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Voxel rendering + refactor interactive canvas (#322)
* Add voxel rendering to density function preview * InteractiveCanvas component * Use interactive canvas for noise preview * Use interactive canvas for noise settings preview * Extract common iterateWorld2D logic * Use InteractiveCanvas2D for biome source preview * Display final density in noise settings preview hover * Move remaining preview code * Hide noise router info for checkerboard and fixed * Add higher resolution biome map * User interactive canvas for decorator preview
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@@ -1,76 +1,73 @@
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import { useEffect, useRef, useState } from 'preact/hooks'
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import { DataModel } from '@mcschema/core'
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import { clampedMap, NoiseParameters, NormalNoise, XoroshiroRandom } from 'deepslate'
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import type { mat3 } from 'gl-matrix'
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import { useCallback, useMemo, useRef, useState } from 'preact/hooks'
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import { useLocale } from '../../contexts/index.js'
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import { useCanvas } from '../../hooks/index.js'
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import type { ColormapType } from '../../previews/Colormap.js'
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import { normalNoise, normalNoisePoint } from '../../previews/index.js'
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import { Store } from '../../Store.js'
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import { randomSeed } from '../../Utils.js'
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import { iterateWorld2D, randomSeed } from '../../Utils.js'
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import { Btn } from '../index.js'
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import type { ColormapType } from './Colormap.js'
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import { getColormap } from './Colormap.js'
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import { ColormapSelector } from './ColormapSelector.jsx'
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import type { PreviewProps } from './index.js'
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import { InteractiveCanvas2D } from './InteractiveCanvas2D.jsx'
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export const NoisePreview = ({ data, shown, version }: PreviewProps) => {
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export const NoisePreview = ({ data, shown }: PreviewProps) => {
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const { locale } = useLocale()
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const [seed, setSeed] = useState(randomSeed())
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const [scale, setScale] = useState(2)
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const state = JSON.stringify(data)
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const noise = useMemo(() => {
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const random = XoroshiroRandom.create(seed)
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const params = NoiseParameters.fromJson(DataModel.unwrapLists(data))
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return new NormalNoise(random, params)
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}, [state, seed])
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const imageData = useRef<ImageData>()
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const ctx = useRef<CanvasRenderingContext2D>()
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const [focused, setFocused] = useState<string[]>([])
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const [colormap, setColormap] = useState<ColormapType>(Store.getColormap() ?? 'viridis')
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const offset = useRef<[number, number]>([0, 0])
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const state = JSON.stringify([data])
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const { canvas, redraw } = useCanvas({
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size() {
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return [256, 256]
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},
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async draw(img) {
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const options = { offset: offset.current, scale, seed, version, colormap }
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normalNoise(data, img, options)
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},
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async onDrag(dx, dy) {
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offset.current[0] = offset.current[0] + dx * 256
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offset.current[1] = offset.current[1] + dy * 256
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redraw()
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},
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onHover(x, y) {
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const x2 = Math.floor(x * 256)
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const y2 = Math.floor(y * 256)
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const options = { offset: offset.current, scale, seed, version, colormap }
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const value = normalNoisePoint(data, x2, y2, options)
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const ox = -options.offset[0] - 100
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const oy = -options.offset[1] - 100
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const xx = (x2 + ox) * options.scale
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const yy = (y2 + oy) * options.scale
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setFocused([value.toPrecision(3), `X=${Math.floor(xx)} Y=${Math.floor(yy)}`])
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},
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onLeave() {
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const onSetup = useCallback((canvas: HTMLCanvasElement) => {
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const ctx2D = canvas.getContext('2d')
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if (!ctx2D) return
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ctx.current = ctx2D
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}, [])
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const onResize = useCallback((width: number, height: number) => {
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if (!ctx.current) return
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imageData.current = ctx.current.getImageData(0, 0, width, height)
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}, [])
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const onDraw = useCallback((transform: mat3) => {
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if (!ctx.current || !imageData.current || !shown) return
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const colorPicker = getColormap(colormap)
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iterateWorld2D(imageData.current, transform, (x, y) => {
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return noise.sample(x, y, 0)
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}, (value) => {
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const color = colorPicker(clampedMap(value, -1, 1, 1, 0))
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return [color[0] * 256, color[1] * 256, color[2] * 256]
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})
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ctx.current.putImageData(imageData.current, 0, 0)
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}, [noise, colormap, shown])
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const onHover = useCallback((pos: [number, number] | undefined) => {
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if (!pos) {
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setFocused([])
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},
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}, [version, state, scale, seed, colormap])
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useEffect(() => {
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if (shown) {
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redraw()
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} else {
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const [x, y] = pos
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const output = noise.sample(x, -y, 0)
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setFocused([output.toPrecision(3), `X=${x} Y=${-y}`])
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}
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}, [version, state, scale, seed, colormap, shown])
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const changeScale = (newScale: number) => {
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offset.current[0] = offset.current[0] * scale / newScale
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offset.current[1] = offset.current[1] * scale / newScale
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setScale(newScale)
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}
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}, [noise])
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return <>
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<div class="controls preview-controls">
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{focused.map(s => <Btn label={s} class="no-pointer" /> )}
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<ColormapSelector value={colormap} onChange={setColormap} />
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<Btn icon="dash" tooltip={locale('zoom_out')}
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onClick={() => changeScale(scale * 1.5)} />
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<Btn icon="plus" tooltip={locale('zoom_in')}
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onClick={() => changeScale(scale / 1.5)} />
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<Btn icon="sync" tooltip={locale('generate_new_seed')}
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onClick={() => setSeed(randomSeed())} />
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</div>
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<canvas ref={canvas} width="256" height="256"></canvas>
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<div class="full-preview">
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<InteractiveCanvas2D onSetup={onSetup} onResize={onResize} onDraw={onDraw} onHover={onHover} pixelSize={4} />
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</div>
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</>
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}
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