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Support 1.18 (experimental) snapshots (#158)
* Half support 1.18-experimental-snapshot-1 * Fetch 1.18 presets and improve rendering of lists * Noise preview with deepslate * Biome preview with deepslate * Generalize canvas logic in one hook * Simplify useCanvas * Use mcschema for 1.18 * Improve noise settings preview controls * Fix build * Update deepslate and improve preview caching * Cleanup, remove old preview code * Couple seed between model and preview * Limit output to improve performance + copy feedback For the vanilla overworld dimension (200K lines), it took 2+ seconds to write the output to the textarea Now capped at 10K chars * Add surface_relative_threshold to decorator preview * Improve fixed list errors
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@@ -1,60 +1,71 @@
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import type { DataModel } from '@mcschema/core'
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import { useEffect, useRef, useState } from 'preact/hooks'
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import type { PreviewProps } from '.'
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import { Btn, BtnInput, BtnMenu } from '..'
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import { useOnDrag } from '../../hooks'
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import { useCanvas } from '../../hooks'
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import { locale } from '../../Locales'
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import { noiseSettings } from '../../previews'
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import { hexId } from '../../Utils'
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import { checkVersion } from '../../Schemas'
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import { randomSeed } from '../../Utils'
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type NoiseSettingsProps = {
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lang: string,
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model: DataModel,
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data: any,
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shown: boolean,
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}
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export const NoiseSettingsPreview = ({ lang, data, shown }: NoiseSettingsProps) => {
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export const NoiseSettingsPreview = ({ lang, data, shown, version }: PreviewProps) => {
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const loc = locale.bind(null, lang)
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const [seed, setSeed] = useState(hexId())
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const [biomeDepth, setBiomeDepth] = useState(0.1)
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const [biomeScale, setBiomeScale] = useState(0.2)
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const canvas = useRef<HTMLCanvasElement>(null)
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const offset = useRef<number>(0)
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const redraw = useRef<Function>()
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const [seed, setSeed] = useState(randomSeed())
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const [biomeFactor, setBiomeFactor] = useState(0.2)
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const [biomeOffset, setBiomeOffset] = useState(0.1)
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const [biomePeaks, setBiomePeaks] = useState(0)
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const [focused, setFocused] = useState<string | undefined>(undefined)
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const offset = useRef(0)
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const state = JSON.stringify([data, biomeFactor, biomeOffset, biomePeaks])
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const hasPeaks = checkVersion(version, '1.18')
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useEffect(() => {
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redraw.current = () => {
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const ctx = canvas.current.getContext('2d')!
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const size = data.height
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canvas.current.width = size
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canvas.current.height = size
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const img = ctx.createImageData(canvas.current.width, canvas.current.height)
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noiseSettings(data, img, { biomeDepth, biomeScale, offset: offset.current, width: size, seed })
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ctx.putImageData(img, 0, 0)
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}
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})
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setBiomeFactor(hasPeaks ? 600 : 0.2)
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setBiomeOffset(hasPeaks ? 0.05 : 0.1)
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}, [hasPeaks])
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useOnDrag(canvas.current, (dx) => {
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const x = dx * canvas.current.width / canvas.current.clientWidth
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offset.current = offset.current + x
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redraw.current()
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})
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const size = data?.noise?.height ?? 256
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const { canvas, redraw } = useCanvas({
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size() {
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return [size, size]
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},
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async draw(img) {
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const options = { biomeOffset, biomeFactor, biomePeaks, offset: offset.current, width: img.width, seed, version }
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noiseSettings(data, img, options)
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},
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async onDrag(dx) {
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offset.current += dx * size
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redraw()
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},
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async onHover(_, y) {
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const worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)
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setFocused(`${worldY}`)
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},
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onLeave() {
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setFocused(undefined)
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},
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}, [state, seed])
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const state = JSON.stringify(data)
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useEffect(() => {
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if (shown) {
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redraw.current()
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redraw()
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}
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}, [state, biomeDepth, biomeScale, seed, shown])
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}, [state, seed, shown])
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return <>
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<div class="controls">
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{focused && <Btn label={`Y = ${focused}`} class="no-pointer" />}
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<BtnMenu icon="gear">
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<BtnInput type="number" label={loc('preview.depth')} value={`${biomeDepth}`} onChange={v => setBiomeDepth(Number(v))} />
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<BtnInput type="number" label={loc('preview.scale')} value={`${biomeScale}`} onChange={v => setBiomeScale(Number(v))} />
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{hasPeaks ? <>
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<BtnInput label={loc('preview.factor')} value={`${biomeFactor}`} onChange={v => setBiomeFactor(Number(v))} />
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<BtnInput label={loc('preview.offset')} value={`${biomeOffset}`} onChange={v => setBiomeOffset(Number(v))} />
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<BtnInput label={loc('preview.peaks')} value={`${biomePeaks}`} onChange={v => setBiomePeaks(Number(v))} />
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</> : <>
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<BtnInput label={loc('preview.scale')} value={`${biomeFactor}`} onChange={v => setBiomeFactor(Number(v))} />
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<BtnInput label={loc('preview.depth')} value={`${biomeOffset}`} onChange={v => setBiomeOffset(Number(v))} />
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</>}
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</BtnMenu>
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<Btn icon="sync" onClick={() => setSeed(hexId())} />
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<Btn icon="sync" onClick={() => setSeed(randomSeed())} />
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</div>
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<canvas ref={canvas} width="200" height={data.height}></canvas>
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<canvas ref={canvas} width={size} height={size}></canvas>
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</>
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}
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