Voxel rendering + refactor interactive canvas (#322)

* Add voxel rendering to density function preview

* InteractiveCanvas component

* Use interactive canvas for noise preview

* Use interactive canvas for noise settings preview

* Extract common iterateWorld2D logic

* Use InteractiveCanvas2D for biome source preview

* Display final density in noise settings preview hover

* Move remaining preview code

* Hide noise router info for checkerboard and fixed

* Add higher resolution biome map

* User interactive canvas for decorator preview
This commit is contained in:
Misode
2023-01-26 01:21:02 +01:00
committed by GitHub
parent 23b3046dee
commit 00029a2010
32 changed files with 996 additions and 1085 deletions

View File

@@ -1,4 +1,6 @@
{
"2d": "2D",
"3d": "3D",
"add": "Add",
"add_bottom": "Add to bottom",
"add_top": "Add to top",
@@ -22,6 +24,7 @@
"copy_share": "Copy share link",
"copied": "Copied!",
"copy_context": "Copy context",
"cutoff": "Cutoff",
"developed_by": "Developed by",
"dimension_type": "Dimension Type",
"dimension": "Dimension",
@@ -66,15 +69,14 @@
"indentation.tabs": "Tabs",
"item_modifier": "Item Modifier",
"language": "Language",
"layer": "Layer",
"layer.biomes": "Biomes",
"layer.temperature": "Temperature",
"layer.humidity": "Humidity",
"layer.continentalness": "Continentalness",
"layer.vegetation": "Humidity",
"layer.continents": "Continentalness",
"layer.erosion": "Erosion",
"layer.weirdness": "Weirdness",
"layer.offset": "Offset",
"layer.factor": "Factor",
"layer.jaggedness": "Jaggedness",
"layer.ridges": "Weirdness",
"layer.depth": "Depth",
"highlighting": "Highlighting",
"loading": "Loading...",
"loot_table": "Loot Table",