Voxel rendering + refactor interactive canvas (#322)

* Add voxel rendering to density function preview

* InteractiveCanvas component

* Use interactive canvas for noise preview

* Use interactive canvas for noise settings preview

* Extract common iterateWorld2D logic

* Use InteractiveCanvas2D for biome source preview

* Display final density in noise settings preview hover

* Move remaining preview code

* Hide noise router info for checkerboard and fixed

* Add higher resolution biome map

* User interactive canvas for decorator preview
This commit is contained in:
Misode
2023-01-26 01:21:02 +01:00
committed by GitHub
parent 23b3046dee
commit 00029a2010
32 changed files with 996 additions and 1085 deletions

View File

@@ -24,35 +24,31 @@ export function PreviewPanel({ model, version, id, shown }: PreviewPanelProps) {
})
if (!model) return <></>
const data = model.get(new Path([]))
if (!data) return <></>
if (id === 'loot_table') {
const data = model.get(new Path([]))
if (data) return <LootTablePreview {...{ model, version, shown, data }} />
return <LootTablePreview {...{ model, version, shown, data }} />
}
if (id === 'dimension' && model.get(new Path(['generator', 'type']))?.endsWith('noise')) {
const data = model.get(new Path(['generator', 'biome_source']))
if (data) return <BiomeSourcePreview {...{ model, version, shown, data }} />
return <BiomeSourcePreview {...{ model, version, shown, data }} />
}
if (id === 'worldgen/density_function') {
const data = model.get(new Path([]))
if (data) return <DensityFunctionPreview {...{ model, version, shown, data }} />
return <DensityFunctionPreview {...{ model, version, shown, data }} />
}
if (id === 'worldgen/noise') {
const data = model.get(new Path([]))
if (data) return <NoisePreview {...{ model, version, shown, data }} />
return <NoisePreview {...{ model, version, shown, data }} />
}
if (id === 'worldgen/noise_settings') {
const data = model.get(new Path([]))
if (data) return <NoiseSettingsPreview {...{ model, version, shown, data }} />
if (id === 'worldgen/noise_settings' && checkVersion(version, '1.18')) {
return <NoiseSettingsPreview {...{ model, version, shown, data }} />
}
if ((id === 'worldgen/placed_feature' || (id === 'worldgen/configured_feature' && checkVersion(version, '1.16', '1.17')))) {
const data = model.get(new Path([]))
if (data) return <DecoratorPreview {...{ model, version, shown, data }} />
return <DecoratorPreview {...{ model, version, shown, data }} />
}
return <></>