mirror of
https://github.com/misode/misode.github.io.git
synced 2026-04-27 16:58:46 +00:00
Add surface rule visualizer
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@@ -1,15 +1,16 @@
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import { useEffect, useRef, useState } from 'preact/hooks'
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import { useEffect, useMemo, useRef, useState } from 'preact/hooks'
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import type { PreviewProps } from '.'
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import { Btn, BtnInput, BtnMenu } from '..'
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import { useLocale } from '../../contexts'
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import { useCanvas } from '../../hooks'
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import { noiseSettings } from '../../previews'
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import { checkVersion } from '../../services'
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import { getNoiseBlock, noiseSettings } from '../../previews'
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import { CachedCollections, checkVersion } from '../../services'
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import { randomSeed } from '../../Utils'
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export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) => {
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const { locale } = useLocale()
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const [seed, setSeed] = useState(randomSeed())
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const [biome, setBiome] = useState('minecraft:plains')
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const [biomeScale, setBiomeScale] = useState(0.2)
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const [biomeDepth, setBiomeDepth] = useState(0.1)
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const [focused, setFocused] = useState<string | undefined>(undefined)
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@@ -22,16 +23,18 @@ export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) =>
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return [size, size]
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},
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async draw(img) {
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const options = { biomeDepth, biomeScale, offset: offset.current, width: img.width, seed, version }
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const options = { biome, biomeDepth, biomeScale, offset: offset.current, width: img.width, seed, version }
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noiseSettings(data, img, options)
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},
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async onDrag(dx) {
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offset.current += dx * size
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redraw()
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},
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async onHover(_, y) {
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async onHover(x, y) {
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const worldX = Math.floor(x * size - offset.current)
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const worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)
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setFocused(`${worldY}`)
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const block = getNoiseBlock(worldX, worldY)
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setFocused(block ? `Y=${worldY} (${block.getName().replace(/^minecraft:/, '')})` : `Y=${worldY}`)
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},
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onLeave() {
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setFocused(undefined)
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@@ -42,17 +45,21 @@ export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) =>
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if (shown) {
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redraw()
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}
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}, [state, seed, shown])
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}, [state, seed, shown, biome, biomeScale, biomeDepth])
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const allBiomes = useMemo(() => CachedCollections?.get('worldgen/biome') ?? [], [version])
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return <>
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<div class="controls preview-controls">
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{focused && <Btn label={`Y = ${focused}`} class="no-pointer" />}
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{checkVersion(version, undefined, '1.17') &&
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<BtnMenu icon="gear" tooltip={locale('terrain_settings')}>
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{focused && <Btn label={focused} class="no-pointer" />}
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<BtnMenu icon="gear" tooltip={locale('terrain_settings')}>
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{checkVersion(version, undefined, '1.17') ? <>
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<BtnInput label={locale('preview.scale')} value={`${biomeScale}`} onChange={v => setBiomeScale(Number(v))} />
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<BtnInput label={locale('preview.depth')} value={`${biomeDepth}`} onChange={v => setBiomeDepth(Number(v))} />
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</BtnMenu>
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}
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</> :
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<BtnInput label={locale('preview.biome')} value={biome} onChange={setBiome} dataList={allBiomes} larger />
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}
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</BtnMenu>
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<Btn icon="sync" tooltip={locale('generate_new_seed')}
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onClick={() => setSeed(randomSeed())} />
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</div>
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