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https://github.com/misode/misode.github.io.git
synced 2026-04-25 08:06:51 +00:00
Support 1.18 (experimental) snapshots (#158)
* Half support 1.18-experimental-snapshot-1 * Fetch 1.18 presets and improve rendering of lists * Noise preview with deepslate * Biome preview with deepslate * Generalize canvas logic in one hook * Simplify useCanvas * Use mcschema for 1.18 * Improve noise settings preview controls * Fix build * Update deepslate and improve preview caching * Cleanup, remove old preview code * Couple seed between model and preview * Limit output to improve performance + copy feedback For the vanilla overworld dimension (200K lines), it took 2+ seconds to write the output to the textarea Now capped at 10K chars * Add surface_relative_threshold to decorator preview * Improve fixed list errors
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@@ -1,75 +1,67 @@
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import type { DataModel } from '@mcschema/core'
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import { Path } from '@mcschema/core'
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import type { NoiseOctaves } from 'deepslate'
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import { NoiseGeneratorSettings } from 'deepslate'
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import { useEffect, useRef, useState } from 'preact/hooks'
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import type { PreviewProps } from '.'
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import { Btn } from '..'
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import { useOnDrag, useOnHover } from '../../hooks'
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import { biomeSource, getBiome } from '../../previews'
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import { hexId } from '../../Utils'
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import { useCanvas } from '../../hooks'
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import { biomeMap, getBiome } from '../../previews'
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import { newSeed } from '../../Utils'
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type BiomeSourceProps = {
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lang: string,
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model: DataModel,
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data: any,
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shown: boolean,
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}
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export const BiomeSourcePreview = ({ data, shown }: BiomeSourceProps) => {
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export const BiomeSourcePreview = ({ model, data, shown, version }: PreviewProps) => {
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const [scale, setScale] = useState(2)
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const [seed, setSeed] = useState(hexId())
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const [focused, setFocused] = useState<string | undefined>(undefined)
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const offset = useRef<[number, number]>([0, 0])
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const res = useRef(1)
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const refineTimeout = useRef<number>(undefined)
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const seed = BigInt(model.get(new Path(['generator', 'seed'])))
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const octaves = getOctaves(model.get(new Path(['generator', 'settings'])))
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const state = calculateState(data, octaves)
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const type: string = data.type?.replace(/^minecraft:/, '')
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const canvas = useRef<HTMLCanvasElement>(null)
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const offset = useRef<[number, number]>([0, 0])
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const redrawTimeout = useRef(undefined)
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const redraw = useRef<Function>()
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const refocus = useRef<Function>()
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useEffect(() => {
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redraw.current = (res = 4) => {
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if (type !== 'multi_noise') res = 1
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const ctx = canvas.current.getContext('2d')!
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canvas.current.width = 200 / res
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canvas.current.height = 200 / res
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const img = ctx.createImageData(canvas.current.width, canvas.current.height)
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biomeSource(data, img, { biomeColors: {}, offset: offset.current, scale, seed, res })
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ctx.putImageData(img, 0, 0)
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if (res !== 1) {
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clearTimeout(redrawTimeout.current)
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redrawTimeout.current = setTimeout(() => redraw.current(1), 150) as any
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const { canvas, redraw } = useCanvas({
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size() {
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return [200 / res.current, 200 / res.current]
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},
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async draw(img) {
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const options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: res.current, version }
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await biomeMap(data, img, options)
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if (res.current === 4) {
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clearTimeout(refineTimeout.current)
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refineTimeout.current = setTimeout(() => {
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res.current = 1
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redraw()
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}, 150)
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}
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}
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refocus.current = (x: number, y: number) => {
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const x2 = x * 200 / canvas.current.clientWidth
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const y2 = y * 200 / canvas.current.clientHeight
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const biome = getBiome(data, x2, y2, { biomeColors: {}, offset: offset.current, scale, seed, res: 1 })
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},
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async onDrag(dx, dy) {
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offset.current[0] = offset.current[0] + dx * 200
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offset.current[1] = offset.current[1] + dy * 200
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clearTimeout(refineTimeout.current)
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res.current = type === 'multi_noise' ? 4 : 1
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redraw()
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},
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async onHover(x, y) {
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const options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: 1, version }
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const biome = await getBiome(data, Math.floor(x * 200), Math.floor(y * 200), options)
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setFocused(biome)
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}
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})
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useOnDrag(canvas.current, (dx, dy) => {
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const x = dx * 200 / canvas.current.clientWidth
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const y = dy * 200 / canvas.current.clientHeight
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offset.current = [offset.current[0] + x, offset.current[1] + y]
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redraw.current()
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})
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useOnHover(canvas.current, (x, y) => {
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if (x === undefined || y === undefined) {
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},
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onLeave() {
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setFocused(undefined)
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} else {
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refocus.current(x, y)
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}
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})
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},
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}, [state, scale, seed])
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const state = JSON.stringify(data)
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useEffect(() => {
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if (shown) {
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redraw.current()
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res.current = type === 'multi_noise' ? 4 : 1
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redraw()
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}
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}, [state, scale, seed, shown])
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const changeScale = (newScale: number) => {
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offset.current[0] *= scale / newScale
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offset.current[1] *= scale / newScale
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offset.current[0] = offset.current[0] * scale / newScale
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offset.current[1] = offset.current[1] * scale / newScale
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setScale(newScale)
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}
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@@ -81,8 +73,49 @@ export const BiomeSourcePreview = ({ data, shown }: BiomeSourceProps) => {
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<Btn icon="plus" onClick={() => changeScale(scale / 1.5)} />
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</>}
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{type === 'multi_noise' &&
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<Btn icon="sync" onClick={() => setSeed(hexId())} />}
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<Btn icon="sync" onClick={() => newSeed(model)} />}
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</div>
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<canvas ref={canvas} width="200" height="200"></canvas>
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</>
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}
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function calculateState(data: any, octaves: NoiseOctaves) {
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return JSON.stringify([data, octaves])
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}
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function getOctaves(obj: any): NoiseOctaves {
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if (typeof obj === 'string') {
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switch (obj.replace(/^minecraft:/, '')) {
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case 'overworld':
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case 'amplified':
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return {
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temperature: { firstOctave: -9, amplitudes: [1.5, 0, 1, 0, 0, 0] },
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humidity: { firstOctave: -7, amplitudes: [1, 1, 0, 0, 0, 0] },
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continentalness: { firstOctave: -9, amplitudes: [1, 1, 2, 2, 2, 1, 1, 1, 1] },
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erosion: { firstOctave: -9, amplitudes: [1, 1, 0, 1, 1] },
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weirdness: { firstOctave: -7, amplitudes: [1, 2, 1, 0, 0, 0] },
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shift: { firstOctave: -3, amplitudes: [1, 1, 1, 0] },
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}
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case 'end':
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case 'floating_islands':
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return {
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temperature: { firstOctave: 0, amplitudes: [0] },
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humidity: { firstOctave: 0, amplitudes: [0] },
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continentalness: { firstOctave: 0, amplitudes: [0] },
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erosion: { firstOctave: 0, amplitudes: [0] },
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weirdness: { firstOctave: 0, amplitudes: [0] },
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shift: { firstOctave: 0, amplitudes: [0] },
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}
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default:
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return {
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temperature: { firstOctave: -7, amplitudes: [1, 1] },
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humidity: { firstOctave: -7, amplitudes: [1, 1] },
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continentalness: { firstOctave: -7, amplitudes: [1, 1] },
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erosion: { firstOctave: -7, amplitudes: [1, 1] },
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weirdness: { firstOctave: -7, amplitudes: [1, 1] },
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shift: { firstOctave: 0, amplitudes: [0] },
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}
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}
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}
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return NoiseGeneratorSettings.fromJson(obj).octaves
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}
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