From 23b3046dee021d95e334c9f423d21b3cf9ed9782 Mon Sep 17 00:00:00 2001 From: Misode Date: Wed, 25 Jan 2023 05:38:33 +0100 Subject: [PATCH] Make trimmable axe models handheld --- src/guides/custom-armor-trims.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/guides/custom-armor-trims.md b/src/guides/custom-armor-trims.md index 37b6dbb9..95e75346 100644 --- a/src/guides/custom-armor-trims.md +++ b/src/guides/custom-armor-trims.md @@ -315,7 +315,7 @@ Since we haven't added the override for all the other armor types, they will def ## Adding a custom trimmable item In this example we're going to add the `iron_axe` as a trimmable item. Since this is not an armor item, we only need to worry about the item model. The trim pattern used will have no effect on the texture, only the trim material can be used in the model overrides. -![trimmable_axe_item](https://user-images.githubusercontent.com/17352009/214477705-5d94a5b2-828d-411f-824e-699689d6f6d1.png) +![trimmable_axe_item](https://user-images.githubusercontent.com/17352009/214481089-dcaa5eee-77f5-4ad7-a35f-3cb5fb9b7565.png) ### Data pack part The only change in the data pack is adding the item to the `#minecraft:trimmable_armor` item tag. @@ -402,7 +402,7 @@ This lists all the vanilla trim materials and overrides the model with our custo **`assets/example/models/item/iron_axe_amethyst_trim.json`** ```json { - "parent": "minecraft:item/generated", + "parent": "minecraft:item/handheld", "textures": { "layer0": "minecraft:item/iron_axe", "layer1": "example:trims/items/axe_trim_amethyst"