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https://github.com/misode/misode.github.io.git
synced 2026-05-01 01:59:33 +00:00
Support 1.18 (experimental) snapshots (#158)
* Half support 1.18-experimental-snapshot-1 * Fetch 1.18 presets and improve rendering of lists * Noise preview with deepslate * Biome preview with deepslate * Generalize canvas logic in one hook * Simplify useCanvas * Use mcschema for 1.18 * Improve noise settings preview controls * Fix build * Update deepslate and improve preview caching * Cleanup, remove old preview code * Couple seed between model and preview * Limit output to improve performance + copy feedback For the vanilla overworld dimension (200K lines), it took 2+ seconds to write the output to the textarea Now capped at 10K chars * Add surface_relative_threshold to decorator preview * Improve fixed list errors
This commit is contained in:
@@ -1,62 +1,39 @@
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import { stringToColor } from '../Utils'
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import { NormalNoise } from './noise/NormalNoise'
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import type { BiomeSource, Climate, NoiseOctaves } from 'deepslate'
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import { FixedBiome, MultiNoise, NoiseGeneratorSettings, NoiseSampler, NormalNoise, Random } from 'deepslate'
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import { fetchPreset } from '../DataFetcher'
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import type { VersionId } from '../Schemas'
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import { deepClone, deepEqual, square, stringToColor } from '../Utils'
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type BiomeColors =Record<string, number[]>
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type BiomeColors = Record<string, number[]>
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type BiomeSourceOptions = {
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octaves: NoiseOctaves,
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biomeColors: BiomeColors,
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offset: [number, number],
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scale: number,
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res: number,
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seed: string,
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seed: bigint,
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version: VersionId,
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}
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const NoiseMaps = ['altitude', 'temperature', 'humidity', 'weirdness']
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let cacheState: any
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let biomeSourceCache: BiomeSource
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let climateSamplerCache: Climate.Sampler
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export function biomeSource(state: any, img: ImageData, options: BiomeSourceOptions) {
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switch (state?.type?.replace(/^minecraft:/, '')) {
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case 'multi_noise': return multiNoise(state, img, options)
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case 'fixed': return fixed(state, img, options)
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case 'checkerboard': return checkerboard(state, img, options)
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}
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}
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function fixed(state: any, img: ImageData, options: BiomeSourceOptions) {
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const data = img.data
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const color = getBiomeColor(state.biome, options.biomeColors)
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const row = img.width * 4 / options.res
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const col = 4 / options.res
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for (let x = 0; x < 200; x += options.res) {
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for (let y = 0; y < 200; y += options.res) {
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const i = y * row + x * col
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data[i] = color[0]
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data[i + 1] = color[1]
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data[i + 2] = color[2]
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data[i + 3] = 255
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}
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}
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}
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function checkerboard(state: any, img: ImageData, options: BiomeSourceOptions) {
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const biomeColorCache: BiomeColors = {}
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state.biomes?.forEach((b: string) => {
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biomeColorCache[b] = getBiomeColor(b, options.biomeColors)
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})
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export async function biomeMap(state: any, img: ImageData, options: BiomeSourceOptions) {
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const { biomeSource, climateSampler } = await getCached(state, options)
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const data = img.data
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const ox = -options.offset[0] - 100 + options.res / 2
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const oy = -options.offset[1] - 100 + options.res / 2
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const oz = -options.offset[1] - 100 + options.res / 2
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const row = img.width * 4 / options.res
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const col = 4 / options.res
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const shift = (state.scale ?? 2) + 2
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const numBiomes = state.biomes?.length ?? 0
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for (let x = 0; x < 200; x += options.res) {
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for (let y = 0; y < 200; y += options.res) {
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const i = y * row + x * col
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const xx = (x + ox) * options.scale
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const yy = (y + oy) * options.scale
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const j = (((xx >> shift) + (yy >> shift)) % numBiomes + numBiomes) % numBiomes
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const b = state.biomes?.[j]
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const color = biomeColorCache[b] ?? [128, 128, 128]
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for (let z = 0; z < 200; z += options.res) {
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const i = z * row + x * col
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const worldX = (x + ox) * options.scale
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const worldZ = (z + oz) * options.scale
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const b = biomeSource.getBiome(worldX, 64, worldZ, climateSampler)
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const color = getBiomeColor(b, options.biomeColors)
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data[i] = color[0]
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data[i + 1] = color[1]
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data[i + 2] = color[2]
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@@ -65,61 +42,86 @@ function checkerboard(state: any, img: ImageData, options: BiomeSourceOptions) {
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}
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}
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function multiNoise(state: any, img: ImageData, options: BiomeSourceOptions) {
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if (state.preset?.replace(/^minecraft:/, '') === 'nether') {
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state = NetherPreset
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}
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export async function getBiome(state: any, x: number, z: number, options: BiomeSourceOptions): Promise<string | undefined> {
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const { biomeSource, climateSampler } = await getCached(state, options)
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const noise = NoiseMaps.map((id, i) => {
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const config = state[`${id}_noise`]
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return new NormalNoise(options.seed + i, config.firstOctave, config.amplitudes)
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})
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const biomeColorCache: BiomeColors = {}
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state.biomes.forEach((b: any) => {
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biomeColorCache[b.biome] = getBiomeColor(b.biome, options.biomeColors)
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})
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const data = img.data
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const ox = -options.offset[0] - 100 + options.res / 2
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const oy = -options.offset[1] - 100 + options.res / 2
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const row = img.width * 4 / options.res
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const col = 4 / options.res
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for (let x = 0; x < 200; x += options.res) {
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for (let y = 0; y < 200; y += options.res) {
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const i = y * row + x * col
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const xx = (x + ox) * options.scale
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const yy = (y + oy) * options.scale
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const b = closestBiome(noise, state.biomes, xx, yy)
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const color = biomeColorCache[b] ?? [128, 128, 128]
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data[i] = color[0]
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data[i + 1] = color[1]
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data[i + 2] = color[2]
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data[i + 3] = 255
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}
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}
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const [xx, zz] = toWorld([x, z], options)
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return biomeSource.getBiome(xx, 64, zz, climateSampler)
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}
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export function getBiome(state: any, x: number, y: number, options: BiomeSourceOptions): string | undefined {
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const [xx, yy] = toWorld([x, y], options)
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async function getCached(state: any, options: BiomeSourceOptions): Promise<{ biomeSource: BiomeSource, climateSampler: Climate.Sampler }> {
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const newState = [state, options.octaves, `${options.seed}`, options.version]
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if (!deepEqual(newState, cacheState)) {
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cacheState = deepClone(newState)
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biomeSourceCache = await getBiomeSource(state, options)
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const settings = NoiseGeneratorSettings.fromJson({ octaves: options.octaves })
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const noiseSampler = new NoiseSampler(4, 4, 32, biomeSourceCache, settings.noise, options.octaves, options.seed)
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climateSamplerCache = noiseSampler.getClimate.bind(noiseSampler)
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}
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return {
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biomeSource: biomeSourceCache,
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climateSampler: climateSamplerCache,
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}
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}
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async function getBiomeSource(state: any, options: BiomeSourceOptions): Promise<BiomeSource> {
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switch (state?.type?.replace(/^minecraft:/, '')) {
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case 'multi_noise':
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const noise = NoiseMaps.map((id, i) => {
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const config = state[`${id}_noise`]
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return new NormalNoise(options.seed + i, config.firstOctave, config.amplitudes)
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})
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return closestBiome(noise, state.biomes, xx, yy)
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case 'fixed': return state.biome
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case 'fixed':
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return new FixedBiome(state.biome as string)
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case 'checkerboard':
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const shift = (state.scale ?? 2) + 2
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const numBiomes = state.biomes?.length ?? 0
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const j = (((xx >> shift) + (yy >> shift)) % numBiomes + numBiomes) % numBiomes
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return state.biomes?.[j]
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return {
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getBiome(x: number, _y: number, z: number) {
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const i = (((x >> shift) + (z >> shift)) % numBiomes + numBiomes) % numBiomes
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return (state.biomes?.[i] as string)
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},
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}
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case 'multi_noise':
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switch(state.preset?.replace(/^minecraft:/, '')) {
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case 'nether':
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state = options.version === '1.18' ? NetherPreset18 : NetherPreset
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break
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case 'overworld':
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state = options.version === '1.18' ? await OverworldPreset18() : state
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break
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}
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if (options.version === '1.18') {
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return MultiNoise.fromJson(state)
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} else {
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const noise = ['altitude', 'temperature', 'humidity', 'weirdness']
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.map((id, i) => {
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const config = state[`${id}_noise`]
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return new NormalNoise(new Random(options.seed + BigInt(i)), config)
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})
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if (!Array.isArray(state.biomes) || state.biomes.length === 0) {
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return new FixedBiome('unknown')
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}
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return {
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getBiome(x: number, _y: number, z: number): string {
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const n = noise.map(n => n.sample(x, z, 0))
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let minDist = Infinity
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let minBiome = ''
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for (const { biome, parameters: p } of state.biomes) {
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const dist = square(p.altitude - n[0]) + square(p.temperature - n[1]) + square(p.humidity - n[2]) + square(p.weirdness - n[3]) + square(p.offset)
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if (dist < minDist) {
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minDist = dist
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minBiome = biome
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}
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}
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return minBiome
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},
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}
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}
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}
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return undefined
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throw new Error('Unknown biome source')
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}
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export function getBiomeColor(biome: string, biomeColors: BiomeColors) {
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function getBiomeColor(biome: string, biomeColors: BiomeColors) {
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if (!biome) {
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return [128, 128, 128]
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}
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@@ -130,29 +132,10 @@ export function getBiomeColor(biome: string, biomeColors: BiomeColors) {
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return color
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}
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function toWorld([x, y]: [number, number], options: BiomeSourceOptions) {
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function toWorld([x, z]: [number, number], options: BiomeSourceOptions) {
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const xx = (x - options.offset[0] - 100 + options.res / 2) * options.scale
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const yy = (y - options.offset[1] - 100 + options.res / 2) * options.scale
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return [xx, yy]
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}
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function closestBiome(noise: NormalNoise[], biomes: any[], x: number, y: number): string {
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if (!Array.isArray(biomes) || biomes.length === 0) return ''
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const n = noise.map(n => n.getValue(x, y, 0))
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let minDist = Infinity
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let minBiome = ''
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for (const b of biomes) {
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const dist = fitness(b.parameters, {altitude: n[0], temperature: n[1], humidity: n[2], weirdness: n[3], offset: 0})
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if (dist < minDist) {
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minDist = dist
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minBiome = b.biome
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}
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}
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return minBiome
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}
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function fitness(a: any, b: any) {
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return (a.altitude - b.altitude) * (a.altitude - b.altitude) + (a.temperature - b.temperature) * (a.temperature - b.temperature) + (a.humidity - b.humidity) * (a.humidity - b.humidity) + (a.weirdness - b.weirdness) * (a.weirdness - b.weirdness) + (a.offset - b.offset) * (a.offset - b.offset)
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const zz = (z - options.offset[1] - 100 + options.res / 2) * options.scale
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return [xx, zz]
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}
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const VanillaColors: Record<string, [number, number, number]> = {
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@@ -235,6 +218,21 @@ const VanillaColors: Record<string, [number, number, number]> = {
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'minecraft:wooded_badlands_plateau': [176,151,101],
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'minecraft:wooded_hills': [34,85,28],
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'minecraft:wooded_mountains': [80,112,80],
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'minecraft:snowy_slopes': [140, 195, 222],
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'minecraft:lofty_peaks': [196, 168, 193],
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'minecraft:snowcapped_peaks': [200, 198, 200],
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'minecraft:stony_peaks': [82, 92, 103],
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'minecraft:grove': [150, 150, 189],
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'minecraft:meadow': [169, 197, 80],
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'minecraft:lush_caves': [112, 255, 79],
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'minecraft:dripstone_caves': [140, 124, 0],
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}
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const NetherPreset = {type:'minecraft:multi_noise',seed:0,altitude_noise:{firstOctave:-7,amplitudes:[1,1]},temperature_noise:{firstOctave:-7,amplitudes:[1,1]},humidity_noise:{firstOctave:-7,amplitudes:[1,1]},weirdness_noise:{firstOctave:-7,amplitudes:[1,1]},biomes:[{biome:'minecraft:nether_wastes',parameters:{altitude:0,temperature:0,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{altitude:0,temperature:0,humidity:-0.5,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{altitude:0,temperature:0.4,humidity:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{altitude:0,temperature:0,humidity:0.5,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{altitude:0,temperature:-0.5,humidity:0,weirdness:0,offset:0.175}}]}
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const NetherPreset18 = {type:'minecraft:multi_noise',biomes:[{biome:'minecraft:nether_wastes',parameters:{temperature:0,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:soul_sand_valley',parameters:{temperature:0,humidity:-0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:crimson_forest',parameters:{temperature:0.4,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0}},{biome:'minecraft:warped_forest',parameters:{temperature:0,humidity:0.5,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.375}},{biome:'minecraft:basalt_deltas',parameters:{temperature:-0.5,humidity:0,continentalness:0,erosion:0,depth:0,weirdness:0,offset:0.175}}]}
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async function OverworldPreset18() {
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const overworld = await fetchPreset('1.18', 'dimension', 'overworld')
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return overworld.generator.biome_source
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}
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