Voxel rendering + refactor interactive canvas (#322)

* Add voxel rendering to density function preview

* InteractiveCanvas component

* Use interactive canvas for noise preview

* Use interactive canvas for noise settings preview

* Extract common iterateWorld2D logic

* Use InteractiveCanvas2D for biome source preview

* Display final density in noise settings preview hover

* Move remaining preview code

* Hide noise router info for checkerboard and fixed

* Add higher resolution biome map

* User interactive canvas for decorator preview
This commit is contained in:
Misode
2023-01-26 01:21:02 +01:00
committed by GitHub
parent 23b3046dee
commit 00029a2010
32 changed files with 996 additions and 1085 deletions

View File

@@ -1,12 +1,12 @@
import { DataModel } from '@mcschema/core'
import { useEffect, useRef, useState } from 'preact/hooks'
import { useLocale, useVersion } from '../../contexts/index.js'
import type { SlottedItem } from '../../previews/LootTable.js'
import { generateLootTable } from '../../previews/LootTable.js'
import { clamp, randomSeed } from '../../Utils.js'
import { Btn, BtnMenu, NumberInput } from '../index.js'
import { ItemDisplay } from '../ItemDisplay.jsx'
import type { PreviewProps } from './index.js'
import type { SlottedItem } from './LootTable.js'
import { generateLootTable } from './LootTable.js'
export const LootTablePreview = ({ data }: PreviewProps) => {
const { locale } = useLocale()