 && left >= 258) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n inffast(strm, _out);\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n if (state.mode === TYPE) {\n state.back = -1;\n }\n break;\n }\n state.back = 0;\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if (here_bits <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_op && (here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.lencode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n state.length = here_val;\n if (here_op === 0) {\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n state.mode = LIT;\n break;\n }\n if (here_op & 32) {\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.back = -1;\n state.mode = TYPE;\n break;\n }\n if (here_op & 64) {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break;\n }\n state.extra = here_op & 15;\n state.mode = LENEXT;\n /* falls through */\n case LENEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", state.length));\n state.was = state.length;\n state.mode = DIST;\n /* falls through */\n case DIST:\n for (;;) {\n here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if ((here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.distcode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n if (here_op & 64) {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break;\n }\n state.offset = here_val;\n state.extra = (here_op) & 15;\n state.mode = DISTEXT;\n /* falls through */\n case DISTEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n//#ifdef INFLATE_STRICT\n if (state.offset > state.dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracevv((stderr, \"inflate: distance %u\\n\", state.offset));\n state.mode = MATCH;\n /* falls through */\n case MATCH:\n if (left === 0) { break inf_leave; }\n copy = _out - left;\n if (state.offset > copy) { /* copy from window */\n copy = state.offset - copy;\n if (copy > state.whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// Trace((stderr, \"inflate.c too far\\n\"));\n// copy -= state.whave;\n// if (copy > state.length) { copy = state.length; }\n// if (copy > left) { copy = left; }\n// left -= copy;\n// state.length -= copy;\n// do {\n// output[put++] = 0;\n// } while (--copy);\n// if (state.length === 0) { state.mode = LEN; }\n// break;\n//#endif\n }\n if (copy > state.wnext) {\n copy -= state.wnext;\n from = state.wsize - copy;\n }\n else {\n from = state.wnext - copy;\n }\n if (copy > state.length) { copy = state.length; }\n from_source = state.window;\n }\n else { /* copy from output */\n from_source = output;\n from = put - state.offset;\n copy = state.length;\n }\n if (copy > left) { copy = left; }\n left -= copy;\n state.length -= copy;\n do {\n output[put++] = from_source[from++];\n } while (--copy);\n if (state.length === 0) { state.mode = LEN; }\n break;\n case LIT:\n if (left === 0) { break inf_leave; }\n output[put++] = state.length;\n left--;\n state.mode = LEN;\n break;\n case CHECK:\n if (state.wrap) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n // Use '|' instead of '+' to make sure that result is signed\n hold |= input[next++] << bits;\n bits += 8;\n }\n //===//\n _out -= left;\n strm.total_out += _out;\n state.total += _out;\n if (_out) {\n strm.adler = state.check =\n /*UPDATE(state.check, put - _out, _out);*/\n (state.flags ? crc32_1(state.check, output, _out, put - _out) : adler32_1(state.check, output, _out, put - _out));\n\n }\n _out = left;\n // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too\n if ((state.flags ? hold : zswap32(hold)) !== state.check) {\n strm.msg = 'incorrect data check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: check matches trailer\\n\"));\n }\n state.mode = LENGTH;\n /* falls through */\n case LENGTH:\n if (state.wrap && state.flags) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.total & 0xffffffff)) {\n strm.msg = 'incorrect length check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: length matches trailer\\n\"));\n }\n state.mode = DONE;\n /* falls through */\n case DONE:\n ret = Z_STREAM_END$1;\n break inf_leave;\n case BAD:\n ret = Z_DATA_ERROR$1;\n break inf_leave;\n case MEM:\n return Z_MEM_ERROR$1;\n case SYNC:\n /* falls through */\n default:\n return Z_STREAM_ERROR$1;\n }\n }\n\n // inf_leave <- here is real place for \"goto inf_leave\", emulated via \"break inf_leave\"\n\n /*\n Return from inflate(), updating the total counts and the check value.\n If there was no progress during the inflate() call, return a buffer\n error. Call updatewindow() to create and/or update the window state.\n Note: a memory error from inflate() is non-recoverable.\n */\n\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n\n if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&\n (state.mode < CHECK || flush !== Z_FINISH$1))) {\n if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) ;\n }\n _in -= strm.avail_in;\n _out -= strm.avail_out;\n strm.total_in += _in;\n strm.total_out += _out;\n state.total += _out;\n if (state.wrap && _out) {\n strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/\n (state.flags ? crc32_1(state.check, output, _out, strm.next_out - _out) : adler32_1(state.check, output, _out, strm.next_out - _out));\n }\n strm.data_type = state.bits + (state.last ? 64 : 0) +\n (state.mode === TYPE ? 128 : 0) +\n (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);\n if (((_in === 0 && _out === 0) || flush === Z_FINISH$1) && ret === Z_OK$1) {\n ret = Z_BUF_ERROR;\n }\n return ret;\n};\n\n\nconst inflateEnd = (strm) => {\n\n if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {\n return Z_STREAM_ERROR$1;\n }\n\n let state = strm.state;\n if (state.window) {\n state.window = null;\n }\n strm.state = null;\n return Z_OK$1;\n};\n\n\nconst inflateGetHeader = (strm, head) => {\n\n /* check state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR$1; }\n\n /* save header structure */\n state.head = head;\n head.done = false;\n return Z_OK$1;\n};\n\n\nconst inflateSetDictionary = (strm, dictionary) => {\n const dictLength = dictionary.length;\n\n let state;\n let dictid;\n let ret;\n\n /* check state */\n if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR$1; }\n state = strm.state;\n\n if (state.wrap !== 0 && state.mode !== DICT) {\n return Z_STREAM_ERROR$1;\n }\n\n /* check for correct dictionary identifier */\n if (state.mode === DICT) {\n dictid = 1; /* adler32(0, null, 0)*/\n /* dictid = adler32(dictid, dictionary, dictLength); */\n dictid = adler32_1(dictid, dictionary, dictLength, 0);\n if (dictid !== state.check) {\n return Z_DATA_ERROR$1;\n }\n }\n /* copy dictionary to window using updatewindow(), which will amend the\n existing dictionary if appropriate */\n ret = updatewindow(strm, dictionary, dictLength, dictLength);\n if (ret) {\n state.mode = MEM;\n return Z_MEM_ERROR$1;\n }\n state.havedict = 1;\n // Tracev((stderr, \"inflate: dictionary set\\n\"));\n return Z_OK$1;\n};\n\n\nvar inflateReset_1 = inflateReset;\nvar inflateReset2_1 = inflateReset2;\nvar inflateResetKeep_1 = inflateResetKeep;\nvar inflateInit_1 = inflateInit;\nvar inflateInit2_1 = inflateInit2;\nvar inflate_2$1 = inflate$2;\nvar inflateEnd_1 = inflateEnd;\nvar inflateGetHeader_1 = inflateGetHeader;\nvar inflateSetDictionary_1 = inflateSetDictionary;\nvar inflateInfo = 'pako inflate (from Nodeca project)';\n\n/* Not implemented\nmodule.exports.inflateCopy = inflateCopy;\nmodule.exports.inflateGetDictionary = inflateGetDictionary;\nmodule.exports.inflateMark = inflateMark;\nmodule.exports.inflatePrime = inflatePrime;\nmodule.exports.inflateSync = inflateSync;\nmodule.exports.inflateSyncPoint = inflateSyncPoint;\nmodule.exports.inflateUndermine = inflateUndermine;\n*/\n\nvar inflate_1$2 = {\n\tinflateReset: inflateReset_1,\n\tinflateReset2: inflateReset2_1,\n\tinflateResetKeep: inflateResetKeep_1,\n\tinflateInit: inflateInit_1,\n\tinflateInit2: inflateInit2_1,\n\tinflate: inflate_2$1,\n\tinflateEnd: inflateEnd_1,\n\tinflateGetHeader: inflateGetHeader_1,\n\tinflateSetDictionary: inflateSetDictionary_1,\n\tinflateInfo: inflateInfo\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nfunction GZheader() {\n /* true if compressed data believed to be text */\n this.text = 0;\n /* modification time */\n this.time = 0;\n /* extra flags (not used when writing a gzip file) */\n this.xflags = 0;\n /* operating system */\n this.os = 0;\n /* pointer to extra field or Z_NULL if none */\n this.extra = null;\n /* extra field length (valid if extra != Z_NULL) */\n this.extra_len = 0; // Actually, we don't need it in JS,\n // but leave for few code modifications\n\n //\n // Setup limits is not necessary because in js we should not preallocate memory\n // for inflate use constant limit in 65536 bytes\n //\n\n /* space at extra (only when reading header) */\n // this.extra_max = 0;\n /* pointer to zero-terminated file name or Z_NULL */\n this.name = '';\n /* space at name (only when reading header) */\n // this.name_max = 0;\n /* pointer to zero-terminated comment or Z_NULL */\n this.comment = '';\n /* space at comment (only when reading header) */\n // this.comm_max = 0;\n /* true if there was or will be a header crc */\n this.hcrc = 0;\n /* true when done reading gzip header (not used when writing a gzip file) */\n this.done = false;\n}\n\nvar gzheader = GZheader;\n\nconst toString = Object.prototype.toString;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH, Z_FINISH,\n Z_OK, Z_STREAM_END, Z_NEED_DICT, Z_STREAM_ERROR, Z_DATA_ERROR, Z_MEM_ERROR\n} = constants$2;\n\n/* ===========================================================================*/\n\n\n/**\n * class Inflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[inflate]]\n * and [[inflateRaw]].\n **/\n\n/* internal\n * inflate.chunks -> Array\n *\n * Chunks of output data, if [[Inflate#onData]] not overridden.\n **/\n\n/**\n * Inflate.result -> Uint8Array|String\n *\n * Uncompressed result, generated by default [[Inflate#onData]]\n * and [[Inflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Inflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Inflate.err -> Number\n *\n * Error code after inflate finished. 0 (Z_OK) on success.\n * Should be checked if broken data possible.\n **/\n\n/**\n * Inflate.msg -> String\n *\n * Error message, if [[Inflate.err]] != 0\n **/\n\n\n/**\n * new Inflate(options)\n * - options (Object): zlib inflate options.\n *\n * Creates new inflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `windowBits`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw inflate\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n * By default, when no options set, autodetect deflate/gzip data format via\n * wrapper header.\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * const chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])\n * const chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * const inflate = new pako.Inflate({ level: 3});\n *\n * inflate.push(chunk1, false);\n * inflate.push(chunk2, true); // true -> last chunk\n *\n * if (inflate.err) { throw new Error(inflate.err); }\n *\n * console.log(inflate.result);\n * ```\n **/\nfunction Inflate$1(options) {\n this.options = common.assign({\n chunkSize: 1024 * 64,\n windowBits: 15,\n to: ''\n }, options || {});\n\n const opt = this.options;\n\n // Force window size for `raw` data, if not set directly,\n // because we have no header for autodetect.\n if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {\n opt.windowBits = -opt.windowBits;\n if (opt.windowBits === 0) { opt.windowBits = -15; }\n }\n\n // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate\n if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&\n !(options && options.windowBits)) {\n opt.windowBits += 32;\n }\n\n // Gzip header has no info about windows size, we can do autodetect only\n // for deflate. So, if window size not set, force it to max when gzip possible\n if ((opt.windowBits > 15) && (opt.windowBits < 48)) {\n // bit 3 (16) -> gzipped data\n // bit 4 (32) -> autodetect gzip/deflate\n if ((opt.windowBits & 15) === 0) {\n opt.windowBits |= 15;\n }\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n let status = inflate_1$2.inflateInit2(\n this.strm,\n opt.windowBits\n );\n\n if (status !== Z_OK) {\n throw new Error(messages[status]);\n }\n\n this.header = new gzheader();\n\n inflate_1$2.inflateGetHeader(this.strm, this.header);\n\n // Setup dictionary\n if (opt.dictionary) {\n // Convert data if needed\n if (typeof opt.dictionary === 'string') {\n opt.dictionary = strings.string2buf(opt.dictionary);\n } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {\n opt.dictionary = new Uint8Array(opt.dictionary);\n }\n if (opt.raw) { //In raw mode we need to set the dictionary early\n status = inflate_1$2.inflateSetDictionary(this.strm, opt.dictionary);\n if (status !== Z_OK) {\n throw new Error(messages[status]);\n }\n }\n }\n}\n\n/**\n * Inflate#push(data[, flush_mode]) -> Boolean\n * - data (Uint8Array|ArrayBuffer): input data\n * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE\n * flush modes. See constants. Skipped or `false` means Z_NO_FLUSH,\n * `true` means Z_FINISH.\n *\n * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with\n * new output chunks. Returns `true` on success. If end of stream detected,\n * [[Inflate#onEnd]] will be called.\n *\n * `flush_mode` is not needed for normal operation, because end of stream\n * detected automatically. You may try to use it for advanced things, but\n * this functionality was not tested.\n *\n * On fail call [[Inflate#onEnd]] with error code and return false.\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nInflate$1.prototype.push = function (data, flush_mode) {\n const strm = this.strm;\n const chunkSize = this.options.chunkSize;\n const dictionary = this.options.dictionary;\n let status, _flush_mode, last_avail_out;\n\n if (this.ended) return false;\n\n if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;\n else _flush_mode = flush_mode === true ? Z_FINISH : Z_NO_FLUSH;\n\n // Convert data if needed\n if (toString.call(data) === '[object ArrayBuffer]') {\n strm.input = new Uint8Array(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n for (;;) {\n if (strm.avail_out === 0) {\n strm.output = new Uint8Array(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n\n status = inflate_1$2.inflate(strm, _flush_mode);\n\n if (status === Z_NEED_DICT && dictionary) {\n status = inflate_1$2.inflateSetDictionary(strm, dictionary);\n\n if (status === Z_OK) {\n status = inflate_1$2.inflate(strm, _flush_mode);\n } else if (status === Z_DATA_ERROR) {\n // Replace code with more verbose\n status = Z_NEED_DICT;\n }\n }\n\n // Skip snyc markers if more data follows and not raw mode\n while (strm.avail_in > 0 &&\n status === Z_STREAM_END &&\n strm.state.wrap > 0 &&\n data[strm.next_in] !== 0)\n {\n inflate_1$2.inflateReset(strm);\n status = inflate_1$2.inflate(strm, _flush_mode);\n }\n\n switch (status) {\n case Z_STREAM_ERROR:\n case Z_DATA_ERROR:\n case Z_NEED_DICT:\n case Z_MEM_ERROR:\n this.onEnd(status);\n this.ended = true;\n return false;\n }\n\n // Remember real `avail_out` value, because we may patch out buffer content\n // to align utf8 strings boundaries.\n last_avail_out = strm.avail_out;\n\n if (strm.next_out) {\n if (strm.avail_out === 0 || status === Z_STREAM_END) {\n\n if (this.options.to === 'string') {\n\n let next_out_utf8 = strings.utf8border(strm.output, strm.next_out);\n\n let tail = strm.next_out - next_out_utf8;\n let utf8str = strings.buf2string(strm.output, next_out_utf8);\n\n // move tail & realign counters\n strm.next_out = tail;\n strm.avail_out = chunkSize - tail;\n if (tail) strm.output.set(strm.output.subarray(next_out_utf8, next_out_utf8 + tail), 0);\n\n this.onData(utf8str);\n\n } else {\n this.onData(strm.output.length === strm.next_out ? strm.output : strm.output.subarray(0, strm.next_out));\n }\n }\n }\n\n // Must repeat iteration if out buffer is full\n if (status === Z_OK && last_avail_out === 0) continue;\n\n // Finalize if end of stream reached.\n if (status === Z_STREAM_END) {\n status = inflate_1$2.inflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return true;\n }\n\n if (strm.avail_in === 0) break;\n }\n\n return true;\n};\n\n\n/**\n * Inflate#onData(chunk) -> Void\n * - chunk (Uint8Array|String): output data. When string output requested,\n * each chunk will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nInflate$1.prototype.onData = function (chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Inflate#onEnd(status) -> Void\n * - status (Number): inflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called either after you tell inflate that the input stream is\n * complete (Z_FINISH). By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nInflate$1.prototype.onEnd = function (status) {\n // On success - join\n if (status === Z_OK) {\n if (this.options.to === 'string') {\n this.result = this.chunks.join('');\n } else {\n this.result = common.flattenChunks(this.chunks);\n }\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * inflate(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Decompress `data` with inflate/ungzip and `options`. Autodetect\n * format via wrapper header by default. That's why we don't provide\n * separate `ungzip` method.\n *\n * Supported options are:\n *\n * - windowBits\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako');\n * const input = pako.deflate(new Uint8Array([1,2,3,4,5,6,7,8,9]));\n * let output;\n *\n * try {\n * output = pako.inflate(input);\n * } catch (err) {\n * console.log(err);\n * }\n * ```\n **/\nfunction inflate$1(input, options) {\n const inflator = new Inflate$1(options);\n\n inflator.push(input);\n\n // That will never happens, if you don't cheat with options :)\n if (inflator.err) throw inflator.msg || messages[inflator.err];\n\n return inflator.result;\n}\n\n\n/**\n * inflateRaw(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * The same as [[inflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction inflateRaw$1(input, options) {\n options = options || {};\n options.raw = true;\n return inflate$1(input, options);\n}\n\n\n/**\n * ungzip(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Just shortcut to [[inflate]], because it autodetects format\n * by header.content. Done for convenience.\n **/\n\n\nvar Inflate_1$1 = Inflate$1;\nvar inflate_2 = inflate$1;\nvar inflateRaw_1$1 = inflateRaw$1;\nvar ungzip$1 = inflate$1;\nvar constants = constants$2;\n\nvar inflate_1$1 = {\n\tInflate: Inflate_1$1,\n\tinflate: inflate_2,\n\tinflateRaw: inflateRaw_1$1,\n\tungzip: ungzip$1,\n\tconstants: constants\n};\n\nconst { Deflate, deflate, deflateRaw, gzip } = deflate_1$1;\n\nconst { Inflate, inflate, inflateRaw, ungzip } = inflate_1$1;\n\n\n\nvar Deflate_1 = Deflate;\nvar deflate_1 = deflate;\nvar deflateRaw_1 = deflateRaw;\nvar gzip_1 = gzip;\nvar Inflate_1 = Inflate;\nvar inflate_1 = inflate;\nvar inflateRaw_1 = inflateRaw;\nvar ungzip_1 = ungzip;\nvar constants_1 = constants$2;\n\nvar pako = {\n\tDeflate: Deflate_1,\n\tdeflate: deflate_1,\n\tdeflateRaw: deflateRaw_1,\n\tgzip: gzip_1,\n\tInflate: Inflate_1,\n\tinflate: inflate_1,\n\tinflateRaw: inflateRaw_1,\n\tungzip: ungzip_1,\n\tconstants: constants_1\n};\n\nexport { Deflate_1 as Deflate, Inflate_1 as 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t.map((t=>e(t)))},t.readMap=function(t,s){var i;const n=null!==(i=e(t))&&void 0!==i?i:{};return Object.fromEntries(Object.entries(n).map((([t,e])=>[t,s(e)])))},t.compose=function(t,e,s){const i=e(t);return i?s(i):void 0}}(k||(k={}));class _{constructor(t,e=[],s=[]){this.size=t,this.palette=e,this.blocks=s,this.blocksMap=[],s.forEach((e=>{if(!this.isInside(e.pos))throw new Error(`Found block at ${e.pos} which is outside the structure bounds ${this.size}`);this.blocksMap[e.pos[0]*t[1]*t[2]+e.pos[1]*t[2]+e.pos[2]]=e}))}getSize(){return this.size}addBlock(t,e,s,i){if(!this.isInside(t))throw new Error(`Cannot add block at ${t} outside the structure bounds ${this.size}`);const n=new B(e,s);let r=this.palette.findIndex((t=>t.equals(n)));return-1===r&&(r=this.palette.length,this.palette.push(n)),this.blocks.push({pos:t,state:r,nbt:i}),this.blocksMap[t[0]*this.size[1]*this.size[2]+t[1]*this.size[2]+t[2]]={pos:t,state:r,nbt:i},this}getBlocks(){return this.blocks.map((t=>({pos:t.pos,state:this.palette[t.state],nbt:t.nbt})))}getBlock(t){if(!this.isInside(t))return null;const e=this.blocksMap[t[0]*this.size[1]*this.size[2]+t[1]*this.size[2]+t[2]];if(!e)return null;return{pos:e.pos,state:this.palette[e.state],nbt:e.nbt}}isInside(t){return t[0]>=0&&t[0]=0&&t[1]=0&&t[2]B.fromNbt({name:\"\",value:t}))),i=A(t.value,\"blocks\",\"compound\").map((t=>({pos:A(t,\"pos\",\"int\",3),state:y(t,\"state\",\"int\"),nbt:S((()=>y(t,\"nbt\",\"compound\")),void 0)})));return new _(e,s,i)}}function F(t){return t*t}function M(t,e,s){return Math.max(e,Math.min(s,t))}function N(t,e,s){return e+t*(s-e)}function T(t,e,s,i,n,r){return N(e,N(t,s,i),N(t,n,r))}function O(t,e,s,i,n,r,o,a,l,h,u){return N(s,T(t,e,i,n,r,o),T(t,e,a,l,h,u))}function U(t,e,s){return s<0?t:s>1?e:N(s,t,e)}function D(t){return t*t*t*(t*(6*t-15)+10)}function L(t,e,s){let i=e-t;for(;i>0;){const e=Math.floor(i/2),n=t+e;s(n)?i=e:(t=n+1,i-=e+1)}return t}class z{constructor(t){this.xo=256*t.nextDouble(),this.yo=256*t.nextDouble(),this.zo=256*t.nextDouble(),this.p=Array(256);for(let t=0;t<256;t+=1)this.p[t]=t;for(let e=0;e<256;e+=1){const s=t.nextInt(256-e),i=this.p[e];this.p[e]=this.p[e+s],this.p[e+s]=i}}sample2D(t,e){let s,i,n;const r=(t+e)*z.F2,o=Math.floor(t+r),a=t-(o-(s=(o+(i=Math.floor(e+r)))*z.G2));let l,h;a>(n=e-(i-s))?(l=1,h=0):(l=0,h=1);const u=a-l+z.G2,c=n-h+z.G2,d=a-1+2*z.G2,f=n-1+2*z.G2,g=255&o,p=255&i,m=this.P(g+this.P(p))%12,v=this.P(g+l+this.P(p+h))%12,b=this.P(g+1+this.P(p+1))%12;return 70*(this.getCornerNoise3D(m,a,n,0,.5)+this.getCornerNoise3D(v,u,c,0,.5)+this.getCornerNoise3D(b,d,f,0,.5))}sample(t,e,s){const i=.3333333333333333*(t+e+s),n=Math.floor(t+i),r=Math.floor(e+i),o=Math.floor(s+i),a=.16666666666666666*(n+r+o),l=t-(n-a),h=e-(r-a),u=s-(o-a);let c,d,f,g,p,m;l>=h?h>=u?(c=1,d=0,f=0,g=1,p=1,m=0):l>=u?(c=1,d=0,f=0,g=1,p=0,m=1):(c=0,d=0,f=1,g=1,p=0,m=1):h127?t-256:t;for(let e=0;e<256;e+=1){const s=t.nextInt(256-e),i=this.p[e];this.p[e]=this.p[e+s],this.p[e+s]=i}}sample(t,e,s,i=0,n=0){const r=t+this.xo,o=e+this.yo,a=s+this.zo,l=Math.floor(r),h=Math.floor(o),u=Math.floor(a),c=r-l,d=o-h,f=a-u;let g=0;if(0!==i){const t=n>=0&&n=0;i-=1)i0&&(a=this.maxLimitNoise.getOctaveNoise(r))&&(c+=a.sample(f,g,p,d,e*d)/h),h/=2}return U(u/512,c/512,l)}}class X{constructor(t,{firstOctave:e,amplitudes:s}){this.first=new j(t,e,s),this.second=new j(t,e,s);let i=1/0,n=-1/0;for(let t=0;t{var e;return null!==(e=k.readNumber(t))&&void 0!==e?e:0})))&&void 0!==i?i:[]}}}(R||(R={}));class H{constructor(t,e){const s=e[e.length-1],i=-e[0]+s+1,n=new Set(e),r=new z(t);this.noiseLevels=Array(i),s>=0&&s=0&&n.has(s-e)?this.noiseLevels[e]=new z(t):t.consume(262);if(s>0)throw new Error(\"Positive octaves are not allowed\");this.highestFreqInputFactor=Math.pow(2,s),this.highestFreqValueFactor=1/(Math.pow(2,i)-1)}sample(t,e,s){let i=0,n=this.highestFreqInputFactor,r=this.highestFreqValueFactor;for(let o=0;o>BigInt(W.MODULUS_BITS-t));return e>2147483647?e-4294967296:e}nextInt(t){if(void 0===t)return this.next(32);if(0==(t&t-1))return Number(BigInt(t)*BigInt(this.next(31))>>BigInt(31));let e,s;for(;(e=this.next(31))-(s=e%t)+(t-1)<0;);return s}nextLong(){return(BigInt(this.next(32))<ee:e.apply.bind(e)),this.derivatives.push(s),this}}const $=t=>[(t>>16&255)/256,(t>>8&255)/256,(255&t)/256],G=[124/256,189/256,107/256],q=$(6396257),K=$(8431445),Q=$(4764952),tt=$(4159204),et=$(8431445),st=$(2129968),it=t=>[t/8,1-t/32,64*t],nt={large_fern:()=>G,tall_grass:()=>G,grass_block:()=>G,fern:()=>G,grass:()=>G,potted_fern:()=>G,spruce_leaves:()=>q,birch_leaves:()=>K,oak_leaves:()=>Q,jungle_leaves:()=>Q,acacia_leaves:()=>Q,dark_oak_leaves:()=>Q,vine:()=>Q,water:()=>tt,bubble_column:()=>tt,cauldron:()=>tt,redstone_wire:t=>{var e;return(t=>{const e=t/15;return[.6*e+(e>0?.4:.3),M(e*e*.7-.5,0,1),M(e*e*.6-.7,0,1)]})(parseInt(null!==(e=t.power)&&void 0!==e?e:\"0\"))},sugar_cane:()=>G,attached_melon_stem:()=>et,attached_pumpkin_stem:()=>et,melon_stem:t=>{var e;return it(parseInt(null!==(e=t.age)&&void 0!==e?e:\"0\"))},pumpkin_stem:t=>{var e;return it(parseInt(null!==(e=t.age)&&void 0!==e?e:\"0\"))},lily_pad:()=>st};var rt;function ot(...t){let e=0;for(const s of t)e+=s.length;const s=new Float32Array(e);let i=0;for(const e of t)s.set(e,i),i+=e.length;return s}function at(t,s){const i=e.create();for(let n=0;nthis.matchesVariant(e,t)));if(0===e.length)return[];const s=this.variants[e[0]];return[Array.isArray(s)?s[0]:s]}if(this.multipart){return this.multipart.filter((e=>!e.when||this.matchesCase(e.when,t))).map((t=>Array.isArray(t.apply)?t.apply[0]:t.apply))}return[]}getBuffers(t,e,n,r,o,a){var l,h,u,c;const d=this.getModelVariants(e),f=[],g=[],p=[],m=[];for(const v of d){const d=rt.rotate(a,null!==(l=v.x)&&void 0!==l?l:0,null!==(h=v.y)&&void 0!==h?h:0),b=r.getBlockModel(v.model).getBuffers(t,e,n,o,d);if(v.x||v.y){const t=s.create();s.identity(t),s.translate(t,t,[8,8,8]),s.rotateY(t,t,-i.toRadian(null!==(u=v.y)&&void 0!==u?u:0)),s.rotateX(t,t,-i.toRadian(null!==(c=v.x)&&void 0!==c?c:0)),s.translate(t,t,[-8,-8,-8]),at(b.position,t)}f.push(b.position),g.push(...b.texCoord),p.push(...b.tintColor),m.push(...b.index),o+=b.texCoord.length/2}const v=s.create();s.identity(v),s.scale(v,v,[.0625,.0625,.0625]);const b=ot(...f);return at(b,v),{position:b,texCoord:g,tintColor:p,index:m}}matchesVariant(t,e){return t.split(\",\").every((t=>{const[s,i]=t.split(\"=\");return e[s]===i}))}matchesCase(t,e){if(Array.isArray(t.OR))return t.OR.some((t=>this.matchesCase(t,e)));const s=t;return Object.keys(s).every((t=>s[t].split(\"|\").includes(e[t])))}static fromJson(t,e){return new lt(t,e.variants,e.multipart)}}const ht={0:[0,3,2,3,2,1,0,1],90:[2,3,2,1,0,1,0,3],180:[2,1,0,1,0,3,2,3],270:[0,1,0,3,2,3,2,1]},ut={x:[1,0,0],y:[0,1,0],z:[0,0,1]},ct=1.41421356237,dt={x:[1,ct,ct],y:[ct,1,ct],z:[ct,ct,1]};class ft{constructor(t,e,s,i){this.id=t,this.parent=e,this.textures=s,this.elements=i,this.flattened=!1}getBuffers(t,e,s,i,n){var r;const o=[],a=[],l=[],h=[];for(const u of null!==(r=this.elements)&&void 0!==r?r:[]){const r=this.getElementBuffers(t,e,u,i,s,n);o.push(r.position),a.push(...r.texCoord),l.push(...r.tintColor),h.push(...r.index),i+=r.texCoord.length/2}return{position:ot(...o),texCoord:a,tintColor:l,index:h}}getElementBuffers(t,n,r,o,a,l){var h,u,c,d,f,g,p,m,v,b,w,P;const x=r.from[0],y=r.from[1],A=r.from[2],S=r.to[0],B=r.to[1],E=r.to[2],C=[],I=[],k=[],R=[],_=(e,s,i)=>{var r,l,h,u,c,d,f,g,p,m,v,b;const[w,P,x,y]=a.getTextureUV(this.getTexture(e.texture)),A=(x-w)/16,S=(y-P)/16,B=A/16,E=S/16;s[0]=(null!==(l=null===(r=e.uv)||void 0===r?void 0:r[0])&&void 0!==l?l:s[0])*A+B,s[1]=(null!==(u=null===(h=e.uv)||void 0===h?void 0:h[1])&&void 0!==u?u:s[1])*S+E,s[2]=(null!==(d=null===(c=e.uv)||void 0===c?void 0:c[2])&&void 0!==d?d:s[2])*A-B,s[3]=(null!==(g=null===(f=e.uv)||void 0===f?void 0:f[3])&&void 0!==g?g:s[3])*S-E;const _=ht[null!==(p=e.rotation)&&void 0!==p?p:0];I.push(w+s[_[0]],P+s[_[1]],w+s[_[2]],P+s[_[3]],w+s[_[4]],P+s[_[5]],w+s[_[6]],P+s[_[7]]);const F=(null!==(m=e.tintindex)&&void 0!==m?m:-1)>=0&&null!==(b=null===(v=nt[t.slice(10)])||void 0===v?void 0:v.call(nt,n))&&void 0!==b?b:[1,1,1];k.push(...F,...F,...F,...F),C.push(...i),R.push(o,o+1,o+2,o,o+2,o+3),o+=4};!(null===(u=null===(h=r.faces)||void 0===h?void 0:h.up)||void 0===u?void 0:u.texture)||r.faces.up.cullface&&l[r.faces.up.cullface]||_(r.faces.up,[x,16-E,S,16-A],[x,B,E,S,B,E,S,B,A,x,B,A]),!(null===(d=null===(c=r.faces)||void 0===c?void 0:c.down)||void 0===d?void 0:d.texture)||r.faces.down.cullface&&l[r.faces.down.cullface]||_(r.faces.down,[16-E,16-S,16-A,16-x],[x,y,A,S,y,A,S,y,E,x,y,E]),!(null===(g=null===(f=r.faces)||void 0===f?void 0:f.south)||void 0===g?void 0:g.texture)||r.faces.south.cullface&&l[r.faces.south.cullface]||_(r.faces.south,[x,16-B,S,16-y],[x,y,E,S,y,E,S,B,E,x,B,E]),!(null===(m=null===(p=r.faces)||void 0===p?void 0:p.north)||void 0===m?void 0:m.texture)||r.faces.north.cullface&&l[r.faces.north.cullface]||_(r.faces.north,[16-S,16-B,16-x,16-y],[S,y,A,x,y,A,x,B,A,S,B,A]),!(null===(b=null===(v=r.faces)||void 0===v?void 0:v.east)||void 0===b?void 0:b.texture)||r.faces.east.cullface&&l[r.faces.east.cullface]||_(r.faces.east,[16-E,16-B,16-A,16-y],[S,y,E,S,y,A,S,B,A,S,B,E]),!(null===(P=null===(w=r.faces)||void 0===w?void 0:w.west)||void 0===P?void 0:P.texture)||r.faces.west.cullface&&l[r.faces.west.cullface]||_(r.faces.west,[A,16-B,E,16-y],[x,y,A,x,y,E,x,B,E,x,B,A]);const F=s.create();if(s.identity(F),r.rotation){const t=e.fromValues(...r.rotation.origin);s.translate(F,F,t),s.rotate(F,F,i.toRadian(r.rotation.angle),ut[r.rotation.axis]),r.rotation.rescale&&s.scale(F,F,dt[r.rotation.axis]),e.negate(t,t),s.translate(F,F,t)}const M=new Float32Array(C);return at(M,F),{position:M,texCoord:I,tintColor:k,index:R}}getTexture(t){for(var e,s;t.startsWith(\"#\");)t=null!==(s=null===(e=this.textures)||void 0===e?void 0:e[t.slice(1)])&&void 0!==s?s:\"\";return t.startsWith(\"minecraft:\")||(t=\"minecraft:\"+t),t}flatten(t){var e;if(!this.flattened&&this.parent){const s=t.getBlockModel(this.parent);if(!s)return console.warn(`parent ${this.parent} does not exist!`),void(this.flattened=!0);s.flatten(t),this.elements||(this.elements=s.elements),this.textures||(this.textures={}),Object.keys(null!==(e=s.textures)&&void 0!==e?e:{}).forEach((t=>{this.textures[t]||(this.textures[t]=s.textures[t])})),this.flattened=!0}}static fromJson(t,e){let s=e.parent;return s&&!s.startsWith(\"minecraft:\")&&(s=\"minecraft:\"+s),new ft(t,s,e.textures,e.elements)}}class gt{constructor(t,e,s){this.gl=t,this.program=this.initShaderProgram(e,s)}getProgram(){return this.program}initShaderProgram(t,e){const s=this.loadShader(this.gl.VERTEX_SHADER,t),i=this.loadShader(this.gl.FRAGMENT_SHADER,e),n=this.gl.createProgram();if(this.gl.attachShader(n,s),this.gl.attachShader(n,i),this.gl.linkProgram(n),!this.gl.getProgramParameter(n,this.gl.LINK_STATUS))throw new Error(`Unable to link shader program: ${this.gl.getProgramInfoLog(n)}`);return n}loadShader(t,e){const s=this.gl.createShader(t);if(this.gl.shaderSource(s,e),this.gl.compileShader(s),!this.gl.getShaderParameter(s,this.gl.COMPILE_STATUS)){const e=new Error(`Compiling ${t===this.gl.VERTEX_SHADER?\"vertex\":\"fragment\"} shader: ${this.gl.getShaderInfoLog(s)}`);throw this.gl.deleteShader(s),e}return s}}function pt(t,e,s,i,n){const r=new lt(\"\",{\"\":{model:\"\"}},void 0),o={getBlockModel:()=>n};return n.flatten(o),r.getBuffers(t,{},e,o,s,i)}function mt(t,e,s,i,r,o){const a=r.up?16:[14.2,12.5,10.5,9,7,5.3,3.7,1.9,16,16,16,16,16,16,16,16][s];return pt(`minecraft:${t}`,i,e,r,new ft(\"\",\"\",{still:`minecraft:block/${t}_still`,flow:`minecraft:block/${t}_flow`},[{from:[0,0,0],to:[16,a,16],faces:{up:{texture:\"#still\",tintindex:o,cullface:n.UP},down:{texture:\"#still\",tintindex:o,cullface:n.DOWN},north:{texture:\"#flow\",tintindex:o,cullface:n.NORTH},east:{texture:\"#flow\",tintindex:o,cullface:n.EAST},south:{texture:\"#flow\",tintindex:o,cullface:n.SOUTH},west:{texture:\"#flow\",tintindex:o,cullface:n.WEST}}}]))}const vt={\"minecraft:water\":(t,e,s,i)=>mt(\"water\",t,parseInt(e.level),s,i,0),\"minecraft:lava\":(t,e,s,i)=>mt(\"lava\",t,parseInt(e.level),s,i),\"minecraft:chest\":(t,e,s)=>function(t,e,s,i){return pt(\"minecraft:chest\",i,t,{},new ft(\"\",\"\",{0:\"minecraft:block/chest\"},[{from:[1,0,1],to:[15,14,15],faces:{up:{texture:\"#0\"},down:{texture:\"#0\"},north:{texture:\"#0\"},east:{texture:\"#0\"},south:{texture:\"#0\"},west:{texture:\"#0\"}}}]))}(t,e.facing,e.type,s)},bt=new Set(Object.keys(vt));class wt{constructor(t,e,s,i){var n,r;this.gl=t,this.structure=e,this.resources=s,this.chunks=[],(null==i?void 0:i.facesPerBuffer)&&console.warn(\"webgl render warning: facesPerBuffer option has been removed in favor of chunkSize\"),this.chunkSize=null!==(n=null==i?void 0:i.chunkSize)&&void 0!==n?n:16,this.useInvisibleBlockBuffer=null===(r=null==i?void 0:i.useInvisibleBlockBuffer)||void 0===r||r,this.shaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec2 texCoord;\\n attribute vec3 tintColor;\\n attribute vec3 normal;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec2 vTexCoord;\\n varying highp vec3 vTintColor;\\n varying highp float vLighting;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vTexCoord = texCoord;\\n vTintColor = tintColor;\\n vLighting = normal.y * 0.2 + abs(normal.z) * 0.1 + 0.8;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec2 vTexCoord;\\n varying highp vec3 vTintColor;\\n varying highp float vLighting;\\n\\n uniform sampler2D sampler;\\n\\n void main(void) {\\n vec4 texColor = texture2D(sampler, vTexCoord);\\n if(texColor.a < 0.01) discard;\\n gl_FragColor = vec4(texColor.xyz * vTintColor * vLighting, texColor.a);\\n }\\n\").getProgram(),this.gridShaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec3 vertColor;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vColor = vertColor;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_FragColor = vec4(vColor, 1.0);\\n }\\n\").getProgram(),this.colorShaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec3 blockPos;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vColor = blockPos / 256.0;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_FragColor = vec4(vColor, 1.0);\\n }\\n\").getProgram(),this.updateStructureBuffers(),this.gridBuffers=this.getGridBuffers(),this.outlineBuffers=this.getOutlineBuffers(),this.invisibleBlockBuffers=this.getInvisibleBlockBuffers(),this.atlasTexture=this.getBlockTexture(),this.projMatrix=this.getPerspective(),this.activeShader=this.shaderProgram,this.initialize()}setStructure(t){this.structure=t,this.updateStructureBuffers(),this.gridBuffers=this.getGridBuffers(),this.invisibleBlockBuffers=this.getInvisibleBlockBuffers()}initialize(){this.gl.enable(this.gl.DEPTH_TEST),this.gl.depthFunc(this.gl.LEQUAL),this.gl.enable(this.gl.BLEND),this.gl.blendFunc(this.gl.SRC_ALPHA,this.gl.ONE_MINUS_SRC_ALPHA),this.gl.enable(this.gl.CULL_FACE),this.gl.cullFace(this.gl.BACK)}getBlockTexture(){const t=this.gl.createTexture();return this.gl.bindTexture(this.gl.TEXTURE_2D,t),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,this.resources.getTextureAtlas()),this.gl.generateMipmap(this.gl.TEXTURE_2D),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.NEAREST),t}getPerspective(){const t=70*Math.PI/180,e=this.gl.canvas.clientWidth/this.gl.canvas.clientHeight,i=s.create();return s.perspective(i,t,e,.1,500),i}getChunk(t){const e=2*Math.abs(t[0])+(t[0]<0?1:0),s=2*Math.abs(t[1])+(t[1]<0?1:0),i=2*Math.abs(t[2])+(t[2]<0?1:0);return this.chunks[e]||(this.chunks[e]=[]),this.chunks[e][s]||(this.chunks[e][s]=[]),this.chunks[e][s][i]||(this.chunks[e][s][i]={positions:[],textureCoordinates:[],tintColors:[],blockPositions:[],normals:[],indices:[],indexOffset:0}),this.chunks[e][s][i]}updateStructureBuffers(t){var i;const r=(t,i,n)=>{const r=s.create();s.translate(r,r,i),at(t.position,r),n.positions.push(t.position),n.textureCoordinates.push(...t.texCoord),n.tintColors.push(...t.tintColor);for(let s=0;s{t.positions=[],t.textureCoordinates=[],t.tintColors=[],t.blockPositions=[],t.normals=[],t.indices=[],t.indexOffset=0},a=t=>{t.buffer?(this.updateBuffer(t.buffer.position,this.gl.ARRAY_BUFFER,ot(...t.positions)),this.updateBuffer(t.buffer.texCoord,this.gl.ARRAY_BUFFER,new Float32Array(t.textureCoordinates)),this.updateBuffer(t.buffer.tintColor,this.gl.ARRAY_BUFFER,new Float32Array(t.tintColors)),this.updateBuffer(t.buffer.normal,this.gl.ARRAY_BUFFER,new Float32Array(t.normals)),this.updateBuffer(t.buffer.blockPos,this.gl.ARRAY_BUFFER,new Float32Array(t.blockPositions)),this.updateBuffer(t.buffer.index,this.gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(t.indices)),t.buffer.length=t.indices.length):t.buffer={position:this.createBuffer(this.gl.ARRAY_BUFFER,ot(...t.positions)),texCoord:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.textureCoordinates)),tintColor:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.tintColors)),blockPos:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.blockPositions)),normal:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.normals)),index:this.createBuffer(this.gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(t.indices)),length:t.indices.length}};let l;t?t.forEach((t=>{const e=this.getChunk(t);o(e)})):this.chunks.forEach((t=>t.forEach((t=>t.forEach((t=>{o(t)}))))));for(const s of this.structure.getBlocks()){const o=s.state.getName(),a=s.state.getProperties(),h=null!==(i=this.resources.getDefaultBlockProperties(o))&&void 0!==i?i:{};Object.entries(h).forEach((([t,e])=>{a[t]||(a[t]=e)}));const u=[Math.floor(s.pos[0]/this.chunkSize),Math.floor(s.pos[1]/this.chunkSize),Math.floor(s.pos[2]/this.chunkSize)];if(t&&!t.some((t=>e.equals(t,u))))continue;const c=this.getChunk(u);try{const t=this.resources.getBlockDefinition(o),e={up:this.needsCull(s,n.UP),down:this.needsCull(s,n.DOWN),west:this.needsCull(s,n.WEST),east:this.needsCull(s,n.EAST),north:this.needsCull(s,n.NORTH),south:this.needsCull(s,n.SOUTH)};t&&(l=t.getBuffers(o,a,this.resources,this.resources,c.indexOffset,e),r(l,s.pos,c)),bt.has(o)&&(l=vt[o](c.indexOffset,a,this.resources,e),r(l,s.pos,c))}catch(t){console.error(`Error rendering block ${o}`,t)}}t?t.forEach((t=>{const e=this.getChunk(t);a(e)})):this.chunks.forEach((t=>t.forEach((t=>t.forEach((t=>{a(t)}))))))}needsCull(t,e){var s,i;const r=null===(s=this.structure.getBlock(o.towards(t.pos,e)))||void 0===s?void 0:s.state;return!!r&&((null===(i=this.resources.getBlockFlags(r.getName()))||void 0===i?void 0:i.opaque)?!(e===n.UP&&t.state.isFluid()):t.state.isFluid()&&r.isFluid())}getGridBuffers(){const[t,e,s]=this.structure.getSize(),i=[],n=[];i.push(0,0,0,t,0,0),n.push(1,0,0,1,0,0),i.push(0,0,0,0,0,s),n.push(0,0,1,0,0,1),i.push(0,0,0,0,e,0),i.push(t,0,0,t,e,0),i.push(0,0,s,0,e,s),i.push(t,0,s,t,e,s),i.push(0,e,0,0,e,s),i.push(t,e,0,t,e,s),i.push(0,e,0,t,e,0),i.push(0,e,s,t,e,s);for(let e=1;e<=t;e+=1)i.push(e,0,0,e,0,s);for(let e=1;e<=s;e+=1)i.push(0,0,e,t,0,e);for(let e=0;e<8+t+s;e+=1)n.push(.8,.8,.8,.8,.8,.8);return{position:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(i)),color:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(n)),length:i.length/3}}getOutlineBuffers(){const t=[],e=[];return this.addCube(t,e,[1,1,1],[0,0,0],[1,1,1]),{position:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t)),color:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(e)),length:t.length/3}}getInvisibleBlockBuffers(){if(!this.useInvisibleBlockBuffer)return;const t=this.structure.getSize(),e=[],s=[];for(let i=0;i{t.forEach((t=>{t.forEach((t=>{t.buffer&&(this.setVertexAttr(\"vertPos\",3,t.buffer.position),this.setVertexAttr(\"texCoord\",2,t.buffer.texCoord),this.setVertexAttr(\"tintColor\",3,t.buffer.tintColor),this.setVertexAttr(\"normal\",3,t.buffer.normal),this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER,t.buffer.index),this.gl.drawElements(this.gl.TRIANGLES,t.buffer.length,this.gl.UNSIGNED_SHORT,0))}))}))}))}drawColoredStructure(t){this.setShader(this.colorShaderProgram),this.setUniform(\"mView\",t),this.setUniform(\"mProj\",this.projMatrix),this.chunks.forEach((t=>{t.forEach((t=>{t.forEach((t=>{t.buffer&&(this.setVertexAttr(\"vertPos\",3,t.buffer.position),this.setVertexAttr(\"blockPos\",3,t.buffer.blockPos),this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER,t.buffer.index),this.gl.drawElements(this.gl.TRIANGLES,t.buffer.length,this.gl.UNSIGNED_SHORT,0))}))}))}))}drawOutline(t,e){this.setShader(this.gridShaderProgram),this.setVertexAttr(\"vertPos\",3,this.outlineBuffers.position),this.setVertexAttr(\"vertColor\",3,this.outlineBuffers.color);const i=s.create();s.copy(i,t),s.translate(i,i,e),this.setUniform(\"mView\",i),this.setUniform(\"mProj\",this.projMatrix),this.gl.drawArrays(this.gl.LINES,0,this.outlineBuffers.length)}setViewport(t,e,s,i){this.gl.viewport(t,e,s,i),this.projMatrix=this.getPerspective()}setShader(t){this.gl.useProgram(t),this.activeShader=t}setVertexAttr(t,e,s){const i=this.gl.getAttribLocation(this.activeShader,t);this.gl.bindBuffer(this.gl.ARRAY_BUFFER,s),this.gl.vertexAttribPointer(i,e,this.gl.FLOAT,!1,0,0),this.gl.enableVertexAttribArray(i)}setUniform(t,e){const s=this.gl.getUniformLocation(this.activeShader,t);this.gl.uniformMatrix4fv(s,!1,e)}}\n/*! *****************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */function Pt(t,e,s,i){return new(s||(s=Promise))((function(n,r){function o(t){try{l(i.next(t))}catch(t){r(t)}}function a(t){try{l(i.throw(t))}catch(t){r(t)}}function l(t){var e;t.done?n(t.value):(e=t.value,e instanceof s?e:new s((function(t){t(e)}))).then(o,a)}l((i=i.apply(t,e||[])).next())}))}class xt{constructor(t,e){this.img=t,this.idMap=e,this.part=16/t.width}getTextureAtlas(){return this.img}getTextureUV(t){var e;return null!==(e=this.idMap[t])&&void 0!==e?e:[0,0,this.part,this.part]}static fromBlobs(t){return Pt(this,void 0,void 0,(function*(){const e=Math.sqrt(Object.keys(t).length+1),s=Math.pow(2,Math.ceil(Math.log(e)/Math.log(2))),i=16*s,n=1/s,r=document.createElement(\"canvas\");r.width=i,r.height=i;const o=r.getContext(\"2d\");this.drawInvalidTexture(o);const a={};let l=1;return yield Promise.all(Object.keys(t).map((e=>Pt(this,void 0,void 0,(function*(){const i=l%s,r=Math.floor(l/s);l+=1,a[e]=[n*i,n*r,n*i+n,n*r+n];const h=yield createImageBitmap(t[e]);o.drawImage(h,0,0,16,16,16*i,16*r,16,16)}))))),new xt(o.getImageData(0,0,i,i),a)}))}static empty(){const t=document.createElement(\"canvas\");t.width=16,t.height=16;const e=t.getContext(\"2d\");return xt.drawInvalidTexture(e),new xt(e.getImageData(0,0,16,16),{})}static drawInvalidTexture(t){t.fillStyle=\"black\",t.fillRect(0,0,16,16),t.fillStyle=\"magenta\",t.fillRect(0,0,8,8),t.fillRect(8,8,8,8)}}var yt,At,St,Bt,Et,Ct,It,kt;!function(t){function e(t,e){return\"number\"==typeof t?new s(t,null!=e?e:t):t}t.target=function(t,e,s,i,r,o){return new n(t,e,s,i,r,o)},t.parameters=function(t,s,n,r,o,a,l){return new i(e(t),e(s),e(n),e(r),e(o),e(a),l)},t.param=e;class s{constructor(t,e){this.min=t,this.max=e}distance(t){const e=(\"number\"==typeof t?t:t.min)-this.max,s=this.min-(\"number\"==typeof t?t:t.max);return e>0?e:Math.max(s,0)}union(t){return new s(Math.min(this.min,t.min),Math.max(this.max,t.max))}static fromJson(t){var e;if(\"number\"==typeof t)return new s(t,t);const[i,n]=null!==(e=k.readArray(t,(t=>k.readNumber(t))))&&void 0!==e?e:[];return new s(null!=i?i:0,null!=n?n:0)}}t.Param=s;class i{constructor(t,e,s,i,n,r,o){this.temperature=t,this.humidity=e,this.continentalness=s,this.erosion=i,this.depth=n,this.weirdness=r,this.offset=o}fittness(t){return F(this.temperature.distance(t.temperature))+F(this.humidity.distance(t.humidity))+F(this.continentalness.distance(t.continentalness))+F(this.erosion.distance(t.erosion))+F(this.depth.distance(t.depth))+F(this.weirdness.distance(t.weirdness))+F(this.offset-t.offset)}space(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,new s(this.offset,this.offset)]}static fromJson(t){var e,n;const r=null!==(e=k.readObject(t))&&void 0!==e?e:{};return new i(s.fromJson(r.temperature),s.fromJson(r.humidity),s.fromJson(r.continentalness),s.fromJson(r.erosion),s.fromJson(r.depth),s.fromJson(r.weirdness),null!==(n=k.readInt(r.offset))&&void 0!==n?n:0)}}t.ParamPoint=i;class n{constructor(t,e,s,i,n,r){this.temperature=t,this.humidity=e,this.continentalness=s,this.erosion=i,this.depth=n,this.weirdness=r}get offset(){return 0}toArray(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,this.offset]}}t.TargetPoint=n;t.Parameters=class{constructor(t){this.things=t,this.index=new r(t)}find(t){return this.index.search(t,((t,e)=>t.distance(e)))}};class r{constructor(t){this.root=r.build(t.map((([t,e])=>new l(t,e))))}static build(t){if(1===t.length)return t[0];if(t.length<=r.CHILDREN_PER_NODE){const e=t.map((t=>{let e=0;for(let s=0;s<7;s+=1){const i=t.space[s];e+=Math.abs((i.min+i.max)/2)}return{key:e,node:t}})).sort(((t,e)=>t.key-e.key)).map((({node:t})=>t));return new a(e)}let e=1/0,s=-1,i=[];for(let n=0;n<7;++n){r.sort(t,n,!1),i=r.bucketize(t);let o=0;for(const t of i)o+=r.area(t.space);e>o&&(e=o,s=n)}return t=r.sort(t,s,!1),i=r.bucketize(t),i=r.sort(i,s,!0),new a(i.map((t=>r.build(t.children))))}static sort(t,e,s){return t.map((t=>{const i=t.space[e],n=(i.min+i.max)/2;return{key:s?Math.abs(n):n,node:t}})).sort(((t,e)=>t.key-e.key)).map((({node:t})=>t))}static bucketize(t){const e=[];let s=[];const i=Math.pow(10,Math.floor(Math.log(t.length-.01)/Math.log(10)));for(const n of t)s.push(n),s.lengthnew s(1/0,-1/0)));for(const s of t)e=[...Array(7)].map(((t,i)=>e[i].union(s.space[i])));return e}search(t,e){let s=1/0,i=null;for(const n of this.children){const r=e(n,t);if(s<=r)continue;const o=n.search(t,e),a=n==o?r:e(o,t);s<=a||(s=a,i=o)}return i}}t.RSubTree=a;class l extends o{constructor(t,e){super(t.space()),this.thing=e}search(){return this}}t.RLeaf=l}(yt||(yt={}));class Rt{constructor(t){this.biome=t}getBiome(){return this.biome}static fromJson(t){var e,s;const i=null!==(e=k.readObject(t))&&void 0!==e?e:{},n=null!==(s=k.readString(i.biome))&&void 0!==s?s:\"minecraft:the_void\";return new Rt(n)}}class _t{constructor(t){this.parameters=t}getBiome(t,e,s,i){const n=i(t,e,s);return this.parameters.find(n)}static fromJson(t){var e,s;const i=null!==(e=k.readObject(t))&&void 0!==e?e:{},n=(null!==(s=k.readArray(i.biomes,(t=>{var e;return(t=>{var e;return{biome:null!==(e=k.readString(t.biome))&&void 0!==e?e:\"minecraft:the_void\",parameters:yt.ParamPoint.fromJson(t.parameters)}})(null!==(e=k.readObject(t))&&void 0!==e?e:{})})))&&void 0!==s?s:[]).map((t=>[t.parameters,()=>t.biome]));return new _t(new yt.Parameters(n))}}!function(t){function e(t){return h.apply(t)+.015}function s(t){return u.apply(t)}function i(t){return c.apply(t)}function n(t){return 3*-(Math.abs(Math.abs(t)-.6666667)-.33333334)}t.offset=e,t.factor=s,t.peaks=i,t.peaksAndValleys=n,t.point=function(t,e,s){return{continents:t,erosion:e,weirdness:s,ridges:n(s)}},t.nearWater=function(t,e){return!(t<-.2)&&(t<-.05||Math.abs(e)<.15)},t.shape=function(t,n){return{offset:e(t),factor:s(t),peaks:i(t),nearWater:n}};const r=f(\"beachSpline\",-.15,-.05,0,0,.1,0,-.03,!1,!1),o=f(\"lowSpline\",-.1,-.1,.03,.1,.1,.01,-.03,!1,!1),a=f(\"midSpline\",-.1,-.1,.03,.1,.7,.01,-.03,!0,!0),l=f(\"highSpline\",-.05,.3,.03,.1,1,.01,.01,!0,!0),h=new Z(\"offsetSampler\",(t=>t.continents)).addPoint(-1.1,.044).addPoint(-1.02,-.2222).addPoint(-.51,-.2222).addPoint(-.44,-.12).addPoint(-.18,-.12).addPoint(-.16,r).addPoint(-.15,r).addPoint(-.1,o).addPoint(.25,a).addPoint(1,l),u=new Z(\"Factor-Continents\",(t=>t.continents)).addPoint(-.19,505).addPoint(-.15,d(\"erosionCoast\",800,!0,\"ridgeCoast-OldMountains\")).addPoint(-.1,d(\"erosionInland\",700,!0,\"ridgeInland-OldMountains\")).addPoint(.03,d(\"erosionMidInland\",650,!0,\"ridgeMidInland-OldMountains\")).addPoint(.06,d(\"erosionFarInland\",600,!1,\"ridgeFarInland-OldMountains\")),c=new Z(\"Peaks\",(t=>t.continents)).addPoint(.1,0).addPoint(.2,new Z(\"Peaks-erosion\",(t=>t.erosion)).addPoint(-.8,new Z(\"Peaks-erosion-ridges\",(t=>t.ridges)).addPoint(-1,0).addPoint(.2,0).addPoint(1,new Z(\"Peaks-erosion-ridges-weirdness\",(t=>t.weirdness)).addPoint(-.01,80).addPoint(.01,20))).addPoint(-.4,0));function d(t,e,s,i){const n=new Z(t,(t=>t.erosion)).addPoint(-.6,e).addPoint(-.5,342).addPoint(-.35,e).addPoint(-.25,e).addPoint(-.1,342).addPoint(.03,e);if(s){const t=new Z(\"weirdnessShattered\",(t=>t.weirdness)).addPoint(0,e).addPoint(.1,80),s=new Z(\"ridgesShattered\",(t=>t.ridges)).addPoint(-.9,e).addPoint(-.69,t);n.addPoint(.35,e).addPoint(.45,s).addPoint(.55,s).addPoint(.62,e)}else{const t=new Z(i,(t=>t.ridges)).addPoint(-.7,e).addPoint(-.15,175),s=new Z(i,(t=>t.ridges)).addPoint(.45,e).addPoint(.7,200);n.addPoint(.05,s).addPoint(.4,s).addPoint(.45,t).addPoint(.55,t).addPoint(.58,e)}return n}function f(t,e,s,i,n,r,o,a,l,h){const u=g(N(r,.6,1.5),h),c=g(N(r,.6,1),h),d=g(r,h),f=v(t+\"-widePlateau\",e-.15,.5*r,N(.5,.5,.5)*r,.5*r,.6*r,.5),p=v(t+\"-narrowPlateau\",e,o*r,i*r,.5*r,.6*r,.5),m=v(t+\"-plains\",e,o,o,i,n,.5),b=v(t+\"-plainsFarInland\",e,o,o,i,n,.5),w=new Z(t,(t=>t.ridges)).addPoint(-1,e).addPoint(-.4,m).addPoint(0,n+.07),P=v(t+\"-swamps\",-.02,a,a,i,n,0),x=new Z(t,(t=>t.erosion)).addPoint(-.85,u).addPoint(-.7,c).addPoint(-.4,d).addPoint(-.35,f).addPoint(-.1,p).addPoint(.2,m);return l&&x.addPoint(.4,b).addPoint(.45,w).addPoint(.55,w).addPoint(.58,b),x.addPoint(.7,P),x}function g(t,e){const s=new Z(`M-spline for continentalness: ${t} ${e}`,(t=>t.ridges)),i=p(-1,t,-.7),n=p(1,t,-.7),r=function(t){return.5*(1-t)/(.46082947*(1-.5*(1-t)))-1.17}(t);if(-.65t.ridges)).addPoint(-1,e,a).addPoint(-.4,s,Math.min(a,l)).addPoint(0,i,l).addPoint(.4,n,2*(n-i)).addPoint(1,r,.7*(r-n))}}(At||(At={}));class Ft{constructor(t,e,s,i,n,r){this.cellCountY=e,this.cellCountZ=s,this.cellMinY=n,this.filler=r,this.noise000=0,this.noise001=0,this.noise100=0,this.noise101=0,this.noise010=0,this.noise011=0,this.noise110=0,this.noise111=0,this.valueXZ00=0,this.valueXZ10=0,this.valueXZ01=0,this.valueXZ11=0,this.valueZ0=0,this.valueZ1=0,this.minCellX=i[0]*t,this.minCellZ=i[1]*s,this.slice0=Ft.allocateSlice(e,s),this.slice1=Ft.allocateSlice(e,s)}static allocateSlice(t,e){const s=Array(e+1);for(let i=0;i>2,o=s*this.cellWidth>>2,{offset:a,factor:l,peaks:h}=this.getTerrainShape(r,o),u=684.412*this.settings.sampling.xzScale,c=684.412*this.settings.sampling.yScale,d=u/this.settings.sampling.xzFactor,f=c/this.settings.sampling.yFactor;for(let r=0;r<=n;r+=1){const n=r+i,o=this.blendedNoise.sample(e,n,s,u,c,d,f),g=this.samplePeakNoise(h,e*this.cellHeight,s*this.cellHeight)/128,p=this.computeInitialDensity(n*this.cellHeight,a,l,0,g)+o;t[r]=this.applySlide(p,n)}}samplePeakNoise(t,e,s){if(0===t)return 0;const i=3e3/this.cellWidth,n=this.mountainPeakNoise.sample(e*i,0,s*i);return n>0?t*n:t/2*n}computeInitialDensity(t,e,s,i,n){const r=(Mt.computeDimensionDensity(this.settings.densityFactor,this.settings.densityOffset,t,i)+e+n)*s;return r*(r>0?4:1)}applySlide(t,e){const s=e-Math.floor(this.settings.minY/this.cellHeight);if(this.settings.topSlide.size>0){const e=(this.cellCountY-s-this.settings.topSlide.offset)/this.settings.topSlide.size;t=U(this.settings.topSlide.target,t,e)}if(this.settings.bottomSlide.size>0){const e=(s-this.settings.bottomSlide.offset)/this.settings.bottomSlide.size;t=U(this.settings.bottomSlide.target,t,e)}return t}static computeDimensionDensity(t,e,s,i=0){return t*(1-s/128+i)+e}}class Nt{constructor(t,e,s,i){this.seed=t,this.biomeSource=e,this.settings=s,this.cellHeight=s.noise.ySize<<2,this.cellWidth=s.noise.xzSize<<2,this.cellCountXZ=Math.floor(16/this.cellWidth),this.cellCountY=Math.floor(s.noise.height/this.cellHeight),this.sampler=new Mt(this.cellWidth,this.cellHeight,this.cellCountY,e,s.noise,s.octaves,t,i)}fill(t){const e=Math.max(t.minY,this.settings.noise.minY),s=Math.min(t.maxY,this.settings.noise.minY+this.settings.noise.height),i=Math.floor(e/this.cellHeight),n=Math.floor((s-e)/this.cellHeight),r=I.minBlockX(t.pos),o=I.minBlockZ(t.pos),a=new Ft(this.cellCountXZ,n,this.cellCountXZ,t.pos,i,this.sampler.fillNoiseColumn.bind(this.sampler)),l=Array(a);l.forEach((t=>t.initializeForFirstCellX()));for(let e=0;et.advanceCellX(e)));for(let s=0;s=0;u-=1){l.forEach((t=>t.selectCellYZ(u,s)));for(let n=this.cellHeight-1;n>=0;n-=1){const c=(i+u)*this.cellHeight+n,d=15&c,f=t.getSectionIndex(c);t.getSectionIndex(h.minBlockY)!==f&&(h=t.getOrCreateSection(f));const g=n/this.cellHeight;l.forEach((t=>t.updateForY(g)));for(let t=0;tt.updateForX(u)));for(let t=0;tt.swapSlices()))}}baseState(t,e,s,i){return(i=(i=M(i/200,-1,1))/2-i*i*i/24)>0?this.settings.defaultBlock:e{var e,s,i;return{distance:null!==(e=k.readInt(t.distance))&&void 0!==e?e:0,spread:null!==(s=k.readInt(t.spread))&&void 0!==s?s:0,count:null!==(i=k.readInt(t.count))&&void 0!==i?i:0}})),structures:k.readMap(s.structures,(t=>{var e;return(t=>{var e,s,i;return{spacing:null!==(e=k.readInt(t.spacing))&&void 0!==e?e:0,separation:null!==(s=k.readInt(t.separation))&&void 0!==s?s:0,salt:null!==(i=k.readInt(t.salt))&&void 0!==i?i:0}})(null!==(e=k.readObject(t))&&void 0!==e?e:{})}))}}}(It||(It={})),function(t){t.fromJson=function(t){var e;const s=null!==(e=k.readObject(t))&&void 0!==e?e:{};return{temperature:R.fromJson(s.temperature),humidity:R.fromJson(s.humidity),continentalness:R.fromJson(s.continentalness),erosion:R.fromJson(s.erosion),weirdness:R.fromJson(s.weirdness),shift:R.fromJson(s.shift)}}}(kt||(kt={}));export{Y as BlendedNoise,nt as BlockColors,lt as BlockDefinition,ft as BlockModel,o as BlockPos,B as BlockState,C as Chunk,I as ChunkPos,E as ChunkSection,yt as Climate,n as Direction,Rt as FixedBiome,V as ImprovedNoise,k as Json,_t as MultiNoise,h as NbtReader,u as NbtWriter,Nt as NoiseChunkGenerator,Ct as NoiseGeneratorSettings,Ft as NoiseInterpolator,kt as NoiseOctaves,R as NoiseParameters,Mt as NoiseSampler,Bt as NoiseSamplingSettings,St as NoiseSettings,Et as NoiseSlideSettings,X as NormalNoise,j as PerlinNoise,H as PerlinSimplexNoise,W as Random,z as SimplexNoise,Z as Spline,_ as Structure,wt as StructureRenderer,It as StructureSettings,At as TerrainShaper,xt as TextureAtlas,J as WorldgenRandom,L as binarySearch,M as clamp,U as clampedLerp,A as getListTag,S as getOptional,y as getTag,N as lerp,T as lerp2,O as lerp3,f as read,p as readChunk,d as readCompressed,g as readRegion,c as readUncompressed,D as smoothstep,F as square,l as tagNames,a as tagTypes,b as write,P as writeChunk,v as writeCompressed,w as writeRegion,m as writeUncompressed};\n//# sourceMappingURL=deepslate.esm.js.map\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:safely_harvest_honey',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:tick',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('loot_pool_entry_type', [\r\n 'minecraft:empty',\r\n 'minecraft:item',\r\n 'minecraft:tag',\r\n 'minecraft:loot_table',\r\n 'minecraft:alternatives',\r\n 'minecraft:sequence',\r\n 'minecraft:group',\r\n 'minecraft:dynamic'\r\n ]);\r\n collections.register('loot_condition_type', [\r\n 'minecraft:alternative',\r\n 'minecraft:inverted',\r\n 'minecraft:reference',\r\n 'minecraft:entity_properties',\r\n 'minecraft:block_state_property',\r\n 'minecraft:match_tool',\r\n 'minecraft:damage_source_properties',\r\n 'minecraft:location_check',\r\n 'minecraft:weather_check',\r\n 'minecraft:time_check',\r\n 'minecraft:entity_scores',\r\n 'minecraft:random_chance',\r\n 'minecraft:random_chance_with_looting',\r\n 'minecraft:table_bonus',\r\n 'minecraft:killed_by_player',\r\n 'minecraft:survives_explosion'\r\n ]);\r\n collections.register('loot_function_type', [\r\n 'minecraft:set_count',\r\n 'minecraft:set_damage',\r\n 'minecraft:set_name',\r\n 'minecraft:set_lore',\r\n 'minecraft:set_nbt',\r\n 'minecraft:set_attributes',\r\n 'minecraft:set_contents',\r\n 'minecraft:enchant_randomly',\r\n 'minecraft:enchant_with_levels',\r\n 'minecraft:looting_enchant',\r\n 'minecraft:limit_count',\r\n 'minecraft:furnace_smelt',\r\n 'minecraft:explosion_decay',\r\n 'minecraft:fill_player_head',\r\n 'minecraft:copy_name',\r\n 'minecraft:copy_nbt',\r\n 'minecraft:copy_state',\r\n 'minecraft:apply_bonus',\r\n 'minecraft:exploration_map',\r\n 'minecraft:set_stew_effect'\r\n ]);\r\n collections.register('attribute', [\r\n 'generic.maxHealth',\r\n 'generic.followRange',\r\n 'generic.knockbackResistance',\r\n 'generic.movementSpeed',\r\n 'generic.attackDamage',\r\n 'generic.armor',\r\n 'generic.armorToughness',\r\n 'generic.attackSpeed',\r\n 'generic.luck',\r\n 'horse.jumpStrength',\r\n 'generic.attackKnockback',\r\n 'generic.flyingSpeed',\r\n 'zombie.spawnReinforcements'\r\n ]);\r\n collections.register('structure_feature', [\r\n 'pillager_outpost',\r\n 'mineshaft',\r\n 'mansion',\r\n 'jungle_pyramid',\r\n 'desert_pyramid',\r\n 'igloo',\r\n 'shipwreck',\r\n 'swamp_hut',\r\n 'stronghold',\r\n 'monument',\r\n 'ocean_ruin',\r\n 'fortress',\r\n 'endcity',\r\n 'buried_treasure',\r\n 'village'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'direct_killer',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.Range = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true })), {\r\n default: () => [0, 0, 0]\r\n }));\r\n exports.Range = (config) => core_1.ChoiceNode([\r\n ...((config === null || config === void 0 ? void 0 : config.forceRange) ? [] : [{\r\n type: 'number',\r\n node: core_1.NumberNode(config),\r\n change: (v) => { var _a, _b, _c; return v === undefined ? 0 : (_c = (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : v.n) !== null && _c !== void 0 ? _c : 0; }\r\n }]),\r\n {\r\n type: 'object',\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n min: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config)),\r\n max: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: typeof v === 'number' ? v : v === undefined ? 1 : v.n,\r\n max: typeof v === 'number' ? v : v === undefined ? 1 : v.n\r\n })\r\n },\r\n ...((config === null || config === void 0 ? void 0 : config.allowBinomial) ? [{\r\n type: 'binomial',\r\n node: core_1.ObjectNode({\r\n type: StringNode({ enum: ['minecraft:binomial'] }),\r\n n: core_1.NumberNode({ integer: true, min: 0 }),\r\n p: core_1.NumberNode({ min: 0, max: 1 })\r\n }, { context: 'range' }),\r\n match: (v) => v !== undefined && v.type === 'minecraft:binomial',\r\n change: (v) => {\r\n var _a, _b;\r\n return ({\r\n type: 'minecraft:binomial',\r\n n: typeof v === 'number' ? v : v === undefined ? 1 : ((_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 1),\r\n p: 0.5\r\n });\r\n }\r\n }] : [])\r\n ], { choiceContext: 'range' });\r\n exports.ConditionCases = {\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), exports.Range({ forceRange: true, bounds: true }))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: exports.Range(),\r\n period: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n };\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = exports.LocationFields = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: core_1.Opt(Common_1.Range())\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n exports.LocationFields = {\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range())\r\n })),\r\n biome: core_1.Opt(StringNode({ enum: 'biome' })),\r\n feature: core_1.Opt(StringNode({ enum: 'structure_feature' })),\r\n dimension: core_1.Opt(StringNode({ enum: 'dimension' })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: core_1.Opt(Common_1.Range({ integer: true, min: 0, max: 15 }))\r\n })),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n };\r\n schemas.register('location_predicate', core_1.ObjectNode(exports.LocationFields, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Common_1.Range(),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: core_1.Opt(Common_1.Range()),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate')))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range()),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range()),\r\n absolute: core_1.Opt(Common_1.Range()),\r\n horizontal: core_1.Opt(Common_1.Range())\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: core_1.Opt(Common_1.Range()),\r\n taken: core_1.Opt(Common_1.Range()),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: core_1.Opt(Reference('entity_predicate')),\r\n partner: core_1.Opt(Reference('entity_predicate')),\r\n child: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ enum: 'dimension' })),\r\n to: core_1.Opt(StringNode({ enum: 'dimension' }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(core_1.Opt(Reference('entity_predicate'))))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n zombie: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': Predicates_1.LocationFields,\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: core_1.Opt(Common_1.Range()),\r\n occupied: core_1.Opt(Common_1.Range()),\r\n full: core_1.Opt(Common_1.Range())\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: core_1.Opt(Common_1.Range()),\r\n victims: core_1.Opt(core_1.ListNode(core_1.Opt(Reference('entity_predicate'))))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:location': Predicates_1.LocationFields,\r\n 'minecraft:nether_travel': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:safely_harvest_honey': {\r\n block: core_1.Opt(core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } }))\r\n })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:slept_in_bed': Predicates_1.LocationFields,\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': Predicates_1.LocationFields\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Common_1.Range({ allowBinomial: true, integer: true }),\r\n bonus_rolls: core_1.Opt(Common_1.Range({ integer: true })),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: (() => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceSwtichNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: copySourceSwtichNode,\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Common_1.Range({ allowBinomial: true }),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'structure_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceSwtichNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Common_1.Range({ bounds: true })\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Common_1.Range({ bounds: true }),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Common_1.Range({ allowBinomial: true })\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Common_1.Range({ forceRange: true })\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Common_1.Range()\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n })()\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: {\r\n ...Common_1.ConditionCases,\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceSwtichNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceSwtichNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Common_1.Range({ bounds: true }))\r\n }\r\n }\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Common_1.Range({ bounds: true }),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: 5, max: 5 }), { default: () => 5 }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: 5,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: 5,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` and `Predicates.ts` are files that have exports. They should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('dimension_type', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('worldgen/noise_settings', [\r\n 'minecraft:overworld',\r\n 'minecraft:nether',\r\n 'minecraft:end',\r\n 'minecraft:amplified',\r\n 'minecraft:caves',\r\n 'minecraft:floating_islands'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'direct_killer',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('worldgen/configured_feature', [\r\n 'minecraft:acacia',\r\n 'minecraft:bamboo_light',\r\n 'minecraft:bamboo_vegetation',\r\n 'minecraft:bamboo',\r\n 'minecraft:basalt_blobs',\r\n 'minecraft:basalt_pillar',\r\n 'minecraft:birch_bees_0002',\r\n 'minecraft:birch_bees_002',\r\n 'minecraft:birch_bees_005',\r\n 'minecraft:birch_other',\r\n 'minecraft:birch_tall',\r\n 'minecraft:birch',\r\n 'minecraft:blackstone_blobs',\r\n 'minecraft:blue_ice',\r\n 'minecraft:bonus_chest',\r\n 'minecraft:brown_mushroom_giant',\r\n 'minecraft:brown_mushroom_nether',\r\n 'minecraft:brown_mushroom_normal',\r\n 'minecraft:brown_mushroom_swamp',\r\n 'minecraft:brown_mushroom_taiga',\r\n 'minecraft:chorus_plant',\r\n 'minecraft:crimson_forest_vegetation',\r\n 'minecraft:crimson_fungi_planted',\r\n 'minecraft:crimson_fungi',\r\n 'minecraft:dark_forest_vegetation_brown',\r\n 'minecraft:dark_forest_vegetation_red',\r\n 'minecraft:dark_oak',\r\n 'minecraft:delta',\r\n 'minecraft:desert_well',\r\n 'minecraft:disk_clay',\r\n 'minecraft:disk_gravel',\r\n 'minecraft:disk_sand',\r\n 'minecraft:end_gateway_delayed',\r\n 'minecraft:end_gateway',\r\n 'minecraft:end_island_decorated',\r\n 'minecraft:end_island',\r\n 'minecraft:end_spike',\r\n 'minecraft:fancy_oak_bees_0002',\r\n 'minecraft:fancy_oak_bees_002',\r\n 'minecraft:fancy_oak_bees_005',\r\n 'minecraft:fancy_oak',\r\n 'minecraft:flower_default',\r\n 'minecraft:flower_forest',\r\n 'minecraft:flower_plain_decorated',\r\n 'minecraft:flower_plain',\r\n 'minecraft:flower_swamp',\r\n 'minecraft:flower_warm',\r\n 'minecraft:forest_flower_trees',\r\n 'minecraft:forest_flower_vegetation_common',\r\n 'minecraft:forest_flower_vegetation',\r\n 'minecraft:forest_rock',\r\n 'minecraft:fossil',\r\n 'minecraft:freeze_top_layer',\r\n 'minecraft:glowstone_extra',\r\n 'minecraft:glowstone',\r\n 'minecraft:huge_brown_mushroom',\r\n 'minecraft:huge_red_mushroom',\r\n 'minecraft:ice_patch',\r\n 'minecraft:ice_spike',\r\n 'minecraft:iceberg_blue',\r\n 'minecraft:iceberg_packed',\r\n 'minecraft:jungle_bush',\r\n 'minecraft:jungle_tree_no_vine',\r\n 'minecraft:jungle_tree',\r\n 'minecraft:kelp_cold',\r\n 'minecraft:kelp_warm',\r\n 'minecraft:lake_lava',\r\n 'minecraft:lake_water',\r\n 'minecraft:large_basalt_columns',\r\n 'minecraft:mega_jungle_tree',\r\n 'minecraft:mega_pine',\r\n 'minecraft:mega_spruce',\r\n 'minecraft:monster_room',\r\n 'minecraft:mushroom_field_vegetation',\r\n 'minecraft:nether_sprouts',\r\n 'minecraft:oak_badlands',\r\n 'minecraft:oak_bees_0002',\r\n 'minecraft:oak_bees_002',\r\n 'minecraft:oak_bees_005',\r\n 'minecraft:oak',\r\n 'minecraft:ore_andesite',\r\n 'minecraft:ore_blackstone',\r\n 'minecraft:ore_coal',\r\n 'minecraft:ore_debris_large',\r\n 'minecraft:ore_debris_small',\r\n 'minecraft:ore_diamond',\r\n 'minecraft:ore_diorite',\r\n 'minecraft:ore_dirt',\r\n 'minecraft:ore_emerald',\r\n 'minecraft:ore_gold_deltas',\r\n 'minecraft:ore_gold_extra',\r\n 'minecraft:ore_gold_nether',\r\n 'minecraft:ore_gold',\r\n 'minecraft:ore_granite',\r\n 'minecraft:ore_gravel_nether',\r\n 'minecraft:ore_gravel',\r\n 'minecraft:ore_infested',\r\n 'minecraft:ore_iron',\r\n 'minecraft:ore_lapis',\r\n 'minecraft:ore_magma',\r\n 'minecraft:ore_quartz_deltas',\r\n 'minecraft:ore_quartz_nether',\r\n 'minecraft:ore_redstone',\r\n 'minecraft:ore_soul_sand',\r\n 'minecraft:patch_berry_bush',\r\n 'minecraft:patch_berry_decorated',\r\n 'minecraft:patch_berry_sparse',\r\n 'minecraft:patch_brown_mushroom',\r\n 'minecraft:patch_cactus_decorated',\r\n 'minecraft:patch_cactus_desert',\r\n 'minecraft:patch_cactus',\r\n 'minecraft:patch_crimson_roots',\r\n 'minecraft:patch_dead_bush_2',\r\n 'minecraft:patch_dead_bush_badlands',\r\n 'minecraft:patch_dead_bush',\r\n 'minecraft:patch_fire',\r\n 'minecraft:patch_grass_badlands',\r\n 'minecraft:patch_grass_forest',\r\n 'minecraft:patch_grass_jungle',\r\n 'minecraft:patch_grass_normal',\r\n 'minecraft:patch_grass_plain',\r\n 'minecraft:patch_grass_savanna',\r\n 'minecraft:patch_grass_taiga_2',\r\n 'minecraft:patch_grass_taiga',\r\n 'minecraft:patch_large_fern',\r\n 'minecraft:patch_melon',\r\n 'minecraft:patch_pumpkin',\r\n 'minecraft:patch_red_mushroom',\r\n 'minecraft:patch_soul_fire',\r\n 'minecraft:patch_sugar_cane_badlands',\r\n 'minecraft:patch_sugar_cane_desert',\r\n 'minecraft:patch_sugar_cane_swamp',\r\n 'minecraft:patch_sugar_cane',\r\n 'minecraft:patch_sunflower',\r\n 'minecraft:patch_taiga_grass',\r\n 'minecraft:patch_tall_grass_2',\r\n 'minecraft:patch_tall_grass',\r\n 'minecraft:patch_waterlilly',\r\n 'minecraft:pile_hay',\r\n 'minecraft:pile_ice',\r\n 'minecraft:pile_melon',\r\n 'minecraft:pile_pumpkin',\r\n 'minecraft:pile_snow',\r\n 'minecraft:pine',\r\n 'minecraft:plain_vegetation',\r\n 'minecraft:red_mushroom_giant',\r\n 'minecraft:red_mushroom_nether',\r\n 'minecraft:red_mushroom_normal',\r\n 'minecraft:red_mushroom_swamp',\r\n 'minecraft:red_mushroom_taiga',\r\n 'minecraft:sea_pickle',\r\n 'minecraft:seagrass_cold',\r\n 'minecraft:seagrass_deep_cold',\r\n 'minecraft:seagrass_deep_warm',\r\n 'minecraft:seagrass_deep',\r\n 'minecraft:seagrass_normal',\r\n 'minecraft:seagrass_river',\r\n 'minecraft:seagrass_simple',\r\n 'minecraft:seagrass_swamp',\r\n 'minecraft:seagrass_warm',\r\n 'minecraft:small_basalt_columns',\r\n 'minecraft:spring_closed_double',\r\n 'minecraft:spring_closed',\r\n 'minecraft:spring_delta',\r\n 'minecraft:spring_lava_double',\r\n 'minecraft:spring_lava',\r\n 'minecraft:spring_open',\r\n 'minecraft:spring_water',\r\n 'minecraft:spruce_snowy',\r\n 'minecraft:spruce',\r\n 'minecraft:super_birch_bees_0002',\r\n 'minecraft:swamp_tree',\r\n 'minecraft:taiga_vegetation',\r\n 'minecraft:trees_birch',\r\n 'minecraft:trees_giant_spruce',\r\n 'minecraft:trees_giant',\r\n 'minecraft:trees_jungle_edge',\r\n 'minecraft:trees_jungle',\r\n 'minecraft:trees_mountain_edge',\r\n 'minecraft:trees_mountain',\r\n 'minecraft:trees_savanna',\r\n 'minecraft:trees_shattered_savanna',\r\n 'minecraft:trees_water',\r\n 'minecraft:twisting_vines',\r\n 'minecraft:vines',\r\n 'minecraft:void_start_platform',\r\n 'minecraft:warm_ocean_vegetation',\r\n 'minecraft:warped_forest_vegetation',\r\n 'minecraft:warped_fungi_planted',\r\n 'minecraft:warped_fungi',\r\n 'minecraft:weeping_vines'\r\n ]);\r\n collections.register('worldgen/configured_structure_feature', [\r\n 'minecraft:bastion_remnant',\r\n 'minecraft:buried_treasure',\r\n 'minecraft:desert_pyramid',\r\n 'minecraft:end_city',\r\n 'minecraft:fortress',\r\n 'minecraft:igloo',\r\n 'minecraft:jungle_pyramid',\r\n 'minecraft:mansion',\r\n 'minecraft:mineshaft_mesa',\r\n 'minecraft:mineshaft',\r\n 'minecraft:monument',\r\n 'minecraft:nether_fossil',\r\n 'minecraft:ocean_ruin_cold',\r\n 'minecraft:ocean_ruin_warm',\r\n 'minecraft:pillager_outpost',\r\n 'minecraft:ruined_portal_desert',\r\n 'minecraft:ruined_portal_jungle',\r\n 'minecraft:ruined_portal_mountain',\r\n 'minecraft:ruined_portal_nether',\r\n 'minecraft:ruined_portal_ocean',\r\n 'minecraft:ruined_portal_swamp',\r\n 'minecraft:ruined_portal',\r\n 'minecraft:shipwreck_beached',\r\n 'minecraft:shipwreck',\r\n 'minecraft:stronghold',\r\n 'minecraft:swamp_hut',\r\n 'minecraft:village_desert',\r\n 'minecraft:village_plains',\r\n 'minecraft:village_savanna',\r\n 'minecraft:village_snowy',\r\n 'minecraft:village_taiga'\r\n ]);\r\n collections.register('worldgen/configured_surface_builder', [\r\n 'minecraft:badlands',\r\n 'minecraft:basalt_deltas',\r\n 'minecraft:crimson_forest',\r\n 'minecraft:desert',\r\n 'minecraft:end',\r\n 'minecraft:eroded_badlands',\r\n 'minecraft:frozen_ocean',\r\n 'minecraft:full_sand',\r\n 'minecraft:giant_tree_taiga',\r\n 'minecraft:grass',\r\n 'minecraft:gravelly_mountain',\r\n 'minecraft:ice_spikes',\r\n 'minecraft:mountain',\r\n 'minecraft:mycelium',\r\n 'minecraft:nether',\r\n 'minecraft:nope',\r\n 'minecraft:ocean_sand',\r\n 'minecraft:shattered_savanna',\r\n 'minecraft:soul_sand_valley',\r\n 'minecraft:stone',\r\n 'minecraft:swamp',\r\n 'minecraft:warped_forest',\r\n 'minecraft:wooded_badlands'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.UniformInt = exports.Range = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n};\r\nexports.DefaultNoiseSettings = {\r\n name: 'minecraft:overworld',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise: {\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 256,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n exports.Range = (config) => core_1.ChoiceNode([\r\n ...((config === null || config === void 0 ? void 0 : config.forceRange) ? [] : [{\r\n type: 'number',\r\n node: core_1.NumberNode(config),\r\n change: (v) => { var _a, _b, _c; return v === undefined ? 0 : (_c = (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : v.n) !== null && _c !== void 0 ? _c : 0; }\r\n }]),\r\n {\r\n type: 'object',\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n min: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config)),\r\n max: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: typeof v === 'number' ? v : v === undefined ? 1 : v.n,\r\n max: typeof v === 'number' ? v : v === undefined ? 1 : v.n\r\n })\r\n },\r\n ...((config === null || config === void 0 ? void 0 : config.allowBinomial) ? [{\r\n type: 'binomial',\r\n node: core_1.ObjectNode({\r\n type: StringNode({ enum: ['minecraft:binomial'] }),\r\n n: core_1.NumberNode({ integer: true, min: 0 }),\r\n p: core_1.NumberNode({ min: 0, max: 1 })\r\n }, { context: 'range' }),\r\n match: (v) => v !== undefined && v.type === 'minecraft:binomial',\r\n change: (v) => {\r\n var _a, _b;\r\n return ({\r\n type: 'minecraft:binomial',\r\n n: typeof v === 'number' ? v : v === undefined ? 1 : ((_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 1),\r\n p: 0.5\r\n });\r\n }\r\n }] : [])\r\n ], { choiceContext: 'range' });\r\n exports.UniformInt = (config) => core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true, min: config === null || config === void 0 ? void 0 : config.min, max: config === null || config === void 0 ? void 0 : config.max }),\r\n change: v => v.base\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n base: core_1.NumberNode({ integer: true, min: config === null || config === void 0 ? void 0 : config.min, max: config === null || config === void 0 ? void 0 : config.max }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: config === null || config === void 0 ? void 0 : config.maxSpread })\r\n }),\r\n change: v => ({\r\n base: v,\r\n spread: 0\r\n })\r\n }\r\n ], { context: 'uniform_int' });\r\n exports.ConditionCases = {\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), exports.Range({ forceRange: true }))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: exports.Range(),\r\n period: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n name: 'minecraft:nether',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:netherrack\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:lava\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:end': {\r\n name: 'minecraft:end',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:end_stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:air\"\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n name: 'minecraft:amplified',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise: {\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n amplified: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 256,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:caves': {\r\n name: 'minecraft:caves',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n name: 'minecraft:floating_islands',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: core_1.Opt(Common_1.Range()),\r\n occupied: core_1.Opt(Common_1.Range()),\r\n full: core_1.Opt(Common_1.Range())\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: core_1.Opt(Common_1.Range()),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: core_1.Opt(Common_1.Range({ integer: true }))\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: Reference('location_predicate')\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const NoPreset = (node) => core_1.Mod(node, {\r\n enabled: path => path.push('preset').get() === undefined\r\n });\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n preset: core_1.Opt(StringNode({ enum: ['nether'] })),\r\n altitude_noise: NoPreset(Reference('generator_biome_noise')),\r\n temperature_noise: NoPreset(Reference('generator_biome_noise')),\r\n humidity_noise: NoPreset(Reference('generator_biome_noise')),\r\n weirdness_noise: NoPreset(Reference('generator_biome_noise')),\r\n biomes: NoPreset(core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n }))\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:vanilla_layered': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n large_biomes: core_1.Opt(core_1.BooleanNode()),\r\n legacy_biome_init_layer: core_1.Opt(core_1.BooleanNode())\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n altitude: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n humidity: core_1.NumberNode(),\r\n weirdness: core_1.NumberNode(),\r\n offset: core_1.NumberNode()\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n schemas.register('generator_biome_noise', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'generator_biome_noise' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$dimension_type', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }, { context: 'dimension_type' }), {\r\n default: () => Common_1.DefaultDimensionType\r\n }));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Common_1.Range({ allowBinomial: true, integer: true }),\r\n bonus_rolls: core_1.Opt(Common_1.Range({ integer: true })),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: (() => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceSwtichNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: copySourceSwtichNode,\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Common_1.Range({ allowBinomial: true }),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceSwtichNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Common_1.Range({ bounds: true })\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Common_1.Range({ bounds: true }),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Common_1.Range({ allowBinomial: true })\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Common_1.Range({ forceRange: true })\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Common_1.Range()\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n })()\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: {\r\n ...Common_1.ConditionCases,\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceSwtichNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceSwtichNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Common_1.Range({ bounds: true }))\r\n }\r\n }\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Common_1.Range({ bounds: true }),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: 6, max: 6 }), { default: () => 6 }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: 6,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: 6,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: core_1.Opt(Common_1.Range())\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range())\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: core_1.Opt(Common_1.Range({ integer: true, min: 0, max: 15 }))\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Common_1.Range(),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: core_1.Opt(Common_1.Range()),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate')))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range()),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range()),\r\n absolute: core_1.Opt(Common_1.Range()),\r\n horizontal: core_1.Opt(Common_1.Range())\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: core_1.Opt(Common_1.Range()),\r\n taken: core_1.Opt(Common_1.Range()),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n surface_builder: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_surface_builder' } }),\r\n depth: core_1.NumberNode(),\r\n scale: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n starts: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_structure_feature' } })),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'water_ambient',\r\n 'ambient',\r\n 'misc',\r\n 'water_creature',\r\n 'creature',\r\n 'monster'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 10 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n surface_builder: 'minecraft:grass',\r\n depth: 0.125,\r\n scale: 0.05,\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RangeConfig = {\r\n maximum: core_1.NumberNode({ integer: true }),\r\n bottom_offset: core_1.NumberNode({ integer: true }),\r\n top_offset: core_1.NumberNode({ integer: true })\r\n };\r\n const ChanceConfig = {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n };\r\n const CountConfig = {\r\n count: Common_1.UniformInt({ min: -10, max: 128, maxSpread: 128 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:chance': ChanceConfig,\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true }),\r\n extra_count: core_1.NumberNode({ integer: true }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:depth_average': {\r\n baseline: core_1.NumberNode({ integer: true }),\r\n spread: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:fire': CountConfig,\r\n 'minecraft:glowstone': CountConfig,\r\n 'minecraft:lava_lake': ChanceConfig,\r\n 'minecraft:range': RangeConfig,\r\n 'minecraft:range_biased': RangeConfig,\r\n 'minecraft:range_very_biased': RangeConfig,\r\n 'minecraft:water_lake': ChanceConfig\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.NumberNode({ min: 0, max: 255, integer: true }),\r\n max_dist: core_1.NumberNode({ min: 0, max: 255, integer: true }),\r\n min_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RandomPatchConfig = {\r\n can_replace: core_1.BooleanNode(),\r\n project: core_1.BooleanNode(),\r\n need_water: core_1.BooleanNode(),\r\n xspread: core_1.NumberNode({ integer: true }),\r\n yspread: core_1.NumberNode({ integer: true }),\r\n zspread: core_1.NumberNode({ integer: true }),\r\n tries: core_1.NumberNode({ integer: true }),\r\n state_provider: Reference('block_state_provider'),\r\n block_placer: Reference('block_placer'),\r\n whitelist: core_1.ListNode(Reference('block_state')),\r\n blacklist: core_1.ListNode(Reference('block_state'))\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.UniformInt({ min: 0, max: 4, maxSpread: 4 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const OreConfig = {\r\n state: Reference('block_state'),\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n target: Reference('rule_test')\r\n };\r\n const CountConfig = {\r\n count: Common_1.UniformInt({ min: -10, max: 128, maxSpread: 128 })\r\n };\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.UniformInt({ min: 0, max: 2, maxSpread: 1 }),\r\n height: Common_1.UniformInt({ min: 1, max: 5, maxSpread: 5 })\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n rim_size: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:emerald_ore': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state')\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.UniformInt()\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:no_surface_ore': OreConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:sea_pickle': CountConfig,\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state'),\r\n place_on: core_1.ListNode(Reference('block_state')),\r\n place_in: core_1.ListNode(Reference('block_state')),\r\n place_under: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n max_water_depth: core_1.NumberNode({ integer: true }),\r\n ignore_vines: core_1.BooleanNode(),\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n minimum_size: Reference('feature_size'),\r\n trunk_provider: Reference('block_state_provider'),\r\n leaves_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 })\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n offset: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n }\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n max_water_depth: 0,\r\n ignore_vines: true,\r\n minimum_size: {},\r\n trunk_placer: {\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_placer', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_placer_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:column_placer': {\r\n min_size: core_1.NumberNode({ integer: true }),\r\n extra_size: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'block_placer' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_block_placer'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n height: core_1.NumberNode({ integer: true }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n simplex_surface_noise: core_1.BooleanNode(),\r\n random_density_offset: core_1.Opt(core_1.BooleanNode()),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }),\r\n top_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode({ integer: true })\r\n })\r\n }),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), {\r\n default: () => Common_1.DefaultNoiseSettings\r\n }));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceBuilderSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceBuilderSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('configured_surface_builder', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/surface_builder' } }),\r\n config: core_1.ObjectNode({\r\n top_material: Reference('block_state'),\r\n under_material: Reference('block_state'),\r\n underwater_material: Reference('block_state'),\r\n }, { context: 'surface_builder' })\r\n }, { context: 'surface_builder' }), {\r\n default: () => ({\r\n type: 'minecraft:default',\r\n config: {\r\n top_material: {\r\n Name: 'minecraft:grass_block',\r\n Properties: {\r\n snowy: 'false'\r\n }\r\n },\r\n under_material: {\r\n Name: 'minecraft:dirt'\r\n },\r\n underwater_material: {\r\n Name: 'minecraft:gravel'\r\n }\r\n }\r\n })\r\n }));\r\n}\r\nexports.initSurfaceBuilderSchemas = initSurfaceBuilderSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n name: StringNode(),\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceBuilder_1 = require(\"./SurfaceBuilder\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceBuilder_1.initSurfaceBuilderSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:lightning_strike',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:started_riding',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:using_item',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('dimension_type', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('worldgen/noise_settings', [\r\n 'minecraft:overworld',\r\n 'minecraft:nether',\r\n 'minecraft:end',\r\n 'minecraft:amplified',\r\n 'minecraft:caves',\r\n 'minecraft:floating_islands'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'killer',\r\n 'direct_killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('worldgen/configured_feature', [\r\n 'minecraft:acacia',\r\n 'minecraft:bamboo_light',\r\n 'minecraft:bamboo_vegetation',\r\n 'minecraft:bamboo',\r\n 'minecraft:basalt_blobs',\r\n 'minecraft:basalt_pillar',\r\n 'minecraft:birch_bees_0002',\r\n 'minecraft:birch_bees_002',\r\n 'minecraft:birch_bees_005',\r\n 'minecraft:birch_other',\r\n 'minecraft:birch_tall',\r\n 'minecraft:birch',\r\n 'minecraft:blackstone_blobs',\r\n 'minecraft:blue_ice',\r\n 'minecraft:bonus_chest',\r\n 'minecraft:brown_mushroom_giant',\r\n 'minecraft:brown_mushroom_nether',\r\n 'minecraft:brown_mushroom_normal',\r\n 'minecraft:brown_mushroom_swamp',\r\n 'minecraft:brown_mushroom_taiga',\r\n 'minecraft:chorus_plant',\r\n 'minecraft:crimson_forest_vegetation',\r\n 'minecraft:crimson_fungi_planted',\r\n 'minecraft:crimson_fungi',\r\n 'minecraft:dark_forest_vegetation_brown',\r\n 'minecraft:dark_forest_vegetation_red',\r\n 'minecraft:dark_oak',\r\n 'minecraft:delta',\r\n 'minecraft:desert_well',\r\n 'minecraft:disk_clay',\r\n 'minecraft:disk_gravel',\r\n 'minecraft:disk_sand',\r\n 'minecraft:end_gateway_delayed',\r\n 'minecraft:end_gateway',\r\n 'minecraft:end_island_decorated',\r\n 'minecraft:end_island',\r\n 'minecraft:end_spike',\r\n 'minecraft:fancy_oak_bees_0002',\r\n 'minecraft:fancy_oak_bees_002',\r\n 'minecraft:fancy_oak_bees_005',\r\n 'minecraft:fancy_oak',\r\n 'minecraft:flower_default',\r\n 'minecraft:flower_forest',\r\n 'minecraft:flower_plain_decorated',\r\n 'minecraft:flower_plain',\r\n 'minecraft:flower_swamp',\r\n 'minecraft:flower_warm',\r\n 'minecraft:forest_flower_trees',\r\n 'minecraft:forest_flower_vegetation_common',\r\n 'minecraft:forest_flower_vegetation',\r\n 'minecraft:forest_rock',\r\n 'minecraft:fossil',\r\n 'minecraft:freeze_top_layer',\r\n 'minecraft:glowstone_extra',\r\n 'minecraft:glowstone',\r\n 'minecraft:huge_brown_mushroom',\r\n 'minecraft:huge_red_mushroom',\r\n 'minecraft:ice_patch',\r\n 'minecraft:ice_spike',\r\n 'minecraft:iceberg_blue',\r\n 'minecraft:iceberg_packed',\r\n 'minecraft:jungle_bush',\r\n 'minecraft:jungle_tree_no_vine',\r\n 'minecraft:jungle_tree',\r\n 'minecraft:kelp_cold',\r\n 'minecraft:kelp_warm',\r\n 'minecraft:lake_lava',\r\n 'minecraft:lake_water',\r\n 'minecraft:large_basalt_columns',\r\n 'minecraft:mega_jungle_tree',\r\n 'minecraft:mega_pine',\r\n 'minecraft:mega_spruce',\r\n 'minecraft:monster_room',\r\n 'minecraft:mushroom_field_vegetation',\r\n 'minecraft:nether_sprouts',\r\n 'minecraft:oak_badlands',\r\n 'minecraft:oak_bees_0002',\r\n 'minecraft:oak_bees_002',\r\n 'minecraft:oak_bees_005',\r\n 'minecraft:oak',\r\n 'minecraft:ore_andesite',\r\n 'minecraft:ore_blackstone',\r\n 'minecraft:ore_coal',\r\n 'minecraft:ore_debris_large',\r\n 'minecraft:ore_debris_small',\r\n 'minecraft:ore_diamond',\r\n 'minecraft:ore_diorite',\r\n 'minecraft:ore_dirt',\r\n 'minecraft:ore_emerald',\r\n 'minecraft:ore_gold_deltas',\r\n 'minecraft:ore_gold_extra',\r\n 'minecraft:ore_gold_nether',\r\n 'minecraft:ore_gold',\r\n 'minecraft:ore_granite',\r\n 'minecraft:ore_gravel_nether',\r\n 'minecraft:ore_gravel',\r\n 'minecraft:ore_infested',\r\n 'minecraft:ore_iron',\r\n 'minecraft:ore_lapis',\r\n 'minecraft:ore_magma',\r\n 'minecraft:ore_quartz_deltas',\r\n 'minecraft:ore_quartz_nether',\r\n 'minecraft:ore_redstone',\r\n 'minecraft:ore_soul_sand',\r\n 'minecraft:patch_berry_bush',\r\n 'minecraft:patch_berry_decorated',\r\n 'minecraft:patch_berry_sparse',\r\n 'minecraft:patch_brown_mushroom',\r\n 'minecraft:patch_cactus_decorated',\r\n 'minecraft:patch_cactus_desert',\r\n 'minecraft:patch_cactus',\r\n 'minecraft:patch_crimson_roots',\r\n 'minecraft:patch_dead_bush_2',\r\n 'minecraft:patch_dead_bush_badlands',\r\n 'minecraft:patch_dead_bush',\r\n 'minecraft:patch_fire',\r\n 'minecraft:patch_grass_badlands',\r\n 'minecraft:patch_grass_forest',\r\n 'minecraft:patch_grass_jungle',\r\n 'minecraft:patch_grass_normal',\r\n 'minecraft:patch_grass_plain',\r\n 'minecraft:patch_grass_savanna',\r\n 'minecraft:patch_grass_taiga_2',\r\n 'minecraft:patch_grass_taiga',\r\n 'minecraft:patch_large_fern',\r\n 'minecraft:patch_melon',\r\n 'minecraft:patch_pumpkin',\r\n 'minecraft:patch_red_mushroom',\r\n 'minecraft:patch_soul_fire',\r\n 'minecraft:patch_sugar_cane_badlands',\r\n 'minecraft:patch_sugar_cane_desert',\r\n 'minecraft:patch_sugar_cane_swamp',\r\n 'minecraft:patch_sugar_cane',\r\n 'minecraft:patch_sunflower',\r\n 'minecraft:patch_taiga_grass',\r\n 'minecraft:patch_tall_grass_2',\r\n 'minecraft:patch_tall_grass',\r\n 'minecraft:patch_waterlilly',\r\n 'minecraft:pile_hay',\r\n 'minecraft:pile_ice',\r\n 'minecraft:pile_melon',\r\n 'minecraft:pile_pumpkin',\r\n 'minecraft:pile_snow',\r\n 'minecraft:pine',\r\n 'minecraft:plain_vegetation',\r\n 'minecraft:red_mushroom_giant',\r\n 'minecraft:red_mushroom_nether',\r\n 'minecraft:red_mushroom_normal',\r\n 'minecraft:red_mushroom_swamp',\r\n 'minecraft:red_mushroom_taiga',\r\n 'minecraft:sea_pickle',\r\n 'minecraft:seagrass_cold',\r\n 'minecraft:seagrass_deep_cold',\r\n 'minecraft:seagrass_deep_warm',\r\n 'minecraft:seagrass_deep',\r\n 'minecraft:seagrass_normal',\r\n 'minecraft:seagrass_river',\r\n 'minecraft:seagrass_simple',\r\n 'minecraft:seagrass_swamp',\r\n 'minecraft:seagrass_warm',\r\n 'minecraft:small_basalt_columns',\r\n 'minecraft:spring_closed_double',\r\n 'minecraft:spring_closed',\r\n 'minecraft:spring_delta',\r\n 'minecraft:spring_lava_double',\r\n 'minecraft:spring_lava',\r\n 'minecraft:spring_open',\r\n 'minecraft:spring_water',\r\n 'minecraft:spruce_snowy',\r\n 'minecraft:spruce',\r\n 'minecraft:super_birch_bees_0002',\r\n 'minecraft:swamp_tree',\r\n 'minecraft:taiga_vegetation',\r\n 'minecraft:trees_birch',\r\n 'minecraft:trees_giant_spruce',\r\n 'minecraft:trees_giant',\r\n 'minecraft:trees_jungle_edge',\r\n 'minecraft:trees_jungle',\r\n 'minecraft:trees_mountain_edge',\r\n 'minecraft:trees_mountain',\r\n 'minecraft:trees_savanna',\r\n 'minecraft:trees_shattered_savanna',\r\n 'minecraft:trees_water',\r\n 'minecraft:twisting_vines',\r\n 'minecraft:vines',\r\n 'minecraft:void_start_platform',\r\n 'minecraft:warm_ocean_vegetation',\r\n 'minecraft:warped_forest_vegetation',\r\n 'minecraft:warped_fungi_planted',\r\n 'minecraft:warped_fungi',\r\n 'minecraft:weeping_vines'\r\n ]);\r\n collections.register('worldgen/configured_structure_feature', [\r\n 'minecraft:bastion_remnant',\r\n 'minecraft:buried_treasure',\r\n 'minecraft:desert_pyramid',\r\n 'minecraft:end_city',\r\n 'minecraft:fortress',\r\n 'minecraft:igloo',\r\n 'minecraft:jungle_pyramid',\r\n 'minecraft:mansion',\r\n 'minecraft:mineshaft_mesa',\r\n 'minecraft:mineshaft',\r\n 'minecraft:monument',\r\n 'minecraft:nether_fossil',\r\n 'minecraft:ocean_ruin_cold',\r\n 'minecraft:ocean_ruin_warm',\r\n 'minecraft:pillager_outpost',\r\n 'minecraft:ruined_portal_desert',\r\n 'minecraft:ruined_portal_jungle',\r\n 'minecraft:ruined_portal_mountain',\r\n 'minecraft:ruined_portal_nether',\r\n 'minecraft:ruined_portal_ocean',\r\n 'minecraft:ruined_portal_swamp',\r\n 'minecraft:ruined_portal',\r\n 'minecraft:shipwreck_beached',\r\n 'minecraft:shipwreck',\r\n 'minecraft:stronghold',\r\n 'minecraft:swamp_hut',\r\n 'minecraft:village_desert',\r\n 'minecraft:village_plains',\r\n 'minecraft:village_savanna',\r\n 'minecraft:village_snowy',\r\n 'minecraft:village_taiga'\r\n ]);\r\n collections.register('worldgen/configured_surface_builder', [\r\n 'minecraft:badlands',\r\n 'minecraft:basalt_deltas',\r\n 'minecraft:crimson_forest',\r\n 'minecraft:desert',\r\n 'minecraft:end',\r\n 'minecraft:eroded_badlands',\r\n 'minecraft:frozen_ocean',\r\n 'minecraft:full_sand',\r\n 'minecraft:giant_tree_taiga',\r\n 'minecraft:grass',\r\n 'minecraft:gravelly_mountain',\r\n 'minecraft:ice_spikes',\r\n 'minecraft:mountain',\r\n 'minecraft:mycelium',\r\n 'minecraft:nether',\r\n 'minecraft:nope',\r\n 'minecraft:ocean_sand',\r\n 'minecraft:shattered_savanna',\r\n 'minecraft:soul_sand_valley',\r\n 'minecraft:stone',\r\n 'minecraft:swamp',\r\n 'minecraft:warped_forest',\r\n 'minecraft:wooded_badlands'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end',\r\n 'underground'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n collections.register('banner_pattern', [\r\n 'base',\r\n 'square_bottom_left',\r\n 'square_bottom_right',\r\n 'square_top_left',\r\n 'square_top_right',\r\n 'stripe_bottom',\r\n 'stripe_top',\r\n 'stripe_left',\r\n 'stripe_right',\r\n 'stripe_center',\r\n 'stripe_middle',\r\n 'stripe_downright',\r\n 'stripe_downleft',\r\n 'small_stripes',\r\n 'cross',\r\n 'straight_cross',\r\n 'triangle_bottom',\r\n 'triangle_top',\r\n 'triangles_bottom',\r\n 'triangles_top',\r\n 'diagonal_left',\r\n 'diagonal_up_right',\r\n 'diagonal_up_left',\r\n 'diagonal_right',\r\n 'circle',\r\n 'rhombus',\r\n 'half_vertical',\r\n 'half_horizontal',\r\n 'half_vertical_right',\r\n 'half_horizontal_bottom',\r\n 'border',\r\n 'curly_border',\r\n 'gradient',\r\n 'gradient_up',\r\n 'bricks',\r\n 'globe',\r\n 'creeper',\r\n 'skull',\r\n 'flower',\r\n 'mojang',\r\n 'piglin'\r\n ]);\r\n collections.register('dye_color', [\r\n 'white',\r\n 'orange',\r\n 'magenta',\r\n 'light_blue',\r\n 'yellow',\r\n 'lime',\r\n 'pink',\r\n 'gray',\r\n 'light_gray',\r\n 'cyan',\r\n 'purple',\r\n 'blue',\r\n 'brown',\r\n 'green',\r\n 'red',\r\n 'black'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: Reference('int_bounds')\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds')\r\n }))),\r\n source: core_1.Opt(EntityPredicate)\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: Reference('int_bounds'),\r\n occupied: Reference('int_bounds'),\r\n full: Reference('int_bounds')\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: Reference('int_bounds'),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: Reference('distance_predicate'),\r\n duration: Reference('int_bounds')\r\n },\r\n 'minecraft:lightning_strike': {\r\n lightning: EntityPredicate,\r\n bystander: EntityPredicate,\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n distance: Reference('distance_predicate'),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: Reference('int_bounds')\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: Reference('float_bounds')\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:using_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: Reference('location_predicate')\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.IntProvider = exports.FloatProvider = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.FunctionCases = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n min_y: 0,\r\n height: 256,\r\n};\r\nexports.DefaultNoiseSettings = {\r\n name: 'minecraft:overworld',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise_caves_enabled: true,\r\n aquifers_enabled: true,\r\n deepslate_enabled: true,\r\n noise: {\r\n min_y: 0,\r\n height: 256,\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n const Bounds = (integer) => core_1.Opt(core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer }),\r\n change: (v) => { var _a, _b; return v === undefined ? 0 : (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 0; }\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer })),\r\n max: core_1.Opt(core_1.NumberNode({ integer }))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: v !== null && v !== void 0 ? v : 0,\r\n max: v !== null && v !== void 0 ? v : 0\r\n })\r\n }\r\n ]));\r\n schemas.register('int_bounds', Bounds(true));\r\n schemas.register('float_bounds', Bounds());\r\n schemas.register('int_range', core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(Reference('number_provider')),\r\n max: core_1.Opt(Reference('number_provider'))\r\n })\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true })\r\n }\r\n ], { context: 'range' }));\r\n const ObjectWithType = (pool, directType, directPath, directDefault, objectDefault, context, cases) => {\r\n let defaultCase = {};\r\n if (objectDefault) {\r\n Object.keys(cases[objectDefault]).forEach(k => {\r\n defaultCase[k] = core_1.Mod(cases[objectDefault][k], {\r\n enabled: path => path.push('type').get() === undefined\r\n });\r\n });\r\n }\r\n const provider = core_1.ObjectNode({\r\n type: core_1.Mod(core_1.Opt(StringNode({ validator: 'resource', params: { pool } })), {\r\n hidden: () => true\r\n }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: cases,\r\n ...defaultCase\r\n }, { context, disableSwitchContext: true });\r\n const choices = [{\r\n type: directType,\r\n node: cases[directDefault][directPath]\r\n }];\r\n if (objectDefault) {\r\n choices.push({\r\n type: 'object',\r\n priority: -1,\r\n node: provider\r\n });\r\n }\r\n Object.keys(cases).forEach(k => {\r\n choices.push({\r\n type: k,\r\n match: (v) => {\r\n var _a;\r\n const type = 'minecraft:' + ((_a = v === null || v === void 0 ? void 0 : v.type) === null || _a === void 0 ? void 0 : _a.replace(/^minecraft:/, ''));\r\n if (type === k)\r\n return true;\r\n const keys = v ? Object.keys(v) : [];\r\n return typeof v === 'object' && ((keys === null || keys === void 0 ? void 0 : keys.length) === 0 || ((keys === null || keys === void 0 ? void 0 : keys.length) === 1 && (keys === null || keys === void 0 ? void 0 : keys[0]) === 'type'));\r\n },\r\n node: provider,\r\n change: (v) => ({ type: k })\r\n });\r\n });\r\n return core_1.ChoiceNode(choices, { context, choiceContext: `${context}.type` });\r\n };\r\n schemas.register('number_provider', ObjectWithType('loot_number_provider_type', 'number', 'value', 'minecraft:constant', 'minecraft:uniform', 'number_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode()\r\n },\r\n 'minecraft:uniform': {\r\n min: Reference('number_provider'),\r\n max: Reference('number_provider')\r\n },\r\n 'minecraft:binomial': {\r\n n: Reference('number_provider'),\r\n p: Reference('number_provider')\r\n },\r\n 'minecraft:score': {\r\n target: Reference('scoreboard_name_provider'),\r\n score: StringNode({ validator: 'objective' }),\r\n scale: core_1.Opt(core_1.NumberNode())\r\n }\r\n }));\r\n schemas.register('scoreboard_name_provider', ObjectWithType('loot_score_provider_type', 'string', 'target', 'minecraft:context', null, 'score_provider', {\r\n 'minecraft:fixed': {\r\n name: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities', isScoreHolder: true } }) // FIXME: doesn't support selectors\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'entity_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n schemas.register('nbt_provider', ObjectWithType('loot_nbt_provider_type', 'string', 'target', 'minecraft:context', null, 'nbt_provider', {\r\n 'minecraft:storage': {\r\n source: StringNode({ validator: 'resource', params: { pool: '$storage' } })\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'copy_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n exports.FloatProvider = (config) => ObjectWithType('float_provider_type', 'number', 'value', 'minecraft:constant', null, 'float_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode(config)\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_exclusive: core_1.NumberNode(config)\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:trapezoid': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n plateau: core_1.NumberNode()\r\n })\r\n }\r\n });\r\n schemas.register('float_provider', exports.FloatProvider());\r\n exports.IntProvider = (config) => ObjectWithType('int_provider_type', 'number', 'value', 'minecraft:constant', null, 'int_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode({ integer: true, ...config })\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:clamped': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n source: Reference('int_provider')\r\n })\r\n }\r\n });\r\n schemas.register('int_provider', exports.IntProvider());\r\n schemas.register('vertical_anchor', core_1.ChoiceNode(['absolute', 'above_bottom', 'below_top'].map(t => ({\r\n type: t,\r\n match: v => (v === null || v === void 0 ? void 0 : v[t]) !== undefined,\r\n change: v => { var _a, _b, _c; return ({ [t]: (_c = (_b = (_a = v.absolute) !== null && _a !== void 0 ? _a : v.above_bottom) !== null && _b !== void 0 ? _b : v.below_top) !== null && _c !== void 0 ? _c : 0 }); },\r\n node: core_1.ObjectNode({\r\n [t]: core_1.NumberNode({ integer: true, min: -2048, max: 2047 })\r\n })\r\n })), { context: 'vertical_anchor' }));\r\n schemas.register('height_provider', ObjectWithType('height_provider_type', 'number', 'value', 'minecraft:constant', null, 'height_provider', {\r\n 'minecraft:constant': {\r\n value: Reference('vertical_anchor')\r\n },\r\n 'minecraft:uniform': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor')\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:very_biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:trapezoid': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n plateau: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }\r\n }));\r\n exports.ConditionCases = (entitySourceNode = StringNode({ enum: 'entity_source' })) => ({\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Reference('int_range'))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: Reference('int_range'),\r\n period: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:value_check': {\r\n value: Reference('number_provider'),\r\n range: Reference('int_range')\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n });\r\n exports.FunctionCases = (conditions, copySourceNode = StringNode({ enum: 'copy_source' }), entitySourceNode = StringNode({ enum: 'entity_source' })) => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: Reference('nbt_provider'),\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Reference('number_provider'),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Reference('int_range')\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Reference('number_provider'),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_banner_pattern': {\r\n patterns: core_1.ListNode(core_1.ObjectNode({\r\n pattern: StringNode({ enum: 'banner_pattern' }),\r\n color: StringNode({ enum: 'dye_color' })\r\n })),\r\n append: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_enchantments': {\r\n enchantments: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } }), Reference('number_provider')),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Reference('number_provider')\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n min_y: 0,\r\n height: 256,\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n min_y: 0,\r\n height: 256,\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n name: 'minecraft:nether',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:netherrack\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:lava\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:end': {\r\n name: 'minecraft:end',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:end_stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:air\"\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n name: 'minecraft:amplified',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise_caves_enabled: true,\r\n aquifers_enabled: true,\r\n deepslate_enabled: true,\r\n noise: {\r\n min_y: 0,\r\n height: 256,\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n amplified: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:caves': {\r\n name: 'minecraft:caves',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n name: 'minecraft:floating_islands',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases()\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const NoPreset = (node) => core_1.Mod(node, {\r\n enabled: path => path.push('preset').get() === undefined\r\n });\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n preset: core_1.Opt(StringNode({ enum: ['nether'] })),\r\n altitude_noise: NoPreset(Reference('generator_biome_noise')),\r\n temperature_noise: NoPreset(Reference('generator_biome_noise')),\r\n humidity_noise: NoPreset(Reference('generator_biome_noise')),\r\n weirdness_noise: NoPreset(Reference('generator_biome_noise')),\r\n biomes: NoPreset(core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n }))\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:vanilla_layered': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n large_biomes: core_1.Opt(core_1.BooleanNode()),\r\n legacy_biome_init_layer: core_1.Opt(core_1.BooleanNode())\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n altitude: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n humidity: core_1.NumberNode(),\r\n weirdness: core_1.NumberNode(),\r\n offset: core_1.NumberNode()\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n schemas.register('generator_biome_noise', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'generator_biome_noise' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$dimension_type', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 })\r\n }, { context: 'dimension_type' }), node => ({\r\n default: () => Common_1.DefaultDimensionType,\r\n validate: (path, value, errors, options) => {\r\n value = node.validate(path, value, errors, options);\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) + (value === null || value === void 0 ? void 0 : value.height) > 2047) {\r\n errors.add(path.push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.logical_height) > (value === null || value === void 0 ? void 0 : value.height)) {\r\n errors.add(path.push('logical_height'), 'error.logical_height');\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.height) % 16 !== 0) {\r\n errors.add(path.push('height'), 'error.height_multiple', 16);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) % 16 !== 0) {\r\n errors.add(path.push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initItemModifierSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initItemModifierSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('item_modifier', core_1.ObjectOrList(Reference('function'), { choiceContext: 'function' }));\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('condition')))\r\n };\r\n schemas.register('function', core_1.Mod(core_1.ObjectNode({\r\n function: StringNode({ validator: 'resource', params: { pool: 'loot_function_type' } }),\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => [{\r\n function: 'minecraft:set_count',\r\n count: 1\r\n }]\r\n }));\r\n}\r\nexports.initItemModifierSchemas = initItemModifierSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_banner_pattern', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionIDSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionIDSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Reference('number_provider'),\r\n bonus_rolls: core_1.Opt(Reference('number_provider')),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions, copySourceSwtichNode, entitySourceSwtichNode)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases(entitySourceSwtichNode)\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Reference('number_provider'),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst CURRENT_PACK_FORMAT = 7;\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: CURRENT_PACK_FORMAT, max: CURRENT_PACK_FORMAT }), {\r\n default: () => CURRENT_PACK_FORMAT,\r\n canUpdate: (_p, v) => v !== CURRENT_PACK_FORMAT,\r\n update: () => [{ name: 'pack_format', params: [CURRENT_PACK_FORMAT], newValue: CURRENT_PACK_FORMAT }]\r\n }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n items: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'item' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: Reference('int_bounds')\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n blocks: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds')\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: Reference('int_bounds')\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Reference('int_bounds'),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: Reference('int_bounds'),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate'))),\r\n looking_at: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds'),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds'),\r\n absolute: Reference('float_bounds'),\r\n horizontal: Reference('float_bounds')\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n stepping_on: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n passenger: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n lightning_bolt: core_1.Opt(core_1.ObjectNode({\r\n blocks_set_on_fire: core_1.Opt(Reference('int_bounds')),\r\n entity_struck: core_1.Opt(Reference('entity_predicate'))\r\n })),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: Reference('float_bounds'),\r\n taken: Reference('float_bounds'),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('game_event_tag', TagBase('game_event'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n surface_builder: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_surface_builder' } }),\r\n depth: core_1.NumberNode(),\r\n scale: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n starts: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_structure_feature' } })),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'monster',\r\n 'creature',\r\n 'ambient',\r\n 'underground_water_creature',\r\n 'water_creature',\r\n 'water_ambient',\r\n 'misc'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 10 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n surface_builder: 'minecraft:grass',\r\n depth: 0.125,\r\n scale: 0.05,\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CanyonConfig = {\r\n vertical_rotation: Common_1.FloatProvider(),\r\n shape: core_1.ObjectNode({\r\n distance_factor: Common_1.FloatProvider(),\r\n thickness: Common_1.FloatProvider(),\r\n width_smoothness: core_1.NumberNode({ integer: true, min: 0 }),\r\n horizontal_radius_factor: Common_1.FloatProvider(),\r\n vertical_radius_default_factor: core_1.NumberNode(),\r\n vertical_radius_center_factor: core_1.NumberNode()\r\n })\r\n };\r\n const CaveConfig = {\r\n horizontal_radius_multiplier: Common_1.FloatProvider(),\r\n vertical_radius_multiplier: Common_1.FloatProvider(),\r\n floor_level: Common_1.FloatProvider({ min: -1, max: 1 }),\r\n };\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n y: Reference('height_provider'),\r\n yScale: Common_1.FloatProvider(),\r\n lava_level: Reference('vertical_anchor'),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n debug_settings: core_1.Opt(core_1.ObjectNode({\r\n debug_mode: core_1.Opt(core_1.BooleanNode()),\r\n air_state: core_1.Opt(Reference('block_state')),\r\n water_state: core_1.Opt(Reference('block_state')),\r\n lava_state: core_1.Opt(Reference('block_state')),\r\n barrier_state: core_1.Opt(Reference('block_state'))\r\n })),\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:canyon': CanyonConfig,\r\n 'minecraft:cave': CaveConfig,\r\n 'minecraft:nether_cave': CaveConfig\r\n },\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CountConfig = {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' })\r\n },\r\n 'minecraft:cave_surface': {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:chance': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:heightmap': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:heightmap_spread_double': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:lava_lake': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:range': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:water_depth_threshold': {\r\n max_water_depth: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = exports.Processors = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n exports.Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:protected_blocks': {\r\n value: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n max_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n min_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n max_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RandomPatchConfig = {\r\n can_replace: core_1.Opt(core_1.BooleanNode()),\r\n project: core_1.Opt(core_1.BooleanNode()),\r\n need_water: core_1.Opt(core_1.BooleanNode()),\r\n xspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n yspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n zspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n tries: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 })),\r\n state_provider: Reference('block_state_provider'),\r\n block_placer: Reference('block_placer'),\r\n whitelist: core_1.ListNode(Reference('block_state')),\r\n blacklist: core_1.ListNode(Reference('block_state'))\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 8 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const TargetBlockState = core_1.ObjectNode({\r\n target: Reference('rule_test'),\r\n state: Reference('block_state')\r\n });\r\n const OreConfig = {\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n discard_chance_on_air_exposure: core_1.NumberNode({ min: 0, max: 1 }),\r\n targets: core_1.ListNode(TargetBlockState)\r\n };\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n const VegetationPatchConfig = {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n depth: Common_1.IntProvider({ min: 1, max: 128 }),\r\n vertical_range: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n extra_bottom_block_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n extra_edge_column_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n vegetation_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n xz_radius: Common_1.IntProvider(),\r\n replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n ground_state: Reference('block_state_provider'),\r\n vegetation_feature: Feature\r\n };\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.IntProvider({ min: 0, max: 3 }),\r\n height: Common_1.IntProvider({ min: 1, max: 10 })\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:decorated_flower': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.IntProvider({ min: 0, max: 16 }),\r\n rim_size: Common_1.IntProvider({ min: 0, max: 16 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:dripstone_cluster': {\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true, min: 1, max: 512 }),\r\n height: Common_1.IntProvider({ min: 0, max: 128 }),\r\n radius: Common_1.IntProvider({ min: 0, max: 128 }),\r\n max_stalagmite_stalactite_height_diff: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n height_deviation: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n dripstone_block_layer_thickness: Common_1.IntProvider({ min: 0, max: 128 }),\r\n density: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n wetness: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n chance_of_dripstone_column_at_max_distance_from_center: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_distance_from_edge_affecting_chance_of_dripstone_column: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n max_distance_from_center_affecting_height_bias: core_1.NumberNode({ integer: true, min: 1, max: 64 })\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:fossil': {\r\n max_empty_corners_allowed: core_1.NumberNode({ integer: true, min: 0, max: 7 }),\r\n fossil_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n overlay_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n fossil_processors: ProcessorList_1.Processors,\r\n overlay_processors: ProcessorList_1.Processors,\r\n },\r\n 'minecraft:geode': {\r\n blocks: core_1.ObjectNode({\r\n filling_provider: Reference('block_state_provider'),\r\n inner_layer_provider: Reference('block_state_provider'),\r\n alternate_inner_layer_provider: Reference('block_state_provider'),\r\n middle_layer_provider: Reference('block_state_provider'),\r\n outer_layer_provider: Reference('block_state_provider'),\r\n inner_placements: core_1.ListNode(Reference('block_state')),\r\n cannot_replace: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n invalid_blocks: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }),\r\n layers: core_1.ObjectNode({\r\n filling: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n inner_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n middle_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n outer_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n }),\r\n crack: core_1.ObjectNode({\r\n generate_crack_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n base_crack_size: core_1.Opt(core_1.NumberNode({ min: 0, max: 5 })),\r\n crack_point_offset: core_1.Opt(core_1.NumberNode({ min: 0, max: 10, integer: true })),\r\n }),\r\n noise_multiplier: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_potential_placements_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_alternate_layer0_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n placements_require_layer0_alternate: core_1.Opt(core_1.BooleanNode()),\r\n outer_wall_distance: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n distribution_points: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n point_offset: core_1.Opt(Common_1.IntProvider({ min: 0, max: 10 })),\r\n min_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n invalid_blocks_threshold: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:glow_lichen': {\r\n search_range: core_1.Opt(core_1.NumberNode({ min: 1, max: 64, integer: true })),\r\n chance_of_spreading: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n can_place_on_floor: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_ceiling: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_wall: core_1.Opt(core_1.BooleanNode()),\r\n can_be_placed_on: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:growing_plant': {\r\n direction: StringNode({ enum: ['up', 'down', 'north', 'east', 'south', 'west'] }),\r\n allow_water: core_1.BooleanNode(),\r\n height_distribution: core_1.ListNode(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true }),\r\n data: Common_1.IntProvider()\r\n })),\r\n body_provider: Reference('block_state_provider'),\r\n head_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:large_dripstone': {\r\n floor_to_ceiling_search_range: core_1.Opt(core_1.NumberNode({ integer: true, min: 1, max: 512 })),\r\n column_radius: Common_1.IntProvider({ min: 0, max: 60 }),\r\n height_scale: Common_1.FloatProvider({ min: 0, max: 20 }),\r\n max_column_radius_to_cave_height_ratio: core_1.NumberNode({ min: 0, max: 1 }),\r\n stalactite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n stalagmite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n wind_speed: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n min_radius_for_wind: core_1.NumberNode({ integer: true, min: 0, max: 100 }),\r\n min_bluntness_for_wind: core_1.NumberNode({ min: 0, max: 5 })\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 12 })\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:replace_single_block': {\r\n targets: core_1.ListNode(TargetBlockState)\r\n },\r\n 'minecraft:root_system': {\r\n required_vertical_space_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_placement_attempts: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n root_column_max_height: core_1.NumberNode({ integer: true, min: 1, max: 4096 }),\r\n hanging_root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n hanging_roots_vertical_span: core_1.NumberNode({ integer: true, min: 0, max: 16 }),\r\n hanging_root_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n allowed_vertical_water_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n root_state_provider: Reference('block_state_provider'),\r\n hanging_root_state_provider: Reference('block_state_provider'),\r\n feature: Feature\r\n },\r\n 'minecraft:scattered_ore': OreConfig,\r\n 'minecraft:sea_pickle': {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n },\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state_provider'),\r\n place_on: core_1.Opt(core_1.ListNode(Reference('block_state'))),\r\n place_in: core_1.Opt(core_1.ListNode(Reference('block_state'))),\r\n place_under: core_1.Opt(core_1.ListNode(Reference('block_state')))\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:small_dripstone': {\r\n max_placements: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 100 })),\r\n empty_space_search_radius: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 20 })),\r\n max_offset_from_origin: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 20 })),\r\n chance_of_taller_dripstone: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n ignore_vines: core_1.Opt(core_1.BooleanNode()),\r\n force_dirt: core_1.Opt(core_1.BooleanNode()),\r\n minimum_size: Reference('feature_size'),\r\n dirt_provider: Reference('block_state_provider'),\r\n sapling_provider: Reference('block_state_provider'),\r\n trunk_provider: Reference('block_state_provider'),\r\n foliage_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bending_trunk_placer': {\r\n bend_length: Common_1.IntProvider({ min: 1, max: 64 }),\r\n min_height_for_leaves: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n }\r\n }\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.IntProvider({ min: 0, max: 16 }),\r\n offset: Common_1.IntProvider({ min: 0, max: 16 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:random_spread_foliage_placer': {\r\n foliage_height: Common_1.IntProvider({ min: 1, max: 512 }),\r\n leaf_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n },\r\n 'minecraft:underwater_magma': {\r\n floor_search_range: core_1.NumberNode({ integer: true, min: 0, max: 512 }),\r\n placement_radius_around_floor: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n placement_probability_per_valid_position: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:vegetation_patch': VegetationPatchConfig,\r\n 'minecraft:waterlogged_vegetation_patch': VegetationPatchConfig\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n max_water_depth: 0,\r\n ignore_vines: true,\r\n minimum_size: {},\r\n trunk_placer: {\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:randomized_int_state_provider': {\r\n property: StringNode(),\r\n values: Common_1.IntProvider(),\r\n source: Reference('block_state_provider')\r\n },\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_placer', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_placer_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:column_placer': {\r\n size: Common_1.IntProvider({ min: 0 })\r\n }\r\n }\r\n }, { context: 'block_placer' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_block_placer'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n min_surface_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n noise_caves_enabled: core_1.BooleanNode(),\r\n noodle_caves_enabled: core_1.BooleanNode(),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n deepslate_enabled: core_1.BooleanNode(),\r\n ore_veins_enabled: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n simplex_surface_noise: core_1.BooleanNode(),\r\n random_density_offset: core_1.Opt(core_1.BooleanNode()),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }),\r\n top_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n })\r\n }),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), node => ({\r\n default: () => Common_1.DefaultNoiseSettings,\r\n validate: (path, value, errors, options) => {\r\n var _a, _b, _c, _d;\r\n value = node.validate(path, value, errors, options);\r\n if (((_a = value === null || value === void 0 ? void 0 : value.noise) === null || _a === void 0 ? void 0 : _a.min_y) + ((_b = value === null || value === void 0 ? void 0 : value.noise) === null || _b === void 0 ? void 0 : _b.height) > 2047) {\r\n errors.add(path.push('noise').push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if (((_c = value === null || value === void 0 ? void 0 : value.noise) === null || _c === void 0 ? void 0 : _c.height) % 16 !== 0) {\r\n errors.add(path.push('noise').push('height'), 'error.height_multiple', 16);\r\n }\r\n if (((_d = value === null || value === void 0 ? void 0 : value.noise) === null || _d === void 0 ? void 0 : _d.min_y) % 16 !== 0) {\r\n errors.add(path.push('noise').push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:nether_fossil': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceBuilderSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceBuilderSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('configured_surface_builder', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/surface_builder' } }),\r\n config: core_1.ObjectNode({\r\n top_material: Reference('block_state'),\r\n under_material: Reference('block_state'),\r\n underwater_material: Reference('block_state'),\r\n }, { context: 'surface_builder' })\r\n }, { context: 'surface_builder' }), {\r\n default: () => ({\r\n type: 'minecraft:default',\r\n config: {\r\n top_material: {\r\n Name: 'minecraft:grass_block',\r\n Properties: {\r\n snowy: 'false'\r\n }\r\n },\r\n under_material: {\r\n Name: 'minecraft:dirt'\r\n },\r\n underwater_material: {\r\n Name: 'minecraft:gravel'\r\n }\r\n }\r\n })\r\n }));\r\n}\r\nexports.initSurfaceBuilderSchemas = initSurfaceBuilderSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n name: StringNode(),\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceBuilder_1 = require(\"./SurfaceBuilder\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n // `ProcessorList.ts` has exports. It should be initialized first. \r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceBuilder_1.initSurfaceBuilderSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst ItemModifier_1 = require(\"./ItemModifier\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n ItemModifier_1.initItemModifierSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:fall_from_height',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:lightning_strike',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:ride_entity_in_lava',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:started_riding',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:using_item',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'killer',\r\n 'direct_killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mountain',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end',\r\n 'underground'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n collections.register('banner_pattern', [\r\n 'base',\r\n 'square_bottom_left',\r\n 'square_bottom_right',\r\n 'square_top_left',\r\n 'square_top_right',\r\n 'stripe_bottom',\r\n 'stripe_top',\r\n 'stripe_left',\r\n 'stripe_right',\r\n 'stripe_center',\r\n 'stripe_middle',\r\n 'stripe_downright',\r\n 'stripe_downleft',\r\n 'small_stripes',\r\n 'cross',\r\n 'straight_cross',\r\n 'triangle_bottom',\r\n 'triangle_top',\r\n 'triangles_bottom',\r\n 'triangles_top',\r\n 'diagonal_left',\r\n 'diagonal_up_right',\r\n 'diagonal_up_left',\r\n 'diagonal_right',\r\n 'circle',\r\n 'rhombus',\r\n 'half_vertical',\r\n 'half_horizontal',\r\n 'half_vertical_right',\r\n 'half_horizontal_bottom',\r\n 'border',\r\n 'curly_border',\r\n 'gradient',\r\n 'gradient_up',\r\n 'bricks',\r\n 'globe',\r\n 'creeper',\r\n 'skull',\r\n 'flower',\r\n 'mojang',\r\n 'piglin'\r\n ]);\r\n collections.register('dye_color', [\r\n 'white',\r\n 'orange',\r\n 'magenta',\r\n 'light_blue',\r\n 'yellow',\r\n 'lime',\r\n 'pink',\r\n 'gray',\r\n 'light_gray',\r\n 'cyan',\r\n 'purple',\r\n 'blue',\r\n 'brown',\r\n 'green',\r\n 'red',\r\n 'black'\r\n ]);\r\n collections.register('cave_surface', [\r\n 'floor',\r\n 'ceiling'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: Reference('int_bounds')\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds')\r\n }))),\r\n source: core_1.Opt(EntityPredicate)\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:fall_from_height': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: Reference('int_bounds'),\r\n occupied: Reference('int_bounds'),\r\n full: Reference('int_bounds')\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: Reference('int_bounds'),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n duration: Reference('int_bounds')\r\n },\r\n 'minecraft:lightning_strike': {\r\n lightning: EntityPredicate,\r\n bystander: EntityPredicate,\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:ride_entity_in_lava': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate'))\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: Reference('int_bounds')\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Reference('float_bounds'))\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:using_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.InclusiveRange = exports.IntProvider = exports.FloatProvider = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.FunctionCases = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n min_y: 0,\r\n height: 256,\r\n};\r\nconst DefaultStructureSettings = {\r\n 'minecraft:igloo': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357618\r\n },\r\n 'minecraft:mansion': {\r\n spacing: 80,\r\n separation: 20,\r\n salt: 10387319\r\n },\r\n 'minecraft:jungle_pyramid': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357619\r\n },\r\n 'minecraft:nether_fossil': {\r\n spacing: 2,\r\n separation: 1,\r\n salt: 14357921\r\n },\r\n 'minecraft:stronghold': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:shipwreck': {\r\n spacing: 24,\r\n separation: 4,\r\n salt: 165745295\r\n },\r\n 'minecraft:mineshaft': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:desert_pyramid': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357617\r\n },\r\n 'minecraft:ruined_portal': {\r\n spacing: 40,\r\n separation: 15,\r\n salt: 34222645\r\n },\r\n 'minecraft:fortress': {\r\n spacing: 27,\r\n separation: 4,\r\n salt: 30084232\r\n },\r\n 'minecraft:pillager_outpost': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 165745296\r\n },\r\n 'minecraft:village': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 10387312\r\n },\r\n 'minecraft:endcity': {\r\n spacing: 20,\r\n separation: 11,\r\n salt: 10387313\r\n },\r\n 'minecraft:buried_treasure': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:ocean_ruin': {\r\n spacing: 20,\r\n separation: 8,\r\n salt: 14357621\r\n },\r\n 'minecraft:bastion_remnant': {\r\n spacing: 27,\r\n separation: 4,\r\n salt: 30084232\r\n },\r\n 'minecraft:swamp_hut': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357620\r\n },\r\n 'minecraft:monument': {\r\n spacing: 32,\r\n separation: 5,\r\n salt: 10387313\r\n }\r\n};\r\nexports.DefaultNoiseSettings = {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n noise_caves_enabled: true,\r\n deepslate_enabled: true,\r\n ore_veins_enabled: true,\r\n noodle_caves_enabled: true,\r\n disable_mob_generation: false,\r\n aquifers_enabled: true,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: -64,\r\n height: 384,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 1,\r\n density_offset: -0.51875,\r\n top_slide: {\r\n target: -0.078125,\r\n size: 2,\r\n offset: 8\r\n },\r\n bottom_slide: {\r\n target: 0.1171875,\r\n size: 3,\r\n offset: 0\r\n },\r\n sampling: {\r\n xz_scale: 0.9999999814507745,\r\n y_scale: 0.9999999814507745,\r\n xz_factor: 80,\r\n y_factor: 160\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n const Bounds = (integer) => core_1.Opt(core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer }),\r\n change: (v) => { var _a, _b; return v === undefined ? 0 : (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 0; }\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer })),\r\n max: core_1.Opt(core_1.NumberNode({ integer }))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: v !== null && v !== void 0 ? v : 0,\r\n max: v !== null && v !== void 0 ? v : 0\r\n })\r\n }\r\n ]));\r\n schemas.register('int_bounds', Bounds(true));\r\n schemas.register('float_bounds', Bounds());\r\n schemas.register('int_range', core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(Reference('number_provider')),\r\n max: core_1.Opt(Reference('number_provider'))\r\n })\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true })\r\n }\r\n ], { context: 'range' }));\r\n const ObjectWithType = (pool, directType, directPath, directDefault, objectDefault, context, cases) => {\r\n let defaultCase = {};\r\n if (objectDefault) {\r\n Object.keys(cases[objectDefault]).forEach(k => {\r\n defaultCase[k] = core_1.Mod(cases[objectDefault][k], {\r\n enabled: path => path.push('type').get() === undefined\r\n });\r\n });\r\n }\r\n const provider = core_1.ObjectNode({\r\n type: core_1.Mod(core_1.Opt(StringNode({ validator: 'resource', params: { pool } })), {\r\n hidden: () => true\r\n }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: cases,\r\n ...defaultCase\r\n }, { context, disableSwitchContext: true });\r\n const choices = [{\r\n type: directType,\r\n node: cases[directDefault][directPath]\r\n }];\r\n if (objectDefault) {\r\n choices.push({\r\n type: 'object',\r\n priority: -1,\r\n node: provider\r\n });\r\n }\r\n Object.keys(cases).forEach(k => {\r\n choices.push({\r\n type: k,\r\n match: (v) => {\r\n var _a;\r\n const type = 'minecraft:' + ((_a = v === null || v === void 0 ? void 0 : v.type) === null || _a === void 0 ? void 0 : _a.replace(/^minecraft:/, ''));\r\n if (type === k)\r\n return true;\r\n const keys = v ? Object.keys(v) : [];\r\n return typeof v === 'object' && ((keys === null || keys === void 0 ? void 0 : keys.length) === 0 || ((keys === null || keys === void 0 ? void 0 : keys.length) === 1 && (keys === null || keys === void 0 ? void 0 : keys[0]) === 'type'));\r\n },\r\n node: provider,\r\n change: (v) => ({ type: k })\r\n });\r\n });\r\n return core_1.ChoiceNode(choices, { context, choiceContext: `${context}.type` });\r\n };\r\n schemas.register('number_provider', ObjectWithType('loot_number_provider_type', 'number', 'value', 'minecraft:constant', 'minecraft:uniform', 'number_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode()\r\n },\r\n 'minecraft:uniform': {\r\n min: Reference('number_provider'),\r\n max: Reference('number_provider')\r\n },\r\n 'minecraft:binomial': {\r\n n: Reference('number_provider'),\r\n p: Reference('number_provider')\r\n },\r\n 'minecraft:score': {\r\n target: Reference('scoreboard_name_provider'),\r\n score: StringNode({ validator: 'objective' }),\r\n scale: core_1.Opt(core_1.NumberNode())\r\n }\r\n }));\r\n schemas.register('scoreboard_name_provider', ObjectWithType('loot_score_provider_type', 'string', 'target', 'minecraft:context', null, 'score_provider', {\r\n 'minecraft:fixed': {\r\n name: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities', isScoreHolder: true } }) // FIXME: doesn't support selectors\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'entity_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n schemas.register('nbt_provider', ObjectWithType('loot_nbt_provider_type', 'string', 'target', 'minecraft:context', null, 'nbt_provider', {\r\n 'minecraft:storage': {\r\n source: StringNode({ validator: 'resource', params: { pool: '$storage' } })\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'copy_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n exports.FloatProvider = (config) => ObjectWithType('float_provider_type', 'number', 'value', 'minecraft:constant', null, 'float_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode(config)\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_exclusive: core_1.NumberNode(config)\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:trapezoid': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n plateau: core_1.NumberNode()\r\n })\r\n }\r\n });\r\n schemas.register('float_provider', exports.FloatProvider());\r\n exports.IntProvider = (config) => ObjectWithType('int_provider_type', 'number', 'value', 'minecraft:constant', null, 'int_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode({ integer: true, ...config })\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:clamped': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n source: Reference('int_provider')\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:weighted_list': {\r\n distribution: core_1.ListNode(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true }),\r\n data: Reference('int_provider'),\r\n }))\r\n }\r\n });\r\n schemas.register('int_provider', exports.IntProvider());\r\n schemas.register('vertical_anchor', core_1.ChoiceNode(['absolute', 'above_bottom', 'below_top'].map(t => ({\r\n type: t,\r\n match: v => (v === null || v === void 0 ? void 0 : v[t]) !== undefined,\r\n change: v => { var _a, _b, _c; return ({ [t]: (_c = (_b = (_a = v.absolute) !== null && _a !== void 0 ? _a : v.above_bottom) !== null && _b !== void 0 ? _b : v.below_top) !== null && _c !== void 0 ? _c : 0 }); },\r\n node: core_1.ObjectNode({\r\n [t]: core_1.NumberNode({ integer: true, min: -2048, max: 2047 })\r\n })\r\n })), { context: 'vertical_anchor' }));\r\n schemas.register('height_provider', ObjectWithType('height_provider_type', 'number', 'value', 'minecraft:constant', null, 'height_provider', {\r\n 'minecraft:constant': {\r\n value: Reference('vertical_anchor')\r\n },\r\n 'minecraft:uniform': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor')\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:very_biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:trapezoid': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n plateau: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }\r\n }));\r\n exports.InclusiveRange = (config) => core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_inclusive: core_1.NumberNode(config)\r\n }, { context: 'range' });\r\n schemas.register('noise_parameters', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'noise_parameters' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n exports.ConditionCases = (entitySourceNode = StringNode({ enum: 'entity_source' })) => ({\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Reference('int_range'))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: Reference('int_range'),\r\n period: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:value_check': {\r\n value: Reference('number_provider'),\r\n range: Reference('int_range')\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n });\r\n exports.FunctionCases = (conditions, copySourceNode = StringNode({ enum: 'copy_source' }), entitySourceNode = StringNode({ enum: 'entity_source' })) => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: Reference('nbt_provider'),\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Reference('number_provider'),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Reference('int_range')\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Reference('number_provider'),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_banner_pattern': {\r\n patterns: core_1.ListNode(core_1.ObjectNode({\r\n pattern: StringNode({ enum: 'banner_pattern' }),\r\n color: StringNode({ enum: 'dye_color' })\r\n })),\r\n append: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_enchantments': {\r\n enchantments: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } }), Reference('number_provider')),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_potion': {\r\n id: StringNode({ validator: 'resource', params: { pool: 'potion' } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Reference('number_provider')\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n min_y: 0,\r\n height: 256,\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n min_y: 0,\r\n height: 256,\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:netherrack'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:lava'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 0,\r\n density_offset: -0.030078125,\r\n top_slide: {\r\n target: 0.9375,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 2.5,\r\n size: 4,\r\n offset: -1\r\n },\r\n sampling: {\r\n xz_scale: 1.0,\r\n y_scale: 3.0,\r\n xz_factor: 80.0,\r\n y_factor: 60.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n structures: DefaultStructureSettings,\r\n }\r\n },\r\n 'minecraft:end': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: -2147483648,\r\n sea_level: 0,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:end_stone'\r\n },\r\n default_fluid: {\r\n Name: 'minecraft:air'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n density_factor: 0,\r\n density_offset: 0,\r\n island_noise_override: true,\r\n top_slide: {\r\n target: -23.4375,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -0.234375,\r\n size: 7,\r\n offset: 1\r\n },\r\n sampling: {\r\n xz_scale: 2.0,\r\n y_scale: 1.0,\r\n xz_factor: 80.0,\r\n y_factor: 160.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n structures: DefaultStructureSettings\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n noise_caves_enabled: true,\r\n deepslate_enabled: true,\r\n ore_veins_enabled: true,\r\n noodle_caves_enabled: true,\r\n disable_mob_generation: false,\r\n aquifers_enabled: true,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: -64,\r\n height: 384,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 1,\r\n density_offset: -0.51875,\r\n amplified: true,\r\n top_slide: {\r\n target: -0.078125,\r\n size: 2,\r\n offset: 8\r\n },\r\n bottom_slide: {\r\n target: 0.1171875,\r\n size: 3,\r\n offset: 0\r\n },\r\n sampling: {\r\n xz_scale: 0.9999999814507745,\r\n y_scale: 0.9999999814507745,\r\n xz_factor: 80,\r\n y_factor: 160\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n },\r\n },\r\n 'minecraft:caves': {\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 0,\r\n density_offset: -0.030078125,\r\n top_slide: {\r\n target: 0.9375,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 2.5,\r\n size: 4,\r\n offset: -1\r\n },\r\n sampling: {\r\n xz_scale: 1.0,\r\n y_scale: 3.0,\r\n xz_factor: 80.0,\r\n y_factor: 60.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: -2147483648,\r\n sea_level: 0,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n density_factor: 0,\r\n density_offset: 0,\r\n island_noise_override: true,\r\n top_slide: {\r\n target: -23.4375,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -0.234375,\r\n size: 7,\r\n offset: 1\r\n },\r\n sampling: {\r\n xz_scale: 2.0,\r\n y_scale: 1.0,\r\n xz_factor: 80.0,\r\n y_factor: 160.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases()\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n preset: core_1.Opt(StringNode({ validator: 'resource', params: { pool: ['minecraft:overworld', 'minecraft:nether'] } })),\r\n biomes: core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n enabled: path => path.push('preset').get() === undefined,\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n })\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n const ClimateParameter = core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ min: -2, max: 2 }),\r\n change: (v) => { var _a; return (_a = v[0]) !== null && _a !== void 0 ? _a : 0; }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(core_1.NumberNode({ min: -2, max: 2 }), { minLength: 2, maxLength: 2 }),\r\n change: (v) => [v !== null && v !== void 0 ? v : 0, v !== null && v !== void 0 ? v : 0]\r\n }\r\n ]);\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n temperature: ClimateParameter,\r\n humidity: ClimateParameter,\r\n continentalness: ClimateParameter,\r\n erosion: ClimateParameter,\r\n weirdness: ClimateParameter,\r\n depth: ClimateParameter,\r\n offset: core_1.NumberNode({ min: 0, max: 1 })\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 })\r\n }, { context: 'dimension_type' }), node => ({\r\n default: () => Common_1.DefaultDimensionType,\r\n validate: (path, value, errors, options) => {\r\n value = node.validate(path, value, errors, options);\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) + (value === null || value === void 0 ? void 0 : value.height) > 2047) {\r\n errors.add(path.push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.logical_height) > (value === null || value === void 0 ? void 0 : value.height)) {\r\n errors.add(path.push('logical_height'), 'error.logical_height');\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.height) % 16 !== 0) {\r\n errors.add(path.push('height'), 'error.height_multiple', 16);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) % 16 !== 0) {\r\n errors.add(path.push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initItemModifierSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initItemModifierSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('item_modifier', core_1.ObjectOrList(Reference('function'), { choiceContext: 'function' }));\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('condition')))\r\n };\r\n schemas.register('function', core_1.Mod(core_1.ObjectNode({\r\n function: StringNode({ validator: 'resource', params: { pool: 'loot_function_type' } }),\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => [{\r\n function: 'minecraft:set_count',\r\n count: 1\r\n }]\r\n }));\r\n}\r\nexports.initItemModifierSchemas = initItemModifierSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_banner_pattern', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionIDSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionIDSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Reference('number_provider'),\r\n bonus_rolls: core_1.Opt(Reference('number_provider')),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions, copySourceSwtichNode, entitySourceSwtichNode)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases(entitySourceSwtichNode)\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Reference('number_provider'),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst CURRENT_PACK_FORMAT = 7;\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: CURRENT_PACK_FORMAT, max: CURRENT_PACK_FORMAT }), {\r\n default: () => CURRENT_PACK_FORMAT,\r\n canUpdate: (_p, v) => v !== CURRENT_PACK_FORMAT,\r\n update: () => [{ name: 'pack_format', params: [CURRENT_PACK_FORMAT], newValue: CURRENT_PACK_FORMAT }]\r\n }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n items: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'item' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: Reference('int_bounds')\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n blocks: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds')\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: Reference('int_bounds')\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Reference('int_bounds'),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: Reference('int_bounds'),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate'))),\r\n looking_at: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds'),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds'),\r\n absolute: Reference('float_bounds'),\r\n horizontal: Reference('float_bounds')\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n stepping_on: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n passenger: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n lightning_bolt: core_1.Opt(core_1.ObjectNode({\r\n blocks_set_on_fire: core_1.Opt(Reference('int_bounds')),\r\n entity_struck: core_1.Opt(Reference('entity_predicate'))\r\n })),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: Reference('float_bounds'),\r\n taken: Reference('float_bounds'),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('game_event_tag', TagBase('game_event'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'monster',\r\n 'creature',\r\n 'ambient',\r\n 'axolotls',\r\n 'underground_water_creature',\r\n 'water_creature',\r\n 'water_ambient',\r\n 'misc'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 11 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CanyonConfig = {\r\n vertical_rotation: Common_1.FloatProvider(),\r\n shape: core_1.ObjectNode({\r\n distance_factor: Common_1.FloatProvider(),\r\n thickness: Common_1.FloatProvider(),\r\n width_smoothness: core_1.NumberNode({ integer: true, min: 0 }),\r\n horizontal_radius_factor: Common_1.FloatProvider(),\r\n vertical_radius_default_factor: core_1.NumberNode(),\r\n vertical_radius_center_factor: core_1.NumberNode()\r\n })\r\n };\r\n const CaveConfig = {\r\n horizontal_radius_multiplier: Common_1.FloatProvider(),\r\n vertical_radius_multiplier: Common_1.FloatProvider(),\r\n floor_level: Common_1.FloatProvider({ min: -1, max: 1 }),\r\n };\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n y: Reference('height_provider'),\r\n yScale: Common_1.FloatProvider(),\r\n lava_level: Reference('vertical_anchor'),\r\n debug_settings: core_1.Opt(core_1.ObjectNode({\r\n debug_mode: core_1.Opt(core_1.BooleanNode()),\r\n air_state: core_1.Opt(Reference('block_state')),\r\n water_state: core_1.Opt(Reference('block_state')),\r\n lava_state: core_1.Opt(Reference('block_state')),\r\n barrier_state: core_1.Opt(Reference('block_state'))\r\n })),\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:canyon': CanyonConfig,\r\n 'minecraft:cave': CaveConfig,\r\n 'minecraft:nether_cave': CaveConfig\r\n },\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CountConfig = {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_filter': {\r\n predicate: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' })\r\n },\r\n 'minecraft:cave_surface': {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true }),\r\n allow_water: core_1.BooleanNode(),\r\n },\r\n 'minecraft:chance': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:environment_scan': {\r\n direction_of_search: StringNode({ enum: ['up', 'down'] }),\r\n max_steps: core_1.NumberNode({ integer: true, min: 1, max: 32 }),\r\n target_condition: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:heightmap': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:lava_lake': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:range': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:scatter': {\r\n xz_spread: Common_1.IntProvider({ min: -16, max: 16 }),\r\n y_spread: Common_1.IntProvider({ min: -16, max: 16 }),\r\n },\r\n 'minecraft:surface_relative_threshold': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n min_inclusive: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_inclusive: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:water_depth_threshold': {\r\n max_water_depth: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = exports.Processors = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n exports.Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:protected_blocks': {\r\n value: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n max_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n min_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n max_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n const RandomPatchConfig = {\r\n tries: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 })),\r\n xz_spread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n y_spread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n feature: Feature,\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 8 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const TargetBlockState = core_1.ObjectNode({\r\n target: Reference('rule_test'),\r\n state: Reference('block_state')\r\n });\r\n const OreConfig = {\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n discard_chance_on_air_exposure: core_1.NumberNode({ min: 0, max: 1 }),\r\n targets: core_1.ListNode(TargetBlockState)\r\n };\r\n const VegetationPatchConfig = {\r\n surface: StringNode({ enum: 'cave_surface' }),\r\n depth: Common_1.IntProvider({ min: 1, max: 128 }),\r\n vertical_range: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n extra_bottom_block_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n extra_edge_column_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n vegetation_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n xz_radius: Common_1.IntProvider(),\r\n replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n ground_state: Reference('block_state_provider'),\r\n vegetation_feature: Feature\r\n };\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.IntProvider({ min: 0, max: 3 }),\r\n height: Common_1.IntProvider({ min: 1, max: 10 })\r\n },\r\n 'minecraft:block_column': {\r\n direction: StringNode({ enum: ['up', 'down', 'north', 'east', 'south', 'west'] }),\r\n allowed_placement: Reference('block_predicate_worldgen'),\r\n prioritize_tip: core_1.BooleanNode(),\r\n layers: core_1.ListNode(core_1.ObjectNode({\r\n height: Common_1.IntProvider({ min: 0 }),\r\n provider: Reference('block_state_provider')\r\n }))\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:decorated_flower': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.IntProvider({ min: 0, max: 16 }),\r\n rim_size: Common_1.IntProvider({ min: 0, max: 16 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:dripstone_cluster': {\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true, min: 1, max: 512 }),\r\n height: Common_1.IntProvider({ min: 0, max: 128 }),\r\n radius: Common_1.IntProvider({ min: 0, max: 128 }),\r\n max_stalagmite_stalactite_height_diff: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n height_deviation: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n dripstone_block_layer_thickness: Common_1.IntProvider({ min: 0, max: 128 }),\r\n density: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n wetness: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n chance_of_dripstone_column_at_max_distance_from_center: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_distance_from_edge_affecting_chance_of_dripstone_column: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n max_distance_from_center_affecting_height_bias: core_1.NumberNode({ integer: true, min: 1, max: 64 })\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:fossil': {\r\n max_empty_corners_allowed: core_1.NumberNode({ integer: true, min: 0, max: 7 }),\r\n fossil_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n overlay_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n fossil_processors: ProcessorList_1.Processors,\r\n overlay_processors: ProcessorList_1.Processors,\r\n },\r\n 'minecraft:geode': {\r\n blocks: core_1.ObjectNode({\r\n filling_provider: Reference('block_state_provider'),\r\n inner_layer_provider: Reference('block_state_provider'),\r\n alternate_inner_layer_provider: Reference('block_state_provider'),\r\n middle_layer_provider: Reference('block_state_provider'),\r\n outer_layer_provider: Reference('block_state_provider'),\r\n inner_placements: core_1.ListNode(Reference('block_state')),\r\n cannot_replace: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n invalid_blocks: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }),\r\n layers: core_1.ObjectNode({\r\n filling: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n inner_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n middle_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n outer_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n }),\r\n crack: core_1.ObjectNode({\r\n generate_crack_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n base_crack_size: core_1.Opt(core_1.NumberNode({ min: 0, max: 5 })),\r\n crack_point_offset: core_1.Opt(core_1.NumberNode({ min: 0, max: 10, integer: true })),\r\n }),\r\n noise_multiplier: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_potential_placements_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_alternate_layer0_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n placements_require_layer0_alternate: core_1.Opt(core_1.BooleanNode()),\r\n outer_wall_distance: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n distribution_points: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n point_offset: core_1.Opt(Common_1.IntProvider({ min: 0, max: 10 })),\r\n min_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n invalid_blocks_threshold: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:glow_lichen': {\r\n search_range: core_1.Opt(core_1.NumberNode({ min: 1, max: 64, integer: true })),\r\n chance_of_spreading: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n can_place_on_floor: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_ceiling: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_wall: core_1.Opt(core_1.BooleanNode()),\r\n can_be_placed_on: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:large_dripstone': {\r\n floor_to_ceiling_search_range: core_1.Opt(core_1.NumberNode({ integer: true, min: 1, max: 512 })),\r\n column_radius: Common_1.IntProvider({ min: 0, max: 60 }),\r\n height_scale: Common_1.FloatProvider({ min: 0, max: 20 }),\r\n max_column_radius_to_cave_height_ratio: core_1.NumberNode({ min: 0, max: 1 }),\r\n stalactite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n stalagmite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n wind_speed: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n min_radius_for_wind: core_1.NumberNode({ integer: true, min: 0, max: 100 }),\r\n min_bluntness_for_wind: core_1.NumberNode({ min: 0, max: 5 })\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 12 })\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:pointed_dripstone': {\r\n chance_of_taller_dripstone: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_directional_spread: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_spread_radius2: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_spread_radius3: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n },\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:replace_single_block': {\r\n targets: core_1.ListNode(TargetBlockState)\r\n },\r\n 'minecraft:root_system': {\r\n required_vertical_space_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_placement_attempts: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n root_column_max_height: core_1.NumberNode({ integer: true, min: 1, max: 4096 }),\r\n hanging_root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n hanging_roots_vertical_span: core_1.NumberNode({ integer: true, min: 0, max: 16 }),\r\n hanging_root_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n allowed_vertical_water_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n root_state_provider: Reference('block_state_provider'),\r\n hanging_root_state_provider: Reference('block_state_provider'),\r\n feature: Feature\r\n },\r\n 'minecraft:scattered_ore': OreConfig,\r\n 'minecraft:sea_pickle': {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n },\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state_provider')\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n ignore_vines: core_1.Opt(core_1.BooleanNode()),\r\n force_dirt: core_1.Opt(core_1.BooleanNode()),\r\n minimum_size: Reference('feature_size'),\r\n dirt_provider: Reference('block_state_provider'),\r\n trunk_provider: Reference('block_state_provider'),\r\n foliage_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bending_trunk_placer': {\r\n bend_length: Common_1.IntProvider({ min: 1, max: 64 }),\r\n min_height_for_leaves: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n }\r\n }\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.IntProvider({ min: 0, max: 16 }),\r\n offset: Common_1.IntProvider({ min: 0, max: 16 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:random_spread_foliage_placer': {\r\n foliage_height: Common_1.IntProvider({ min: 1, max: 512 }),\r\n leaf_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n },\r\n 'minecraft:underwater_magma': {\r\n floor_search_range: core_1.NumberNode({ integer: true, min: 0, max: 512 }),\r\n placement_radius_around_floor: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n placement_probability_per_valid_position: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:vegetation_patch': VegetationPatchConfig,\r\n 'minecraft:waterlogged_vegetation_patch': VegetationPatchConfig\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n ignore_vines: true,\r\n minimum_size: {\r\n type: 'minecraft:two_layers_feature_size'\r\n },\r\n trunk_placer: {\r\n type: 'minecraft:straight_trunk_placer',\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n type: 'minecraft:blob_foliage_placer',\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n const NoiseProvider = {\r\n seed: core_1.NumberNode({ integer: true }),\r\n noise: Reference('noise_parameters'),\r\n scale: core_1.Mod(core_1.NumberNode({ min: Number.MIN_VALUE }), { default: () => 1 })\r\n };\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:dual_noise_provider': {\r\n ...NoiseProvider,\r\n variety: Common_1.InclusiveRange({ integer: true, min: 1, max: 64 }),\r\n slow_noise: Reference('noise_parameters'),\r\n slow_scale: core_1.Mod(core_1.NumberNode({ min: Number.MIN_VALUE }), { default: () => 1 }),\r\n states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:noise_threshold_provider': {\r\n ...NoiseProvider,\r\n threshold: core_1.NumberNode({ min: -1, max: 1 }),\r\n high_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n default_state: Reference('block_state'),\r\n low_states: core_1.ListNode(Reference('block_state')),\r\n high_states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:noise_provider': {\r\n ...NoiseProvider,\r\n states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:randomized_int_state_provider': {\r\n property: StringNode(),\r\n values: Common_1.IntProvider(),\r\n source: Reference('block_state_provider')\r\n },\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_predicate_worldgen', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'block_predicate_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:all_of': {\r\n predicates: core_1.ListNode(Reference('block_predicate_worldgen'))\r\n },\r\n 'minecraft:any_of': {\r\n predicates: core_1.ListNode(Reference('block_predicate_worldgen'))\r\n },\r\n 'minecraft:matching_blocks': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:matching_fluids': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n fluids: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'fluid' } }))\r\n },\r\n 'minecraft:not': {\r\n predicate: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:would_survive': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n state: Reference('block_state')\r\n }\r\n }\r\n }, { context: 'block_predicate' }), {\r\n default: () => ({\r\n type: 'minecraft:true'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n noise_caves_enabled: core_1.BooleanNode(),\r\n noodle_caves_enabled: core_1.BooleanNode(),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n deepslate_enabled: core_1.BooleanNode(),\r\n ore_veins_enabled: core_1.BooleanNode(),\r\n legacy_random_source: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: Reference('noise_slider'),\r\n top_slide: Reference('noise_slider')\r\n }),\r\n surface_rule: Reference('material_rule'),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), node => ({\r\n default: () => Common_1.DefaultNoiseSettings,\r\n validate: (path, value, errors, options) => {\r\n var _a, _b, _c, _d;\r\n value = node.validate(path, value, errors, options);\r\n if (((_a = value === null || value === void 0 ? void 0 : value.noise) === null || _a === void 0 ? void 0 : _a.min_y) + ((_b = value === null || value === void 0 ? void 0 : value.noise) === null || _b === void 0 ? void 0 : _b.height) > 2047) {\r\n errors.add(path.push('noise').push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if (((_c = value === null || value === void 0 ? void 0 : value.noise) === null || _c === void 0 ? void 0 : _c.height) % 16 !== 0) {\r\n errors.add(path.push('noise').push('height'), 'error.height_multiple', 16);\r\n }\r\n if (((_d = value === null || value === void 0 ? void 0 : value.noise) === null || _d === void 0 ? void 0 : _d.min_y) % 16 !== 0) {\r\n errors.add(path.push('noise').push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n schemas.register('noise_slider', core_1.ObjectNode({\r\n target: core_1.NumberNode(),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:nether_fossil': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceRuleSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceRuleSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('material_rule', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/material_rule' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block': {\r\n result_state: Reference('block_state'),\r\n },\r\n 'minecraft:condition': {\r\n if_true: Reference('material_condition'),\r\n then_run: Reference('material_rule')\r\n },\r\n 'minecraft:sequence': {\r\n sequence: core_1.ListNode(Reference('material_rule'))\r\n }\r\n }\r\n }, { context: 'material_rule', category: 'pool' }), {\r\n default: () => ({\r\n type: 'minecraft:block',\r\n result_state: {\r\n Name: 'minecraft:stone'\r\n }\r\n })\r\n }));\r\n schemas.register('material_condition', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/material_condition' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:biome': {\r\n biome_is: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:noise_threshold': {\r\n noise: StringNode({ validator: 'resource', params: { pool: '$worldgen/noise' } }),\r\n min_threshold: core_1.NumberNode(),\r\n max_threshold: core_1.NumberNode()\r\n },\r\n 'minecraft:not': {\r\n invert: Reference('material_condition')\r\n },\r\n 'minecraft:stone_depth': {\r\n surface_type: StringNode({ enum: 'cave_surface' }),\r\n add_run_depth: core_1.BooleanNode()\r\n },\r\n 'minecraft:water': {\r\n offset: core_1.NumberNode({ integer: true }),\r\n run_depth_multiplier: core_1.NumberNode({ integer: true, min: -20, max: 20 }),\r\n add_stone_depth: core_1.BooleanNode()\r\n },\r\n 'minecraft:y_above': {\r\n anchor: Reference('vertical_anchor'),\r\n run_depth_multiplier: core_1.NumberNode({ integer: true, min: -20, max: 20 }),\r\n add_stone_depth: core_1.BooleanNode()\r\n }\r\n }\r\n }, { context: 'material_condition' }), {\r\n default: () => ({\r\n type: 'minecraft:biome',\r\n is_biome: 'minecraft:plains'\r\n })\r\n }));\r\n}\r\nexports.initSurfaceRuleSchemas = initSurfaceRuleSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceRule_1 = require(\"./SurfaceRule\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n // `ProcessorList.ts` has exports. It should be initialized first. \r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceRule_1.initSurfaceRuleSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst ItemModifier_1 = require(\"./ItemModifier\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n ItemModifier_1.initItemModifierSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","'use strict'\nmodule.exports = rfdc\n\nfunction copyBuffer (cur) {\n if (cur instanceof Buffer) {\n return Buffer.from(cur)\n }\n\n return new cur.constructor(cur.buffer.slice(), cur.byteOffset, cur.length)\n}\n\nfunction rfdc (opts) {\n opts = opts || {}\n\n if (opts.circles) return rfdcCircles(opts)\n return opts.proto ? cloneProto : clone\n\n function cloneArray (a, fn) {\n var keys = Object.keys(a)\n var a2 = new Array(keys.length)\n for (var i = 0; i < keys.length; i++) {\n var k = keys[i]\n var cur = a[k]\n if (typeof cur !== 'object' || cur === null) {\n a2[k] = cur\n } else if (cur instanceof Date) {\n a2[k] = new Date(cur)\n } else if (ArrayBuffer.isView(cur)) {\n a2[k] = copyBuffer(cur)\n } else {\n a2[k] = fn(cur)\n }\n }\n return a2\n }\n\n function clone (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, clone)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), clone))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), clone))\n var o2 = {}\n for (var k in o) {\n if (Object.hasOwnProperty.call(o, k) === false) continue\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), clone))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), clone))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n o2[k] = clone(cur)\n }\n }\n return o2\n }\n\n function cloneProto (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, cloneProto)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), cloneProto))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), cloneProto))\n var o2 = {}\n for (var k in o) {\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), cloneProto))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), cloneProto))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n o2[k] = cloneProto(cur)\n }\n }\n return o2\n }\n}\n\nfunction rfdcCircles (opts) {\n var refs = []\n var refsNew = []\n\n return opts.proto ? cloneProto : clone\n\n function cloneArray (a, fn) {\n var keys = Object.keys(a)\n var a2 = new Array(keys.length)\n for (var i = 0; i < keys.length; i++) {\n var k = keys[i]\n var cur = a[k]\n if (typeof cur !== 'object' || cur === null) {\n a2[k] = cur\n } else if (cur instanceof Date) {\n a2[k] = new Date(cur)\n } else if (ArrayBuffer.isView(cur)) {\n a2[k] = copyBuffer(cur)\n } else {\n var index = refs.indexOf(cur)\n if (index !== -1) {\n a2[k] = refsNew[index]\n } else {\n a2[k] = fn(cur)\n }\n }\n }\n return a2\n }\n\n function clone (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, clone)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), clone))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), clone))\n var o2 = {}\n refs.push(o)\n refsNew.push(o2)\n for (var k in o) {\n if (Object.hasOwnProperty.call(o, k) === false) continue\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), clone))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), clone))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n var i = refs.indexOf(cur)\n if (i !== -1) {\n o2[k] = refsNew[i]\n } else {\n o2[k] = clone(cur)\n }\n }\n }\n refs.pop()\n refsNew.pop()\n return o2\n }\n\n function cloneProto (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, cloneProto)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), cloneProto))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), cloneProto))\n var o2 = {}\n refs.push(o)\n refsNew.push(o2)\n for (var k in o) {\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), cloneProto))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), cloneProto))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n var i = refs.indexOf(cur)\n if (i !== -1) {\n o2[k] = refsNew[i]\n } else {\n o2[k] = cloneProto(cur)\n }\n }\n }\n refs.pop()\n refsNew.pop()\n return o2\n }\n}\n","import{useState as n,useReducer as t,useEffect as e,useLayoutEffect as r,useRef as u,useImperativeHandle as o,useMemo as i,useCallback as l,useContext as f,useDebugValue as c}from\"preact/hooks\";export*from\"preact/hooks\";import{Component as a,createElement as s,options as h,toChildArray as p,Fragment as v,render as d,hydrate as m,cloneElement as y,createRef as b,createContext as _}from\"preact\";export{createElement,createContext,createRef,Fragment,Component}from\"preact\";function C(n,t){for(var e in t)n[e]=t[e];return n}function S(n,t){for(var e in n)if(\"__source\"!==e&&!(e in t))return!0;for(var r in t)if(\"__source\"!==r&&n[r]!==t[r])return!0;return!1}function E(n){this.props=n}function g(n,t){function e(n){var e=this.props.ref,r=e==n.ref;return!r&&e&&(e.call?e(null):e.current=null),t?!t(this.props,n)||!r:S(this.props,n)}function r(t){return this.shouldComponentUpdate=e,s(n,t)}return r.displayName=\"Memo(\"+(n.displayName||n.name)+\")\",r.prototype.isReactComponent=!0,r.__f=!0,r}(E.prototype=new a).isPureReactComponent=!0,E.prototype.shouldComponentUpdate=function(n,t){return S(this.props,n)||S(this.state,t)};var 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un(n,t){return t()}var on=\"object\"==typeof performance&&\"function\"==typeof performance.now?performance.now.bind(performance):function(){return Date.now()},ln=\"16.8.0\";function fn(n){return s.bind(null,n)}function cn(n){return!!n&&n.$$typeof===W}function an(n){return cn(n)?y.apply(null,arguments):n}function sn(n){return!!n.__k&&(d(null,n),!0)}function hn(n){return n&&(n.base||1===n.nodeType&&n)||null}var pn=function(n,t){return n(t)},vn=v;export default{useState:n,useReducer:t,useEffect:e,useLayoutEffect:r,useRef:u,useImperativeHandle:o,useMemo:i,useCallback:l,useContext:f,useDebugValue:c,version:\"16.8.0\",Children:k,render:z,hydrate:B,unmountComponentAtNode:sn,createPortal:I,createElement:s,createContext:_,createFactory:fn,cloneElement:an,createRef:b,Fragment:v,isValidElement:cn,findDOMNode:hn,Component:a,PureComponent:E,memo:g,forwardRef:x,unstable_batchedUpdates:pn,StrictMode:v,Suspense:L,SuspenseList:F,lazy:D,__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED:Q};export{ln as version,k as Children,z as render,B as hydrate,sn as unmountComponentAtNode,I as createPortal,fn as createFactory,an as cloneElement,cn as isValidElement,hn as findDOMNode,E as PureComponent,g as memo,x as forwardRef,pn as unstable_batchedUpdates,vn as StrictMode,L as Suspense,F as SuspenseList,D as lazy,Q as __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED,X as unstable_ImmediatePriority,nn as unstable_UserBlockingPriority,tn as unstable_NormalPriority,en as unstable_LowPriority,rn as unstable_IdlePriority,un as unstable_runWithPriority,on as unstable_now};\n//# sourceMappingURL=compat.module.js.map\n","/*!\n * howler.js v2.2.3\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Create the global controller. All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/([0-6].)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i= 0;\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.3\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i3)for(u=[u],o=3;o0?v(k.type,k.props,k.key,null,k.__v):k)){if(k.__=u,k.__b=u.__b+1,null===(_=A[h])||_&&k.key==_.key&&k.type===_.type)A[h]=void 0;else for(p=0;p3)for(u=[u],o=3;o b.rank) ? -1 :\n\t\t\t\t(a.index - b.index)\n\t);\n}\n\n// filter out VNodes without attributes (which are unrankeable), and add `index`/`rank` properties to be used in sorting.\nfunction prepareVNodeForRanking(vnode, index) {\n\tvnode.index = index;\n\tvnode.rank = rankChild(vnode);\n\treturn vnode.props;\n}\n\nfunction segmentize(url) {\n\treturn url.replace(/(^\\/+|\\/+$)/g, '').split('/');\n}\n\nfunction rankSegment(segment) {\n\treturn segment.charAt(0)==':' ? (1 + '*+?'.indexOf(segment.charAt(segment.length-1))) || 4 : 5;\n}\n\nfunction rank(path) {\n\treturn segmentize(path).map(rankSegment).join('');\n}\n\nfunction rankChild(vnode) {\n\treturn vnode.props.default ? 0 : rank(vnode.props.path);\n}\n\nvar customHistory = null;\n\nvar ROUTERS = [];\n\nvar subscribers = [];\n\nvar EMPTY = {};\n\nfunction setUrl(url, type) {\n\tif ( type === void 0 ) type='push';\n\n\tif (customHistory && customHistory[type]) {\n\t\tcustomHistory[type](url);\n\t}\n\telse if (typeof history!=='undefined' && history[type+'State']) {\n\t\thistory[type+'State'](null, null, url);\n\t}\n}\n\n\nfunction getCurrentUrl() {\n\tvar url;\n\tif (customHistory && customHistory.location) {\n\t\turl = customHistory.location;\n\t}\n\telse if (customHistory && customHistory.getCurrentLocation) {\n\t\turl = customHistory.getCurrentLocation();\n\t}\n\telse {\n\t\turl = typeof location!=='undefined' ? location : EMPTY;\n\t}\n\treturn (\"\" + (url.pathname || '') + (url.search || ''));\n}\n\n\n\nfunction route(url, replace) {\n\tif ( replace === void 0 ) replace=false;\n\n\tif (typeof url!=='string' && url.url) {\n\t\treplace = url.replace;\n\t\turl = url.url;\n\t}\n\n\t// only push URL into history if we can handle it\n\tif (canRoute(url)) {\n\t\tsetUrl(url, replace ? 'replace' : 'push');\n\t}\n\n\treturn routeTo(url);\n}\n\n\n/** Check if the given URL can be handled by any router instances. */\nfunction canRoute(url) {\n\tfor (var i=ROUTERS.length; i--; ) {\n\t\tif (ROUTERS[i].canRoute(url)) { return true; }\n\t}\n\treturn false;\n}\n\n\n/** Tell all router instances to handle the given URL. */\nfunction routeTo(url) {\n\tvar didRoute = false;\n\tfor (var i=0; i 0;\n\t};\n\n\t/** Re-render children with a new URL to match against. */\n\tRouter.prototype.routeTo = function routeTo (url) {\n\t\tthis.setState({ url: url });\n\n\t\tvar didRoute = this.canRoute(url);\n\n\t\t// trigger a manual re-route if we're not in the middle of an update:\n\t\tif (!this.updating) { this.forceUpdate(); }\n\n\t\treturn didRoute;\n\t};\n\n\tRouter.prototype.componentWillMount = function componentWillMount () {\n\t\tROUTERS.push(this);\n\t\tthis.updating = true;\n\t};\n\n\tRouter.prototype.componentDidMount = function componentDidMount () {\n\t\tvar this$1 = this;\n\n\t\tif (customHistory) {\n\t\t\tthis.unlisten = customHistory.listen(function (location) {\n\t\t\t\tthis$1.routeTo((\"\" + (location.pathname || '') + (location.search || '')));\n\t\t\t});\n\t\t}\n\t\tthis.updating = false;\n\t};\n\n\tRouter.prototype.componentWillUnmount = function componentWillUnmount () {\n\t\tif (typeof this.unlisten==='function') { this.unlisten(); }\n\t\tROUTERS.splice(ROUTERS.indexOf(this), 1);\n\t};\n\n\tRouter.prototype.componentWillUpdate = function componentWillUpdate () {\n\t\tthis.updating = true;\n\t};\n\n\tRouter.prototype.componentDidUpdate = function componentDidUpdate () {\n\t\tthis.updating = false;\n\t};\n\n\tRouter.prototype.getMatchingChildren = function getMatchingChildren (children, url, invoke) {\n\t\treturn children\n\t\t\t.filter(prepareVNodeForRanking)\n\t\t\t.sort(pathRankSort)\n\t\t\t.map( function (vnode) {\n\t\t\t\tvar matches = exec(url, vnode.props.path, vnode.props);\n\t\t\t\tif (matches) {\n\t\t\t\t\tif (invoke !== false) {\n\t\t\t\t\t\tvar newProps = { url: url, matches: matches };\n\t\t\t\t\t\tassign(newProps, matches);\n\t\t\t\t\t\tdelete newProps.ref;\n\t\t\t\t\t\tdelete newProps.key;\n\t\t\t\t\t\treturn cloneElement(vnode, newProps);\n\t\t\t\t\t}\n\t\t\t\t\treturn vnode;\n\t\t\t\t}\n\t\t\t}).filter(Boolean);\n\t};\n\n\tRouter.prototype.render = function render (ref, ref$1) {\n\t\tvar children = ref.children;\n\t\tvar onChange = ref.onChange;\n\t\tvar url = ref$1.url;\n\n\t\tvar active = this.getMatchingChildren(toChildArray(children), url, true);\n\n\t\tvar current = active[0] || null;\n\n\t\tvar previous = this.previousUrl;\n\t\tif (url!==previous) {\n\t\t\tthis.previousUrl = url;\n\t\t\tif (typeof onChange==='function') {\n\t\t\t\tonChange({\n\t\t\t\t\trouter: this,\n\t\t\t\t\turl: url,\n\t\t\t\t\tprevious: previous,\n\t\t\t\t\tactive: active,\n\t\t\t\t\tcurrent: current\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\treturn current;\n\t};\n\n\treturn Router;\n}(Component));\n\nvar Link = function (props) { return (\n\tcreateElement('a', assign({ onClick: handleLinkClick }, props))\n); };\n\nvar Route = function (props) { return createElement(props.component, props); };\n\nRouter.subscribers = subscribers;\nRouter.getCurrentUrl = getCurrentUrl;\nRouter.route = route;\nRouter.Router = Router;\nRouter.Route = Route;\nRouter.Link = Link;\nRouter.exec = exec;\n\nexport { subscribers, getCurrentUrl, route, Router, Route, Link, exec };export default Router;\n//# sourceMappingURL=preact-router.es.js.map\n","import{options as n}from\"preact\";var t,u,r,o=0,i=[],c=n.__b,f=n.__r,e=n.diffed,a=n.__c,v=n.unmount;function m(t,r){n.__h&&n.__h(u,t,o||r),o=0;var i=u.__H||(u.__H={__:[],__h:[]});return t>=i.__.length&&i.__.push({}),i.__[t]}function l(n){return o=1,p(w,n)}function p(n,r,o){var i=m(t++,2);return i.t=n,i.__c||(i.__=[o?o(r):w(void 0,r),function(n){var t=i.t(i.__[0],n);i.__[0]!==t&&(i.__=[t,i.__[1]],i.__c.setState({}))}],i.__c=u),i.__}function y(r,o){var i=m(t++,3);!n.__s&&k(i.__H,o)&&(i.__=r,i.__H=o,u.__H.__h.push(i))}function h(r,o){var i=m(t++,4);!n.__s&&k(i.__H,o)&&(i.__=r,i.__H=o,u.__h.push(i))}function s(n){return o=5,d(function(){return{current:n}},[])}function _(n,t,u){o=6,h(function(){\"function\"==typeof n?n(t()):n&&(n.current=t())},null==u?u:u.concat(n))}function d(n,u){var r=m(t++,7);return k(r.__H,u)&&(r.__=n(),r.__H=u,r.__h=n),r.__}function A(n,t){return o=8,d(function(){return n},t)}function F(n){var r=u.context[n.__c],o=m(t++,9);return o.__c=n,r?(null==o.__&&(o.__=!0,r.sub(u)),r.props.value):n.__}function T(t,u){n.useDebugValue&&n.useDebugValue(u?u(t):t)}function q(n){var r=m(t++,10),o=l();return r.__=n,u.componentDidCatch||(u.componentDidCatch=function(n){r.__&&r.__(n),o[1](n)}),[o[0],function(){o[1](void 0)}]}function x(){i.forEach(function(t){if(t.__P)try{t.__H.__h.forEach(g),t.__H.__h.forEach(j),t.__H.__h=[]}catch(u){t.__H.__h=[],n.__e(u,t.__v)}}),i=[]}n.__b=function(n){u=null,c&&c(n)},n.__r=function(n){f&&f(n),t=0;var r=(u=n.__c).__H;r&&(r.__h.forEach(g),r.__h.forEach(j),r.__h=[])},n.diffed=function(t){e&&e(t);var o=t.__c;o&&o.__H&&o.__H.__h.length&&(1!==i.push(o)&&r===n.requestAnimationFrame||((r=n.requestAnimationFrame)||function(n){var t,u=function(){clearTimeout(r),b&&cancelAnimationFrame(t),setTimeout(n)},r=setTimeout(u,100);b&&(t=requestAnimationFrame(u))})(x)),u=void 0},n.__c=function(t,u){u.some(function(t){try{t.__h.forEach(g),t.__h=t.__h.filter(function(n){return!n.__||j(n)})}catch(r){u.some(function(n){n.__h&&(n.__h=[])}),u=[],n.__e(r,t.__v)}}),a&&a(t,u)},n.unmount=function(t){v&&v(t);var u=t.__c;if(u&&u.__H)try{u.__H.__.forEach(g)}catch(t){n.__e(t,u.__v)}};var b=\"function\"==typeof requestAnimationFrame;function g(n){var t=u;\"function\"==typeof n.__c&&n.__c(),u=t}function j(n){var t=u;n.__c=n.__(),u=t}function k(n,t){return!n||n.length!==t.length||t.some(function(t,u){return t!==n[u]})}function w(n,t){return\"function\"==typeof t?t(n):t}export{l as useState,p as useReducer,y as useEffect,h as useLayoutEffect,s as useRef,_ as useImperativeHandle,d as useMemo,A as useCallback,F as useContext,T as useDebugValue,q as useErrorBoundary};\n//# sourceMappingURL=hooks.module.js.map\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ModelPath = exports.Path = exports.relativePath = void 0;\r\nfunction relativePath(start, relativePath) {\r\n return relativePath.reduce((path, e) => {\r\n if (e === 'pop') {\r\n return path.pop();\r\n }\r\n else {\r\n return path.push(e.push);\r\n }\r\n }, start);\r\n}\r\nexports.relativePath = relativePath;\r\n/**\r\n * Immutable helper class to represent a path in data\r\n */\r\nclass Path {\r\n /**\r\n * @param modelArr Initial array of path model elements. Empty if not given\r\n * @param contextArr Initial array of path context elements. Empty if not given\r\n */\r\n constructor(modelArr, contextArr) {\r\n this.modelArr = modelArr !== null && modelArr !== void 0 ? modelArr : [];\r\n this.contextArr = contextArr !== null && contextArr !== void 0 ? contextArr : [];\r\n }\r\n /**\r\n * The last model element of this path\r\n */\r\n last() {\r\n return this.modelArr[this.modelArr.length - 1];\r\n }\r\n /**\r\n * A new path with the specific sliced module elements\r\n */\r\n slice(start, end) {\r\n return new Path(this.modelArr.slice(start, end), this.contextArr);\r\n }\r\n /**\r\n * A new path with the first model element removed\r\n */\r\n shift() {\r\n return new Path(this.modelArr.slice(1), this.contextArr);\r\n }\r\n /**\r\n * A new path with the last model element removed\r\n */\r\n pop() {\r\n return new Path(this.modelArr.slice(0, -1), this.contextArr);\r\n }\r\n /**\r\n * A new path with an element added at the end\r\n * @param element element to push at the end of the array\r\n */\r\n push(element) {\r\n return this.modelPush(element).contextPush(element);\r\n }\r\n /**\r\n * Push an element exclusivly to the model array\r\n * @param element\r\n */\r\n modelPush(element) {\r\n return new Path([...this.modelArr, element], [...this.contextArr]);\r\n }\r\n /**\r\n * Push an element exclusivly to the context array\r\n * @param element\r\n */\r\n contextPush(element) {\r\n if (typeof element === 'number')\r\n return this.copy();\r\n const newElement = element.startsWith('minecraft:') ? element.slice(10) : element;\r\n return new Path([...this.modelArr], [...this.contextArr, newElement]);\r\n }\r\n copy() {\r\n return new Path([...this.modelArr], [...this.contextArr]);\r\n }\r\n getArray() {\r\n return this.modelArr;\r\n }\r\n /**\r\n * Attaches a model to this path and all paths created from this\r\n * @param model\r\n */\r\n withModel(model) {\r\n return new ModelPath(model, this);\r\n }\r\n getContext() {\r\n return this.contextArr;\r\n }\r\n /**\r\n * Checks path equality\r\n * @param other path to compare\r\n */\r\n equals(other) {\r\n return other.modelArr.length === this.modelArr.length\r\n && other.modelArr.every((v, i) => v === this.modelArr[i]);\r\n }\r\n /**\r\n * Checks if this path starts with another path\r\n * @param other path that this path should start with\r\n */\r\n startsWith(other) {\r\n if (this.modelArr.length < other.modelArr.length)\r\n return false;\r\n return other.modelArr.every((v, i) => v === this.modelArr[i]);\r\n }\r\n /**\r\n * Checks if this path ends with another path\r\n * @param other parent path where this path should end with\r\n */\r\n endsWith(other) {\r\n const offset = this.modelArr.length - other.modelArr.length;\r\n if (offset < 0)\r\n return false;\r\n return other.modelArr.every((v, i) => v === this.modelArr[offset + i]);\r\n }\r\n toString() {\r\n return this.modelArr\r\n .map(e => (typeof e === 'string') ? `.${e}` : `[${e}]`)\r\n .join('')\r\n .replace(/^\\./, '');\r\n }\r\n forEach(fn, thisArg) {\r\n return this.modelArr.forEach(fn, thisArg);\r\n }\r\n}\r\nexports.Path = Path;\r\nclass ModelPath extends Path {\r\n constructor(model, path) {\r\n super(path === null || path === void 0 ? void 0 : path.modelArr, path === null || path === void 0 ? void 0 : path.contextArr);\r\n this.model = model;\r\n }\r\n getModel() {\r\n return this.model;\r\n }\r\n /**\r\n * Gets the data from the model if it was attached\r\n * @returns undefined, if no model was attached\r\n */\r\n get() {\r\n var _a;\r\n return (_a = this.model) === null || _a === void 0 ? void 0 : _a.get(this);\r\n }\r\n /**\r\n * Sets the value to the model if it was attached\r\n */\r\n set(value) {\r\n var _a;\r\n (_a = this.model) === null || _a === void 0 ? void 0 : _a.set(this, value);\r\n }\r\n /**\r\n * A new path with the specific sliced module elements\r\n */\r\n slice(start, end) {\r\n return new ModelPath(this.model, super.slice(start, end));\r\n }\r\n /**\r\n * A new path with the first model element removed\r\n */\r\n shift() {\r\n return new ModelPath(this.model, super.shift());\r\n }\r\n /**\r\n * A new path with the last model element removed\r\n */\r\n pop() {\r\n return new ModelPath(this.model, super.pop());\r\n }\r\n /**\r\n * A new path with an element added at the end\r\n * @param element element to push at the end of the array\r\n */\r\n push(element) {\r\n return this.modelPush(element).contextPush(element);\r\n }\r\n /**\r\n * Push an element exclusivly to the model array\r\n * @param element\r\n */\r\n modelPush(element) {\r\n return new ModelPath(this.model, super.modelPush(element));\r\n }\r\n /**\r\n * Push an element exclusivly to the context array\r\n * @param element\r\n */\r\n contextPush(element) {\r\n return new ModelPath(this.model, super.contextPush(element));\r\n }\r\n copy() {\r\n return new ModelPath(this.model, super.copy());\r\n }\r\n}\r\nexports.ModelPath = ModelPath;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Errors = void 0;\r\n/**\r\n * Collects errors from data paths\r\n */\r\nclass Errors {\r\n constructor() {\r\n this.errors = [];\r\n }\r\n add(path, error, ...params) {\r\n this.errors.push({ path, error, params });\r\n return false;\r\n }\r\n get(path, exact = false) {\r\n return exact ? this.errors.filter(e => e.path.equals(path))\r\n : this.errors.filter(e => e.path.startsWith(path));\r\n }\r\n getAll() {\r\n return this.errors;\r\n }\r\n clear() {\r\n this.errors = [];\r\n }\r\n count() {\r\n return this.errors.length;\r\n }\r\n *[Symbol.iterator]() {\r\n for (const e of this.errors) {\r\n yield e;\r\n }\r\n }\r\n}\r\nexports.Errors = Errors;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.hexId = exports.quoteString = exports.escapeString = void 0;\r\nfunction escapeString(str) {\r\n return str.replace(/(\\\\|\")/g, '\\\\$1');\r\n}\r\nexports.escapeString = escapeString;\r\nfunction quoteString(str) {\r\n return `\"${escapeString(str)}\"`;\r\n}\r\nexports.quoteString = quoteString;\r\nconst dec2hex = (dec) => ('0' + dec.toString(16)).substr(-2);\r\nfunction hexId(length = 12) {\r\n var arr = new Uint8Array(length / 2);\r\n window.crypto.getRandomValues(arr);\r\n return Array.from(arr, dec2hex).join('');\r\n}\r\nexports.hexId = hexId;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.DataModel = void 0;\r\nconst Path_1 = require(\"./Path\");\r\nconst Errors_1 = require(\"./Errors\");\r\nconst utils_1 = require(\"../utils\");\r\n/**\r\n * Holding the data linked to a given schema\r\n */\r\nclass DataModel {\r\n /**\r\n * @param schema node to use as schema for this model\r\n */\r\n constructor(schema, options) {\r\n var _a, _b, _c, _d;\r\n this.historyMax = (_a = options === null || options === void 0 ? void 0 : options.historyMax) !== null && _a !== void 0 ? _a : 50;\r\n this.verbose = (_b = options === null || options === void 0 ? void 0 : options.verbose) !== null && _b !== void 0 ? _b : false;\r\n this.wrapLists = (_c = options === null || options === void 0 ? void 0 : options.wrapLists) !== null && _c !== void 0 ? _c : false;\r\n this.schema = schema;\r\n const data = (_d = options === null || options === void 0 ? void 0 : options.initialData) !== null && _d !== void 0 ? _d : schema.default();\r\n this.data = this.wrapLists ? DataModel.wrapLists(data) : data;\r\n this.listeners = [];\r\n this.errors = new Errors_1.Errors();\r\n this.history = [JSON.stringify(this.data)];\r\n this.historyIndex = 0;\r\n }\r\n /**\r\n * Adds a listener to notify when the model is invalidated\r\n * @param listener the listener to be notified\r\n */\r\n addListener(listener) {\r\n this.listeners.push(listener);\r\n }\r\n /**\r\n * Removes a listener from this model\r\n * @param listener the listener to be removed\r\n */\r\n removeListener(listener) {\r\n const index = this.listeners.indexOf(listener);\r\n if (index > -1) {\r\n this.listeners.splice(index, 1);\r\n }\r\n }\r\n /**\r\n * Updates the history and notifies all\r\n * listeners that the model is invalidated\r\n */\r\n invalidate() {\r\n const newHistory = JSON.stringify(this.data);\r\n if (this.history[this.historyIndex] !== newHistory) {\r\n this.historyIndex += 1;\r\n this.history.splice(this.historyIndex, this.historyMax, newHistory);\r\n if (this.history.length > this.historyMax) {\r\n this.history.splice(0, 1);\r\n this.historyIndex -= 1;\r\n }\r\n }\r\n this.silentInvalidate();\r\n }\r\n /**\r\n * Notifies all listeners that the model is invalidated\r\n */\r\n silentInvalidate() {\r\n this.listeners.forEach(l => {\r\n if (l.invalidated)\r\n l.invalidated(this);\r\n if (l.errors)\r\n l.errors(this.errors);\r\n });\r\n }\r\n /**\r\n * Resets the full data and notifies listeners\r\n * @param value new model data\r\n */\r\n reset(value, loose) {\r\n this.data = value;\r\n this.validate(loose);\r\n this.invalidate();\r\n }\r\n /**\r\n * Gets the data at a specified path\r\n * @param path path at which to find the data\r\n * @returns undefined, if the the path does not exist in the data\r\n */\r\n get(path) {\r\n let node = this.data;\r\n path.forEach(e => {\r\n if (node === undefined)\r\n return node;\r\n if (this.wrapLists && typeof e === 'number') {\r\n node = node[e].node;\r\n }\r\n else {\r\n node = node[e];\r\n }\r\n });\r\n return node;\r\n }\r\n /**\r\n * Updates the data on a path. Node will be removed when value is undefined\r\n * @param path path to update\r\n * @param value new data at the specified path\r\n */\r\n set(path, value, silent) {\r\n if (path.getArray().length === 0) {\r\n this.reset(value, true);\r\n return;\r\n }\r\n let node = this.data;\r\n path.pop().forEach(e => {\r\n if (node[e] === undefined || typeof node[e] === 'string' || typeof node[e] === 'number') {\r\n if (this.wrapLists && typeof e === 'number') {\r\n node[e] = { node: {}, id: utils_1.hexId() };\r\n }\r\n else {\r\n node[e] = {};\r\n }\r\n }\r\n if (this.wrapLists && typeof e === 'number') {\r\n node = node[e].node;\r\n }\r\n else {\r\n node = node[e];\r\n }\r\n });\r\n if (node === null)\r\n return;\r\n if (value === undefined || (typeof value === 'number' && isNaN(value))) {\r\n if (typeof path.last() === 'number') {\r\n node.splice(path.last(), 1);\r\n }\r\n else {\r\n delete node[path.last()];\r\n }\r\n }\r\n else if (this.wrapLists && typeof path.last() === 'number') {\r\n node[path.last()] = { node: value, id: utils_1.hexId() };\r\n }\r\n else {\r\n node[path.last()] = value;\r\n }\r\n if (silent)\r\n return;\r\n if (this.verbose) {\r\n console.log('Set', path.toString(), JSON.stringify(value));\r\n }\r\n this.validate(true);\r\n this.invalidate();\r\n }\r\n /**\r\n * Go one step back in history\r\n */\r\n undo() {\r\n if (this.historyIndex > 0) {\r\n this.historyIndex -= 1;\r\n this.data = JSON.parse(this.history[this.historyIndex]);\r\n this.validate(false);\r\n this.silentInvalidate();\r\n }\r\n }\r\n /**\r\n * Go one step forward in history.\r\n */\r\n redo() {\r\n if (this.historyIndex < this.history.length - 1) {\r\n this.historyIndex += 1;\r\n this.data = JSON.parse(this.history[this.historyIndex]);\r\n this.validate(false);\r\n this.silentInvalidate();\r\n }\r\n }\r\n /**\r\n * Uses the schema to check whether the data is valid\r\n */\r\n validate(loose) {\r\n var _a;\r\n const path = new Path_1.Path().withModel(this);\r\n this.errors.clear();\r\n this.data = (_a = this.schema.validate(path, this.data, this.errors, { loose, wrapLists: this.wrapLists })) !== null && _a !== void 0 ? _a : {};\r\n }\r\n error(path, error, ...params) {\r\n const tempErrors = new Errors_1.Errors();\r\n tempErrors.add(path, error, params);\r\n this.listeners.forEach(l => {\r\n if (l.errors)\r\n l.errors(tempErrors);\r\n });\r\n }\r\n static wrapLists(value) {\r\n if (Array.isArray(value)) {\r\n return value.map(v => ({\r\n node: this.wrapLists(v),\r\n id: utils_1.hexId(),\r\n }));\r\n }\r\n else if (typeof value === 'object' && value !== null) {\r\n const res = {};\r\n Object.entries(value).map(([k, v]) => {\r\n res[k] = this.wrapLists(v);\r\n });\r\n return res;\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n static unwrapLists(value) {\r\n if (Array.isArray(value)) {\r\n return value.map(v => this.unwrapLists(v.node));\r\n }\r\n else if (typeof value === 'object' && value !== null) {\r\n const res = {};\r\n Object.entries(value).map(([k, v]) => {\r\n res[k] = this.unwrapLists(v);\r\n });\r\n return res;\r\n }\r\n else {\r\n return value;\r\n }\r\n }\r\n}\r\nexports.DataModel = DataModel;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Keep = exports.Opt = exports.Has = exports.Mod = exports.Base = void 0;\r\nexports.Base = ({\r\n type: () => 'base',\r\n category: () => undefined,\r\n default: () => undefined,\r\n enabled: () => true,\r\n keep: () => false,\r\n optional: () => false,\r\n navigate() { return this; },\r\n pathPush: (p) => p,\r\n suggest: () => [],\r\n validate: (_, v) => v,\r\n validationOption: () => undefined,\r\n hook(hook, path, ...args) { return hook.base({ node: this }, path, ...args); },\r\n canUpdate: () => false,\r\n update: () => []\r\n});\r\nexports.Mod = (node, mods) => ({\r\n ...node, ...(typeof mods === 'function' ? mods(node) : mods)\r\n});\r\nexports.Has = (key, node) => exports.Mod(node, {\r\n enabled: (p) => p.push(key).get() !== undefined\r\n});\r\nfunction Opt(node) {\r\n return {\r\n ...node,\r\n optional: () => true\r\n };\r\n}\r\nexports.Opt = Opt;\r\nfunction Keep(node) {\r\n return {\r\n ...node,\r\n keep: () => true\r\n };\r\n}\r\nexports.Keep = Keep;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.BooleanNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\n/**\r\n * Boolean node with two buttons for true/false\r\n */\r\nexports.BooleanNode = () => {\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'boolean',\r\n default: () => false,\r\n suggest: () => ['false', 'true'],\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'boolean') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'boolean' || value === undefined) {\r\n errors.add(path, 'error.expected_boolean');\r\n }\r\n return value;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.boolean) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ListNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\nexports.ListNode = (children, config) => {\r\n var _a, _b;\r\n const min = (_a = config === null || config === void 0 ? void 0 : config.minLength) !== null && _a !== void 0 ? _a : 0;\r\n const max = (_b = config === null || config === void 0 ? void 0 : config.maxLength) !== null && _b !== void 0 ? _b : Infinity;\r\n const between = (config === null || config === void 0 ? void 0 : config.minLength) && (config === null || config === void 0 ? void 0 : config.maxLength);\r\n return ({\r\n ...Node_1.Base,\r\n type: () => 'list',\r\n default: () => (config === null || config === void 0 ? void 0 : config.minLength) ? [...Array(min)].map(_ => children.default()) : [],\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n return children.navigate(path, nextIndex);\r\n },\r\n pathPush(path, index) {\r\n return path.push(parseInt(index.toString())).contextPush('entry');\r\n },\r\n validate(path, value, errors, options) {\r\n if (options.loose && !Array.isArray(value)) {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (!Array.isArray(value)) {\r\n errors.add(path, 'error.expected_list');\r\n return value;\r\n }\r\n else if (between && (value.length < min || value.length > max)) {\r\n if (min === max) {\r\n errors.add(path, 'error.invalid_list_range.exact', value.length, min);\r\n }\r\n else {\r\n errors.add(path, 'error.invalid_list_range.between', value.length, min, max);\r\n }\r\n }\r\n else if (value.length < min) {\r\n errors.add(path, 'error.invalid_list_range.smaller', value.length, min);\r\n }\r\n else if (value.length > max) {\r\n errors.add(path, 'error.invalid_list_range.larger', value.length, max);\r\n }\r\n return value.map((obj, index) => {\r\n const newObj = children.validate(path.push(index), options.wrapLists ? obj.node : obj, errors, options);\r\n return options.wrapLists ? { node: newObj, id: obj.id } : newObj;\r\n });\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.list) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, children, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n });\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.SwitchNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\n/**\r\n * Node that allows multiple types\r\n */\r\nexports.SwitchNode = (cases) => {\r\n return {\r\n ...Node_1.Base,\r\n type(path) {\r\n return this.activeCase(path, true)\r\n .node.type(path);\r\n },\r\n category(path) {\r\n return this.activeCase(path, true)\r\n .node.category(path);\r\n },\r\n default: () => cases[0].node.default(),\r\n navigate(path, index) {\r\n var _a;\r\n const nextIndex = index + 1;\r\n return (_a = this.activeCase(path.slice(0, nextIndex))) === null || _a === void 0 ? void 0 : _a.node.navigate(path, index);\r\n },\r\n pathPush(path, key) {\r\n var _a, _b;\r\n return (_b = (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.pathPush(path, key)) !== null && _b !== void 0 ? _b : path;\r\n },\r\n suggest(path, value) {\r\n var _a, _b;\r\n return (_b = (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.suggest(path, value)) !== null && _b !== void 0 ? _b : cases\r\n .filter(c => c.match(path))\r\n .map(c => c.node.suggest(path, value))\r\n .reduce((p, c) => p.concat(c));\r\n },\r\n validate(path, value, errors, options) {\r\n let c = this.activeCase(path);\r\n if (c === undefined) {\r\n return value;\r\n }\r\n return c.node.validate(path, value, errors, options);\r\n },\r\n validationOption(path) {\r\n var _a;\r\n return (_a = this.activeCase(path)) === null || _a === void 0 ? void 0 : _a.node.validationOption(path);\r\n },\r\n activeCase(path, fallback) {\r\n const sorter = (a, b) => { var _a, _b; return ((_a = b.priority) !== null && _a !== void 0 ? _a : 0) - ((_b = a.priority) !== null && _b !== void 0 ? _b : 0); };\r\n const matchedCases = cases.filter(c => c.match(path)).sort(sorter);\r\n if (fallback && matchedCases.length === 0) {\r\n return cases.sort(sorter)[0];\r\n }\r\n return (matchedCases.length > 0 ? matchedCases[0] : undefined);\r\n },\r\n hook(hook, path, ...args) {\r\n return this.activeCase(path, true)\r\n .node.hook(hook, path, ...args);\r\n },\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ObjectOrPreset = exports.StringOrList = exports.ObjectOrList = exports.ChoiceNode = void 0;\r\nconst ListNode_1 = require(\"./ListNode\");\r\nconst SwitchNode_1 = require(\"./SwitchNode\");\r\n/**\r\n * Node that allows multiple types\r\n */\r\nexports.ChoiceNode = (choices, config) => {\r\n const isValid = (choice, value) => {\r\n if (choice.match) {\r\n return choice.match(value);\r\n }\r\n switch (choice.type) {\r\n case 'list': return Array.isArray(value);\r\n case 'object': return typeof value === 'object' && !Array.isArray(value);\r\n default: return typeof value === choice.type;\r\n }\r\n };\r\n const switchNode = SwitchNode_1.SwitchNode(choices.map(c => ({\r\n type: c.type,\r\n priority: c.priority,\r\n match: (path) => isValid(c, path.get()),\r\n node: c.node\r\n })));\r\n return {\r\n ...switchNode,\r\n validate(path, value, errors, options) {\r\n let choice = switchNode.activeCase(path, true);\r\n if (choice.node.optional()) {\r\n return value;\r\n }\r\n return choice.node.validate(path, value, errors, options);\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.choice) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, choices, config: config !== null && config !== void 0 ? config : {}, switchNode }, path, ...args);\r\n }\r\n };\r\n};\r\nconst XOrList = (x) => ((node, config) => {\r\n return exports.ChoiceNode([\r\n {\r\n type: x,\r\n node,\r\n change: v => { var _a; return (_a = v[0]) !== null && _a !== void 0 ? _a : node.default(); }\r\n },\r\n {\r\n type: 'list',\r\n node: ListNode_1.ListNode(node),\r\n change: v => v ? [v] : []\r\n }\r\n ], config);\r\n});\r\nexports.ObjectOrList = XOrList('object');\r\nexports.StringOrList = XOrList('string');\r\nexports.ObjectOrPreset = (presetNode, objectNode, presets) => {\r\n return exports.ChoiceNode([\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: presetNode,\r\n change: v => Object.keys(presets)[0]\r\n },\r\n {\r\n type: 'object',\r\n node: objectNode,\r\n change: v => { var _a; return (_a = presets[v]) !== null && _a !== void 0 ? _a : presets[Object.keys(presets)[0]]; }\r\n }\r\n ]);\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.MapNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\n/**\r\n * Map nodes similar to list nodes, but a string key is required to add children\r\n */\r\nexports.MapNode = (keys, children, config) => {\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'map',\r\n default: () => ({}),\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n return children.navigate(path, nextIndex);\r\n },\r\n pathPush(path, key) {\r\n return path.modelPush(key);\r\n },\r\n suggest: (path) => keys.suggest(path, ''),\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'object') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (value === null || typeof value !== 'object') {\r\n errors.add(path, 'error.expected_object');\r\n return value;\r\n }\r\n let res = {};\r\n Object.keys(value).forEach(k => {\r\n keys.validate(path, k, errors, options);\r\n res[k] = children.validate(path.push(k), value[k], errors, options);\r\n });\r\n return res;\r\n },\r\n validationOption(path) {\r\n var _a;\r\n return (_a = config === null || config === void 0 ? void 0 : config.validation) !== null && _a !== void 0 ? _a : keys.validationOption(path.push(''));\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.map) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, keys, children, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.NumberNode = void 0;\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst Node_1 = require(\"./Node\");\r\nexports.NumberNode = (config) => {\r\n var _a, _b, _c;\r\n const integer = (config === null || config === void 0 ? void 0 : config.color) ? true : (_a = config === null || config === void 0 ? void 0 : config.integer) !== null && _a !== void 0 ? _a : false;\r\n const min = (config === null || config === void 0 ? void 0 : config.color) ? 0 : (_b = config === null || config === void 0 ? void 0 : config.min) !== null && _b !== void 0 ? _b : -Infinity;\r\n const max = (config === null || config === void 0 ? void 0 : config.color) ? 16777215 : (_c = config === null || config === void 0 ? void 0 : config.max) !== null && _c !== void 0 ? _c : Infinity;\r\n const between = (config === null || config === void 0 ? void 0 : config.min) !== undefined && (config === null || config === void 0 ? void 0 : config.max) !== undefined;\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'number',\r\n default: () => min > 0 ? min : 0,\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'number') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'number') {\r\n errors.add(path, 'error.expected_number');\r\n }\r\n else if (integer && !Number.isInteger(value)) {\r\n errors.add(path, 'error.expected_integer');\r\n }\r\n else if (between && (value < min || value > max)) {\r\n errors.add(path, 'error.invalid_number_range.between', value, min, max);\r\n }\r\n else if (value < min) {\r\n errors.add(path, 'error.invalid_number_range.smaller', value, min);\r\n }\r\n else if (value > max) {\r\n errors.add(path, 'error.invalid_number_range.larger', value, max);\r\n }\r\n return value;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.number) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, integer, min, max, between, config: config !== null && config !== void 0 ? config : {} }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.ObjectNode = exports.Case = exports.Switch = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst Path_1 = require(\"../model/Path\");\r\nconst Errors_1 = require(\"../model/Errors\");\r\nconst utils_1 = require(\"../utils\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nexports.Switch = Symbol('switch');\r\nexports.Case = Symbol('case');\r\nexports.ObjectNode = (fields, config) => {\r\n const { [exports.Switch]: filter, [exports.Case]: cases, ...defaultFields } = fields;\r\n const getActiveFields = (path) => {\r\n if (filter === undefined)\r\n return defaultFields;\r\n const switchValue = Path_1.relativePath(path, filter).get();\r\n const activeCase = cases[switchValue];\r\n return { ...defaultFields, ...activeCase };\r\n };\r\n const getChildModelPath = (path, childKey) => {\r\n var _a;\r\n const switchValue = filter ? Path_1.relativePath(path, filter).get() : undefined;\r\n const caseFields = filter ? ((_a = cases[switchValue]) !== null && _a !== void 0 ? _a : {}) : {};\r\n const caseKeys = Object.keys(caseFields);\r\n const pathWithContext = (config === null || config === void 0 ? void 0 : config.context) ?\r\n new Path_1.ModelPath(path.getModel(), new Path_1.Path(path.getArray(), [config.context])) : path;\r\n const pathWithFilter = !(config === null || config === void 0 ? void 0 : config.disableSwitchContext) && switchValue && caseKeys.includes(childKey) ?\r\n pathWithContext.contextPush(switchValue) : pathWithContext;\r\n return pathWithFilter.push(childKey);\r\n };\r\n return ({\r\n ...Node_1.Base,\r\n type: () => 'object',\r\n category: () => config === null || config === void 0 ? void 0 : config.category,\r\n default: () => ({}),\r\n keep() {\r\n return this.optional();\r\n },\r\n navigate(path, index) {\r\n const nextIndex = index + 1;\r\n const pathElements = path.getArray();\r\n if (pathElements.length <= nextIndex) {\r\n return this;\r\n }\r\n const activeFields = getActiveFields(path.slice(0, nextIndex));\r\n const node = activeFields[pathElements[nextIndex]];\r\n return node === null || node === void 0 ? void 0 : node.navigate(path, nextIndex);\r\n },\r\n pathPush(path, key) {\r\n return getChildModelPath(path, key.toString());\r\n },\r\n suggest(path, value) {\r\n const activeFields = getActiveFields(path);\r\n const existingKeys = Object.keys(typeof value === 'object' ? value : {});\r\n return Object.keys(activeFields)\r\n .filter(k => activeFields[k].enabled(path))\r\n .filter(k => !existingKeys.includes(k))\r\n .map(utils_1.quoteString);\r\n },\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'object') {\r\n value = options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default();\r\n }\r\n if (typeof value !== 'object' || value === null) {\r\n errors.add(path, 'error.expected_object');\r\n return value;\r\n }\r\n let activeFields = defaultFields;\r\n if (filter) {\r\n const filterPath = Path_1.relativePath(path, filter);\r\n let switchValue = filterPath.get();\r\n if (path.equals(filterPath.pop())) {\r\n const filterField = filterPath.last();\r\n switchValue = defaultFields[filterField].validate(path.push(filterField), value[filterField], new Errors_1.Errors(), options);\r\n }\r\n activeFields = { ...activeFields, ...cases[switchValue] };\r\n }\r\n const activeKeys = Object.keys(activeFields);\r\n const forcedKeys = activeKeys.filter(k => !activeFields[k].optional());\r\n const keys = new Set([...forcedKeys, ...Object.keys(value)]);\r\n let res = {};\r\n keys.forEach(k => {\r\n if (activeKeys.includes(k)) {\r\n if (!activeFields[k].enabled(path))\r\n return;\r\n const newValue = activeFields[k].validate(path.push(k), value[k], errors, options);\r\n if (!activeFields[k].keep() && activeFields[k].optional()\r\n && (newValue === undefined\r\n || (Array.isArray(newValue) && newValue.length === 0)\r\n || (newValue.constructor === Object && Object.keys(newValue).length === 0))) {\r\n delete res[k];\r\n }\r\n else {\r\n res[k] = newValue;\r\n path.getModel().set(path.push(k), newValue, true);\r\n }\r\n }\r\n else {\r\n res[k] = value[k];\r\n }\r\n });\r\n return res;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.object) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, fields: defaultFields, config: config !== null && config !== void 0 ? config : {}, filter, cases, getActiveFields, getChildModelPath }, path, ...args);\r\n }\r\n });\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.Reference = void 0;\r\nexports.Reference = (schemas, schema) => ({\r\n type(path) {\r\n return schemas.get(schema).type.bind(this)(path);\r\n },\r\n category(path) {\r\n return schemas.get(schema).category.bind(this)(path);\r\n },\r\n default() {\r\n return schemas.get(schema).default.bind(this)();\r\n },\r\n transform(path, value) {\r\n return schemas.get(schema).transform(path, value);\r\n },\r\n enabled(path) {\r\n return schemas.get(schema).enabled.bind(this)(path);\r\n },\r\n keep() {\r\n return schemas.get(schema).keep.bind(this)();\r\n },\r\n optional() {\r\n return schemas.get(schema).optional.bind(this)();\r\n },\r\n navigate(path, index) {\r\n return schemas.get(schema).navigate.bind(this)(path, index);\r\n },\r\n pathPush(path, key) {\r\n return schemas.get(schema).pathPush.bind(this)(path, key);\r\n },\r\n suggest(path, value) {\r\n return schemas.get(schema).suggest.bind(this)(path, value);\r\n },\r\n validate(path, value, errors, options) {\r\n return schemas.get(schema).validate.bind(this)(path, value, errors, options);\r\n },\r\n validationOption(path) {\r\n return schemas.get(schema).validationOption.bind(this)(path);\r\n },\r\n hook(hook, path, ...args) {\r\n return schemas.get(schema).hook.bind(this)(hook, path, ...args);\r\n },\r\n activeCase(path, fallback) {\r\n return schemas.get(schema).activeCase.bind(this)(path, fallback);\r\n },\r\n canUpdate(path, value) {\r\n return schemas.get(schema).canUpdate.bind(this)(path, value);\r\n },\r\n update(path, value) {\r\n return schemas.get(schema).update.bind(this)(path, value);\r\n }\r\n});\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.StringNode = void 0;\r\nconst Node_1 = require(\"./Node\");\r\nconst utils_1 = require(\"../utils\");\r\nconst DataModel_1 = require(\"../model/DataModel\");\r\nconst isEnum = (value) => {\r\n var _a;\r\n return !!((_a = value) === null || _a === void 0 ? void 0 : _a.enum);\r\n};\r\nconst isValidator = (value) => {\r\n var _a;\r\n return !!((_a = value) === null || _a === void 0 ? void 0 : _a.validator);\r\n};\r\n/**\r\n * Simple string node with one text field\r\n */\r\nexports.StringNode = (collections, config) => {\r\n const getValues = isEnum(config)\r\n ? ((typeof config.enum === 'string')\r\n ? () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.enum)) !== null && _a !== void 0 ? _a : []; }\r\n : () => config.enum)\r\n : (((config === null || config === void 0 ? void 0 : config.validator) === 'resource')\r\n ? ((typeof config.params.pool === 'string')\r\n ? (config.params.pool.startsWith('$')\r\n ? () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.params.pool.slice(1))) !== null && _a !== void 0 ? _a : []; }\r\n : () => { var _a; return (_a = collections === null || collections === void 0 ? void 0 : collections.get(config.params.pool)) !== null && _a !== void 0 ? _a : []; })\r\n : () => config.params.pool)\r\n : () => []);\r\n return {\r\n ...Node_1.Base,\r\n type: () => 'string',\r\n default: () => '',\r\n validate(path, value, errors, options) {\r\n if (options.loose && typeof value !== 'string') {\r\n value = (options.wrapLists ? DataModel_1.DataModel.wrapLists(this.default()) : this.default()) || undefined;\r\n }\r\n if (typeof value !== 'string') {\r\n errors.add(path, 'error.expected_string');\r\n return value;\r\n }\r\n if (isValidator(config)) {\r\n if (config.validator === 'resource' && value.length > 0 && !value.includes(':')) {\r\n value = value[0] === '#'\r\n ? '#minecraft:' + value.slice(1)\r\n : 'minecraft:' + value;\r\n }\r\n if (config.validator === 'resource' && ((typeof config.params.pool === 'string' && config.params.pool.startsWith('$')) ||\r\n (config.params.allowTag && value[0] === '#') ||\r\n config.params.isDefinition ||\r\n config.params.allowUnknown)) {\r\n return value;\r\n }\r\n }\r\n if ((isEnum(config) && config.additional)) {\r\n return value;\r\n }\r\n const values = getValues();\r\n if (values.length > 0 && !values.includes(value)) {\r\n errors.add(path, 'error.invalid_enum_option', value);\r\n }\r\n return value;\r\n },\r\n suggest: () => getValues().map(utils_1.quoteString),\r\n validationOption() {\r\n return isValidator(config) ? config : undefined;\r\n },\r\n hook(hook, path, ...args) {\r\n var _a;\r\n return ((_a = hook.string) !== null && _a !== void 0 ? _a : hook.base).call(hook, { node: this, getValues, config }, path, ...args);\r\n }\r\n };\r\n};\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.CollectionRegistry = exports.SchemaRegistry = void 0;\r\n/**\r\n * Registry for schemas\r\n */\r\nclass SchemaRegistry {\r\n constructor() {\r\n this.registry = {};\r\n }\r\n register(id, node) {\r\n this.registry[id] = node;\r\n }\r\n get(id) {\r\n const node = this.registry[id];\r\n if (node === undefined) {\r\n console.error(`Tried to access schema \"${id}\", but that doesn't exist.`);\r\n }\r\n return node;\r\n }\r\n}\r\nexports.SchemaRegistry = SchemaRegistry;\r\n/**\r\n * Registry for collections\r\n */\r\nclass CollectionRegistry {\r\n constructor() {\r\n this.registry = {};\r\n }\r\n register(id, list) {\r\n this.registry[id] = list;\r\n }\r\n get(id) {\r\n const list = this.registry[id];\r\n if (list === undefined) {\r\n console.warn(`Tried to access collection \"${id}\", but that doesn't exist.`);\r\n }\r\n return list !== null && list !== void 0 ? list : [];\r\n }\r\n}\r\nexports.CollectionRegistry = CollectionRegistry;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __exportStar = (this && this.__exportStar) || function(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) __createBinding(exports, m, p);\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\n__exportStar(require(\"./model/DataModel\"), exports);\r\n__exportStar(require(\"./model/Path\"), exports);\r\n__exportStar(require(\"./model/Errors\"), exports);\r\n__exportStar(require(\"./nodes/Node\"), exports);\r\n__exportStar(require(\"./nodes/BooleanNode\"), exports);\r\n__exportStar(require(\"./nodes/ChoiceNode\"), exports);\r\n__exportStar(require(\"./nodes/ListNode\"), exports);\r\n__exportStar(require(\"./nodes/MapNode\"), exports);\r\n__exportStar(require(\"./nodes/NumberNode\"), exports);\r\n__exportStar(require(\"./nodes/ObjectNode\"), exports);\r\n__exportStar(require(\"./nodes/Reference\"), exports);\r\n__exportStar(require(\"./nodes/StringNode\"), exports);\r\n__exportStar(require(\"./nodes/SwitchNode\"), exports);\r\n__exportStar(require(\"./Hook\"), exports);\r\n__exportStar(require(\"./Registries\"), exports);\r\n__exportStar(require(\"./ValidationOption\"), exports);\r\n","\n/*! pako 2.0.4 https://github.com/nodeca/pako @license (MIT AND Zlib) */\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n/* eslint-disable space-unary-ops */\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\n\n//const Z_FILTERED = 1;\n//const Z_HUFFMAN_ONLY = 2;\n//const Z_RLE = 3;\nconst Z_FIXED$1 = 4;\n//const Z_DEFAULT_STRATEGY = 0;\n\n/* Possible values of the data_type field (though see inflate()) */\nconst Z_BINARY = 0;\nconst Z_TEXT = 1;\n//const Z_ASCII = 1; // = Z_TEXT\nconst Z_UNKNOWN$1 = 2;\n\n/*============================================================================*/\n\n\nfunction zero$1(buf) { let len = buf.length; while (--len >= 0) { buf[len] = 0; } }\n\n// From zutil.h\n\nconst STORED_BLOCK = 0;\nconst STATIC_TREES = 1;\nconst DYN_TREES = 2;\n/* The three kinds of block type */\n\nconst MIN_MATCH$1 = 3;\nconst MAX_MATCH$1 = 258;\n/* The minimum and maximum match lengths */\n\n// From deflate.h\n/* ===========================================================================\n * Internal compression state.\n */\n\nconst LENGTH_CODES$1 = 29;\n/* number of length codes, not counting the special END_BLOCK code */\n\nconst LITERALS$1 = 256;\n/* number of literal bytes 0..255 */\n\nconst L_CODES$1 = LITERALS$1 + 1 + LENGTH_CODES$1;\n/* number of Literal or Length codes, including the END_BLOCK code */\n\nconst D_CODES$1 = 30;\n/* number of distance codes */\n\nconst BL_CODES$1 = 19;\n/* number of codes used to transfer the bit lengths */\n\nconst HEAP_SIZE$1 = 2 * L_CODES$1 + 1;\n/* maximum heap size */\n\nconst MAX_BITS$1 = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nconst Buf_size = 16;\n/* size of bit buffer in bi_buf */\n\n\n/* ===========================================================================\n * Constants\n */\n\nconst MAX_BL_BITS = 7;\n/* Bit length codes must not exceed MAX_BL_BITS bits */\n\nconst END_BLOCK = 256;\n/* end of block literal code */\n\nconst REP_3_6 = 16;\n/* repeat previous bit length 3-6 times (2 bits of repeat count) */\n\nconst REPZ_3_10 = 17;\n/* repeat a zero length 3-10 times (3 bits of repeat count) */\n\nconst REPZ_11_138 = 18;\n/* repeat a zero length 11-138 times (7 bits of repeat count) */\n\n/* eslint-disable comma-spacing,array-bracket-spacing */\nconst extra_lbits = /* extra bits for each length code */\n new Uint8Array([0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0]);\n\nconst extra_dbits = /* extra bits for each distance code */\n new Uint8Array([0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13]);\n\nconst extra_blbits = /* extra bits for each bit length code */\n new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7]);\n\nconst bl_order =\n new Uint8Array([16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15]);\n/* eslint-enable comma-spacing,array-bracket-spacing */\n\n/* The lengths of the bit length codes are sent in order of decreasing\n * probability, to avoid transmitting the lengths for unused bit length codes.\n */\n\n/* ===========================================================================\n * Local data. These are initialized only once.\n */\n\n// We pre-fill arrays with 0 to avoid uninitialized gaps\n\nconst DIST_CODE_LEN = 512; /* see definition of array dist_code below */\n\n// !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1\nconst static_ltree = new Array((L_CODES$1 + 2) * 2);\nzero$1(static_ltree);\n/* The static literal tree. Since the bit lengths are imposed, there is no\n * need for the L_CODES extra codes used during heap construction. However\n * The codes 286 and 287 are needed to build a canonical tree (see _tr_init\n * below).\n */\n\nconst static_dtree = new Array(D_CODES$1 * 2);\nzero$1(static_dtree);\n/* The static distance tree. (Actually a trivial tree since all codes use\n * 5 bits.)\n */\n\nconst _dist_code = new Array(DIST_CODE_LEN);\nzero$1(_dist_code);\n/* Distance codes. The first 256 values correspond to the distances\n * 3 .. 258, the last 256 values correspond to the top 8 bits of\n * the 15 bit distances.\n */\n\nconst _length_code = new Array(MAX_MATCH$1 - MIN_MATCH$1 + 1);\nzero$1(_length_code);\n/* length code for each normalized match length (0 == MIN_MATCH) */\n\nconst base_length = new Array(LENGTH_CODES$1);\nzero$1(base_length);\n/* First normalized length for each code (0 = MIN_MATCH) */\n\nconst base_dist = new Array(D_CODES$1);\nzero$1(base_dist);\n/* First normalized distance for each code (0 = distance of 1) */\n\n\nfunction StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {\n\n this.static_tree = static_tree; /* static tree or NULL */\n this.extra_bits = extra_bits; /* extra bits for each code or NULL */\n this.extra_base = extra_base; /* base index for extra_bits */\n this.elems = elems; /* max number of elements in the tree */\n this.max_length = max_length; /* max bit length for the codes */\n\n // show if `static_tree` has data or dummy - needed for monomorphic objects\n this.has_stree = static_tree && static_tree.length;\n}\n\n\nlet static_l_desc;\nlet static_d_desc;\nlet static_bl_desc;\n\n\nfunction TreeDesc(dyn_tree, stat_desc) {\n this.dyn_tree = dyn_tree; /* the dynamic tree */\n this.max_code = 0; /* largest code with non zero frequency */\n this.stat_desc = stat_desc; /* the corresponding static tree */\n}\n\n\n\nconst d_code = (dist) => {\n\n return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];\n};\n\n\n/* ===========================================================================\n * Output a short LSB first on the stream.\n * IN assertion: there is enough room in pendingBuf.\n */\nconst put_short = (s, w) => {\n// put_byte(s, (uch)((w) & 0xff));\n// put_byte(s, (uch)((ush)(w) >> 8));\n s.pending_buf[s.pending++] = (w) & 0xff;\n s.pending_buf[s.pending++] = (w >>> 8) & 0xff;\n};\n\n\n/* ===========================================================================\n * Send a value on a given number of bits.\n * IN assertion: length <= 16 and value fits in length bits.\n */\nconst send_bits = (s, value, length) => {\n\n if (s.bi_valid > (Buf_size - length)) {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n put_short(s, s.bi_buf);\n s.bi_buf = value >> (Buf_size - s.bi_valid);\n s.bi_valid += length - Buf_size;\n } else {\n s.bi_buf |= (value << s.bi_valid) & 0xffff;\n s.bi_valid += length;\n }\n};\n\n\nconst send_code = (s, c, tree) => {\n\n send_bits(s, tree[c * 2]/*.Code*/, tree[c * 2 + 1]/*.Len*/);\n};\n\n\n/* ===========================================================================\n * Reverse the first len bits of a code, using straightforward code (a faster\n * method would use a table)\n * IN assertion: 1 <= len <= 15\n */\nconst bi_reverse = (code, len) => {\n\n let res = 0;\n do {\n res |= code & 1;\n code >>>= 1;\n res <<= 1;\n } while (--len > 0);\n return res >>> 1;\n};\n\n\n/* ===========================================================================\n * Flush the bit buffer, keeping at most 7 bits in it.\n */\nconst bi_flush = (s) => {\n\n if (s.bi_valid === 16) {\n put_short(s, s.bi_buf);\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n } else if (s.bi_valid >= 8) {\n s.pending_buf[s.pending++] = s.bi_buf & 0xff;\n s.bi_buf >>= 8;\n s.bi_valid -= 8;\n }\n};\n\n\n/* ===========================================================================\n * Compute the optimal bit lengths for a tree and update the total bit length\n * for the current block.\n * IN assertion: the fields freq and dad are set, heap[heap_max] and\n * above are the tree nodes sorted by increasing frequency.\n * OUT assertions: the field len is set to the optimal bit length, the\n * array bl_count contains the frequencies for each bit length.\n * The length opt_len is updated; static_len is also updated if stree is\n * not null.\n */\nconst gen_bitlen = (s, desc) =>\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n const tree = desc.dyn_tree;\n const max_code = desc.max_code;\n const stree = desc.stat_desc.static_tree;\n const has_stree = desc.stat_desc.has_stree;\n const extra = desc.stat_desc.extra_bits;\n const base = desc.stat_desc.extra_base;\n const max_length = desc.stat_desc.max_length;\n let h; /* heap index */\n let n, m; /* iterate over the tree elements */\n let bits; /* bit length */\n let xbits; /* extra bits */\n let f; /* frequency */\n let overflow = 0; /* number of elements with bit length too large */\n\n for (bits = 0; bits <= MAX_BITS$1; bits++) {\n s.bl_count[bits] = 0;\n }\n\n /* In a first pass, compute the optimal bit lengths (which may\n * overflow in the case of the bit length tree).\n */\n tree[s.heap[s.heap_max] * 2 + 1]/*.Len*/ = 0; /* root of the heap */\n\n for (h = s.heap_max + 1; h < HEAP_SIZE$1; h++) {\n n = s.heap[h];\n bits = tree[tree[n * 2 + 1]/*.Dad*/ * 2 + 1]/*.Len*/ + 1;\n if (bits > max_length) {\n bits = max_length;\n overflow++;\n }\n tree[n * 2 + 1]/*.Len*/ = bits;\n /* We overwrite tree[n].Dad which is no longer needed */\n\n if (n > max_code) { continue; } /* not a leaf node */\n\n s.bl_count[bits]++;\n xbits = 0;\n if (n >= base) {\n xbits = extra[n - base];\n }\n f = tree[n * 2]/*.Freq*/;\n s.opt_len += f * (bits + xbits);\n if (has_stree) {\n s.static_len += f * (stree[n * 2 + 1]/*.Len*/ + xbits);\n }\n }\n if (overflow === 0) { return; }\n\n // Trace((stderr,\"\\nbit length overflow\\n\"));\n /* This happens for example on obj2 and pic of the Calgary corpus */\n\n /* Find the first bit length which could increase: */\n do {\n bits = max_length - 1;\n while (s.bl_count[bits] === 0) { bits--; }\n s.bl_count[bits]--; /* move one leaf down the tree */\n s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */\n s.bl_count[max_length]--;\n /* The brother of the overflow item also moves one step up,\n * but this does not affect bl_count[max_length]\n */\n overflow -= 2;\n } while (overflow > 0);\n\n /* Now recompute all bit lengths, scanning in increasing frequency.\n * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all\n * lengths instead of fixing only the wrong ones. This idea is taken\n * from 'ar' written by Haruhiko Okumura.)\n */\n for (bits = max_length; bits !== 0; bits--) {\n n = s.bl_count[bits];\n while (n !== 0) {\n m = s.heap[--h];\n if (m > max_code) { continue; }\n if (tree[m * 2 + 1]/*.Len*/ !== bits) {\n // Trace((stderr,\"code %d bits %d->%d\\n\", m, tree[m].Len, bits));\n s.opt_len += (bits - tree[m * 2 + 1]/*.Len*/) * tree[m * 2]/*.Freq*/;\n tree[m * 2 + 1]/*.Len*/ = bits;\n }\n n--;\n }\n }\n};\n\n\n/* ===========================================================================\n * Generate the codes for a given tree and bit counts (which need not be\n * optimal).\n * IN assertion: the array bl_count contains the bit length statistics for\n * the given tree and the field len is set for all tree elements.\n * OUT assertion: the field code is set for all tree elements of non\n * zero code length.\n */\nconst gen_codes = (tree, max_code, bl_count) =>\n// ct_data *tree; /* the tree to decorate */\n// int max_code; /* largest code with non zero frequency */\n// ushf *bl_count; /* number of codes at each bit length */\n{\n const next_code = new Array(MAX_BITS$1 + 1); /* next code value for each bit length */\n let code = 0; /* running code value */\n let bits; /* bit index */\n let n; /* code index */\n\n /* The distribution counts are first used to generate the code values\n * without bit reversal.\n */\n for (bits = 1; bits <= MAX_BITS$1; bits++) {\n next_code[bits] = code = (code + bl_count[bits - 1]) << 1;\n }\n /* Check that the bit counts in bl_count are consistent. The last code\n * must be all ones.\n */\n //Assert (code + bl_count[MAX_BITS]-1 == (1< {\n\n let n; /* iterates over tree elements */\n let bits; /* bit counter */\n let length; /* length value */\n let code; /* code value */\n let dist; /* distance index */\n const bl_count = new Array(MAX_BITS$1 + 1);\n /* number of codes at each bit length for an optimal tree */\n\n // do check in _tr_init()\n //if (static_init_done) return;\n\n /* For some embedded targets, global variables are not initialized: */\n/*#ifdef NO_INIT_GLOBAL_POINTERS\n static_l_desc.static_tree = static_ltree;\n static_l_desc.extra_bits = extra_lbits;\n static_d_desc.static_tree = static_dtree;\n static_d_desc.extra_bits = extra_dbits;\n static_bl_desc.extra_bits = extra_blbits;\n#endif*/\n\n /* Initialize the mapping length (0..255) -> length code (0..28) */\n length = 0;\n for (code = 0; code < LENGTH_CODES$1 - 1; code++) {\n base_length[code] = length;\n for (n = 0; n < (1 << extra_lbits[code]); n++) {\n _length_code[length++] = code;\n }\n }\n //Assert (length == 256, \"tr_static_init: length != 256\");\n /* Note that the length 255 (match length 258) can be represented\n * in two different ways: code 284 + 5 bits or code 285, so we\n * overwrite length_code[255] to use the best encoding:\n */\n _length_code[length - 1] = code;\n\n /* Initialize the mapping dist (0..32K) -> dist code (0..29) */\n dist = 0;\n for (code = 0; code < 16; code++) {\n base_dist[code] = dist;\n for (n = 0; n < (1 << extra_dbits[code]); n++) {\n _dist_code[dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: dist != 256\");\n dist >>= 7; /* from now on, all distances are divided by 128 */\n for (; code < D_CODES$1; code++) {\n base_dist[code] = dist << 7;\n for (n = 0; n < (1 << (extra_dbits[code] - 7)); n++) {\n _dist_code[256 + dist++] = code;\n }\n }\n //Assert (dist == 256, \"tr_static_init: 256+dist != 512\");\n\n /* Construct the codes of the static literal tree */\n for (bits = 0; bits <= MAX_BITS$1; bits++) {\n bl_count[bits] = 0;\n }\n\n n = 0;\n while (n <= 143) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n while (n <= 255) {\n static_ltree[n * 2 + 1]/*.Len*/ = 9;\n n++;\n bl_count[9]++;\n }\n while (n <= 279) {\n static_ltree[n * 2 + 1]/*.Len*/ = 7;\n n++;\n bl_count[7]++;\n }\n while (n <= 287) {\n static_ltree[n * 2 + 1]/*.Len*/ = 8;\n n++;\n bl_count[8]++;\n }\n /* Codes 286 and 287 do not exist, but we must include them in the\n * tree construction to get a canonical Huffman tree (longest code\n * all ones)\n */\n gen_codes(static_ltree, L_CODES$1 + 1, bl_count);\n\n /* The static distance tree is trivial: */\n for (n = 0; n < D_CODES$1; n++) {\n static_dtree[n * 2 + 1]/*.Len*/ = 5;\n static_dtree[n * 2]/*.Code*/ = bi_reverse(n, 5);\n }\n\n // Now data ready and we can init static trees\n static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS$1 + 1, L_CODES$1, MAX_BITS$1);\n static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES$1, MAX_BITS$1);\n static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES$1, MAX_BL_BITS);\n\n //static_init_done = true;\n};\n\n\n/* ===========================================================================\n * Initialize a new block.\n */\nconst init_block = (s) => {\n\n let n; /* iterates over tree elements */\n\n /* Initialize the trees. */\n for (n = 0; n < L_CODES$1; n++) { s.dyn_ltree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < D_CODES$1; n++) { s.dyn_dtree[n * 2]/*.Freq*/ = 0; }\n for (n = 0; n < BL_CODES$1; n++) { s.bl_tree[n * 2]/*.Freq*/ = 0; }\n\n s.dyn_ltree[END_BLOCK * 2]/*.Freq*/ = 1;\n s.opt_len = s.static_len = 0;\n s.last_lit = s.matches = 0;\n};\n\n\n/* ===========================================================================\n * Flush the bit buffer and align the output on a byte boundary\n */\nconst bi_windup = (s) =>\n{\n if (s.bi_valid > 8) {\n put_short(s, s.bi_buf);\n } else if (s.bi_valid > 0) {\n //put_byte(s, (Byte)s->bi_buf);\n s.pending_buf[s.pending++] = s.bi_buf;\n }\n s.bi_buf = 0;\n s.bi_valid = 0;\n};\n\n/* ===========================================================================\n * Copy a stored block, storing first the length and its\n * one's complement if requested.\n */\nconst copy_block = (s, buf, len, header) =>\n//DeflateState *s;\n//charf *buf; /* the input data */\n//unsigned len; /* its length */\n//int header; /* true if block header must be written */\n{\n bi_windup(s); /* align on byte boundary */\n\n if (header) {\n put_short(s, len);\n put_short(s, ~len);\n }\n// while (len--) {\n// put_byte(s, *buf++);\n// }\n s.pending_buf.set(s.window.subarray(buf, buf + len), s.pending);\n s.pending += len;\n};\n\n/* ===========================================================================\n * Compares to subtrees, using the tree depth as tie breaker when\n * the subtrees have equal frequency. This minimizes the worst case length.\n */\nconst smaller = (tree, n, m, depth) => {\n\n const _n2 = n * 2;\n const _m2 = m * 2;\n return (tree[_n2]/*.Freq*/ < tree[_m2]/*.Freq*/ ||\n (tree[_n2]/*.Freq*/ === tree[_m2]/*.Freq*/ && depth[n] <= depth[m]));\n};\n\n/* ===========================================================================\n * Restore the heap property by moving down the tree starting at node k,\n * exchanging a node with the smallest of its two sons if necessary, stopping\n * when the heap property is re-established (each father smaller than its\n * two sons).\n */\nconst pqdownheap = (s, tree, k) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to restore */\n// int k; /* node to move down */\n{\n const v = s.heap[k];\n let j = k << 1; /* left son of k */\n while (j <= s.heap_len) {\n /* Set j to the smallest of the two sons: */\n if (j < s.heap_len &&\n smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {\n j++;\n }\n /* Exit if v is smaller than both sons */\n if (smaller(tree, v, s.heap[j], s.depth)) { break; }\n\n /* Exchange v with the smallest son */\n s.heap[k] = s.heap[j];\n k = j;\n\n /* And continue down the tree, setting j to the left son of k */\n j <<= 1;\n }\n s.heap[k] = v;\n};\n\n\n// inlined manually\n// const SMALLEST = 1;\n\n/* ===========================================================================\n * Send the block data compressed using the given Huffman trees\n */\nconst compress_block = (s, ltree, dtree) =>\n// deflate_state *s;\n// const ct_data *ltree; /* literal tree */\n// const ct_data *dtree; /* distance tree */\n{\n let dist; /* distance of matched string */\n let lc; /* match length or unmatched char (if dist == 0) */\n let lx = 0; /* running index in l_buf */\n let code; /* the code to send */\n let extra; /* number of extra bits to send */\n\n if (s.last_lit !== 0) {\n do {\n dist = (s.pending_buf[s.d_buf + lx * 2] << 8) | (s.pending_buf[s.d_buf + lx * 2 + 1]);\n lc = s.pending_buf[s.l_buf + lx];\n lx++;\n\n if (dist === 0) {\n send_code(s, lc, ltree); /* send a literal byte */\n //Tracecv(isgraph(lc), (stderr,\" '%c' \", lc));\n } else {\n /* Here, lc is the match length - MIN_MATCH */\n code = _length_code[lc];\n send_code(s, code + LITERALS$1 + 1, ltree); /* send the length code */\n extra = extra_lbits[code];\n if (extra !== 0) {\n lc -= base_length[code];\n send_bits(s, lc, extra); /* send the extra length bits */\n }\n dist--; /* dist is now the match distance - 1 */\n code = d_code(dist);\n //Assert (code < D_CODES, \"bad d_code\");\n\n send_code(s, code, dtree); /* send the distance code */\n extra = extra_dbits[code];\n if (extra !== 0) {\n dist -= base_dist[code];\n send_bits(s, dist, extra); /* send the extra distance bits */\n }\n } /* literal or match pair ? */\n\n /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */\n //Assert((uInt)(s->pending) < s->lit_bufsize + 2*lx,\n // \"pendingBuf overflow\");\n\n } while (lx < s.last_lit);\n }\n\n send_code(s, END_BLOCK, ltree);\n};\n\n\n/* ===========================================================================\n * Construct one Huffman tree and assigns the code bit strings and lengths.\n * Update the total bit length for the current block.\n * IN assertion: the field freq is set for all tree elements.\n * OUT assertions: the fields len and code are set to the optimal bit length\n * and corresponding code. The length opt_len is updated; static_len is\n * also updated if stree is not null. The field max_code is set.\n */\nconst build_tree = (s, desc) =>\n// deflate_state *s;\n// tree_desc *desc; /* the tree descriptor */\n{\n const tree = desc.dyn_tree;\n const stree = desc.stat_desc.static_tree;\n const has_stree = desc.stat_desc.has_stree;\n const elems = desc.stat_desc.elems;\n let n, m; /* iterate over heap elements */\n let max_code = -1; /* largest code with non zero frequency */\n let node; /* new node being created */\n\n /* Construct the initial heap, with least frequent element in\n * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].\n * heap[0] is not used.\n */\n s.heap_len = 0;\n s.heap_max = HEAP_SIZE$1;\n\n for (n = 0; n < elems; n++) {\n if (tree[n * 2]/*.Freq*/ !== 0) {\n s.heap[++s.heap_len] = max_code = n;\n s.depth[n] = 0;\n\n } else {\n tree[n * 2 + 1]/*.Len*/ = 0;\n }\n }\n\n /* The pkzip format requires that at least one distance code exists,\n * and that at least one bit should be sent even if there is only one\n * possible code. So to avoid special checks later on we force at least\n * two codes of non zero frequency.\n */\n while (s.heap_len < 2) {\n node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);\n tree[node * 2]/*.Freq*/ = 1;\n s.depth[node] = 0;\n s.opt_len--;\n\n if (has_stree) {\n s.static_len -= stree[node * 2 + 1]/*.Len*/;\n }\n /* node is 0 or 1 so it does not have extra bits */\n }\n desc.max_code = max_code;\n\n /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,\n * establish sub-heaps of increasing lengths:\n */\n for (n = (s.heap_len >> 1/*int /2*/); n >= 1; n--) { pqdownheap(s, tree, n); }\n\n /* Construct the Huffman tree by repeatedly combining the least two\n * frequent nodes.\n */\n node = elems; /* next internal node of the tree */\n do {\n //pqremove(s, tree, n); /* n = node of least frequency */\n /*** pqremove ***/\n n = s.heap[1/*SMALLEST*/];\n s.heap[1/*SMALLEST*/] = s.heap[s.heap_len--];\n pqdownheap(s, tree, 1/*SMALLEST*/);\n /***/\n\n m = s.heap[1/*SMALLEST*/]; /* m = node of next least frequency */\n\n s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */\n s.heap[--s.heap_max] = m;\n\n /* Create a new node father of n and m */\n tree[node * 2]/*.Freq*/ = tree[n * 2]/*.Freq*/ + tree[m * 2]/*.Freq*/;\n s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;\n tree[n * 2 + 1]/*.Dad*/ = tree[m * 2 + 1]/*.Dad*/ = node;\n\n /* and insert the new node in the heap */\n s.heap[1/*SMALLEST*/] = node++;\n pqdownheap(s, tree, 1/*SMALLEST*/);\n\n } while (s.heap_len >= 2);\n\n s.heap[--s.heap_max] = s.heap[1/*SMALLEST*/];\n\n /* At this point, the fields freq and dad are set. We can now\n * generate the bit lengths.\n */\n gen_bitlen(s, desc);\n\n /* The field len is now set, we can generate the bit codes */\n gen_codes(tree, max_code, s.bl_count);\n};\n\n\n/* ===========================================================================\n * Scan a literal or distance tree to determine the frequencies of the codes\n * in the bit length tree.\n */\nconst scan_tree = (s, tree, max_code) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n let n; /* iterates over all tree elements */\n let prevlen = -1; /* last emitted length */\n let curlen; /* length of current code */\n\n let nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n let count = 0; /* repeat count of the current code */\n let max_count = 7; /* max repeat count */\n let min_count = 4; /* min repeat count */\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n tree[(max_code + 1) * 2 + 1]/*.Len*/ = 0xffff; /* guard */\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n s.bl_tree[curlen * 2]/*.Freq*/ += count;\n\n } else if (curlen !== 0) {\n\n if (curlen !== prevlen) { s.bl_tree[curlen * 2]/*.Freq*/++; }\n s.bl_tree[REP_3_6 * 2]/*.Freq*/++;\n\n } else if (count <= 10) {\n s.bl_tree[REPZ_3_10 * 2]/*.Freq*/++;\n\n } else {\n s.bl_tree[REPZ_11_138 * 2]/*.Freq*/++;\n }\n\n count = 0;\n prevlen = curlen;\n\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n};\n\n\n/* ===========================================================================\n * Send a literal or distance tree in compressed form, using the codes in\n * bl_tree.\n */\nconst send_tree = (s, tree, max_code) =>\n// deflate_state *s;\n// ct_data *tree; /* the tree to be scanned */\n// int max_code; /* and its largest code of non zero frequency */\n{\n let n; /* iterates over all tree elements */\n let prevlen = -1; /* last emitted length */\n let curlen; /* length of current code */\n\n let nextlen = tree[0 * 2 + 1]/*.Len*/; /* length of next code */\n\n let count = 0; /* repeat count of the current code */\n let max_count = 7; /* max repeat count */\n let min_count = 4; /* min repeat count */\n\n /* tree[max_code+1].Len = -1; */ /* guard already set */\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n }\n\n for (n = 0; n <= max_code; n++) {\n curlen = nextlen;\n nextlen = tree[(n + 1) * 2 + 1]/*.Len*/;\n\n if (++count < max_count && curlen === nextlen) {\n continue;\n\n } else if (count < min_count) {\n do { send_code(s, curlen, s.bl_tree); } while (--count !== 0);\n\n } else if (curlen !== 0) {\n if (curlen !== prevlen) {\n send_code(s, curlen, s.bl_tree);\n count--;\n }\n //Assert(count >= 3 && count <= 6, \" 3_6?\");\n send_code(s, REP_3_6, s.bl_tree);\n send_bits(s, count - 3, 2);\n\n } else if (count <= 10) {\n send_code(s, REPZ_3_10, s.bl_tree);\n send_bits(s, count - 3, 3);\n\n } else {\n send_code(s, REPZ_11_138, s.bl_tree);\n send_bits(s, count - 11, 7);\n }\n\n count = 0;\n prevlen = curlen;\n if (nextlen === 0) {\n max_count = 138;\n min_count = 3;\n\n } else if (curlen === nextlen) {\n max_count = 6;\n min_count = 3;\n\n } else {\n max_count = 7;\n min_count = 4;\n }\n }\n};\n\n\n/* ===========================================================================\n * Construct the Huffman tree for the bit lengths and return the index in\n * bl_order of the last bit length code to send.\n */\nconst build_bl_tree = (s) => {\n\n let max_blindex; /* index of last bit length code of non zero freq */\n\n /* Determine the bit length frequencies for literal and distance trees */\n scan_tree(s, s.dyn_ltree, s.l_desc.max_code);\n scan_tree(s, s.dyn_dtree, s.d_desc.max_code);\n\n /* Build the bit length tree: */\n build_tree(s, s.bl_desc);\n /* opt_len now includes the length of the tree representations, except\n * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.\n */\n\n /* Determine the number of bit length codes to send. The pkzip format\n * requires that at least 4 bit length codes be sent. (appnote.txt says\n * 3 but the actual value used is 4.)\n */\n for (max_blindex = BL_CODES$1 - 1; max_blindex >= 3; max_blindex--) {\n if (s.bl_tree[bl_order[max_blindex] * 2 + 1]/*.Len*/ !== 0) {\n break;\n }\n }\n /* Update opt_len to include the bit length tree and counts */\n s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;\n //Tracev((stderr, \"\\ndyn trees: dyn %ld, stat %ld\",\n // s->opt_len, s->static_len));\n\n return max_blindex;\n};\n\n\n/* ===========================================================================\n * Send the header for a block using dynamic Huffman trees: the counts, the\n * lengths of the bit length codes, the literal tree and the distance tree.\n * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.\n */\nconst send_all_trees = (s, lcodes, dcodes, blcodes) =>\n// deflate_state *s;\n// int lcodes, dcodes, blcodes; /* number of codes for each tree */\n{\n let rank; /* index in bl_order */\n\n //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, \"not enough codes\");\n //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,\n // \"too many codes\");\n //Tracev((stderr, \"\\nbl counts: \"));\n send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */\n send_bits(s, dcodes - 1, 5);\n send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */\n for (rank = 0; rank < blcodes; rank++) {\n //Tracev((stderr, \"\\nbl code %2d \", bl_order[rank]));\n send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1]/*.Len*/, 3);\n }\n //Tracev((stderr, \"\\nbl tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */\n //Tracev((stderr, \"\\nlit tree: sent %ld\", s->bits_sent));\n\n send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */\n //Tracev((stderr, \"\\ndist tree: sent %ld\", s->bits_sent));\n};\n\n\n/* ===========================================================================\n * Check if the data type is TEXT or BINARY, using the following algorithm:\n * - TEXT if the two conditions below are satisfied:\n * a) There are no non-portable control characters belonging to the\n * \"black list\" (0..6, 14..25, 28..31).\n * b) There is at least one printable character belonging to the\n * \"white list\" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).\n * - BINARY otherwise.\n * - The following partially-portable control characters form a\n * \"gray list\" that is ignored in this detection algorithm:\n * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).\n * IN assertion: the fields Freq of dyn_ltree are set.\n */\nconst detect_data_type = (s) => {\n /* black_mask is the bit mask of black-listed bytes\n * set bits 0..6, 14..25, and 28..31\n * 0xf3ffc07f = binary 11110011111111111100000001111111\n */\n let black_mask = 0xf3ffc07f;\n let n;\n\n /* Check for non-textual (\"black-listed\") bytes. */\n for (n = 0; n <= 31; n++, black_mask >>>= 1) {\n if ((black_mask & 1) && (s.dyn_ltree[n * 2]/*.Freq*/ !== 0)) {\n return Z_BINARY;\n }\n }\n\n /* Check for textual (\"white-listed\") bytes. */\n if (s.dyn_ltree[9 * 2]/*.Freq*/ !== 0 || s.dyn_ltree[10 * 2]/*.Freq*/ !== 0 ||\n s.dyn_ltree[13 * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n for (n = 32; n < LITERALS$1; n++) {\n if (s.dyn_ltree[n * 2]/*.Freq*/ !== 0) {\n return Z_TEXT;\n }\n }\n\n /* There are no \"black-listed\" or \"white-listed\" bytes:\n * this stream either is empty or has tolerated (\"gray-listed\") bytes only.\n */\n return Z_BINARY;\n};\n\n\nlet static_init_done = false;\n\n/* ===========================================================================\n * Initialize the tree data structures for a new zlib stream.\n */\nconst _tr_init$1 = (s) =>\n{\n\n if (!static_init_done) {\n tr_static_init();\n static_init_done = true;\n }\n\n s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);\n s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);\n s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);\n\n s.bi_buf = 0;\n s.bi_valid = 0;\n\n /* Initialize the first block of the first file: */\n init_block(s);\n};\n\n\n/* ===========================================================================\n * Send a stored block\n */\nconst _tr_stored_block$1 = (s, buf, stored_len, last) =>\n//DeflateState *s;\n//charf *buf; /* input block */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */\n copy_block(s, buf, stored_len, true); /* with header */\n};\n\n\n/* ===========================================================================\n * Send one empty static block to give enough lookahead for inflate.\n * This takes 10 bits, of which 7 may remain in the bit buffer.\n */\nconst _tr_align$1 = (s) => {\n send_bits(s, STATIC_TREES << 1, 3);\n send_code(s, END_BLOCK, static_ltree);\n bi_flush(s);\n};\n\n\n/* ===========================================================================\n * Determine the best encoding for the current block: dynamic trees, static\n * trees or store, and output the encoded block to the zip file.\n */\nconst _tr_flush_block$1 = (s, buf, stored_len, last) =>\n//DeflateState *s;\n//charf *buf; /* input block, or NULL if too old */\n//ulg stored_len; /* length of input block */\n//int last; /* one if this is the last block for a file */\n{\n let opt_lenb, static_lenb; /* opt_len and static_len in bytes */\n let max_blindex = 0; /* index of last bit length code of non zero freq */\n\n /* Build the Huffman trees unless a stored block is forced */\n if (s.level > 0) {\n\n /* Check if the file is binary or text */\n if (s.strm.data_type === Z_UNKNOWN$1) {\n s.strm.data_type = detect_data_type(s);\n }\n\n /* Construct the literal and distance trees */\n build_tree(s, s.l_desc);\n // Tracev((stderr, \"\\nlit data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n\n build_tree(s, s.d_desc);\n // Tracev((stderr, \"\\ndist data: dyn %ld, stat %ld\", s->opt_len,\n // s->static_len));\n /* At this point, opt_len and static_len are the total bit lengths of\n * the compressed block data, excluding the tree representations.\n */\n\n /* Build the bit length tree for the above two trees, and get the index\n * in bl_order of the last bit length code to send.\n */\n max_blindex = build_bl_tree(s);\n\n /* Determine the best encoding. Compute the block lengths in bytes. */\n opt_lenb = (s.opt_len + 3 + 7) >>> 3;\n static_lenb = (s.static_len + 3 + 7) >>> 3;\n\n // Tracev((stderr, \"\\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u \",\n // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,\n // s->last_lit));\n\n if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; }\n\n } else {\n // Assert(buf != (char*)0, \"lost buf\");\n opt_lenb = static_lenb = stored_len + 5; /* force a stored block */\n }\n\n if ((stored_len + 4 <= opt_lenb) && (buf !== -1)) {\n /* 4: two words for the lengths */\n\n /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.\n * Otherwise we can't have processed more than WSIZE input bytes since\n * the last block flush, because compression would have been\n * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to\n * transform a block into a stored block.\n */\n _tr_stored_block$1(s, buf, stored_len, last);\n\n } else if (s.strategy === Z_FIXED$1 || static_lenb === opt_lenb) {\n\n send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);\n compress_block(s, static_ltree, static_dtree);\n\n } else {\n send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);\n send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);\n compress_block(s, s.dyn_ltree, s.dyn_dtree);\n }\n // Assert (s->compressed_len == s->bits_sent, \"bad compressed size\");\n /* The above check is made mod 2^32, for files larger than 512 MB\n * and uLong implemented on 32 bits.\n */\n init_block(s);\n\n if (last) {\n bi_windup(s);\n }\n // Tracev((stderr,\"\\ncomprlen %lu(%lu) \", s->compressed_len>>3,\n // s->compressed_len-7*last));\n};\n\n/* ===========================================================================\n * Save the match info and tally the frequency counts. Return true if\n * the current block must be flushed.\n */\nconst _tr_tally$1 = (s, dist, lc) =>\n// deflate_state *s;\n// unsigned dist; /* distance of matched string */\n// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */\n{\n //let out_length, in_length, dcode;\n\n s.pending_buf[s.d_buf + s.last_lit * 2] = (dist >>> 8) & 0xff;\n s.pending_buf[s.d_buf + s.last_lit * 2 + 1] = dist & 0xff;\n\n s.pending_buf[s.l_buf + s.last_lit] = lc & 0xff;\n s.last_lit++;\n\n if (dist === 0) {\n /* lc is the unmatched char */\n s.dyn_ltree[lc * 2]/*.Freq*/++;\n } else {\n s.matches++;\n /* Here, lc is the match length - MIN_MATCH */\n dist--; /* dist = match distance - 1 */\n //Assert((ush)dist < (ush)MAX_DIST(s) &&\n // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&\n // (ush)d_code(dist) < (ush)D_CODES, \"_tr_tally: bad match\");\n\n s.dyn_ltree[(_length_code[lc] + LITERALS$1 + 1) * 2]/*.Freq*/++;\n s.dyn_dtree[d_code(dist) * 2]/*.Freq*/++;\n }\n\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n\n//#ifdef TRUNCATE_BLOCK\n// /* Try to guess if it is profitable to stop the current block here */\n// if ((s.last_lit & 0x1fff) === 0 && s.level > 2) {\n// /* Compute an upper bound for the compressed length */\n// out_length = s.last_lit*8;\n// in_length = s.strstart - s.block_start;\n//\n// for (dcode = 0; dcode < D_CODES; dcode++) {\n// out_length += s.dyn_dtree[dcode*2]/*.Freq*/ * (5 + extra_dbits[dcode]);\n// }\n// out_length >>>= 3;\n// //Tracev((stderr,\"\\nlast_lit %u, in %ld, out ~%ld(%ld%%) \",\n// // s->last_lit, in_length, out_length,\n// // 100L - out_length*100L/in_length));\n// if (s.matches < (s.last_lit>>1)/*int /2*/ && out_length < (in_length>>1)/*int /2*/) {\n// return true;\n// }\n// }\n//#endif\n\n return (s.last_lit === s.lit_bufsize - 1);\n /* We avoid equality with lit_bufsize because of wraparound at 64K\n * on 16 bit machines and because stored blocks are restricted to\n * 64K-1 bytes.\n */\n};\n\nvar _tr_init_1 = _tr_init$1;\nvar _tr_stored_block_1 = _tr_stored_block$1;\nvar _tr_flush_block_1 = _tr_flush_block$1;\nvar _tr_tally_1 = _tr_tally$1;\nvar _tr_align_1 = _tr_align$1;\n\nvar trees = {\n\t_tr_init: _tr_init_1,\n\t_tr_stored_block: _tr_stored_block_1,\n\t_tr_flush_block: _tr_flush_block_1,\n\t_tr_tally: _tr_tally_1,\n\t_tr_align: _tr_align_1\n};\n\n// Note: adler32 takes 12% for level 0 and 2% for level 6.\n// It isn't worth it to make additional optimizations as in original.\n// Small size is preferable.\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst adler32 = (adler, buf, len, pos) => {\n let s1 = (adler & 0xffff) |0,\n s2 = ((adler >>> 16) & 0xffff) |0,\n n = 0;\n\n while (len !== 0) {\n // Set limit ~ twice less than 5552, to keep\n // s2 in 31-bits, because we force signed ints.\n // in other case %= will fail.\n n = len > 2000 ? 2000 : len;\n len -= n;\n\n do {\n s1 = (s1 + buf[pos++]) |0;\n s2 = (s2 + s1) |0;\n } while (--n);\n\n s1 %= 65521;\n s2 %= 65521;\n }\n\n return (s1 | (s2 << 16)) |0;\n};\n\n\nvar adler32_1 = adler32;\n\n// Note: we can't get significant speed boost here.\n// So write code to minimize size - no pregenerated tables\n// and array tools dependencies.\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n// Use ordinary array, since untyped makes no boost here\nconst makeTable = () => {\n let c, table = [];\n\n for (var n = 0; n < 256; n++) {\n c = n;\n for (var k = 0; k < 8; k++) {\n c = ((c & 1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));\n }\n table[n] = c;\n }\n\n return table;\n};\n\n// Create table on load. Just 255 signed longs. Not a problem.\nconst crcTable = new Uint32Array(makeTable());\n\n\nconst crc32 = (crc, buf, len, pos) => {\n const t = crcTable;\n const end = pos + len;\n\n crc ^= -1;\n\n for (let i = pos; i < end; i++) {\n crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];\n }\n\n return (crc ^ (-1)); // >>> 0;\n};\n\n\nvar crc32_1 = crc32;\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nvar messages = {\n 2: 'need dictionary', /* Z_NEED_DICT 2 */\n 1: 'stream end', /* Z_STREAM_END 1 */\n 0: '', /* Z_OK 0 */\n '-1': 'file error', /* Z_ERRNO (-1) */\n '-2': 'stream error', /* Z_STREAM_ERROR (-2) */\n '-3': 'data error', /* Z_DATA_ERROR (-3) */\n '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */\n '-5': 'buffer error', /* Z_BUF_ERROR (-5) */\n '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nvar constants$2 = {\n\n /* Allowed flush values; see deflate() and inflate() below for details */\n Z_NO_FLUSH: 0,\n Z_PARTIAL_FLUSH: 1,\n Z_SYNC_FLUSH: 2,\n Z_FULL_FLUSH: 3,\n Z_FINISH: 4,\n Z_BLOCK: 5,\n Z_TREES: 6,\n\n /* Return codes for the compression/decompression functions. Negative values\n * are errors, positive values are used for special but normal events.\n */\n Z_OK: 0,\n Z_STREAM_END: 1,\n Z_NEED_DICT: 2,\n Z_ERRNO: -1,\n Z_STREAM_ERROR: -2,\n Z_DATA_ERROR: -3,\n Z_MEM_ERROR: -4,\n Z_BUF_ERROR: -5,\n //Z_VERSION_ERROR: -6,\n\n /* compression levels */\n Z_NO_COMPRESSION: 0,\n Z_BEST_SPEED: 1,\n Z_BEST_COMPRESSION: 9,\n Z_DEFAULT_COMPRESSION: -1,\n\n\n Z_FILTERED: 1,\n Z_HUFFMAN_ONLY: 2,\n Z_RLE: 3,\n Z_FIXED: 4,\n Z_DEFAULT_STRATEGY: 0,\n\n /* Possible values of the data_type field (though see inflate()) */\n Z_BINARY: 0,\n Z_TEXT: 1,\n //Z_ASCII: 1, // = Z_TEXT (deprecated)\n Z_UNKNOWN: 2,\n\n /* The deflate compression method */\n Z_DEFLATED: 8\n //Z_NULL: null // Use -1 or null inline, depending on var type\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst { _tr_init, _tr_stored_block, _tr_flush_block, _tr_tally, _tr_align } = trees;\n\n\n\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH: Z_NO_FLUSH$2, Z_PARTIAL_FLUSH, Z_FULL_FLUSH: Z_FULL_FLUSH$1, Z_FINISH: Z_FINISH$3, Z_BLOCK: Z_BLOCK$1,\n Z_OK: Z_OK$3, Z_STREAM_END: Z_STREAM_END$3, Z_STREAM_ERROR: Z_STREAM_ERROR$2, Z_DATA_ERROR: Z_DATA_ERROR$2, Z_BUF_ERROR: Z_BUF_ERROR$1,\n Z_DEFAULT_COMPRESSION: Z_DEFAULT_COMPRESSION$1,\n Z_FILTERED, Z_HUFFMAN_ONLY, Z_RLE, Z_FIXED, Z_DEFAULT_STRATEGY: Z_DEFAULT_STRATEGY$1,\n Z_UNKNOWN,\n Z_DEFLATED: Z_DEFLATED$2\n} = constants$2;\n\n/*============================================================================*/\n\n\nconst MAX_MEM_LEVEL = 9;\n/* Maximum value for memLevel in deflateInit2 */\nconst MAX_WBITS$1 = 15;\n/* 32K LZ77 window */\nconst DEF_MEM_LEVEL = 8;\n\n\nconst LENGTH_CODES = 29;\n/* number of length codes, not counting the special END_BLOCK code */\nconst LITERALS = 256;\n/* number of literal bytes 0..255 */\nconst L_CODES = LITERALS + 1 + LENGTH_CODES;\n/* number of Literal or Length codes, including the END_BLOCK code */\nconst D_CODES = 30;\n/* number of distance codes */\nconst BL_CODES = 19;\n/* number of codes used to transfer the bit lengths */\nconst HEAP_SIZE = 2 * L_CODES + 1;\n/* maximum heap size */\nconst MAX_BITS = 15;\n/* All codes must not exceed MAX_BITS bits */\n\nconst MIN_MATCH = 3;\nconst MAX_MATCH = 258;\nconst MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);\n\nconst PRESET_DICT = 0x20;\n\nconst INIT_STATE = 42;\nconst EXTRA_STATE = 69;\nconst NAME_STATE = 73;\nconst COMMENT_STATE = 91;\nconst HCRC_STATE = 103;\nconst BUSY_STATE = 113;\nconst FINISH_STATE = 666;\n\nconst BS_NEED_MORE = 1; /* block not completed, need more input or more output */\nconst BS_BLOCK_DONE = 2; /* block flush performed */\nconst BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */\nconst BS_FINISH_DONE = 4; /* finish done, accept no more input or output */\n\nconst OS_CODE = 0x03; // Unix :) . Don't detect, use this default.\n\nconst err = (strm, errorCode) => {\n strm.msg = messages[errorCode];\n return errorCode;\n};\n\nconst rank = (f) => {\n return ((f) << 1) - ((f) > 4 ? 9 : 0);\n};\n\nconst zero = (buf) => {\n let len = buf.length; while (--len >= 0) { buf[len] = 0; }\n};\n\n\n/* eslint-disable new-cap */\nlet HASH_ZLIB = (s, prev, data) => ((prev << s.hash_shift) ^ data) & s.hash_mask;\n// This hash causes less collisions, https://github.com/nodeca/pako/issues/135\n// But breaks binary compatibility\n//let HASH_FAST = (s, prev, data) => ((prev << 8) + (prev >> 8) + (data << 4)) & s.hash_mask;\nlet HASH = HASH_ZLIB;\n\n/* =========================================================================\n * Flush as much pending output as possible. All deflate() output goes\n * through this function so some applications may wish to modify it\n * to avoid allocating a large strm->output buffer and copying into it.\n * (See also read_buf()).\n */\nconst flush_pending = (strm) => {\n const s = strm.state;\n\n //_tr_flush_bits(s);\n let len = s.pending;\n if (len > strm.avail_out) {\n len = strm.avail_out;\n }\n if (len === 0) { return; }\n\n strm.output.set(s.pending_buf.subarray(s.pending_out, s.pending_out + len), strm.next_out);\n strm.next_out += len;\n s.pending_out += len;\n strm.total_out += len;\n strm.avail_out -= len;\n s.pending -= len;\n if (s.pending === 0) {\n s.pending_out = 0;\n }\n};\n\n\nconst flush_block_only = (s, last) => {\n _tr_flush_block(s, (s.block_start >= 0 ? s.block_start : -1), s.strstart - s.block_start, last);\n s.block_start = s.strstart;\n flush_pending(s.strm);\n};\n\n\nconst put_byte = (s, b) => {\n s.pending_buf[s.pending++] = b;\n};\n\n\n/* =========================================================================\n * Put a short in the pending buffer. The 16-bit value is put in MSB order.\n * IN assertion: the stream state is correct and there is enough room in\n * pending_buf.\n */\nconst putShortMSB = (s, b) => {\n\n // put_byte(s, (Byte)(b >> 8));\n// put_byte(s, (Byte)(b & 0xff));\n s.pending_buf[s.pending++] = (b >>> 8) & 0xff;\n s.pending_buf[s.pending++] = b & 0xff;\n};\n\n\n/* ===========================================================================\n * Read a new buffer from the current input stream, update the adler32\n * and total number of bytes read. All deflate() input goes through\n * this function so some applications may wish to modify it to avoid\n * allocating a large strm->input buffer and copying from it.\n * (See also flush_pending()).\n */\nconst read_buf = (strm, buf, start, size) => {\n\n let len = strm.avail_in;\n\n if (len > size) { len = size; }\n if (len === 0) { return 0; }\n\n strm.avail_in -= len;\n\n // zmemcpy(buf, strm->next_in, len);\n buf.set(strm.input.subarray(strm.next_in, strm.next_in + len), start);\n if (strm.state.wrap === 1) {\n strm.adler = adler32_1(strm.adler, buf, len, start);\n }\n\n else if (strm.state.wrap === 2) {\n strm.adler = crc32_1(strm.adler, buf, len, start);\n }\n\n strm.next_in += len;\n strm.total_in += len;\n\n return len;\n};\n\n\n/* ===========================================================================\n * Set match_start to the longest match starting at the given string and\n * return its length. Matches shorter or equal to prev_length are discarded,\n * in which case the result is equal to prev_length and match_start is\n * garbage.\n * IN assertions: cur_match is the head of the hash chain for the current\n * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1\n * OUT assertion: the match length is not greater than s->lookahead.\n */\nconst longest_match = (s, cur_match) => {\n\n let chain_length = s.max_chain_length; /* max hash chain length */\n let scan = s.strstart; /* current string */\n let match; /* matched string */\n let len; /* length of current match */\n let best_len = s.prev_length; /* best match length so far */\n let nice_match = s.nice_match; /* stop if match long enough */\n const limit = (s.strstart > (s.w_size - MIN_LOOKAHEAD)) ?\n s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0/*NIL*/;\n\n const _win = s.window; // shortcut\n\n const wmask = s.w_mask;\n const prev = s.prev;\n\n /* Stop when cur_match becomes <= limit. To simplify the code,\n * we prevent matches with the string of window index 0.\n */\n\n const strend = s.strstart + MAX_MATCH;\n let scan_end1 = _win[scan + best_len - 1];\n let scan_end = _win[scan + best_len];\n\n /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.\n * It is easy to get rid of this optimization if necessary.\n */\n // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, \"Code too clever\");\n\n /* Do not waste too much time if we already have a good match: */\n if (s.prev_length >= s.good_match) {\n chain_length >>= 2;\n }\n /* Do not look for matches beyond the end of the input. This is necessary\n * to make deflate deterministic.\n */\n if (nice_match > s.lookahead) { nice_match = s.lookahead; }\n\n // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, \"need lookahead\");\n\n do {\n // Assert(cur_match < s->strstart, \"no future\");\n match = cur_match;\n\n /* Skip to next match if the match length cannot increase\n * or if the match length is less than 2. Note that the checks below\n * for insufficient lookahead only occur occasionally for performance\n * reasons. Therefore uninitialized memory will be accessed, and\n * conditional jumps will be made that depend on those values.\n * However the length of the match is limited to the lookahead, so\n * the output of deflate is not affected by the uninitialized values.\n */\n\n if (_win[match + best_len] !== scan_end ||\n _win[match + best_len - 1] !== scan_end1 ||\n _win[match] !== _win[scan] ||\n _win[++match] !== _win[scan + 1]) {\n continue;\n }\n\n /* The check at best_len-1 can be removed because it will be made\n * again later. (This heuristic is not always a win.)\n * It is not necessary to compare scan[2] and match[2] since they\n * are always equal when the other bytes match, given that\n * the hash keys are equal and that HASH_BITS >= 8.\n */\n scan += 2;\n match++;\n // Assert(*scan == *match, \"match[2]?\");\n\n /* We check for insufficient lookahead only every 8th comparison;\n * the 256th check will be made at strstart+258.\n */\n do {\n /*jshint noempty:false*/\n } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n _win[++scan] === _win[++match] && _win[++scan] === _win[++match] &&\n scan < strend);\n\n // Assert(scan <= s->window+(unsigned)(s->window_size-1), \"wild scan\");\n\n len = MAX_MATCH - (strend - scan);\n scan = strend - MAX_MATCH;\n\n if (len > best_len) {\n s.match_start = cur_match;\n best_len = len;\n if (len >= nice_match) {\n break;\n }\n scan_end1 = _win[scan + best_len - 1];\n scan_end = _win[scan + best_len];\n }\n } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);\n\n if (best_len <= s.lookahead) {\n return best_len;\n }\n return s.lookahead;\n};\n\n\n/* ===========================================================================\n * Fill the window when the lookahead becomes insufficient.\n * Updates strstart and lookahead.\n *\n * IN assertion: lookahead < MIN_LOOKAHEAD\n * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD\n * At least one byte has been read, or avail_in == 0; reads are\n * performed for at least two bytes (required for the zip translate_eol\n * option -- not supported here).\n */\nconst fill_window = (s) => {\n\n const _w_size = s.w_size;\n let p, n, m, more, str;\n\n //Assert(s->lookahead < MIN_LOOKAHEAD, \"already enough lookahead\");\n\n do {\n more = s.window_size - s.lookahead - s.strstart;\n\n // JS ints have 32 bit, block below not needed\n /* Deal with !@#$% 64K limit: */\n //if (sizeof(int) <= 2) {\n // if (more == 0 && s->strstart == 0 && s->lookahead == 0) {\n // more = wsize;\n //\n // } else if (more == (unsigned)(-1)) {\n // /* Very unlikely, but possible on 16 bit machine if\n // * strstart == 0 && lookahead == 1 (input done a byte at time)\n // */\n // more--;\n // }\n //}\n\n\n /* If the window is almost full and there is insufficient lookahead,\n * move the upper half to the lower one to make room in the upper half.\n */\n if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {\n\n s.window.set(s.window.subarray(_w_size, _w_size + _w_size), 0);\n s.match_start -= _w_size;\n s.strstart -= _w_size;\n /* we now have strstart >= MAX_DIST */\n s.block_start -= _w_size;\n\n /* Slide the hash table (could be avoided with 32 bit values\n at the expense of memory usage). We slide even when level == 0\n to keep the hash table consistent if we switch back to level > 0\n later. (Using level 0 permanently is not an optimal usage of\n zlib, so we don't care about this pathological case.)\n */\n\n n = s.hash_size;\n p = n;\n\n do {\n m = s.head[--p];\n s.head[p] = (m >= _w_size ? m - _w_size : 0);\n } while (--n);\n\n n = _w_size;\n p = n;\n\n do {\n m = s.prev[--p];\n s.prev[p] = (m >= _w_size ? m - _w_size : 0);\n /* If n is not on any hash chain, prev[n] is garbage but\n * its value will never be used.\n */\n } while (--n);\n\n more += _w_size;\n }\n if (s.strm.avail_in === 0) {\n break;\n }\n\n /* If there was no sliding:\n * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&\n * more == window_size - lookahead - strstart\n * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)\n * => more >= window_size - 2*WSIZE + 2\n * In the BIG_MEM or MMAP case (not yet supported),\n * window_size == input_size + MIN_LOOKAHEAD &&\n * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.\n * Otherwise, window_size == 2*WSIZE so more >= 2.\n * If there was sliding, more >= WSIZE. So in all cases, more >= 2.\n */\n //Assert(more >= 2, \"more < 2\");\n n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);\n s.lookahead += n;\n\n /* Initialize the hash value now that we have some input: */\n if (s.lookahead + s.insert >= MIN_MATCH) {\n str = s.strstart - s.insert;\n s.ins_h = s.window[str];\n\n /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + 1]);\n//#if MIN_MATCH != 3\n// Call update_hash() MIN_MATCH-3 more times\n//#endif\n while (s.insert) {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = str;\n str++;\n s.insert--;\n if (s.lookahead + s.insert < MIN_MATCH) {\n break;\n }\n }\n }\n /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,\n * but this is not important since only literal bytes will be emitted.\n */\n\n } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);\n\n /* If the WIN_INIT bytes after the end of the current data have never been\n * written, then zero those bytes in order to avoid memory check reports of\n * the use of uninitialized (or uninitialised as Julian writes) bytes by\n * the longest match routines. Update the high water mark for the next\n * time through here. WIN_INIT is set to MAX_MATCH since the longest match\n * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.\n */\n// if (s.high_water < s.window_size) {\n// const curr = s.strstart + s.lookahead;\n// let init = 0;\n//\n// if (s.high_water < curr) {\n// /* Previous high water mark below current data -- zero WIN_INIT\n// * bytes or up to end of window, whichever is less.\n// */\n// init = s.window_size - curr;\n// if (init > WIN_INIT)\n// init = WIN_INIT;\n// zmemzero(s->window + curr, (unsigned)init);\n// s->high_water = curr + init;\n// }\n// else if (s->high_water < (ulg)curr + WIN_INIT) {\n// /* High water mark at or above current data, but below current data\n// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up\n// * to end of window, whichever is less.\n// */\n// init = (ulg)curr + WIN_INIT - s->high_water;\n// if (init > s->window_size - s->high_water)\n// init = s->window_size - s->high_water;\n// zmemzero(s->window + s->high_water, (unsigned)init);\n// s->high_water += init;\n// }\n// }\n//\n// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,\n// \"not enough room for search\");\n};\n\n/* ===========================================================================\n * Copy without compression as much as possible from the input stream, return\n * the current block state.\n * This function does not insert new strings in the dictionary since\n * uncompressible data is probably not useful. This function is used\n * only for the level=0 compression option.\n * NOTE: this function should be optimized to avoid extra copying from\n * window to pending_buf.\n */\nconst deflate_stored = (s, flush) => {\n\n /* Stored blocks are limited to 0xffff bytes, pending_buf is limited\n * to pending_buf_size, and each stored block has a 5 byte header:\n */\n let max_block_size = 0xffff;\n\n if (max_block_size > s.pending_buf_size - 5) {\n max_block_size = s.pending_buf_size - 5;\n }\n\n /* Copy as much as possible from input to output: */\n for (;;) {\n /* Fill the window as much as possible: */\n if (s.lookahead <= 1) {\n\n //Assert(s->strstart < s->w_size+MAX_DIST(s) ||\n // s->block_start >= (long)s->w_size, \"slide too late\");\n// if (!(s.strstart < s.w_size + (s.w_size - MIN_LOOKAHEAD) ||\n// s.block_start >= s.w_size)) {\n// throw new Error(\"slide too late\");\n// }\n\n fill_window(s);\n if (s.lookahead === 0 && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n\n if (s.lookahead === 0) {\n break;\n }\n /* flush the current block */\n }\n //Assert(s->block_start >= 0L, \"block gone\");\n// if (s.block_start < 0) throw new Error(\"block gone\");\n\n s.strstart += s.lookahead;\n s.lookahead = 0;\n\n /* Emit a stored block if pending_buf will be full: */\n const max_start = s.block_start + max_block_size;\n\n if (s.strstart === 0 || s.strstart >= max_start) {\n /* strstart == 0 is possible when wraparound on 16-bit machine */\n s.lookahead = s.strstart - max_start;\n s.strstart = max_start;\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n\n\n }\n /* Flush if we may have to slide, otherwise block_start may become\n * negative and the data will be gone:\n */\n if (s.strstart - s.block_start >= (s.w_size - MIN_LOOKAHEAD)) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n\n s.insert = 0;\n\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n\n if (s.strstart > s.block_start) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_NEED_MORE;\n};\n\n/* ===========================================================================\n * Compress as much as possible from the input stream, return the current\n * block state.\n * This function does not perform lazy evaluation of matches and inserts\n * new strings in the dictionary only for unmatched strings or for short\n * matches. It is used only for the fast compression options.\n */\nconst deflate_fast = (s, flush) => {\n\n let hash_head; /* head of the hash chain */\n let bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) {\n break; /* flush the current block */\n }\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n * At this point we have always match_length < MIN_MATCH\n */\n if (hash_head !== 0/*NIL*/ && ((s.strstart - hash_head) <= (s.w_size - MIN_LOOKAHEAD))) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n }\n if (s.match_length >= MIN_MATCH) {\n // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only\n\n /*** _tr_tally_dist(s, s.strstart - s.match_start,\n s.match_length - MIN_MATCH, bflush); ***/\n bflush = _tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n\n /* Insert new strings in the hash table only if the match length\n * is not too large. This saves time but degrades compression.\n */\n if (s.match_length <= s.max_lazy_match/*max_insert_length*/ && s.lookahead >= MIN_MATCH) {\n s.match_length--; /* string at strstart already in table */\n do {\n s.strstart++;\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n /* strstart never exceeds WSIZE-MAX_MATCH, so there are\n * always MIN_MATCH bytes ahead.\n */\n } while (--s.match_length !== 0);\n s.strstart++;\n } else\n {\n s.strstart += s.match_length;\n s.match_length = 0;\n s.ins_h = s.window[s.strstart];\n /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + 1]);\n\n//#if MIN_MATCH != 3\n// Call UPDATE_HASH() MIN_MATCH-3 more times\n//#endif\n /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not\n * matter since it will be recomputed at next deflate call.\n */\n }\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s.window[s.strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = ((s.strstart < (MIN_MATCH - 1)) ? s.strstart : MIN_MATCH - 1);\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* ===========================================================================\n * Same as above, but achieves better compression. We use a lazy\n * evaluation for matches: a match is finally adopted only if there is\n * no better match at the next window position.\n */\nconst deflate_slow = (s, flush) => {\n\n let hash_head; /* head of hash chain */\n let bflush; /* set if current block must be flushed */\n\n let max_insert;\n\n /* Process the input block. */\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the next match, plus MIN_MATCH bytes to insert the\n * string following the next match.\n */\n if (s.lookahead < MIN_LOOKAHEAD) {\n fill_window(s);\n if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* Insert the string window[strstart .. strstart+2] in the\n * dictionary, and set hash_head to the head of the hash chain:\n */\n hash_head = 0/*NIL*/;\n if (s.lookahead >= MIN_MATCH) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n\n /* Find the longest match, discarding those <= prev_length.\n */\n s.prev_length = s.match_length;\n s.prev_match = s.match_start;\n s.match_length = MIN_MATCH - 1;\n\n if (hash_head !== 0/*NIL*/ && s.prev_length < s.max_lazy_match &&\n s.strstart - hash_head <= (s.w_size - MIN_LOOKAHEAD)/*MAX_DIST(s)*/) {\n /* To simplify the code, we prevent matches with the string\n * of window index 0 (in particular we have to avoid a match\n * of the string with itself at the start of the input file).\n */\n s.match_length = longest_match(s, hash_head);\n /* longest_match() sets match_start */\n\n if (s.match_length <= 5 &&\n (s.strategy === Z_FILTERED || (s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096/*TOO_FAR*/))) {\n\n /* If prev_match is also MIN_MATCH, match_start is garbage\n * but we will ignore the current match anyway.\n */\n s.match_length = MIN_MATCH - 1;\n }\n }\n /* If there was a match at the previous step and the current\n * match is not better, output the previous match:\n */\n if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {\n max_insert = s.strstart + s.lookahead - MIN_MATCH;\n /* Do not insert strings in hash table beyond this. */\n\n //check_match(s, s.strstart-1, s.prev_match, s.prev_length);\n\n /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,\n s.prev_length - MIN_MATCH, bflush);***/\n bflush = _tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH);\n /* Insert in hash table all strings up to the end of the match.\n * strstart-1 and strstart are already inserted. If there is not\n * enough lookahead, the last two strings are not inserted in\n * the hash table.\n */\n s.lookahead -= s.prev_length - 1;\n s.prev_length -= 2;\n do {\n if (++s.strstart <= max_insert) {\n /*** INSERT_STRING(s, s.strstart, hash_head); ***/\n s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);\n hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];\n s.head[s.ins_h] = s.strstart;\n /***/\n }\n } while (--s.prev_length !== 0);\n s.match_available = 0;\n s.match_length = MIN_MATCH - 1;\n s.strstart++;\n\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n } else if (s.match_available) {\n /* If there was no match at the previous position, output a\n * single literal. If there was a match but the current match\n * is longer, truncate the previous match to a single literal.\n */\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);\n\n if (bflush) {\n /*** FLUSH_BLOCK_ONLY(s, 0) ***/\n flush_block_only(s, false);\n /***/\n }\n s.strstart++;\n s.lookahead--;\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n } else {\n /* There is no previous match to compare with, wait for\n * the next step to decide.\n */\n s.match_available = 1;\n s.strstart++;\n s.lookahead--;\n }\n }\n //Assert (flush != Z_NO_FLUSH, \"no flush?\");\n if (s.match_available) {\n //Tracevv((stderr,\"%c\", s->window[s->strstart-1]));\n /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);\n\n s.match_available = 0;\n }\n s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n\n return BS_BLOCK_DONE;\n};\n\n\n/* ===========================================================================\n * For Z_RLE, simply look for runs of bytes, generate matches only of distance\n * one. Do not maintain a hash table. (It will be regenerated if this run of\n * deflate switches away from Z_RLE.)\n */\nconst deflate_rle = (s, flush) => {\n\n let bflush; /* set if current block must be flushed */\n let prev; /* byte at distance one to match */\n let scan, strend; /* scan goes up to strend for length of run */\n\n const _win = s.window;\n\n for (;;) {\n /* Make sure that we always have enough lookahead, except\n * at the end of the input file. We need MAX_MATCH bytes\n * for the longest run, plus one for the unrolled loop.\n */\n if (s.lookahead <= MAX_MATCH) {\n fill_window(s);\n if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n if (s.lookahead === 0) { break; } /* flush the current block */\n }\n\n /* See how many times the previous byte repeats */\n s.match_length = 0;\n if (s.lookahead >= MIN_MATCH && s.strstart > 0) {\n scan = s.strstart - 1;\n prev = _win[scan];\n if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {\n strend = s.strstart + MAX_MATCH;\n do {\n /*jshint noempty:false*/\n } while (prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n prev === _win[++scan] && prev === _win[++scan] &&\n scan < strend);\n s.match_length = MAX_MATCH - (strend - scan);\n if (s.match_length > s.lookahead) {\n s.match_length = s.lookahead;\n }\n }\n //Assert(scan <= s->window+(uInt)(s->window_size-1), \"wild scan\");\n }\n\n /* Emit match if have run of MIN_MATCH or longer, else emit literal */\n if (s.match_length >= MIN_MATCH) {\n //check_match(s, s.strstart, s.strstart - 1, s.match_length);\n\n /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/\n bflush = _tr_tally(s, 1, s.match_length - MIN_MATCH);\n\n s.lookahead -= s.match_length;\n s.strstart += s.match_length;\n s.match_length = 0;\n } else {\n /* No match, output a literal byte */\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n\n s.lookahead--;\n s.strstart++;\n }\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* ===========================================================================\n * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.\n * (It will be regenerated if this run of deflate switches away from Huffman.)\n */\nconst deflate_huff = (s, flush) => {\n\n let bflush; /* set if current block must be flushed */\n\n for (;;) {\n /* Make sure that we have a literal to write. */\n if (s.lookahead === 0) {\n fill_window(s);\n if (s.lookahead === 0) {\n if (flush === Z_NO_FLUSH$2) {\n return BS_NEED_MORE;\n }\n break; /* flush the current block */\n }\n }\n\n /* Output a literal byte */\n s.match_length = 0;\n //Tracevv((stderr,\"%c\", s->window[s->strstart]));\n /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/\n bflush = _tr_tally(s, 0, s.window[s.strstart]);\n s.lookahead--;\n s.strstart++;\n if (bflush) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n }\n s.insert = 0;\n if (flush === Z_FINISH$3) {\n /*** FLUSH_BLOCK(s, 1); ***/\n flush_block_only(s, true);\n if (s.strm.avail_out === 0) {\n return BS_FINISH_STARTED;\n }\n /***/\n return BS_FINISH_DONE;\n }\n if (s.last_lit) {\n /*** FLUSH_BLOCK(s, 0); ***/\n flush_block_only(s, false);\n if (s.strm.avail_out === 0) {\n return BS_NEED_MORE;\n }\n /***/\n }\n return BS_BLOCK_DONE;\n};\n\n/* Values for max_lazy_match, good_match and max_chain_length, depending on\n * the desired pack level (0..9). The values given below have been tuned to\n * exclude worst case performance for pathological files. Better values may be\n * found for specific files.\n */\nfunction Config(good_length, max_lazy, nice_length, max_chain, func) {\n\n this.good_length = good_length;\n this.max_lazy = max_lazy;\n this.nice_length = nice_length;\n this.max_chain = max_chain;\n this.func = func;\n}\n\nconst configuration_table = [\n /* good lazy nice chain */\n new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */\n new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */\n new Config(4, 5, 16, 8, deflate_fast), /* 2 */\n new Config(4, 6, 32, 32, deflate_fast), /* 3 */\n\n new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */\n new Config(8, 16, 32, 32, deflate_slow), /* 5 */\n new Config(8, 16, 128, 128, deflate_slow), /* 6 */\n new Config(8, 32, 128, 256, deflate_slow), /* 7 */\n new Config(32, 128, 258, 1024, deflate_slow), /* 8 */\n new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */\n];\n\n\n/* ===========================================================================\n * Initialize the \"longest match\" routines for a new zlib stream\n */\nconst lm_init = (s) => {\n\n s.window_size = 2 * s.w_size;\n\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n\n /* Set the default configuration parameters:\n */\n s.max_lazy_match = configuration_table[s.level].max_lazy;\n s.good_match = configuration_table[s.level].good_length;\n s.nice_match = configuration_table[s.level].nice_length;\n s.max_chain_length = configuration_table[s.level].max_chain;\n\n s.strstart = 0;\n s.block_start = 0;\n s.lookahead = 0;\n s.insert = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n s.ins_h = 0;\n};\n\n\nfunction DeflateState() {\n this.strm = null; /* pointer back to this zlib stream */\n this.status = 0; /* as the name implies */\n this.pending_buf = null; /* output still pending */\n this.pending_buf_size = 0; /* size of pending_buf */\n this.pending_out = 0; /* next pending byte to output to the stream */\n this.pending = 0; /* nb of bytes in the pending buffer */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.gzhead = null; /* gzip header information to write */\n this.gzindex = 0; /* where in extra, name, or comment */\n this.method = Z_DEFLATED$2; /* can only be DEFLATED */\n this.last_flush = -1; /* value of flush param for previous deflate call */\n\n this.w_size = 0; /* LZ77 window size (32K by default) */\n this.w_bits = 0; /* log2(w_size) (8..16) */\n this.w_mask = 0; /* w_size - 1 */\n\n this.window = null;\n /* Sliding window. Input bytes are read into the second half of the window,\n * and move to the first half later to keep a dictionary of at least wSize\n * bytes. With this organization, matches are limited to a distance of\n * wSize-MAX_MATCH bytes, but this ensures that IO is always\n * performed with a length multiple of the block size.\n */\n\n this.window_size = 0;\n /* Actual size of window: 2*wSize, except when the user input buffer\n * is directly used as sliding window.\n */\n\n this.prev = null;\n /* Link to older string with same hash index. To limit the size of this\n * array to 64K, this link is maintained only for the last 32K strings.\n * An index in this array is thus a window index modulo 32K.\n */\n\n this.head = null; /* Heads of the hash chains or NIL. */\n\n this.ins_h = 0; /* hash index of string to be inserted */\n this.hash_size = 0; /* number of elements in hash table */\n this.hash_bits = 0; /* log2(hash_size) */\n this.hash_mask = 0; /* hash_size-1 */\n\n this.hash_shift = 0;\n /* Number of bits by which ins_h must be shifted at each input\n * step. It must be such that after MIN_MATCH steps, the oldest\n * byte no longer takes part in the hash key, that is:\n * hash_shift * MIN_MATCH >= hash_bits\n */\n\n this.block_start = 0;\n /* Window position at the beginning of the current output block. Gets\n * negative when the window is moved backwards.\n */\n\n this.match_length = 0; /* length of best match */\n this.prev_match = 0; /* previous match */\n this.match_available = 0; /* set if previous match exists */\n this.strstart = 0; /* start of string to insert */\n this.match_start = 0; /* start of matching string */\n this.lookahead = 0; /* number of valid bytes ahead in window */\n\n this.prev_length = 0;\n /* Length of the best match at previous step. Matches not greater than this\n * are discarded. This is used in the lazy match evaluation.\n */\n\n this.max_chain_length = 0;\n /* To speed up deflation, hash chains are never searched beyond this\n * length. A higher limit improves compression ratio but degrades the\n * speed.\n */\n\n this.max_lazy_match = 0;\n /* Attempt to find a better match only when the current match is strictly\n * smaller than this value. This mechanism is used only for compression\n * levels >= 4.\n */\n // That's alias to max_lazy_match, don't use directly\n //this.max_insert_length = 0;\n /* Insert new strings in the hash table only if the match length is not\n * greater than this length. This saves time but degrades compression.\n * max_insert_length is used only for compression levels <= 3.\n */\n\n this.level = 0; /* compression level (1..9) */\n this.strategy = 0; /* favor or force Huffman coding*/\n\n this.good_match = 0;\n /* Use a faster search when the previous match is longer than this */\n\n this.nice_match = 0; /* Stop searching when current match exceeds this */\n\n /* used by trees.c: */\n\n /* Didn't use ct_data typedef below to suppress compiler warning */\n\n // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */\n // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */\n // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */\n\n // Use flat array of DOUBLE size, with interleaved fata,\n // because JS does not support effective\n this.dyn_ltree = new Uint16Array(HEAP_SIZE * 2);\n this.dyn_dtree = new Uint16Array((2 * D_CODES + 1) * 2);\n this.bl_tree = new Uint16Array((2 * BL_CODES + 1) * 2);\n zero(this.dyn_ltree);\n zero(this.dyn_dtree);\n zero(this.bl_tree);\n\n this.l_desc = null; /* desc. for literal tree */\n this.d_desc = null; /* desc. for distance tree */\n this.bl_desc = null; /* desc. for bit length tree */\n\n //ush bl_count[MAX_BITS+1];\n this.bl_count = new Uint16Array(MAX_BITS + 1);\n /* number of codes at each bit length for an optimal tree */\n\n //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */\n this.heap = new Uint16Array(2 * L_CODES + 1); /* heap used to build the Huffman trees */\n zero(this.heap);\n\n this.heap_len = 0; /* number of elements in the heap */\n this.heap_max = 0; /* element of largest frequency */\n /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.\n * The same heap array is used to build all trees.\n */\n\n this.depth = new Uint16Array(2 * L_CODES + 1); //uch depth[2*L_CODES+1];\n zero(this.depth);\n /* Depth of each subtree used as tie breaker for trees of equal frequency\n */\n\n this.l_buf = 0; /* buffer index for literals or lengths */\n\n this.lit_bufsize = 0;\n /* Size of match buffer for literals/lengths. There are 4 reasons for\n * limiting lit_bufsize to 64K:\n * - frequencies can be kept in 16 bit counters\n * - if compression is not successful for the first block, all input\n * data is still in the window so we can still emit a stored block even\n * when input comes from standard input. (This can also be done for\n * all blocks if lit_bufsize is not greater than 32K.)\n * - if compression is not successful for a file smaller than 64K, we can\n * even emit a stored file instead of a stored block (saving 5 bytes).\n * This is applicable only for zip (not gzip or zlib).\n * - creating new Huffman trees less frequently may not provide fast\n * adaptation to changes in the input data statistics. (Take for\n * example a binary file with poorly compressible code followed by\n * a highly compressible string table.) Smaller buffer sizes give\n * fast adaptation but have of course the overhead of transmitting\n * trees more frequently.\n * - I can't count above 4\n */\n\n this.last_lit = 0; /* running index in l_buf */\n\n this.d_buf = 0;\n /* Buffer index for distances. To simplify the code, d_buf and l_buf have\n * the same number of elements. To use different lengths, an extra flag\n * array would be necessary.\n */\n\n this.opt_len = 0; /* bit length of current block with optimal trees */\n this.static_len = 0; /* bit length of current block with static trees */\n this.matches = 0; /* number of string matches in current block */\n this.insert = 0; /* bytes at end of window left to insert */\n\n\n this.bi_buf = 0;\n /* Output buffer. bits are inserted starting at the bottom (least\n * significant bits).\n */\n this.bi_valid = 0;\n /* Number of valid bits in bi_buf. All bits above the last valid bit\n * are always zero.\n */\n\n // Used for window memory init. We safely ignore it for JS. That makes\n // sense only for pointers and memory check tools.\n //this.high_water = 0;\n /* High water mark offset in window for initialized bytes -- bytes above\n * this are set to zero in order to avoid memory check warnings when\n * longest match routines access bytes past the input. This is then\n * updated to the new high water mark.\n */\n}\n\n\nconst deflateResetKeep = (strm) => {\n\n if (!strm || !strm.state) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n strm.total_in = strm.total_out = 0;\n strm.data_type = Z_UNKNOWN;\n\n const s = strm.state;\n s.pending = 0;\n s.pending_out = 0;\n\n if (s.wrap < 0) {\n s.wrap = -s.wrap;\n /* was made negative by deflate(..., Z_FINISH); */\n }\n s.status = (s.wrap ? INIT_STATE : BUSY_STATE);\n strm.adler = (s.wrap === 2) ?\n 0 // crc32(0, Z_NULL, 0)\n :\n 1; // adler32(0, Z_NULL, 0)\n s.last_flush = Z_NO_FLUSH$2;\n _tr_init(s);\n return Z_OK$3;\n};\n\n\nconst deflateReset = (strm) => {\n\n const ret = deflateResetKeep(strm);\n if (ret === Z_OK$3) {\n lm_init(strm.state);\n }\n return ret;\n};\n\n\nconst deflateSetHeader = (strm, head) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$2; }\n if (strm.state.wrap !== 2) { return Z_STREAM_ERROR$2; }\n strm.state.gzhead = head;\n return Z_OK$3;\n};\n\n\nconst deflateInit2 = (strm, level, method, windowBits, memLevel, strategy) => {\n\n if (!strm) { // === Z_NULL\n return Z_STREAM_ERROR$2;\n }\n let wrap = 1;\n\n if (level === Z_DEFAULT_COMPRESSION$1) {\n level = 6;\n }\n\n if (windowBits < 0) { /* suppress zlib wrapper */\n wrap = 0;\n windowBits = -windowBits;\n }\n\n else if (windowBits > 15) {\n wrap = 2; /* write gzip wrapper instead */\n windowBits -= 16;\n }\n\n\n if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED$2 ||\n windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||\n strategy < 0 || strategy > Z_FIXED) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n\n if (windowBits === 8) {\n windowBits = 9;\n }\n /* until 256-byte window bug fixed */\n\n const s = new DeflateState();\n\n strm.state = s;\n s.strm = strm;\n\n s.wrap = wrap;\n s.gzhead = null;\n s.w_bits = windowBits;\n s.w_size = 1 << s.w_bits;\n s.w_mask = s.w_size - 1;\n\n s.hash_bits = memLevel + 7;\n s.hash_size = 1 << s.hash_bits;\n s.hash_mask = s.hash_size - 1;\n s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);\n\n s.window = new Uint8Array(s.w_size * 2);\n s.head = new Uint16Array(s.hash_size);\n s.prev = new Uint16Array(s.w_size);\n\n // Don't need mem init magic for JS.\n //s.high_water = 0; /* nothing written to s->window yet */\n\n s.lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */\n\n s.pending_buf_size = s.lit_bufsize * 4;\n\n //overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);\n //s->pending_buf = (uchf *) overlay;\n s.pending_buf = new Uint8Array(s.pending_buf_size);\n\n // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)\n //s->d_buf = overlay + s->lit_bufsize/sizeof(ush);\n s.d_buf = 1 * s.lit_bufsize;\n\n //s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;\n s.l_buf = (1 + 2) * s.lit_bufsize;\n\n s.level = level;\n s.strategy = strategy;\n s.method = method;\n\n return deflateReset(strm);\n};\n\nconst deflateInit = (strm, level) => {\n\n return deflateInit2(strm, level, Z_DEFLATED$2, MAX_WBITS$1, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY$1);\n};\n\n\nconst deflate$2 = (strm, flush) => {\n\n let beg, val; // for gzip header write only\n\n if (!strm || !strm.state ||\n flush > Z_BLOCK$1 || flush < 0) {\n return strm ? err(strm, Z_STREAM_ERROR$2) : Z_STREAM_ERROR$2;\n }\n\n const s = strm.state;\n\n if (!strm.output ||\n (!strm.input && strm.avail_in !== 0) ||\n (s.status === FINISH_STATE && flush !== Z_FINISH$3)) {\n return err(strm, (strm.avail_out === 0) ? Z_BUF_ERROR$1 : Z_STREAM_ERROR$2);\n }\n\n s.strm = strm; /* just in case */\n const old_flush = s.last_flush;\n s.last_flush = flush;\n\n /* Write the header */\n if (s.status === INIT_STATE) {\n\n if (s.wrap === 2) { // GZIP header\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n put_byte(s, 31);\n put_byte(s, 139);\n put_byte(s, 8);\n if (!s.gzhead) { // s->gzhead == Z_NULL\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, 0);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, OS_CODE);\n s.status = BUSY_STATE;\n }\n else {\n put_byte(s, (s.gzhead.text ? 1 : 0) +\n (s.gzhead.hcrc ? 2 : 0) +\n (!s.gzhead.extra ? 0 : 4) +\n (!s.gzhead.name ? 0 : 8) +\n (!s.gzhead.comment ? 0 : 16)\n );\n put_byte(s, s.gzhead.time & 0xff);\n put_byte(s, (s.gzhead.time >> 8) & 0xff);\n put_byte(s, (s.gzhead.time >> 16) & 0xff);\n put_byte(s, (s.gzhead.time >> 24) & 0xff);\n put_byte(s, s.level === 9 ? 2 :\n (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ?\n 4 : 0));\n put_byte(s, s.gzhead.os & 0xff);\n if (s.gzhead.extra && s.gzhead.extra.length) {\n put_byte(s, s.gzhead.extra.length & 0xff);\n put_byte(s, (s.gzhead.extra.length >> 8) & 0xff);\n }\n if (s.gzhead.hcrc) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending, 0);\n }\n s.gzindex = 0;\n s.status = EXTRA_STATE;\n }\n }\n else // DEFLATE header\n {\n let header = (Z_DEFLATED$2 + ((s.w_bits - 8) << 4)) << 8;\n let level_flags = -1;\n\n if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {\n level_flags = 0;\n } else if (s.level < 6) {\n level_flags = 1;\n } else if (s.level === 6) {\n level_flags = 2;\n } else {\n level_flags = 3;\n }\n header |= (level_flags << 6);\n if (s.strstart !== 0) { header |= PRESET_DICT; }\n header += 31 - (header % 31);\n\n s.status = BUSY_STATE;\n putShortMSB(s, header);\n\n /* Save the adler32 of the preset dictionary: */\n if (s.strstart !== 0) {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n strm.adler = 1; // adler32(0L, Z_NULL, 0);\n }\n }\n\n//#ifdef GZIP\n if (s.status === EXTRA_STATE) {\n if (s.gzhead.extra/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n\n while (s.gzindex < (s.gzhead.extra.length & 0xffff)) {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n break;\n }\n }\n put_byte(s, s.gzhead.extra[s.gzindex] & 0xff);\n s.gzindex++;\n }\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (s.gzindex === s.gzhead.extra.length) {\n s.gzindex = 0;\n s.status = NAME_STATE;\n }\n }\n else {\n s.status = NAME_STATE;\n }\n }\n if (s.status === NAME_STATE) {\n if (s.gzhead.name/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.name.length) {\n val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.gzindex = 0;\n s.status = COMMENT_STATE;\n }\n }\n else {\n s.status = COMMENT_STATE;\n }\n }\n if (s.status === COMMENT_STATE) {\n if (s.gzhead.comment/* != Z_NULL*/) {\n beg = s.pending; /* start of bytes to update crc */\n //int val;\n\n do {\n if (s.pending === s.pending_buf_size) {\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n flush_pending(strm);\n beg = s.pending;\n if (s.pending === s.pending_buf_size) {\n val = 1;\n break;\n }\n }\n // JS specific: little magic to add zero terminator to end of string\n if (s.gzindex < s.gzhead.comment.length) {\n val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;\n } else {\n val = 0;\n }\n put_byte(s, val);\n } while (val !== 0);\n\n if (s.gzhead.hcrc && s.pending > beg) {\n strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);\n }\n if (val === 0) {\n s.status = HCRC_STATE;\n }\n }\n else {\n s.status = HCRC_STATE;\n }\n }\n if (s.status === HCRC_STATE) {\n if (s.gzhead.hcrc) {\n if (s.pending + 2 > s.pending_buf_size) {\n flush_pending(strm);\n }\n if (s.pending + 2 <= s.pending_buf_size) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n strm.adler = 0; //crc32(0L, Z_NULL, 0);\n s.status = BUSY_STATE;\n }\n }\n else {\n s.status = BUSY_STATE;\n }\n }\n//#endif\n\n /* Flush as much pending output as possible */\n if (s.pending !== 0) {\n flush_pending(strm);\n if (strm.avail_out === 0) {\n /* Since avail_out is 0, deflate will be called again with\n * more output space, but possibly with both pending and\n * avail_in equal to zero. There won't be anything to do,\n * but this is not an error situation so make sure we\n * return OK instead of BUF_ERROR at next call of deflate:\n */\n s.last_flush = -1;\n return Z_OK$3;\n }\n\n /* Make sure there is something to do and avoid duplicate consecutive\n * flushes. For repeated and useless calls with Z_FINISH, we keep\n * returning Z_STREAM_END instead of Z_BUF_ERROR.\n */\n } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) &&\n flush !== Z_FINISH$3) {\n return err(strm, Z_BUF_ERROR$1);\n }\n\n /* User must not provide more input after the first FINISH: */\n if (s.status === FINISH_STATE && strm.avail_in !== 0) {\n return err(strm, Z_BUF_ERROR$1);\n }\n\n /* Start a new block or continue the current one.\n */\n if (strm.avail_in !== 0 || s.lookahead !== 0 ||\n (flush !== Z_NO_FLUSH$2 && s.status !== FINISH_STATE)) {\n let bstate = (s.strategy === Z_HUFFMAN_ONLY) ? deflate_huff(s, flush) :\n (s.strategy === Z_RLE ? deflate_rle(s, flush) :\n configuration_table[s.level].func(s, flush));\n\n if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {\n s.status = FINISH_STATE;\n }\n if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {\n if (strm.avail_out === 0) {\n s.last_flush = -1;\n /* avoid BUF_ERROR next call, see above */\n }\n return Z_OK$3;\n /* If flush != Z_NO_FLUSH && avail_out == 0, the next call\n * of deflate should use the same flush parameter to make sure\n * that the flush is complete. So we don't have to output an\n * empty block here, this will be done at next call. This also\n * ensures that for a very small output buffer, we emit at most\n * one empty block.\n */\n }\n if (bstate === BS_BLOCK_DONE) {\n if (flush === Z_PARTIAL_FLUSH) {\n _tr_align(s);\n }\n else if (flush !== Z_BLOCK$1) { /* FULL_FLUSH or SYNC_FLUSH */\n\n _tr_stored_block(s, 0, 0, false);\n /* For a full flush, this empty block will be recognized\n * as a special marker by inflate_sync().\n */\n if (flush === Z_FULL_FLUSH$1) {\n /*** CLEAR_HASH(s); ***/ /* forget history */\n zero(s.head); // Fill with NIL (= 0);\n\n if (s.lookahead === 0) {\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n }\n }\n flush_pending(strm);\n if (strm.avail_out === 0) {\n s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */\n return Z_OK$3;\n }\n }\n }\n //Assert(strm->avail_out > 0, \"bug2\");\n //if (strm.avail_out <= 0) { throw new Error(\"bug2\");}\n\n if (flush !== Z_FINISH$3) { return Z_OK$3; }\n if (s.wrap <= 0) { return Z_STREAM_END$3; }\n\n /* Write the trailer */\n if (s.wrap === 2) {\n put_byte(s, strm.adler & 0xff);\n put_byte(s, (strm.adler >> 8) & 0xff);\n put_byte(s, (strm.adler >> 16) & 0xff);\n put_byte(s, (strm.adler >> 24) & 0xff);\n put_byte(s, strm.total_in & 0xff);\n put_byte(s, (strm.total_in >> 8) & 0xff);\n put_byte(s, (strm.total_in >> 16) & 0xff);\n put_byte(s, (strm.total_in >> 24) & 0xff);\n }\n else\n {\n putShortMSB(s, strm.adler >>> 16);\n putShortMSB(s, strm.adler & 0xffff);\n }\n\n flush_pending(strm);\n /* If avail_out is zero, the application will call deflate again\n * to flush the rest.\n */\n if (s.wrap > 0) { s.wrap = -s.wrap; }\n /* write the trailer only once! */\n return s.pending !== 0 ? Z_OK$3 : Z_STREAM_END$3;\n};\n\n\nconst deflateEnd = (strm) => {\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR$2;\n }\n\n const status = strm.state.status;\n if (status !== INIT_STATE &&\n status !== EXTRA_STATE &&\n status !== NAME_STATE &&\n status !== COMMENT_STATE &&\n status !== HCRC_STATE &&\n status !== BUSY_STATE &&\n status !== FINISH_STATE\n ) {\n return err(strm, Z_STREAM_ERROR$2);\n }\n\n strm.state = null;\n\n return status === BUSY_STATE ? err(strm, Z_DATA_ERROR$2) : Z_OK$3;\n};\n\n\n/* =========================================================================\n * Initializes the compression dictionary from the given byte\n * sequence without producing any compressed output.\n */\nconst deflateSetDictionary = (strm, dictionary) => {\n\n let dictLength = dictionary.length;\n\n if (!strm/*== Z_NULL*/ || !strm.state/*== Z_NULL*/) {\n return Z_STREAM_ERROR$2;\n }\n\n const s = strm.state;\n const wrap = s.wrap;\n\n if (wrap === 2 || (wrap === 1 && s.status !== INIT_STATE) || s.lookahead) {\n return Z_STREAM_ERROR$2;\n }\n\n /* when using zlib wrappers, compute Adler-32 for provided dictionary */\n if (wrap === 1) {\n /* adler32(strm->adler, dictionary, dictLength); */\n strm.adler = adler32_1(strm.adler, dictionary, dictLength, 0);\n }\n\n s.wrap = 0; /* avoid computing Adler-32 in read_buf */\n\n /* if dictionary would fill window, just replace the history */\n if (dictLength >= s.w_size) {\n if (wrap === 0) { /* already empty otherwise */\n /*** CLEAR_HASH(s); ***/\n zero(s.head); // Fill with NIL (= 0);\n s.strstart = 0;\n s.block_start = 0;\n s.insert = 0;\n }\n /* use the tail */\n // dictionary = dictionary.slice(dictLength - s.w_size);\n let tmpDict = new Uint8Array(s.w_size);\n tmpDict.set(dictionary.subarray(dictLength - s.w_size, dictLength), 0);\n dictionary = tmpDict;\n dictLength = s.w_size;\n }\n /* insert dictionary into window and hash */\n const avail = strm.avail_in;\n const next = strm.next_in;\n const input = strm.input;\n strm.avail_in = dictLength;\n strm.next_in = 0;\n strm.input = dictionary;\n fill_window(s);\n while (s.lookahead >= MIN_MATCH) {\n let str = s.strstart;\n let n = s.lookahead - (MIN_MATCH - 1);\n do {\n /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */\n s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);\n\n s.prev[str & s.w_mask] = s.head[s.ins_h];\n\n s.head[s.ins_h] = str;\n str++;\n } while (--n);\n s.strstart = str;\n s.lookahead = MIN_MATCH - 1;\n fill_window(s);\n }\n s.strstart += s.lookahead;\n s.block_start = s.strstart;\n s.insert = s.lookahead;\n s.lookahead = 0;\n s.match_length = s.prev_length = MIN_MATCH - 1;\n s.match_available = 0;\n strm.next_in = next;\n strm.input = input;\n strm.avail_in = avail;\n s.wrap = wrap;\n return Z_OK$3;\n};\n\n\nvar deflateInit_1 = deflateInit;\nvar deflateInit2_1 = deflateInit2;\nvar deflateReset_1 = deflateReset;\nvar deflateResetKeep_1 = deflateResetKeep;\nvar deflateSetHeader_1 = deflateSetHeader;\nvar deflate_2$1 = deflate$2;\nvar deflateEnd_1 = deflateEnd;\nvar deflateSetDictionary_1 = deflateSetDictionary;\nvar deflateInfo = 'pako deflate (from Nodeca project)';\n\n/* Not implemented\nmodule.exports.deflateBound = deflateBound;\nmodule.exports.deflateCopy = deflateCopy;\nmodule.exports.deflateParams = deflateParams;\nmodule.exports.deflatePending = deflatePending;\nmodule.exports.deflatePrime = deflatePrime;\nmodule.exports.deflateTune = deflateTune;\n*/\n\nvar deflate_1$2 = {\n\tdeflateInit: deflateInit_1,\n\tdeflateInit2: deflateInit2_1,\n\tdeflateReset: deflateReset_1,\n\tdeflateResetKeep: deflateResetKeep_1,\n\tdeflateSetHeader: deflateSetHeader_1,\n\tdeflate: deflate_2$1,\n\tdeflateEnd: deflateEnd_1,\n\tdeflateSetDictionary: deflateSetDictionary_1,\n\tdeflateInfo: deflateInfo\n};\n\nconst _has = (obj, key) => {\n return Object.prototype.hasOwnProperty.call(obj, key);\n};\n\nvar assign = function (obj /*from1, from2, from3, ...*/) {\n const sources = Array.prototype.slice.call(arguments, 1);\n while (sources.length) {\n const source = sources.shift();\n if (!source) { continue; }\n\n if (typeof source !== 'object') {\n throw new TypeError(source + 'must be non-object');\n }\n\n for (const p in source) {\n if (_has(source, p)) {\n obj[p] = source[p];\n }\n }\n }\n\n return obj;\n};\n\n\n// Join array of chunks to single array.\nvar flattenChunks = (chunks) => {\n // calculate data length\n let len = 0;\n\n for (let i = 0, l = chunks.length; i < l; i++) {\n len += chunks[i].length;\n }\n\n // join chunks\n const result = new Uint8Array(len);\n\n for (let i = 0, pos = 0, l = chunks.length; i < l; i++) {\n let chunk = chunks[i];\n result.set(chunk, pos);\n pos += chunk.length;\n }\n\n return result;\n};\n\nvar common = {\n\tassign: assign,\n\tflattenChunks: flattenChunks\n};\n\n// String encode/decode helpers\n\n\n// Quick check if we can use fast array to bin string conversion\n//\n// - apply(Array) can fail on Android 2.2\n// - apply(Uint8Array) can fail on iOS 5.1 Safari\n//\nlet STR_APPLY_UIA_OK = true;\n\ntry { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; }\n\n\n// Table with utf8 lengths (calculated by first byte of sequence)\n// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,\n// because max possible codepoint is 0x10ffff\nconst _utf8len = new Uint8Array(256);\nfor (let q = 0; q < 256; q++) {\n _utf8len[q] = (q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1);\n}\n_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start\n\n\n// convert string to array (typed, when possible)\nvar string2buf = (str) => {\n if (typeof TextEncoder === 'function' && TextEncoder.prototype.encode) {\n return new TextEncoder().encode(str);\n }\n\n let buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0;\n\n // count binary size\n for (m_pos = 0; m_pos < str_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {\n c2 = str.charCodeAt(m_pos + 1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;\n }\n\n // allocate buffer\n buf = new Uint8Array(buf_len);\n\n // convert\n for (i = 0, m_pos = 0; i < buf_len; m_pos++) {\n c = str.charCodeAt(m_pos);\n if ((c & 0xfc00) === 0xd800 && (m_pos + 1 < str_len)) {\n c2 = str.charCodeAt(m_pos + 1);\n if ((c2 & 0xfc00) === 0xdc00) {\n c = 0x10000 + ((c - 0xd800) << 10) + (c2 - 0xdc00);\n m_pos++;\n }\n }\n if (c < 0x80) {\n /* one byte */\n buf[i++] = c;\n } else if (c < 0x800) {\n /* two bytes */\n buf[i++] = 0xC0 | (c >>> 6);\n buf[i++] = 0x80 | (c & 0x3f);\n } else if (c < 0x10000) {\n /* three bytes */\n buf[i++] = 0xE0 | (c >>> 12);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n } else {\n /* four bytes */\n buf[i++] = 0xf0 | (c >>> 18);\n buf[i++] = 0x80 | (c >>> 12 & 0x3f);\n buf[i++] = 0x80 | (c >>> 6 & 0x3f);\n buf[i++] = 0x80 | (c & 0x3f);\n }\n }\n\n return buf;\n};\n\n// Helper\nconst buf2binstring = (buf, len) => {\n // On Chrome, the arguments in a function call that are allowed is `65534`.\n // If the length of the buffer is smaller than that, we can use this optimization,\n // otherwise we will take a slower path.\n if (len < 65534) {\n if (buf.subarray && STR_APPLY_UIA_OK) {\n return String.fromCharCode.apply(null, buf.length === len ? buf : buf.subarray(0, len));\n }\n }\n\n let result = '';\n for (let i = 0; i < len; i++) {\n result += String.fromCharCode(buf[i]);\n }\n return result;\n};\n\n\n// convert array to string\nvar buf2string = (buf, max) => {\n const len = max || buf.length;\n\n if (typeof TextDecoder === 'function' && TextDecoder.prototype.decode) {\n return new TextDecoder().decode(buf.subarray(0, max));\n }\n\n let i, out;\n\n // Reserve max possible length (2 words per char)\n // NB: by unknown reasons, Array is significantly faster for\n // String.fromCharCode.apply than Uint16Array.\n const utf16buf = new Array(len * 2);\n\n for (out = 0, i = 0; i < len;) {\n let c = buf[i++];\n // quick process ascii\n if (c < 0x80) { utf16buf[out++] = c; continue; }\n\n let c_len = _utf8len[c];\n // skip 5 & 6 byte codes\n if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; }\n\n // apply mask on first byte\n c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;\n // join the rest\n while (c_len > 1 && i < len) {\n c = (c << 6) | (buf[i++] & 0x3f);\n c_len--;\n }\n\n // terminated by end of string?\n if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; }\n\n if (c < 0x10000) {\n utf16buf[out++] = c;\n } else {\n c -= 0x10000;\n utf16buf[out++] = 0xd800 | ((c >> 10) & 0x3ff);\n utf16buf[out++] = 0xdc00 | (c & 0x3ff);\n }\n }\n\n return buf2binstring(utf16buf, out);\n};\n\n\n// Calculate max possible position in utf8 buffer,\n// that will not break sequence. If that's not possible\n// - (very small limits) return max size as is.\n//\n// buf[] - utf8 bytes array\n// max - length limit (mandatory);\nvar utf8border = (buf, max) => {\n\n max = max || buf.length;\n if (max > buf.length) { max = buf.length; }\n\n // go back from last position, until start of sequence found\n let pos = max - 1;\n while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; }\n\n // Very small and broken sequence,\n // return max, because we should return something anyway.\n if (pos < 0) { return max; }\n\n // If we came to start of buffer - that means buffer is too small,\n // return max too.\n if (pos === 0) { return max; }\n\n return (pos + _utf8len[buf[pos]] > max) ? pos : max;\n};\n\nvar strings = {\n\tstring2buf: string2buf,\n\tbuf2string: buf2string,\n\tutf8border: utf8border\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nfunction ZStream() {\n /* next input byte */\n this.input = null; // JS specific, because we have no pointers\n this.next_in = 0;\n /* number of bytes available at input */\n this.avail_in = 0;\n /* total number of input bytes read so far */\n this.total_in = 0;\n /* next output byte should be put there */\n this.output = null; // JS specific, because we have no pointers\n this.next_out = 0;\n /* remaining free space at output */\n this.avail_out = 0;\n /* total number of bytes output so far */\n this.total_out = 0;\n /* last error message, NULL if no error */\n this.msg = ''/*Z_NULL*/;\n /* not visible by applications */\n this.state = null;\n /* best guess about the data type: binary or text */\n this.data_type = 2/*Z_UNKNOWN*/;\n /* adler32 value of the uncompressed data */\n this.adler = 0;\n}\n\nvar zstream = ZStream;\n\nconst toString$1 = Object.prototype.toString;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH: Z_NO_FLUSH$1, Z_SYNC_FLUSH, Z_FULL_FLUSH, Z_FINISH: Z_FINISH$2,\n Z_OK: Z_OK$2, Z_STREAM_END: Z_STREAM_END$2,\n Z_DEFAULT_COMPRESSION,\n Z_DEFAULT_STRATEGY,\n Z_DEFLATED: Z_DEFLATED$1\n} = constants$2;\n\n/* ===========================================================================*/\n\n\n/**\n * class Deflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[deflate]],\n * [[deflateRaw]] and [[gzip]].\n **/\n\n/* internal\n * Deflate.chunks -> Array\n *\n * Chunks of output data, if [[Deflate#onData]] not overridden.\n **/\n\n/**\n * Deflate.result -> Uint8Array\n *\n * Compressed result, generated by default [[Deflate#onData]]\n * and [[Deflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Deflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Deflate.err -> Number\n *\n * Error code after deflate finished. 0 (Z_OK) on success.\n * You will not need it in real life, because deflate errors\n * are possible only on wrong options or bad `onData` / `onEnd`\n * custom handlers.\n **/\n\n/**\n * Deflate.msg -> String\n *\n * Error message, if [[Deflate.err]] != 0\n **/\n\n\n/**\n * new Deflate(options)\n * - options (Object): zlib deflate options.\n *\n * Creates new deflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `level`\n * - `windowBits`\n * - `memLevel`\n * - `strategy`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw deflate\n * - `gzip` (Boolean) - create gzip wrapper\n * - `header` (Object) - custom header for gzip\n * - `text` (Boolean) - true if compressed data believed to be text\n * - `time` (Number) - modification time, unix timestamp\n * - `os` (Number) - operation system code\n * - `extra` (Array) - array of bytes with extra data (max 65536)\n * - `name` (String) - file name (binary string)\n * - `comment` (String) - comment (binary string)\n * - `hcrc` (Boolean) - true if header crc should be added\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * , chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])\n * , chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * const deflate = new pako.Deflate({ level: 3});\n *\n * deflate.push(chunk1, false);\n * deflate.push(chunk2, true); // true -> last chunk\n *\n * if (deflate.err) { throw new Error(deflate.err); }\n *\n * console.log(deflate.result);\n * ```\n **/\nfunction Deflate$1(options) {\n this.options = common.assign({\n level: Z_DEFAULT_COMPRESSION,\n method: Z_DEFLATED$1,\n chunkSize: 16384,\n windowBits: 15,\n memLevel: 8,\n strategy: Z_DEFAULT_STRATEGY\n }, options || {});\n\n let opt = this.options;\n\n if (opt.raw && (opt.windowBits > 0)) {\n opt.windowBits = -opt.windowBits;\n }\n\n else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {\n opt.windowBits += 16;\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n let status = deflate_1$2.deflateInit2(\n this.strm,\n opt.level,\n opt.method,\n opt.windowBits,\n opt.memLevel,\n opt.strategy\n );\n\n if (status !== Z_OK$2) {\n throw new Error(messages[status]);\n }\n\n if (opt.header) {\n deflate_1$2.deflateSetHeader(this.strm, opt.header);\n }\n\n if (opt.dictionary) {\n let dict;\n // Convert data if needed\n if (typeof opt.dictionary === 'string') {\n // If we need to compress text, change encoding to utf8.\n dict = strings.string2buf(opt.dictionary);\n } else if (toString$1.call(opt.dictionary) === '[object ArrayBuffer]') {\n dict = new Uint8Array(opt.dictionary);\n } else {\n dict = opt.dictionary;\n }\n\n status = deflate_1$2.deflateSetDictionary(this.strm, dict);\n\n if (status !== Z_OK$2) {\n throw new Error(messages[status]);\n }\n\n this._dict_set = true;\n }\n}\n\n/**\n * Deflate#push(data[, flush_mode]) -> Boolean\n * - data (Uint8Array|ArrayBuffer|String): input data. Strings will be\n * converted to utf8 byte sequence.\n * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.\n * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.\n *\n * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with\n * new compressed chunks. Returns `true` on success. The last data block must\n * have `flush_mode` Z_FINISH (or `true`). That will flush internal pending\n * buffers and call [[Deflate#onEnd]].\n *\n * On fail call [[Deflate#onEnd]] with error code and return false.\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nDeflate$1.prototype.push = function (data, flush_mode) {\n const strm = this.strm;\n const chunkSize = this.options.chunkSize;\n let status, _flush_mode;\n\n if (this.ended) { return false; }\n\n if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;\n else _flush_mode = flush_mode === true ? Z_FINISH$2 : Z_NO_FLUSH$1;\n\n // Convert data if needed\n if (typeof data === 'string') {\n // If we need to compress text, change encoding to utf8.\n strm.input = strings.string2buf(data);\n } else if (toString$1.call(data) === '[object ArrayBuffer]') {\n strm.input = new Uint8Array(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n for (;;) {\n if (strm.avail_out === 0) {\n strm.output = new Uint8Array(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n\n // Make sure avail_out > 6 to avoid repeating markers\n if ((_flush_mode === Z_SYNC_FLUSH || _flush_mode === Z_FULL_FLUSH) && strm.avail_out <= 6) {\n this.onData(strm.output.subarray(0, strm.next_out));\n strm.avail_out = 0;\n continue;\n }\n\n status = deflate_1$2.deflate(strm, _flush_mode);\n\n // Ended => flush and finish\n if (status === Z_STREAM_END$2) {\n if (strm.next_out > 0) {\n this.onData(strm.output.subarray(0, strm.next_out));\n }\n status = deflate_1$2.deflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return status === Z_OK$2;\n }\n\n // Flush if out buffer full\n if (strm.avail_out === 0) {\n this.onData(strm.output);\n continue;\n }\n\n // Flush if requested and has data\n if (_flush_mode > 0 && strm.next_out > 0) {\n this.onData(strm.output.subarray(0, strm.next_out));\n strm.avail_out = 0;\n continue;\n }\n\n if (strm.avail_in === 0) break;\n }\n\n return true;\n};\n\n\n/**\n * Deflate#onData(chunk) -> Void\n * - chunk (Uint8Array): output data.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nDeflate$1.prototype.onData = function (chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Deflate#onEnd(status) -> Void\n * - status (Number): deflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called once after you tell deflate that the input stream is\n * complete (Z_FINISH). By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nDeflate$1.prototype.onEnd = function (status) {\n // On success - join\n if (status === Z_OK$2) {\n this.result = common.flattenChunks(this.chunks);\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * deflate(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * Compress `data` with deflate algorithm and `options`.\n *\n * Supported options are:\n *\n * - level\n * - windowBits\n * - memLevel\n * - strategy\n * - dictionary\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * const data = new Uint8Array([1,2,3,4,5,6,7,8,9]);\n *\n * console.log(pako.deflate(data));\n * ```\n **/\nfunction deflate$1(input, options) {\n const deflator = new Deflate$1(options);\n\n deflator.push(input, true);\n\n // That will never happens, if you don't cheat with options :)\n if (deflator.err) { throw deflator.msg || messages[deflator.err]; }\n\n return deflator.result;\n}\n\n\n/**\n * deflateRaw(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction deflateRaw$1(input, options) {\n options = options || {};\n options.raw = true;\n return deflate$1(input, options);\n}\n\n\n/**\n * gzip(data[, options]) -> Uint8Array\n * - data (Uint8Array|String): input data to compress.\n * - options (Object): zlib deflate options.\n *\n * The same as [[deflate]], but create gzip wrapper instead of\n * deflate one.\n **/\nfunction gzip$1(input, options) {\n options = options || {};\n options.gzip = true;\n return deflate$1(input, options);\n}\n\n\nvar Deflate_1$1 = Deflate$1;\nvar deflate_2 = deflate$1;\nvar deflateRaw_1$1 = deflateRaw$1;\nvar gzip_1$1 = gzip$1;\nvar constants$1 = constants$2;\n\nvar deflate_1$1 = {\n\tDeflate: Deflate_1$1,\n\tdeflate: deflate_2,\n\tdeflateRaw: deflateRaw_1$1,\n\tgzip: gzip_1$1,\n\tconstants: constants$1\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n// See state defs from inflate.js\nconst BAD$1 = 30; /* got a data error -- remain here until reset */\nconst TYPE$1 = 12; /* i: waiting for type bits, including last-flag bit */\n\n/*\n Decode literal, length, and distance codes and write out the resulting\n literal and match bytes until either not enough input or output is\n available, an end-of-block is encountered, or a data error is encountered.\n When large enough input and output buffers are supplied to inflate(), for\n example, a 16K input buffer and a 64K output buffer, more than 95% of the\n inflate execution time is spent in this routine.\n\n Entry assumptions:\n\n state.mode === LEN\n strm.avail_in >= 6\n strm.avail_out >= 258\n start >= strm.avail_out\n state.bits < 8\n\n On return, state.mode is one of:\n\n LEN -- ran out of enough output space or enough available input\n TYPE -- reached end of block code, inflate() to interpret next block\n BAD -- error in block data\n\n Notes:\n\n - The maximum input bits used by a length/distance pair is 15 bits for the\n length code, 5 bits for the length extra, 15 bits for the distance code,\n and 13 bits for the distance extra. This totals 48 bits, or six bytes.\n Therefore if strm.avail_in >= 6, then there is enough input to avoid\n checking for available input while decoding.\n\n - The maximum bytes that a single length/distance pair can output is 258\n bytes, which is the maximum length that can be coded. inflate_fast()\n requires strm.avail_out >= 258 for each loop to avoid checking for\n output space.\n */\nvar inffast = function inflate_fast(strm, start) {\n let _in; /* local strm.input */\n let last; /* have enough input while in < last */\n let _out; /* local strm.output */\n let beg; /* inflate()'s initial strm.output */\n let end; /* while out < end, enough space available */\n//#ifdef INFLATE_STRICT\n let dmax; /* maximum distance from zlib header */\n//#endif\n let wsize; /* window size or zero if not using window */\n let whave; /* valid bytes in the window */\n let wnext; /* window write index */\n // Use `s_window` instead `window`, avoid conflict with instrumentation tools\n let s_window; /* allocated sliding window, if wsize != 0 */\n let hold; /* local strm.hold */\n let bits; /* local strm.bits */\n let lcode; /* local strm.lencode */\n let dcode; /* local strm.distcode */\n let lmask; /* mask for first level of length codes */\n let dmask; /* mask for first level of distance codes */\n let here; /* retrieved table entry */\n let op; /* code bits, operation, extra bits, or */\n /* window position, window bytes to copy */\n let len; /* match length, unused bytes */\n let dist; /* match distance */\n let from; /* where to copy match from */\n let from_source;\n\n\n let input, output; // JS specific, because we have no pointers\n\n /* copy state to local variables */\n const state = strm.state;\n //here = state.here;\n _in = strm.next_in;\n input = strm.input;\n last = _in + (strm.avail_in - 5);\n _out = strm.next_out;\n output = strm.output;\n beg = _out - (start - strm.avail_out);\n end = _out + (strm.avail_out - 257);\n//#ifdef INFLATE_STRICT\n dmax = state.dmax;\n//#endif\n wsize = state.wsize;\n whave = state.whave;\n wnext = state.wnext;\n s_window = state.window;\n hold = state.hold;\n bits = state.bits;\n lcode = state.lencode;\n dcode = state.distcode;\n lmask = (1 << state.lenbits) - 1;\n dmask = (1 << state.distbits) - 1;\n\n\n /* decode literals and length/distances until end-of-block or not enough\n input data or output space */\n\n top:\n do {\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n\n here = lcode[hold & lmask];\n\n dolen:\n for (;;) { // Goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n if (op === 0) { /* literal */\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n output[_out++] = here & 0xffff/*here.val*/;\n }\n else if (op & 16) { /* length base */\n len = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (op) {\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n len += hold & ((1 << op) - 1);\n hold >>>= op;\n bits -= op;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", len));\n if (bits < 15) {\n hold += input[_in++] << bits;\n bits += 8;\n hold += input[_in++] << bits;\n bits += 8;\n }\n here = dcode[hold & dmask];\n\n dodist:\n for (;;) { // goto emulation\n op = here >>> 24/*here.bits*/;\n hold >>>= op;\n bits -= op;\n op = (here >>> 16) & 0xff/*here.op*/;\n\n if (op & 16) { /* distance base */\n dist = here & 0xffff/*here.val*/;\n op &= 15; /* number of extra bits */\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n if (bits < op) {\n hold += input[_in++] << bits;\n bits += 8;\n }\n }\n dist += hold & ((1 << op) - 1);\n//#ifdef INFLATE_STRICT\n if (dist > dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD$1;\n break top;\n }\n//#endif\n hold >>>= op;\n bits -= op;\n //Tracevv((stderr, \"inflate: distance %u\\n\", dist));\n op = _out - beg; /* max distance in output */\n if (dist > op) { /* see if copy from window */\n op = dist - op; /* distance back in window */\n if (op > whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD$1;\n break top;\n }\n\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// if (len <= op - whave) {\n// do {\n// output[_out++] = 0;\n// } while (--len);\n// continue top;\n// }\n// len -= op - whave;\n// do {\n// output[_out++] = 0;\n// } while (--op > whave);\n// if (op === 0) {\n// from = _out - dist;\n// do {\n// output[_out++] = output[from++];\n// } while (--len);\n// continue top;\n// }\n//#endif\n }\n from = 0; // window index\n from_source = s_window;\n if (wnext === 0) { /* very common case */\n from += wsize - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n else if (wnext < op) { /* wrap around window */\n from += wsize + wnext - op;\n op -= wnext;\n if (op < len) { /* some from end of window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = 0;\n if (wnext < len) { /* some from start of window */\n op = wnext;\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n }\n else { /* contiguous in window */\n from += wnext - op;\n if (op < len) { /* some from window */\n len -= op;\n do {\n output[_out++] = s_window[from++];\n } while (--op);\n from = _out - dist; /* rest from output */\n from_source = output;\n }\n }\n while (len > 2) {\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n output[_out++] = from_source[from++];\n len -= 3;\n }\n if (len) {\n output[_out++] = from_source[from++];\n if (len > 1) {\n output[_out++] = from_source[from++];\n }\n }\n }\n else {\n from = _out - dist; /* copy direct from output */\n do { /* minimum length is three */\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n output[_out++] = output[from++];\n len -= 3;\n } while (len > 2);\n if (len) {\n output[_out++] = output[from++];\n if (len > 1) {\n output[_out++] = output[from++];\n }\n }\n }\n }\n else if ((op & 64) === 0) { /* 2nd level distance code */\n here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dodist;\n }\n else {\n strm.msg = 'invalid distance code';\n state.mode = BAD$1;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n }\n else if ((op & 64) === 0) { /* 2nd level length code */\n here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];\n continue dolen;\n }\n else if (op & 32) { /* end-of-block */\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.mode = TYPE$1;\n break top;\n }\n else {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD$1;\n break top;\n }\n\n break; // need to emulate goto via \"continue\"\n }\n } while (_in < last && _out < end);\n\n /* return unused bytes (on entry, bits < 8, so in won't go too far back) */\n len = bits >> 3;\n _in -= len;\n bits -= len << 3;\n hold &= (1 << bits) - 1;\n\n /* update state and return */\n strm.next_in = _in;\n strm.next_out = _out;\n strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));\n strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));\n state.hold = hold;\n state.bits = bits;\n return;\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nconst MAXBITS = 15;\nconst ENOUGH_LENS$1 = 852;\nconst ENOUGH_DISTS$1 = 592;\n//const ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nconst CODES$1 = 0;\nconst LENS$1 = 1;\nconst DISTS$1 = 2;\n\nconst lbase = new Uint16Array([ /* Length codes 257..285 base */\n 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,\n 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0\n]);\n\nconst lext = new Uint8Array([ /* Length codes 257..285 extra */\n 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,\n 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78\n]);\n\nconst dbase = new Uint16Array([ /* Distance codes 0..29 base */\n 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,\n 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,\n 8193, 12289, 16385, 24577, 0, 0\n]);\n\nconst dext = new Uint8Array([ /* Distance codes 0..29 extra */\n 16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,\n 23, 23, 24, 24, 25, 25, 26, 26, 27, 27,\n 28, 28, 29, 29, 64, 64\n]);\n\nconst inflate_table = (type, lens, lens_index, codes, table, table_index, work, opts) =>\n{\n const bits = opts.bits;\n //here = opts.here; /* table entry for duplication */\n\n let len = 0; /* a code's length in bits */\n let sym = 0; /* index of code symbols */\n let min = 0, max = 0; /* minimum and maximum code lengths */\n let root = 0; /* number of index bits for root table */\n let curr = 0; /* number of index bits for current table */\n let drop = 0; /* code bits to drop for sub-table */\n let left = 0; /* number of prefix codes available */\n let used = 0; /* code entries in table used */\n let huff = 0; /* Huffman code */\n let incr; /* for incrementing code, index */\n let fill; /* index for replicating entries */\n let low; /* low bits for current root entry */\n let mask; /* mask for low root bits */\n let next; /* next available space in table */\n let base = null; /* base value table to use */\n let base_index = 0;\n// let shoextra; /* extra bits table to use */\n let end; /* use base and extra for symbol > end */\n const count = new Uint16Array(MAXBITS + 1); //[MAXBITS+1]; /* number of codes of each length */\n const offs = new Uint16Array(MAXBITS + 1); //[MAXBITS+1]; /* offsets in table for each length */\n let extra = null;\n let extra_index = 0;\n\n let here_bits, here_op, here_val;\n\n /*\n Process a set of code lengths to create a canonical Huffman code. The\n code lengths are lens[0..codes-1]. Each length corresponds to the\n symbols 0..codes-1. The Huffman code is generated by first sorting the\n symbols by length from short to long, and retaining the symbol order\n for codes with equal lengths. Then the code starts with all zero bits\n for the first code of the shortest length, and the codes are integer\n increments for the same length, and zeros are appended as the length\n increases. For the deflate format, these bits are stored backwards\n from their more natural integer increment ordering, and so when the\n decoding tables are built in the large loop below, the integer codes\n are incremented backwards.\n\n This routine assumes, but does not check, that all of the entries in\n lens[] are in the range 0..MAXBITS. The caller must assure this.\n 1..MAXBITS is interpreted as that code length. zero means that that\n symbol does not occur in this code.\n\n The codes are sorted by computing a count of codes for each length,\n creating from that a table of starting indices for each length in the\n sorted table, and then entering the symbols in order in the sorted\n table. The sorted table is work[], with that space being provided by\n the caller.\n\n The length counts are used for other purposes as well, i.e. finding\n the minimum and maximum length codes, determining if there are any\n codes at all, checking for a valid set of lengths, and looking ahead\n at length counts to determine sub-table sizes when building the\n decoding tables.\n */\n\n /* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */\n for (len = 0; len <= MAXBITS; len++) {\n count[len] = 0;\n }\n for (sym = 0; sym < codes; sym++) {\n count[lens[lens_index + sym]]++;\n }\n\n /* bound code lengths, force root to be within code lengths */\n root = bits;\n for (max = MAXBITS; max >= 1; max--) {\n if (count[max] !== 0) { break; }\n }\n if (root > max) {\n root = max;\n }\n if (max === 0) { /* no symbols to code at all */\n //table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */\n //table.bits[opts.table_index] = 1; //here.bits = (var char)1;\n //table.val[opts.table_index++] = 0; //here.val = (var short)0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n\n //table.op[opts.table_index] = 64;\n //table.bits[opts.table_index] = 1;\n //table.val[opts.table_index++] = 0;\n table[table_index++] = (1 << 24) | (64 << 16) | 0;\n\n opts.bits = 1;\n return 0; /* no symbols, but wait for decoding to report error */\n }\n for (min = 1; min < max; min++) {\n if (count[min] !== 0) { break; }\n }\n if (root < min) {\n root = min;\n }\n\n /* check for an over-subscribed or incomplete set of lengths */\n left = 1;\n for (len = 1; len <= MAXBITS; len++) {\n left <<= 1;\n left -= count[len];\n if (left < 0) {\n return -1;\n } /* over-subscribed */\n }\n if (left > 0 && (type === CODES$1 || max !== 1)) {\n return -1; /* incomplete set */\n }\n\n /* generate offsets into symbol table for each length for sorting */\n offs[1] = 0;\n for (len = 1; len < MAXBITS; len++) {\n offs[len + 1] = offs[len] + count[len];\n }\n\n /* sort symbols by length, by symbol order within each length */\n for (sym = 0; sym < codes; sym++) {\n if (lens[lens_index + sym] !== 0) {\n work[offs[lens[lens_index + sym]]++] = sym;\n }\n }\n\n /*\n Create and fill in decoding tables. In this loop, the table being\n filled is at next and has curr index bits. The code being used is huff\n with length len. That code is converted to an index by dropping drop\n bits off of the bottom. For codes where len is less than drop + curr,\n those top drop + curr - len bits are incremented through all values to\n fill the table with replicated entries.\n\n root is the number of index bits for the root table. When len exceeds\n root, sub-tables are created pointed to by the root entry with an index\n of the low root bits of huff. This is saved in low to check for when a\n new sub-table should be started. drop is zero when the root table is\n being filled, and drop is root when sub-tables are being filled.\n\n When a new sub-table is needed, it is necessary to look ahead in the\n code lengths to determine what size sub-table is needed. The length\n counts are used for this, and so count[] is decremented as codes are\n entered in the tables.\n\n used keeps track of how many table entries have been allocated from the\n provided *table space. It is checked for LENS and DIST tables against\n the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in\n the initial root table size constants. See the comments in inftrees.h\n for more information.\n\n sym increments through all symbols, and the loop terminates when\n all codes of length max, i.e. all codes, have been processed. This\n routine permits incomplete codes, so another loop after this one fills\n in the rest of the decoding tables with invalid code markers.\n */\n\n /* set up for code type */\n // poor man optimization - use if-else instead of switch,\n // to avoid deopts in old v8\n if (type === CODES$1) {\n base = extra = work; /* dummy value--not used */\n end = 19;\n\n } else if (type === LENS$1) {\n base = lbase;\n base_index -= 257;\n extra = lext;\n extra_index -= 257;\n end = 256;\n\n } else { /* DISTS */\n base = dbase;\n extra = dext;\n end = -1;\n }\n\n /* initialize opts for loop */\n huff = 0; /* starting code */\n sym = 0; /* starting code symbol */\n len = min; /* starting code length */\n next = table_index; /* current table to fill in */\n curr = root; /* current table index bits */\n drop = 0; /* current bits to drop from code for index */\n low = -1; /* trigger new sub-table when len > root */\n used = 1 << root; /* use root table entries */\n mask = used - 1; /* mask for comparing low */\n\n /* check available table space */\n if ((type === LENS$1 && used > ENOUGH_LENS$1) ||\n (type === DISTS$1 && used > ENOUGH_DISTS$1)) {\n return 1;\n }\n\n /* process all codes and make table entries */\n for (;;) {\n /* create table entry */\n here_bits = len - drop;\n if (work[sym] < end) {\n here_op = 0;\n here_val = work[sym];\n }\n else if (work[sym] > end) {\n here_op = extra[extra_index + work[sym]];\n here_val = base[base_index + work[sym]];\n }\n else {\n here_op = 32 + 64; /* end of block */\n here_val = 0;\n }\n\n /* replicate for those indices with low len bits equal to huff */\n incr = 1 << (len - drop);\n fill = 1 << curr;\n min = fill; /* save offset to next table */\n do {\n fill -= incr;\n table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;\n } while (fill !== 0);\n\n /* backwards increment the len-bit code huff */\n incr = 1 << (len - 1);\n while (huff & incr) {\n incr >>= 1;\n }\n if (incr !== 0) {\n huff &= incr - 1;\n huff += incr;\n } else {\n huff = 0;\n }\n\n /* go to next symbol, update count, len */\n sym++;\n if (--count[len] === 0) {\n if (len === max) { break; }\n len = lens[lens_index + work[sym]];\n }\n\n /* create new sub-table if needed */\n if (len > root && (huff & mask) !== low) {\n /* if first time, transition to sub-tables */\n if (drop === 0) {\n drop = root;\n }\n\n /* increment past last table */\n next += min; /* here min is 1 << curr */\n\n /* determine length of next table */\n curr = len - drop;\n left = 1 << curr;\n while (curr + drop < max) {\n left -= count[curr + drop];\n if (left <= 0) { break; }\n curr++;\n left <<= 1;\n }\n\n /* check for enough space */\n used += 1 << curr;\n if ((type === LENS$1 && used > ENOUGH_LENS$1) ||\n (type === DISTS$1 && used > ENOUGH_DISTS$1)) {\n return 1;\n }\n\n /* point entry in root table to sub-table */\n low = huff & mask;\n /*table.op[low] = curr;\n table.bits[low] = root;\n table.val[low] = next - opts.table_index;*/\n table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;\n }\n }\n\n /* fill in remaining table entry if code is incomplete (guaranteed to have\n at most one remaining entry, since if the code is incomplete, the\n maximum code length that was allowed to get this far is one bit) */\n if (huff !== 0) {\n //table.op[next + huff] = 64; /* invalid code marker */\n //table.bits[next + huff] = len - drop;\n //table.val[next + huff] = 0;\n table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;\n }\n\n /* set return parameters */\n //opts.table_index += used;\n opts.bits = root;\n return 0;\n};\n\n\nvar inftrees = inflate_table;\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\n\n\n\n\n\nconst CODES = 0;\nconst LENS = 1;\nconst DISTS = 2;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_FINISH: Z_FINISH$1, Z_BLOCK, Z_TREES,\n Z_OK: Z_OK$1, Z_STREAM_END: Z_STREAM_END$1, Z_NEED_DICT: Z_NEED_DICT$1, Z_STREAM_ERROR: Z_STREAM_ERROR$1, Z_DATA_ERROR: Z_DATA_ERROR$1, Z_MEM_ERROR: Z_MEM_ERROR$1, Z_BUF_ERROR,\n Z_DEFLATED\n} = constants$2;\n\n\n/* STATES ====================================================================*/\n/* ===========================================================================*/\n\n\nconst HEAD = 1; /* i: waiting for magic header */\nconst FLAGS = 2; /* i: waiting for method and flags (gzip) */\nconst TIME = 3; /* i: waiting for modification time (gzip) */\nconst OS = 4; /* i: waiting for extra flags and operating system (gzip) */\nconst EXLEN = 5; /* i: waiting for extra length (gzip) */\nconst EXTRA = 6; /* i: waiting for extra bytes (gzip) */\nconst NAME = 7; /* i: waiting for end of file name (gzip) */\nconst COMMENT = 8; /* i: waiting for end of comment (gzip) */\nconst HCRC = 9; /* i: waiting for header crc (gzip) */\nconst DICTID = 10; /* i: waiting for dictionary check value */\nconst DICT = 11; /* waiting for inflateSetDictionary() call */\nconst TYPE = 12; /* i: waiting for type bits, including last-flag bit */\nconst TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */\nconst STORED = 14; /* i: waiting for stored size (length and complement) */\nconst COPY_ = 15; /* i/o: same as COPY below, but only first time in */\nconst COPY = 16; /* i/o: waiting for input or output to copy stored block */\nconst TABLE = 17; /* i: waiting for dynamic block table lengths */\nconst LENLENS = 18; /* i: waiting for code length code lengths */\nconst CODELENS = 19; /* i: waiting for length/lit and distance code lengths */\nconst LEN_ = 20; /* i: same as LEN below, but only first time in */\nconst LEN = 21; /* i: waiting for length/lit/eob code */\nconst LENEXT = 22; /* i: waiting for length extra bits */\nconst DIST = 23; /* i: waiting for distance code */\nconst DISTEXT = 24; /* i: waiting for distance extra bits */\nconst MATCH = 25; /* o: waiting for output space to copy string */\nconst LIT = 26; /* o: waiting for output space to write literal */\nconst CHECK = 27; /* i: waiting for 32-bit check value */\nconst LENGTH = 28; /* i: waiting for 32-bit length (gzip) */\nconst DONE = 29; /* finished check, done -- remain here until reset */\nconst BAD = 30; /* got a data error -- remain here until reset */\nconst MEM = 31; /* got an inflate() memory error -- remain here until reset */\nconst SYNC = 32; /* looking for synchronization bytes to restart inflate() */\n\n/* ===========================================================================*/\n\n\n\nconst ENOUGH_LENS = 852;\nconst ENOUGH_DISTS = 592;\n//const ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);\n\nconst MAX_WBITS = 15;\n/* 32K LZ77 window */\nconst DEF_WBITS = MAX_WBITS;\n\n\nconst zswap32 = (q) => {\n\n return (((q >>> 24) & 0xff) +\n ((q >>> 8) & 0xff00) +\n ((q & 0xff00) << 8) +\n ((q & 0xff) << 24));\n};\n\n\nfunction InflateState() {\n this.mode = 0; /* current inflate mode */\n this.last = false; /* true if processing last block */\n this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */\n this.havedict = false; /* true if dictionary provided */\n this.flags = 0; /* gzip header method and flags (0 if zlib) */\n this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */\n this.check = 0; /* protected copy of check value */\n this.total = 0; /* protected copy of output count */\n // TODO: may be {}\n this.head = null; /* where to save gzip header information */\n\n /* sliding window */\n this.wbits = 0; /* log base 2 of requested window size */\n this.wsize = 0; /* window size or zero if not using window */\n this.whave = 0; /* valid bytes in the window */\n this.wnext = 0; /* window write index */\n this.window = null; /* allocated sliding window, if needed */\n\n /* bit accumulator */\n this.hold = 0; /* input bit accumulator */\n this.bits = 0; /* number of bits in \"in\" */\n\n /* for string and stored block copying */\n this.length = 0; /* literal or length of data to copy */\n this.offset = 0; /* distance back to copy string from */\n\n /* for table and code decoding */\n this.extra = 0; /* extra bits needed */\n\n /* fixed and dynamic code tables */\n this.lencode = null; /* starting table for length/literal codes */\n this.distcode = null; /* starting table for distance codes */\n this.lenbits = 0; /* index bits for lencode */\n this.distbits = 0; /* index bits for distcode */\n\n /* dynamic table building */\n this.ncode = 0; /* number of code length code lengths */\n this.nlen = 0; /* number of length code lengths */\n this.ndist = 0; /* number of distance code lengths */\n this.have = 0; /* number of code lengths in lens[] */\n this.next = null; /* next available space in codes[] */\n\n this.lens = new Uint16Array(320); /* temporary storage for code lengths */\n this.work = new Uint16Array(288); /* work area for code table building */\n\n /*\n because we don't have pointers in js, we use lencode and distcode directly\n as buffers so we don't need codes\n */\n //this.codes = new Int32Array(ENOUGH); /* space for code tables */\n this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */\n this.distdyn = null; /* dynamic table for distance codes (JS specific) */\n this.sane = 0; /* if false, allow invalid distance too far */\n this.back = 0; /* bits back of last unprocessed length/lit */\n this.was = 0; /* initial length of match */\n}\n\n\nconst inflateResetKeep = (strm) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n strm.total_in = strm.total_out = state.total = 0;\n strm.msg = ''; /*Z_NULL*/\n if (state.wrap) { /* to support ill-conceived Java test suite */\n strm.adler = state.wrap & 1;\n }\n state.mode = HEAD;\n state.last = 0;\n state.havedict = 0;\n state.dmax = 32768;\n state.head = null/*Z_NULL*/;\n state.hold = 0;\n state.bits = 0;\n //state.lencode = state.distcode = state.next = state.codes;\n state.lencode = state.lendyn = new Int32Array(ENOUGH_LENS);\n state.distcode = state.distdyn = new Int32Array(ENOUGH_DISTS);\n\n state.sane = 1;\n state.back = -1;\n //Tracev((stderr, \"inflate: reset\\n\"));\n return Z_OK$1;\n};\n\n\nconst inflateReset = (strm) => {\n\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n state.wsize = 0;\n state.whave = 0;\n state.wnext = 0;\n return inflateResetKeep(strm);\n\n};\n\n\nconst inflateReset2 = (strm, windowBits) => {\n let wrap;\n\n /* get the state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n\n /* extract wrap request from windowBits parameter */\n if (windowBits < 0) {\n wrap = 0;\n windowBits = -windowBits;\n }\n else {\n wrap = (windowBits >> 4) + 1;\n if (windowBits < 48) {\n windowBits &= 15;\n }\n }\n\n /* set number of window bits, free window if different */\n if (windowBits && (windowBits < 8 || windowBits > 15)) {\n return Z_STREAM_ERROR$1;\n }\n if (state.window !== null && state.wbits !== windowBits) {\n state.window = null;\n }\n\n /* update state and reset the rest of it */\n state.wrap = wrap;\n state.wbits = windowBits;\n return inflateReset(strm);\n};\n\n\nconst inflateInit2 = (strm, windowBits) => {\n\n if (!strm) { return Z_STREAM_ERROR$1; }\n //strm.msg = Z_NULL; /* in case we return an error */\n\n const state = new InflateState();\n\n //if (state === Z_NULL) return Z_MEM_ERROR;\n //Tracev((stderr, \"inflate: allocated\\n\"));\n strm.state = state;\n state.window = null/*Z_NULL*/;\n const ret = inflateReset2(strm, windowBits);\n if (ret !== Z_OK$1) {\n strm.state = null/*Z_NULL*/;\n }\n return ret;\n};\n\n\nconst inflateInit = (strm) => {\n\n return inflateInit2(strm, DEF_WBITS);\n};\n\n\n/*\n Return state with length and distance decoding tables and index sizes set to\n fixed code decoding. Normally this returns fixed tables from inffixed.h.\n If BUILDFIXED is defined, then instead this routine builds the tables the\n first time it's called, and returns those tables the first time and\n thereafter. This reduces the size of the code by about 2K bytes, in\n exchange for a little execution time. However, BUILDFIXED should not be\n used for threaded applications, since the rewriting of the tables and virgin\n may not be thread-safe.\n */\nlet virgin = true;\n\nlet lenfix, distfix; // We have no pointers in JS, so keep tables separate\n\n\nconst fixedtables = (state) => {\n\n /* build fixed huffman tables if first call (may not be thread safe) */\n if (virgin) {\n lenfix = new Int32Array(512);\n distfix = new Int32Array(32);\n\n /* literal/length table */\n let sym = 0;\n while (sym < 144) { state.lens[sym++] = 8; }\n while (sym < 256) { state.lens[sym++] = 9; }\n while (sym < 280) { state.lens[sym++] = 7; }\n while (sym < 288) { state.lens[sym++] = 8; }\n\n inftrees(LENS, state.lens, 0, 288, lenfix, 0, state.work, { bits: 9 });\n\n /* distance table */\n sym = 0;\n while (sym < 32) { state.lens[sym++] = 5; }\n\n inftrees(DISTS, state.lens, 0, 32, distfix, 0, state.work, { bits: 5 });\n\n /* do this just once */\n virgin = false;\n }\n\n state.lencode = lenfix;\n state.lenbits = 9;\n state.distcode = distfix;\n state.distbits = 5;\n};\n\n\n/*\n Update the window with the last wsize (normally 32K) bytes written before\n returning. If window does not exist yet, create it. This is only called\n when a window is already in use, or when output has been written during this\n inflate call, but the end of the deflate stream has not been reached yet.\n It is also called to create a window for dictionary data when a dictionary\n is loaded.\n\n Providing output buffers larger than 32K to inflate() should provide a speed\n advantage, since only the last 32K of output is copied to the sliding window\n upon return from inflate(), and since all distances after the first 32K of\n output will fall in the output data, making match copies simpler and faster.\n The advantage may be dependent on the size of the processor's data caches.\n */\nconst updatewindow = (strm, src, end, copy) => {\n\n let dist;\n const state = strm.state;\n\n /* if it hasn't been done already, allocate space for the window */\n if (state.window === null) {\n state.wsize = 1 << state.wbits;\n state.wnext = 0;\n state.whave = 0;\n\n state.window = new Uint8Array(state.wsize);\n }\n\n /* copy state->wsize or less output bytes into the circular window */\n if (copy >= state.wsize) {\n state.window.set(src.subarray(end - state.wsize, end), 0);\n state.wnext = 0;\n state.whave = state.wsize;\n }\n else {\n dist = state.wsize - state.wnext;\n if (dist > copy) {\n dist = copy;\n }\n //zmemcpy(state->window + state->wnext, end - copy, dist);\n state.window.set(src.subarray(end - copy, end - copy + dist), state.wnext);\n copy -= dist;\n if (copy) {\n //zmemcpy(state->window, end - copy, copy);\n state.window.set(src.subarray(end - copy, end), 0);\n state.wnext = copy;\n state.whave = state.wsize;\n }\n else {\n state.wnext += dist;\n if (state.wnext === state.wsize) { state.wnext = 0; }\n if (state.whave < state.wsize) { state.whave += dist; }\n }\n }\n return 0;\n};\n\n\nconst inflate$2 = (strm, flush) => {\n\n let state;\n let input, output; // input/output buffers\n let next; /* next input INDEX */\n let put; /* next output INDEX */\n let have, left; /* available input and output */\n let hold; /* bit buffer */\n let bits; /* bits in bit buffer */\n let _in, _out; /* save starting available input and output */\n let copy; /* number of stored or match bytes to copy */\n let from; /* where to copy match bytes from */\n let from_source;\n let here = 0; /* current decoding table entry */\n let here_bits, here_op, here_val; // paked \"here\" denormalized (JS specific)\n //let last; /* parent table entry */\n let last_bits, last_op, last_val; // paked \"last\" denormalized (JS specific)\n let len; /* length to copy for repeats, bits to drop */\n let ret; /* return code */\n const hbuf = new Uint8Array(4); /* buffer for gzip header crc calculation */\n let opts;\n\n let n; // temporary variable for NEED_BITS\n\n const order = /* permutation of code lengths */\n new Uint8Array([ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ]);\n\n\n if (!strm || !strm.state || !strm.output ||\n (!strm.input && strm.avail_in !== 0)) {\n return Z_STREAM_ERROR$1;\n }\n\n state = strm.state;\n if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */\n\n\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n _in = have;\n _out = left;\n ret = Z_OK$1;\n\n inf_leave: // goto emulation\n for (;;) {\n switch (state.mode) {\n case HEAD:\n if (state.wrap === 0) {\n state.mode = TYPEDO;\n break;\n }\n //=== NEEDBITS(16);\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */\n state.check = 0/*crc32(0L, Z_NULL, 0)*/;\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = FLAGS;\n break;\n }\n state.flags = 0; /* expect zlib header */\n if (state.head) {\n state.head.done = false;\n }\n if (!(state.wrap & 1) || /* check if zlib header allowed */\n (((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {\n strm.msg = 'incorrect header check';\n state.mode = BAD;\n break;\n }\n if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n len = (hold & 0x0f)/*BITS(4)*/ + 8;\n if (state.wbits === 0) {\n state.wbits = len;\n }\n else if (len > state.wbits) {\n strm.msg = 'invalid window size';\n state.mode = BAD;\n break;\n }\n\n // !!! pako patch. Force use `options.windowBits` if passed.\n // Required to always use max window size by default.\n state.dmax = 1 << state.wbits;\n //state.dmax = 1 << len;\n\n //Tracev((stderr, \"inflate: zlib header ok\\n\"));\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = hold & 0x200 ? DICTID : TYPE;\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n break;\n case FLAGS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.flags = hold;\n if ((state.flags & 0xff) !== Z_DEFLATED) {\n strm.msg = 'unknown compression method';\n state.mode = BAD;\n break;\n }\n if (state.flags & 0xe000) {\n strm.msg = 'unknown header flags set';\n state.mode = BAD;\n break;\n }\n if (state.head) {\n state.head.text = ((hold >> 8) & 1);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = TIME;\n /* falls through */\n case TIME:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.time = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC4(state.check, hold)\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n hbuf[2] = (hold >>> 16) & 0xff;\n hbuf[3] = (hold >>> 24) & 0xff;\n state.check = crc32_1(state.check, hbuf, 4, 0);\n //===\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = OS;\n /* falls through */\n case OS:\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (state.head) {\n state.head.xflags = (hold & 0xff);\n state.head.os = (hold >> 8);\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = EXLEN;\n /* falls through */\n case EXLEN:\n if (state.flags & 0x0400) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length = hold;\n if (state.head) {\n state.head.extra_len = hold;\n }\n if (state.flags & 0x0200) {\n //=== CRC2(state.check, hold);\n hbuf[0] = hold & 0xff;\n hbuf[1] = (hold >>> 8) & 0xff;\n state.check = crc32_1(state.check, hbuf, 2, 0);\n //===//\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n else if (state.head) {\n state.head.extra = null/*Z_NULL*/;\n }\n state.mode = EXTRA;\n /* falls through */\n case EXTRA:\n if (state.flags & 0x0400) {\n copy = state.length;\n if (copy > have) { copy = have; }\n if (copy) {\n if (state.head) {\n len = state.head.extra_len - state.length;\n if (!state.head.extra) {\n // Use untyped array for more convenient processing later\n state.head.extra = new Uint8Array(state.head.extra_len);\n }\n state.head.extra.set(\n input.subarray(\n next,\n // extra field is limited to 65536 bytes\n // - no need for additional size check\n next + copy\n ),\n /*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/\n len\n );\n //zmemcpy(state.head.extra + len, next,\n // len + copy > state.head.extra_max ?\n // state.head.extra_max - len : copy);\n }\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n state.length -= copy;\n }\n if (state.length) { break inf_leave; }\n }\n state.length = 0;\n state.mode = NAME;\n /* falls through */\n case NAME:\n if (state.flags & 0x0800) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n // TODO: 2 or 1 bytes?\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.name_max*/)) {\n state.head.name += String.fromCharCode(len);\n }\n } while (len && copy < have);\n\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.name = null;\n }\n state.length = 0;\n state.mode = COMMENT;\n /* falls through */\n case COMMENT:\n if (state.flags & 0x1000) {\n if (have === 0) { break inf_leave; }\n copy = 0;\n do {\n len = input[next + copy++];\n /* use constant limit because in js we should not preallocate memory */\n if (state.head && len &&\n (state.length < 65536 /*state.head.comm_max*/)) {\n state.head.comment += String.fromCharCode(len);\n }\n } while (len && copy < have);\n if (state.flags & 0x0200) {\n state.check = crc32_1(state.check, input, copy, next);\n }\n have -= copy;\n next += copy;\n if (len) { break inf_leave; }\n }\n else if (state.head) {\n state.head.comment = null;\n }\n state.mode = HCRC;\n /* falls through */\n case HCRC:\n if (state.flags & 0x0200) {\n //=== NEEDBITS(16); */\n while (bits < 16) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.check & 0xffff)) {\n strm.msg = 'header crc mismatch';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n }\n if (state.head) {\n state.head.hcrc = ((state.flags >> 9) & 1);\n state.head.done = true;\n }\n strm.adler = state.check = 0;\n state.mode = TYPE;\n break;\n case DICTID:\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n strm.adler = state.check = zswap32(hold);\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = DICT;\n /* falls through */\n case DICT:\n if (state.havedict === 0) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n return Z_NEED_DICT$1;\n }\n strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;\n state.mode = TYPE;\n /* falls through */\n case TYPE:\n if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case TYPEDO:\n if (state.last) {\n //--- BYTEBITS() ---//\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n state.mode = CHECK;\n break;\n }\n //=== NEEDBITS(3); */\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.last = (hold & 0x01)/*BITS(1)*/;\n //--- DROPBITS(1) ---//\n hold >>>= 1;\n bits -= 1;\n //---//\n\n switch ((hold & 0x03)/*BITS(2)*/) {\n case 0: /* stored block */\n //Tracev((stderr, \"inflate: stored block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = STORED;\n break;\n case 1: /* fixed block */\n fixedtables(state);\n //Tracev((stderr, \"inflate: fixed codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = LEN_; /* decode codes */\n if (flush === Z_TREES) {\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break inf_leave;\n }\n break;\n case 2: /* dynamic block */\n //Tracev((stderr, \"inflate: dynamic codes block%s\\n\",\n // state.last ? \" (last)\" : \"\"));\n state.mode = TABLE;\n break;\n case 3:\n strm.msg = 'invalid block type';\n state.mode = BAD;\n }\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n break;\n case STORED:\n //--- BYTEBITS() ---// /* go to byte boundary */\n hold >>>= bits & 7;\n bits -= bits & 7;\n //---//\n //=== NEEDBITS(32); */\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {\n strm.msg = 'invalid stored block lengths';\n state.mode = BAD;\n break;\n }\n state.length = hold & 0xffff;\n //Tracev((stderr, \"inflate: stored length %u\\n\",\n // state.length));\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n state.mode = COPY_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case COPY_:\n state.mode = COPY;\n /* falls through */\n case COPY:\n copy = state.length;\n if (copy) {\n if (copy > have) { copy = have; }\n if (copy > left) { copy = left; }\n if (copy === 0) { break inf_leave; }\n //--- zmemcpy(put, next, copy); ---\n output.set(input.subarray(next, next + copy), put);\n //---//\n have -= copy;\n next += copy;\n left -= copy;\n put += copy;\n state.length -= copy;\n break;\n }\n //Tracev((stderr, \"inflate: stored end\\n\"));\n state.mode = TYPE;\n break;\n case TABLE:\n //=== NEEDBITS(14); */\n while (bits < 14) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;\n //--- DROPBITS(5) ---//\n hold >>>= 5;\n bits -= 5;\n //---//\n state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;\n //--- DROPBITS(4) ---//\n hold >>>= 4;\n bits -= 4;\n //---//\n//#ifndef PKZIP_BUG_WORKAROUND\n if (state.nlen > 286 || state.ndist > 30) {\n strm.msg = 'too many length or distance symbols';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracev((stderr, \"inflate: table sizes ok\\n\"));\n state.have = 0;\n state.mode = LENLENS;\n /* falls through */\n case LENLENS:\n while (state.have < state.ncode) {\n //=== NEEDBITS(3);\n while (bits < 3) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n while (state.have < 19) {\n state.lens[order[state.have++]] = 0;\n }\n // We have separate tables & no pointers. 2 commented lines below not needed.\n //state.next = state.codes;\n //state.lencode = state.next;\n // Switch to use dynamic table\n state.lencode = state.lendyn;\n state.lenbits = 7;\n\n opts = { bits: state.lenbits };\n ret = inftrees(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);\n state.lenbits = opts.bits;\n\n if (ret) {\n strm.msg = 'invalid code lengths set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, \"inflate: code lengths ok\\n\"));\n state.have = 0;\n state.mode = CODELENS;\n /* falls through */\n case CODELENS:\n while (state.have < state.nlen + state.ndist) {\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_val < 16) {\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.lens[state.have++] = here_val;\n }\n else {\n if (here_val === 16) {\n //=== NEEDBITS(here.bits + 2);\n n = here_bits + 2;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n if (state.have === 0) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n len = state.lens[state.have - 1];\n copy = 3 + (hold & 0x03);//BITS(2);\n //--- DROPBITS(2) ---//\n hold >>>= 2;\n bits -= 2;\n //---//\n }\n else if (here_val === 17) {\n //=== NEEDBITS(here.bits + 3);\n n = here_bits + 3;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 3 + (hold & 0x07);//BITS(3);\n //--- DROPBITS(3) ---//\n hold >>>= 3;\n bits -= 3;\n //---//\n }\n else {\n //=== NEEDBITS(here.bits + 7);\n n = here_bits + 7;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n len = 0;\n copy = 11 + (hold & 0x7f);//BITS(7);\n //--- DROPBITS(7) ---//\n hold >>>= 7;\n bits -= 7;\n //---//\n }\n if (state.have + copy > state.nlen + state.ndist) {\n strm.msg = 'invalid bit length repeat';\n state.mode = BAD;\n break;\n }\n while (copy--) {\n state.lens[state.have++] = len;\n }\n }\n }\n\n /* handle error breaks in while */\n if (state.mode === BAD) { break; }\n\n /* check for end-of-block code (better have one) */\n if (state.lens[256] === 0) {\n strm.msg = 'invalid code -- missing end-of-block';\n state.mode = BAD;\n break;\n }\n\n /* build code tables -- note: do not change the lenbits or distbits\n values here (9 and 6) without reading the comments in inftrees.h\n concerning the ENOUGH constants, which depend on those values */\n state.lenbits = 9;\n\n opts = { bits: state.lenbits };\n ret = inftrees(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.lenbits = opts.bits;\n // state.lencode = state.next;\n\n if (ret) {\n strm.msg = 'invalid literal/lengths set';\n state.mode = BAD;\n break;\n }\n\n state.distbits = 6;\n //state.distcode.copy(state.codes);\n // Switch to use dynamic table\n state.distcode = state.distdyn;\n opts = { bits: state.distbits };\n ret = inftrees(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);\n // We have separate tables & no pointers. 2 commented lines below not needed.\n // state.next_index = opts.table_index;\n state.distbits = opts.bits;\n // state.distcode = state.next;\n\n if (ret) {\n strm.msg = 'invalid distances set';\n state.mode = BAD;\n break;\n }\n //Tracev((stderr, 'inflate: codes ok\\n'));\n state.mode = LEN_;\n if (flush === Z_TREES) { break inf_leave; }\n /* falls through */\n case LEN_:\n state.mode = LEN;\n /* falls through */\n case LEN:\n if (have >= 6 && left >= 258) {\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n inffast(strm, _out);\n //--- LOAD() ---\n put = strm.next_out;\n output = strm.output;\n left = strm.avail_out;\n next = strm.next_in;\n input = strm.input;\n have = strm.avail_in;\n hold = state.hold;\n bits = state.bits;\n //---\n\n if (state.mode === TYPE) {\n state.back = -1;\n }\n break;\n }\n state.back = 0;\n for (;;) {\n here = state.lencode[hold & ((1 << state.lenbits) - 1)]; /*BITS(state.lenbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if (here_bits <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if (here_op && (here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.lencode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n state.length = here_val;\n if (here_op === 0) {\n //Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?\n // \"inflate: literal '%c'\\n\" :\n // \"inflate: literal 0x%02x\\n\", here.val));\n state.mode = LIT;\n break;\n }\n if (here_op & 32) {\n //Tracevv((stderr, \"inflate: end of block\\n\"));\n state.back = -1;\n state.mode = TYPE;\n break;\n }\n if (here_op & 64) {\n strm.msg = 'invalid literal/length code';\n state.mode = BAD;\n break;\n }\n state.extra = here_op & 15;\n state.mode = LENEXT;\n /* falls through */\n case LENEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.length += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n //Tracevv((stderr, \"inflate: length %u\\n\", state.length));\n state.was = state.length;\n state.mode = DIST;\n /* falls through */\n case DIST:\n for (;;) {\n here = state.distcode[hold & ((1 << state.distbits) - 1)];/*BITS(state.distbits)*/\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n if ((here_op & 0xf0) === 0) {\n last_bits = here_bits;\n last_op = here_op;\n last_val = here_val;\n for (;;) {\n here = state.distcode[last_val +\n ((hold & ((1 << (last_bits + last_op)) - 1))/*BITS(last.bits + last.op)*/ >> last_bits)];\n here_bits = here >>> 24;\n here_op = (here >>> 16) & 0xff;\n here_val = here & 0xffff;\n\n if ((last_bits + here_bits) <= bits) { break; }\n //--- PULLBYTE() ---//\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n //---//\n }\n //--- DROPBITS(last.bits) ---//\n hold >>>= last_bits;\n bits -= last_bits;\n //---//\n state.back += last_bits;\n }\n //--- DROPBITS(here.bits) ---//\n hold >>>= here_bits;\n bits -= here_bits;\n //---//\n state.back += here_bits;\n if (here_op & 64) {\n strm.msg = 'invalid distance code';\n state.mode = BAD;\n break;\n }\n state.offset = here_val;\n state.extra = (here_op) & 15;\n state.mode = DISTEXT;\n /* falls through */\n case DISTEXT:\n if (state.extra) {\n //=== NEEDBITS(state.extra);\n n = state.extra;\n while (bits < n) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n state.offset += hold & ((1 << state.extra) - 1)/*BITS(state.extra)*/;\n //--- DROPBITS(state.extra) ---//\n hold >>>= state.extra;\n bits -= state.extra;\n //---//\n state.back += state.extra;\n }\n//#ifdef INFLATE_STRICT\n if (state.offset > state.dmax) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n//#endif\n //Tracevv((stderr, \"inflate: distance %u\\n\", state.offset));\n state.mode = MATCH;\n /* falls through */\n case MATCH:\n if (left === 0) { break inf_leave; }\n copy = _out - left;\n if (state.offset > copy) { /* copy from window */\n copy = state.offset - copy;\n if (copy > state.whave) {\n if (state.sane) {\n strm.msg = 'invalid distance too far back';\n state.mode = BAD;\n break;\n }\n// (!) This block is disabled in zlib defaults,\n// don't enable it for binary compatibility\n//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR\n// Trace((stderr, \"inflate.c too far\\n\"));\n// copy -= state.whave;\n// if (copy > state.length) { copy = state.length; }\n// if (copy > left) { copy = left; }\n// left -= copy;\n// state.length -= copy;\n// do {\n// output[put++] = 0;\n// } while (--copy);\n// if (state.length === 0) { state.mode = LEN; }\n// break;\n//#endif\n }\n if (copy > state.wnext) {\n copy -= state.wnext;\n from = state.wsize - copy;\n }\n else {\n from = state.wnext - copy;\n }\n if (copy > state.length) { copy = state.length; }\n from_source = state.window;\n }\n else { /* copy from output */\n from_source = output;\n from = put - state.offset;\n copy = state.length;\n }\n if (copy > left) { copy = left; }\n left -= copy;\n state.length -= copy;\n do {\n output[put++] = from_source[from++];\n } while (--copy);\n if (state.length === 0) { state.mode = LEN; }\n break;\n case LIT:\n if (left === 0) { break inf_leave; }\n output[put++] = state.length;\n left--;\n state.mode = LEN;\n break;\n case CHECK:\n if (state.wrap) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n // Use '|' instead of '+' to make sure that result is signed\n hold |= input[next++] << bits;\n bits += 8;\n }\n //===//\n _out -= left;\n strm.total_out += _out;\n state.total += _out;\n if (_out) {\n strm.adler = state.check =\n /*UPDATE(state.check, put - _out, _out);*/\n (state.flags ? crc32_1(state.check, output, _out, put - _out) : adler32_1(state.check, output, _out, put - _out));\n\n }\n _out = left;\n // NB: crc32 stored as signed 32-bit int, zswap32 returns signed too\n if ((state.flags ? hold : zswap32(hold)) !== state.check) {\n strm.msg = 'incorrect data check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: check matches trailer\\n\"));\n }\n state.mode = LENGTH;\n /* falls through */\n case LENGTH:\n if (state.wrap && state.flags) {\n //=== NEEDBITS(32);\n while (bits < 32) {\n if (have === 0) { break inf_leave; }\n have--;\n hold += input[next++] << bits;\n bits += 8;\n }\n //===//\n if (hold !== (state.total & 0xffffffff)) {\n strm.msg = 'incorrect length check';\n state.mode = BAD;\n break;\n }\n //=== INITBITS();\n hold = 0;\n bits = 0;\n //===//\n //Tracev((stderr, \"inflate: length matches trailer\\n\"));\n }\n state.mode = DONE;\n /* falls through */\n case DONE:\n ret = Z_STREAM_END$1;\n break inf_leave;\n case BAD:\n ret = Z_DATA_ERROR$1;\n break inf_leave;\n case MEM:\n return Z_MEM_ERROR$1;\n case SYNC:\n /* falls through */\n default:\n return Z_STREAM_ERROR$1;\n }\n }\n\n // inf_leave <- here is real place for \"goto inf_leave\", emulated via \"break inf_leave\"\n\n /*\n Return from inflate(), updating the total counts and the check value.\n If there was no progress during the inflate() call, return a buffer\n error. Call updatewindow() to create and/or update the window state.\n Note: a memory error from inflate() is non-recoverable.\n */\n\n //--- RESTORE() ---\n strm.next_out = put;\n strm.avail_out = left;\n strm.next_in = next;\n strm.avail_in = have;\n state.hold = hold;\n state.bits = bits;\n //---\n\n if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&\n (state.mode < CHECK || flush !== Z_FINISH$1))) {\n if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) ;\n }\n _in -= strm.avail_in;\n _out -= strm.avail_out;\n strm.total_in += _in;\n strm.total_out += _out;\n state.total += _out;\n if (state.wrap && _out) {\n strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/\n (state.flags ? crc32_1(state.check, output, _out, strm.next_out - _out) : adler32_1(state.check, output, _out, strm.next_out - _out));\n }\n strm.data_type = state.bits + (state.last ? 64 : 0) +\n (state.mode === TYPE ? 128 : 0) +\n (state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);\n if (((_in === 0 && _out === 0) || flush === Z_FINISH$1) && ret === Z_OK$1) {\n ret = Z_BUF_ERROR;\n }\n return ret;\n};\n\n\nconst inflateEnd = (strm) => {\n\n if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {\n return Z_STREAM_ERROR$1;\n }\n\n let state = strm.state;\n if (state.window) {\n state.window = null;\n }\n strm.state = null;\n return Z_OK$1;\n};\n\n\nconst inflateGetHeader = (strm, head) => {\n\n /* check state */\n if (!strm || !strm.state) { return Z_STREAM_ERROR$1; }\n const state = strm.state;\n if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR$1; }\n\n /* save header structure */\n state.head = head;\n head.done = false;\n return Z_OK$1;\n};\n\n\nconst inflateSetDictionary = (strm, dictionary) => {\n const dictLength = dictionary.length;\n\n let state;\n let dictid;\n let ret;\n\n /* check state */\n if (!strm /* == Z_NULL */ || !strm.state /* == Z_NULL */) { return Z_STREAM_ERROR$1; }\n state = strm.state;\n\n if (state.wrap !== 0 && state.mode !== DICT) {\n return Z_STREAM_ERROR$1;\n }\n\n /* check for correct dictionary identifier */\n if (state.mode === DICT) {\n dictid = 1; /* adler32(0, null, 0)*/\n /* dictid = adler32(dictid, dictionary, dictLength); */\n dictid = adler32_1(dictid, dictionary, dictLength, 0);\n if (dictid !== state.check) {\n return Z_DATA_ERROR$1;\n }\n }\n /* copy dictionary to window using updatewindow(), which will amend the\n existing dictionary if appropriate */\n ret = updatewindow(strm, dictionary, dictLength, dictLength);\n if (ret) {\n state.mode = MEM;\n return Z_MEM_ERROR$1;\n }\n state.havedict = 1;\n // Tracev((stderr, \"inflate: dictionary set\\n\"));\n return Z_OK$1;\n};\n\n\nvar inflateReset_1 = inflateReset;\nvar inflateReset2_1 = inflateReset2;\nvar inflateResetKeep_1 = inflateResetKeep;\nvar inflateInit_1 = inflateInit;\nvar inflateInit2_1 = inflateInit2;\nvar inflate_2$1 = inflate$2;\nvar inflateEnd_1 = inflateEnd;\nvar inflateGetHeader_1 = inflateGetHeader;\nvar inflateSetDictionary_1 = inflateSetDictionary;\nvar inflateInfo = 'pako inflate (from Nodeca project)';\n\n/* Not implemented\nmodule.exports.inflateCopy = inflateCopy;\nmodule.exports.inflateGetDictionary = inflateGetDictionary;\nmodule.exports.inflateMark = inflateMark;\nmodule.exports.inflatePrime = inflatePrime;\nmodule.exports.inflateSync = inflateSync;\nmodule.exports.inflateSyncPoint = inflateSyncPoint;\nmodule.exports.inflateUndermine = inflateUndermine;\n*/\n\nvar inflate_1$2 = {\n\tinflateReset: inflateReset_1,\n\tinflateReset2: inflateReset2_1,\n\tinflateResetKeep: inflateResetKeep_1,\n\tinflateInit: inflateInit_1,\n\tinflateInit2: inflateInit2_1,\n\tinflate: inflate_2$1,\n\tinflateEnd: inflateEnd_1,\n\tinflateGetHeader: inflateGetHeader_1,\n\tinflateSetDictionary: inflateSetDictionary_1,\n\tinflateInfo: inflateInfo\n};\n\n// (C) 1995-2013 Jean-loup Gailly and Mark Adler\n// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin\n//\n// This software is provided 'as-is', without any express or implied\n// warranty. In no event will the authors be held liable for any damages\n// arising from the use of this software.\n//\n// Permission is granted to anyone to use this software for any purpose,\n// including commercial applications, and to alter it and redistribute it\n// freely, subject to the following restrictions:\n//\n// 1. The origin of this software must not be misrepresented; you must not\n// claim that you wrote the original software. If you use this software\n// in a product, an acknowledgment in the product documentation would be\n// appreciated but is not required.\n// 2. Altered source versions must be plainly marked as such, and must not be\n// misrepresented as being the original software.\n// 3. This notice may not be removed or altered from any source distribution.\n\nfunction GZheader() {\n /* true if compressed data believed to be text */\n this.text = 0;\n /* modification time */\n this.time = 0;\n /* extra flags (not used when writing a gzip file) */\n this.xflags = 0;\n /* operating system */\n this.os = 0;\n /* pointer to extra field or Z_NULL if none */\n this.extra = null;\n /* extra field length (valid if extra != Z_NULL) */\n this.extra_len = 0; // Actually, we don't need it in JS,\n // but leave for few code modifications\n\n //\n // Setup limits is not necessary because in js we should not preallocate memory\n // for inflate use constant limit in 65536 bytes\n //\n\n /* space at extra (only when reading header) */\n // this.extra_max = 0;\n /* pointer to zero-terminated file name or Z_NULL */\n this.name = '';\n /* space at name (only when reading header) */\n // this.name_max = 0;\n /* pointer to zero-terminated comment or Z_NULL */\n this.comment = '';\n /* space at comment (only when reading header) */\n // this.comm_max = 0;\n /* true if there was or will be a header crc */\n this.hcrc = 0;\n /* true when done reading gzip header (not used when writing a gzip file) */\n this.done = false;\n}\n\nvar gzheader = GZheader;\n\nconst toString = Object.prototype.toString;\n\n/* Public constants ==========================================================*/\n/* ===========================================================================*/\n\nconst {\n Z_NO_FLUSH, Z_FINISH,\n Z_OK, Z_STREAM_END, Z_NEED_DICT, Z_STREAM_ERROR, Z_DATA_ERROR, Z_MEM_ERROR\n} = constants$2;\n\n/* ===========================================================================*/\n\n\n/**\n * class Inflate\n *\n * Generic JS-style wrapper for zlib calls. If you don't need\n * streaming behaviour - use more simple functions: [[inflate]]\n * and [[inflateRaw]].\n **/\n\n/* internal\n * inflate.chunks -> Array\n *\n * Chunks of output data, if [[Inflate#onData]] not overridden.\n **/\n\n/**\n * Inflate.result -> Uint8Array|String\n *\n * Uncompressed result, generated by default [[Inflate#onData]]\n * and [[Inflate#onEnd]] handlers. Filled after you push last chunk\n * (call [[Inflate#push]] with `Z_FINISH` / `true` param).\n **/\n\n/**\n * Inflate.err -> Number\n *\n * Error code after inflate finished. 0 (Z_OK) on success.\n * Should be checked if broken data possible.\n **/\n\n/**\n * Inflate.msg -> String\n *\n * Error message, if [[Inflate.err]] != 0\n **/\n\n\n/**\n * new Inflate(options)\n * - options (Object): zlib inflate options.\n *\n * Creates new inflator instance with specified params. Throws exception\n * on bad params. Supported options:\n *\n * - `windowBits`\n * - `dictionary`\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information on these.\n *\n * Additional options, for internal needs:\n *\n * - `chunkSize` - size of generated data chunks (16K by default)\n * - `raw` (Boolean) - do raw inflate\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n * By default, when no options set, autodetect deflate/gzip data format via\n * wrapper header.\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako')\n * const chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])\n * const chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);\n *\n * const inflate = new pako.Inflate({ level: 3});\n *\n * inflate.push(chunk1, false);\n * inflate.push(chunk2, true); // true -> last chunk\n *\n * if (inflate.err) { throw new Error(inflate.err); }\n *\n * console.log(inflate.result);\n * ```\n **/\nfunction Inflate$1(options) {\n this.options = common.assign({\n chunkSize: 1024 * 64,\n windowBits: 15,\n to: ''\n }, options || {});\n\n const opt = this.options;\n\n // Force window size for `raw` data, if not set directly,\n // because we have no header for autodetect.\n if (opt.raw && (opt.windowBits >= 0) && (opt.windowBits < 16)) {\n opt.windowBits = -opt.windowBits;\n if (opt.windowBits === 0) { opt.windowBits = -15; }\n }\n\n // If `windowBits` not defined (and mode not raw) - set autodetect flag for gzip/deflate\n if ((opt.windowBits >= 0) && (opt.windowBits < 16) &&\n !(options && options.windowBits)) {\n opt.windowBits += 32;\n }\n\n // Gzip header has no info about windows size, we can do autodetect only\n // for deflate. So, if window size not set, force it to max when gzip possible\n if ((opt.windowBits > 15) && (opt.windowBits < 48)) {\n // bit 3 (16) -> gzipped data\n // bit 4 (32) -> autodetect gzip/deflate\n if ((opt.windowBits & 15) === 0) {\n opt.windowBits |= 15;\n }\n }\n\n this.err = 0; // error code, if happens (0 = Z_OK)\n this.msg = ''; // error message\n this.ended = false; // used to avoid multiple onEnd() calls\n this.chunks = []; // chunks of compressed data\n\n this.strm = new zstream();\n this.strm.avail_out = 0;\n\n let status = inflate_1$2.inflateInit2(\n this.strm,\n opt.windowBits\n );\n\n if (status !== Z_OK) {\n throw new Error(messages[status]);\n }\n\n this.header = new gzheader();\n\n inflate_1$2.inflateGetHeader(this.strm, this.header);\n\n // Setup dictionary\n if (opt.dictionary) {\n // Convert data if needed\n if (typeof opt.dictionary === 'string') {\n opt.dictionary = strings.string2buf(opt.dictionary);\n } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {\n opt.dictionary = new Uint8Array(opt.dictionary);\n }\n if (opt.raw) { //In raw mode we need to set the dictionary early\n status = inflate_1$2.inflateSetDictionary(this.strm, opt.dictionary);\n if (status !== Z_OK) {\n throw new Error(messages[status]);\n }\n }\n }\n}\n\n/**\n * Inflate#push(data[, flush_mode]) -> Boolean\n * - data (Uint8Array|ArrayBuffer): input data\n * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE\n * flush modes. See constants. Skipped or `false` means Z_NO_FLUSH,\n * `true` means Z_FINISH.\n *\n * Sends input data to inflate pipe, generating [[Inflate#onData]] calls with\n * new output chunks. Returns `true` on success. If end of stream detected,\n * [[Inflate#onEnd]] will be called.\n *\n * `flush_mode` is not needed for normal operation, because end of stream\n * detected automatically. You may try to use it for advanced things, but\n * this functionality was not tested.\n *\n * On fail call [[Inflate#onEnd]] with error code and return false.\n *\n * ##### Example\n *\n * ```javascript\n * push(chunk, false); // push one of data chunks\n * ...\n * push(chunk, true); // push last chunk\n * ```\n **/\nInflate$1.prototype.push = function (data, flush_mode) {\n const strm = this.strm;\n const chunkSize = this.options.chunkSize;\n const dictionary = this.options.dictionary;\n let status, _flush_mode, last_avail_out;\n\n if (this.ended) return false;\n\n if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;\n else _flush_mode = flush_mode === true ? Z_FINISH : Z_NO_FLUSH;\n\n // Convert data if needed\n if (toString.call(data) === '[object ArrayBuffer]') {\n strm.input = new Uint8Array(data);\n } else {\n strm.input = data;\n }\n\n strm.next_in = 0;\n strm.avail_in = strm.input.length;\n\n for (;;) {\n if (strm.avail_out === 0) {\n strm.output = new Uint8Array(chunkSize);\n strm.next_out = 0;\n strm.avail_out = chunkSize;\n }\n\n status = inflate_1$2.inflate(strm, _flush_mode);\n\n if (status === Z_NEED_DICT && dictionary) {\n status = inflate_1$2.inflateSetDictionary(strm, dictionary);\n\n if (status === Z_OK) {\n status = inflate_1$2.inflate(strm, _flush_mode);\n } else if (status === Z_DATA_ERROR) {\n // Replace code with more verbose\n status = Z_NEED_DICT;\n }\n }\n\n // Skip snyc markers if more data follows and not raw mode\n while (strm.avail_in > 0 &&\n status === Z_STREAM_END &&\n strm.state.wrap > 0 &&\n data[strm.next_in] !== 0)\n {\n inflate_1$2.inflateReset(strm);\n status = inflate_1$2.inflate(strm, _flush_mode);\n }\n\n switch (status) {\n case Z_STREAM_ERROR:\n case Z_DATA_ERROR:\n case Z_NEED_DICT:\n case Z_MEM_ERROR:\n this.onEnd(status);\n this.ended = true;\n return false;\n }\n\n // Remember real `avail_out` value, because we may patch out buffer content\n // to align utf8 strings boundaries.\n last_avail_out = strm.avail_out;\n\n if (strm.next_out) {\n if (strm.avail_out === 0 || status === Z_STREAM_END) {\n\n if (this.options.to === 'string') {\n\n let next_out_utf8 = strings.utf8border(strm.output, strm.next_out);\n\n let tail = strm.next_out - next_out_utf8;\n let utf8str = strings.buf2string(strm.output, next_out_utf8);\n\n // move tail & realign counters\n strm.next_out = tail;\n strm.avail_out = chunkSize - tail;\n if (tail) strm.output.set(strm.output.subarray(next_out_utf8, next_out_utf8 + tail), 0);\n\n this.onData(utf8str);\n\n } else {\n this.onData(strm.output.length === strm.next_out ? strm.output : strm.output.subarray(0, strm.next_out));\n }\n }\n }\n\n // Must repeat iteration if out buffer is full\n if (status === Z_OK && last_avail_out === 0) continue;\n\n // Finalize if end of stream reached.\n if (status === Z_STREAM_END) {\n status = inflate_1$2.inflateEnd(this.strm);\n this.onEnd(status);\n this.ended = true;\n return true;\n }\n\n if (strm.avail_in === 0) break;\n }\n\n return true;\n};\n\n\n/**\n * Inflate#onData(chunk) -> Void\n * - chunk (Uint8Array|String): output data. When string output requested,\n * each chunk will be string.\n *\n * By default, stores data blocks in `chunks[]` property and glue\n * those in `onEnd`. Override this handler, if you need another behaviour.\n **/\nInflate$1.prototype.onData = function (chunk) {\n this.chunks.push(chunk);\n};\n\n\n/**\n * Inflate#onEnd(status) -> Void\n * - status (Number): inflate status. 0 (Z_OK) on success,\n * other if not.\n *\n * Called either after you tell inflate that the input stream is\n * complete (Z_FINISH). By default - join collected chunks,\n * free memory and fill `results` / `err` properties.\n **/\nInflate$1.prototype.onEnd = function (status) {\n // On success - join\n if (status === Z_OK) {\n if (this.options.to === 'string') {\n this.result = this.chunks.join('');\n } else {\n this.result = common.flattenChunks(this.chunks);\n }\n }\n this.chunks = [];\n this.err = status;\n this.msg = this.strm.msg;\n};\n\n\n/**\n * inflate(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Decompress `data` with inflate/ungzip and `options`. Autodetect\n * format via wrapper header by default. That's why we don't provide\n * separate `ungzip` method.\n *\n * Supported options are:\n *\n * - windowBits\n *\n * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)\n * for more information.\n *\n * Sugar (options):\n *\n * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify\n * negative windowBits implicitly.\n * - `to` (String) - if equal to 'string', then result will be converted\n * from utf8 to utf16 (javascript) string. When string output requested,\n * chunk length can differ from `chunkSize`, depending on content.\n *\n *\n * ##### Example:\n *\n * ```javascript\n * const pako = require('pako');\n * const input = pako.deflate(new Uint8Array([1,2,3,4,5,6,7,8,9]));\n * let output;\n *\n * try {\n * output = pako.inflate(input);\n * } catch (err) {\n * console.log(err);\n * }\n * ```\n **/\nfunction inflate$1(input, options) {\n const inflator = new Inflate$1(options);\n\n inflator.push(input);\n\n // That will never happens, if you don't cheat with options :)\n if (inflator.err) throw inflator.msg || messages[inflator.err];\n\n return inflator.result;\n}\n\n\n/**\n * inflateRaw(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * The same as [[inflate]], but creates raw data, without wrapper\n * (header and adler32 crc).\n **/\nfunction inflateRaw$1(input, options) {\n options = options || {};\n options.raw = true;\n return inflate$1(input, options);\n}\n\n\n/**\n * ungzip(data[, options]) -> Uint8Array|String\n * - data (Uint8Array): input data to decompress.\n * - options (Object): zlib inflate options.\n *\n * Just shortcut to [[inflate]], because it autodetects format\n * by header.content. Done for convenience.\n **/\n\n\nvar Inflate_1$1 = Inflate$1;\nvar inflate_2 = inflate$1;\nvar inflateRaw_1$1 = inflateRaw$1;\nvar ungzip$1 = inflate$1;\nvar constants = constants$2;\n\nvar inflate_1$1 = {\n\tInflate: Inflate_1$1,\n\tinflate: inflate_2,\n\tinflateRaw: inflateRaw_1$1,\n\tungzip: ungzip$1,\n\tconstants: constants\n};\n\nconst { Deflate, deflate, deflateRaw, gzip } = deflate_1$1;\n\nconst { Inflate, inflate, inflateRaw, ungzip } = inflate_1$1;\n\n\n\nvar Deflate_1 = Deflate;\nvar deflate_1 = deflate;\nvar deflateRaw_1 = deflateRaw;\nvar gzip_1 = gzip;\nvar Inflate_1 = Inflate;\nvar inflate_1 = inflate;\nvar inflateRaw_1 = inflateRaw;\nvar ungzip_1 = ungzip;\nvar constants_1 = constants$2;\n\nvar pako = {\n\tDeflate: Deflate_1,\n\tdeflate: deflate_1,\n\tdeflateRaw: deflateRaw_1,\n\tgzip: gzip_1,\n\tInflate: Inflate_1,\n\tinflate: inflate_1,\n\tinflateRaw: inflateRaw_1,\n\tungzip: ungzip_1,\n\tconstants: constants_1\n};\n\nexport { Deflate_1 as Deflate, Inflate_1 as 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s=t.nextInt(256-e),i=this.p[e];this.p[e]=this.p[e+s],this.p[e+s]=i}}sample(t,e,s,i=0,n=0){const r=t+this.xo,o=e+this.yo,a=s+this.zo,l=Math.floor(r),h=Math.floor(o),u=Math.floor(a),c=r-l,d=o-h,f=a-u;let g=0;if(0!==i){const t=n>=0&&n=0;i-=1)i0&&(a=this.maxLimitNoise.getOctaveNoise(r))&&(c+=a.sample(f,g,p,d,e*d)/h),h/=2}return U(u/512,c/512,l)}}class X{constructor(t,{firstOctave:e,amplitudes:s}){this.first=new j(t,e,s),this.second=new j(t,e,s);let i=1/0,n=-1/0;for(let t=0;t{var e;return null!==(e=k.readNumber(t))&&void 0!==e?e:0})))&&void 0!==i?i:[]}}}(R||(R={}));class H{constructor(t,e){const s=e[e.length-1],i=-e[0]+s+1,n=new Set(e),r=new z(t);this.noiseLevels=Array(i),s>=0&&s=0&&n.has(s-e)?this.noiseLevels[e]=new z(t):t.consume(262);if(s>0)throw new Error(\"Positive octaves are not allowed\");this.highestFreqInputFactor=Math.pow(2,s),this.highestFreqValueFactor=1/(Math.pow(2,i)-1)}sample(t,e,s){let i=0,n=this.highestFreqInputFactor,r=this.highestFreqValueFactor;for(let o=0;o>BigInt(W.MODULUS_BITS-t));return e>2147483647?e-4294967296:e}nextInt(t){if(void 0===t)return this.next(32);if(0==(t&t-1))return Number(BigInt(t)*BigInt(this.next(31))>>BigInt(31));let e,s;for(;(e=this.next(31))-(s=e%t)+(t-1)<0;);return s}nextLong(){return(BigInt(this.next(32))<ee:e.apply.bind(e)),this.derivatives.push(s),this}}const $=t=>[(t>>16&255)/256,(t>>8&255)/256,(255&t)/256],G=[124/256,189/256,107/256],q=$(6396257),K=$(8431445),Q=$(4764952),tt=$(4159204),et=$(8431445),st=$(2129968),it=t=>[t/8,1-t/32,64*t],nt={large_fern:()=>G,tall_grass:()=>G,grass_block:()=>G,fern:()=>G,grass:()=>G,potted_fern:()=>G,spruce_leaves:()=>q,birch_leaves:()=>K,oak_leaves:()=>Q,jungle_leaves:()=>Q,acacia_leaves:()=>Q,dark_oak_leaves:()=>Q,vine:()=>Q,water:()=>tt,bubble_column:()=>tt,cauldron:()=>tt,redstone_wire:t=>{var e;return(t=>{const e=t/15;return[.6*e+(e>0?.4:.3),M(e*e*.7-.5,0,1),M(e*e*.6-.7,0,1)]})(parseInt(null!==(e=t.power)&&void 0!==e?e:\"0\"))},sugar_cane:()=>G,attached_melon_stem:()=>et,attached_pumpkin_stem:()=>et,melon_stem:t=>{var e;return it(parseInt(null!==(e=t.age)&&void 0!==e?e:\"0\"))},pumpkin_stem:t=>{var e;return it(parseInt(null!==(e=t.age)&&void 0!==e?e:\"0\"))},lily_pad:()=>st};var rt;function ot(...t){let e=0;for(const s of t)e+=s.length;const s=new Float32Array(e);let i=0;for(const e of t)s.set(e,i),i+=e.length;return s}function at(t,s){const i=e.create();for(let n=0;nthis.matchesVariant(e,t)));if(0===e.length)return[];const s=this.variants[e[0]];return[Array.isArray(s)?s[0]:s]}if(this.multipart){return this.multipart.filter((e=>!e.when||this.matchesCase(e.when,t))).map((t=>Array.isArray(t.apply)?t.apply[0]:t.apply))}return[]}getBuffers(t,e,n,r,o,a){var l,h,u,c;const d=this.getModelVariants(e),f=[],g=[],p=[],m=[];for(const v of d){const d=rt.rotate(a,null!==(l=v.x)&&void 0!==l?l:0,null!==(h=v.y)&&void 0!==h?h:0),b=r.getBlockModel(v.model).getBuffers(t,e,n,o,d);if(v.x||v.y){const t=s.create();s.identity(t),s.translate(t,t,[8,8,8]),s.rotateY(t,t,-i.toRadian(null!==(u=v.y)&&void 0!==u?u:0)),s.rotateX(t,t,-i.toRadian(null!==(c=v.x)&&void 0!==c?c:0)),s.translate(t,t,[-8,-8,-8]),at(b.position,t)}f.push(b.position),g.push(...b.texCoord),p.push(...b.tintColor),m.push(...b.index),o+=b.texCoord.length/2}const v=s.create();s.identity(v),s.scale(v,v,[.0625,.0625,.0625]);const b=ot(...f);return at(b,v),{position:b,texCoord:g,tintColor:p,index:m}}matchesVariant(t,e){return t.split(\",\").every((t=>{const[s,i]=t.split(\"=\");return e[s]===i}))}matchesCase(t,e){if(Array.isArray(t.OR))return t.OR.some((t=>this.matchesCase(t,e)));const s=t;return Object.keys(s).every((t=>s[t].split(\"|\").includes(e[t])))}static fromJson(t,e){return new lt(t,e.variants,e.multipart)}}const ht={0:[0,3,2,3,2,1,0,1],90:[2,3,2,1,0,1,0,3],180:[2,1,0,1,0,3,2,3],270:[0,1,0,3,2,3,2,1]},ut={x:[1,0,0],y:[0,1,0],z:[0,0,1]},ct=1.41421356237,dt={x:[1,ct,ct],y:[ct,1,ct],z:[ct,ct,1]};class ft{constructor(t,e,s,i){this.id=t,this.parent=e,this.textures=s,this.elements=i,this.flattened=!1}getBuffers(t,e,s,i,n){var r;const o=[],a=[],l=[],h=[];for(const u of null!==(r=this.elements)&&void 0!==r?r:[]){const r=this.getElementBuffers(t,e,u,i,s,n);o.push(r.position),a.push(...r.texCoord),l.push(...r.tintColor),h.push(...r.index),i+=r.texCoord.length/2}return{position:ot(...o),texCoord:a,tintColor:l,index:h}}getElementBuffers(t,n,r,o,a,l){var h,u,c,d,f,g,p,m,v,b,w,P;const x=r.from[0],y=r.from[1],A=r.from[2],S=r.to[0],B=r.to[1],E=r.to[2],C=[],I=[],k=[],R=[],_=(e,s,i)=>{var r,l,h,u,c,d,f,g,p,m,v,b;const[w,P,x,y]=a.getTextureUV(this.getTexture(e.texture)),A=(x-w)/16,S=(y-P)/16,B=A/16,E=S/16;s[0]=(null!==(l=null===(r=e.uv)||void 0===r?void 0:r[0])&&void 0!==l?l:s[0])*A+B,s[1]=(null!==(u=null===(h=e.uv)||void 0===h?void 0:h[1])&&void 0!==u?u:s[1])*S+E,s[2]=(null!==(d=null===(c=e.uv)||void 0===c?void 0:c[2])&&void 0!==d?d:s[2])*A-B,s[3]=(null!==(g=null===(f=e.uv)||void 0===f?void 0:f[3])&&void 0!==g?g:s[3])*S-E;const _=ht[null!==(p=e.rotation)&&void 0!==p?p:0];I.push(w+s[_[0]],P+s[_[1]],w+s[_[2]],P+s[_[3]],w+s[_[4]],P+s[_[5]],w+s[_[6]],P+s[_[7]]);const F=(null!==(m=e.tintindex)&&void 0!==m?m:-1)>=0&&null!==(b=null===(v=nt[t.slice(10)])||void 0===v?void 0:v.call(nt,n))&&void 0!==b?b:[1,1,1];k.push(...F,...F,...F,...F),C.push(...i),R.push(o,o+1,o+2,o,o+2,o+3),o+=4};!(null===(u=null===(h=r.faces)||void 0===h?void 0:h.up)||void 0===u?void 0:u.texture)||r.faces.up.cullface&&l[r.faces.up.cullface]||_(r.faces.up,[x,16-E,S,16-A],[x,B,E,S,B,E,S,B,A,x,B,A]),!(null===(d=null===(c=r.faces)||void 0===c?void 0:c.down)||void 0===d?void 0:d.texture)||r.faces.down.cullface&&l[r.faces.down.cullface]||_(r.faces.down,[16-E,16-S,16-A,16-x],[x,y,A,S,y,A,S,y,E,x,y,E]),!(null===(g=null===(f=r.faces)||void 0===f?void 0:f.south)||void 0===g?void 0:g.texture)||r.faces.south.cullface&&l[r.faces.south.cullface]||_(r.faces.south,[x,16-B,S,16-y],[x,y,E,S,y,E,S,B,E,x,B,E]),!(null===(m=null===(p=r.faces)||void 0===p?void 0:p.north)||void 0===m?void 0:m.texture)||r.faces.north.cullface&&l[r.faces.north.cullface]||_(r.faces.north,[16-S,16-B,16-x,16-y],[S,y,A,x,y,A,x,B,A,S,B,A]),!(null===(b=null===(v=r.faces)||void 0===v?void 0:v.east)||void 0===b?void 0:b.texture)||r.faces.east.cullface&&l[r.faces.east.cullface]||_(r.faces.east,[16-E,16-B,16-A,16-y],[S,y,E,S,y,A,S,B,A,S,B,E]),!(null===(P=null===(w=r.faces)||void 0===w?void 0:w.west)||void 0===P?void 0:P.texture)||r.faces.west.cullface&&l[r.faces.west.cullface]||_(r.faces.west,[A,16-B,E,16-y],[x,y,A,x,y,E,x,B,E,x,B,A]);const F=s.create();if(s.identity(F),r.rotation){const t=e.fromValues(...r.rotation.origin);s.translate(F,F,t),s.rotate(F,F,i.toRadian(r.rotation.angle),ut[r.rotation.axis]),r.rotation.rescale&&s.scale(F,F,dt[r.rotation.axis]),e.negate(t,t),s.translate(F,F,t)}const M=new Float32Array(C);return at(M,F),{position:M,texCoord:I,tintColor:k,index:R}}getTexture(t){for(var e,s;t.startsWith(\"#\");)t=null!==(s=null===(e=this.textures)||void 0===e?void 0:e[t.slice(1)])&&void 0!==s?s:\"\";return t.startsWith(\"minecraft:\")||(t=\"minecraft:\"+t),t}flatten(t){var e;if(!this.flattened&&this.parent){const s=t.getBlockModel(this.parent);if(!s)return console.warn(`parent ${this.parent} does not exist!`),void(this.flattened=!0);s.flatten(t),this.elements||(this.elements=s.elements),this.textures||(this.textures={}),Object.keys(null!==(e=s.textures)&&void 0!==e?e:{}).forEach((t=>{this.textures[t]||(this.textures[t]=s.textures[t])})),this.flattened=!0}}static fromJson(t,e){let s=e.parent;return s&&!s.startsWith(\"minecraft:\")&&(s=\"minecraft:\"+s),new ft(t,s,e.textures,e.elements)}}class gt{constructor(t,e,s){this.gl=t,this.program=this.initShaderProgram(e,s)}getProgram(){return this.program}initShaderProgram(t,e){const s=this.loadShader(this.gl.VERTEX_SHADER,t),i=this.loadShader(this.gl.FRAGMENT_SHADER,e),n=this.gl.createProgram();if(this.gl.attachShader(n,s),this.gl.attachShader(n,i),this.gl.linkProgram(n),!this.gl.getProgramParameter(n,this.gl.LINK_STATUS))throw new Error(`Unable to link shader program: ${this.gl.getProgramInfoLog(n)}`);return n}loadShader(t,e){const s=this.gl.createShader(t);if(this.gl.shaderSource(s,e),this.gl.compileShader(s),!this.gl.getShaderParameter(s,this.gl.COMPILE_STATUS)){const e=new Error(`Compiling ${t===this.gl.VERTEX_SHADER?\"vertex\":\"fragment\"} shader: ${this.gl.getShaderInfoLog(s)}`);throw this.gl.deleteShader(s),e}return s}}function pt(t,e,s,i,n){const r=new lt(\"\",{\"\":{model:\"\"}},void 0),o={getBlockModel:()=>n};return n.flatten(o),r.getBuffers(t,{},e,o,s,i)}function mt(t,e,s,i,r,o){const a=r.up?16:[14.2,12.5,10.5,9,7,5.3,3.7,1.9,16,16,16,16,16,16,16,16][s];return pt(`minecraft:${t}`,i,e,r,new ft(\"\",\"\",{still:`minecraft:block/${t}_still`,flow:`minecraft:block/${t}_flow`},[{from:[0,0,0],to:[16,a,16],faces:{up:{texture:\"#still\",tintindex:o,cullface:n.UP},down:{texture:\"#still\",tintindex:o,cullface:n.DOWN},north:{texture:\"#flow\",tintindex:o,cullface:n.NORTH},east:{texture:\"#flow\",tintindex:o,cullface:n.EAST},south:{texture:\"#flow\",tintindex:o,cullface:n.SOUTH},west:{texture:\"#flow\",tintindex:o,cullface:n.WEST}}}]))}const vt={\"minecraft:water\":(t,e,s,i)=>mt(\"water\",t,parseInt(e.level),s,i,0),\"minecraft:lava\":(t,e,s,i)=>mt(\"lava\",t,parseInt(e.level),s,i),\"minecraft:chest\":(t,e,s)=>function(t,e,s,i){return pt(\"minecraft:chest\",i,t,{},new ft(\"\",\"\",{0:\"minecraft:block/chest\"},[{from:[1,0,1],to:[15,14,15],faces:{up:{texture:\"#0\"},down:{texture:\"#0\"},north:{texture:\"#0\"},east:{texture:\"#0\"},south:{texture:\"#0\"},west:{texture:\"#0\"}}}]))}(t,e.facing,e.type,s)},bt=new Set(Object.keys(vt));class wt{constructor(t,e,s,i){var n,r;this.gl=t,this.structure=e,this.resources=s,this.chunks=[],(null==i?void 0:i.facesPerBuffer)&&console.warn(\"webgl render warning: facesPerBuffer option has been removed in favor of chunkSize\"),this.chunkSize=null!==(n=null==i?void 0:i.chunkSize)&&void 0!==n?n:16,this.useInvisibleBlockBuffer=null===(r=null==i?void 0:i.useInvisibleBlockBuffer)||void 0===r||r,this.shaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec2 texCoord;\\n attribute vec3 tintColor;\\n attribute vec3 normal;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec2 vTexCoord;\\n varying highp vec3 vTintColor;\\n varying highp float vLighting;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vTexCoord = texCoord;\\n vTintColor = tintColor;\\n vLighting = normal.y * 0.2 + abs(normal.z) * 0.1 + 0.8;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec2 vTexCoord;\\n varying highp vec3 vTintColor;\\n varying highp float vLighting;\\n\\n uniform sampler2D sampler;\\n\\n void main(void) {\\n vec4 texColor = texture2D(sampler, vTexCoord);\\n if(texColor.a < 0.01) discard;\\n gl_FragColor = vec4(texColor.xyz * vTintColor * vLighting, texColor.a);\\n }\\n\").getProgram(),this.gridShaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec3 vertColor;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vColor = vertColor;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_FragColor = vec4(vColor, 1.0);\\n }\\n\").getProgram(),this.colorShaderProgram=new gt(t,\"\\n attribute vec4 vertPos;\\n attribute vec3 blockPos;\\n\\n uniform mat4 mView;\\n uniform mat4 mProj;\\n\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_Position = mProj * mView * vertPos;\\n vColor = blockPos / 256.0;\\n }\\n\",\"\\n precision highp float;\\n varying highp vec3 vColor;\\n\\n void main(void) {\\n gl_FragColor = vec4(vColor, 1.0);\\n }\\n\").getProgram(),this.updateStructureBuffers(),this.gridBuffers=this.getGridBuffers(),this.outlineBuffers=this.getOutlineBuffers(),this.invisibleBlockBuffers=this.getInvisibleBlockBuffers(),this.atlasTexture=this.getBlockTexture(),this.projMatrix=this.getPerspective(),this.activeShader=this.shaderProgram,this.initialize()}setStructure(t){this.structure=t,this.updateStructureBuffers(),this.gridBuffers=this.getGridBuffers(),this.invisibleBlockBuffers=this.getInvisibleBlockBuffers()}initialize(){this.gl.enable(this.gl.DEPTH_TEST),this.gl.depthFunc(this.gl.LEQUAL),this.gl.enable(this.gl.BLEND),this.gl.blendFunc(this.gl.SRC_ALPHA,this.gl.ONE_MINUS_SRC_ALPHA),this.gl.enable(this.gl.CULL_FACE),this.gl.cullFace(this.gl.BACK)}getBlockTexture(){const t=this.gl.createTexture();return this.gl.bindTexture(this.gl.TEXTURE_2D,t),this.gl.texImage2D(this.gl.TEXTURE_2D,0,this.gl.RGBA,this.gl.RGBA,this.gl.UNSIGNED_BYTE,this.resources.getTextureAtlas()),this.gl.generateMipmap(this.gl.TEXTURE_2D),this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_MAG_FILTER,this.gl.NEAREST),t}getPerspective(){const t=70*Math.PI/180,e=this.gl.canvas.clientWidth/this.gl.canvas.clientHeight,i=s.create();return s.perspective(i,t,e,.1,500),i}getChunk(t){const e=2*Math.abs(t[0])+(t[0]<0?1:0),s=2*Math.abs(t[1])+(t[1]<0?1:0),i=2*Math.abs(t[2])+(t[2]<0?1:0);return this.chunks[e]||(this.chunks[e]=[]),this.chunks[e][s]||(this.chunks[e][s]=[]),this.chunks[e][s][i]||(this.chunks[e][s][i]={positions:[],textureCoordinates:[],tintColors:[],blockPositions:[],normals:[],indices:[],indexOffset:0}),this.chunks[e][s][i]}updateStructureBuffers(t){var i;const r=(t,i,n)=>{const r=s.create();s.translate(r,r,i),at(t.position,r),n.positions.push(t.position),n.textureCoordinates.push(...t.texCoord),n.tintColors.push(...t.tintColor);for(let s=0;s{t.positions=[],t.textureCoordinates=[],t.tintColors=[],t.blockPositions=[],t.normals=[],t.indices=[],t.indexOffset=0},a=t=>{t.buffer?(this.updateBuffer(t.buffer.position,this.gl.ARRAY_BUFFER,ot(...t.positions)),this.updateBuffer(t.buffer.texCoord,this.gl.ARRAY_BUFFER,new Float32Array(t.textureCoordinates)),this.updateBuffer(t.buffer.tintColor,this.gl.ARRAY_BUFFER,new Float32Array(t.tintColors)),this.updateBuffer(t.buffer.normal,this.gl.ARRAY_BUFFER,new Float32Array(t.normals)),this.updateBuffer(t.buffer.blockPos,this.gl.ARRAY_BUFFER,new Float32Array(t.blockPositions)),this.updateBuffer(t.buffer.index,this.gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(t.indices)),t.buffer.length=t.indices.length):t.buffer={position:this.createBuffer(this.gl.ARRAY_BUFFER,ot(...t.positions)),texCoord:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.textureCoordinates)),tintColor:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.tintColors)),blockPos:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.blockPositions)),normal:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t.normals)),index:this.createBuffer(this.gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(t.indices)),length:t.indices.length}};let l;t?t.forEach((t=>{const e=this.getChunk(t);o(e)})):this.chunks.forEach((t=>t.forEach((t=>t.forEach((t=>{o(t)}))))));for(const s of this.structure.getBlocks()){const o=s.state.getName(),a=s.state.getProperties(),h=null!==(i=this.resources.getDefaultBlockProperties(o))&&void 0!==i?i:{};Object.entries(h).forEach((([t,e])=>{a[t]||(a[t]=e)}));const u=[Math.floor(s.pos[0]/this.chunkSize),Math.floor(s.pos[1]/this.chunkSize),Math.floor(s.pos[2]/this.chunkSize)];if(t&&!t.some((t=>e.equals(t,u))))continue;const c=this.getChunk(u);try{const t=this.resources.getBlockDefinition(o),e={up:this.needsCull(s,n.UP),down:this.needsCull(s,n.DOWN),west:this.needsCull(s,n.WEST),east:this.needsCull(s,n.EAST),north:this.needsCull(s,n.NORTH),south:this.needsCull(s,n.SOUTH)};t&&(l=t.getBuffers(o,a,this.resources,this.resources,c.indexOffset,e),r(l,s.pos,c)),bt.has(o)&&(l=vt[o](c.indexOffset,a,this.resources,e),r(l,s.pos,c))}catch(t){console.error(`Error rendering block ${o}`,t)}}t?t.forEach((t=>{const e=this.getChunk(t);a(e)})):this.chunks.forEach((t=>t.forEach((t=>t.forEach((t=>{a(t)}))))))}needsCull(t,e){var s,i;const r=null===(s=this.structure.getBlock(o.towards(t.pos,e)))||void 0===s?void 0:s.state;return!!r&&((null===(i=this.resources.getBlockFlags(r.getName()))||void 0===i?void 0:i.opaque)?!(e===n.UP&&t.state.isFluid()):t.state.isFluid()&&r.isFluid())}getGridBuffers(){const[t,e,s]=this.structure.getSize(),i=[],n=[];i.push(0,0,0,t,0,0),n.push(1,0,0,1,0,0),i.push(0,0,0,0,0,s),n.push(0,0,1,0,0,1),i.push(0,0,0,0,e,0),i.push(t,0,0,t,e,0),i.push(0,0,s,0,e,s),i.push(t,0,s,t,e,s),i.push(0,e,0,0,e,s),i.push(t,e,0,t,e,s),i.push(0,e,0,t,e,0),i.push(0,e,s,t,e,s);for(let e=1;e<=t;e+=1)i.push(e,0,0,e,0,s);for(let e=1;e<=s;e+=1)i.push(0,0,e,t,0,e);for(let e=0;e<8+t+s;e+=1)n.push(.8,.8,.8,.8,.8,.8);return{position:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(i)),color:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(n)),length:i.length/3}}getOutlineBuffers(){const t=[],e=[];return this.addCube(t,e,[1,1,1],[0,0,0],[1,1,1]),{position:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(t)),color:this.createBuffer(this.gl.ARRAY_BUFFER,new Float32Array(e)),length:t.length/3}}getInvisibleBlockBuffers(){if(!this.useInvisibleBlockBuffer)return;const t=this.structure.getSize(),e=[],s=[];for(let i=0;i{t.forEach((t=>{t.forEach((t=>{t.buffer&&(this.setVertexAttr(\"vertPos\",3,t.buffer.position),this.setVertexAttr(\"texCoord\",2,t.buffer.texCoord),this.setVertexAttr(\"tintColor\",3,t.buffer.tintColor),this.setVertexAttr(\"normal\",3,t.buffer.normal),this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER,t.buffer.index),this.gl.drawElements(this.gl.TRIANGLES,t.buffer.length,this.gl.UNSIGNED_SHORT,0))}))}))}))}drawColoredStructure(t){this.setShader(this.colorShaderProgram),this.setUniform(\"mView\",t),this.setUniform(\"mProj\",this.projMatrix),this.chunks.forEach((t=>{t.forEach((t=>{t.forEach((t=>{t.buffer&&(this.setVertexAttr(\"vertPos\",3,t.buffer.position),this.setVertexAttr(\"blockPos\",3,t.buffer.blockPos),this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER,t.buffer.index),this.gl.drawElements(this.gl.TRIANGLES,t.buffer.length,this.gl.UNSIGNED_SHORT,0))}))}))}))}drawOutline(t,e){this.setShader(this.gridShaderProgram),this.setVertexAttr(\"vertPos\",3,this.outlineBuffers.position),this.setVertexAttr(\"vertColor\",3,this.outlineBuffers.color);const i=s.create();s.copy(i,t),s.translate(i,i,e),this.setUniform(\"mView\",i),this.setUniform(\"mProj\",this.projMatrix),this.gl.drawArrays(this.gl.LINES,0,this.outlineBuffers.length)}setViewport(t,e,s,i){this.gl.viewport(t,e,s,i),this.projMatrix=this.getPerspective()}setShader(t){this.gl.useProgram(t),this.activeShader=t}setVertexAttr(t,e,s){const i=this.gl.getAttribLocation(this.activeShader,t);this.gl.bindBuffer(this.gl.ARRAY_BUFFER,s),this.gl.vertexAttribPointer(i,e,this.gl.FLOAT,!1,0,0),this.gl.enableVertexAttribArray(i)}setUniform(t,e){const s=this.gl.getUniformLocation(this.activeShader,t);this.gl.uniformMatrix4fv(s,!1,e)}}\n/*! *****************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */function Pt(t,e,s,i){return new(s||(s=Promise))((function(n,r){function o(t){try{l(i.next(t))}catch(t){r(t)}}function a(t){try{l(i.throw(t))}catch(t){r(t)}}function l(t){var e;t.done?n(t.value):(e=t.value,e instanceof s?e:new s((function(t){t(e)}))).then(o,a)}l((i=i.apply(t,e||[])).next())}))}class xt{constructor(t,e){this.img=t,this.idMap=e,this.part=16/t.width}getTextureAtlas(){return this.img}getTextureUV(t){var e;return null!==(e=this.idMap[t])&&void 0!==e?e:[0,0,this.part,this.part]}static fromBlobs(t){return Pt(this,void 0,void 0,(function*(){const e=Math.sqrt(Object.keys(t).length+1),s=Math.pow(2,Math.ceil(Math.log(e)/Math.log(2))),i=16*s,n=1/s,r=document.createElement(\"canvas\");r.width=i,r.height=i;const o=r.getContext(\"2d\");this.drawInvalidTexture(o);const a={};let l=1;return yield Promise.all(Object.keys(t).map((e=>Pt(this,void 0,void 0,(function*(){const i=l%s,r=Math.floor(l/s);l+=1,a[e]=[n*i,n*r,n*i+n,n*r+n];const h=yield createImageBitmap(t[e]);o.drawImage(h,0,0,16,16,16*i,16*r,16,16)}))))),new xt(o.getImageData(0,0,i,i),a)}))}static empty(){const t=document.createElement(\"canvas\");t.width=16,t.height=16;const e=t.getContext(\"2d\");return xt.drawInvalidTexture(e),new xt(e.getImageData(0,0,16,16),{})}static drawInvalidTexture(t){t.fillStyle=\"black\",t.fillRect(0,0,16,16),t.fillStyle=\"magenta\",t.fillRect(0,0,8,8),t.fillRect(8,8,8,8)}}var yt,At,St,Bt,Et,Ct,It,kt;!function(t){function e(t,e){return\"number\"==typeof t?new s(t,null!=e?e:t):t}t.target=function(t,e,s,i,r,o){return new n(t,e,s,i,r,o)},t.parameters=function(t,s,n,r,o,a,l){return new i(e(t),e(s),e(n),e(r),e(o),e(a),l)},t.param=e;class s{constructor(t,e){this.min=t,this.max=e}distance(t){const e=(\"number\"==typeof t?t:t.min)-this.max,s=this.min-(\"number\"==typeof t?t:t.max);return e>0?e:Math.max(s,0)}union(t){return new s(Math.min(this.min,t.min),Math.max(this.max,t.max))}static fromJson(t){var e;if(\"number\"==typeof t)return new s(t,t);const[i,n]=null!==(e=k.readArray(t,(t=>k.readNumber(t))))&&void 0!==e?e:[];return new s(null!=i?i:0,null!=n?n:0)}}t.Param=s;class i{constructor(t,e,s,i,n,r,o){this.temperature=t,this.humidity=e,this.continentalness=s,this.erosion=i,this.depth=n,this.weirdness=r,this.offset=o}fittness(t){return F(this.temperature.distance(t.temperature))+F(this.humidity.distance(t.humidity))+F(this.continentalness.distance(t.continentalness))+F(this.erosion.distance(t.erosion))+F(this.depth.distance(t.depth))+F(this.weirdness.distance(t.weirdness))+F(this.offset-t.offset)}space(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,new s(this.offset,this.offset)]}static fromJson(t){var e,n;const r=null!==(e=k.readObject(t))&&void 0!==e?e:{};return new i(s.fromJson(r.temperature),s.fromJson(r.humidity),s.fromJson(r.continentalness),s.fromJson(r.erosion),s.fromJson(r.depth),s.fromJson(r.weirdness),null!==(n=k.readInt(r.offset))&&void 0!==n?n:0)}}t.ParamPoint=i;class n{constructor(t,e,s,i,n,r){this.temperature=t,this.humidity=e,this.continentalness=s,this.erosion=i,this.depth=n,this.weirdness=r}get offset(){return 0}toArray(){return[this.temperature,this.humidity,this.continentalness,this.erosion,this.depth,this.weirdness,this.offset]}}t.TargetPoint=n;t.Parameters=class{constructor(t){this.things=t,this.index=new r(t)}find(t){return this.index.search(t,((t,e)=>t.distance(e)))}};class r{constructor(t){this.root=r.build(t.map((([t,e])=>new l(t,e))))}static build(t){if(1===t.length)return t[0];if(t.length<=r.CHILDREN_PER_NODE){const e=t.map((t=>{let e=0;for(let s=0;s<7;s+=1){const i=t.space[s];e+=Math.abs((i.min+i.max)/2)}return{key:e,node:t}})).sort(((t,e)=>t.key-e.key)).map((({node:t})=>t));return new a(e)}let e=1/0,s=-1,i=[];for(let n=0;n<7;++n){r.sort(t,n,!1),i=r.bucketize(t);let o=0;for(const t of i)o+=r.area(t.space);e>o&&(e=o,s=n)}return t=r.sort(t,s,!1),i=r.bucketize(t),i=r.sort(i,s,!0),new a(i.map((t=>r.build(t.children))))}static sort(t,e,s){return t.map((t=>{const i=t.space[e],n=(i.min+i.max)/2;return{key:s?Math.abs(n):n,node:t}})).sort(((t,e)=>t.key-e.key)).map((({node:t})=>t))}static bucketize(t){const e=[];let s=[];const i=Math.pow(10,Math.floor(Math.log(t.length-.01)/Math.log(10)));for(const n of t)s.push(n),s.lengthnew s(1/0,-1/0)));for(const s of t)e=[...Array(7)].map(((t,i)=>e[i].union(s.space[i])));return e}search(t,e){let s=1/0,i=null;for(const n of this.children){const r=e(n,t);if(s<=r)continue;const o=n.search(t,e),a=n==o?r:e(o,t);s<=a||(s=a,i=o)}return i}}t.RSubTree=a;class l extends o{constructor(t,e){super(t.space()),this.thing=e}search(){return this}}t.RLeaf=l}(yt||(yt={}));class Rt{constructor(t){this.biome=t}getBiome(){return this.biome}static fromJson(t){var e,s;const i=null!==(e=k.readObject(t))&&void 0!==e?e:{},n=null!==(s=k.readString(i.biome))&&void 0!==s?s:\"minecraft:the_void\";return new Rt(n)}}class _t{constructor(t){this.parameters=t}getBiome(t,e,s,i){const n=i(t,e,s);return this.parameters.find(n)}static fromJson(t){var e,s;const i=null!==(e=k.readObject(t))&&void 0!==e?e:{},n=(null!==(s=k.readArray(i.biomes,(t=>{var e;return(t=>{var e;return{biome:null!==(e=k.readString(t.biome))&&void 0!==e?e:\"minecraft:the_void\",parameters:yt.ParamPoint.fromJson(t.parameters)}})(null!==(e=k.readObject(t))&&void 0!==e?e:{})})))&&void 0!==s?s:[]).map((t=>[t.parameters,()=>t.biome]));return new _t(new yt.Parameters(n))}}!function(t){function e(t){return h.apply(t)+.015}function s(t){return u.apply(t)}function i(t){return c.apply(t)}function n(t){return 3*-(Math.abs(Math.abs(t)-.6666667)-.33333334)}t.offset=e,t.factor=s,t.peaks=i,t.peaksAndValleys=n,t.point=function(t,e,s){return{continents:t,erosion:e,weirdness:s,ridges:n(s)}},t.nearWater=function(t,e){return!(t<-.2)&&(t<-.05||Math.abs(e)<.15)},t.shape=function(t,n){return{offset:e(t),factor:s(t),peaks:i(t),nearWater:n}};const r=f(\"beachSpline\",-.15,-.05,0,0,.1,0,-.03,!1,!1),o=f(\"lowSpline\",-.1,-.1,.03,.1,.1,.01,-.03,!1,!1),a=f(\"midSpline\",-.1,-.1,.03,.1,.7,.01,-.03,!0,!0),l=f(\"highSpline\",-.05,.3,.03,.1,1,.01,.01,!0,!0),h=new Z(\"offsetSampler\",(t=>t.continents)).addPoint(-1.1,.044).addPoint(-1.02,-.2222).addPoint(-.51,-.2222).addPoint(-.44,-.12).addPoint(-.18,-.12).addPoint(-.16,r).addPoint(-.15,r).addPoint(-.1,o).addPoint(.25,a).addPoint(1,l),u=new Z(\"Factor-Continents\",(t=>t.continents)).addPoint(-.19,505).addPoint(-.15,d(\"erosionCoast\",800,!0,\"ridgeCoast-OldMountains\")).addPoint(-.1,d(\"erosionInland\",700,!0,\"ridgeInland-OldMountains\")).addPoint(.03,d(\"erosionMidInland\",650,!0,\"ridgeMidInland-OldMountains\")).addPoint(.06,d(\"erosionFarInland\",600,!1,\"ridgeFarInland-OldMountains\")),c=new Z(\"Peaks\",(t=>t.continents)).addPoint(.1,0).addPoint(.2,new Z(\"Peaks-erosion\",(t=>t.erosion)).addPoint(-.8,new Z(\"Peaks-erosion-ridges\",(t=>t.ridges)).addPoint(-1,0).addPoint(.2,0).addPoint(1,new Z(\"Peaks-erosion-ridges-weirdness\",(t=>t.weirdness)).addPoint(-.01,80).addPoint(.01,20))).addPoint(-.4,0));function d(t,e,s,i){const n=new Z(t,(t=>t.erosion)).addPoint(-.6,e).addPoint(-.5,342).addPoint(-.35,e).addPoint(-.25,e).addPoint(-.1,342).addPoint(.03,e);if(s){const t=new Z(\"weirdnessShattered\",(t=>t.weirdness)).addPoint(0,e).addPoint(.1,80),s=new Z(\"ridgesShattered\",(t=>t.ridges)).addPoint(-.9,e).addPoint(-.69,t);n.addPoint(.35,e).addPoint(.45,s).addPoint(.55,s).addPoint(.62,e)}else{const t=new Z(i,(t=>t.ridges)).addPoint(-.7,e).addPoint(-.15,175),s=new Z(i,(t=>t.ridges)).addPoint(.45,e).addPoint(.7,200);n.addPoint(.05,s).addPoint(.4,s).addPoint(.45,t).addPoint(.55,t).addPoint(.58,e)}return n}function f(t,e,s,i,n,r,o,a,l,h){const u=g(N(r,.6,1.5),h),c=g(N(r,.6,1),h),d=g(r,h),f=v(t+\"-widePlateau\",e-.15,.5*r,N(.5,.5,.5)*r,.5*r,.6*r,.5),p=v(t+\"-narrowPlateau\",e,o*r,i*r,.5*r,.6*r,.5),m=v(t+\"-plains\",e,o,o,i,n,.5),b=v(t+\"-plainsFarInland\",e,o,o,i,n,.5),w=new Z(t,(t=>t.ridges)).addPoint(-1,e).addPoint(-.4,m).addPoint(0,n+.07),P=v(t+\"-swamps\",-.02,a,a,i,n,0),x=new Z(t,(t=>t.erosion)).addPoint(-.85,u).addPoint(-.7,c).addPoint(-.4,d).addPoint(-.35,f).addPoint(-.1,p).addPoint(.2,m);return l&&x.addPoint(.4,b).addPoint(.45,w).addPoint(.55,w).addPoint(.58,b),x.addPoint(.7,P),x}function g(t,e){const s=new Z(`M-spline for continentalness: ${t} ${e}`,(t=>t.ridges)),i=p(-1,t,-.7),n=p(1,t,-.7),r=function(t){return.5*(1-t)/(.46082947*(1-.5*(1-t)))-1.17}(t);if(-.65t.ridges)).addPoint(-1,e,a).addPoint(-.4,s,Math.min(a,l)).addPoint(0,i,l).addPoint(.4,n,2*(n-i)).addPoint(1,r,.7*(r-n))}}(At||(At={}));class Ft{constructor(t,e,s,i,n,r){this.cellCountY=e,this.cellCountZ=s,this.cellMinY=n,this.filler=r,this.noise000=0,this.noise001=0,this.noise100=0,this.noise101=0,this.noise010=0,this.noise011=0,this.noise110=0,this.noise111=0,this.valueXZ00=0,this.valueXZ10=0,this.valueXZ01=0,this.valueXZ11=0,this.valueZ0=0,this.valueZ1=0,this.minCellX=i[0]*t,this.minCellZ=i[1]*s,this.slice0=Ft.allocateSlice(e,s),this.slice1=Ft.allocateSlice(e,s)}static allocateSlice(t,e){const s=Array(e+1);for(let i=0;i>2,o=s*this.cellWidth>>2,{offset:a,factor:l,peaks:h}=this.getTerrainShape(r,o),u=684.412*this.settings.sampling.xzScale,c=684.412*this.settings.sampling.yScale,d=u/this.settings.sampling.xzFactor,f=c/this.settings.sampling.yFactor;for(let r=0;r<=n;r+=1){const n=r+i,o=this.blendedNoise.sample(e,n,s,u,c,d,f),g=this.samplePeakNoise(h,e*this.cellHeight,s*this.cellHeight)/128,p=this.computeInitialDensity(n*this.cellHeight,a,l,0,g)+o;t[r]=this.applySlide(p,n)}}samplePeakNoise(t,e,s){if(0===t)return 0;const i=3e3/this.cellWidth,n=this.mountainPeakNoise.sample(e*i,0,s*i);return n>0?t*n:t/2*n}computeInitialDensity(t,e,s,i,n){const r=(Mt.computeDimensionDensity(this.settings.densityFactor,this.settings.densityOffset,t,i)+e+n)*s;return r*(r>0?4:1)}applySlide(t,e){const s=e-Math.floor(this.settings.minY/this.cellHeight);if(this.settings.topSlide.size>0){const e=(this.cellCountY-s-this.settings.topSlide.offset)/this.settings.topSlide.size;t=U(this.settings.topSlide.target,t,e)}if(this.settings.bottomSlide.size>0){const e=(s-this.settings.bottomSlide.offset)/this.settings.bottomSlide.size;t=U(this.settings.bottomSlide.target,t,e)}return t}static computeDimensionDensity(t,e,s,i=0){return t*(1-s/128+i)+e}}class Nt{constructor(t,e,s,i){this.seed=t,this.biomeSource=e,this.settings=s,this.cellHeight=s.noise.ySize<<2,this.cellWidth=s.noise.xzSize<<2,this.cellCountXZ=Math.floor(16/this.cellWidth),this.cellCountY=Math.floor(s.noise.height/this.cellHeight),this.sampler=new Mt(this.cellWidth,this.cellHeight,this.cellCountY,e,s.noise,s.octaves,t,i)}fill(t){const e=Math.max(t.minY,this.settings.noise.minY),s=Math.min(t.maxY,this.settings.noise.minY+this.settings.noise.height),i=Math.floor(e/this.cellHeight),n=Math.floor((s-e)/this.cellHeight),r=I.minBlockX(t.pos),o=I.minBlockZ(t.pos),a=new Ft(this.cellCountXZ,n,this.cellCountXZ,t.pos,i,this.sampler.fillNoiseColumn.bind(this.sampler)),l=Array(a);l.forEach((t=>t.initializeForFirstCellX()));for(let e=0;et.advanceCellX(e)));for(let s=0;s=0;u-=1){l.forEach((t=>t.selectCellYZ(u,s)));for(let n=this.cellHeight-1;n>=0;n-=1){const c=(i+u)*this.cellHeight+n,d=15&c,f=t.getSectionIndex(c);t.getSectionIndex(h.minBlockY)!==f&&(h=t.getOrCreateSection(f));const g=n/this.cellHeight;l.forEach((t=>t.updateForY(g)));for(let t=0;tt.updateForX(u)));for(let t=0;tt.swapSlices()))}}baseState(t,e,s,i){return(i=(i=M(i/200,-1,1))/2-i*i*i/24)>0?this.settings.defaultBlock:e{var e,s,i;return{distance:null!==(e=k.readInt(t.distance))&&void 0!==e?e:0,spread:null!==(s=k.readInt(t.spread))&&void 0!==s?s:0,count:null!==(i=k.readInt(t.count))&&void 0!==i?i:0}})),structures:k.readMap(s.structures,(t=>{var e;return(t=>{var e,s,i;return{spacing:null!==(e=k.readInt(t.spacing))&&void 0!==e?e:0,separation:null!==(s=k.readInt(t.separation))&&void 0!==s?s:0,salt:null!==(i=k.readInt(t.salt))&&void 0!==i?i:0}})(null!==(e=k.readObject(t))&&void 0!==e?e:{})}))}}}(It||(It={})),function(t){t.fromJson=function(t){var e;const s=null!==(e=k.readObject(t))&&void 0!==e?e:{};return{temperature:R.fromJson(s.temperature),humidity:R.fromJson(s.humidity),continentalness:R.fromJson(s.continentalness),erosion:R.fromJson(s.erosion),weirdness:R.fromJson(s.weirdness),shift:R.fromJson(s.shift)}}}(kt||(kt={}));export{Y as BlendedNoise,nt as BlockColors,lt as BlockDefinition,ft as BlockModel,o as BlockPos,B as BlockState,C as Chunk,I as ChunkPos,E as ChunkSection,yt as Climate,n as Direction,Rt as FixedBiome,V as ImprovedNoise,k as Json,_t as MultiNoise,h as NbtReader,u as NbtWriter,Nt as NoiseChunkGenerator,Ct as NoiseGeneratorSettings,Ft as NoiseInterpolator,kt as NoiseOctaves,R as NoiseParameters,Mt as NoiseSampler,Bt as NoiseSamplingSettings,St as NoiseSettings,Et as NoiseSlideSettings,X as NormalNoise,j as PerlinNoise,H as PerlinSimplexNoise,W as Random,z as SimplexNoise,Z as Spline,_ as Structure,wt as StructureRenderer,It as StructureSettings,At as TerrainShaper,xt as TextureAtlas,J as WorldgenRandom,L as binarySearch,M as clamp,U as clampedLerp,A as getListTag,S as getOptional,y as getTag,N as lerp,T as lerp2,O as lerp3,f as read,p as readChunk,d as readCompressed,g as readRegion,c as readUncompressed,D as smoothstep,F as square,l as tagNames,a as tagTypes,b as write,P as writeChunk,v as writeCompressed,w as writeRegion,m as writeUncompressed};\n//# sourceMappingURL=deepslate.esm.js.map\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:safely_harvest_honey',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:tick',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('loot_pool_entry_type', [\r\n 'minecraft:empty',\r\n 'minecraft:item',\r\n 'minecraft:tag',\r\n 'minecraft:loot_table',\r\n 'minecraft:alternatives',\r\n 'minecraft:sequence',\r\n 'minecraft:group',\r\n 'minecraft:dynamic'\r\n ]);\r\n collections.register('loot_condition_type', [\r\n 'minecraft:alternative',\r\n 'minecraft:inverted',\r\n 'minecraft:reference',\r\n 'minecraft:entity_properties',\r\n 'minecraft:block_state_property',\r\n 'minecraft:match_tool',\r\n 'minecraft:damage_source_properties',\r\n 'minecraft:location_check',\r\n 'minecraft:weather_check',\r\n 'minecraft:time_check',\r\n 'minecraft:entity_scores',\r\n 'minecraft:random_chance',\r\n 'minecraft:random_chance_with_looting',\r\n 'minecraft:table_bonus',\r\n 'minecraft:killed_by_player',\r\n 'minecraft:survives_explosion'\r\n ]);\r\n collections.register('loot_function_type', [\r\n 'minecraft:set_count',\r\n 'minecraft:set_damage',\r\n 'minecraft:set_name',\r\n 'minecraft:set_lore',\r\n 'minecraft:set_nbt',\r\n 'minecraft:set_attributes',\r\n 'minecraft:set_contents',\r\n 'minecraft:enchant_randomly',\r\n 'minecraft:enchant_with_levels',\r\n 'minecraft:looting_enchant',\r\n 'minecraft:limit_count',\r\n 'minecraft:furnace_smelt',\r\n 'minecraft:explosion_decay',\r\n 'minecraft:fill_player_head',\r\n 'minecraft:copy_name',\r\n 'minecraft:copy_nbt',\r\n 'minecraft:copy_state',\r\n 'minecraft:apply_bonus',\r\n 'minecraft:exploration_map',\r\n 'minecraft:set_stew_effect'\r\n ]);\r\n collections.register('attribute', [\r\n 'generic.maxHealth',\r\n 'generic.followRange',\r\n 'generic.knockbackResistance',\r\n 'generic.movementSpeed',\r\n 'generic.attackDamage',\r\n 'generic.armor',\r\n 'generic.armorToughness',\r\n 'generic.attackSpeed',\r\n 'generic.luck',\r\n 'horse.jumpStrength',\r\n 'generic.attackKnockback',\r\n 'generic.flyingSpeed',\r\n 'zombie.spawnReinforcements'\r\n ]);\r\n collections.register('structure_feature', [\r\n 'pillager_outpost',\r\n 'mineshaft',\r\n 'mansion',\r\n 'jungle_pyramid',\r\n 'desert_pyramid',\r\n 'igloo',\r\n 'shipwreck',\r\n 'swamp_hut',\r\n 'stronghold',\r\n 'monument',\r\n 'ocean_ruin',\r\n 'fortress',\r\n 'endcity',\r\n 'buried_treasure',\r\n 'village'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'direct_killer',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.Range = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true })), {\r\n default: () => [0, 0, 0]\r\n }));\r\n exports.Range = (config) => core_1.ChoiceNode([\r\n ...((config === null || config === void 0 ? void 0 : config.forceRange) ? [] : [{\r\n type: 'number',\r\n node: core_1.NumberNode(config),\r\n change: (v) => { var _a, _b, _c; return v === undefined ? 0 : (_c = (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : v.n) !== null && _c !== void 0 ? _c : 0; }\r\n }]),\r\n {\r\n type: 'object',\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n min: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config)),\r\n max: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: typeof v === 'number' ? v : v === undefined ? 1 : v.n,\r\n max: typeof v === 'number' ? v : v === undefined ? 1 : v.n\r\n })\r\n },\r\n ...((config === null || config === void 0 ? void 0 : config.allowBinomial) ? [{\r\n type: 'binomial',\r\n node: core_1.ObjectNode({\r\n type: StringNode({ enum: ['minecraft:binomial'] }),\r\n n: core_1.NumberNode({ integer: true, min: 0 }),\r\n p: core_1.NumberNode({ min: 0, max: 1 })\r\n }, { context: 'range' }),\r\n match: (v) => v !== undefined && v.type === 'minecraft:binomial',\r\n change: (v) => {\r\n var _a, _b;\r\n return ({\r\n type: 'minecraft:binomial',\r\n n: typeof v === 'number' ? v : v === undefined ? 1 : ((_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 1),\r\n p: 0.5\r\n });\r\n }\r\n }] : [])\r\n ], { choiceContext: 'range' });\r\n exports.ConditionCases = {\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), exports.Range({ forceRange: true, bounds: true }))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: exports.Range(),\r\n period: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n };\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = exports.LocationFields = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: core_1.Opt(Common_1.Range())\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n exports.LocationFields = {\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range())\r\n })),\r\n biome: core_1.Opt(StringNode({ enum: 'biome' })),\r\n feature: core_1.Opt(StringNode({ enum: 'structure_feature' })),\r\n dimension: core_1.Opt(StringNode({ enum: 'dimension' })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: core_1.Opt(Common_1.Range({ integer: true, min: 0, max: 15 }))\r\n })),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n };\r\n schemas.register('location_predicate', core_1.ObjectNode(exports.LocationFields, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Common_1.Range(),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: core_1.Opt(Common_1.Range()),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate')))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range()),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range()),\r\n absolute: core_1.Opt(Common_1.Range()),\r\n horizontal: core_1.Opt(Common_1.Range())\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: core_1.Opt(Common_1.Range()),\r\n taken: core_1.Opt(Common_1.Range()),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: core_1.Opt(Reference('entity_predicate')),\r\n partner: core_1.Opt(Reference('entity_predicate')),\r\n child: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ enum: 'dimension' })),\r\n to: core_1.Opt(StringNode({ enum: 'dimension' }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(core_1.Opt(Reference('entity_predicate'))))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n zombie: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': Predicates_1.LocationFields,\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: core_1.Opt(Common_1.Range()),\r\n occupied: core_1.Opt(Common_1.Range()),\r\n full: core_1.Opt(Common_1.Range())\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: core_1.Opt(Common_1.Range()),\r\n victims: core_1.Opt(core_1.ListNode(core_1.Opt(Reference('entity_predicate'))))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:location': Predicates_1.LocationFields,\r\n 'minecraft:nether_travel': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:safely_harvest_honey': {\r\n block: core_1.Opt(core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } }))\r\n })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:slept_in_bed': Predicates_1.LocationFields,\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: core_1.Opt(Reference('entity_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': Predicates_1.LocationFields\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Common_1.Range({ allowBinomial: true, integer: true }),\r\n bonus_rolls: core_1.Opt(Common_1.Range({ integer: true })),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: (() => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceSwtichNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: copySourceSwtichNode,\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Common_1.Range({ allowBinomial: true }),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'structure_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceSwtichNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Common_1.Range({ bounds: true })\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Common_1.Range({ bounds: true }),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Common_1.Range({ allowBinomial: true })\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Common_1.Range({ forceRange: true })\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Common_1.Range()\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n })()\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: {\r\n ...Common_1.ConditionCases,\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceSwtichNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceSwtichNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Common_1.Range({ bounds: true }))\r\n }\r\n }\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Common_1.Range({ bounds: true }),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: 5, max: 5 }), { default: () => 5 }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: 5,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: 5,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` and `Predicates.ts` are files that have exports. They should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('dimension_type', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('worldgen/noise_settings', [\r\n 'minecraft:overworld',\r\n 'minecraft:nether',\r\n 'minecraft:end',\r\n 'minecraft:amplified',\r\n 'minecraft:caves',\r\n 'minecraft:floating_islands'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'direct_killer',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('worldgen/configured_feature', [\r\n 'minecraft:acacia',\r\n 'minecraft:bamboo_light',\r\n 'minecraft:bamboo_vegetation',\r\n 'minecraft:bamboo',\r\n 'minecraft:basalt_blobs',\r\n 'minecraft:basalt_pillar',\r\n 'minecraft:birch_bees_0002',\r\n 'minecraft:birch_bees_002',\r\n 'minecraft:birch_bees_005',\r\n 'minecraft:birch_other',\r\n 'minecraft:birch_tall',\r\n 'minecraft:birch',\r\n 'minecraft:blackstone_blobs',\r\n 'minecraft:blue_ice',\r\n 'minecraft:bonus_chest',\r\n 'minecraft:brown_mushroom_giant',\r\n 'minecraft:brown_mushroom_nether',\r\n 'minecraft:brown_mushroom_normal',\r\n 'minecraft:brown_mushroom_swamp',\r\n 'minecraft:brown_mushroom_taiga',\r\n 'minecraft:chorus_plant',\r\n 'minecraft:crimson_forest_vegetation',\r\n 'minecraft:crimson_fungi_planted',\r\n 'minecraft:crimson_fungi',\r\n 'minecraft:dark_forest_vegetation_brown',\r\n 'minecraft:dark_forest_vegetation_red',\r\n 'minecraft:dark_oak',\r\n 'minecraft:delta',\r\n 'minecraft:desert_well',\r\n 'minecraft:disk_clay',\r\n 'minecraft:disk_gravel',\r\n 'minecraft:disk_sand',\r\n 'minecraft:end_gateway_delayed',\r\n 'minecraft:end_gateway',\r\n 'minecraft:end_island_decorated',\r\n 'minecraft:end_island',\r\n 'minecraft:end_spike',\r\n 'minecraft:fancy_oak_bees_0002',\r\n 'minecraft:fancy_oak_bees_002',\r\n 'minecraft:fancy_oak_bees_005',\r\n 'minecraft:fancy_oak',\r\n 'minecraft:flower_default',\r\n 'minecraft:flower_forest',\r\n 'minecraft:flower_plain_decorated',\r\n 'minecraft:flower_plain',\r\n 'minecraft:flower_swamp',\r\n 'minecraft:flower_warm',\r\n 'minecraft:forest_flower_trees',\r\n 'minecraft:forest_flower_vegetation_common',\r\n 'minecraft:forest_flower_vegetation',\r\n 'minecraft:forest_rock',\r\n 'minecraft:fossil',\r\n 'minecraft:freeze_top_layer',\r\n 'minecraft:glowstone_extra',\r\n 'minecraft:glowstone',\r\n 'minecraft:huge_brown_mushroom',\r\n 'minecraft:huge_red_mushroom',\r\n 'minecraft:ice_patch',\r\n 'minecraft:ice_spike',\r\n 'minecraft:iceberg_blue',\r\n 'minecraft:iceberg_packed',\r\n 'minecraft:jungle_bush',\r\n 'minecraft:jungle_tree_no_vine',\r\n 'minecraft:jungle_tree',\r\n 'minecraft:kelp_cold',\r\n 'minecraft:kelp_warm',\r\n 'minecraft:lake_lava',\r\n 'minecraft:lake_water',\r\n 'minecraft:large_basalt_columns',\r\n 'minecraft:mega_jungle_tree',\r\n 'minecraft:mega_pine',\r\n 'minecraft:mega_spruce',\r\n 'minecraft:monster_room',\r\n 'minecraft:mushroom_field_vegetation',\r\n 'minecraft:nether_sprouts',\r\n 'minecraft:oak_badlands',\r\n 'minecraft:oak_bees_0002',\r\n 'minecraft:oak_bees_002',\r\n 'minecraft:oak_bees_005',\r\n 'minecraft:oak',\r\n 'minecraft:ore_andesite',\r\n 'minecraft:ore_blackstone',\r\n 'minecraft:ore_coal',\r\n 'minecraft:ore_debris_large',\r\n 'minecraft:ore_debris_small',\r\n 'minecraft:ore_diamond',\r\n 'minecraft:ore_diorite',\r\n 'minecraft:ore_dirt',\r\n 'minecraft:ore_emerald',\r\n 'minecraft:ore_gold_deltas',\r\n 'minecraft:ore_gold_extra',\r\n 'minecraft:ore_gold_nether',\r\n 'minecraft:ore_gold',\r\n 'minecraft:ore_granite',\r\n 'minecraft:ore_gravel_nether',\r\n 'minecraft:ore_gravel',\r\n 'minecraft:ore_infested',\r\n 'minecraft:ore_iron',\r\n 'minecraft:ore_lapis',\r\n 'minecraft:ore_magma',\r\n 'minecraft:ore_quartz_deltas',\r\n 'minecraft:ore_quartz_nether',\r\n 'minecraft:ore_redstone',\r\n 'minecraft:ore_soul_sand',\r\n 'minecraft:patch_berry_bush',\r\n 'minecraft:patch_berry_decorated',\r\n 'minecraft:patch_berry_sparse',\r\n 'minecraft:patch_brown_mushroom',\r\n 'minecraft:patch_cactus_decorated',\r\n 'minecraft:patch_cactus_desert',\r\n 'minecraft:patch_cactus',\r\n 'minecraft:patch_crimson_roots',\r\n 'minecraft:patch_dead_bush_2',\r\n 'minecraft:patch_dead_bush_badlands',\r\n 'minecraft:patch_dead_bush',\r\n 'minecraft:patch_fire',\r\n 'minecraft:patch_grass_badlands',\r\n 'minecraft:patch_grass_forest',\r\n 'minecraft:patch_grass_jungle',\r\n 'minecraft:patch_grass_normal',\r\n 'minecraft:patch_grass_plain',\r\n 'minecraft:patch_grass_savanna',\r\n 'minecraft:patch_grass_taiga_2',\r\n 'minecraft:patch_grass_taiga',\r\n 'minecraft:patch_large_fern',\r\n 'minecraft:patch_melon',\r\n 'minecraft:patch_pumpkin',\r\n 'minecraft:patch_red_mushroom',\r\n 'minecraft:patch_soul_fire',\r\n 'minecraft:patch_sugar_cane_badlands',\r\n 'minecraft:patch_sugar_cane_desert',\r\n 'minecraft:patch_sugar_cane_swamp',\r\n 'minecraft:patch_sugar_cane',\r\n 'minecraft:patch_sunflower',\r\n 'minecraft:patch_taiga_grass',\r\n 'minecraft:patch_tall_grass_2',\r\n 'minecraft:patch_tall_grass',\r\n 'minecraft:patch_waterlilly',\r\n 'minecraft:pile_hay',\r\n 'minecraft:pile_ice',\r\n 'minecraft:pile_melon',\r\n 'minecraft:pile_pumpkin',\r\n 'minecraft:pile_snow',\r\n 'minecraft:pine',\r\n 'minecraft:plain_vegetation',\r\n 'minecraft:red_mushroom_giant',\r\n 'minecraft:red_mushroom_nether',\r\n 'minecraft:red_mushroom_normal',\r\n 'minecraft:red_mushroom_swamp',\r\n 'minecraft:red_mushroom_taiga',\r\n 'minecraft:sea_pickle',\r\n 'minecraft:seagrass_cold',\r\n 'minecraft:seagrass_deep_cold',\r\n 'minecraft:seagrass_deep_warm',\r\n 'minecraft:seagrass_deep',\r\n 'minecraft:seagrass_normal',\r\n 'minecraft:seagrass_river',\r\n 'minecraft:seagrass_simple',\r\n 'minecraft:seagrass_swamp',\r\n 'minecraft:seagrass_warm',\r\n 'minecraft:small_basalt_columns',\r\n 'minecraft:spring_closed_double',\r\n 'minecraft:spring_closed',\r\n 'minecraft:spring_delta',\r\n 'minecraft:spring_lava_double',\r\n 'minecraft:spring_lava',\r\n 'minecraft:spring_open',\r\n 'minecraft:spring_water',\r\n 'minecraft:spruce_snowy',\r\n 'minecraft:spruce',\r\n 'minecraft:super_birch_bees_0002',\r\n 'minecraft:swamp_tree',\r\n 'minecraft:taiga_vegetation',\r\n 'minecraft:trees_birch',\r\n 'minecraft:trees_giant_spruce',\r\n 'minecraft:trees_giant',\r\n 'minecraft:trees_jungle_edge',\r\n 'minecraft:trees_jungle',\r\n 'minecraft:trees_mountain_edge',\r\n 'minecraft:trees_mountain',\r\n 'minecraft:trees_savanna',\r\n 'minecraft:trees_shattered_savanna',\r\n 'minecraft:trees_water',\r\n 'minecraft:twisting_vines',\r\n 'minecraft:vines',\r\n 'minecraft:void_start_platform',\r\n 'minecraft:warm_ocean_vegetation',\r\n 'minecraft:warped_forest_vegetation',\r\n 'minecraft:warped_fungi_planted',\r\n 'minecraft:warped_fungi',\r\n 'minecraft:weeping_vines'\r\n ]);\r\n collections.register('worldgen/configured_structure_feature', [\r\n 'minecraft:bastion_remnant',\r\n 'minecraft:buried_treasure',\r\n 'minecraft:desert_pyramid',\r\n 'minecraft:end_city',\r\n 'minecraft:fortress',\r\n 'minecraft:igloo',\r\n 'minecraft:jungle_pyramid',\r\n 'minecraft:mansion',\r\n 'minecraft:mineshaft_mesa',\r\n 'minecraft:mineshaft',\r\n 'minecraft:monument',\r\n 'minecraft:nether_fossil',\r\n 'minecraft:ocean_ruin_cold',\r\n 'minecraft:ocean_ruin_warm',\r\n 'minecraft:pillager_outpost',\r\n 'minecraft:ruined_portal_desert',\r\n 'minecraft:ruined_portal_jungle',\r\n 'minecraft:ruined_portal_mountain',\r\n 'minecraft:ruined_portal_nether',\r\n 'minecraft:ruined_portal_ocean',\r\n 'minecraft:ruined_portal_swamp',\r\n 'minecraft:ruined_portal',\r\n 'minecraft:shipwreck_beached',\r\n 'minecraft:shipwreck',\r\n 'minecraft:stronghold',\r\n 'minecraft:swamp_hut',\r\n 'minecraft:village_desert',\r\n 'minecraft:village_plains',\r\n 'minecraft:village_savanna',\r\n 'minecraft:village_snowy',\r\n 'minecraft:village_taiga'\r\n ]);\r\n collections.register('worldgen/configured_surface_builder', [\r\n 'minecraft:badlands',\r\n 'minecraft:basalt_deltas',\r\n 'minecraft:crimson_forest',\r\n 'minecraft:desert',\r\n 'minecraft:end',\r\n 'minecraft:eroded_badlands',\r\n 'minecraft:frozen_ocean',\r\n 'minecraft:full_sand',\r\n 'minecraft:giant_tree_taiga',\r\n 'minecraft:grass',\r\n 'minecraft:gravelly_mountain',\r\n 'minecraft:ice_spikes',\r\n 'minecraft:mountain',\r\n 'minecraft:mycelium',\r\n 'minecraft:nether',\r\n 'minecraft:nope',\r\n 'minecraft:ocean_sand',\r\n 'minecraft:shattered_savanna',\r\n 'minecraft:soul_sand_valley',\r\n 'minecraft:stone',\r\n 'minecraft:swamp',\r\n 'minecraft:warped_forest',\r\n 'minecraft:wooded_badlands'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.UniformInt = exports.Range = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n};\r\nexports.DefaultNoiseSettings = {\r\n name: 'minecraft:overworld',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise: {\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 256,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n exports.Range = (config) => core_1.ChoiceNode([\r\n ...((config === null || config === void 0 ? void 0 : config.forceRange) ? [] : [{\r\n type: 'number',\r\n node: core_1.NumberNode(config),\r\n change: (v) => { var _a, _b, _c; return v === undefined ? 0 : (_c = (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : v.n) !== null && _c !== void 0 ? _c : 0; }\r\n }]),\r\n {\r\n type: 'object',\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n min: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config)),\r\n max: (config === null || config === void 0 ? void 0 : config.bounds) ? core_1.NumberNode(config) : core_1.Opt(core_1.NumberNode(config))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: typeof v === 'number' ? v : v === undefined ? 1 : v.n,\r\n max: typeof v === 'number' ? v : v === undefined ? 1 : v.n\r\n })\r\n },\r\n ...((config === null || config === void 0 ? void 0 : config.allowBinomial) ? [{\r\n type: 'binomial',\r\n node: core_1.ObjectNode({\r\n type: StringNode({ enum: ['minecraft:binomial'] }),\r\n n: core_1.NumberNode({ integer: true, min: 0 }),\r\n p: core_1.NumberNode({ min: 0, max: 1 })\r\n }, { context: 'range' }),\r\n match: (v) => v !== undefined && v.type === 'minecraft:binomial',\r\n change: (v) => {\r\n var _a, _b;\r\n return ({\r\n type: 'minecraft:binomial',\r\n n: typeof v === 'number' ? v : v === undefined ? 1 : ((_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 1),\r\n p: 0.5\r\n });\r\n }\r\n }] : [])\r\n ], { choiceContext: 'range' });\r\n exports.UniformInt = (config) => core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true, min: config === null || config === void 0 ? void 0 : config.min, max: config === null || config === void 0 ? void 0 : config.max }),\r\n change: v => v.base\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n base: core_1.NumberNode({ integer: true, min: config === null || config === void 0 ? void 0 : config.min, max: config === null || config === void 0 ? void 0 : config.max }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: config === null || config === void 0 ? void 0 : config.maxSpread })\r\n }),\r\n change: v => ({\r\n base: v,\r\n spread: 0\r\n })\r\n }\r\n ], { context: 'uniform_int' });\r\n exports.ConditionCases = {\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: StringNode({ enum: 'entity_source' }),\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), exports.Range({ forceRange: true }))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: exports.Range(),\r\n period: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n name: 'minecraft:nether',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:netherrack\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:lava\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:end': {\r\n name: 'minecraft:end',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:end_stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:air\"\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n name: 'minecraft:amplified',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise: {\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n amplified: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 256,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:caves': {\r\n name: 'minecraft:caves',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n name: 'minecraft:floating_islands',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise: {\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n height: 128,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: core_1.Opt(Common_1.Range()),\r\n occupied: core_1.Opt(Common_1.Range()),\r\n full: core_1.Opt(Common_1.Range())\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: core_1.Opt(Common_1.Range()),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n distance: core_1.Opt(Common_1.Range()),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: core_1.Opt(Common_1.Range({ integer: true }))\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Common_1.Range())\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: Reference('location_predicate')\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const NoPreset = (node) => core_1.Mod(node, {\r\n enabled: path => path.push('preset').get() === undefined\r\n });\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n preset: core_1.Opt(StringNode({ enum: ['nether'] })),\r\n altitude_noise: NoPreset(Reference('generator_biome_noise')),\r\n temperature_noise: NoPreset(Reference('generator_biome_noise')),\r\n humidity_noise: NoPreset(Reference('generator_biome_noise')),\r\n weirdness_noise: NoPreset(Reference('generator_biome_noise')),\r\n biomes: NoPreset(core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n }))\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:vanilla_layered': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n large_biomes: core_1.Opt(core_1.BooleanNode()),\r\n legacy_biome_init_layer: core_1.Opt(core_1.BooleanNode())\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n altitude: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n humidity: core_1.NumberNode(),\r\n weirdness: core_1.NumberNode(),\r\n offset: core_1.NumberNode()\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n schemas.register('generator_biome_noise', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'generator_biome_noise' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$dimension_type', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }, { context: 'dimension_type' }), {\r\n default: () => Common_1.DefaultDimensionType\r\n }));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Common_1.Range({ allowBinomial: true, integer: true }),\r\n bonus_rolls: core_1.Opt(Common_1.Range({ integer: true })),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: (() => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceSwtichNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: copySourceSwtichNode,\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Common_1.Range({ allowBinomial: true }),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceSwtichNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Common_1.Range({ bounds: true })\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Common_1.Range({ bounds: true }),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Common_1.Range({ allowBinomial: true })\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Common_1.Range({ forceRange: true })\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceSwtichNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Common_1.Range()\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n })()\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: {\r\n ...Common_1.ConditionCases,\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceSwtichNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceSwtichNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Common_1.Range({ bounds: true }))\r\n }\r\n }\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Common_1.Range({ bounds: true }),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: 6, max: 6 }), { default: () => 6 }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: 6,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: 6,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: core_1.Opt(Common_1.Range()),\r\n durability: core_1.Opt(Common_1.Range()),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: core_1.Opt(Common_1.Range())\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range())\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: core_1.Opt(Common_1.Range({ integer: true, min: 0, max: 15 }))\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Common_1.Range(),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: core_1.Opt(Common_1.Range()),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate')))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: core_1.Opt(Common_1.Range()),\r\n duration: core_1.Opt(Common_1.Range()),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: core_1.Opt(Common_1.Range()),\r\n y: core_1.Opt(Common_1.Range()),\r\n z: core_1.Opt(Common_1.Range()),\r\n absolute: core_1.Opt(Common_1.Range()),\r\n horizontal: core_1.Opt(Common_1.Range())\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: core_1.Opt(Common_1.Range()),\r\n taken: core_1.Opt(Common_1.Range()),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n surface_builder: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_surface_builder' } }),\r\n depth: core_1.NumberNode(),\r\n scale: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n starts: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_structure_feature' } })),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'water_ambient',\r\n 'ambient',\r\n 'misc',\r\n 'water_creature',\r\n 'creature',\r\n 'monster'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 10 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n surface_builder: 'minecraft:grass',\r\n depth: 0.125,\r\n scale: 0.05,\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RangeConfig = {\r\n maximum: core_1.NumberNode({ integer: true }),\r\n bottom_offset: core_1.NumberNode({ integer: true }),\r\n top_offset: core_1.NumberNode({ integer: true })\r\n };\r\n const ChanceConfig = {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n };\r\n const CountConfig = {\r\n count: Common_1.UniformInt({ min: -10, max: 128, maxSpread: 128 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:chance': ChanceConfig,\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true }),\r\n extra_count: core_1.NumberNode({ integer: true }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:depth_average': {\r\n baseline: core_1.NumberNode({ integer: true }),\r\n spread: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:fire': CountConfig,\r\n 'minecraft:glowstone': CountConfig,\r\n 'minecraft:lava_lake': ChanceConfig,\r\n 'minecraft:range': RangeConfig,\r\n 'minecraft:range_biased': RangeConfig,\r\n 'minecraft:range_very_biased': RangeConfig,\r\n 'minecraft:water_lake': ChanceConfig\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.NumberNode({ min: 0, max: 255, integer: true }),\r\n max_dist: core_1.NumberNode({ min: 0, max: 255, integer: true }),\r\n min_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RandomPatchConfig = {\r\n can_replace: core_1.BooleanNode(),\r\n project: core_1.BooleanNode(),\r\n need_water: core_1.BooleanNode(),\r\n xspread: core_1.NumberNode({ integer: true }),\r\n yspread: core_1.NumberNode({ integer: true }),\r\n zspread: core_1.NumberNode({ integer: true }),\r\n tries: core_1.NumberNode({ integer: true }),\r\n state_provider: Reference('block_state_provider'),\r\n block_placer: Reference('block_placer'),\r\n whitelist: core_1.ListNode(Reference('block_state')),\r\n blacklist: core_1.ListNode(Reference('block_state'))\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.UniformInt({ min: 0, max: 4, maxSpread: 4 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const OreConfig = {\r\n state: Reference('block_state'),\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n target: Reference('rule_test')\r\n };\r\n const CountConfig = {\r\n count: Common_1.UniformInt({ min: -10, max: 128, maxSpread: 128 })\r\n };\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.UniformInt({ min: 0, max: 2, maxSpread: 1 }),\r\n height: Common_1.UniformInt({ min: 1, max: 5, maxSpread: 5 })\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n rim_size: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:emerald_ore': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state')\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.UniformInt()\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:no_surface_ore': OreConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:sea_pickle': CountConfig,\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state'),\r\n place_on: core_1.ListNode(Reference('block_state')),\r\n place_in: core_1.ListNode(Reference('block_state')),\r\n place_under: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n max_water_depth: core_1.NumberNode({ integer: true }),\r\n ignore_vines: core_1.BooleanNode(),\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n minimum_size: Reference('feature_size'),\r\n trunk_provider: Reference('block_state_provider'),\r\n leaves_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 })\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n offset: Common_1.UniformInt({ min: 0, max: 8, maxSpread: 8 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.UniformInt({ min: 0, max: 16, maxSpread: 8 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n }\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n max_water_depth: 0,\r\n ignore_vines: true,\r\n minimum_size: {},\r\n trunk_placer: {\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_placer', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_placer_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:column_placer': {\r\n min_size: core_1.NumberNode({ integer: true }),\r\n extra_size: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'block_placer' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_block_placer'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n height: core_1.NumberNode({ integer: true }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n simplex_surface_noise: core_1.BooleanNode(),\r\n random_density_offset: core_1.Opt(core_1.BooleanNode()),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }),\r\n top_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode({ integer: true })\r\n })\r\n }),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), {\r\n default: () => Common_1.DefaultNoiseSettings\r\n }));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceBuilderSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceBuilderSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('configured_surface_builder', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/surface_builder' } }),\r\n config: core_1.ObjectNode({\r\n top_material: Reference('block_state'),\r\n under_material: Reference('block_state'),\r\n underwater_material: Reference('block_state'),\r\n }, { context: 'surface_builder' })\r\n }, { context: 'surface_builder' }), {\r\n default: () => ({\r\n type: 'minecraft:default',\r\n config: {\r\n top_material: {\r\n Name: 'minecraft:grass_block',\r\n Properties: {\r\n snowy: 'false'\r\n }\r\n },\r\n under_material: {\r\n Name: 'minecraft:dirt'\r\n },\r\n underwater_material: {\r\n Name: 'minecraft:gravel'\r\n }\r\n }\r\n })\r\n }));\r\n}\r\nexports.initSurfaceBuilderSchemas = initSurfaceBuilderSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n name: StringNode(),\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceBuilder_1 = require(\"./SurfaceBuilder\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceBuilder_1.initSurfaceBuilderSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:lightning_strike',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:started_riding',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:using_item',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('dimension', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('dimension_type', [\r\n 'minecraft:overworld',\r\n 'minecraft:the_nether',\r\n 'minecraft:the_end'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('worldgen/noise_settings', [\r\n 'minecraft:overworld',\r\n 'minecraft:nether',\r\n 'minecraft:end',\r\n 'minecraft:amplified',\r\n 'minecraft:caves',\r\n 'minecraft:floating_islands'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'killer',\r\n 'direct_killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('worldgen/configured_feature', [\r\n 'minecraft:acacia',\r\n 'minecraft:bamboo_light',\r\n 'minecraft:bamboo_vegetation',\r\n 'minecraft:bamboo',\r\n 'minecraft:basalt_blobs',\r\n 'minecraft:basalt_pillar',\r\n 'minecraft:birch_bees_0002',\r\n 'minecraft:birch_bees_002',\r\n 'minecraft:birch_bees_005',\r\n 'minecraft:birch_other',\r\n 'minecraft:birch_tall',\r\n 'minecraft:birch',\r\n 'minecraft:blackstone_blobs',\r\n 'minecraft:blue_ice',\r\n 'minecraft:bonus_chest',\r\n 'minecraft:brown_mushroom_giant',\r\n 'minecraft:brown_mushroom_nether',\r\n 'minecraft:brown_mushroom_normal',\r\n 'minecraft:brown_mushroom_swamp',\r\n 'minecraft:brown_mushroom_taiga',\r\n 'minecraft:chorus_plant',\r\n 'minecraft:crimson_forest_vegetation',\r\n 'minecraft:crimson_fungi_planted',\r\n 'minecraft:crimson_fungi',\r\n 'minecraft:dark_forest_vegetation_brown',\r\n 'minecraft:dark_forest_vegetation_red',\r\n 'minecraft:dark_oak',\r\n 'minecraft:delta',\r\n 'minecraft:desert_well',\r\n 'minecraft:disk_clay',\r\n 'minecraft:disk_gravel',\r\n 'minecraft:disk_sand',\r\n 'minecraft:end_gateway_delayed',\r\n 'minecraft:end_gateway',\r\n 'minecraft:end_island_decorated',\r\n 'minecraft:end_island',\r\n 'minecraft:end_spike',\r\n 'minecraft:fancy_oak_bees_0002',\r\n 'minecraft:fancy_oak_bees_002',\r\n 'minecraft:fancy_oak_bees_005',\r\n 'minecraft:fancy_oak',\r\n 'minecraft:flower_default',\r\n 'minecraft:flower_forest',\r\n 'minecraft:flower_plain_decorated',\r\n 'minecraft:flower_plain',\r\n 'minecraft:flower_swamp',\r\n 'minecraft:flower_warm',\r\n 'minecraft:forest_flower_trees',\r\n 'minecraft:forest_flower_vegetation_common',\r\n 'minecraft:forest_flower_vegetation',\r\n 'minecraft:forest_rock',\r\n 'minecraft:fossil',\r\n 'minecraft:freeze_top_layer',\r\n 'minecraft:glowstone_extra',\r\n 'minecraft:glowstone',\r\n 'minecraft:huge_brown_mushroom',\r\n 'minecraft:huge_red_mushroom',\r\n 'minecraft:ice_patch',\r\n 'minecraft:ice_spike',\r\n 'minecraft:iceberg_blue',\r\n 'minecraft:iceberg_packed',\r\n 'minecraft:jungle_bush',\r\n 'minecraft:jungle_tree_no_vine',\r\n 'minecraft:jungle_tree',\r\n 'minecraft:kelp_cold',\r\n 'minecraft:kelp_warm',\r\n 'minecraft:lake_lava',\r\n 'minecraft:lake_water',\r\n 'minecraft:large_basalt_columns',\r\n 'minecraft:mega_jungle_tree',\r\n 'minecraft:mega_pine',\r\n 'minecraft:mega_spruce',\r\n 'minecraft:monster_room',\r\n 'minecraft:mushroom_field_vegetation',\r\n 'minecraft:nether_sprouts',\r\n 'minecraft:oak_badlands',\r\n 'minecraft:oak_bees_0002',\r\n 'minecraft:oak_bees_002',\r\n 'minecraft:oak_bees_005',\r\n 'minecraft:oak',\r\n 'minecraft:ore_andesite',\r\n 'minecraft:ore_blackstone',\r\n 'minecraft:ore_coal',\r\n 'minecraft:ore_debris_large',\r\n 'minecraft:ore_debris_small',\r\n 'minecraft:ore_diamond',\r\n 'minecraft:ore_diorite',\r\n 'minecraft:ore_dirt',\r\n 'minecraft:ore_emerald',\r\n 'minecraft:ore_gold_deltas',\r\n 'minecraft:ore_gold_extra',\r\n 'minecraft:ore_gold_nether',\r\n 'minecraft:ore_gold',\r\n 'minecraft:ore_granite',\r\n 'minecraft:ore_gravel_nether',\r\n 'minecraft:ore_gravel',\r\n 'minecraft:ore_infested',\r\n 'minecraft:ore_iron',\r\n 'minecraft:ore_lapis',\r\n 'minecraft:ore_magma',\r\n 'minecraft:ore_quartz_deltas',\r\n 'minecraft:ore_quartz_nether',\r\n 'minecraft:ore_redstone',\r\n 'minecraft:ore_soul_sand',\r\n 'minecraft:patch_berry_bush',\r\n 'minecraft:patch_berry_decorated',\r\n 'minecraft:patch_berry_sparse',\r\n 'minecraft:patch_brown_mushroom',\r\n 'minecraft:patch_cactus_decorated',\r\n 'minecraft:patch_cactus_desert',\r\n 'minecraft:patch_cactus',\r\n 'minecraft:patch_crimson_roots',\r\n 'minecraft:patch_dead_bush_2',\r\n 'minecraft:patch_dead_bush_badlands',\r\n 'minecraft:patch_dead_bush',\r\n 'minecraft:patch_fire',\r\n 'minecraft:patch_grass_badlands',\r\n 'minecraft:patch_grass_forest',\r\n 'minecraft:patch_grass_jungle',\r\n 'minecraft:patch_grass_normal',\r\n 'minecraft:patch_grass_plain',\r\n 'minecraft:patch_grass_savanna',\r\n 'minecraft:patch_grass_taiga_2',\r\n 'minecraft:patch_grass_taiga',\r\n 'minecraft:patch_large_fern',\r\n 'minecraft:patch_melon',\r\n 'minecraft:patch_pumpkin',\r\n 'minecraft:patch_red_mushroom',\r\n 'minecraft:patch_soul_fire',\r\n 'minecraft:patch_sugar_cane_badlands',\r\n 'minecraft:patch_sugar_cane_desert',\r\n 'minecraft:patch_sugar_cane_swamp',\r\n 'minecraft:patch_sugar_cane',\r\n 'minecraft:patch_sunflower',\r\n 'minecraft:patch_taiga_grass',\r\n 'minecraft:patch_tall_grass_2',\r\n 'minecraft:patch_tall_grass',\r\n 'minecraft:patch_waterlilly',\r\n 'minecraft:pile_hay',\r\n 'minecraft:pile_ice',\r\n 'minecraft:pile_melon',\r\n 'minecraft:pile_pumpkin',\r\n 'minecraft:pile_snow',\r\n 'minecraft:pine',\r\n 'minecraft:plain_vegetation',\r\n 'minecraft:red_mushroom_giant',\r\n 'minecraft:red_mushroom_nether',\r\n 'minecraft:red_mushroom_normal',\r\n 'minecraft:red_mushroom_swamp',\r\n 'minecraft:red_mushroom_taiga',\r\n 'minecraft:sea_pickle',\r\n 'minecraft:seagrass_cold',\r\n 'minecraft:seagrass_deep_cold',\r\n 'minecraft:seagrass_deep_warm',\r\n 'minecraft:seagrass_deep',\r\n 'minecraft:seagrass_normal',\r\n 'minecraft:seagrass_river',\r\n 'minecraft:seagrass_simple',\r\n 'minecraft:seagrass_swamp',\r\n 'minecraft:seagrass_warm',\r\n 'minecraft:small_basalt_columns',\r\n 'minecraft:spring_closed_double',\r\n 'minecraft:spring_closed',\r\n 'minecraft:spring_delta',\r\n 'minecraft:spring_lava_double',\r\n 'minecraft:spring_lava',\r\n 'minecraft:spring_open',\r\n 'minecraft:spring_water',\r\n 'minecraft:spruce_snowy',\r\n 'minecraft:spruce',\r\n 'minecraft:super_birch_bees_0002',\r\n 'minecraft:swamp_tree',\r\n 'minecraft:taiga_vegetation',\r\n 'minecraft:trees_birch',\r\n 'minecraft:trees_giant_spruce',\r\n 'minecraft:trees_giant',\r\n 'minecraft:trees_jungle_edge',\r\n 'minecraft:trees_jungle',\r\n 'minecraft:trees_mountain_edge',\r\n 'minecraft:trees_mountain',\r\n 'minecraft:trees_savanna',\r\n 'minecraft:trees_shattered_savanna',\r\n 'minecraft:trees_water',\r\n 'minecraft:twisting_vines',\r\n 'minecraft:vines',\r\n 'minecraft:void_start_platform',\r\n 'minecraft:warm_ocean_vegetation',\r\n 'minecraft:warped_forest_vegetation',\r\n 'minecraft:warped_fungi_planted',\r\n 'minecraft:warped_fungi',\r\n 'minecraft:weeping_vines'\r\n ]);\r\n collections.register('worldgen/configured_structure_feature', [\r\n 'minecraft:bastion_remnant',\r\n 'minecraft:buried_treasure',\r\n 'minecraft:desert_pyramid',\r\n 'minecraft:end_city',\r\n 'minecraft:fortress',\r\n 'minecraft:igloo',\r\n 'minecraft:jungle_pyramid',\r\n 'minecraft:mansion',\r\n 'minecraft:mineshaft_mesa',\r\n 'minecraft:mineshaft',\r\n 'minecraft:monument',\r\n 'minecraft:nether_fossil',\r\n 'minecraft:ocean_ruin_cold',\r\n 'minecraft:ocean_ruin_warm',\r\n 'minecraft:pillager_outpost',\r\n 'minecraft:ruined_portal_desert',\r\n 'minecraft:ruined_portal_jungle',\r\n 'minecraft:ruined_portal_mountain',\r\n 'minecraft:ruined_portal_nether',\r\n 'minecraft:ruined_portal_ocean',\r\n 'minecraft:ruined_portal_swamp',\r\n 'minecraft:ruined_portal',\r\n 'minecraft:shipwreck_beached',\r\n 'minecraft:shipwreck',\r\n 'minecraft:stronghold',\r\n 'minecraft:swamp_hut',\r\n 'minecraft:village_desert',\r\n 'minecraft:village_plains',\r\n 'minecraft:village_savanna',\r\n 'minecraft:village_snowy',\r\n 'minecraft:village_taiga'\r\n ]);\r\n collections.register('worldgen/configured_surface_builder', [\r\n 'minecraft:badlands',\r\n 'minecraft:basalt_deltas',\r\n 'minecraft:crimson_forest',\r\n 'minecraft:desert',\r\n 'minecraft:end',\r\n 'minecraft:eroded_badlands',\r\n 'minecraft:frozen_ocean',\r\n 'minecraft:full_sand',\r\n 'minecraft:giant_tree_taiga',\r\n 'minecraft:grass',\r\n 'minecraft:gravelly_mountain',\r\n 'minecraft:ice_spikes',\r\n 'minecraft:mountain',\r\n 'minecraft:mycelium',\r\n 'minecraft:nether',\r\n 'minecraft:nope',\r\n 'minecraft:ocean_sand',\r\n 'minecraft:shattered_savanna',\r\n 'minecraft:soul_sand_valley',\r\n 'minecraft:stone',\r\n 'minecraft:swamp',\r\n 'minecraft:warped_forest',\r\n 'minecraft:wooded_badlands'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end',\r\n 'underground'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n collections.register('banner_pattern', [\r\n 'base',\r\n 'square_bottom_left',\r\n 'square_bottom_right',\r\n 'square_top_left',\r\n 'square_top_right',\r\n 'stripe_bottom',\r\n 'stripe_top',\r\n 'stripe_left',\r\n 'stripe_right',\r\n 'stripe_center',\r\n 'stripe_middle',\r\n 'stripe_downright',\r\n 'stripe_downleft',\r\n 'small_stripes',\r\n 'cross',\r\n 'straight_cross',\r\n 'triangle_bottom',\r\n 'triangle_top',\r\n 'triangles_bottom',\r\n 'triangles_top',\r\n 'diagonal_left',\r\n 'diagonal_up_right',\r\n 'diagonal_up_left',\r\n 'diagonal_right',\r\n 'circle',\r\n 'rhombus',\r\n 'half_vertical',\r\n 'half_horizontal',\r\n 'half_vertical_right',\r\n 'half_horizontal_bottom',\r\n 'border',\r\n 'curly_border',\r\n 'gradient',\r\n 'gradient_up',\r\n 'bricks',\r\n 'globe',\r\n 'creeper',\r\n 'skull',\r\n 'flower',\r\n 'mojang',\r\n 'piglin'\r\n ]);\r\n collections.register('dye_color', [\r\n 'white',\r\n 'orange',\r\n 'magenta',\r\n 'light_blue',\r\n 'yellow',\r\n 'lime',\r\n 'pink',\r\n 'gray',\r\n 'light_gray',\r\n 'cyan',\r\n 'purple',\r\n 'blue',\r\n 'brown',\r\n 'green',\r\n 'red',\r\n 'black'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: Reference('int_bounds')\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds')\r\n }))),\r\n source: core_1.Opt(EntityPredicate)\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: Reference('int_bounds'),\r\n occupied: Reference('int_bounds'),\r\n full: Reference('int_bounds')\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: Reference('int_bounds'),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: Reference('distance_predicate'),\r\n duration: Reference('int_bounds')\r\n },\r\n 'minecraft:lightning_strike': {\r\n lightning: EntityPredicate,\r\n bystander: EntityPredicate,\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n distance: Reference('distance_predicate'),\r\n entered: core_1.Opt(Reference('location_predicate')),\r\n exited: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: Reference('int_bounds')\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: Reference('float_bounds')\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:using_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: Reference('location_predicate')\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.IntProvider = exports.FloatProvider = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.FunctionCases = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n min_y: 0,\r\n height: 256,\r\n};\r\nexports.DefaultNoiseSettings = {\r\n name: 'minecraft:overworld',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise_caves_enabled: true,\r\n aquifers_enabled: true,\r\n deepslate_enabled: true,\r\n noise: {\r\n min_y: 0,\r\n height: 256,\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n const Bounds = (integer) => core_1.Opt(core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer }),\r\n change: (v) => { var _a, _b; return v === undefined ? 0 : (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 0; }\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer })),\r\n max: core_1.Opt(core_1.NumberNode({ integer }))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: v !== null && v !== void 0 ? v : 0,\r\n max: v !== null && v !== void 0 ? v : 0\r\n })\r\n }\r\n ]));\r\n schemas.register('int_bounds', Bounds(true));\r\n schemas.register('float_bounds', Bounds());\r\n schemas.register('int_range', core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(Reference('number_provider')),\r\n max: core_1.Opt(Reference('number_provider'))\r\n })\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true })\r\n }\r\n ], { context: 'range' }));\r\n const ObjectWithType = (pool, directType, directPath, directDefault, objectDefault, context, cases) => {\r\n let defaultCase = {};\r\n if (objectDefault) {\r\n Object.keys(cases[objectDefault]).forEach(k => {\r\n defaultCase[k] = core_1.Mod(cases[objectDefault][k], {\r\n enabled: path => path.push('type').get() === undefined\r\n });\r\n });\r\n }\r\n const provider = core_1.ObjectNode({\r\n type: core_1.Mod(core_1.Opt(StringNode({ validator: 'resource', params: { pool } })), {\r\n hidden: () => true\r\n }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: cases,\r\n ...defaultCase\r\n }, { context, disableSwitchContext: true });\r\n const choices = [{\r\n type: directType,\r\n node: cases[directDefault][directPath]\r\n }];\r\n if (objectDefault) {\r\n choices.push({\r\n type: 'object',\r\n priority: -1,\r\n node: provider\r\n });\r\n }\r\n Object.keys(cases).forEach(k => {\r\n choices.push({\r\n type: k,\r\n match: (v) => {\r\n var _a;\r\n const type = 'minecraft:' + ((_a = v === null || v === void 0 ? void 0 : v.type) === null || _a === void 0 ? void 0 : _a.replace(/^minecraft:/, ''));\r\n if (type === k)\r\n return true;\r\n const keys = v ? Object.keys(v) : [];\r\n return typeof v === 'object' && ((keys === null || keys === void 0 ? void 0 : keys.length) === 0 || ((keys === null || keys === void 0 ? void 0 : keys.length) === 1 && (keys === null || keys === void 0 ? void 0 : keys[0]) === 'type'));\r\n },\r\n node: provider,\r\n change: (v) => ({ type: k })\r\n });\r\n });\r\n return core_1.ChoiceNode(choices, { context, choiceContext: `${context}.type` });\r\n };\r\n schemas.register('number_provider', ObjectWithType('loot_number_provider_type', 'number', 'value', 'minecraft:constant', 'minecraft:uniform', 'number_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode()\r\n },\r\n 'minecraft:uniform': {\r\n min: Reference('number_provider'),\r\n max: Reference('number_provider')\r\n },\r\n 'minecraft:binomial': {\r\n n: Reference('number_provider'),\r\n p: Reference('number_provider')\r\n },\r\n 'minecraft:score': {\r\n target: Reference('scoreboard_name_provider'),\r\n score: StringNode({ validator: 'objective' }),\r\n scale: core_1.Opt(core_1.NumberNode())\r\n }\r\n }));\r\n schemas.register('scoreboard_name_provider', ObjectWithType('loot_score_provider_type', 'string', 'target', 'minecraft:context', null, 'score_provider', {\r\n 'minecraft:fixed': {\r\n name: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities', isScoreHolder: true } }) // FIXME: doesn't support selectors\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'entity_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n schemas.register('nbt_provider', ObjectWithType('loot_nbt_provider_type', 'string', 'target', 'minecraft:context', null, 'nbt_provider', {\r\n 'minecraft:storage': {\r\n source: StringNode({ validator: 'resource', params: { pool: '$storage' } })\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'copy_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n exports.FloatProvider = (config) => ObjectWithType('float_provider_type', 'number', 'value', 'minecraft:constant', null, 'float_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode(config)\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_exclusive: core_1.NumberNode(config)\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:trapezoid': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n plateau: core_1.NumberNode()\r\n })\r\n }\r\n });\r\n schemas.register('float_provider', exports.FloatProvider());\r\n exports.IntProvider = (config) => ObjectWithType('int_provider_type', 'number', 'value', 'minecraft:constant', null, 'int_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode({ integer: true, ...config })\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:clamped': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n source: Reference('int_provider')\r\n })\r\n }\r\n });\r\n schemas.register('int_provider', exports.IntProvider());\r\n schemas.register('vertical_anchor', core_1.ChoiceNode(['absolute', 'above_bottom', 'below_top'].map(t => ({\r\n type: t,\r\n match: v => (v === null || v === void 0 ? void 0 : v[t]) !== undefined,\r\n change: v => { var _a, _b, _c; return ({ [t]: (_c = (_b = (_a = v.absolute) !== null && _a !== void 0 ? _a : v.above_bottom) !== null && _b !== void 0 ? _b : v.below_top) !== null && _c !== void 0 ? _c : 0 }); },\r\n node: core_1.ObjectNode({\r\n [t]: core_1.NumberNode({ integer: true, min: -2048, max: 2047 })\r\n })\r\n })), { context: 'vertical_anchor' }));\r\n schemas.register('height_provider', ObjectWithType('height_provider_type', 'number', 'value', 'minecraft:constant', null, 'height_provider', {\r\n 'minecraft:constant': {\r\n value: Reference('vertical_anchor')\r\n },\r\n 'minecraft:uniform': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor')\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:very_biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:trapezoid': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n plateau: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }\r\n }));\r\n exports.ConditionCases = (entitySourceNode = StringNode({ enum: 'entity_source' })) => ({\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Reference('int_range'))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: Reference('int_range'),\r\n period: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:value_check': {\r\n value: Reference('number_provider'),\r\n range: Reference('int_range')\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n });\r\n exports.FunctionCases = (conditions, copySourceNode = StringNode({ enum: 'copy_source' }), entitySourceNode = StringNode({ enum: 'entity_source' })) => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: Reference('nbt_provider'),\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Reference('number_provider'),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Reference('int_range')\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Reference('number_provider'),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_banner_pattern': {\r\n patterns: core_1.ListNode(core_1.ObjectNode({\r\n pattern: StringNode({ enum: 'banner_pattern' }),\r\n color: StringNode({ enum: 'dye_color' })\r\n })),\r\n append: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_enchantments': {\r\n enchantments: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } }), Reference('number_provider')),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Reference('number_provider')\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n min_y: 0,\r\n height: 256,\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n min_y: 0,\r\n height: 256,\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n name: 'minecraft:nether',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:netherrack\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:lava\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:end': {\r\n name: 'minecraft:end',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:end_stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:air\"\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n name: 'minecraft:amplified',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n disable_mob_generation: false,\r\n noise_caves_enabled: true,\r\n aquifers_enabled: true,\r\n deepslate_enabled: true,\r\n noise: {\r\n min_y: 0,\r\n height: 256,\r\n density_factor: 1,\r\n density_offset: -0.46875,\r\n simplex_surface_noise: true,\r\n random_density_offset: true,\r\n amplified: true,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -10,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 0,\r\n offset: 0\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:caves': {\r\n name: 'minecraft:caves',\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0.019921875,\r\n simplex_surface_noise: false,\r\n random_density_offset: false,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n sampling: {\r\n xz_scale: 1,\r\n y_scale: 3,\r\n xz_factor: 80,\r\n y_factor: 60\r\n },\r\n top_slide: {\r\n target: 120,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 320,\r\n size: 4,\r\n offset: -1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n name: 'minecraft:floating_islands',\r\n bedrock_roof_position: -10,\r\n bedrock_floor_position: -10,\r\n sea_level: 0,\r\n disable_mob_generation: true,\r\n noise_caves_enabled: false,\r\n aquifers_enabled: false,\r\n deepslate_enabled: false,\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n density_factor: 0,\r\n density_offset: 0,\r\n simplex_surface_noise: true,\r\n random_density_offset: false,\r\n island_noise_override: true,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n sampling: {\r\n xz_scale: 2,\r\n y_scale: 1,\r\n xz_factor: 80,\r\n y_factor: 160\r\n },\r\n top_slide: {\r\n target: -3000,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -30,\r\n size: 7,\r\n offset: 1\r\n }\r\n },\r\n default_block: {\r\n Name: \"minecraft:stone\"\r\n },\r\n default_fluid: {\r\n Name: \"minecraft:water\",\r\n Properties: {\r\n level: \"0\"\r\n }\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases()\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const NoPreset = (node) => core_1.Mod(node, {\r\n enabled: path => path.push('preset').get() === undefined\r\n });\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n preset: core_1.Opt(StringNode({ enum: ['nether'] })),\r\n altitude_noise: NoPreset(Reference('generator_biome_noise')),\r\n temperature_noise: NoPreset(Reference('generator_biome_noise')),\r\n humidity_noise: NoPreset(Reference('generator_biome_noise')),\r\n weirdness_noise: NoPreset(Reference('generator_biome_noise')),\r\n biomes: NoPreset(core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n }))\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:vanilla_layered': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n large_biomes: core_1.Opt(core_1.BooleanNode()),\r\n legacy_biome_init_layer: core_1.Opt(core_1.BooleanNode())\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n altitude: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n humidity: core_1.NumberNode(),\r\n weirdness: core_1.NumberNode(),\r\n offset: core_1.NumberNode()\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n schemas.register('generator_biome_noise', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'generator_biome_noise' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$dimension_type', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 })\r\n }, { context: 'dimension_type' }), node => ({\r\n default: () => Common_1.DefaultDimensionType,\r\n validate: (path, value, errors, options) => {\r\n value = node.validate(path, value, errors, options);\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) + (value === null || value === void 0 ? void 0 : value.height) > 2047) {\r\n errors.add(path.push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.logical_height) > (value === null || value === void 0 ? void 0 : value.height)) {\r\n errors.add(path.push('logical_height'), 'error.logical_height');\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.height) % 16 !== 0) {\r\n errors.add(path.push('height'), 'error.height_multiple', 16);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) % 16 !== 0) {\r\n errors.add(path.push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initItemModifierSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initItemModifierSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('item_modifier', core_1.ObjectOrList(Reference('function'), { choiceContext: 'function' }));\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('condition')))\r\n };\r\n schemas.register('function', core_1.Mod(core_1.ObjectNode({\r\n function: StringNode({ validator: 'resource', params: { pool: 'loot_function_type' } }),\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => [{\r\n function: 'minecraft:set_count',\r\n count: 1\r\n }]\r\n }));\r\n}\r\nexports.initItemModifierSchemas = initItemModifierSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_banner_pattern', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionIDSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionIDSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Reference('number_provider'),\r\n bonus_rolls: core_1.Opt(Reference('number_provider')),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions, copySourceSwtichNode, entitySourceSwtichNode)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases(entitySourceSwtichNode)\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Reference('number_provider'),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst CURRENT_PACK_FORMAT = 7;\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: CURRENT_PACK_FORMAT, max: CURRENT_PACK_FORMAT }), {\r\n default: () => CURRENT_PACK_FORMAT,\r\n canUpdate: (_p, v) => v !== CURRENT_PACK_FORMAT,\r\n update: () => [{ name: 'pack_format', params: [CURRENT_PACK_FORMAT], newValue: CURRENT_PACK_FORMAT }]\r\n }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n items: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'item' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: Reference('int_bounds')\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n blocks: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds')\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: Reference('int_bounds')\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Reference('int_bounds'),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: Reference('int_bounds'),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate'))),\r\n looking_at: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds'),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds'),\r\n absolute: Reference('float_bounds'),\r\n horizontal: Reference('float_bounds')\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n stepping_on: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n passenger: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n lightning_bolt: core_1.Opt(core_1.ObjectNode({\r\n blocks_set_on_fire: core_1.Opt(Reference('int_bounds')),\r\n entity_struck: core_1.Opt(Reference('entity_predicate'))\r\n })),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: Reference('float_bounds'),\r\n taken: Reference('float_bounds'),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('game_event_tag', TagBase('game_event'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n surface_builder: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_surface_builder' } }),\r\n depth: core_1.NumberNode(),\r\n scale: core_1.NumberNode(),\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n starts: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_structure_feature' } })),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'monster',\r\n 'creature',\r\n 'ambient',\r\n 'underground_water_creature',\r\n 'water_creature',\r\n 'water_ambient',\r\n 'misc'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 10 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n surface_builder: 'minecraft:grass',\r\n depth: 0.125,\r\n scale: 0.05,\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CanyonConfig = {\r\n vertical_rotation: Common_1.FloatProvider(),\r\n shape: core_1.ObjectNode({\r\n distance_factor: Common_1.FloatProvider(),\r\n thickness: Common_1.FloatProvider(),\r\n width_smoothness: core_1.NumberNode({ integer: true, min: 0 }),\r\n horizontal_radius_factor: Common_1.FloatProvider(),\r\n vertical_radius_default_factor: core_1.NumberNode(),\r\n vertical_radius_center_factor: core_1.NumberNode()\r\n })\r\n };\r\n const CaveConfig = {\r\n horizontal_radius_multiplier: Common_1.FloatProvider(),\r\n vertical_radius_multiplier: Common_1.FloatProvider(),\r\n floor_level: Common_1.FloatProvider({ min: -1, max: 1 }),\r\n };\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n y: Reference('height_provider'),\r\n yScale: Common_1.FloatProvider(),\r\n lava_level: Reference('vertical_anchor'),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n debug_settings: core_1.Opt(core_1.ObjectNode({\r\n debug_mode: core_1.Opt(core_1.BooleanNode()),\r\n air_state: core_1.Opt(Reference('block_state')),\r\n water_state: core_1.Opt(Reference('block_state')),\r\n lava_state: core_1.Opt(Reference('block_state')),\r\n barrier_state: core_1.Opt(Reference('block_state'))\r\n })),\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:canyon': CanyonConfig,\r\n 'minecraft:cave': CaveConfig,\r\n 'minecraft:nether_cave': CaveConfig\r\n },\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CountConfig = {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' })\r\n },\r\n 'minecraft:cave_surface': {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:chance': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:heightmap': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:heightmap_spread_double': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:lava_lake': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:range': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:water_depth_threshold': {\r\n max_water_depth: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = exports.Processors = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n exports.Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:protected_blocks': {\r\n value: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n max_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n min_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n max_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const RandomPatchConfig = {\r\n can_replace: core_1.Opt(core_1.BooleanNode()),\r\n project: core_1.Opt(core_1.BooleanNode()),\r\n need_water: core_1.Opt(core_1.BooleanNode()),\r\n xspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n yspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n zspread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n tries: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 })),\r\n state_provider: Reference('block_state_provider'),\r\n block_placer: Reference('block_placer'),\r\n whitelist: core_1.ListNode(Reference('block_state')),\r\n blacklist: core_1.ListNode(Reference('block_state'))\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 8 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const TargetBlockState = core_1.ObjectNode({\r\n target: Reference('rule_test'),\r\n state: Reference('block_state')\r\n });\r\n const OreConfig = {\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n discard_chance_on_air_exposure: core_1.NumberNode({ min: 0, max: 1 }),\r\n targets: core_1.ListNode(TargetBlockState)\r\n };\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n const VegetationPatchConfig = {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n depth: Common_1.IntProvider({ min: 1, max: 128 }),\r\n vertical_range: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n extra_bottom_block_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n extra_edge_column_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n vegetation_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n xz_radius: Common_1.IntProvider(),\r\n replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n ground_state: Reference('block_state_provider'),\r\n vegetation_feature: Feature\r\n };\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.IntProvider({ min: 0, max: 3 }),\r\n height: Common_1.IntProvider({ min: 1, max: 10 })\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:decorated_flower': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.IntProvider({ min: 0, max: 16 }),\r\n rim_size: Common_1.IntProvider({ min: 0, max: 16 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:dripstone_cluster': {\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true, min: 1, max: 512 }),\r\n height: Common_1.IntProvider({ min: 0, max: 128 }),\r\n radius: Common_1.IntProvider({ min: 0, max: 128 }),\r\n max_stalagmite_stalactite_height_diff: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n height_deviation: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n dripstone_block_layer_thickness: Common_1.IntProvider({ min: 0, max: 128 }),\r\n density: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n wetness: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n chance_of_dripstone_column_at_max_distance_from_center: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_distance_from_edge_affecting_chance_of_dripstone_column: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n max_distance_from_center_affecting_height_bias: core_1.NumberNode({ integer: true, min: 1, max: 64 })\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:fossil': {\r\n max_empty_corners_allowed: core_1.NumberNode({ integer: true, min: 0, max: 7 }),\r\n fossil_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n overlay_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n fossil_processors: ProcessorList_1.Processors,\r\n overlay_processors: ProcessorList_1.Processors,\r\n },\r\n 'minecraft:geode': {\r\n blocks: core_1.ObjectNode({\r\n filling_provider: Reference('block_state_provider'),\r\n inner_layer_provider: Reference('block_state_provider'),\r\n alternate_inner_layer_provider: Reference('block_state_provider'),\r\n middle_layer_provider: Reference('block_state_provider'),\r\n outer_layer_provider: Reference('block_state_provider'),\r\n inner_placements: core_1.ListNode(Reference('block_state')),\r\n cannot_replace: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n invalid_blocks: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }),\r\n layers: core_1.ObjectNode({\r\n filling: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n inner_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n middle_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n outer_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n }),\r\n crack: core_1.ObjectNode({\r\n generate_crack_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n base_crack_size: core_1.Opt(core_1.NumberNode({ min: 0, max: 5 })),\r\n crack_point_offset: core_1.Opt(core_1.NumberNode({ min: 0, max: 10, integer: true })),\r\n }),\r\n noise_multiplier: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_potential_placements_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_alternate_layer0_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n placements_require_layer0_alternate: core_1.Opt(core_1.BooleanNode()),\r\n outer_wall_distance: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n distribution_points: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n point_offset: core_1.Opt(Common_1.IntProvider({ min: 0, max: 10 })),\r\n min_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n invalid_blocks_threshold: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:glow_lichen': {\r\n search_range: core_1.Opt(core_1.NumberNode({ min: 1, max: 64, integer: true })),\r\n chance_of_spreading: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n can_place_on_floor: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_ceiling: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_wall: core_1.Opt(core_1.BooleanNode()),\r\n can_be_placed_on: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:growing_plant': {\r\n direction: StringNode({ enum: ['up', 'down', 'north', 'east', 'south', 'west'] }),\r\n allow_water: core_1.BooleanNode(),\r\n height_distribution: core_1.ListNode(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true }),\r\n data: Common_1.IntProvider()\r\n })),\r\n body_provider: Reference('block_state_provider'),\r\n head_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:large_dripstone': {\r\n floor_to_ceiling_search_range: core_1.Opt(core_1.NumberNode({ integer: true, min: 1, max: 512 })),\r\n column_radius: Common_1.IntProvider({ min: 0, max: 60 }),\r\n height_scale: Common_1.FloatProvider({ min: 0, max: 20 }),\r\n max_column_radius_to_cave_height_ratio: core_1.NumberNode({ min: 0, max: 1 }),\r\n stalactite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n stalagmite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n wind_speed: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n min_radius_for_wind: core_1.NumberNode({ integer: true, min: 0, max: 100 }),\r\n min_bluntness_for_wind: core_1.NumberNode({ min: 0, max: 5 })\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 12 })\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:replace_single_block': {\r\n targets: core_1.ListNode(TargetBlockState)\r\n },\r\n 'minecraft:root_system': {\r\n required_vertical_space_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_placement_attempts: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n root_column_max_height: core_1.NumberNode({ integer: true, min: 1, max: 4096 }),\r\n hanging_root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n hanging_roots_vertical_span: core_1.NumberNode({ integer: true, min: 0, max: 16 }),\r\n hanging_root_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n allowed_vertical_water_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n root_state_provider: Reference('block_state_provider'),\r\n hanging_root_state_provider: Reference('block_state_provider'),\r\n feature: Feature\r\n },\r\n 'minecraft:scattered_ore': OreConfig,\r\n 'minecraft:sea_pickle': {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n },\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state_provider'),\r\n place_on: core_1.Opt(core_1.ListNode(Reference('block_state'))),\r\n place_in: core_1.Opt(core_1.ListNode(Reference('block_state'))),\r\n place_under: core_1.Opt(core_1.ListNode(Reference('block_state')))\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:small_dripstone': {\r\n max_placements: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 100 })),\r\n empty_space_search_radius: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 20 })),\r\n max_offset_from_origin: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 20 })),\r\n chance_of_taller_dripstone: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n ignore_vines: core_1.Opt(core_1.BooleanNode()),\r\n force_dirt: core_1.Opt(core_1.BooleanNode()),\r\n minimum_size: Reference('feature_size'),\r\n dirt_provider: Reference('block_state_provider'),\r\n sapling_provider: Reference('block_state_provider'),\r\n trunk_provider: Reference('block_state_provider'),\r\n foliage_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bending_trunk_placer': {\r\n bend_length: Common_1.IntProvider({ min: 1, max: 64 }),\r\n min_height_for_leaves: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n }\r\n }\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.IntProvider({ min: 0, max: 16 }),\r\n offset: Common_1.IntProvider({ min: 0, max: 16 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:random_spread_foliage_placer': {\r\n foliage_height: Common_1.IntProvider({ min: 1, max: 512 }),\r\n leaf_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n },\r\n 'minecraft:underwater_magma': {\r\n floor_search_range: core_1.NumberNode({ integer: true, min: 0, max: 512 }),\r\n placement_radius_around_floor: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n placement_probability_per_valid_position: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:vegetation_patch': VegetationPatchConfig,\r\n 'minecraft:waterlogged_vegetation_patch': VegetationPatchConfig\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n max_water_depth: 0,\r\n ignore_vines: true,\r\n minimum_size: {},\r\n trunk_placer: {\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:randomized_int_state_provider': {\r\n property: StringNode(),\r\n values: Common_1.IntProvider(),\r\n source: Reference('block_state_provider')\r\n },\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_placer', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_placer_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:column_placer': {\r\n size: Common_1.IntProvider({ min: 0 })\r\n }\r\n }\r\n }, { context: 'block_placer' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_block_placer'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Mod(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings', isDefinition: true } }), {\r\n enabled: (path) => path.getArray().length > 0\r\n }),\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n min_surface_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n noise_caves_enabled: core_1.BooleanNode(),\r\n noodle_caves_enabled: core_1.BooleanNode(),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n deepslate_enabled: core_1.BooleanNode(),\r\n ore_veins_enabled: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n simplex_surface_noise: core_1.BooleanNode(),\r\n random_density_offset: core_1.Opt(core_1.BooleanNode()),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }),\r\n top_slide: core_1.ObjectNode({\r\n target: core_1.NumberNode({ integer: true }),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n })\r\n }),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), node => ({\r\n default: () => Common_1.DefaultNoiseSettings,\r\n validate: (path, value, errors, options) => {\r\n var _a, _b, _c, _d;\r\n value = node.validate(path, value, errors, options);\r\n if (((_a = value === null || value === void 0 ? void 0 : value.noise) === null || _a === void 0 ? void 0 : _a.min_y) + ((_b = value === null || value === void 0 ? void 0 : value.noise) === null || _b === void 0 ? void 0 : _b.height) > 2047) {\r\n errors.add(path.push('noise').push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if (((_c = value === null || value === void 0 ? void 0 : value.noise) === null || _c === void 0 ? void 0 : _c.height) % 16 !== 0) {\r\n errors.add(path.push('noise').push('height'), 'error.height_multiple', 16);\r\n }\r\n if (((_d = value === null || value === void 0 ? void 0 : value.noise) === null || _d === void 0 ? void 0 : _d.min_y) % 16 !== 0) {\r\n errors.add(path.push('noise').push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:nether_fossil': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceBuilderSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceBuilderSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('configured_surface_builder', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/surface_builder' } }),\r\n config: core_1.ObjectNode({\r\n top_material: Reference('block_state'),\r\n under_material: Reference('block_state'),\r\n underwater_material: Reference('block_state'),\r\n }, { context: 'surface_builder' })\r\n }, { context: 'surface_builder' }), {\r\n default: () => ({\r\n type: 'minecraft:default',\r\n config: {\r\n top_material: {\r\n Name: 'minecraft:grass_block',\r\n Properties: {\r\n snowy: 'false'\r\n }\r\n },\r\n under_material: {\r\n Name: 'minecraft:dirt'\r\n },\r\n underwater_material: {\r\n Name: 'minecraft:gravel'\r\n }\r\n }\r\n })\r\n }));\r\n}\r\nexports.initSurfaceBuilderSchemas = initSurfaceBuilderSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n name: StringNode(),\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceBuilder_1 = require(\"./SurfaceBuilder\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n // `ProcessorList.ts` has exports. It should be initialized first. \r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceBuilder_1.initSurfaceBuilderSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst ItemModifier_1 = require(\"./ItemModifier\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n ItemModifier_1.initItemModifierSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCollections = void 0;\r\nfunction initCollections(collections) {\r\n collections.register('advancement_trigger', [\r\n 'minecraft:bee_nest_destroyed',\r\n 'minecraft:bred_animals',\r\n 'minecraft:brewed_potion',\r\n 'minecraft:changed_dimension',\r\n 'minecraft:channeled_lightning',\r\n 'minecraft:construct_beacon',\r\n 'minecraft:consume_item',\r\n 'minecraft:cured_zombie_villager',\r\n 'minecraft:effects_changed',\r\n 'minecraft:enchanted_item',\r\n 'minecraft:enter_block',\r\n 'minecraft:entity_hurt_player',\r\n 'minecraft:entity_killed_player',\r\n 'minecraft:fall_from_height',\r\n 'minecraft:filled_bucket',\r\n 'minecraft:fishing_rod_hooked',\r\n 'minecraft:hero_of_the_village',\r\n 'minecraft:impossible',\r\n 'minecraft:inventory_changed',\r\n 'minecraft:item_durability_changed',\r\n 'minecraft:item_used_on_block',\r\n 'minecraft:killed_by_crossbow',\r\n 'minecraft:levitation',\r\n 'minecraft:lightning_strike',\r\n 'minecraft:location',\r\n 'minecraft:nether_travel',\r\n 'minecraft:placed_block',\r\n 'minecraft:player_generates_container_loot',\r\n 'minecraft:player_hurt_entity',\r\n 'minecraft:player_interacted_with_entity',\r\n 'minecraft:player_killed_entity',\r\n 'minecraft:recipe_unlocked',\r\n 'minecraft:ride_entity_in_lava',\r\n 'minecraft:shot_crossbow',\r\n 'minecraft:slept_in_bed',\r\n 'minecraft:slide_down_block',\r\n 'minecraft:started_riding',\r\n 'minecraft:summoned_entity',\r\n 'minecraft:tame_animal',\r\n 'minecraft:target_hit',\r\n 'minecraft:tick',\r\n 'minecraft:thrown_item_picked_up_by_entity',\r\n 'minecraft:used_ender_eye',\r\n 'minecraft:used_totem',\r\n 'minecraft:using_item',\r\n 'minecraft:villager_trade',\r\n 'minecraft:voluntary_exile'\r\n ]);\r\n collections.register('keybind', [\r\n 'key.advancements',\r\n 'key.attack',\r\n 'key.back',\r\n 'key.chat',\r\n 'key.command',\r\n 'key.drop',\r\n 'key.forward',\r\n 'key.fullscreen',\r\n 'key.hotbar.1',\r\n 'key.hotbar.2',\r\n 'key.hotbar.3',\r\n 'key.hotbar.4',\r\n 'key.hotbar.5',\r\n 'key.hotbar.6',\r\n 'key.hotbar.7',\r\n 'key.hotbar.8',\r\n 'key.hotbar.9',\r\n 'key.inventory',\r\n 'key.jump',\r\n 'key.left',\r\n 'key.loadToolbarActivator',\r\n 'key.pickItem',\r\n 'key.playerlist',\r\n 'key.right',\r\n 'key.saveToolbarActivator',\r\n 'key.screenshot',\r\n 'key.smoothCamera',\r\n 'key.sneak',\r\n 'key.spectatorOutlines',\r\n 'key.sprint',\r\n 'key.swapOffhand',\r\n 'key.togglePerspective',\r\n 'key.use'\r\n ]);\r\n collections.register('slot', [\r\n 'mainhand',\r\n 'offhand',\r\n 'head',\r\n 'chest',\r\n 'legs',\r\n 'feet'\r\n ]);\r\n collections.register('gamemode', [\r\n 'survival',\r\n 'creative',\r\n 'adventure',\r\n 'spectator'\r\n ]);\r\n collections.register('entity_source', [\r\n 'this',\r\n 'killer',\r\n 'direct_killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('copy_source', [\r\n 'block_entity',\r\n 'this',\r\n 'killer',\r\n 'killer_player'\r\n ]);\r\n collections.register('loot_table_apply_bonus_formula', [\r\n 'minecraft:uniform_bonus_count',\r\n 'minecraft:binomial_with_bonus_count',\r\n 'minecraft:ore_drops'\r\n ]);\r\n collections.register('map_decoration', [\r\n 'mansion',\r\n 'monument',\r\n 'player',\r\n 'frame',\r\n 'red_marker',\r\n 'blue_marker',\r\n 'target_x',\r\n 'target_point',\r\n 'player_off_map',\r\n 'player_off_limits',\r\n 'red_x',\r\n 'banner_white',\r\n 'banner_orange',\r\n 'banner_magenta',\r\n 'banner_light_blue',\r\n 'banner_yellow',\r\n 'banner_lime',\r\n 'banner_pink',\r\n 'banner_gray',\r\n 'banner_light_gray',\r\n 'banner_cyan',\r\n 'banner_purple',\r\n 'banner_blue',\r\n 'banner_brown',\r\n 'banner_green',\r\n 'banner_red',\r\n 'banner_black'\r\n ]);\r\n collections.register('map_feature', [\r\n 'bastion_remnant',\r\n 'buried_treasure',\r\n 'desert_pyramid',\r\n 'endcity',\r\n 'fortress',\r\n 'igloo',\r\n 'jungle_pyramid',\r\n 'mansion',\r\n 'mineshaft',\r\n 'monument',\r\n 'nether_fossil',\r\n 'ocean_ruin',\r\n 'pillager_outpost',\r\n 'ruined_portal',\r\n 'shipwreck',\r\n 'stronghold',\r\n 'swamp_hut',\r\n 'village'\r\n ]);\r\n collections.register('recipe_group', [\r\n 'bed',\r\n 'light_gray_dye',\r\n 'iron_ingot',\r\n 'wooden_stairs',\r\n 'black_dye',\r\n 'stained_terracotta',\r\n 'dyed_bed',\r\n 'magenta_dye',\r\n 'bark',\r\n 'rabbit_stew',\r\n 'light_blue_dye',\r\n 'wooden_fence_gate',\r\n 'planks',\r\n 'stained_glass',\r\n 'wooden_door',\r\n 'stained_glass_pane',\r\n 'wooden_fence',\r\n 'sticks',\r\n 'concrete_powder',\r\n 'wooden_pressure_plate',\r\n 'boat',\r\n 'brown_dye',\r\n 'yellow_dye',\r\n 'bonemeal',\r\n 'red_dye',\r\n 'wooden_trapdoor',\r\n 'wooden_button',\r\n 'gold_ingot',\r\n 'pink_dye',\r\n 'wooden_slab',\r\n 'orange_dye',\r\n 'carpet',\r\n 'sign',\r\n 'wool',\r\n 'sugar',\r\n 'blue_dye',\r\n 'white_dye',\r\n 'banner',\r\n 'netherite_ingot'\r\n ]);\r\n collections.register('biome_category', [\r\n 'beach',\r\n 'desert',\r\n 'extreme_hills',\r\n 'forest',\r\n 'icy',\r\n 'jungle',\r\n 'mesa',\r\n 'mountain',\r\n 'mushroom',\r\n 'nether',\r\n 'none',\r\n 'ocean',\r\n 'plains',\r\n 'river',\r\n 'savanna',\r\n 'swamp',\r\n 'taiga',\r\n 'the_end',\r\n 'underground'\r\n ]);\r\n collections.register('heightmap_type', [\r\n 'MOTION_BLOCKING',\r\n 'MOTION_BLOCKING_NO_LEAVES',\r\n 'OCEAN_FLOOR',\r\n 'OCEAN_FLOOR_WG',\r\n 'WORLD_SURFACE',\r\n 'WORLD_SURFACE_WG'\r\n ]);\r\n collections.register('generation_step', [\r\n 'air',\r\n 'liquid'\r\n ]);\r\n collections.register('loot_context_type', [\r\n 'minecraft:empty',\r\n 'minecraft:chest',\r\n 'minecraft:command',\r\n 'minecraft:selector',\r\n 'minecraft:fishing',\r\n 'minecraft:entity',\r\n 'minecraft:gift',\r\n 'minecraft:barter',\r\n 'minecraft:advancement_reward',\r\n 'minecraft:advancement_entity',\r\n 'minecraft:generic',\r\n 'minecraft:block'\r\n ]);\r\n collections.register('banner_pattern', [\r\n 'base',\r\n 'square_bottom_left',\r\n 'square_bottom_right',\r\n 'square_top_left',\r\n 'square_top_right',\r\n 'stripe_bottom',\r\n 'stripe_top',\r\n 'stripe_left',\r\n 'stripe_right',\r\n 'stripe_center',\r\n 'stripe_middle',\r\n 'stripe_downright',\r\n 'stripe_downleft',\r\n 'small_stripes',\r\n 'cross',\r\n 'straight_cross',\r\n 'triangle_bottom',\r\n 'triangle_top',\r\n 'triangles_bottom',\r\n 'triangles_top',\r\n 'diagonal_left',\r\n 'diagonal_up_right',\r\n 'diagonal_up_left',\r\n 'diagonal_right',\r\n 'circle',\r\n 'rhombus',\r\n 'half_vertical',\r\n 'half_horizontal',\r\n 'half_vertical_right',\r\n 'half_horizontal_bottom',\r\n 'border',\r\n 'curly_border',\r\n 'gradient',\r\n 'gradient_up',\r\n 'bricks',\r\n 'globe',\r\n 'creeper',\r\n 'skull',\r\n 'flower',\r\n 'mojang',\r\n 'piglin'\r\n ]);\r\n collections.register('dye_color', [\r\n 'white',\r\n 'orange',\r\n 'magenta',\r\n 'light_blue',\r\n 'yellow',\r\n 'lime',\r\n 'pink',\r\n 'gray',\r\n 'light_gray',\r\n 'cyan',\r\n 'purple',\r\n 'blue',\r\n 'brown',\r\n 'green',\r\n 'red',\r\n 'black'\r\n ]);\r\n collections.register('cave_surface', [\r\n 'floor',\r\n 'ceiling'\r\n ]);\r\n}\r\nexports.initCollections = initCollections;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initAdvancementSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initAdvancementSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const EntityPredicate = core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.Opt(Reference('entity_predicate')),\r\n change: v => { var _a, _b; return (_b = (_a = v[0]) === null || _a === void 0 ? void 0 : _a.predicate) !== null && _b !== void 0 ? _b : ({}); }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('condition')),\r\n change: v => [{\r\n condition: 'minecraft:entity_properties',\r\n predicate: v\r\n }]\r\n }\r\n ], { context: 'conditions' });\r\n schemas.register('advancement', core_1.Mod(core_1.ObjectNode({\r\n display: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n icon: core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } }))\r\n }),\r\n title: Reference('text_component'),\r\n description: Reference('text_component'),\r\n background: core_1.Opt(StringNode()),\r\n frame: core_1.Opt(StringNode({ enum: ['task', 'challenge', 'goal'] })),\r\n show_toast: core_1.Opt(core_1.BooleanNode()),\r\n announce_to_chat: core_1.Opt(core_1.BooleanNode()),\r\n hidden: core_1.Opt(core_1.BooleanNode())\r\n }), {\r\n default: () => ({\r\n icon: {\r\n item: 'minecraft:stone'\r\n },\r\n title: '',\r\n description: ''\r\n })\r\n })),\r\n parent: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$advancement' } })),\r\n criteria: core_1.MapNode(StringNode(), Reference('advancement_criteria')),\r\n requirements: core_1.Opt(core_1.ListNode(core_1.ListNode(StringNode() // TODO: add validation\r\n ))),\r\n rewards: core_1.Opt(core_1.ObjectNode({\r\n function: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$function' } })),\r\n loot: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$loot_table' } }))),\r\n recipes: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }))),\r\n experience: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n })),\r\n }, { context: 'advancement' }), {\r\n default: () => ({\r\n criteria: {\r\n requirement: {\r\n trigger: 'minecraft:location'\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('advancement_criteria', core_1.ObjectNode({\r\n trigger: StringNode({ validator: 'resource', params: { pool: collections.get('advancement_trigger') } }),\r\n conditions: core_1.Opt(core_1.ObjectNode({\r\n player: core_1.Mod(EntityPredicate, {\r\n enabled: path => path.pop().push('trigger').get() !== 'minecraft:impossible'\r\n }),\r\n [core_1.Switch]: ['pop', { push: 'trigger' }],\r\n [core_1.Case]: {\r\n 'minecraft:bee_nest_destroyed': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n num_bees_inside: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:bred_animals': {\r\n parent: EntityPredicate,\r\n partner: EntityPredicate,\r\n child: EntityPredicate\r\n },\r\n 'minecraft:brewed_potion': {\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } }))\r\n },\r\n 'minecraft:changed_dimension': {\r\n from: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n to: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } }))\r\n },\r\n 'minecraft:channeled_lightning': {\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:construct_beacon': {\r\n level: Reference('int_bounds')\r\n },\r\n 'minecraft:consume_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:cured_zombie_villager': {\r\n villager: EntityPredicate,\r\n zombie: EntityPredicate\r\n },\r\n 'minecraft:effects_changed': {\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds')\r\n }))),\r\n source: core_1.Opt(EntityPredicate)\r\n },\r\n 'minecraft:enter_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n },\r\n 'minecraft:enchanted_item': {\r\n levels: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:entity_hurt_player': {\r\n damage: core_1.Opt(Reference('damage_predicate'))\r\n },\r\n 'minecraft:entity_killed_player': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:fall_from_height': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate'))\r\n },\r\n 'minecraft:filled_bucket': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:fishing_rod_hooked': {\r\n entity: EntityPredicate,\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:hero_of_the_village': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:inventory_changed': {\r\n slots: core_1.Opt(core_1.ObjectNode({\r\n empty: Reference('int_bounds'),\r\n occupied: Reference('int_bounds'),\r\n full: Reference('int_bounds')\r\n })),\r\n items: core_1.Opt(core_1.ListNode(Reference('item_predicate')))\r\n },\r\n 'minecraft:item_durability_changed': {\r\n delta: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:item_used_on_block': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:killed_by_crossbow': {\r\n unique_entity_types: Reference('int_bounds'),\r\n victims: core_1.Opt(core_1.ListNode(EntityPredicate))\r\n },\r\n 'minecraft:levitation': {\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n duration: Reference('int_bounds')\r\n },\r\n 'minecraft:lightning_strike': {\r\n lightning: EntityPredicate,\r\n bystander: EntityPredicate,\r\n },\r\n 'minecraft:location': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:nether_travel': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n },\r\n 'minecraft:placed_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })),\r\n item: core_1.Opt(Reference('item_predicate')),\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:player_generates_container_loot': {\r\n loot_table: StringNode({ validator: 'resource', params: { pool: '$loot_table' } })\r\n },\r\n 'minecraft:player_hurt_entity': {\r\n damage: core_1.Opt(Reference('damage_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_interacted_with_entity': {\r\n item: core_1.Opt(Reference('item_predicate')),\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:player_killed_entity': {\r\n entity: EntityPredicate,\r\n killing_blow: core_1.Opt(Reference('damage_source_predicate'))\r\n },\r\n 'minecraft:recipe_unlocked': {\r\n recipe: StringNode({ validator: 'resource', params: { pool: '$recipe' } })\r\n },\r\n 'minecraft:ride_entity_in_lava': {\r\n start_position: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate'))\r\n },\r\n 'minecraft:slept_in_bed': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n },\r\n 'minecraft:slide_down_block': {\r\n block: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:shot_crossbow': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:summoned_entity': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:tame_animal': {\r\n entity: EntityPredicate\r\n },\r\n 'minecraft:target_hit': {\r\n projectile: EntityPredicate,\r\n shooter: EntityPredicate,\r\n signal_strength: Reference('int_bounds')\r\n },\r\n 'minecraft:thrown_item_picked_up_by_entity': {\r\n entity: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:used_ender_eye': {\r\n distance: core_1.Opt(Reference('float_bounds'))\r\n },\r\n 'minecraft:used_totem': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:using_item': {\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:villager_trade': {\r\n villager: core_1.Opt(Reference('entity_predicate')),\r\n item: core_1.Opt(Reference('item_predicate'))\r\n },\r\n 'minecraft:voluntary_exile': {\r\n location: core_1.Opt(Reference('location_predicate'))\r\n }\r\n }\r\n }, { context: 'criterion' }))\r\n }, { category: 'predicate', context: 'criterion' }));\r\n}\r\nexports.initAdvancementSchemas = initAdvancementSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCommonSchemas = exports.InclusiveRange = exports.IntProvider = exports.FloatProvider = exports.NoiseSettingsPresets = exports.DefaultNoiseSettings = exports.DimensionTypePresets = exports.DefaultDimensionType = exports.FunctionCases = exports.ConditionCases = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nexports.DefaultDimensionType = {\r\n ultrawarm: false,\r\n natural: true,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: true,\r\n has_raids: true,\r\n has_skylight: true,\r\n has_ceiling: false,\r\n coordinate_scale: 1,\r\n ambient_light: 0,\r\n logical_height: 256,\r\n infiniburn: 'minecraft:infiniburn_overworld',\r\n min_y: 0,\r\n height: 256,\r\n};\r\nconst DefaultStructureSettings = {\r\n 'minecraft:igloo': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357618\r\n },\r\n 'minecraft:mansion': {\r\n spacing: 80,\r\n separation: 20,\r\n salt: 10387319\r\n },\r\n 'minecraft:jungle_pyramid': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357619\r\n },\r\n 'minecraft:nether_fossil': {\r\n spacing: 2,\r\n separation: 1,\r\n salt: 14357921\r\n },\r\n 'minecraft:stronghold': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:shipwreck': {\r\n spacing: 24,\r\n separation: 4,\r\n salt: 165745295\r\n },\r\n 'minecraft:mineshaft': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:desert_pyramid': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357617\r\n },\r\n 'minecraft:ruined_portal': {\r\n spacing: 40,\r\n separation: 15,\r\n salt: 34222645\r\n },\r\n 'minecraft:fortress': {\r\n spacing: 27,\r\n separation: 4,\r\n salt: 30084232\r\n },\r\n 'minecraft:pillager_outpost': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 165745296\r\n },\r\n 'minecraft:village': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 10387312\r\n },\r\n 'minecraft:endcity': {\r\n spacing: 20,\r\n separation: 11,\r\n salt: 10387313\r\n },\r\n 'minecraft:buried_treasure': {\r\n spacing: 1,\r\n separation: 0,\r\n salt: 0\r\n },\r\n 'minecraft:ocean_ruin': {\r\n spacing: 20,\r\n separation: 8,\r\n salt: 14357621\r\n },\r\n 'minecraft:bastion_remnant': {\r\n spacing: 27,\r\n separation: 4,\r\n salt: 30084232\r\n },\r\n 'minecraft:swamp_hut': {\r\n spacing: 32,\r\n separation: 8,\r\n salt: 14357620\r\n },\r\n 'minecraft:monument': {\r\n spacing: 32,\r\n separation: 5,\r\n salt: 10387313\r\n }\r\n};\r\nexports.DefaultNoiseSettings = {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n noise_caves_enabled: true,\r\n deepslate_enabled: true,\r\n ore_veins_enabled: true,\r\n noodle_caves_enabled: true,\r\n disable_mob_generation: false,\r\n aquifers_enabled: true,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: -64,\r\n height: 384,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 1,\r\n density_offset: -0.51875,\r\n top_slide: {\r\n target: -0.078125,\r\n size: 2,\r\n offset: 8\r\n },\r\n bottom_slide: {\r\n target: 0.1171875,\r\n size: 3,\r\n offset: 0\r\n },\r\n sampling: {\r\n xz_scale: 0.9999999814507745,\r\n y_scale: 0.9999999814507745,\r\n xz_factor: 80,\r\n y_factor: 160\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n};\r\nfunction initCommonSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('block_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'Name' }] } } }))\r\n }, { context: 'block_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('fluid_state', core_1.Mod(core_1.ObjectNode({\r\n Name: StringNode({ validator: 'resource', params: { pool: 'fluid' } }),\r\n Properties: core_1.Opt(core_1.MapNode(StringNode(), StringNode()))\r\n }, { context: 'fluid_state' }), {\r\n default: () => ({\r\n Name: 'minecraft:water',\r\n Properties: {\r\n 'level': '0'\r\n }\r\n })\r\n }));\r\n schemas.register('block_pos', core_1.Mod(core_1.ListNode(core_1.NumberNode({ integer: true }), { minLength: 3, maxLength: 3 }), {\r\n default: () => [0, 0, 0]\r\n }));\r\n const Bounds = (integer) => core_1.Opt(core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer }),\r\n change: (v) => { var _a, _b; return v === undefined ? 0 : (_b = (_a = v.min) !== null && _a !== void 0 ? _a : v.max) !== null && _b !== void 0 ? _b : 0; }\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer })),\r\n max: core_1.Opt(core_1.NumberNode({ integer }))\r\n }, { context: 'range' }),\r\n change: (v) => ({\r\n min: v !== null && v !== void 0 ? v : 0,\r\n max: v !== null && v !== void 0 ? v : 0\r\n })\r\n }\r\n ]));\r\n schemas.register('int_bounds', Bounds(true));\r\n schemas.register('float_bounds', Bounds());\r\n schemas.register('int_range', core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(Reference('number_provider')),\r\n max: core_1.Opt(Reference('number_provider'))\r\n })\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ integer: true })\r\n }\r\n ], { context: 'range' }));\r\n const ObjectWithType = (pool, directType, directPath, directDefault, objectDefault, context, cases) => {\r\n let defaultCase = {};\r\n if (objectDefault) {\r\n Object.keys(cases[objectDefault]).forEach(k => {\r\n defaultCase[k] = core_1.Mod(cases[objectDefault][k], {\r\n enabled: path => path.push('type').get() === undefined\r\n });\r\n });\r\n }\r\n const provider = core_1.ObjectNode({\r\n type: core_1.Mod(core_1.Opt(StringNode({ validator: 'resource', params: { pool } })), {\r\n hidden: () => true\r\n }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: cases,\r\n ...defaultCase\r\n }, { context, disableSwitchContext: true });\r\n const choices = [{\r\n type: directType,\r\n node: cases[directDefault][directPath]\r\n }];\r\n if (objectDefault) {\r\n choices.push({\r\n type: 'object',\r\n priority: -1,\r\n node: provider\r\n });\r\n }\r\n Object.keys(cases).forEach(k => {\r\n choices.push({\r\n type: k,\r\n match: (v) => {\r\n var _a;\r\n const type = 'minecraft:' + ((_a = v === null || v === void 0 ? void 0 : v.type) === null || _a === void 0 ? void 0 : _a.replace(/^minecraft:/, ''));\r\n if (type === k)\r\n return true;\r\n const keys = v ? Object.keys(v) : [];\r\n return typeof v === 'object' && ((keys === null || keys === void 0 ? void 0 : keys.length) === 0 || ((keys === null || keys === void 0 ? void 0 : keys.length) === 1 && (keys === null || keys === void 0 ? void 0 : keys[0]) === 'type'));\r\n },\r\n node: provider,\r\n change: (v) => ({ type: k })\r\n });\r\n });\r\n return core_1.ChoiceNode(choices, { context, choiceContext: `${context}.type` });\r\n };\r\n schemas.register('number_provider', ObjectWithType('loot_number_provider_type', 'number', 'value', 'minecraft:constant', 'minecraft:uniform', 'number_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode()\r\n },\r\n 'minecraft:uniform': {\r\n min: Reference('number_provider'),\r\n max: Reference('number_provider')\r\n },\r\n 'minecraft:binomial': {\r\n n: Reference('number_provider'),\r\n p: Reference('number_provider')\r\n },\r\n 'minecraft:score': {\r\n target: Reference('scoreboard_name_provider'),\r\n score: StringNode({ validator: 'objective' }),\r\n scale: core_1.Opt(core_1.NumberNode())\r\n }\r\n }));\r\n schemas.register('scoreboard_name_provider', ObjectWithType('loot_score_provider_type', 'string', 'target', 'minecraft:context', null, 'score_provider', {\r\n 'minecraft:fixed': {\r\n name: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities', isScoreHolder: true } }) // FIXME: doesn't support selectors\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'entity_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n schemas.register('nbt_provider', ObjectWithType('loot_nbt_provider_type', 'string', 'target', 'minecraft:context', null, 'nbt_provider', {\r\n 'minecraft:storage': {\r\n source: StringNode({ validator: 'resource', params: { pool: '$storage' } })\r\n },\r\n 'minecraft:context': {\r\n target: core_1.Mod(StringNode({ enum: 'copy_source' }), { default: () => 'this' })\r\n }\r\n }));\r\n exports.FloatProvider = (config) => ObjectWithType('float_provider_type', 'number', 'value', 'minecraft:constant', null, 'float_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode(config)\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_exclusive: core_1.NumberNode(config)\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:trapezoid': {\r\n value: core_1.ObjectNode({\r\n min: core_1.NumberNode(),\r\n max: core_1.NumberNode(),\r\n plateau: core_1.NumberNode()\r\n })\r\n }\r\n });\r\n schemas.register('float_provider', exports.FloatProvider());\r\n exports.IntProvider = (config) => ObjectWithType('int_provider_type', 'number', 'value', 'minecraft:constant', null, 'int_provider', {\r\n 'minecraft:constant': {\r\n value: core_1.NumberNode({ integer: true, ...config })\r\n },\r\n 'minecraft:uniform': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config })\r\n })\r\n },\r\n 'minecraft:clamped': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n source: Reference('int_provider')\r\n })\r\n },\r\n 'minecraft:clamped_normal': {\r\n value: core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n max_inclusive: core_1.NumberNode({ integer: true, ...config }),\r\n mean: core_1.NumberNode(),\r\n deviation: core_1.NumberNode()\r\n })\r\n },\r\n 'minecraft:weighted_list': {\r\n distribution: core_1.ListNode(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true }),\r\n data: Reference('int_provider'),\r\n }))\r\n }\r\n });\r\n schemas.register('int_provider', exports.IntProvider());\r\n schemas.register('vertical_anchor', core_1.ChoiceNode(['absolute', 'above_bottom', 'below_top'].map(t => ({\r\n type: t,\r\n match: v => (v === null || v === void 0 ? void 0 : v[t]) !== undefined,\r\n change: v => { var _a, _b, _c; return ({ [t]: (_c = (_b = (_a = v.absolute) !== null && _a !== void 0 ? _a : v.above_bottom) !== null && _b !== void 0 ? _b : v.below_top) !== null && _c !== void 0 ? _c : 0 }); },\r\n node: core_1.ObjectNode({\r\n [t]: core_1.NumberNode({ integer: true, min: -2048, max: 2047 })\r\n })\r\n })), { context: 'vertical_anchor' }));\r\n schemas.register('height_provider', ObjectWithType('height_provider_type', 'number', 'value', 'minecraft:constant', null, 'height_provider', {\r\n 'minecraft:constant': {\r\n value: Reference('vertical_anchor')\r\n },\r\n 'minecraft:uniform': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor')\r\n },\r\n 'minecraft:biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:very_biased_to_bottom': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n inner: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n },\r\n 'minecraft:trapezoid': {\r\n min_inclusive: Reference('vertical_anchor'),\r\n max_inclusive: Reference('vertical_anchor'),\r\n plateau: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }\r\n }));\r\n exports.InclusiveRange = (config) => core_1.ObjectNode({\r\n min_inclusive: core_1.NumberNode(config),\r\n max_inclusive: core_1.NumberNode(config)\r\n }, { context: 'range' });\r\n schemas.register('noise_parameters', core_1.Mod(core_1.ObjectNode({\r\n firstOctave: core_1.NumberNode({ integer: true }),\r\n amplitudes: core_1.ListNode(core_1.NumberNode())\r\n }, { context: 'noise_parameters' }), {\r\n default: () => ({\r\n firstOctave: -7,\r\n amplitudes: [1, 1]\r\n })\r\n }));\r\n exports.ConditionCases = (entitySourceNode = StringNode({ enum: 'entity_source' })) => ({\r\n 'minecraft:alternative': {\r\n terms: core_1.ListNode(Reference('condition'))\r\n },\r\n 'minecraft:block_state_property': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.MapNode(StringNode(), StringNode(), { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } })\r\n },\r\n 'minecraft:damage_source_properties': {\r\n predicate: Reference('damage_source_predicate')\r\n },\r\n 'minecraft:entity_properties': {\r\n entity: entitySourceNode,\r\n predicate: Reference('entity_predicate')\r\n },\r\n 'minecraft:entity_scores': {\r\n entity: entitySourceNode,\r\n scores: core_1.MapNode(StringNode({ validator: 'objective' }), Reference('int_range'))\r\n },\r\n 'minecraft:inverted': {\r\n term: Reference('condition')\r\n },\r\n 'minecraft:killed_by_player': {\r\n inverse: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:location_check': {\r\n offsetX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetY: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n offsetZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n predicate: Reference('location_predicate')\r\n },\r\n 'minecraft:match_tool': {\r\n predicate: Reference('item_predicate')\r\n },\r\n 'minecraft:random_chance': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_chance_with_looting': {\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n looting_multiplier: core_1.NumberNode()\r\n },\r\n 'minecraft:reference': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$predicate' } })\r\n },\r\n 'minecraft:table_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n chances: core_1.ListNode(core_1.NumberNode({ min: 0, max: 1 }))\r\n },\r\n 'minecraft:time_check': {\r\n value: Reference('int_range'),\r\n period: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:value_check': {\r\n value: Reference('number_provider'),\r\n range: Reference('int_range')\r\n },\r\n 'minecraft:weather_check': {\r\n raining: core_1.Opt(core_1.BooleanNode()),\r\n thundering: core_1.Opt(core_1.BooleanNode())\r\n }\r\n });\r\n exports.FunctionCases = (conditions, copySourceNode = StringNode({ enum: 'copy_source' }), entitySourceNode = StringNode({ enum: 'entity_source' })) => {\r\n const cases = {\r\n 'minecraft:apply_bonus': {\r\n enchantment: StringNode({ validator: 'resource', params: { pool: 'enchantment' } }),\r\n formula: StringNode({ validator: 'resource', params: { pool: collections.get('loot_table_apply_bonus_formula') } }),\r\n parameters: core_1.Mod(core_1.ObjectNode({\r\n bonusMultiplier: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:uniform_bonus_count'\r\n }),\r\n extra: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n }),\r\n probability: core_1.Mod(core_1.NumberNode(), {\r\n enabled: path => path.pop().push('formula').get() === 'minecraft:binomial_with_bonus_count'\r\n })\r\n }), {\r\n enabled: path => path.push('formula').get() !== 'minecraft:ore_drops'\r\n })\r\n },\r\n 'minecraft:copy_name': {\r\n source: copySourceNode\r\n },\r\n 'minecraft:copy_nbt': {\r\n source: Reference('nbt_provider'),\r\n ops: core_1.ListNode(core_1.ObjectNode({\r\n source: StringNode({ validator: 'nbt_path', params: { category: { getter: 'copy_source', path: ['pop', 'pop', 'pop', { push: 'source' }] } } }),\r\n target: StringNode({ validator: 'nbt_path', params: { category: 'minecraft:item' } }),\r\n op: StringNode({ enum: ['replace', 'append', 'merge'] })\r\n }, { context: 'nbt_operation' }))\r\n },\r\n 'minecraft:copy_state': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n properties: core_1.ListNode(StringNode({ validator: 'block_state_key', params: { id: ['pop', 'pop', { push: 'block' }] } }))\r\n },\r\n 'minecraft:enchant_randomly': {\r\n enchantments: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })))\r\n },\r\n 'minecraft:enchant_with_levels': {\r\n levels: Reference('number_provider'),\r\n treasure: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:exploration_map': {\r\n destination: core_1.Opt(StringNode({ enum: 'map_feature' })),\r\n decoration: core_1.Opt(StringNode({ enum: 'map_decoration' })),\r\n zoom: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n search_radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n skip_existing_chunks: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:fill_player_head': {\r\n entity: entitySourceNode\r\n },\r\n 'minecraft:limit_count': {\r\n limit: Reference('int_range')\r\n },\r\n 'minecraft:looting_enchant': {\r\n count: Reference('number_provider'),\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_attributes': {\r\n modifiers: core_1.ListNode(Reference('attribute_modifier'))\r\n },\r\n 'minecraft:set_banner_pattern': {\r\n patterns: core_1.ListNode(core_1.ObjectNode({\r\n pattern: StringNode({ enum: 'banner_pattern' }),\r\n color: StringNode({ enum: 'dye_color' })\r\n })),\r\n append: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_contents': {\r\n entries: core_1.ListNode(Reference('loot_entry'))\r\n },\r\n 'minecraft:set_count': {\r\n count: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_damage': {\r\n damage: Reference('number_provider'),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_enchantments': {\r\n enchantments: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'enchantment' } }), Reference('number_provider')),\r\n add: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n seed: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:set_lore': {\r\n entity: core_1.Opt(entitySourceNode),\r\n lore: core_1.ListNode(Reference('text_component')),\r\n replace: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:set_name': {\r\n entity: core_1.Opt(entitySourceNode),\r\n name: core_1.Opt(Reference('text_component'))\r\n },\r\n 'minecraft:set_nbt': {\r\n tag: StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item' } } })\r\n },\r\n 'minecraft:set_potion': {\r\n id: StringNode({ validator: 'resource', params: { pool: 'potion' } })\r\n },\r\n 'minecraft:set_stew_effect': {\r\n effects: core_1.Opt(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }),\r\n duration: Reference('number_provider')\r\n })))\r\n }\r\n };\r\n const res = {};\r\n collections.get('loot_function_type').forEach(f => {\r\n res[f] = { ...cases[f], ...conditions };\r\n });\r\n return res;\r\n };\r\n exports.DimensionTypePresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$dimension_type' } }), node, {\r\n 'minecraft:overworld': exports.DefaultDimensionType,\r\n 'minecraft:the_nether': {\r\n name: 'minecraft:the_nether',\r\n ultrawarm: true,\r\n natural: false,\r\n shrunk: true,\r\n piglin_safe: true,\r\n respawn_anchor_works: true,\r\n bed_works: false,\r\n has_raids: false,\r\n has_skylight: false,\r\n has_ceiling: true,\r\n ambient_light: 0.1,\r\n fixed_time: 18000,\r\n logical_height: 128,\r\n effects: 'minecraft:the_nether',\r\n infiniburn: 'minecraft:infiniburn_nether',\r\n min_y: 0,\r\n height: 256,\r\n },\r\n 'minecraft:the_end': {\r\n name: 'minecraft:the_end',\r\n ultrawarm: false,\r\n natural: false,\r\n shrunk: false,\r\n piglin_safe: false,\r\n respawn_anchor_works: false,\r\n bed_works: false,\r\n has_raids: true,\r\n has_skylight: false,\r\n has_ceiling: false,\r\n ambient_light: 0,\r\n fixed_time: 6000,\r\n logical_height: 256,\r\n effects: 'minecraft:the_end',\r\n infiniburn: 'minecraft:infiniburn_end',\r\n min_y: 0,\r\n height: 256,\r\n }\r\n });\r\n exports.NoiseSettingsPresets = (node) => core_1.ObjectOrPreset(StringNode({ validator: 'resource', params: { pool: '$worldgen/noise_settings' } }), node, {\r\n 'minecraft:overworld': exports.DefaultNoiseSettings,\r\n 'minecraft:nether': {\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:netherrack'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:lava'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 0,\r\n density_offset: -0.030078125,\r\n top_slide: {\r\n target: 0.9375,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 2.5,\r\n size: 4,\r\n offset: -1\r\n },\r\n sampling: {\r\n xz_scale: 1.0,\r\n y_scale: 3.0,\r\n xz_factor: 80.0,\r\n y_factor: 60.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n structures: DefaultStructureSettings,\r\n }\r\n },\r\n 'minecraft:end': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: -2147483648,\r\n sea_level: 0,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:end_stone'\r\n },\r\n default_fluid: {\r\n Name: 'minecraft:air'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n density_factor: 0,\r\n density_offset: 0,\r\n island_noise_override: true,\r\n top_slide: {\r\n target: -23.4375,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -0.234375,\r\n size: 7,\r\n offset: 1\r\n },\r\n sampling: {\r\n xz_scale: 2.0,\r\n y_scale: 1.0,\r\n xz_factor: 80.0,\r\n y_factor: 160.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n structures: DefaultStructureSettings\r\n }\r\n },\r\n 'minecraft:amplified': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: 0,\r\n sea_level: 63,\r\n noise_caves_enabled: true,\r\n deepslate_enabled: true,\r\n ore_veins_enabled: true,\r\n noodle_caves_enabled: true,\r\n disable_mob_generation: false,\r\n aquifers_enabled: true,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: -64,\r\n height: 384,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 1,\r\n density_offset: -0.51875,\r\n amplified: true,\r\n top_slide: {\r\n target: -0.078125,\r\n size: 2,\r\n offset: 8\r\n },\r\n bottom_slide: {\r\n target: 0.1171875,\r\n size: 3,\r\n offset: 0\r\n },\r\n sampling: {\r\n xz_scale: 0.9999999814507745,\r\n y_scale: 0.9999999814507745,\r\n xz_factor: 80,\r\n y_factor: 160\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n },\r\n },\r\n 'minecraft:caves': {\r\n bedrock_roof_position: 0,\r\n bedrock_floor_position: 0,\r\n sea_level: 32,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 1,\r\n size_vertical: 2,\r\n density_factor: 0,\r\n density_offset: -0.030078125,\r\n top_slide: {\r\n target: 0.9375,\r\n size: 3,\r\n offset: 0\r\n },\r\n bottom_slide: {\r\n target: 2.5,\r\n size: 4,\r\n offset: -1\r\n },\r\n sampling: {\r\n xz_scale: 1.0,\r\n y_scale: 3.0,\r\n xz_factor: 80.0,\r\n y_factor: 60.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n },\r\n 'minecraft:floating_islands': {\r\n bedrock_roof_position: -2147483648,\r\n bedrock_floor_position: -2147483648,\r\n sea_level: 0,\r\n noise_caves_enabled: false,\r\n deepslate_enabled: false,\r\n ore_veins_enabled: false,\r\n noodle_caves_enabled: false,\r\n disable_mob_generation: false,\r\n aquifers_enabled: false,\r\n default_block: {\r\n Name: 'minecraft:stone'\r\n },\r\n default_fluid: {\r\n Properties: {\r\n level: '0'\r\n },\r\n Name: 'minecraft:water'\r\n },\r\n noise: {\r\n min_y: 0,\r\n height: 128,\r\n size_horizontal: 2,\r\n size_vertical: 1,\r\n density_factor: 0,\r\n density_offset: 0,\r\n island_noise_override: true,\r\n top_slide: {\r\n target: -23.4375,\r\n size: 64,\r\n offset: -46\r\n },\r\n bottom_slide: {\r\n target: -0.234375,\r\n size: 7,\r\n offset: 1\r\n },\r\n sampling: {\r\n xz_scale: 2.0,\r\n y_scale: 1.0,\r\n xz_factor: 80.0,\r\n y_factor: 160.0\r\n }\r\n },\r\n surface_rule: {\r\n type: 'minecraft:sequence',\r\n sequence: []\r\n },\r\n structures: {\r\n stronghold: {\r\n distance: 32,\r\n spread: 3,\r\n count: 128\r\n },\r\n structures: DefaultStructureSettings,\r\n }\r\n }\r\n });\r\n}\r\nexports.initCommonSchemas = initCommonSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initConditionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initConditionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('predicate', core_1.ObjectOrList(Reference('condition'), { choiceContext: 'condition' }));\r\n schemas.register('condition', core_1.Mod(core_1.ObjectNode({\r\n condition: StringNode({ validator: 'resource', params: { pool: 'loot_condition_type' } }),\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases()\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:entity_properties',\r\n entity: 'this'\r\n })\r\n }));\r\n}\r\nexports.initConditionSchemas = initConditionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension', core_1.Mod(core_1.ObjectNode({\r\n type: Common_1.DimensionTypePresets(Reference('dimension_type')),\r\n generator: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/chunk_generator' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:noise': {\r\n seed: core_1.NumberNode({ integer: true }),\r\n settings: Common_1.NoiseSettingsPresets(Reference('noise_settings')),\r\n biome_source: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/biome_source' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:fixed': {\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })\r\n },\r\n 'minecraft:multi_noise': {\r\n preset: core_1.Opt(StringNode({ validator: 'resource', params: { pool: ['minecraft:overworld', 'minecraft:nether'] } })),\r\n biomes: core_1.Mod(core_1.ListNode(Reference('generator_biome')), {\r\n enabled: path => path.push('preset').get() === undefined,\r\n default: () => [{\r\n biome: 'minecraft:plains'\r\n }]\r\n })\r\n },\r\n 'minecraft:checkerboard': {\r\n scale: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 62 })),\r\n biomes: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:the_end': {\r\n seed: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { category: 'predicate', disableSwitchContext: true })\r\n },\r\n 'minecraft:flat': {\r\n settings: core_1.ObjectNode({\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n lakes: core_1.Opt(core_1.BooleanNode()),\r\n features: core_1.Opt(core_1.BooleanNode()),\r\n layers: core_1.ListNode(Reference('generator_layer')),\r\n structures: Reference('generator_structures')\r\n })\r\n }\r\n }\r\n }, { disableSwitchContext: true })\r\n }, { category: 'pool', context: 'dimension' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:fixed',\r\n seed,\r\n biome: 'minecraft:plains'\r\n },\r\n settings: 'minecraft:overworld'\r\n }\r\n };\r\n }\r\n }));\r\n const ClimateParameter = core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode({ min: -2, max: 2 }),\r\n change: (v) => { var _a; return (_a = v[0]) !== null && _a !== void 0 ? _a : 0; }\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(core_1.NumberNode({ min: -2, max: 2 }), { minLength: 2, maxLength: 2 }),\r\n change: (v) => [v !== null && v !== void 0 ? v : 0, v !== null && v !== void 0 ? v : 0]\r\n }\r\n ]);\r\n schemas.register('generator_biome', core_1.Mod(core_1.ObjectNode({\r\n biome: StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }),\r\n parameters: core_1.ObjectNode({\r\n temperature: ClimateParameter,\r\n humidity: ClimateParameter,\r\n continentalness: ClimateParameter,\r\n erosion: ClimateParameter,\r\n weirdness: ClimateParameter,\r\n depth: ClimateParameter,\r\n offset: core_1.NumberNode({ min: 0, max: 1 })\r\n })\r\n }, { context: 'generator_biome' }), {\r\n default: () => ({\r\n biome: 'minecraft:plains',\r\n parameters: {\r\n altitude: 0,\r\n temperature: 0,\r\n humidity: 0,\r\n weirdness: 0,\r\n offset: 0\r\n }\r\n })\r\n }));\r\n}\r\nexports.initDimensionSchemas = initDimensionSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDimensionTypeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initDimensionTypeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('dimension_type', core_1.Mod(core_1.ObjectNode({\r\n ultrawarm: core_1.BooleanNode(),\r\n natural: core_1.BooleanNode(),\r\n piglin_safe: core_1.BooleanNode(),\r\n respawn_anchor_works: core_1.BooleanNode(),\r\n bed_works: core_1.BooleanNode(),\r\n has_raids: core_1.BooleanNode(),\r\n has_skylight: core_1.BooleanNode(),\r\n has_ceiling: core_1.BooleanNode(),\r\n coordinate_scale: core_1.NumberNode({ min: 0.00001, max: 30000000 }),\r\n ambient_light: core_1.NumberNode(),\r\n fixed_time: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n logical_height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n effects: core_1.Opt(StringNode({ enum: ['minecraft:overworld', 'minecraft:the_nether', 'minecraft:the_end'] })),\r\n infiniburn: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 })\r\n }, { context: 'dimension_type' }), node => ({\r\n default: () => Common_1.DefaultDimensionType,\r\n validate: (path, value, errors, options) => {\r\n value = node.validate(path, value, errors, options);\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) + (value === null || value === void 0 ? void 0 : value.height) > 2047) {\r\n errors.add(path.push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.logical_height) > (value === null || value === void 0 ? void 0 : value.height)) {\r\n errors.add(path.push('logical_height'), 'error.logical_height');\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.height) % 16 !== 0) {\r\n errors.add(path.push('height'), 'error.height_multiple', 16);\r\n }\r\n if ((value === null || value === void 0 ? void 0 : value.min_y) % 16 !== 0) {\r\n errors.add(path.push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n}\r\nexports.initDimensionTypeSchemas = initDimensionTypeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initItemModifierSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initItemModifierSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('item_modifier', core_1.ObjectOrList(Reference('function'), { choiceContext: 'function' }));\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('condition')))\r\n };\r\n schemas.register('function', core_1.Mod(core_1.ObjectNode({\r\n function: StringNode({ validator: 'resource', params: { pool: 'loot_function_type' } }),\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => [{\r\n function: 'minecraft:set_count',\r\n count: 1\r\n }]\r\n }));\r\n}\r\nexports.initItemModifierSchemas = initItemModifierSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.LootFunctions = exports.LootConditions = exports.LootCopySources = exports.LootEntitySources = exports.LootTableTypes = void 0;\r\nexports.LootTableTypes = new Map([\r\n ['minecraft:advancement_entity', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:advancement_reward', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:barter', { requires: [8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:block', { requires: [1 /* BlockState */, 7 /* Origin */, 9 /* Tool */], allows: [0 /* BlockEntity */, 4 /* ExplosionRadius */, 8 /* ThisEntity */] }],\r\n ['minecraft:chest', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:command', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:empty', { requires: [], allows: [] }],\r\n ['minecraft:entity', { requires: [2 /* DamageSource */, 7 /* Origin */, 8 /* ThisEntity */], allows: [3 /* DirectKillerEntity */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */] }],\r\n ['minecraft:fishing', { requires: [7 /* Origin */, 9 /* Tool */], allows: [8 /* ThisEntity */] }],\r\n ['minecraft:generic', { requires: [2 /* DamageSource */, 0 /* BlockEntity */, 1 /* BlockState */, 3 /* DirectKillerEntity */, 4 /* ExplosionRadius */, 5 /* KillerEntity */, 6 /* LastDamagePlayer */, 7 /* Origin */, 8 /* ThisEntity */, 9 /* Tool */], allows: [] }],\r\n ['minecraft:gift', { requires: [7 /* Origin */, 8 /* ThisEntity */], allows: [] }],\r\n ['minecraft:selector', { requires: [7 /* Origin */], allows: [8 /* ThisEntity */] }]\r\n]);\r\n/**\r\n * A map from loot entity sources to an array of their required context.\r\n */\r\nexports.LootEntitySources = new Map([\r\n ['direct_killer', [3 /* DirectKillerEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot copy sources to an array of their required context.\r\n */\r\nexports.LootCopySources = new Map([\r\n ['block_entity', [0 /* BlockEntity */]],\r\n ['killer', [5 /* KillerEntity */]],\r\n ['killer_player', [5 /* KillerEntity */]],\r\n ['this', [8 /* ThisEntity */]]\r\n]);\r\n/**\r\n * A map from loot condition IDs to an array of their required context.\r\n */\r\nexports.LootConditions = new Map([\r\n ['minecraft:alternative', []],\r\n ['minecraft:block_state_property', [1 /* BlockState */]],\r\n ['minecraft:damage_source_properties', [2 /* DamageSource */]],\r\n ['minecraft:entity_properties', [7 /* Origin */]],\r\n ['minecraft:entity_scores', []],\r\n ['minecraft:inverted', []],\r\n ['minecraft:killed_by_player', [6 /* LastDamagePlayer */]],\r\n ['minecraft:location_check', []],\r\n ['minecraft:match_tool', [9 /* Tool */]],\r\n ['minecraft:random_chance', []],\r\n ['minecraft:random_chance_with_looting', [5 /* KillerEntity */]],\r\n ['minecraft:reference', []],\r\n ['minecraft:survives_explosion', [4 /* ExplosionRadius */]],\r\n ['minecraft:table_bonus', [9 /* Tool */]],\r\n ['minecraft:time_check', []],\r\n ['minecraft:weather_check', []]\r\n]);\r\n/**\r\n * A map from loot function IDs to an array of their required context.\r\n */\r\nexports.LootFunctions = new Map([\r\n ['minecraft:apply_bonus', [9 /* Tool */]],\r\n ['minecraft:copy_name', []],\r\n ['minecraft:copy_nbt', []],\r\n ['minecraft:copy_state', [1 /* BlockState */]],\r\n ['minecraft:enchant_randomly', []],\r\n ['minecraft:enchant_with_levels', []],\r\n ['minecraft:exploration_map', [7 /* Origin */]],\r\n ['minecraft:explosion_decay', []],\r\n ['minecraft:fill_player_head', []],\r\n ['minecraft:furnace_smelt', []],\r\n ['minecraft:limit_count', []],\r\n ['minecraft:looting_enchant', [5 /* KillerEntity */]],\r\n ['minecraft:set_attributes', []],\r\n ['minecraft:set_banner_pattern', []],\r\n ['minecraft:set_contents', []],\r\n ['minecraft:set_count', []],\r\n ['minecraft:set_damage', []],\r\n ['minecraft:set_loot_table', []],\r\n ['minecraft:set_lore', []],\r\n ['minecraft:set_name', []],\r\n ['minecraft:set_nbt', []],\r\n ['minecraft:set_stew_effect', []]\r\n]);\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initLootTableSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst LootContext_1 = require(\"../LootContext\");\r\nconst Common_1 = require(\"./Common\");\r\nfunction initLootTableSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const conditions = {\r\n conditions: core_1.Opt(core_1.ListNode(Reference('loot_condition')))\r\n };\r\n const functionsAndConditions = {\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function'))),\r\n ...conditions\r\n };\r\n function compileSwitchNode(contextMap, collectionID, getNode) {\r\n const cases = [];\r\n const getAvailableOptions = (providedContext) => collections\r\n .get(collectionID)\r\n .filter(t => {\r\n var _a;\r\n const requiredContext = (_a = contextMap.get(t)) !== null && _a !== void 0 ? _a : [];\r\n return requiredContext.every(c => providedContext.includes(c));\r\n });\r\n for (const [tableType, { allows, requires }] of LootContext_1.LootTableTypes) {\r\n const providedContext = [...allows, ...requires];\r\n cases.push({\r\n match: path => path.getModel().get(new core_1.Path(['type'])) === tableType,\r\n node: getNode(getAvailableOptions(providedContext))\r\n });\r\n }\r\n cases.push({ match: _ => true, node: getNode(collectionID) });\r\n return core_1.SwitchNode(cases);\r\n }\r\n const conditionIDSwtichNode = compileSwitchNode(LootContext_1.LootConditions, 'loot_condition_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_condition_type` } }));\r\n const functionIDSwtichNode = compileSwitchNode(LootContext_1.LootFunctions, 'loot_function_type', type => StringNode({ validator: 'resource', params: { pool: type instanceof Array ? type : `loot_function_type` } }));\r\n const entitySourceSwtichNode = compileSwitchNode(LootContext_1.LootEntitySources, 'entity_source', type => StringNode({ enum: type }));\r\n const copySourceSwtichNode = compileSwitchNode(LootContext_1.LootCopySources, 'copy_source', type => StringNode({ enum: type }));\r\n schemas.register('loot_table', core_1.Mod(core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: \"resource\", params: { pool: collections.get('loot_context_type') } })),\r\n pools: core_1.Opt(core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n rolls: Reference('number_provider'),\r\n bonus_rolls: core_1.Opt(Reference('number_provider')),\r\n entries: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n }, { category: 'pool', context: 'loot_pool' }), {\r\n default: () => ({\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n })\r\n }))),\r\n functions: core_1.Opt(core_1.ListNode(Reference('loot_function')))\r\n }, { context: 'loot_table' }), {\r\n default: () => ({\r\n pools: [{\r\n rolls: 1,\r\n entries: [{\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n }]\r\n }]\r\n })\r\n }));\r\n const weightMod = {\r\n enabled: path => {\r\n var _a;\r\n return ((_a = path.pop().get()) === null || _a === void 0 ? void 0 : _a.length) > 1\r\n && !['minecraft:alternatives', 'minecraft:group', 'minecraft:sequence'].includes(path.push('type').get());\r\n }\r\n };\r\n schemas.register('loot_entry', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'loot_pool_entry_type' } }),\r\n weight: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true, min: 1 }), weightMod)),\r\n quality: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), weightMod)),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alternatives': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:dynamic': {\r\n name: StringNode(),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:group': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:item': {\r\n name: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:loot_table': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$loot_table' } }),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:sequence': {\r\n children: core_1.ListNode(Reference('loot_entry')),\r\n ...functionsAndConditions\r\n },\r\n 'minecraft:tag': {\r\n name: StringNode({ validator: 'resource', params: { pool: '$tag/item' } }),\r\n expand: core_1.Opt(core_1.BooleanNode()),\r\n ...functionsAndConditions\r\n }\r\n }\r\n }, { context: 'loot_entry' }), {\r\n default: () => ({\r\n type: 'minecraft:item',\r\n name: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('loot_function', core_1.Mod(core_1.ObjectNode({\r\n function: functionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'function' }],\r\n [core_1.Case]: Common_1.FunctionCases(conditions, copySourceSwtichNode, entitySourceSwtichNode)\r\n }, { category: 'function', context: 'function' }), {\r\n default: () => ({\r\n function: 'minecraft:set_count',\r\n count: 1\r\n })\r\n }));\r\n schemas.register('loot_condition', core_1.Mod(core_1.ObjectNode({\r\n condition: conditionIDSwtichNode,\r\n [core_1.Switch]: [{ push: 'condition' }],\r\n [core_1.Case]: Common_1.ConditionCases(entitySourceSwtichNode)\r\n }, { category: 'predicate', context: 'condition' }), {\r\n default: () => ({\r\n condition: 'minecraft:random_chance',\r\n chance: 0.5\r\n })\r\n }));\r\n schemas.register('attribute_modifier', core_1.Mod(core_1.ObjectNode({\r\n attribute: StringNode({ validator: 'resource', params: { pool: 'attribute' } }),\r\n name: StringNode(),\r\n amount: Reference('number_provider'),\r\n operation: StringNode({ enum: ['addition', 'multiply_base', 'multiply_total'] }),\r\n slot: core_1.StringOrList(StringNode({ enum: 'slot' }))\r\n }, { context: 'attribute_modifier' }), {\r\n default: () => ({\r\n attribute: 'minecraft:generic.max_health',\r\n name: '',\r\n amount: 1,\r\n operation: 'addition',\r\n slot: 'mainhand'\r\n })\r\n }));\r\n}\r\nexports.initLootTableSchemas = initLootTableSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPackMcmetaSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst CURRENT_PACK_FORMAT = 7;\r\nfunction initPackMcmetaSchemas(schemas, _) {\r\n const getSimpleString = (jsonText) => { var _a, _b; return jsonText instanceof Array ? getSimpleString(jsonText[0]) : (_b = (_a = jsonText === null || jsonText === void 0 ? void 0 : jsonText.text) !== null && _a !== void 0 ? _a : jsonText === null || jsonText === void 0 ? void 0 : jsonText.toString()) !== null && _b !== void 0 ? _b : ''; };\r\n schemas.register('pack_mcmeta', core_1.Mod(core_1.ObjectNode({\r\n pack: core_1.Mod(core_1.ObjectNode({\r\n pack_format: core_1.Mod(core_1.NumberNode({ integer: true, min: CURRENT_PACK_FORMAT, max: CURRENT_PACK_FORMAT }), {\r\n default: () => CURRENT_PACK_FORMAT,\r\n canUpdate: (_p, v) => v !== CURRENT_PACK_FORMAT,\r\n update: () => [{ name: 'pack_format', params: [CURRENT_PACK_FORMAT], newValue: CURRENT_PACK_FORMAT }]\r\n }),\r\n description: core_1.Reference(schemas, 'text_component')\r\n }), {\r\n default: () => ({\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n })\r\n })\r\n }), {\r\n default: () => ({\r\n pack: {\r\n pack_format: CURRENT_PACK_FORMAT,\r\n description: ''\r\n }\r\n })\r\n }));\r\n}\r\nexports.initPackMcmetaSchemas = initPackMcmetaSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initPredicatesSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initPredicatesSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const StateChoice = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode(),\r\n change: v => (typeof v === 'boolean' || typeof v === 'number') ? v.toString() : ''\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => (typeof v === 'string') ? parseInt(v) : 0\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n min: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n }),\r\n change: v => (typeof v === 'number') ? ({ min: v, max: v }) : ({})\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => v === 'true' || v === 1\r\n }\r\n ]);\r\n schemas.register('item_predicate', core_1.ObjectNode({\r\n items: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'item' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } })),\r\n count: Reference('int_bounds'),\r\n durability: Reference('int_bounds'),\r\n potion: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'potion' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'item' }] } } })),\r\n enchantments: core_1.Opt(core_1.ListNode(Reference('enchantment_predicate')))\r\n }, { context: 'item' }));\r\n schemas.register('enchantment_predicate', core_1.ObjectNode({\r\n enchantment: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'enchantment' } })),\r\n levels: Reference('int_bounds')\r\n }, { context: 'enchantment' }));\r\n schemas.register('block_predicate', core_1.ObjectNode({\r\n blocks: core_1.Opt(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/block' } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block', id: ['pop', { push: 'block' }] } } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice, { validation: { validator: 'block_state_map', params: { id: ['pop', { push: 'block' }] } } }))\r\n }, { context: 'block' }));\r\n schemas.register('fluid_predicate', core_1.ObjectNode({\r\n fluid: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'fluid' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/fluid' } })),\r\n state: core_1.Opt(core_1.MapNode(StringNode(), StateChoice))\r\n }, { context: 'fluid' }));\r\n schemas.register('location_predicate', core_1.ObjectNode({\r\n position: core_1.Opt(core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds')\r\n })),\r\n biome: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } })),\r\n feature: core_1.Opt(StringNode({ enum: collections.get('worldgen/structure_feature').map(v => v.slice(10)) })),\r\n dimension: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$dimension' } })),\r\n light: core_1.Opt(core_1.ObjectNode({\r\n light: Reference('int_bounds')\r\n })),\r\n smokey: core_1.Opt(core_1.BooleanNode()),\r\n block: core_1.Opt(Reference('block_predicate')),\r\n fluid: core_1.Opt(Reference('fluid_predicate'))\r\n }, { context: 'location' }));\r\n schemas.register('statistic_predicate', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'stat_type' } }),\r\n stat: StringNode(),\r\n value: Reference('int_bounds'),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:mined': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:crafted': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:used': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:broken': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:picked_up': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:dropped': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'item' } })\r\n },\r\n 'minecraft:killed': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:killed_by': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'entity_type' } })\r\n },\r\n 'minecraft:custom': {\r\n stat: StringNode({ validator: 'resource', params: { pool: 'custom_stat' } })\r\n }\r\n }\r\n }));\r\n schemas.register('player_predicate', core_1.ObjectNode({\r\n gamemode: core_1.Opt(StringNode({ enum: 'gamemode' })),\r\n level: Reference('int_bounds'),\r\n advancements: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$advancement' } }), core_1.ChoiceNode([\r\n { type: 'boolean', node: core_1.BooleanNode(), change: _ => true },\r\n {\r\n type: 'object', node: core_1.MapNode(StringNode(), core_1.BooleanNode())\r\n }\r\n ]))),\r\n recipes: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$recipe' } }), core_1.BooleanNode())),\r\n stats: core_1.Opt(core_1.ListNode(Reference('statistic_predicate'))),\r\n looking_at: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'player' }));\r\n schemas.register('status_effect_predicate', core_1.ObjectNode({\r\n amplifier: Reference('int_bounds'),\r\n duration: Reference('int_bounds'),\r\n ambient: core_1.Opt(core_1.BooleanNode()),\r\n visible: core_1.Opt(core_1.BooleanNode())\r\n }, { context: 'status_effect' }));\r\n schemas.register('distance_predicate', core_1.ObjectNode({\r\n x: Reference('float_bounds'),\r\n y: Reference('float_bounds'),\r\n z: Reference('float_bounds'),\r\n absolute: Reference('float_bounds'),\r\n horizontal: Reference('float_bounds')\r\n }, { context: 'distance' }));\r\n schemas.register('entity_predicate', core_1.ObjectNode({\r\n type: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'entity_type', allowTag: true } })),\r\n nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:entity', id: ['pop', { push: 'type' }] } } })),\r\n team: core_1.Opt(StringNode({ validator: 'team' })),\r\n location: core_1.Opt(Reference('location_predicate')),\r\n stepping_on: core_1.Opt(Reference('location_predicate')),\r\n distance: core_1.Opt(Reference('distance_predicate')),\r\n flags: core_1.Opt(core_1.ObjectNode({\r\n is_on_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_sneaking: core_1.Opt(core_1.BooleanNode()),\r\n is_sprinting: core_1.Opt(core_1.BooleanNode()),\r\n is_swimming: core_1.Opt(core_1.BooleanNode()),\r\n is_baby: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n equipment: core_1.Opt(core_1.MapNode(StringNode({ enum: 'slot' }), Reference('item_predicate'))),\r\n player: core_1.Opt(Reference('player_predicate')),\r\n vehicle: core_1.Opt(Reference('entity_predicate')),\r\n passenger: core_1.Opt(Reference('entity_predicate')),\r\n targeted_entity: core_1.Opt(Reference('entity_predicate')),\r\n lightning_bolt: core_1.Opt(core_1.ObjectNode({\r\n blocks_set_on_fire: core_1.Opt(Reference('int_bounds')),\r\n entity_struck: core_1.Opt(Reference('entity_predicate'))\r\n })),\r\n fishing_hook: core_1.Opt(core_1.ObjectNode({\r\n in_open_water: core_1.Opt(core_1.BooleanNode())\r\n })),\r\n effects: core_1.Opt(core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'mob_effect' } }), Reference('status_effect_predicate')))\r\n }, { context: 'entity' }));\r\n schemas.register('damage_source_predicate', core_1.ObjectNode({\r\n is_explosion: core_1.Opt(core_1.BooleanNode()),\r\n is_fire: core_1.Opt(core_1.BooleanNode()),\r\n is_magic: core_1.Opt(core_1.BooleanNode()),\r\n is_projectile: core_1.Opt(core_1.BooleanNode()),\r\n is_lightning: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_armor: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_invulnerability: core_1.Opt(core_1.BooleanNode()),\r\n bypasses_magic: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n direct_entity: core_1.Opt(Reference('entity_predicate'))\r\n }, { context: 'damage_source' }));\r\n schemas.register('damage_predicate', core_1.ObjectNode({\r\n dealt: Reference('float_bounds'),\r\n taken: Reference('float_bounds'),\r\n blocked: core_1.Opt(core_1.BooleanNode()),\r\n source_entity: core_1.Opt(Reference('entity_predicate')),\r\n type: core_1.Opt(Reference('damage_source_predicate'))\r\n }, { context: 'damage' }));\r\n}\r\nexports.initPredicatesSchemas = initPredicatesSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initRecipeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initRecipeSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('recipe', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'recipe_serializer' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:crafting_shaped': {\r\n group: core_1.Opt(StringNode({ enum: 'recipe_group', additional: true })),\r\n pattern: core_1.ListNode(StringNode()),\r\n key: core_1.MapNode(StringNode(), // TODO: add validation\r\n Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:crafting_shapeless': {\r\n group: core_1.Opt(StringNode()),\r\n ingredients: core_1.ListNode(Reference('recipe_ingredient')),\r\n result: Reference('recipe_result')\r\n },\r\n 'minecraft:smelting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 200 }))\r\n },\r\n 'minecraft:blasting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:smoking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:campfire_cooking': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n experience: core_1.Opt(core_1.NumberNode()),\r\n cookingtime: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 100 }))\r\n },\r\n 'minecraft:stonecutting': {\r\n group: core_1.Opt(StringNode()),\r\n ingredient: Reference('recipe_ingredient'),\r\n result: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:smithing': {\r\n group: core_1.Opt(StringNode()),\r\n base: Reference('recipe_ingredient_object'),\r\n addition: Reference('recipe_ingredient_object'),\r\n result: Reference('recipe_result')\r\n }\r\n }\r\n }, { context: 'recipe', disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:crafting_shaped'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('recipe_ingredient_object'),\r\n change: v => v[0]\r\n },\r\n {\r\n type: 'list',\r\n node: core_1.ListNode(Reference('recipe_ingredient_object')),\r\n change: v => [v]\r\n }\r\n ]), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_ingredient_object', core_1.Mod(core_1.ObjectNode({\r\n item: core_1.Opt(StringNode({ validator: 'resource', params: { pool: 'item' } })),\r\n tag: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$tag/item' } }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n schemas.register('recipe_result', core_1.Mod(core_1.ObjectNode({\r\n item: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.Mod(core_1.NumberNode({ integer: true }), { default: () => 1 }))\r\n }), {\r\n default: () => ({\r\n item: 'minecraft:stone'\r\n })\r\n }));\r\n}\r\nexports.initRecipeSchemas = initRecipeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTagsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTagsSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const TagBase = (type) => core_1.Mod(core_1.ObjectNode({\r\n replace: core_1.Opt(core_1.BooleanNode()),\r\n values: core_1.ListNode(core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: type, allowTag: true } }),\r\n change: v => v.id\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: type, allowTag: true, allowUnknown: true } }),\r\n required: core_1.BooleanNode()\r\n }),\r\n change: v => ({ id: v })\r\n }\r\n ])),\r\n }, { context: 'tag' }), {\r\n default: () => ({\r\n values: []\r\n })\r\n });\r\n schemas.register('block_tag', TagBase('block'));\r\n schemas.register('entity_type_tag', TagBase('entity_type'));\r\n schemas.register('fluid_tag', TagBase('fluid'));\r\n schemas.register('function_tag', TagBase('$function'));\r\n schemas.register('game_event_tag', TagBase('game_event'));\r\n schemas.register('item_tag', TagBase('item'));\r\n}\r\nexports.initTagsSchemas = initTagsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTextComponentSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initTextComponentSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const getSimpleString = (v) => { var _a; return v instanceof Array ? getSimpleString(v[0]) : (_a = v === null || v === void 0 ? void 0 : v.text) !== null && _a !== void 0 ? _a : (typeof v === 'object' ? '' : v === null || v === void 0 ? void 0 : v.toString()); };\r\n schemas.register('text_component', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'object',\r\n node: Reference('text_component_object'),\r\n change: v => v instanceof Array ? (typeof v[0] === 'object' ? v[0] : { text: getSimpleString(v[0]) }) : typeof v === 'object' ? v : { text: getSimpleString(v) }\r\n },\r\n {\r\n type: 'list',\r\n node: Reference('text_component_list'),\r\n change: v => [v]\r\n },\r\n {\r\n type: 'string',\r\n priority: 1,\r\n node: StringNode(),\r\n change: getSimpleString\r\n },\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode(),\r\n change: v => {\r\n const n = parseFloat(getSimpleString(v));\r\n return isFinite(n) ? n : (!!v ? 1 : 0);\r\n }\r\n },\r\n {\r\n type: 'boolean',\r\n node: core_1.BooleanNode(),\r\n change: v => {\r\n const s = getSimpleString(v);\r\n return s === 'true' || s === 'false' ? s === 'true' : !!s;\r\n }\r\n }\r\n ], { context: 'text_component' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n const CommonFields = {\r\n color: core_1.Opt(StringNode()) /* TODO */,\r\n font: core_1.Opt(StringNode()),\r\n bold: core_1.Opt(core_1.BooleanNode()),\r\n italic: core_1.Opt(core_1.BooleanNode()),\r\n underlined: core_1.Opt(core_1.BooleanNode()),\r\n strikethrough: core_1.Opt(core_1.BooleanNode()),\r\n obfuscated: core_1.Opt(core_1.BooleanNode()),\r\n insertion: core_1.Opt(StringNode()),\r\n clickEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['open_url', 'open_file', 'run_command', 'suggest_command', 'change_page', 'copy_to_clipboard'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'change_page': {\r\n value: StringNode()\r\n },\r\n 'copy_to_clipboard': {\r\n value: StringNode()\r\n },\r\n 'open_file': {\r\n value: StringNode()\r\n },\r\n 'open_url': {\r\n value: StringNode()\r\n },\r\n 'run_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n },\r\n 'suggest_command': {\r\n value: StringNode({ validator: 'command', params: { leadingSlash: true, allowPartial: true } })\r\n }\r\n }\r\n })),\r\n hoverEvent: core_1.Opt(core_1.ObjectNode({\r\n action: StringNode({ enum: ['show_text', 'show_item', 'show_entity'] }),\r\n [core_1.Switch]: [{ push: 'action' }],\r\n [core_1.Case]: {\r\n 'show_text': {\r\n value: core_1.Opt(Reference('text_component')),\r\n contents: core_1.Opt(Reference('text_component'))\r\n },\r\n 'show_item': {\r\n value: core_1.Opt(StringNode({ validator: 'nbt', params: { module: 'util::InventoryItem' } })),\r\n contents: core_1.Opt(core_1.ObjectNode({\r\n id: StringNode({ validator: 'resource', params: { pool: 'item' } }),\r\n count: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n tag: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:item', id: ['pop', { push: 'id' }] } } }))\r\n }))\r\n },\r\n 'show_entity': {\r\n value: core_1.Opt(core_1.ObjectNode({\r\n name: core_1.Opt(StringNode()),\r\n type: core_1.Opt(StringNode()),\r\n id: core_1.Opt(StringNode())\r\n })),\r\n contents: core_1.Opt(core_1.Mod(core_1.ObjectNode({\r\n name: core_1.Opt(Reference('text_component')),\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n id: StringNode({ validator: 'uuid' })\r\n }), {\r\n default: () => ({\r\n type: 'minecraft:pig',\r\n id: '00000001-0001-0001-0001-000000000001'\r\n })\r\n }))\r\n }\r\n }\r\n })),\r\n extra: core_1.Opt(Reference('text_component_list'))\r\n };\r\n schemas.register('text_component_object', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'text',\r\n match: v => typeof v === 'object',\r\n change: v => ({ text: '' }),\r\n priority: -1,\r\n node: core_1.ObjectNode({\r\n text: StringNode(),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'translation',\r\n match: v => (v === null || v === void 0 ? void 0 : v.translate) !== undefined,\r\n change: v => ({ translate: '' }),\r\n node: core_1.ObjectNode({\r\n translate: StringNode(),\r\n with: core_1.Opt(Reference('text_component_list')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'score',\r\n match: v => (v === null || v === void 0 ? void 0 : v.score) !== undefined,\r\n change: v => ({ score: {} }),\r\n node: core_1.ObjectNode({\r\n score: core_1.ObjectNode({\r\n name: StringNode({ validator: 'entity', params: { amount: 'single', type: 'entities', isScoreHolder: true } }),\r\n objective: StringNode({ validator: 'objective' }),\r\n value: core_1.Opt(StringNode())\r\n }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'selector',\r\n match: v => (v === null || v === void 0 ? void 0 : v.selector) !== undefined,\r\n change: v => ({ selector: '' }),\r\n node: core_1.ObjectNode({\r\n selector: StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } }),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'keybind',\r\n match: v => (v === null || v === void 0 ? void 0 : v.keybind) !== undefined,\r\n change: v => ({ keybind: '' }),\r\n node: core_1.ObjectNode({\r\n keybind: StringNode({ enum: 'keybind', additional: true }),\r\n ...CommonFields\r\n })\r\n },\r\n {\r\n type: 'nbt',\r\n match: v => (v === null || v === void 0 ? void 0 : v.nbt) !== undefined,\r\n change: v => ({ nbt: '' }),\r\n node: core_1.ObjectNode({\r\n nbt: StringNode({ validator: 'nbt_path' }),\r\n block: core_1.Opt(StringNode({ validator: 'vector', params: { dimension: 3, isInteger: true } })),\r\n entity: core_1.Opt(StringNode({ validator: 'entity', params: { amount: 'multiple', type: 'entities' } })),\r\n storage: core_1.Opt(StringNode({ validator: 'resource', params: { pool: '$storage' } })),\r\n interpret: core_1.Opt(core_1.BooleanNode()),\r\n separator: core_1.Opt(Reference('text_component')),\r\n ...CommonFields\r\n })\r\n }\r\n ], { context: 'text_component_object', choiceContext: 'text_component.object' }), {\r\n default: () => ({\r\n text: \"\"\r\n })\r\n }));\r\n schemas.register('text_component_list', core_1.Mod(core_1.ListNode(Reference('text_component')), {\r\n default: () => [{\r\n text: \"\"\r\n }]\r\n }));\r\n}\r\nexports.initTextComponentSchemas = initTextComponentSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initBiomeSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initBiomeSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('biome', core_1.Mod(core_1.ObjectNode({\r\n temperature: core_1.NumberNode(),\r\n downfall: core_1.NumberNode(),\r\n precipitation: StringNode({ enum: ['none', 'rain', 'snow'] }),\r\n temperature_modifier: core_1.Opt(StringNode({ enum: ['none', 'frozen'] })),\r\n category: StringNode({ enum: 'biome_category' }),\r\n player_spawn_friendly: core_1.Opt(core_1.BooleanNode()),\r\n creature_spawn_probability: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n effects: core_1.ObjectNode({\r\n sky_color: core_1.NumberNode({ color: true }),\r\n fog_color: core_1.NumberNode({ color: true }),\r\n water_color: core_1.NumberNode({ color: true }),\r\n water_fog_color: core_1.NumberNode({ color: true }),\r\n grass_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n foliage_color: core_1.Opt(core_1.NumberNode({ color: true })),\r\n grass_color_modifier: core_1.Opt(StringNode({ enum: ['none', 'dark_forest', 'swamp'] })),\r\n ambient_sound: core_1.Opt(StringNode()),\r\n mood_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_delay: core_1.NumberNode({ integer: true }),\r\n block_search_extent: core_1.NumberNode({ integer: true }),\r\n offset: core_1.NumberNode()\r\n })),\r\n additions_sound: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n tick_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n })),\r\n music: core_1.Opt(core_1.ObjectNode({\r\n sound: StringNode(),\r\n min_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n max_delay: core_1.NumberNode({ integer: true, min: 0 }),\r\n replace_current_music: core_1.BooleanNode()\r\n })),\r\n particle: core_1.Opt(core_1.ObjectNode({\r\n options: core_1.ObjectNode({\r\n type: StringNode()\r\n }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }))\r\n }),\r\n spawners: core_1.MapNode(StringNode({ enum: [\r\n 'monster',\r\n 'creature',\r\n 'ambient',\r\n 'axolotls',\r\n 'underground_water_creature',\r\n 'water_creature',\r\n 'water_ambient',\r\n 'misc'\r\n ] }), core_1.Mod(core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'entity_type' } }),\r\n weight: core_1.NumberNode({ integer: true }),\r\n minCount: core_1.NumberNode({ integer: true }),\r\n maxCount: core_1.NumberNode({ integer: true })\r\n })), {\r\n category: () => 'pool',\r\n default: () => [{\r\n type: 'minecraft:bat',\r\n weight: 1\r\n }]\r\n })),\r\n spawn_costs: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'entity_type' } }), core_1.Mod(core_1.ObjectNode({\r\n energy_budget: core_1.NumberNode(),\r\n charge: core_1.NumberNode()\r\n }, { category: 'function' }), {\r\n default: () => ({\r\n energy_budget: 0.12,\r\n charge: 1.0\r\n })\r\n })),\r\n carvers: core_1.MapNode(StringNode({ enum: ['air', 'liquid'] }), core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_carver' } })), {\r\n default: () => ['minecraft:cave']\r\n })),\r\n features: core_1.ListNode(core_1.Mod(core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })), { category: () => 'predicate' }), { maxLength: 11 })\r\n }, { context: 'biome' }), {\r\n default: () => ({\r\n temperature: 0.8,\r\n downfall: 0.4,\r\n precipitation: 'rain',\r\n category: 'plains',\r\n effects: {\r\n sky_color: 7907327,\r\n fog_color: 12638463,\r\n water_color: 4159204,\r\n water_fog_color: 329011\r\n }\r\n })\r\n }));\r\n}\r\nexports.initBiomeSchemas = initBiomeSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initCarverSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initCarverSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CanyonConfig = {\r\n vertical_rotation: Common_1.FloatProvider(),\r\n shape: core_1.ObjectNode({\r\n distance_factor: Common_1.FloatProvider(),\r\n thickness: Common_1.FloatProvider(),\r\n width_smoothness: core_1.NumberNode({ integer: true, min: 0 }),\r\n horizontal_radius_factor: Common_1.FloatProvider(),\r\n vertical_radius_default_factor: core_1.NumberNode(),\r\n vertical_radius_center_factor: core_1.NumberNode()\r\n })\r\n };\r\n const CaveConfig = {\r\n horizontal_radius_multiplier: Common_1.FloatProvider(),\r\n vertical_radius_multiplier: Common_1.FloatProvider(),\r\n floor_level: Common_1.FloatProvider({ min: -1, max: 1 }),\r\n };\r\n schemas.register('configured_carver', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/carver' } }),\r\n config: core_1.ObjectNode({\r\n probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n y: Reference('height_provider'),\r\n yScale: Common_1.FloatProvider(),\r\n lava_level: Reference('vertical_anchor'),\r\n debug_settings: core_1.Opt(core_1.ObjectNode({\r\n debug_mode: core_1.Opt(core_1.BooleanNode()),\r\n air_state: core_1.Opt(Reference('block_state')),\r\n water_state: core_1.Opt(Reference('block_state')),\r\n lava_state: core_1.Opt(Reference('block_state')),\r\n barrier_state: core_1.Opt(Reference('block_state'))\r\n })),\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:canyon': CanyonConfig,\r\n 'minecraft:cave': CaveConfig,\r\n 'minecraft:nether_cave': CaveConfig\r\n },\r\n })\r\n }, { context: 'carver' }), {\r\n default: () => ({\r\n type: 'minecraft:cave',\r\n config: {\r\n probability: 0.1\r\n }\r\n })\r\n }));\r\n}\r\nexports.initCarverSchemas = initCarverSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initDecoratorSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initDecoratorSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const CountConfig = {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n };\r\n schemas.register('configured_decorator', core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/decorator' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_filter': {\r\n predicate: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:carving_mask': {\r\n step: StringNode({ enum: 'generation_step' })\r\n },\r\n 'minecraft:cave_surface': {\r\n surface: StringNode({ enum: ['floor', 'ceiling'] }),\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true }),\r\n allow_water: core_1.BooleanNode(),\r\n },\r\n 'minecraft:chance': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:count': CountConfig,\r\n 'minecraft:count_extra': {\r\n count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_count: core_1.NumberNode({ integer: true, min: 0 }),\r\n extra_chance: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:count_multilayer': CountConfig,\r\n 'minecraft:count_noise': {\r\n noise_level: core_1.NumberNode(),\r\n below_noise: core_1.NumberNode({ integer: true }),\r\n above_noise: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:count_noise_biased': {\r\n noise_to_count_ratio: core_1.NumberNode({ integer: true }),\r\n noise_factor: core_1.NumberNode(),\r\n noise_offset: core_1.Opt(core_1.NumberNode())\r\n },\r\n 'minecraft:decorated': {\r\n outer: Reference('configured_decorator'),\r\n inner: Reference('configured_decorator')\r\n },\r\n 'minecraft:environment_scan': {\r\n direction_of_search: StringNode({ enum: ['up', 'down'] }),\r\n max_steps: core_1.NumberNode({ integer: true, min: 1, max: 32 }),\r\n target_condition: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:heightmap': {\r\n heightmap: StringNode({ enum: 'heightmap_type' })\r\n },\r\n 'minecraft:lava_lake': {\r\n chance: core_1.NumberNode({ integer: true, min: 0 })\r\n },\r\n 'minecraft:range': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:scatter': {\r\n xz_spread: Common_1.IntProvider({ min: -16, max: 16 }),\r\n y_spread: Common_1.IntProvider({ min: -16, max: 16 }),\r\n },\r\n 'minecraft:surface_relative_threshold': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n min_inclusive: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_inclusive: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n },\r\n 'minecraft:water_depth_threshold': {\r\n max_water_depth: core_1.NumberNode({ integer: true })\r\n }\r\n }\r\n }, { context: 'decorator', category: 'predicate' })\r\n }, { context: 'decorator', category: 'predicate' }));\r\n}\r\nexports.initDecoratorSchemas = initDecoratorSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initProcessorListSchemas = exports.Processors = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initProcessorListSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n exports.Processors = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/processor_list' } }),\r\n change: v => undefined\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('processor_list'),\r\n change: v => ({\r\n processors: [{\r\n \"processor_type\": \"minecraft:nop\"\r\n }]\r\n })\r\n }\r\n ]);\r\n schemas.register('processor_list', core_1.Mod(core_1.ObjectNode({\r\n processors: core_1.ListNode(Reference('processor'))\r\n }, { context: 'processor_list' }), {\r\n default: () => ({\r\n processors: [{\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n }]\r\n })\r\n }));\r\n schemas.register('processor', core_1.Mod(core_1.ObjectNode({\r\n processor_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_processor' } }),\r\n [core_1.Switch]: [{ push: 'processor_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_age': {\r\n mossiness: core_1.NumberNode()\r\n },\r\n 'minecraft:block_ignore': {\r\n blocks: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:block_rot': {\r\n integrity: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:gravity': {\r\n heightmap: StringNode({ enum: 'heightmap_type' }),\r\n offset: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:protected_blocks': {\r\n value: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n },\r\n 'minecraft:rule': {\r\n rules: core_1.ListNode(Reference('processor_rule'))\r\n }\r\n }\r\n }, { category: 'function', context: 'processor' }), {\r\n default: () => ({\r\n processor_type: 'minecraft:rule',\r\n rules: [{\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n }]\r\n })\r\n }));\r\n schemas.register('processor_rule', core_1.Mod(core_1.ObjectNode({\r\n position_predicate: core_1.Opt(Reference('pos_rule_test')),\r\n location_predicate: Reference('rule_test'),\r\n input_predicate: Reference('rule_test'),\r\n output_state: Reference('block_state'),\r\n output_nbt: core_1.Opt(StringNode({ validator: 'nbt', params: { registry: { category: 'minecraft:block' } } }))\r\n }, { category: 'predicate', context: 'processor_rule' }), {\r\n default: () => ({\r\n location_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n },\r\n input_predicate: {\r\n predicate_type: 'minecraft:always_true'\r\n }\r\n })\r\n }));\r\n const posTestFields = {\r\n min_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n max_dist: core_1.Opt(core_1.NumberNode({ min: 0, max: 255, integer: true })),\r\n min_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n max_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 }))\r\n };\r\n schemas.register('pos_rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'pos_rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:axis_aligned_linear_pos': {\r\n axis: StringNode({ enum: ['x', 'y', 'z'] }),\r\n ...posTestFields\r\n },\r\n 'minecraft:linear_pos': posTestFields\r\n }\r\n }, { context: 'pos_rule_test', disableSwitchContext: true }));\r\n schemas.register('rule_test', core_1.ObjectNode({\r\n predicate_type: StringNode({ validator: 'resource', params: { pool: 'rule_test' } }),\r\n [core_1.Switch]: [{ push: 'predicate_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } })\r\n },\r\n 'minecraft:blockstate_match': {\r\n block_state: Reference('block_state')\r\n },\r\n 'minecraft:random_block_match': {\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:random_blockstate_match': {\r\n block_state: Reference('block_state'),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:tag_match': {\r\n tag: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }\r\n }\r\n }, { context: 'rule_test', disableSwitchContext: true }));\r\n}\r\nexports.initProcessorListSchemas = initProcessorListSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nrequire(\"./Decorator\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initFeatureSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Feature = core_1.ChoiceNode([\r\n {\r\n type: 'string',\r\n node: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n {\r\n type: 'object',\r\n node: Reference('configured_feature')\r\n }\r\n ], { choiceContext: 'feature' });\r\n const RandomPatchConfig = {\r\n tries: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 })),\r\n xz_spread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n y_spread: core_1.Opt(core_1.NumberNode({ integer: true, min: 0 })),\r\n feature: Feature,\r\n };\r\n const DiskConfig = {\r\n state: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 8 }),\r\n half_height: core_1.NumberNode({ integer: true, min: 0, max: 4 }),\r\n targets: core_1.ListNode(Reference('block_state'))\r\n };\r\n const HugeMushroomConfig = {\r\n cap_provider: Reference('block_state_provider'),\r\n stem_provider: Reference('block_state_provider'),\r\n foliage_radius: core_1.Opt(core_1.NumberNode({ integer: true }))\r\n };\r\n const TargetBlockState = core_1.ObjectNode({\r\n target: Reference('rule_test'),\r\n state: Reference('block_state')\r\n });\r\n const OreConfig = {\r\n size: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n discard_chance_on_air_exposure: core_1.NumberNode({ min: 0, max: 1 }),\r\n targets: core_1.ListNode(TargetBlockState)\r\n };\r\n const VegetationPatchConfig = {\r\n surface: StringNode({ enum: 'cave_surface' }),\r\n depth: Common_1.IntProvider({ min: 1, max: 128 }),\r\n vertical_range: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n extra_bottom_block_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n extra_edge_column_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n vegetation_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n xz_radius: Common_1.IntProvider(),\r\n replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n ground_state: Reference('block_state_provider'),\r\n vegetation_feature: Feature\r\n };\r\n schemas.register('configured_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bamboo': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:basalt_columns': {\r\n reach: Common_1.IntProvider({ min: 0, max: 3 }),\r\n height: Common_1.IntProvider({ min: 1, max: 10 })\r\n },\r\n 'minecraft:block_column': {\r\n direction: StringNode({ enum: ['up', 'down', 'north', 'east', 'south', 'west'] }),\r\n allowed_placement: Reference('block_predicate_worldgen'),\r\n prioritize_tip: core_1.BooleanNode(),\r\n layers: core_1.ListNode(core_1.ObjectNode({\r\n height: Common_1.IntProvider({ min: 0 }),\r\n provider: Reference('block_state_provider')\r\n }))\r\n },\r\n 'minecraft:block_pile': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:decorated': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:decorated_flower': {\r\n decorator: Reference('configured_decorator'),\r\n feature: Feature\r\n },\r\n 'minecraft:delta_feature': {\r\n contents: Reference('block_state'),\r\n rim: Reference('block_state'),\r\n size: Common_1.IntProvider({ min: 0, max: 16 }),\r\n rim_size: Common_1.IntProvider({ min: 0, max: 16 })\r\n },\r\n 'minecraft:disk': DiskConfig,\r\n 'minecraft:dripstone_cluster': {\r\n floor_to_ceiling_search_range: core_1.NumberNode({ integer: true, min: 1, max: 512 }),\r\n height: Common_1.IntProvider({ min: 0, max: 128 }),\r\n radius: Common_1.IntProvider({ min: 0, max: 128 }),\r\n max_stalagmite_stalactite_height_diff: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n height_deviation: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n dripstone_block_layer_thickness: Common_1.IntProvider({ min: 0, max: 128 }),\r\n density: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n wetness: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n chance_of_dripstone_column_at_max_distance_from_center: core_1.NumberNode({ min: 0, max: 1 }),\r\n max_distance_from_edge_affecting_chance_of_dripstone_column: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n max_distance_from_center_affecting_height_bias: core_1.NumberNode({ integer: true, min: 1, max: 64 })\r\n },\r\n 'minecraft:end_gateway': {\r\n exact: core_1.BooleanNode(),\r\n exit: core_1.Opt(Reference('block_pos'))\r\n },\r\n 'minecraft:end_spike': {\r\n crystal_invulnerable: core_1.Opt(core_1.BooleanNode()),\r\n crystal_beam_target: core_1.Opt(Reference('block_pos')),\r\n spikes: core_1.ListNode(core_1.ObjectNode({\r\n centerX: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n centerZ: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n radius: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n height: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n guarded: core_1.Opt(core_1.BooleanNode())\r\n }))\r\n },\r\n 'minecraft:fill_layer': {\r\n state: Reference('block_state'),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 255 })\r\n },\r\n 'minecraft:flower': RandomPatchConfig,\r\n 'minecraft:forest_rock': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:fossil': {\r\n max_empty_corners_allowed: core_1.NumberNode({ integer: true, min: 0, max: 7 }),\r\n fossil_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n overlay_structures: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$structure' } })),\r\n fossil_processors: ProcessorList_1.Processors,\r\n overlay_processors: ProcessorList_1.Processors,\r\n },\r\n 'minecraft:geode': {\r\n blocks: core_1.ObjectNode({\r\n filling_provider: Reference('block_state_provider'),\r\n inner_layer_provider: Reference('block_state_provider'),\r\n alternate_inner_layer_provider: Reference('block_state_provider'),\r\n middle_layer_provider: Reference('block_state_provider'),\r\n outer_layer_provider: Reference('block_state_provider'),\r\n inner_placements: core_1.ListNode(Reference('block_state')),\r\n cannot_replace: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n invalid_blocks: StringNode({ validator: 'resource', params: { pool: '$tag/block' } })\r\n }),\r\n layers: core_1.ObjectNode({\r\n filling: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n inner_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n middle_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n outer_layer: core_1.Opt(core_1.NumberNode({ min: 0.01, max: 50 })),\r\n }),\r\n crack: core_1.ObjectNode({\r\n generate_crack_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n base_crack_size: core_1.Opt(core_1.NumberNode({ min: 0, max: 5 })),\r\n crack_point_offset: core_1.Opt(core_1.NumberNode({ min: 0, max: 10, integer: true })),\r\n }),\r\n noise_multiplier: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_potential_placements_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n use_alternate_layer0_chance: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n placements_require_layer0_alternate: core_1.Opt(core_1.BooleanNode()),\r\n outer_wall_distance: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n distribution_points: core_1.Opt(Common_1.IntProvider({ min: 1, max: 20 })),\r\n point_offset: core_1.Opt(Common_1.IntProvider({ min: 0, max: 10 })),\r\n min_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n max_gen_offset: core_1.Opt(core_1.NumberNode({ integer: true })),\r\n invalid_blocks_threshold: core_1.NumberNode({ integer: true })\r\n },\r\n 'minecraft:glow_lichen': {\r\n search_range: core_1.Opt(core_1.NumberNode({ min: 1, max: 64, integer: true })),\r\n chance_of_spreading: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n can_place_on_floor: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_ceiling: core_1.Opt(core_1.BooleanNode()),\r\n can_place_on_wall: core_1.Opt(core_1.BooleanNode()),\r\n can_be_placed_on: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:huge_brown_mushroom': HugeMushroomConfig,\r\n 'minecraft:huge_fungus': {\r\n hat_state: Reference('block_state'),\r\n decor_state: Reference('block_state'),\r\n stem_state: Reference('block_state'),\r\n valid_base_block: Reference('block_state'),\r\n planted: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:huge_red_mushroom': HugeMushroomConfig,\r\n 'minecraft:ice_patch': DiskConfig,\r\n 'minecraft:iceberg': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:lake': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:large_dripstone': {\r\n floor_to_ceiling_search_range: core_1.Opt(core_1.NumberNode({ integer: true, min: 1, max: 512 })),\r\n column_radius: Common_1.IntProvider({ min: 0, max: 60 }),\r\n height_scale: Common_1.FloatProvider({ min: 0, max: 20 }),\r\n max_column_radius_to_cave_height_ratio: core_1.NumberNode({ min: 0, max: 1 }),\r\n stalactite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n stalagmite_bluntness: Common_1.FloatProvider({ min: 0.1, max: 10 }),\r\n wind_speed: Common_1.FloatProvider({ min: 0, max: 2 }),\r\n min_radius_for_wind: core_1.NumberNode({ integer: true, min: 0, max: 100 }),\r\n min_bluntness_for_wind: core_1.NumberNode({ min: 0, max: 5 })\r\n },\r\n 'minecraft:nether_forest_vegetation': {\r\n state_provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:netherrack_replace_blobs': {\r\n state: Reference('block_state'),\r\n target: Reference('block_state'),\r\n radius: Common_1.IntProvider({ min: 0, max: 12 })\r\n },\r\n 'minecraft:no_bonemeal_flower': RandomPatchConfig,\r\n 'minecraft:ore': OreConfig,\r\n 'minecraft:pointed_dripstone': {\r\n chance_of_taller_dripstone: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_directional_spread: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_spread_radius2: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n chance_of_spread_radius3: core_1.Opt(core_1.NumberNode({ min: 0, max: 1 })),\r\n },\r\n 'minecraft:random_patch': RandomPatchConfig,\r\n 'minecraft:random_boolean_selector': {\r\n feature_false: Feature,\r\n feature_true: Feature\r\n },\r\n 'minecraft:random_selector': {\r\n features: core_1.ListNode(core_1.ObjectNode({\r\n chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n feature: Feature\r\n })),\r\n default: Feature\r\n },\r\n 'minecraft:replace_single_block': {\r\n targets: core_1.ListNode(TargetBlockState)\r\n },\r\n 'minecraft:root_system': {\r\n required_vertical_space_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_placement_attempts: core_1.NumberNode({ integer: true, min: 1, max: 256 }),\r\n root_column_max_height: core_1.NumberNode({ integer: true, min: 1, max: 4096 }),\r\n hanging_root_radius: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n hanging_roots_vertical_span: core_1.NumberNode({ integer: true, min: 0, max: 16 }),\r\n hanging_root_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 }),\r\n allowed_vertical_water_for_tree: core_1.NumberNode({ integer: true, min: 1, max: 64 }),\r\n root_replaceable: StringNode({ validator: 'resource', params: { pool: '$tag/block' } }),\r\n root_state_provider: Reference('block_state_provider'),\r\n hanging_root_state_provider: Reference('block_state_provider'),\r\n feature: Feature\r\n },\r\n 'minecraft:scattered_ore': OreConfig,\r\n 'minecraft:sea_pickle': {\r\n count: Common_1.IntProvider({ min: 0, max: 256 })\r\n },\r\n 'minecraft:seagrass': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:simple_block': {\r\n to_place: Reference('block_state_provider')\r\n },\r\n 'minecraft:simple_random_selector': {\r\n features: core_1.ListNode(Feature)\r\n },\r\n 'minecraft:spring_feature': {\r\n state: Reference('fluid_state'),\r\n rock_count: core_1.NumberNode({ integer: true }),\r\n hole_count: core_1.NumberNode({ integer: true }),\r\n requires_block_below: core_1.BooleanNode(),\r\n valid_blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:tree': {\r\n ignore_vines: core_1.Opt(core_1.BooleanNode()),\r\n force_dirt: core_1.Opt(core_1.BooleanNode()),\r\n minimum_size: Reference('feature_size'),\r\n dirt_provider: Reference('block_state_provider'),\r\n trunk_provider: Reference('block_state_provider'),\r\n foliage_provider: Reference('block_state_provider'),\r\n trunk_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/trunk_placer_type' } }),\r\n base_height: core_1.NumberNode({ integer: true, min: 0, max: 32 }),\r\n height_rand_a: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n height_rand_b: core_1.NumberNode({ integer: true, min: 0, max: 24 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bending_trunk_placer': {\r\n bend_length: Common_1.IntProvider({ min: 1, max: 64 }),\r\n min_height_for_leaves: core_1.Opt(core_1.NumberNode({ integer: true, min: 1 }))\r\n }\r\n }\r\n }, { context: 'trunk_placer' }),\r\n foliage_placer: core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/foliage_placer_type' } }),\r\n radius: Common_1.IntProvider({ min: 0, max: 16 }),\r\n offset: Common_1.IntProvider({ min: 0, max: 16 }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:blob_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:bush_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:fancy_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:jungle_foliage_placer': {\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 16 })\r\n },\r\n 'minecraft:mega_pine_foliage_placer': {\r\n crown_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:pine_foliage_placer': {\r\n height: Common_1.IntProvider({ min: 0, max: 24 })\r\n },\r\n 'minecraft:random_spread_foliage_placer': {\r\n foliage_height: Common_1.IntProvider({ min: 1, max: 512 }),\r\n leaf_placement_attempts: core_1.NumberNode({ integer: true, min: 0, max: 256 })\r\n },\r\n 'minecraft:spruce_foliage_placer': {\r\n trunk_height: Common_1.IntProvider({ min: 0, max: 24 })\r\n }\r\n }\r\n }, { context: 'foliage_placer', disableSwitchContext: true }),\r\n decorators: core_1.ListNode(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/tree_decorator_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:alter_ground': {\r\n provider: Reference('block_state_provider')\r\n },\r\n 'minecraft:beehive': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:cocoa': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n }\r\n }\r\n }, { context: 'tree_decorator' }))\r\n },\r\n 'minecraft:underwater_magma': {\r\n floor_search_range: core_1.NumberNode({ integer: true, min: 0, max: 512 }),\r\n placement_radius_around_floor: core_1.NumberNode({ integer: true, min: 0, max: 64 }),\r\n placement_probability_per_valid_position: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:vegetation_patch': VegetationPatchConfig,\r\n 'minecraft:waterlogged_vegetation_patch': VegetationPatchConfig\r\n }\r\n }, { context: 'feature' })\r\n }, { context: 'feature' }), {\r\n default: () => ({\r\n type: 'minecraft:decorated',\r\n config: {\r\n decorator: {\r\n type: 'minecraft:count',\r\n config: {\r\n count: 4\r\n }\r\n },\r\n feature: {\r\n type: 'minecraft:tree',\r\n config: {\r\n ignore_vines: true,\r\n minimum_size: {\r\n type: 'minecraft:two_layers_feature_size'\r\n },\r\n trunk_placer: {\r\n type: 'minecraft:straight_trunk_placer',\r\n base_height: 5,\r\n height_rand_a: 2,\r\n height_rand_b: 0\r\n },\r\n foliage_placer: {\r\n type: 'minecraft:blob_foliage_placer',\r\n radius: 2,\r\n offset: 0,\r\n height: 3\r\n }\r\n }\r\n }\r\n }\r\n })\r\n }));\r\n schemas.register('feature_size', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/feature_size_type' } }),\r\n min_clipped_height: core_1.Opt(core_1.NumberNode({ min: 0, max: 80 })),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:two_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 81 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n },\r\n 'minecraft:three_layers_feature_size': {\r\n limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n upper_limit: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 80 })),\r\n lower_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n middle_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 })),\r\n upper_size: core_1.Opt(core_1.NumberNode({ integer: true, min: 0, max: 16 }))\r\n }\r\n }\r\n }, { disableSwitchContext: true }), {\r\n default: () => ({\r\n type: 'minecraft:two_layers_feature_size'\r\n })\r\n }));\r\n const NoiseProvider = {\r\n seed: core_1.NumberNode({ integer: true }),\r\n noise: Reference('noise_parameters'),\r\n scale: core_1.Mod(core_1.NumberNode({ min: Number.MIN_VALUE }), { default: () => 1 })\r\n };\r\n schemas.register('block_state_provider', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/block_state_provider_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:dual_noise_provider': {\r\n ...NoiseProvider,\r\n variety: Common_1.InclusiveRange({ integer: true, min: 1, max: 64 }),\r\n slow_noise: Reference('noise_parameters'),\r\n slow_scale: core_1.Mod(core_1.NumberNode({ min: Number.MIN_VALUE }), { default: () => 1 }),\r\n states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:noise_threshold_provider': {\r\n ...NoiseProvider,\r\n threshold: core_1.NumberNode({ min: -1, max: 1 }),\r\n high_chance: core_1.NumberNode({ min: 0, max: 1 }),\r\n default_state: Reference('block_state'),\r\n low_states: core_1.ListNode(Reference('block_state')),\r\n high_states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:noise_provider': {\r\n ...NoiseProvider,\r\n states: core_1.ListNode(Reference('block_state'))\r\n },\r\n 'minecraft:randomized_int_state_provider': {\r\n property: StringNode(),\r\n values: Common_1.IntProvider(),\r\n source: Reference('block_state_provider')\r\n },\r\n 'minecraft:rotated_block_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:simple_state_provider': {\r\n state: Reference('block_state')\r\n },\r\n 'minecraft:weighted_state_provider': {\r\n entries: core_1.ListNode(core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n data: Reference('block_state')\r\n }), {\r\n default: () => ({\r\n data: {}\r\n })\r\n }))\r\n }\r\n }\r\n }, { context: 'block_state_provider' }), {\r\n default: () => ({\r\n type: 'minecraft:simple_state_provider'\r\n })\r\n }));\r\n schemas.register('block_predicate_worldgen', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'block_predicate_type' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:all_of': {\r\n predicates: core_1.ListNode(Reference('block_predicate_worldgen'))\r\n },\r\n 'minecraft:any_of': {\r\n predicates: core_1.ListNode(Reference('block_predicate_worldgen'))\r\n },\r\n 'minecraft:matching_blocks': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n blocks: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'block' } }))\r\n },\r\n 'minecraft:matching_fluids': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n fluids: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: 'fluid' } }))\r\n },\r\n 'minecraft:not': {\r\n predicate: Reference('block_predicate_worldgen')\r\n },\r\n 'minecraft:would_survive': {\r\n offset: core_1.Opt(Reference('block_pos')),\r\n state: Reference('block_state')\r\n }\r\n }\r\n }, { context: 'block_predicate' }), {\r\n default: () => ({\r\n type: 'minecraft:true'\r\n })\r\n }));\r\n}\r\nexports.initFeatureSchemas = initFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initNoiseSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Common_1 = require(\"../Common\");\r\nfunction initNoiseSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('noise_settings', core_1.Mod(core_1.ObjectNode({\r\n bedrock_roof_position: core_1.NumberNode({ integer: true }),\r\n bedrock_floor_position: core_1.NumberNode({ integer: true }),\r\n sea_level: core_1.NumberNode({ integer: true }),\r\n disable_mob_generation: core_1.BooleanNode(),\r\n noise_caves_enabled: core_1.BooleanNode(),\r\n noodle_caves_enabled: core_1.BooleanNode(),\r\n aquifers_enabled: core_1.BooleanNode(),\r\n deepslate_enabled: core_1.BooleanNode(),\r\n ore_veins_enabled: core_1.BooleanNode(),\r\n legacy_random_source: core_1.BooleanNode(),\r\n default_block: Reference('block_state'),\r\n default_fluid: Reference('block_state'),\r\n noise: core_1.ObjectNode({\r\n min_y: core_1.NumberNode({ integer: true, min: -2048, max: 2047 }),\r\n height: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n density_factor: core_1.NumberNode(),\r\n density_offset: core_1.NumberNode(),\r\n size_horizontal: core_1.NumberNode({ integer: true }),\r\n size_vertical: core_1.NumberNode({ integer: true }),\r\n island_noise_override: core_1.Opt(core_1.BooleanNode()),\r\n amplified: core_1.Opt(core_1.BooleanNode()),\r\n sampling: core_1.ObjectNode({\r\n xz_scale: core_1.NumberNode(),\r\n y_scale: core_1.NumberNode(),\r\n xz_factor: core_1.NumberNode(),\r\n y_factor: core_1.NumberNode()\r\n }),\r\n bottom_slide: Reference('noise_slider'),\r\n top_slide: Reference('noise_slider'),\r\n terrain_shaper: Reference('terrain_shaper')\r\n }),\r\n surface_rule: Reference('material_rule'),\r\n structures: Reference('generator_structures')\r\n }, { context: 'noise_settings' }), node => ({\r\n default: () => Common_1.DefaultNoiseSettings,\r\n validate: (path, value, errors, options) => {\r\n var _a, _b, _c, _d;\r\n value = node.validate(path, value, errors, options);\r\n if (((_a = value === null || value === void 0 ? void 0 : value.noise) === null || _a === void 0 ? void 0 : _a.min_y) + ((_b = value === null || value === void 0 ? void 0 : value.noise) === null || _b === void 0 ? void 0 : _b.height) > 2047) {\r\n errors.add(path.push('noise').push('height'), 'error.min_y_plus_height', 2047);\r\n }\r\n if (((_c = value === null || value === void 0 ? void 0 : value.noise) === null || _c === void 0 ? void 0 : _c.height) % 16 !== 0) {\r\n errors.add(path.push('noise').push('height'), 'error.height_multiple', 16);\r\n }\r\n if (((_d = value === null || value === void 0 ? void 0 : value.noise) === null || _d === void 0 ? void 0 : _d.min_y) % 16 !== 0) {\r\n errors.add(path.push('noise').push('min_y'), 'error.min_y_multiple', 16);\r\n }\r\n return value;\r\n }\r\n })));\r\n schemas.register('noise_slider', core_1.ObjectNode({\r\n target: core_1.NumberNode(),\r\n size: core_1.NumberNode({ integer: true, min: 0 }),\r\n offset: core_1.NumberNode({ integer: true })\r\n }));\r\n schemas.register('generator_structures', core_1.ObjectNode({\r\n stronghold: core_1.Opt(core_1.ObjectNode({\r\n distance: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n spread: core_1.NumberNode({ integer: true, min: 0, max: 1023 }),\r\n count: core_1.NumberNode({ integer: true, min: 1, max: 4095 })\r\n })),\r\n structures: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }), core_1.Mod(core_1.ObjectNode({\r\n spacing: core_1.NumberNode({ integer: true, min: 0, max: 4096 }),\r\n separation: core_1.Mod(core_1.NumberNode({ integer: true, min: 0, max: 4096 }), (node) => ({\r\n validate: (path, value, errors, options) => {\r\n if (path.pop().push('spacing').get() <= value) {\r\n errors.add(path, 'error.separation_smaller_spacing');\r\n }\r\n return node.validate(path, value, errors, options);\r\n }\r\n })),\r\n salt: core_1.NumberNode({ integer: true, min: 0 })\r\n }, { context: 'generator_structure' }), {\r\n default: () => ({\r\n spacing: 10,\r\n separation: 5,\r\n salt: 0\r\n })\r\n }))\r\n }));\r\n schemas.register('generator_layer', core_1.Mod(core_1.ObjectNode({\r\n block: StringNode({ validator: 'resource', params: { pool: 'block' } }),\r\n height: core_1.NumberNode({ integer: true, min: 1 })\r\n }), {\r\n default: () => ({\r\n block: 'minecraft:stone',\r\n height: 1\r\n })\r\n }));\r\n schemas.register('terrain_shaper', core_1.Mod(core_1.ObjectNode({\r\n offset: Reference('terrain_spline'),\r\n factor: Reference('terrain_spline'),\r\n jaggedness: Reference('terrain_spline'),\r\n }, { context: 'terrain_shaper' }), {\r\n default: () => ({\r\n offset: 0,\r\n factor: 0,\r\n jaggedness: 0,\r\n })\r\n }));\r\n schemas.register('terrain_spline', core_1.Mod(core_1.ChoiceNode([\r\n {\r\n type: 'number',\r\n node: core_1.NumberNode()\r\n },\r\n {\r\n type: 'object',\r\n node: core_1.ObjectNode({\r\n coordinate: core_1.Mod(StringNode({ enum: ['continents', 'erosion', 'weirdness', 'ridges'] }), { default: () => 'continents' }),\r\n points: core_1.ListNode(core_1.ObjectNode({\r\n location: core_1.NumberNode(),\r\n derivative: core_1.NumberNode(),\r\n value: Reference('terrain_spline')\r\n }))\r\n }, { category: 'function' })\r\n }\r\n ], { context: 'terrain_spline', choiceContext: 'terrain_spline' }), {\r\n default: () => 0\r\n }));\r\n}\r\nexports.initNoiseSettingsSchemas = initNoiseSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initStructureFeatureSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initStructureFeatureSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const templatePoolConfig = {\r\n start_pool: StringNode({ validator: 'resource', params: { pool: '$worldgen/template_pool' } }),\r\n size: core_1.NumberNode({ integer: true })\r\n };\r\n schemas.register('configured_structure_feature', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_feature' } }),\r\n config: core_1.ObjectNode({\r\n [core_1.Switch]: ['pop', { push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:bastion_remnant': templatePoolConfig,\r\n 'minecraft:buried_treasure': {\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:mineshaft': {\r\n type: StringNode({ enum: ['normal', 'mesa'] }),\r\n probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:nether_fossil': {\r\n height: Reference('height_provider')\r\n },\r\n 'minecraft:ocean_ruin': {\r\n biome_temp: StringNode({ enum: ['cold', 'warm'] }),\r\n large_probability: core_1.NumberNode({ min: 0, max: 1 }),\r\n cluster_probability: core_1.NumberNode({ min: 0, max: 1 })\r\n },\r\n 'minecraft:pillager_outpost': templatePoolConfig,\r\n 'minecraft:ruined_portal': {\r\n portal_type: StringNode({ enum: ['standard', 'desert', 'jungle', 'mountain', 'nether', 'ocean', 'swamp'] })\r\n },\r\n 'minecraft:shipwreck': {\r\n is_beached: core_1.Opt(core_1.BooleanNode())\r\n },\r\n 'minecraft:village': templatePoolConfig\r\n }\r\n }, { context: 'structure_feature', disableSwitchContext: true })\r\n }, { context: 'structure_feature' }), {\r\n default: () => ({\r\n type: 'minecraft:bastion_remnant',\r\n config: {\r\n start_pool: 'minecraft:bastion/starts',\r\n size: 6\r\n }\r\n })\r\n }));\r\n}\r\nexports.initStructureFeatureSchemas = initStructureFeatureSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSurfaceRuleSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initSurfaceRuleSchemas(schemas, collections) {\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n schemas.register('material_rule', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/material_rule' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:block': {\r\n result_state: Reference('block_state'),\r\n },\r\n 'minecraft:condition': {\r\n if_true: Reference('material_condition'),\r\n then_run: Reference('material_rule')\r\n },\r\n 'minecraft:sequence': {\r\n sequence: core_1.ListNode(Reference('material_rule'))\r\n }\r\n }\r\n }, { context: 'material_rule', category: 'pool' }), {\r\n default: () => ({\r\n type: 'minecraft:block',\r\n result_state: {\r\n Name: 'minecraft:stone'\r\n }\r\n })\r\n }));\r\n schemas.register('material_condition', core_1.Mod(core_1.ObjectNode({\r\n type: StringNode({ validator: 'resource', params: { pool: 'worldgen/material_condition' } }),\r\n [core_1.Switch]: [{ push: 'type' }],\r\n [core_1.Case]: {\r\n 'minecraft:biome': {\r\n biome_is: core_1.ListNode(StringNode({ validator: 'resource', params: { pool: '$worldgen/biome' } }))\r\n },\r\n 'minecraft:noise_threshold': {\r\n noise: StringNode({ validator: 'resource', params: { pool: '$worldgen/noise' } }),\r\n min_threshold: core_1.NumberNode(),\r\n max_threshold: core_1.NumberNode()\r\n },\r\n 'minecraft:not': {\r\n invert: Reference('material_condition')\r\n },\r\n 'minecraft:stone_depth': {\r\n surface_type: StringNode({ enum: 'cave_surface' }),\r\n add_run_depth: core_1.BooleanNode()\r\n },\r\n 'minecraft:water': {\r\n offset: core_1.NumberNode({ integer: true }),\r\n run_depth_multiplier: core_1.NumberNode({ integer: true, min: -20, max: 20 }),\r\n add_stone_depth: core_1.BooleanNode()\r\n },\r\n 'minecraft:y_above': {\r\n anchor: Reference('vertical_anchor'),\r\n run_depth_multiplier: core_1.NumberNode({ integer: true, min: -20, max: 20 }),\r\n add_stone_depth: core_1.BooleanNode()\r\n }\r\n }\r\n }, { context: 'material_condition' }), {\r\n default: () => ({\r\n type: 'minecraft:biome',\r\n is_biome: 'minecraft:plains'\r\n })\r\n }));\r\n}\r\nexports.initSurfaceRuleSchemas = initSurfaceRuleSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initTemplatePoolSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nrequire(\"./ProcessorList\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nfunction initTemplatePoolSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('template_pool', core_1.Mod(core_1.ObjectNode({\r\n fallback: StringNode(),\r\n elements: core_1.ListNode(Reference('template_weighted_element'))\r\n }, { context: 'template_pool' }), {\r\n default: () => ({\r\n fallback: 'minecraft:empty',\r\n elements: [\r\n {\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n }\r\n ]\r\n })\r\n }));\r\n schemas.register('template_weighted_element', core_1.Mod(core_1.ObjectNode({\r\n weight: core_1.NumberNode({ integer: true, min: 1 }),\r\n element: Reference('template_element')\r\n }, { category: 'pool' }), {\r\n default: () => ({\r\n weight: 1,\r\n element: {\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n }\r\n })\r\n }));\r\n schemas.register('template_element', core_1.Mod(core_1.ObjectNode({\r\n element_type: StringNode({ validator: 'resource', params: { pool: 'worldgen/structure_pool_element' } }),\r\n projection: StringNode({ enum: ['rigid', 'terrain_matching'] }),\r\n [core_1.Switch]: [{ push: 'element_type' }],\r\n [core_1.Case]: {\r\n 'minecraft:feature_pool_element': {\r\n feature: StringNode({ validator: 'resource', params: { pool: '$worldgen/configured_feature' } })\r\n },\r\n 'minecraft:legacy_single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n },\r\n 'minecraft:list_pool_element': {\r\n elements: core_1.ListNode(Reference('template_element'))\r\n },\r\n 'minecraft:single_pool_element': {\r\n location: StringNode({ validator: 'resource', params: { pool: '$structure' } }),\r\n processors: ProcessorList_1.Processors\r\n }\r\n }\r\n }, { context: 'template_element', disableSwitchContext: true }), {\r\n default: () => ({\r\n element_type: 'minecraft:single_pool_element',\r\n projection: 'rigid',\r\n processors: 'minecraft:empty'\r\n })\r\n }));\r\n}\r\nexports.initTemplatePoolSchemas = initTemplatePoolSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldgenSchemas = void 0;\r\nconst Biome_1 = require(\"./Biome\");\r\nconst Carver_1 = require(\"./Carver\");\r\nconst Decorator_1 = require(\"./Decorator\");\r\nconst Feature_1 = require(\"./Feature\");\r\nconst NoiseSettings_1 = require(\"./NoiseSettings\");\r\nconst ProcessorList_1 = require(\"./ProcessorList\");\r\nconst StructureFeature_1 = require(\"./StructureFeature\");\r\nconst SurfaceRule_1 = require(\"./SurfaceRule\");\r\nconst TemplatePool_1 = require(\"./TemplatePool\");\r\nfunction initWorldgenSchemas(schemas, collections) {\r\n // `ProcessorList.ts` has exports. It should be initialized first. \r\n ProcessorList_1.initProcessorListSchemas(schemas, collections);\r\n Biome_1.initBiomeSchemas(schemas, collections);\r\n Carver_1.initCarverSchemas(schemas, collections);\r\n Decorator_1.initDecoratorSchemas(schemas, collections);\r\n Feature_1.initFeatureSchemas(schemas, collections);\r\n NoiseSettings_1.initNoiseSettingsSchemas(schemas, collections);\r\n StructureFeature_1.initStructureFeatureSchemas(schemas, collections);\r\n SurfaceRule_1.initSurfaceRuleSchemas(schemas, collections);\r\n TemplatePool_1.initTemplatePoolSchemas(schemas, collections);\r\n}\r\nexports.initWorldgenSchemas = initWorldgenSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initWorldSettingsSchemas = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nfunction initWorldSettingsSchemas(schemas, collections) {\r\n const Reference = core_1.Reference.bind(undefined, schemas);\r\n const StringNode = core_1.StringNode.bind(undefined, collections);\r\n schemas.register('world_settings', core_1.Mod(core_1.ObjectNode({\r\n generate_features: core_1.BooleanNode(),\r\n bonus_chest: core_1.BooleanNode(),\r\n seed: core_1.NumberNode({ integer: true }),\r\n dimensions: core_1.MapNode(StringNode({ validator: 'resource', params: { pool: '$dimension' } }), Reference('dimension'))\r\n }, { context: 'world_settings' }), {\r\n default: () => {\r\n const seed = Math.floor(Math.random() * (4294967296)) - 2147483648;\r\n return {\r\n generate_features: true,\r\n bonus_chest: false,\r\n seed,\r\n dimensions: {\r\n 'minecraft:overworld': {\r\n type: 'minecraft:overworld',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:vanilla_layered',\r\n seed\r\n },\r\n settings: 'minecraft:overworld',\r\n }\r\n },\r\n 'minecraft:the_nether': {\r\n type: 'minecraft:the_nether',\r\n generator: {\r\n type: 'minecraft:noise',\r\n seed,\r\n biome_source: {\r\n type: 'minecraft:multi_noise',\r\n seed,\r\n humidity_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n altitude_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n weirdness_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n temperature_noise: {\r\n firstOctave: -7,\r\n amplitudes: [1.0, 1.0]\r\n },\r\n biomes: [\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: 0.0 },\r\n biome: 'minecraft:nether_wastes'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.0, humidity: -0.5 },\r\n biome: 'minecraft:soul_sand_valley'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.0, temperature: 0.4, humidity: 0.0 },\r\n biome: 'minecraft:crimson_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.375, temperature: 0.0, humidity: 0.5 },\r\n biome: 'minecraft:warped_forest'\r\n },\r\n {\r\n parameters: { altitude: 0.0, weirdness: 0.0, offset: 0.175, temperature: -0.5, humidity: 0.0 },\r\n biome: 'minecraft:basalt_deltas'\r\n }\r\n ]\r\n },\r\n settings: 'minecraft:nether'\r\n }\r\n },\r\n 'minecraft:the_end': {\r\n type: \"minecraft:the_end\",\r\n generator: {\r\n type: \"minecraft:noise\",\r\n seed,\r\n biome_source: {\r\n type: \"minecraft:the_end\",\r\n seed\r\n },\r\n settings: \"minecraft:end\"\r\n }\r\n }\r\n }\r\n };\r\n }\r\n }));\r\n}\r\nexports.initWorldSettingsSchemas = initWorldSettingsSchemas;\r\n","\"use strict\";\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.initSchemas = void 0;\r\nconst Advancement_1 = require(\"./Advancement\");\r\nconst Common_1 = require(\"./Common\");\r\nconst Condition_1 = require(\"./Condition\");\r\nconst Dimension_1 = require(\"./Dimension\");\r\nconst DimensionType_1 = require(\"./DimensionType\");\r\nconst ItemModifier_1 = require(\"./ItemModifier\");\r\nconst LootTable_1 = require(\"./LootTable\");\r\nconst PackMcmeta_1 = require(\"./PackMcmeta\");\r\nconst Predicates_1 = require(\"./Predicates\");\r\nconst Recipe_1 = require(\"./Recipe\");\r\nconst Tags_1 = require(\"./Tags\");\r\nconst TextComponent_1 = require(\"./TextComponent\");\r\nconst worldgen_1 = require(\"./worldgen\");\r\nconst WorldSettings_1 = require(\"./WorldSettings\");\r\nfunction initSchemas(schemas, collections) {\r\n // `Common.ts` is the only file that has exports. It should be initialized first. \r\n Common_1.initCommonSchemas(schemas, collections);\r\n Advancement_1.initAdvancementSchemas(schemas, collections);\r\n Condition_1.initConditionSchemas(schemas, collections);\r\n DimensionType_1.initDimensionTypeSchemas(schemas, collections);\r\n Dimension_1.initDimensionSchemas(schemas, collections);\r\n ItemModifier_1.initItemModifierSchemas(schemas, collections);\r\n LootTable_1.initLootTableSchemas(schemas, collections);\r\n PackMcmeta_1.initPackMcmetaSchemas(schemas, collections);\r\n Predicates_1.initPredicatesSchemas(schemas, collections);\r\n Recipe_1.initRecipeSchemas(schemas, collections);\r\n Tags_1.initTagsSchemas(schemas, collections);\r\n TextComponent_1.initTextComponentSchemas(schemas, collections);\r\n worldgen_1.initWorldgenSchemas(schemas, collections);\r\n WorldSettings_1.initWorldSettingsSchemas(schemas, collections);\r\n}\r\nexports.initSchemas = initSchemas;\r\n","\"use strict\";\r\nvar __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}));\r\nvar __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n});\r\nvar __importStar = (this && this.__importStar) || function (mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n};\r\nObject.defineProperty(exports, \"__esModule\", { value: true });\r\nexports.getSchemas = exports.getCollections = void 0;\r\nconst core_1 = require(\"@mcschema/core\");\r\nconst Collections_1 = require(\"./Collections\");\r\nconst schemas_1 = require(\"./schemas\");\r\nexports.lootContext = __importStar(require(\"./LootContext\"));\r\nfunction getCollections() {\r\n const collections = new core_1.CollectionRegistry();\r\n Collections_1.initCollections(collections);\r\n return collections;\r\n}\r\nexports.getCollections = getCollections;\r\n/**\r\n * @param collections The CollectionRegistry for this version. Note that apart from\r\n * the built-in collections, the client of this module is responsible for futhermore\r\n * adding the vanilla registries to it: the collection IDs shouldn't contain the\r\n * namespace (`minecraft:`) part, while the values within the collections should.\r\n *\r\n * @example\r\n * for (const key in VANILLA_REGISTRIES>) {\r\n * collections.register(\r\n * key.replace(/^minecraft:/, ''),\r\n * Object.keys(VANILLA_REGISTRIES[key].entries)\r\n * )\r\n * }\r\n */\r\nfunction getSchemas(collections) {\r\n const schemas = new core_1.SchemaRegistry();\r\n schemas_1.initSchemas(schemas, collections);\r\n return schemas;\r\n}\r\nexports.getSchemas = getSchemas;\r\n","'use strict'\nmodule.exports = rfdc\n\nfunction copyBuffer (cur) {\n if (cur instanceof Buffer) {\n return Buffer.from(cur)\n }\n\n return new cur.constructor(cur.buffer.slice(), cur.byteOffset, cur.length)\n}\n\nfunction rfdc (opts) {\n opts = opts || {}\n\n if (opts.circles) return rfdcCircles(opts)\n return opts.proto ? cloneProto : clone\n\n function cloneArray (a, fn) {\n var keys = Object.keys(a)\n var a2 = new Array(keys.length)\n for (var i = 0; i < keys.length; i++) {\n var k = keys[i]\n var cur = a[k]\n if (typeof cur !== 'object' || cur === null) {\n a2[k] = cur\n } else if (cur instanceof Date) {\n a2[k] = new Date(cur)\n } else if (ArrayBuffer.isView(cur)) {\n a2[k] = copyBuffer(cur)\n } else {\n a2[k] = fn(cur)\n }\n }\n return a2\n }\n\n function clone (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, clone)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), clone))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), clone))\n var o2 = {}\n for (var k in o) {\n if (Object.hasOwnProperty.call(o, k) === false) continue\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), clone))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), clone))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n o2[k] = clone(cur)\n }\n }\n return o2\n }\n\n function cloneProto (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, cloneProto)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), cloneProto))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), cloneProto))\n var o2 = {}\n for (var k in o) {\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), cloneProto))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), 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clone))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), clone))\n var o2 = {}\n refs.push(o)\n refsNew.push(o2)\n for (var k in o) {\n if (Object.hasOwnProperty.call(o, k) === false) continue\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), clone))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), clone))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n var i = refs.indexOf(cur)\n if (i !== -1) {\n o2[k] = refsNew[i]\n } else {\n o2[k] = clone(cur)\n }\n }\n }\n refs.pop()\n refsNew.pop()\n return o2\n }\n\n function cloneProto (o) {\n if (typeof o !== 'object' || o === null) return o\n if (o instanceof Date) return new Date(o)\n if (Array.isArray(o)) return cloneArray(o, cloneProto)\n if (o instanceof Map) return new Map(cloneArray(Array.from(o), cloneProto))\n if (o instanceof Set) return new Set(cloneArray(Array.from(o), cloneProto))\n var o2 = {}\n refs.push(o)\n refsNew.push(o2)\n for (var k in o) {\n var cur = o[k]\n if (typeof cur !== 'object' || cur === null) {\n o2[k] = cur\n } else if (cur instanceof Date) {\n o2[k] = new Date(cur)\n } else if (cur instanceof Map) {\n o2[k] = new Map(cloneArray(Array.from(cur), cloneProto))\n } else if (cur instanceof Set) {\n o2[k] = new Set(cloneArray(Array.from(cur), cloneProto))\n } else if (ArrayBuffer.isView(cur)) {\n o2[k] = copyBuffer(cur)\n } else {\n var i = refs.indexOf(cur)\n if (i !== -1) {\n o2[k] = refsNew[i]\n } else {\n o2[k] = cloneProto(cur)\n }\n }\n }\n refs.pop()\n refsNew.pop()\n return o2\n }\n}\n","import{useState as n,useReducer as t,useEffect as e,useLayoutEffect as r,useRef as u,useImperativeHandle as o,useMemo as i,useCallback as l,useContext as f,useDebugValue as 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version,k as Children,z as render,B as hydrate,sn as unmountComponentAtNode,I as createPortal,fn as createFactory,an as cloneElement,cn as isValidElement,hn as findDOMNode,E as PureComponent,g as memo,x as forwardRef,pn as unstable_batchedUpdates,vn as StrictMode,L as Suspense,F as SuspenseList,D as lazy,Q as __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED,X as unstable_ImmediatePriority,nn as unstable_UserBlockingPriority,tn as unstable_NormalPriority,en as unstable_LowPriority,rn as unstable_IdlePriority,un as unstable_runWithPriority,on as unstable_now};\n//# sourceMappingURL=compat.module.js.map\n","/*!\n * howler.js v2.2.3\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Create the global controller. All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/([0-6].)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i= 0;\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.3\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; iDimension Type Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/dimension/index.html b/dimension/index.html index 94cf22c2..16a9422e 100644 --- a/dimension/index.html +++ b/dimension/index.html @@ -20,8 +20,8 @@ Dimension Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/index.html b/index.html index 1bc8ebb5..40da7c4a 100644 --- a/index.html +++ b/index.html @@ -20,8 +20,8 @@ Data Pack Generators Minecraft 1.15, 1.16, 1.17 - - + + diff --git a/item-modifier/index.html b/item-modifier/index.html index 062aaf35..76c79d2c 100644 --- a/item-modifier/index.html +++ b/item-modifier/index.html @@ -20,8 +20,8 @@ Item Modifier Generator Minecraft 1.17, 1.18 - - + + diff --git a/loot-table/index.html b/loot-table/index.html index 3afdd5ec..31143d42 100644 --- a/loot-table/index.html +++ b/loot-table/index.html @@ -20,8 +20,8 @@ Loot Table Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/predicate/index.html b/predicate/index.html index cd1809dc..d4e96990 100644 --- a/predicate/index.html +++ b/predicate/index.html @@ -20,8 +20,8 @@ Predicate Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/recipe/index.html b/recipe/index.html index e5648e00..4f89bccf 100644 --- a/recipe/index.html +++ b/recipe/index.html @@ -20,8 +20,8 @@ Recipe Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/sounds/index.html b/sounds/index.html index b7af59eb..e8523c89 100644 --- a/sounds/index.html +++ b/sounds/index.html @@ -20,8 +20,8 @@ Sound Explorer Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/world/index.html b/world/index.html index 1ad83593..dac61920 100644 --- a/world/index.html +++ b/world/index.html @@ -20,8 +20,8 @@ World Settings Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/biome/index.html b/worldgen/biome/index.html index cafb7abb..b39a6ef3 100644 --- a/worldgen/biome/index.html +++ b/worldgen/biome/index.html @@ -20,8 +20,8 @@ Biome Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/carver/index.html b/worldgen/carver/index.html index 29b26ee0..47b32faf 100644 --- a/worldgen/carver/index.html +++ b/worldgen/carver/index.html @@ -20,8 +20,8 @@ Carver Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/feature/index.html b/worldgen/feature/index.html index fcc43940..62e196cf 100644 --- a/worldgen/feature/index.html +++ b/worldgen/feature/index.html @@ -20,8 +20,8 @@ Feature Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/noise-settings/index.html b/worldgen/noise-settings/index.html index 7e710775..8272b007 100644 --- a/worldgen/noise-settings/index.html +++ b/worldgen/noise-settings/index.html @@ -20,8 +20,8 @@ Noise Settings Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/noise/index.html b/worldgen/noise/index.html index f80492f3..cd479724 100644 --- a/worldgen/noise/index.html +++ b/worldgen/noise/index.html @@ -20,8 +20,8 @@ Noise Generator Minecraft 1.18 - - + + diff --git a/worldgen/processor-list/index.html b/worldgen/processor-list/index.html index 689731ca..15d878cf 100644 --- a/worldgen/processor-list/index.html +++ b/worldgen/processor-list/index.html @@ -20,8 +20,8 @@ Processor List Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/structure-feature/index.html b/worldgen/structure-feature/index.html index 0d714323..73bb6dfd 100644 --- a/worldgen/structure-feature/index.html +++ b/worldgen/structure-feature/index.html @@ -20,8 +20,8 @@ Structure Feature Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/surface-builder/index.html b/worldgen/surface-builder/index.html index 0ae6f63d..a6ea28ab 100644 --- a/worldgen/surface-builder/index.html +++ b/worldgen/surface-builder/index.html @@ -20,8 +20,8 @@ Surface Builder Generator Minecraft 1.16, 1.17, 1.18 - - + + diff --git a/worldgen/template-pool/index.html b/worldgen/template-pool/index.html index b3c6a731..3e77c161 100644 --- a/worldgen/template-pool/index.html +++ b/worldgen/template-pool/index.html @@ -20,8 +20,8 @@ Template Pool Generator Minecraft 1.16, 1.17, 1.18 - - + +