Support 1.18 (experimental) snapshots (#158)

* Half support 1.18-experimental-snapshot-1

* Fetch 1.18 presets and improve rendering of lists

* Noise preview with deepslate

* Biome preview with deepslate

* Generalize canvas logic in one hook

* Simplify useCanvas

* Use mcschema for 1.18

* Improve noise settings preview controls

* Fix build

* Update deepslate and improve preview caching

* Cleanup, remove old preview code

* Couple seed between model and preview

* Limit output to improve performance + copy feedback
For the vanilla overworld dimension (200K lines),
it took 2+ seconds to write the output to the textarea

Now capped at 10K chars

* Add surface_relative_threshold to decorator preview

* Improve fixed list errors
This commit is contained in:
Misode
2021-09-23 03:04:52 +02:00
committed by GitHub
parent eb085737a3
commit 3b80334e2e
33 changed files with 812 additions and 639 deletions

View File

@@ -1,75 +1,67 @@
import type { DataModel } from '@mcschema/core'
import { Path } from '@mcschema/core'
import type { NoiseOctaves } from 'deepslate'
import { NoiseGeneratorSettings } from 'deepslate'
import { useEffect, useRef, useState } from 'preact/hooks'
import type { PreviewProps } from '.'
import { Btn } from '..'
import { useOnDrag, useOnHover } from '../../hooks'
import { biomeSource, getBiome } from '../../previews'
import { hexId } from '../../Utils'
import { useCanvas } from '../../hooks'
import { biomeMap, getBiome } from '../../previews'
import { newSeed } from '../../Utils'
type BiomeSourceProps = {
lang: string,
model: DataModel,
data: any,
shown: boolean,
}
export const BiomeSourcePreview = ({ data, shown }: BiomeSourceProps) => {
export const BiomeSourcePreview = ({ model, data, shown, version }: PreviewProps) => {
const [scale, setScale] = useState(2)
const [seed, setSeed] = useState(hexId())
const [focused, setFocused] = useState<string | undefined>(undefined)
const offset = useRef<[number, number]>([0, 0])
const res = useRef(1)
const refineTimeout = useRef<number>(undefined)
const seed = BigInt(model.get(new Path(['generator', 'seed'])))
const octaves = getOctaves(model.get(new Path(['generator', 'settings'])))
const state = calculateState(data, octaves)
const type: string = data.type?.replace(/^minecraft:/, '')
const canvas = useRef<HTMLCanvasElement>(null)
const offset = useRef<[number, number]>([0, 0])
const redrawTimeout = useRef(undefined)
const redraw = useRef<Function>()
const refocus = useRef<Function>()
useEffect(() => {
redraw.current = (res = 4) => {
if (type !== 'multi_noise') res = 1
const ctx = canvas.current.getContext('2d')!
canvas.current.width = 200 / res
canvas.current.height = 200 / res
const img = ctx.createImageData(canvas.current.width, canvas.current.height)
biomeSource(data, img, { biomeColors: {}, offset: offset.current, scale, seed, res })
ctx.putImageData(img, 0, 0)
if (res !== 1) {
clearTimeout(redrawTimeout.current)
redrawTimeout.current = setTimeout(() => redraw.current(1), 150) as any
const { canvas, redraw } = useCanvas({
size() {
return [200 / res.current, 200 / res.current]
},
async draw(img) {
const options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: res.current, version }
await biomeMap(data, img, options)
if (res.current === 4) {
clearTimeout(refineTimeout.current)
refineTimeout.current = setTimeout(() => {
res.current = 1
redraw()
}, 150)
}
}
refocus.current = (x: number, y: number) => {
const x2 = x * 200 / canvas.current.clientWidth
const y2 = y * 200 / canvas.current.clientHeight
const biome = getBiome(data, x2, y2, { biomeColors: {}, offset: offset.current, scale, seed, res: 1 })
},
async onDrag(dx, dy) {
offset.current[0] = offset.current[0] + dx * 200
offset.current[1] = offset.current[1] + dy * 200
clearTimeout(refineTimeout.current)
res.current = type === 'multi_noise' ? 4 : 1
redraw()
},
async onHover(x, y) {
const options = { octaves, biomeColors: {}, offset: offset.current, scale, seed, res: 1, version }
const biome = await getBiome(data, Math.floor(x * 200), Math.floor(y * 200), options)
setFocused(biome)
}
})
useOnDrag(canvas.current, (dx, dy) => {
const x = dx * 200 / canvas.current.clientWidth
const y = dy * 200 / canvas.current.clientHeight
offset.current = [offset.current[0] + x, offset.current[1] + y]
redraw.current()
})
useOnHover(canvas.current, (x, y) => {
if (x === undefined || y === undefined) {
},
onLeave() {
setFocused(undefined)
} else {
refocus.current(x, y)
}
})
},
}, [state, scale, seed])
const state = JSON.stringify(data)
useEffect(() => {
if (shown) {
redraw.current()
res.current = type === 'multi_noise' ? 4 : 1
redraw()
}
}, [state, scale, seed, shown])
const changeScale = (newScale: number) => {
offset.current[0] *= scale / newScale
offset.current[1] *= scale / newScale
offset.current[0] = offset.current[0] * scale / newScale
offset.current[1] = offset.current[1] * scale / newScale
setScale(newScale)
}
@@ -81,8 +73,49 @@ export const BiomeSourcePreview = ({ data, shown }: BiomeSourceProps) => {
<Btn icon="plus" onClick={() => changeScale(scale / 1.5)} />
</>}
{type === 'multi_noise' &&
<Btn icon="sync" onClick={() => setSeed(hexId())} />}
<Btn icon="sync" onClick={() => newSeed(model)} />}
</div>
<canvas ref={canvas} width="200" height="200"></canvas>
</>
}
function calculateState(data: any, octaves: NoiseOctaves) {
return JSON.stringify([data, octaves])
}
function getOctaves(obj: any): NoiseOctaves {
if (typeof obj === 'string') {
switch (obj.replace(/^minecraft:/, '')) {
case 'overworld':
case 'amplified':
return {
temperature: { firstOctave: -9, amplitudes: [1.5, 0, 1, 0, 0, 0] },
humidity: { firstOctave: -7, amplitudes: [1, 1, 0, 0, 0, 0] },
continentalness: { firstOctave: -9, amplitudes: [1, 1, 2, 2, 2, 1, 1, 1, 1] },
erosion: { firstOctave: -9, amplitudes: [1, 1, 0, 1, 1] },
weirdness: { firstOctave: -7, amplitudes: [1, 2, 1, 0, 0, 0] },
shift: { firstOctave: -3, amplitudes: [1, 1, 1, 0] },
}
case 'end':
case 'floating_islands':
return {
temperature: { firstOctave: 0, amplitudes: [0] },
humidity: { firstOctave: 0, amplitudes: [0] },
continentalness: { firstOctave: 0, amplitudes: [0] },
erosion: { firstOctave: 0, amplitudes: [0] },
weirdness: { firstOctave: 0, amplitudes: [0] },
shift: { firstOctave: 0, amplitudes: [0] },
}
default:
return {
temperature: { firstOctave: -7, amplitudes: [1, 1] },
humidity: { firstOctave: -7, amplitudes: [1, 1] },
continentalness: { firstOctave: -7, amplitudes: [1, 1] },
erosion: { firstOctave: -7, amplitudes: [1, 1] },
weirdness: { firstOctave: -7, amplitudes: [1, 1] },
shift: { firstOctave: 0, amplitudes: [0] },
}
}
}
return NoiseGeneratorSettings.fromJson(obj).octaves
}

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@@ -1,39 +1,27 @@
import type { DataModel } from '@mcschema/core'
import { useEffect, useRef, useState } from 'preact/hooks'
import { useEffect, useState } from 'preact/hooks'
import type { PreviewProps } from '.'
import { Btn } from '..'
import { useCanvas } from '../../hooks'
import { decorator } from '../../previews'
import type { VersionId } from '../../Schemas'
import { hexId } from '../../Utils'
import { randomSeed } from '../../Utils'
type DecoratorProps = {
lang: string,
model: DataModel,
data: any,
version: VersionId,
shown: boolean,
}
export const DecoratorPreview = ({ data, version, shown }: DecoratorProps) => {
export const DecoratorPreview = ({ data, version, shown }: PreviewProps) => {
const [scale, setScale] = useState(4)
const [seed, setSeed] = useState(hexId())
const [seed, setSeed] = useState(randomSeed())
const canvas = useRef<HTMLCanvasElement>(null)
const redraw = useRef<Function>()
useEffect(() => {
redraw.current = () => {
const ctx = canvas.current.getContext('2d')!
canvas.current.width = scale * 16
canvas.current.height = scale * 16
const img = ctx.createImageData(canvas.current.width, canvas.current.height)
const { canvas, redraw } = useCanvas({
size() {
return [scale * 16, scale * 16]
},
async draw(img) {
decorator(data, img, { seed, version, size: [scale * 16, 128, scale * 16] })
ctx.putImageData(img, 0, 0)
}
},
})
const state = JSON.stringify(data)
useEffect(() => {
if (shown) {
setTimeout(() => redraw.current())
redraw()
}
}, [state, scale, seed, shown])
@@ -41,7 +29,7 @@ export const DecoratorPreview = ({ data, version, shown }: DecoratorProps) => {
<div class="controls">
<Btn icon="dash" onClick={() => setScale(Math.min(16, scale + 1))} />
<Btn icon="plus" onClick={() => setScale(Math.max(1, scale - 1))} />
<Btn icon="sync" onClick={() => setSeed(hexId())} />
<Btn icon="sync" onClick={() => setSeed(randomSeed())} />
</div>
<canvas ref={canvas} width="64" height="64"></canvas>
</>

View File

@@ -1,60 +1,71 @@
import type { DataModel } from '@mcschema/core'
import { useEffect, useRef, useState } from 'preact/hooks'
import type { PreviewProps } from '.'
import { Btn, BtnInput, BtnMenu } from '..'
import { useOnDrag } from '../../hooks'
import { useCanvas } from '../../hooks'
import { locale } from '../../Locales'
import { noiseSettings } from '../../previews'
import { hexId } from '../../Utils'
import { checkVersion } from '../../Schemas'
import { randomSeed } from '../../Utils'
type NoiseSettingsProps = {
lang: string,
model: DataModel,
data: any,
shown: boolean,
}
export const NoiseSettingsPreview = ({ lang, data, shown }: NoiseSettingsProps) => {
export const NoiseSettingsPreview = ({ lang, data, shown, version }: PreviewProps) => {
const loc = locale.bind(null, lang)
const [seed, setSeed] = useState(hexId())
const [biomeDepth, setBiomeDepth] = useState(0.1)
const [biomeScale, setBiomeScale] = useState(0.2)
const canvas = useRef<HTMLCanvasElement>(null)
const offset = useRef<number>(0)
const redraw = useRef<Function>()
const [seed, setSeed] = useState(randomSeed())
const [biomeFactor, setBiomeFactor] = useState(0.2)
const [biomeOffset, setBiomeOffset] = useState(0.1)
const [biomePeaks, setBiomePeaks] = useState(0)
const [focused, setFocused] = useState<string | undefined>(undefined)
const offset = useRef(0)
const state = JSON.stringify([data, biomeFactor, biomeOffset, biomePeaks])
const hasPeaks = checkVersion(version, '1.18')
useEffect(() => {
redraw.current = () => {
const ctx = canvas.current.getContext('2d')!
const size = data.height
canvas.current.width = size
canvas.current.height = size
const img = ctx.createImageData(canvas.current.width, canvas.current.height)
noiseSettings(data, img, { biomeDepth, biomeScale, offset: offset.current, width: size, seed })
ctx.putImageData(img, 0, 0)
}
})
setBiomeFactor(hasPeaks ? 600 : 0.2)
setBiomeOffset(hasPeaks ? 0.05 : 0.1)
}, [hasPeaks])
useOnDrag(canvas.current, (dx) => {
const x = dx * canvas.current.width / canvas.current.clientWidth
offset.current = offset.current + x
redraw.current()
})
const size = data?.noise?.height ?? 256
const { canvas, redraw } = useCanvas({
size() {
return [size, size]
},
async draw(img) {
const options = { biomeOffset, biomeFactor, biomePeaks, offset: offset.current, width: img.width, seed, version }
noiseSettings(data, img, options)
},
async onDrag(dx) {
offset.current += dx * size
redraw()
},
async onHover(_, y) {
const worldY = size - Math.max(1, Math.ceil(y * size)) + (data?.noise?.min_y ?? 0)
setFocused(`${worldY}`)
},
onLeave() {
setFocused(undefined)
},
}, [state, seed])
const state = JSON.stringify(data)
useEffect(() => {
if (shown) {
redraw.current()
redraw()
}
}, [state, biomeDepth, biomeScale, seed, shown])
}, [state, seed, shown])
return <>
<div class="controls">
{focused && <Btn label={`Y = ${focused}`} class="no-pointer" />}
<BtnMenu icon="gear">
<BtnInput type="number" label={loc('preview.depth')} value={`${biomeDepth}`} onChange={v => setBiomeDepth(Number(v))} />
<BtnInput type="number" label={loc('preview.scale')} value={`${biomeScale}`} onChange={v => setBiomeScale(Number(v))} />
{hasPeaks ? <>
<BtnInput label={loc('preview.factor')} value={`${biomeFactor}`} onChange={v => setBiomeFactor(Number(v))} />
<BtnInput label={loc('preview.offset')} value={`${biomeOffset}`} onChange={v => setBiomeOffset(Number(v))} />
<BtnInput label={loc('preview.peaks')} value={`${biomePeaks}`} onChange={v => setBiomePeaks(Number(v))} />
</> : <>
<BtnInput label={loc('preview.scale')} value={`${biomeFactor}`} onChange={v => setBiomeFactor(Number(v))} />
<BtnInput label={loc('preview.depth')} value={`${biomeOffset}`} onChange={v => setBiomeOffset(Number(v))} />
</>}
</BtnMenu>
<Btn icon="sync" onClick={() => setSeed(hexId())} />
<Btn icon="sync" onClick={() => setSeed(randomSeed())} />
</div>
<canvas ref={canvas} width="200" height={data.height}></canvas>
<canvas ref={canvas} width={size} height={size}></canvas>
</>
}

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@@ -1,3 +1,14 @@
import type { DataModel } from '@mcschema/core'
import type { VersionId } from '../../Schemas'
export * from './BiomeSourcePreview'
export * from './DecoratorPreview'
export * from './NoiseSettingsPreview'
export type PreviewProps = {
lang: string,
model: DataModel,
data: any,
shown: boolean,
version: VersionId,
}