Add structure set preview

This commit is contained in:
Misode
2023-06-23 00:36:36 +02:00
parent e519f1c757
commit 08581889d2
7 changed files with 170 additions and 15 deletions

View File

@@ -0,0 +1,93 @@
import { DataModel } from '@mcschema/core'
import type { Identifier } from 'deepslate'
import { ChunkPos } from 'deepslate'
import type { mat3 } from 'gl-matrix'
import { useCallback, useMemo, useRef, useState } from 'preact/hooks'
import type { Color } from '../../Utils.js'
import { computeIfAbsent, iterateWorld2D, randomSeed, stringToColor } from '../../Utils.js'
import { useLocale } from '../../contexts/index.js'
import { useAsync } from '../../hooks/useAsync.js'
import { Btn } from '../index.js'
import { featureColors } from './Decorator.js'
import { DEEPSLATE } from './Deepslate.js'
import { InteractiveCanvas2D } from './InteractiveCanvas2D.jsx'
import type { PreviewProps } from './index.js'
export const StructureSetPreview = ({ data, version, shown }: PreviewProps) => {
const { locale } = useLocale()
const [seed, setSeed] = useState(randomSeed())
const state = JSON.stringify(data)
const { value: structureSet } = useAsync(async () => {
await DEEPSLATE.loadVersion(version)
const structureSet = DEEPSLATE.loadStructureSet(DataModel.unwrapLists(data), seed)
return structureSet
}, [state, version, seed])
const { chunkStructures, structureColors } = useMemo(() => {
return {
chunkStructures: new Map<string, Identifier | undefined>(),
structureColors: new Map<string, Color>(),
}
}, [structureSet])
const ctx = useRef<CanvasRenderingContext2D>()
const imageData = useRef<ImageData>()
const [focused, setFocused] = useState<string[]>([])
const onSetup = useCallback(function onSetup(canvas: HTMLCanvasElement) {
const ctx2D = canvas.getContext('2d')
if (!ctx2D) return
ctx.current = ctx2D
}, [])
const onResize = useCallback(function onResize(width: number, height: number) {
if (!ctx.current) return
imageData.current = ctx.current.getImageData(0, 0, width, height)
}, [])
const onDraw = useCallback(function onDraw(transform: mat3) {
if (!ctx.current || !imageData.current || !shown || !structureSet) return
const context = DEEPSLATE.getWorldgenStructureContext()
if (!context) return
iterateWorld2D(imageData.current, transform, (x, y) => {
const pos = ChunkPos.create(x, y)
const structure = computeIfAbsent(chunkStructures, `${pos[0]} ${pos[1]}`, () => structureSet?.getStructureInChunk(pos[0], pos[1], context))
return { structure, pos }
}, ({ structure, pos }) => {
if (structure !== undefined) {
const color = computeIfAbsent(structureColors, structure.toString(), () => {
const index = structureColors.size
return index < featureColors.length ? featureColors[index] : stringToColor(structure.toString())
})
return [0.8 * color[0], 0.8 * color[1], 0.8 * color[2]]
}
if ((Math.floor(pos[0] / 32) + Math.floor(pos[1] / 32)) % 2 === 0) {
return [0.85 * 256, 0.85 * 256, 0.85 * 256]
}
return [256, 256, 256]
})
ctx.current.putImageData(imageData.current, 0, 0)
}, [structureSet, chunkStructures, structureColors, shown])
const onHover = useCallback(function onHover(pos: [number, number] | undefined) {
if (!pos) {
setFocused([])
} else {
const [x, y] = pos
const context = DEEPSLATE.getWorldgenStructureContext()
if (!context) return
const structure = structureSet?.getStructureInChunk(x, -y, context)
setFocused([...(structure ? [structure.toString().replace(/^minecraft:/, '')] : []), `X=${x << 4} Z=${(-y) << 4}`])
}
}, [structureSet])
return <>
<div class="controls preview-controls">
{focused.map(s => <Btn label={s} class="no-pointer" /> )}
<Btn icon="sync" tooltip={locale('generate_new_seed')}
onClick={() => setSeed(randomSeed())} />
</div>
<div class="full-preview">
<InteractiveCanvas2D onSetup={onSetup} onResize={onResize} onDraw={onDraw} onHover={onHover} pixelSize={4} startScale={1/8} minScale={1/32} maxScale={1/2} />
</div>
</>
}