Voxel rendering + refactor interactive canvas (#322)

* Add voxel rendering to density function preview

* InteractiveCanvas component

* Use interactive canvas for noise preview

* Use interactive canvas for noise settings preview

* Extract common iterateWorld2D logic

* Use InteractiveCanvas2D for biome source preview

* Display final density in noise settings preview hover

* Move remaining preview code

* Hide noise router info for checkerboard and fixed

* Add higher resolution biome map

* User interactive canvas for decorator preview
This commit is contained in:
Misode
2023-01-26 01:21:02 +01:00
committed by GitHub
parent 23b3046dee
commit 00029a2010
32 changed files with 996 additions and 1085 deletions

View File

@@ -3,11 +3,11 @@ import { Identifier } from 'deepslate/core'
import { useEffect, useRef, useState } from 'preact/hooks'
import { useVersion } from '../contexts/Version.jsx'
import { useAsync } from '../hooks/useAsync.js'
import { itemHasGlint } from '../previews/LootTable.js'
import { renderItem } from '../services/Resources.js'
import { getCollections } from '../services/Schemas.js'
import { ItemTooltip } from './ItemTooltip.jsx'
import { Octicon } from './Octicon.jsx'
import { itemHasGlint } from './previews/LootTable.js'
interface Props {
item: ItemStack,