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Use spyglass DocAndNode to store current file data
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@@ -15,24 +15,25 @@ import { DEEPSLATE } from './Deepslate.js'
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import type { PreviewProps } from './index.js'
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import { InteractiveCanvas2D } from './InteractiveCanvas2D.jsx'
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export const NoiseSettingsPreview = ({ model, shown }: PreviewProps) => {
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export const NoiseSettingsPreview = ({ docAndNode, shown }: PreviewProps) => {
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const { locale } = useLocale()
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const { version } = useVersion()
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const { project } = useProject()
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const [seed, setSeed] = useState(randomSeed())
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const [biome, setBiome] = useState('minecraft:plains')
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const [layer, setLayer] = useState('terrain')
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const state = JSON.stringify(model.data)
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const text = docAndNode.doc.getText()
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const { value, error } = useAsync(async () => {
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const unwrapped = model.data
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const data = JSON.parse(text)
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await DEEPSLATE.loadVersion(version, getProjectData(project))
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const biomeSource = { type: 'fixed', biome }
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await DEEPSLATE.loadChunkGenerator(unwrapped, biomeSource, seed)
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await DEEPSLATE.loadChunkGenerator(data, biomeSource, seed)
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const noiseSettings = DEEPSLATE.getNoiseSettings()
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const finalDensity = DEEPSLATE.loadDensityFunction(unwrapped?.noise_router?.final_density, noiseSettings.minY, noiseSettings.height, seed)
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const finalDensity = DEEPSLATE.loadDensityFunction(data?.noise_router?.final_density, noiseSettings.minY, noiseSettings.height, seed)
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return { noiseSettings, finalDensity }
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}, [state, seed, version, project, biome])
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}, [text, seed, version, project, biome])
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const { noiseSettings, finalDensity } = value ?? {}
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const imageData = useRef<ImageData>()
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