Initial working version of transformation preview

- missing ability to modify matrix
- sdvDecompose is still probably wrong
- missing ability to edit rotations using axis + angle
This commit is contained in:
Misode
2023-02-09 18:03:15 +01:00
parent 106323186c
commit 03ddf6011b
8 changed files with 536 additions and 3 deletions

View File

@@ -2,8 +2,7 @@ import type { DataModel } from '@mcschema/core'
import { Path } from '@mcschema/core'
import * as zip from '@zip.js/zip.js'
import type { Random } from 'deepslate/core'
import type { mat3 } from 'gl-matrix'
import { vec2 } from 'gl-matrix'
import { mat3, mat4, quat, vec2, vec3 } from 'gl-matrix'
import yaml from 'js-yaml'
import { route } from 'preact-router'
import rfdc from 'rfdc'
@@ -377,3 +376,178 @@ export function iterateWorld2D<D>(img: ImageData, transform: mat3, getData: (x:
img.data[4 * i + 3] = 255
}
}
function makeFloat(a: number) {
return a > 3.4028235E38 ? Infinity : a < -3.4028235E38 ? -Infinity : a
}
const G = 3 + 2 * Math.sqrt(2)
const CS = Math.cos(Math.PI / 8)
const SS = Math.sin(Math.PI / 8)
function approxGivensQuat(a: number, b: number, c: number): [number, number] {
const d = 2 * (a - c)
if (makeFloat(G * b * b) < makeFloat(d * d)) {
const e = 1 / Math.sqrt(b * b + d * d)
return [e * b, e * d]
} else {
return [SS, CS]
}
}
function qrGivensQuat(a: number, b: number) {
const c = Math.hypot(a, b)
let d = c > 1e-6 ? b : 0
let e = Math.abs(a) + Math.max(c, 1e-6)
if (a < 0) {
[d, e] = [e, d]
}
const f = 1 / Math.sqrt(e * e + d * d)
return [d * f, e * f]
}
// modifies the passed mat3
function stepJacobi(m: mat3): quat {
const n = mat3.create()
const q = quat.create()
if (m[1] * m[1] + m[3] * m[3] > 1e-6) {
const [a, b] = approxGivensQuat(m[0], 0.5 * (m[1] + m[3]), m[4])
const r = quat.fromValues(0, 0, a, b)
const c = b * b - a * a
const d = -2 * a * b
const e = b * b + a * a
quat.mul(q, q, r)
n[0] = c
n[4] = c
n[1] = -d
n[3] = d
n[8] = e
mat3.mul(m, m, n)
mat3.transpose(n, n)
mat3.mul(n, n, m)
mat3.copy(m, n)
}
// console.log('J1', q, m)
if (m[2] * m[2] + m[6] * m[6] > 1e-6) {
const pair = approxGivensQuat(m[0], 0.5 * (m[2] + m[6]), m[8])
const a = -pair[0]
const b = pair[1]
const r = quat.fromValues(0, a, 0, b)
const c = b * b - a * a
const d = -2 * a * b
const e = b * b + a * a
quat.mul(q, q, r)
n[0] = c
n[8] = c
n[2] = d
n[6] = -d
n[4] = e
mat3.mul(m, m, n)
mat3.transpose(n, n)
mat3.mul(n, n, m)
mat3.copy(m, n)
}
// console.log('J2', q, m)
if (m[5] * m[5] + m[7] * m[7] > 1e-6) {
const [a, b] = approxGivensQuat(m[4], 0.5 * (m[5] + m[7]), m[8])
const r = quat.fromValues(a, 0, 0, b)
const c = b * b - a * a
const d = -2 * a * b
const e = b * b + a * a
quat.mul(q, q, r)
n[4] = c
n[8] = c
n[5] = -d
n[7] = d
n[0] = e
mat3.mul(m, m, n)
mat3.transpose(n, n)
mat3.mul(n, n, m)
mat3.copy(m, n)
}
// console.log('J3', q, m)
return q
}
export function svdDecompose(m: mat3): [quat, vec3, quat] {
const q = quat.create()
const r = quat.create()
const n = mat3.create()
mat3.transpose(n, m)
mat3.mul(n, n, m)
// console.log('A', n)
for (let i = 0; i < 5; i += 1) {
quat.mul(r, r, stepJacobi(n))
}
quat.normalize(r, r)
// console.log('B', r)
const p0 = mat3.create()
mat3.fromQuat(p0, r)
mat3.mul(p0, m, p0)
// console.log('C', p0)
let f = 1
const [a1, b1] = qrGivensQuat(p0[0], p0[1])
const c1 = b1 * b1 - a1 * a1
const d1 = -2 * a1 * b1
const e1 = b1 * b1 + a1 * a1
const s1 = quat.fromValues(0, 0, a1, b1)
// console.log('D', s1)
quat.mul(q, q, s1)
const p1 = mat3.create()
p1[0] = c1
p1[4] = c1
p1[1] = d1
p1[3] = -d1
p1[8] = e1
f *= e1
mat3.mul(p1, p1, p0)
// console.log('E', p1)
const pair = qrGivensQuat(p1[0], p1[2])
const a2 = -pair[0]
const b2 = pair[1]
const c2 = b2 * b2 - a2 * a2
const d2 = -2 * a2 * b2
const e2 = b2 * b2 + a2 * a2
const s2 = quat.fromValues(0, a2, 0, b2)
quat.mul(q, q, s2)
const p2 = mat3.create()
p2[0] = c2
p2[8] = c2
p2[2] = -d2
p2[6] = d2
p2[4] = e2
f *= e2
// console.log('H2', f, e2)
mat3.mul(p2, p2, p1)
const [a3, b3] = qrGivensQuat(p2[4], p2[5])
const c3 = b3 * b3 - a3 * a3
const d3 = -2 * a3 * b3
const e3 = b3 * b3 + a3 * a3
const s3 = quat.fromValues(a3, 0, 0, b3)
quat.mul(q, q, s3)
const p3 = mat3.create()
p3[4] = c3
p3[8] = c3
p3[5] = d3
p3[7] = -d3
p3[0] = e3
f *= e3
mat3.mul(p3, p3, p2)
// console.log('G', p1)
f = 1 / f
quat.scale(q, q, Math.sqrt(f))
const scale = vec3.fromValues(p3[0] * f, p3[4] * f, p3[8] * f)
return [q, scale, r]
}
export function toAffine(m: mat4): mat4 {
if (m[15] === 0) m[15] = 1
const a = 1 / m[15]
const n = mat4.clone(m)
mat4.scale(n, n, [a, a, a])
return n
}