diff --git a/locales/en.json b/locales/en.json index 81f977ae..da56f979 100644 --- a/locales/en.json +++ b/locales/en.json @@ -218,6 +218,10 @@ "function.zoom": "Zoom", "function_add": "Add Function", "function_remove": "Remove Function", + "gamemode.adventure": "Adventure", + "gamemode.creative": "Creative", + "gamemode.spectator": "Spectator", + "gamemode.survival": "Survival", "help.entry.expand": "If false, entry will return all contents of tag, otherwise entry will behave as multiple item entries", "help.entry.type.alternatives": "Tests conditions of the child entries and executes the first that can run", "help.entry.type.dynamic": "Gets block specific drops", @@ -228,10 +232,6 @@ "help.entry.type.sequence": "Executes child entries until the first one that can't run due to conditions", "help.entry.type.tag": "Adds the contents of an item tag", "help.pool.rolls": "The amount of entries that are randomly chosen", - "gamemode.adventure": "Adventure", - "gamemode.creative": "Creative", - "gamemode.spectator": "Spectator", - "gamemode.survival": "Survival", "hide_source": "Hide Source", "item.count": "Count", "item.durability": "Durability", @@ -314,8 +314,8 @@ "statistic.type.custom": "Custom", "statistic.type.dropped": "Dropped", "statistic.type.killed": "Killed", - "statistic.type.killed_by": "Killed By", "statistic.type.killedByTeam": "Killed By Team", + "statistic.type.killed_by": "Killed By", "statistic.type.mined": "Mined", "statistic.type.picked_up": "Picked Up", "statistic.type.teamkill": "Killed Team", @@ -339,8 +339,8 @@ "term_add": "Add Term", "term_remove": "Remove Term", "theme": "Theme", - "theme.light": "Light", "theme.dark": "Dark", + "theme.light": "Light", "title.loot-table": "Loot Table Generator", "title.predicate": "Predicate Generator", "true": "True", diff --git a/locales/ru.json b/locales/ru.json index a9b5d086..5b992586 100644 --- a/locales/ru.json +++ b/locales/ru.json @@ -1,342 +1,342 @@ { - "2_spaces": "2 пробела", - "4_spaces": "4 пробела", - "attribute.generic_armor": "Броня", - "attribute.generic_armorToughness": "Твёрдость брони", - "attribute.generic_attackDamage": "Урон", - "attribute.generic_attackKnockback": "Отбрасывание", - "attribute.generic_attackSpeed": "Скорость атаки", - "attribute.generic_flyingSpeed": "Скорость полёта", - "attribute.generic_followRange": "Диапазон преследования моба", - "attribute.generic_knockbackResistance": "Сопротивление отбрасыванию", - "attribute.generic_luck": "Удача", - "attribute.generic_maxHealth": "Максимальное здоровье", - "attribute.generic_movementSpeed": "Скорость", - "attribute.horse_jumpStrength": "Сила прыжка лошади", - "attribute.zombie_spawnReinforcements": "Подкрепление зомби", - "attribute_modifier.amount": "Количество", - "attribute_modifier.attribute": "Атрибут", - "attribute_modifier.name": "Имя", - "attribute_modifier.operation": "Действие", - "attribute_modifier.operation.addition": "Прибавление", - "attribute_modifier.operation.multiply_base": "Умножение базового", - "attribute_modifier.operation.multiply_total": "Умножение общего", - "attribute_modifier.slot": "Ячейки", - "attribute_modifier_add": "Добавить модификатор", - "attribute_modifier_remove": "Удалить модификатор", - "author": "на GitHub", - "child_add": "Добавить дочернюю запись", - "condition.block": "Блок", - "condition.block_state": "Состояние блока", - "condition.block_state_add": "Добавить состояние блока", - "condition.block_state_remove": "Удалить состояние блока", - "condition.chance": "Шанс", - "condition.chances": "Шансы", - "condition.damage_source": "Повреждение", - "condition.enchantment": "Чары", - "condition.entity": "Сущность", - "condition.inverse": "Инвертировать", - "condition.item": "Предмет", - "condition.location": "Местоположение", - "condition.looting_multiplier": "Множитель «Добычи»", - "condition.name": "ID предиката", - "condition.raining": "Дождь", - "condition.score": "Задача", - "condition.score_add": "Добавить счёт", - "condition.score_remove": "Удалить счёт", - "condition.term": "Выражение", - "condition.thundering": "Гроза", - "condition.type": "Условие", - "condition.type.alternative": "Выбор", - "condition.type.block_state_property": "Свойства блока", - "condition.type.damage_source_properties": "Источник урона", - "condition.type.entity_properties": "Свойства сущности", - "condition.type.entity_scores": "Счёты сущности", - "condition.type.inverted": "Инвертирование", - "condition.type.killed_by_player": "Убит игроком", - "condition.type.location_check": "Местоположение", - "condition.type.match_tool": "Свойства инструмента", - "condition.type.random_chance": "Случайность", - "condition.type.random_chance_with_looting": "Случайность с «Добычей»", - "condition.type.reference": "Предикат", - "condition.type.survives_explosion": "Переживает взрыв", - "condition.type.table_bonus": "Бонус таблицы", - "condition.type.weather_check": "Погода", - "condition_add": "Добавить условие", - "condition_remove": "Удалить условие", - "copy": "Скопировать", - "damage_source.bypasses_armor": "Обход брони", - "damage_source.bypasses_invulnerability": "Бездна", - "damage_source.bypasses_magic": "Голод", - "damage_source.direct_entity": "Сущность-причина урона", - "damage_source.is_explosion": "Взрыв", - "damage_source.is_fire": "Огонь", - "damage_source.is_lightning": "Молния", - "damage_source.is_magic": "Магия", - "damage_source.is_projectile": "Снаряд", - "damage_source.source_entity": "Сущность-источник урона", - "description.loot-table": "Генератор таблицы добычи для Minecraft", - "description.predicate": "Генератор предиката для Minecraft", - "dimension.overworld": "Обычный мир", - "dimension.the_end": "Энд", - "dimension.the_nether": "Незер", - "distance.absolute": "Абсолютная", - "distance.horizontal": "Горизонтальная", - "distance.x": "X", - "distance.y": "Y", - "distance.z": "Z", - "enchantment.aqua_affinity": "Подводник", - "enchantment.bane_of_arthropods": "Бич членистоногих", - "enchantment.binding_curse": "Проклятие несъёмности", - "enchantment.blast_protection": "Взрывоустойчивость", - "enchantment.channeling": "Громовержец", - "enchantment.depth_strider": "Подводная ходьба", - "enchantment.efficiency": "Эффективность", - "enchantment.feather_falling": "Невесомость", - "enchantment.fire_aspect": "Заговор огня", - "enchantment.fire_protection": "Огнеупорность", - "enchantment.flame": "Горящая стрела", - "enchantment.fortune": "Удача", - "enchantment.frost_walker": "Ледоход", - "enchantment.impaling": "Пронзатель", - "enchantment.infinity": "Бесконечность", - "enchantment.knockback": "Отдача", - "enchantment.looting": "Добыча", - "enchantment.loyalty": "Верность", - "enchantment.luck_of_the_sea": "Везучий рыбак", - "enchantment.lure": "Приманка", - "enchantment.mending": "Починка", - "enchantment.multishot": "Тройной выстрел", - "enchantment.piercing": "Пронзающая стрела", - "enchantment.power": "Сила", - "enchantment.projectile_protection": "Защита от снарядов", - "enchantment.protection": "Защита", - "enchantment.punch": "Откидывание", - "enchantment.quick_charge": "Быстрая перезарядка", - "enchantment.respiration": "Подводное дыхание", - "enchantment.riptide": "Тягун", - "enchantment.sharpness": "Острота", - "enchantment.silk_touch": "Шёлковое касание", - "enchantment.smite": "Небесная кара", - "enchantment.sweeping": "Разящий клинок", - "enchantment.thorns": "Шипы", - "enchantment.unbreaking": "Прочность", - "enchantment.vanishing_curse": "Проклятие утраты", - "enchantment_add": "Добавить чары", - "enchantment_remove": "Удалить чары", - "entity.distance": "Расстояние", - "entity.equipment": "Снаряжение", - "entity.flags": "Состояние", - "entity.isBaby": "Ребёнок", - "entity.isOnFire": "Горит", - "entity.isSneaking": "Крадётся", - "entity.isSprinting": "Бежит", - "entity.isSwimming": "Плывёт", - "entity.location": "Местоположение", - "entity.nbt": "NBT", - "entity.player": "Игрок", - "entity.player.advancements": "Достижения", - "entity.player.advancements_add": "Добавить достижение", - "entity.player.advancements_remove": "Удалить достижение", - "entity.player.gamemode": "Игровой режим", - "entity.player.level": "Уровень опыта", - "entity.player.recipes": "Рецепты", - "entity.player.recipes_add": "Добавить рецепт", - "entity.player.recipes_remove": "Удалить рецепт", - "entity.player.stats": "Статистика", - "entity.status_effect": "Эффекты", - "entity.status_effect_add": "Добавить эффект", - "entity.status_effect_remove": "Удалить эффект", - "entity.type": "Сущность", - "entry.expand": "Отдельно", - "entry.name": "ID", - "entry.quality": "Качество", - "entry.type": "Тип", - "entry.type.alternatives": "Альтернатива", - "entry.type.dynamic": "Динамический", - "entry.type.empty": "Ничего", - "entry.type.group": "Группа", - "entry.type.item": "Предмет", - "entry.type.loot_table": "Таблица добычи", - "entry.type.sequence": "Последовательность", - "entry.type.tag": "Тег предметов", - "entry.weight": "Вес", - "entry_add": "Добавить запись", - "entry_remove": "Удалить запись", - "error": "Ошибка", - "false": "Нет", - "function.block": "Блок", - "function.bonusMultiplier": "Множитель", - "function.bonus_multiplier": "Множитель", - "function.count": "Количество", - "function.damage": "Повреждение", - "function.data": "Данные", - "function.decoration": "Значок", - "function.destination": "Строение", - "function.enchantment": "Чары", - "function.enchantments": "Чары", - "function.entity": "Сущность", - "function.extra": "Дополнительное значение", - "function.formula": "Формула", - "function.formula.binomial_with_bonus_count": "Биноминальное распределение", - "function.formula.ore_drops": "Добыча руд", - "function.formula.uniform_bonus_count": "Равномерное распределение", - "function.levels": "Уровень", - "function.limit": "Ограничение", - "function.lore": "Описание", - "function.name": "Имя", - "function.nbt": "NBT", - "function.probability": "Вероятность", - "function.properties": "Свойства", - "function.replace": "Заменить старое", - "function.searchRadius": "Радиус поиска (в чанках)", - "function.skipExistingChunks": "Пропуск существующих чанков", - "function.source": "Источник", - "function.treasure": "Чары-сокровища", - "function.type": "Функция", - "function.type.apply_bonus": "Применить бонус", - "function.type.copy_name": "Скопировать имя", - "function.type.copy_nbt": "Скопировать NBT", - "function.type.copy_state": "Скопировать состояния блока", - "function.type.enchant_randomly": "Наложить случайные чары", - "function.type.enchant_with_levels": "Наложить чары с уровнем", - "function.type.exploration_map": "Задать свойства карты исследователя", - "function.type.explosion_decay": "Разрушить взрывом", - "function.type.fill_player_head": "Задать скин голове игрока", - "function.type.furnace_smelt": "Расплавить в печи", - "function.type.limit_count": "Ограничить количество", - "function.type.looting_enchant": "Применить чары «Добыча»", - "function.type.set_attributes": "Задать атрибуты", - "function.type.set_contents": "Задать содержимое", - "function.type.set_count": "Задать количество", - "function.type.set_damage": "Задать повреждение", - "function.type.set_data": "Задать данные", - "function.type.set_lore": "Задать описание", - "function.type.set_name": "Задать имя", - "function.type.set_nbt": "Задать NBT", - "function.type.set_stew_effect": "Задать эффект загадочного рагу", - "function.zoom": "Уровень приближения", - "function_add": "Добавить функцию", - "function_remove": "Удалить функцию", - "help.entry.expand": "Если отдельно, то действует как множество записей каждого предмета из тега, иначе возвращает всё содержимое тега", - "help.entry.type.alternatives": "Выбирает первую дочернюю запись, у которой выполняется условие", - "help.entry.type.dynamic": "Возвращает особое содержимое блока", - "help.entry.type.empty": "Возвращает пустую запись", - "help.entry.type.group": "Выбирает все дочерние записи, у которых выполняются условия", - "help.entry.type.item": "Возвращает предмет", - "help.entry.type.loot_table": "Возвращает содержимое другой таблицы добычи", - "help.entry.type.sequence": "Выбирает все дочерние записи до первой записи, у которой условия не выполняются", - "help.entry.type.tag": "Возвращает содержимое тега предметов", - "help.pool.rolls": "Количество раз выбора случайной записи", - "gamemode.adventure": "Приключенческий", - "gamemode.creative": "Творческий", - "gamemode.spectator": "Наблюдатель", - "gamemode.survival": "Выживание", - "hide_source": "Скрыть источник", - "item.count": "Количество", - "item.durability": "Прочность", - "item.enchantment": "Чары", - "item.levels": "Уровень", - "item.name": "ID предмета", - "item.nbt": "NBT", - "item.potion": "Зелье", - "item.tag": "Тег предметов", - "location.biome": "Биом", - "location.block": "Блок", - "location.block.block": "ID блока", - "location.block.nbt": "NBT", - "location.block.state": "Состояние блока", - "location.block.state_add": "Добавить состояние блока", - "location.block.state_remove": "Удалить состояние блока", - "location.block.tag": "Тег блоков", - "location.dimension": "Измерение", - "location.feature": "Строение", - "location.fluid": "Жидкость", - "location.fluid.fluid": "ID жидкости", - "location.fluid.state": "Состояние жидкости", - "location.fluid.state_add": "Добавить состояние жидкости", - "location.fluid.state_remove": "Удалить состояние жидкости", - "location.fluid.tag": "Тег жидкостей", - "location.light": "Освещённость", - "location.light.light": "Уровень освещённости", - "location.position": "Позиция", - "location.position.x": "X", - "location.position.y": "Y", - "location.position.z": "Z", - "luck_based": "Основано на удаче", - "more": "Больше", - "nbt_operation.operation": "Действие", - "nbt_operation.operation.append": "Добавление", - "nbt_operation.operation.merge": "Объединение", - "nbt_operation.operation.replace": "Замена", - "nbt_operation.source": "Источник", - "nbt_operation.target": "Цель", - "nbt_operation_add": "Добавить действие", - "nbt_operation_remove": "Удалить действие", - "pool.bonus_rolls": "Бонусных бросков", - "pool.rolls": "Бросков", - "pool_add": "Добавить пул", - "pool_remove": "Удалить пул", - "potion_effect.duration": "Длительность", - "potion_effect.type": "Эффект", - "potion_effect_add": "Добавить эффект", - "potion_effect_remove": "Удалить эффект", - "range.binomial": "Биномиальное распределение", - "range.exact": "Число", - "range.max": "Макс.", - "range.min": "Мин.", - "range.n": "n", - "range.p": "p", - "range.range": "Диапазон", - "remove": "Удалить", - "share": "Поделиться", - "show_source": "Показать источник", - "slot.chest": "Тело", - "slot.feet": "Стопы", - "slot.head": "Голова", - "slot.legs": "Ноги", - "slot.mainhand": "Ведущая рука", - "slot.offhand": "Вторая рука", - "source.block_entity": "Блок-сущность", - "source.killer": "Убийца", - "source.killer_player": "Игрок-убийца", - "source.this": "Текущая", - "statistic.stat": "Статистика", - "statistic.type": "Тип", - "statistic.type.broken": "Сломано", - "statistic.type.crafted": "Создано", - "statistic.type.custom": "Пользовательский", - "statistic.type.dropped": "Выброшено", - "statistic.type.killed": "Убито", - "statistic.type.killed_by": "Был убит", - "statistic.type.killedByTeam": "Был убит командой", - "statistic.type.mined": "Вскопано", - "statistic.type.picked_up": "Подобрано", - "statistic.type.teamkill": "Убито из команды", - "statistic.type.used": "Использовано", - "statistic.value": "Значение", - "statistic_add": "Добавить статистику", - "statistic_remove": "Удалить статистику", - "status_effect.ambient": "Из окружения", - "status_effect.amplifier": "Уровень", - "status_effect.duration": "Длительность", - "status_effect.visible": "Видимый", - "stored_enchantment_add": "Добавить книжные чары", - "table.type": "Тип", - "table.type.block": "Блок", - "table.type.chest": "Сундук", - "table.type.empty": "Ничего", - "table.type.entity": "Сущность", - "table.type.fishing": "Рыбалка", - "table.type.generic": "Общий", - "tabs": "Табуляция", - "term_add": "Добавить выражение", - "term_remove": "Удалить выражение", - "theme": "Тема", - "theme.light": "Светлая", - "theme.dark": "Тёмная", - "title.loot-table": "Генератор таблицы добычи", - "title.predicate": "Генератор предиката", - "true": "Да", - "unset": "Не задано" + "2_spaces": "2 пробела", + "4_spaces": "4 пробела", + "attribute.generic_armor": "Броня", + "attribute.generic_armorToughness": "Твёрдость брони", + "attribute.generic_attackDamage": "Урон", + "attribute.generic_attackKnockback": "Отбрасывание", + "attribute.generic_attackSpeed": "Скорость атаки", + "attribute.generic_flyingSpeed": "Скорость полёта", + "attribute.generic_followRange": "Диапазон преследования моба", + "attribute.generic_knockbackResistance": "Сопротивление отбрасыванию", + "attribute.generic_luck": "Удача", + "attribute.generic_maxHealth": "Максимальное здоровье", + "attribute.generic_movementSpeed": "Скорость", + "attribute.horse_jumpStrength": "Сила прыжка лошади", + "attribute.zombie_spawnReinforcements": "Подкрепление зомби", + "attribute_modifier.amount": "Количество", + "attribute_modifier.attribute": "Атрибут", + "attribute_modifier.name": "Имя", + "attribute_modifier.operation": "Действие", + "attribute_modifier.operation.addition": "Прибавление", + "attribute_modifier.operation.multiply_base": "Умножение базового", + "attribute_modifier.operation.multiply_total": "Умножение общего", + "attribute_modifier.slot": "Ячейки", + "attribute_modifier_add": "Добавить модификатор", + "attribute_modifier_remove": "Удалить модификатор", + "author": "на GitHub", + "child_add": "Добавить дочернюю запись", + "condition.block": "Блок", + "condition.block_state": "Состояние блока", + "condition.block_state_add": "Добавить состояние блока", + "condition.block_state_remove": "Удалить состояние блока", + "condition.chance": "Шанс", + "condition.chances": "Шансы", + "condition.damage_source": "Повреждение", + "condition.enchantment": "Чары", + "condition.entity": "Сущность", + "condition.inverse": "Инвертировать", + "condition.item": "Предмет", + "condition.location": "Местоположение", + "condition.looting_multiplier": "Множитель «Добычи»", + "condition.name": "ID предиката", + "condition.raining": "Дождь", + "condition.score": "Задача", + "condition.score_add": "Добавить счёт", + "condition.score_remove": "Удалить счёт", + "condition.term": "Выражение", + "condition.thundering": "Гроза", + "condition.type": "Условие", + "condition.type.alternative": "Выбор", + "condition.type.block_state_property": "Свойства блока", + "condition.type.damage_source_properties": "Источник урона", + "condition.type.entity_properties": "Свойства сущности", + "condition.type.entity_scores": "Счёты сущности", + "condition.type.inverted": "Инвертирование", + "condition.type.killed_by_player": "Убит игроком", + "condition.type.location_check": "Местоположение", + "condition.type.match_tool": "Свойства инструмента", + "condition.type.random_chance": "Случайность", + "condition.type.random_chance_with_looting": "Случайность с «Добычей»", + "condition.type.reference": "Предикат", + "condition.type.survives_explosion": "Переживает взрыв", + "condition.type.table_bonus": "Бонус таблицы", + "condition.type.weather_check": "Погода", + "condition_add": "Добавить условие", + "condition_remove": "Удалить условие", + "copy": "Скопировать", + "damage_source.bypasses_armor": "Обход брони", + "damage_source.bypasses_invulnerability": "Бездна", + "damage_source.bypasses_magic": "Голод", + "damage_source.direct_entity": "Сущность-причина урона", + "damage_source.is_explosion": "Взрыв", + "damage_source.is_fire": "Огонь", + "damage_source.is_lightning": "Молния", + "damage_source.is_magic": "Магия", + "damage_source.is_projectile": "Снаряд", + "damage_source.source_entity": "Сущность-источник урона", + "description.loot-table": "Генератор таблицы добычи для Minecraft", + "description.predicate": "Генератор предиката для Minecraft", + "dimension.overworld": "Обычный мир", + "dimension.the_end": "Энд", + "dimension.the_nether": "Незер", + "distance.absolute": "Абсолютная", + "distance.horizontal": "Горизонтальная", + "distance.x": "X", + "distance.y": "Y", + "distance.z": "Z", + "enchantment.aqua_affinity": "Подводник", + "enchantment.bane_of_arthropods": "Бич членистоногих", + "enchantment.binding_curse": "Проклятие несъёмности", + "enchantment.blast_protection": "Взрывоустойчивость", + "enchantment.channeling": "Громовержец", + "enchantment.depth_strider": "Подводная ходьба", + "enchantment.efficiency": "Эффективность", + "enchantment.feather_falling": "Невесомость", + "enchantment.fire_aspect": "Заговор огня", + "enchantment.fire_protection": "Огнеупорность", + "enchantment.flame": "Горящая стрела", + "enchantment.fortune": "Удача", + "enchantment.frost_walker": "Ледоход", + "enchantment.impaling": "Пронзатель", + "enchantment.infinity": "Бесконечность", + "enchantment.knockback": "Отдача", + "enchantment.looting": "Добыча", + "enchantment.loyalty": "Верность", + "enchantment.luck_of_the_sea": "Везучий рыбак", + "enchantment.lure": "Приманка", + "enchantment.mending": "Починка", + "enchantment.multishot": "Тройной выстрел", + "enchantment.piercing": "Пронзающая стрела", + "enchantment.power": "Сила", + "enchantment.projectile_protection": "Защита от снарядов", + "enchantment.protection": "Защита", + "enchantment.punch": "Откидывание", + "enchantment.quick_charge": "Быстрая перезарядка", + "enchantment.respiration": "Подводное дыхание", + "enchantment.riptide": "Тягун", + "enchantment.sharpness": "Острота", + "enchantment.silk_touch": "Шёлковое касание", + "enchantment.smite": "Небесная кара", + "enchantment.sweeping": "Разящий клинок", + "enchantment.thorns": "Шипы", + "enchantment.unbreaking": "Прочность", + "enchantment.vanishing_curse": "Проклятие утраты", + "enchantment_add": "Добавить чары", + "enchantment_remove": "Удалить чары", + "entity.distance": "Расстояние", + "entity.equipment": "Снаряжение", + "entity.flags": "Состояние", + "entity.isBaby": "Ребёнок", + "entity.isOnFire": "Горит", + "entity.isSneaking": "Крадётся", + "entity.isSprinting": "Бежит", + "entity.isSwimming": "Плывёт", + "entity.location": "Местоположение", + "entity.nbt": "NBT", + "entity.player": "Игрок", + "entity.player.advancements": "Достижения", + "entity.player.advancements_add": "Добавить достижение", + "entity.player.advancements_remove": "Удалить достижение", + "entity.player.gamemode": "Игровой режим", + "entity.player.level": "Уровень опыта", + "entity.player.recipes": "Рецепты", + "entity.player.recipes_add": "Добавить рецепт", + "entity.player.recipes_remove": "Удалить рецепт", + "entity.player.stats": "Статистика", + "entity.status_effect": "Эффекты", + "entity.status_effect_add": "Добавить эффект", + "entity.status_effect_remove": "Удалить эффект", + "entity.type": "Сущность", + "entry.expand": "Отдельно", + "entry.name": "ID", + "entry.quality": "Качество", + "entry.type": "Тип", + "entry.type.alternatives": "Альтернатива", + "entry.type.dynamic": "Динамический", + "entry.type.empty": "Ничего", + "entry.type.group": "Группа", + "entry.type.item": "Предмет", + "entry.type.loot_table": "Таблица добычи", + "entry.type.sequence": "Последовательность", + "entry.type.tag": "Тег предметов", + "entry.weight": "Вес", + "entry_add": "Добавить запись", + "entry_remove": "Удалить запись", + "error": "Ошибка", + "false": "Нет", + "function.block": "Блок", + "function.bonusMultiplier": "Множитель", + "function.bonus_multiplier": "Множитель", + "function.count": "Количество", + "function.damage": "Повреждение", + "function.data": "Данные", + "function.decoration": "Значок", + "function.destination": "Строение", + "function.enchantment": "Чары", + "function.enchantments": "Чары", + "function.entity": "Сущность", + "function.extra": "Дополнительное значение", + "function.formula": "Формула", + "function.formula.binomial_with_bonus_count": "Биноминальное распределение", + "function.formula.ore_drops": "Добыча руд", + "function.formula.uniform_bonus_count": "Равномерное распределение", + "function.levels": "Уровень", + "function.limit": "Ограничение", + "function.lore": "Описание", + "function.name": "Имя", + "function.nbt": "NBT", + "function.probability": "Вероятность", + "function.properties": "Свойства", + "function.replace": "Заменить старое", + "function.searchRadius": "Радиус поиска (в чанках)", + "function.skipExistingChunks": "Пропуск существующих чанков", + "function.source": "Источник", + "function.treasure": "Чары-сокровища", + "function.type": "Функция", + "function.type.apply_bonus": "Применить бонус", + "function.type.copy_name": "Скопировать имя", + "function.type.copy_nbt": "Скопировать NBT", + "function.type.copy_state": "Скопировать состояния блока", + "function.type.enchant_randomly": "Наложить случайные чары", + "function.type.enchant_with_levels": "Наложить чары с уровнем", + "function.type.exploration_map": "Задать свойства карты исследователя", + "function.type.explosion_decay": "Разрушить взрывом", + "function.type.fill_player_head": "Задать скин голове игрока", + "function.type.furnace_smelt": "Расплавить в печи", + "function.type.limit_count": "Ограничить количество", + "function.type.looting_enchant": "Применить чары «Добыча»", + "function.type.set_attributes": "Задать атрибуты", + "function.type.set_contents": "Задать содержимое", + "function.type.set_count": "Задать количество", + "function.type.set_damage": "Задать повреждение", + "function.type.set_data": "Задать данные", + "function.type.set_lore": "Задать описание", + "function.type.set_name": "Задать имя", + "function.type.set_nbt": "Задать NBT", + "function.type.set_stew_effect": "Задать эффект загадочного рагу", + "function.zoom": "Уровень приближения", + "function_add": "Добавить функцию", + "function_remove": "Удалить функцию", + "gamemode.adventure": "Приключенческий", + "gamemode.creative": "Творческий", + "gamemode.spectator": "Наблюдатель", + "gamemode.survival": "Выживание", + "help.entry.expand": "Если отдельно, то действует как множество записей каждого предмета из тега, иначе возвращает всё содержимое тега", + "help.entry.type.alternatives": "Выбирает первую дочернюю запись, у которой выполняется условие", + "help.entry.type.dynamic": "Возвращает особое содержимое блока", + "help.entry.type.empty": "Возвращает пустую запись", + "help.entry.type.group": "Выбирает все дочерние записи, у которых выполняются условия", + "help.entry.type.item": "Возвращает предмет", + "help.entry.type.loot_table": "Возвращает содержимое другой таблицы добычи", + "help.entry.type.sequence": "Выбирает все дочерние записи до первой записи, у которой условия не выполняются", + "help.entry.type.tag": "Возвращает содержимое тега предметов", + "help.pool.rolls": "Количество раз выбора случайной записи", + "hide_source": "Скрыть источник", + "item.count": "Количество", + "item.durability": "Прочность", + "item.enchantment": "Чары", + "item.levels": "Уровень", + "item.name": "ID предмета", + "item.nbt": "NBT", + "item.potion": "Зелье", + "item.tag": "Тег предметов", + "location.biome": "Биом", + "location.block": "Блок", + "location.block.block": "ID блока", + "location.block.nbt": "NBT", + "location.block.state": "Состояние блока", + "location.block.state_add": "Добавить состояние блока", + "location.block.state_remove": "Удалить состояние блока", + "location.block.tag": "Тег блоков", + "location.dimension": "Измерение", + "location.feature": "Строение", + "location.fluid": "Жидкость", + "location.fluid.fluid": "ID жидкости", + "location.fluid.state": "Состояние жидкости", + "location.fluid.state_add": "Добавить состояние жидкости", + "location.fluid.state_remove": "Удалить состояние жидкости", + "location.fluid.tag": "Тег жидкостей", + "location.light": "Освещённость", + "location.light.light": "Уровень освещённости", + "location.position": "Позиция", + "location.position.x": "X", + "location.position.y": "Y", + "location.position.z": "Z", + "luck_based": "Основано на удаче", + "more": "Больше", + "nbt_operation.operation": "Действие", + "nbt_operation.operation.append": "Добавление", + "nbt_operation.operation.merge": "Объединение", + "nbt_operation.operation.replace": "Замена", + "nbt_operation.source": "Источник", + "nbt_operation.target": "Цель", + "nbt_operation_add": "Добавить действие", + "nbt_operation_remove": "Удалить действие", + "pool.bonus_rolls": "Бонусных бросков", + "pool.rolls": "Бросков", + "pool_add": "Добавить пул", + "pool_remove": "Удалить пул", + "potion_effect.duration": "Длительность", + "potion_effect.type": "Эффект", + "potion_effect_add": "Добавить эффект", + "potion_effect_remove": "Удалить эффект", + "range.binomial": "Биномиальное распределение", + "range.exact": "Число", + "range.max": "Макс.", + "range.min": "Мин.", + "range.n": "n", + "range.p": "p", + "range.range": "Диапазон", + "remove": "Удалить", + "share": "Поделиться", + "show_source": "Показать источник", + "slot.chest": "Тело", + "slot.feet": "Стопы", + "slot.head": "Голова", + "slot.legs": "Ноги", + "slot.mainhand": "Ведущая рука", + "slot.offhand": "Вторая рука", + "source.block_entity": "Блок-сущность", + "source.killer": "Убийца", + "source.killer_player": "Игрок-убийца", + "source.this": "Текущая", + "statistic.stat": "Статистика", + "statistic.type": "Тип", + "statistic.type.broken": "Сломано", + "statistic.type.crafted": "Создано", + "statistic.type.custom": "Пользовательский", + "statistic.type.dropped": "Выброшено", + "statistic.type.killed": "Убито", + "statistic.type.killedByTeam": "Был убит командой", + "statistic.type.killed_by": "Был убит", + "statistic.type.mined": "Вскопано", + "statistic.type.picked_up": "Подобрано", + "statistic.type.teamkill": "Убито из команды", + "statistic.type.used": "Использовано", + "statistic.value": "Значение", + "statistic_add": "Добавить статистику", + "statistic_remove": "Удалить статистику", + "status_effect.ambient": "Из окружения", + "status_effect.amplifier": "Уровень", + "status_effect.duration": "Длительность", + "status_effect.visible": "Видимый", + "stored_enchantment_add": "Добавить книжные чары", + "table.type": "Тип", + "table.type.block": "Блок", + "table.type.chest": "Сундук", + "table.type.empty": "Ничего", + "table.type.entity": "Сущность", + "table.type.fishing": "Рыбалка", + "table.type.generic": "Общий", + "tabs": "Табуляция", + "term_add": "Добавить выражение", + "term_remove": "Удалить выражение", + "theme": "Тема", + "theme.dark": "Тёмная", + "theme.light": "Светлая", + "title.loot-table": "Генератор таблицы добычи", + "title.predicate": "Генератор предиката", + "true": "Да", + "unset": "Не задано" } diff --git a/locales/zh-CN.json b/locales/zh-CN.json index e0f9b662..c692441f 100644 --- a/locales/zh-CN.json +++ b/locales/zh-CN.json @@ -1,341 +1,341 @@ { - "2_spaces": "2 空格缩进", - "4_spaces": "4 空格缩进", - "attribute.generic_armor": "盔甲防御点数", - "attribute.generic_armorToughness": "盔甲韧性", - "attribute.generic_attackDamage": "普通攻击伤害", - "attribute.generic_attackKnockback": "击退距离", - "attribute.generic_attackSpeed": "攻击速度", - "attribute.generic_flyingSpeed": "飞行速度", - "attribute.generic_followRange": "追踪范围", - "attribute.generic_knockbackResistance": "抗击退效果", - "attribute.generic_luck": "幸运", - "attribute.generic_maxHealth": "最大生命值", - "attribute.generic_movementSpeed": "移动速度", - "attribute.horse_jumpStrength": "弹跳力", - "attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性", - "attribute_modifier.amount": "数额", - "attribute_modifier.attribute": "属性", - "attribute_modifier.name": "名称", - "attribute_modifier.operation": "运算模式", - "attribute_modifier.operation.addition": "加减数额", - "attribute_modifier.operation.multiply_base": "乘以数额", - "attribute_modifier.operation.multiply_total": "乘以(数额 + 1)", - "attribute_modifier.slot": "栏位", - "attribute_modifier.slot.chest": "胸", - "attribute_modifier.slot.feet": "脚", - "attribute_modifier.slot.head": "头", - "attribute_modifier.slot.legs": "腿", - "attribute_modifier.slot.mainhand": "主手", - "attribute_modifier.slot.offhand": "副手", - "attribute_modifier_add": "添加属性修饰器", - "attribute_modifier_remove": "移除属性修饰器", - "child_add": "添加子项目", - "condition.block": "方块", - "condition.block_state": "方块状态", - "condition.block_state_add": "添加方块状态", - "condition.block_state_remove": "移除方块状态", - "condition.chance": "机率", - "condition.chances": "机率", - "condition.damage_source": "损伤值", - "condition.enchantment": "附魔", - "condition.entity": "实体", - "condition.inverse": "取反", - "condition.item": "物品", - "condition.location": "位置", - "condition.looting_multiplier": "每级抢夺附魔增加的数", - "condition.name": "断言 ID", - "condition.objective": "计分项", - "condition.raining": "下雨", - "condition.score": "分数", - "condition.score_add": "添加分数", - "condition.score_remove": "移除分数", - "condition.term": "条件", - "condition.thundering": "雷雨", - "condition.type": "条件", - "condition.type.alternative": "析取范式", - "condition.type.block_state_property": "方块属性", - "condition.type.damage_source_properties": "伤害源", - "condition.type.entity_properties": "实体属性", - "condition.type.entity_scores": "实体分数", - "condition.type.inverted": "取反", - "condition.type.killed_by_player": "被玩家击杀", - "condition.type.location_check": "位置", - "condition.type.match_tool": "工具属性", - "condition.type.random_chance": "随机概率", - "condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率", - "condition.type.reference": "引用断言文件", - "condition.type.survives_explosion": "未被爆炸破坏", - "condition.type.table_bonus": "附魔奖励", - "condition.type.weather_check": "天气", - "condition_add": "添加条件", - "condition_remove": "移除条件", - "copy": "复制", - "damage_source.bypasses_armor": "破甲", - "damage_source.bypasses_invulnerability": "虚空", - "damage_source.bypasses_magic": "饥饿", - "damage_source.direct_entity": "直接来源实体", - "damage_source.is_explosion": "爆炸", - "damage_source.is_fire": "燃烧", - "damage_source.is_lightning": "雷击", - "damage_source.is_magic": "魔法", - "damage_source.is_projectile": "弹射物", - "damage_source.source_entity": "根本来源实体", - "description.loot-table": "Minecraft 战利品表生成器", - "dimension.overworld": "主世界", - "dimension.the_end": "末路之地", - "dimension.the_nether": "下界", - "distance.absolute": "绝对距离", - "distance.horizontal": "水平距离", - "distance.x": "X", - "distance.y": "Y", - "distance.z": "Z", - "enchantment.aqua_affinity": "水下速掘", - "enchantment.bane_of_arthropods": "节肢杀手", - "enchantment.binding_curse": "绑定诅咒", - "enchantment.blast_protection": "爆炸保护", - "enchantment.channeling": "引雷", - "enchantment.depth_strider": "深海探索者", - "enchantment.efficiency": "效率", - "enchantment.feather_falling": "摔落保护", - "enchantment.fire_aspect": "火焰附加", - "enchantment.fire_protection": "火焰保护", - "enchantment.flame": "火矢", - "enchantment.fortune": "时运", - "enchantment.frost_walker": "冰霜行者", - "enchantment.impaling": "穿刺", - "enchantment.infinity": "无限", - "enchantment.knockback": "击退", - "enchantment.looting": "抢夺", - "enchantment.loyalty": "忠诚", - "enchantment.luck_of_the_sea": "海之眷顾", - "enchantment.lure": "饵钓", - "enchantment.mending": "经验修补", - "enchantment.multishot": "多重射击", - "enchantment.piercing": "穿透", - "enchantment.power": "力量", - "enchantment.projectile_protection": "弹射物保护", - "enchantment.protection": "保护", - "enchantment.punch": "冲击", - "enchantment.quick_charge": "快速装填", - "enchantment.respiration": "水下呼吸", - "enchantment.riptide": "激流", - "enchantment.sharpness": "锋利", - "enchantment.silk_touch": "精准采集", - "enchantment.smite": "亡灵杀手", - "enchantment.sweeping": "横扫之刃", - "enchantment.thorns": "荆棘", - "enchantment.unbreaking": "耐久", - "enchantment.vanishing_curse": "消失诅咒", - "enchantment_add": "添加附魔", - "enchantment_remove": "移除附魔", - "entity.distance": "到执行位置的距离", - "entity.equipment": "装备", - "entity.flags": "实体特质", - "entity.isBaby": "是幼体", - "entity.isOnFire": "正在着火", - "entity.isSneaking": "正在潜行", - "entity.isSprinting": "正在疾跑", - "entity.isSwimming": "正在游泳", - "entity.location": "位置", - "entity.nbt": "NBT", - "entity.player": "玩家", - "entity.player.advancements": "进度", - "entity.player.advancements_add": "添加进度", - "entity.player.advancements_remove": "移除进度", - "entity.player.gamemode": "游戏模式", - "entity.player.level": "经验等级", - "entity.player.recipes": "配方", - "entity.player.recipes_add": "添加配方", - "entity.player.recipes_remove": "移除配方", - "entity.player.stats": "统计", - "entity.status_effect": "状态效果", - "entity.status_effect_add": "添加状态效果", - "entity.status_effect_remove": "移除状态效果", - "entity.team": "队伍", - "entity.type": "实体", - "entry.expand": "展开", - "entry.name": "名称", - "entry.quality": "每级幸运对权重的影响", - "entry.type": "类型", - "entry.type.alternatives": "析取范式", - "entry.type.dynamic": "动态", - "entry.type.empty": "空", - "entry.type.group": "组", - "entry.type.item": "物品", - "entry.type.loot_table": "战利品表", - "entry.type.sequence": "序列", - "entry.type.tag": "物品标签", - "entry.weight": "权重", - "entry_add": "添加项目", - "entry_remove": "移除项目", - "error": "Error", - "false": "否", - "function.block": "方块", - "function.bonusMultiplier": "乘数", - "function.count": "数量", - "function.damage": "损伤值", - "function.data": "数据值", - "function.decoration": "图标", - "function.destination": "目标", - "function.enchantment": "附魔", - "function.enchantments": "可选附魔", - "function.entity": "实体", - "function.extra": "额外值", - "function.formula": "公式", - "function.formula.binomial_with_bonus_count": "带奖励数量的二项分布", - "function.formula.ore_drops": "矿物掉落", - "function.formula.uniform_bonus_count": "带奖励数量的均匀分布", - "function.levels": "等级", - "function.limit": "限制", - "function.lore": "下标", - "function.name": "名称", - "function.nbt": "NBT", - "function.probability": "概率", - "function.properties": "方块状态", - "function.replace": "覆盖", - "function.searchRadius": "搜寻半径", - "function.skipExistingChunks": "跳过已生成区块", - "function.source": "源", - "function.treasure": "宝藏型附魔", - "function.type": "函数", - "function.type.apply_bonus": "应用奖励公式", - "function.type.copy_name": "复制方块实体显示名", - "function.type.copy_nbt": "复制 NBT", - "function.type.copy_state": "复制方块状态", - "function.type.enchant_randomly": "随机附魔", - "function.type.enchant_with_levels": "给予等价于经验等级的随机附魔", - "function.type.exploration_map": "设置探险地图", - "function.type.explosion_decay": "爆炸损耗", - "function.type.fill_player_head": "填充玩家头颅", - "function.type.furnace_smelt": "熔炉熔炼", - "function.type.limit_count": "限制堆叠数量", - "function.type.looting_enchant": "根据抢夺附魔调整物品数量", - "function.type.set_attributes": "设置属性", - "function.type.set_contents": "设置内容物", - "function.type.set_count": "设置物品数量", - "function.type.set_damage": "设置损伤值", - "function.type.set_data": "设置数据值", - "function.type.set_lore": "设置下标", - "function.type.set_name": "设置物品名", - "function.type.set_nbt": "设置 NBT", - "function.type.set_stew_effect": "设置迷之炖菜状态效果", - "function.zoom": "缩放等级", - "function_add": "添加函数", - "function_remove": "移除函数", - "gamemode.adventure": "冒险模式", - "gamemode.creative": "创造模式", - "gamemode.spectator": "旁观者模式", - "gamemode.survival": "生存模式", - "hide_source": "隐藏源代码", - "item.count": "数量", - "item.durability": "耐久度", - "item.enchantment": "附魔", - "item.levels": "等级", - "item.name": "名称", - "item.nbt": "NBT", - "item.potion": "药水", - "item.tag": "标签", - "location.biome": "生物群系", - "location.block": "方块", - "location.block.block": "方块 ID", - "location.block.nbt": "NBT", - "location.block.state": "方块状态", - "location.block.state_add": "添加方块状态", - "location.block.state_remove": "移除方块状态", - "location.block.tag": "方块标签", - "location.dimension": "维度", - "location.feature": "结构", - "location.fluid": "流体", - "location.fluid.fluid": "流体 ID", - "location.fluid.state": "流体状态", - "location.fluid.state_add": "添加流体状态", - "location.fluid.state_remove": "移除流体状态", - "location.fluid.tag": "流体标签", - "location.light": "光照", - "location.light.light": "可见光等级", - "location.position": "位置", - "location.position.x": "X 坐标", - "location.position.y": "Y 坐标", - "location.position.z": "Z 坐标", - "luck_based": "受幸运等级影响", - "modifier_add": "添加属性修饰器", - "modifier_remove": "移除属性修饰器", - "more": "更多选项", - "nbt_operation.operation": "操作类型", - "nbt_operation.operation.append": "追加", - "nbt_operation.operation.merge": "合并", - "nbt_operation.operation.replace": "替换", - "nbt_operation.source": "复制源", - "nbt_operation.target": "复制目标", - "nbt_operation_add": "添加操作", - "nbt_operation_remove": "移除操作", - "placeholder.advancement": "一个进度 ID", - "placeholder.block_state": "一个方块状态键", - "placeholder.effect": "一个状态效果 ID", - "placeholder.fluid_state": "一个流体状态键", - "placeholder.objective": "一个记分项", - "placeholder.recipe": "一个配方 ID", - "pool.bonus_rolls": "每级幸运增加的抽取次数", - "pool.rolls": "抽取次数", - "pool_add": "添加随机池", - "pool_remove": "移除随机池", - "potion_effect.duration": "持续时间", - "potion_effect.type": "效果种类", - "potion_effect_add": "添加药水效果", - "potion_effect_remove": "移除药水效果", - "range.binomial": "二项分布", - "range.exact": "精确值", - "range.max": "最大值", - "range.min": "最小值", - "range.n": "n", - "range.p": "p", - "range.range": "范围", - "remove": "移除", - "share": "分享", - "show_source": "显示源代码", - "slot.chest": "胸部", - "slot.feet": "脚部", - "slot.head": "头部", - "slot.legs": "腿部", - "slot.mainhand": "主手", - "slot.offhand": "副手", - "source.block_entity": "方块实体", - "source.killer": "击杀者", - "source.killer_player": "击杀者玩家", - "source.this": "自身", - "statistic.stat": "统计", - "statistic.type": "类型", - "statistic.type.broken": "用坏", - "statistic.type.crafted": "合成", - "statistic.type.custom": "Custom(其他)", - "statistic.type.dropped": "掉落", - "statistic.type.killed": "击杀", - "statistic.type.killedByTeam": "被队伍击杀", - "statistic.type.killed_by": "被击杀", - "statistic.type.mined": "挖掘", - "statistic.type.picked_up": "捡起", - "statistic.type.teamkill": "击杀队伍", - "statistic.type.used": "使用", - "statistic.value": "值", - "statistic_add": "添加统计", - "statistic_remove": "移除统计", - "status_effect.ambient": "是否为信标施加", - "status_effect.amplifier": "等级", - "status_effect.duration": "持续时间", - "status_effect.visible": "是否可见", - "stored_enchantment_add": "添加储存的附魔", - "table.type": "战利品表类型", - "table.type.block": "方块", - "table.type.chest": "箱子", - "table.type.empty": "空", - "table.type.entity": "实体", - "table.type.fishing": "钓鱼", - "table.type.generic": "通用", - "tabs": "Tab 缩进", - "term_add": "添加条件", - "term_remove": "移除条件", - "title.loot-table": "战利品表生成器", - "true": "是", - "unset": "未指定" + "2_spaces": "2 空格缩进", + "4_spaces": "4 空格缩进", + "attribute.generic_armor": "盔甲防御点数", + "attribute.generic_armorToughness": "盔甲韧性", + "attribute.generic_attackDamage": "普通攻击伤害", + "attribute.generic_attackKnockback": "击退距离", + "attribute.generic_attackSpeed": "攻击速度", + "attribute.generic_flyingSpeed": "飞行速度", + "attribute.generic_followRange": "追踪范围", + "attribute.generic_knockbackResistance": "抗击退效果", + "attribute.generic_luck": "幸运", + "attribute.generic_maxHealth": "最大生命值", + "attribute.generic_movementSpeed": "移动速度", + "attribute.horse_jumpStrength": "弹跳力", + "attribute.zombie_spawnReinforcements": "连带生成新僵尸的可能性", + "attribute_modifier.amount": "数额", + "attribute_modifier.attribute": "属性", + "attribute_modifier.name": "名称", + "attribute_modifier.operation": "运算模式", + "attribute_modifier.operation.addition": "加减数额", + "attribute_modifier.operation.multiply_base": "乘以数额", + "attribute_modifier.operation.multiply_total": "乘以(数额 + 1)", + "attribute_modifier.slot": "栏位", + "attribute_modifier.slot.chest": "胸", + "attribute_modifier.slot.feet": "脚", + "attribute_modifier.slot.head": "头", + "attribute_modifier.slot.legs": "腿", + "attribute_modifier.slot.mainhand": "主手", + "attribute_modifier.slot.offhand": "副手", + "attribute_modifier_add": "添加属性修饰器", + "attribute_modifier_remove": "移除属性修饰器", + "child_add": "添加子项目", + "condition.block": "方块", + "condition.block_state": "方块状态", + "condition.block_state_add": "添加方块状态", + "condition.block_state_remove": "移除方块状态", + "condition.chance": "机率", + "condition.chances": "机率", + "condition.damage_source": "损伤值", + "condition.enchantment": "附魔", + "condition.entity": "实体", + "condition.inverse": "取反", + "condition.item": "物品", + "condition.location": "位置", + "condition.looting_multiplier": "每级抢夺附魔增加的数", + "condition.name": "断言 ID", + "condition.objective": "计分项", + "condition.raining": "下雨", + "condition.score": "分数", + "condition.score_add": "添加分数", + "condition.score_remove": "移除分数", + "condition.term": "条件", + "condition.thundering": "雷雨", + "condition.type": "条件", + "condition.type.alternative": "析取范式", + "condition.type.block_state_property": "方块属性", + "condition.type.damage_source_properties": "伤害源", + "condition.type.entity_properties": "实体属性", + "condition.type.entity_scores": "实体分数", + "condition.type.inverted": "取反", + "condition.type.killed_by_player": "被玩家击杀", + "condition.type.location_check": "位置", + "condition.type.match_tool": "工具属性", + "condition.type.random_chance": "随机概率", + "condition.type.random_chance_with_looting": "受抢夺附魔影响的随机概率", + "condition.type.reference": "引用断言文件", + "condition.type.survives_explosion": "未被爆炸破坏", + "condition.type.table_bonus": "附魔奖励", + "condition.type.weather_check": "天气", + "condition_add": "添加条件", + "condition_remove": "移除条件", + "copy": "复制", + "damage_source.bypasses_armor": "破甲", + "damage_source.bypasses_invulnerability": "虚空", + "damage_source.bypasses_magic": "饥饿", + "damage_source.direct_entity": "直接来源实体", + "damage_source.is_explosion": "爆炸", + "damage_source.is_fire": "燃烧", + "damage_source.is_lightning": "雷击", + "damage_source.is_magic": "魔法", + "damage_source.is_projectile": "弹射物", + "damage_source.source_entity": "根本来源实体", + "description.loot-table": "Minecraft 战利品表生成器", + "dimension.overworld": "主世界", + "dimension.the_end": "末路之地", + "dimension.the_nether": "下界", + "distance.absolute": "绝对距离", + "distance.horizontal": "水平距离", + "distance.x": "X", + "distance.y": "Y", + "distance.z": "Z", + "enchantment.aqua_affinity": "水下速掘", + "enchantment.bane_of_arthropods": "节肢杀手", + "enchantment.binding_curse": "绑定诅咒", + "enchantment.blast_protection": "爆炸保护", + "enchantment.channeling": "引雷", + "enchantment.depth_strider": "深海探索者", + "enchantment.efficiency": "效率", + "enchantment.feather_falling": "摔落保护", + "enchantment.fire_aspect": "火焰附加", + "enchantment.fire_protection": "火焰保护", + "enchantment.flame": "火矢", + "enchantment.fortune": "时运", + "enchantment.frost_walker": "冰霜行者", + "enchantment.impaling": "穿刺", + "enchantment.infinity": "无限", + "enchantment.knockback": "击退", + "enchantment.looting": "抢夺", + "enchantment.loyalty": "忠诚", + "enchantment.luck_of_the_sea": "海之眷顾", + "enchantment.lure": "饵钓", + "enchantment.mending": "经验修补", + "enchantment.multishot": "多重射击", + "enchantment.piercing": "穿透", + "enchantment.power": "力量", + "enchantment.projectile_protection": "弹射物保护", + "enchantment.protection": "保护", + "enchantment.punch": "冲击", + "enchantment.quick_charge": "快速装填", + "enchantment.respiration": "水下呼吸", + "enchantment.riptide": "激流", + "enchantment.sharpness": "锋利", + "enchantment.silk_touch": "精准采集", + "enchantment.smite": "亡灵杀手", + "enchantment.sweeping": "横扫之刃", + "enchantment.thorns": "荆棘", + "enchantment.unbreaking": "耐久", + "enchantment.vanishing_curse": "消失诅咒", + "enchantment_add": "添加附魔", + "enchantment_remove": "移除附魔", + "entity.distance": "到执行位置的距离", + "entity.equipment": "装备", + "entity.flags": "实体特质", + "entity.isBaby": "是幼体", + "entity.isOnFire": "正在着火", + "entity.isSneaking": "正在潜行", + "entity.isSprinting": "正在疾跑", + "entity.isSwimming": "正在游泳", + "entity.location": "位置", + "entity.nbt": "NBT", + "entity.player": "玩家", + "entity.player.advancements": "进度", + "entity.player.advancements_add": "添加进度", + "entity.player.advancements_remove": "移除进度", + "entity.player.gamemode": "游戏模式", + "entity.player.level": "经验等级", + "entity.player.recipes": "配方", + "entity.player.recipes_add": "添加配方", + "entity.player.recipes_remove": "移除配方", + "entity.player.stats": "统计", + "entity.status_effect": "状态效果", + "entity.status_effect_add": "添加状态效果", + "entity.status_effect_remove": "移除状态效果", + "entity.team": "队伍", + "entity.type": "实体", + "entry.expand": "展开", + "entry.name": "名称", + "entry.quality": "每级幸运对权重的影响", + "entry.type": "类型", + "entry.type.alternatives": "析取范式", + "entry.type.dynamic": "动态", + "entry.type.empty": "空", + "entry.type.group": "组", + "entry.type.item": "物品", + "entry.type.loot_table": "战利品表", + "entry.type.sequence": "序列", + "entry.type.tag": "物品标签", + "entry.weight": "权重", + "entry_add": "添加项目", + "entry_remove": "移除项目", + "error": "Error", + "false": "否", + "function.block": "方块", + "function.bonusMultiplier": "乘数", + "function.count": "数量", + "function.damage": "损伤值", + "function.data": "数据值", + "function.decoration": "图标", + "function.destination": "目标", + "function.enchantment": "附魔", + "function.enchantments": "可选附魔", + "function.entity": "实体", + "function.extra": "额外值", + "function.formula": "公式", + "function.formula.binomial_with_bonus_count": "带奖励数量的二项分布", + "function.formula.ore_drops": "矿物掉落", + "function.formula.uniform_bonus_count": "带奖励数量的均匀分布", + "function.levels": "等级", + "function.limit": "限制", + "function.lore": "下标", + "function.name": "名称", + "function.nbt": "NBT", + "function.probability": "概率", + "function.properties": "方块状态", + "function.replace": "覆盖", + "function.searchRadius": "搜寻半径", + "function.skipExistingChunks": "跳过已生成区块", + "function.source": "源", + "function.treasure": "宝藏型附魔", + "function.type": "函数", + "function.type.apply_bonus": "应用奖励公式", + "function.type.copy_name": "复制方块实体显示名", + "function.type.copy_nbt": "复制 NBT", + "function.type.copy_state": "复制方块状态", + "function.type.enchant_randomly": "随机附魔", + "function.type.enchant_with_levels": "给予等价于经验等级的随机附魔", + "function.type.exploration_map": "设置探险地图", + "function.type.explosion_decay": "爆炸损耗", + "function.type.fill_player_head": "填充玩家头颅", + "function.type.furnace_smelt": "熔炉熔炼", + "function.type.limit_count": "限制堆叠数量", + "function.type.looting_enchant": "根据抢夺附魔调整物品数量", + "function.type.set_attributes": "设置属性", + "function.type.set_contents": "设置内容物", + "function.type.set_count": "设置物品数量", + "function.type.set_damage": "设置损伤值", + "function.type.set_data": "设置数据值", + "function.type.set_lore": "设置下标", + "function.type.set_name": "设置物品名", + "function.type.set_nbt": "设置 NBT", + "function.type.set_stew_effect": "设置迷之炖菜状态效果", + "function.zoom": "缩放等级", + "function_add": "添加函数", + "function_remove": "移除函数", + "gamemode.adventure": "冒险模式", + "gamemode.creative": "创造模式", + "gamemode.spectator": "旁观者模式", + "gamemode.survival": "生存模式", + "hide_source": "隐藏源代码", + "item.count": "数量", + "item.durability": "耐久度", + "item.enchantment": "附魔", + "item.levels": "等级", + "item.name": "名称", + "item.nbt": "NBT", + "item.potion": "药水", + "item.tag": "标签", + "location.biome": "生物群系", + "location.block": "方块", + "location.block.block": "方块 ID", + "location.block.nbt": "NBT", + "location.block.state": "方块状态", + "location.block.state_add": "添加方块状态", + "location.block.state_remove": "移除方块状态", + "location.block.tag": "方块标签", + "location.dimension": "维度", + "location.feature": "结构", + "location.fluid": "流体", + "location.fluid.fluid": "流体 ID", + "location.fluid.state": "流体状态", + "location.fluid.state_add": "添加流体状态", + "location.fluid.state_remove": "移除流体状态", + "location.fluid.tag": "流体标签", + "location.light": "光照", + "location.light.light": "可见光等级", + "location.position": "位置", + "location.position.x": "X 坐标", + "location.position.y": "Y 坐标", + "location.position.z": "Z 坐标", + "luck_based": "受幸运等级影响", + "modifier_add": "添加属性修饰器", + "modifier_remove": "移除属性修饰器", + "more": "更多选项", + "nbt_operation.operation": "操作类型", + "nbt_operation.operation.append": "追加", + "nbt_operation.operation.merge": "合并", + "nbt_operation.operation.replace": "替换", + "nbt_operation.source": "复制源", + "nbt_operation.target": "复制目标", + "nbt_operation_add": "添加操作", + "nbt_operation_remove": "移除操作", + "placeholder.advancement": "一个进度 ID", + "placeholder.block_state": "一个方块状态键", + "placeholder.effect": "一个状态效果 ID", + "placeholder.fluid_state": "一个流体状态键", + "placeholder.objective": "一个记分项", + "placeholder.recipe": "一个配方 ID", + "pool.bonus_rolls": "每级幸运增加的抽取次数", + "pool.rolls": "抽取次数", + "pool_add": "添加随机池", + "pool_remove": "移除随机池", + "potion_effect.duration": "持续时间", + "potion_effect.type": "效果种类", + "potion_effect_add": "添加药水效果", + "potion_effect_remove": "移除药水效果", + "range.binomial": "二项分布", + "range.exact": "精确值", + "range.max": "最大值", + "range.min": "最小值", + "range.n": "n", + "range.p": "p", + "range.range": "范围", + "remove": "移除", + "share": "分享", + "show_source": "显示源代码", + "slot.chest": "胸部", + "slot.feet": "脚部", + "slot.head": "头部", + "slot.legs": "腿部", + "slot.mainhand": "主手", + "slot.offhand": "副手", + "source.block_entity": "方块实体", + "source.killer": "击杀者", + "source.killer_player": "击杀者玩家", + "source.this": "自身", + "statistic.stat": "统计", + "statistic.type": "类型", + "statistic.type.broken": "用坏", + "statistic.type.crafted": "合成", + "statistic.type.custom": "Custom(其他)", + "statistic.type.dropped": "掉落", + "statistic.type.killed": "击杀", + "statistic.type.killedByTeam": "被队伍击杀", + "statistic.type.killed_by": "被击杀", + "statistic.type.mined": "挖掘", + "statistic.type.picked_up": "捡起", + "statistic.type.teamkill": "击杀队伍", + "statistic.type.used": "使用", + "statistic.value": "值", + "statistic_add": "添加统计", + "statistic_remove": "移除统计", + "status_effect.ambient": "是否为信标施加", + "status_effect.amplifier": "等级", + "status_effect.duration": "持续时间", + "status_effect.visible": "是否可见", + "stored_enchantment_add": "添加储存的附魔", + "table.type": "战利品表类型", + "table.type.block": "方块", + "table.type.chest": "箱子", + "table.type.empty": "空", + "table.type.entity": "实体", + "table.type.fishing": "钓鱼", + "table.type.generic": "通用", + "tabs": "Tab 缩进", + "term_add": "添加条件", + "term_remove": "移除条件", + "title.loot-table": "战利品表生成器", + "true": "是", + "unset": "未指定" }