Add surface rule visualizer

This commit is contained in:
Misode
2022-02-13 04:02:52 +01:00
parent 0cf5af8795
commit 92ac80f465
8 changed files with 76 additions and 34 deletions
+11 -3
View File
@@ -1,16 +1,19 @@
import { useEffect, useRef } from 'preact/hooks'
import { Octicon } from '.'
import { hexId } from '../Utils'
type BtnInputProps = {
icon?: keyof typeof Octicon,
label?: string,
large?: boolean,
larger?: boolean,
doSelect?: number,
value?: string,
placeholder?: string,
dataList?: string[],
onChange?: (value: string) => unknown,
}
export function BtnInput({ icon, label, large, doSelect, value, placeholder, onChange }: BtnInputProps) {
export function BtnInput({ icon, label, large, larger, doSelect, value, placeholder, dataList, onChange }: BtnInputProps) {
const onInput = onChange === undefined ? () => {} : (e: any) => {
const value = (e.target as HTMLInputElement).value
onChange?.(value)
@@ -23,9 +26,14 @@ export function BtnInput({ icon, label, large, doSelect, value, placeholder, onC
}
}, [doSelect])
return <div class={`btn btn-input ${large ? 'large-input' : ''}`} onClick={e => e.stopPropagation()}>
const dataListId = dataList && hexId()
return <div class={`btn btn-input ${large ? 'large-input' : ''} ${larger ? 'larger-input' : ''}`} onClick={e => e.stopPropagation()}>
{icon && Octicon[icon]}
{label && <span>{label}</span>}
<input ref={ref} type="text" value={value} onChange={onInput} placeholder={placeholder} />
<input ref={ref} type="text" value={value} onChange={onInput} placeholder={placeholder} list={dataListId} />
{dataList && <datalist id={dataListId}>
{dataList.map(e => <option value={e} />)}
</datalist>}
</div>
}
@@ -1,15 +1,16 @@
import { useEffect, useRef, useState } from 'preact/hooks'
import { useEffect, useMemo, useRef, useState } from 'preact/hooks'
import type { PreviewProps } from '.'
import { Btn, BtnInput, BtnMenu } from '..'
import { useLocale } from '../../contexts'
import { useCanvas } from '../../hooks'
import { noiseSettings } from '../../previews'
import { checkVersion } from '../../services'
import { getNoiseBlock, noiseSettings } from '../../previews'
import { CachedCollections, checkVersion } from '../../services'
import { randomSeed } from '../../Utils'
export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) => {
const { locale } = useLocale()
const [seed, setSeed] = useState(randomSeed())
const [biome, setBiome] = useState('minecraft:plains')
const [biomeScale, setBiomeScale] = useState(0.2)
const [biomeDepth, setBiomeDepth] = useState(0.1)
const [focused, setFocused] = useState<string | undefined>(undefined)
@@ -22,16 +23,18 @@ export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) =>
return [size, size]
},
async draw(img) {
const options = { biomeDepth, biomeScale, offset: offset.current, width: img.width, seed, version }
const options = { biome, biomeDepth, biomeScale, offset: offset.current, width: img.width, seed, version }
noiseSettings(data, img, options)
},
async onDrag(dx) {
offset.current += dx * size
redraw()
},
async onHover(_, y) {
async onHover(x, y) {
const worldX = Math.floor(x * size - offset.current)
const worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)
setFocused(`${worldY}`)
const block = getNoiseBlock(worldX, worldY)
setFocused(block ? `Y=${worldY} (${block.getName().replace(/^minecraft:/, '')})` : `Y=${worldY}`)
},
onLeave() {
setFocused(undefined)
@@ -42,17 +45,21 @@ export const NoiseSettingsPreview = ({ data, shown, version }: PreviewProps) =>
if (shown) {
redraw()
}
}, [state, seed, shown])
}, [state, seed, shown, biome, biomeScale, biomeDepth])
const allBiomes = useMemo(() => CachedCollections?.get('worldgen/biome') ?? [], [version])
return <>
<div class="controls preview-controls">
{focused && <Btn label={`Y = ${focused}`} class="no-pointer" />}
{checkVersion(version, undefined, '1.17') &&
<BtnMenu icon="gear" tooltip={locale('terrain_settings')}>
{focused && <Btn label={focused} class="no-pointer" />}
<BtnMenu icon="gear" tooltip={locale('terrain_settings')}>
{checkVersion(version, undefined, '1.17') ? <>
<BtnInput label={locale('preview.scale')} value={`${biomeScale}`} onChange={v => setBiomeScale(Number(v))} />
<BtnInput label={locale('preview.depth')} value={`${biomeDepth}`} onChange={v => setBiomeDepth(Number(v))} />
</BtnMenu>
}
</> :
<BtnInput label={locale('preview.biome')} value={biome} onChange={setBiome} dataList={allBiomes} larger />
}
</BtnMenu>
<Btn icon="sync" tooltip={locale('generate_new_seed')}
onClick={() => setSeed(randomSeed())} />
</div>
+31 -11
View File
@@ -1,6 +1,6 @@
import { DataModel } from '@mcschema/core'
import type { BlockPos, BlockState } from 'deepslate'
import { Chunk, ChunkPos, FixedBiome, NoiseChunkGenerator, NoiseGeneratorSettings } from 'deepslate'
import type { BlockState } from 'deepslate'
import { BlockPos, Chunk, ChunkPos, FixedBiome, NoiseChunkGenerator, NoiseGeneratorSettings } from 'deepslate'
import { getOctaves } from '../components'
import type { VersionId } from '../services'
import { checkVersion } from '../services'
@@ -8,6 +8,7 @@ import { deepClone, deepEqual } from '../Utils'
import { NoiseChunkGenerator as OldNoiseChunkGenerator } from './noise/NoiseChunkGenerator'
export type NoiseSettingsOptions = {
biome?: string,
biomeScale?: number,
biomeDepth?: number,
offset: number,
@@ -22,8 +23,18 @@ const colors: Record<string, [number, number, number]> = {
'minecraft:air': [150, 160, 170],
'minecraft:water': [20, 80, 170],
'minecraft:lava': [200, 100, 0],
'minecraft:stone': [50, 50, 50],
'minecraft:stone': [55, 55, 55],
'minecraft:deepslate': [34, 34, 36],
'minecraft:bedrock': [10, 10, 10],
'minecraft:grass_block': [47, 120, 23],
'minecraft:dirt': [64, 40, 8],
'minecraft:gravel': [70, 70, 70],
'minecraft:sand': [196, 180, 77],
'minecraft:sandstone': [148, 135, 52],
'minecraft:netherrack': [100, 40, 40],
'minecraft:crimson_nylium': [144, 22, 22],
'minecraft:warped_nylium': [28, 115, 113],
'minecraft:basalt': [73, 74, 85],
'minecraft:end_stone': [200, 200, 140],
}
@@ -36,7 +47,7 @@ export function noiseSettings(state: any, img: ImageData, options: NoiseSettings
const { settings, generator } = getCached(state, options)
const slice = new LevelSlice(-options.offset, options.width, settings.noise.minY, settings.noise.height)
slice.fill(generator)
slice.generate(generator, options.biome ?? 'minecraft:plains')
const data = img.data
for (let x = 0; x < options.width; x += 1) {
@@ -70,11 +81,19 @@ export function noiseSettings(state: any, img: ImageData, options: NoiseSettings
}
}
export function getNoiseBlock(x: number, y: number) {
const chunk = chunkCache.find(c => ChunkPos.minBlockX(c.pos) <= x && ChunkPos.maxBlockX(c.pos) >= x)
if (!chunk) {
return undefined
}
return chunk.getBlockState(BlockPos.create(x, y, Z))
}
function getCached(state: unknown, options: NoiseSettingsOptions) {
const settings = NoiseGeneratorSettings.fromJson(DataModel.unwrapLists(state))
settings.octaves = getOctaves(settings)
const newState = [state, `${options.seed}`]
const newState = [state, `${options.seed}`, options.biome]
if (!deepEqual(newState, cacheState)) {
cacheState = deepClone(newState)
chunkCache = []
@@ -99,7 +118,7 @@ function getColor(noise: number[], y: number): number {
class LevelSlice {
private readonly chunks: Chunk[]
private readonly filled: boolean[]
private readonly done: boolean[]
constructor(
private readonly minX: number,
@@ -107,24 +126,25 @@ class LevelSlice {
minY: number,
height: number,
) {
this.filled = []
this.done = []
this.chunks = [...Array(Math.ceil(width / 16) + 1)]
.map((_, i) => {
const x = (minX >> 4) + i
const cached = chunkCache.find(c => c.pos[0] === x)
if (cached) {
this.filled[i] = true
this.done[i] = true
return cached
}
return new Chunk(minY, height, ChunkPos.create(x, Z >> 4))
})
}
public fill(generator: NoiseChunkGenerator) {
public generate(generator: NoiseChunkGenerator, forcedBiome: string) {
this.chunks.forEach((chunk, i) => {
if (!this.filled[i]) {
if (!this.done[i]) {
generator.fill(chunk)
this.filled[i] = true
generator.buildSurface(chunk, forcedBiome)
this.done[i] = true
chunkCache.push(chunk)
}
})
+2
View File
@@ -51,6 +51,7 @@ const versionGetter: {
export let CachedDecorator: INode<any>
export let CachedFeature: INode<any>
export let CachedCollections: CollectionRegistry
async function getVersion(id: VersionId): Promise<VersionData> {
if (!Versions[id]) {
@@ -112,6 +113,7 @@ export async function getModel(version: VersionId, id: string): Promise<DataMode
export async function getCollections(version: VersionId): Promise<CollectionRegistry> {
const versionData = await getVersion(version)
CachedCollections = versionData.collections
return versionData.collections
}