mirror of
https://github.com/misode/misode.github.io.git
synced 2026-04-24 15:47:08 +00:00
Voxel rendering + refactor interactive canvas (#322)
* Add voxel rendering to density function preview * InteractiveCanvas component * Use interactive canvas for noise preview * Use interactive canvas for noise settings preview * Extract common iterateWorld2D logic * Use InteractiveCanvas2D for biome source preview * Display final density in noise settings preview hover * Move remaining preview code * Hide noise router info for checkerboard and fixed * Add higher resolution biome map * User interactive canvas for decorator preview
This commit is contained in:
357
src/app/components/previews/Deepslate.ts
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357
src/app/components/previews/Deepslate.ts
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@@ -0,0 +1,357 @@
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import * as deepslate19 from 'deepslate/worldgen'
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import type { VersionId } from '../../services/index.js'
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import { checkVersion, fetchAllPresets, fetchPreset } from '../../services/index.js'
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import { clamp, computeIfAbsent, computeIfAbsentAsync, deepClone, deepEqual, isObject, square } from '../../Utils.js'
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export type ProjectData = Record<string, Record<string, unknown>>
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const DYNAMIC_REGISTRIES = new Set([
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'minecraft:worldgen/noise',
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'minecraft:worldgen/density_function',
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'minecraft:worldgen/noise_settings',
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])
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export class Deepslate {
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private d = deepslate19
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private loadedVersion: VersionId | undefined
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private loadingVersion: VersionId | undefined
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private loadingPromise: Promise<void> | undefined
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private readonly deepslateCache = new Map<VersionId, typeof deepslate19>()
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private readonly Z = 0
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private cacheState: unknown
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private settingsCache: NoiseSettings | undefined
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private routerCache: NoiseRouter | undefined
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private generatorCache: ChunkGenerator | undefined
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private biomeSourceCache: BiomeSource | undefined
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private randomStateCache: deepslate19.RandomState | undefined
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private chunksCache: Chunk[] = []
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private biomeCache: Map<string, string> = new Map()
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private readonly presetCache: Map<string, unknown> = new Map()
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public async loadVersion(version: VersionId, project?: ProjectData) {
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if (this.loadedVersion === version) {
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this.applyProjectData(version, project)
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return
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}
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if (this.loadingVersion !== version || !this.loadingPromise) {
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this.loadingVersion = version
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this.loadingPromise = this.doLoadVersion(version, project)
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}
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return this.loadingPromise
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}
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private async doLoadVersion(version: VersionId, project?: ProjectData) {
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const cachedDeepslate = this.deepslateCache.get(version)
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if (cachedDeepslate) {
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this.d = cachedDeepslate
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} else {
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if (checkVersion(version, '1.19')) {
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this.d = deepslate19
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} else if (checkVersion(version, '1.18.2')) {
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this.d = await import('deepslate-1.18.2') as any
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} else {
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this.d = await import('deepslate-1.18') as any
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}
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if (checkVersion(version, '1.19')) {
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await Promise.all(this.d.Registry.REGISTRY.map(async (id, registry) => {
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if (DYNAMIC_REGISTRIES.has(id.toString())) {
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const entries = await fetchAllPresets(version, id.path)
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for (const [key, value] of entries.entries()) {
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registry.register(this.d.Identifier.parse(key), registry.parse(value), true)
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}
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}
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}))
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} else if (checkVersion(version, '1.18.2')) {
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await Promise.all([...DYNAMIC_REGISTRIES].map(async (id) => {
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const entries = await fetchAllPresets(version, id.replace(/^minecraft:/, ''))
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for (const [key, value] of entries.entries()) {
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if (id === 'minecraft:worldgen/noise') {
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this.d.WorldgenRegistries.NOISE.register(this.d.Identifier.parse(key), this.d.NoiseParameters.fromJson(value), true)
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} else if (id === 'minecraft:worldgen/density_function') {
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this.d.WorldgenRegistries.DENSITY_FUNCTION.register(this.d.Identifier.parse(key), this.d.DensityFunction.fromJson(value), true)
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}
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}
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}))
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}
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this.deepslateCache.set(version, this.d)
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}
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this.applyProjectData(version, project)
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this.loadedVersion = version
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this.loadingVersion = undefined
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}
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private applyProjectData(version: VersionId, project?: ProjectData) {
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if (checkVersion(version, '1.19')) {
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this.d.Registry.REGISTRY.forEach((id, registry) => {
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if (DYNAMIC_REGISTRIES.has(id.toString())) {
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registry.clear()
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for (const [key, value] of Object.entries(project?.[id.path] ?? {})) {
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registry.register(this.d.Identifier.parse(key), registry.parse(value))
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}
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}
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})
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}
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}
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public async loadChunkGenerator(settings: unknown, biomeState: unknown, seed: bigint) {
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const newCacheState = [settings, `${seed}`, biomeState]
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if (!deepEqual(this.cacheState, newCacheState)) {
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const noiseSettings = this.createNoiseSettings(settings)
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const biomeSource = await this.createBiomeSource(noiseSettings, biomeState, seed)
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const chunkGenerator = this.isVersion('1.19')
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? new this.d.NoiseChunkGenerator(biomeSource, noiseSettings)
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: new (this.d.NoiseChunkGenerator as any)(seed, biomeSource, noiseSettings)
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this.settingsCache = noiseSettings.noise
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this.generatorCache = chunkGenerator
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if (this.isVersion('1.19')) {
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this.randomStateCache = new this.d.RandomState(noiseSettings, seed)
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this.routerCache = this.randomStateCache.router
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} else {
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this.randomStateCache = undefined
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this.routerCache = undefined
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}
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this.biomeSourceCache = {
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getBiome: (x, y, z) => biomeSource.getBiome(x, y, z, undefined!),
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}
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this.chunksCache = []
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this.biomeCache = new Map()
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this.cacheState = deepClone(newCacheState)
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}
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}
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private async createBiomeSource(noiseSettings: deepslate19.NoiseGeneratorSettings, biomeState: unknown, seed: bigint): Promise<deepslate19.BiomeSource> {
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if (this.loadedVersion && isObject(biomeState) && typeof biomeState.preset === 'string') {
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const version = this.loadedVersion
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const preset = biomeState.preset.replace(/^minecraft:/, '')
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const biomes = await computeIfAbsentAsync(this.presetCache, `${version}-${preset}`, async () => {
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const dimension = await fetchPreset(version, 'dimension', preset === 'overworld' ? 'overworld' : 'the_nether')
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return dimension.generator.biome_source.biomes
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})
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biomeState = { type: biomeState.type, biomes }
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}
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if (this.isVersion('1.19')) {
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const bs = this.d.BiomeSource.fromJson(biomeState)
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return bs
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} else {
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const root = isObject(biomeState) ? biomeState : {}
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const type = typeof root.type === 'string' ? root.type.replace(/^minecraft:/, '') : undefined
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switch (type) {
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case 'fixed':
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return new (this.d as any).FixedBiome(this.isVersion('1.18.2') ? this.d.Identifier.parse(root.biome as string) : root.biome as any)
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case 'checkerboard':
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const shift = (root.scale ?? 2) + 2
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const numBiomes = root.biomes?.length ?? 0
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return { getBiome: (x: number, _y: number, z: number) => {
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const i = (((x >> shift) + (z >> shift)) % numBiomes + numBiomes) % numBiomes
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const biome = root.biomes?.[i]
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return this.isVersion('1.18.2') ? this.d.Identifier.parse(biome) : biome
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} }
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case 'multi_noise':
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if (this.isVersion('1.18')) {
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const parameters = new this.d.Climate.Parameters(root.biomes.map((b: any) => {
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const biome = this.isVersion('1.18.2') ? this.d.Identifier.parse(b.biome) : b.biome
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return [this.d.Climate.ParamPoint.fromJson(b.parameters), () => biome]
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}))
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const multiNoise = new (this.d as any).MultiNoise(parameters)
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let sampler: any
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if (this.isVersion('1.18.2')) {
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const router = this.d.NoiseRouter.create({
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temperature: new this.d.DensityFunction.Noise(0.25, 0, (this.d as any).Noises.TEMPERATURE),
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vegetation: new this.d.DensityFunction.Noise(0.25, 0, (this.d as any).Noises.VEGETATION),
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continents: new this.d.DensityFunction.Noise(0.25, 0, (this.d as any).Noises.CONTINENTALNESS),
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erosion: new this.d.DensityFunction.Noise(0.25, 0, (this.d as any).Noises.EROSION),
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ridges: new this.d.DensityFunction.Noise(0.25, 0, (this.d as any).Noises.RIDGE),
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})
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sampler = this.d.Climate.Sampler.fromRouter((this.d.NoiseRouter as any).withSettings(router, noiseSettings, seed))
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} else {
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const noiseSampler = new (this.d as any).NoiseSampler(this.d.NoiseSettings.fromJson(null), true, seed, true)
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sampler = (x: number, y: number, z: number) => noiseSampler.sample(x, y, z)
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}
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return { getBiome: (x: number, y: number, z: number) => {
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return multiNoise.getBiome(x, y, z, sampler)
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} }
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} else {
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const noise = ['altitude', 'temperature', 'humidity', 'weirdness']
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.map((id, i) => {
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const config = root[`${id}_noise`]
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config.firstOctave = clamp(config.firstOctave ?? -7, -100, -1)
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return new this.d.NormalNoise(new this.d.LegacyRandom(seed + BigInt(i)), config)
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})
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if (!Array.isArray(root.biomes) || root.biomes.length === 0) {
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return { getBiome: () => this.d.Identifier.create('unknown') }
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}
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return { getBiome: (x: number, _y: number, z: number) => {
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const n = noise.map(n => n.sample(x, z, 0))
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let minDist = Infinity
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let minBiome = 'unknown'
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for (const { biome, parameters: p } of root.biomes) {
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const dist = square(p.altitude - n[0]) + square(p.temperature - n[1]) + square(p.humidity - n[2]) + square(p.weirdness - n[3]) + square(p.offset)
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if (dist < minDist) {
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minDist = dist
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minBiome = biome
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}
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}
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return minBiome as unknown as deepslate19.Identifier
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} }
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}
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default: throw new Error(`Unsupported biome source ${type}`)
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}
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}
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}
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private createNoiseSettings(settings: unknown): deepslate19.NoiseGeneratorSettings {
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if (typeof settings === 'string') {
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if (this.isVersion('1.19')) {
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return this.d.WorldgenRegistries.NOISE_SETTINGS.getOrThrow(this.d.Identifier.parse(settings))
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} else {
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return this.d.NoiseGeneratorSettings.fromJson(undefined)
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}
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} else {
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return this.d.NoiseGeneratorSettings.fromJson(settings)
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}
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}
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public generateChunks(minX: number, width: number, biome = 'unknown') {
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minX = Math.floor(minX)
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if (!this.settingsCache) {
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throw new Error('Tried to generate chunks before settings are loaded')
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}
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const minY = this.settingsCache.minY
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const height = this.settingsCache.height
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return [...Array(Math.ceil(width / 16) + 1)].map((_, i) => {
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const x: number = (minX >> 4) + i
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const cached = this.chunksCache.find(c => c.pos[0] === x)
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if (cached) {
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return cached
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}
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const chunk = new this.d.Chunk(minY, height, this.d.ChunkPos.create(x, this.Z >> 4))
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if (!this.generatorCache) {
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throw new Error('Tried to generate chunks before generator is loaded')
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}
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if (checkVersion(this.loadedVersion!, '1.19')) {
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if (!this.randomStateCache) {
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throw new Error('Tried to generate chunks before random state is loaded')
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}
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this.generatorCache.fill(this.randomStateCache, chunk, true)
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this.generatorCache.buildSurface(this.randomStateCache, chunk, biome)
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} else {
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(this.generatorCache as any).fill(chunk, true);
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(this.generatorCache as any).buildSurface(chunk, biome)
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}
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this.chunksCache.push(chunk)
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return chunk
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})
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}
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public getBiome(x: number, y: number, z: number) {
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return computeIfAbsent(this.biomeCache, `${x}:${y}:${z}`, () => {
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if (this.isVersion('1.19')) {
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if (!this.randomStateCache || !this.generatorCache) {
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throw new Error('Tried to compute biomes before random state is loaded')
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}
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return this.generatorCache.computeBiome(this.randomStateCache, x, y, z).toString()
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} else {
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if(!this.biomeSourceCache) {
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throw new Error('Tried to compute biomes before biome source is loaded')
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}
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return this.biomeSourceCache.getBiome(x, y, z).toString()
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}
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})
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}
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public loadDensityFunction(state: unknown, minY: number, height: number, seed: bigint) {
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if (this.isVersion('1.19')) {
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const settings = this.d.NoiseGeneratorSettings.create({
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noise: {
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minY: minY,
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height: height,
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xzSize: 1,
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ySize: 2,
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},
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noiseRouter: this.d.NoiseRouter.create({
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finalDensity: this.d.DensityFunction.fromJson(state),
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}),
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})
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this.settingsCache = settings.noise
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const randomState = new this.d.RandomState(settings, seed)
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return randomState.router.finalDensity
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} else {
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const random = this.d.XoroshiroRandom.create(seed).forkPositional()
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const settings = this.d.NoiseSettings.fromJson({
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min_y: minY,
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height: height,
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size_horizontal: 1,
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size_vertical: 2,
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sampling: { xz_scale: 1, y_scale: 1, xz_factor: 80, y_factor: 160 },
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bottom_slide: { target: 0.1171875, size: 3, offset: 0 },
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top_slide: { target: -0.078125, size: 2, offset: 8 },
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terrain_shaper: { offset: 0.044, factor: 4, jaggedness: 0 },
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})
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this.settingsCache = settings
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const originalFn = this.d.DensityFunction.fromJson(state)
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return originalFn.mapAll(new (this.d.NoiseRouter as any).Visitor(random, settings))
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}
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}
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public getNoiseSettings(): NoiseSettings {
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if (!this.settingsCache) {
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throw new Error('Tried to access noise settings when they are not loaded')
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}
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return this.settingsCache
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}
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public getNoiseRouter(): NoiseRouter {
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if (!this.routerCache) {
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throw new Error('Tried to access noise router when they are not loaded')
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}
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return this.routerCache
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}
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public getBlockState(x: number, y: number) {
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x = Math.floor(x)
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y = Math.floor(y)
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const chunk = this.chunksCache.find(c => this.d.ChunkPos.minBlockX(c.pos) <= x && this.d.ChunkPos.maxBlockX(c.pos) >= x)
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return chunk?.getBlockState(this.d.BlockPos.create(x, y, this.Z))
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}
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private isVersion(min?: VersionId, max?: VersionId) {
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if (!this.loadedVersion) {
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throw new Error('No deepslate version loaded')
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}
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return checkVersion(this.loadedVersion, min, max)
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}
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}
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export const DEEPSLATE = new Deepslate()
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interface NoiseSettings {
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minY: number
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height: number
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}
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interface NoiseRouter {
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temperature: deepslate19.DensityFunction
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vegetation: deepslate19.DensityFunction
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continents: deepslate19.DensityFunction
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erosion: deepslate19.DensityFunction
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ridges: deepslate19.DensityFunction
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depth: deepslate19.DensityFunction
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}
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interface ChunkGenerator {
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fill(randomState: deepslate19.RandomState, chunk: Chunk, onlyFirstZ?: boolean): void
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buildSurface(randomState: deepslate19.RandomState, chunk: Chunk, biome: string): void
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computeBiome(randomState: deepslate19.RandomState, quartX: number, quartY: number, quartZ: number): deepslate19.Identifier
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}
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interface Chunk {
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readonly pos: deepslate19.ChunkPos
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getBlockState(pos: deepslate19.BlockPos): deepslate19.BlockState
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}
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interface BiomeSource {
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getBiome(x: number, y: number, z: number): deepslate19.Identifier
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}
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