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https://github.com/misode/misode.github.io.git
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Add neoforge and immersiveweathering mcdoc
This commit is contained in:
@@ -0,0 +1,116 @@
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use ::java::server::util::direction::Direction
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use ::java::server::util::block_state::BlockState
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use ::java::data::worldgen::biome::Precipitation
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use ::java::data::worldgen::processor_list::BlockMatch
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use ::java::data::worldgen::processor_list::BlockStateMatch
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use ::java::data::worldgen::processor_list::RandomBlockMatch
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use ::java::data::worldgen::processor_list::RandomBlockStateMatch
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use ::java::data::worldgen::processor_list::TagMatch
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dispatch minecraft:resource[immersive_weathering:block_growth] to struct BlockGrowth {
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area_condition: AreaCondition,
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position_predicates?: [PositionTest],
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growth_chance: float @ 0..1,
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growth_for_face: [GrowthFace],
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owners: [#[id="block"] string],
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replacing_target: RuleTest,
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target_self?: boolean,
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destroy_target?: boolean,
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}
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struct GrowthFace {
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direction?: Direction,
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weight?: int,
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growth: [struct {
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weight: int,
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data: BlockPair,
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}],
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}
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struct BlockPair {
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block: BlockState,
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above_block?: BlockState,
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}
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struct AreaCondition {
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type: ("generate_if_not_too_many" | "neighbor_based_generation"),
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...immersive_weathering:area_condition[[type]],
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}
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dispatch immersive_weathering:area_condition[generate_if_not_too_many] to struct GenerateIfNotTooMany {
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radiusX: int,
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radiusY: int,
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radiusZ: int,
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requiredAmount: int,
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yOffset?: int,
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must_have?: RuleTest,
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must_not_have?: RuleTest,
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includes?: (#[id(registry="block",tags="allowed")] string | [#[id="block"] string]),
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}
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dispatch immersive_weathering:area_condition[neighbor_based_generation] to struct NeighborBasedGeneration {
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must_have: RuleTest,
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must_not_have?: RuleTest,
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required_amount?: int,
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directions: [Direction],
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}
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struct PositionTest {
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type: ("biome_match" | "day_test" | "nand" | "precipitation_test" | "temperature_range"),
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...immersive_weathering:position_test[[type]],
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}
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dispatch immersive_weathering:position_test[biome_match] to struct BiomeMatch {
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biomes: (#[id(registry="worldgen/biome",tags="allowed")] string | [#[id="worldgen/biome"] string]),
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}
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dispatch immersive_weathering:position_test[day_test] to struct DayTest {
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day: boolean,
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}
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dispatch immersive_weathering:position_test[nand] to struct Nand {
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predicates: [PositionTest],
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}
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dispatch immersive_weathering:position_test[precipitation_test] to struct PrecipitationTest {
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precipitation: Precipitation,
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}
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dispatch immersive_weathering:position_test[temperature_range] to struct TemperatureRange {
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min: float,
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max: float,
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use_local_pos?: boolean,
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}
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struct RuleTest {
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predicate_type: #[id] RuleTestType,
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...immersive_weathering:rule_test[[predicate_type]],
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}
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enum(string) RuleTestType {
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#[starred] BlockSetMatch = "immersive_weathering:block_set_match",
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#[starred] FluidMatch = "immersive_weathering:fluid_match",
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#[starred] TreeLog = "immersive_weathering:tree_log",
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BlockMatch = "block_match",
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BlockStateMatch = "blockstate_match",
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RandomBlockMatch = "random_block_match",
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RandomBlockStateMatch = "random_blockstate_match",
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TagMatch = "tag_match",
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}
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dispatch immersive_weathering:rule_test[block_match] to BlockMatch
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dispatch immersive_weathering:rule_test[blockstate_match] to BlockStateMatch
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dispatch immersive_weathering:rule_test[random_block_match] to RandomBlockMatch
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dispatch immersive_weathering:rule_test[random_blockstate_match] to RandomBlockStateMatch
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dispatch immersive_weathering:rule_test[tag_match] to TagMatch
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dispatch immersive_weathering:rule_test[immersive_weathering:block_set_match] to struct BlockSetMatch {
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blocks: (#[id(registry="block",tags="allowed")] string | [#[id="block"] string]),
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probability?: float @ 0..1,
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}
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dispatch immersive_weathering:rule_test[immersive_weathering:fluid_match] to struct FluidMatch {
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fluids: #[id="fluid"] string,
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}
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dispatch immersive_weathering:rule_test[immersive_weathering:tree_log] to struct {}
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@@ -0,0 +1,179 @@
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use ::java::data::worldgen::DecorationStep
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use ::java::data::worldgen::CarveStep
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use ::java::data::worldgen::biome::SpawnerData
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use ::java::data::worldgen::biome::MobSpawnCost
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use ::java::data::worldgen::biome::MobCategory
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dispatch minecraft:resource[neoforge:biome_modifier] to struct BiomeModifier {
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type: #[id] BiomeModifierType,
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...neoforge:biome_modifier[[type]],
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}
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enum(string) BiomeModifierType {
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None = "neoforge:none",
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AddFeatures = "neoforge:add_features",
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RemoveFeatures = "neoforge:remove_features",
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AddSpawns = "neoforge:add_spawns",
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RemoveSpawns = "neoforge:remove_spawns",
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AddCarvers = "neoforge:add_carvers",
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RemoveCarvers = "neoforge:remove_carvers",
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AddSpawnCosts = "neoforge:add_spawn_costs",
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RemoveSpawnCosts = "neoforge:remove_spawn_costs",
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}
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dispatch neoforge:biome_modifier[neoforge:none] to struct {}
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struct BiomeModifierBase {
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biomes: (#[id(registry="worldgen/biome",tags="allowed")] string | [#[id="worldgen/biome"] string]),
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}
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dispatch neoforge:biome_modifier[neoforge:add_features] to struct AddFeatures {
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...BiomeModifierBase,
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features: (#[id(registry="worldgen/placed_feature",tags="allowed")] string | [#[id="worldgen/placed_feature"] string]),
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step: DecorationStep,
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}
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dispatch neoforge:biome_modifier[neoforge:remove_features] to struct RemoveFeatures {
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...BiomeModifierBase,
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features: (#[id(registry="worldgen/placed_feature",tags="allowed")] string | [#[id="worldgen/placed_feature"] string]),
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steps: (DecorationStep | [DecorationStep]),
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}
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dispatch neoforge:biome_modifier[neoforge:add_spawns] to struct AddSpawns {
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...BiomeModifierBase,
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spawners: (SpawnerData | [SpawnerData]),
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}
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dispatch neoforge:biome_modifier[neoforge:remove_spawns] to struct RemoveSpawns {
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...BiomeModifierBase,
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entity_types: (#[id(registry="entity_type",tags="allowed")] string | [#[id="entity_type"] string]),
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}
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dispatch neoforge:biome_modifier[neoforge:add_carvers] to struct AddCarvers {
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...BiomeModifierBase,
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carvers: (#[id(registry="worldgen/configured_carver",tags="allowed")] string | [#[id="worldgen/configured_carver"] string]),
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step: CarveStep,
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}
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dispatch neoforge:biome_modifier[neoforge:remove_carvers] to struct RemoveCarvers {
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...BiomeModifierBase,
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carvers: (#[id(registry="worldgen/configured_carver",tags="allowed")] string | [#[id="worldgen/configured_carver"] string]),
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step: (CarveStep | [CarveStep]),
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}
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dispatch neoforge:biome_modifier[neoforge:add_spawn_costs] to struct AddSpawnCosts {
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...BiomeModifierBase,
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entity_types: (#[id(registry="entity_type",tags="allowed")] string | [#[id="entity_type"] string]),
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spawn_cost: MobSpawnCost,
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}
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dispatch neoforge:biome_modifier[neoforge:remove_spawn_costs] to struct RemoveSpawnCosts {
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...BiomeModifierBase,
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entity_types: (#[id(registry="entity_type",tags="allowed")] string | [#[id="entity_type"] string]),
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}
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dispatch minecraft:resource[neoforge:structure_modifier] to struct StructureModifier {
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type: #[id] StructureModifierType,
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...neoforge:structure_modifier[[type]],
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}
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enum(string) StructureModifierType {
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None = "neoforge:none",
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AddSpawns = "neoforge:add_spawns",
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RemoveSpawns = "neoforge:remove_spawns",
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ClearSpawns = "neoforge:clear_spawns",
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}
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dispatch neoforge:structure_modifier[neoforge:none] to struct {}
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struct StructureModifierBase {
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structures: (#[id(registry="worldgen/structure",tags="allowed")] string | [#[id="worldgen/structure"] string]),
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}
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dispatch neoforge:structure_modifier[neoforge:add_spawns] to struct AddStructureSpawns {
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...StructureModifierBase,
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spawners: (SpawnerData | [SpawnerData]),
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}
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dispatch neoforge:structure_modifier[neoforge:remove_spawns] to struct RemoveStructureSpawns {
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...StructureModifierBase,
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entity_types: (#[id(registry="entity_type",tags="allowed")] string | [#[id="entity_type"] string]),
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}
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dispatch neoforge:structure_modifier[neoforge:clear_spawns] to struct ClearStructureSpawns {
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...StructureModifierBase,
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categories: (MobCategory | [MobCategory]),
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}
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type DataMap<K, V> = struct {
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replace?: boolean,
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values: struct DataMapValues {
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[K]: (
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V |
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struct ReplaceableValue {
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replace?: boolean,
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value: V,
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} |
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)
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},
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remove?: [K],
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}
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dispatch minecraft:resource[neoforge:data_map_compostables] to DataMap<#[id(registry="item",tags="allowed")] string, (
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float @ 0..1 |
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struct Compostable {
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chance: float @ 0..1,
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can_villager_compost?: boolean,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_furnace_fuels] to DataMap<#[id(registry="item", tags="allowed")] string, (
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int @ 1.. |
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struct FurnaceFuel {
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burn_time: int @ 1..,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_monster_room_mobs] to DataMap<#[id(registry="entity_type",tags="allowed")] string, (
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int @ 0.. |
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struct MonsterRoomMob {
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weight: int @ 0..,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_oxidizables] to DataMap<#[id(registry="block",tags="allowed")] string, (
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#[id="block"] string |
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struct Oxidizable {
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next_oxidation_stage: #[id="block"] string,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_parrot_imitations] to DataMap<#[id(registry="entity_type",tags="allowed")] string, (
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#[id="sound_event"] string |
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struct ParrotImitation {
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sound: #[id="sound_event"] string,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_raid_hero_gifts] to DataMap<#[id(registry="villager_profession",tags="allowed")] string, (
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#[id="loot_table"] string |
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struct RaidHeroGift {
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loot_table: #[id="loot_table"] string,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_vibration_frequencies] to DataMap<#[id(registry="game_event",tags="allowed")] string, (
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int @ 1..15 |
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struct VibrationFrequency {
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frequency: int @ 1..15,
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} |
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)>
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dispatch minecraft:resource[neoforge:data_map_waxables] to DataMap<#[id(registry="block",tags="allowed")] string, (
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#[id="block"] string |
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struct Waxable {
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waxed: #[id="block"] string,
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} |
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)>
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